Commands
Move: Moves character to a connected room. Cannot be used when an enemy present.
10 Free attack, Evade trap
5-9 Move normally.
2-4 Monster gains free attack.
1 Monster gains free corruption attack.
Flee Battle: Riskier than Move
10 Evade trap
6-9 Move normally
2-5 Moster gains free attack
1 Monster gets free capture
Attack: Standard attack move
10 Critical hit
5-9 Normal attack
2-4 Miss
1 Target counterattacks
Corrupt/Purify enemy: Changes enemy character's Purity/Corruption level.
9-10 3x sensitivity
6-8 2x sensitivity
3-4 1x sensitivity
1-2 fail
Corrupt/Purify ally: Changes ally character's Purity/Corruption level.
8-10 3x sensitivity
5-7 2x sensitivity
2-4 1x sensitivity
1 fail
Regenerate: Repars own armor or an ally's
No roll needed.
Protect: Take damage aimed at an ally
No roll
Prevents target from being targeted by enemies on following turns until that ally moves,
attacks, or battle ends.
Transform: Genenerates user's outfit completely.
requires and consumes an energy crystal.
Energy crystal burst: 50% regeneration to all players in a room.
requires and consumes an energy crystal.
Mate: Deals corruption/purity at 3x sensitivity, or for corrupted MG, regenerates self
at a monster's corruption x 12%.
No roll needed.
inflicts undressed status.
Escape Capture: Attempts to remove captured status.
10 Escape, bonus attack against target.
n-9* Escape
2-n* Fail, n - 1.
1 Fail.
n = 8 when status is first inflicted.
Dress: Removes Unressed Status
No roll needed.
Statuses
Defeated: Player's whole outfit has been destroyed. Regular regeneration no longer
works, must transform or change alignment to regain outfit.
Captured: Player can only use the "Escape Capture" command. Chances of rolls against the character improve.
Undressed: All armor effects are ignored.