[ 0.052][v][cplayer] mpv 0.32.0-383-ga09c7691d7 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects [ 0.052][v][cplayer] built on Sun Apr 19 12:57:23 +08 2020 [ 0.053][v][cplayer] FFmpeg library versions: [ 0.053][v][cplayer] libavutil 56.42.102 [ 0.053][v][cplayer] libavcodec 58.80.100 [ 0.053][v][cplayer] libavformat 58.42.100 [ 0.053][v][cplayer] libswscale 5.6.101 [ 0.053][v][cplayer] libavfilter 7.79.100 [ 0.053][v][cplayer] libswresample 3.6.100 [ 0.053][v][cplayer] FFmpeg version: git-2020-04-19-18d69e9a9 [ 0.053][v][cplayer] [ 0.053][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-sdl2 --enable-libarchive --enable-libbluray --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-spirv-cross --enable-vulkan --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw [ 0.053][v][cplayer] List of enabled features: asm build-date cplayer cuda-hwaccel cuda-interop d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths dvdnav egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gpl iconv javascript jpeg lcms2 libarchive libass libavdevice libbluray libm libmpv-shared libplacebo lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband sdl2 sdl2-audio sdl2-gamepad sdl2-video shaderc shaderc-static spirv-cross spirv-cross-static static-build stdatomic uchardet vapoursynth vulkan wasapi win32-desktop win32-internal-pthreads zlib [ 0.054][d][ytdl_hook] Loading lua script @ytdl_hook.lua... [ 0.054][d][stats] Loading lua script @stats.lua... [ 0.054][d][console] Loading lua script @console.lua... [ 0.054][d][global] config path: 'scripts' -/-> 'C:\Users\username\AppData\Roaming/mpv/scripts' [ 0.054][d][global] config path: 'scripts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts' [ 0.054][d][global] config path: 'scripts' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/scripts' [ 0.055][v][ipc] Starting IPC master [ 0.064][d][ytdl_hook] loading mp.defaults [ 0.064][d][console] loading mp.defaults [ 0.064][d][ytdl_hook] loading @ytdl_hook.lua [ 0.064][d][show_stream_title] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua... [ 0.064][d][streamcache] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/streamcache.lua... [ 0.064][d][autoload] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua... [ 0.064][d][auto_profiles] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua... [ 0.064][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/Previous_OSC_with_thumbnails [ 0.064][d][visualizer] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua... [ 0.064][d][firequalizer15] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua... [ 0.064][d][ytdl_hook] reading options for ytdl_hook [ 0.064][d][screenshot_to_clipboard] Loading javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js... [ 0.064][d][autocrop] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua... [ 0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook.conf' [ 0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook.conf' [ 0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook.conf' [ 0.064][d][ytdl_hook2] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua... [ 0.064][d][ytdl_hook] script-opts/ytdl_hook.conf not found. [ 0.064][d][seek_to] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua... [ 0.064][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook.conf' [ 0.064][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook.conf' [ 0.065][d][open_file_dialog] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua... [ 0.065][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook.conf' [ 0.065][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. [ 0.065][d][audio_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua... [ 0.065][d][stats] loading mp.defaults [ 0.065][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/backup [ 0.065][d][mpv_thumbnail_script_client_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua... [ 0.065][d][console] loading @console.lua [ 0.065][d][ontop_playback] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua... [ 0.065][d][stats] loading @stats.lua [ 0.065][d][webm] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua... [ 0.065][d][playlistmanager] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua... [ 0.065][v][cplayer] Waiting for scripts... [ 0.065][d][stats] reading options for stats [ 0.065][d][console] reading options for console [ 0.065][d][global] config path: 'script-opts/stats.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/stats.conf' [ 0.066][d][global] config path: 'script-opts/stats.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/stats.conf' [ 0.066][v][stats] Opened config file script-opts/stats.conf. [ 0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/console.conf' [ 0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/console.conf' [ 0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/console.conf' [ 0.066][d][console] script-opts/console.conf not found. [ 0.066][d][global] config path: 'lua-settings/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/console.conf' [ 0.067][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/console.conf' [ 0.067][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/console.conf' [ 0.067][d][console] lua-settings/console.conf not found. [ 0.068][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"] [ 0.068][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.068][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"] [ 0.068][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.069][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts' [ 0.069][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts' [ 0.069][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001) [ 0.069][v][ipc] Listening to IPC pipe. [ 0.070][d][show_stream_title] loading mp.defaults [ 0.070][d][auto_profiles] loading mp.defaults [ 0.070][d][autoload] loading mp.defaults [ 0.071][d][auto_profiles] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua [ 0.072][d][autoload] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua [ 0.072][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 0.072][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf' [ 0.072][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf' [ 0.072][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf' [ 0.073][d][autoload] reading options for autoload [ 0.073][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf' [ 0.073][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf' [ 0.073][d][show_stream_title] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua [ 0.073][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf' [ 0.073][v][osd/libass] Setting up fonts... [ 0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/autoload.conf' [ 0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/autoload.conf' [ 0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/autoload.conf' [ 0.073][d][autoload] script-opts/autoload.conf not found. [ 0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/autoload.conf' [ 0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/autoload.conf' [ 0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/autoload.conf' [ 0.074][d][autoload] lua-settings/autoload.conf not found. [ 0.074][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf' [ 0.074][d][visualizer] loading mp.defaults [ 0.074][d][firequalizer15] loading mp.defaults [ 0.075][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf' [ 0.075][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf' [ 0.076][d][visualizer] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua [ 0.076][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf' [ 0.076][d][firequalizer15] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua [ 0.077][d][autocrop] loading mp.defaults [ 0.078][v][screenshot_to_clipboard] Loading file @/defaults.js [ 0.078][d][global] user path: '@/defaults.js' -> '@/defaults.js' [ 0.078][v][screenshot_to_clipboard] Reading file '@/defaults.js' [ 0.078][d][firequalizer15] reading options for firequalizer15 [ 0.079][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/firequalizer15.conf' [ 0.079][d][autocrop] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua [ 0.079][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/firequalizer15.conf' [ 0.080][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/firequalizer15.conf' [ 0.080][d][firequalizer15] script-opts/firequalizer15.conf not found. [ 0.080][d][global] config path: 'lua-settings/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/firequalizer15.conf' [ 0.080][d][global] config path: 'lua-settings/firequalizer15.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/firequalizer15.conf' [ 0.080][d][ytdl_hook2] loading mp.defaults [ 0.080][w][firequalizer15] lua-settings/ is deprecated, use directory script-opts/ [ 0.081][v][firequalizer15] Opened config file lua-settings/firequalizer15.conf. [ 0.081][d][seek_to] loading mp.defaults [ 0.082][d][ytdl_hook2] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua [ 0.083][d][seek_to] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua [ 0.084][d][ytdl_hook2] reading options for ytdl_hook2 [ 0.085][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook2.conf' [ 0.086][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook2.conf' [ 0.086][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook2.conf' [ 0.086][d][ytdl_hook2] script-opts/ytdl_hook2.conf not found. [ 0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook2.conf' [ 0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook2.conf' [ 0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook2.conf' [ 0.086][d][ytdl_hook2] lua-settings/ytdl_hook2.conf not found. [ 0.089][d][open_file_dialog] loading mp.defaults [ 0.093][d][open_file_dialog] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua [ 0.095][d][streamcache] loading mp.defaults [ 0.103][d][ontop_playback] loading mp.defaults [ 0.103][d][mpv_thumbnail_script_client_osc] loading mp.defaults [ 0.104][d][playlistmanager] loading mp.defaults [ 0.104][d][mpv_thumbnail_script_client_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua [ 0.104][d][ontop_playback] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua [ 0.104][d][webm] loading mp.defaults [ 0.104][d][playlistmanager] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua [ 0.104][d][webm] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua [ 0.104][d][playlistmanager] reading options for playlistmanager [ 0.106][d][global] config path: 'script-opts/playlistmanager.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/playlistmanager.conf' [ 0.106][d][global] config path: 'script-opts/playlistmanager.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/playlistmanager.conf' [ 0.106][v][playlistmanager] Opened config file script-opts/playlistmanager.conf. [ 0.107][d][global] config path: '.init.js' -/-> 'C:\Users\username\AppData\Roaming/mpv/.init.js' [ 0.108][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/.init.js' [ 0.108][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/.init.js' [ 0.109][d][webm] reading options for webm [ 0.109][d][global] config path: 'script-opts/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/webm.conf' [ 0.110][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/webm.conf' [ 0.110][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/webm.conf' [ 0.110][d][webm] script-opts/webm.conf not found. [ 0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/webm.conf' [ 0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/webm.conf' [ 0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/webm.conf' [ 0.110][d][webm] lua-settings/webm.conf not found. [ 0.110][d][global] user path: '~~/.init.js' -> 'C:\Users\username\AppData\Roaming/mpv/.init.js' [ 0.110][v][screenshot_to_clipboard] Reading file 'C:\Users\username\AppData\Roaming/mpv/.init.js' [ 0.110][d][mpv_thumbnail_script_client_osc] reading options for mpv_thumbnail_script [ 0.110][v][screenshot_to_clipboard] Loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js [ 0.110][d][global] user path: 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js' [ 0.110][v][screenshot_to_clipboard] Reading file 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js' [ 0.110][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/mpv_thumbnail_script.conf' [ 0.110][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/mpv_thumbnail_script.conf' [ 0.111][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/mpv_thumbnail_script.conf' [ 0.111][d][mpv_thumbnail_script_client_osc] script-opts/mpv_thumbnail_script.conf not found. [ 0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/mpv_thumbnail_script.conf' [ 0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/mpv_thumbnail_script.conf' [ 0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/mpv_thumbnail_script.conf' [ 0.111][d][mpv_thumbnail_script_client_osc] lua-settings/mpv_thumbnail_script.conf not found. [ 0.112][d][audio_osc] loading mp.defaults [ 0.112][d][streamcache] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/streamcache.lua [ 0.112][f][screenshot_to_clipboard] SyntaxError: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js:11: invalid l-value in assignment [ 0.113][f][screenshot_to_clipboard] at run_script (native) [ 0.114][d][audio_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua [ 0.114][e][screenshot_to_clipboard] Could not load javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js [ 0.114][d][screenshot_to_clipboard] Exiting... [ 0.116][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf' [ 0.126][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf' [ 0.138][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf' [ 0.139][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf' [ 0.688][v][osd/libass] Using font provider directwrite [ 0.688][v][osd/libass] Done. [ 0.690][d][cplayer] Run command: define-section, flags=64, args=[name="input_autocrop", contents="Y script-binding autocrop/auto_crop\n", flags="default"] [ 0.690][v][auto_profiles] Re-evaluate auto profile Erai-raws [ 0.690][i][auto_profiles] Error evaluating: [string "profile Erai-raws condition"]:1: bad argument #1 to 'match' (string expected, got nil) [ 0.690][v][auto_profiles] Re-evaluate auto profile HorribleSubs [ 0.690][i][auto_profiles] Error evaluating: [string "profile HorribleSubs condition"]:1: bad argument #1 to 'match' (string expected, got nil) [ 0.691][d][mpv_thumbnail_script_client_osc] reading options for osc [ 0.691][d][global] config path: 'script-opts/osc.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/osc.conf' [ 0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_playlistmanager", contents="p script-binding playlistmanager/sortplaylist\nCTRL+P script-binding playlistmanager/shuffleplaylist\nP script-binding playlistmanager/loadfiles\nk script-binding playlistmanager/saveplaylist\nctrl+p script-binding playlistmanager/showplaylist\n", flags="default"] [ 0.691][d][global] config path: 'script-opts/osc.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/osc.conf' [ 0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_playlistmanager", contents="", flags="force"] [ 0.691][v][mpv_thumbnail_script_client_osc] Opened config file script-opts/osc.conf. [ 0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.691][v][cplayer] Set property: options/audio-pitch-correction="no" -> 1 [ 0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_open_file_dialog", contents="ctrl+o script-binding open_file_dialog/open-file-dialog\n", flags="default"] [ 0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"] [ 0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_autocrop", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_autocrop", contents="", flags="force"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_autocrop", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_open_file_dialog", contents="", flags="force"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: af, flags=64, args=[operation="add", value="@firequalizer15:lavfi=graph=[firequalizer = wfunc = tukey:delay = 0.028:scale = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))']"] [ 0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_firequalizer15", contents="", flags="default"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_firequalizer15", contents="ctrl+e script-binding firequalizer15/firequalizer15-toggle_control\n", flags="force"] [ 0.692][d][visualizer] reading options for visualizer [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"] [ 0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.692][w][cplayer] Warning: option --cache-secs is deprecated and might be removed in the future (will use unlimited time). [ 0.692][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/visualizer.conf' [ 0.693][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/visualizer.conf' [ 0.693][v][cplayer] Set property: options/cache-secs="30" -> 1 [ 0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"] [ 0.693][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/visualizer.conf' [ 0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.693][d][visualizer] script-opts/visualizer.conf not found. [ 0.693][w][mpv_thumbnail_script_client_osc] The 'tracks-changed' event is deprecated and will be removed. [ 0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/visualizer.conf' [ 0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_seek_to", contents="", flags="default"] [ 0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/visualizer.conf' [ 0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_seek_to", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/visualizer.conf' [ 0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_seek_to", contents="", flags="force"] [ 0.693][d][visualizer] lua-settings/visualizer.conf not found. [ 0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_seek_to", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.694][w][show_stream_title] [ 0.694][w][show_stream_title] stack traceback: [ 0.694][w][show_stream_title] mp.defaults:392: in function 'handler' [ 0.694][w][show_stream_title] mp.defaults:495: in function 'call_event_handlers' [ 0.694][w][show_stream_title] mp.defaults:529: in function 'dispatch_events' [ 0.694][w][show_stream_title] mp.defaults:488: in function [ 0.694][w][show_stream_title] [C]: at 0x00c0c670 [ 0.694][w][show_stream_title] [C]: at 0x00c0be70 [ 0.694][f][show_stream_title] Lua error: ...loads/MPV-Made-Easy-master/scripts/show-stream-title.lua:65: attempt to concatenate local 'val' (a nil value) [ 0.694][d][show_stream_title] Exiting... [ 0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input_visualizer", contents="c script-binding visualizer/cycle-visualizer\n", flags="default"] [ 0.695][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding mpv_thumbnail_script_client_osc/__keybinding1\nmouse_leave script-binding mpv_thumbnail_script_client_osc/__keybinding2\n", flags="force"] [ 0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input_visualizer", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_visualizer", contents="", flags="force"] [ 0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_visualizer", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.695][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=1 [ 0.695][v][streamcache] bitrate changed from 1 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 0.695][v][auto_profiles] Re-evaluate auto profile Erai-raws [ 0.695][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 0.695][i][auto_profiles] Error evaluating: [string "profile Erai-raws condition"]:1: bad argument #1 to 'match' (string expected, got nil) [ 0.695][v][auto_profiles] Re-evaluate auto profile HorribleSubs [ 0.695][i][auto_profiles] Error evaluating: [string "profile HorribleSubs condition"]:1: bad argument #1 to 'match' (string expected, got nil) [ 0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding3\nshift+mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding4\nmbtn_right script-binding mpv_thumbnail_script_client_osc/__keybinding5\nwheel_up script-binding mpv_thumbnail_script_client_osc/__keybinding6\nwheel_down script-binding mpv_thumbnail_script_client_osc/__keybinding7\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"] [ 0.696][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 0.696][v][cplayer] Done loading scripts. [ 0.696][d][global] config path: 'watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later' [ 0.697][i][cplayer] Resuming playback. This behavior can be disabled with --no-resume-playback. [ 0.697][v][cplayer] Loading config 'C:\Users\username\AppData\Roaming/mpv/watch_later/AD5EE8A63D6F23CC3B84F892DB535376' [ 0.697][v][cplayer] Reading config file C:\Users\username\AppData\Roaming/mpv/watch_later/AD5EE8A63D6F23CC3B84F892DB535376 [ 0.698][v][cplayer] Applying profile 'default'... [ 0.698][v][cplayer] Setting option 'start' = '145.437000' (flags = 36) [ 0.698][v][cplayer] Setting option 'speed' = '0.980000' (flags = 36) [ 0.698][v][cplayer] Setting option 'pause' = 'yes' (flags = 36) [ 0.698][v][cplayer] Setting option 'volume' = '95.000000' (flags = 36) [ 0.698][v][cplayer] Setting option 'ontop' = 'no' (flags = 36) [ 0.698][v][cplayer] Setting option 'af' = '@firequalizer15:lavfi=graph=%372%firequalizer = wfunc = tukey:delay = 0.028:scale = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 36) [ 0.698][v][cplayer] Setting option 'panscan' = '0.100000' (flags = 36) [ 0.698][v][cplayer] Setting option 'sid' = '2' (flags = 36) [ 0.698][v][cplayer] Running hook: ytdl_hook/on_load [ 0.699][v][ytdl_hook] ytdl:// hook [ 0.700][v][auto_profiles] Re-evaluate auto profile Erai-raws [ 0.700][v][auto_profiles] Re-evaluate auto profile HorribleSubs [ 0.700][v][ytdl_hook] not a ytdl:// url [ 0.700][v][cplayer] Running hook: ytdl_hook2/on_load [ 0.700][d][mpv_thumbnail_script_client_osc] osc_init [ 0.700][v][ytdl_hook2] ytdl:// hook [ 0.700][v][ytdl_hook2] not a ytdl:// url [ 0.701][v][ifo_dvdnav] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv [ 0.701][v][bdmv/bluray] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv [ 0.701][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 0.702][v][file] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv [ 0.702][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts' [ 0.702][d][file] resize stream to 131072 bytes, drop 0 bytes [ 0.702][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts' [ 0.702][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001) [ 0.705][d][file] Stream opened successfully. [ 0.705][v][demux] Trying demuxers for level=normal. [ 0.705][d][demux] Trying demuxer: disc (force-level: normal) [ 0.705][d][demux] Trying demuxer: edl (force-level: normal) [ 0.705][d][demux] Trying demuxer: cue (force-level: normal) [ 0.705][d][demux] Trying demuxer: rawaudio (force-level: normal) [ 0.705][d][demux] Trying demuxer: rawvideo (force-level: normal) [ 0.705][d][demux] Trying demuxer: mkv (force-level: normal) [ 0.706][d][mkv] Found the head... [ 0.706][d][mkv] + a segment... [ 0.706][d][mkv] Parsing seek head... [ 0.706][d][mkv] |+ segment information... [ 0.706][d][mkv] float 1415166.000000 [ 0.706][d][mkv] | + muxing app: libebml v1.3.6 + libmatroska v1.4.9 [ 0.706][d][mkv] | + writing app: mkvmerge v24.0.0 ('Beyond The Pale') 64-bit [ 0.706][d][mkv] | + timecode scale: 1000000 [ 0.706][d][mkv] | + duration: 1415.166s [ 0.706][d][mkv] | + segment uid 71 c1 d4 af 2f f7 c2 7c 8a d2 bf 82 fd 12 99 10 [ 0.706][d][mkv] |+ segment tracks... [ 0.706][d][mkv] float 48000.000000 [ 0.706][d][mkv] float 48000.000000 [ 0.706][d][mkv] | + a track... [ 0.706][d][mkv] | + Track number: 1 [ 0.706][d][mkv] | + Name: [Coalgirls] [ 0.706][d][mkv] | + Track type: Video [ 0.706][d][mkv] | + Video track [ 0.706][d][mkv] | + Display width: 1280 [ 0.706][d][mkv] | + Display height: 720 [ 0.706][d][mkv] | + Pixel width: 1280 [ 0.706][d][mkv] | + Pixel height: 720 [ 0.706][d][mkv] | + Codec ID: V_MPEG4/ISO/AVC [ 0.706][d][mkv] | + CodecPrivate, length 49 [ 0.706][d][mkv] | + Language: jpn [ 0.706][d][mkv] | + Default duration: 41.708ms ( = 23.976 fps) [ 0.706][d][mkv] | + a track... [ 0.706][d][mkv] | + Track number: 2 [ 0.706][d][mkv] | + Name: AAC 2.0 [Etzimal] [ 0.706][d][mkv] | + Track type: Audio [ 0.706][d][mkv] | + Audio track [ 0.706][d][mkv] | + Sampling frequency: 48000.000000 [ 0.706][d][mkv] | + Channels: 2 [ 0.706][d][mkv] | + Codec ID: A_AAC [ 0.706][d][mkv] | + CodecPrivate, length 2 [ 0.706][d][mkv] | + Default duration: 21.333ms ( = 46.875 fps) [ 0.706][d][mkv] | + a track... [ 0.707][d][mkv] | + Track number: 3 [ 0.707][d][mkv] | + Name: AAC 2.0 [Coalgirls] [ 0.707][d][mkv] | + Track type: Audio [ 0.707][d][mkv] | + Audio track [ 0.707][d][mkv] | + Sampling frequency: 48000.000000 [ 0.707][d][mkv] | + Channels: 2 [ 0.707][d][mkv] | + Codec ID: A_AAC [ 0.707][d][mkv] | + CodecPrivate, length 2 [ 0.707][d][mkv] | + Language: jpn [ 0.707][d][mkv] | + Default flag: 0 [ 0.707][d][mkv] | + Default duration: 21.333ms ( = 46.875 fps) [ 0.707][d][mkv] | + a track... [ 0.707][d][mkv] | + Track number: 4 [ 0.707][d][mkv] | + Name: Signs [Coalgirls] [ 0.707][d][mkv] | + Track type: Subtitle [ 0.708][d][mkv] | + Codec ID: S_TEXT/ASS [ 0.708][d][mkv] | + CodecPrivate, length 2418 [ 0.708][d][mkv] | + Forced flag: 1 [ 0.708][d][mkv] | + a track... [ 0.708][d][mkv] | + Track number: 5 [ 0.708][d][mkv] | + Name: Subtitles [Coalgirls] [ 0.708][d][mkv] | + Track type: Subtitle [ 0.708][d][mkv] | + Codec ID: S_TEXT/ASS [ 0.708][d][mkv] | + CodecPrivate, length 2393 [ 0.708][d][mkv] | + Language: jpn [ 0.708][d][mkv] | + Default flag: 0 [ 0.708][d][mkv] Parsing attachments... [ 0.708][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 0.708][d][mkv] Attachment: AlegreyaSansSC-Black.ttf, application/x-truetype-font, 110316 bytes [ 0.709][d][mkv] Attachment: AlegreyaSansSC-BlackItalic.ttf, application/x-truetype-font, 86872 bytes [ 0.709][d][mkv] Attachment: ariblk.ttf, application/x-truetype-font, 119876 bytes [ 0.709][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf' [ 0.709][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf' [ 0.709][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf' [ 0.709][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf' [ 0.709][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf' [ 0.709][d][mkv] Attachment: GandhiSans-Bold.otf, application/x-truetype-font, 106728 bytes [ 0.709][d][mkv] Attachment: GandhiSans-BoldItalic.otf, application/x-truetype-font, 114888 bytes [ 0.709][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf' [ 0.709][v][osd/libass] Setting up fonts... [ 0.709][d][mkv] Attachment: HunterxHunterOP.ttf, application/x-truetype-font, 709068 bytes [ 0.709][d][mkv] Attachment: HxHOP3.ttf, application/x-truetype-font, 152948 bytes [ 0.709][d][mkv] Attachment: LEHN084.TTF, application/x-truetype-font, 47816 bytes [ 0.709][d][mkv] Attachment: Linotype_Atlantis_Regular.TTF, application/x-truetype-font, 47552 bytes [ 0.709][d][mkv] Attachment: pf_tempesta_seven_compressed.ttf, application/x-truetype-font, 20396 bytes [ 0.709][d][mkv] Attachment: Profile-Regular.otf, application/x-truetype-font, 36388 bytes [ 0.709][d][mkv] Attachment: TinDog.ttf, application/x-truetype-font, 15580 bytes [ 0.710][d][mkv] Parsing chapters... [ 0.710][v][mkv] New edition 0 [ 0.710][v][mkv] Default edition flag: 0 [ 0.710][d][mkv] Chapter 0 from 00:00:00.000 to 00:00:00.000, Prologue [ 0.710][d][mkv] Chapter 1 from 00:00:49.49000000 to 00:00:00.000, Opening [ 0.710][d][mkv] Chapter 2 from 00:02:08.984000000 to 00:00:00.000, Part A [ 0.710][d][mkv] Chapter 3 from 00:08:51.31000000 to 00:00:00.000, Part B [ 0.710][d][mkv] Chapter 4 from 00:21:50.59000000 to 00:00:00.000, Ending [ 0.712][d][mkv] Chapter 5 from 00:23:00.25000000 to 00:00:00.000, Hunterpedia [ 0.712][d][mkv] Chapter 6 from 00:23:20.65000000 to 00:00:00.000, Preview [ 0.712][d][mkv] |+ found cluster [ 0.712][v][mkv] Seeking to 309448097 to read header element 0x1c53bb6b. [ 0.712][v][file] stream level seek from 1711092 to 309448097 [ 0.712][v][mkv] Parsing cues... [ 0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf' [ 0.712][v][mkv] Seeking to 309467274 to read header element 0x1254c367. [ 0.712][v][file] stream level seek from 309469195 to 1580429 [ 0.712][v][mkv] All headers are parsed! [ 0.712][v][demux] Detected file format: Matroska [ 0.712][v][cplayer] Opening done: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv [ 0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf' [ 0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf' [ 0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf' [ 0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 053.mkv [ 0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 052.mkv [ 0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 051.mkv [ 0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 050.mkv [ 0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 049.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 055.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 056.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 057.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 058.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 59.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 60.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 61.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 62.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 63.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 64.mkv [ 0.714][i][autoload] Adding [CTR] Hunter x Hunter - 65.mkv [ 0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E08.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2A00F3C3].mkv [ 0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E09.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[1BCB36BC].mkv [ 0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E10.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[F4F51466].mkv [ 0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E11.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[C4384E35].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E12.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[BDF08BC5].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E13.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[B4B45C63].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E14.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[3F5EF68C].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E15.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[327E767B].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E16.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[DBA2B8A9].mkv [ 0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E17.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2BFD852D].mkv [ 0.727][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf' [ 0.735][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf' [ 0.742][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf' [ 0.742][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf' [ 0.769][v][osd/libass] Using font provider directwrite [ 0.769][v][osd/libass] Done. [ 0.770][d][cplayer] Run command: define-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", contents="", flags="default"] [ 0.770][d][cplayer] Run command: enable-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.770][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", contents="", flags="force"] [ 0.770][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 055.mkv", flags="append", options=""] [ 0.770][d][cplayer] Run command: playlist-move, flags=64, args=[index1="1", index2="1"] [ 0.771][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 056.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="2", index2="2"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 057.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="3", index2="3"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 058.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="4", index2="4"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 59.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="5", index2="5"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 60.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="6", index2="6"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 61.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="7", index2="7"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 62.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="8", index2="8"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 63.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="9", index2="9"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 64.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="10", index2="10"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 65.mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="11", index2="11"] [ 0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E08.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2A00F3C3].mkv", flags="append", options=""] [ 0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="12", index2="12"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E09.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[1BCB36BC].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="13", index2="13"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E10.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[F4F51466].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="14", index2="14"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E11.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[C4384E35].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="15", index2="15"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E12.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[BDF08BC5].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="16", index2="16"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E13.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[B4B45C63].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="17", index2="17"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E14.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[3F5EF68C].mkv", flags="append", options=""] [ 0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="18", index2="18"] [ 0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E15.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[327E767B].mkv", flags="append", options=""] [ 0.772][v][find_files] Loading external files in D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\ [ 0.774][d][global] user path: 'ass' -> 'ass' [ 0.774][d][global] user path: 'srt' -> 'srt' [ 0.774][d][global] user path: 'sub' -> 'sub' [ 0.774][d][global] user path: 'subs' -> 'subs' [ 0.774][d][global] user path: 'subtitles' -> 'subtitles' [ 0.774][d][global] config path: 'sub' -/-> 'C:\Users\username\AppData\Roaming/mpv/sub' [ 0.774][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/sub' [ 0.774][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/sub' [ 0.775][d][global] config path: 'audio' -/-> 'C:\Users\username\AppData\Roaming/mpv/audio' [ 0.775][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/audio' [ 0.775][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/audio' [ 0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="19", index2="19"] [ 0.775][v][cplayer] Running hook: ytdl_hook/on_preloaded [ 0.775][v][cplayer] Running hook: ytdl_hook2/on_preloaded [ 0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E16.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[DBA2B8A9].mkv", flags="append", options=""] [ 0.775][v][cplayer] Running hook: visualizer/on_preloaded [ 0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="20", index2="20"] [ 0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E17.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2BFD852D].mkv", flags="append", options=""] [ 0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="21", index2="21"] [ 0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 049.mkv", flags="append", options=""] [ 0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="22", index2="0"] [ 0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 050.mkv", flags="append", options=""] [ 0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="23", index2="1"] [ 0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 051.mkv", flags="append", options=""] [ 0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="24", index2="2"] [ 0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 052.mkv", flags="append", options=""] [ 0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="25", index2="3"] [ 0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 053.mkv", flags="append", options=""] [ 0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="26", index2="4"] [ 0.776][v][cplayer] Set property: options/lavfi-complex="" -> 1 [ 0.776][v][mkv] select track 0 [ 0.776][v][mkv] select track 2 [ 0.776][v][mkv] select track 4 [ 0.776][i][cplayer] (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps) [ 0.776][i][cplayer] Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz) [ 0.776][i][cplayer] (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz) [ 0.776][i][cplayer] Subs --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass) [ 0.776][i][cplayer] (+) Subs --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass) [ 0.776][i][display-tags] File tags: [ 0.776][i][display-tags] Title: Hunter × Hunter 054: Fortunes × Aren't × Right? [ 0.777][v][vo/gpu] Probing for best GPU context. [ 0.777][v][vo/gpu/d3d11] Initializing GPU context 'd3d11' [ 0.789][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0 [ 0.789][v][vo/gpu/d3d11] Device Name: Intel(R) HD Graphics 4000 [ 0.789][v][vo/gpu/d3d11] Device ID: 8086:0166 (rev 09) [ 0.789][v][vo/gpu/d3d11] Subsystem ID: 1028:0597 [ 0.789][v][vo/gpu/d3d11] LUID: 00000000000112da [ 0.789][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc' [ 0.790][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime [ 0.790][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384 [ 0.792][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17763.1 [ 0.824][v][vo/gpu/d3d11] Using DXGI 1.2+ [ 0.824][v][vo/gpu/d3d11] Queried output: \\.\DISPLAY1, 1366x768 @ 8 bits, colorspace: RGB_FULL_G22_NONE_P709 (0) [ 0.824][v][vo/gpu/d3d11] Selected swapchain format R8G8B8A8_UNORM (28), attempting to utilize it. [ 0.825][v][vo/gpu/d3d11] Selected swapchain color space RGB_FULL_G22_NONE_P709 (0), attempting to utilize it. [ 0.825][v][vo/gpu/d3d11] Swapchain capabilities for color space RGB_FULL_G22_NONE_P709 (0): normal: yes, overlay: no [ 0.825][v][vo/gpu/d3d11] Swapchain successfully configured to color space RGB_FULL_G22_NONE_P709 (0)! [ 0.825][v][vo/gpu/d3d11] Using flip-model presentation [ 0.826][d][vo/gpu/d3d11] Texture formats: [ 0.826][d][vo/gpu/d3d11] NAME COMP*TYPE SIZE DEPTH PER COMP. [ 0.826][d][vo/gpu/d3d11] r8 1*unorm 1B LF CR ST {8} [ 0.826][d][vo/gpu/d3d11] rg8 2*unorm 2B LF CR ST {8 8} [ 0.826][d][vo/gpu/d3d11] rgba8 4*unorm 4B LF CR ST {8 8 8 8} [ 0.826][d][vo/gpu/d3d11] r16 1*unorm 2B LF CR ST {16} [ 0.826][d][vo/gpu/d3d11] rg16 2*unorm 4B LF CR ST {16 16} [ 0.826][d][vo/gpu/d3d11] rgba16 4*unorm 8B LF CR ST {16 16 16 16} [ 0.826][d][vo/gpu/d3d11] r32ui 1*uint 4B ST {32} [ 0.826][d][vo/gpu/d3d11] rg32ui 2*uint 8B ST {32 32} [ 0.826][d][vo/gpu/d3d11] rgb32ui 3*uint 12B {32 32 32} [ 0.826][d][vo/gpu/d3d11] rgba32ui 4*uint 16B ST {32 32 32 32} [ 0.826][d][vo/gpu/d3d11] r16hf 1*float 2B LF CR ST {16} [ 0.826][d][vo/gpu/d3d11] rg16hf 2*float 4B LF CR ST {16 16} [ 0.826][d][vo/gpu/d3d11] rgba16hf 4*float 8B LF CR ST {16 16 16 16} [ 0.826][d][vo/gpu/d3d11] r32f 1*float 4B LF CR ST {32} [ 0.826][d][vo/gpu/d3d11] rg32f 2*float 8B LF CR ST {32 32} [ 0.826][d][vo/gpu/d3d11] rgb32f 3*float 12B LF {32 32 32} [ 0.826][d][vo/gpu/d3d11] rgba32f 4*float 16B LF CR ST {32 32 32 32} [ 0.826][d][vo/gpu/d3d11] rgb10_a2 4*unorm 4B LF CR ST {10 10 10 2} [ 0.826][d][vo/gpu/d3d11] bgra8 4*unorm 4B LF CR {8 8 8 8} [ 0.826][d][vo/gpu/d3d11] bgrx8 3*unorm 4B LF CR {8 8 8} [ 0.826][d][vo/gpu/d3d11] LA = LUMINANCE_ALPHA hack format [ 0.826][d][vo/gpu/d3d11] LF = linear filterable [ 0.826][d][vo/gpu/d3d11] CR = can be used for render targets [ 0.826][d][vo/gpu/d3d11] ST = can be used for storable images [ 0.826][d][vo/gpu/d3d11] Image formats: [ 0.826][d][vo/gpu/d3d11] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [ 0.826][d][vo/gpu/d3d11] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [ 0.826][d][vo/gpu/d3d11] gray => 1 planes 1x1 8/0 [r8] (r) [ 0.826][d][vo/gpu/d3d11] gray16 => 1 planes 1x1 16/0 [r16] (r) [ 0.826][d][vo/gpu/d3d11] yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a) [ 0.826][d][vo/gpu/d3d11] yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a) [ 0.826][d][vo/gpu/d3d11] uyvy422 [ 0.826][d][vo/gpu/d3d11] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [ 0.826][d][vo/gpu/d3d11] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [ 0.826][d][vo/gpu/d3d11] argb => 1 planes 1x1 8/0 [rgba8] (argb) [ 0.826][d][vo/gpu/d3d11] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [ 0.826][d][vo/gpu/d3d11] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [ 0.826][d][vo/gpu/d3d11] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [ 0.826][d][vo/gpu/d3d11] bgr24 [ 0.826][d][vo/gpu/d3d11] rgb24 [ 0.826][d][vo/gpu/d3d11] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [ 0.826][d][vo/gpu/d3d11] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [ 0.826][d][vo/gpu/d3d11] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [ 0.826][d][vo/gpu/d3d11] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [ 0.826][d][vo/gpu/d3d11] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [ 0.826][d][vo/gpu/d3d11] rgb565 [ 0.826][d][vo/gpu/d3d11] rgb30 [ 0.826][d][vo/gpu/d3d11] pal8 [ 0.826][d][vo/gpu/d3d11] vdpau [ 0.826][d][vo/gpu/d3d11] vdpau_output [ 0.826][d][vo/gpu/d3d11] vaapi [ 0.826][d][vo/gpu/d3d11] d3d11 [ 0.826][d][vo/gpu/d3d11] dxva2_vld [ 0.826][d][vo/gpu/d3d11] mmal [ 0.826][d][vo/gpu/d3d11] videotoolbox [ 0.826][d][vo/gpu/d3d11] mediacodec [ 0.826][d][vo/gpu/d3d11] drm_prime [ 0.827][d][vo/gpu/d3d11] cuda [ 0.827][d][vo/gpu/d3d11] yuyv422 [ 0.827][d][vo/gpu/d3d11] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] monow [ 0.827][d][vo/gpu/d3d11] monob [ 0.827][d][vo/gpu/d3d11] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] uyyvyy411 [ 0.827][d][vo/gpu/d3d11] bgr8 [ 0.827][d][vo/gpu/d3d11] bgr4 [ 0.827][d][vo/gpu/d3d11] bgr4_byte [ 0.827][d][vo/gpu/d3d11] rgb8 [ 0.827][d][vo/gpu/d3d11] rgb4 [ 0.827][d][vo/gpu/d3d11] rgb4_byte [ 0.827][d][vo/gpu/d3d11] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [ 0.827][d][vo/gpu/d3d11] gray16be [ 0.827][d][vo/gpu/d3d11] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] rgb48be [ 0.827][d][vo/gpu/d3d11] rgb48 [ 0.827][d][vo/gpu/d3d11] rgb565be [ 0.827][d][vo/gpu/d3d11] rgb555be [ 0.827][d][vo/gpu/d3d11] rgb555 [ 0.827][d][vo/gpu/d3d11] bgr565be [ 0.827][d][vo/gpu/d3d11] bgr565 [ 0.827][d][vo/gpu/d3d11] bgr555be [ 0.827][d][vo/gpu/d3d11] bgr555 [ 0.827][d][vo/gpu/d3d11] vaapi_moco [ 0.827][d][vo/gpu/d3d11] vaapi_idct [ 0.827][d][vo/gpu/d3d11] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv420p16be [ 0.827][d][vo/gpu/d3d11] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv422p16be [ 0.827][d][vo/gpu/d3d11] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv444p16be [ 0.827][d][vo/gpu/d3d11] rgb444 [ 0.827][d][vo/gpu/d3d11] rgb444be [ 0.827][d][vo/gpu/d3d11] bgr444 [ 0.827][d][vo/gpu/d3d11] bgr444be [ 0.827][d][vo/gpu/d3d11] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [ 0.827][d][vo/gpu/d3d11] bgr48be [ 0.827][d][vo/gpu/d3d11] bgr48 [ 0.827][d][vo/gpu/d3d11] yuv420p9be [ 0.827][d][vo/gpu/d3d11] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv420p10be [ 0.827][d][vo/gpu/d3d11] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv422p10be [ 0.827][d][vo/gpu/d3d11] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv444p9be [ 0.827][d][vo/gpu/d3d11] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv444p10be [ 0.827][d][vo/gpu/d3d11] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] yuv422p9be [ 0.827][d][vo/gpu/d3d11] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [ 0.827][d][vo/gpu/d3d11] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [ 0.827][d][vo/gpu/d3d11] gbrp9be [ 0.827][d][vo/gpu/d3d11] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [ 0.827][d][vo/gpu/d3d11] gbrp10be [ 0.827][d][vo/gpu/d3d11] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [ 0.827][d][vo/gpu/d3d11] gbrp16be [ 0.827][d][vo/gpu/d3d11] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [ 0.827][d][vo/gpu/d3d11] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva420p9be [ 0.827][d][vo/gpu/d3d11] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva422p9be [ 0.827][d][vo/gpu/d3d11] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva444p9be [ 0.827][d][vo/gpu/d3d11] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva420p10be [ 0.827][d][vo/gpu/d3d11] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva422p10be [ 0.827][d][vo/gpu/d3d11] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva444p10be [ 0.827][d][vo/gpu/d3d11] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva420p16be [ 0.827][d][vo/gpu/d3d11] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva422p16be [ 0.827][d][vo/gpu/d3d11] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] yuva444p16be [ 0.827][d][vo/gpu/d3d11] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 0.827][d][vo/gpu/d3d11] xyz12 [ 0.827][d][vo/gpu/d3d11] xyz12be [ 0.827][d][vo/gpu/d3d11] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [ 0.827][d][vo/gpu/d3d11] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [ 0.827][d][vo/gpu/d3d11] nv20be [ 0.827][d][vo/gpu/d3d11] rgba64be [ 0.827][d][vo/gpu/d3d11] bgra64be [ 0.827][d][vo/gpu/d3d11] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [ 0.827][d][vo/gpu/d3d11] yvyu422 [ 0.828][d][vo/gpu/d3d11] ya16be [ 0.828][d][vo/gpu/d3d11] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [ 0.828][d][vo/gpu/d3d11] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [ 0.828][d][vo/gpu/d3d11] gbrap16be [ 0.828][d][vo/gpu/d3d11] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [ 0.828][d][vo/gpu/d3d11] qsv [ 0.828][d][vo/gpu/d3d11] d3d11va_vld [ 0.828][d][vo/gpu/d3d11] yuv420p12be [ 0.828][d][vo/gpu/d3d11] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv420p14be [ 0.828][d][vo/gpu/d3d11] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv422p12be [ 0.828][d][vo/gpu/d3d11] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv422p14be [ 0.828][d][vo/gpu/d3d11] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv444p12be [ 0.828][d][vo/gpu/d3d11] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv444p14be [ 0.828][d][vo/gpu/d3d11] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] gbrp12be [ 0.828][d][vo/gpu/d3d11] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [ 0.828][d][vo/gpu/d3d11] gbrp14be [ 0.828][d][vo/gpu/d3d11] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [ 0.828][d][vo/gpu/d3d11] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 0.828][d][vo/gpu/d3d11] bayer_bggr8 [ 0.828][d][vo/gpu/d3d11] bayer_rggb8 [ 0.828][d][vo/gpu/d3d11] bayer_gbrg8 [ 0.828][d][vo/gpu/d3d11] bayer_grbg8 [ 0.828][d][vo/gpu/d3d11] bayer_bggr16 [ 0.828][d][vo/gpu/d3d11] bayer_bggr16be [ 0.828][d][vo/gpu/d3d11] bayer_rggb16 [ 0.828][d][vo/gpu/d3d11] bayer_rggb16be [ 0.828][d][vo/gpu/d3d11] bayer_gbrg16 [ 0.828][d][vo/gpu/d3d11] bayer_gbrg16be [ 0.828][d][vo/gpu/d3d11] bayer_grbg16 [ 0.828][d][vo/gpu/d3d11] bayer_grbg16be [ 0.828][d][vo/gpu/d3d11] xvmc [ 0.828][d][vo/gpu/d3d11] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv440p10be [ 0.828][d][vo/gpu/d3d11] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [ 0.828][d][vo/gpu/d3d11] yuv440p12be [ 0.828][d][vo/gpu/d3d11] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [ 0.828][d][vo/gpu/d3d11] ayuv64be [ 0.828][d][vo/gpu/d3d11] p010be [ 0.828][d][vo/gpu/d3d11] gbrap12be [ 0.828][d][vo/gpu/d3d11] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [ 0.828][d][vo/gpu/d3d11] gbrap10be [ 0.828][d][vo/gpu/d3d11] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [ 0.828][d][vo/gpu/d3d11] gray12be [ 0.828][d][vo/gpu/d3d11] gray12 => 1 planes 1x1 16/-4 [r16] (r) [ 0.828][d][vo/gpu/d3d11] gray10be [ 0.828][d][vo/gpu/d3d11] gray10 => 1 planes 1x1 16/-6 [r16] (r) [ 0.828][d][vo/gpu/d3d11] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [ 0.828][d][vo/gpu/d3d11] p016be [ 0.828][d][vo/gpu/d3d11] gray9be [ 0.828][d][vo/gpu/d3d11] gray9 => 1 planes 1x1 16/-7 [r16] (r) [ 0.828][d][vo/gpu/d3d11] gbrpf32be [ 0.828][d][vo/gpu/d3d11] gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r) [ 0.828][d][vo/gpu/d3d11] gbrapf32be [ 0.828][d][vo/gpu/d3d11] gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a) [ 0.828][d][vo/gpu/d3d11] opencl [ 0.828][d][vo/gpu/d3d11] gray14be [ 0.828][d][vo/gpu/d3d11] gray14 => 1 planes 1x1 16/-2 [r16] (r) [ 0.828][d][vo/gpu/d3d11] grayf32be [ 0.828][d][vo/gpu/d3d11] grayf32 => 1 planes 1x1 32/0 [r32f] (r) [ 0.829][d][vo/gpu/d3d11] yuva422p12be [ 0.829][d][vo/gpu/d3d11] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 0.829][d][vo/gpu/d3d11] yuva444p12be [ 0.829][d][vo/gpu/d3d11] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 0.829][d][vo/gpu/d3d11] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [ 0.829][d][vo/gpu/d3d11] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [ 0.829][d][vo/gpu/d3d11] vulkan [ 0.829][d][vo/gpu/d3d11] y210be [ 0.829][d][vo/gpu/d3d11] y210 [ 0.829][v][vo/gpu] Testing FBO format rgba16hf [ 0.829][d][vo/gpu] Resizing texture: 16x16 [ 0.829][v][vo/gpu] Using FBO format rgba16hf. [ 0.829][d][global] user path: 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c' -> 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c' [ 0.829][v][ifo_dvdnav] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c [ 0.829][v][bdmv/bluray] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c [ 0.829][v][file] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c [ 0.829][d][file] resize stream to 131072 bytes, drop 0 bytes [ 0.829][d][file] Stream opened successfully. [ 0.829][w][cplayer] Warning: property 'vo-drop-frame-count' was replaced with 'frame-drop-count' and might be removed in the future. [ 0.829][v][vo/gpu/win32] DPI detected from the new API: 96 [ 0.829][v][vo/gpu/win32] display-fps: 60.044437 [ 0.832][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm [ 0.832][v][vo/gpu] Assuming 60.044437 FPS for display sync. [ 0.834][v][decode_wrapper/vd] Container reported FPS: 23.976025 [ 0.836][v][decode_wrapper/vd] Codec list: [ 0.836][v][decode_wrapper/vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 [ 0.836][v][decode_wrapper/vd] h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration) [ 0.836][v][decode_wrapper/vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder [ 0.836][v][decode_wrapper/vd] Opening decoder h264 [ 0.836][v][decode_wrapper/vd] No hardware decoding requested. [ 0.836][v][decode_wrapper/vd] Using software decoding. [ 0.836][v][decode_wrapper/vd] Detected 4 logical cores. [ 0.836][v][decode_wrapper/vd] Requesting 5 threads for decoding. [ 0.838][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 0.839][d][decode_wrapper/vd] DR parameter change to 1280x738 yuv420p10 align=64 [ 0.839][d][decode_wrapper/vd] Allocating new DR image... [ 0.839][d][decode_wrapper/vd] ...failed.. [ 0.839][v][decode_wrapper/vd] DR failed - disabling. [ 0.845][v][decode_wrapper/vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) [ 0.845][v][vf] User filter list: [ 0.845][v][vf] (empty) [ 0.846][v][decode_wrapper/ad] Codec list: [ 0.846][v][decode_wrapper/ad] aac - AAC (Advanced Audio Coding) [ 0.846][v][decode_wrapper/ad] aac_fixed (aac) - AAC (Advanced Audio Coding) [ 0.846][v][decode_wrapper/ad] Opening decoder aac [ 0.846][v][decode_wrapper/ad] Requesting 1 threads for decoding. [ 0.850][v][decode_wrapper/ad] Selected codec: aac (AAC (Advanced Audio Coding)) [ 0.850][v][user_filter_wrapper] Setting option 'graph' = 'firequalizer = wfunc = tukey:delay = 0.028:scale = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 0) [ 0.852][v][af] User filter list: [ 0.852][v][af] lavfi (firequalizer15) [ 0.853][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts' [ 0.853][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts' [ 0.853][d][sub/ass] ASS library version: 0x1400001 (runtime 0x1400001) [ 0.857][v][sub/ass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 0.857][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf' [ 0.857][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf' [ 0.857][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf' [ 0.857][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf' [ 0.857][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf' [ 0.857][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf' [ 0.857][v][sub/ass] Setting up fonts... [ 0.858][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf' [ 0.859][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf' [ 0.859][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf' [ 0.860][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf' [ 0.876][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf' [ 0.885][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf' [ 0.893][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf' [ 0.894][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf' [ 0.918][v][sub/ass] Using font provider directwrite [ 0.918][v][sub/ass] Done. [ 0.918][v][cplayer] Starting playback... [ 0.918][i][streamcache] new file loaded - starting with minimum speed = 0.98 [ 0.919][v][mkv] queuing seek to 145.437000 [ 0.919][v][mkv] execute seek (to 145.437000 flags 32) [ 0.919][v][file] stream level seek from 1711501 to 47477641 [ 0.919][v][mkv] seek done [ 0.920][v][cplayer] hr-seek, skipping to 145.437000 [ 0.925][v][cplayer] Set property: speed="0.98" -> 1 [ 0.925][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 0.925][d][cplayer] Run command: script-message, flags=64, args=[args="osc-visibility", args="auto", args="no-osd"] [ 0.926][d][cplayer] Run command: set, flags=64, args=[name="options/osd-bar", value="yes"] [ 0.926][v][cplayer] Set property: options/osd-bar=yes -> 1 [ 0.926][v][af] [in] 48000Hz stereo 2ch floatp [ 0.926][v][af] [lavfi] 48000Hz stereo 2ch floatp [ 0.926][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 0.931][d][lavfi] Filter graph: [ 0.931][d][lavfi] +-----------------------+ [ 0.931][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 0.931][d][lavfi] | (firequalizer) | [ 0.931][d][lavfi] +-----------------------+ [ 0.931][d][lavfi] [ 0.931][d][lavfi] +---------------+ [ 0.931][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 0.931][d][lavfi] | (abuffersink) | [ 0.931][d][lavfi] +---------------+ [ 0.931][d][lavfi] [ 0.931][d][lavfi] +-------------+ [ 0.931][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 0.931][d][lavfi] | (abuffer) | [ 0.931][d][lavfi] +-------------+ [ 0.931][d][lavfi] [ 0.931][d][lavfi] [ 0.931][v][af] [userspeed] 48000Hz stereo 2ch floatp [ 0.931][v][af] [userspeed] (disabled) [ 0.931][v][af] [convert] 48000Hz stereo 2ch floatp [ 0.932][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 0.980][v][decode_wrapper/vd] Using software decoding. [ 0.980][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 0.980][v][decode_wrapper/vd] Using container aspect ratio. [ 0.980][v][vf] [in] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.980][v][vf] [userdeint] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.980][v][vf] [userdeint] (disabled) [ 0.980][v][vf] [autorotate] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.980][v][vf] [autorotate] (disabled) [ 0.980][v][vf] [convert] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.980][v][vf] [convert] (disabled) [ 0.980][v][vf] [out] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 0.980][v][ao] Trying audio driver 'wasapi' [ 0.980][v][ao/wasapi] requested format: 48000 Hz, stereo channels, floatp [ 0.980][d][ao/wasapi] Init wasapi [ 0.980][d][ao/wasapi] Find device '' [ 0.986][v][ao/wasapi] No device specified. Selecting default. [ 0.990][v][ao/wasapi] Selecting device '{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}' (Speakers / Headphones (Realtek High Definition Audio)) [ 0.990][v][ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 0.995][d][ao/wasapi] Init wasapi thread [ 0.995][d][ao/wasapi] Activating pAudioClient interface [ 0.999][d][ao/wasapi] Probing formats [ 1.016][v][ao/wasapi] Trying stereo float (32/32 bits) @ 48000hz (shared) -> ok [ 1.016][v][ao/wasapi] Accepted as stereo float @ 48000hz -> stereo float (32/32 bits) @ 48000hz (shared) [ 1.016][d][ao/wasapi] Fixing format [ 1.016][d][ao/wasapi] IAudioClient::GetDevicePeriod [ 1.017][v][ao/wasapi] Device period: 10 ms [ 1.017][d][ao/wasapi] IAudioClient::Initialize [ 1.209][d][ao/wasapi] IAudioClient::Initialize pRenderClient [ 1.209][d][ao/wasapi] IAudioClient::Initialize IAudioClient_SetEventHandle [ 1.209][d][ao/wasapi] IAudioClient::Initialize IAudioClient_GetBufferSize [ 1.209][v][ao/wasapi] Buffer frame count: 2400 (50 ms) [ 1.209][v][ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000. [ 1.215][d][ao/wasapi] IAudioClient::Initialize pAudioVolume [ 1.215][d][ao/wasapi] Entering dispatch loop [ 1.215][d][ao/wasapi] Init wasapi done [ 1.215][v][ao/wasapi] device buffer: 2400 samples. [ 1.215][v][ao/wasapi] using soft-buffer of 9600 samples. [ 1.215][i][cplayer] AO: [wasapi] 48000Hz stereo 2ch float [ 1.215][d][ao/wasapi] Thread Resume [ 1.215][d][ao/wasapi] Thread Reset [ 1.215][v][cplayer] AO: Description: Windows WASAPI audio output (event mode) [ 1.220][v][autoconvert] inserting resampler [ 1.220][v][swresample] format change, reinitializing resampler [ 1.220][v][swresample] 47040Hz stereo floatp -> 48000Hz stereo float [ 1.220][v][af] [out] 48000Hz stereo 2ch float [ 1.220][d][mpv_thumbnail_script_client_osc] Gathering video/thumbnail state [ 1.222][d][mpv_thumbnail_script_client_osc] Thumbnailer.state: {"thumbnail_count" = 150, "finished_thumbnails" = 0, "available" = true, "thumbnail_size" = {"h" = 112, "w" = 200}, "is_remote" = false, "thumbnail_template" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 054-309469195\%06d.bgra", "worker_extra" = {}, "ready" = true, "thumbnails" = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, "thumbnail_delta" = 9.43444, "thumbnail_directory" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 054-309469195"} [ 1.228][w][mpv_thumbnail_script_client_osc] No workers found. Waiting a bit more for them. [ 1.832][i][cplayer] VO: [gpu] 1280x720 yuv420p10 [ 1.832][v][cplayer] VO: Description: Shader-based GPU Renderer [ 1.832][v][vo/gpu] reconfig to 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 1.832][d][vo/gpu] screen size: 1366x738 [ 1.832][v][vo/gpu/win32] reset window bounds: 159:74:1048:590 [ 1.833][d][vo/gpu/win32] move window: 159:74 [ 1.833][v][vo/gpu/win32] resize window: 1048:590 [ 1.843][v][vo/gpu/win32] resize window: 1048:590 [ 1.844][d][vo/gpu/win32] move window: 159:74 [ 1.846][v][vo/gpu] Resize: 1048x590 [ 1.846][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 1.846][v][vo/gpu] Video source: 1280x720 (1:1) [ 1.846][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 1.846][v][vo/gpu] Video scale: 0.818750/0.819444 [ 1.846][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 1.846][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 1.846][v][vo/gpu] Reported display depth: 8 [ 1.846][v][vo/gpu] Texture for plane 0: 1280x720 [ 1.846][v][vo/gpu] Texture for plane 1: 640x360 [ 1.846][v][vo/gpu] Texture for plane 2: 640x360 [ 1.846][v][vo/gpu] Testing FBO format rgba16hf [ 1.846][d][vo/gpu] Resizing texture: 16x16 [ 1.847][v][vo/gpu] Using FBO format rgba16hf. [ 1.848][v][vo/gpu] Resize: 1048x590 [ 1.848][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 1.848][v][vo/gpu] Video source: 1280x720 (1:1) [ 1.848][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 1.848][v][vo/gpu] Video scale: 0.818750/0.819444 [ 1.848][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 1.848][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 1.848][v][vo/gpu] Reported display depth: 8 [ 1.850][d][vo/gpu] Resizing texture: 640x360 [ 2.088][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.093][v][vo/gpu/d3d11] Compiled a vertex shader in 242123us [ 2.093][v][vo/gpu/d3d11] shaderc: 237291us, SPIRV-Cross: 775us, D3DCompile: 4057us [ 2.093][d][vo/gpu/d3d11] GLSL source: [ 2.093][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.093][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 2.093][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 2.093][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.093][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position; [ 2.093][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0; [ 2.093][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0; [ 2.093][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 vertex_texcoord1; [ 2.093][d][vo/gpu/d3d11] [ 9] layout(location=2) out vec2 texcoord1; [ 2.093][d][vo/gpu/d3d11] [ 10] void main() { [ 2.093][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 2.093][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0; [ 2.093][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1; [ 2.093][d][vo/gpu/d3d11] [ 14] } [ 2.093][d][vo/gpu/d3d11] HLSL source: [ 2.093][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 2.093][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 2.093][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 2.093][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 2.093][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 2.093][d][vo/gpu/d3d11] [ 6] static float2 _31; [ 2.093][d][vo/gpu/d3d11] [ 7] [ 2.094][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 2.094][d][vo/gpu/d3d11] [ 9] { [ 2.094][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 2.094][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 2.094][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2; [ 2.094][d][vo/gpu/d3d11] [ 13] }; [ 2.094][d][vo/gpu/d3d11] [ 14] [ 2.094][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 2.094][d][vo/gpu/d3d11] [ 16] { [ 2.094][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 2.094][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2; [ 