Surprise! We've been running on hardware provided by BuyVM for a few months and wanted to show them a little appreciation.
Running a paste site comes with unique challenges, ones that aren't always obvious and hard to control. As such, BuyVM offered us a home where we could worry less about the hosting side of things and focus on maintaining a clean and useful service! Go check them out and show them some love!
Description: Regalia - Of Men and Monarchs — Player.log
Submitted on May 19, 2017 at 08:13 PM

New Paste 1 (Text)

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Selecting FBConfig
GLX_FBCONFIG_ID=263
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 5.3.7p4 (316083f083fb)
GfxDevice: creating device client; threaded=1
GLX EPreloaded type GtkListStore
Preloaded type GtkWindow
Preloaded type GtkVBox
Preloaded type GtkImage
Preloaded type GtkNotebook
Preloaded type GtkHBox
Preloaded type GtkFrame
Preloaded type GtkAlignment
Preloaded type GtkTreeView
Preloaded type GtkLabel
Preloaded type GtkCheckButton
Preloaded type GtkScrolledWindow
Preloaded type GtkComboBox
eate_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address 
Setting maxVSyncInterval to 4
Renderer: GeForce GTX 650/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 375.39
GLES:     0
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OPENGL LOG: Creating OpenGL 4.5 graphics device
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/CsvHelper.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/CsvHelper.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Was.CyclicSequence.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Was.CyclicSequence.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/DialogueSystem.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/DialogueSystem.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/LuaInterpreter.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/LuaInterpreter.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Mad2D.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Mad2D.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/MadCommons.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/MadCommons.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Was.FibonacciHeap.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Was.FibonacciHeap.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Vectrosity.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Vectrosity.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/protobuf-net.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/LitJson.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/LitJson.dll into Unity Child Domain
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/RegaliaRegexLib.dll (this message is harmless)
Loading /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/RegaliaRegexLib.dll into Unity Child Domain
- Completed reload, in  0.220 seconds
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/System.dll (this message is harmless)
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080

Selecting FBConfig
GLX_FBCONFIG_ID=307
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=4
GLX_SAMPLE_BUFFERS_ARB=1
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NON-CONFORMANT

requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Using libudev for joystick management


Importing game controller configs
Found /dev/input/event11
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 5 to 3
Gasia Co.,Ltd PS(R) Gamepad: Mapping b14.0 to b0
Gasia Co.,Ltd PS(R) Gamepad: Mapping b13.0 to b1
Gasia Co.,Ltd PS(R) Gamepad: Mapping b0.0 to b6
Gasia Co.,Ltd PS(R) Gamepad: Mapping b6.0 to a7
Gasia Co.,Ltd PS(R) Gamepad: Mapping b7.0 to a6
Gasia Co.,Ltd PS(R) Gamepad: Mapping b5.0 to a6
Gasia Co.,Ltd PS(R) Gamepad: Mapping b4.0 to a7
Gasia Co.,Ltd PS(R) Gamepad: Mapping b16.0 to b8
Gasia Co.,Ltd PS(R) Gamepad: Mapping b10.0 to b4
Gasia Co.,Ltd PS(R) Gamepad: Mapping b1.0 to b9
Gasia Co.,Ltd PS(R) Gamepad: Mapping b8.0 to a2
Gasia Co.,Ltd PS(R) Gamepad: Mapping a0.0 to a0
Gasia Co.,Ltd PS(R) Gamepad: Mapping a1.0 to a1
Gasia Co.,Ltd PS(R) Gamepad: Mapping b11.0 to b5
Gasia Co.,Ltd PS(R) Gamepad: Mapping b2.0 to b10
Gasia Co.,Ltd PS(R) Gamepad: Mapping b9.0 to a5
Gasia Co.,Ltd PS(R) Gamepad: Mapping a2.0 to a3
Gasia Co.,Ltd PS(R) Gamepad: Mapping a3.0 to a4
Gasia Co.,Ltd PS(R) Gamepad: Mapping b3.0 to b7
Gasia Co.,Ltd PS(R) Gamepad: Mapping b15.0 to b2
Gasia Co.,Ltd PS(R) Gamepad: Mapping b12.0 to b3
Assigning joystick 1
UnloadTime: 10.562000 ms
====== DB INITIALIZE ======
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'DupaKeyItem') is missing!
 
(Filename:  Line: 1655)

Initialized inventory items: 371
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized labyrinths: 22
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/System.Xml.dll (this message is harmless)
The referenced script on this Behaviour (Game Object 'MirkmanShamanBlueCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MirkmanShamanBlueCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'IceElementalCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GrennCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'FireElementalCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'FireElementalCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AirElementalCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'IceElementalCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SpinningFire2') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'FrolicCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ZombieGeneralCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SkeletonArbalistCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MirkmanShamanCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MirkmanShamanCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SkeletonWarriorCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

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(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyEnemyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MifuneCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SkeletonGiantCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MauSwordscatKingCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MauArcherCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SandspikeCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MauSwordscatCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'MauArcherQueenCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SpellbookCombatant') is missing!
 
(Filename:  Line: 1655)

Initialized nodes: 21
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized roads: 27
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized perks: 124
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized recipes: 203
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized benetifs: 139
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized socal links: 18
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized participant info: 30
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized place schedules: 10
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'FireZombieCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

Initialized quests: 216
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized achivements: 50
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized global effects: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized loots: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized shops: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized codex categories entries: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized codex entries: 43
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized access revocations: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized tutorials: 41
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized exchange definitions: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized quests: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized skins: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized summaries: 35
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized trimesters: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized game difficulties: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialized fractions: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

==== LOADING ACHVMNTS ====
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

===========================
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Changing real window size to 1920 x 1004
Changing real window size to 1920 x 1004
Changing real window size to 1920 x 1004
Changing real window size to 1920 x 1004
Changing real window size to 1920 x 1080
Changing real window size to 1920 x 1080
Changing real window size to 1920 x 1080
Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.546000 ms
DOTWEEN :: DOTween auto-initialized with default settings (recycleAllByDefault: False, useSafeMode: True, logBehaviour: ErrorsOnly). Call DOTween.Init before creating your first tween in order to choose the settings yourself
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 23433 unused Assets to reduce memory usage. Loaded Objects now: 38510.
Total: 84.103004 ms (FindLiveObjects: 5.915000 ms CreateObjectMapping: 7.811000 ms MarkObjects: 37.085999 ms  DeleteObjects: 33.289997 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10011 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10001 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10010 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.463001 ms

Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 38561.
Total: 49.278000 ms (FindLiveObjects: 3.906000 ms CreateObjectMapping: 4.740000 ms MarkObjects: 38.528999 ms  DeleteObjects: 2.103000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 26.850000 ms

Unloading 6153 unused Assets to reduce memory usage. Loaded Objects now: 65302.
Total: 104.942001 ms (FindLiveObjects: 9.059000 ms CreateObjectMapping: 7.691000 ms MarkObjects: 79.005005 ms  DeleteObjects: 9.187000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.505001 ms

Unloading 4090 unused Assets to reduce memory usage. Loaded Objects now: 65576.
Total: 119.005005 ms (FindLiveObjects: 9.417000 ms CreateObjectMapping: 5.824000 ms MarkObjects: 91.652000 ms  DeleteObjects: 12.111000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 19.037001 ms

Unloading 1689 unused Assets to reduce memory usage. Loaded Objects now: 65579.
Total: 111.492996 ms (FindLiveObjects: 8.862000 ms CreateObjectMapping: 5.374000 ms MarkObjects: 92.595001 ms  DeleteObjects: 4.661000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.288998 ms

