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Description: Power Bomberman 0.7.6c Changelog
Submitted on July 9, 2021 at 07:36 PM
Expires on January 8, 2022 at 10:56 AM (3 months from now)

~~~~ 0.7.6 ~~~~

- added Status Bar
	- you can replace the background of the status bar with your own image by replacing the included status.png file (note that the dimensions have to match though)
- added new Louie - navy
- added new gameplay settings
	- added Stun Item Loss
	- added Chaotic setting to Sudden Death
	- added Fixed setting to Speed Scaling
	- added Half setting to KO Panel Clear (Reversi) (new default)
- added Spanish translation
- global tweaks
	- added easier cornering - now if player changes held direction just before entering a corridor, the character will continue onward for a bit to turn into the corridor instead of hitting the wall
		- this is dependent on timing, you can still face the wall if you release the key and wait for a split second
		- you can turn it off in Options if it messes with your muscle memory
	- it is now possible to protect yourself against getting stunned by a bomb from above by setting a bomb offline as well
	- nerfed overhead bomb stun time in Local Battles
	- players on Louies who got crushed by a pressure block while the game is in Healthbar mode with Point Damage Pressure Power now receive invincibility frames
	- it is now possible to stun players carrying bombs with a Power Glove through Bomb Punch affected bombs
	- it is now possible to drop bombs in front of you through pressing L while you're using the Power Glove
		- item help demonstration of Power Glove has been modified to show this
	- it is now possible to defend yourself against Bomb Knockout effects through Shield or orange Louie
	- reprogrammed the hurry up sequences	
		- similar to some of the newer games, the wrap passages close off as the pressure block next to them is placed
		- Random Sudden Death has new variations on spiral and stripe patterns (rotated/flipped)
		- diagonal Random Sudden Death patterns have been removed
	- adjusted normal (non-light) object bounce physics (violet Louie's bottles and all bombs except Bubble and Crumble are affected)
	- changed item bounce physics to make them glide across solid objects similar to Super Bomberman 5
	- added spam punishment mechanics to the glove items
		- if player uses Power Glove, Super Power Glove or Juggle Glove to send a bomb directly into fire (without bouncing on soft blocks or bombs) too many times in close intervals, glove items become unusable for 2 seconds
		- if Power Glove or Super Power Glove has been used to throw or manually release bombs 3 or more times in last 2 seconds, recovery time for the next use on bombs is increased
		- if Juggle Glove has been used 3 or more times in last 2 seconds, recovery time for the next use is increased
	- buffed Power Glove and Super Power Glove - throw recovery time slightly faster
	- buffed Juggle Glove - recovery time much faster (though keep the new mechanic noted above in mind)
	- nerfed Juggle Glove - thrown bombs no longer stun players when landing on them
	- adjusted C button items, Dash and Louies - holding a single directional input while pressing the action button now guarantees turning towards that direction
	- pink Louie nerfed(?) - player now bounces back if landing on a solid tile that isn't a bomb
	- green Louie nerfed - dash speed now becomes slower the more Hyper Target panels player carries
	- yellow Louie buffed - bombs kicked with the C button have a stronger domino effect
	- yellow Louie buffed - kicks occur automatically as you hold the button instead of requiring tapping
	- violet Louie buffed - single tile bomb push replaced by bomb kick without the domino effect (over-the-block shuffle if applied next to a wall is also still in)
	- violet Louie buffed - can have up to 5 bottles out at once instead of 4
	- violet Louie buffed - you can now hold the C button to continue throwing bottles instead of having to tap it
	- violet Louie buffed - walk speed during throw animation slightly faster
	- violet Louie adjusted - bottles can bounce only 6 times before breaking on top of a solid surface
	- revenge ships buffed - range change is now faster
	- revenge ships buffed - holding R or C now gives you a speed boost (bigger one on wide arenas)
	- revenge ships buffed - holding L or B now decreases your speed
	- revenge ships buffed - increased max range on wide stages