2.094][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 2.094][d][vo/gpu/d3d11] [ 20] }; [ 2.094][d][vo/gpu/d3d11] [ 21] [ 2.094][d][vo/gpu/d3d11] [ 22] void vert_main() [ 2.094][d][vo/gpu/d3d11] [ 23] { [ 2.094][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 2.094][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 2.094][d][vo/gpu/d3d11] [ 26] _30 = _31; [ 2.094][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 2.094][d][vo/gpu/d3d11] [ 28] } [ 2.094][d][vo/gpu/d3d11] [ 29] [ 2.094][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.094][d][vo/gpu/d3d11] [ 31] { [ 2.094][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 2.094][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 2.094][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31; [ 2.094][d][vo/gpu/d3d11] [ 35] vert_main(); [ 2.094][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 2.094][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 2.094][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 2.094][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 2.094][d][vo/gpu/d3d11] [ 40] return stage_output; [ 2.094][d][vo/gpu/d3d11] [ 41] } [ 2.099][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.105][v][vo/gpu/d3d11] Compiled a fragment shader in 11473us [ 2.105][v][vo/gpu/d3d11] shaderc: 5384us, SPIRV-Cross: 340us, D3DCompile: 5749us [ 2.105][d][vo/gpu/d3d11] GLSL source: [ 2.105][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.105][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 2.105][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 2.105][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.105][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color; [ 2.105][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0; [ 2.106][d][vo/gpu/d3d11] [ 7] layout(location=2) in vec2 texcoord1; [ 2.106][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 2.106][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec2 texture_size0; [ 2.106][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0; [ 2.106][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0; [ 2.106][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0; [ 2.106][d][vo/gpu/d3d11] [ 13] layout(offset=64) vec2 texture_size1; [ 2.106][d][vo/gpu/d3d11] [ 14] layout(offset=80) mat2 texture_rot1; [ 2.106][d][vo/gpu/d3d11] [ 15] layout(offset=112) vec2 texture_off1; [ 2.106][d][vo/gpu/d3d11] [ 16] layout(offset=120) vec2 pixel_size1; [ 2.106][d][vo/gpu/d3d11] [ 17] }; [ 2.106][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0; [ 2.106][d][vo/gpu/d3d11] [ 19] layout(binding=1) uniform sampler2D texture1; [ 2.106][d][vo/gpu/d3d11] [ 20] void main() { [ 2.106][d][vo/gpu/d3d11] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 2.106][d][vo/gpu/d3d11] [ 22] // merging plane 1 ... [ 2.106][d][vo/gpu/d3d11] [ 23] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r; [ 2.106][d][vo/gpu/d3d11] [ 24] // merging plane 2 ... into 1 [ 2.106][d][vo/gpu/d3d11] [ 25] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r; [ 2.106][d][vo/gpu/d3d11] [ 26] out_color = color; [ 2.106][d][vo/gpu/d3d11] [ 27] } [ 2.106][d][vo/gpu/d3d11] HLSL source: [ 2.106][d][vo/gpu/d3d11] [ 1] Texture2D _17 : register(t0); [ 2.106][d][vo/gpu/d3d11] [ 2] SamplerState __17_sampler : register(s0); [ 2.106][d][vo/gpu/d3d11] [ 3] Texture2D _35 : register(t1); [ 2.106][d][vo/gpu/d3d11] [ 4] SamplerState __35_sampler : register(s1); [ 2.106][d][vo/gpu/d3d11] [ 5] [ 2.106][d][vo/gpu/d3d11] [ 6] static float2 _21; [ 2.106][d][vo/gpu/d3d11] [ 7] static float2 _37; [ 2.106][d][vo/gpu/d3d11] [ 8] static float4 _50; [ 2.106][d][vo/gpu/d3d11] [ 9] [ 2.106][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input [ 2.106][d][vo/gpu/d3d11] [ 11] { [ 2.106][d][vo/gpu/d3d11] [ 12] float2 _21 : TEXCOORD1; [ 2.106][d][vo/gpu/d3d11] [ 13] float2 _37 : TEXCOORD2; [ 2.106][d][vo/gpu/d3d11] [ 14] }; [ 2.106][d][vo/gpu/d3d11] [ 15] [ 2.106][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output [ 2.106][d][vo/gpu/d3d11] [ 17] { [ 2.107][d][vo/gpu/d3d11] [ 18] float4 _50 : SV_Target0; [ 2.107][d][vo/gpu/d3d11] [ 19] }; [ 2.107][d][vo/gpu/d3d11] [ 20] [ 2.107][d][vo/gpu/d3d11] [ 21] void frag_main() [ 2.107][d][vo/gpu/d3d11] [ 22] { [ 2.107][d][vo/gpu/d3d11] [ 23] float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f); [ 2.107][d][vo/gpu/d3d11] [ 24] _57.x = 64.25f * _17.Sample(__17_sampler, _21).x; [ 2.107][d][vo/gpu/d3d11] [ 25] float4 _59 = _57; [ 2.107][d][vo/gpu/d3d11] [ 26] _59.y = 64.25f * _35.Sample(__35_sampler, _37).x; [ 2.107][d][vo/gpu/d3d11] [ 27] _50 = _59; [ 2.107][d][vo/gpu/d3d11] [ 28] } [ 2.107][d][vo/gpu/d3d11] [ 29] [ 2.107][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.107][d][vo/gpu/d3d11] [ 31] { [ 2.107][d][vo/gpu/d3d11] [ 32] _21 = stage_input._21; [ 2.107][d][vo/gpu/d3d11] [ 33] _37 = stage_input._37; [ 2.107][d][vo/gpu/d3d11] [ 34] frag_main(); [ 2.107][d][vo/gpu/d3d11] [ 35] SPIRV_Cross_Output stage_output; [ 2.107][d][vo/gpu/d3d11] [ 36] stage_output._50 = _50; [ 2.107][d][vo/gpu/d3d11] [ 37] return stage_output; [ 2.107][d][vo/gpu/d3d11] [ 38] } [ 2.109][d][vo/gpu] Resizing texture: 1280x720 [ 2.113][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.117][v][vo/gpu/d3d11] Compiled a vertex shader in 7368us [ 2.117][v][vo/gpu/d3d11] shaderc: 3561us, SPIRV-Cross: 242us, D3DCompile: 3565us [ 2.117][d][vo/gpu/d3d11] GLSL source: [ 2.117][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.117][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 2.117][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 2.117][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.117][d][vo/gpu/d3d11] [ 5] layout(location=0) in vec2 vertex_position; [ 2.117][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 vertex_texcoord0; [ 2.117][d][vo/gpu/d3d11] [ 7] layout(location=1) out vec2 texcoord0; [ 2.117][d][vo/gpu/d3d11] [ 8] void main() { [ 2.117][d][vo/gpu/d3d11] [ 9] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 2.117][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0; [ 2.117][d][vo/gpu/d3d11] [ 11] } [ 2.117][d][vo/gpu/d3d11] HLSL source: [ 2.117][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 2.117][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 2.117][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 2.117][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 2.117][d][vo/gpu/d3d11] [ 5] [ 2.117][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 2.117][d][vo/gpu/d3d11] [ 7] { [ 2.117][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 2.117][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 2.117][d][vo/gpu/d3d11] [ 10] }; [ 2.117][d][vo/gpu/d3d11] [ 11] [ 2.117][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 2.117][d][vo/gpu/d3d11] [ 13] { [ 2.117][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 2.117][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 2.117][d][vo/gpu/d3d11] [ 16] }; [ 2.117][d][vo/gpu/d3d11] [ 17] [ 2.117][d][vo/gpu/d3d11] [ 18] void vert_main() [ 2.117][d][vo/gpu/d3d11] [ 19] { [ 2.117][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 2.117][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 2.117][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 2.117][d][vo/gpu/d3d11] [ 23] } [ 2.117][d][vo/gpu/d3d11] [ 24] [ 2.117][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.117][d][vo/gpu/d3d11] [ 26] { [ 2.117][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 2.117][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 2.117][d][vo/gpu/d3d11] [ 29] vert_main(); [ 2.117][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 2.117][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 2.117][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 2.117][d][vo/gpu/d3d11] [ 33] return stage_output; [ 2.117][d][vo/gpu/d3d11] [ 34] } [ 2.126][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.140][v][vo/gpu/d3d11] Compiled a fragment shader in 23290us [ 2.140][v][vo/gpu/d3d11] shaderc: 9280us, SPIRV-Cross: 743us, D3DCompile: 13267us [ 2.140][d][vo/gpu/d3d11] GLSL source: [ 2.140][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.140][d][vo/gpu/d3d11] [ 2] #define tex1D texture [ 2.140][d][vo/gpu/d3d11] [ 3] #define tex3D texture [ 2.140][d][vo/gpu/d3d11] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.140][d][vo/gpu/d3d11] [ 5] layout(location=0) out vec4 out_color; [ 2.140][d][vo/gpu/d3d11] [ 6] layout(location=1) in vec2 texcoord0; [ 2.140][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO { [ 2.140][d][vo/gpu/d3d11] [ 8] layout(offset=0) float random; [ 2.140][d][vo/gpu/d3d11] [ 9] layout(offset=4) int frame; [ 2.140][d][vo/gpu/d3d11] [ 10] layout(offset=8) vec2 input_size; [ 2.140][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec2 target_size; [ 2.140][d][vo/gpu/d3d11] [ 12] layout(offset=24) vec2 tex_offset; [ 2.140][d][vo/gpu/d3d11] [ 13] layout(offset=32) vec2 texture_size0; [ 2.140][d][vo/gpu/d3d11] [ 14] layout(offset=48) mat2 texture_rot0; [ 2.140][d][vo/gpu/d3d11] [ 15] layout(offset=80) vec2 texture_off0; [ 2.141][d][vo/gpu/d3d11] [ 16] layout(offset=88) vec2 pixel_size0; [ 2.141][d][vo/gpu/d3d11] [ 17] }; [ 2.141][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0; [ 2.141][d][vo/gpu/d3d11] [ 19] #define HOOKED_raw texture0 [ 2.141][d][vo/gpu/d3d11] [ 20] #define HOOKED_pos texcoord0 [ 2.141][d][vo/gpu/d3d11] [ 21] #define HOOKED_size texture_size0 [ 2.141][d][vo/gpu/d3d11] [ 22] #define HOOKED_rot texture_rot0 [ 2.141][d][vo/gpu/d3d11] [ 23] #define HOOKED_off texture_off0 [ 2.141][d][vo/gpu/d3d11] [ 24] #define HOOKED_pt pixel_size0 [ 2.141][d][vo/gpu/d3d11] [ 25] #define HOOKED_map texmap0 [ 2.141][d][vo/gpu/d3d11] [ 26] #define HOOKED_mul 64.250000 [ 2.141][d][vo/gpu/d3d11] [ 27] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba) [ 2.141][d][vo/gpu/d3d11] [ 28] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off)) [ 2.141][d][vo/gpu/d3d11] [ 29] #define LUMA_raw texture0 [ 2.141][d][vo/gpu/d3d11] [ 30] #define LUMA_pos texcoord0 [ 2.141][d][vo/gpu/d3d11] [ 31] #define LUMA_size texture_size0 [ 2.141][d][vo/gpu/d3d11] [ 32] #define LUMA_rot texture_rot0 [ 2.141][d][vo/gpu/d3d11] [ 33] #define LUMA_off texture_off0 [ 2.141][d][vo/gpu/d3d11] [ 34] #define LUMA_pt pixel_size0 [ 2.141][d][vo/gpu/d3d11] [ 35] #define LUMA_map texmap0 [ 2.141][d][vo/gpu/d3d11] [ 36] #define LUMA_mul 64.250000 [ 2.141][d][vo/gpu/d3d11] [ 37] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba) [ 2.141][d][vo/gpu/d3d11] [ 38] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off)) [ 2.141][d][vo/gpu/d3d11] [ 39] [ 2.141][d][vo/gpu/d3d11] [ 40] // Change this to tune the strength of the noise [ 2.141][d][vo/gpu/d3d11] [ 41] // Apparently this has to be float on some setups [ 2.141][d][vo/gpu/d3d11] [ 42] #define STRENGTH 48.0 [ 2.141][d][vo/gpu/d3d11] [ 43] [ 2.141][d][vo/gpu/d3d11] [ 44] // PRNG taken from mpv's deband shader [ 2.141][d][vo/gpu/d3d11] [ 45] float mod289(float x) { return x - floor(x / 289.0) * 289.0; } [ 2.141][d][vo/gpu/d3d11] [ 46] float permute(float x) { return mod289((34.0*x + 1.0) * x); } [ 2.141][d][vo/gpu/d3d11] [ 47] float rand(float x) { return fract(x / 41.0); } [ 2.141][d][vo/gpu/d3d11] [ 48] [ 2.141][d][vo/gpu/d3d11] [ 49] vec4 hook() { [ 2.141][d][vo/gpu/d3d11] [ 50] vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0); [ 2.141][d][vo/gpu/d3d11] [ 51] float h = permute(permute(permute(_m.x)+_m.y)+_m.z); [ 2.141][d][vo/gpu/d3d11] [ 52] vec4 noise; [ 2.141][d][vo/gpu/d3d11] [ 53] noise.x = rand(h); [ 2.141][d][vo/gpu/d3d11] [ 54] return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5); [ 2.142][d][vo/gpu/d3d11] [ 55] } [ 2.142][d][vo/gpu/d3d11] [ 56] void main() { [ 2.142][d][vo/gpu/d3d11] [ 57] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 2.142][d][vo/gpu/d3d11] [ 58] color = hook(); [ 2.142][d][vo/gpu/d3d11] [ 59] color.g = 0.000000; [ 2.142][d][vo/gpu/d3d11] [ 60] color.b = 0.000000; [ 2.142][d][vo/gpu/d3d11] [ 61] color.a = 1.000000; [ 2.142][d][vo/gpu/d3d11] [ 62] out_color = color; [ 2.142][d][vo/gpu/d3d11] [ 63] } [ 2.142][d][vo/gpu/d3d11] HLSL source: [ 2.142][d][vo/gpu/d3d11] [ 1] Texture2D _89 : register(t0); [ 2.142][d][vo/gpu/d3d11] [ 2] SamplerState __89_sampler : register(s0); [ 2.142][d][vo/gpu/d3d11] [ 3] [ 2.142][d][vo/gpu/d3d11] [ 4] static float2 _53; [ 2.142][d][vo/gpu/d3d11] [ 5] static float4 _118; [ 2.142][d][vo/gpu/d3d11] [ 6] [ 2.142][d][vo/gpu/d3d11] [ 7] struct SPIRV_Cross_Input [ 2.142][d][vo/gpu/d3d11] [ 8] { [ 2.142][d][vo/gpu/d3d11] [ 9] float2 _53 : TEXCOORD1; [ 2.142][d][vo/gpu/d3d11] [ 10] }; [ 2.142][d][vo/gpu/d3d11] [ 11] [ 2.142][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 2.142][d][vo/gpu/d3d11] [ 13] { [ 2.142][d][vo/gpu/d3d11] [ 14] float4 _118 : SV_Target0; [ 2.142][d][vo/gpu/d3d11] [ 15] }; [ 2.142][d][vo/gpu/d3d11] [ 16] [ 2.142][d][vo/gpu/d3d11] [ 17] static float4 _226; [ 2.142][d][vo/gpu/d3d11] [ 18] [ 2.142][d][vo/gpu/d3d11] [ 19] void frag_main() [ 2.142][d][vo/gpu/d3d11] [ 20] { [ 2.142][d][vo/gpu/d3d11] [ 21] float3 _137 = float3(_53, 1.0f) + 1.0f.xxx; [ 2.142][d][vo/gpu/d3d11] [ 22] float _139 = _137.x; [ 2.142][d][vo/gpu/d3d11] [ 23] float _172 = ((34.0f * _139) + 1.0f) * _139; [ 2.142][d][vo/gpu/d3d11] [ 24] float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y; [ 2.142][d][vo/gpu/d3d11] [ 25] float _187 = ((34.0f * _143) + 1.0f) * _143; [ 2.142][d][vo/gpu/d3d11] [ 26] float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z; [ 2.142][d][vo/gpu/d3d11] [ 27] float _202 = ((34.0f * _147) + 1.0f) * _147; [ 2.142][d][vo/gpu/d3d11] [ 28] float4 _219 = _226; [ 2.142][d][vo/gpu/d3d11] [ 29] _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f); [ 2.142][d][vo/gpu/d3d11] [ 30] float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx)); [ 2.142][d][vo/gpu/d3d11] [ 31] _221.y = 0.0f; [ 2.142][d][vo/gpu/d3d11] [ 32] float4 _223 = _221; [ 2.142][d][vo/gpu/d3d11] [ 33] _223.z = 0.0f; [ 2.142][d][vo/gpu/d3d11] [ 34] float4 _225 = _223; [ 2.142][d][vo/gpu/d3d11] [ 35] _225.w = 1.0f; [ 2.142][d][vo/gpu/d3d11] [ 36] _118 = _225; [ 2.142][d][vo/gpu/d3d11] [ 37] } [ 2.142][d][vo/gpu/d3d11] [ 38] [ 2.142][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.142][d][vo/gpu/d3d11] [ 40] { [ 2.142][d][vo/gpu/d3d11] [ 41] _53 = stage_input._53; [ 2.142][d][vo/gpu/d3d11] [ 42] frag_main(); [ 2.142][d][vo/gpu/d3d11] [ 43] SPIRV_Cross_Output stage_output; [ 2.142][d][vo/gpu/d3d11] [ 44] stage_output._118 = _118; [ 2.142][d][vo/gpu/d3d11] [ 45] return stage_output; [ 2.142][d][vo/gpu/d3d11] [ 46] } [ 2.144][d][vo/gpu] Resizing texture: 1280x720 [ 2.267][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.827][v][vo/gpu/d3d11] Compiled a compute shader in 682643us [ 2.827][v][vo/gpu/d3d11] shaderc: 122200us, SPIRV-Cross: 14550us, D3DCompile: 545893us [ 2.827][d][vo/gpu/d3d11] GLSL source: [ 2.827][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.827][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_compute_shader : enable [ 2.827][d][vo/gpu/d3d11] [ 3] #extension GL_ARB_shader_image_load_store : enable [ 2.827][d][vo/gpu/d3d11] [ 4] #define tex1D texture [ 2.827][d][vo/gpu/d3d11] [ 5] #define tex3D texture [ 2.827][d][vo/gpu/d3d11] [ 6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.827][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO { [ 2.827][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0; [ 2.827][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0; [ 2.827][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0; [ 2.827][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0; [ 2.827][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 out_scale; [ 2.828][d][vo/gpu/d3d11] [ 13] layout(offset=72) vec2 tex_scale0; [ 2.828][d][vo/gpu/d3d11] [ 14] }; [ 2.828][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler1D lut; [ 2.828][d][vo/gpu/d3d11] [ 16] layout(binding=0, rgba16f) uniform writeonly image2D out_image; [ 2.828][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0; [ 2.828][d][vo/gpu/d3d11] [ 18] layout (local_size_x = 32, local_size_y = 8) in; [ 2.828][d][vo/gpu/d3d11] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5))) [ 2.828][d][vo/gpu/d3d11] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id)) [ 2.828][d][vo/gpu/d3d11] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0) [ 2.828][d][vo/gpu/d3d11] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID) [ 2.828][d][vo/gpu/d3d11] [ 23] #define gl_NumWorkGroups uvec3(40, 90, 1) [ 2.828][d][vo/gpu/d3d11] [ 24] shared float in0[288]; [ 2.828][d][vo/gpu/d3d11] [ 25] shared float in1[288]; [ 2.828][d][vo/gpu/d3d11] [ 26] void main() { [ 2.828][d][vo/gpu/d3d11] [ 27] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 2.828][d][vo/gpu/d3d11] [ 28] // upscaling plane 1 [ 2.828][d][vo/gpu/d3d11] [ 29] #undef tex [ 2.828][d][vo/gpu/d3d11] [ 30] #undef texmap [ 2.828][d][vo/gpu/d3d11] [ 31] #define tex texture0 [ 2.828][d][vo/gpu/d3d11] [ 32] #define texmap texmap0 [ 2.828][d][vo/gpu/d3d11] [ 33] vec2 pos = texcoord0; [ 2.828][d][vo/gpu/d3d11] [ 34] vec2 size = texture_size0; [ 2.828][d][vo/gpu/d3d11] [ 35] vec2 pt = pixel_size0; [ 2.828][d][vo/gpu/d3d11] [ 36] color = vec4(0.0); [ 2.828][d][vo/gpu/d3d11] [ 37] { [ 2.828][d][vo/gpu/d3d11] [ 38] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize); [ 2.828][d][vo/gpu/d3d11] [ 39] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5)); [ 2.828][d][vo/gpu/d3d11] [ 40] vec2 fcoord = fract(pos * size - vec2(0.5)); [ 2.828][d][vo/gpu/d3d11] [ 41] vec2 base = pos - pt * fcoord; [ 2.828][d][vo/gpu/d3d11] [ 42] ivec2 rel = ivec2(round((base - wbase) * size)); [ 2.828][d][vo/gpu/d3d11] [ 43] int idx; [ 2.828][d][vo/gpu/d3d11] [ 44] float w, d, wsum = 0.0; [ 2.828][d][vo/gpu/d3d11] [ 45] vec4 c; [ 2.828][d][vo/gpu/d3d11] [ 46] for (int y = int(gl_LocalInvocationID.y); y < 12; y += 8) { [ 2.828][d][vo/gpu/d3d11] [ 47] for (int x = int(gl_LocalInvocationID.x); x < 24; x += 32) { [ 2.828][d][vo/gpu/d3d11] [ 48] c = texture(tex, wbase + pt * vec2(x - 3, y - 3)); [ 2.828][d][vo/gpu/d3d11] [ 49] in0[24 * y + x] = c[0]; [ 2.828][d][vo/gpu/d3d11] [ 50] in1[24 * y + x] = c[1]; [ 2.828][d][vo/gpu/d3d11] [ 51] }} [ 2.828][d][vo/gpu/d3d11] [ 52] groupMemoryBarrier(); [ 2.828][d][vo/gpu/d3d11] [ 53] barrier(); [ 2.828][d][vo/gpu/d3d11] [ 54] // scaler samples [ 2.828][d][vo/gpu/d3d11] [ 55] idx = 24 * rel.y + rel.x + 0; [ 2.828][d][vo/gpu/d3d11] [ 56] idx = 24 * rel.y + rel.x + 1; [ 2.828][d][vo/gpu/d3d11] [ 57] idx = 24 * rel.y + rel.x + 2; [ 2.828][d][vo/gpu/d3d11] [ 58] idx = 24 * rel.y + rel.x + 3; [ 2.829][d][vo/gpu/d3d11] [ 59] d = length(vec2(0.0, -3.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [ 60] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [ 61] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [ 62] wsum += w; [ 2.829][d][vo/gpu/d3d11] [ 63] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [ 64] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [ 65] } [ 2.829][d][vo/gpu/d3d11] [ 66] idx = 24 * rel.y + rel.x + 4; [ 2.829][d][vo/gpu/d3d11] [ 67] d = length(vec2(1.0, -3.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [ 68] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [ 69] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [ 70] wsum += w; [ 2.829][d][vo/gpu/d3d11] [ 71] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [ 72] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [ 73] } [ 2.829][d][vo/gpu/d3d11] [ 74] idx = 24 * rel.y + rel.x + 5; [ 2.829][d][vo/gpu/d3d11] [ 75] idx = 24 * rel.y + rel.x + 6; [ 2.829][d][vo/gpu/d3d11] [ 76] idx = 24 * rel.y + rel.x + 7; [ 2.829][d][vo/gpu/d3d11] [ 77] idx = 24 * rel.y + rel.x + 24; [ 2.829][d][vo/gpu/d3d11] [ 78] idx = 24 * rel.y + rel.x + 25; [ 2.829][d][vo/gpu/d3d11] [ 79] d = length(vec2(-2.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [ 80] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [ 81] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [ 82] wsum += w; [ 2.829][d][vo/gpu/d3d11] [ 83] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [ 84] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [ 85] } [ 2.829][d][vo/gpu/d3d11] [ 86] idx = 24 * rel.y + rel.x + 26; [ 2.829][d][vo/gpu/d3d11] [ 87] d = length(vec2(-1.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [ 88] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [ 89] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [ 90] wsum += w; [ 2.829][d][vo/gpu/d3d11] [ 91] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [ 92] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [ 93] } [ 2.829][d][vo/gpu/d3d11] [ 94] idx = 24 * rel.y + rel.x + 27; [ 2.829][d][vo/gpu/d3d11] [ 95] d = length(vec2(0.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [ 96] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [ 97] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [ 98] wsum += w; [ 2.829][d][vo/gpu/d3d11] [ 99] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [100] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [101] } [ 2.829][d][vo/gpu/d3d11] [102] idx = 24 * rel.y + rel.x + 28; [ 2.829][d][vo/gpu/d3d11] [103] d = length(vec2(1.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [104] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [105] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [106] wsum += w; [ 2.829][d][vo/gpu/d3d11] [107] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [108] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [109] } [ 2.829][d][vo/gpu/d3d11] [110] idx = 24 * rel.y + rel.x + 29; [ 2.829][d][vo/gpu/d3d11] [111] d = length(vec2(2.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [112] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [113] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [114] wsum += w; [ 2.829][d][vo/gpu/d3d11] [115] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [116] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [117] } [ 2.829][d][vo/gpu/d3d11] [118] idx = 24 * rel.y + rel.x + 30; [ 2.829][d][vo/gpu/d3d11] [119] d = length(vec2(3.0, -2.0) - fcoord); [ 2.829][d][vo/gpu/d3d11] [120] if (d < 3.084110) { [ 2.829][d][vo/gpu/d3d11] [121] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.829][d][vo/gpu/d3d11] [122] wsum += w; [ 2.829][d][vo/gpu/d3d11] [123] color[0] += w * in0[idx]; [ 2.829][d][vo/gpu/d3d11] [124] color[1] += w * in1[idx]; [ 2.829][d][vo/gpu/d3d11] [125] } [ 2.829][d][vo/gpu/d3d11] [126] idx = 24 * rel.y + rel.x + 31; [ 2.829][d][vo/gpu/d3d11] [127] idx = 24 * rel.y + rel.x + 48; [ 2.829][d][vo/gpu/d3d11] [128] idx = 24 * rel.y + rel.x + 49; [ 2.830][d][vo/gpu/d3d11] [129] d = length(vec2(-2.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [130] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [131] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [132] wsum += w; [ 2.830][d][vo/gpu/d3d11] [133] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [134] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [135] } [ 2.830][d][vo/gpu/d3d11] [136] idx = 24 * rel.y + rel.x + 50; [ 2.830][d][vo/gpu/d3d11] [137] d = length(vec2(-1.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [138] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [139] wsum += w; [ 2.830][d][vo/gpu/d3d11] [140] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [141] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [142] idx = 24 * rel.y + rel.x + 51; [ 2.830][d][vo/gpu/d3d11] [143] d = length(vec2(0.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [144] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [145] wsum += w; [ 2.830][d][vo/gpu/d3d11] [146] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [147] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [148] idx = 24 * rel.y + rel.x + 52; [ 2.830][d][vo/gpu/d3d11] [149] d = length(vec2(1.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [150] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [151] wsum += w; [ 2.830][d][vo/gpu/d3d11] [152] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [153] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [154] idx = 24 * rel.y + rel.x + 53; [ 2.830][d][vo/gpu/d3d11] [155] d = length(vec2(2.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [156] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [157] wsum += w; [ 2.830][d][vo/gpu/d3d11] [158] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [159] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [160] idx = 24 * rel.y + rel.x + 54; [ 2.830][d][vo/gpu/d3d11] [161] d = length(vec2(3.0, -1.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [162] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [163] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [164] wsum += w; [ 2.830][d][vo/gpu/d3d11] [165] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [166] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [167] } [ 2.830][d][vo/gpu/d3d11] [168] idx = 24 * rel.y + rel.x + 55; [ 2.830][d][vo/gpu/d3d11] [169] idx = 24 * rel.y + rel.x + 72; [ 2.830][d][vo/gpu/d3d11] [170] d = length(vec2(-3.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [171] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [172] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [173] wsum += w; [ 2.830][d][vo/gpu/d3d11] [174] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [175] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [176] } [ 2.830][d][vo/gpu/d3d11] [177] idx = 24 * rel.y + rel.x + 73; [ 2.830][d][vo/gpu/d3d11] [178] d = length(vec2(-2.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [179] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [180] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [181] wsum += w; [ 2.830][d][vo/gpu/d3d11] [182] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [183] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [184] } [ 2.830][d][vo/gpu/d3d11] [185] idx = 24 * rel.y + rel.x + 74; [ 2.830][d][vo/gpu/d3d11] [186] d = length(vec2(-1.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [187] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [188] wsum += w; [ 2.830][d][vo/gpu/d3d11] [189] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [190] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [191] idx = 24 * rel.y + rel.x + 75; [ 2.830][d][vo/gpu/d3d11] [192] d = length(vec2(0.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [193] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [194] wsum += w; [ 2.830][d][vo/gpu/d3d11] [195] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [196] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [197] idx = 24 * rel.y + rel.x + 76; [ 2.830][d][vo/gpu/d3d11] [198] d = length(vec2(1.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [199] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [200] wsum += w; [ 2.830][d][vo/gpu/d3d11] [201] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [202] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [203] idx = 24 * rel.y + rel.x + 77; [ 2.830][d][vo/gpu/d3d11] [204] d = length(vec2(2.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [205] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [206] wsum += w; [ 2.830][d][vo/gpu/d3d11] [207] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [208] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [209] idx = 24 * rel.y + rel.x + 78; [ 2.830][d][vo/gpu/d3d11] [210] d = length(vec2(3.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [211] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [212] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [213] wsum += w; [ 2.830][d][vo/gpu/d3d11] [214] color[0] += w * in0[idx]; [ 2.830][d][vo/gpu/d3d11] [215] color[1] += w * in1[idx]; [ 2.830][d][vo/gpu/d3d11] [216] } [ 2.830][d][vo/gpu/d3d11] [217] idx = 24 * rel.y + rel.x + 79; [ 2.830][d][vo/gpu/d3d11] [218] d = length(vec2(4.0, 0.0) - fcoord); [ 2.830][d][vo/gpu/d3d11] [219] if (d < 3.084110) { [ 2.830][d][vo/gpu/d3d11] [220] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.830][d][vo/gpu/d3d11] [221] wsum += w; [ 2.831][d][vo/gpu/d3d11] [222] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [223] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [224] } [ 2.831][d][vo/gpu/d3d11] [225] idx = 24 * rel.y + rel.x + 96; [ 2.831][d][vo/gpu/d3d11] [226] d = length(vec2(-3.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [227] if (d < 3.084110) { [ 2.831][d][vo/gpu/d3d11] [228] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [229] wsum += w; [ 2.831][d][vo/gpu/d3d11] [230] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [231] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [232] } [ 2.831][d][vo/gpu/d3d11] [233] idx = 24 * rel.y + rel.x + 97; [ 2.831][d][vo/gpu/d3d11] [234] d = length(vec2(-2.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [235] if (d < 3.084110) { [ 2.831][d][vo/gpu/d3d11] [236] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [237] wsum += w; [ 2.831][d][vo/gpu/d3d11] [238] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [239] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [240] } [ 2.831][d][vo/gpu/d3d11] [241] idx = 24 * rel.y + rel.x + 98; [ 2.831][d][vo/gpu/d3d11] [242] d = length(vec2(-1.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [243] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [244] wsum += w; [ 2.831][d][vo/gpu/d3d11] [245] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [246] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [247] idx = 24 * rel.y + rel.x + 99; [ 2.831][d][vo/gpu/d3d11] [248] d = length(vec2(0.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [249] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [250] wsum += w; [ 2.831][d][vo/gpu/d3d11] [251] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [252] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [253] idx = 24 * rel.y + rel.x + 100; [ 2.831][d][vo/gpu/d3d11] [254] d = length(vec2(1.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [255] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [256] wsum += w; [ 2.831][d][vo/gpu/d3d11] [257] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [258] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [259] idx = 24 * rel.y + rel.x + 101; [ 2.831][d][vo/gpu/d3d11] [260] d = length(vec2(2.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [261] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [262] wsum += w; [ 2.831][d][vo/gpu/d3d11] [263] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [264] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [265] idx = 24 * rel.y + rel.x + 102; [ 2.831][d][vo/gpu/d3d11] [266] d = length(vec2(3.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [267] if (d < 3.084110) { [ 2.831][d][vo/gpu/d3d11] [268] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [269] wsum += w; [ 2.831][d][vo/gpu/d3d11] [270] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [271] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [272] } [ 2.831][d][vo/gpu/d3d11] [273] idx = 24 * rel.y + rel.x + 103; [ 2.831][d][vo/gpu/d3d11] [274] d = length(vec2(4.0, 1.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [275] if (d < 3.084110) { [ 2.831][d][vo/gpu/d3d11] [276] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [277] wsum += w; [ 2.831][d][vo/gpu/d3d11] [278] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [279] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [280] } [ 2.831][d][vo/gpu/d3d11] [281] idx = 24 * rel.y + rel.x + 120; [ 2.831][d][vo/gpu/d3d11] [282] idx = 24 * rel.y + rel.x + 121; [ 2.831][d][vo/gpu/d3d11] [283] d = length(vec2(-2.0, 2.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [284] if (d < 3.084110) { [ 2.831][d][vo/gpu/d3d11] [285] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [286] wsum += w; [ 2.831][d][vo/gpu/d3d11] [287] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [288] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [289] } [ 2.831][d][vo/gpu/d3d11] [290] idx = 24 * rel.y + rel.x + 122; [ 2.831][d][vo/gpu/d3d11] [291] d = length(vec2(-1.0, 2.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [292] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [293] wsum += w; [ 2.831][d][vo/gpu/d3d11] [294] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [295] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [296] idx = 24 * rel.y + rel.x + 123; [ 2.831][d][vo/gpu/d3d11] [297] d = length(vec2(0.0, 2.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [298] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [299] wsum += w; [ 2.831][d][vo/gpu/d3d11] [300] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [301] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [302] idx = 24 * rel.y + rel.x + 124; [ 2.831][d][vo/gpu/d3d11] [303] d = length(vec2(1.0, 2.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [304] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [305] wsum += w; [ 2.831][d][vo/gpu/d3d11] [306] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [307] color[1] += w * in1[idx]; [ 2.831][d][vo/gpu/d3d11] [308] idx = 24 * rel.y + rel.x + 125; [ 2.831][d][vo/gpu/d3d11] [309] d = length(vec2(2.0, 2.0) - fcoord); [ 2.831][d][vo/gpu/d3d11] [310] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.831][d][vo/gpu/d3d11] [311] wsum += w; [ 2.831][d][vo/gpu/d3d11] [312] color[0] += w * in0[idx]; [ 2.831][d][vo/gpu/d3d11] [313] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [314] idx = 24 * rel.y + rel.x + 126; [ 2.832][d][vo/gpu/d3d11] [315] d = length(vec2(3.0, 2.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [316] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [317] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [318] wsum += w; [ 2.832][d][vo/gpu/d3d11] [319] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [320] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [321] } [ 2.832][d][vo/gpu/d3d11] [322] idx = 24 * rel.y + rel.x + 127; [ 2.832][d][vo/gpu/d3d11] [323] idx = 24 * rel.y + rel.x + 144; [ 2.832][d][vo/gpu/d3d11] [324] idx = 24 * rel.y + rel.x + 145; [ 2.832][d][vo/gpu/d3d11] [325] d = length(vec2(-2.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [326] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [327] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [328] wsum += w; [ 2.832][d][vo/gpu/d3d11] [329] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [330] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [331] } [ 2.832][d][vo/gpu/d3d11] [332] idx = 24 * rel.y + rel.x + 146; [ 2.832][d][vo/gpu/d3d11] [333] d = length(vec2(-1.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [334] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [335] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [336] wsum += w; [ 2.832][d][vo/gpu/d3d11] [337] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [338] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [339] } [ 2.832][d][vo/gpu/d3d11] [340] idx = 24 * rel.y + rel.x + 147; [ 2.832][d][vo/gpu/d3d11] [341] d = length(vec2(0.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [342] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [343] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [344] wsum += w; [ 2.832][d][vo/gpu/d3d11] [345] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [346] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [347] } [ 2.832][d][vo/gpu/d3d11] [348] idx = 24 * rel.y + rel.x + 148; [ 2.832][d][vo/gpu/d3d11] [349] d = length(vec2(1.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [350] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [351] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [352] wsum += w; [ 2.832][d][vo/gpu/d3d11] [353] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [354] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [355] } [ 2.832][d][vo/gpu/d3d11] [356] idx = 24 * rel.y + rel.x + 149; [ 2.832][d][vo/gpu/d3d11] [357] d = length(vec2(2.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [358] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [359] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [360] wsum += w; [ 2.832][d][vo/gpu/d3d11] [361] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [362] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [363] } [ 2.832][d][vo/gpu/d3d11] [364] idx = 24 * rel.y + rel.x + 150; [ 2.832][d][vo/gpu/d3d11] [365] d = length(vec2(3.0, 3.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [366] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [367] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [368] wsum += w; [ 2.832][d][vo/gpu/d3d11] [369] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [370] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [371] } [ 2.832][d][vo/gpu/d3d11] [372] idx = 24 * rel.y + rel.x + 151; [ 2.832][d][vo/gpu/d3d11] [373] idx = 24 * rel.y + rel.x + 168; [ 2.832][d][vo/gpu/d3d11] [374] idx = 24 * rel.y + rel.x + 169; [ 2.832][d][vo/gpu/d3d11] [375] idx = 24 * rel.y + rel.x + 170; [ 2.832][d][vo/gpu/d3d11] [376] idx = 24 * rel.y + rel.x + 171; [ 2.832][d][vo/gpu/d3d11] [377] d = length(vec2(0.0, 4.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [378] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [379] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [380] wsum += w; [ 2.832][d][vo/gpu/d3d11] [381] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [382] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [383] } [ 2.832][d][vo/gpu/d3d11] [384] idx = 24 * rel.y + rel.x + 172; [ 2.832][d][vo/gpu/d3d11] [385] d = length(vec2(1.0, 4.0) - fcoord); [ 2.832][d][vo/gpu/d3d11] [386] if (d < 3.084110) { [ 2.832][d][vo/gpu/d3d11] [387] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 2.832][d][vo/gpu/d3d11] [388] wsum += w; [ 2.832][d][vo/gpu/d3d11] [389] color[0] += w * in0[idx]; [ 2.832][d][vo/gpu/d3d11] [390] color[1] += w * in1[idx]; [ 2.832][d][vo/gpu/d3d11] [391] } [ 2.832][d][vo/gpu/d3d11] [392] idx = 24 * rel.y + rel.x + 173; [ 2.832][d][vo/gpu/d3d11] [393] idx = 24 * rel.y + rel.x + 174; [ 2.832][d][vo/gpu/d3d11] [394] idx = 24 * rel.y + rel.x + 175; [ 2.832][d][vo/gpu/d3d11] [395] color = color / vec4(wsum); [ 2.832][d][vo/gpu/d3d11] [396] } [ 2.832][d][vo/gpu/d3d11] [397] color *= 1.000000; [ 2.832][d][vo/gpu/d3d11] [398] color.b = 0.000000; [ 2.832][d][vo/gpu/d3d11] [399] color.a = 1.000000; [ 2.832][d][vo/gpu/d3d11] [400] imageStore(out_image, ivec2(gl_GlobalInvocationID), color); [ 2.832][d][vo/gpu/d3d11] [401] } [ 2.832][d][vo/gpu/d3d11] HLSL source: [ 2.832][d][vo/gpu/d3d11] [ 1] static const uint3 gl_WorkGroupSize = uint3(32u, 8u, 1u); [ 2.832][d][vo/gpu/d3d11] [ 2] [ 2.832][d][vo/gpu/d3d11] [ 3] cbuffer _17_19 : register(b0) [ 2.832][d][vo/gpu/d3d11] [ 4] { [ 2.832][d][vo/gpu/d3d11] [ 5] float2 _19_m0 : packoffset(c0); [ 2.832][d][vo/gpu/d3d11] [ 6] row_major float2x2 _19_m1 : packoffset(c1); [ 2.833][d][vo/gpu/d3d11] [ 7] float2 _19_m2 : packoffset(c3); [ 2.833][d][vo/gpu/d3d11] [ 8] float2 _19_m3 : packoffset(c3.z); [ 2.833][d][vo/gpu/d3d11] [ 9] float2 _19_m4 : packoffset(c4); [ 2.833][d][vo/gpu/d3d11] [ 10] float2 _19_m5 : packoffset(c4.z); [ 2.833][d][vo/gpu/d3d11] [ 11] }; [ 2.833][d][vo/gpu/d3d11] [ 12] [ 2.833][d][vo/gpu/d3d11] [ 13] Texture2D _159 : register(t1); [ 2.833][d][vo/gpu/d3d11] [ 14] SamplerState __159_sampler : register(s1); [ 2.833][d][vo/gpu/d3d11] [ 15] Texture1D _246 : register(t0); [ 2.833][d][vo/gpu/d3d11] [ 16] SamplerState __246_sampler : register(s0); [ 2.833][d][vo/gpu/d3d11] [ 17] RWTexture2D _2255 : register(u0); [ 2.833][d][vo/gpu/d3d11] [ 18] [ 2.833][d][vo/gpu/d3d11] [ 19] static uint3 gl_WorkGroupID; [ 2.833][d][vo/gpu/d3d11] [ 20] static uint3 gl_LocalInvocationID; [ 2.833][d][vo/gpu/d3d11] [ 21] static uint3 gl_GlobalInvocationID; [ 2.833][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Input [ 2.833][d][vo/gpu/d3d11] [ 23] { [ 2.833][d][vo/gpu/d3d11] [ 24] uint3 gl_WorkGroupID : SV_GroupID; [ 2.833][d][vo/gpu/d3d11] [ 25] uint3 gl_LocalInvocationID : SV_GroupThreadID; [ 2.833][d][vo/gpu/d3d11] [ 26] uint3 gl_GlobalInvocationID : SV_DispatchThreadID; [ 2.833][d][vo/gpu/d3d11] [ 27] }; [ 2.833][d][vo/gpu/d3d11] [ 28] [ 2.833][d][vo/gpu/d3d11] [ 29] groupshared float _176[288]; [ 2.833][d][vo/gpu/d3d11] [ 30] groupshared float _185[288]; [ 2.833][d][vo/gpu/d3d11] [ 31] [ 2.833][d][vo/gpu/d3d11] [ 32] void comp_main() [ 2.833][d][vo/gpu/d3d11] [ 33] { [ 2.833][d][vo/gpu/d3d11] [ 34] float2 _54 = _19_m3 * _19_m2; [ 2.833][d][vo/gpu/d3d11] [ 35] float2 _55 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_GlobalInvocationID).xy) + 0.5f.xx)), _19_m1) + _54; [ 2.833][d][vo/gpu/d3d11] [ 36] float2 _91 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_WorkGroupID * gl_WorkGroupSize).xy) + 0.5f.xx)), _19_m1) + _54; [ 2.833][d][vo/gpu/d3d11] [ 37] float2 _101 = _91 - (_19_m3 * frac((_91 * _19_m0) - 0.5f.xx)); [ 2.833][d][vo/gpu/d3d11] [ 38] float2 _107 = frac((_55 * _19_m0) - 0.5f.xx); [ 2.833][d][vo/gpu/d3d11] [ 39] int2 _123 = int2(round(((_55 - (_19_m3 * _107)) - _101) * _19_m0)); [ 2.833][d][vo/gpu/d3d11] [ 40] int _2624; [ 2.833][d][vo/gpu/d3d11] [ 41] _2624 = int(gl_LocalInvocationID.y); [ 2.833][d][vo/gpu/d3d11] [ 42] for (; _2624 < 12; _2624 += 8) [ 2.833][d][vo/gpu/d3d11] [ 43] { [ 2.833][d][vo/gpu/d3d11] [ 44] for (int _2683 = int(gl_LocalInvocationID.x); _2683 < 24; ) [ 2.833][d][vo/gpu/d3d11] [ 45] { [ 2.833][d][vo/gpu/d3d11] [ 46] float4 _172 = _159.SampleLevel(__159_sampler, _101 + (_19_m3 * float2(float(_2683 - 3), float(_2624 - 3))), 0.0f); [ 2.833][d][vo/gpu/d3d11] [ 47] int _180 = (24 * _2624) + _2683; [ 2.833][d][vo/gpu/d3d11] [ 48] _176[_180] = _172.x; [ 2.833][d][vo/gpu/d3d11] [ 49] _185[_180] = _172.y; [ 2.833][d][vo/gpu/d3d11] [ 50] _2683 += 32; [ 2.833][d][vo/gpu/d3d11] [ 51] continue; [ 2.833][d][vo/gpu/d3d11] [ 52] } [ 2.833][d][vo/gpu/d3d11] [ 53] } [ 2.833][d][vo/gpu/d3d11] [ 54] AllMemoryBarrier(); [ 2.833][d][vo/gpu/d3d11] [ 55] GroupMemoryBarrierWithGroupSync(); [ 2.833][d][vo/gpu/d3d11] [ 56] int _229 = (24 * _123.y) + _123.x; [ 2.833][d][vo/gpu/d3d11] [ 57] int _230 = _229 + 3; [ 2.833][d][vo/gpu/d3d11] [ 58] float _236 = length(float2(0.0f, -3.0f) - _107); [ 2.833][d][vo/gpu/d3d11] [ 59] float _2627; [ 2.833][d][vo/gpu/d3d11] [ 60] float4 _2628; [ 2.833][d][vo/gpu/d3d11] [ 61] if (_236 < 3.0841100215911865234375f) [ 2.833][d][vo/gpu/d3d11] [ 62] { [ 2.833][d][vo/gpu/d3d11] [ 63] float4 _255 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _236 * 0.3088025748729705810546875f), 0.0f); [ 2.833][d][vo/gpu/d3d11] [ 64] float _256 = _255.x; [ 2.833][d][vo/gpu/d3d11] [ 65] float4 _2270 = 0.0f.xxxx; [ 2.833][d][vo/gpu/d3d11] [ 66] _2270.x = _256 * _176[_230]; [ 2.833][d][vo/gpu/d3d11] [ 67] float4 _2273 = _2270; [ 2.833][d][vo/gpu/d3d11] [ 68] _2273.y = _256 * _185[_230]; [ 2.833][d][vo/gpu/d3d11] [ 69] _2628 = _2273; [ 2.833][d][vo/gpu/d3d11] [ 70] _2627 = _256; [ 2.833][d][vo/gpu/d3d11] [ 71] } [ 2.833][d][vo/gpu/d3d11] [ 72] else [ 2.833][d][vo/gpu/d3d11] [ 73] { [ 2.833][d][vo/gpu/d3d11] [ 74] _2628 = 0.0f.xxxx; [ 2.833][d][vo/gpu/d3d11] [ 75] _2627 = 0.0f; [ 2.833][d][vo/gpu/d3d11] [ 76] } [ 2.833][d][vo/gpu/d3d11] [ 77] int _284 = _229 + 4; [ 2.833][d][vo/gpu/d3d11] [ 78] float _288 = length(float2(1.0f, -3.0f) - _107); [ 2.833][d][vo/gpu/d3d11] [ 79] float _2629; [ 2.833][d][vo/gpu/d3d11] [ 80] float4 _2630; [ 2.833][d][vo/gpu/d3d11] [ 81] if (_288 < 3.0841100215911865234375f) [ 2.833][d][vo/gpu/d3d11] [ 82] { [ 2.833][d][vo/gpu/d3d11] [ 83] float4 _298 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _288 * 0.3088025748729705810546875f), 0.0f); [ 2.833][d][vo/gpu/d3d11] [ 84] float _299 = _298.x; [ 2.833][d][vo/gpu/d3d11] [ 85] float4 _2278 = _2628; [ 2.833][d][vo/gpu/d3d11] [ 86] _2278.x = _2628.x + (_299 * _176[_284]); [ 2.834][d][vo/gpu/d3d11] [ 87] float4 _2281 = _2278; [ 2.834][d][vo/gpu/d3d11] [ 88] _2281.y = _2628.y + (_299 * _185[_284]); [ 2.834][d][vo/gpu/d3d11] [ 89] _2630 = _2281; [ 2.834][d][vo/gpu/d3d11] [ 90] _2629 = _2627 + _299; [ 2.834][d][vo/gpu/d3d11] [ 91] } [ 2.834][d][vo/gpu/d3d11] [ 92] else [ 2.834][d][vo/gpu/d3d11] [ 93] { [ 2.834][d][vo/gpu/d3d11] [ 94] _2630 = _2628; [ 2.834][d][vo/gpu/d3d11] [ 95] _2629 = _2627; [ 2.834][d][vo/gpu/d3d11] [ 96] } [ 2.834][d][vo/gpu/d3d11] [ 97] int _358 = _229 + 25; [ 2.834][d][vo/gpu/d3d11] [ 98] float _363 = length((-2.0f).xx - _107); [ 2.834][d][vo/gpu/d3d11] [ 99] float _2631; [ 2.834][d][vo/gpu/d3d11] [100] float4 _2632; [ 2.834][d][vo/gpu/d3d11] [101] if (_363 < 3.0841100215911865234375f) [ 2.834][d][vo/gpu/d3d11] [102] { [ 2.834][d][vo/gpu/d3d11] [103] float4 _373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _363 * 0.3088025748729705810546875f), 0.0f); [ 2.834][d][vo/gpu/d3d11] [104] float _374 = _373.x; [ 2.834][d][vo/gpu/d3d11] [105] float4 _2286 = _2630; [ 2.834][d][vo/gpu/d3d11] [106] _2286.x = _2630.x + (_374 * _176[_358]); [ 2.834][d][vo/gpu/d3d11] [107] float4 _2289 = _2286; [ 2.834][d][vo/gpu/d3d11] [108] _2289.y = _2630.y + (_374 * _185[_358]); [ 2.834][d][vo/gpu/d3d11] [109] _2632 = _2289; [ 2.834][d][vo/gpu/d3d11] [110] _2631 = _2629 + _374; [ 2.834][d][vo/gpu/d3d11] [111] } [ 2.834][d][vo/gpu/d3d11] [112] else [ 2.834][d][vo/gpu/d3d11] [113] { [ 2.834][d][vo/gpu/d3d11] [114] _2632 = _2630; [ 2.834][d][vo/gpu/d3d11] [115] _2631 = _2629; [ 2.834][d][vo/gpu/d3d11] [116] } [ 2.834][d][vo/gpu/d3d11] [117] int _403 = _229 + 26; [ 2.834][d][vo/gpu/d3d11] [118] float _408 = length(float2(-1.0f, -2.0f) - _107); [ 2.834][d][vo/gpu/d3d11] [119] float _2633; [ 2.834][d][vo/gpu/d3d11] [120] float4 _2634; [ 2.834][d][vo/gpu/d3d11] [121] if (_408 < 3.0841100215911865234375f) [ 2.834][d][vo/gpu/d3d11] [122] { [ 2.834][d][vo/gpu/d3d11] [123] float4 _418 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _408 * 0.3088025748729705810546875f), 0.0f); [ 2.834][d][vo/gpu/d3d11] [124] float _419 = _418.x; [ 2.834][d][vo/gpu/d3d11] [125] float4 _2294 = _2632; [ 2.834][d][vo/gpu/d3d11] [126] _2294.x = _2632.x + (_419 * _176[_403]); [ 2.834][d][vo/gpu/d3d11] [127] float4 _2297 = _2294; [ 2.834][d][vo/gpu/d3d11] [128] _2297.y = _2632.y + (_419 * _185[_403]); [ 2.834][d][vo/gpu/d3d11] [129] _2634 = _2297; [ 2.834][d][vo/gpu/d3d11] [130] _2633 = _2631 + _419; [ 2.834][d][vo/gpu/d3d11] [131] } [ 2.834][d][vo/gpu/d3d11] [132] else [ 2.834][d][vo/gpu/d3d11] [133] { [ 2.834][d][vo/gpu/d3d11] [134] _2634 = _2632; [ 2.834][d][vo/gpu/d3d11] [135] _2633 = _2631; [ 2.834][d][vo/gpu/d3d11] [136] } [ 2.834][d][vo/gpu/d3d11] [137] int _448 = _229 + 27; [ 2.834][d][vo/gpu/d3d11] [138] float _452 = length(float2(0.0f, -2.0f) - _107); [ 2.834][d][vo/gpu/d3d11] [139] float _2635; [ 2.834][d][vo/gpu/d3d11] [140] float4 _2636; [ 2.834][d][vo/gpu/d3d11] [141] if (_452 < 3.0841100215911865234375f) [ 2.834][d][vo/gpu/d3d11] [142] { [ 2.834][d][vo/gpu/d3d11] [143] float4 _462 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _452 * 0.3088025748729705810546875f), 0.0f); [ 2.834][d][vo/gpu/d3d11] [144] float _463 = _462.x; [ 2.834][d][vo/gpu/d3d11] [145] float4 _2302 = _2634; [ 2.834][d][vo/gpu/d3d11] [146] _2302.x = _2634.x + (_463 * _176[_448]); [ 2.834][d][vo/gpu/d3d11] [147] float4 _2305 = _2302; [ 2.834][d][vo/gpu/d3d11] [148] _2305.y = _2634.y + (_463 * _185[_448]); [ 2.834][d][vo/gpu/d3d11] [149] _2636 = _2305; [ 2.834][d][vo/gpu/d3d11] [150] _2635 = _2633 + _463; [ 2.834][d][vo/gpu/d3d11] [151] } [ 2.834][d][vo/gpu/d3d11] [152] else [ 2.834][d][vo/gpu/d3d11] [153] { [ 2.834][d][vo/gpu/d3d11] [154] _2636 = _2634; [ 2.834][d][vo/gpu/d3d11] [155] _2635 = _2633; [ 2.834][d][vo/gpu/d3d11] [156] } [ 2.834][d][vo/gpu/d3d11] [157] int _492 = _229 + 28; [ 2.834][d][vo/gpu/d3d11] [158] float _496 = length(float2(1.0f, -2.0f) - _107); [ 2.834][d][vo/gpu/d3d11] [159] float _2637; [ 2.834][d][vo/gpu/d3d11] [160] float4 _2638; [ 2.834][d][vo/gpu/d3d11] [161] if (_496 < 3.0841100215911865234375f) [ 2.834][d][vo/gpu/d3d11] [162] { [ 2.834][d][vo/gpu/d3d11] [163] float4 _506 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _496 * 0.3088025748729705810546875f), 0.0f); [ 2.834][d][vo/gpu/d3d11] [164] float _507 = _506.x; [ 2.834][d][vo/gpu/d3d11] [165] float4 _2310 = _2636; [ 2.834][d][vo/gpu/d3d11] [166] _2310.x = _2636.x + (_507 * _176[_492]); [ 2.834][d][vo/gpu/d3d11] [167] float4 _2313 = _2310; [ 2.834][d][vo/gpu/d3d11] [168] _2313.y = _2636.y + (_507 * _185[_492]); [ 2.834][d][vo/gpu/d3d11] [169] _2638 = _2313; [ 2.834][d][vo/gpu/d3d11] [170] _2637 = _2635 + _507; [ 2.834][d][vo/gpu/d3d11] [171] } [ 2.834][d][vo/gpu/d3d11] [172] else [ 2.834][d][vo/gpu/d3d11] [173] { [ 2.835][d][vo/gpu/d3d11] [174] _2638 = _2636; [ 2.835][d][vo/gpu/d3d11] [175] _2637 = _2635; [ 2.835][d][vo/gpu/d3d11] [176] } [ 2.835][d][vo/gpu/d3d11] [177] int _536 = _229 + 29; [ 2.835][d][vo/gpu/d3d11] [178] float _541 = length(float2(2.0f, -2.0f) - _107); [ 2.835][d][vo/gpu/d3d11] [179] float _2639; [ 2.835][d][vo/gpu/d3d11] [180] float4 _2640; [ 2.835][d][vo/gpu/d3d11] [181] if (_541 < 3.0841100215911865234375f) [ 2.835][d][vo/gpu/d3d11] [182] { [ 2.835][d][vo/gpu/d3d11] [183] float4 _551 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _541 * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [184] float _552 = _551.x; [ 2.835][d][vo/gpu/d3d11] [185] float4 _2318 = _2638; [ 2.835][d][vo/gpu/d3d11] [186] _2318.x = _2638.x + (_552 * _176[_536]); [ 2.835][d][vo/gpu/d3d11] [187] float4 _2321 = _2318; [ 2.835][d][vo/gpu/d3d11] [188] _2321.y = _2638.y + (_552 * _185[_536]); [ 2.835][d][vo/gpu/d3d11] [189] _2640 = _2321; [ 2.835][d][vo/gpu/d3d11] [190] _2639 = _2637 + _552; [ 2.835][d][vo/gpu/d3d11] [191] } [ 2.835][d][vo/gpu/d3d11] [192] else [ 2.835][d][vo/gpu/d3d11] [193] { [ 2.835][d][vo/gpu/d3d11] [194] _2640 = _2638; [ 2.835][d][vo/gpu/d3d11] [195] _2639 = _2637; [ 2.835][d][vo/gpu/d3d11] [196] } [ 2.835][d][vo/gpu/d3d11] [197] int _581 = _229 + 30; [ 2.835][d][vo/gpu/d3d11] [198] float _586 = length(float2(3.0f, -2.0f) - _107); [ 2.835][d][vo/gpu/d3d11] [199] float _2641; [ 2.835][d][vo/gpu/d3d11] [200] float4 _2642; [ 2.835][d][vo/gpu/d3d11] [201] if (_586 < 3.0841100215911865234375f) [ 2.835][d][vo/gpu/d3d11] [202] { [ 2.835][d][vo/gpu/d3d11] [203] float4 _596 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _586 * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [204] float _597 = _596.x; [ 2.835][d][vo/gpu/d3d11] [205] float4 _2326 = _2640; [ 2.835][d][vo/gpu/d3d11] [206] _2326.x = _2640.x + (_597 * _176[_581]); [ 2.835][d][vo/gpu/d3d11] [207] float4 _2329 = _2326; [ 2.835][d][vo/gpu/d3d11] [208] _2329.y = _2640.y + (_597 * _185[_581]); [ 2.835][d][vo/gpu/d3d11] [209] _2642 = _2329; [ 2.835][d][vo/gpu/d3d11] [210] _2641 = _2639 + _597; [ 2.835][d][vo/gpu/d3d11] [211] } [ 2.835][d][vo/gpu/d3d11] [212] else [ 2.835][d][vo/gpu/d3d11] [213] { [ 2.835][d][vo/gpu/d3d11] [214] _2642 = _2640; [ 2.835][d][vo/gpu/d3d11] [215] _2641 = _2639; [ 2.835][d][vo/gpu/d3d11] [216] } [ 2.835][d][vo/gpu/d3d11] [217] int _642 = _229 + 49; [ 2.835][d][vo/gpu/d3d11] [218] float _646 = length(float2(-2.0f, -1.0f) - _107); [ 2.835][d][vo/gpu/d3d11] [219] float _2643; [ 2.835][d][vo/gpu/d3d11] [220] float4 _2644; [ 2.835][d][vo/gpu/d3d11] [221] if (_646 < 3.0841100215911865234375f) [ 2.835][d][vo/gpu/d3d11] [222] { [ 2.835][d][vo/gpu/d3d11] [223] float4 _656 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _646 * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [224] float _657 = _656.x; [ 2.835][d][vo/gpu/d3d11] [225] float4 _2334 = _2642; [ 2.835][d][vo/gpu/d3d11] [226] _2334.x = _2642.x + (_657 * _176[_642]); [ 2.835][d][vo/gpu/d3d11] [227] float4 _2337 = _2334; [ 2.835][d][vo/gpu/d3d11] [228] _2337.y = _2642.y + (_657 * _185[_642]); [ 2.835][d][vo/gpu/d3d11] [229] _2644 = _2337; [ 2.835][d][vo/gpu/d3d11] [230] _2643 = _2641 + _657; [ 2.835][d][vo/gpu/d3d11] [231] } [ 2.835][d][vo/gpu/d3d11] [232] else [ 2.835][d][vo/gpu/d3d11] [233] { [ 2.835][d][vo/gpu/d3d11] [234] _2644 = _2642; [ 2.835][d][vo/gpu/d3d11] [235] _2643 = _2641; [ 2.835][d][vo/gpu/d3d11] [236] } [ 2.835][d][vo/gpu/d3d11] [237] int _686 = _229 + 50; [ 2.835][d][vo/gpu/d3d11] [238] float4 _696 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length((-1.0f).xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [239] float _697 = _696.x; [ 2.835][d][vo/gpu/d3d11] [240] int _726 = _229 + 51; [ 2.835][d][vo/gpu/d3d11] [241] float4 _736 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [242] float _737 = _736.x; [ 2.835][d][vo/gpu/d3d11] [243] int _766 = _229 + 52; [ 2.835][d][vo/gpu/d3d11] [244] float4 _776 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [245] float _777 = _776.x; [ 2.835][d][vo/gpu/d3d11] [246] int _806 = _229 + 53; [ 2.835][d][vo/gpu/d3d11] [247] float4 _816 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.835][d][vo/gpu/d3d11] [248] float _817 = _816.x; [ 2.835][d][vo/gpu/d3d11] [249] float _820 = (((_2643 + _697) + _737) + _777) + _817; [ 2.835][d][vo/gpu/d3d11] [250] float _828 = (((_2644.x + (_697 * _176[_686])) + (_737 * _176[_726])) + (_777 * _176[_766])) + (_817 * _176[_806]); [ 2.835][d][vo/gpu/d3d11] [251] float4 _2366 = _2644; [ 2.835][d][vo/gpu/d3d11] [252] _2366.x = _828; [ 2.835][d][vo/gpu/d3d11] [253] float _837 = (((_2644.y + (_697 * _185[_686])) + (_737 * _185[_726])) + (_777 * _185[_766])) + (_817 * _185[_806]); [ 2.835][d][vo/gpu/d3d11] [254] float4 _2369 = _2366; [ 2.836][d][vo/gpu/d3d11] [255] _2369.y = _837; [ 2.836][d][vo/gpu/d3d11] [256] int _846 = _229 + 54; [ 2.836][d][vo/gpu/d3d11] [257] float _850 = length(float2(3.0f, -1.0f) - _107); [ 2.836][d][vo/gpu/d3d11] [258] float _2645; [ 2.836][d][vo/gpu/d3d11] [259] float4 _2646; [ 2.836][d][vo/gpu/d3d11] [260] if (_850 < 3.0841100215911865234375f) [ 2.836][d][vo/gpu/d3d11] [261] { [ 2.836][d][vo/gpu/d3d11] [262] float4 _860 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _850 * 0.3088025748729705810546875f), 0.0f); [ 2.836][d][vo/gpu/d3d11] [263] float _861 = _860.x; [ 2.836][d][vo/gpu/d3d11] [264] float4 _2374 = _2369; [ 2.836][d][vo/gpu/d3d11] [265] _2374.x = _828 + (_861 * _176[_846]); [ 2.836][d][vo/gpu/d3d11] [266] float4 _2377 = _2374; [ 2.836][d][vo/gpu/d3d11] [267] _2377.y = _837 + (_861 * _185[_846]); [ 2.836][d][vo/gpu/d3d11] [268] _2646 = _2377; [ 2.836][d][vo/gpu/d3d11] [269] _2645 = _820 + _861; [ 2.836][d][vo/gpu/d3d11] [270] } [ 2.836][d][vo/gpu/d3d11] [271] else [ 2.836][d][vo/gpu/d3d11] [272] { [ 2.836][d][vo/gpu/d3d11] [273] _2646 = _2369; [ 2.836][d][vo/gpu/d3d11] [274] _2645 = _820; [ 2.836][d][vo/gpu/d3d11] [275] } [ 2.836][d][vo/gpu/d3d11] [276] int _898 = _229 + 72; [ 2.836][d][vo/gpu/d3d11] [277] float _902 = length(float2(-3.0f, 0.0f) - _107); [ 2.836][d][vo/gpu/d3d11] [278] float _2647; [ 2.836][d][vo/gpu/d3d11] [279] float4 _2648; [ 2.836][d][vo/gpu/d3d11] [280] if (_902 < 3.0841100215911865234375f) [ 2.836][d][vo/gpu/d3d11] [281] { [ 2.836][d][vo/gpu/d3d11] [282] float4 _912 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _902 * 0.3088025748729705810546875f), 0.0f); [ 2.836][d][vo/gpu/d3d11] [283] float _913 = _912.x; [ 2.836][d][vo/gpu/d3d11] [284] float4 _2382 = _2646; [ 2.836][d][vo/gpu/d3d11] [285] _2382.x = _2646.x + (_913 * _176[_898]); [ 2.836][d][vo/gpu/d3d11] [286] float4 _2385 = _2382; [ 2.836][d][vo/gpu/d3d11] [287] _2385.y = _2646.y + (_913 * _185[_898]); [ 2.836][d][vo/gpu/d3d11] [288] _2648 = _2385; [ 2.836][d][vo/gpu/d3d11] [289] _2647 = _2645 + _913; [ 2.836][d][vo/gpu/d3d11] [290] } [ 2.836][d][vo/gpu/d3d11] [291] else [ 2.836][d][vo/gpu/d3d11] [292] { [ 2.836][d][vo/gpu/d3d11] [293] _2648 = _2646; [ 2.836][d][vo/gpu/d3d11] [294] _2647 = _2645; [ 2.836][d][vo/gpu/d3d11] [295] } [ 2.836][d][vo/gpu/d3d11] [296] int _942 = _229 + 73; [ 2.836][d][vo/gpu/d3d11] [297] float _946 = length(float2(-2.0f, 0.0f) - _107); [ 2.836][d][vo/gpu/d3d11] [298] float _2649; [ 2.836][d][vo/gpu/d3d11] [299] float4 _2650; [ 2.836][d][vo/gpu/d3d11] [300] if (_946 < 3.0841100215911865234375f) [ 2.836][d][vo/gpu/d3d11] [301] { [ 2.836][d][vo/gpu/d3d11] [302] float4 _956 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _946 * 0.3088025748729705810546875f), 0.0f); [ 2.836][d][vo/gpu/d3d11] [303] float _957 = _956.x; [ 2.836][d][vo/gpu/d3d11] [304] float4 _2390 = _2648; [ 2.836][d][vo/gpu/d3d11] [305] _2390.x = _2648.x + (_957 * _176[_942]); [ 2.836][d][vo/gpu/d3d11] [306] float4 _2393 = _2390; [ 2.836][d][vo/gpu/d3d11] [307] _2393.y = _2648.y + (_957 * _185[_942]); [ 2.836][d][vo/gpu/d3d11] [308] _2650 = _2393; [ 2.836][d][vo/gpu/d3d11] [309] _2649 = _2647 + _957; [ 2.836][d][vo/gpu/d3d11] [310] } [ 2.836][d][vo/gpu/d3d11] [311] else [ 2.836][d][vo/gpu/d3d11] [312] { [ 2.836][d][vo/gpu/d3d11] [313] _2650 = _2648; [ 2.836][d][vo/gpu/d3d11] [314] _2649 = _2647; [ 2.837][d][vo/gpu/d3d11] [315] } [ 2.837][d][vo/gpu/d3d11] [316] int _986 = _229 + 74; [ 2.837][d][vo/gpu/d3d11] [317] float4 _996 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [318] float _997 = _996.x; [ 2.837][d][vo/gpu/d3d11] [319] int _1026 = _229 + 75; [ 2.837][d][vo/gpu/d3d11] [320] float4 _1036 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(-_107) * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [321] float _1037 = _1036.x; [ 2.837][d][vo/gpu/d3d11] [322] int _1066 = _229 + 76; [ 2.837][d][vo/gpu/d3d11] [323] float4 _1076 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [324] float _1077 = _1076.x; [ 2.837][d][vo/gpu/d3d11] [325] int _1106 = _229 + 77; [ 2.837][d][vo/gpu/d3d11] [326] float4 _1116 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [327] float _1117 = _1116.x; [ 2.837][d][vo/gpu/d3d11] [328] float _1120 = (((_2649 + _997) + _1037) + _1077) + _1117; [ 2.837][d][vo/gpu/d3d11] [329] float _1128 = (((_2650.x + (_997 * _176[_986])) + (_1037 * _176[_1026])) + (_1077 * _176[_1066])) + (_1117 * _176[_1106]); [ 2.837][d][vo/gpu/d3d11] [330] float4 _2422 = _2650; [ 2.837][d][vo/gpu/d3d11] [331] _2422.x = _1128; [ 2.837][d][vo/gpu/d3d11] [332] float _1137 = (((_2650.y + (_997 * _185[_986])) + (_1037 * _185[_1026])) + (_1077 * _185[_1066])) + (_1117 * _185[_1106]); [ 2.837][d][vo/gpu/d3d11] [333] float4 _2425 = _2422; [ 2.837][d][vo/gpu/d3d11] [334] _2425.y = _1137; [ 2.837][d][vo/gpu/d3d11] [335] int _1146 = _229 + 78; [ 2.837][d][vo/gpu/d3d11] [336] float _1150 = length(float2(3.0f, 0.0f) - _107); [ 2.837][d][vo/gpu/d3d11] [337] float _2651; [ 2.837][d][vo/gpu/d3d11] [338] float4 _2652; [ 2.837][d][vo/gpu/d3d11] [339] if (_1150 < 3.0841100215911865234375f) [ 2.837][d][vo/gpu/d3d11] [340] { [ 2.837][d][vo/gpu/d3d11] [341] float4 _1160 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1150 * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [342] float _1161 = _1160.x; [ 2.837][d][vo/gpu/d3d11] [343] float4 _2430 = _2425; [ 2.837][d][vo/gpu/d3d11] [344] _2430.x = _1128 + (_1161 * _176[_1146]); [ 2.837][d][vo/gpu/d3d11] [345] float4 _2433 = _2430; [ 2.837][d][vo/gpu/d3d11] [346] _2433.y = _1137 + (_1161 * _185[_1146]); [ 2.837][d][vo/gpu/d3d11] [347] _2652 = _2433; [ 2.837][d][vo/gpu/d3d11] [348] _2651 = _1120 + _1161; [ 2.837][d][vo/gpu/d3d11] [349] } [ 2.837][d][vo/gpu/d3d11] [350] else [ 2.837][d][vo/gpu/d3d11] [351] { [ 2.837][d][vo/gpu/d3d11] [352] _2652 = _2425; [ 2.837][d][vo/gpu/d3d11] [353] _2651 = _1120; [ 2.837][d][vo/gpu/d3d11] [354] } [ 2.837][d][vo/gpu/d3d11] [355] int _1190 = _229 + 79; [ 2.837][d][vo/gpu/d3d11] [356] float _1195 = length(float2(4.0f, 0.0f) - _107); [ 2.837][d][vo/gpu/d3d11] [357] float _2653; [ 2.837][d][vo/gpu/d3d11] [358] float4 _2654; [ 2.837][d][vo/gpu/d3d11] [359] if (_1195 < 3.0841100215911865234375f) [ 2.837][d][vo/gpu/d3d11] [360] { [ 2.837][d][vo/gpu/d3d11] [361] float4 _1205 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1195 * 0.3088025748729705810546875f), 0.0f); [ 2.837][d][vo/gpu/d3d11] [362] float _1206 = _1205.x; [ 2.837][d][vo/gpu/d3d11] [363] float4 _2438 = _2652; [ 2.837][d][vo/gpu/d3d11] [364] _2438.x = _2652.x + (_1206 * _176[_1190]); [ 2.838][d][vo/gpu/d3d11] [365] float4 _2441 = _2438; [ 2.838][d][vo/gpu/d3d11] [366] _2441.y = _2652.y + (_1206 * _185[_1190]); [ 2.838][d][vo/gpu/d3d11] [367] _2654 = _2441; [ 2.838][d][vo/gpu/d3d11] [368] _2653 = _2651 + _1206; [ 2.838][d][vo/gpu/d3d11] [369] } [ 2.838][d][vo/gpu/d3d11] [370] else [ 2.838][d][vo/gpu/d3d11] [371] { [ 2.838][d][vo/gpu/d3d11] [372] _2654 = _2652; [ 2.838][d][vo/gpu/d3d11] [373] _2653 = _2651; [ 2.838][d][vo/gpu/d3d11] [374] } [ 2.838][d][vo/gpu/d3d11] [375] int _1235 = _229 + 96; [ 2.838][d][vo/gpu/d3d11] [376] float _1239 = length(float2(-3.0f, 1.0f) - _107); [ 2.838][d][vo/gpu/d3d11] [377] float _2655; [ 2.838][d][vo/gpu/d3d11] [378] float4 _2656; [ 2.838][d][vo/gpu/d3d11] [379] if (_1239 < 3.0841100215911865234375f) [ 2.838][d][vo/gpu/d3d11] [380] { [ 2.838][d][vo/gpu/d3d11] [381] float4 _1249 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1239 * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [382] float _1250 = _1249.x; [ 2.838][d][vo/gpu/d3d11] [383] float4 _2446 = _2654; [ 2.838][d][vo/gpu/d3d11] [384] _2446.x = _2654.x + (_1250 * _176[_1235]); [ 2.838][d][vo/gpu/d3d11] [385] float4 _2449 = _2446; [ 2.838][d][vo/gpu/d3d11] [386] _2449.y = _2654.y + (_1250 * _185[_1235]); [ 2.838][d][vo/gpu/d3d11] [387] _2656 = _2449; [ 2.838][d][vo/gpu/d3d11] [388] _2655 = _2653 + _1250; [ 2.838][d][vo/gpu/d3d11] [389] } [ 2.838][d][vo/gpu/d3d11] [390] else [ 2.838][d][vo/gpu/d3d11] [391] { [ 2.838][d][vo/gpu/d3d11] [392] _2656 = _2654; [ 2.838][d][vo/gpu/d3d11] [393] _2655 = _2653; [ 2.838][d][vo/gpu/d3d11] [394] } [ 2.838][d][vo/gpu/d3d11] [395] int _1279 = _229 + 97; [ 2.838][d][vo/gpu/d3d11] [396] float _1283 = length(float2(-2.0f, 1.0f) - _107); [ 2.838][d][vo/gpu/d3d11] [397] float _2657; [ 2.838][d][vo/gpu/d3d11] [398] float4 _2658; [ 2.838][d][vo/gpu/d3d11] [399] if (_1283 < 3.0841100215911865234375f) [ 2.838][d][vo/gpu/d3d11] [400] { [ 2.838][d][vo/gpu/d3d11] [401] float4 _1293 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1283 * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [402] float _1294 = _1293.x; [ 2.838][d][vo/gpu/d3d11] [403] float4 _2454 = _2656; [ 2.838][d][vo/gpu/d3d11] [404] _2454.x = _2656.x + (_1294 * _176[_1279]); [ 2.838][d][vo/gpu/d3d11] [405] float4 _2457 = _2454; [ 2.838][d][vo/gpu/d3d11] [406] _2457.y = _2656.y + (_1294 * _185[_1279]); [ 2.838][d][vo/gpu/d3d11] [407] _2658 = _2457; [ 2.838][d][vo/gpu/d3d11] [408] _2657 = _2655 + _1294; [ 2.838][d][vo/gpu/d3d11] [409] } [ 2.838][d][vo/gpu/d3d11] [410] else [ 2.838][d][vo/gpu/d3d11] [411] { [ 2.838][d][vo/gpu/d3d11] [412] _2658 = _2656; [ 2.838][d][vo/gpu/d3d11] [413] _2657 = _2655; [ 2.838][d][vo/gpu/d3d11] [414] } [ 2.838][d][vo/gpu/d3d11] [415] int _1323 = _229 + 98; [ 2.838][d][vo/gpu/d3d11] [416] float4 _1333 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [417] float _1334 = _1333.x; [ 2.838][d][vo/gpu/d3d11] [418] int _1363 = _229 + 99; [ 2.838][d][vo/gpu/d3d11] [419] float4 _1373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [420] float _1374 = _1373.x; [ 2.838][d][vo/gpu/d3d11] [421] int _1403 = _229 + 100; [ 2.838][d][vo/gpu/d3d11] [422] float4 _1413 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(1.