#include <Adafruit_NeoPixel.h> int i = 0; int t = 0; #define PIN 9 //Original Code by Adafruit (adafruit.com), Edited by PerfectPixel, 2016 (instructables.com/member/perfectpixel) //Code is public domain, Enjoy! Adafruit_NeoPixel strip = Adafruit_NeoPixel(8, PIN, NEO_GRB + NEO_KHZ800); // An important announcement from Adafruit: // To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input // and minimize distance between Arduino and first pixel. Avoid connecting // on a live circuit...if you must, connect GND first. void setup() { pinMode(3, INPUT); //Serial.begin(9600); //Debugging strip.begin(); strip.show(); // Initialize all pixels to 'off' } void loop() { switch(i) { //Change the RGB values in the colorWipe functions to change the colors that the redstone cube becomes. case 0: colorWipe(strip.Color(0, 0, 0), 5); break; case 1:colorWipe(strip.Color(255, 0, 0), 5); break; case 2:colorWipe(strip.Color(0, 255, 0), 5); break; case 3:colorWipe(strip.Color(0, 0, 255), 5); break; case 4:colorWipe(strip.Color(0, 255, 255), 5); break; case 5:colorWipe(strip.Color(255, 0, 255), 5); break; case 6:colorWipe(strip.Color(255, 255, 0), 5); break; case 7:colorWipe(strip.Color(255, 35, 97), 5); break; case 8:colorWipe(strip.Color(13, 73, 216), 5); break; case 9:colorWipe(strip.Color(248, 60, 49), 5); break; case 10:colorWipe(strip.Color(191, 84, 229), 5); break; case 11:colorWipe(strip.Color(76, 255, 5), 5); break; case 12:colorWipe(strip.Color(0, 240, 80), 5); break; case 13:colorWipe(strip.Color(7, 234, 233), 5); break; case 14:colorWipe(strip.Color(73, 10, 61), 5); break; case 15:colorWipe(strip.Color(63, 184, 175), 5); break; case 16:colorWipe(strip.Color(196, 77, 88), 5); break; } if(analogRead(3) < 600){ //by default, 600 is the threshhold for detecting if the tap sensor has been activated. i++; delay(250); if(i > 16) i = 0; } t++; delay(25); //Serial.println(analogRead(3)); //Debugging if(t > 1000){ //this will automatically turn off the LED's after some time. t = 0; i = 0; } } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } } void rainbow(uint8_t wait) { uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i+j) & 255)); } strip.show(); delay(wait); } } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel for(i=0; i< strip.numPixels(); i++) { strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); } strip.show(); delay(wait); } } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (int i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, c); //turn every third pixel on } strip.show(); delay(wait); for (int i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (int i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on } strip.show(); delay(wait); for (int i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if(WheelPos < 170) { WheelPos -= 85; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); }