Unloading 4031 unused Assets to reduce memory usage. Loaded Objects now: 65588.
Total: 119.283997 ms (FindLiveObjects: 9.546000 ms CreateObjectMapping: 5.691000 ms MarkObjects: 91.925003 ms  DeleteObjects: 12.120000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial World was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial Dungeon was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 60.274998 ms

Unloading 1817 unused Assets to reduce memory usage. Loaded Objects now: 66678.
Total: 142.189987 ms (FindLiveObjects: 9.137000 ms CreateObjectMapping: 5.571000 ms MarkObjects: 120.591003 ms  DeleteObjects: 6.888000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /home/haruka/games/GOG/Regalia Of Men And Monarchs/game/Regalia_Data/Managed/System.Configuration.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 20.139999 ms

Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 66685.
Total: 138.159012 ms (FindLiveObjects: 9.071000 ms CreateObjectMapping: 5.322000 ms MarkObjects: 118.445000 ms  DeleteObjects: 5.321000 ms)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'DiegoCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'LevantCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TheoCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyEnemyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyEnemyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'HeadJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine04J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'NeckJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ROOTJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine01J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine02J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Spine03J') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rHipJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rKneeJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rAnkleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'lWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rClavicleJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rShoulderJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rElbowJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'rWristJ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 8:5 for SignyEnemy (on 10:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: EnrageEnemytargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial 2ndBattle_FirstTurn was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:5 for SignyEnemy (on 8:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 7
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RipAndTearEnemytargets: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Tutorial 2ndBattle_SecondTurn was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 9
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RipAndTearEnemytargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

SignyEnemy has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 43.903000 ms

Unloading 1444 unused Assets to reduce memory usage. Loaded Objects now: 73566.
Total: 151.335999 ms (FindLiveObjects: 9.691000 ms CreateObjectMapping: 7.622000 ms MarkObjects: 125.177994 ms  DeleteObjects: 8.844999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10002 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Achievement "5CODEX" unlocked.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 21.361000 ms

Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 73724.
Total: 148.210999 ms (FindLiveObjects: 9.851000 ms CreateObjectMapping: 8.217999 ms MarkObjects: 127.351997 ms  DeleteObjects: 2.789000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 65.558998 ms

Unloading 1909 unused Assets to reduce memory usage. Loaded Objects now: 74262.
Total: 167.541992 ms (FindLiveObjects: 10.519000 ms CreateObjectMapping: 7.700000 ms MarkObjects: 142.343994 ms  DeleteObjects: 6.978000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial SocialSave was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 22.955000 ms

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 74496.
Total: 170.360992 ms (FindLiveObjects: 10.187000 ms CreateObjectMapping: 7.266000 ms MarkObjects: 146.988998 ms  DeleteObjects: 5.919000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 73.425003 ms

Unloading 1917 unused Assets to reduce memory usage. Loaded Objects now: 74288.
Total: 172.835999 ms (FindLiveObjects: 9.960999 ms CreateObjectMapping: 7.811000 ms MarkObjects: 148.011002 ms  DeleteObjects: 7.051000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Tutorial 3rdBattle_FirstTurn was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:6 for BanditAmbusher (on 9:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:2 for BanditAmbusher (on 6:0)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:6 for BanditAmbusher (on 7:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:6 for BanditAmbusher (on 4:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:2 for BanditMagus (on 11:0)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: ShedurianArcanistWtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:3 for BanditAmbusher (on 11:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerWhacktargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:2 for BanditAmbusher (on 9:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerWhacktargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:11 for BanditAmbusher (on 5:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:10 for BanditAmbusher (on 4:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Moving to 9:12 for BanditMagus (on 11:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: ShedurianQtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Can not play a disabled audio source
 
(Filename:  Line: 432)

BanditAmbusher has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 12:0 for BanditAmbusher (on 12:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerWhacktargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:1 for BanditAmbusher (on 11:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerWhacktargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:11 for BanditAmbusher (on 3:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerWhacktargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditAmbusher has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditAmbusher has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:12 for BanditMagus (on 9:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: ShedurianQtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditAmbusher has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditMagus has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 49.326000 ms

Unloading 2265 unused Assets to reduce memory usage. Loaded Objects now: 74725.
Total: 199.479996 ms (FindLiveObjects: 10.875000 ms CreateObjectMapping: 7.487000 ms MarkObjects: 161.321991 ms  DeleteObjects: 19.795000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Achievement "TEXTADV" unlocked.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

77 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 77.834999 ms

Unloading 1920 unused Assets to reduce memory usage. Loaded Objects now: 74974.
Total: 192.546997 ms (FindLiveObjects: 10.382000 ms CreateObjectMapping: 7.482000 ms MarkObjects: 166.803009 ms  DeleteObjects: 7.879000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 21.324999 ms

Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 74994.
Total: 179.862000 ms (FindLiveObjects: 9.921000 ms CreateObjectMapping: 7.558000 ms MarkObjects: 157.038010 ms  DeleteObjects: 5.344000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 80.557999 ms

Unloading 2219 unused Assets to reduce memory usage. Loaded Objects now: 74792.
Total: 174.113998 ms (FindLiveObjects: 10.330000 ms CreateObjectMapping: 7.493000 ms MarkObjects: 146.262009 ms  DeleteObjects: 10.026999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator)
  at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in <filename unknown>:0 
  at WorldNodeView.<ShowNode>m__C0C (Int64 __) [0x00000] in <filename unknown>:0 
  at UniRx.Observer+AnonymousObserver`1[System.Int64].OnNext (Int64 value) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UniRx.MainThreadDispatcher:<unhandledExceptionCallback>m__DB2(Exception)
UniRx.MainThreadDispatcher:UnsafeSend(Action)
UniRx.<DelayAction>c__Iterator147:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 28.188000 ms

Unloading 423 unused Assets to reduce memory usage. Loaded Objects now: 75042.
Total: 170.205002 ms (FindLiveObjects: 10.128000 ms CreateObjectMapping: 7.394000 ms MarkObjects: 147.763992 ms  DeleteObjects: 4.918000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10000 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10003 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 23.645000 ms

Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 76696.
Total: 174.968002 ms (FindLiveObjects: 10.333000 ms CreateObjectMapping: 8.107000 ms MarkObjects: 151.296997 ms  DeleteObjects: 5.230000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial KingdomQuests was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.RectTransform:INTERNAL_set_anchorMin (UnityEngine.Vector2&)
  at UnityEngine.RectTransform.set_anchorMin (Vector2 value) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.GridLayoutGroup.SetCellsAlongAxis (Int32 axis) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.GridLayoutGroup.SetLayoutHorizontal () [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.<Rebuild>m__9 (UnityEngine.Component e) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1 action) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1 action) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.Rebuild (CanvasUpdate executing) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
UnityEngine.Canvas:SendWillRenderCanvases()
UnityEngine.Canvas:ForceUpdateCanvases()
UnityEngine.UI.ScrollRect:EnsureLayoutHasRebuilt()
UnityEngine.UI.ScrollRect:LateUpdate()
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 36.495998 ms

Unloading 3780 unused Assets to reduce memory usage. Loaded Objects now: 76675.
Total: 197.466995 ms (FindLiveObjects: 10.640000 ms CreateObjectMapping: 7.839000 ms MarkObjects: 165.631989 ms  DeleteObjects: 13.355000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial Building was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 29.030998 ms

Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 76748.
Total: 188.768997 ms (FindLiveObjects: 11.014999 ms CreateObjectMapping: 7.821000 ms MarkObjects: 166.851990 ms  DeleteObjects: 3.081000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Aliss"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10011 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10001 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10002 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10003 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10000 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10010 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

77 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadSceneFade not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 34.058002 ms

Unloading 4699 unused Assets to reduce memory usage. Loaded Objects now: 55017.
Total: 183.693008 ms (FindLiveObjects: 7.455000 ms CreateObjectMapping: 6.659000 ms MarkObjects: 151.380005 ms  DeleteObjects: 18.195999 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial Missives was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 39.399002 ms

Unloading 7580 unused Assets to reduce memory usage. Loaded Objects now: 79097.
Total: 219.997009 ms (FindLiveObjects: 11.412999 ms CreateObjectMapping: 8.723001 ms MarkObjects: 179.559006 ms  DeleteObjects: 20.300001 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 23.404001 ms

Unloading 1683 unused Assets to reduce memory usage. Loaded Objects now: 79100.
Total: 202.591995 ms (FindLiveObjects: 10.943000 ms CreateObjectMapping: 7.978000 ms MarkObjects: 178.475006 ms  DeleteObjects: 5.195000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 39.294998 ms

Unloading 3613 unused Assets to reduce memory usage. Loaded Objects now: 79265.
Total: 215.966995 ms (FindLiveObjects: 11.013000 ms CreateObjectMapping: 7.949000 ms MarkObjects: 184.742004 ms  DeleteObjects: 12.263000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 23.348000 ms

Unloading 380 unused Assets to reduce memory usage. Loaded Objects now: 79268.
Total: 202.122009 ms (FindLiveObjects: 10.721000 ms CreateObjectMapping: 7.382000 ms MarkObjects: 178.358002 ms  DeleteObjects: 5.660000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 29.903000 ms

Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 80132.
Total: 193.222992 ms (FindLiveObjects: 10.924001 ms CreateObjectMapping: 7.237000 ms MarkObjects: 170.884003 ms  DeleteObjects: 4.177000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Currrent gold: 920
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 35.610001 ms

Unloading 4472 unused Assets to reduce memory usage. Loaded Objects now: 80190.
Total: 220.632004 ms (FindLiveObjects: 11.429000 ms CreateObjectMapping: 8.792000 ms MarkObjects: 185.798996 ms  DeleteObjects: 14.612000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 30.645000 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 80240.
Total: 214.313995 ms (FindLiveObjects: 12.172999 ms CreateObjectMapping: 7.291000 ms MarkObjects: 191.854996 ms  DeleteObjects: 2.994000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Aliss"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 33.387001 ms

Unloading 3110 unused Assets to reduce memory usage. Loaded Objects now: 80225.
Total: 218.324005 ms (FindLiveObjects: 11.465000 ms CreateObjectMapping: 7.601000 ms MarkObjects: 187.753998 ms  DeleteObjects: 11.502000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 24.227999 ms

Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 80223.
Total: 204.808990 ms (FindLiveObjects: 11.055000 ms CreateObjectMapping: 7.829999 ms MarkObjects: 179.082001 ms  DeleteObjects: 6.842000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 29.879000 ms

Unloading 444 unused Assets to reduce memory usage. Loaded Objects now: 80180.
Total: 196.766998 ms (FindLiveObjects: 10.933000 ms CreateObjectMapping: 7.388000 ms MarkObjects: 175.373001 ms  DeleteObjects: 3.070000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 25.021000 ms

Unloading 2532 unused Assets to reduce memory usage. Loaded Objects now: 80150.
Total: 216.203003 ms (FindLiveObjects: 11.108000 ms CreateObjectMapping: 7.708000 ms MarkObjects: 189.370010 ms  DeleteObjects: 8.016000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 22.523998 ms

Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 80152.
Total: 206.582993 ms (FindLiveObjects: 11.303000 ms CreateObjectMapping: 7.317000 ms MarkObjects: 181.830002 ms  DeleteObjects: 6.133000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 29.240999 ms

Unloading 495 unused Assets to reduce memory usage. Loaded Objects now: 81592.
Total: 203.797989 ms (FindLiveObjects: 11.187000 ms CreateObjectMapping: 7.315000 ms MarkObjects: 181.694992 ms  DeleteObjects: 3.601000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Aliss"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 40.368000 ms

Unloading 4056 unused Assets to reduce memory usage. Loaded Objects now: 81563.
Total: 258.256989 ms (FindLiveObjects: 11.596000 ms CreateObjectMapping: 8.232000 ms MarkObjects: 222.720993 ms  DeleteObjects: 15.706999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Tutorial Building was watched
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 31.136000 ms

Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 81654.
Total: 245.750000 ms (FindLiveObjects: 11.179000 ms CreateObjectMapping: 7.696000 ms MarkObjects: 223.334991 ms  DeleteObjects: 3.539000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 40.337997 ms

Unloading 3626 unused Assets to reduce memory usage. Loaded Objects now: 81723.
Total: 258.424011 ms (FindLiveObjects: 11.949000 ms CreateObjectMapping: 8.098000 ms MarkObjects: 226.177002 ms  DeleteObjects: 12.199000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 30.969000 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 81780.
Total: 249.162003 ms (FindLiveObjects: 11.491000 ms CreateObjectMapping: 7.356000 ms MarkObjects: 227.406998 ms  DeleteObjects: 2.908000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Hobo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 35.323002 ms

Unloading 2557 unused Assets to reduce memory usage. Loaded Objects now: 81750.
Total: 254.218994 ms (FindLiveObjects: 11.942000 ms CreateObjectMapping: 7.661000 ms MarkObjects: 225.909988 ms  DeleteObjects: 8.704000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 30.441999 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 81805.
Total: 244.766998 ms (FindLiveObjects: 11.243999 ms CreateObjectMapping: 7.389000 ms MarkObjects: 223.225998 ms  DeleteObjects: 2.907000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 26.282000 ms

Unloading 2534 unused Assets to reduce memory usage. Loaded Objects now: 81772.
Total: 252.750992 ms (FindLiveObjects: 11.912001 ms CreateObjectMapping: 7.635000 ms MarkObjects: 225.174988 ms  DeleteObjects: 8.029000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 24.721001 ms

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 81769.
Total: 245.110001 ms (FindLiveObjects: 11.200000 ms CreateObjectMapping: 8.011001 ms MarkObjects: 220.916000 ms  DeleteObjects: 4.982000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 24.095001 ms

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 81779.
Total: 246.024994 ms (FindLiveObjects: 11.125000 ms CreateObjectMapping: 7.614000 ms MarkObjects: 225.042007 ms  DeleteObjects: 2.242000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 30.475000 ms

Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 81845.
Total: 215.654007 ms (FindLiveObjects: 11.479000 ms CreateObjectMapping: 7.647000 ms MarkObjects: 192.706009 ms  DeleteObjects: 3.822000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 26.201000 ms

Unloading 2534 unused Assets to reduce memory usage. Loaded Objects now: 81807.
Total: 257.726013 ms (FindLiveObjects: 11.856000 ms CreateObjectMapping: 7.812000 ms MarkObjects: 229.910004 ms  DeleteObjects: 8.148000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 30.271000 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 81862.
Total: 249.648010 ms (FindLiveObjects: 11.458000 ms CreateObjectMapping: 7.319000 ms MarkObjects: 227.925003 ms  DeleteObjects: 2.946000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SocialLinkCountRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11101 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 35.190998 ms