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [423] float _1414 = _1413.x; [ 2.838][d][vo/gpu/d3d11] [424] int _1443 = _229 + 101; [ 2.838][d][vo/gpu/d3d11] [425] float4 _1453 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [426] float _1454 = _1453.x; [ 2.838][d][vo/gpu/d3d11] [427] float _1457 = (((_2657 + _1334) + _1374) + _1414) + _1454; [ 2.838][d][vo/gpu/d3d11] [428] float _1465 = (((_2658.x + (_1334 * _176[_1323])) + (_1374 * _176[_1363])) + (_1414 * _176[_1403])) + (_1454 * _176[_1443]); [ 2.838][d][vo/gpu/d3d11] [429] float4 _2486 = _2658; [ 2.838][d][vo/gpu/d3d11] [430] _2486.x = _1465; [ 2.838][d][vo/gpu/d3d11] [431] float _1474 = (((_2658.y + (_1334 * _185[_1323])) + (_1374 * _185[_1363])) + (_1414 * _185[_1403])) + (_1454 * _185[_1443]); [ 2.838][d][vo/gpu/d3d11] [432] float4 _2489 = _2486; [ 2.838][d][vo/gpu/d3d11] [433] _2489.y = _1474; [ 2.838][d][vo/gpu/d3d11] [434] int _1483 = _229 + 102; [ 2.838][d][vo/gpu/d3d11] [435] float _1487 = length(float2(3.0f, 1.0f) - _107); [ 2.838][d][vo/gpu/d3d11] [436] float _2659; [ 2.838][d][vo/gpu/d3d11] [437] float4 _2660; [ 2.838][d][vo/gpu/d3d11] [438] if (_1487 < 3.0841100215911865234375f) [ 2.838][d][vo/gpu/d3d11] [439] { [ 2.838][d][vo/gpu/d3d11] [440] float4 _1497 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1487 * 0.3088025748729705810546875f), 0.0f); [ 2.838][d][vo/gpu/d3d11] [441] float _1498 = _1497.x; [ 2.838][d][vo/gpu/d3d11] [442] float4 _2494 = _2489; [ 2.838][d][vo/gpu/d3d11] [443] _2494.x = _1465 + (_1498 * _176[_1483]); [ 2.838][d][vo/gpu/d3d11] [444] float4 _2497 = _2494; [ 2.838][d][vo/gpu/d3d11] [445] _2497.y = _1474 + (_1498 * _185[_1483]); [ 2.838][d][vo/gpu/d3d11] [446] _2660 = _2497; [ 2.838][d][vo/gpu/d3d11] [447] _2659 = _1457 + _1498; [ 2.838][d][vo/gpu/d3d11] [448] } [ 2.838][d][vo/gpu/d3d11] [449] else [ 2.838][d][vo/gpu/d3d11] [450] { [ 2.839][d][vo/gpu/d3d11] [451] _2660 = _2489; [ 2.839][d][vo/gpu/d3d11] [452] _2659 = _1457; [ 2.839][d][vo/gpu/d3d11] [453] } [ 2.839][d][vo/gpu/d3d11] [454] int _1527 = _229 + 103; [ 2.839][d][vo/gpu/d3d11] [455] float _1531 = length(float2(4.0f, 1.0f) - _107); [ 2.839][d][vo/gpu/d3d11] [456] float _2661; [ 2.839][d][vo/gpu/d3d11] [457] float4 _2662; [ 2.839][d][vo/gpu/d3d11] [458] if (_1531 < 3.0841100215911865234375f) [ 2.839][d][vo/gpu/d3d11] [459] { [ 2.839][d][vo/gpu/d3d11] [460] float4 _1541 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1531 * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [461] float _1542 = _1541.x; [ 2.839][d][vo/gpu/d3d11] [462] float4 _2502 = _2660; [ 2.839][d][vo/gpu/d3d11] [463] _2502.x = _2660.x + (_1542 * _176[_1527]); [ 2.839][d][vo/gpu/d3d11] [464] float4 _2505 = _2502; [ 2.839][d][vo/gpu/d3d11] [465] _2505.y = _2660.y + (_1542 * _185[_1527]); [ 2.839][d][vo/gpu/d3d11] [466] _2662 = _2505; [ 2.839][d][vo/gpu/d3d11] [467] _2661 = _2659 + _1542; [ 2.839][d][vo/gpu/d3d11] [468] } [ 2.839][d][vo/gpu/d3d11] [469] else [ 2.839][d][vo/gpu/d3d11] [470] { [ 2.839][d][vo/gpu/d3d11] [471] _2662 = _2660; [ 2.839][d][vo/gpu/d3d11] [472] _2661 = _2659; [ 2.839][d][vo/gpu/d3d11] [473] } [ 2.839][d][vo/gpu/d3d11] [474] int _1579 = _229 + 121; [ 2.839][d][vo/gpu/d3d11] [475] float _1583 = length(float2(-2.0f, 2.0f) - _107); [ 2.839][d][vo/gpu/d3d11] [476] float _2663; [ 2.839][d][vo/gpu/d3d11] [477] float4 _2664; [ 2.839][d][vo/gpu/d3d11] [478] if (_1583 < 3.0841100215911865234375f) [ 2.839][d][vo/gpu/d3d11] [479] { [ 2.839][d][vo/gpu/d3d11] [480] float4 _1593 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1583 * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [481] float _1594 = _1593.x; [ 2.839][d][vo/gpu/d3d11] [482] float4 _2510 = _2662; [ 2.839][d][vo/gpu/d3d11] [483] _2510.x = _2662.x + (_1594 * _176[_1579]); [ 2.839][d][vo/gpu/d3d11] [484] float4 _2513 = _2510; [ 2.839][d][vo/gpu/d3d11] [485] _2513.y = _2662.y + (_1594 * _185[_1579]); [ 2.839][d][vo/gpu/d3d11] [486] _2664 = _2513; [ 2.839][d][vo/gpu/d3d11] [487] _2663 = _2661 + _1594; [ 2.839][d][vo/gpu/d3d11] [488] } [ 2.839][d][vo/gpu/d3d11] [489] else [ 2.839][d][vo/gpu/d3d11] [490] { [ 2.839][d][vo/gpu/d3d11] [491] _2664 = _2662; [ 2.839][d][vo/gpu/d3d11] [492] _2663 = _2661; [ 2.839][d][vo/gpu/d3d11] [493] } [ 2.839][d][vo/gpu/d3d11] [494] int _1623 = _229 + 122; [ 2.839][d][vo/gpu/d3d11] [495] float4 _1633 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [496] float _1634 = _1633.x; [ 2.839][d][vo/gpu/d3d11] [497] int _1663 = _229 + 123; [ 2.839][d][vo/gpu/d3d11] [498] float4 _1673 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [499] float _1674 = _1673.x; [ 2.839][d][vo/gpu/d3d11] [500] int _1703 = _229 + 124; [ 2.839][d][vo/gpu/d3d11] [501] float4 _1713 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [502] float _1714 = _1713.x; [ 2.839][d][vo/gpu/d3d11] [503] int _1743 = _229 + 125; [ 2.839][d][vo/gpu/d3d11] [504] float4 _1753 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(2.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [505] float _1754 = _1753.x; [ 2.839][d][vo/gpu/d3d11] [506] float _1757 = (((_2663 + _1634) + _1674) + _1714) + _1754; [ 2.839][d][vo/gpu/d3d11] [507] float _1765 = (((_2664.x + (_1634 * _176[_1623])) + (_1674 * _176[_1663])) + (_1714 * _176[_1703])) + (_1754 * _176[_1743]); [ 2.839][d][vo/gpu/d3d11] [508] float4 _2542 = _2664; [ 2.839][d][vo/gpu/d3d11] [509] _2542.x = _1765; [ 2.839][d][vo/gpu/d3d11] [510] float _1774 = (((_2664.y + (_1634 * _185[_1623])) + (_1674 * _185[_1663])) + (_1714 * _185[_1703])) + (_1754 * _185[_1743]); [ 2.839][d][vo/gpu/d3d11] [511] float4 _2545 = _2542; [ 2.839][d][vo/gpu/d3d11] [512] _2545.y = _1774; [ 2.839][d][vo/gpu/d3d11] [513] int _1783 = _229 + 126; [ 2.839][d][vo/gpu/d3d11] [514] float _1787 = length(float2(3.0f, 2.0f) - _107); [ 2.839][d][vo/gpu/d3d11] [515] float _2665; [ 2.839][d][vo/gpu/d3d11] [516] float4 _2666; [ 2.839][d][vo/gpu/d3d11] [517] if (_1787 < 3.0841100215911865234375f) [ 2.839][d][vo/gpu/d3d11] [518] { [ 2.839][d][vo/gpu/d3d11] [519] float4 _1797 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1787 * 0.3088025748729705810546875f), 0.0f); [ 2.839][d][vo/gpu/d3d11] [520] float _1798 = _1797.x; [ 2.839][d][vo/gpu/d3d11] [521] float4 _2550 = _2545; [ 2.839][d][vo/gpu/d3d11] [522] _2550.x = _1765 + (_1798 * _176[_1783]); [ 2.839][d][vo/gpu/d3d11] [523] float4 _2553 = _2550; [ 2.839][d][vo/gpu/d3d11] [524] _2553.y = _1774 + (_1798 * _185[_1783]); [ 2.839][d][vo/gpu/d3d11] [525] _2666 = _2553; [ 2.839][d][vo/gpu/d3d11] [526] _2665 = _1757 + _1798; [ 2.839][d][vo/gpu/d3d11] [527] } [ 2.839][d][vo/gpu/d3d11] [528] else [ 2.840][d][vo/gpu/d3d11] [529] { [ 2.840][d][vo/gpu/d3d11] [530] _2666 = _2545; [ 2.840][d][vo/gpu/d3d11] [531] _2665 = _1757; [ 2.840][d][vo/gpu/d3d11] [532] } [ 2.840][d][vo/gpu/d3d11] [533] int _1843 = _229 + 145; [ 2.840][d][vo/gpu/d3d11] [534] float _1847 = length(float2(-2.0f, 3.0f) - _107); [ 2.840][d][vo/gpu/d3d11] [535] float _2667; [ 2.840][d][vo/gpu/d3d11] [536] float4 _2668; [ 2.840][d][vo/gpu/d3d11] [537] if (_1847 < 3.0841100215911865234375f) [ 2.840][d][vo/gpu/d3d11] [538] { [ 2.840][d][vo/gpu/d3d11] [539] float4 _1857 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1847 * 0.3088025748729705810546875f), 0.0f); [ 2.840][d][vo/gpu/d3d11] [540] float _1858 = _1857.x; [ 2.840][d][vo/gpu/d3d11] [541] float4 _2558 = _2666; [ 2.840][d][vo/gpu/d3d11] [542] _2558.x = _2666.x + (_1858 * _176[_1843]); [ 2.840][d][vo/gpu/d3d11] [543] float4 _2561 = _2558; [ 2.840][d][vo/gpu/d3d11] [544] _2561.y = _2666.y + (_1858 * _185[_1843]); [ 2.840][d][vo/gpu/d3d11] [545] _2668 = _2561; [ 2.840][d][vo/gpu/d3d11] [546] _2667 = _2665 + _1858; [ 2.840][d][vo/gpu/d3d11] [547] } [ 2.840][d][vo/gpu/d3d11] [548] else [ 2.840][d][vo/gpu/d3d11] [549] { [ 2.840][d][vo/gpu/d3d11] [550] _2668 = _2666; [ 2.840][d][vo/gpu/d3d11] [551] _2667 = _2665; [ 2.840][d][vo/gpu/d3d11] [552] } [ 2.840][d][vo/gpu/d3d11] [553] int _1887 = _229 + 146; [ 2.840][d][vo/gpu/d3d11] [554] float _1891 = length(float2(-1.0f, 3.0f) - _107); [ 2.840][d][vo/gpu/d3d11] [555] float _2669; [ 2.840][d][vo/gpu/d3d11] [556] float4 _2670; [ 2.840][d][vo/gpu/d3d11] [557] if (_1891 < 3.0841100215911865234375f) [ 2.840][d][vo/gpu/d3d11] [558] { [ 2.840][d][vo/gpu/d3d11] [559] float4 _1901 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1891 * 0.3088025748729705810546875f), 0.0f); [ 2.840][d][vo/gpu/d3d11] [560] float _1902 = _1901.x; [ 2.840][d][vo/gpu/d3d11] [561] float4 _2566 = _2668; [ 2.840][d][vo/gpu/d3d11] [562] _2566.x = _2668.x + (_1902 * _176[_1887]); [ 2.840][d][vo/gpu/d3d11] [563] float4 _2569 = _2566; [ 2.840][d][vo/gpu/d3d11] [564] _2569.y = _2668.y + (_1902 * _185[_1887]); [ 2.840][d][vo/gpu/d3d11] [565] _2670 = _2569; [ 2.840][d][vo/gpu/d3d11] [566] _2669 = _2667 + _1902; [ 2.840][d][vo/gpu/d3d11] [567] } [ 2.840][d][vo/gpu/d3d11] [568] else [ 2.840][d][vo/gpu/d3d11] [569] { [ 2.840][d][vo/gpu/d3d11] [570] _2670 = _2668; [ 2.840][d][vo/gpu/d3d11] [571] _2669 = _2667; [ 2.840][d][vo/gpu/d3d11] [572] } [ 2.840][d][vo/gpu/d3d11] [573] int _1931 = _229 + 147; [ 2.840][d][vo/gpu/d3d11] [574] float _1935 = length(float2(0.0f, 3.0f) - _107); [ 2.840][d][vo/gpu/d3d11] [575] float _2671; [ 2.840][d][vo/gpu/d3d11] [576] float4 _2672; [ 2.840][d][vo/gpu/d3d11] [577] if (_1935 < 3.0841100215911865234375f) [ 2.840][d][vo/gpu/d3d11] [578] { [ 2.840][d][vo/gpu/d3d11] [579] float4 _1945 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1935 * 0.3088025748729705810546875f), 0.0f); [ 2.840][d][vo/gpu/d3d11] [580] float _1946 = _1945.x; [ 2.840][d][vo/gpu/d3d11] [581] float4 _2574 = _2670; [ 2.840][d][vo/gpu/d3d11] [582] _2574.x = _2670.x + (_1946 * _176[_1931]); [ 2.840][d][vo/gpu/d3d11] [583] float4 _2577 = _2574; [ 2.840][d][vo/gpu/d3d11] [584] _2577.y = _2670.y + (_1946 * _185[_1931]); [ 2.840][d][vo/gpu/d3d11] [585] _2672 = _2577; [ 2.840][d][vo/gpu/d3d11] [586] _2671 = _2669 + _1946; [ 2.840][d][vo/gpu/d3d11] [587] } [ 2.840][d][vo/gpu/d3d11] [588] else [ 2.840][d][vo/gpu/d3d11] [589] { [ 2.840][d][vo/gpu/d3d11] [590] _2672 = _2670; [ 2.840][d][vo/gpu/d3d11] [591] _2671 = _2669; [ 2.840][d][vo/gpu/d3d11] [592] } [ 2.840][d][vo/gpu/d3d11] [593] int _1975 = _229 + 148; [ 2.840][d][vo/gpu/d3d11] [594] float _1979 = length(float2(1.0f, 3.0f) - _107); [ 2.840][d][vo/gpu/d3d11] [595] float _2673; [ 2.840][d][vo/gpu/d3d11] [596] float4 _2674; [ 2.840][d][vo/gpu/d3d11] [597] if (_1979 < 3.0841100215911865234375f) [ 2.840][d][vo/gpu/d3d11] [598] { [ 2.840][d][vo/gpu/d3d11] [599] float4 _1989 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1979 * 0.3088025748729705810546875f), 0.0f); [ 2.840][d][vo/gpu/d3d11] [600] float _1990 = _1989.x; [ 2.840][d][vo/gpu/d3d11] [601] float4 _2582 = _2672; [ 2.840][d][vo/gpu/d3d11] [602] _2582.x = _2672.x + (_1990 * _176[_1975]); [ 2.840][d][vo/gpu/d3d11] [603] float4 _2585 = _2582; [ 2.840][d][vo/gpu/d3d11] [604] _2585.y = _2672.y + (_1990 * _185[_1975]); [ 2.840][d][vo/gpu/d3d11] [605] _2674 = _2585; [ 2.840][d][vo/gpu/d3d11] [606] _2673 = _2671 + _1990; [ 2.840][d][vo/gpu/d3d11] [607] } [ 2.840][d][vo/gpu/d3d11] [608] else [ 2.840][d][vo/gpu/d3d11] [609] { [ 2.840][d][vo/gpu/d3d11] [610] _2674 = _2672; [ 2.840][d][vo/gpu/d3d11] [611] _2673 = _2671; [ 2.840][d][vo/gpu/d3d11] [612] } [ 2.840][d][vo/gpu/d3d11] [613] int _2019 = _229 + 149; [ 2.840][d][vo/gpu/d3d11] [614] float _2023 = length(float2(2.0f, 3.0f) - _107); [ 2.840][d][vo/gpu/d3d11] [615] float _2675; [ 2.840][d][vo/gpu/d3d11] [616] float4 _2676; [ 2.840][d][vo/gpu/d3d11] [617] if (_2023 < 3.0841100215911865234375f) [ 2.840][d][vo/gpu/d3d11] [618] { [ 2.840][d][vo/gpu/d3d11] [619] float4 _2033 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2023 * 0.3088025748729705810546875f), 0.0f); [ 2.841][d][vo/gpu/d3d11] [620] float _2034 = _2033.x; [ 2.841][d][vo/gpu/d3d11] [621] float4 _2590 = _2674; [ 2.841][d][vo/gpu/d3d11] [622] _2590.x = _2674.x + (_2034 * _176[_2019]); [ 2.841][d][vo/gpu/d3d11] [623] float4 _2593 = _2590; [ 2.841][d][vo/gpu/d3d11] [624] _2593.y = _2674.y + (_2034 * _185[_2019]); [ 2.841][d][vo/gpu/d3d11] [625] _2676 = _2593; [ 2.841][d][vo/gpu/d3d11] [626] _2675 = _2673 + _2034; [ 2.841][d][vo/gpu/d3d11] [627] } [ 2.841][d][vo/gpu/d3d11] [628] else [ 2.841][d][vo/gpu/d3d11] [629] { [ 2.841][d][vo/gpu/d3d11] [630] _2676 = _2674; [ 2.841][d][vo/gpu/d3d11] [631] _2675 = _2673; [ 2.841][d][vo/gpu/d3d11] [632] } [ 2.841][d][vo/gpu/d3d11] [633] int _2063 = _229 + 150; [ 2.841][d][vo/gpu/d3d11] [634] float _2067 = length(3.0f.xx - _107); [ 2.841][d][vo/gpu/d3d11] [635] float _2677; [ 2.841][d][vo/gpu/d3d11] [636] float4 _2678; [ 2.841][d][vo/gpu/d3d11] [637] if (_2067 < 3.0841100215911865234375f) [ 2.841][d][vo/gpu/d3d11] [638] { [ 2.841][d][vo/gpu/d3d11] [639] float4 _2077 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2067 * 0.3088025748729705810546875f), 0.0f); [ 2.841][d][vo/gpu/d3d11] [640] float _2078 = _2077.x; [ 2.841][d][vo/gpu/d3d11] [641] float4 _2598 = _2676; [ 2.841][d][vo/gpu/d3d11] [642] _2598.x = _2676.x + (_2078 * _176[_2063]); [ 2.841][d][vo/gpu/d3d11] [643] float4 _2601 = _2598; [ 2.841][d][vo/gpu/d3d11] [644] _2601.y = _2676.y + (_2078 * _185[_2063]); [ 2.841][d][vo/gpu/d3d11] [645] _2678 = _2601; [ 2.841][d][vo/gpu/d3d11] [646] _2677 = _2675 + _2078; [ 2.841][d][vo/gpu/d3d11] [647] } [ 2.841][d][vo/gpu/d3d11] [648] else [ 2.841][d][vo/gpu/d3d11] [649] { [ 2.841][d][vo/gpu/d3d11] [650] _2678 = _2676; [ 2.841][d][vo/gpu/d3d11] [651] _2677 = _2675; [ 2.841][d][vo/gpu/d3d11] [652] } [ 2.841][d][vo/gpu/d3d11] [653] int _2139 = _229 + 171; [ 2.841][d][vo/gpu/d3d11] [654] float _2143 = length(float2(0.0f, 4.0f) - _107); [ 2.841][d][vo/gpu/d3d11] [655] float _2679; [ 2.841][d][vo/gpu/d3d11] [656] float4 _2680; [ 2.841][d][vo/gpu/d3d11] [657] if (_2143 < 3.0841100215911865234375f) [ 2.841][d][vo/gpu/d3d11] [658] { [ 2.841][d][vo/gpu/d3d11] [659] float4 _2153 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2143 * 0.3088025748729705810546875f), 0.0f); [ 2.841][d][vo/gpu/d3d11] [660] float _2154 = _2153.x; [ 2.841][d][vo/gpu/d3d11] [661] float4 _2606 = _2678; [ 2.841][d][vo/gpu/d3d11] [662] _2606.x = _2678.x + (_2154 * _176[_2139]); [ 2.841][d][vo/gpu/d3d11] [663] float4 _2609 = _2606; [ 2.841][d][vo/gpu/d3d11] [664] _2609.y = _2678.y + (_2154 * _185[_2139]); [ 2.841][d][vo/gpu/d3d11] [665] _2680 = _2609; [ 2.841][d][vo/gpu/d3d11] [666] _2679 = _2677 + _2154; [ 2.841][d][vo/gpu/d3d11] [667] } [ 2.841][d][vo/gpu/d3d11] [668] else [ 2.841][d][vo/gpu/d3d11] [669] { [ 2.841][d][vo/gpu/d3d11] [670] _2680 = _2678; [ 2.841][d][vo/gpu/d3d11] [671] _2679 = _2677; [ 2.841][d][vo/gpu/d3d11] [672] } [ 2.841][d][vo/gpu/d3d11] [673] int _2183 = _229 + 172; [ 2.841][d][vo/gpu/d3d11] [674] float _2187 = length(float2(1.0f, 4.0f) - _107); [ 2.841][d][vo/gpu/d3d11] [675] float4 _2681; [ 2.841][d][vo/gpu/d3d11] [676] float _2682; [ 2.841][d][vo/gpu/d3d11] [677] if (_2187 < 3.0841100215911865234375f) [ 2.841][d][vo/gpu/d3d11] [678] { [ 2.841][d][vo/gpu/d3d11] [679] float4 _2197 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2187 * 0.3088025748729705810546875f), 0.0f); [ 2.841][d][vo/gpu/d3d11] [680] float _2198 = _2197.x; [ 2.841][d][vo/gpu/d3d11] [681] float4 _2614 = _2680; [ 2.841][d][vo/gpu/d3d11] [682] _2614.x = _2680.x + (_2198 * _176[_2183]); [ 2.841][d][vo/gpu/d3d11] [683] float4 _2617 = _2614; [ 2.841][d][vo/gpu/d3d11] [684] _2617.y = _2680.y + (_2198 * _185[_2183]); [ 2.841][d][vo/gpu/d3d11] [685] _2682 = _2679 + _2198; [ 2.841][d][vo/gpu/d3d11] [686] _2681 = _2617; [ 2.841][d][vo/gpu/d3d11] [687] } [ 2.841][d][vo/gpu/d3d11] [688] else [ 2.841][d][vo/gpu/d3d11] [689] { [ 2.841][d][vo/gpu/d3d11] [690] _2682 = _2679; [ 2.841][d][vo/gpu/d3d11] [691] _2681 = _2680; [ 2.841][d][vo/gpu/d3d11] [692] } [ 2.841][d][vo/gpu/d3d11] [693] float4 _2621 = (_2681 / _2682.xxxx) * 1.0f; [ 2.841][d][vo/gpu/d3d11] [694] _2621.z = 0.0f; [ 2.841][d][vo/gpu/d3d11] [695] float4 _2623 = _2621; [ 2.841][d][vo/gpu/d3d11] [696] _2623.w = 1.0f; [ 2.841][d][vo/gpu/d3d11] [697] _2255[int2(int3(gl_GlobalInvocationID).xy)] = _2623; [ 2.841][d][vo/gpu/d3d11] [698] } [ 2.841][d][vo/gpu/d3d11] [699] [ 2.841][d][vo/gpu/d3d11] [700] [numthreads(32, 8, 1)] [ 2.842][d][vo/gpu/d3d11] [701] void main(SPIRV_Cross_Input stage_input) [ 2.842][d][vo/gpu/d3d11] [702] { [ 2.842][d][vo/gpu/d3d11] [703] gl_WorkGroupID = stage_input.gl_WorkGroupID; [ 2.842][d][vo/gpu/d3d11] [704] gl_LocalInvocationID = stage_input.gl_LocalInvocationID; [ 2.842][d][vo/gpu/d3d11] [705] gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; [ 2.842][d][vo/gpu/d3d11] [706] comp_main(); [ 2.842][d][vo/gpu/d3d11] [707] } [ 2.889][d][vo/gpu] Resizing texture: 1280x720 [ 2.893][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.897][v][vo/gpu/d3d11] Compiled a vertex shader in 8289us [ 2.897][v][vo/gpu/d3d11] shaderc: 4030us, SPIRV-Cross: 304us, D3DCompile: 3955us [ 2.897][d][vo/gpu/d3d11] GLSL source: [ 2.897][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.897][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 2.897][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 2.897][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 2.897][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.898][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 2.898][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 2.898][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 2.898][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec2 vertex_texcoord1; [ 2.898][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1; [ 2.898][d][vo/gpu/d3d11] [ 11] void main() { [ 2.898][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 2.898][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0; [ 2.898][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1; [ 2.898][d][vo/gpu/d3d11] [ 15] } [ 2.898][d][vo/gpu/d3d11] HLSL source: [ 2.898][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 2.898][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 2.898][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 2.898][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 2.898][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 2.898][d][vo/gpu/d3d11] [ 6] static float2 _31; [ 2.898][d][vo/gpu/d3d11] [ 7] [ 2.898][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 2.898][d][vo/gpu/d3d11] [ 9] { [ 2.898][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 2.898][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 2.898][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2; [ 2.898][d][vo/gpu/d3d11] [ 13] }; [ 2.898][d][vo/gpu/d3d11] [ 14] [ 2.898][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 2.898][d][vo/gpu/d3d11] [ 16] { [ 2.898][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 2.898][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2; [ 2.898][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 2.898][d][vo/gpu/d3d11] [ 20] }; [ 2.898][d][vo/gpu/d3d11] [ 21] [ 2.898][d][vo/gpu/d3d11] [ 22] void vert_main() [ 2.898][d][vo/gpu/d3d11] [ 23] { [ 2.898][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 2.898][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 2.898][d][vo/gpu/d3d11] [ 26] _30 = _31; [ 2.898][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 2.898][d][vo/gpu/d3d11] [ 28] } [ 2.898][d][vo/gpu/d3d11] [ 29] [ 2.898][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.898][d][vo/gpu/d3d11] [ 31] { [ 2.898][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 2.898][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 2.898][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31; [ 2.898][d][vo/gpu/d3d11] [ 35] vert_main(); [ 2.898][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 2.898][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 2.898][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 2.898][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 2.898][d][vo/gpu/d3d11] [ 40] return stage_output; [ 2.898][d][vo/gpu/d3d11] [ 41] } [ 2.905][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.918][v][vo/gpu/d3d11] Compiled a fragment shader in 20019us [ 2.918][v][vo/gpu/d3d11] shaderc: 7305us, SPIRV-Cross: 650us, D3DCompile: 12064us [ 2.918][d][vo/gpu/d3d11] GLSL source: [ 2.918][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.918][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 2.918][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 2.918][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 2.918][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.918][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 2.918][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 2.918][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 texcoord1; [ 2.918][d][vo/gpu/d3d11] [ 9] layout(std140, binding=0) uniform UBO { [ 2.918][d][vo/gpu/d3d11] [ 10] layout(offset=0) mat3 colormatrix; [ 2.918][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec3 colormatrix_c; [ 2.918][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 texture_size0; [ 2.918][d][vo/gpu/d3d11] [ 13] layout(offset=80) mat2 texture_rot0; [ 2.918][d][vo/gpu/d3d11] [ 14] layout(offset=112) vec2 texture_off0; [ 2.918][d][vo/gpu/d3d11] [ 15] layout(offset=120) vec2 pixel_size0; [ 2.918][d][vo/gpu/d3d11] [ 16] layout(offset=128) vec2 texture_size1; [ 2.918][d][vo/gpu/d3d11] [ 17] layout(offset=144) mat2 texture_rot1; [ 2.918][d][vo/gpu/d3d11] [ 18] layout(offset=176) vec2 texture_off1; [ 2.918][d][vo/gpu/d3d11] [ 19] layout(offset=184) vec2 pixel_size1; [ 2.918][d][vo/gpu/d3d11] [ 20] }; [ 2.918][d][vo/gpu/d3d11] [ 21] layout(binding=0) uniform sampler2D texture0; [ 2.918][d][vo/gpu/d3d11] [ 22] layout(binding=1) uniform sampler2D texture1; [ 2.918][d][vo/gpu/d3d11] [ 23] void main() { [ 2.918][d][vo/gpu/d3d11] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 2.918][d][vo/gpu/d3d11] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; [ 2.918][d][vo/gpu/d3d11] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; [ 2.918][d][vo/gpu/d3d11] [ 27] color = color.rgbr; [ 2.918][d][vo/gpu/d3d11] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; [ 2.918][d][vo/gpu/d3d11] [ 29] color.a = 1.0; [ 2.918][d][vo/gpu/d3d11] [ 30] // scaler pre-conversion [ 2.918][d][vo/gpu/d3d11] [ 31] // linearize [ 2.918][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 2.918][d][vo/gpu/d3d11] [ 33] color.rgb = pow(color.rgb, vec3(2.4)); [ 2.918][d][vo/gpu/d3d11] [ 34] color.rgb *= vec3(1.0/1.000000); [ 2.918][d][vo/gpu/d3d11] [ 35] // main scaling [ 2.918][d][vo/gpu/d3d11] [ 36] out_color = color; [ 2.918][d][vo/gpu/d3d11] [ 37] } [ 2.918][d][vo/gpu/d3d11] HLSL source: [ 2.918][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0) [ 2.918][d][vo/gpu/d3d11] [ 2] { [ 2.918][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0); [ 2.918][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3); [ 2.918][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4); [ 2.918][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5); [ 2.919][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7); [ 2.919][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z); [ 2.919][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8); [ 2.919][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9); [ 2.919][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11); [ 2.919][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z); [ 2.919][d][vo/gpu/d3d11] [ 13] }; [ 2.919][d][vo/gpu/d3d11] [ 14] [ 2.919][d][vo/gpu/d3d11] [ 15] Texture2D _16 : register(t0); [ 2.919][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0); [ 2.919][d][vo/gpu/d3d11] [ 17] Texture2D _34 : register(t1); [ 2.919][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1); [ 2.919][d][vo/gpu/d3d11] [ 19] [ 2.919][d][vo/gpu/d3d11] [ 20] static float2 _20; [ 2.919][d][vo/gpu/d3d11] [ 21] static float2 _36; [ 2.919][d][vo/gpu/d3d11] [ 22] static float4 _98; [ 2.919][d][vo/gpu/d3d11] [ 23] [ 2.919][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input [ 2.919][d][vo/gpu/d3d11] [ 25] { [ 2.919][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1; [ 2.919][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2; [ 2.919][d][vo/gpu/d3d11] [ 28] }; [ 2.919][d][vo/gpu/d3d11] [ 29] [ 2.919][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output [ 2.919][d][vo/gpu/d3d11] [ 31] { [ 2.919][d][vo/gpu/d3d11] [ 32] float4 _98 : SV_Target0; [ 2.919][d][vo/gpu/d3d11] [ 33] }; [ 2.919][d][vo/gpu/d3d11] [ 34] [ 2.919][d][vo/gpu/d3d11] [ 35] static float4 _106; [ 2.919][d][vo/gpu/d3d11] [ 36] [ 2.919][d][vo/gpu/d3d11] [ 37] void frag_main() [ 2.919][d][vo/gpu/d3d11] [ 38] { [ 2.919][d][vo/gpu/d3d11] [ 39] float4 _101 = _106; [ 2.919][d][vo/gpu/d3d11] [ 40] _101.x = _16.Sample(__16_sampler, _20).x; [ 2.919][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f; [ 2.919][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_101.x, _45.x, _45.y, _101.w).xyz, _55_m0) + _55_m1; [ 2.919][d][vo/gpu/d3d11] [ 43] float4 _103 = float4(_72.x, _72.y, _72.z, _101.x); [ 2.919][d][vo/gpu/d3d11] [ 44] _103.w = 1.0f; [ 2.919][d][vo/gpu/d3d11] [ 45] float3 _88 = pow(clamp(_103.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx); [ 2.919][d][vo/gpu/d3d11] [ 46] _98 = float4(_88.x, _88.y, _88.z, _103.w); [ 2.919][d][vo/gpu/d3d11] [ 47] } [ 2.919][d][vo/gpu/d3d11] [ 48] [ 2.919][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.919][d][vo/gpu/d3d11] [ 50] { [ 2.919][d][vo/gpu/d3d11] [ 51] _20 = stage_input._20; [ 2.919][d][vo/gpu/d3d11] [ 52] _36 = stage_input._36; [ 2.919][d][vo/gpu/d3d11] [ 53] frag_main(); [ 2.919][d][vo/gpu/d3d11] [ 54] SPIRV_Cross_Output stage_output; [ 2.919][d][vo/gpu/d3d11] [ 55] stage_output._98 = _98; [ 2.919][d][vo/gpu/d3d11] [ 56] return stage_output; [ 2.919][d][vo/gpu/d3d11] [ 57] } [ 2.921][d][vo/gpu] Resizing texture: 1280x590 [ 2.925][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.929][v][vo/gpu/d3d11] Compiled a vertex shader in 7712us [ 2.929][v][vo/gpu/d3d11] shaderc: 3915us, SPIRV-Cross: 229us, D3DCompile: 3568us [ 2.929][d][vo/gpu/d3d11] GLSL source: [ 2.929][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.929][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 2.929][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 2.929][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 2.929][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.929][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 2.929][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 2.929][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 2.929][d][vo/gpu/d3d11] [ 9] void main() { [ 2.929][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 2.929][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 2.929][d][vo/gpu/d3d11] [ 12] } [ 2.929][d][vo/gpu/d3d11] HLSL source: [ 2.929][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 2.929][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 2.929][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 2.929][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 2.929][d][vo/gpu/d3d11] [ 5] [ 2.929][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 2.929][d][vo/gpu/d3d11] [ 7] { [ 2.929][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 2.929][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 2.929][d][vo/gpu/d3d11] [ 10] }; [ 2.929][d][vo/gpu/d3d11] [ 11] [ 2.929][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 2.929][d][vo/gpu/d3d11] [ 13] { [ 2.929][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 2.929][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 2.929][d][vo/gpu/d3d11] [ 16] }; [ 2.929][d][vo/gpu/d3d11] [ 17] [ 2.929][d][vo/gpu/d3d11] [ 18] void vert_main() [ 2.929][d][vo/gpu/d3d11] [ 19] { [ 2.929][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 2.929][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 2.929][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 2.929][d][vo/gpu/d3d11] [ 23] } [ 2.930][d][vo/gpu/d3d11] [ 24] [ 2.930][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.930][d][vo/gpu/d3d11] [ 26] { [ 2.930][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 2.930][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 2.930][d][vo/gpu/d3d11] [ 29] vert_main(); [ 2.930][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 2.930][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 2.930][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 2.930][d][vo/gpu/d3d11] [ 33] return stage_output; [ 2.930][d][vo/gpu/d3d11] [ 34] } [ 2.939][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.958][v][vo/gpu/d3d11] Compiled a fragment shader in 29395us [ 2.958][v][vo/gpu/d3d11] shaderc: 10092us, SPIRV-Cross: 868us, D3DCompile: 18435us [ 2.958][d][vo/gpu/d3d11] GLSL source: [ 2.959][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.959][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 2.959][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 2.959][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 2.959][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.959][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 2.959][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 2.959][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 2.959][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec2 texture_size0; [ 2.959][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0; [ 2.959][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0; [ 2.959][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0; [ 2.959][d][vo/gpu/d3d11] [ 13] }; [ 2.959][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut; [ 2.959][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0; [ 2.959][d][vo/gpu/d3d11] [ 16] void main() { [ 2.959][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 2.959][d][vo/gpu/d3d11] [ 18] #undef tex [ 2.959][d][vo/gpu/d3d11] [ 19] #undef texmap [ 2.959][d][vo/gpu/d3d11] [ 20] #define tex texture0 [ 2.959][d][vo/gpu/d3d11] [ 21] #define texmap texmap0 [ 2.959][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0; [ 2.959][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0; [ 2.959][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0; [ 2.959][d][vo/gpu/d3d11] [ 25] // first pass [ 2.959][d][vo/gpu/d3d11] [ 26] color = vec4(0.0); [ 2.959][d][vo/gpu/d3d11] [ 27] { [ 2.959][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0); [ 2.959][d][vo/gpu/d3d11] [ 29] pt *= dir; [ 2.959][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir); [ 2.959][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0); [ 2.959][d][vo/gpu/d3d11] [ 32] vec4 c; [ 2.959][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0); [ 2.959][d][vo/gpu/d3d11] [ 34] float weights[6]; [ 2.959][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos)); [ 2.959][d][vo/gpu/d3d11] [ 36] weights[0] = c[0]; [ 2.959][d][vo/gpu/d3d11] [ 37] weights[1] = c[1]; [ 2.959][d][vo/gpu/d3d11] [ 38] weights[2] = c[2]; [ 2.959][d][vo/gpu/d3d11] [ 39] weights[3] = c[3]; [ 2.959][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos)); [ 2.959][d][vo/gpu/d3d11] [ 41] weights[4] = c[0]; [ 2.959][d][vo/gpu/d3d11] [ 42] weights[5] = c[1]; [ 2.959][d][vo/gpu/d3d11] [ 43] // scaler samples [ 2.959][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0)); [ 2.959][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c; [ 2.959][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0)); [ 2.959][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c; [ 2.959][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0)); [ 2.959][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c; [ 2.959][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0)); [ 2.959][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c; [ 2.959][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0)); [ 2.959][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c; [ 2.959][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0)); [ 2.959][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c; [ 2.959][d][vo/gpu/d3d11] [ 56] } [ 2.959][d][vo/gpu/d3d11] [ 57] color *= 1.000000; [ 2.960][d][vo/gpu/d3d11] [ 58] out_color = color; [ 2.960][d][vo/gpu/d3d11] [ 59] } [ 2.960][d][vo/gpu/d3d11] HLSL source: [ 2.960][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0) [ 2.960][d][vo/gpu/d3d11] [ 2] { [ 2.960][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0); [ 2.960][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1); [ 2.960][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3); [ 2.960][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z); [ 2.960][d][vo/gpu/d3d11] [ 7] }; [ 2.960][d][vo/gpu/d3d11] [ 8] [ 2.960][d][vo/gpu/d3d11] [ 9] Texture2D _70 : register(t0); [ 2.960][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0); [ 2.960][d][vo/gpu/d3d11] [ 11] Texture2D _112 : register(t1); [ 2.960][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1); [ 2.960][d][vo/gpu/d3d11] [ 13] [ 2.960][d][vo/gpu/d3d11] [ 14] static float2 _17; [ 2.960][d][vo/gpu/d3d11] [ 15] static float4 _202; [ 2.960][d][vo/gpu/d3d11] [ 16] [ 2.960][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input [ 2.960][d][vo/gpu/d3d11] [ 18] { [ 2.960][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1; [ 2.960][d][vo/gpu/d3d11] [ 20] }; [ 2.960][d][vo/gpu/d3d11] [ 21] [ 2.960][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output [ 2.960][d][vo/gpu/d3d11] [ 23] { [ 2.960][d][vo/gpu/d3d11] [ 24] float4 _202 : SV_Target0; [ 2.960][d][vo/gpu/d3d11] [ 25] }; [ 2.960][d][vo/gpu/d3d11] [ 26] [ 2.960][d][vo/gpu/d3d11] [ 27] void frag_main() [ 2.960][d][vo/gpu/d3d11] [ 28] { [ 2.960][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(0.0f, 1.0f); [ 2.960][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx); [ 2.960][d][vo/gpu/d3d11] [ 31] float _49 = _47.y; [ 2.960][d][vo/gpu/d3d11] [ 32] float2 _55 = _17 - (_38 * _49); [ 2.960][d][vo/gpu/d3d11] [ 33] float2 _60 = _55 - (_23_m3 * float2(0.0f, 2.0f)); [ 2.960][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49); [ 2.960][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65)); [ 2.960][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65)); [ 2.960][d][vo/gpu/d3d11] [ 37] _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f; [ 2.960][d][vo/gpu/d3d11] [ 38] } [ 2.960][d][vo/gpu/d3d11] [ 39] [ 2.960][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.960][d][vo/gpu/d3d11] [ 41] { [ 2.960][d][vo/gpu/d3d11] [ 42] _17 = stage_input._17; [ 2.960][d][vo/gpu/d3d11] [ 43] frag_main(); [ 2.960][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output stage_output; [ 2.960][d][vo/gpu/d3d11] [ 45] stage_output._202 = _202; [ 2.960][d][vo/gpu/d3d11] [ 46] return stage_output; [ 2.960][d][vo/gpu/d3d11] [ 47] } [ 2.963][d][vo/gpu] Resizing texture: 1048x590 [ 2.967][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 2.971][v][vo/gpu/d3d11] Compiled a vertex shader in 7687us [ 2.971][v][vo/gpu/d3d11] shaderc: 3835us, SPIRV-Cross: 283us, D3DCompile: 3569us [ 2.971][d][vo/gpu/d3d11] GLSL source: [ 2.971][d][vo/gpu/d3d11] [ 1] #version 450 [ 2.971][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 2.971][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 2.971][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 2.971][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 2.971][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 2.971][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 2.971][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 2.971][d][vo/gpu/d3d11] [ 9] void main() { [ 2.971][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 2.971][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 2.971][d][vo/gpu/d3d11] [ 12] } [ 2.971][d][vo/gpu/d3d11] HLSL source: [ 2.971][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 2.971][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 2.971][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 2.971][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 2.971][d][vo/gpu/d3d11] [ 5] [ 2.971][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 2.971][d][vo/gpu/d3d11] [ 7] { [ 2.971][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 2.971][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 2.971][d][vo/gpu/d3d11] [ 10] }; [ 2.971][d][vo/gpu/d3d11] [ 11] [ 2.971][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 2.971][d][vo/gpu/d3d11] [ 13] { [ 2.971][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 2.971][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 2.971][d][vo/gpu/d3d11] [ 16] }; [ 2.971][d][vo/gpu/d3d11] [ 17] [ 2.971][d][vo/gpu/d3d11] [ 18] void vert_main() [ 2.971][d][vo/gpu/d3d11] [ 19] { [ 2.971][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 2.971][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 2.971][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 2.971][d][vo/gpu/d3d11] [ 23] } [ 2.972][d][vo/gpu/d3d11] [ 24] [ 2.972][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 2.972][d][vo/gpu/d3d11] [ 26] { [ 2.972][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 2.972][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 2.972][d][vo/gpu/d3d11] [ 29] vert_main(); [ 2.972][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 2.972][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 2.972][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 2.972][d][vo/gpu/d3d11] [ 33] return stage_output; [ 2.972][d][vo/gpu/d3d11] [ 34] } [ 2.982][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.006][v][vo/gpu/d3d11] Compiled a fragment shader in 35122us [ 3.006][v][vo/gpu/d3d11] shaderc: 11299us, SPIRV-Cross: 956us, D3DCompile: 22867us [ 3.006][d][vo/gpu/d3d11] GLSL source: [ 3.006][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.006][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.006][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.006][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.006][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.006][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.006][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.006][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 3.006][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec2 texture_size0; [ 3.006][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0; [ 3.006][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0; [ 3.006][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0; [ 3.006][d][vo/gpu/d3d11] [ 13] }; [ 3.006][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut; [ 3.006][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0; [ 3.007][d][vo/gpu/d3d11] [ 16] void main() { [ 3.007][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.007][d][vo/gpu/d3d11] [ 18] #undef tex [ 3.007][d][vo/gpu/d3d11] [ 19] #undef texmap [ 3.007][d][vo/gpu/d3d11] [ 20] #define tex texture0 [ 3.007][d][vo/gpu/d3d11] [ 21] #define texmap texmap0 [ 3.007][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0; [ 3.007][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0; [ 3.007][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0; [ 3.007][d][vo/gpu/d3d11] [ 25] color = vec4(0.0); [ 3.007][d][vo/gpu/d3d11] [ 26] { [ 3.007][d][vo/gpu/d3d11] [ 27] vec2 dir = vec2(1.0, 0.0); [ 3.007][d][vo/gpu/d3d11] [ 28] pt *= dir; [ 3.007][d][vo/gpu/d3d11] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir); [ 3.007][d][vo/gpu/d3d11] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(2.0); [ 3.007][d][vo/gpu/d3d11] [ 31] vec4 c; [ 3.007][d][vo/gpu/d3d11] [ 32] float ypos = LUT_POS(fcoord, 64.0); [ 3.007][d][vo/gpu/d3d11] [ 33] float weights[6]; [ 3.007][d][vo/gpu/d3d11] [ 34] c = texture(lut, vec2(0.250000, ypos)); [ 3.007][d][vo/gpu/d3d11] [ 35] weights[0] = c[0]; [ 3.007][d][vo/gpu/d3d11] [ 36] weights[1] = c[1]; [ 3.007][d][vo/gpu/d3d11] [ 37] weights[2] = c[2]; [ 3.007][d][vo/gpu/d3d11] [ 38] weights[3] = c[3]; [ 3.007][d][vo/gpu/d3d11] [ 39] c = texture(lut, vec2(0.750000, ypos)); [ 3.007][d][vo/gpu/d3d11] [ 40] weights[4] = c[0]; [ 3.007][d][vo/gpu/d3d11] [ 41] weights[5] = c[1]; [ 3.007][d][vo/gpu/d3d11] [ 42] // scaler samples [ 3.007][d][vo/gpu/d3d11] [ 43] c = texture(tex, base + pt * vec2(0.0)); [ 3.007][d][vo/gpu/d3d11] [ 44] color += vec4(weights[0]) * c; [ 3.007][d][vo/gpu/d3d11] [ 45] c = texture(tex, base + pt * vec2(1.0)); [ 3.007][d][vo/gpu/d3d11] [ 46] color += vec4(weights[1]) * c; [ 3.007][d][vo/gpu/d3d11] [ 47] c = texture(tex, base + pt * vec2(2.0)); [ 3.007][d][vo/gpu/d3d11] [ 48] color += vec4(weights[2]) * c; [ 3.007][d][vo/gpu/d3d11] [ 49] c = texture(tex, base + pt * vec2(3.0)); [ 3.007][d][vo/gpu/d3d11] [ 50] color += vec4(weights[3]) * c; [ 3.007][d][vo/gpu/d3d11] [ 51] c = texture(tex, base + pt * vec2(4.0)); [ 3.007][d][vo/gpu/d3d11] [ 52] color += vec4(weights[4]) * c; [ 3.007][d][vo/gpu/d3d11] [ 53] c = texture(tex, base + pt * vec2(5.0)); [ 3.007][d][vo/gpu/d3d11] [ 54] color += vec4(weights[5]) * c; [ 3.007][d][vo/gpu/d3d11] [ 55] } [ 3.007][d][vo/gpu/d3d11] [ 56] color.a = 1.000000; [ 3.007][d][vo/gpu/d3d11] [ 57] // scaler post-conversion [ 3.007][d][vo/gpu/d3d11] [ 58] // delinearize [ 3.007][d][vo/gpu/d3d11] [ 59] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 3.007][d][vo/gpu/d3d11] [ 60] color.rgb *= vec3(1.000000); [ 3.007][d][vo/gpu/d3d11] [ 61] color.rgb = pow(color.rgb, vec3(1.0/2.4)); [ 3.007][d][vo/gpu/d3d11] [ 62] out_color = color; [ 3.007][d][vo/gpu/d3d11] [ 63] } [ 3.007][d][vo/gpu/d3d11] HLSL source: [ 3.007][d][vo/gpu/d3d11] [ 1] cbuffer _21_23 : register(b0) [ 3.007][d][vo/gpu/d3d11] [ 2] { [ 3.007][d][vo/gpu/d3d11] [ 3] float2 _23_m0 : packoffset(c0); [ 3.007][d][vo/gpu/d3d11] [ 4] row_major float2x2 _23_m1 : packoffset(c1); [ 3.007][d][vo/gpu/d3d11] [ 5] float2 _23_m2 : packoffset(c3); [ 3.007][d][vo/gpu/d3d11] [ 6] float2 _23_m3 : packoffset(c3.z); [ 3.007][d][vo/gpu/d3d11] [ 7] }; [ 3.007][d][vo/gpu/d3d11] [ 8] [ 3.007][d][vo/gpu/d3d11] [ 9] Texture2D _70 : register(t0); [ 3.007][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0); [ 3.007][d][vo/gpu/d3d11] [ 11] Texture2D _112 : register(t1); [ 3.007][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1); [ 3.007][d][vo/gpu/d3d11] [ 13] [ 3.007][d][vo/gpu/d3d11] [ 14] static float2 _17; [ 3.007][d][vo/gpu/d3d11] [ 15] static float4 _222; [ 3.007][d][vo/gpu/d3d11] [ 16] [ 3.007][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input [ 3.007][d][vo/gpu/d3d11] [ 18] { [ 3.007][d][vo/gpu/d3d11] [ 19] float2 _17 : TEXCOORD1; [ 3.007][d][vo/gpu/d3d11] [ 20] }; [ 3.007][d][vo/gpu/d3d11] [ 21] [ 3.008][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output [ 3.008][d][vo/gpu/d3d11] [ 23] { [ 3.008][d][vo/gpu/d3d11] [ 24] float4 _222 : SV_Target0; [ 3.008][d][vo/gpu/d3d11] [ 25] }; [ 3.008][d][vo/gpu/d3d11] [ 26] [ 3.008][d][vo/gpu/d3d11] [ 27] void frag_main() [ 3.008][d][vo/gpu/d3d11] [ 28] { [ 3.008][d][vo/gpu/d3d11] [ 29] float2 _38 = _23_m3 * float2(1.0f, 0.0f); [ 3.008][d][vo/gpu/d3d11] [ 30] float2 _47 = frac((_17 * _23_m0) - 0.5f.xx); [ 3.008][d][vo/gpu/d3d11] [ 31] float _49 = _47.x; [ 3.008][d][vo/gpu/d3d11] [ 32] float2 _55 = _17 - (_38 * _49); [ 3.008][d][vo/gpu/d3d11] [ 33] float2 _60 = _55 - (_23_m3 * float2(2.0f, 0.0f)); [ 3.008][d][vo/gpu/d3d11] [ 34] float _65 = lerp(0.0078125f, 0.9921875f, _49); [ 3.008][d][vo/gpu/d3d11] [ 35] float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65)); [ 3.008][d][vo/gpu/d3d11] [ 36] float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65)); [ 3.008][d][vo/gpu/d3d11] [ 37] float4 _237 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f)))); [ 3.008][d][vo/gpu/d3d11] [ 38] _237.w = 1.0f; [ 3.008][d][vo/gpu/d3d11] [ 39] float3 _218 = pow(clamp(_237.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx); [ 3.008][d][vo/gpu/d3d11] [ 40] _222 = float4(_218.x, _218.y, _218.z, _237.w); [ 3.008][d][vo/gpu/d3d11] [ 41] } [ 3.008][d][vo/gpu/d3d11] [ 42] [ 3.008][d][vo/gpu/d3d11] [ 43] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.008][d][vo/gpu/d3d11] [ 44] { [ 3.008][d][vo/gpu/d3d11] [ 45] _17 = stage_input._17; [ 3.008][d][vo/gpu/d3d11] [ 46] frag_main(); [ 3.008][d][vo/gpu/d3d11] [ 47] SPIRV_Cross_Output stage_output; [ 3.008][d][vo/gpu/d3d11] [ 48] stage_output._222 = _222; [ 3.008][d][vo/gpu/d3d11] [ 49] return stage_output; [ 3.008][d][vo/gpu/d3d11] [ 50] } [ 3.011][d][vo/gpu] Resizing texture: 1048x590 [ 3.016][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.019][v][vo/gpu/d3d11] Compiled a vertex shader in 7657us [ 3.020][v][vo/gpu/d3d11] shaderc: 3861us, SPIRV-Cross: 212us, D3DCompile: 3584us [ 3.020][d][vo/gpu/d3d11] GLSL source: [ 3.020][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.020][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.020][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.020][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.020][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.020][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.020][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 3.020][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 3.020][d][vo/gpu/d3d11] [ 9] void main() { [ 3.020][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.020][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 3.020][d][vo/gpu/d3d11] [ 12] } [ 3.020][d][vo/gpu/d3d11] HLSL source: [ 3.020][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.020][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.020][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.020][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.020][d][vo/gpu/d3d11] [ 5] [ 3.020][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 3.020][d][vo/gpu/d3d11] [ 7] { [ 3.020][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 3.020][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 3.020][d][vo/gpu/d3d11] [ 10] }; [ 3.020][d][vo/gpu/d3d11] [ 11] [ 3.020][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 3.020][d][vo/gpu/d3d11] [ 13] { [ 3.020][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 3.020][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 3.020][d][vo/gpu/d3d11] [ 16] }; [ 3.020][d][vo/gpu/d3d11] [ 17] [ 3.020][d][vo/gpu/d3d11] [ 18] void vert_main() [ 3.020][d][vo/gpu/d3d11] [ 19] { [ 3.020][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.020][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 3.020][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 3.020][d][vo/gpu/d3d11] [ 23] } [ 3.020][d][vo/gpu/d3d11] [ 24] [ 3.020][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.020][d][vo/gpu/d3d11] [ 26] { [ 3.020][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 3.020][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 3.020][d][vo/gpu/d3d11] [ 29] vert_main(); [ 3.020][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 3.020][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 3.020][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 3.020][d][vo/gpu/d3d11] [ 33] return stage_output; [ 3.020][d][vo/gpu/d3d11] [ 34] } [ 3.026][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.034][v][vo/gpu/d3d11] Compiled a fragment shader in 14258us [ 3.034][v][vo/gpu/d3d11] shaderc: 6751us, SPIRV-Cross: 365us, D3DCompile: 7142us [ 3.034][d][vo/gpu/d3d11] GLSL source: [ 3.034][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.034][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.034][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.034][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.034][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.034][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.034][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.034][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 3.034][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec2 texture_size0; [ 3.034][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0; [ 3.034][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0; [ 3.034][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0; [ 3.034][d][vo/gpu/d3d11] [ 13] }; [ 3.034][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0; [ 3.034][d][vo/gpu/d3d11] [ 15] void main() { [ 3.034][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.034][d][vo/gpu/d3d11] [ 17] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb; [ 3.034][d][vo/gpu/d3d11] [ 18] // linearize [ 3.034][d][vo/gpu/d3d11] [ 19] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 3.035][d][vo/gpu/d3d11] [ 20] color.rgb = pow(color.rgb, vec3(2.4)); [ 3.035][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.0/1.000000); [ 3.035][d][vo/gpu/d3d11] [ 22] out_color = color; [ 3.035][d][vo/gpu/d3d11] [ 23] } [ 3.035][d][vo/gpu/d3d11] HLSL source: [ 3.035][d][vo/gpu/d3d11] [ 1] Texture2D _16 : register(t0); [ 3.035][d][vo/gpu/d3d11] [ 2] SamplerState __16_sampler : register(s0); [ 3.035][d][vo/gpu/d3d11] [ 3] [ 3.035][d][vo/gpu/d3d11] [ 4] static float2 _20; [ 3.035][d][vo/gpu/d3d11] [ 5] static float4 _54; [ 3.035][d][vo/gpu/d3d11] [ 6] [ 3.035][d][vo/gpu/d3d11] [ 7] struct SPIRV_Cross_Input [ 3.035][d][vo/gpu/d3d11] [ 8] { [ 3.035][d][vo/gpu/d3d11] [ 9] float2 _20 : TEXCOORD1; [ 3.035][d][vo/gpu/d3d11] [ 10] }; [ 3.035][d][vo/gpu/d3d11] [ 11] [ 3.035][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 3.035][d][vo/gpu/d3d11] [ 13] { [ 3.035][d][vo/gpu/d3d11] [ 14] float4 _54 : SV_Target0; [ 3.035][d][vo/gpu/d3d11] [ 15] }; [ 3.035][d][vo/gpu/d3d11] [ 16] [ 3.035][d][vo/gpu/d3d11] [ 17] void frag_main() [ 3.035][d][vo/gpu/d3d11] [ 18] { [ 3.035][d][vo/gpu/d3d11] [ 19] float3 _44 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx); [ 3.035][d][vo/gpu/d3d11] [ 20] _54 = float4(_44.x, _44.y, _44.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w); [ 3.035][d][vo/gpu/d3d11] [ 21] } [ 3.035][d][vo/gpu/d3d11] [ 22] [ 3.035][d][vo/gpu/d3d11] [ 23] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.035][d][vo/gpu/d3d11] [ 24] { [ 3.035][d][vo/gpu/d3d11] [ 25] _20 = stage_input._20; [ 3.035][d][vo/gpu/d3d11] [ 26] frag_main(); [ 3.035][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output stage_output; [ 3.035][d][vo/gpu/d3d11] [ 28] stage_output._54 = _54; [ 3.035][d][vo/gpu/d3d11] [ 29] return stage_output; [ 3.035][d][vo/gpu/d3d11] [ 30] } [ 3.044][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.049][v][vo/gpu/d3d11] Compiled a vertex shader in 8504us [ 3.049][v][vo/gpu/d3d11] shaderc: 3943us, SPIRV-Cross: 235us, D3DCompile: 4326us [ 3.049][d][vo/gpu/d3d11] GLSL source: [ 3.049][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.049][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.049][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.049][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.049][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.049][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.049][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 3.049][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 3.049][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec2 vertex_texcoord1; [ 3.049][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1; [ 3.049][d][vo/gpu/d3d11] [ 11] void main() { [ 3.049][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.049][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0; [ 3.049][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1; [ 3.049][d][vo/gpu/d3d11] [ 15] } [ 3.049][d][vo/gpu/d3d11] HLSL source: [ 3.049][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.049][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.049][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.049][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.049][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 3.049][d][vo/gpu/d3d11] [ 6] static float2 _31; [ 3.049][d][vo/gpu/d3d11] [ 7] [ 3.049][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 3.049][d][vo/gpu/d3d11] [ 9] { [ 3.049][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 3.049][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 3.049][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2; [ 3.049][d][vo/gpu/d3d11] [ 13] }; [ 3.049][d][vo/gpu/d3d11] [ 14] [ 3.049][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 3.049][d][vo/gpu/d3d11] [ 16] { [ 3.049][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 3.049][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2; [ 3.049][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 3.049][d][vo/gpu/d3d11] [ 20] }; [ 3.049][d][vo/gpu/d3d11] [ 21] [ 3.049][d][vo/gpu/d3d11] [ 22] void vert_main() [ 3.049][d][vo/gpu/d3d11] [ 23] { [ 3.049][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.049][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 3.049][d][vo/gpu/d3d11] [ 26] _30 = _31; [ 3.049][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 3.049][d][vo/gpu/d3d11] [ 28] } [ 3.049][d][vo/gpu/d3d11] [ 29] [ 3.049][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.049][d][vo/gpu/d3d11] [ 31] { [ 3.049][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 3.049][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 3.049][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31; [ 3.049][d][vo/gpu/d3d11] [ 35] vert_main(); [ 3.050][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 3.050][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 3.050][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 3.050][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 3.050][d][vo/gpu/d3d11] [ 40] return stage_output; [ 3.050][d][vo/gpu/d3d11] [ 41] } [ 3.054][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.060][v][vo/gpu/d3d11] Compiled a fragment shader in 11127us [ 3.060][v][vo/gpu/d3d11] shaderc: 5197us, SPIRV-Cross: 257us, D3DCompile: 5673us [ 3.060][d][vo/gpu/d3d11] GLSL source: [ 3.060][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.060][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.060][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.060][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.060][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.060][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.060][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.060][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 texcoord1; [ 3.060][d][vo/gpu/d3d11] [ 9] layout(std140, binding=0) uniform UBO { [ 3.060][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec2 texture_size0; [ 3.060][d][vo/gpu/d3d11] [ 11] layout(offset=16) mat2 texture_rot0; [ 3.060][d][vo/gpu/d3d11] [ 12] layout(offset=48) vec2 texture_off0; [ 3.060][d][vo/gpu/d3d11] [ 13] layout(offset=56) vec2 pixel_size0; [ 3.060][d][vo/gpu/d3d11] [ 14] layout(offset=64) vec2 texture_size1; [ 3.060][d][vo/gpu/d3d11] [ 15] layout(offset=80) mat2 texture_rot1; [ 3.060][d][vo/gpu/d3d11] [ 16] layout(offset=112) vec2 texture_off1; [ 3.060][d][vo/gpu/d3d11] [ 17] layout(offset=120) vec2 pixel_size1; [ 3.060][d][vo/gpu/d3d11] [ 18] }; [ 3.060][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0; [ 3.060][d][vo/gpu/d3d11] [ 20] layout(binding=1) uniform sampler2D texture1; [ 3.060][d][vo/gpu/d3d11] [ 21] void main() { [ 3.060][d][vo/gpu/d3d11] [ 22] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.060][d][vo/gpu/d3d11] [ 23] // merging plane 1 ... [ 3.060][d][vo/gpu/d3d11] [ 24] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r; [ 3.060][d][vo/gpu/d3d11] [ 25] // merging plane 2 ... into 1 [ 3.060][d][vo/gpu/d3d11] [ 26] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r; [ 3.061][d][vo/gpu/d3d11] [ 27] out_color = color; [ 3.061][d][vo/gpu/d3d11] [ 28] } [ 3.061][d][vo/gpu/d3d11] HLSL source: [ 3.061][d][vo/gpu/d3d11] [ 1] Texture2D _17 : register(t0); [ 3.061][d][vo/gpu/d3d11] [ 2] SamplerState __17_sampler : register(s0); [ 3.061][d][vo/gpu/d3d11] [ 3] Texture2D _35 : register(t1); [ 3.061][d][vo/gpu/d3d11] [ 4] SamplerState __35_sampler : register(s1); [ 3.061][d][vo/gpu/d3d11] [ 5] [ 3.061][d][vo/gpu/d3d11] [ 6] static float2 _21; [ 3.061][d][vo/gpu/d3d11] [ 7] static float2 _37; [ 3.061][d][vo/gpu/d3d11] [ 8] static float4 _50; [ 3.061][d][vo/gpu/d3d11] [ 9] [ 3.061][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input [ 3.061][d][vo/gpu/d3d11] [ 11] { [ 3.061][d][vo/gpu/d3d11] [ 12] float2 _21 : TEXCOORD1; [ 3.061][d][vo/gpu/d3d11] [ 13] float2 _37 : TEXCOORD2; [ 3.061][d][vo/gpu/d3d11] [ 14] }; [ 3.061][d][vo/gpu/d3d11] [ 15] [ 3.061][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output [ 3.061][d][vo/gpu/d3d11] [ 17] { [ 3.061][d][vo/gpu/d3d11] [ 18] float4 _50 : SV_Target0; [ 3.061][d][vo/gpu/d3d11] [ 19] }; [ 3.061][d][vo/gpu/d3d11] [ 20] [ 3.061][d][vo/gpu/d3d11] [ 21] void frag_main() [ 3.061][d][vo/gpu/d3d11] [ 22] { [ 3.061][d][vo/gpu/d3d11] [ 23] float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f); [ 3.061][d][vo/gpu/d3d11] [ 24] _57.x = 64.25f * _17.Sample(__17_sampler, _21).x; [ 3.061][d][vo/gpu/d3d11] [ 25] float4 _59 = _57; [ 3.061][d][vo/gpu/d3d11] [ 26] _59.y = 64.25f * _35.Sample(__35_sampler, _37).x; [ 3.061][d][vo/gpu/d3d11] [ 27] _50 = _59; [ 3.061][d][vo/gpu/d3d11] [ 28] } [ 3.061][d][vo/gpu/d3d11] [ 29] [ 3.061][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.061][d][vo/gpu/d3d11] [ 31] { [ 3.061][d][vo/gpu/d3d11] [ 32] _21 = stage_input._21; [ 3.061][d][vo/gpu/d3d11] [ 33] _37 = stage_input._37; [ 3.061][d][vo/gpu/d3d11] [ 34] frag_main(); [ 3.061][d][vo/gpu/d3d11] [ 35] SPIRV_Cross_Output stage_output; [ 3.061][d][vo/gpu/d3d11] [ 36] stage_output._50 = _50; [ 3.061][d][vo/gpu/d3d11] [ 37] return stage_output; [ 3.061][d][vo/gpu/d3d11] [ 38] } [ 3.066][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.070][v][vo/gpu/d3d11] Compiled a vertex shader in 7416us [ 3.070][v][vo/gpu/d3d11] shaderc: 3580us, SPIRV-Cross: 246us, D3DCompile: 3590us [ 3.070][d][vo/gpu/d3d11] GLSL source: [ 3.070][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.070][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.070][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.070][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.070][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.070][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.070][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 3.070][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 3.070][d][vo/gpu/d3d11] [ 9] void main() { [ 3.070][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.070][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 3.070][d][vo/gpu/d3d11] [ 12] } [ 3.070][d][vo/gpu/d3d11] HLSL source: [ 3.070][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.070][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.070][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.070][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.070][d][vo/gpu/d3d11] [ 5] [ 3.070][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 3.070][d][vo/gpu/d3d11] [ 7] { [ 3.070][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 3.070][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 3.070][d][vo/gpu/d3d11] [ 10] }; [ 3.070][d][vo/gpu/d3d11] [ 11] [ 3.070][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 3.070][d][vo/gpu/d3d11] [ 13] { [ 3.070][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 3.070][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 3.070][d][vo/gpu/d3d11] [ 16] }; [ 3.070][d][vo/gpu/d3d11] [ 17] [ 3.070][d][vo/gpu/d3d11] [ 18] void vert_main() [ 3.070][d][vo/gpu/d3d11] [ 19] { [ 3.070][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.070][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 3.070][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 3.070][d][vo/gpu/d3d11] [ 23] } [ 3.070][d][vo/gpu/d3d11] [ 24] [ 3.070][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.070][d][vo/gpu/d3d11] [ 26] { [ 3.070][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 3.070][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 3.070][d][vo/gpu/d3d11] [ 29] vert_main(); [ 3.070][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 3.070][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 3.070][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 3.071][d][vo/gpu/d3d11] [ 33] return stage_output; [ 3.071][d][vo/gpu/d3d11] [ 34] } [ 3.078][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.092][v][vo/gpu/d3d11] Compiled a fragment shader in 21565us [ 3.092][v][vo/gpu/d3d11] shaderc: 8308us, SPIRV-Cross: 642us, D3DCompile: 12615us [ 3.092][d][vo/gpu/d3d11] GLSL source: [ 3.092][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.092][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.092][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.092][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.092][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.092][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.092][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.092][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 3.092][d][vo/gpu/d3d11] [ 9] layout(offset=0) float random; [ 3.092][d][vo/gpu/d3d11] [ 10] layout(offset=4) int frame; [ 3.092][d][vo/gpu/d3d11] [ 11] layout(offset=8) vec2 input_size; [ 3.092][d][vo/gpu/d3d11] [ 12] layout(offset=16) vec2 target_size; [ 3.092][d][vo/gpu/d3d11] [ 13] layout(offset=24) vec2 tex_offset; [ 3.092][d][vo/gpu/d3d11] [ 14] layout(offset=32) vec2 texture_size0; [ 3.092][d][vo/gpu/d3d11] [ 15] layout(offset=48) mat2 texture_rot0; [ 3.092][d][vo/gpu/d3d11] [ 16] layout(offset=80) vec2 texture_off0; [ 3.092][d][vo/gpu/d3d11] [ 17] layout(offset=88) vec2 pixel_size0; [ 3.092][d][vo/gpu/d3d11] [ 18] }; [ 3.092][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0; [ 3.092][d][vo/gpu/d3d11] [ 20] #define HOOKED_raw texture0 [ 3.092][d][vo/gpu/d3d11] [ 21] #define HOOKED_pos texcoord0 [ 3.092][d][vo/gpu/d3d11] [ 22] #define HOOKED_size texture_size0 [ 3.092][d][vo/gpu/d3d11] [ 23] #define HOOKED_rot texture_rot0 [ 3.092][d][vo/gpu/d3d11] [ 24] #define HOOKED_off texture_off0 [ 3.092][d][vo/gpu/d3d11] [ 25] #define HOOKED_pt pixel_size0 [ 3.092][d][vo/gpu/d3d11] [ 26] #define HOOKED_map texmap0 [ 3.092][d][vo/gpu/d3d11] [ 27] #define HOOKED_mul 64.250000 [ 3.092][d][vo/gpu/d3d11] [ 28] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba) [ 3.092][d][vo/gpu/d3d11] [ 29] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off)) [ 3.092][d][vo/gpu/d3d11] [ 30] #define LUMA_raw texture0 [ 3.092][d][vo/gpu/d3d11] [ 31] #define LUMA_pos texcoord0 [ 3.092][d][vo/gpu/d3d11] [ 32] #define LUMA_size texture_size0 [ 3.092][d][vo/gpu/d3d11] [ 33] #define LUMA_rot texture_rot0 [ 3.092][d][vo/gpu/d3d11] [ 34] #define LUMA_off texture_off0 [ 3.092][d][vo/gpu/d3d11] [ 35] #define LUMA_pt pixel_size0 [ 3.092][d][vo/gpu/d3d11] [ 36] #define LUMA_map texmap0 [ 3.092][d][vo/gpu/d3d11] [ 37] #define LUMA_mul 64.250000 [ 3.092][d][vo/gpu/d3d11] [ 38] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba) [ 