	- target location of warps and trapdoors is now indicated by a graphical effect after stepping on them
	- players forced off tiles by stage hazards during their Louie collection state now preserve their original height
	- changed the colors of and increased the scope of the healthbar - 7x healthbars can now be shown instead of capping out at 4x and not displaying excess HP
	- changed the shade of the pink team - should be easier to distinguish from the red team at a glance
	- added shadows under falling pressure blocks - should be easier to predict them as they fall, especially for new players or in Random/Chaotic SD
	- added AI optimizations (it won't really be smarter than in 0.7.5, but it should run faster)
	- adjusted AI to make draw outcomes a bit less frequent
	- added frameskip adjustments
	- added internal changes related to newfound garbage collector crash
- global bugfixes
	- fixed incorrect Bubble Bomb Power Glove release distance
	- fixed incorrect Bubble Bomb spring arc during the first time in the air
	- fixed Bowling Bomb launching stuff through pipes' ceiling
	- fixed Salt Bomb explosion issues (middle of the explosion not having proper flags)
	- fixed Bomb Knockout affecting players during their invincibility time
	- fixed Basic style items having display order problems when in midair
	- fixed Bomb Change preventing conveyor belts from affecting the player
	- midair players are no longer affected by steam gusts
	- possibly fixed a rare smoke related issue
- Online Battle tweaks
	- added /afk and /bgm commands
	- leader-triggered countdown made slightly faster
	- leader-triggered countdown now ends automatically if everyone claims ready
	- adjusted the behavior of Bomb Knockout effects
	- fixed violet Louie's bottles not working on players
	- tightened up the synchronization of minecarts combined with warps
	- stage variants with players starting in the middle are now distinguishable with a Center Start adnotation
	- intial character palette for first-timers is now randomized
- Online Battle bugfixes
	- fixed a bug allowing a player to stall inside revolving doors
	- fixed bombs blinking when set on floating platforms
	- fixed failure at joining a room (easiest to trigger by typing in incorrect password while joining a private room) resulting in room-in tag not being reset, leading to a softlock while creating a room
	- fixed player spawning a phantom Blow Bomb that morphs into a normal bomb if set a bomb in certain timing after Blow Bomb bursts into pieces after landing
	- fixed nicknames not being displayed if the CRT filter is used
	- fixed player readiness not being displayed on character preview page during the intermission
	- fixed handicap not being properly updated in the other players' menu during the intermission
	- possibly fixed issues that would happen if a player disconnects while carrying a bomb
	- possibly fixed issues with local bombs becoming very glitchy in rare circumstances
	- possibly fixed rare issues with glitched victories midmatch in Survival and Dodge battles
- battle stage changes
	- new standard stages: Galvanized Generator, Adok, Aqua Smash, Rustle Rustle Burn
	- new wide stages: Runaway Train, Happy Birthday!, The Moon
	- stages with normal2, classic1, classic2 default spawnsets now handle 7 player configuration differently in a more symmetrical way
	- Path to Glory C3 - added visual adjustments
	- Panic at the Disco C - changed default Louie selection
	- Panic at the Disco S2, S3, C2 - changed default item assignment
	- Streaming Madness - fixed the bush layouts
	- Freezing Frenzy - fixed more ice crack related bugs
	- Freezing Frenzy N1 [Hyper] - fixed visual glitches
	- King of the Tomb C1, C2 - warps now go clockwise
	- King of the Tomb - changed default Louie selection
	- B-1 Circuit - changed default item assignment
	- Bouncing Park N2 - fixed spawn setup
	- Spinning Fate - items are now released within the same zone as the last pressed button rather than entire stage
	- Spinning Fate - number of rewards now differs depending on number of players
	- Spinning Fate - changed item assignment
	- Brick Castle - changed default Louie selection
	- Pollen Poppers - possibly fixed a rare issue where the player could get stuck in the lake after it restores from pollen state
	- Flower Zone - all variants made available in Online Battle (without bombervorous plants where applicable)
	- Flower Zone - removed the bomb sprite from the stage preview
	- Flower Zone - reduced frequency of trucks