Unloading 2575 unused Assets to reduce memory usage. Loaded Objects now: 81856.
Total: 255.578018 ms (FindLiveObjects: 11.384000 ms CreateObjectMapping: 7.698000 ms MarkObjects: 227.283997 ms  DeleteObjects: 9.208000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 23.838001 ms

Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 81852.
Total: 216.083008 ms (FindLiveObjects: 11.436999 ms CreateObjectMapping: 7.336000 ms MarkObjects: 191.973999 ms  DeleteObjects: 5.334000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 31.734001 ms

Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 82008.
Total: 214.625000 ms (FindLiveObjects: 11.314000 ms CreateObjectMapping: 7.803000 ms MarkObjects: 192.374008 ms  DeleteObjects: 3.134000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Aliss"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 40.467003 ms

Unloading 4072 unused Assets to reduce memory usage. Loaded Objects now: 81969.
Total: 265.415985 ms (FindLiveObjects: 11.674000 ms CreateObjectMapping: 7.934000 ms MarkObjects: 230.270996 ms  DeleteObjects: 15.535000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

58 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 86.553001 ms

Unloading 2107 unused Assets to reduce memory usage. Loaded Objects now: 82068.
Total: 265.119995 ms (FindLiveObjects: 11.729000 ms CreateObjectMapping: 7.572000 ms MarkObjects: 234.534988 ms  DeleteObjects: 11.283000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 8:9 for Totaca (on 5:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:10 for BanditMugger (on 7:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:12 for BanditMugger (on 10:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:6 for BanditBrute (on 1:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for BanditBrute (on 11:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:12 for BanditBrute (on 9:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:9 for BanditBrute (on 6:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:3 for Totaca (on 8:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaShriektargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:9 for Totaca (on 8:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:8 for BanditMugger (on 7:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:8 for BanditMugger (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:6 for BanditBrute (on 2:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:12 for BanditBrute (on 8:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:10 for BanditBrute (on 7:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:6 for BanditBrute (on 6:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:7 for Totaca (on 8:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaGoForEyestargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Totaca (on 10:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:5 for BanditMugger (on 6:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for BanditMugger (on 11:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerMugtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no stun in "on hit effect." in "BanditMuggerMugEffect"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:3 for BanditBrute (on 6:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:9 for BanditBrute (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditBruteSmashtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:7 for BanditBrute (on 5:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:3 for BanditBrute (on 5:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:11 for Totaca (on 11:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:2 for BanditMugger (on 4:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for BanditMugger (on 11:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditMuggerFleetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditMugger has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditBrute has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:4 for BanditBrute (on 7:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:10 for BanditBrute (on 6:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:3 for BanditBrute (on 6:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Totaca has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:2 for BanditMugger (on 6:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:7 for BanditBrute (on 10:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for BanditBrute (on 7:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditHelptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:7 for BanditBrute (on 10:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditBrute has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:3 for BanditMugger (on 11:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:10 for BanditBrute (on 11:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:3 for BanditBrute (on 10:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

BanditMugger has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 10:12 for BanditBrute (on 12:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for BanditBrute (on 10:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BanditBruteSmashtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 58.405998 ms

Unloading 3113 unused Assets to reduce memory usage. Loaded Objects now: 82583.
Total: 304.634979 ms (FindLiveObjects: 11.898000 ms CreateObjectMapping: 8.456000 ms MarkObjects: 255.845016 ms  DeleteObjects: 28.434999 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

17 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 96.211998 ms

Unloading 1834 unused Assets to reduce memory usage. Loaded Objects now: 82814.
Total: 300.859985 ms (FindLiveObjects: 11.875000 ms CreateObjectMapping: 8.101001 ms MarkObjects: 272.994019 ms  DeleteObjects: 7.889000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10011 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10001 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10002 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10003 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SocialLinkCountRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11101 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10000 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10010 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

17 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

58 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

77 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadSceneFade not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 22.841999 ms

Unloading 1446 unused Assets to reduce memory usage. Loaded Objects now: 60360.
Total: 232.874008 ms (FindLiveObjects: 8.161000 ms CreateObjectMapping: 6.745000 ms MarkObjects: 206.723007 ms  DeleteObjects: 11.242001 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 29.492001 ms

Unloading 4377 unused Assets to reduce memory usage. Loaded Objects now: 86554.
Total: 299.937988 ms (FindLiveObjects: 12.795000 ms CreateObjectMapping: 9.919000 ms MarkObjects: 265.352020 ms  DeleteObjects: 11.871000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 99.221001 ms

Unloading 1932 unused Assets to reduce memory usage. Loaded Objects now: 86561.
Total: 300.052002 ms (FindLiveObjects: 12.401999 ms CreateObjectMapping: 7.865000 ms MarkObjects: 272.001007 ms  DeleteObjects: 7.784000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 11:13 for Totaca (on 3:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 8:4 for RabidVarg (on 3:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:9 for Varg (on 3:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Howltargets: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:3 for Varg (on 3:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:5 for Varg (on 2:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 6
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaShriektargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:8 for Totaca (on 11:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:2 for RabidVarg (on 8:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: InfectedBitetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:9 for Varg (on 9:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Chomptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Varg (on 8:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Chomptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:4 for Varg (on 6:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Totaca has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Varg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 9:7 for RabidVarg (on 9:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: InfectedBitetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Varg (on 10:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Chomptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:8 for Varg (on 11:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Howltargets: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:8 for RabidVarg (on 9:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: InfectedBitetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:6 for Varg (on 10:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:5 for Varg (on 10:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RabidVarg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Varg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

No cell to move on for Varg (on 9:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Chomptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Varg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 58.913998 ms

Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 86925.
Total: 331.356995 ms (FindLiveObjects: 13.224000 ms CreateObjectMapping: 7.775000 ms MarkObjects: 286.839996 ms  DeleteObjects: 23.517000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 109.742004 ms

Unloading 1776 unused Assets to reduce memory usage. Loaded Objects now: 86946.
Total: 332.792999 ms (FindLiveObjects: 12.767000 ms CreateObjectMapping: 7.979000 ms MarkObjects: 305.101990 ms  DeleteObjects: 6.943000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 8:9 for Ratmite (on 5:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:1 for Ratmite (on 5:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:7 for Ratmite (on 8:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:11 for Ratmite (on 7:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:12 for Ratmite (on 4:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:12 for Ratmite (on 10:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:2 for Ratmite (on 0:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:6 for Ratmite (on 8:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:4 for Ratmite (on 10:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:6 for Ratmite (on 10:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:8 for Ratmite (on 7:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:8 for Ratmite (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:5 for Ratmite (on 8:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:4 for Ratmite (on 10:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Ratmite (on 6:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:9 for Ratmite (on 11:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

No cell to move on for Ratmite (on 7:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:4 for Ratmite (on 7:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: RatmiteSneezetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Ratmite has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 60.007000 ms

Unloading 2466 unused Assets to reduce memory usage. Loaded Objects now: 87273.
Total: 364.191010 ms (FindLiveObjects: 13.491000 ms CreateObjectMapping: 7.902000 ms MarkObjects: 317.833984 ms  DeleteObjects: 24.963001 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LocationRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11502 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

5 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 117.324005 ms

Unloading 1945 unused Assets to reduce memory usage. Loaded Objects now: 87301.
Total: 357.782013 ms (FindLiveObjects: 12.835000 ms CreateObjectMapping: 7.888000 ms MarkObjects: 328.343018 ms  DeleteObjects: 8.716001 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.860001 ms

Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 87315.
Total: 347.289001 ms (FindLiveObjects: 12.471000 ms CreateObjectMapping: 8.054999 ms MarkObjects: 320.226990 ms  DeleteObjects: 6.535000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 120.773003 ms

Unloading 2259 unused Assets to reduce memory usage. Loaded Objects now: 87574.
Total: 347.421997 ms (FindLiveObjects: 13.233999 ms CreateObjectMapping: 8.058001 ms MarkObjects: 314.884003 ms  DeleteObjects: 11.246000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator)
  at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in <filename unknown>:0 
  at WorldNodeView.<ShowNode>m__C0C (Int64 __) [0x00000] in <filename unknown>:0 
  at UniRx.Observer+AnonymousObserver`1[System.Int64].OnNext (Int64 value) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UniRx.MainThreadDispatcher:<unhandledExceptionCallback>m__DB2(Exception)
UniRx.MainThreadDispatcher:UnsafeSend(Action)
UniRx.<DelayAction>c__Iterator147:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.547001 ms

Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 87845.
Total: 330.998993 ms (FindLiveObjects: 13.468000 ms CreateObjectMapping: 7.796000 ms MarkObjects: 304.342010 ms  DeleteObjects: 5.393000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No additional bundles for scene Social_link_Aliss
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No additional bundles for scene Social_link_Aliss
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 27.293001 ms

Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 87834.
Total: 337.392975 ms (FindLiveObjects: 12.830000 ms CreateObjectMapping: 7.508000 ms MarkObjects: 309.960022 ms  DeleteObjects: 7.093000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.221001 ms

Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 88018.
Total: 339.143982 ms (FindLiveObjects: 12.823000 ms CreateObjectMapping: 7.592000 ms MarkObjects: 315.519012 ms  DeleteObjects: 3.210000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Haksun"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 47.568001 ms

Unloading 4351 unused Assets to reduce memory usage. Loaded Objects now: 88081.
Total: 349.473999 ms (FindLiveObjects: 13.708000 ms CreateObjectMapping: 7.889000 ms MarkObjects: 315.640015 ms  DeleteObjects: 12.237000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.265999 ms

Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 88407.
Total: 350.750000 ms (FindLiveObjects: 12.540000 ms CreateObjectMapping: 7.916000 ms MarkObjects: 325.933990 ms  DeleteObjects: 4.359000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 50.179001 ms

Unloading 2639 unused Assets to reduce memory usage. Loaded Objects now: 88443.
Total: 360.343018 ms (FindLiveObjects: 12.716000 ms CreateObjectMapping: 8.156000 ms MarkObjects: 329.773010 ms  DeleteObjects: 9.697000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.608999 ms

Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 88439.
Total: 341.955017 ms (FindLiveObjects: 13.477000 ms CreateObjectMapping: 7.841001 ms MarkObjects: 315.092010 ms  DeleteObjects: 5.543000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.013000 ms

Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 88398.
Total: 333.233002 ms (FindLiveObjects: 12.550000 ms CreateObjectMapping: 7.823000 ms MarkObjects: 309.270996 ms  DeleteObjects: 3.588000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 51.414001 ms

Unloading 4414 unused Assets to reduce memory usage. Loaded Objects now: 88415.
Total: 363.079987 ms (FindLiveObjects: 12.879000 ms CreateObjectMapping: 8.087000 ms MarkObjects: 328.186005 ms  DeleteObjects: 13.927000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 32.838001 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 88470.
Total: 350.843018 ms (FindLiveObjects: 13.415000 ms CreateObjectMapping: 8.020000 ms MarkObjects: 326.056976 ms  DeleteObjects: 3.350000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 44.903000 ms

Unloading 4049 unused Assets to reduce memory usage. Loaded Objects now: 88432.
Total: 368.384979 ms (FindLiveObjects: 12.971000 ms CreateObjectMapping: 8.041000 ms MarkObjects: 330.936005 ms  DeleteObjects: 16.434999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.222000 ms

Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 88426.
Total: 343.000000 ms (FindLiveObjects: 13.316000 ms CreateObjectMapping: 7.687000 ms MarkObjects: 317.859009 ms  DeleteObjects: 4.135000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 31.652000 ms

Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 88585.
Total: 334.466980 ms (FindLiveObjects: 12.643000 ms CreateObjectMapping: 7.969000 ms MarkObjects: 310.140015 ms  DeleteObjects: 3.713000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Haksun"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 50.025002 ms

Unloading 4360 unused Assets to reduce memory usage. Loaded Objects now: 88638.
Total: 365.289001 ms (FindLiveObjects: 12.834001 ms CreateObjectMapping: 8.491000 ms MarkObjects: 330.511993 ms  DeleteObjects: 13.450001 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.557001 ms

Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 88597.
Total: 339.703003 ms (FindLiveObjects: 13.399000 ms CreateObjectMapping: 8.939000 ms MarkObjects: 313.010986 ms  DeleteObjects: 4.352000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.203999 ms

Unloading 500 unused Assets to reduce memory usage. Loaded Objects now: 88663.
Total: 337.024017 ms (FindLiveObjects: 12.702001 ms CreateObjectMapping: 8.053000 ms MarkObjects: 312.303986 ms  DeleteObjects: 3.965000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 43.334999 ms

Unloading 3612 unused Assets to reduce memory usage. Loaded Objects now: 88628.
Total: 373.854980 ms (FindLiveObjects: 13.349000 ms CreateObjectMapping: 8.160000 ms MarkObjects: 340.250000 ms  DeleteObjects: 12.094999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 33.509998 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 88683.
Total: 365.958984 ms (FindLiveObjects: 13.245000 ms CreateObjectMapping: 7.620000 ms MarkObjects: 341.519012 ms  DeleteObjects: 3.575000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Riehl"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 37.956001 ms

Unloading 3176 unused Assets to reduce memory usage. Loaded Objects now: 88656.
Total: 362.859009 ms (FindLiveObjects: 13.906000 ms CreateObjectMapping: 8.082000 ms MarkObjects: 329.398987 ms  DeleteObjects: 11.472000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 27.396002 ms

Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 88650.
Total: 361.298004 ms (FindLiveObjects: 13.089999 ms CreateObjectMapping: 7.575000 ms MarkObjects: 334.419006 ms  DeleteObjects: 6.212000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 31.925001 ms

Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 88710.
Total: 340.365997 ms (FindLiveObjects: 13.132000 ms CreateObjectMapping: 7.849000 ms MarkObjects: 315.984009 ms  DeleteObjects: 3.401000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Haksun"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Valen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 50.812000 ms

Unloading 4361 unused Assets to reduce memory usage. Loaded Objects now: 88721.
Total: 373.057007 ms (FindLiveObjects: 13.165000 ms CreateObjectMapping: 8.282001 ms MarkObjects: 338.708008 ms  DeleteObjects: 12.901000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.444000 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 88776.
Total: 353.437012 ms (FindLiveObjects: 13.406000 ms CreateObjectMapping: 7.815000 ms MarkObjects: 328.980011 ms  DeleteObjects: 3.234000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Henrietta"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 43.845001 ms

Unloading 3610 unused Assets to reduce memory usage. Loaded Objects now: 88734.
Total: 382.903992 ms (FindLiveObjects: 13.209999 ms CreateObjectMapping: 8.251000 ms MarkObjects: 349.690002 ms  DeleteObjects: 11.752000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Levant"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 29.708000 ms