3.092][d][vo/gpu/d3d11] [ 39] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off)) [ 3.092][d][vo/gpu/d3d11] [ 40] [ 3.092][d][vo/gpu/d3d11] [ 41] // Change this to tune the strength of the noise [ 3.092][d][vo/gpu/d3d11] [ 42] // Apparently this has to be float on some setups [ 3.092][d][vo/gpu/d3d11] [ 43] #define STRENGTH 48.0 [ 3.092][d][vo/gpu/d3d11] [ 44] [ 3.092][d][vo/gpu/d3d11] [ 45] // PRNG taken from mpv's deband shader [ 3.092][d][vo/gpu/d3d11] [ 46] float mod289(float x) { return x - floor(x / 289.0) * 289.0; } [ 3.092][d][vo/gpu/d3d11] [ 47] float permute(float x) { return mod289((34.0*x + 1.0) * x); } [ 3.092][d][vo/gpu/d3d11] [ 48] float rand(float x) { return fract(x / 41.0); } [ 3.092][d][vo/gpu/d3d11] [ 49] [ 3.092][d][vo/gpu/d3d11] [ 50] vec4 hook() { [ 3.092][d][vo/gpu/d3d11] [ 51] vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0); [ 3.092][d][vo/gpu/d3d11] [ 52] float h = permute(permute(permute(_m.x)+_m.y)+_m.z); [ 3.092][d][vo/gpu/d3d11] [ 53] vec4 noise; [ 3.092][d][vo/gpu/d3d11] [ 54] noise.x = rand(h); [ 3.092][d][vo/gpu/d3d11] [ 55] return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5); [ 3.092][d][vo/gpu/d3d11] [ 56] } [ 3.092][d][vo/gpu/d3d11] [ 57] void main() { [ 3.092][d][vo/gpu/d3d11] [ 58] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.093][d][vo/gpu/d3d11] [ 59] color = hook(); [ 3.093][d][vo/gpu/d3d11] [ 60] color.g = 0.000000; [ 3.093][d][vo/gpu/d3d11] [ 61] color.b = 0.000000; [ 3.093][d][vo/gpu/d3d11] [ 62] color.a = 1.000000; [ 3.093][d][vo/gpu/d3d11] [ 63] out_color = color; [ 3.093][d][vo/gpu/d3d11] [ 64] } [ 3.093][d][vo/gpu/d3d11] HLSL source: [ 3.093][d][vo/gpu/d3d11] [ 1] Texture2D _89 : register(t0); [ 3.093][d][vo/gpu/d3d11] [ 2] SamplerState __89_sampler : register(s0); [ 3.093][d][vo/gpu/d3d11] [ 3] [ 3.093][d][vo/gpu/d3d11] [ 4] static float2 _53; [ 3.093][d][vo/gpu/d3d11] [ 5] static float4 _118; [ 3.093][d][vo/gpu/d3d11] [ 6] [ 3.093][d][vo/gpu/d3d11] [ 7] struct SPIRV_Cross_Input [ 3.093][d][vo/gpu/d3d11] [ 8] { [ 3.093][d][vo/gpu/d3d11] [ 9] float2 _53 : TEXCOORD1; [ 3.093][d][vo/gpu/d3d11] [ 10] }; [ 3.093][d][vo/gpu/d3d11] [ 11] [ 3.093][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 3.093][d][vo/gpu/d3d11] [ 13] { [ 3.093][d][vo/gpu/d3d11] [ 14] float4 _118 : SV_Target0; [ 3.093][d][vo/gpu/d3d11] [ 15] }; [ 3.093][d][vo/gpu/d3d11] [ 16] [ 3.093][d][vo/gpu/d3d11] [ 17] static float4 _226; [ 3.093][d][vo/gpu/d3d11] [ 18] [ 3.093][d][vo/gpu/d3d11] [ 19] void frag_main() [ 3.093][d][vo/gpu/d3d11] [ 20] { [ 3.093][d][vo/gpu/d3d11] [ 21] float3 _137 = float3(_53, 1.0f) + 1.0f.xxx; [ 3.093][d][vo/gpu/d3d11] [ 22] float _139 = _137.x; [ 3.093][d][vo/gpu/d3d11] [ 23] float _172 = ((34.0f * _139) + 1.0f) * _139; [ 3.093][d][vo/gpu/d3d11] [ 24] float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y; [ 3.093][d][vo/gpu/d3d11] [ 25] float _187 = ((34.0f * _143) + 1.0f) * _143; [ 3.093][d][vo/gpu/d3d11] [ 26] float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z; [ 3.093][d][vo/gpu/d3d11] [ 27] float _202 = ((34.0f * _147) + 1.0f) * _147; [ 3.093][d][vo/gpu/d3d11] [ 28] float4 _219 = _226; [ 3.093][d][vo/gpu/d3d11] [ 29] _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f); [ 3.093][d][vo/gpu/d3d11] [ 30] float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx)); [ 3.093][d][vo/gpu/d3d11] [ 31] _221.y = 0.0f; [ 3.093][d][vo/gpu/d3d11] [ 32] float4 _223 = _221; [ 3.093][d][vo/gpu/d3d11] [ 33] _223.z = 0.0f; [ 3.093][d][vo/gpu/d3d11] [ 34] float4 _225 = _223; [ 3.093][d][vo/gpu/d3d11] [ 35] _225.w = 1.0f; [ 3.093][d][vo/gpu/d3d11] [ 36] _118 = _225; [ 3.093][d][vo/gpu/d3d11] [ 37] } [ 3.093][d][vo/gpu/d3d11] [ 38] [ 3.093][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.093][d][vo/gpu/d3d11] [ 40] { [ 3.093][d][vo/gpu/d3d11] [ 41] _53 = stage_input._53; [ 3.093][d][vo/gpu/d3d11] [ 42] frag_main(); [ 3.093][d][vo/gpu/d3d11] [ 43] SPIRV_Cross_Output stage_output; [ 3.093][d][vo/gpu/d3d11] [ 44] stage_output._118 = _118; [ 3.093][d][vo/gpu/d3d11] [ 45] return stage_output; [ 3.093][d][vo/gpu/d3d11] [ 46] } [ 3.121][d][vo/gpu] Resizing texture: 1048x590 [ 3.122][v][vo/gpu] Dither to 8. [ 3.231][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.235][v][vo/gpu/d3d11] Compiled a vertex shader in 7897us [ 3.235][v][vo/gpu/d3d11] shaderc: 3707us, SPIRV-Cross: 235us, D3DCompile: 3955us [ 3.235][d][vo/gpu/d3d11] GLSL source: [ 3.235][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.235][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.235][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.235][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.235][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.235][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.235][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 3.235][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 3.235][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec2 vertex_texcoord1; [ 3.235][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1; [ 3.235][d][vo/gpu/d3d11] [ 11] void main() { [ 3.235][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.235][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0; [ 3.235][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1; [ 3.235][d][vo/gpu/d3d11] [ 15] } [ 3.235][d][vo/gpu/d3d11] HLSL source: [ 3.235][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.235][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.235][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.235][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.235][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 3.235][d][vo/gpu/d3d11] [ 6] static float2 _31; [ 3.235][d][vo/gpu/d3d11] [ 7] [ 3.235][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 3.235][d][vo/gpu/d3d11] [ 9] { [ 3.235][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 3.235][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 3.235][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2; [ 3.236][d][vo/gpu/d3d11] [ 13] }; [ 3.236][d][vo/gpu/d3d11] [ 14] [ 3.236][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 3.236][d][vo/gpu/d3d11] [ 16] { [ 3.236][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 3.236][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2; [ 3.236][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 3.236][d][vo/gpu/d3d11] [ 20] }; [ 3.236][d][vo/gpu/d3d11] [ 21] [ 3.236][d][vo/gpu/d3d11] [ 22] void vert_main() [ 3.236][d][vo/gpu/d3d11] [ 23] { [ 3.236][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.236][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 3.236][d][vo/gpu/d3d11] [ 26] _30 = _31; [ 3.236][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 3.236][d][vo/gpu/d3d11] [ 28] } [ 3.236][d][vo/gpu/d3d11] [ 29] [ 3.236][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.236][d][vo/gpu/d3d11] [ 31] { [ 3.236][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 3.236][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 3.236][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31; [ 3.236][d][vo/gpu/d3d11] [ 35] vert_main(); [ 3.236][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 3.236][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 3.236][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 3.236][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 3.236][d][vo/gpu/d3d11] [ 40] return stage_output; [ 3.236][d][vo/gpu/d3d11] [ 41] } [ 3.243][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.259][v][vo/gpu/d3d11] Compiled a fragment shader in 23366us [ 3.259][v][vo/gpu/d3d11] shaderc: 7459us, SPIRV-Cross: 684us, D3DCompile: 15223us [ 3.259][d][vo/gpu/d3d11] GLSL source: [ 3.259][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.259][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.259][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.259][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.259][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.259][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.259][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.259][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 texcoord1; [ 3.259][d][vo/gpu/d3d11] [ 9] layout(std140, binding=0) uniform UBO { [ 3.259][d][vo/gpu/d3d11] [ 10] layout(offset=0) float inter_coeff; [ 3.259][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 src_luma; [ 3.259][d][vo/gpu/d3d11] [ 12] layout(offset=32) vec3 dst_luma; [ 3.259][d][vo/gpu/d3d11] [ 13] layout(offset=48) vec2 texture_size0; [ 3.259][d][vo/gpu/d3d11] [ 14] layout(offset=64) mat2 texture_rot0; [ 3.259][d][vo/gpu/d3d11] [ 15] layout(offset=96) vec2 texture_off0; [ 3.259][d][vo/gpu/d3d11] [ 16] layout(offset=104) vec2 pixel_size0; [ 3.259][d][vo/gpu/d3d11] [ 17] layout(offset=112) vec2 texture_size1; [ 3.259][d][vo/gpu/d3d11] [ 18] layout(offset=128) mat2 texture_rot1; [ 3.259][d][vo/gpu/d3d11] [ 19] layout(offset=160) vec2 texture_off1; [ 3.259][d][vo/gpu/d3d11] [ 20] layout(offset=168) vec2 pixel_size1; [ 3.259][d][vo/gpu/d3d11] [ 21] }; [ 3.259][d][vo/gpu/d3d11] [ 22] layout(binding=0) uniform sampler2D dither; [ 3.259][d][vo/gpu/d3d11] [ 23] layout(binding=1) uniform sampler2D texture0; [ 3.259][d][vo/gpu/d3d11] [ 24] layout(binding=2) uniform sampler2D texture1; [ 3.259][d][vo/gpu/d3d11] [ 25] void main() { [ 3.259][d][vo/gpu/d3d11] [ 26] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.259][d][vo/gpu/d3d11] [ 27] color = mix(texture(texture0, texcoord0), texture(texture1, texcoord1), inter_coeff); [ 3.259][d][vo/gpu/d3d11] [ 28] // color mapping [ 3.259][d][vo/gpu/d3d11] [ 29] color.rgb *= vec3(1.000000); [ 3.259][d][vo/gpu/d3d11] [ 30] color.rgb *= vec3(1.000000); [ 3.259][d][vo/gpu/d3d11] [ 31] // delinearize [ 3.259][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 3.259][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.000000); [ 3.259][d][vo/gpu/d3d11] [ 34] color.rgb = pow(color.rgb, vec3(1.0/2.4)); [ 3.259][d][vo/gpu/d3d11] [ 35] // dithering [ 3.259][d][vo/gpu/d3d11] [ 36] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0; [ 3.259][d][vo/gpu/d3d11] [ 37] float dither_value = texture(dither, dither_pos).r; [ 3.259][d][vo/gpu/d3d11] [ 38] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0; [ 3.259][d][vo/gpu/d3d11] [ 39] out_color = color; [ 3.259][d][vo/gpu/d3d11] [ 40] } [ 3.259][d][vo/gpu/d3d11] HLSL source: [ 3.259][d][vo/gpu/d3d11] [ 1] cbuffer _30_32 : register(b0) [ 3.259][d][vo/gpu/d3d11] [ 2] { [ 3.259][d][vo/gpu/d3d11] [ 3] float _32_m0 : packoffset(c0); [ 3.259][d][vo/gpu/d3d11] [ 4] float3 _32_m1 : packoffset(c1); [ 3.259][d][vo/gpu/d3d11] [ 5] float3 _32_m2 : packoffset(c2); [ 3.259][d][vo/gpu/d3d11] [ 6] float2 _32_m3 : packoffset(c3); [ 3.259][d][vo/gpu/d3d11] [ 7] row_major float2x2 _32_m4 : packoffset(c4); [ 3.259][d][vo/gpu/d3d11] [ 8] float2 _32_m5 : packoffset(c6); [ 3.259][d][vo/gpu/d3d11] [ 9] float2 _32_m6 : packoffset(c6.z); [ 3.260][d][vo/gpu/d3d11] [ 10] float2 _32_m7 : packoffset(c7); [ 3.260][d][vo/gpu/d3d11] [ 11] row_major float2x2 _32_m8 : packoffset(c8); [ 3.260][d][vo/gpu/d3d11] [ 12] float2 _32_m9 : packoffset(c10); [ 3.260][d][vo/gpu/d3d11] [ 13] float2 _32_m10 : packoffset(c10.z); [ 3.260][d][vo/gpu/d3d11] [ 14] }; [ 3.260][d][vo/gpu/d3d11] [ 15] [ 3.260][d][vo/gpu/d3d11] [ 16] Texture2D _16 : register(t1); [ 3.260][d][vo/gpu/d3d11] [ 17] SamplerState __16_sampler : register(s1); [ 3.260][d][vo/gpu/d3d11] [ 18] Texture2D _23 : register(t2); [ 3.260][d][vo/gpu/d3d11] [ 19] SamplerState __23_sampler : register(s2); [ 3.260][d][vo/gpu/d3d11] [ 20] Texture2D _82 : register(t0); [ 3.260][d][vo/gpu/d3d11] [ 21] SamplerState __82_sampler : register(s0); [ 3.260][d][vo/gpu/d3d11] [ 22] [ 3.260][d][vo/gpu/d3d11] [ 23] static float4 gl_FragCoord; [ 3.260][d][vo/gpu/d3d11] [ 24] static float2 _20; [ 3.260][d][vo/gpu/d3d11] [ 25] static float2 _25; [ 3.260][d][vo/gpu/d3d11] [ 26] static float4 _103; [ 3.260][d][vo/gpu/d3d11] [ 27] [ 3.260][d][vo/gpu/d3d11] [ 28] struct SPIRV_Cross_Input [ 3.260][d][vo/gpu/d3d11] [ 29] { [ 3.260][d][vo/gpu/d3d11] [ 30] float2 _20 : TEXCOORD1; [ 3.260][d][vo/gpu/d3d11] [ 31] float2 _25 : TEXCOORD2; [ 3.260][d][vo/gpu/d3d11] [ 32] float4 gl_FragCoord : SV_Position; [ 3.260][d][vo/gpu/d3d11] [ 33] }; [ 3.260][d][vo/gpu/d3d11] [ 34] [ 3.260][d][vo/gpu/d3d11] [ 35] struct SPIRV_Cross_Output [ 3.260][d][vo/gpu/d3d11] [ 36] { [ 3.260][d][vo/gpu/d3d11] [ 37] float4 _103 : SV_Target0; [ 3.260][d][vo/gpu/d3d11] [ 38] }; [ 3.260][d][vo/gpu/d3d11] [ 39] [ 3.260][d][vo/gpu/d3d11] [ 40] void frag_main() [ 3.260][d][vo/gpu/d3d11] [ 41] { [ 3.260][d][vo/gpu/d3d11] [ 42] float4 _39 = lerp(_16.Sample(__16_sampler, _20), _23.Sample(__23_sampler, _25), _32_m0.xxxx); [ 3.260][d][vo/gpu/d3d11] [ 43] float3 _67 = pow(clamp(_39.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx); [ 3.260][d][vo/gpu/d3d11] [ 44] _103 = (floor(((float4(_67.x, _67.y, _67.z, _39.w) * 255.0f) + _82.Sample(__82_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx; [ 3.260][d][vo/gpu/d3d11] [ 45] } [ 3.260][d][vo/gpu/d3d11] [ 46] [ 3.260][d][vo/gpu/d3d11] [ 47] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.260][d][vo/gpu/d3d11] [ 48] { [ 3.260][d][vo/gpu/d3d11] [ 49] gl_FragCoord = stage_input.gl_FragCoord; [ 3.260][d][vo/gpu/d3d11] [ 50] _20 = stage_input._20; [ 3.260][d][vo/gpu/d3d11] [ 51] _25 = stage_input._25; [ 3.260][d][vo/gpu/d3d11] [ 52] frag_main(); [ 3.260][d][vo/gpu/d3d11] [ 53] SPIRV_Cross_Output stage_output; [ 3.260][d][vo/gpu/d3d11] [ 54] stage_output._103 = _103; [ 3.260][d][vo/gpu/d3d11] [ 55] return stage_output; [ 3.260][d][vo/gpu/d3d11] [ 56] } [ 3.267][v][cplayer] first video frame after restart shown [ 3.267][e][mpv_thumbnail_script_client_osc] No thumbnail workers found. Make sure you are not missing a script! [ 3.267][w][mpv_thumbnail_script_client_osc] The 'tick' event is deprecated and will be removed. [ 3.268][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 3.278][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.283][v][vo/gpu/d3d11] Compiled a vertex shader in 9451us [ 3.283][v][vo/gpu/d3d11] shaderc: 4337us, SPIRV-Cross: 426us, D3DCompile: 4688us [ 3.283][d][vo/gpu/d3d11] GLSL source: [ 3.283][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.284][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.284][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.284][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.284][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.284][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.284][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 3.284][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 3.284][d][vo/gpu/d3d11] [ 9] void main() { [ 3.284][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.284][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 3.284][d][vo/gpu/d3d11] [ 12] } [ 3.284][d][vo/gpu/d3d11] HLSL source: [ 3.284][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.284][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.284][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.284][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.284][d][vo/gpu/d3d11] [ 5] [ 3.284][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 3.284][d][vo/gpu/d3d11] [ 7] { [ 3.284][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 3.284][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 3.284][d][vo/gpu/d3d11] [ 10] }; [ 3.284][d][vo/gpu/d3d11] [ 11] [ 3.284][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 3.284][d][vo/gpu/d3d11] [ 13] { [ 3.284][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 3.284][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 3.284][d][vo/gpu/d3d11] [ 16] }; [ 3.284][d][vo/gpu/d3d11] [ 17] [ 3.284][d][vo/gpu/d3d11] [ 18] void vert_main() [ 3.284][d][vo/gpu/d3d11] [ 19] { [ 3.284][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.284][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 3.284][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 3.284][d][vo/gpu/d3d11] [ 23] } [ 3.284][d][vo/gpu/d3d11] [ 24] [ 3.284][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.284][d][vo/gpu/d3d11] [ 26] { [ 3.284][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 3.284][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 3.284][d][vo/gpu/d3d11] [ 29] vert_main(); [ 3.284][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 3.284][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 3.284][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 3.284][d][vo/gpu/d3d11] [ 33] return stage_output; [ 3.284][d][vo/gpu/d3d11] [ 34] } [ 3.291][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.306][v][vo/gpu/d3d11] Compiled a fragment shader in 22331us [ 3.306][v][vo/gpu/d3d11] shaderc: 7636us, SPIRV-Cross: 567us, D3DCompile: 14128us [ 3.306][d][vo/gpu/d3d11] GLSL source: [ 3.306][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.306][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.306][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.306][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.306][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.306][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.306][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 3.306][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 3.306][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma; [ 3.306][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma; [ 3.306][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0; [ 3.306][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0; [ 3.306][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0; [ 3.306][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0; [ 3.306][d][vo/gpu/d3d11] [ 15] }; [ 3.306][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither; [ 3.306][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0; [ 3.306][d][vo/gpu/d3d11] [ 18] void main() { [ 3.306][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.306][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb; [ 3.306][d][vo/gpu/d3d11] [ 21] // color mapping [ 3.306][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000); [ 3.307][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000); [ 3.307][d][vo/gpu/d3d11] [ 24] // delinearize [ 3.307][d][vo/gpu/d3d11] [ 25] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 3.307][d][vo/gpu/d3d11] [ 26] color.rgb *= vec3(1.000000); [ 3.307][d][vo/gpu/d3d11] [ 27] color.rgb = pow(color.rgb, vec3(1.0/2.4)); [ 3.307][d][vo/gpu/d3d11] [ 28] // dithering [ 3.307][d][vo/gpu/d3d11] [ 29] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0; [ 3.307][d][vo/gpu/d3d11] [ 30] float dither_value = texture(dither, dither_pos).r; [ 3.307][d][vo/gpu/d3d11] [ 31] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0; [ 3.307][d][vo/gpu/d3d11] [ 32] out_color = color; [ 3.307][d][vo/gpu/d3d11] [ 33] } [ 3.307][d][vo/gpu/d3d11] HLSL source: [ 3.307][d][vo/gpu/d3d11] [ 1] Texture2D _16 : register(t1); [ 3.307][d][vo/gpu/d3d11] [ 2] SamplerState __16_sampler : register(s1); [ 3.307][d][vo/gpu/d3d11] [ 3] Texture2D _75 : register(t0); [ 3.307][d][vo/gpu/d3d11] [ 4] SamplerState __75_sampler : register(s0); [ 3.307][d][vo/gpu/d3d11] [ 5] [ 3.307][d][vo/gpu/d3d11] [ 6] static float4 gl_FragCoord; [ 3.307][d][vo/gpu/d3d11] [ 7] static float2 _20; [ 3.307][d][vo/gpu/d3d11] [ 8] static float4 _96; [ 3.307][d][vo/gpu/d3d11] [ 9] [ 3.307][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input [ 3.307][d][vo/gpu/d3d11] [ 11] { [ 3.307][d][vo/gpu/d3d11] [ 12] float2 _20 : TEXCOORD1; [ 3.307][d][vo/gpu/d3d11] [ 13] float4 gl_FragCoord : SV_Position; [ 3.307][d][vo/gpu/d3d11] [ 14] }; [ 3.307][d][vo/gpu/d3d11] [ 15] [ 3.307][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output [ 3.307][d][vo/gpu/d3d11] [ 17] { [ 3.307][d][vo/gpu/d3d11] [ 18] float4 _96 : SV_Target0; [ 3.307][d][vo/gpu/d3d11] [ 19] }; [ 3.307][d][vo/gpu/d3d11] [ 20] [ 3.307][d][vo/gpu/d3d11] [ 21] void frag_main() [ 3.307][d][vo/gpu/d3d11] [ 22] { [ 3.307][d][vo/gpu/d3d11] [ 23] float3 _60 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx); [ 3.307][d][vo/gpu/d3d11] [ 24] _96 = (floor(((float4(_60.x, _60.y, _60.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _75.Sample(__75_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx; [ 3.307][d][vo/gpu/d3d11] [ 25] } [ 3.307][d][vo/gpu/d3d11] [ 26] [ 3.307][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.307][d][vo/gpu/d3d11] [ 28] { [ 3.307][d][vo/gpu/d3d11] [ 29] gl_FragCoord = stage_input.gl_FragCoord; [ 3.307][d][vo/gpu/d3d11] [ 30] _20 = stage_input._20; [ 3.307][d][vo/gpu/d3d11] [ 31] frag_main(); [ 3.307][d][vo/gpu/d3d11] [ 32] SPIRV_Cross_Output stage_output; [ 3.307][d][vo/gpu/d3d11] [ 33] stage_output._96 = _96; [ 3.307][d][vo/gpu/d3d11] [ 34] return stage_output; [ 3.307][d][vo/gpu/d3d11] [ 35] } [ 3.310][v][cplayer] audio sync: sync_to_video=1, offset=-5.200440 [ 3.311][v][cplayer] audio sync: sync_to_video=1, offset=-4.987310 [ 3.313][v][cplayer] audio sync: sync_to_video=1, offset=-4.773976 [ 3.318][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts' [ 3.318][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts' [ 3.318][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001) [ 3.318][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 3.319][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf' [ 3.319][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf' [ 3.319][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf' [ 3.319][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf' [ 3.319][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf' [ 3.319][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf' [ 3.319][v][osd/libass] Setting up fonts... [ 3.320][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf' [ 3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf' [ 3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf' [ 3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf' [ 3.340][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf' [ 3.351][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf' [ 3.361][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf' [ 3.361][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf' [ 3.385][v][osd/libass] Using font provider directwrite [ 3.386][v][osd/libass] Done. [ 3.390][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT [ 3.395][v][vo/gpu] Reallocating OSD texture to 512x64. [ 3.395][v][cplayer] audio sync: sync_to_video=1, offset=-4.560642 [ 3.398][d][streamcache] ab=126875 vb=0 br=126875 kb_per_sec=16 streamcache_last_kb_per_sec=245 [ 3.398][v][streamcache] bitrate changed from 245 kB/s to 16 kB/s, streamcache_cache_high now 160 kB [ 3.398][v][cplayer] audio sync: sync_to_video=1, offset=-4.347309 [ 3.398][d][mpv_thumbnail_script_client_osc] osc_init [ 3.401][v][cplayer] audio sync: sync_to_video=1, offset=-4.133975 [ 3.401][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.403][v][cplayer] audio sync: sync_to_video=1, offset=-3.920641 [ 3.405][v][cplayer] audio sync: sync_to_video=1, offset=-3.707307 [ 3.407][v][vo/gpu/d3d11] Compiled a vertex shader in 11667us [ 3.407][v][vo/gpu/d3d11] shaderc: 6260us, SPIRV-Cross: 303us, D3DCompile: 5104us [ 3.407][d][vo/gpu/d3d11] GLSL source: [ 3.407][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.407][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.407][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.407][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.407][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.407][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 3.407][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord; [ 3.407][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord; [ 3.407][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec4 vertex_ass_color; [ 3.407][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec4 ass_color; [ 3.407][d][vo/gpu/d3d11] [ 11] void main() { [ 3.407][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 3.407][d][vo/gpu/d3d11] [ 13] texcoord = vertex_texcoord; [ 3.407][d][vo/gpu/d3d11] [ 14] ass_color = vertex_ass_color; [ 3.407][d][vo/gpu/d3d11] [ 15] } [ 3.407][d][vo/gpu/d3d11] HLSL source: [ 3.407][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 3.407][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 3.407][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 3.407][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 3.407][d][vo/gpu/d3d11] [ 5] static float4 _30; [ 3.407][d][vo/gpu/d3d11] [ 6] static float4 _32; [ 3.407][d][vo/gpu/d3d11] [ 7] [ 3.407][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 3.407][d][vo/gpu/d3d11] [ 9] { [ 3.408][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 3.408][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 3.408][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2; [ 3.408][d][vo/gpu/d3d11] [ 13] }; [ 3.408][d][vo/gpu/d3d11] [ 14] [ 3.408][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 3.408][d][vo/gpu/d3d11] [ 16] { [ 3.408][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 3.408][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2; [ 3.408][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 3.408][d][vo/gpu/d3d11] [ 20] }; [ 3.408][d][vo/gpu/d3d11] [ 21] [ 3.408][d][vo/gpu/d3d11] [ 22] void vert_main() [ 3.408][d][vo/gpu/d3d11] [ 23] { [ 3.408][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 3.408][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 3.408][d][vo/gpu/d3d11] [ 26] _30 = _32; [ 3.408][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 3.408][d][vo/gpu/d3d11] [ 28] } [ 3.408][d][vo/gpu/d3d11] [ 29] [ 3.408][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.408][d][vo/gpu/d3d11] [ 31] { [ 3.408][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 3.408][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 3.408][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32; [ 3.408][d][vo/gpu/d3d11] [ 35] vert_main(); [ 3.408][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 3.408][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 3.408][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 3.408][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 3.408][d][vo/gpu/d3d11] [ 40] return stage_output; [ 3.408][d][vo/gpu/d3d11] [ 41] } [ 3.408][v][cplayer] audio sync: sync_to_video=1, offset=-3.493974 [ 3.410][v][cplayer] audio sync: sync_to_video=1, offset=-3.280640 [ 3.413][v][cplayer] audio sync: sync_to_video=1, offset=-3.067306 [ 3.413][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 3.416][v][cplayer] audio sync: sync_to_video=1, offset=-2.853972 [ 3.419][v][cplayer] audio sync: sync_to_video=1, offset=-2.640639 [ 3.420][v][vo/gpu/d3d11] Compiled a fragment shader in 12628us [ 3.420][v][vo/gpu/d3d11] shaderc: 5710us, SPIRV-Cross: 366us, D3DCompile: 6552us [ 3.420][d][vo/gpu/d3d11] GLSL source: [ 3.420][d][vo/gpu/d3d11] [ 1] #version 450 [ 3.420][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 3.420][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 3.420][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 3.420][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 3.420][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 3.420][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord; [ 3.420][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 ass_color; [ 3.420][d][vo/gpu/d3d11] [ 9] layout(std140, binding=0) uniform UBO { [ 3.420][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec3 src_luma; [ 3.420][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 dst_luma; [ 3.420][d][vo/gpu/d3d11] [ 12] }; [ 3.420][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D osdtex; [ 3.420][d][vo/gpu/d3d11] [ 14] void main() { [ 3.420][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 3.420][d][vo/gpu/d3d11] [ 16] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r); [ 3.420][d][vo/gpu/d3d11] [ 17] // color mapping [ 3.420][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000); [ 3.420][d][vo/gpu/d3d11] [ 19] color.rgb *= vec3(1.000000); [ 3.420][d][vo/gpu/d3d11] [ 20] out_color = color; [ 3.420][d][vo/gpu/d3d11] [ 21] } [ 3.420][d][vo/gpu/d3d11] HLSL source: [ 3.420][d][vo/gpu/d3d11] [ 1] Texture2D _26 : register(t0); [ 3.420][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0); [ 3.420][d][vo/gpu/d3d11] [ 3] [ 3.420][d][vo/gpu/d3d11] [ 4] static float4 _14; [ 3.420][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 3.421][d][vo/gpu/d3d11] [ 6] static float4 _52; [ 3.421][d][vo/gpu/d3d11] [ 7] [ 3.421][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 3.421][d][vo/gpu/d3d11] [ 9] { [ 3.421][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1; [ 3.421][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2; [ 3.421][d][vo/gpu/d3d11] [ 12] }; [ 3.421][d][vo/gpu/d3d11] [ 13] [ 3.421][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output [ 3.421][d][vo/gpu/d3d11] [ 15] { [ 3.421][d][vo/gpu/d3d11] [ 16] float4 _52 : SV_Target0; [ 3.421][d][vo/gpu/d3d11] [ 17] }; [ 3.421][d][vo/gpu/d3d11] [ 18] [ 3.421][d][vo/gpu/d3d11] [ 19] void frag_main() [ 3.421][d][vo/gpu/d3d11] [ 20] { [ 3.421][d][vo/gpu/d3d11] [ 21] float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x); [ 3.421][d][vo/gpu/d3d11] [ 22] _52 = float4(_39.x, _39.y, _39.z, _39.w); [ 3.421][d][vo/gpu/d3d11] [ 23] } [ 3.421][d][vo/gpu/d3d11] [ 24] [ 3.421][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 3.421][d][vo/gpu/d3d11] [ 26] { [ 3.421][d][vo/gpu/d3d11] [ 27] _14 = stage_input._14; [ 3.421][d][vo/gpu/d3d11] [ 28] _30 = stage_input._30; [ 3.421][d][vo/gpu/d3d11] [ 29] frag_main(); [ 3.421][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 3.421][d][vo/gpu/d3d11] [ 31] stage_output._52 = _52; [ 3.421][d][vo/gpu/d3d11] [ 32] return stage_output; [ 3.421][d][vo/gpu/d3d11] [ 33] } [ 3.422][v][cplayer] audio sync: sync_to_video=1, offset=-2.427305 [ 3.424][v][cplayer] audio sync: sync_to_video=1, offset=-2.213971 [ 3.426][v][cplayer] audio sync: sync_to_video=1, offset=-2.000637 [ 3.428][v][cplayer] audio sync: sync_to_video=1, offset=-1.787304 [ 3.431][v][cplayer] audio sync: sync_to_video=1, offset=-1.573970 [ 3.433][v][cplayer] audio sync: sync_to_video=1, offset=-1.360636 [ 3.437][v][cplayer] audio sync: sync_to_video=1, offset=-1.147302 [ 3.441][v][cplayer] audio sync: sync_to_video=1, offset=-0.933969 [ 3.443][v][cplayer] audio sync: sync_to_video=1, offset=-0.720635 [ 3.446][v][cplayer] audio sync: sync_to_video=1, offset=-0.507301 [ 3.450][v][cplayer] audio sync: sync_to_video=1, offset=-0.293967 [ 3.454][v][cplayer] audio sync: sync_to_video=1, offset=-0.080634 [ 3.454][d][streamcache] ab=130234 vb=0 br=130234 kb_per_sec=16 streamcache_last_kb_per_sec=16 [ 3.458][d][cplayer] starting video playback [ 3.458][d][cplayer] starting audio playback [ 3.458][v][cplayer] playback restart complete @ 145.437000, audio=playing, video=playing [ 3.501][d][streamcache] ab=133609 vb=0 br=133609 kb_per_sec=17 streamcache_last_kb_per_sec=16 [ 9.073][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 9.076][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts' [ 9.076][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts' [ 9.076][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001) [ 9.078][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 9.078][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf' [ 9.078][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf' [ 9.078][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf' [ 9.079][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf' [ 9.079][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf' [ 9.079][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf' [ 9.079][v][osd/libass] Setting up fonts... [ 9.079][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf' [ 9.080][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf' [ 9.081][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf' [ 9.081][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf' [ 9.094][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf' [ 9.102][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf' [ 9.110][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf' [ 9.111][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf' [ 9.132][v][osd/libass] Using font provider directwrite [ 9.132][v][osd/libass] Done. [ 9.135][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 9.135][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 9.135][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 9.135][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 9.136][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT [ 9.215][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT [ 9.228][v][vo/gpu] Reallocating OSD texture to 512x512. [ 9.228][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 10.393][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 10.525][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 12.805][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 12.806][v][cplayer] Set property: pause -> 1 [ 12.810][v][cplayer] Change display sync audio drift: -1 [ 12.814][d][vo/gpu] Resizing texture: 1048x590 [ 12.816][d][vo/gpu] Resizing texture: 1048x590 [ 12.830][d][vo/gpu] Resizing texture: 1048x590 [ 12.954][v][cplayer] Change display sync audio drift: 1 [ 12.971][d][vo/gpu] Resizing texture: 1048x590 [ 13.039][d][vo/gpu] Resizing texture: 1048x590 [ 13.040][d][vo/gpu] Resizing texture: 1048x590 [ 13.055][d][streamcache] ab=135734 vb=0 br=135734 kb_per_sec=17 streamcache_last_kb_per_sec=16 [ 13.071][d][vo/gpu] Resizing texture: 1048x590 [ 13.121][d][vo/gpu] Resizing texture: 1048x590 [ 13.321][d][streamcache] ab=135734 vb=3145749 br=3281483 kb_per_sec=401 streamcache_last_kb_per_sec=16 [ 13.322][v][streamcache] bitrate changed from 16 kB/s to 401 kB/s, streamcache_cache_high now 4010 kB [ 13.574][d][streamcache] ab=137543 vb=3145749 br=3283292 kb_per_sec=401 streamcache_last_kb_per_sec=401 [ 14.111][d][streamcache] ab=144891 vb=3145749 br=3290640 kb_per_sec=402 streamcache_last_kb_per_sec=401 [ 14.630][d][streamcache] ab=144375 vb=3145749 br=3290124 kb_per_sec=402 streamcache_last_kb_per_sec=401 [ 15.150][d][streamcache] ab=144141 vb=3145749 br=3289890 kb_per_sec=402 streamcache_last_kb_per_sec=401 [ 15.351][d][streamcache] ab=144141 vb=2525243 br=2669384 kb_per_sec=326 streamcache_last_kb_per_sec=401 [ 15.351][v][streamcache] bitrate changed from 401 kB/s to 326 kB/s, streamcache_cache_high now 3260 kB [ 15.703][d][streamcache] ab=150281 vb=2525243 br=2675524 kb_per_sec=327 streamcache_last_kb_per_sec=326 [ 16.206][d][streamcache] ab=131875 vb=2525243 br=2657118 kb_per_sec=325 streamcache_last_kb_per_sec=326 [ 16.238][v][vo/gpu] adjusting display FPS to a value closer to 59.657 Hz [ 16.726][d][streamcache] ab=146141 vb=2525243 br=2671384 kb_per_sec=327 streamcache_last_kb_per_sec=326 [ 16.827][v][sub/ass] fontselect: (Gandhi Sans, 700, 0) -> GandhiSans-Bold, 0, GandhiSans-Bold [ 16.828][v][vo/gpu] Reallocating OSD texture to 256x128. [ 16.832][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 16.841][v][vo/gpu/d3d11] Compiled a vertex shader in 12270us [ 16.841][v][vo/gpu/d3d11] shaderc: 4025us, SPIRV-Cross: 291us, D3DCompile: 7954us [ 16.841][d][vo/gpu/d3d11] GLSL source: [ 16.841][d][vo/gpu/d3d11] [ 1] #version 450 [ 16.841][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 16.841][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 16.841][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 16.841][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 16.841][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 16.841][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord; [ 16.841][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord; [ 16.841][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec4 vertex_ass_color; [ 16.841][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec4 ass_color; [ 16.841][d][vo/gpu/d3d11] [ 11] void main() { [ 16.841][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 16.841][d][vo/gpu/d3d11] [ 13] texcoord = vertex_texcoord; [ 16.841][d][vo/gpu/d3d11] [ 14] ass_color = vertex_ass_color; [ 16.841][d][vo/gpu/d3d11] [ 15] } [ 16.841][d][vo/gpu/d3d11] HLSL source: [ 16.841][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 16.841][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 16.841][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 16.841][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 16.841][d][vo/gpu/d3d11] [ 5] static float4 _30; [ 16.841][d][vo/gpu/d3d11] [ 6] static float4 _32; [ 16.841][d][vo/gpu/d3d11] [ 7] [ 16.841][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 16.841][d][vo/gpu/d3d11] [ 9] { [ 16.841][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 16.841][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 16.841][d][vo/gpu/d3d11] [ 12] float4 _32 : TEXCOORD2; [ 16.841][d][vo/gpu/d3d11] [ 13] }; [ 16.841][d][vo/gpu/d3d11] [ 14] [ 16.841][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 16.841][d][vo/gpu/d3d11] [ 16] { [ 16.841][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 16.841][d][vo/gpu/d3d11] [ 18] float4 _30 : TEXCOORD2; [ 16.841][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 16.841][d][vo/gpu/d3d11] [ 20] }; [ 16.841][d][vo/gpu/d3d11] [ 21] [ 16.841][d][vo/gpu/d3d11] [ 22] void vert_main() [ 16.841][d][vo/gpu/d3d11] [ 23] { [ 16.841][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 16.842][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 16.842][d][vo/gpu/d3d11] [ 26] _30 = _32; [ 16.842][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 16.842][d][vo/gpu/d3d11] [ 28] } [ 16.842][d][vo/gpu/d3d11] [ 29] [ 16.842][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 16.842][d][vo/gpu/d3d11] [ 31] { [ 16.842][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 16.842][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 16.842][d][vo/gpu/d3d11] [ 34] _32 = stage_input._32; [ 16.842][d][vo/gpu/d3d11] [ 35] vert_main(); [ 16.842][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 16.842][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 16.842][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 16.842][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 16.842][d][vo/gpu/d3d11] [ 40] return stage_output; [ 16.842][d][vo/gpu/d3d11] [ 41] } [ 16.845][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 16.850][v][vo/gpu/d3d11] Compiled a fragment shader in 9376us [ 16.850][v][vo/gpu/d3d11] shaderc: 4423us, SPIRV-Cross: 291us, D3DCompile: 4662us [ 16.850][d][vo/gpu/d3d11] GLSL source: [ 16.850][d][vo/gpu/d3d11] [ 1] #version 450 [ 16.851][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 16.851][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 16.851][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 16.851][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 16.851][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 16.851][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord; [ 16.851][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec4 ass_color; [ 16.851][d][vo/gpu/d3d11] [ 9] layout(binding=0) uniform sampler2D osdtex; [ 16.851][d][vo/gpu/d3d11] [ 10] void main() { [ 16.851][d][vo/gpu/d3d11] [ 11] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 16.851][d][vo/gpu/d3d11] [ 12] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r); [ 16.851][d][vo/gpu/d3d11] [ 13] out_color = color; [ 16.851][d][vo/gpu/d3d11] [ 14] } [ 16.851][d][vo/gpu/d3d11] HLSL source: [ 16.851][d][vo/gpu/d3d11] [ 1] Texture2D _26 : register(t0); [ 16.851][d][vo/gpu/d3d11] [ 2] SamplerState __26_sampler : register(s0); [ 16.851][d][vo/gpu/d3d11] [ 3] [ 16.851][d][vo/gpu/d3d11] [ 4] static float4 _14; [ 16.851][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 16.851][d][vo/gpu/d3d11] [ 6] static float4 _41; [ 16.851][d][vo/gpu/d3d11] [ 7] [ 16.851][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 16.851][d][vo/gpu/d3d11] [ 9] { [ 16.851][d][vo/gpu/d3d11] [ 10] float2 _30 : TEXCOORD1; [ 16.851][d][vo/gpu/d3d11] [ 11] float4 _14 : TEXCOORD2; [ 16.851][d][vo/gpu/d3d11] [ 12] }; [ 16.851][d][vo/gpu/d3d11] [ 13] [ 16.851][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output [ 16.851][d][vo/gpu/d3d11] [ 15] { [ 16.851][d][vo/gpu/d3d11] [ 16] float4 _41 : SV_Target0; [ 16.851][d][vo/gpu/d3d11] [ 17] }; [ 16.851][d][vo/gpu/d3d11] [ 18] [ 16.851][d][vo/gpu/d3d11] [ 19] void frag_main() [ 16.851][d][vo/gpu/d3d11] [ 20] { [ 16.851][d][vo/gpu/d3d11] [ 21] _41 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x); [ 16.851][d][vo/gpu/d3d11] [ 22] } [ 16.851][d][vo/gpu/d3d11] [ 23] [ 16.851][d][vo/gpu/d3d11] [ 24] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 16.851][d][vo/gpu/d3d11] [ 25] { [ 16.851][d][vo/gpu/d3d11] [ 26] _14 = stage_input._14; [ 16.851][d][vo/gpu/d3d11] [ 27] _30 = stage_input._30; [ 16.851][d][vo/gpu/d3d11] [ 28] frag_main(); [ 16.851][d][vo/gpu/d3d11] [ 29] SPIRV_Cross_Output stage_output; [ 16.851][d][vo/gpu/d3d11] [ 30] stage_output._41 = _41; [ 16.851][d][vo/gpu/d3d11] [ 31] return stage_output; [ 16.851][d][vo/gpu/d3d11] [ 32] } [ 17.229][d][streamcache] ab=140672 vb=2525243 br=2665915 kb_per_sec=326 streamcache_last_kb_per_sec=326 [ 17.615][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 17.615][v][cplayer] Set property: pause -> 1 [ 19.057][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"] [ 19.193][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"] [ 22.383][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 22.388][v][osd/libass] Glyph 0x25B6 not found, selecting one more font for (Source Sans Pro, 400, 0) [ 22.476][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> SegoeUI-Light, 0, SegoeUI-Light [ 22.487][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 22.487][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 22.487][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"] [ 22.487][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 22.501][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 23.487][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.688][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.713][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.739][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.764][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.790][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.815][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.840][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.866][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.892][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.917][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 23.929][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 24.453][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.655][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.680][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.706][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.732][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.757][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.783][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.809][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.835][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.860][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.885][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.911][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.936][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.961][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 24.986][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.011][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.037][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.062][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.088][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.113][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.139][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.166][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.191][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.217][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.242][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.267][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.293][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.318][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.343][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.368][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.394][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.419][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.444][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.465][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 25.672][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 25.806][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 25.963][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.166][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.191][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.217][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.242][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.267][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.293][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.308][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.496][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 26.645][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 27.179][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 27.336][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 27.480][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 27.629][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 27.765][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 27.910][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 28.048][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 28.214][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 28.695][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 28.823][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"] [ 29.449][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 29.455][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 29.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 29.455][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 29.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 29.534][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 37.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 37.702][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT [ 37.702][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT [ 37.705][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular [ 37.709][v][osd/libass] Glyph 0x30 not found, selecting one more font for (mpv-osd-symbols, 400, 0) [ 37.709][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> ArialMT, 0, ArialMT [ 37.713][v][vo/gpu] Reallocating OSD texture to 2048x128. [ 37.727][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 37.946][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 38.021][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 38.185][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 38.384][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 38.416][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 38.596][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 65.864][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 65.969][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 66.206][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 68.435][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 68.437][i][webm] Encoding to D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm [ 68.437][v][webm] Command line: mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:25.437 --end=0:02:30.150 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=7638k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm [ 68.437][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:25.437,--end=0:02:30.150,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=7638k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"] [ 68.537][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 85.097][e][webm] AV: 00:02:25 / 00:23:35 (10%) A-V: 0.123 {0.5min 5.4fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: -0.004 {0.1min 5.1fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: -0.004 {0.1min 3.8fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: 0.119 {0.2min 3.0fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: 0.119 {0.1min 2.7fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: 0.033 {0.2min 3.3fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: 0.033 {0.1min 3.1fps 0.0MB} AV: 00:02:25 / 00:23:35 (10%) A-V: 0.199 {0.2min 3.4fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.199 {0.1min 3.3fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.113 {0.2min 3.6fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.113 {0.1min 3.5fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.029 {0.2min 3.7fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.029 {0.2min 3.5fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.152 {0.2min 3.7fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.152 {0.1min 3.6fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.024 {0.2min 3.3fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.189 {0.2min 3.4fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.189 {0.1min 3.4fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.104 {0.2min 3.5fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.104 {0.1min 3.4fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.019 {0.2min 3.6fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.019 {0.1min 3.5fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.185 {0.1min 3.7fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.185 {0.1min 3.6fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.057 {0.1min 3.8fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.057 {0.1min 3.7fps 0.0MB} AV: 00:02:26 / 00:23:35 (10%) A-V: 0.222 {0.1min 3.8fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.222 {0.1min 3.8fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.137 {0.1min 3.9fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.094 {0.1min 4.0fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.094 {0.1min 3.9fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.010 {0.1min 4.1fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.010 {0.1min 4.0fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.175 {0.1min 4.1fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.175 {0.1min 4.0fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.047 {0.1min 4.1fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.213 {0.1min 4.2fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.213 {0.1min 4.1fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.127 {0.1min 4.2fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.043 {0.1min 4.2fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.209 {0.1min 4.2fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.123 {0.1min 4.3fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.081 {0.1min 4.3fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.246 {0.1min 4.4fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.246 {0.1min 4.3fps 0.0MB} AV: 00:02:27 / 00:23:35 (10%) A-V: 0.161 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.161 {0.1min 4.3fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.034 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.034 {0.1min 4.3fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.199 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.199 {0.1min 4.3fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.156 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.071 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.028 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.237 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.237 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.194 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.152 {0.1min 4.6fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.152 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.109 {0.1min 4.6fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.067 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.024 {0.1min 4.6fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.024 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.232 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.190 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.190 {0.1min 4.4fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.147 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.104 {0.1min 4.5fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.062 {0.1min 4.6fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.020 {0.1min 4.6fps 0.0MB} AV: 00:02:28 / 00:23:35 (10%) A-V: 0.227 {0.1min 4.6fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.184 {0.1min 4.7fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.143 {0.1min 4.6fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.100 {0.0min 4.7fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.057 {0.1min 4.5fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.057 {0.0min 4.5fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.015 {0.0min 4.4fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.223 {0.0min 4.5fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.180 {0.0min 4.5fps 0.0MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.137 {0.0min 4.4fps 3.7MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.137 {0.0min 4.4fps 3.6MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.095 {0.0min 4.4fps 3.6MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.052 {0.0min 4.5fps 3.6MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.052 {0.0min 4.5fps 3.5MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.010 {0.0min 4.5fps 3.5MB} AV: 00:02:29 / 00:23:35 (10%) A-V: -0.032 {0.0min 4.5fps 3.5MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.176 {0.0min 4.6fps 3.5MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.176 {0.0min 4.5fps 3.4MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.133 {0.0min 4.5fps 3.4MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.090 {0.0min 4.5fps 3.4MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.048 {0.0min 4.5fps 3.4MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.048 {0.0min 4.5fps 3.3MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.005 {0.0min 4.5fps 3.3MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.213 {0.0min 4.6fps 3.3MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.213 {0.0min 4.5fps 3.3MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.171 {0.0min 4.6fps 3.3MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.171 {0.0min 4.6fps 3.2MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.128 {0.0min 4.6fps 3.2MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.085 {0.0min 4.6fps 3.2MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.044 {0.0min 4.6fps 3.2MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.044 {0.0min 4.6fps 3.1MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.001 {0.0min 4.7fps 3.1MB} AV: 00:02:29 / 00:23:35 (10%) A-V: 0.001 {0.0min 4.6fps 3.1MB} AV: 00:02:29 / 00:23:35 (10%) A-V: -0.021 {0.0min 4.7fps 3.1MB} AV: 00:02:30 / 00:23:35 (10%) A-V: -0.021 {0.0min 4.7fps 3.1MB} AV: 00:02:30 / 00:23:35 (10%) A-V: -0.064 {0.0min 4.7fps 3.1MB} AV: 00:02:30 / 00:23:35 (10%) A-V: -0.106 {0.0min 4.7fps 3.1MB} AV: 00:02:30 / 00:23:35 (10%) A-V: 0.000 {0.0min 4.7fps 3.0MB} [ 85.161][v][webm] Command stdout: [ 85.161][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer). [ 85.161][v][webm] (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps) [ 85.161][v][webm] Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz) [ 85.161][v][webm] (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz) [ 85.161][v][webm] Subs --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass) [ 85.161][v][webm] (+) Subs --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass) [ 85.161][v][webm] File tags: [ 85.161][v][webm] Title: Hunter × Hunter 054: Fortunes × Aren't × Right? [ 85.161][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis] [ 85.161][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp [ 85.161][v][webm] VO: [lavc] 1280x720 yuv420p [ 85.161][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx] [ 85.161][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm [ 85.161][v][webm] [encode] Opening muxer: WebM [webm] [ 85.161][v][webm] [ 85.161][v][webm] [encode] video: encoded 4096504 bytes [ 85.161][v][webm] [encode] audio: encoded 56161 bytes [ 85.161][v][webm] [encode] muxing overhead 7484 bytes [ 85.161][v][webm] Exiting... (End of file) [ 85.161][v][webm] [ 85.161][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 85.161][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 85.161][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"] [ 85.161][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 85.165][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT [ 85.172][v][vo/gpu] Reallocating OSD texture to 1024x128. [ 113.122][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 113.320][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 113.833][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 114.109][d][vo/gpu/win32] move window: -32000:-32000 [ 114.109][v][vo/gpu] Resize: 1048x590 [ 114.109][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 114.110][v][vo/gpu] Video source: 1280x720 (1:1) [ 114.110][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 114.110][v][vo/gpu] Video scale: 0.818750/0.819444 [ 114.110][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 114.110][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 114.110][v][vo/gpu] Reported display depth: 8 [ 136.941][d][vo/gpu/win32] move window: 159:74 [ 136.941][v][vo/gpu/win32] resize window: 1048:590 [ 136.944][v][vo/gpu] Resize: 1048x590 [ 136.944][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 136.944][v][vo/gpu] Video source: 1280x720 (1:1) [ 136.944][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 136.944][v][vo/gpu] Video scale: 0.818750/0.819444 [ 136.944][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 136.944][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 136.944][v][vo/gpu] Reported display depth: 8 [ 136.944][v][vo/gpu] Resize: 1048x590 [ 136.944][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 136.944][v][vo/gpu] Video source: 1280x720 (1:1) [ 136.944][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 136.944][v][vo/gpu] Video scale: 0.818750/0.819444 [ 136.944][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 136.944][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 136.944][v][vo/gpu] Reported display depth: 8 [ 137.675][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 137.701][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 137.922][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 138.547][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 139.536][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 139.761][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 141.181][d][vo/gpu/win32] move window: -32000:-32000 [ 141.184][v][vo/gpu] Resize: 1048x590 [ 141.184][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 141.184][v][vo/gpu] Video source: 1280x720 (1:1) [ 141.186][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 141.186][v][vo/gpu] Video scale: 0.818750/0.819444 [ 141.187][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 141.187][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 141.187][v][vo/gpu] Reported display depth: 8 [ 154.112][d][vo/gpu/win32] move window: 159:74 [ 154.112][v][vo/gpu/win32] resize window: 1048:590 [ 154.114][v][vo/gpu] Resize: 1048x590 [ 154.114][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 154.114][v][vo/gpu] Video source: 1280x720 (1:1) [ 154.114][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 154.114][v][vo/gpu] Video scale: 0.818750/0.819444 [ 154.114][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 154.114][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 154.114][v][vo/gpu] Reported display depth: 8 [ 154.124][v][vo/gpu] Resize: 1048x590 [ 154.124][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 154.124][v][vo/gpu] Video source: 1280x720 (1:1) [ 154.124][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 154.124][v][vo/gpu] Video scale: 0.818750/0.819444 [ 154.124][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 154.124][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 154.124][v][vo/gpu] Reported display depth: 8 [ 154.242][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 154.242][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 154.488][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 155.763][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 155.763][v][mkv] queuing seek to 155.150000 [ 155.764][v][mkv] execute seek (to 155.150000 flags 4) [ 155.764][v][file] stream level seek from 53700606 to 55113535 [ 155.764][v][mkv] seek done [ 155.768][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=326 [ 155.768][v][streamcache] bitrate changed from 326 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 155.768][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 155.770][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 155.770][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 155.775][d][lavfi] Filter graph: [ 155.776][d][lavfi] +-----------------------+ [ 155.776][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 155.776][d][lavfi] | (firequalizer) | [ 155.776][d][lavfi] +-----------------------+ [ 155.776][d][lavfi] [ 155.776][d][lavfi] +---------------+ [ 155.776][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 155.776][d][lavfi] | (abuffersink) | [ 155.776][d][lavfi] +---------------+ [ 155.776][d][lavfi] [ 155.776][d][lavfi] +-------------+ [ 155.776][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 155.776][d][lavfi] | (abuffer) | [ 155.776][d][lavfi] +-------------+ [ 155.776][d][lavfi] [ 155.776][d][lavfi] [ 155.817][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 155.817][v][decode_wrapper/vd] Using container aspect ratio. [ 155.826][v][cplayer] first video frame after restart shown [ 155.827][v][cplayer] audio sync: sync_to_video=1, offset=-0.023733 [ 155.827][d][cplayer] starting video playback [ 155.828][d][cplayer] starting audio playback [ 155.828][v][cplayer] playback restart complete @ 160.911000, audio=playing, video=playing [ 155.994][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 155.994][v][mkv] queuing seek to 165.911000 [ 155.994][v][mkv] execute seek (to 165.911000 flags 4) [ 155.994][v][file] stream level seek from 55573368 to 56112059 [ 155.994][v][mkv] seek done [ 155.999][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 156.003][d][lavfi] Filter graph: [ 156.003][d][lavfi] +-----------------------+ [ 156.003][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 156.003][d][lavfi] | (firequalizer) | [ 156.003][d][lavfi] +-----------------------+ [ 156.003][d][lavfi] [ 156.003][d][lavfi] +---------------+ [ 156.003][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 156.003][d][lavfi] | (abuffersink) | [ 156.004][d][lavfi] +---------------+ [ 156.004][d][lavfi] [ 156.004][d][lavfi] +-------------+ [ 156.004][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 156.004][d][lavfi] | (abuffer) | [ 156.004][d][lavfi] +-------------+ [ 156.004][d][lavfi] [ 156.004][d][lavfi] [ 156.004][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 156.047][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 156.047][v][decode_wrapper/vd] Using container aspect ratio. [ 156.056][v][cplayer] first video frame after restart shown [ 156.056][v][cplayer] audio sync: sync_to_video=1, offset=-0.013440 [ 156.056][d][cplayer] starting video playback [ 156.056][d][cplayer] starting audio playback [ 156.057][v][cplayer] playback restart complete @ 166.917000, audio=playing, video=playing [ 156.281][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 156.282][v][mkv] queuing seek to 171.917000 [ 156.282][v][mkv] execute seek (to 171.917000 flags 4) [ 156.282][v][file] stream level seek from 56636347 to 57821673 [ 156.282][v][mkv] seek done [ 156.285][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 156.328][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 156.328][v][decode_wrapper/vd] Using container aspect ratio. [ 156.328][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 156.333][d][lavfi] Filter graph: [ 156.333][d][lavfi] +-----------------------+ [ 156.333][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 156.333][d][lavfi] | (firequalizer) | [ 156.333][d][lavfi] +-----------------------+ [ 156.333][d][lavfi] [ 156.333][d][lavfi] +---------------+ [ 156.333][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 156.333][d][lavfi] | (abuffersink) | [ 156.333][d][lavfi] +---------------+ [ 156.333][d][lavfi] [ 156.333][d][lavfi] +-------------+ [ 156.333][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 156.333][d][lavfi] | (abuffer) | [ 156.333][d][lavfi] +-------------+ [ 156.333][d][lavfi] [ 156.333][d][lavfi] [ 156.341][v][cplayer] first video frame after restart shown [ 156.342][v][cplayer] audio sync: sync_to_video=1, offset=-0.018440 [ 156.343][d][cplayer] starting video playback [ 156.343][d][cplayer] starting audio playback [ 156.343][v][cplayer] playback restart complete @ 173.173000, audio=playing, video=playing [ 156.606][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 156.606][v][mkv] queuing seek to 178.173000 [ 156.606][v][mkv] execute seek (to 178.173000 flags 4) [ 156.606][v][file] stream level seek from 58542569 to 60163708 [ 156.606][v][mkv] seek done [ 156.611][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 156.611][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 156.617][d][lavfi] Filter graph: [ 156.617][d][lavfi] +-----------------------+ [ 156.617][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 156.617][d][lavfi] | (firequalizer) | [ 156.617][d][lavfi] +-----------------------+ [ 156.617][d][lavfi] [ 156.617][d][lavfi] +---------------+ [ 156.617][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 156.617][d][lavfi] | (abuffersink) | [ 156.617][d][lavfi] +---------------+ [ 156.617][d][lavfi] [ 156.617][d][lavfi] +-------------+ [ 156.617][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 156.617][d][lavfi] | (abuffer) | [ 156.617][d][lavfi] +-------------+ [ 156.617][d][lavfi] [ 156.617][d][lavfi] [ 156.664][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 156.664][v][decode_wrapper/vd] Using container aspect ratio. [ 156.672][v][cplayer] first video frame after restart shown [ 156.673][v][cplayer] audio sync: sync_to_video=1, offset=-0.009440 [ 156.673][d][cplayer] starting video playback [ 156.673][d][cplayer] starting audio playback [ 156.674][v][cplayer] playback restart complete @ 181.932000, audio=playing, video=playing [ 157.017][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 157.017][v][mkv] queuing seek to 186.932000 [ 157.017][v][mkv] execute seek (to 186.932000 flags 4) [ 157.017][v][file] stream level seek from 60927849 to 62631797 [ 157.017][v][mkv] seek done [ 157.020][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 157.024][d][lavfi] Filter graph: [ 157.024][d][lavfi] +-----------------------+ [ 157.024][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 157.024][d][lavfi] | (firequalizer) | [ 157.024][d][lavfi] +-----------------------+ [ 157.024][d][lavfi] [ 157.024][d][lavfi] +---------------+ [ 157.024][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 157.024][d][lavfi] | (abuffersink) | [ 157.024][d][lavfi] +---------------+ [ 157.024][d][lavfi] [ 157.024][d][lavfi] +-------------+ [ 157.024][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 157.024][d][lavfi] | (abuffer) | [ 157.024][d][lavfi] +-------------+ [ 157.024][d][lavfi] [ 157.024][d][lavfi] [ 157.060][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 157.094][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 157.094][v][decode_wrapper/vd] Using container aspect ratio. [ 157.104][v][vo/gpu] Reallocating OSD texture to 1024x128. [ 157.104][v][cplayer] first video frame after restart shown [ 157.104][v][cplayer] audio sync: sync_to_video=1, offset=-5.520440 [ 157.104][v][cplayer] audio sync: sync_to_video=1, offset=-5.307310 [ 157.108][v][cplayer] audio sync: sync_to_video=1, offset=-5.093976 [ 157.111][v][cplayer] audio sync: sync_to_video=1, offset=-4.880642 [ 157.115][v][cplayer] audio sync: sync_to_video=1, offset=-4.667309 [ 157.119][v][cplayer] audio sync: sync_to_video=1, offset=-4.453975 [ 157.123][v][cplayer] audio sync: sync_to_video=1, offset=-4.240641 [ 157.126][v][cplayer] audio sync: sync_to_video=1, offset=-4.027307 [ 157.128][v][cplayer] audio sync: sync_to_video=1, offset=-3.813974 [ 157.131][v][cplayer] audio sync: sync_to_video=1, offset=-3.600640 [ 157.133][v][cplayer] audio sync: sync_to_video=1, offset=-3.387306 [ 157.137][v][cplayer] audio sync: sync_to_video=1, offset=-3.173972 [ 157.140][v][cplayer] audio sync: sync_to_video=1, offset=-2.960639 [ 157.142][v][cplayer] audio sync: sync_to_video=1, offset=-2.747305 [ 157.144][v][cplayer] audio sync: sync_to_video=1, offset=-2.533971 [ 157.146][v][cplayer] audio sync: sync_to_video=1, offset=-2.320637 [ 157.148][v][cplayer] audio sync: sync_to_video=1, offset=-2.107304 [ 157.148][d][streamcache] ab=158828 vb=0 br=158828 kb_per_sec=20 streamcache_last_kb_per_sec=245 [ 157.148][v][streamcache] bitrate changed from 245 kB/s to 20 kB/s, streamcache_cache_high now 200 kB [ 157.150][v][cplayer] audio sync: sync_to_video=1, offset=-1.893970 [ 157.153][v][cplayer] audio sync: sync_to_video=1, offset=-1.680636 [ 157.156][v][cplayer] audio sync: sync_to_video=1, offset=-1.467302 [ 157.158][v][cplayer] audio sync: sync_to_video=1, offset=-1.253969 [ 157.160][v][cplayer] audio sync: sync_to_video=1, offset=-1.040635 [ 157.162][v][cplayer] audio sync: sync_to_video=1, offset=-0.827301 [ 157.164][v][cplayer] audio sync: sync_to_video=1, offset=-0.613967 [ 157.166][v][cplayer] audio sync: sync_to_video=1, offset=-0.400634 [ 157.169][v][cplayer] audio sync: sync_to_video=1, offset=-0.187300 [ 157.173][d][cplayer] starting video playback [ 157.173][d][cplayer] starting audio playback [ 157.173][v][cplayer] playback restart complete @ 194.611000, audio=playing, video=playing [ 157.197][d][streamcache] ab=146559 vb=0 br=146559 kb_per_sec=18 streamcache_last_kb_per_sec=20 [ 157.393][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 157.393][v][mkv] queuing seek to 199.611000 [ 157.394][v][mkv] execute seek (to 199.611000 flags 4) [ 157.394][v][file] stream level seek from 64521543 to 66699126 [ 157.394][v][mkv] seek done [ 157.397][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=20 [ 157.397][v][streamcache] bitrate changed from 20 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 157.514][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 157.519][d][lavfi] Filter graph: [ 157.519][d][lavfi] +-----------------------+ [ 157.519][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 157.519][d][lavfi] | (firequalizer) | [ 157.519][d][lavfi] +-----------------------+ [ 157.519][d][lavfi] [ 157.519][d][lavfi] +---------------+ [ 157.519][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 157.519][d][lavfi] | (abuffersink) | [ 157.519][d][lavfi] +---------------+ [ 157.519][d][lavfi] [ 157.519][d][lavfi] +-------------+ [ 157.519][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 157.519][d][lavfi] | (abuffer) | [ 157.519][d][lavfi] +-------------+ [ 157.519][d][lavfi] [ 157.519][d][lavfi] [ 157.519][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 157.553][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 157.553][v][decode_wrapper/vd] Using container aspect ratio. [ 157.564][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 157.569][v][vo/gpu/d3d11] Compiled a vertex shader in 10701us [ 157.569][v][vo/gpu/d3d11] shaderc: 5715us, SPIRV-Cross: 387us, D3DCompile: 4599us [ 157.569][d][vo/gpu/d3d11] GLSL source: [ 157.569][d][vo/gpu/d3d11] [ 1] #version 450 [ 157.569][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 157.569][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 157.569][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 157.569][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 157.569][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 157.569][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 157.569][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 157.569][d][vo/gpu/d3d11] [ 9] void main() { [ 157.569][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 157.570][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0; [ 157.570][d][vo/gpu/d3d11] [ 12] } [ 157.570][d][vo/gpu/d3d11] HLSL source: [ 157.570][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 157.570][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 157.570][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 157.570][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 157.570][d][vo/gpu/d3d11] [ 5] [ 157.570][d][vo/gpu/d3d11] [ 6] struct SPIRV_Cross_Input [ 157.570][d][vo/gpu/d3d11] [ 7] { [ 157.570][d][vo/gpu/d3d11] [ 8] float2 _18 : TEXCOORD0; [ 157.570][d][vo/gpu/d3d11] [ 9] float2 _28 : TEXCOORD1; [ 157.570][d][vo/gpu/d3d11] [ 10] }; [ 157.570][d][vo/gpu/d3d11] [ 11] [ 157.570][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output [ 157.570][d][vo/gpu/d3d11] [ 13] { [ 157.570][d][vo/gpu/d3d11] [ 14] float2 _27 : TEXCOORD1; [ 157.570][d][vo/gpu/d3d11] [ 15] float4 gl_Position : SV_Position; [ 157.570][d][vo/gpu/d3d11] [ 16] }; [ 157.570][d][vo/gpu/d3d11] [ 17] [ 157.570][d][vo/gpu/d3d11] [ 18] void vert_main() [ 157.570][d][vo/gpu/d3d11] [ 19] { [ 157.570][d][vo/gpu/d3d11] [ 20] gl_Position = float4(_18, 1.0f, 1.0f); [ 157.570][d][vo/gpu/d3d11] [ 21] _27 = _28; [ 157.570][d][vo/gpu/d3d11] [ 22] gl_Position.y = -gl_Position.y; [ 157.570][d][vo/gpu/d3d11] [ 23] } [ 157.570][d][vo/gpu/d3d11] [ 24] [ 157.570][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 157.570][d][vo/gpu/d3d11] [ 26] { [ 157.570][d][vo/gpu/d3d11] [ 27] _18 = stage_input._18; [ 157.570][d][vo/gpu/d3d11] [ 28] _28 = stage_input._28; [ 157.570][d][vo/gpu/d3d11] [ 29] vert_main(); [ 157.570][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output stage_output; [ 157.570][d][vo/gpu/d3d11] [ 31] stage_output.gl_Position = gl_Position; [ 157.570][d][vo/gpu/d3d11] [ 32] stage_output._27 = _27; [ 157.570][d][vo/gpu/d3d11] [ 33] return stage_output; [ 157.570][d][vo/gpu/d3d11] [ 34] } [ 157.579][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 157.589][v][vo/gpu/d3d11] Compiled a fragment shader in 19020us [ 157.589][v][vo/gpu/d3d11] shaderc: 9582us, SPIRV-Cross: 511us, D3DCompile: 8927us [ 157.589][d][vo/gpu/d3d11] GLSL source: [ 157.589][d][vo/gpu/d3d11] [ 1] #version 450 [ 157.589][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 157.589][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 157.589][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 157.589][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 157.589][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 157.589][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 157.589][d][vo/gpu/d3d11] [ 8] layout(std140, binding=0) uniform UBO { [ 157.589][d][vo/gpu/d3d11] [ 9] layout(offset=0) vec3 src_luma; [ 157.589][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma; [ 157.589][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0; [ 157.589][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0; [ 157.589][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0; [ 157.589][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0; [ 157.589][d][vo/gpu/d3d11] [ 15] }; [ 157.589][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither; [ 157.589][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0; [ 157.589][d][vo/gpu/d3d11] [ 18] void main() { [ 157.589][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 157.589][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb; [ 157.589][d][vo/gpu/d3d11] [ 21] // color mapping [ 157.589][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000); [ 157.589][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000); [ 157.589][d][vo/gpu/d3d11] [ 24] // dithering [ 157.589][d][vo/gpu/d3d11] [ 25] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0; [ 157.589][d][vo/gpu/d3d11] [ 26] float dither_value = texture(dither, dither_pos).r; [ 157.589][d][vo/gpu/d3d11] [ 27] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0; [ 157.589][d][vo/gpu/d3d11] [ 28] out_color = color; [ 157.589][d][vo/gpu/d3d11] [ 29] } [ 157.589][d][vo/gpu/d3d11] HLSL source: [ 157.589][d][vo/gpu/d3d11] [ 1] Texture2D _16 : register(t1); [ 157.589][d][vo/gpu/d3d11] [ 2] SamplerState __16_sampler : register(s1); [ 157.589][d][vo/gpu/d3d11] [ 3] Texture2D _56 : register(t0); [ 157.589][d][vo/gpu/d3d11] [ 4] SamplerState __56_sampler : register(s0); [ 157.589][d][vo/gpu/d3d11] [ 5] [ 157.589][d][vo/gpu/d3d11] [ 6] static float4 gl_FragCoord; [ 157.589][d][vo/gpu/d3d11] [ 7] static float2 _20; [ 157.589][d][vo/gpu/d3d11] [ 8] static float4 _77; [ 157.589][d][vo/gpu/d3d11] [ 9] [ 157.589][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input [ 157.589][d][vo/gpu/d3d11] [ 11] { [ 157.589][d][vo/gpu/d3d11] [ 12] float2 _20 : TEXCOORD1; [ 157.589][d][vo/gpu/d3d11] [ 13] float4 gl_FragCoord : SV_Position; [ 157.589][d][vo/gpu/d3d11] [ 14] }; [ 157.589][d][vo/gpu/d3d11] [ 15] [ 157.589][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output [ 157.589][d][vo/gpu/d3d11] [ 17] { [ 157.589][d][vo/gpu/d3d11] [ 18] float4 _77 : SV_Target0; [ 157.589][d][vo/gpu/d3d11] [ 19] }; [ 157.589][d][vo/gpu/d3d11] [ 20] [ 157.589][d][vo/gpu/d3d11] [ 21] void frag_main() [ 157.589][d][vo/gpu/d3d11] [ 22] { [ 157.589][d][vo/gpu/d3d11] [ 23] float3 _30 = _16.Sample(__16_sampler, _20).xyz * 1.0f; [ 157.589][d][vo/gpu/d3d11] [ 24] _77 = (floor(((float4(_30.x, _30.y, _30.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _56.Sample(__56_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx; [ 157.589][d][vo/gpu/d3d11] [ 25] } [ 157.589][d][vo/gpu/d3d11] [ 26] [ 157.589][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 157.589][d][vo/gpu/d3d11] [ 28] { [ 157.589][d][vo/gpu/d3d11] [ 29] gl_FragCoord = stage_input.gl_FragCoord; [ 157.589][d][vo/gpu/d3d11] [ 30] _20 = stage_input._20; [ 157.589][d][vo/gpu/d3d11] [ 31] frag_main(); [ 157.589][d][vo/gpu/d3d11] [ 32] SPIRV_Cross_Output stage_output; [ 157.589][d][vo/gpu/d3d11] [ 33] stage_output._77 = _77; [ 157.589][d][vo/gpu/d3d11] [ 34] return stage_output; [ 157.589][d][vo/gpu/d3d11] [ 35] } [ 157.598][v][cplayer] first video frame after restart shown [ 157.598][v][cplayer] audio sync: sync_to_video=1, offset=-0.432440 [ 157.598][v][cplayer] audio sync: sync_to_video=1, offset=-0.219310 [ 157.601][v][cplayer] audio sync: sync_to_video=1, offset=-0.005976 [ 157.603][d][cplayer] starting video playback [ 157.603][d][cplayer] starting audio playback [ 157.603][v][cplayer] playback restart complete @ 206.248000, audio=playing, video=playing [ 157.639][d][streamcache] ab=180586 vb=0 br=180586 kb_per_sec=23 streamcache_last_kb_per_sec=245 [ 157.639][v][streamcache] bitrate changed from 245 kB/s to 23 kB/s, streamcache_cache_high now 230 kB [ 159.315][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 159.345][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 159.567][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 159.640][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 160.793][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 160.794][d][cplayer] Run command: seek, flags=64, args=[target="0.714588", flags="absolute-percent", legacy="exact"] [ 160.794][v][mkv] queuing seek to 10.112600 [ 160.794][v][mkv] execute seek (to 10.112600 flags 32) [ 160.794][v][file] stream level seek from 67382994 to 1580429 [ 160.794][v][mkv] seek done [ 160.795][v][cplayer] hr-seek, skipping to 10.112600 [ 160.796][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=23 [ 160.796][v][streamcache] bitrate changed from 23 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 160.797][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 160.797][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 160.801][d][lavfi] Filter graph: [ 160.802][d][lavfi] +-----------------------+ [ 160.802][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 160.802][d][lavfi] | (firequalizer) | [ 160.802][d][lavfi] +-----------------------+ [ 160.802][d][lavfi] [ 160.802][d][lavfi] +---------------+ [ 160.802][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 160.802][d][lavfi] | (abuffersink) | [ 160.802][d][lavfi] +---------------+ [ 160.802][d][lavfi] [ 160.802][d][lavfi] +-------------+ [ 160.802][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 160.802][d][lavfi] | (abuffer) | [ 160.802][d][lavfi] +-------------+ [ 160.802][d][lavfi] [ 160.802][d][lavfi] [ 160.813][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 160.813][v][decode_wrapper/vd] Using container aspect ratio. [ 160.873][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 161.203][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 161.352][v][cplayer] first video frame after restart shown [ 161.352][d][streamcache] ab=0 vb=816944 br=816944 kb_per_sec=100 streamcache_last_kb_per_sec=245 [ 161.352][v][streamcache] bitrate changed from 245 kB/s to 100 kB/s, streamcache_cache_high now 1000 kB [ 161.354][v][cplayer] audio sync: sync_to_video=1, offset=-10.143440 [ 161.357][v][cplayer] audio sync: sync_to_video=1, offset=-9.930310 [ 161.360][v][cplayer] audio sync: sync_to_video=1, offset=-9.716976 [ 161.363][v][cplayer] audio sync: sync_to_video=1, offset=-9.503642 [ 161.367][v][cplayer] audio sync: sync_to_video=1, offset=-9.290309 [ 161.369][v][cplayer] audio sync: sync_to_video=1, offset=-9.076975 [ 161.371][v][cplayer] audio sync: sync_to_video=1, offset=-8.863641 [ 161.373][v][cplayer] audio sync: sync_to_video=1, offset=-8.650307 [ 161.373][d][streamcache] ab=167297 vb=816944 br=984241 kb_per_sec=121 streamcache_last_kb_per_sec=100 [ 161.373][v][streamcache] bitrate changed from 100 kB/s to 121 kB/s, streamcache_cache_high now 1210 kB [ 161.375][v][cplayer] audio sync: sync_to_video=1, offset=-8.436974 [ 161.377][v][cplayer] audio sync: sync_to_video=1, offset=-8.223640 [ 161.379][v][cplayer] audio sync: sync_to_video=1, offset=-8.010306 [ 161.382][v][cplayer] audio sync: sync_to_video=1, offset=-7.796972 [ 161.384][v][cplayer] audio sync: sync_to_video=1, offset=-7.583639 [ 161.386][v][cplayer] audio sync: sync_to_video=1, offset=-7.370305 [ 161.388][v][cplayer] audio sync: sync_to_video=1, offset=-7.156971 [ 161.390][v][cplayer] audio sync: sync_to_video=1, offset=-6.943637 [ 161.392][v][cplayer] audio sync: sync_to_video=1, offset=-6.730304 [ 161.395][v][cplayer] audio sync: sync_to_video=1, offset=-6.516970 [ 161.397][v][cplayer] audio sync: sync_to_video=1, offset=-6.303636 [ 161.399][v][cplayer] audio sync: sync_to_video=1, offset=-6.090302 [ 161.402][v][cplayer] audio sync: sync_to_video=1, offset=-5.876969 [ 161.404][v][cplayer] audio sync: sync_to_video=1, offset=-5.663635 [ 161.406][v][cplayer] audio sync: sync_to_video=1, offset=-5.450301 [ 161.408][v][cplayer] audio sync: sync_to_video=1, offset=-5.236967 [ 161.411][v][cplayer] audio sync: sync_to_video=1, offset=-5.023634 [ 161.414][v][cplayer] audio sync: sync_to_video=1, offset=-4.810300 [ 161.418][v][cplayer] audio sync: sync_to_video=1, offset=-4.596966 [ 161.421][v][cplayer] audio sync: sync_to_video=1, offset=-4.383632 [ 161.423][v][cplayer] audio sync: sync_to_video=1, offset=-4.170299 [ 161.425][v][cplayer] audio sync: sync_to_video=1, offset=-3.956965 [ 161.428][v][cplayer] audio sync: sync_to_video=1, offset=-3.743631 [ 161.428][d][streamcache] ab=174641 vb=816944 br=991585 kb_per_sec=122 streamcache_last_kb_per_sec=121 [ 161.430][v][cplayer] audio sync: sync_to_video=1, offset=-3.530297 [ 161.433][v][cplayer] audio sync: sync_to_video=1, offset=-3.316963 [ 161.435][v][cplayer] audio sync: sync_to_video=1, offset=-3.103630 [ 161.437][v][cplayer] audio sync: sync_to_video=1, offset=-2.890296 [ 161.439][v][cplayer] audio sync: sync_to_video=1, offset=-2.676962 [ 161.441][v][cplayer] audio sync: sync_to_video=1, offset=-2.463628 [ 161.443][v][cplayer] audio sync: sync_to_video=1, offset=-2.250295 [ 161.445][v][cplayer] audio sync: sync_to_video=1, offset=-2.036961 [ 161.449][v][cplayer] audio sync: sync_to_video=1, offset=-1.823648 [ 161.451][v][cplayer] audio sync: sync_to_video=1, offset=-1.610314 [ 161.453][v][cplayer] audio sync: sync_to_video=1, offset=-1.396980 [ 161.455][v][cplayer] audio sync: sync_to_video=1, offset=-1.183646 [ 161.458][v][cplayer] audio sync: sync_to_video=1, offset=-0.970313 [ 161.460][v][cplayer] audio sync: sync_to_video=1, offset=-0.756979 [ 161.463][v][cplayer] audio sync: sync_to_video=1, offset=-0.543645 [ 161.465][v][cplayer] audio sync: sync_to_video=1, offset=-0.330312 [ 161.468][v][cplayer] audio sync: sync_to_video=1, offset=-0.116978 [ 161.471][d][cplayer] starting video playback [ 161.471][d][cplayer] starting audio playback [ 161.471][v][cplayer] playback restart complete @ 10.135000, audio=playing, video=playing [ 161.473][d][streamcache] ab=182891 vb=816944 br=999835 kb_per_sec=123 streamcache_last_kb_per_sec=121 [ 161.699][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 161.800][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 161.800][v][mkv] queuing seek to 15.135000 [ 161.800][v][mkv] execute seek (to 15.135000 flags 4) [ 161.800][v][file] stream level seek from 3349901 to 4286002 [ 161.800][v][mkv] seek done [ 161.806][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=121 [ 161.806][v][streamcache] bitrate changed from 121 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 161.807][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 161.807][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 161.812][d][lavfi] Filter graph: [ 161.812][d][lavfi] +-----------------------+ [ 161.812][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 161.812][d][lavfi] | (firequalizer) | [ 161.812][d][lavfi] +-----------------------+ [ 161.812][d][lavfi] [ 161.812][d][lavfi] +---------------+ [ 161.812][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 161.812][d][lavfi] | (abuffersink) | [ 161.812][d][lavfi] +---------------+ [ 161.812][d][lavfi] [ 161.812][d][lavfi] +-------------+ [ 161.812][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 161.812][d][lavfi] | (abuffer) | [ 161.812][d][lavfi] +-------------+ [ 161.812][d][lavfi] [ 161.812][d][lavfi] [ 161.813][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 161.841][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 161.841][v][decode_wrapper/vd] Using container aspect ratio. [ 161.850][v][cplayer] first video frame after restart shown [ 161.851][v][cplayer] audio sync: sync_to_video=1, offset=-0.014440 [ 161.852][d][cplayer] starting video playback [ 161.852][d][cplayer] starting audio playback [ 161.852][v][cplayer] playback restart complete @ 16.433000, audio=playing, video=playing [ 162.376][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 162.376][v][mkv] queuing seek to 21.433000 [ 162.376][v][mkv] execute seek (to 21.433000 flags 4) [ 162.376][v][file] stream level seek from 4679218 to 5696948 [ 162.376][v][mkv] seek done [ 162.380][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 162.380][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 162.385][d][lavfi] Filter graph: [ 162.385][d][lavfi] +-----------------------+ [ 162.385][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 162.385][d][lavfi] | (firequalizer) | [ 162.385][d][lavfi] +-----------------------+ [ 162.385][d][lavfi] [ 162.385][d][lavfi] +---------------+ [ 162.385][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 162.385][d][lavfi] | (abuffersink) | [ 162.385][d][lavfi] +---------------+ [ 162.385][d][lavfi] [ 162.385][d][lavfi] +-------------+ [ 162.385][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 162.385][d][lavfi] | (abuffer) | [ 162.385][d][lavfi] +-------------+ [ 162.385][d][lavfi] [ 162.385][d][lavfi] [ 162.406][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 162.406][v][decode_wrapper/vd] Using container aspect ratio. [ 162.415][v][cplayer] first video frame after restart shown [ 162.415][v][cplayer] audio sync: sync_to_video=1, offset=-0.015440 [ 162.416][d][cplayer] starting video playback [ 162.416][d][cplayer] starting audio playback [ 162.416][v][cplayer] playback restart complete @ 24.775000, audio=playing, video=playing [ 163.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 163.574][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 163.574][d][cplayer] Run command: seek, flags=64, args=[target="28.989884", flags="absolute-percent", legacy="exact"] [ 163.575][v][mkv] queuing seek to 410.254981 [ 163.575][v][mkv] execute seek (to 410.254981 flags 32) [ 163.575][v][file] stream level seek from 5893556 to 103144592 [ 163.575][v][mkv] seek done [ 163.577][v][cplayer] hr-seek, skipping to 410.254981 [ 163.657][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 163.676][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 163.680][d][lavfi] Filter graph: [ 163.680][d][lavfi] +-----------------------+ [ 163.680][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 163.680][d][lavfi] | (firequalizer) | [ 163.680][d][lavfi] +-----------------------+ [ 163.680][d][lavfi] [ 163.680][d][lavfi] +---------------+ [ 163.680][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 163.680][d][lavfi] | (abuffersink) | [ 163.680][d][lavfi] +---------------+ [ 163.680][d][lavfi] [ 163.680][d][lavfi] +-------------+ [ 163.680][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 163.680][d][lavfi] | (abuffer) | [ 163.680][d][lavfi] +-------------+ [ 163.680][d][lavfi] [ 163.680][d][lavfi] [ 163.680][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 163.715][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 163.715][v][decode_wrapper/vd] Using container aspect ratio. [ 163.904][v][cplayer] first video frame after restart shown [ 163.907][v][cplayer] audio sync: sync_to_video=1, offset=-3.765440 [ 163.908][v][cplayer] audio sync: sync_to_video=1, offset=-3.552310 [ 163.912][v][cplayer] audio sync: sync_to_video=1, offset=-3.338976 [ 163.915][v][cplayer] audio sync: sync_to_video=1, offset=-3.125642 [ 163.917][v][cplayer] audio sync: sync_to_video=1, offset=-2.912309 [ 163.919][v][cplayer] audio sync: sync_to_video=1, offset=-2.698975 [ 163.921][v][cplayer] audio sync: sync_to_video=1, offset=-2.485641 [ 163.923][v][cplayer] audio sync: sync_to_video=1, offset=-2.272307 [ 163.926][v][cplayer] audio sync: sync_to_video=1, offset=-2.058974 [ 163.928][v][cplayer] audio sync: sync_to_video=1, offset=-1.845640 [ 163.930][v][cplayer] audio sync: sync_to_video=1, offset=-1.632306 [ 163.933][v][cplayer] audio sync: sync_to_video=1, offset=-1.418972 [ 163.933][d][streamcache] ab=128609 vb=0 br=128609 kb_per_sec=16 streamcache_last_kb_per_sec=245 [ 163.933][v][streamcache] bitrate changed from 245 kB/s to 16 kB/s, streamcache_cache_high now 160 kB [ 163.935][v][cplayer] audio sync: sync_to_video=1, offset=-1.205639 [ 163.938][v][cplayer] audio sync: sync_to_video=1, offset=-0.992305 [ 163.941][v][cplayer] audio sync: sync_to_video=1, offset=-0.778971 [ 163.944][v][cplayer] audio sync: sync_to_video=1, offset=-0.565637 [ 163.947][v][cplayer] audio sync: sync_to_video=1, offset=-0.352304 [ 163.949][v][cplayer] audio sync: sync_to_video=1, offset=-0.138970 [ 163.952][d][cplayer] starting video playback [ 163.952][d][cplayer] starting audio playback [ 163.952][v][cplayer] playback restart complete @ 410.285000, audio=playing, video=playing [ 163.995][d][streamcache] ab=151125 vb=0 br=151125 kb_per_sec=19 streamcache_last_kb_per_sec=16 [ 163.995][v][streamcache] bitrate changed from 16 kB/s to 19 kB/s, streamcache_cache_high now 190 kB [ 164.770][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 164.985][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 165.477][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 165.477][v][mkv] queuing seek to 405.285000 [ 165.477][v][mkv] execute seek (to 405.285000 flags 0) [ 165.477][v][file] stream level seek from 103931024 to 101480985 [ 165.477][v][mkv] seek done [ 165.480][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=19 [ 165.480][v][streamcache] bitrate changed from 19 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 165.561][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 165.570][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 165.573][d][lavfi] Filter graph: [ 165.573][d][lavfi] +-----------------------+ [ 165.573][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 165.573][d][lavfi] | (firequalizer) | [ 165.573][d][lavfi] +-----------------------+ [ 165.573][d][lavfi] [ 165.573][d][lavfi] +---------------+ [ 165.573][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 165.573][d][lavfi] | (abuffersink) | [ 165.573][d][lavfi] +---------------+ [ 165.573][d][lavfi] [ 165.574][d][lavfi] +-------------+ [ 165.574][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 165.574][d][lavfi] | (abuffer) | [ 165.574][d][lavfi] +-------------+ [ 165.574][d][lavfi] [ 165.574][d][lavfi] [ 165.600][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 165.600][v][decode_wrapper/vd] Using container aspect ratio. [ 165.614][v][cplayer] first video frame after restart shown [ 165.614][v][cplayer] audio sync: sync_to_video=1, offset=-0.023440 [ 165.616][d][cplayer] starting video playback [ 165.616][d][cplayer] starting audio playback [ 165.616][v][cplayer] playback restart complete @ 397.647000, audio=playing, video=playing [ 165.704][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 165.704][v][mkv] queuing seek to 392.647000 [ 165.705][v][mkv] execute seek (to 392.647000 flags 0) [ 165.705][v][file] stream level seek from 102479134 to 99940456 [ 165.705][v][mkv] seek done [ 165.728][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 165.730][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 165.736][d][lavfi] Filter graph: [ 165.736][d][lavfi] +-----------------------+ [ 165.736][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 165.736][d][lavfi] | (firequalizer) | [ 165.736][d][lavfi] +-----------------------+ [ 165.736][d][lavfi] [ 165.736][d][lavfi] +---------------+ [ 165.736][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 165.736][d][lavfi] | (abuffersink) | [ 165.736][d][lavfi] +---------------+ [ 165.736][d][lavfi] [ 165.736][d][lavfi] +-------------+ [ 165.736][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 165.736][d][lavfi] | (abuffer) | [ 165.736][d][lavfi] +-------------+ [ 165.736][d][lavfi] [ 165.736][d][lavfi] [ 165.775][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 165.775][v][decode_wrapper/vd] Using container aspect ratio. [ 165.783][v][cplayer] first video frame after restart shown [ 165.783][v][cplayer] audio sync: sync_to_video=1, offset=-0.011440 [ 165.784][d][cplayer] starting video playback [ 165.784][d][cplayer] starting audio playback [ 165.784][v][cplayer] playback restart complete @ 391.683000, audio=playing, video=playing [ 165.896][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 165.896][v][mkv] queuing seek to 386.683000 [ 165.896][v][mkv] execute seek (to 386.683000 flags 0) [ 165.896][v][file] stream level seek from 101659381 to 99940456 [ 165.896][v][mkv] seek done [ 165.900][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 165.904][d][lavfi] Filter graph: [ 165.904][d][lavfi] +-----------------------+ [ 165.904][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 165.904][d][lavfi] | (firequalizer) | [ 165.904][d][lavfi] +-----------------------+ [ 165.904][d][lavfi] [ 165.904][d][lavfi] +---------------+ [ 165.904][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 165.904][d][lavfi] | (abuffersink) | [ 165.904][d][lavfi] +---------------+ [ 165.904][d][lavfi] [ 165.904][d][lavfi] +-------------+ [ 165.904][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 165.904][d][lavfi] | (abuffer) | [ 165.904][d][lavfi] +-------------+ [ 165.904][d][lavfi] [ 165.904][d][lavfi] [ 165.904][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 165.939][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 165.939][v][decode_wrapper/vd] Using container aspect ratio. [ 165.948][v][cplayer] first video frame after restart shown [ 165.949][v][cplayer] audio sync: sync_to_video=1, offset=-0.020440 [ 165.950][d][cplayer] starting video playback [ 165.950][d][cplayer] starting audio playback [ 165.950][v][cplayer] playback restart complete @ 384.759000, audio=playing, video=playing [ 166.165][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 166.165][v][mkv] queuing seek to 379.759000 [ 166.165][v][mkv] execute seek (to 379.759000 flags 0) [ 166.165][v][file] stream level seek from 100268136 to 98500708 [ 166.165][v][mkv] seek done [ 166.174][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 166.178][d][lavfi] Filter graph: [ 166.178][d][lavfi] +-----------------------+ [ 166.178][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 166.178][d][lavfi] | (firequalizer) | [ 166.178][d][lavfi] +-----------------------+ [ 166.178][d][lavfi] [ 166.178][d][lavfi] +---------------+ [ 166.178][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 166.178][d][lavfi] | (abuffersink) | [ 166.178][d][lavfi] +---------------+ [ 166.178][d][lavfi] [ 166.178][d][lavfi] +-------------+ [ 166.178][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 166.178][d][lavfi] | (abuffer) | [ 166.178][d][lavfi] +-------------+ [ 166.178][d][lavfi] [ 166.178][d][lavfi] [ 166.179][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 166.210][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 166.210][v][decode_wrapper/vd] Using container aspect ratio. [ 166.218][v][cplayer] first video frame after restart shown [ 166.219][v][cplayer] audio sync: sync_to_video=1, offset=-0.016440 [ 166.219][d][cplayer] starting video playback [ 166.219][d][cplayer] starting audio playback [ 166.220][v][cplayer] playback restart complete @ 374.749000, audio=playing, video=playing [ 166.678][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 166.678][v][mkv] queuing seek to 369.749000 [ 166.679][v][mkv] execute seek (to 369.749000 flags 0) [ 166.679][v][file] stream level seek from 98893924 to 97289566 [ 166.679][v][mkv] seek done [ 166.694][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 166.695][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 166.701][d][lavfi] Filter graph: [ 166.701][d][lavfi] +-----------------------+ [ 166.701][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 166.701][d][lavfi] | (firequalizer) | [ 166.701][d][lavfi] +-----------------------+ [ 166.701][d][lavfi] [ 166.701][d][lavfi] +---------------+ [ 166.701][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 166.701][d][lavfi] | (abuffersink) | [ 166.701][d][lavfi] +---------------+ [ 166.701][d][lavfi] [ 166.701][d][lavfi] +-------------+ [ 166.701][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 166.701][d][lavfi] | (abuffer) | [ 166.701][d][lavfi] +-------------+ [ 166.701][d][lavfi] [ 166.701][d][lavfi] [ 166.743][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 166.743][v][decode_wrapper/vd] Using container aspect ratio. [ 166.752][v][cplayer] first video frame after restart shown [ 166.752][v][cplayer] audio sync: sync_to_video=1, offset=-0.022440 [ 166.753][d][cplayer] starting video playback [ 166.753][d][cplayer] starting audio playback [ 166.753][v][cplayer] playback restart complete @ 367.993000, audio=playing, video=playing [ 167.513][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 167.513][v][mkv] queuing seek to 362.993000 [ 167.513][v][mkv] execute seek (to 362.993000 flags 0) [ 167.513][v][file] stream level seek from 97768793 to 95168382 [ 167.513][v][mkv] seek done [ 167.602][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 167.634][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 167.634][v][decode_wrapper/vd] Using container aspect ratio. [ 167.634][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 167.639][d][lavfi] Filter graph: [ 167.639][d][lavfi] +-----------------------+ [ 167.639][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 167.639][d][lavfi] | (firequalizer) | [ 167.639][d][lavfi] +-----------------------+ [ 167.639][d][lavfi] [ 167.639][d][lavfi] +---------------+ [ 167.639][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 167.639][d][lavfi] | (abuffersink) | [ 167.639][d][lavfi] +---------------+ [ 167.639][d][lavfi] [ 167.639][d][lavfi] +-------------+ [ 167.639][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 167.639][d][lavfi] | (abuffer) | [ 167.639][d][lavfi] +-------------+ [ 167.639][d][lavfi] [ 167.639][d][lavfi] [ 167.652][v][cplayer] first video frame after restart shown [ 167.652][v][cplayer] audio sync: sync_to_video=1, offset=-0.020440 [ 167.653][d][cplayer] starting video playback [ 167.653][d][cplayer] starting audio playback [ 167.653][v][cplayer] playback restart complete @ 362.529000, audio=playing, video=playing [ 167.764][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"] [ 167.764][v][mkv] queuing seek to 357.529000 [ 167.765][v][mkv] execute seek (to 357.529000 flags 0) [ 167.765][v][file] stream level seek from 96680327 to 93947613 [ 167.765][v][mkv] seek done [ 167.783][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 167.788][d][lavfi] Filter graph: [ 167.788][d][lavfi] +-----------------------+ [ 167.788][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 167.788][d][lavfi] | (firequalizer) | [ 167.788][d][lavfi] +-----------------------+ [ 167.788][d][lavfi] [ 167.788][d][lavfi] +---------------+ [ 167.788][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 167.788][d][lavfi] | (abuffersink) | [ 167.788][d][lavfi] +---------------+ [ 167.788][d][lavfi] [ 167.788][d][lavfi] +-------------+ [ 167.789][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 167.789][d][lavfi] | (abuffer) | [ 167.789][d][lavfi] +-------------+ [ 167.789][d][lavfi] [ 167.789][d][lavfi] [ 167.789][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 167.834][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 167.834][v][decode_wrapper/vd] Using container aspect ratio. [ 167.844][v][cplayer] first video frame after restart shown [ 167.847][v][cplayer] audio sync: sync_to_video=1, offset=-0.025440 [ 167.847][d][cplayer] starting video playback [ 167.847][d][cplayer] starting audio playback [ 167.847][v][cplayer] playback restart complete @ 352.102000, audio=playing, video=playing [ 167.931][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 168.090][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 168.752][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 168.754][d][cplayer] Run command: seek, flags=64, args=[target="11.273084", flags="absolute-percent", legacy="exact"] [ 168.754][v][mkv] queuing seek to 159.532856 [ 168.754][v][mkv] execute seek (to 159.532856 flags 32) [ 168.754][v][file] stream level seek from 94471901 to 54118385 [ 168.754][v][mkv] seek done [ 168.756][v][cplayer] hr-seek, skipping to 159.532856 [ 168.759][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 168.759][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 168.762][d][lavfi] Filter graph: [ 168.762][d][lavfi] +-----------------------+ [ 168.762][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 168.762][d][lavfi] | (firequalizer) | [ 168.762][d][lavfi] +-----------------------+ [ 168.762][d][lavfi] [ 168.762][d][lavfi] +---------------+ [ 168.762][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 168.762][d][lavfi] | (abuffersink) | [ 168.762][d][lavfi] +---------------+ [ 168.763][d][lavfi] [ 168.763][d][lavfi] +-------------+ [ 168.763][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 168.763][d][lavfi] | (abuffer) | [ 168.763][d][lavfi] +-------------+ [ 168.763][d][lavfi] [ 168.763][d][lavfi] [ 168.790][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 168.790][v][decode_wrapper/vd] Using container aspect ratio. [ 168.845][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 169.129][v][cplayer] first video frame after restart shown [ 169.130][v][cplayer] audio sync: sync_to_video=1, offset=-6.390440 [ 169.130][v][cplayer] audio sync: sync_to_video=1, offset=-6.177310 [ 169.133][v][cplayer] audio sync: sync_to_video=1, offset=-5.963976 [ 169.136][v][cplayer] audio sync: sync_to_video=1, offset=-5.750642 [ 169.140][v][cplayer] audio sync: sync_to_video=1, offset=-5.537309 [ 169.143][v][cplayer] audio sync: sync_to_video=1, offset=-5.323975 [ 169.146][v][cplayer] audio sync: sync_to_video=1, offset=-5.110641 [ 169.150][v][cplayer] audio sync: sync_to_video=1, offset=-4.897307 [ 169.153][v][cplayer] audio sync: sync_to_video=1, offset=-4.683974 [ 169.156][v][cplayer] audio sync: sync_to_video=1, offset=-4.470640 [ 169.159][v][cplayer] audio sync: sync_to_video=1, offset=-4.257306 [ 169.161][v][cplayer] audio sync: sync_to_video=1, offset=-4.043972 [ 169.165][v][cplayer] audio sync: sync_to_video=1, offset=-3.830639 [ 169.168][v][cplayer] audio sync: sync_to_video=1, offset=-3.617305 [ 169.172][v][cplayer] audio sync: sync_to_video=1, offset=-3.403971 [ 169.175][v][cplayer] audio sync: sync_to_video=1, offset=-3.190637 [ 169.178][v][cplayer] audio sync: sync_to_video=1, offset=-2.977304 [ 169.180][v][cplayer] audio sync: sync_to_video=1, offset=-2.763970 [ 169.183][d][streamcache] ab=146734 vb=0 br=146734 kb_per_sec=18 streamcache_last_kb_per_sec=245 [ 169.183][v][streamcache] bitrate changed from 245 kB/s to 18 kB/s, streamcache_cache_high now 180 kB [ 169.183][v][cplayer] audio sync: sync_to_video=1, offset=-2.550636 [ 169.186][v][cplayer] audio sync: sync_to_video=1, offset=-2.337302 [ 169.189][v][cplayer] audio sync: sync_to_video=1, offset=-2.123969 [ 169.191][v][cplayer] audio sync: sync_to_video=1, offset=-1.910635 [ 169.195][v][cplayer] audio sync: sync_to_video=1, offset=-1.697301 [ 169.198][v][cplayer] audio sync: sync_to_video=1, offset=-1.483967 [ 169.200][v][cplayer] audio sync: sync_to_video=1, offset=-1.270634 [ 169.202][v][cplayer] audio sync: sync_to_video=1, offset=-1.057300 [ 169.206][v][cplayer] audio sync: sync_to_video=1, offset=-0.843966 [ 169.209][v][cplayer] audio sync: sync_to_video=1, offset=-0.630632 [ 169.212][v][cplayer] audio sync: sync_to_video=1, offset=-0.417299 [ 169.214][v][cplayer] audio sync: sync_to_video=1, offset=-0.203965 [ 169.220][d][cplayer] starting video playback [ 169.220][d][cplayer] starting audio playback [ 169.220][v][cplayer] playback restart complete @ 159.534000, audio=playing, video=playing [ 169.231][d][streamcache] ab=150547 vb=0 br=150547 kb_per_sec=19 streamcache_last_kb_per_sec=18 [ 169.306][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 169.573][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 171.883][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 171.888][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 171.888][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 171.888][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 171.888][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 172.006][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 172.336][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 172.422][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 173.816][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 173.963][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"] [ 174.233][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 174.234][v][cplayer] Set property: pause -> 1 [ 174.237][v][cplayer] Change display sync audio drift: -1 [ 174.245][v][vo/gpu] switching back to assuming display fps = 60.046 Hz [ 174.336][d][streamcache] ab=157156 vb=0 br=157156 kb_per_sec=20 streamcache_last_kb_per_sec=18 [ 174.336][v][streamcache] bitrate changed from 18 kB/s to 20 kB/s, streamcache_cache_high now 200 kB [ 174.453][v][cplayer] Change display sync audio drift: 1 [ 174.827][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"] [ 174.827][v][cplayer] Set property: volume -> 1 [ 174.840][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular [ 174.856][d][streamcache] ab=148484 vb=0 br=148484 kb_per_sec=19 streamcache_last_kb_per_sec=20 [ 175.024][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"] [ 175.024][v][cplayer] Set property: volume -> 1 [ 175.263][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"] [ 175.263][v][cplayer] Set property: volume -> 1 [ 175.292][d][streamcache] ab=148484 vb=713885 br=862369 kb_per_sec=106 streamcache_last_kb_per_sec=20 [ 175.292][v][streamcache] bitrate changed from 20 kB/s to 106 kB/s, streamcache_cache_high now 1060 kB [ 175.376][d][streamcache] ab=138547 vb=713885 br=852432 kb_per_sec=105 streamcache_last_kb_per_sec=106 [ 175.895][d][streamcache] ab=173488 vb=713885 br=887373 kb_per_sec=109 streamcache_last_kb_per_sec=106 [ 176.398][d][streamcache] ab=160312 vb=713885 br=874197 kb_per_sec=107 streamcache_last_kb_per_sec=106 [ 176.918][d][streamcache] ab=160625 vb=713885 br=874510 kb_per_sec=107 streamcache_last_kb_per_sec=106 [ 177.470][d][streamcache] ab=140578 vb=713885 br=854463 kb_per_sec=105 streamcache_last_kb_per_sec=106 [ 177.654][v][vo/gpu] adjusting display FPS to a value closer to 59.652 Hz [ 177.991][d][streamcache] ab=171031 vb=713885 br=884916 kb_per_sec=109 streamcache_last_kb_per_sec=106 [ 178.527][d][streamcache] ab=156250 vb=713885 br=870135 kb_per_sec=107 streamcache_last_kb_per_sec=106 [ 179.030][d][streamcache] ab=148422 vb=713885 br=862307 kb_per_sec=106 streamcache_last_kb_per_sec=106 [ 179.113][d][streamcache] ab=148422 vb=1059154 br=1207576 kb_per_sec=148 streamcache_last_kb_per_sec=106 [ 179.114][v][streamcache] bitrate changed from 106 kB/s to 148 kB/s, streamcache_cache_high now 1480 kB [ 179.549][d][streamcache] ab=168922 vb=1059154 br=1228076 kb_per_sec=150 streamcache_last_kb_per_sec=148 [ 180.103][d][streamcache] ab=167531 vb=1059154 br=1226685 kb_per_sec=150 streamcache_last_kb_per_sec=148 [ 180.606][d][streamcache] ab=152000 vb=1059154 br=1211154 kb_per_sec=148 streamcache_last_kb_per_sec=148 [ 180.977][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 180.978][v][cplayer] Set property: pause -> 1 [ 182.400][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"] [ 182.533][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"] [ 184.331][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 184.339][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 184.340][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 184.340][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"] [ 184.340][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 184.427][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 185.169][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 185.350][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 185.484][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 185.643][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 185.755][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 185.905][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.017][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.185][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.303][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.488][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.750][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 186.928][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 189.084][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.288][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.313][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.339][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.364][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.390][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.416][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.442][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.467][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.492][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 189.501][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"] [ 191.481][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 191.488][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 191.488][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 191.488][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 191.488][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 191.576][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 193.479][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 193.481][i][webm] Encoding to D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm [ 193.481][v][webm] Command line: mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:39.534 --end=0:02:46.124 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=5462k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm [ 193.482][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:39.534,--end=0:02:46.124,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=5462k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"] [ 193.603][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 194.139][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 197.046][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 201.428][e][webm] AV: 00:02:39 / 00:23:35 (11%) A-V: 0.123 {0.3min 5.4fps 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 4.7fps 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 3.6fps 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: 0.118 {0.1min 5.2fps 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: 0.118 {0.1min 4.4fps 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: 0.241 {0.1min 6.0fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.241 {0.1min 5.5fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.113 {0.1min 7.0fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.113 {0.1min 6.2fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.236 {0.1min 7.3fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.109 {0.1min 8.2fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: -0.019 {0.1min 8.8fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.104 {0.1min 9.3fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.226 {0.1min 9.8fps 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.099 {0.1min 10.3fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.099 {0.1min 9.6fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.222 {0.1min 10.1fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.222 {0.1min 9.6fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.094 {0.1min 10.3fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: -0.033 {0.1min 10.5fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.090 {0.1min 10.8fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.213 {0.1min 11.0fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.086 {0.0min 11.4fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: -0.043 {0.0min 11.6fps 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.080 {0.0min 11.5fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.080 {0.0min 11.1fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.203 {0.0min 11.5fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.203 {0.0min 11.1fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.076 {0.0min 11.5fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: -0.052 {0.0min 11.7fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.071 {0.0min 11.9fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.071 {0.0min 11.5fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.194 {0.0min 11.7fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.067 {0.0min 11.9fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.024 {0.0min 12.1fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: -0.019 {0.0min 12.3fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.189 {0.0min 12.4fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.147 {0.0min 12.6fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.147 {0.0min 12.3fps 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.104 {0.0min 12.7fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.061 {0.0min 12.8fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.020 {0.0min 13.0fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.023 {0.0min 13.1fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.184 {0.0min 13.3fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.143 {0.0min 13.4fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.100 {0.0min 13.5fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.057 {0.0min 13.7fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.014 {0.0min 13.8fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.028 {0.0min 13.9fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.180 {0.0min 14.0fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.137 {0.0min 14.1fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.095 {0.0min 14.2fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.053 {0.0min 14.3fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.010 {0.0min 14.4fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.033 {0.0min 14.5fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.176 {0.0min 14.5fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.133 {0.0min 14.7fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.090 {0.0min 14.7fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.048 {0.0min 14.8fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.005 {0.0min 14.9fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.038 {0.0min 15.0fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.170 {0.0min 15.1fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.128 {0.0min 15.1fps 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.085 {0.0min 15.2fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.043 {0.0min 15.3fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.001 {0.0min 15.4fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.042 {0.0min 15.5fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.166 {0.0min 15.6fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.124 {0.0min 15.7fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.124 {0.0min 15.5fps 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.081 {0.0min 14.3fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.038 {0.0min 14.3fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.005 {0.0min 14.4fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.204 {0.0min 14.5fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.161 {0.0min 14.7fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.118 {0.0min 14.8fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.077 {0.0min 14.8fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.034 {0.0min 14.9fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.009 {0.0min 15.0fps 0.7MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.199 {0.0min 15.0fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.199 {0.0min 14.8fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.157 {0.0min 15.0fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.114 {0.0min 15.1fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.071 {0.0min 15.1fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.029 {0.0min 15.2fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.014 {0.0min 15.3fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.194 {0.0min 15.3fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.151 {0.0min 15.4fps 0.6MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.110 {0.0min 15.4fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.067 {0.0min 15.5fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.024 {0.0min 15.5fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.018 {0.0min 15.6fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.190 {0.0min 15.6fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.147 {0.0min 15.7fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.105 {0.0min 15.8fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.062 {0.0min 15.8fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.019 {0.0min 15.9fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.023 {0.0min 15.9fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.185 {0.0min 15.9fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.143 {0.0min 16.0fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.100 {0.0min 16.0fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.058 {0.0min 16.1fps 0.6MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.015 {0.0min 16.1fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.028 {0.0min 16.2fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.180 {0.0min 16.2fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.138 {0.0min 16.3fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.095 {0.0min 16.3fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.052 {0.0min 16.4fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.011 {0.0min 16.4fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.032 {0.0min 16.4fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.177 {0.0min 16.5fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.134 {0.0min 16.5fps 0.5MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.092 {0.0min 16.6fps 0.5MB} AV: 00:02:46 / 00:23:35 (11%) A-V: 0.050 {0.0min 16.6fps 0.5MB} AV: 00:02:46 / 00:23:35 (11%) A-V: 0.007 {0.0min 16.6fps 0.5MB} [ 201.491][v][webm] Command stdout: [ 201.491][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer). [ 201.491][v][webm] (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps) [ 201.491][v][webm] Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz) [ 201.491][v][webm] (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz) [ 201.491][v][webm] Subs --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass) [ 201.491][v][webm] (+) Subs --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass) [ 201.491][v][webm] File tags: [ 201.491][v][webm] Title: Hunter × Hunter 054: Fortunes × Aren't × Right? [ 201.491][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis] [ 201.491][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp [ 201.491][v][webm] VO: [lavc] 1280x720 yuv420p [ 201.491][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx] [ 201.491][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm [ 201.491][v][webm] [encode] Opening muxer: WebM [webm] [ 201.491][v][webm] [ 201.491][v][webm] [encode] video: encoded 1223577 bytes [ 201.491][v][webm] [encode] audio: encoded 77628 bytes [ 201.491][v][webm] [encode] muxing overhead 8360 bytes [ 201.491][v][webm] Exiting... (End of file) [ 201.491][v][webm] [ 201.491][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 201.491][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 201.492][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"] [ 201.492][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 429.597][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 459.018][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 459.018][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},24 [ 459.020][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 459.020][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},27 [ 459.030][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 459.030][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},22 [ 459.035][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 459.035][v][ao/wasapi] Changed property: {8943b373-388c-4395-b557-bc6dbaffafdb},2 [ 459.036][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e} [ 459.036][v][ao/wasapi] Changed property: {fb1de864-e06d-47f4-82a6-8a0aef44493c},2 [ 463.