	- Splish-Splash - added variants O1 [Survival, Dodge], O2, N1, N2 [Survival]
	- Splish-Splash - wavy shader now becomes disabled if player has HQ FX off
	- Splish-Splash - placement and direction of the currents is now additionally marked with arrows
	- Alcatraz S3 - added visual adjustments
	- Out of Touch - tightened up the synchronization of meteors in Online Battle
	- Lights Out - removed explosion FX when HQ FX option is on
	- Build 'n' Ruin - added variants N1, O1, O2 [Survival, Reversi, Dodge], N2 [Survival, Reversi]
	- Build 'n' Ruin - fixed hole tiles being paintable
	- The Duel - changed default item assignment
	- Midtown Madness C2 - fixed spawns
	- Land of Hevol S2, S4, C1, C2 - added visual adjustments
	- Oshikura Manju [Survival] - variant S4 made available in Online Battle without bombervorous plants
	- Oshikura Manju - added a warning informing the player about the stage gimmick
	- Oshikura Manju [Hyper] - fixed item limits
	- Crystal Palace S2, S3, C2 - changed default item assignment
	- Clitter Clatter - variant S3 [Survival] altered (added openings for the doors)
	- Rock Garden - added visual adjustments
	- Rock Garden - changed default item assignment
	- Steam Battleship C - added visual adjustments
	- Jump Zone - using a spring can no longer result in landing under a falling pressure block unless the spring already was under one
	- Ninja in the House - changed default Louie selection
	- Märchen World O2 - added visual adjustments
	- Night of the Bomb - changed default item assignment
	- Night of the Bomb - fixed bats-related crash
	- High Life N3 - added visual adjustments
	- Fort Bombyard - changed default item assignment and Louie selection
	- Temple Tempest - changed default item assignment and Louie selection
	- Overboard - changed default item assignment
	- Overboard - fixed hurry up sequences in Net-de size variants
	- Overboard S1, C1, N2 - added visual adjustments
	- Overboard N2 [Survival] - altered layout (fixed situations where it'd be impossible to blow up soft blocks without bombing yourself)
	- Funhouse Kerfuffle - changed default item assignment
	- Funhouse Kerfuffle - added visual adjustments
	- Adventure Island - added Tripping Rocks adnotation to the variant selection
	- Adventure Island C - Tina removed from the border
	- Adventure Island O2 - fixed spawn locations
	- Whoosh Star - made available in Online Battle (variant 3 without bombervorous plants)
	- Whoosh Star 1, 3 - removed some soft blocks near the platforms
	- Whoosh Star - changed default Louie selection
	- Kinky Cornfield - changed default item assignment
- item changes
	- added items: Whip, Light Bomb
- character changes
	- added Iron Armor, Samurai Bomber (Land), Benkei Bomber, Blue Ninja, Red Ninja, Tomboy Bomber, Cowboy Bomber, Captain Bomber, Honey Bomber, Vampire, Green Bomber Sentai, Yellow Bomber Sentai, Blue Bomber Sentai, Pink Bomber Sentai, Heath, Janduke, Ashel, Kaluza, Fab, Zaroot, Faleena, Tabfarad, Minezaki, Xeal, BomberBear, Bombzilla, Wizard, Maximus Bombicus, Bomb the Fool, Yukie, Daruman, Antonio Luna, Hachiemon, Tina, Machinegun Joe, Dino-Riki, Bimbogami, Bab, Poyon, Kupikupi, Hudson, Hagane, Willy Wombat, Gai, Hana, Juie, Robomaru, Cutesy, Frogger, Lily, Lumpy, Berry, Penta, Charlie, Getsu Fuma, Ryukotsuki, Konami Man, Konami Lady, Rupa, Zai, Moai-Kun, Pentaro, Hikaru, Akane, Ginji, Django, Sabata, Carmilla, The Count of Groundsoaking Blood, Aoba Anoa, Erul Tron, Zephyr, Toro, Ratchet & Clank, Shirobon (4-koma), Kurobon (4-koma), Akabon (4-koma), Aobon (4-koma), Kurobon (Bakuretsu), Nightly, Pinkbon, Jiibon, Richbon, Border King, Careerbon, Ayerbon, B-Da Master, Bestbon, Giant, Fixer, Thunder
	- revamped Acrobat Aqua, Carmen Bomber, Gold Knight, Silver Knight, Bronze Knight, Baseball Bomber, Grim Aloe, God Bomber, Milon, Draken
	- Grim Aloe, Hige Hige Combatant, King Quiller, Bonk, Mary, Konbon, Shirobon received new alternative costumes
	- '83 Bomber Man, Cossack Bomber, Master Higgins, Momotaro, Yasha Hime, King Bombie, Simon Belmont, Ebisumaru, Lode Runner, Goldenbon received new palette sets
	- reduced the palette set of FC Box Bomberman, Mad Bomber
	- updates to Pirate Bomber, Hige Hige Combatant
	- minor updates to '83 Bomber Man, PCE Bomberman, Bomberboy, Golem Bomber, Shadow Bomber, Dragon Bomber, Gary Bomber, Slash Claws, Clown Smile, Mami, Blue Bomber (Land), Dark Rose, Aqua Bomber, Red Bomber Sentai, Liffey, No. 09, Bomb Caveman, Bonnessa Sauerkraut, Hattori Bomzou, Kim Bakuha, Mahatma Bonji, Blue Bomber R, Luna, Bomber John, Space Bomber, Natia, Zombie, Kotetsu, King Quiller, King Bombie, Paro-Caeser Pilot, Ebisumaru, Konbon, Empire Soldier, Dr. Crusher, Jack (BDA), Dokudandy, Shirobon, Gangu, Bat Bomber