Unloading 2128 unused Assets to reduce memory usage. Loaded Objects now: 88751.
Total: 369.489014 ms (FindLiveObjects: 12.906000 ms CreateObjectMapping: 7.819000 ms MarkObjects: 339.401978 ms  DeleteObjects: 9.362000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dialogue System: Lua code 'Dialog = Conversation[6].Dialog' threw exception 'Lookup of field 'Dialog' in the table element failed because the table element itself isn't in the table.'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 27.677999 ms

Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 88752.
Total: 350.755981 ms (FindLiveObjects: 12.809000 ms CreateObjectMapping: 7.890000 ms MarkObjects: 324.791016 ms  DeleteObjects: 5.266000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.644001 ms

Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 88699.
Total: 343.592987 ms (FindLiveObjects: 13.251000 ms CreateObjectMapping: 7.852000 ms MarkObjects: 318.372009 ms  DeleteObjects: 4.116000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No additional bundles for scene Social_link_Gunther
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dialogue System: Lua code 'Dialog = Conversation[3].Dialog' threw exception 'Lookup of field 'Dialog' in the table element failed because the table element itself isn't in the table.'
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No additional bundles for scene Social_link_Gunther
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 27.465000 ms

Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 88683.
Total: 353.596985 ms (FindLiveObjects: 13.271000 ms CreateObjectMapping: 8.038000 ms MarkObjects: 323.324005 ms  DeleteObjects: 8.964001 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.704998 ms

Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 88742.
Total: 363.765015 ms (FindLiveObjects: 12.861000 ms CreateObjectMapping: 7.838000 ms MarkObjects: 339.906006 ms  DeleteObjects: 3.159000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Miri"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 35.468002 ms

Unloading 3083 unused Assets to reduce memory usage. Loaded Objects now: 88736.
Total: 370.438995 ms (FindLiveObjects: 12.915000 ms CreateObjectMapping: 7.977000 ms MarkObjects: 339.125000 ms  DeleteObjects: 10.421000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.876001 ms

Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 88736.
Total: 352.192017 ms (FindLiveObjects: 13.286000 ms CreateObjectMapping: 7.965000 ms MarkObjects: 323.414001 ms  DeleteObjects: 7.525000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.077999 ms

Unloading 632 unused Assets to reduce memory usage. Loaded Objects now: 89259.
Total: 355.067017 ms (FindLiveObjects: 13.351000 ms CreateObjectMapping: 7.970000 ms MarkObjects: 328.535004 ms  DeleteObjects: 5.208000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Hobo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 50.239998 ms

Unloading 2588 unused Assets to reduce memory usage. Loaded Objects now: 89279.
Total: 384.196014 ms (FindLiveObjects: 13.278000 ms CreateObjectMapping: 8.058001 ms MarkObjects: 354.141998 ms  DeleteObjects: 8.717000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.244999 ms

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 89274.
Total: 358.173004 ms (FindLiveObjects: 12.787999 ms CreateObjectMapping: 7.475000 ms MarkObjects: 333.171997 ms  DeleteObjects: 4.736000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 32.829002 ms

Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 89320.
Total: 349.958984 ms (FindLiveObjects: 13.318001 ms CreateObjectMapping: 7.905000 ms MarkObjects: 325.447998 ms  DeleteObjects: 3.288000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 51.271999 ms

Unloading 4409 unused Assets to reduce memory usage. Loaded Objects now: 89335.
Total: 393.828003 ms (FindLiveObjects: 13.129000 ms CreateObjectMapping: 8.682000 ms MarkObjects: 354.566010 ms  DeleteObjects: 17.449999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.RectTransform:INTERNAL_set_anchorMin (UnityEngine.Vector2&)
  at UnityEngine.RectTransform.set_anchorMin (Vector2 value) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.GridLayoutGroup.SetCellsAlongAxis (Int32 axis) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.GridLayoutGroup.SetLayoutHorizontal () [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.<Rebuild>m__9 (UnityEngine.Component e) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1 action) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.PerformLayoutControl (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1 action) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.LayoutRebuilder.Rebuild (CanvasUpdate executing) [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
UnityEngine.Canvas:SendWillRenderCanvases()
UnityEngine.Canvas:ForceUpdateCanvases()
UnityEngine.UI.ScrollRect:EnsureLayoutHasRebuilt()
UnityEngine.UI.ScrollRect:LateUpdate()
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 32.855999 ms

Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 89390.
Total: 377.664001 ms (FindLiveObjects: 13.058001 ms CreateObjectMapping: 7.966000 ms MarkObjects: 353.022980 ms  DeleteObjects: 3.616000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 42.708000 ms

Unloading 4044 unused Assets to reduce memory usage. Loaded Objects now: 89348.
Total: 382.889008 ms (FindLiveObjects: 13.104000 ms CreateObjectMapping: 8.233000 ms MarkObjects: 346.291992 ms  DeleteObjects: 15.258000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Benefit would be applied here!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 33.527000 ms

Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 89418.
Total: 380.212982 ms (FindLiveObjects: 12.958000 ms CreateObjectMapping: 7.906000 ms MarkObjects: 355.862000 ms  DeleteObjects: 3.485000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Griffith"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Diego"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Mifune"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 42.215000 ms

Unloading 3618 unused Assets to reduce memory usage. Loaded Objects now: 89378.
Total: 385.596008 ms (FindLiveObjects: 13.346000 ms CreateObjectMapping: 8.111000 ms MarkObjects: 352.097015 ms  DeleteObjects: 12.040999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 32.098000 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 89434.
Total: 385.399994 ms (FindLiveObjects: 13.167001 ms CreateObjectMapping: 7.718000 ms MarkObjects: 361.154999 ms  DeleteObjects: 3.360000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Hobo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 45.536999 ms

Unloading 3023 unused Assets to reduce memory usage. Loaded Objects now: 89448.
Total: 384.157990 ms (FindLiveObjects: 13.730000 ms CreateObjectMapping: 8.484000 ms MarkObjects: 349.063019 ms  DeleteObjects: 12.881000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cutscene to continue
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

An instance of Assets.RegaliaGame.Scripts.Managers.BackgroundSoundTypeManager is needed in the scene, but there is none.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 26.169001 ms

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 89451.
Total: 355.283997 ms (FindLiveObjects: 13.274000 ms CreateObjectMapping: 7.721000 ms MarkObjects: 329.753021 ms  DeleteObjects: 4.535000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 33.169998 ms

Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 89626.
Total: 374.923004 ms (FindLiveObjects: 13.123000 ms CreateObjectMapping: 7.892000 ms MarkObjects: 350.197998 ms  DeleteObjects: 3.710000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 45.675999 ms

Unloading 3669 unused Assets to reduce memory usage. Loaded Objects now: 89683.
Total: 384.255005 ms (FindLiveObjects: 13.101999 ms CreateObjectMapping: 8.224000 ms MarkObjects: 350.641022 ms  DeleteObjects: 12.286000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 34.308998 ms

Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 89719.
Total: 379.608002 ms (FindLiveObjects: 12.902000 ms CreateObjectMapping: 7.669000 ms MarkObjects: 355.396973 ms  DeleteObjects: 3.640000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Hobo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Winter"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 54.922001 ms

Unloading 2603 unused Assets to reduce memory usage. Loaded Objects now: 89736.
Total: 409.148987 ms (FindLiveObjects: 14.232000 ms CreateObjectMapping: 8.532000 ms MarkObjects: 377.231995 ms  DeleteObjects: 9.151999 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 34.216999 ms

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 89791.
Total: 392.873993 ms (FindLiveObjects: 13.311000 ms CreateObjectMapping: 7.742000 ms MarkObjects: 368.597015 ms  DeleteObjects: 3.222000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 45.687000 ms