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 463.537][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 463.777][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 463.918][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 463.950][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 464.174][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 466.727][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 466.752][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 466.975][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 505.235][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 505.257][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 505.479][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 505.782][d][cplayer] Run command: cycle, flags=73, args=[name="fullscreen", value="1.000000"] [ 505.784][v][vo/gpu/win32] save window bounds: 159:74:1048:590 [ 505.784][v][vo/gpu/win32] reset window bounds: 0:0:1366:768 [ 505.784][v][cplayer] Set property: fullscreen -> 1 [ 505.784][d][vo/gpu/win32] move window: 0:0 [ 505.784][v][vo/gpu/win32] resize window: 1366:768 [ 505.785][v][vo/gpu/d3d11] Disabling full-screen exclusive mode while entering fullscreen [ 505.788][v][vo/gpu] Resize: 1366x768 [ 505.788][v][vo/gpu] Window size: 1366x768 (Borders: l=0 t=0 r=0 b=0) [ 505.788][v][vo/gpu] Video source: 1280x720 (1:1) [ 505.788][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1366x768 [ 505.788][v][vo/gpu] Video scale: 1.067187/1.066667 [ 505.788][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 505.788][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 505.788][v][vo/gpu] Reported display depth: 8 [ 505.788][v][vo/gpu] Resize: 1366x768 [ 505.788][v][vo/gpu] Window size: 1366x768 (Borders: l=0 t=0 r=0 b=0) [ 505.788][v][vo/gpu] Video source: 1280x720 (1:1) [ 505.788][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1366x768 [ 505.788][v][vo/gpu] Video scale: 1.067187/1.066667 [ 505.788][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 505.788][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 505.788][v][vo/gpu] Reported display depth: 8 [ 505.797][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 505.804][v][vo/gpu/d3d11] Compiled a vertex shader in 14124us [ 505.804][v][vo/gpu/d3d11] shaderc: 7109us, SPIRV-Cross: 386us, D3DCompile: 6629us [ 505.804][d][vo/gpu/d3d11] GLSL source: [ 505.804][d][vo/gpu/d3d11] [ 1] #version 450 [ 505.804][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 505.804][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 505.804][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 505.804][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 505.804][d][vo/gpu/d3d11] [ 6] layout(location=0) in vec2 vertex_position; [ 505.804][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 vertex_texcoord0; [ 505.804][d][vo/gpu/d3d11] [ 8] layout(location=1) out vec2 texcoord0; [ 505.804][d][vo/gpu/d3d11] [ 9] layout(location=2) in vec2 vertex_texcoord1; [ 505.804][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1; [ 505.804][d][vo/gpu/d3d11] [ 11] void main() { [ 505.804][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 505.804][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0; [ 505.804][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1; [ 505.804][d][vo/gpu/d3d11] [ 15] } [ 505.804][d][vo/gpu/d3d11] HLSL source: [ 505.804][d][vo/gpu/d3d11] [ 1] static float4 gl_Position; [ 505.805][d][vo/gpu/d3d11] [ 2] static float2 _18; [ 505.805][d][vo/gpu/d3d11] [ 3] static float2 _27; [ 505.805][d][vo/gpu/d3d11] [ 4] static float2 _28; [ 505.805][d][vo/gpu/d3d11] [ 5] static float2 _30; [ 505.805][d][vo/gpu/d3d11] [ 6] static float2 _31; [ 505.805][d][vo/gpu/d3d11] [ 7] [ 505.805][d][vo/gpu/d3d11] [ 8] struct SPIRV_Cross_Input [ 505.805][d][vo/gpu/d3d11] [ 9] { [ 505.805][d][vo/gpu/d3d11] [ 10] float2 _18 : TEXCOORD0; [ 505.805][d][vo/gpu/d3d11] [ 11] float2 _28 : TEXCOORD1; [ 505.805][d][vo/gpu/d3d11] [ 12] float2 _31 : TEXCOORD2; [ 505.805][d][vo/gpu/d3d11] [ 13] }; [ 505.805][d][vo/gpu/d3d11] [ 14] [ 505.805][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output [ 505.805][d][vo/gpu/d3d11] [ 16] { [ 505.805][d][vo/gpu/d3d11] [ 17] float2 _27 : TEXCOORD1; [ 505.805][d][vo/gpu/d3d11] [ 18] float2 _30 : TEXCOORD2; [ 505.805][d][vo/gpu/d3d11] [ 19] float4 gl_Position : SV_Position; [ 505.805][d][vo/gpu/d3d11] [ 20] }; [ 505.805][d][vo/gpu/d3d11] [ 21] [ 505.805][d][vo/gpu/d3d11] [ 22] void vert_main() [ 505.805][d][vo/gpu/d3d11] [ 23] { [ 505.805][d][vo/gpu/d3d11] [ 24] gl_Position = float4(_18, 1.0f, 1.0f); [ 505.805][d][vo/gpu/d3d11] [ 25] _27 = _28; [ 505.805][d][vo/gpu/d3d11] [ 26] _30 = _31; [ 505.805][d][vo/gpu/d3d11] [ 27] gl_Position.y = -gl_Position.y; [ 505.805][d][vo/gpu/d3d11] [ 28] } [ 505.805][d][vo/gpu/d3d11] [ 29] [ 505.805][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 505.805][d][vo/gpu/d3d11] [ 31] { [ 505.805][d][vo/gpu/d3d11] [ 32] _18 = stage_input._18; [ 505.805][d][vo/gpu/d3d11] [ 33] _28 = stage_input._28; [ 505.805][d][vo/gpu/d3d11] [ 34] _31 = stage_input._31; [ 505.805][d][vo/gpu/d3d11] [ 35] vert_main(); [ 505.805][d][vo/gpu/d3d11] [ 36] SPIRV_Cross_Output stage_output; [ 505.805][d][vo/gpu/d3d11] [ 37] stage_output.gl_Position = gl_Position; [ 505.805][d][vo/gpu/d3d11] [ 38] stage_output._27 = _27; [ 505.805][d][vo/gpu/d3d11] [ 39] stage_output._30 = _30; [ 505.805][d][vo/gpu/d3d11] [ 40] return stage_output; [ 505.805][d][vo/gpu/d3d11] [ 41] } [ 505.814][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 505.834][d][mpv_thumbnail_script_client_osc] osc_init [ 505.837][v][vo/gpu/d3d11] Compiled a fragment shader in 32350us [ 505.837][v][vo/gpu/d3d11] shaderc: 9380us, SPIRV-Cross: 848us, D3DCompile: 22122us [ 505.837][d][vo/gpu/d3d11] GLSL source: [ 505.837][d][vo/gpu/d3d11] [ 1] #version 450 [ 505.837][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_shader_image_load_store : enable [ 505.837][d][vo/gpu/d3d11] [ 3] #define tex1D texture [ 505.837][d][vo/gpu/d3d11] [ 4] #define tex3D texture [ 505.837][d][vo/gpu/d3d11] [ 5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 505.837][d][vo/gpu/d3d11] [ 6] layout(location=0) out vec4 out_color; [ 505.837][d][vo/gpu/d3d11] [ 7] layout(location=1) in vec2 texcoord0; [ 505.837][d][vo/gpu/d3d11] [ 8] layout(location=2) in vec2 texcoord1; [ 505.837][d][vo/gpu/d3d11] [ 9] layout(std140, binding=0) uniform UBO { [ 505.837][d][vo/gpu/d3d11] [ 10] layout(offset=0) mat3 colormatrix; [ 505.837][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec3 colormatrix_c; [ 505.837][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 texture_size0; [ 505.837][d][vo/gpu/d3d11] [ 13] layout(offset=80) mat2 texture_rot0; [ 505.837][d][vo/gpu/d3d11] [ 14] layout(offset=112) vec2 texture_off0; [ 505.837][d][vo/gpu/d3d11] [ 15] layout(offset=120) vec2 pixel_size0; [ 505.837][d][vo/gpu/d3d11] [ 16] layout(offset=128) vec2 texture_size1; [ 505.837][d][vo/gpu/d3d11] [ 17] layout(offset=144) mat2 texture_rot1; [ 505.837][d][vo/gpu/d3d11] [ 18] layout(offset=176) vec2 texture_off1; [ 505.837][d][vo/gpu/d3d11] [ 19] layout(offset=184) vec2 pixel_size1; [ 505.837][d][vo/gpu/d3d11] [ 20] }; [ 505.837][d][vo/gpu/d3d11] [ 21] layout(binding=0) uniform sampler2D texture0; [ 505.837][d][vo/gpu/d3d11] [ 22] layout(binding=1) uniform sampler2D texture1; [ 505.837][d][vo/gpu/d3d11] [ 23] void main() { [ 505.837][d][vo/gpu/d3d11] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 505.837][d][vo/gpu/d3d11] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; [ 505.837][d][vo/gpu/d3d11] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; [ 505.837][d][vo/gpu/d3d11] [ 27] color = color.rgbr; [ 505.837][d][vo/gpu/d3d11] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; [ 505.837][d][vo/gpu/d3d11] [ 29] color.a = 1.0; [ 505.837][d][vo/gpu/d3d11] [ 30] // scaler pre-conversion [ 505.837][d][vo/gpu/d3d11] [ 31] // linearize [ 505.837][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 505.837][d][vo/gpu/d3d11] [ 33] color.rgb = pow(color.rgb, vec3(2.4)); [ 505.837][d][vo/gpu/d3d11] [ 34] color.rgb *= vec3(1.0/1.000000); [ 505.837][d][vo/gpu/d3d11] [ 35] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 505.838][d][vo/gpu/d3d11] [ 36] color.rgb = 0.750000 - log(1.0/(color.rgb * 0.827906 + 0.007577) - 1.0) * 1.0/6.500000; [ 505.838][d][vo/gpu/d3d11] [ 37] // main scaling [ 505.838][d][vo/gpu/d3d11] [ 38] out_color = color; [ 505.838][d][vo/gpu/d3d11] [ 39] } [ 505.838][d][vo/gpu/d3d11] HLSL source: [ 505.838][d][vo/gpu/d3d11] [ 1] cbuffer _53_55 : register(b0) [ 505.838][d][vo/gpu/d3d11] [ 2] { [ 505.838][d][vo/gpu/d3d11] [ 3] row_major float3x3 _55_m0 : packoffset(c0); [ 505.838][d][vo/gpu/d3d11] [ 4] float3 _55_m1 : packoffset(c3); [ 505.838][d][vo/gpu/d3d11] [ 5] float2 _55_m2 : packoffset(c4); [ 505.838][d][vo/gpu/d3d11] [ 6] row_major float2x2 _55_m3 : packoffset(c5); [ 505.838][d][vo/gpu/d3d11] [ 7] float2 _55_m4 : packoffset(c7); [ 505.838][d][vo/gpu/d3d11] [ 8] float2 _55_m5 : packoffset(c7.z); [ 505.838][d][vo/gpu/d3d11] [ 9] float2 _55_m6 : packoffset(c8); [ 505.838][d][vo/gpu/d3d11] [ 10] row_major float2x2 _55_m7 : packoffset(c9); [ 505.838][d][vo/gpu/d3d11] [ 11] float2 _55_m8 : packoffset(c11); [ 505.838][d][vo/gpu/d3d11] [ 12] float2 _55_m9 : packoffset(c11.z); [ 505.838][d][vo/gpu/d3d11] [ 13] }; [ 505.838][d][vo/gpu/d3d11] [ 14] [ 505.838][d][vo/gpu/d3d11] [ 15] Texture2D _16 : register(t0); [ 505.838][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0); [ 505.838][d][vo/gpu/d3d11] [ 17] Texture2D _34 : register(t1); [ 505.838][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1); [ 505.838][d][vo/gpu/d3d11] [ 19] [ 505.838][d][vo/gpu/d3d11] [ 20] static float2 _20; [ 505.838][d][vo/gpu/d3d11] [ 21] static float2 _36; [ 505.838][d][vo/gpu/d3d11] [ 22] static float4 _126; [ 505.838][d][vo/gpu/d3d11] [ 23] [ 505.838][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input [ 505.838][d][vo/gpu/d3d11] [ 25] { [ 505.838][d][vo/gpu/d3d11] [ 26] float2 _20 : TEXCOORD1; [ 505.838][d][vo/gpu/d3d11] [ 27] float2 _36 : TEXCOORD2; [ 505.838][d][vo/gpu/d3d11] [ 28] }; [ 505.838][d][vo/gpu/d3d11] [ 29] [ 505.838][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output [ 505.838][d][vo/gpu/d3d11] [ 31] { [ 505.838][d][vo/gpu/d3d11] [ 32] float4 _126 : SV_Target0; [ 505.838][d][vo/gpu/d3d11] [ 33] }; [ 505.838][d][vo/gpu/d3d11] [ 34] [ 505.838][d][vo/gpu/d3d11] [ 35] static float4 _139; [ 505.838][d][vo/gpu/d3d11] [ 36] [ 505.838][d][vo/gpu/d3d11] [ 37] void frag_main() [ 505.838][d][vo/gpu/d3d11] [ 38] { [ 505.838][d][vo/gpu/d3d11] [ 39] float4 _129 = _139; [ 505.838][d][vo/gpu/d3d11] [ 40] _129.x = _16.Sample(__16_sampler, _20).x; [ 505.838][d][vo/gpu/d3d11] [ 41] float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f; [ 505.838][d][vo/gpu/d3d11] [ 42] float3 _72 = mul(float4(_129.x, _45.x, _45.y, _129.w).xyz, _55_m0) + _55_m1; [ 505.838][d][vo/gpu/d3d11] [ 43] float4 _131 = float4(_72.x, _72.y, _72.z, _129.x); [ 505.838][d][vo/gpu/d3d11] [ 44] _131.w = 1.0f; [ 505.838][d][vo/gpu/d3d11] [ 45] float3 _122 = 0.75f.xxx - ((log((1.0f.xxx / ((clamp(pow(clamp(_131.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx).xyz, 0.0f.xxx, 1.0f.xxx).xyz * 0.82790601253509521484375f) + 0.00757700018584728240966796875f.xxx)) - 1.0f.xxx) * 1.0f) * 0.15384615957736968994140625f.xxx); [ 505.838][d][vo/gpu/d3d11] [ 46] _126 = float4(_122.x, _122.y, _122.z, _131.w); [ 505.838][d][vo/gpu/d3d11] [ 47] } [ 505.838][d][vo/gpu/d3d11] [ 48] [ 505.838][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) [ 505.838][d][vo/gpu/d3d11] [ 50] { [ 505.838][d][vo/gpu/d3d11] [ 51] _20 = stage_input._20; [ 505.838][d][vo/gpu/d3d11] [ 52] _36 = stage_input._36; [ 505.838][d][vo/gpu/d3d11] [ 53] frag_main(); [ 505.838][d][vo/gpu/d3d11] [ 54] SPIRV_Cross_Output stage_output; [ 505.838][d][vo/gpu/d3d11] [ 55] stage_output._126 = _126; [ 505.838][d][vo/gpu/d3d11] [ 56] return stage_output; [ 505.838][d][vo/gpu/d3d11] [ 57] } [ 505.841][d][vo/gpu] Resizing texture: 1366x768 [ 505.995][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings) [ 507.009][v][vo/gpu/d3d11] Compiled a compute shader in 1168242us [ 507.010][v][vo/gpu/d3d11] shaderc: 153522us, SPIRV-Cross: 18042us, D3DCompile: 996678us [ 507.010][d][vo/gpu/d3d11] GLSL source: [ 507.010][d][vo/gpu/d3d11] [ 1] #version 450 [ 507.010][d][vo/gpu/d3d11] [ 2] #extension GL_ARB_compute_shader : enable [ 507.010][d][vo/gpu/d3d11] [ 3] #extension GL_ARB_shader_image_load_store : enable [ 507.010][d][vo/gpu/d3d11] [ 4] #define tex1D texture [ 507.010][d][vo/gpu/d3d11] [ 5] #define tex3D texture [ 507.010][d][vo/gpu/d3d11] [ 6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 507.010][d][vo/gpu/d3d11] [ 7] layout(std140, binding=0) uniform UBO { [ 507.010][d][vo/gpu/d3d11] [ 8] layout(offset=0) vec2 texture_size0; [ 507.010][d][vo/gpu/d3d11] [ 9] layout(offset=16) mat2 texture_rot0; [ 507.010][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0; [ 507.010][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0; [ 507.010][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 out_scale; [ 507.010][d][vo/gpu/d3d11] [ 13] layout(offset=72) vec2 tex_scale0; [ 507.010][d][vo/gpu/d3d11] [ 14] }; [ 507.010][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler1D lut; [ 507.010][d][vo/gpu/d3d11] [ 16] layout(binding=0, rgba16f) uniform writeonly image2D out_image; [ 507.010][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0; [ 507.010][d][vo/gpu/d3d11] [ 18] layout (local_size_x = 32, local_size_y = 8) in; [ 507.010][d][vo/gpu/d3d11] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5))) [ 507.010][d][vo/gpu/d3d11] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id)) [ 507.010][d][vo/gpu/d3d11] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0) [ 507.010][d][vo/gpu/d3d11] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID) [ 507.010][d][vo/gpu/d3d11] [ 23] #define gl_NumWorkGroups uvec3(43, 96, 1) [ 507.010][d][vo/gpu/d3d11] [ 24] shared float in0[608]; [ 507.010][d][vo/gpu/d3d11] [ 25] shared float in1[608]; [ 507.010][d][vo/gpu/d3d11] [ 26] shared float in2[608]; [ 507.010][d][vo/gpu/d3d11] [ 27] void main() { [ 507.010][d][vo/gpu/d3d11] [ 28] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 507.010][d][vo/gpu/d3d11] [ 29] #undef tex [ 507.010][d][vo/gpu/d3d11] [ 30] #undef texmap [ 507.010][d][vo/gpu/d3d11] [ 31] #define tex texture0 [ 507.010][d][vo/gpu/d3d11] [ 32] #define texmap texmap0 [ 507.010][d][vo/gpu/d3d11] [ 33] vec2 pos = texcoord0; [ 507.010][d][vo/gpu/d3d11] [ 34] vec2 size = texture_size0; [ 507.010][d][vo/gpu/d3d11] [ 35] vec2 pt = pixel_size0; [ 507.010][d][vo/gpu/d3d11] [ 36] color = vec4(0.0); [ 507.010][d][vo/gpu/d3d11] [ 37] { [ 507.010][d][vo/gpu/d3d11] [ 38] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize); [ 507.010][d][vo/gpu/d3d11] [ 39] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5)); [ 507.010][d][vo/gpu/d3d11] [ 40] vec2 fcoord = fract(pos * size - vec2(0.5)); [ 507.010][d][vo/gpu/d3d11] [ 41] vec2 base = pos - pt * fcoord; [ 507.010][d][vo/gpu/d3d11] [ 42] ivec2 rel = ivec2(round((base - wbase) * size)); [ 507.010][d][vo/gpu/d3d11] [ 43] int idx; [ 507.010][d][vo/gpu/d3d11] [ 44] float w, d, wsum = 0.0; [ 507.010][d][vo/gpu/d3d11] [ 45] vec4 c; [ 507.010][d][vo/gpu/d3d11] [ 46] for (int y = int(gl_LocalInvocationID.y); y < 16; y += 8) { [ 507.010][d][vo/gpu/d3d11] [ 47] for (int x = int(gl_LocalInvocationID.x); x < 38; x += 32) { [ 507.010][d][vo/gpu/d3d11] [ 48] c = texture(tex, wbase + pt * vec2(x - 3, y - 3)); [ 507.010][d][vo/gpu/d3d11] [ 49] in0[38 * y + x] = c[0]; [ 507.010][d][vo/gpu/d3d11] [ 50] in1[38 * y + x] = c[1]; [ 507.010][d][vo/gpu/d3d11] [ 51] in2[38 * y + x] = c[2]; [ 507.010][d][vo/gpu/d3d11] [ 52] }} [ 507.010][d][vo/gpu/d3d11] [ 53] groupMemoryBarrier(); [ 507.010][d][vo/gpu/d3d11] [ 54] barrier(); [ 507.010][d][vo/gpu/d3d11] [ 55] // scaler samples [ 507.010][d][vo/gpu/d3d11] [ 56] idx = 38 * rel.y + rel.x + 0; [ 507.010][d][vo/gpu/d3d11] [ 57] idx = 38 * rel.y + rel.x + 1; [ 507.010][d][vo/gpu/d3d11] [ 58] idx = 38 * rel.y + rel.x + 2; [ 507.010][d][vo/gpu/d3d11] [ 59] idx = 38 * rel.y + rel.x + 3; [ 507.010][d][vo/gpu/d3d11] [ 60] d = length(vec2(0.0, -3.0) - fcoord); [ 507.010][d][vo/gpu/d3d11] [ 61] if (d < 3.032708) { [ 507.010][d][vo/gpu/d3d11] [ 62] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.010][d][vo/gpu/d3d11] [ 63] wsum += w; [ 507.010][d][vo/gpu/d3d11] [ 64] color[0] += w * in0[idx]; [ 507.010][d][vo/gpu/d3d11] [ 65] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [ 66] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [ 67] } [ 507.011][d][vo/gpu/d3d11] [ 68] idx = 38 * rel.y + rel.x + 4; [ 507.011][d][vo/gpu/d3d11] [ 69] d = length(vec2(1.0, -3.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [ 70] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [ 71] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [ 72] wsum += w; [ 507.011][d][vo/gpu/d3d11] [ 73] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [ 74] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [ 75] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [ 76] } [ 507.011][d][vo/gpu/d3d11] [ 77] idx = 38 * rel.y + rel.x + 5; [ 507.011][d][vo/gpu/d3d11] [ 78] idx = 38 * rel.y + rel.x + 6; [ 507.011][d][vo/gpu/d3d11] [ 79] idx = 38 * rel.y + rel.x + 7; [ 507.011][d][vo/gpu/d3d11] [ 80] idx = 38 * rel.y + rel.x + 38; [ 507.011][d][vo/gpu/d3d11] [ 81] idx = 38 * rel.y + rel.x + 39; [ 507.011][d][vo/gpu/d3d11] [ 82] d = length(vec2(-2.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [ 83] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [ 84] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [ 85] wsum += w; [ 507.011][d][vo/gpu/d3d11] [ 86] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [ 87] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [ 88] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [ 89] } [ 507.011][d][vo/gpu/d3d11] [ 90] idx = 38 * rel.y + rel.x + 40; [ 507.011][d][vo/gpu/d3d11] [ 91] d = length(vec2(-1.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [ 92] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [ 93] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [ 94] wsum += w; [ 507.011][d][vo/gpu/d3d11] [ 95] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [ 96] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [ 97] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [ 98] } [ 507.011][d][vo/gpu/d3d11] [ 99] idx = 38 * rel.y + rel.x + 41; [ 507.011][d][vo/gpu/d3d11] [100] d = length(vec2(0.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [101] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [102] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [103] wsum += w; [ 507.011][d][vo/gpu/d3d11] [104] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [105] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [106] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [107] } [ 507.011][d][vo/gpu/d3d11] [108] idx = 38 * rel.y + rel.x + 42; [ 507.011][d][vo/gpu/d3d11] [109] d = length(vec2(1.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [110] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [111] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [112] wsum += w; [ 507.011][d][vo/gpu/d3d11] [113] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [114] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [115] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [116] } [ 507.011][d][vo/gpu/d3d11] [117] idx = 38 * rel.y + rel.x + 43; [ 507.011][d][vo/gpu/d3d11] [118] d = length(vec2(2.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [119] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [120] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [121] wsum += w; [ 507.011][d][vo/gpu/d3d11] [122] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [123] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [124] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [125] } [ 507.011][d][vo/gpu/d3d11] [126] idx = 38 * rel.y + rel.x + 44; [ 507.011][d][vo/gpu/d3d11] [127] d = length(vec2(3.0, -2.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [128] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [129] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [130] wsum += w; [ 507.011][d][vo/gpu/d3d11] [131] color[0] += w * in0[idx]; [ 507.011][d][vo/gpu/d3d11] [132] color[1] += w * in1[idx]; [ 507.011][d][vo/gpu/d3d11] [133] color[2] += w * in2[idx]; [ 507.011][d][vo/gpu/d3d11] [134] } [ 507.011][d][vo/gpu/d3d11] [135] idx = 38 * rel.y + rel.x + 45; [ 507.011][d][vo/gpu/d3d11] [136] idx = 38 * rel.y + rel.x + 76; [ 507.011][d][vo/gpu/d3d11] [137] idx = 38 * rel.y + rel.x + 77; [ 507.011][d][vo/gpu/d3d11] [138] d = length(vec2(-2.0, -1.0) - fcoord); [ 507.011][d][vo/gpu/d3d11] [139] if (d < 3.032708) { [ 507.011][d][vo/gpu/d3d11] [140] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.011][d][vo/gpu/d3d11] [141] wsum += w; [ 507.011][d][vo/gpu/d3d11] [142] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [143] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [144] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [145] } [ 507.012][d][vo/gpu/d3d11] [146] idx = 38 * rel.y + rel.x + 78; [ 507.012][d][vo/gpu/d3d11] [147] d = length(vec2(-1.0, -1.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [148] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [149] wsum += w; [ 507.012][d][vo/gpu/d3d11] [150] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [151] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [152] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [153] idx = 38 * rel.y + rel.x + 79; [ 507.012][d][vo/gpu/d3d11] [154] d = length(vec2(0.0, -1.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [155] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [156] wsum += w; [ 507.012][d][vo/gpu/d3d11] [157] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [158] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [159] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [160] idx = 38 * rel.y + rel.x + 80; [ 507.012][d][vo/gpu/d3d11] [161] d = length(vec2(1.0, -1.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [162] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [163] wsum += w; [ 507.012][d][vo/gpu/d3d11] [164] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [165] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [166] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [167] idx = 38 * rel.y + rel.x + 81; [ 507.012][d][vo/gpu/d3d11] [168] d = length(vec2(2.0, -1.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [169] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [170] wsum += w; [ 507.012][d][vo/gpu/d3d11] [171] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [172] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [173] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [174] idx = 38 * rel.y + rel.x + 82; [ 507.012][d][vo/gpu/d3d11] [175] d = length(vec2(3.0, -1.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [176] if (d < 3.032708) { [ 507.012][d][vo/gpu/d3d11] [177] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [178] wsum += w; [ 507.012][d][vo/gpu/d3d11] [179] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [180] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [181] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [182] } [ 507.012][d][vo/gpu/d3d11] [183] idx = 38 * rel.y + rel.x + 83; [ 507.012][d][vo/gpu/d3d11] [184] idx = 38 * rel.y + rel.x + 114; [ 507.012][d][vo/gpu/d3d11] [185] d = length(vec2(-3.0, 0.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [186] if (d < 3.032708) { [ 507.012][d][vo/gpu/d3d11] [187] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [188] wsum += w; [ 507.012][d][vo/gpu/d3d11] [189] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [190] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [191] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [192] } [ 507.012][d][vo/gpu/d3d11] [193] idx = 38 * rel.y + rel.x + 115; [ 507.012][d][vo/gpu/d3d11] [194] d = length(vec2(-2.0, 0.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [195] if (d < 3.032708) { [ 507.012][d][vo/gpu/d3d11] [196] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [197] wsum += w; [ 507.012][d][vo/gpu/d3d11] [198] color[0] += w * in0[idx]; [ 507.012][d][vo/gpu/d3d11] [199] color[1] += w * in1[idx]; [ 507.012][d][vo/gpu/d3d11] [200] color[2] += w * in2[idx]; [ 507.012][d][vo/gpu/d3d11] [201] } [ 507.012][d][vo/gpu/d3d11] [202] idx = 38 * rel.y + rel.x + 116; [ 507.012][d][vo/gpu/d3d11] [203] d = length(vec2(-1.0, 0.0) - fcoord); [ 507.012][d][vo/gpu/d3d11] [204] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.012][d][vo/gpu/d3d11] [205] wsum += w; [ 507.013][d][vo/gpu/d3d11] [206] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [207] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [208] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [209] idx = 38 * rel.y + rel.x + 117; [ 507.013][d][vo/gpu/d3d11] [210] d = length(vec2(0.0, 0.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [211] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [212] wsum += w; [ 507.013][d][vo/gpu/d3d11] [213] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [214] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [215] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [216] idx = 38 * rel.y + rel.x + 118; [ 507.013][d][vo/gpu/d3d11] [217] d = length(vec2(1.0, 0.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [218] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [219] wsum += w; [ 507.013][d][vo/gpu/d3d11] [220] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [221] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [222] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [223] idx = 38 * rel.y + rel.x + 119; [ 507.013][d][vo/gpu/d3d11] [224] d = length(vec2(2.0, 0.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [225] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [226] wsum += w; [ 507.013][d][vo/gpu/d3d11] [227] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [228] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [229] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [230] idx = 38 * rel.y + rel.x + 120; [ 507.013][d][vo/gpu/d3d11] [231] d = length(vec2(3.0, 0.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [232] if (d < 3.032708) { [ 507.013][d][vo/gpu/d3d11] [233] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [234] wsum += w; [ 507.013][d][vo/gpu/d3d11] [235] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [236] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [237] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [238] } [ 507.013][d][vo/gpu/d3d11] [239] idx = 38 * rel.y + rel.x + 121; [ 507.013][d][vo/gpu/d3d11] [240] d = length(vec2(4.0, 0.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [241] if (d < 3.032708) { [ 507.013][d][vo/gpu/d3d11] [242] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [243] wsum += w; [ 507.013][d][vo/gpu/d3d11] [244] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [245] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [246] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [247] } [ 507.013][d][vo/gpu/d3d11] [248] idx = 38 * rel.y + rel.x + 152; [ 507.013][d][vo/gpu/d3d11] [249] d = length(vec2(-3.0, 1.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [250] if (d < 3.032708) { [ 507.013][d][vo/gpu/d3d11] [251] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [252] wsum += w; [ 507.013][d][vo/gpu/d3d11] [253] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [254] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [255] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [256] } [ 507.013][d][vo/gpu/d3d11] [257] idx = 38 * rel.y + rel.x + 153; [ 507.013][d][vo/gpu/d3d11] [258] d = length(vec2(-2.0, 1.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [259] if (d < 3.032708) { [ 507.013][d][vo/gpu/d3d11] [260] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [261] wsum += w; [ 507.013][d][vo/gpu/d3d11] [262] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [263] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [264] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [265] } [ 507.013][d][vo/gpu/d3d11] [266] idx = 38 * rel.y + rel.x + 154; [ 507.013][d][vo/gpu/d3d11] [267] d = length(vec2(-1.0, 1.0) - fcoord); [ 507.013][d][vo/gpu/d3d11] [268] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.013][d][vo/gpu/d3d11] [269] wsum += w; [ 507.013][d][vo/gpu/d3d11] [270] color[0] += w * in0[idx]; [ 507.013][d][vo/gpu/d3d11] [271] color[1] += w * in1[idx]; [ 507.013][d][vo/gpu/d3d11] [272] color[2] += w * in2[idx]; [ 507.013][d][vo/gpu/d3d11] [273] idx = 38 * rel.y + rel.x + 155; [ 507.013][d][vo/gpu/d3d11] [274] d = length(vec2(0.0, 1.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [275] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [276] wsum += w; [ 507.014][d][vo/gpu/d3d11] [277] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [278] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [279] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [280] idx = 38 * rel.y + rel.x + 156; [ 507.014][d][vo/gpu/d3d11] [281] d = length(vec2(1.0, 1.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [282] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [283] wsum += w; [ 507.014][d][vo/gpu/d3d11] [284] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [285] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [286] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [287] idx = 38 * rel.y + rel.x + 157; [ 507.014][d][vo/gpu/d3d11] [288] d = length(vec2(2.0, 1.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [289] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [290] wsum += w; [ 507.014][d][vo/gpu/d3d11] [291] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [292] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [293] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [294] idx = 38 * rel.y + rel.x + 158; [ 507.014][d][vo/gpu/d3d11] [295] d = length(vec2(3.0, 1.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [296] if (d < 3.032708) { [ 507.014][d][vo/gpu/d3d11] [297] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [298] wsum += w; [ 507.014][d][vo/gpu/d3d11] [299] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [300] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [301] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [302] } [ 507.014][d][vo/gpu/d3d11] [303] idx = 38 * rel.y + rel.x + 159; [ 507.014][d][vo/gpu/d3d11] [304] d = length(vec2(4.0, 1.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [305] if (d < 3.032708) { [ 507.014][d][vo/gpu/d3d11] [306] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [307] wsum += w; [ 507.014][d][vo/gpu/d3d11] [308] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [309] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [310] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [311] } [ 507.014][d][vo/gpu/d3d11] [312] idx = 38 * rel.y + rel.x + 190; [ 507.014][d][vo/gpu/d3d11] [313] idx = 38 * rel.y + rel.x + 191; [ 507.014][d][vo/gpu/d3d11] [314] d = length(vec2(-2.0, 2.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [315] if (d < 3.032708) { [ 507.014][d][vo/gpu/d3d11] [316] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [317] wsum += w; [ 507.014][d][vo/gpu/d3d11] [318] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [319] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [320] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [321] } [ 507.014][d][vo/gpu/d3d11] [322] idx = 38 * rel.y + rel.x + 192; [ 507.014][d][vo/gpu/d3d11] [323] d = length(vec2(-1.0, 2.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [324] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [325] wsum += w; [ 507.014][d][vo/gpu/d3d11] [326] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [327] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [328] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [329] idx = 38 * rel.y + rel.x + 193; [ 507.014][d][vo/gpu/d3d11] [330] d = length(vec2(0.0, 2.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [331] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [332] wsum += w; [ 507.014][d][vo/gpu/d3d11] [333] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [334] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [335] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [336] idx = 38 * rel.y + rel.x + 194; [ 507.014][d][vo/gpu/d3d11] [337] d = length(vec2(1.0, 2.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [338] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [339] wsum += w; [ 507.014][d][vo/gpu/d3d11] [340] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [341] color[1] += w * in1[idx]; [ 507.014][d][vo/gpu/d3d11] [342] color[2] += w * in2[idx]; [ 507.014][d][vo/gpu/d3d11] [343] idx = 38 * rel.y + rel.x + 195; [ 507.014][d][vo/gpu/d3d11] [344] d = length(vec2(2.0, 2.0) - fcoord); [ 507.014][d][vo/gpu/d3d11] [345] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.014][d][vo/gpu/d3d11] [346] wsum += w; [ 507.014][d][vo/gpu/d3d11] [347] color[0] += w * in0[idx]; [ 507.014][d][vo/gpu/d3d11] [348] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [349] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [350] idx = 38 * rel.y + rel.x + 196; [ 507.015][d][vo/gpu/d3d11] [351] d = length(vec2(3.0, 2.0) - fcoord); [ 507.015][d][vo/gpu/d3d11] [352] if (d < 3.032708) { [ 507.015][d][vo/gpu/d3d11] [353] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.015][d][vo/gpu/d3d11] [354] wsum += w; [ 507.015][d][vo/gpu/d3d11] [355] color[0] += w * in0[idx]; [ 507.015][d][vo/gpu/d3d11] [356] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [357] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [358] } [ 507.015][d][vo/gpu/d3d11] [359] idx = 38 * rel.y + rel.x + 197; [ 507.015][d][vo/gpu/d3d11] [360] idx = 38 * rel.y + rel.x + 228; [ 507.015][d][vo/gpu/d3d11] [361] idx = 38 * rel.y + rel.x + 229; [ 507.015][d][vo/gpu/d3d11] [362] d = length(vec2(-2.0, 3.0) - fcoord); [ 507.015][d][vo/gpu/d3d11] [363] if (d < 3.032708) { [ 507.015][d][vo/gpu/d3d11] [364] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.015][d][vo/gpu/d3d11] [365] wsum += w; [ 507.015][d][vo/gpu/d3d11] [366] color[0] += w * in0[idx]; [ 507.015][d][vo/gpu/d3d11] [367] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [368] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [369] } [ 507.015][d][vo/gpu/d3d11] [370] idx = 38 * rel.y + rel.x + 230; [ 507.015][d][vo/gpu/d3d11] [371] d = length(vec2(-1.0, 3.0) - fcoord); [ 507.015][d][vo/gpu/d3d11] [372] if (d < 3.032708) { [ 507.015][d][vo/gpu/d3d11] [373] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.015][d][vo/gpu/d3d11] [374] wsum += w; [ 507.015][d][vo/gpu/d3d11] [375] color[0] += w * in0[idx]; [ 507.015][d][vo/gpu/d3d11] [376] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [377] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [378] } [ 507.015][d][vo/gpu/d3d11] [379] idx = 38 * rel.y + rel.x + 231; [ 507.015][d][vo/gpu/d3d11] [380] d = length(vec2(0.0, 3.0) - fcoord); [ 507.015][d][vo/gpu/d3d11] [381] if (d < 3.032708) { [ 507.015][d][vo/gpu/d3d11] [382] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.015][d][vo/gpu/d3d11] [383] wsum += w; [ 507.015][d][vo/gpu/d3d11] [384] color[0] += w * in0[idx]; [ 507.015][d][vo/gpu/d3d11] [385] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [386] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [387] } [ 507.015][d][vo/gpu/d3d11] [388] idx = 38 * rel.y + rel.x + 232; [ 507.015][d][vo/gpu/d3d11] [389] d = length(vec2(1.0, 3.0) - fcoord); [ 507.015][d][vo/gpu/d3d11] [390] if (d < 3.032708) { [ 507.015][d][vo/gpu/d3d11] [391] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.015][d][vo/gpu/d3d11] [392] wsum += w; [ 507.015][d][vo/gpu/d3d11] [393] color[0] += w * in0[idx]; [ 507.015][d][vo/gpu/d3d11] [394] color[1] += w * in1[idx]; [ 507.015][d][vo/gpu/d3d11] [395] color[2] += w * in2[idx]; [ 507.015][d][vo/gpu/d3d11] [396] } [ 507.015][d][vo/gpu/d3d11] [397] idx = 38 * rel.y + rel.x + 233; [ 507.016][d][vo/gpu/d3d11] [398] d = length(vec2(2.0, 3.0) - fcoord); [ 507.016][d][vo/gpu/d3d11] [399] if (d < 3.032708) { [ 507.016][d][vo/gpu/d3d11] [400] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.016][d][vo/gpu/d3d11] [401] wsum += w; [ 507.016][d][vo/gpu/d3d11] [402] color[0] += w * in0[idx]; [ 507.016][d][vo/gpu/d3d11] [403] color[1] += w * in1[idx]; [ 507.016][d][vo/gpu/d3d11] [404] color[2] += w * in2[idx]; [ 507.016][d][vo/gpu/d3d11] [405] } [ 507.016][d][vo/gpu/d3d11] [406] idx = 38 * rel.y + rel.x + 234; [ 507.016][d][vo/gpu/d3d11] [407] d = length(vec2(3.0, 3.0) - fcoord); [ 507.016][d][vo/gpu/d3d11] [408] if (d < 3.032708) { [ 507.016][d][vo/gpu/d3d11] [409] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.016][d][vo/gpu/d3d11] [410] wsum += w; [ 507.016][d][vo/gpu/d3d11] [411] color[0] += w * in0[idx]; [ 507.016][d][vo/gpu/d3d11] [412] color[1] += w * in1[idx]; [ 507.016][d][vo/gpu/d3d11] [413] color[2] += w * in2[idx]; [ 507.016][d][vo/gpu/d3d11] [414] } [ 507.016][d][vo/gpu/d3d11] [415] idx = 38 * rel.y + rel.x + 235; [ 507.016][d][vo/gpu/d3d11] [416] idx = 38 * rel.y + rel.x + 266; [ 507.016][d][vo/gpu/d3d11] [417] idx = 38 * rel.y + rel.x + 267; [ 507.016][d][vo/gpu/d3d11] [418] idx = 38 * rel.y + rel.x + 268; [ 507.016][d][vo/gpu/d3d11] [419] idx = 38 * rel.y + rel.x + 269; [ 507.016][d][vo/gpu/d3d11] [420] d = length(vec2(0.0, 4.0) - fcoord); [ 507.016][d][vo/gpu/d3d11] [421] if (d < 3.032708) { [ 507.016][d][vo/gpu/d3d11] [422] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.016][d][vo/gpu/d3d11] [423] wsum += w; [ 507.016][d][vo/gpu/d3d11] [424] color[0] += w * in0[idx]; [ 507.016][d][vo/gpu/d3d11] [425] color[1] += w * in1[idx]; [ 507.016][d][vo/gpu/d3d11] [426] color[2] += w * in2[idx]; [ 507.016][d][vo/gpu/d3d11] [427] } [ 507.016][d][vo/gpu/d3d11] [428] idx = 38 * rel.y + rel.x + 270; [ 507.016][d][vo/gpu/d3d11] [429] d = length(vec2(1.0, 4.0) - fcoord); [ 507.016][d][vo/gpu/d3d11] [430] if (d < 3.032708) { [ 507.016][d][vo/gpu/d3d11] [431] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r; [ 507.016][d][vo/gpu/d3d11] [432] wsum += w; [ 507.017][d][vo/gpu/d3d11] [433] color[0] += w * in0[idx]; [ 507.017][d][vo/gpu/d3d11] [434] color[1] += w * in1[idx]; [ 507.017][d][vo/gpu/d3d11] [435] color[2] += w * in2[idx]; [ 507.017][d][vo/gpu/d3d11] [436] } [ 507.017][d][vo/gpu/d3d11] [437] idx = 38 * rel.y + rel.x + 271; [ 507.017][d][vo/gpu/d3d11] [438] idx = 38 * rel.y + rel.x + 272; [ 507.017][d][vo/gpu/d3d11] [439] idx = 38 * rel.y + rel.x + 273; [ 507.017][d][vo/gpu/d3d11] [440] color = color / vec4(wsum); [ 507.017][d][vo/gpu/d3d11] [441] } [ 507.017][d][vo/gpu/d3d11] [442] color *= 1.000000; [ 507.017][d][vo/gpu/d3d11] [443] color.a = 1.000000; [ 507.017][d][vo/gpu/d3d11] [444] // scaler post-conversion [ 507.017][d][vo/gpu/d3d11] [445] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 507.017][d][vo/gpu/d3d11] [446] color.rgb = (1.0/(1.0 + exp(6.500000 * (0.750000 - color.rgb))) - 0.007577) * 1.0/0.827906; [ 507.017][d][vo/gpu/d3d11] [447] // delinearize [ 507.017][d][vo/gpu/d3d11] [448] color.rgb = clamp(color.rgb, 0.0, 1.0); [ 507.017][d][vo/gpu/d3d11] [449] color.rgb *= vec3(1.000000); [ 507.017][d][vo/gpu/d3d11] [450] color.rgb = pow(color.rgb, vec3(1.0/2.4)); [ 507.017][d][vo/gpu/d3d11] [451] imageStore(out_image, ivec2(gl_GlobalInvocationID), color); [ 507.017][d][vo/gpu/d3d11] [452] } [ 507.017][d][vo/gpu/d3d11] HLSL source: [ 507.017][d][vo/gpu/d3d11] [ 1] static const uint3 gl_WorkGroupSize = uint3(32u, 8u, 1u); [ 507.017][d][vo/gpu/d3d11] [ 2] [ 507.017][d][vo/gpu/d3d11] [ 3] cbuffer _17_19 : register(b0) [ 507.017][d][vo/gpu/d3d11] [ 4] { [ 507.017][d][vo/gpu/d3d11] [ 5] float2 _19_m0 : packoffset(c0); [ 507.017][d][vo/gpu/d3d11] [ 6] row_major float2x2 _19_m1 : packoffset(c1); [ 507.017][d][vo/gpu/d3d11] [ 7] float2 _19_m2 : packoffset(c3); [ 507.017][d][vo/gpu/d3d11] [ 8] float2 _19_m3 : packoffset(c3.z); [ 507.017][d][vo/gpu/d3d11] [ 9] float2 _19_m4 : packoffset(c4); [ 507.017][d][vo/gpu/d3d11] [ 10] float2 _19_m5 : packoffset(c4.z); [ 507.017][d][vo/gpu/d3d11] [ 11] }; [ 507.017][d][vo/gpu/d3d11] [ 12] [ 507.017][d][vo/gpu/d3d11] [ 13] Texture2D _159 : register(t1); [ 507.017][d][vo/gpu/d3d11] [ 14] SamplerState __159_sampler : register(s1); [ 507.017][d][vo/gpu/d3d11] [ 15] Texture1D _254 : register(t0); [ 507.017][d][vo/gpu/d3d11] [ 16] SamplerState __254_sampler : register(s0); [ 507.017][d][vo/gpu/d3d11] [ 17] RWTexture2D _2706 : register(u0); [ 507.017][d][vo/gpu/d3d11] [ 18] [ 507.017][d][vo/gpu/d3d11] [ 19] static uint3 gl_WorkGroupID; [ 507.017][d][vo/gpu/d3d11] [ 20] static uint3 gl_LocalInvocationID; [ 507.017][d][vo/gpu/d3d11] [ 21] static uint3 gl_GlobalInvocationID; [ 507.017][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Input [ 507.017][d][vo/gpu/d3d11] [ 23] { [ 507.017][d][vo/gpu/d3d11] [ 24] uint3 gl_WorkGroupID : SV_GroupID; [ 507.017][d][vo/gpu/d3d11] [ 25] uint3 gl_LocalInvocationID : SV_GroupThreadID; [ 507.017][d][vo/gpu/d3d11] [ 26] uint3 gl_GlobalInvocationID : SV_DispatchThreadID; [ 507.018][d][vo/gpu/d3d11] [ 27] }; [ 507.018][d][vo/gpu/d3d11] [ 28] [ 507.018][d][vo/gpu/d3d11] [ 29] groupshared float _176[608]; [ 507.018][d][vo/gpu/d3d11] [ 30] groupshared float _185[608]; [ 507.018][d][vo/gpu/d3d11] [ 31] groupshared float _193[608]; [ 507.018][d][vo/gpu/d3d11] [ 32] [ 507.018][d][vo/gpu/d3d11] [ 33] static float4 _3277; [ 507.018][d][vo/gpu/d3d11] [ 34] [ 507.018][d][vo/gpu/d3d11] [ 35] void comp_main() [ 507.018][d][vo/gpu/d3d11] [ 36] { [ 507.018][d][vo/gpu/d3d11] [ 37] float2 _54 = _19_m3 * _19_m2; [ 507.018][d][vo/gpu/d3d11] [ 38] float2 _55 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_GlobalInvocationID).xy) + 0.5f.xx)), _19_m1) + _54; [ 507.018][d][vo/gpu/d3d11] [ 39] float2 _91 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_WorkGroupID * gl_WorkGroupSize).xy) + 0.5f.xx)), _19_m1) + _54; [ 507.018][d][vo/gpu/d3d11] [ 40] float2 _101 = _91 - (_19_m3 * frac((_91 * _19_m0) - 0.5f.xx)); [ 507.018][d][vo/gpu/d3d11] [ 41] float2 _107 = frac((_55 * _19_m0) - 0.5f.xx); [ 507.018][d][vo/gpu/d3d11] [ 42] int2 _123 = int2(round(((_55 - (_19_m3 * _107)) - _101) * _19_m0)); [ 507.018][d][vo/gpu/d3d11] [ 43] int _3206; [ 507.018][d][vo/gpu/d3d11] [ 44] _3206 = int(gl_LocalInvocationID.y); [ 507.018][d][vo/gpu/d3d11] [ 45] for (; _3206 < 16; _3206 += 8) [ 507.018][d][vo/gpu/d3d11] [ 46] { [ 507.018][d][vo/gpu/d3d11] [ 47] for (int _3265 = int(gl_LocalInvocationID.x); _3265 < 38; ) [ 507.018][d][vo/gpu/d3d11] [ 48] { [ 507.018][d][vo/gpu/d3d11] [ 49] float4 _172 = _159.SampleLevel(__159_sampler, _101 + (_19_m3 * float2(float(_3265 - 3), float(_3206 - 3))), 0.0f); [ 507.018][d][vo/gpu/d3d11] [ 50] int _180 = (38 * _3206) + _3265; [ 507.018][d][vo/gpu/d3d11] [ 51] _176[_180] = _172.x; [ 507.018][d][vo/gpu/d3d11] [ 52] _185[_180] = _172.y; [ 507.018][d][vo/gpu/d3d11] [ 53] _193[_180] = _172.z; [ 507.018][d][vo/gpu/d3d11] [ 54] _3265 += 32; [ 507.018][d][vo/gpu/d3d11] [ 55] continue; [ 507.018][d][vo/gpu/d3d11] [ 56] } [ 507.018][d][vo/gpu/d3d11] [ 57] } [ 507.018][d][vo/gpu/d3d11] [ 58] AllMemoryBarrier(); [ 507.018][d][vo/gpu/d3d11] [ 59] GroupMemoryBarrierWithGroupSync(); [ 507.018][d][vo/gpu/d3d11] [ 60] int _237 = (38 * _123.y) + _123.x; [ 507.018][d][vo/gpu/d3d11] [ 61] int _238 = _237 + 3; [ 507.018][d][vo/gpu/d3d11] [ 62] float _244 = length(float2(0.0f, -3.0f) - _107); [ 507.018][d][vo/gpu/d3d11] [ 63] float _3209; [ 507.018][d][vo/gpu/d3d11] [ 64] float4 _3210; [ 507.018][d][vo/gpu/d3d11] [ 65] if (_244 < 3.0327079296112060546875f) [ 507.018][d][vo/gpu/d3d11] [ 66] { [ 507.018][d][vo/gpu/d3d11] [ 67] float4 _263 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _244 * 0.3088025748729705810546875f), 0.0f); [ 507.018][d][vo/gpu/d3d11] [ 68] float _264 = _263.x; [ 507.018][d][vo/gpu/d3d11] [ 69] float4 _2722 = _3277; [ 507.018][d][vo/gpu/d3d11] [ 70] _2722.x = _264 * _176[_238]; [ 507.019][d][vo/gpu/d3d11] [ 71] float4 _2725 = _2722; [ 507.019][d][vo/gpu/d3d11] [ 72] _2725.y = _264 * _185[_238]; [ 507.019][d][vo/gpu/d3d11] [ 73] float4 _2728 = _2725; [ 507.019][d][vo/gpu/d3d11] [ 74] _2728.z = _264 * _193[_238]; [ 507.019][d][vo/gpu/d3d11] [ 75] _3210 = _2728; [ 507.019][d][vo/gpu/d3d11] [ 76] _3209 = _264; [ 507.019][d][vo/gpu/d3d11] [ 77] } [ 507.019][d][vo/gpu/d3d11] [ 78] else [ 507.019][d][vo/gpu/d3d11] [ 79] { [ 507.019][d][vo/gpu/d3d11] [ 80] _3210 = 0.0f.xxxx; [ 507.019][d][vo/gpu/d3d11] [ 81] _3209 = 0.0f; [ 507.019][d][vo/gpu/d3d11] [ 82] } [ 507.019][d][vo/gpu/d3d11] [ 83] int _301 = _237 + 4; [ 507.019][d][vo/gpu/d3d11] [ 84] float _305 = length(float2(1.0f, -3.0f) - _107); [ 507.019][d][vo/gpu/d3d11] [ 85] float _3211; [ 507.019][d][vo/gpu/d3d11] [ 86] float4 _3212; [ 507.019][d][vo/gpu/d3d11] [ 87] if (_305 < 3.0327079296112060546875f) [ 507.019][d][vo/gpu/d3d11] [ 88] { [ 507.019][d][vo/gpu/d3d11] [ 89] float4 _315 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _305 * 0.3088025748729705810546875f), 0.0f); [ 507.019][d][vo/gpu/d3d11] [ 90] float _316 = _315.x; [ 507.019][d][vo/gpu/d3d11] [ 91] float4 _2733 = _3277; [ 507.019][d][vo/gpu/d3d11] [ 92] _2733.x = _3210.x + (_316 * _176[_301]); [ 507.019][d][vo/gpu/d3d11] [ 93] float4 _2736 = _2733; [ 507.019][d][vo/gpu/d3d11] [ 94] _2736.y = _3210.y + (_316 * _185[_301]); [ 507.019][d][vo/gpu/d3d11] [ 95] float4 _2739 = _2736; [ 507.019][d][vo/gpu/d3d11] [ 96] _2739.z = _3210.z + (_316 * _193[_301]); [ 507.019][d][vo/gpu/d3d11] [ 97] _3212 = _2739; [ 507.019][d][vo/gpu/d3d11] [ 98] _3211 = _3209 + _316; [ 507.019][d][vo/gpu/d3d11] [ 99] } [ 507.019][d][vo/gpu/d3d11] [100] else [ 507.019][d][vo/gpu/d3d11] [101] { [ 507.019][d][vo/gpu/d3d11] [102] _3212 = _3210; [ 507.019][d][vo/gpu/d3d11] [103] _3211 = _3209; [ 507.019][d][vo/gpu/d3d11] [104] } [ 507.019][d][vo/gpu/d3d11] [105] int _384 = _237 + 39; [ 507.019][d][vo/gpu/d3d11] [106] float _389 = length((-2.0f).xx - _107); [ 507.019][d][vo/gpu/d3d11] [107] float _3213; [ 507.019][d][vo/gpu/d3d11] [108] float4 _3214; [ 507.019][d][vo/gpu/d3d11] [109] if (_389 < 3.0327079296112060546875f) [ 507.019][d][vo/gpu/d3d11] [110] { [ 507.019][d][vo/gpu/d3d11] [111] float4 _399 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _389 * 0.3088025748729705810546875f), 0.0f); [ 507.019][d][vo/gpu/d3d11] [112] float _400 = _399.x; [ 507.019][d][vo/gpu/d3d11] [113] float4 _2744 = _3277; [ 507.019][d][vo/gpu/d3d11] [114] _2744.x = _3212.x + (_400 * _176[_384]); [ 507.019][d][vo/gpu/d3d11] [115] float4 _2747 = _2744; [ 507.019][d][vo/gpu/d3d11] [116] _2747.y = _3212.y + (_400 * _185[_384]); [ 507.020][d][vo/gpu/d3d11] [117] float4 _2750 = _2747; [ 507.020][d][vo/gpu/d3d11] [118] _2750.z = _3212.z + (_400 * _193[_384]); [ 507.020][d][vo/gpu/d3d11] [119] _3214 = _2750; [ 507.020][d][vo/gpu/d3d11] [120] _3213 = _3211 + _400; [ 507.020][d][vo/gpu/d3d11] [121] } [ 507.020][d][vo/gpu/d3d11] [122] else [ 507.020][d][vo/gpu/d3d11] [123] { [ 507.020][d][vo/gpu/d3d11] [124] _3214 = _3212; [ 507.020][d][vo/gpu/d3d11] [125] _3213 = _3211; [ 507.020][d][vo/gpu/d3d11] [126] } [ 507.020][d][vo/gpu/d3d11] [127] int _438 = _237 + 40; [ 507.020][d][vo/gpu/d3d11] [128] float _443 = length(float2(-1.0f, -2.0f) - _107); [ 507.020][d][vo/gpu/d3d11] [129] float _3215; [ 507.020][d][vo/gpu/d3d11] [130] float4 _3216; [ 507.020][d][vo/gpu/d3d11] [131] if (_443 < 3.0327079296112060546875f) [ 507.020][d][vo/gpu/d3d11] [132] { [ 507.020][d][vo/gpu/d3d11] [133] float4 _453 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _443 * 0.3088025748729705810546875f), 0.0f); [ 507.020][d][vo/gpu/d3d11] [134] float _454 = _453.x; [ 507.020][d][vo/gpu/d3d11] [135] float4 _2755 = _3277; [ 507.020][d][vo/gpu/d3d11] [136] _2755.x = _3214.x + (_454 * _176[_438]); [ 507.020][d][vo/gpu/d3d11] [137] float4 _2758 = _2755; [ 507.020][d][vo/gpu/d3d11] [138] _2758.y = _3214.y + (_454 * _185[_438]); [ 507.020][d][vo/gpu/d3d11] [139] float4 _2761 = _2758; [ 507.020][d][vo/gpu/d3d11] [140] _2761.z = _3214.z + (_454 * _193[_438]); [ 507.020][d][vo/gpu/d3d11] [141] _3216 = _2761; [ 507.020][d][vo/gpu/d3d11] [142] _3215 = _3213 + _454; [ 507.020][d][vo/gpu/d3d11] [143] } [ 507.020][d][vo/gpu/d3d11] [144] else [ 507.020][d][vo/gpu/d3d11] [145] { [ 507.020][d][vo/gpu/d3d11] [146] _3216 = _3214; [ 507.020][d][vo/gpu/d3d11] [147] _3215 = _3213; [ 507.020][d][vo/gpu/d3d11] [148] } [ 507.020][d][vo/gpu/d3d11] [149] int _492 = _237 + 41; [ 507.020][d][vo/gpu/d3d11] [150] float _496 = length(float2(0.0f, -2.0f) - _107); [ 507.020][d][vo/gpu/d3d11] [151] float _3217; [ 507.020][d][vo/gpu/d3d11] [152] float4 _3218; [ 507.020][d][vo/gpu/d3d11] [153] if (_496 < 3.0327079296112060546875f) [ 507.020][d][vo/gpu/d3d11] [154] { [ 507.020][d][vo/gpu/d3d11] [155] float4 _506 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _496 * 0.3088025748729705810546875f), 0.0f); [ 507.020][d][vo/gpu/d3d11] [156] float _507 = _506.x; [ 507.020][d][vo/gpu/d3d11] [157] float4 _2766 = _3277; [ 507.020][d][vo/gpu/d3d11] [158] _2766.x = _3216.x + (_507 * _176[_492]); [ 507.020][d][vo/gpu/d3d11] [159] float4 _2769 = _2766; [ 507.020][d][vo/gpu/d3d11] [160] _2769.y = _3216.y + (_507 * _185[_492]); [ 507.020][d][vo/gpu/d3d11] [161] float4 _2772 = _2769; [ 507.020][d][vo/gpu/d3d11] [162] _2772.z = _3216.z + (_507 * _193[_492]); [ 507.020][d][vo/gpu/d3d11] [163] _3218 = _2772; [ 507.020][d][vo/gpu/d3d11] [164] _3217 = _3215 + _507; [ 507.020][d][vo/gpu/d3d11] [165] } [ 507.020][d][vo/gpu/d3d11] [166] else [ 507.020][d][vo/gpu/d3d11] [167] { [ 507.020][d][vo/gpu/d3d11] [168] _3218 = _3216; [ 507.020][d][vo/gpu/d3d11] [169] _3217 = _3215; [ 507.020][d][vo/gpu/d3d11] [170] } [ 507.020][d][vo/gpu/d3d11] [171] int _545 = _237 + 42; [ 507.020][d][vo/gpu/d3d11] [172] float _549 = length(float2(1.0f, -2.0f) - _107); [ 507.020][d][vo/gpu/d3d11] [173] float _3219; [ 507.020][d][vo/gpu/d3d11] [174] float4 _3220; [ 507.020][d][vo/gpu/d3d11] [175] if (_549 < 3.0327079296112060546875f) [ 507.020][d][vo/gpu/d3d11] [176] { [ 507.020][d][vo/gpu/d3d11] [177] float4 _559 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _549 * 0.3088025748729705810546875f), 0.0f); [ 507.020][d][vo/gpu/d3d11] [178] float _560 = _559.x; [ 507.020][d][vo/gpu/d3d11] [179] float4 _2777 = _3277; [ 507.020][d][vo/gpu/d3d11] [180] _2777.x = _3218.x + (_560 * _176[_545]); [ 507.020][d][vo/gpu/d3d11] [181] float4 _2780 = _2777; [ 507.020][d][vo/gpu/d3d11] [182] _2780.y = _3218.y + (_560 * _185[_545]); [ 507.020][d][vo/gpu/d3d11] [183] float4 _2783 = _2780; [ 507.020][d][vo/gpu/d3d11] [184] _2783.z = _3218.z + (_560 * _193[_545]); [ 507.020][d][vo/gpu/d3d11] [185] _3220 = _2783; [ 507.020][d][vo/gpu/d3d11] [186] _3219 = _3217 + _560; [ 507.020][d][vo/gpu/d3d11] [187] } [ 507.020][d][vo/gpu/d3d11] [188] else [ 507.020][d][vo/gpu/d3d11] [189] { [ 507.020][d][vo/gpu/d3d11] [190] _3220 = _3218; [ 507.021][d][vo/gpu/d3d11] [191] _3219 = _3217; [ 507.021][d][vo/gpu/d3d11] [192] } [ 507.021][d][vo/gpu/d3d11] [193] int _598 = _237 + 43; [ 507.021][d][vo/gpu/d3d11] [194] float _603 = length(float2(2.0f, -2.0f) - _107); [ 507.021][d][vo/gpu/d3d11] [195] float _3221; [ 507.021][d][vo/gpu/d3d11] [196] float4 _3222; [ 507.021][d][vo/gpu/d3d11] [197] if (_603 < 3.0327079296112060546875f) [ 507.021][d][vo/gpu/d3d11] [198] { [ 507.021][d][vo/gpu/d3d11] [199] float4 _613 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _603 * 0.3088025748729705810546875f), 0.0f); [ 507.021][d][vo/gpu/d3d11] [200] float _614 = _613.x; [ 507.021][d][vo/gpu/d3d11] [201] float4 _2788 = _3277; [ 507.021][d][vo/gpu/d3d11] [202] _2788.x = _3220.x + (_614 * _176[_598]); [ 507.021][d][vo/gpu/d3d11] [203] float4 _2791 = _2788; [ 507.021][d][vo/gpu/d3d11] [204] _2791.y = _3220.y + (_614 * _185[_598]); [ 507.021][d][vo/gpu/d3d11] [205] float4 _2794 = _2791; [ 507.021][d][vo/gpu/d3d11] [206] _2794.z = _3220.z + (_614 * _193[_598]); [ 507.021][d][vo/gpu/d3d11] [207] _3222 = _2794; [ 507.021][d][vo/gpu/d3d11] [208] _3221 = _3219 + _614; [ 507.021][d][vo/gpu/d3d11] [209] } [ 507.021][d][vo/gpu/d3d11] [210] else [ 507.021][d][vo/gpu/d3d11] [211] { [ 507.021][d][vo/gpu/d3d11] [212] _3222 = _3220; [ 507.021][d][vo/gpu/d3d11] [213] _3221 = _3219; [ 507.021][d][vo/gpu/d3d11] [214] } [ 507.021][d][vo/gpu/d3d11] [215] int _652 = _237 + 44; [ 507.021][d][vo/gpu/d3d11] [216] float _657 = length(float2(3.0f, -2.0f) - _107); [ 507.021][d][vo/gpu/d3d11] [217] float _3223; [ 507.021][d][vo/gpu/d3d11] [218] float4 _3224; [ 507.021][d][vo/gpu/d3d11] [219] if (_657 < 3.0327079296112060546875f) [ 507.021][d][vo/gpu/d3d11] [220] { [ 507.021][d][vo/gpu/d3d11] [221] float4 _667 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _657 * 0.3088025748729705810546875f), 0.0f); [ 507.021][d][vo/gpu/d3d11] [222] float _668 = _667.x; [ 507.021][d][vo/gpu/d3d11] [223] float4 _2799 = _3277; [ 507.021][d][vo/gpu/d3d11] [224] _2799.x = _3222.x + (_668 * _176[_652]); [ 507.021][d][vo/gpu/d3d11] [225] float4 _2802 = _2799; [ 507.021][d][vo/gpu/d3d11] [226] _2802.y = _3222.y + (_668 * _185[_652]); [ 507.021][d][vo/gpu/d3d11] [227] float4 _2805 = _2802; [ 507.021][d][vo/gpu/d3d11] [228] _2805.z = _3222.z + (_668 * _193[_652]); [ 507.021][d][vo/gpu/d3d11] [229] _3224 = _2805; [ 507.021][d][vo/gpu/d3d11] [230] _3223 = _3221 + _668; [ 507.021][d][vo/gpu/d3d11] [231] } [ 507.021][d][vo/gpu/d3d11] [232] else [ 507.021][d][vo/gpu/d3d11] [233] { [ 507.021][d][vo/gpu/d3d11] [234] _3224 = _3222; [ 507.021][d][vo/gpu/d3d11] [235] _3223 = _3221; [ 507.021][d][vo/gpu/d3d11] [236] } [ 507.021][d][vo/gpu/d3d11] [237] int _722 = _237 + 77; [ 507.021][d][vo/gpu/d3d11] [238] float _726 = length(float2(-2.0f, -1.0f) - _107); [ 507.021][d][vo/gpu/d3d11] [239] float _3225; [ 507.021][d][vo/gpu/d3d11] [240] float4 _3226; [ 507.021][d][vo/gpu/d3d11] [241] if (_726 < 3.0327079296112060546875f) [ 507.021][d][vo/gpu/d3d11] [242] { [ 507.021][d][vo/gpu/d3d11] [243] float4 _736 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _726 * 0.3088025748729705810546875f), 0.0f); [ 507.021][d][vo/gpu/d3d11] [244] float _737 = _736.x; [ 507.021][d][vo/gpu/d3d11] [245] float4 _2810 = _3277; [ 507.021][d][vo/gpu/d3d11] [246] _2810.x = _3224.x + (_737 * _176[_722]); [ 507.021][d][vo/gpu/d3d11] [247] float4 _2813 = _2810; [ 507.021][d][vo/gpu/d3d11] [248] _2813.y = _3224.y + (_737 * _185[_722]); [ 507.021][d][vo/gpu/d3d11] [249] float4 _2816 = _2813; [ 507.021][d][vo/gpu/d3d11] [250] _2816.z = _3224.z + (_737 * _193[_722]); [ 507.021][d][vo/gpu/d3d11] [251] _3226 = _2816; [ 507.021][d][vo/gpu/d3d11] [252] _3225 = _3223 + _737; [ 507.021][d][vo/gpu/d3d11] [253] } [ 507.021][d][vo/gpu/d3d11] [254] else [ 507.021][d][vo/gpu/d3d11] [255] { [ 507.021][d][vo/gpu/d3d11] [256] _3226 = _3224; [ 507.021][d][vo/gpu/d3d11] [257] _3225 = _3223; [ 507.021][d][vo/gpu/d3d11] [258] } [ 507.021][d][vo/gpu/d3d11] [259] int _775 = _237 + 78; [ 507.021][d][vo/gpu/d3d11] [260] float4 _785 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length((-1.0f).xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.021][d][vo/gpu/d3d11] [261] float _786 = _785.x; [ 507.022][d][vo/gpu/d3d11] [262] int _824 = _237 + 79; [ 507.022][d][vo/gpu/d3d11] [263] float4 _834 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.022][d][vo/gpu/d3d11] [264] float _835 = _834.x; [ 507.022][d][vo/gpu/d3d11] [265] int _873 = _237 + 80; [ 507.022][d][vo/gpu/d3d11] [266] float4 _883 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.022][d][vo/gpu/d3d11] [267] float _884 = _883.x; [ 507.022][d][vo/gpu/d3d11] [268] int _922 = _237 + 81; [ 507.022][d][vo/gpu/d3d11] [269] float4 _932 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.022][d][vo/gpu/d3d11] [270] float _933 = _932.x; [ 507.022][d][vo/gpu/d3d11] [271] float _936 = (((_3225 + _786) + _835) + _884) + _933; [ 507.022][d][vo/gpu/d3d11] [272] float _944 = (((_3226.x + (_786 * _176[_775])) + (_835 * _176[_824])) + (_884 * _176[_873])) + (_933 * _176[_922]); [ 507.022][d][vo/gpu/d3d11] [273] float4 _2854 = _3277; [ 507.022][d][vo/gpu/d3d11] [274] _2854.x = _944; [ 507.022][d][vo/gpu/d3d11] [275] float _953 = (((_3226.y + (_786 * _185[_775])) + (_835 * _185[_824])) + (_884 * _185[_873])) + (_933 * _185[_922]); [ 507.022][d][vo/gpu/d3d11] [276] float4 _2857 = _2854; [ 507.022][d][vo/gpu/d3d11] [277] _2857.y = _953; [ 507.022][d][vo/gpu/d3d11] [278] float _962 = (((_3226.z + (_786 * _193[_775])) + (_835 * _193[_824])) + (_884 * _193[_873])) + (_933 * _193[_922]); [ 507.022][d][vo/gpu/d3d11] [279] float4 _2860 = _2857; [ 507.022][d][vo/gpu/d3d11] [280] _2860.z = _962; [ 507.022][d][vo/gpu/d3d11] [281] int _971 = _237 + 82; [ 507.022][d][vo/gpu/d3d11] [282] float _975 = length(float2(3.0f, -1.0f) - _107); [ 507.022][d][vo/gpu/d3d11] [283] float _3227; [ 507.022][d][vo/gpu/d3d11] [284] float4 _3228; [ 507.022][d][vo/gpu/d3d11] [285] if (_975 < 3.0327079296112060546875f) [ 507.022][d][vo/gpu/d3d11] [286] { [ 507.022][d][vo/gpu/d3d11] [287] float4 _985 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _975 * 0.3088025748729705810546875f), 0.0f); [ 507.022][d][vo/gpu/d3d11] [288] float _986 = _985.x; [ 507.022][d][vo/gpu/d3d11] [289] float4 _2865 = _3277; [ 507.022][d][vo/gpu/d3d11] [290] _2865.x = _944 + (_986 * _176[_971]); [ 507.022][d][vo/gpu/d3d11] [291] float4 _2868 = _2865; [ 507.022][d][vo/gpu/d3d11] [292] _2868.y = _953 + (_986 * _185[_971]); [ 507.022][d][vo/gpu/d3d11] [293] float4 _2871 = _2868; [ 507.022][d][vo/gpu/d3d11] [294] _2871.z = _962 + (_986 * _193[_971]); [ 507.022][d][vo/gpu/d3d11] [295] _3228 = _2871; [ 507.022][d][vo/gpu/d3d11] [296] _3227 = _936 + _986; [ 507.022][d][vo/gpu/d3d11] [297] } [ 507.022][d][vo/gpu/d3d11] [298] else [ 507.022][d][vo/gpu/d3d11] [299] { [ 507.022][d][vo/gpu/d3d11] [300] _3228 = _2860; [ 507.022][d][vo/gpu/d3d11] [301] _3227 = _936; [ 507.022][d][vo/gpu/d3d11] [302] } [ 507.022][d][vo/gpu/d3d11] [303] int _1032 = _237 + 114; [ 507.022][d][vo/gpu/d3d11] [304] float _1036 = length(float2(-3.0f, 0.0f) - _107); [ 507.022][d][vo/gpu/d3d11] [305] float _3229; [ 507.022][d][vo/gpu/d3d11] [306] float4 _3230; [ 507.023][d][vo/gpu/d3d11] [307] if (_1036 < 3.0327079296112060546875f) [ 507.023][d][vo/gpu/d3d11] [308] { [ 507.023][d][vo/gpu/d3d11] [309] float4 _1046 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1036 * 0.3088025748729705810546875f), 0.0f); [ 507.023][d][vo/gpu/d3d11] [310] float _1047 = _1046.x; [ 507.023][d][vo/gpu/d3d11] [311] float4 _2876 = _3277; [ 507.023][d][vo/gpu/d3d11] [312] _2876.x = _3228.x + (_1047 * _176[_1032]); [ 507.023][d][vo/gpu/d3d11] [313] float4 _2879 = _2876; [ 507.023][d][vo/gpu/d3d11] [314] _2879.y = _3228.y + (_1047 * _185[_1032]); [ 507.023][d][vo/gpu/d3d11] [315] float4 _2882 = _2879; [ 507.023][d][vo/gpu/d3d11] [316] _2882.z = _3228.z + (_1047 * _193[_1032]); [ 507.023][d][vo/gpu/d3d11] [317] _3230 = _2882; [ 507.023][d][vo/gpu/d3d11] [318] _3229 = _3227 + _1047; [ 507.023][d][vo/gpu/d3d11] [319] } [ 507.023][d][vo/gpu/d3d11] [320] else [ 507.023][d][vo/gpu/d3d11] [321] { [ 507.023][d][vo/gpu/d3d11] [322] _3230 = _3228; [ 507.023][d][vo/gpu/d3d11] [323] _3229 = _3227; [ 507.023][d][vo/gpu/d3d11] [324] } [ 507.023][d][vo/gpu/d3d11] [325] int _1085 = _237 + 115; [ 507.023][d][vo/gpu/d3d11] [326] float _1089 = length(float2(-2.0f, 0.0f) - _107); [ 507.023][d][vo/gpu/d3d11] [327] float _3231; [ 507.023][d][vo/gpu/d3d11] [328] float4 _3232; [ 507.023][d][vo/gpu/d3d11] [329] if (_1089 < 3.0327079296112060546875f) [ 507.023][d][vo/gpu/d3d11] [330] { [ 507.023][d][vo/gpu/d3d11] [331] float4 _1099 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1089 * 0.3088025748729705810546875f), 0.0f); [ 507.023][d][vo/gpu/d3d11] [332] float _1100 = _1099.x; [ 507.023][d][vo/gpu/d3d11] [333] float4 _2887 = _3277; [ 507.023][d][vo/gpu/d3d11] [334] _2887.x = _3230.x + (_1100 * _176[_1085]); [ 507.023][d][vo/gpu/d3d11] [335] float4 _2890 = _2887; [ 507.023][d][vo/gpu/d3d11] [336] _2890.y = _3230.y + (_1100 * _185[_1085]); [ 507.024][d][vo/gpu/d3d11] [337] float4 _2893 = _2890; [ 507.024][d][vo/gpu/d3d11] [338] _2893.z = _3230.z + (_1100 * _193[_1085]); [ 507.024][d][vo/gpu/d3d11] [339] _3232 = _2893; [ 507.024][d][vo/gpu/d3d11] [340] _3231 = _3229 + _1100; [ 507.024][d][vo/gpu/d3d11] [341] } [ 507.024][d][vo/gpu/d3d11] [342] else [ 507.024][d][vo/gpu/d3d11] [343] { [ 507.024][d][vo/gpu/d3d11] [344] _3232 = _3230; [ 507.024][d][vo/gpu/d3d11] [345] _3231 = _3229; [ 507.024][d][vo/gpu/d3d11] [346] } [ 507.024][d][vo/gpu/d3d11] [347] int _1138 = _237 + 116; [ 507.024][d][vo/gpu/d3d11] [348] float4 _1148 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.024][d][vo/gpu/d3d11] [349] float _1149 = _1148.x; [ 507.024][d][vo/gpu/d3d11] [350] int _1187 = _237 + 117; [ 507.024][d][vo/gpu/d3d11] [351] float4 _1197 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(-_107) * 0.3088025748729705810546875f), 0.0f); [ 507.024][d][vo/gpu/d3d11] [352] float _1198 = _1197.x; [ 507.024][d][vo/gpu/d3d11] [353] int _1236 = _237 + 118; [ 507.024][d][vo/gpu/d3d11] [354] float4 _1246 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.024][d][vo/gpu/d3d11] [355] float _1247 = _1246.x; [ 507.024][d][vo/gpu/d3d11] [356] int _1285 = _237 + 119; [ 507.024][d][vo/gpu/d3d11] [357] float4 _1295 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.024][d][vo/gpu/d3d11] [358] float _1296 = _1295.x; [ 507.024][d][vo/gpu/d3d11] [359] float _1299 = (((_3231 + _1149) + _1198) + _1247) + _1296; [ 507.024][d][vo/gpu/d3d11] [360] float _1307 = (((_3232.x + (_1149 * _176[_1138])) + (_1198 * _176[_1187])) + (_1247 * _176[_1236])) + (_1296 * _176[_1285]); [ 507.024][d][vo/gpu/d3d11] [361] float4 _2931 = _3277; [ 507.024][d][vo/gpu/d3d11] [362] _2931.x = _1307; [ 507.024][d][vo/gpu/d3d11] [363] float _1316 = (((_3232.y + (_1149 * _185[_1138])) + (_1198 * _185[_1187])) + (_1247 * _185[_1236])) + (_1296 * _185[_1285]); [ 507.024][d][vo/gpu/d3d11] [364] float4 _2934 = _2931; [ 507.024][d][vo/gpu/d3d11] [365] _2934.y = _1316; [ 507.024][d][vo/gpu/d3d11] [366] float _1325 = (((_3232.z + (_1149 * _193[_1138])) + (_1198 * _193[_1187])) + (_1247 * _193[_1236])) + (_1296 * _193[_1285]); [ 507.024][d][vo/gpu/d3d11] [367] float4 _2937 = _2934; [ 507.024][d][vo/gpu/d3d11] [368] _2937.z = _1325; [ 507.024][d][vo/gpu/d3d11] [369] int _1334 = _237 + 120; [ 507.024][d][vo/gpu/d3d11] [370] float _1338 = length(float2(3.0f, 0.0f) - _107); [ 507.025][d][vo/gpu/d3d11] [371] float _3233; [ 507.025][d][vo/gpu/d3d11] [372] float4 _3234; [ 507.025][d][vo/gpu/d3d11] [373] if (_1338 < 3.0327079296112060546875f) [ 507.025][d][vo/gpu/d3d11] [374] { [ 507.025][d][vo/gpu/d3d11] [375] float4 _1348 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1338 * 0.3088025748729705810546875f), 0.0f); [ 507.025][d][vo/gpu/d3d11] [376] float _1349 = _1348.x; [ 507.025][d][vo/gpu/d3d11] [377] float4 _2942 = _3277; [ 507.025][d][vo/gpu/d3d11] [378] _2942.x = _1307 + (_1349 * _176[_1334]); [ 507.025][d][vo/gpu/d3d11] [379] float4 _2945 = _2942; [ 507.025][d][vo/gpu/d3d11] [380] _2945.y = _1316 + (_1349 * _185[_1334]); [ 507.025][d][vo/gpu/d3d11] [381] float4 _2948 = _2945; [ 507.025][d][vo/gpu/d3d11] [382] _2948.z = _1325 + (_1349 * _193[_1334]); [ 507.025][d][vo/gpu/d3d11] [383] _3234 = _2948; [ 507.025][d][vo/gpu/d3d11] [384] _3233 = _1299 + _1349; [ 507.025][d][vo/gpu/d3d11] [385] } [ 507.025][d][vo/gpu/d3d11] [386] else [ 507.025][d][vo/gpu/d3d11] [387] { [ 507.025][d][vo/gpu/d3d11] [388] _3234 = _2937; [ 507.025][d][vo/gpu/d3d11] [389] _3233 = _1299; [ 507.025][d][vo/gpu/d3d11] [390] } [ 507.025][d][vo/gpu/d3d11] [391] int _1387 = _237 + 121; [ 507.025][d][vo/gpu/d3d11] [392] float _1392 = length(float2(4.0f, 0.0f) - _107); [ 507.025][d][vo/gpu/d3d11] [393] float _3235; [ 507.025][d][vo/gpu/d3d11] [394] float4 _3236; [ 507.025][d][vo/gpu/d3d11] [395] if (_1392 < 3.0327079296112060546875f) [ 507.025][d][vo/gpu/d3d11] [396] { [ 507.025][d][vo/gpu/d3d11] [397] float4 _1402 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1392 * 0.3088025748729705810546875f), 0.0f); [ 507.025][d][vo/gpu/d3d11] [398] float _1403 = _1402.x; [ 507.025][d][vo/gpu/d3d11] [399] float4 _2953 = _3277; [ 507.025][d][vo/gpu/d3d11] [400] _2953.x = _3234.x + (_1403 * _176[_1387]); [ 507.025][d][vo/gpu/d3d11] [401] float4 _2956 = _2953; [ 507.025][d][vo/gpu/d3d11] [402] _2956.y = _3234.y + (_1403 * _185[_1387]); [ 507.026][d][vo/gpu/d3d11] [403] float4 _2959 = _2956; [ 507.026][d][vo/gpu/d3d11] [404] _2959.z = _3234.z + (_1403 * _193[_1387]); [ 507.026][d][vo/gpu/d3d11] [405] _3236 = _2959; [ 507.026][d][vo/gpu/d3d11] [406] _3235 = _3233 + _1403; [ 507.026][d][vo/gpu/d3d11] [407] } [ 507.026][d][vo/gpu/d3d11] [408] else [ 507.026][d][vo/gpu/d3d11] [409] { [ 507.026][d][vo/gpu/d3d11] [410] _3236 = _3234; [ 507.026][d][vo/gpu/d3d11] [411] _3235 = _3233; [ 507.026][d][vo/gpu/d3d11] [412] } [ 507.026][d][vo/gpu/d3d11] [413] int _1441 = _237 + 152; [ 507.026][d][vo/gpu/d3d11] [414] float _1445 = length(float2(-3.0f, 1.0f) - _107); [ 507.026][d][vo/gpu/d3d11] [415] float _3237; [ 507.026][d][vo/gpu/d3d11] [416] float4 _3238; [ 507.026][d][vo/gpu/d3d11] [417] if (_1445 < 3.0327079296112060546875f) [ 507.026][d][vo/gpu/d3d11] [418] { [ 507.026][d][vo/gpu/d3d11] [419] float4 _1455 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1445 * 0.3088025748729705810546875f), 0.0f); [ 507.026][d][vo/gpu/d3d11] [420] float _1456 = _1455.x; [ 507.026][d][vo/gpu/d3d11] [421] float4 _2964 = _3277; [ 507.026][d][vo/gpu/d3d11] [422] _2964.x = _3236.x + (_1456 * _176[_1441]); [ 507.026][d][vo/gpu/d3d11] [423] float4 _2967 = _2964; [ 507.026][d][vo/gpu/d3d11] [424] _2967.y = _3236.y + (_1456 * _185[_1441]); [ 507.026][d][vo/gpu/d3d11] [425] float4 _2970 = _2967; [ 507.026][d][vo/gpu/d3d11] [426] _2970.z = _3236.z + (_1456 * _193[_1441]); [ 507.026][d][vo/gpu/d3d11] [427] _3238 = _2970; [ 507.026][d][vo/gpu/d3d11] [428] _3237 = _3235 + _1456; [ 507.026][d][vo/gpu/d3d11] [429] } [ 507.026][d][vo/gpu/d3d11] [430] else [ 507.026][d][vo/gpu/d3d11] [431] { [ 507.026][d][vo/gpu/d3d11] [432] _3238 = _3236; [ 507.026][d][vo/gpu/d3d11] [433] _3237 = _3235; [ 507.026][d][vo/gpu/d3d11] [434] } [ 507.026][d][vo/gpu/d3d11] [435] int _1494 = _237 + 153; [ 507.026][d][vo/gpu/d3d11] [436] float _1498 = length(float2(-2.0f, 1.0f) - _107); [ 507.026][d][vo/gpu/d3d11] [437] float _3239; [ 507.026][d][vo/gpu/d3d11] [438] float4 _3240; [ 507.026][d][vo/gpu/d3d11] [439] if (_1498 < 3.0327079296112060546875f) [ 507.026][d][vo/gpu/d3d11] [440] { [ 507.026][d][vo/gpu/d3d11] [441] float4 _1508 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1498 * 0.3088025748729705810546875f), 0.0f); [ 507.026][d][vo/gpu/d3d11] [442] float _1509 = _1508.x; [ 507.026][d][vo/gpu/d3d11] [443] float4 _2975 = _3277; [ 507.026][d][vo/gpu/d3d11] [444] _2975.x = _3238.x + (_1509 * _176[_1494]); [ 507.026][d][vo/gpu/d3d11] [445] float4 _2978 = _2975; [ 507.026][d][vo/gpu/d3d11] [446] _2978.y = _3238.y + (_1509 * _185[_1494]); [ 507.026][d][vo/gpu/d3d11] [447] float4 _2981 = _2978; [ 507.026][d][vo/gpu/d3d11] [448] _2981.z = _3238.z + (_1509 * _193[_1494]); [ 507.026][d][vo/gpu/d3d11] [449] _3240 = _2981; [ 507.026][d][vo/gpu/d3d11] [450] _3239 = _3237 + _1509; [ 507.026][d][vo/gpu/d3d11] [451] } [ 507.026][d][vo/gpu/d3d11] [452] else [ 507.027][d][vo/gpu/d3d11] [453] { [ 507.027][d][vo/gpu/d3d11] [454] _3240 = _3238; [ 507.027][d][vo/gpu/d3d11] [455] _3239 = _3237; [ 507.027][d][vo/gpu/d3d11] [456] } [ 507.027][d][vo/gpu/d3d11] [457] int _1547 = _237 + 154; [ 507.027][d][vo/gpu/d3d11] [458] float4 _1557 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [459] float _1558 = _1557.x; [ 507.027][d][vo/gpu/d3d11] [460] int _1596 = _237 + 155; [ 507.027][d][vo/gpu/d3d11] [461] float4 _1606 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [462] float _1607 = _1606.x; [ 507.027][d][vo/gpu/d3d11] [463] int _1645 = _237 + 156; [ 507.027][d][vo/gpu/d3d11] [464] float4 _1655 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(1.