	- a pixel changed on King Bomber, Emperor Terrorin
	- adjusted Land Bomberman's palette order
	- adjusted Minibon's palette order
	- rearranged characters within 64 Custom category
	- Golden Knight renamed to Gold Knight
	- Clown Suit moved within 64:TSA Custom category
	- rearranged characters within Land Crew category
	- reassigned ChaCha's origin
	- Red Bomber Sentai moved to Bakufuu Sentai category
	- Tita Nium moved within Konami category
	- increased gacha rarity of Pipo Monkey
- Score Mode tweaks
	- chain fuse is now faster in Turbo Type
	- walking speed now scales differently in Turbo Type
	- first stages now have fewer softblocks (4 first in Turbo Type, only the first in Classic Type)
	- switched item assignment of stages 4 and 6 in Turbo Type
	- it's now possible to put bombs on top of explosions
	- altered the credits sequence
- Score Mode bugfixes
	- fixed minor graphical issues related to scrolling
- menu changes
	- all relevant menus now use item icons adjusted for players' item style selection
	- updated main menu and rule selection graphics
	- speed of character unlock animation is now dependent on your amount of coins
	- added Frameskip Auto (everyone who had Frameskip Off will automatically switch to this if they're running this version for the first time)
	- added Sleep Margin option to the Video Options
	- added Border Type C
		- you can customize this border by replacing border.png with any png image you want
	- SFX Style moved under SFX Volume for consistency
	- added Focus Music Fade option to the Audio Options
	- music now does not fade out when window loses focus while playing a preview of the battle tracks
	- added Misc Options page
- aesthetic tweaks
	- Saturn and Power style items no longer replay their spawn animation after landing
	- bomb kick stop and land animations no longer play if HQ FX is off
	- changed menu transitions
	- updated shield sprite
	- updated big font
	- upgraded bombs' and other entities' block bounce visuals
	- Bomb Punch affected bombs leave red-colored effects instead of blue
	- updated language flag graphics
	- added some minor menu adjustments
	- added music volume corrections to Super Bomberman 4 and Saturn Bomberman Fight! tracks
	- some of the SFX have been cleaned up
- Item Help bugfixes
	- fixed player canceling help animations really fast causing them to continue in the background
- other
	- improved quality of screenshots taken with the F9 key
		- alpha blending is now accounted for properly
		- in online mode overlaid nicknames are captured
	- loading screen now should be much faster when booting up the same version of the game for second and subsequent times
	- default Sleep Margin changed from 10ms to 4ms (in case of issues you can revert to old settings in Video Options)
	- added requested support for Russian alphabet in regular, tiny and chat fonts
- serverside tweaks
	- improved ingame room tick timing
	- added stability fixes
	- fixed room kick related issues
	- adjusted chat internals
~~~~ 0.7.6b ~~~~

- global tweaks
	- violet Louie nerfed - weaker freeze effect when bottles are used on players
- global bugfixes
	- fixed navy Louie's lose animation crash
	- fixed being stunned preventing certain states from restoring temporary walking speed to default
	- fixed Bowling Bomb affecting Heavy Bomb
	- fixed stringmaps for normal and tiny fonts
	- fixed the number of Detonator items being duplicated next to Push or Marble Bomb on status bar if either are collected
	- fixed Bead Bomb charge getting interrupted on top of moving platforms
- Online Battle tweaks
	- bombs placed on moving platforms should jitter a little less now
- Online Battle bugfixes
	- fixed revenge ship speed manipulation not working correctly
	- fixed bomb type changing spots not changing local bombs' sprites correctly
	- fixed item spitting mechanism not working correctly on items with big enough indices (affected King Battle)
	- fixed Dangerous Bomb fuse animation on Power style
	- fixed Unknown player has joined messages
	- possibly fixed rare issues with players being phantom-kicked out of their room in the middle of a set
- battle stage changes
	- Splish-Splash O2 - added a layout fix
	- The Duel C3 - added an opening in the middle
	- Land of Hevol S3 - fixed the item limit