Unloading 3610 unused Assets to reduce memory usage. Loaded Objects now: 89750.
Total: 414.246002 ms (FindLiveObjects: 13.518000 ms CreateObjectMapping: 9.391000 ms MarkObjects: 379.281006 ms  DeleteObjects: 12.055000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 37.389000 ms

Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 89823.
Total: 395.085999 ms (FindLiveObjects: 13.593000 ms CreateObjectMapping: 7.756000 ms MarkObjects: 369.770996 ms  DeleteObjects: 3.963000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 42.684998 ms

Unloading 3633 unused Assets to reduce memory usage. Loaded Objects now: 89930.
Total: 393.088989 ms (FindLiveObjects: 13.271999 ms CreateObjectMapping: 8.089001 ms MarkObjects: 359.777985 ms  DeleteObjects: 11.948000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 136.425003 ms

Unloading 1987 unused Assets to reduce memory usage. Loaded Objects now: 89979.
Total: 409.507019 ms (FindLiveObjects: 14.618000 ms CreateObjectMapping: 7.786000 ms MarkObjects: 375.998993 ms  DeleteObjects: 11.103000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 9:8 for Totaca (on 2:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:9 for ElemiteDroneGreen (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:2 for ElemiteDroneGreen (on 3:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for Bolefolk (on 6:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:10 for Bolefolk (on 6:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:15 for Bolefolk (on 9:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:8 for Totaca (on 5:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 6
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaShriektargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:4 for Totaca (on 11:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:10 for ElemiteDroneGreen (on 4:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:5 for ElemiteDroneGreen (on 7:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

10011 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10001 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10002 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10003 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SocialLinkCountRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11101 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LocationRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11502 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10000 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10010 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

17 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

5 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

58 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

77 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadSceneFade not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 69.034004 ms

Unloading 3066 unused Assets to reduce memory usage. Loaded Objects now: 67346.
Total: 382.546997 ms (FindLiveObjects: 9.573000 ms CreateObjectMapping: 7.777000 ms MarkObjects: 338.286011 ms  DeleteObjects: 26.910000 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 43.974998 ms

Unloading 7289 unused Assets to reduce memory usage. Loaded Objects now: 91126.
Total: 436.764008 ms (FindLiveObjects: 13.887000 ms CreateObjectMapping: 9.053000 ms MarkObjects: 392.666016 ms  DeleteObjects: 21.157000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 140.608002 ms

Unloading 1985 unused Assets to reduce memory usage. Loaded Objects now: 91132.
Total: 426.820007 ms (FindLiveObjects: 13.366000 ms CreateObjectMapping: 8.341001 ms MarkObjects: 392.569977 ms  DeleteObjects: 12.542000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 13:13 for Totaca (on 6:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:10 for ElemiteDroneGreen (on 2:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:9 for ElemiteDroneGreen (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:2 for Bolefolk (on 5:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:12 for Bolefolk (on 6:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:2 for Bolefolk (on 3:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:2 for Bolefolk (on 6:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 6
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaGoForEyestargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:11 for Totaca (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:7 for ElemiteDroneGreen (on 5:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:6 for ElemiteDroneGreen (on 4:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:6 for Bolefolk (on 2:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Bolefolk (on 7:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:4 for Bolefolk (on 5:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:9 for Totaca (on 11:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 6
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: TotacaShriektargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:4 for Totaca (on 14:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 1:6 for ElemiteDroneGreen (on 4:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 0:7 for ElemiteDroneGreen (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Totaca has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:8 for Bolefolk (on 2:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:9 for Bolefolk (on 11:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:6 for Bolefolk (on 3:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 3:4 for ElemiteDroneGreen (on 1:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:5 for ElemiteDroneGreen (on 0:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:10 for Bolefolk (on 4:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:11 for Bolefolk (on 12:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:8 for Bolefolk (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:2 for ElemiteDroneGreen (on 3:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:3 for ElemiteDroneGreen (on 2:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:9 for Bolefolk (on 6:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Bolefolk (on 14:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkEnroottargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:6 for Bolefolk (on 5:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:2 for ElemiteDroneGreen (on 5:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:2 for ElemiteDroneGreen (on 4:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:6 for Bolefolk (on 3:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 1:6 for Bolefolk (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for ElemiteDroneGreen (on 9:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:3 for ElemiteDroneGreen (on 7:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:4 for Bolefolk (on 2:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bolefolk has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:7 for Bolefolk (on 1:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10011 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10001 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10002 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10003 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SocialLinkCountRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11101 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LocationRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

11502 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10000 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

QuestRequirementViewModel was met!
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

10010 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

17 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

5 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

58 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

77 fullfilled
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

LoadSceneFade not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 72.727005 ms

Unloading 4769 unused Assets to reduce memory usage. Loaded Objects now: 71536.
Total: 465.234985 ms (FindLiveObjects: 10.687000 ms CreateObjectMapping: 8.483000 ms MarkObjects: 400.442993 ms  DeleteObjects: 45.620998 ms)

The referenced script on this Behaviour (Game Object 'GwenModel') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Material 2DxFX/Standard/ColorChange doesn't have _Stencil property
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found. Deferring by 0.2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ContextMenu not found
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Grenn"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Theo"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Gwen"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Elaine"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There is no character in conversation map: "Esther"
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 45.236000 ms

Unloading 7303 unused Assets to reduce memory usage. Loaded Objects now: 95301.
Total: 469.798004 ms (FindLiveObjects: 15.309999 ms CreateObjectMapping: 8.754000 ms MarkObjects: 425.204987 ms  DeleteObjects: 20.528000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 158.744003 ms

Unloading 1985 unused Assets to reduce memory usage. Loaded Objects now: 95307.
Total: 477.406006 ms (FindLiveObjects: 14.245000 ms CreateObjectMapping: 8.502000 ms MarkObjects: 441.962982 ms  DeleteObjects: 12.696000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'TotacaCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 11:2 for Totaca (on 3:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Totaca has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:4 for ElemiteDroneGreen (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:13 for ElemiteDroneGreen (on 9:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:1 for Bolefolk (on 5:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
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Moving to 7:1 for Bolefolk (on 8:1)
 
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Moving to 7:12 for Bolefolk (on 6:9)
 
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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Moving to 2:5 for Bolefolk (on 2:9)
 
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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Moving to 5:2 for ElemiteDroneGreen (on 3:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Moving to 14:10 for ElemiteDroneGreen (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:2 for Bolefolk (on 7:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 5
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill01targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Bolefolk (on 7:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:3 for Bolefolk (on 2:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:2 for ElemiteDroneGreen (on 5:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:6 for ElemiteDroneGreen (on 14:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkEnroottargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 41
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill01targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:14 for Bolefolk (on 11:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:2 for Bolefolk (on 4:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 5
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill01targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:3 for ElemiteDroneGreen (on 9:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:9 for ElemiteDroneGreen (on 14:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:10 for Bolefolk (on 13:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:3 for Bolefolk (on 7:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bolefolk has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:5 for ElemiteDroneGreen (on 13:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:13 for Bolefolk (on 13:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:5 for Bolefolk (on 4:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:9 for Bolefolk (on 14:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:7 for Bolefolk (on 2:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:13 for Bolefolk (on 14:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkEnroottargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:5 for Bolefolk (on 4:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:7 for Bolefolk (on 2:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bolefolk has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 2:5 for Bolefolk (on 4:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:3 for Bolefolk (on 2:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:2 for Bolefolk (on 4:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:1 for Bolefolk (on 7:2)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 9
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:4 for Bolefolk (on 4:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:6 for Bolefolk (on 3:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:10 for Bolefolk (on 3:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:10 for Bolefolk (on 3:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: BolefolkSkill02targets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Achievement "5CHALLENGES" unlocked.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bolefolk has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Bolefolk has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 83.700996 ms