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [465] float _1656 = _1655.x; [ 507.027][d][vo/gpu/d3d11] [466] int _1694 = _237 + 157; [ 507.027][d][vo/gpu/d3d11] [467] float4 _1704 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [468] float _1705 = _1704.x; [ 507.027][d][vo/gpu/d3d11] [469] float _1708 = (((_3239 + _1558) + _1607) + _1656) + _1705; [ 507.027][d][vo/gpu/d3d11] [470] float _1716 = (((_3240.x + (_1558 * _176[_1547])) + (_1607 * _176[_1596])) + (_1656 * _176[_1645])) + (_1705 * _176[_1694]); [ 507.027][d][vo/gpu/d3d11] [471] float4 _3019 = _3277; [ 507.027][d][vo/gpu/d3d11] [472] _3019.x = _1716; [ 507.027][d][vo/gpu/d3d11] [473] float _1725 = (((_3240.y + (_1558 * _185[_1547])) + (_1607 * _185[_1596])) + (_1656 * _185[_1645])) + (_1705 * _185[_1694]); [ 507.027][d][vo/gpu/d3d11] [474] float4 _3022 = _3019; [ 507.027][d][vo/gpu/d3d11] [475] _3022.y = _1725; [ 507.027][d][vo/gpu/d3d11] [476] float _1734 = (((_3240.z + (_1558 * _193[_1547])) + (_1607 * _193[_1596])) + (_1656 * _193[_1645])) + (_1705 * _193[_1694]); [ 507.027][d][vo/gpu/d3d11] [477] float4 _3025 = _3022; [ 507.027][d][vo/gpu/d3d11] [478] _3025.z = _1734; [ 507.027][d][vo/gpu/d3d11] [479] int _1743 = _237 + 158; [ 507.027][d][vo/gpu/d3d11] [480] float _1747 = length(float2(3.0f, 1.0f) - _107); [ 507.027][d][vo/gpu/d3d11] [481] float _3241; [ 507.027][d][vo/gpu/d3d11] [482] float4 _3242; [ 507.027][d][vo/gpu/d3d11] [483] if (_1747 < 3.0327079296112060546875f) [ 507.027][d][vo/gpu/d3d11] [484] { [ 507.027][d][vo/gpu/d3d11] [485] float4 _1757 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1747 * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [486] float _1758 = _1757.x; [ 507.027][d][vo/gpu/d3d11] [487] float4 _3030 = _3277; [ 507.027][d][vo/gpu/d3d11] [488] _3030.x = _1716 + (_1758 * _176[_1743]); [ 507.027][d][vo/gpu/d3d11] [489] float4 _3033 = _3030; [ 507.027][d][vo/gpu/d3d11] [490] _3033.y = _1725 + (_1758 * _185[_1743]); [ 507.027][d][vo/gpu/d3d11] [491] float4 _3036 = _3033; [ 507.027][d][vo/gpu/d3d11] [492] _3036.z = _1734 + (_1758 * _193[_1743]); [ 507.027][d][vo/gpu/d3d11] [493] _3242 = _3036; [ 507.027][d][vo/gpu/d3d11] [494] _3241 = _1708 + _1758; [ 507.027][d][vo/gpu/d3d11] [495] } [ 507.027][d][vo/gpu/d3d11] [496] else [ 507.027][d][vo/gpu/d3d11] [497] { [ 507.027][d][vo/gpu/d3d11] [498] _3242 = _3025; [ 507.027][d][vo/gpu/d3d11] [499] _3241 = _1708; [ 507.027][d][vo/gpu/d3d11] [500] } [ 507.027][d][vo/gpu/d3d11] [501] int _1796 = _237 + 159; [ 507.027][d][vo/gpu/d3d11] [502] float _1800 = length(float2(4.0f, 1.0f) - _107); [ 507.027][d][vo/gpu/d3d11] [503] float _3243; [ 507.027][d][vo/gpu/d3d11] [504] float4 _3244; [ 507.027][d][vo/gpu/d3d11] [505] if (_1800 < 3.0327079296112060546875f) [ 507.027][d][vo/gpu/d3d11] [506] { [ 507.027][d][vo/gpu/d3d11] [507] float4 _1810 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1800 * 0.3088025748729705810546875f), 0.0f); [ 507.027][d][vo/gpu/d3d11] [508] float _1811 = _1810.x; [ 507.027][d][vo/gpu/d3d11] [509] float4 _3041 = _3277; [ 507.027][d][vo/gpu/d3d11] [510] _3041.x = _3242.x + (_1811 * _176[_1796]); [ 507.027][d][vo/gpu/d3d11] [511] float4 _3044 = _3041; [ 507.027][d][vo/gpu/d3d11] [512] _3044.y = _3242.y + (_1811 * _185[_1796]); [ 507.027][d][vo/gpu/d3d11] [513] float4 _3047 = _3044; [ 507.027][d][vo/gpu/d3d11] [514] _3047.z = _3242.z + (_1811 * _193[_1796]); [ 507.027][d][vo/gpu/d3d11] [515] _3244 = _3047; [ 507.027][d][vo/gpu/d3d11] [516] _3243 = _3241 + _1811; [ 507.027][d][vo/gpu/d3d11] [517] } [ 507.027][d][vo/gpu/d3d11] [518] else [ 507.027][d][vo/gpu/d3d11] [519] { [ 507.027][d][vo/gpu/d3d11] [520] _3244 = _3242; [ 507.027][d][vo/gpu/d3d11] [521] _3243 = _3241; [ 507.027][d][vo/gpu/d3d11] [522] } [ 507.027][d][vo/gpu/d3d11] [523] int _1857 = _237 + 191; [ 507.027][d][vo/gpu/d3d11] [524] float _1861 = length(float2(-2.0f, 2.0f) - _107); [ 507.027][d][vo/gpu/d3d11] [525] float _3245; [ 507.027][d][vo/gpu/d3d11] [526] float4 _3246; [ 507.028][d][vo/gpu/d3d11] [527] if (_1861 < 3.0327079296112060546875f) [ 507.028][d][vo/gpu/d3d11] [528] { [ 507.028][d][vo/gpu/d3d11] [529] float4 _1871 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1861 * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [530] float _1872 = _1871.x; [ 507.028][d][vo/gpu/d3d11] [531] float4 _3052 = _3277; [ 507.028][d][vo/gpu/d3d11] [532] _3052.x = _3244.x + (_1872 * _176[_1857]); [ 507.028][d][vo/gpu/d3d11] [533] float4 _3055 = _3052; [ 507.028][d][vo/gpu/d3d11] [534] _3055.y = _3244.y + (_1872 * _185[_1857]); [ 507.028][d][vo/gpu/d3d11] [535] float4 _3058 = _3055; [ 507.028][d][vo/gpu/d3d11] [536] _3058.z = _3244.z + (_1872 * _193[_1857]); [ 507.028][d][vo/gpu/d3d11] [537] _3246 = _3058; [ 507.028][d][vo/gpu/d3d11] [538] _3245 = _3243 + _1872; [ 507.028][d][vo/gpu/d3d11] [539] } [ 507.028][d][vo/gpu/d3d11] [540] else [ 507.028][d][vo/gpu/d3d11] [541] { [ 507.028][d][vo/gpu/d3d11] [542] _3246 = _3244; [ 507.028][d][vo/gpu/d3d11] [543] _3245 = _3243; [ 507.028][d][vo/gpu/d3d11] [544] } [ 507.028][d][vo/gpu/d3d11] [545] int _1910 = _237 + 192; [ 507.028][d][vo/gpu/d3d11] [546] float4 _1920 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [547] float _1921 = _1920.x; [ 507.028][d][vo/gpu/d3d11] [548] int _1959 = _237 + 193; [ 507.028][d][vo/gpu/d3d11] [549] float4 _1969 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [550] float _1970 = _1969.x; [ 507.028][d][vo/gpu/d3d11] [551] int _2008 = _237 + 194; [ 507.028][d][vo/gpu/d3d11] [552] float4 _2018 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [553] float _2019 = _2018.x; [ 507.028][d][vo/gpu/d3d11] [554] int _2057 = _237 + 195; [ 507.028][d][vo/gpu/d3d11] [555] float4 _2067 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(2.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [556] float _2068 = _2067.x; [ 507.028][d][vo/gpu/d3d11] [557] float _2071 = (((_3245 + _1921) + _1970) + _2019) + _2068; [ 507.028][d][vo/gpu/d3d11] [558] float _2079 = (((_3246.x + (_1921 * _176[_1910])) + (_1970 * _176[_1959])) + (_2019 * _176[_2008])) + (_2068 * _176[_2057]); [ 507.028][d][vo/gpu/d3d11] [559] float4 _3096 = _3277; [ 507.028][d][vo/gpu/d3d11] [560] _3096.x = _2079; [ 507.028][d][vo/gpu/d3d11] [561] float _2088 = (((_3246.y + (_1921 * _185[_1910])) + (_1970 * _185[_1959])) + (_2019 * _185[_2008])) + (_2068 * _185[_2057]); [ 507.028][d][vo/gpu/d3d11] [562] float4 _3099 = _3096; [ 507.028][d][vo/gpu/d3d11] [563] _3099.y = _2088; [ 507.028][d][vo/gpu/d3d11] [564] float _2097 = (((_3246.z + (_1921 * _193[_1910])) + (_1970 * _193[_1959])) + (_2019 * _193[_2008])) + (_2068 * _193[_2057]); [ 507.028][d][vo/gpu/d3d11] [565] float4 _3102 = _3099; [ 507.028][d][vo/gpu/d3d11] [566] _3102.z = _2097; [ 507.028][d][vo/gpu/d3d11] [567] int _2106 = _237 + 196; [ 507.028][d][vo/gpu/d3d11] [568] float _2110 = length(float2(3.0f, 2.0f) - _107); [ 507.028][d][vo/gpu/d3d11] [569] float _3247; [ 507.028][d][vo/gpu/d3d11] [570] float4 _3248; [ 507.028][d][vo/gpu/d3d11] [571] if (_2110 < 3.0327079296112060546875f) [ 507.028][d][vo/gpu/d3d11] [572] { [ 507.028][d][vo/gpu/d3d11] [573] float4 _2120 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2110 * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [574] float _2121 = _2120.x; [ 507.028][d][vo/gpu/d3d11] [575] float4 _3107 = _3277; [ 507.028][d][vo/gpu/d3d11] [576] _3107.x = _2079 + (_2121 * _176[_2106]); [ 507.028][d][vo/gpu/d3d11] [577] float4 _3110 = _3107; [ 507.028][d][vo/gpu/d3d11] [578] _3110.y = _2088 + (_2121 * _185[_2106]); [ 507.028][d][vo/gpu/d3d11] [579] float4 _3113 = _3110; [ 507.028][d][vo/gpu/d3d11] [580] _3113.z = _2097 + (_2121 * _193[_2106]); [ 507.028][d][vo/gpu/d3d11] [581] _3248 = _3113; [ 507.028][d][vo/gpu/d3d11] [582] _3247 = _2071 + _2121; [ 507.028][d][vo/gpu/d3d11] [583] } [ 507.028][d][vo/gpu/d3d11] [584] else [ 507.028][d][vo/gpu/d3d11] [585] { [ 507.028][d][vo/gpu/d3d11] [586] _3248 = _3102; [ 507.028][d][vo/gpu/d3d11] [587] _3247 = _2071; [ 507.028][d][vo/gpu/d3d11] [588] } [ 507.028][d][vo/gpu/d3d11] [589] int _2175 = _237 + 229; [ 507.028][d][vo/gpu/d3d11] [590] float _2179 = length(float2(-2.0f, 3.0f) - _107); [ 507.028][d][vo/gpu/d3d11] [591] float _3249; [ 507.028][d][vo/gpu/d3d11] [592] float4 _3250; [ 507.028][d][vo/gpu/d3d11] [593] if (_2179 < 3.0327079296112060546875f) [ 507.028][d][vo/gpu/d3d11] [594] { [ 507.028][d][vo/gpu/d3d11] [595] float4 _2189 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2179 * 0.3088025748729705810546875f), 0.0f); [ 507.028][d][vo/gpu/d3d11] [596] float _2190 = _2189.x; [ 507.028][d][vo/gpu/d3d11] [597] float4 _3118 = _3277; [ 507.028][d][vo/gpu/d3d11] [598] _3118.x = _3248.x + (_2190 * _176[_2175]); [ 507.028][d][vo/gpu/d3d11] [599] float4 _3121 = _3118; [ 507.028][d][vo/gpu/d3d11] [600] _3121.y = _3248.y + (_2190 * _185[_2175]); [ 507.029][d][vo/gpu/d3d11] [601] float4 _3124 = _3121; [ 507.029][d][vo/gpu/d3d11] [602] _3124.z = _3248.z + (_2190 * _193[_2175]); [ 507.029][d][vo/gpu/d3d11] [603] _3250 = _3124; [ 507.029][d][vo/gpu/d3d11] [604] _3249 = _3247 + _2190; [ 507.029][d][vo/gpu/d3d11] [605] } [ 507.029][d][vo/gpu/d3d11] [606] else [ 507.029][d][vo/gpu/d3d11] [607] { [ 507.029][d][vo/gpu/d3d11] [608] _3250 = _3248; [ 507.029][d][vo/gpu/d3d11] [609] _3249 = _3247; [ 507.029][d][vo/gpu/d3d11] [610] } [ 507.029][d][vo/gpu/d3d11] [611] int _2228 = _237 + 230; [ 507.029][d][vo/gpu/d3d11] [612] float _2232 = length(float2(-1.0f, 3.0f) - _107); [ 507.029][d][vo/gpu/d3d11] [613] float _3251; [ 507.029][d][vo/gpu/d3d11] [614] float4 _3252; [ 507.029][d][vo/gpu/d3d11] [615] if (_2232 < 3.0327079296112060546875f) [ 507.029][d][vo/gpu/d3d11] [616] { [ 507.029][d][vo/gpu/d3d11] [617] float4 _2242 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2232 * 0.3088025748729705810546875f), 0.0f); [ 507.029][d][vo/gpu/d3d11] [618] float _2243 = _2242.x; [ 507.029][d][vo/gpu/d3d11] [619] float4 _3129 = _3277; [ 507.029][d][vo/gpu/d3d11] [620] _3129.x = _3250.x + (_2243 * _176[_2228]); [ 507.029][d][vo/gpu/d3d11] [621] float4 _3132 = _3129; [ 507.029][d][vo/gpu/d3d11] [622] _3132.y = _3250.y + (_2243 * _185[_2228]); [ 507.029][d][vo/gpu/d3d11] [623] float4 _3135 = _3132; [ 507.029][d][vo/gpu/d3d11] [624] _3135.z = _3250.z + (_2243 * _193[_2228]); [ 507.029][d][vo/gpu/d3d11] [625] _3252 = _3135; [ 507.029][d][vo/gpu/d3d11] [626] _3251 = _3249 + _2243; [ 507.029][d][vo/gpu/d3d11] [627] } [ 507.029][d][vo/gpu/d3d11] [628] else [ 507.029][d][vo/gpu/d3d11] [629] { [ 507.029][d][vo/gpu/d3d11] [630] _3252 = _3250; [ 507.029][d][vo/gpu/d3d11] [631] _3251 = _3249; [ 507.029][d][vo/gpu/d3d11] [632] } [ 507.029][d][vo/gpu/d3d11] [633] int _2281 = _237 + 231; [ 507.029][d][vo/gpu/d3d11] [634] float _2285 = length(float2(0.0f, 3.0f) - _107); [ 507.029][d][vo/gpu/d3d11] [635] float _3253; [ 507.029][d][vo/gpu/d3d11] [636] float4 _3254; [ 507.029][d][vo/gpu/d3d11] [637] if (_2285 < 3.0327079296112060546875f) [ 507.029][d][vo/gpu/d3d11] [638] { [ 507.029][d][vo/gpu/d3d11] [639] float4 _2295 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2285 * 0.3088025748729705810546875f), 0.0f); [ 507.029][d][vo/gpu/d3d11] [640] float _2296 = _2295.x; [ 507.029][d][vo/gpu/d3d11] [641] float4 _3140 = _3277; [ 507.029][d][vo/gpu/d3d11] [642] _3140.x = _3252.x + (_2296 * _176[_2281]); [ 507.029][d][vo/gpu/d3d11] [643] float4 _3143 = _3140; [ 507.029][d][vo/gpu/d3d11] [644] _3143.y = _3252.y + (_2296 * _185[_2281]); [ 507.029][d][vo/gpu/d3d11] [645] float4 _3146 = _3143; [ 507.029][d][vo/gpu/d3d11] [646] _3146.z = _3252.z + (_2296 * _193[_2281]); [ 507.029][d][vo/gpu/d3d11] [647] _3254 = _3146; [ 507.029][d][vo/gpu/d3d11] [648] _3253 = _3251 + _2296; [ 507.029][d][vo/gpu/d3d11] [649] } [ 507.029][d][vo/gpu/d3d11] [650] else [ 507.029][d][vo/gpu/d3d11] [651] { [ 507.029][d][vo/gpu/d3d11] [652] _3254 = _3252; [ 507.029][d][vo/gpu/d3d11] [653] _3253 = _3251; [ 507.029][d][vo/gpu/d3d11] [654] } [ 507.029][d][vo/gpu/d3d11] [655] int _2334 = _237 + 232; [ 507.029][d][vo/gpu/d3d11] [656] float _2338 = length(float2(1.0f, 3.0f) - _107); [ 507.029][d][vo/gpu/d3d11] [657] float _3255; [ 507.029][d][vo/gpu/d3d11] [658] float4 _3256; [ 507.029][d][vo/gpu/d3d11] [659] if (_2338 < 3.0327079296112060546875f) [ 507.029][d][vo/gpu/d3d11] [660] { [ 507.029][d][vo/gpu/d3d11] [661] float4 _2348 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2338 * 0.3088025748729705810546875f), 0.0f); [ 507.029][d][vo/gpu/d3d11] [662] float _2349 = _2348.x; [ 507.029][d][vo/gpu/d3d11] [663] float4 _3151 = _3277; [ 507.029][d][vo/gpu/d3d11] [664] _3151.x = _3254.x + (_2349 * _176[_2334]); [ 507.029][d][vo/gpu/d3d11] [665] float4 _3154 = _3151; [ 507.029][d][vo/gpu/d3d11] [666] _3154.y = _3254.y + (_2349 * _185[_2334]); [ 507.029][d][vo/gpu/d3d11] [667] float4 _3157 = _3154; [ 507.029][d][vo/gpu/d3d11] [668] _3157.z = _3254.z + (_2349 * _193[_2334]); [ 507.029][d][vo/gpu/d3d11] [669] _3256 = _3157; [ 507.029][d][vo/gpu/d3d11] [670] _3255 = _3253 + _2349; [ 507.029][d][vo/gpu/d3d11] [671] } [ 507.029][d][vo/gpu/d3d11] [672] else [ 507.029][d][vo/gpu/d3d11] [673] { [ 507.029][d][vo/gpu/d3d11] [674] _3256 = _3254; [ 507.029][d][vo/gpu/d3d11] [675] _3255 = _3253; [ 507.029][d][vo/gpu/d3d11] [676] } [ 507.029][d][vo/gpu/d3d11] [677] int _2387 = _237 + 233; [ 507.029][d][vo/gpu/d3d11] [678] float _2391 = length(float2(2.0f, 3.0f) - _107); [ 507.029][d][vo/gpu/d3d11] [679] float _3257; [ 507.029][d][vo/gpu/d3d11] [680] float4 _3258; [ 507.029][d][vo/gpu/d3d11] [681] if (_2391 < 3.0327079296112060546875f) [ 507.030][d][vo/gpu/d3d11] [682] { [ 507.030][d][vo/gpu/d3d11] [683] float4 _2401 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2391 * 0.3088025748729705810546875f), 0.0f); [ 507.030][d][vo/gpu/d3d11] [684] float _2402 = _2401.x; [ 507.030][d][vo/gpu/d3d11] [685] float4 _3162 = _3277; [ 507.030][d][vo/gpu/d3d11] [686] _3162.x = _3256.x + (_2402 * _176[_2387]); [ 507.030][d][vo/gpu/d3d11] [687] float4 _3165 = _3162; [ 507.030][d][vo/gpu/d3d11] [688] _3165.y = _3256.y + (_2402 * _185[_2387]); [ 507.030][d][vo/gpu/d3d11] [689] float4 _3168 = _3165; [ 507.030][d][vo/gpu/d3d11] [690] _3168.z = _3256.z + (_2402 * _193[_2387]); [ 507.030][d][vo/gpu/d3d11] [691] _3258 = _3168; [ 507.030][d][vo/gpu/d3d11] [692] _3257 = _3255 + _2402; [ 507.030][d][vo/gpu/d3d11] [693] } [ 507.030][d][vo/gpu/d3d11] [694] else [ 507.030][d][vo/gpu/d3d11] [695] { [ 507.030][d][vo/gpu/d3d11] [696] _3258 = _3256; [ 507.030][d][vo/gpu/d3d11] [697] _3257 = _3255; [ 507.030][d][vo/gpu/d3d11] [698] } [ 507.030][d][vo/gpu/d3d11] [699] int _2440 = _237 + 234; [ 507.030][d][vo/gpu/d3d11] [700] float _2444 = length(3.0f.xx - _107); [ 507.030][d][vo/gpu/d3d11] [701] float _3259; [ 507.030][d][vo/gpu/d3d11] [702] float4 _3260; [ 507.030][d][vo/gpu/d3d11] [703] if (_2444 < 3.0327079296112060546875f) [ 507.030][d][vo/gpu/d3d11] [704] { [ 507.030][d][vo/gpu/d3d11] [705] float4 _2454 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2444 * 0.3088025748729705810546875f), 0.0f); [ 507.030][d][vo/gpu/d3d11] [706] float _2455 = _2454.x; [ 507.030][d][vo/gpu/d3d11] [707] float4 _3173 = _3277; [ 507.030][d][vo/gpu/d3d11] [708] _3173.x = _3258.x + (_2455 * _176[_2440]); [ 507.030][d][vo/gpu/d3d11] [709] float4 _3176 = _3173; [ 507.030][d][vo/gpu/d3d11] [710] _3176.y = _3258.y + (_2455 * _185[_2440]); [ 507.030][d][vo/gpu/d3d11] [711] float4 _3179 = _3176; [ 507.030][d][vo/gpu/d3d11] [712] _3179.z = _3258.z + (_2455 * _193[_2440]); [ 507.030][d][vo/gpu/d3d11] [713] _3260 = _3179; [ 507.030][d][vo/gpu/d3d11] [714] _3259 = _3257 + _2455; [ 507.030][d][vo/gpu/d3d11] [715] } [ 507.030][d][vo/gpu/d3d11] [716] else [ 507.030][d][vo/gpu/d3d11] [717] { [ 507.030][d][vo/gpu/d3d11] [718] _3260 = _3258; [ 507.030][d][vo/gpu/d3d11] [719] _3259 = _3257; [ 507.030][d][vo/gpu/d3d11] [720] } [ 507.030][d][vo/gpu/d3d11] [721] int _2525 = _237 + 269; [ 507.030][d][vo/gpu/d3d11] [722] float _2529 = length(float2(0.0f, 4.0f) - _107); [ 507.030][d][vo/gpu/d3d11] [723] float _3261; [ 507.030][d][vo/gpu/d3d11] [724] float4 _3262; [ 507.030][d][vo/gpu/d3d11] [725] if (_2529 < 3.0327079296112060546875f) [ 507.030][d][vo/gpu/d3d11] [726] { [ 507.030][d][vo/gpu/d3d11] [727] float4 _2539 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2529 * 0.3088025748729705810546875f), 0.0f); [ 507.030][d][vo/gpu/d3d11] [728] float _2540 = _2539.x; [ 507.030][d][vo/gpu/d3d11] [729] float4 _3184 = _3277; [ 507.030][d][vo/gpu/d3d11] [730] _3184.x = _3260.x + (_2540 * _176[_2525]); [ 507.030][d][vo/gpu/d3d11] [731] float4 _3187 = _3184; [ 507.030][d][vo/gpu/d3d11] [732] _3187.y = _3260.y + (_2540 * _185[_2525]); [ 507.030][d][vo/gpu/d3d11] [733] float4 _3190 = _3187; [ 507.030][d][vo/gpu/d3d11] [734] _3190.z = _3260.z + (_2540 * _193[_2525]); [ 507.030][d][vo/gpu/d3d11] [735] _3262 = _3190; [ 507.030][d][vo/gpu/d3d11] [736] _3261 = _3259 + _2540; [ 507.030][d][vo/gpu/d3d11] [737] } [ 507.030][d][vo/gpu/d3d11] [738] else [ 507.030][d][vo/gpu/d3d11] [739] { [ 507.030][d][vo/gpu/d3d11] [740] _3262 = _3260; [ 507.030][d][vo/gpu/d3d11] [741] _3261 = _3259; [ 507.030][d][vo/gpu/d3d11] [742] } [ 507.030][d][vo/gpu/d3d11] [743] int _2578 = _237 + 270; [ 507.030][d][vo/gpu/d3d11] [744] float _2582 = length(float2(1.0f, 4.0f) - _107); [ 507.030][d][vo/gpu/d3d11] [745] float4 _3263; [ 507.030][d][vo/gpu/d3d11] [746] float _3264; [ 507.031][d][vo/gpu/d3d11] [747] if (_2582 < 3.0327079296112060546875f) [ 507.031][d][vo/gpu/d3d11] [748] { [ 507.031][d][vo/gpu/d3d11] [749] float4 _2592 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2582 * 0.3088025748729705810546875f), 0.0f); [ 507.031][d][vo/gpu/d3d11] [750] float _2593 = _2592.x; [ 507.031][d][vo/gpu/d3d11] [751] float4 _3195 = _3277; [ 507.031][d][vo/gpu/d3d11] [752] _3195.x = _3262.x + (_2593 * _176[_2578]); [ 507.031][d][vo/gpu/d3d11] [753] float4 _3198 = _3195; [ 507.031][d][vo/gpu/d3d11] [754] _3198.y = _3262.y + (_2593 * _185[_2578]); [ 507.031][d][vo/gpu/d3d11] [755] float4 _3201 = _3198; [ 507.031][d][vo/gpu/d3d11] [756] _3201.z = _3262.z + (_2593 * _193[_2578]); [ 507.031][d][vo/gpu/d3d11] [757] _3264 = _3261 + _2593; [ 507.031][d][vo/gpu/d3d11] [758] _3263 = _3201; [ 507.031][d][vo/gpu/d3d11] [759] } [ 507.031][d][vo/gpu/d3d11] [760] else [ 507.031][d][vo/gpu/d3d11] [761] { [ 507.031][d][vo/gpu/d3d11] [762] _3264 = _3261; [ 507.031][d][vo/gpu/d3d11] [763] _3263 = _3262; [ 507.031][d][vo/gpu/d3d11] [764] } [ 507.031][d][vo/gpu/d3d11] [765] float4 _3205 = (_3263 / _3264.xxxx) * 1.0f; [ 507.031][d][vo/gpu/d3d11] [766] _3205.w = 1.0f; [ 507.031][d][vo/gpu/d3d11] [767] float3 _2701 = pow(clamp(((((1.0f.xxx / (1.0f.xxx + exp((0.75f.xxx - clamp(_3205.xyz, 0.0f.xxx, 1.0f.xxx).xyz) * 6.5f))) - 0.00757700018584728240966796875f.xxx) * 1.0f) * 1.20786654949188232421875f.xxx).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx); [ 507.031][d][vo/gpu/d3d11] [768] _2706[int2(int3(gl_GlobalInvocationID).xy)] = float4(_2701.x, _2701.y, _2701.z, _3205.w); [ 507.031][d][vo/gpu/d3d11] [769] } [ 507.031][d][vo/gpu/d3d11] [770] [ 507.031][d][vo/gpu/d3d11] [771] [numthreads(32, 8, 1)] [ 507.031][d][vo/gpu/d3d11] [772] void main(SPIRV_Cross_Input stage_input) [ 507.031][d][vo/gpu/d3d11] [773] { [ 507.031][d][vo/gpu/d3d11] [774] gl_WorkGroupID = stage_input.gl_WorkGroupID; [ 507.031][d][vo/gpu/d3d11] [775] gl_LocalInvocationID = stage_input.gl_LocalInvocationID; [ 507.031][d][vo/gpu/d3d11] [776] gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; [ 507.031][d][vo/gpu/d3d11] [777] comp_main(); [ 507.031][d][vo/gpu/d3d11] [778] } [ 507.196][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 507.197][v][cplayer] Set property: pause -> 1 [ 507.197][v][cplayer] Change display sync audio drift: -1 [ 507.198][d][vo/gpu] Resizing texture: 1366x768 [ 507.200][d][vo/gpu] Resizing texture: 1366x768 [ 507.202][d][vo/gpu] Resizing texture: 1366x768 [ 507.221][d][vo/gpu] Resizing texture: 1366x768 [ 507.230][d][vo/gpu] Resizing texture: 1366x768 [ 507.324][v][vo/gpu] switching back to assuming display fps = 60.046 Hz [ 507.341][d][streamcache] ab=166625 vb=1059154 br=1225779 kb_per_sec=150 streamcache_last_kb_per_sec=148 [ 507.359][d][vo/gpu] Resizing texture: 1366x768 [ 507.458][v][cplayer] Change display sync audio drift: 1 [ 507.477][d][vo/gpu] Resizing texture: 1366x768 [ 507.512][d][vo/gpu] Resizing texture: 1366x768 [ 507.514][d][vo/gpu] Resizing texture: 1366x768 [ 507.516][d][vo/gpu] Resizing texture: 1366x768 [ 507.694][d][streamcache] ab=166625 vb=919268 br=1085893 kb_per_sec=133 streamcache_last_kb_per_sec=148 [ 507.694][v][streamcache] bitrate changed from 148 kB/s to 133 kB/s, streamcache_cache_high now 1330 kB [ 507.758][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 507.758][v][cplayer] Set property: pause -> 1 [ 508.920][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 508.920][v][mkv] queuing seek to 166.167000 [ 508.920][v][mkv] execute seek (to 166.167000 flags 32) [ 508.920][v][file] stream level seek from 56623752 to 55758624 [ 508.920][v][mkv] seek done [ 508.927][v][cplayer] hr-seek, skipping to 166.667000 (no framedrop) (backstep) [ 508.927][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=133 [ 508.927][v][streamcache] bitrate changed from 133 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 508.927][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 508.929][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 508.929][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 508.934][d][lavfi] Filter graph: [ 508.934][d][lavfi] +-----------------------+ [ 508.934][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 508.934][d][lavfi] | (firequalizer) | [ 508.934][d][lavfi] +-----------------------+ [ 508.934][d][lavfi] [ 508.934][d][lavfi] +---------------+ [ 508.934][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 508.934][d][lavfi] | (abuffersink) | [ 508.934][d][lavfi] +---------------+ [ 508.934][d][lavfi] [ 508.934][d][lavfi] +-------------+ [ 508.934][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 508.934][d][lavfi] | (abuffer) | [ 508.934][d][lavfi] +-------------+ [ 508.934][d][lavfi] [ 508.934][d][lavfi] [ 508.969][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 508.969][v][decode_wrapper/vd] Using container aspect ratio. [ 509.122][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.129][v][cplayer] first video frame after restart shown [ 509.129][d][streamcache] ab=0 vb=919268 br=919268 kb_per_sec=113 streamcache_last_kb_per_sec=245 [ 509.132][v][streamcache] bitrate changed from 245 kB/s to 113 kB/s, streamcache_cache_high now 1130 kB [ 509.132][v][cplayer] audio sync: sync_to_video=1, offset=-1.982733 [ 509.132][v][cplayer] audio sync: sync_to_video=1, offset=-1.769338 [ 509.135][v][cplayer] audio sync: sync_to_video=1, offset=-1.555978 [ 509.137][v][cplayer] audio sync: sync_to_video=1, offset=-1.342644 [ 509.141][v][cplayer] audio sync: sync_to_video=1, offset=-1.129310 [ 509.144][v][cplayer] audio sync: sync_to_video=1, offset=-0.915976 [ 509.147][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.147][v][cplayer] audio sync: sync_to_video=1, offset=-0.702642 [ 509.150][v][cplayer] audio sync: sync_to_video=1, offset=-0.489309 [ 509.153][v][cplayer] audio sync: sync_to_video=1, offset=-0.275975 [ 509.155][v][cplayer] audio sync: sync_to_video=1, offset=-0.062641 [ 509.159][d][cplayer] starting video playback [ 509.159][d][cplayer] starting audio playback [ 509.159][v][cplayer] playback restart complete @ 166.625000, audio=playing, video=playing [ 509.175][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.175][v][mkv] queuing seek to 166.125000 [ 509.175][v][mkv] execute seek (to 166.125000 flags 32) [ 509.175][v][file] stream level seek from 56558216 to 55758624 [ 509.175][v][mkv] seek done [ 509.179][v][cplayer] hr-seek, skipping to 166.625000 (no framedrop) (backstep) [ 509.181][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=113 [ 509.181][v][streamcache] bitrate changed from 113 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 509.181][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 509.181][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 509.188][d][lavfi] Filter graph: [ 509.188][d][lavfi] +-----------------------+ [ 509.188][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 509.188][d][lavfi] | (firequalizer) | [ 509.188][d][lavfi] +-----------------------+ [ 509.188][d][lavfi] [ 509.188][d][lavfi] +---------------+ [ 509.188][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 509.188][d][lavfi] | (abuffersink) | [ 509.188][d][lavfi] +---------------+ [ 509.188][d][lavfi] [ 509.188][d][lavfi] +-------------+ [ 509.188][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 509.189][d][lavfi] | (abuffer) | [ 509.189][d][lavfi] +-------------+ [ 509.189][d][lavfi] [ 509.189][d][lavfi] [ 509.227][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 509.228][v][decode_wrapper/vd] Using container aspect ratio. [ 509.231][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.231][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.245][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.280][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.296][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.324][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.346][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.374][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.390][v][cplayer] first video frame after restart shown [ 509.390][v][cplayer] audio sync: sync_to_video=1, offset=-1.940440 [ 509.394][v][cplayer] audio sync: sync_to_video=1, offset=-1.727310 [ 509.395][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.395][v][cplayer] audio sync: sync_to_video=1, offset=-1.513976 [ 509.398][v][cplayer] audio sync: sync_to_video=1, offset=-1.300642 [ 509.400][v][cplayer] audio sync: sync_to_video=1, offset=-1.087309 [ 509.403][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 509.403][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 509.403][v][cplayer] audio sync: sync_to_video=1, offset=-0.873975 [ 509.405][v][cplayer] audio sync: sync_to_video=1, offset=-0.660641 [ 509.407][v][cplayer] audio sync: sync_to_video=1, offset=-0.447307 [ 509.410][v][cplayer] audio sync: sync_to_video=1, offset=-0.233974 [ 509.413][v][cplayer] audio sync: sync_to_video=1, offset=-0.020640 [ 509.416][d][cplayer] starting video playback [ 509.416][d][cplayer] starting audio playback [ 509.416][v][cplayer] playback restart complete @ 166.583000, audio=playing, video=playing [ 509.429][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.429][v][mkv] queuing seek to 166.083000 [ 509.430][v][mkv] execute seek (to 166.083000 flags 32) [ 509.430][v][file] stream level seek from 56558216 to 55758624 [ 509.430][v][mkv] seek done [ 509.434][v][cplayer] hr-seek, skipping to 166.583000 (no framedrop) (backstep) [ 509.436][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 509.436][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 509.436][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 509.440][d][lavfi] Filter graph: [ 509.440][d][lavfi] +-----------------------+ [ 509.440][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 509.440][d][lavfi] | (firequalizer) | [ 509.440][d][lavfi] +-----------------------+ [ 509.440][d][lavfi] [ 509.440][d][lavfi] +---------------+ [ 509.440][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 509.440][d][lavfi] | (abuffersink) | [ 509.440][d][lavfi] +---------------+ [ 509.440][d][lavfi] [ 509.440][d][lavfi] +-------------+ [ 509.440][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 509.440][d][lavfi] | (abuffer) | [ 509.440][d][lavfi] +-------------+ [ 509.440][d][lavfi] [ 509.440][d][lavfi] [ 509.440][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 509.482][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 509.482][v][decode_wrapper/vd] Using container aspect ratio. [ 509.485][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.485][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.505][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.524][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.545][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.577][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.598][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.624][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.639][v][cplayer] first video frame after restart shown [ 509.640][v][cplayer] audio sync: sync_to_video=1, offset=-1.898440 [ 509.640][v][cplayer] audio sync: sync_to_video=1, offset=-1.685310 [ 509.647][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.647][v][cplayer] audio sync: sync_to_video=1, offset=-1.471976 [ 509.651][v][cplayer] audio sync: sync_to_video=1, offset=-1.258642 [ 509.653][v][cplayer] audio sync: sync_to_video=1, offset=-1.045309 [ 509.656][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 509.656][v][cplayer] audio sync: sync_to_video=1, offset=-0.831975 [ 509.656][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 509.658][v][cplayer] audio sync: sync_to_video=1, offset=-0.618641 [ 509.660][v][cplayer] audio sync: sync_to_video=1, offset=-0.405307 [ 509.662][v][cplayer] audio sync: sync_to_video=1, offset=-0.191974 [ 509.667][d][cplayer] starting video playback [ 509.667][d][cplayer] starting audio playback [ 509.667][v][cplayer] playback restart complete @ 166.541000, audio=playing, video=playing [ 509.680][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.680][v][mkv] queuing seek to 166.041000 [ 509.680][v][mkv] execute seek (to 166.041000 flags 32) [ 509.680][v][file] stream level seek from 56558216 to 55758624 [ 509.680][v][mkv] seek done [ 509.684][v][cplayer] hr-seek, skipping to 166.541000 (no framedrop) (backstep) [ 509.685][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 509.685][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 509.685][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 509.691][d][lavfi] Filter graph: [ 509.691][d][lavfi] +-----------------------+ [ 509.691][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 509.691][d][lavfi] | (firequalizer) | [ 509.691][d][lavfi] +-----------------------+ [ 509.691][d][lavfi] [ 509.691][d][lavfi] +---------------+ [ 509.691][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 509.691][d][lavfi] | (abuffersink) | [ 509.691][d][lavfi] +---------------+ [ 509.691][d][lavfi] [ 509.691][d][lavfi] +-------------+ [ 509.691][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 509.691][d][lavfi] | (abuffer) | [ 509.691][d][lavfi] +-------------+ [ 509.691][d][lavfi] [ 509.691][d][lavfi] [ 509.691][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 509.734][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 509.735][v][decode_wrapper/vd] Using container aspect ratio. [ 509.738][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.738][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.753][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.777][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.801][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.825][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.848][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.872][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.891][v][cplayer] first video frame after restart shown [ 509.894][v][cplayer] audio sync: sync_to_video=1, offset=-1.857440 [ 509.894][v][cplayer] audio sync: sync_to_video=1, offset=-1.644310 [ 509.897][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.897][v][cplayer] audio sync: sync_to_video=1, offset=-1.430976 [ 509.899][v][cplayer] audio sync: sync_to_video=1, offset=-1.217642 [ 509.901][v][cplayer] audio sync: sync_to_video=1, offset=-1.004309 [ 509.904][v][cplayer] audio sync: sync_to_video=1, offset=-0.790975 [ 509.904][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 509.904][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 509.906][v][cplayer] audio sync: sync_to_video=1, offset=-0.577641 [ 509.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.364307 [ 509.911][v][cplayer] audio sync: sync_to_video=1, offset=-0.150974 [ 509.915][d][cplayer] starting video playback [ 509.915][d][cplayer] starting audio playback [ 509.915][v][cplayer] playback restart complete @ 166.500000, audio=playing, video=playing [ 509.931][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.931][v][mkv] queuing seek to 166.000000 [ 509.931][v][mkv] execute seek (to 166.000000 flags 32) [ 509.931][v][file] stream level seek from 56558216 to 55758624 [ 509.931][v][mkv] seek done [ 509.934][v][cplayer] hr-seek, skipping to 166.500000 (no framedrop) (backstep) [ 509.937][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 509.937][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 509.937][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 509.937][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 509.941][d][lavfi] Filter graph: [ 509.941][d][lavfi] +-----------------------+ [ 509.941][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 509.941][d][lavfi] | (firequalizer) | [ 509.941][d][lavfi] +-----------------------+ [ 509.941][d][lavfi] [ 509.941][d][lavfi] +---------------+ [ 509.941][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 509.941][d][lavfi] | (abuffersink) | [ 509.941][d][lavfi] +---------------+ [ 509.941][d][lavfi] [ 509.941][d][lavfi] +-------------+ [ 509.941][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 509.941][d][lavfi] | (abuffer) | [ 509.941][d][lavfi] +-------------+ [ 509.941][d][lavfi] [ 509.941][d][lavfi] [ 509.978][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 509.978][v][decode_wrapper/vd] Using container aspect ratio. [ 509.981][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.981][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 509.996][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.021][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.047][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.079][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.096][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.120][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.135][v][cplayer] first video frame after restart shown [ 510.136][v][cplayer] audio sync: sync_to_video=1, offset=-1.815440 [ 510.136][v][cplayer] audio sync: sync_to_video=1, offset=-1.602310 [ 510.141][v][cplayer] audio sync: sync_to_video=1, offset=-1.388976 [ 510.143][v][cplayer] audio sync: sync_to_video=1, offset=-1.175642 [ 510.146][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.146][v][cplayer] audio sync: sync_to_video=1, offset=-0.962309 [ 510.149][v][cplayer] audio sync: sync_to_video=1, offset=-0.748975 [ 510.151][v][cplayer] audio sync: sync_to_video=1, offset=-0.535641 [ 510.155][v][cplayer] audio sync: sync_to_video=1, offset=-0.322307 [ 510.157][v][cplayer] audio sync: sync_to_video=1, offset=-0.108974 [ 510.160][d][cplayer] starting video playback [ 510.160][d][cplayer] starting audio playback [ 510.160][v][cplayer] playback restart complete @ 166.458000, audio=playing, video=playing [ 510.180][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.180][v][mkv] queuing seek to 165.958000 [ 510.180][v][mkv] execute seek (to 165.958000 flags 32) [ 510.180][v][file] stream level seek from 56558216 to 55758624 [ 510.180][v][mkv] seek done [ 510.184][v][cplayer] hr-seek, skipping to 166.458000 (no framedrop) (backstep) [ 510.186][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 510.186][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 510.191][d][lavfi] Filter graph: [ 510.192][d][lavfi] +-----------------------+ [ 510.192][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 510.192][d][lavfi] | (firequalizer) | [ 510.192][d][lavfi] +-----------------------+ [ 510.192][d][lavfi] [ 510.192][d][lavfi] +---------------+ [ 510.192][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 510.192][d][lavfi] | (abuffersink) | [ 510.192][d][lavfi] +---------------+ [ 510.192][d][lavfi] [ 510.192][d][lavfi] +-------------+ [ 510.192][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 510.192][d][lavfi] | (abuffer) | [ 510.192][d][lavfi] +-------------+ [ 510.192][d][lavfi] [ 510.192][d][lavfi] [ 510.229][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 510.229][v][decode_wrapper/vd] Using container aspect ratio. [ 510.229][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.229][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.247][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.270][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.296][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.320][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.351][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.381][v][cplayer] first video frame after restart shown [ 510.382][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.382][v][cplayer] audio sync: sync_to_video=1, offset=-1.773440 [ 510.382][v][cplayer] audio sync: sync_to_video=1, offset=-1.560310 [ 510.386][v][cplayer] audio sync: sync_to_video=1, offset=-1.346976 [ 510.389][v][cplayer] audio sync: sync_to_video=1, offset=-1.133642 [ 510.392][v][cplayer] audio sync: sync_to_video=1, offset=-0.920309 [ 510.395][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 510.395][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.395][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 510.395][v][cplayer] audio sync: sync_to_video=1, offset=-0.706975 [ 510.397][v][cplayer] audio sync: sync_to_video=1, offset=-0.493641 [ 510.399][v][cplayer] audio sync: sync_to_video=1, offset=-0.280307 [ 510.402][v][cplayer] audio sync: sync_to_video=1, offset=-0.066974 [ 510.405][d][cplayer] starting video playback [ 510.405][d][cplayer] starting audio playback [ 510.405][v][cplayer] playback restart complete @ 166.416000, audio=playing, video=playing [ 510.427][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.427][v][mkv] queuing seek to 165.916000 [ 510.428][v][mkv] execute seek (to 165.916000 flags 32) [ 510.428][v][file] stream level seek from 56558216 to 55758624 [ 510.428][v][mkv] seek done [ 510.431][v][cplayer] hr-seek, skipping to 166.416000 (no framedrop) (backstep) [ 510.432][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 510.433][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 510.433][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 510.438][d][lavfi] Filter graph: [ 510.439][d][lavfi] +-----------------------+ [ 510.439][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 510.439][d][lavfi] | (firequalizer) | [ 510.439][d][lavfi] +-----------------------+ [ 510.439][d][lavfi] [ 510.439][d][lavfi] +---------------+ [ 510.439][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 510.439][d][lavfi] | (abuffersink) | [ 510.439][d][lavfi] +---------------+ [ 510.439][d][lavfi] [ 510.439][d][lavfi] +-------------+ [ 510.439][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 510.439][d][lavfi] | (abuffer) | [ 510.439][d][lavfi] +-------------+ [ 510.439][d][lavfi] [ 510.439][d][lavfi] [ 510.439][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 510.484][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 510.484][v][decode_wrapper/vd] Using container aspect ratio. [ 510.488][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.488][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.506][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.525][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.551][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.587][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.599][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.623][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.629][v][cplayer] first video frame after restart shown [ 510.630][v][cplayer] audio sync: sync_to_video=1, offset=-1.732440 [ 510.630][v][cplayer] audio sync: sync_to_video=1, offset=-1.519310 [ 510.634][v][cplayer] audio sync: sync_to_video=1, offset=-1.305976 [ 510.636][v][cplayer] audio sync: sync_to_video=1, offset=-1.092642 [ 510.639][v][cplayer] audio sync: sync_to_video=1, offset=-0.879309 [ 510.641][v][cplayer] audio sync: sync_to_video=1, offset=-0.665975 [ 510.641][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 510.641][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 510.643][v][cplayer] audio sync: sync_to_video=1, offset=-0.452641 [ 510.646][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.646][v][cplayer] audio sync: sync_to_video=1, offset=-0.239307 [ 510.649][v][cplayer] audio sync: sync_to_video=1, offset=-0.025974 [ 510.651][d][cplayer] starting video playback [ 510.651][d][cplayer] starting audio playback [ 510.652][v][cplayer] playback restart complete @ 166.375000, audio=playing, video=playing [ 510.675][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.675][v][mkv] queuing seek to 165.875000 [ 510.675][v][mkv] execute seek (to 165.875000 flags 32) [ 510.675][v][file] stream level seek from 56558216 to 55758624 [ 510.675][v][mkv] seek done [ 510.679][v][cplayer] hr-seek, skipping to 166.375000 (no framedrop) (backstep) [ 510.681][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 510.681][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 510.681][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 510.681][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 510.686][d][lavfi] Filter graph: [ 510.686][d][lavfi] +-----------------------+ [ 510.686][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 510.686][d][lavfi] | (firequalizer) | [ 510.686][d][lavfi] +-----------------------+ [ 510.686][d][lavfi] [ 510.686][d][lavfi] +---------------+ [ 510.686][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 510.687][d][lavfi] | (abuffersink) | [ 510.687][d][lavfi] +---------------+ [ 510.687][d][lavfi] [ 510.687][d][lavfi] +-------------+ [ 510.687][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 510.687][d][lavfi] | (abuffer) | [ 510.687][d][lavfi] +-------------+ [ 510.687][d][lavfi] [ 510.687][d][lavfi] [ 510.724][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 510.724][v][decode_wrapper/vd] Using container aspect ratio. [ 510.728][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.729][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.752][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.770][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.802][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.825][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.845][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.879][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.884][v][cplayer] first video frame after restart shown [ 510.884][v][cplayer] audio sync: sync_to_video=1, offset=-1.690440 [ 510.885][v][cplayer] audio sync: sync_to_video=1, offset=-1.477310 [ 510.889][v][cplayer] audio sync: sync_to_video=1, offset=-1.263976 [ 510.892][v][cplayer] audio sync: sync_to_video=1, offset=-1.050642 [ 510.897][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.897][v][cplayer] audio sync: sync_to_video=1, offset=-0.837309 [ 510.900][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 510.900][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 510.900][v][cplayer] audio sync: sync_to_video=1, offset=-0.623975 [ 510.903][v][cplayer] audio sync: sync_to_video=1, offset=-0.410641 [ 510.907][v][cplayer] audio sync: sync_to_video=1, offset=-0.197307 [ 510.914][d][cplayer] starting video playback [ 510.914][d][cplayer] starting audio playback [ 510.914][v][cplayer] playback restart complete @ 166.333000, audio=playing, video=playing [ 510.920][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.920][v][mkv] queuing seek to 165.833000 [ 510.920][v][mkv] execute seek (to 165.833000 flags 32) [ 510.920][v][file] stream level seek from 56558216 to 55758624 [ 510.920][v][mkv] seek done [ 510.925][v][cplayer] hr-seek, skipping to 166.333000 (no framedrop) (backstep) [ 510.929][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 510.929][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 510.930][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 510.934][d][lavfi] Filter graph: [ 510.934][d][lavfi] +-----------------------+ [ 510.934][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 510.934][d][lavfi] | (firequalizer) | [ 510.934][d][lavfi] +-----------------------+ [ 510.934][d][lavfi] [ 510.935][d][lavfi] +---------------+ [ 510.935][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 510.935][d][lavfi] | (abuffersink) | [ 510.935][d][lavfi] +---------------+ [ 510.935][d][lavfi] [ 510.935][d][lavfi] +-------------+ [ 510.935][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 510.935][d][lavfi] | (abuffer) | [ 510.935][d][lavfi] +-------------+ [ 510.935][d][lavfi] [ 510.935][d][lavfi] [ 510.935][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 510.986][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 510.987][v][decode_wrapper/vd] Using container aspect ratio. [ 510.991][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 510.991][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.007][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.026][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.047][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.076][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.101][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.129][v][cplayer] first video frame after restart shown [ 511.129][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.129][v][cplayer] audio sync: sync_to_video=1, offset=-1.648440 [ 511.129][v][cplayer] audio sync: sync_to_video=1, offset=-1.435310 [ 511.134][v][cplayer] audio sync: sync_to_video=1, offset=-1.221976 [ 511.137][v][cplayer] audio sync: sync_to_video=1, offset=-1.008642 [ 511.140][v][cplayer] audio sync: sync_to_video=1, offset=-0.795309 [ 511.142][v][cplayer] audio sync: sync_to_video=1, offset=-0.581975 [ 511.144][v][cplayer] audio sync: sync_to_video=1, offset=-0.368641 [ 511.147][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.147][v][cplayer] audio sync: sync_to_video=1, offset=-0.155307 [ 511.150][d][cplayer] starting video playback [ 511.150][d][cplayer] starting audio playback [ 511.150][v][cplayer] playback restart complete @ 166.291000, audio=playing, video=playing [ 511.175][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.175][v][mkv] queuing seek to 165.791000 [ 511.175][v][mkv] execute seek (to 165.791000 flags 32) [ 511.175][v][file] stream level seek from 56558216 to 55758624 [ 511.175][v][mkv] seek done [ 511.178][v][cplayer] hr-seek, skipping to 166.291000 (no framedrop) (backstep) [ 511.181][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 511.182][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 511.186][d][lavfi] Filter graph: [ 511.186][d][lavfi] +-----------------------+ [ 511.186][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 511.186][d][lavfi] | (firequalizer) | [ 511.186][d][lavfi] +-----------------------+ [ 511.186][d][lavfi] [ 511.186][d][lavfi] +---------------+ [ 511.186][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 511.186][d][lavfi] | (abuffersink) | [ 511.186][d][lavfi] +---------------+ [ 511.186][d][lavfi] [ 511.186][d][lavfi] +-------------+ [ 511.186][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 511.186][d][lavfi] | (abuffer) | [ 511.186][d][lavfi] +-------------+ [ 511.186][d][lavfi] [ 511.186][d][lavfi] [ 511.224][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 511.224][v][decode_wrapper/vd] Using container aspect ratio. [ 511.226][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.226][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.249][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.276][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.302][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.326][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.347][v][cplayer] first video frame after restart shown [ 511.347][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.347][v][cplayer] audio sync: sync_to_video=1, offset=-1.606440 [ 511.348][v][cplayer] audio sync: sync_to_video=1, offset=-1.393310 [ 511.352][v][cplayer] audio sync: sync_to_video=1, offset=-1.179976 [ 511.355][v][cplayer] audio sync: sync_to_video=1, offset=-0.966642 [ 511.359][v][cplayer] audio sync: sync_to_video=1, offset=-0.753309 [ 511.363][v][cplayer] audio sync: sync_to_video=1, offset=-0.539975 [ 511.365][v][cplayer] audio sync: sync_to_video=1, offset=-0.326641 [ 511.368][v][cplayer] audio sync: sync_to_video=1, offset=-0.113307 [ 511.371][d][cplayer] starting video playback [ 511.371][d][cplayer] starting audio playback [ 511.371][v][cplayer] playback restart complete @ 166.249000, audio=playing, video=playing [ 511.371][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.371][v][mkv] queuing seek to 165.749000 [ 511.372][v][mkv] execute seek (to 165.749000 flags 32) [ 511.372][v][file] stream level seek from 56558216 to 55758624 [ 511.372][v][mkv] seek done [ 511.374][v][cplayer] hr-seek, skipping to 166.249000 (no framedrop) (backstep) [ 511.376][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 511.376][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 511.380][d][lavfi] Filter graph: [ 511.384][d][lavfi] +-----------------------+ [ 511.384][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 511.385][d][lavfi] | (firequalizer) | [ 511.385][d][lavfi] +-----------------------+ [ 511.385][d][lavfi] [ 511.385][d][lavfi] +---------------+ [ 511.385][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 511.385][d][lavfi] | (abuffersink) | [ 511.385][d][lavfi] +---------------+ [ 511.385][d][lavfi] [ 511.385][d][lavfi] +-------------+ [ 511.385][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 511.385][d][lavfi] | (abuffer) | [ 511.385][d][lavfi] +-------------+ [ 511.385][d][lavfi] [ 511.385][d][lavfi] [ 511.419][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 511.419][v][decode_wrapper/vd] Using container aspect ratio. [ 511.422][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.422][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.449][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.476][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.497][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.527][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.544][v][cplayer] first video frame after restart shown [ 511.549][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.549][v][cplayer] audio sync: sync_to_video=1, offset=-1.565440 [ 511.549][v][cplayer] audio sync: sync_to_video=1, offset=-1.352310 [ 511.552][v][cplayer] audio sync: sync_to_video=1, offset=-1.138976 [ 511.555][v][cplayer] audio sync: sync_to_video=1, offset=-0.925642 [ 511.557][v][cplayer] audio sync: sync_to_video=1, offset=-0.712309 [ 511.559][v][cplayer] audio sync: sync_to_video=1, offset=-0.498975 [ 511.561][v][cplayer] audio sync: sync_to_video=1, offset=-0.285641 [ 511.564][v][cplayer] audio sync: sync_to_video=1, offset=-0.072307 [ 511.567][d][cplayer] starting video playback [ 511.567][d][cplayer] starting audio playback [ 511.567][v][cplayer] playback restart complete @ 166.208000, audio=playing, video=playing [ 511.588][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.588][v][mkv] queuing seek to 165.708000 [ 511.588][v][mkv] execute seek (to 165.708000 flags 32) [ 511.588][v][file] stream level seek from 56558216 to 55758624 [ 511.588][v][mkv] seek done [ 511.591][v][cplayer] hr-seek, skipping to 166.208000 (no framedrop) (backstep) [ 511.593][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 511.593][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 511.599][d][lavfi] Filter graph: [ 511.600][d][lavfi] +-----------------------+ [ 511.600][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 511.600][d][lavfi] | (firequalizer) | [ 511.600][d][lavfi] +-----------------------+ [ 511.600][d][lavfi] [ 511.600][d][lavfi] +---------------+ [ 511.600][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 511.600][d][lavfi] | (abuffersink) | [ 511.600][d][lavfi] +---------------+ [ 511.600][d][lavfi] [ 511.600][d][lavfi] +-------------+ [ 511.600][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 511.600][d][lavfi] | (abuffer) | [ 511.600][d][lavfi] +-------------+ [ 511.600][d][lavfi] [ 511.600][d][lavfi] [ 511.637][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 511.637][v][decode_wrapper/vd] Using container aspect ratio. [ 511.641][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.641][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.654][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.673][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.704][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.729][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.746][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.767][v][cplayer] first video frame after restart shown [ 511.769][v][cplayer] audio sync: sync_to_video=1, offset=-1.523440 [ 511.769][v][cplayer] audio sync: sync_to_video=1, offset=-1.310310 [ 511.772][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.772][v][cplayer] audio sync: sync_to_video=1, offset=-1.096976 [ 511.774][v][cplayer] audio sync: sync_to_video=1, offset=-0.883642 [ 511.776][v][cplayer] audio sync: sync_to_video=1, offset=-0.670309 [ 511.778][v][cplayer] audio sync: sync_to_video=1, offset=-0.456975 [ 511.780][v][cplayer] audio sync: sync_to_video=1, offset=-0.243641 [ 511.783][v][cplayer] audio sync: sync_to_video=1, offset=-0.030307 [ 511.786][d][cplayer] starting video playback [ 511.786][d][cplayer] starting audio playback [ 511.787][v][cplayer] playback restart complete @ 166.166000, audio=playing, video=playing [ 511.810][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.810][v][mkv] queuing seek to 165.666000 [ 511.810][v][mkv] execute seek (to 165.666000 flags 32) [ 511.810][v][file] stream level seek from 56558216 to 55758624 [ 511.810][v][mkv] seek done [ 511.813][v][cplayer] hr-seek, skipping to 166.166000 (no framedrop) (backstep) [ 511.815][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 511.815][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 511.819][d][lavfi] Filter graph: [ 511.819][d][lavfi] +-----------------------+ [ 511.819][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 511.819][d][lavfi] | (firequalizer) | [ 511.819][d][lavfi] +-----------------------+ [ 511.819][d][lavfi] [ 511.819][d][lavfi] +---------------+ [ 511.819][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 511.819][d][lavfi] | (abuffersink) | [ 511.819][d][lavfi] +---------------+ [ 511.819][d][lavfi] [ 511.820][d][lavfi] +-------------+ [ 511.820][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 511.820][d][lavfi] | (abuffer) | [ 511.820][d][lavfi] +-------------+ [ 511.820][d][lavfi] [ 511.820][d][lavfi] [ 511.856][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 511.856][v][decode_wrapper/vd] Using container aspect ratio. [ 511.856][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.856][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.873][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.902][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.929][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.950][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.971][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.976][v][cplayer] first video frame after restart shown [ 511.976][v][cplayer] audio sync: sync_to_video=1, offset=-1.481440 [ 511.977][v][cplayer] audio sync: sync_to_video=1, offset=-1.268310 [ 511.981][v][cplayer] audio sync: sync_to_video=1, offset=-1.054976 [ 511.985][v][cplayer] audio sync: sync_to_video=1, offset=-0.841642 [ 511.988][v][cplayer] audio sync: sync_to_video=1, offset=-0.628309 [ 511.990][v][cplayer] audio sync: sync_to_video=1, offset=-0.414975 [ 511.992][v][cplayer] audio sync: sync_to_video=1, offset=-0.201641 [ 511.995][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 511.997][d][cplayer] starting video playback [ 511.997][d][cplayer] starting audio playback [ 511.997][v][cplayer] playback restart complete @ 166.124000, audio=playing, video=playing [ 512.021][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.021][v][mkv] queuing seek to 165.624000 [ 512.021][v][mkv] execute seek (to 165.624000 flags 32) [ 512.022][v][file] stream level seek from 56492680 to 55758624 [ 512.022][v][mkv] seek done [ 512.030][v][cplayer] hr-seek, skipping to 166.124000 (no framedrop) (backstep) [ 512.032][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 512.033][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 512.037][d][lavfi] Filter graph: [ 512.037][d][lavfi] +-----------------------+ [ 512.037][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 512.037][d][lavfi] | (firequalizer) | [ 512.037][d][lavfi] +-----------------------+ [ 512.037][d][lavfi] [ 512.037][d][lavfi] +---------------+ [ 512.037][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 512.037][d][lavfi] | (abuffersink) | [ 512.037][d][lavfi] +---------------+ [ 512.037][d][lavfi] [ 512.037][d][lavfi] +-------------+ [ 512.037][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 512.038][d][lavfi] | (abuffer) | [ 512.038][d][lavfi] +-------------+ [ 512.038][d][lavfi] [ 512.038][d][lavfi] [ 512.079][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 512.079][v][decode_wrapper/vd] Using container aspect ratio. [ 512.083][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.083][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.096][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.126][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.158][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.174][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.195][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.200][v][cplayer] first video frame after restart shown [ 512.200][v][cplayer] audio sync: sync_to_video=1, offset=-1.440440 [ 512.205][v][cplayer] audio sync: sync_to_video=1, offset=-1.227310 [ 512.208][v][cplayer] audio sync: sync_to_video=1, offset=-1.013976 [ 512.210][v][cplayer] audio sync: sync_to_video=1, offset=-0.800642 [ 512.213][v][cplayer] audio sync: sync_to_video=1, offset=-0.587309 [ 512.216][v][cplayer] audio sync: sync_to_video=1, offset=-0.373975 [ 512.218][v][cplayer] audio sync: sync_to_video=1, offset=-0.160641 [ 512.220][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.223][d][cplayer] starting video playback [ 512.223][d][cplayer] starting audio playback [ 512.223][v][cplayer] playback restart complete @ 166.083000, audio=playing, video=playing [ 512.245][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.245][v][mkv] queuing seek to 165.583000 [ 512.246][v][mkv] execute seek (to 165.583000 flags 32) [ 512.246][v][file] stream level seek from 56492680 to 55758624 [ 512.246][v][mkv] seek done [ 512.249][v][cplayer] hr-seek, skipping to 166.083000 (no framedrop) (backstep) [ 512.251][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 512.251][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 512.256][d][lavfi] Filter graph: [ 512.256][d][lavfi] +-----------------------+ [ 512.256][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 512.256][d][lavfi] | (firequalizer) | [ 512.256][d][lavfi] +-----------------------+ [ 512.256][d][lavfi] [ 512.256][d][lavfi] +---------------+ [ 512.256][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 512.256][d][lavfi] | (abuffersink) | [ 512.256][d][lavfi] +---------------+ [ 512.256][d][lavfi] [ 512.256][d][lavfi] +-------------+ [ 512.256][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 512.256][d][lavfi] | (abuffer) | [ 512.256][d][lavfi] +-------------+ [ 512.256][d][lavfi] [ 512.256][d][lavfi] [ 512.292][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 512.292][v][decode_wrapper/vd] Using container aspect ratio. [ 512.296][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.296][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.326][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.352][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.374][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.395][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.413][v][cplayer] first video frame after restart shown [ 512.413][v][cplayer] audio sync: sync_to_video=1, offset=-1.398440 [ 512.413][v][cplayer] audio sync: sync_to_video=1, offset=-1.185310 [ 512.417][v][cplayer] audio sync: sync_to_video=1, offset=-0.971976 [ 512.419][v][cplayer] audio sync: sync_to_video=1, offset=-0.758642 [ 512.422][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.422][v][cplayer] audio sync: sync_to_video=1, offset=-0.545309 [ 512.425][v][cplayer] audio sync: sync_to_video=1, offset=-0.331975 [ 512.427][v][cplayer] audio sync: sync_to_video=1, offset=-0.118641 [ 512.430][d][cplayer] starting video playback [ 512.430][d][cplayer] starting audio playback [ 512.430][v][cplayer] playback restart complete @ 166.041000, audio=playing, video=playing [ 512.456][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.456][v][mkv] queuing seek to 165.541000 [ 512.456][v][mkv] execute seek (to 165.541000 flags 32) [ 512.456][v][file] stream level seek from 56492680 to 55758624 [ 512.456][v][mkv] seek done [ 512.459][v][cplayer] hr-seek, skipping to 166.041000 (no framedrop) (backstep) [ 512.461][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 512.461][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 512.466][d][lavfi] Filter graph: [ 512.466][d][lavfi] +-----------------------+ [ 512.466][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 512.466][d][lavfi] | (firequalizer) | [ 512.466][d][lavfi] +-----------------------+ [ 512.466][d][lavfi] [ 512.466][d][lavfi] +---------------+ [ 512.466][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 512.466][d][lavfi] | (abuffersink) | [ 512.466][d][lavfi] +---------------+ [ 512.466][d][lavfi] [ 512.466][d][lavfi] +-------------+ [ 512.466][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 512.466][d][lavfi] | (abuffer) | [ 512.466][d][lavfi] +-------------+ [ 512.466][d][lavfi] [ 512.466][d][lavfi] [ 512.505][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 512.505][v][decode_wrapper/vd] Using container aspect ratio. [ 512.505][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.505][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.521][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.545][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.574][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.600][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.625][v][cplayer] first video frame after restart shown [ 512.625][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.625][v][cplayer] audio sync: sync_to_video=1, offset=-1.356440 [ 512.626][v][cplayer] audio sync: sync_to_video=1, offset=-1.143310 [ 512.630][v][cplayer] audio sync: sync_to_video=1, offset=-0.929976 [ 512.633][v][cplayer] audio sync: sync_to_video=1, offset=-0.716642 [ 512.636][v][cplayer] audio sync: sync_to_video=1, offset=-0.503309 [ 512.639][v][cplayer] audio sync: sync_to_video=1, offset=-0.289975 [ 512.642][v][cplayer] audio sync: sync_to_video=1, offset=-0.076641 [ 512.645][d][cplayer] starting video playback [ 512.645][d][cplayer] starting audio playback [ 512.645][v][cplayer] playback restart complete @ 165.999000, audio=playing, video=playing [ 512.645][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.646][v][mkv] queuing seek to 165.499000 [ 512.646][v][mkv] execute seek (to 165.499000 flags 32) [ 512.646][v][file] stream level seek from 56492680 to 55758624 [ 512.646][v][mkv] seek done [ 512.649][v][cplayer] hr-seek, skipping to 165.999000 (no framedrop) (backstep) [ 512.651][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 512.651][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 512.658][d][lavfi] Filter graph: [ 512.658][d][lavfi] +-----------------------+ [ 512.658][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 512.658][d][lavfi] | (firequalizer) | [ 512.658][d][lavfi] +-----------------------+ [ 512.658][d][lavfi] [ 512.658][d][lavfi] +---------------+ [ 512.658][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 512.658][d][lavfi] | (abuffersink) | [ 512.658][d][lavfi] +---------------+ [ 512.658][d][lavfi] [ 512.658][d][lavfi] +-------------+ [ 512.658][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 512.658][d][lavfi] | (abuffer) | [ 512.658][d][lavfi] +-------------+ [ 512.658][d][lavfi] [ 512.658][d][lavfi] [ 512.697][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 512.697][v][decode_wrapper/vd] Using container aspect ratio. [ 512.701][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.701][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.728][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.746][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.774][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.796][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.826][v][cplayer] first video frame after restart shown [ 512.826][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.314440 [ 512.