	- Soccer Stadium S7 - removed unnecessary Bubble Bomb from default item set
	- Armor Joe - fixed engines not falling down with the platforms in Online Battle
	- Runaway Train 2 - fixed the item limit
- character changes
	- added Knight Armor, Duck Float, Court Jester, Noodle Bomber, Golem, Rangers, Old Macbombald, Princess Boom, Mr. Bombafeller, Chef Bombardee, Rabbit Boss, Dragon Bom, Majokko, Percy, J.J., Zen, Digit, Grayco, Sue, Soujiro, Rirura-Rirura, Copier, Rickle, Penkuro, Bourbon, Yoikobon, Jark Knight, Jark Father, Jark Doctor, Jark Demon
	- revamped Bom Cossack, Bonnessa Sauerkraut
	- Aoba Anoa received new alternative costumes
	- Cossack Bomber, Master Higgins, King Quiller, Winbee, Goemon, Ebisumaru, Sasuke, Yae, Konami Lady received new palette sets
	- reduced the palette set of Shirobon (Bakugaiden)
	- updates to Antonio Bomudi, Kim Bakuha, Bimbogami
	- minor updates to Big Bomber, Bomber the Kid, Cossack Bomber, Rasta Bomber, Green Bomber (Land), Bandit, Vampire, Bombzilla, Hattori Bomzou, Master Higgins, Tina, Bonk, Sir Cucumber, Percy, Robomaru, Penta, Ebisumaru, Pentaro, Ginji, Konami Lady, Wario, Pinkbon, Richbon, Draken, Shuringe, Jark Father
	- fixed Blue Bomber Sentai and Duke Minezaki's walk cycles
	- rearranged characters within Online DC Custom category
	- rearranged characters within Live/Ultra category
	- Bomberman Ultra debut year corrected to 2009
	- Ginji moved within Konami category
- menu changes
	- fixed one of the battle mode screenshots using old egg sprite
- other
	- added requested support for Russian alphabet in big fonts
- Mac version specific adjustments
	- fixed the fullscreen loop error in option
	- installation instruction for the mac version now available in Spanish
	- aligned the initial loading screen with Window's version (from 2nd bootup onwards)
	- the initial loading screen will not flash (from the 2nd bootup onwards)
	- Installation updated
	- Removed frameskip option due to game engine problem
~~~~ 0.7.6c ~~~~

- global bugfixes
	- the crown in King Battle and Hyper Target panels now can bounce indefinitely instead of disappearing
	- improved consistency of Crumble Bombs exploding when kicked into another kicked bomb
	- fixed Line Bomb not properly overriding Juggle Glove, resulting in buggy Status Bar display
	- fixed navy Louie's boundary wrap crash
	- fixed navy Louie's tiny graphics glitch
	- fixed the Whip affecting the Heavy Bomb
	- fixed objects falling into the trapdoors that are covered with a pressure block
	- fixed Bowling Bomb launching players with invincibility frames
	- fixed Full Power stage variants displaying the redundant Full Power adnotation in Dodge Battle
	- fixed Status Bar displaying blank icons in certain circumstances
	- fixed incorrect amount of Heart items being assigned to players in Full Power stages
	- fixed the Bead Bomb charge sound not being interrupted when the character drops the bomb because of entering the midair state
	- fixed Salt Bomb's explosions not being perceived as dangerous by the AI
	- fixed the graphical error that happened when a player with Merger-absorbed other players rode a minecart
	- fixed respawn-related freeze
- Online Battle bugfixes
	- fixed the gcord related crash
	- fixed net_announce_match_victory related crash
	- fixed countdown-related issues in results screen
	- fixed countdown-related ingame glitch
	- fixed the trail pointing effect not appearing for local players entering the trapdoors
	- possibly prevented some crashes related to bombs
	- possibly fixed items incorrectly retaining their blue coloring in certain circumstances
- battle stage changes
	- Bouncing Park S2 - adjusted the layout to make it harder to get stuck in an infinite bounce loop
	- Lights Out - in Online Battle spotlights are now displayed under remote players' feet as well
	- The Duel S4, S5, S6 - adjusted visuals
	- Bomber Catcher - possibly fixed player flash color related issues when grabbed
- character changes
	- fixed Black Bomberman's head icon glitch
	- renamed Dark Clown in English, Spanish and Brazilian Portuguese languages to Dark Doll and equivalent
	- fixed The Count of Groundsoaking Blood's source game
- menu changes
	- small handicap item icons now adapt to the current scheme
- other
	- added Spanish translation adjustments
	- added font adjustments
	- added credits adjustments
	- fixed the incorrect loop in a Super Bomberman R GP track (Simple)
	- adjusted the language selection screen
	- adjusted menu sound samples
	- updated item sprites