Unloading 5532 unused Assets to reduce memory usage. Loaded Objects now: 95890.
Total: 582.017029 ms (FindLiveObjects: 15.157001 ms CreateObjectMapping: 8.731000 ms MarkObjects: 495.705994 ms  DeleteObjects: 62.422001 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 171.431000 ms

Unloading 1785 unused Assets to reduce memory usage. Loaded Objects now: 96060.
Total: 516.487000 ms (FindLiveObjects: 14.637000 ms CreateObjectMapping: 8.329000 ms MarkObjects: 485.724976 ms  DeleteObjects: 7.796000 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NPCExplorationCharacterView ViewModel has null parent.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 33.444000 ms

Unloading 1070 unused Assets to reduce memory usage. Loaded Objects now: 99391.
Total: 555.612000 ms (FindLiveObjects: 14.938000 ms CreateObjectMapping: 8.238000 ms MarkObjects: 521.031982 ms  DeleteObjects: 11.403000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 190.158997 ms

Unloading 1942 unused Assets to reduce memory usage. Loaded Objects now: 99398.
Total: 554.674988 ms (FindLiveObjects: 15.165000 ms CreateObjectMapping: 8.405000 ms MarkObjects: 521.709045 ms  DeleteObjects: 9.394000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s 1_GerraQ') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for ElemiteDroneGreen (on 1:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 2:9 for ElemiteDroneGreen (on 3:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 4
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenPinchtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:7 for ElemiteBigGreen (on 9:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:11 for ElemiteBigGreen (on 12:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteDroneGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:6 for ElemiteBigGreen (on 8:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:11 for ElemiteBigGreen (on 9:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Skills to use: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenStabtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:9 for ElemiteBigGreen (on 6:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 5:4 for ElemiteBigGreen (on 5:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: GreenStabtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:5 for ElemiteBigGreen (on 8:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteBigGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 10:7 for ElemiteBigGreen (on 8:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ElemiteBigGreen has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 81.277000 ms

Unloading 2943 unused Assets to reduce memory usage. Loaded Objects now: 99853.
Total: 605.220947 ms (FindLiveObjects: 15.203000 ms CreateObjectMapping: 8.686999 ms MarkObjects: 545.904968 ms  DeleteObjects: 35.425999 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 207.060989 ms

Unloading 1943 unused Assets to reduce memory usage. Loaded Objects now: 99869.
Total: 582.566040 ms (FindLiveObjects: 15.003000 ms CreateObjectMapping: 8.448000 ms MarkObjects: 549.612976 ms  DeleteObjects: 9.502000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Moving to 5:7 for RabidVarg (on 1:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 3:1 for Varg (on 1:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Howltargets: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:8 for Varg (on 0:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 1:5 for Troll (on 0:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:4 for RabidVarg (on 5:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:0 for Varg (on 3:1)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Chomptargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:6 for Varg (on 4:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Varg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 4:5 for Troll (on 0:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:1 for RabidVarg (on 9:4)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: InfectedBitetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RabidVarg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 9:1 for Varg (on 8:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 3
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Howltargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:7 for Troll (on 3:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Varg has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:5 for Troll (on 5:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: StoneTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Troll (on 7:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 20
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Swipetargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 10:3 for Troll (on 7:5)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: StoneTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:7 for Troll (on 9:3)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 8
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: StoneTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Moving to 9:4 for Troll (on 8:6)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 12
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: StoneTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Troll has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 83.469002 ms

Unloading 3448 unused Assets to reduce memory usage. Loaded Objects now: 100492.
Total: 649.083984 ms (FindLiveObjects: 15.853001 ms CreateObjectMapping: 8.851000 ms MarkObjects: 583.176941 ms  DeleteObjects: 41.201000 ms)

The referenced script on this Behaviour (Game Object 'M') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'B') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'C') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'O') is missing!
 
(Filename:  Line: 1655)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 234.574997 ms

Unloading 2188 unused Assets to reduce memory usage. Loaded Objects now: 101329.
Total: 627.335999 ms (FindLiveObjects: 15.578000 ms CreateObjectMapping: 8.456000 ms MarkObjects: 590.852966 ms  DeleteObjects: 12.447000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ZombieGeneralCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ZombieGeneralCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

No space to deploy.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for Zombie (on 13:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:13 for Zombie (on 12:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:11 for Zombie (on 13:8)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:12 for Zombie (on 14:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:13 for Zombie (on 12:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:11 for Zombie (on 13:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:12 for Zombie (on 13:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:13 for Zombie (on 14:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:12 for Zombie (on 14:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:13 for Zombie (on 10:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Zombie (on 11:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 9:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:13 for Zombie (on 11:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:13 for Zombie (on 12:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 10:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:12 for Zombie (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:13 for Zombie (on 14:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 11:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:13 for Zombie (on 10:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:12 for Zombie (on 10:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:13 for Zombie (on 11:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:13 for Zombie (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 9:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 98.925003 ms

Unloading 3346 unused Assets to reduce memory usage. Loaded Objects now: 101667.
Total: 672.656006 ms (FindLiveObjects: 15.144000 ms CreateObjectMapping: 8.564000 ms MarkObjects: 610.635010 ms  DeleteObjects: 38.312000 ms)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

VectorLine: end cap "Arrow" has already been set up
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ZombieGeneralCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'ZombieGeneralCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'SignyCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'AlissCombatant') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

No space to deploy.
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for Zombie (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:12 for Zombie (on 14:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 14:9 for Zombie (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:12 for Zombie (on 13:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:13 for Zombie (on 12:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:12 for Zombie (on 12:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:10 for Zombie (on 14:7)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:13 for Zombie (on 12:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:13 for Zombie (on 14:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:12 for Zombie (on 12:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:14 for Zombie (on 14:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:11 for Zombie (on 14:9)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:13 for Zombie (on 13:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:13 for Zombie (on 10:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:13 for Zombie (on 10:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 12:11 for Zombie (on 12:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 11:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:12 for Zombie (on 11:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 8:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:10 for Zombie (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 11:11 for Zombie (on 12:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 13:13 for Zombie (on 12:15)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

No cell to move on for Zombie (on 12:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 10:12 for Zombie (on 11:10)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:12 for Zombie (on 11:11)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for Zombie (on 12:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:13 for Zombie (on 13:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: MeatTosstargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:13 for Zombie (on 12:14)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 9:12 for Zombie (on 10:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 7:13 for Zombie (on 8:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 6:13 for Zombie (on 9:13)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 0
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'S_Claw_hit_s') is missing!
 
(Filename:  Line: 1655)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Moving to 8:12 for Zombie (on 9:12)
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skills to use: 2
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Skill used: Clawtargets: 1
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Zombie has been killed
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 105.625000 ms

Unloading 4038 unused Assets to reduce memory usage. Loaded Objects now: 101976.
Total: 714.411987 ms (FindLiveObjects: 16.581999 ms CreateObjectMapping: 8.598000 ms MarkObjects: 645.479004 ms  DeleteObjects: 43.753002 ms)

There is already a MainThreadDispatcher in the scene. Removing myself...
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7f84e67fe700 -> priority: 1