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.101310 [ 512.830][v][cplayer] audio sync: sync_to_video=1, offset=-0.887976 [ 512.834][v][cplayer] audio sync: sync_to_video=1, offset=-0.674642 [ 512.836][v][cplayer] audio sync: sync_to_video=1, offset=-0.461309 [ 512.839][v][cplayer] audio sync: sync_to_video=1, offset=-0.247975 [ 512.842][v][cplayer] audio sync: sync_to_video=1, offset=-0.034641 [ 512.845][d][cplayer] starting video playback [ 512.846][d][cplayer] starting audio playback [ 512.846][v][cplayer] playback restart complete @ 165.957000, audio=playing, video=playing [ 512.846][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.846][v][mkv] queuing seek to 165.457000 [ 512.847][v][mkv] execute seek (to 165.457000 flags 32) [ 512.847][v][file] stream level seek from 56492680 to 55758624 [ 512.847][v][mkv] seek done [ 512.849][v][cplayer] hr-seek, skipping to 165.957000 (no framedrop) (backstep) [ 512.851][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 512.851][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 512.858][d][lavfi] Filter graph: [ 512.858][d][lavfi] +-----------------------+ [ 512.858][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 512.858][d][lavfi] | (firequalizer) | [ 512.858][d][lavfi] +-----------------------+ [ 512.858][d][lavfi] [ 512.858][d][lavfi] +---------------+ [ 512.858][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 512.858][d][lavfi] | (abuffersink) | [ 512.858][d][lavfi] +---------------+ [ 512.858][d][lavfi] [ 512.858][d][lavfi] +-------------+ [ 512.858][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 512.858][d][lavfi] | (abuffer) | [ 512.858][d][lavfi] +-------------+ [ 512.858][d][lavfi] [ 512.858][d][lavfi] [ 512.897][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 512.897][v][decode_wrapper/vd] Using container aspect ratio. [ 512.900][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.900][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.922][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.950][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.971][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 512.995][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.005][v][cplayer] first video frame after restart shown [ 513.005][v][cplayer] audio sync: sync_to_video=1, offset=-1.273440 [ 513.005][v][cplayer] audio sync: sync_to_video=1, offset=-1.060310 [ 513.009][v][cplayer] audio sync: sync_to_video=1, offset=-0.846976 [ 513.013][v][cplayer] audio sync: sync_to_video=1, offset=-0.633642 [ 513.016][v][cplayer] audio sync: sync_to_video=1, offset=-0.420309 [ 513.020][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.020][v][cplayer] audio sync: sync_to_video=1, offset=-0.206975 [ 513.028][d][cplayer] starting video playback [ 513.029][d][cplayer] starting audio playback [ 513.029][v][cplayer] playback restart complete @ 165.916000, audio=playing, video=playing [ 513.045][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.045][v][mkv] queuing seek to 165.416000 [ 513.045][v][mkv] execute seek (to 165.416000 flags 32) [ 513.045][v][file] stream level seek from 56492680 to 55758624 [ 513.045][v][mkv] seek done [ 513.048][v][cplayer] hr-seek, skipping to 165.916000 (no framedrop) (backstep) [ 513.050][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 513.051][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 513.057][d][lavfi] Filter graph: [ 513.058][d][lavfi] +-----------------------+ [ 513.058][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 513.058][d][lavfi] | (firequalizer) | [ 513.058][d][lavfi] +-----------------------+ [ 513.058][d][lavfi] [ 513.058][d][lavfi] +---------------+ [ 513.058][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 513.059][d][lavfi] | (abuffersink) | [ 513.059][d][lavfi] +---------------+ [ 513.059][d][lavfi] [ 513.059][d][lavfi] +-------------+ [ 513.059][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 513.059][d][lavfi] | (abuffer) | [ 513.059][d][lavfi] +-------------+ [ 513.059][d][lavfi] [ 513.059][d][lavfi] [ 513.107][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 513.107][v][decode_wrapper/vd] Using container aspect ratio. [ 513.111][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.111][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.113][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 513.129][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.150][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.181][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.195][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.222][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.258][v][cplayer] first video frame after restart shown [ 513.258][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.258][v][cplayer] audio sync: sync_to_video=1, offset=-1.231440 [ 513.258][v][cplayer] audio sync: sync_to_video=1, offset=-1.018310 [ 513.261][v][cplayer] audio sync: sync_to_video=1, offset=-0.804976 [ 513.264][v][cplayer] audio sync: sync_to_video=1, offset=-0.591642 [ 513.266][v][cplayer] audio sync: sync_to_video=1, offset=-0.378309 [ 513.269][v][cplayer] audio sync: sync_to_video=1, offset=-0.164975 [ 513.270][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.272][d][cplayer] starting video playback [ 513.272][d][cplayer] starting audio playback [ 513.273][v][cplayer] playback restart complete @ 165.874000, audio=playing, video=playing [ 513.274][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 513.274][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 513.316][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.316][v][mkv] queuing seek to 165.374000 [ 513.316][v][mkv] execute seek (to 165.374000 flags 32) [ 513.316][v][file] stream level seek from 56427144 to 55758624 [ 513.316][v][mkv] seek done [ 513.319][v][cplayer] hr-seek, skipping to 165.874000 (no framedrop) (backstep) [ 513.320][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 513.320][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 513.320][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.321][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 513.326][d][lavfi] Filter graph: [ 513.326][d][lavfi] +-----------------------+ [ 513.326][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 513.326][d][lavfi] | (firequalizer) | [ 513.326][d][lavfi] +-----------------------+ [ 513.326][d][lavfi] [ 513.326][d][lavfi] +---------------+ [ 513.326][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 513.326][d][lavfi] | (abuffersink) | [ 513.326][d][lavfi] +---------------+ [ 513.326][d][lavfi] [ 513.326][d][lavfi] +-------------+ [ 513.326][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 513.326][d][lavfi] | (abuffer) | [ 513.326][d][lavfi] +-------------+ [ 513.326][d][lavfi] [ 513.326][d][lavfi] [ 513.326][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 513.369][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 513.369][v][decode_wrapper/vd] Using container aspect ratio. [ 513.375][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.375][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.396][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.425][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.451][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.464][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 513.472][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.497][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.515][v][cplayer] first video frame after restart shown [ 513.515][v][cplayer] audio sync: sync_to_video=1, offset=-1.189440 [ 513.516][v][cplayer] audio sync: sync_to_video=1, offset=-0.976310 [ 513.519][v][cplayer] audio sync: sync_to_video=1, offset=-0.762976 [ 513.523][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.523][v][cplayer] audio sync: sync_to_video=1, offset=-0.549642 [ 513.527][v][cplayer] audio sync: sync_to_video=1, offset=-0.336309 [ 513.530][v][cplayer] audio sync: sync_to_video=1, offset=-0.122975 [ 513.536][d][cplayer] starting video playback [ 513.536][d][cplayer] starting audio playback [ 513.536][v][cplayer] playback restart complete @ 165.832000, audio=playing, video=playing [ 513.540][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 513.540][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 513.545][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.545][v][mkv] queuing seek to 165.332000 [ 513.545][v][mkv] execute seek (to 165.332000 flags 32) [ 513.545][v][file] stream level seek from 56427144 to 55758624 [ 513.545][v][mkv] seek done [ 513.548][v][cplayer] hr-seek, skipping to 165.832000 (no framedrop) (backstep) [ 513.549][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 513.550][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 513.550][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 513.550][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 513.556][d][lavfi] Filter graph: [ 513.556][d][lavfi] +-----------------------+ [ 513.556][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 513.556][d][lavfi] | (firequalizer) | [ 513.556][d][lavfi] +-----------------------+ [ 513.556][d][lavfi] [ 513.556][d][lavfi] +---------------+ [ 513.556][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 513.556][d][lavfi] | (abuffersink) | [ 513.556][d][lavfi] +---------------+ [ 513.556][d][lavfi] [ 513.556][d][lavfi] +-------------+ [ 513.556][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 513.556][d][lavfi] | (abuffer) | [ 513.556][d][lavfi] +-------------+ [ 513.556][d][lavfi] [ 513.556][d][lavfi] [ 513.597][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 513.597][v][decode_wrapper/vd] Using container aspect ratio. [ 513.600][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.600][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.620][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.654][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.674][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.704][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.711][v][cplayer] first video frame after restart shown [ 513.713][v][cplayer] audio sync: sync_to_video=1, offset=-1.148440 [ 513.713][v][cplayer] audio sync: sync_to_video=1, offset=-0.935310 [ 513.717][v][cplayer] audio sync: sync_to_video=1, offset=-0.721976 [ 513.719][v][cplayer] audio sync: sync_to_video=1, offset=-0.508642 [ 513.721][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.722][v][cplayer] audio sync: sync_to_video=1, offset=-0.295309 [ 513.724][v][cplayer] audio sync: sync_to_video=1, offset=-0.081975 [ 513.727][d][cplayer] starting video playback [ 513.727][d][cplayer] starting audio playback [ 513.728][v][cplayer] playback restart complete @ 165.791000, audio=playing, video=playing [ 513.755][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.756][v][mkv] queuing seek to 165.291000 [ 513.756][v][mkv] execute seek (to 165.291000 flags 32) [ 513.756][v][file] stream level seek from 56427144 to 55758624 [ 513.756][v][mkv] seek done [ 513.759][v][cplayer] hr-seek, skipping to 165.791000 (no framedrop) (backstep) [ 513.762][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 513.763][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 513.766][d][lavfi] Filter graph: [ 513.766][d][lavfi] +-----------------------+ [ 513.766][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 513.766][d][lavfi] | (firequalizer) | [ 513.766][d][lavfi] +-----------------------+ [ 513.766][d][lavfi] [ 513.766][d][lavfi] +---------------+ [ 513.766][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 513.766][d][lavfi] | (abuffersink) | [ 513.766][d][lavfi] +---------------+ [ 513.766][d][lavfi] [ 513.766][d][lavfi] +-------------+ [ 513.766][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 513.766][d][lavfi] | (abuffer) | [ 513.766][d][lavfi] +-------------+ [ 513.766][d][lavfi] [ 513.766][d][lavfi] [ 513.767][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 513.809][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 513.809][v][decode_wrapper/vd] Using container aspect ratio. [ 513.813][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.813][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.828][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.847][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.880][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.895][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.905][v][cplayer] first video frame after restart shown [ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-1.106440 [ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.893310 [ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.679976 [ 513.914][v][cplayer] audio sync: sync_to_video=1, offset=-0.466642 [ 513.916][v][cplayer] audio sync: sync_to_video=1, offset=-0.253309 [ 513.919][v][cplayer] audio sync: sync_to_video=1, offset=-0.039975 [ 513.919][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 513.919][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 513.922][d][cplayer] starting video playback [ 513.922][d][cplayer] starting audio playback [ 513.922][v][cplayer] playback restart complete @ 165.749000, audio=playing, video=playing [ 513.923][d][cplayer] Run command: frame-back-step, flags=73, args=[] [ 513.923][v][mkv] queuing seek to 165.249000 [ 513.923][v][mkv] execute seek (to 165.249000 flags 32) [ 513.923][v][file] stream level seek from 56427144 to 55758624 [ 513.923][v][mkv] seek done [ 513.925][v][cplayer] hr-seek, skipping to 165.749000 (no framedrop) (backstep) [ 513.926][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 [ 513.926][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 513.926][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 513.926][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 513.931][d][lavfi] Filter graph: [ 513.931][d][lavfi] +-----------------------+ [ 513.932][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 513.932][d][lavfi] | (firequalizer) | [ 513.932][d][lavfi] +-----------------------+ [ 513.932][d][lavfi] [ 513.932][d][lavfi] +---------------+ [ 513.932][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 513.932][d][lavfi] | (abuffersink) | [ 513.932][d][lavfi] +---------------+ [ 513.932][d][lavfi] [ 513.932][d][lavfi] +-------------+ [ 513.932][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 513.932][d][lavfi] | (abuffer) | [ 513.932][d][lavfi] +-------------+ [ 513.932][d][lavfi] [ 513.932][d][lavfi] [ 513.968][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 513.968][v][decode_wrapper/vd] Using container aspect ratio. [ 514.067][v][cplayer] first video frame after restart shown [ 514.067][v][cplayer] audio sync: sync_to_video=1, offset=-1.064440 [ 514.067][v][cplayer] audio sync: sync_to_video=1, offset=-0.851310 [ 514.070][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 514.070][v][cplayer] Set property: pause -> 1 [ 514.070][v][cplayer] audio sync: sync_to_video=1, offset=-0.637976 [ 514.072][v][cplayer] audio sync: sync_to_video=1, offset=-0.424642 [ 514.075][w][cplayer] Audio device underrun detected. [ 514.084][w][cplayer] Audio device underrun detected. [ 514.084][v][cplayer] audio sync: sync_to_video=1, offset=-0.211309 [ 514.089][d][cplayer] starting video playback [ 514.089][d][cplayer] starting audio playback [ 514.089][d][ao/wasapi] Audio underrun by 960 samples. [ 514.089][v][cplayer] playback restart complete @ 165.707000, audio=playing, video=playing [ 514.089][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 [ 514.089][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB [ 514.116][v][cplayer] Change display sync audio drift: -1 [ 514.282][v][cplayer] Change display sync audio drift: 1 [ 514.399][d][streamcache] ab=151047 vb=0 br=151047 kb_per_sec=19 streamcache_last_kb_per_sec=21 [ 514.919][d][streamcache] ab=167156 vb=0 br=167156 kb_per_sec=21 streamcache_last_kb_per_sec=21 [ 515.004][d][streamcache] ab=167156 vb=919268 br=1086424 kb_per_sec=133 streamcache_last_kb_per_sec=21 [ 515.004][v][streamcache] bitrate changed from 21 kB/s to 133 kB/s, streamcache_cache_high now 1330 kB [ 515.334][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 515.335][v][cplayer] Set property: pause -> 1 [ 516.001][d][cplayer] Run command: cycle, flags=73, args=[name="fullscreen", value="1.000000"] [ 516.002][v][vo/gpu/d3d11] Disabling full-screen exclusive mode while leaving fullscreen [ 516.002][v][cplayer] Set property: fullscreen -> 1 [ 516.003][v][vo/gpu/win32] reset window bounds: 159:74:1048:590 [ 516.023][d][vo/gpu/win32] move window: 159:74 [ 516.023][v][vo/gpu/win32] resize window: 1048:590 [ 516.031][v][vo/gpu] Resize: 1048x590 [ 516.031][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 516.031][v][vo/gpu] Video source: 1280x720 (1:1) [ 516.031][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 516.031][v][vo/gpu] Video scale: 0.818750/0.819444 [ 516.031][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 516.031][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 516.031][v][vo/gpu] Reported display depth: 8 [ 516.031][v][vo/gpu] Resize: 1048x590 [ 516.031][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 516.031][v][vo/gpu] Video source: 1280x720 (1:1) [ 516.031][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 516.031][v][vo/gpu] Video scale: 0.818750/0.819444 [ 516.031][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 516.031][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 516.031][v][vo/gpu] Reported display depth: 8 [ 516.033][d][vo/gpu] Resizing texture: 1048x590 [ 516.053][d][mpv_thumbnail_script_client_osc] osc_init [ 516.593][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 516.732][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 516.945][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 525.717][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 525.732][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 525.962][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 531.279][d][cplayer] Run command: add, flags=73, args=[name="chapter", value="1.000000"] [ 531.279][v][cplayer] Set property: chapter -> 1 [ 531.279][v][mkv] queuing seek to 531.031000 [ 531.279][v][mkv] execute seek (to 531.031000 flags 32) [ 531.280][v][file] stream level seek from 56689288 to 121554711 [ 531.280][v][mkv] seek done [ 531.282][v][cplayer] hr-seek, skipping to 531.031000 [ 531.283][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=133 [ 531.283][v][streamcache] bitrate changed from 133 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 531.283][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 531.356][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 531.360][d][lavfi] Filter graph: [ 531.360][d][lavfi] +-----------------------+ [ 531.360][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 531.360][d][lavfi] | (firequalizer) | [ 531.360][d][lavfi] +-----------------------+ [ 531.360][d][lavfi] [ 531.360][d][lavfi] +---------------+ [ 531.360][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 531.360][d][lavfi] | (abuffersink) | [ 531.360][d][lavfi] +---------------+ [ 531.360][d][lavfi] [ 531.360][d][lavfi] +-------------+ [ 531.360][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 531.360][d][lavfi] | (abuffer) | [ 531.360][d][lavfi] +-------------+ [ 531.360][d][lavfi] [ 531.360][d][lavfi] [ 531.362][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 531.408][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 531.408][v][decode_wrapper/vd] Using container aspect ratio. [ 531.417][d][vo/gpu] Resizing texture: 1048x590 [ 531.418][d][vo/gpu] Resizing texture: 1048x590 [ 531.426][v][cplayer] first video frame after restart shown [ 531.426][v][cplayer] audio sync: sync_to_video=1, offset=-0.010733 [ 531.426][d][cplayer] starting video playback [ 531.426][d][cplayer] starting audio playback [ 531.427][v][cplayer] playback restart complete @ 531.031000, audio=playing, video=playing [ 536.239][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 536.273][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 536.504][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 536.757][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 537.079][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 537.080][d][cplayer] Run command: seek, flags=64, args=[target="20.757836", flags="absolute-percent", legacy="exact"] [ 537.080][v][mkv] queuing seek to 293.757832 [ 537.080][v][mkv] execute seek (to 293.757832 flags 32) [ 537.080][v][file] stream level seek from 121947927 to 83474679 [ 537.080][v][mkv] seek done [ 537.083][v][cplayer] hr-seek, skipping to 293.757832 [ 537.118][d][cplayer] Run command: seek, flags=64, args=[target="20.757836", flags="absolute-percent", legacy="exact"] [ 537.159][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 537.194][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 537.194][v][decode_wrapper/vd] Using container aspect ratio. [ 537.194][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 537.200][d][lavfi] Filter graph: [ 537.200][d][lavfi] +-----------------------+ [ 537.200][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 537.200][d][lavfi] | (firequalizer) | [ 537.200][d][lavfi] +-----------------------+ [ 537.200][d][lavfi] [ 537.200][d][lavfi] +---------------+ [ 537.200][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 537.200][d][lavfi] | (abuffersink) | [ 537.200][d][lavfi] +---------------+ [ 537.200][d][lavfi] [ 537.200][d][lavfi] +-------------+ [ 537.200][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 537.200][d][lavfi] | (abuffer) | [ 537.200][d][lavfi] +-------------+ [ 537.200][d][lavfi] [ 537.200][d][lavfi] [ 537.202][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 537.385][v][mkv] queuing seek to 293.757832 [ 537.385][v][mkv] execute seek (to 293.757832 flags 32) [ 537.385][v][file] stream level seek from 84371658 to 83474679 [ 537.385][v][mkv] seek done [ 537.390][v][cplayer] hr-seek, skipping to 293.757832 [ 537.392][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 537.426][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 537.426][v][decode_wrapper/vd] Using container aspect ratio. [ 537.426][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 537.430][d][lavfi] Filter graph: [ 537.430][d][lavfi] +-----------------------+ [ 537.430][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 537.430][d][lavfi] | (firequalizer) | [ 537.430][d][lavfi] +-----------------------+ [ 537.430][d][lavfi] [ 537.430][d][lavfi] +---------------+ [ 537.430][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 537.430][d][lavfi] | (abuffersink) | [ 537.430][d][lavfi] +---------------+ [ 537.430][d][lavfi] [ 537.430][d][lavfi] +-------------+ [ 537.430][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 537.430][d][lavfi] | (abuffer) | [ 537.430][d][lavfi] +-------------+ [ 537.430][d][lavfi] [ 537.430][d][lavfi] [ 537.586][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 537.772][v][cplayer] first video frame after restart shown [ 537.772][v][cplayer] audio sync: sync_to_video=1, offset=-5.397440 [ 537.772][v][cplayer] audio sync: sync_to_video=1, offset=-5.184310 [ 537.777][v][cplayer] audio sync: sync_to_video=1, offset=-4.970976 [ 537.780][v][cplayer] audio sync: sync_to_video=1, offset=-4.757642 [ 537.784][v][cplayer] audio sync: sync_to_video=1, offset=-4.544309 [ 537.788][v][cplayer] audio sync: sync_to_video=1, offset=-4.330975 [ 537.790][v][cplayer] audio sync: sync_to_video=1, offset=-4.117641 [ 537.793][v][cplayer] audio sync: sync_to_video=1, offset=-3.904307 [ 537.795][v][cplayer] audio sync: sync_to_video=1, offset=-3.690974 [ 537.795][d][streamcache] ab=198906 vb=0 br=198906 kb_per_sec=25 streamcache_last_kb_per_sec=245 [ 537.795][v][streamcache] bitrate changed from 245 kB/s to 25 kB/s, streamcache_cache_high now 250 kB [ 537.798][v][cplayer] audio sync: sync_to_video=1, offset=-3.477640 [ 537.800][v][cplayer] audio sync: sync_to_video=1, offset=-3.264306 [ 537.804][v][cplayer] audio sync: sync_to_video=1, offset=-3.050972 [ 537.807][v][cplayer] audio sync: sync_to_video=1, offset=-2.837639 [ 537.809][v][cplayer] audio sync: sync_to_video=1, offset=-2.624305 [ 537.811][v][cplayer] audio sync: sync_to_video=1, offset=-2.410971 [ 537.814][v][cplayer] audio sync: sync_to_video=1, offset=-2.197637 [ 537.816][v][cplayer] audio sync: sync_to_video=1, offset=-1.984304 [ 537.819][v][cplayer] audio sync: sync_to_video=1, offset=-1.770970 [ 537.822][v][cplayer] audio sync: sync_to_video=1, offset=-1.557636 [ 537.824][v][cplayer] audio sync: sync_to_video=1, offset=-1.344302 [ 537.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.130969 [ 537.829][v][cplayer] audio sync: sync_to_video=1, offset=-0.917635 [ 537.832][v][cplayer] audio sync: sync_to_video=1, offset=-0.704301 [ 537.838][v][cplayer] audio sync: sync_to_video=1, offset=-0.490967 [ 537.841][v][cplayer] audio sync: sync_to_video=1, offset=-0.277634 [ 537.844][v][cplayer] audio sync: sync_to_video=1, offset=-0.064300 [ 537.845][d][streamcache] ab=132141 vb=0 br=132141 kb_per_sec=17 streamcache_last_kb_per_sec=25 [ 537.845][v][streamcache] bitrate changed from 25 kB/s to 17 kB/s, streamcache_cache_high now 170 kB [ 537.848][d][cplayer] starting video playback [ 537.848][d][cplayer] starting audio playback [ 537.848][v][cplayer] playback restart complete @ 293.794000, audio=playing, video=playing [ 537.897][d][streamcache] ab=132141 vb=0 br=132141 kb_per_sec=17 streamcache_last_kb_per_sec=17 [ 538.068][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 538.319][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"] [ 538.319][v][mkv] queuing seek to 298.794000 [ 538.320][v][mkv] execute seek (to 298.794000 flags 4) [ 538.320][v][file] stream level seek from 84568266 to 84780311 [ 538.320][v][mkv] seek done [ 538.324][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=17 [ 538.324][v][streamcache] bitrate changed from 17 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 538.428][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 538.434][d][lavfi] Filter graph: [ 538.434][d][lavfi] +-----------------------+ [ 538.434][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 538.434][d][lavfi] | (firequalizer) | [ 538.434][d][lavfi] +-----------------------+ [ 538.434][d][lavfi] [ 538.434][d][lavfi] +---------------+ [ 538.434][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 538.434][d][lavfi] | (abuffersink) | [ 538.434][d][lavfi] +---------------+ [ 538.434][d][lavfi] [ 538.434][d][lavfi] +-------------+ [ 538.434][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 538.434][d][lavfi] | (abuffer) | [ 538.434][d][lavfi] +-------------+ [ 538.434][d][lavfi] [ 538.434][d][lavfi] [ 538.435][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 538.489][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 538.489][v][decode_wrapper/vd] Using container aspect ratio. [ 538.494][v][cplayer] first video frame after restart shown [ 538.495][v][cplayer] audio sync: sync_to_video=1, offset=-4.099440 [ 538.495][v][cplayer] audio sync: sync_to_video=1, offset=-3.886310 [ 538.499][v][cplayer] audio sync: sync_to_video=1, offset=-3.672976 [ 538.503][v][cplayer] audio sync: sync_to_video=1, offset=-3.459642 [ 538.507][v][cplayer] audio sync: sync_to_video=1, offset=-3.246309 [ 538.511][v][cplayer] audio sync: sync_to_video=1, offset=-3.032975 [ 538.513][v][cplayer] audio sync: sync_to_video=1, offset=-2.819641 [ 538.515][v][cplayer] audio sync: sync_to_video=1, offset=-2.606307 [ 538.517][v][cplayer] audio sync: sync_to_video=1, offset=-2.392974 [ 538.519][v][cplayer] audio sync: sync_to_video=1, offset=-2.179640 [ 538.522][v][cplayer] audio sync: sync_to_video=1, offset=-1.966306 [ 538.525][v][cplayer] audio sync: sync_to_video=1, offset=-1.752972 [ 538.528][v][cplayer] audio sync: sync_to_video=1, offset=-1.539639 [ 538.531][v][cplayer] audio sync: sync_to_video=1, offset=-1.326305 [ 538.533][v][cplayer] audio sync: sync_to_video=1, offset=-1.112971 [ 538.535][v][cplayer] audio sync: sync_to_video=1, offset=-0.899637 [ 538.538][v][cplayer] audio sync: sync_to_video=1, offset=-0.686304 [ 538.540][v][cplayer] audio sync: sync_to_video=1, offset=-0.472970 [ 538.543][v][cplayer] audio sync: sync_to_video=1, offset=-0.259636 [ 538.546][v][cplayer] audio sync: sync_to_video=1, offset=-0.046302 [ 538.546][d][streamcache] ab=138969 vb=0 br=138969 kb_per_sec=17 streamcache_last_kb_per_sec=245 [ 538.546][v][streamcache] bitrate changed from 245 kB/s to 17 kB/s, streamcache_cache_high now 170 kB [ 538.548][d][cplayer] starting video playback [ 538.548][d][cplayer] starting audio playback [ 538.548][v][cplayer] playback restart complete @ 302.928000, audio=playing, video=playing [ 538.593][d][streamcache] ab=135396 vb=0 br=135396 kb_per_sec=17 streamcache_last_kb_per_sec=17 [ 539.200][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 539.920][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 539.921][d][cplayer] Run command: seek, flags=64, args=[target="11.630999", flags="absolute-percent", legacy="exact"] [ 539.921][v][mkv] queuing seek to 164.597949 [ 539.921][v][mkv] execute seek (to 164.597949 flags 32) [ 539.921][v][file] stream level seek from 85910206 to 55113535 [ 539.921][v][mkv] seek done [ 539.924][v][cplayer] hr-seek, skipping to 164.597949 [ 539.926][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=17 [ 539.926][v][streamcache] bitrate changed from 17 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 539.927][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 539.932][d][lavfi] Filter graph: [ 539.932][d][lavfi] +-----------------------+ [ 539.932][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 539.932][d][lavfi] | (firequalizer) | [ 539.932][d][lavfi] +-----------------------+ [ 539.932][d][lavfi] [ 539.932][d][lavfi] +---------------+ [ 539.932][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 539.932][d][lavfi] | (abuffersink) | [ 539.932][d][lavfi] +---------------+ [ 539.932][d][lavfi] [ 539.933][d][lavfi] +-------------+ [ 539.933][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 539.933][d][lavfi] | (abuffer) | [ 539.933][d][lavfi] +-------------+ [ 539.933][d][lavfi] [ 539.933][d][lavfi] [ 539.933][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 539.978][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 539.978][v][decode_wrapper/vd] Using container aspect ratio. [ 540.022][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"] [ 540.205][v][cplayer] first video frame after restart shown [ 540.205][d][streamcache] ab=0 vb=1059154 br=1059154 kb_per_sec=130 streamcache_last_kb_per_sec=245 [ 540.205][v][streamcache] bitrate changed from 245 kB/s to 130 kB/s, streamcache_cache_high now 1300 kB [ 540.206][v][cplayer] audio sync: sync_to_video=1, offset=-3.735440 [ 540.208][d][cplayer] Run command: seek, flags=64, args=[target="11.630999", flags="absolute-percent", legacy="exact"] [ 540.208][v][cplayer] audio sync: sync_to_video=1, offset=-3.522310 [ 540.211][v][cplayer] audio sync: sync_to_video=1, offset=-3.308976 [ 540.215][v][cplayer] audio sync: sync_to_video=1, offset=-3.095642 [ 540.218][v][cplayer] audio sync: sync_to_video=1, offset=-2.882309 [ 540.220][v][cplayer] audio sync: sync_to_video=1, offset=-2.668975 [ 540.222][v][cplayer] audio sync: sync_to_video=1, offset=-2.455641 [ 540.225][v][mkv] queuing seek to 164.597949 [ 540.225][v][mkv] execute seek (to 164.597949 flags 32) [ 540.225][v][file] stream level seek from 56107423 to 55113535 [ 540.225][v][mkv] seek done [ 540.229][v][cplayer] hr-seek, skipping to 164.597949 [ 540.229][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=130 [ 540.230][v][streamcache] bitrate changed from 130 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 540.233][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le [ 540.280][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264 [ 540.280][v][decode_wrapper/vd] Using container aspect ratio. [ 540.280][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null) [ 540.286][d][lavfi] Filter graph: [ 540.286][d][lavfi] +-----------------------+ [ 540.286][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default [ 540.286][d][lavfi] | (firequalizer) | [ 540.286][d][lavfi] +-----------------------+ [ 540.286][d][lavfi] [ 540.286][d][lavfi] +---------------+ [ 540.286][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 | [ 540.286][d][lavfi] | (abuffersink) | [ 540.286][d][lavfi] +---------------+ [ 540.286][d][lavfi] [ 540.286][d][lavfi] +-------------+ [ 540.286][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default [ 540.286][d][lavfi] | (abuffer) | [ 540.286][d][lavfi] +-------------+ [ 540.286][d][lavfi] [ 540.286][d][lavfi] [ 540.469][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 540.512][d][streamcache] ab=0 vb=1059154 br=1059154 kb_per_sec=130 streamcache_last_kb_per_sec=245 [ 540.512][v][streamcache] bitrate changed from 245 kB/s to 130 kB/s, streamcache_cache_high now 1300 kB [ 540.522][v][cplayer] first video frame after restart shown [ 540.522][v][cplayer] audio sync: sync_to_video=1, offset=-3.735440 [ 540.523][v][cplayer] audio sync: sync_to_video=1, offset=-3.522310 [ 540.527][v][cplayer] audio sync: sync_to_video=1, offset=-3.308976 [ 540.529][v][cplayer] audio sync: sync_to_video=1, offset=-3.095642 [ 540.533][v][cplayer] audio sync: sync_to_video=1, offset=-2.882309 [ 540.535][v][cplayer] audio sync: sync_to_video=1, offset=-2.668975 [ 540.538][v][cplayer] audio sync: sync_to_video=1, offset=-2.455641 [ 540.541][v][cplayer] audio sync: sync_to_video=1, offset=-2.242307 [ 540.543][v][cplayer] audio sync: sync_to_video=1, offset=-2.028974 [ 540.545][v][cplayer] audio sync: sync_to_video=1, offset=-1.815640 [ 540.548][v][cplayer] audio sync: sync_to_video=1, offset=-1.602306 [ 540.550][v][cplayer] audio sync: sync_to_video=1, offset=-1.388972 [ 540.553][v][cplayer] audio sync: sync_to_video=1, offset=-1.175639 [ 540.555][v][cplayer] audio sync: sync_to_video=1, offset=-0.962305 [ 540.558][v][cplayer] audio sync: sync_to_video=1, offset=-0.748971 [ 540.562][v][cplayer] audio sync: sync_to_video=1, offset=-0.535637 [ 540.565][v][cplayer] audio sync: sync_to_video=1, offset=-0.322304 [ 540.568][v][cplayer] audio sync: sync_to_video=1, offset=-0.108970 [ 540.568][d][streamcache] ab=148344 vb=1059154 br=1207498 kb_per_sec=148 streamcache_last_kb_per_sec=130 [ 540.568][v][streamcache] bitrate changed from 130 kB/s to 148 kB/s, streamcache_cache_high now 1480 kB [ 540.571][d][cplayer] starting video playback [ 540.571][d][cplayer] starting audio playback [ 540.571][v][cplayer] playback restart complete @ 164.623000, audio=playing, video=playing [ 540.617][d][streamcache] ab=148344 vb=1059154 br=1207498 kb_per_sec=148 streamcache_last_kb_per_sec=148 [ 540.815][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 541.070][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 541.071][v][cplayer] Set property: pause -> 1 [ 541.072][v][cplayer] Change display sync audio drift: -1 [ 541.074][d][vo/gpu] Resizing texture: 1048x590 [ 541.075][d][vo/gpu] Resizing texture: 1048x590 [ 541.090][d][vo/gpu] Resizing texture: 1048x590 [ 541.171][d][vo/gpu] Resizing texture: 1048x590 [ 541.270][v][cplayer] Change display sync audio drift: 1 [ 541.270][d][streamcache] ab=169125 vb=1059154 br=1228279 kb_per_sec=150 streamcache_last_kb_per_sec=148 [ 541.288][d][vo/gpu] Resizing texture: 1048x590 [ 541.322][d][vo/gpu] Resizing texture: 1048x590 [ 541.339][d][vo/gpu] Resizing texture: 1048x590 [ 541.389][d][vo/gpu] Resizing texture: 1048x590 [ 541.426][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"] [ 541.426][v][cplayer] Set property: pause -> 1 [ 542.812][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 542.818][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 542.818][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 542.818][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 542.818][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 542.934][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"] [ 545.811][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 545.824][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 545.824][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 545.824][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"] [ 545.824][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 545.906][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"] [ 546.637][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 546.818][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"] [ 546.988][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 547.142][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"] [ 548.324][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 548.330][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"] [ 548.331][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 548.331][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"] [ 548.331][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"] [ 548.403][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"] [ 549.557][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 549.559][v][webm] First-pass command line: mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:39.534 --end=0:02:46.124 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=5462k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm --ovcopts-add=flags=+pass1 [ 549.559][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:39.534,--end=0:02:46.124,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=5462k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm,--ovcopts-add=flags=+pass1", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"] [ 549.695][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"] [ 556.753][e][webm] AV: 00:02:39 / 00:23:35 (11%) A-V: 0.123 {0.2min 1.88x 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 1.51x 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: 0.118 {0.1min 2.67x 0.0MB} AV: 00:02:39 / 00:23:35 (11%) A-V: 0.241 {0.1min 3.21x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.113 {0.0min 2.84x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: -0.014 {0.0min 2.33x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.109 {0.0min 2.82x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.232 {0.0min 3.12x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.104 {0.0min 2.91x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: -0.024 {0.0min 2.60x 0.0MB} AV: 00:02:40 / 00:23:35 (11%) A-V: 0.099 {0.0min 2.93x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.222 {0.0min 3.11x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.094 {0.0min 2.96x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: -0.033 {0.0min 2.74x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.090 {0.0min 2.95x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.213 {0.0min 3.06x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.086 {0.0min 2.91x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: -0.043 {0.0min 2.70x 0.0MB} AV: 00:02:41 / 00:23:35 (11%) A-V: 0.080 {0.0min 2.76x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.203 {0.0min 2.78x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.076 {0.0min 2.63x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.076 {0.0min 2.43x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.199 {0.0min 2.51x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.071 {0.0min 2.38x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: -0.056 {0.0min 2.17x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: -0.056 {0.0min 2.28x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.067 {0.0min 1.33x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.024 {0.0min 1.31x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: -0.019 {0.0min 1.29x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.189 {0.0min 1.36x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.147 {0.0min 1.35x 0.0MB} AV: 00:02:42 / 00:23:35 (11%) A-V: 0.104 {0.0min 1.33x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.061 {0.0min 1.31x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.020 {0.0min 1.29x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.023 {0.0min 1.28x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.184 {0.0min 1.35x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.143 {0.0min 1.33x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.100 {0.0min 1.32x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.057 {0.0min 1.30x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.014 {0.0min 1.28x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.028 {0.0min 1.27x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.180 {0.0min 1.33x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.137 {0.0min 1.32x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.095 {0.0min 1.30x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.053 {0.0min 1.29x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.010 {0.0min 1.27x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.033 {0.0min 1.26x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.176 {0.0min 1.32x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.133 {0.0min 1.31x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.090 {0.0min 1.29x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.048 {0.0min 1.28x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.005 {0.0min 1.27x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: -0.038 {0.0min 1.26x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.170 {0.0min 1.32x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.128 {0.0min 1.30x 0.0MB} AV: 00:02:43 / 00:23:35 (11%) A-V: 0.085 {0.0min 1.29x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.043 {0.0min 1.28x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.001 {0.0min 1.27x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.042 {0.0min 1.26x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.166 {0.0min 1.32x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.124 {0.0min 1.31x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.081 {0.0min 1.29x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.038 {0.0min 1.28x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.005 {0.0min 1.27x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.204 {0.0min 1.32x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.161 {0.0min 1.31x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.118 {0.0min 1.30x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.077 {0.0min 1.29x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.034 {0.0min 1.28x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.009 {0.0min 1.27x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.199 {0.0min 1.33x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.157 {0.0min 1.31x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.114 {0.0min 1.30x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.071 {0.0min 1.29x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.029 {0.0min 1.28x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: -0.014 {0.0min 1.27x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.194 {0.0min 1.32x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.151 {0.0min 1.31x 0.0MB} AV: 00:02:44 / 00:23:35 (11%) A-V: 0.110 {0.0min 1.30x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.067 {0.0min 1.29x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.024 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.018 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.190 {0.0min 1.32x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.147 {0.0min 1.31x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.105 {0.0min 1.30x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.062 {0.0min 1.30x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.019 {0.0min 1.29x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.023 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.185 {0.0min 1.32x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.143 {0.0min 1.31x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.100 {0.0min 1.30x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.058 {0.0min 1.29x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.015 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.028 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.180 {0.0min 1.32x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.138 {0.0min 1.31x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.095 {0.0min 1.30x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.052 {0.0min 1.29x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.011 {0.0min 1.29x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: -0.032 {0.0min 1.28x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.177 {0.0min 1.32x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.134 {0.0min 1.31x 0.0MB} AV: 00:02:45 / 00:23:35 (11%) A-V: 0.092 {0.0min 1.30x 0.0MB} AV: 00:02:46 / 00:23:35 (11%) A-V: 0.050 {0.0min 1.30x 0.0MB} AV: 00:02:46 / 00:23:35 (11%) A-V: 0.007 {0.0min 1.29x 0.0MB} [ 556.816][v][webm] Command stdout: [ 556.816][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer). [ 556.816][v][webm] (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps) [ 556.816][v][webm] Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz) [ 556.816][v][webm] (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz) [ 556.816][v][webm] Subs --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass) [ 556.816][v][webm] (+) Subs --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass) [ 556.816][v][webm] File tags: [ 556.816][v][webm] Title: Hunter × Hunter 054: Fortunes × Aren't × Right? [ 556.816][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis] [ 556.816][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp [ 556.816][v][webm] VO: [lavc] 1280x720 yuv420p [ 556.816][v][webm] [vo/lavc] Writing to 2-pass log: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm-video-pass1.log [ 556.816][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx] [ 556.816][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm [ 556.816][v][webm] [encode] Opening muxer: WebM [webm] [ 556.816][v][webm] [ 556.816][v][webm] [encode] video: encoded 0 bytes [ 556.816][v][webm] [encode] audio: encoded 77628 bytes [ 556.816][v][webm] [encode] muxing overhead 7581 bytes [ 556.816][v][webm] Exiting... (End of file) [ 556.816][v][webm] [ 556.816][v][webm] Patching libvpx pass log file... [ 556.816][w][webm] [ 556.816][w][webm] stack traceback: [ 556.816][w][webm] ...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:668: in function 'vp8_patch_logfile' [ 556.816][w][webm] ...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:1513: in function 'fn' [ 556.816][w][webm] mp.defaults:225: in function 'fn' [ 556.816][w][webm] mp.defaults:60: in function 'handler' [ 556.816][w][webm] mp.defaults:365: in function 'handler' [ 556.816][w][webm] mp.defaults:495: in function 'call_event_handlers' [ 556.816][w][webm] mp.defaults:529: in function 'dispatch_events' [ 556.816][w][webm] mp.defaults:488: in function [ 556.817][w][webm] [C]: at 0x00c0c670 [ 556.817][w][webm] [C]: at 0x00c0be70 [ 556.817][f][webm] Lua error: ...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:641: attempt to index local 'file' (a nil value) [ 556.817][d][webm] Exiting... [ 558.116][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 558.131][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 558.359][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 558.466][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 559.277][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 561.510][d][vo/gpu/win32] move window: -32000:-32000 [ 561.510][v][vo/gpu] Resize: 1048x590 [ 561.510][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 561.510][v][vo/gpu] Video source: 1280x720 (1:1) [ 561.510][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 561.510][v][vo/gpu] Video scale: 0.818750/0.819444 [ 561.510][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 561.510][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 561.510][v][vo/gpu] Reported display depth: 8 [ 578.910][d][vo/gpu/win32] move window: 159:74 [ 578.911][v][vo/gpu/win32] resize window: 1048:590 [ 578.914][v][vo/gpu] Resize: 1048x590 [ 578.914][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 578.914][v][vo/gpu] Video source: 1280x720 (1:1) [ 578.914][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 578.914][v][vo/gpu] Video scale: 0.818750/0.819444 [ 578.914][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 578.914][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 578.914][v][vo/gpu] Reported display depth: 8 [ 578.914][v][vo/gpu] Resize: 1048x590 [ 578.914][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 578.914][v][vo/gpu] Video source: 1280x720 (1:1) [ 578.914][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 578.914][v][vo/gpu] Video scale: 0.818750/0.819444 [ 578.914][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 578.914][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 578.914][v][vo/gpu] Reported display depth: 8 [ 579.109][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 579.210][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 579.448][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 580.443][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"] [ 580.443][d][cplayer] Run command: enable-section, flags=64, args=[name="console-input", flags="allow-hide-cursor+allow-vo-dragging"] [ 580.446][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"] [ 580.446][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 580.448][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="esc script-binding console/_console_1\nenter script-binding console/_console_2\nkp_enter script-binding console/_console_3\nshift+enter script-binding console/_console_4\nbs script-binding console/_console_5\nshift+bs script-binding console/_console_6\ndel script-binding console/_console_7\nshift+del script-binding console/_console_8\nins script-binding console/_console_9\nshift+ins script-binding console/_console_10\nmbtn_mid script-binding console/_console_11\nleft script-binding console/_console_12\nright script-binding console/_console_13\nup script-binding console/_console_14\nwheel_up script-binding console/_console_15\ndown script-binding console/_console_16\nwheel_down script-binding console/_console_17\nwheel_left script-binding console/_console_18\nwheel_right script-binding console/_console_19\nctrl+left script-binding console/_console_20\nctrl+right script-binding console/_console_21\ntab script-binding console/_console_22\nhome script-binding console/_console_23\nend script-binding console/_console_24\npgup script-binding console/_console_25\npgdwn script-binding console/_console_26\nctrl+c script-binding console/_console_27\nctrl+d script-binding console/_console_28\nctrl+k script-binding console/_console_29\nctrl+l script-binding console/_console_30\nctrl+u script-binding console/_console_31\nctrl+v script-binding console/_console_32\nmeta+v script-binding console/_console_33\nctrl+w script-binding console/_console_34\nkp_dec script-binding console/_console_35\nkp0 script-binding console/_console_36\nkp1 script-binding console/_console_37\nkp2 script-binding console/_console_38\nkp3 script-binding console/_console_39\nkp4 script-binding console/_console_40\nkp5 script-binding console/_console_41\nkp6 script-binding console/_console_42\nkp7 script-binding console/_console_43\nkp8 script-binding console/_console_44\nkp9 script-binding console/_console_45\nany_unicode script-binding console/_console_text\n", flags="force"] [ 580.448][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 580.449][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT [ 580.450][v][osd/libass] fontselect: (Consolas, 400, 0) -> Consolas, 0, Consolas [ 580.535][v][osd/libass] fontselect: (Consolas, 700, 0) -> Consolas-Bold, 0, Consolas-Bold [ 580.653][v][vo/gpu] Reallocating OSD texture to 2048x1024. [ 580.656][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"] [ 582.183][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"] [ 582.184][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"] [ 582.184][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 582.184][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"] [ 582.184][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"] [ 582.240][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"] [ 583.085][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"] [ 583.085][v][vo/gpu] Resize: 1048x590 [ 583.085][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 583.085][v][vo/gpu] Video source: 1280x720 (1:1) [ 583.085][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 583.085][v][vo/gpu] Video scale: 0.818750/0.819444 [ 583.085][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 583.085][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 583.085][v][vo/gpu] Reported display depth: 8 [ 583.085][v][cplayer] Set property: panscan -> 1 [ 583.918][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"] [ 583.919][v][cplayer] Set property: panscan -> 1 [ 583.947][v][vo/gpu] Resize: 1048x590 [ 583.947][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 583.947][v][vo/gpu] Video source: 1280x720 (1:1) [ 583.947][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 583.947][v][vo/gpu] Video scale: 0.818750/0.819444 [ 583.947][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 583.947][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 583.947][v][vo/gpu] Reported display depth: 8 [ 584.120][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"] [ 584.120][v][cplayer] Set property: panscan -> 1 [ 584.139][v][vo/gpu] Resize: 1048x590 [ 584.139][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0) [ 584.139][v][vo/gpu] Video source: 1280x720 (1:1) [ 584.139][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590 [ 584.139][v][vo/gpu] Video scale: 0.818750/0.819444 [ 584.139][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 584.139][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 584.139][v][vo/gpu] Reported display depth: 8 [ 586.547][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""] [ 587.003][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 587.098][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"] [ 587.224][d][cplayer] Run command: disable-section, flags=64, args=[name="input"] [ 587.782][d][cplayer] Run command: quit, flags=73, args=[code="0"] [ 587.782][d][global] config path: 'C:\Users\username\AppData\Roaming/mpv/watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later' [ 587.783][i][cplayer] Saving state. [ 587.796][v][cplayer] EOF code: 5 [ 587.796][d][decode_wrapper/ad] Uninit decoder. [ 587.797][d][decode_wrapper/vd] Uninit decoder. [ 587.809][d][cplayer] Terminating demuxers... [ 587.810][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=148 [ 587.810][v][streamcache] bitrate changed from 148 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB [ 587.812][d][cplayer] Done terminating demuxers. [ 587.815][v][cplayer] finished playback, success (reason 3) [ 587.815][i][cplayer] [ 587.815][i][cplayer] Exiting... (Quit) [ 587.815][d][ytdl_hook] Exiting... [ 587.815][d][stats] Exiting... [ 587.815][d][console] Exiting... [ 587.815][d][autoload] Exiting... [ 587.815][d][firequalizer15] Exiting... [ 587.815][d][ytdl_hook2] Exiting... [ 587.815][d][seek_to] Exiting... [ 587.815][d][open_file_dialog] Exiting... [ 587.815][d][audio_osc] Exiting... [ 587.815][d][ontop_playback] Exiting... [ 587.815][d][autocrop] Exiting... [ 587.815][d][playlistmanager] Exiting... [ 587.815][d][visualizer] Exiting... [ 587.815][d][auto_profiles] Exiting... [ 587.833][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 [ 587.834][d][streamcache] Exiting... [ 587.834][d][mpv_thumbnail_script_client_osc] Exiting... [ 587.844][d][ao/wasapi] Uninit wasapi [ 587.844][d][ao/wasapi] Thread Reset [ 587.846][d][ao/wasapi] Thread shutdown [ 587.853][d][ao/wasapi] Thread uninit done [ 587.854][d][ao/wasapi] Thread return [ 587.854][d][ao/wasapi] Uninit wasapi done [ 587.868][d][vo/gpu] flushing shader cache [ 587.882][v][vo/gpu/win32] uninit