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Description: Power Bomberman 0.7.7 Changelog
Submitted on December 31, 2021 at 01:47 PM
Expires on July 2, 2022 at 05:07 AM (1 month from now)

New Paste 1 (Text)

~~~~ 0.7.7 ~~~~

- added new Battle Mode ruleset: Battle Royale
- added new Louies - cocoa and digital
- added new gameplay settings
	- added Skull Duration
	- added Maximum Respawn Time
	- added Level Up Speed (Dodge Battle exclusive)
	- added Returning Bomber's HP
- Random Items are now available in handicap
	- players can control the probability of different handicap outcomes
- global tweaks
	- players can now control the probabilities of each Louie for random Louie in handicap
	- players can now control the rarity of each Louie in an egg for a stage
	- players can now press L and R buttons in room lobby of online mode to view stage item and stage Louie settings in more detail
	- revenge carts of AI/remote players now look dimmer to distinguish local players' revenge carts more easily
	- revenge bombers that are returning to field will now jump out of their revenge carts instead of teleporting in
	- revenge bombers' position is now highlighted when they are returning to field
	- changed Status Bar to group items according to the buttons that activate them
	- nerfed Bomb Kick - increased post-kick lag from none to 3 frames
	- adjusted Vest - it now makes you slower while the invincibility lasts, but lasts 2.5 seconds longer
	- adjusted Line Bomb - lines are now stopped by springs and trapdoors
	- adjusted Magnet Bomb - the bomb does not move if a player is standing over it
	- certain curses from Skull item and olive Louie are now unavailable under certain conditions to prevent useless curses
	- red Louie buffed - it's now possible to hold the C button to assume the guard stance (check the manual for more info)
	- brown Louie buffed - it's now possible to change direction after activating the shooting sequence, but before the shot itself
	- navy Louie buffed - dash duration decreased from 30 to 18 frames, chains faster
	- navy Louie buffed - can now place bombs during dash
	- adjusted hopping out of minecart - if the tile in front of the cart is occupied while the one behind the cart is free, player will jump in opposite direction
	- oil trench is now considered solid by items and soft blocks
	- switch-triggered pits are no longer considered valid respawn points in modes with respawn
	- Dodge battle updates
		- Light Bombs and Bowling Bombs are now spawned
		- added new patterns
		- difficulty is considerably increased during hurry up phase
	- changed the behavior of crown and hyper targets in case of getting stuck in an infinite bouncing loop
- global bugfixes
	- fixed an incorrect result screen when all teams have 0 score in Reversi Battle
	- fixed Inv. Frame Bomb not working correctly with the Vest item in Healthbar mode
	- fixed Ruse revealing the actual player's position when using navy Louie's power
	- fixed navy Louie's illusions crashing the game when the player who created them is gone from the game
	- fixed Light Bombs not affecting some of the stage gimmicks properly
	- fixed SB1 springs not interrupting players' Bead Bomb charge sound
	- fixed revenge respawn occasionally giving more health than anticipated
	- fixed spike hazard allowing soft blocks to stay on top of it
	- fixed Shield and orange Louie not properly protecting the player on conveyor belts in certain circumstances
	- fixed awkward Bead Bomb behavior when used with Heavy Bomb
	- fixed items not reverting from slow hop mode after landing, resulting in flight behaving differently when whipped afterwards
	- fixed incorrect item vanish animation when 64:TSA type is used
	- fixed soft blocks being kickable by yellow Louie when they are blowing up or already in motion
	- possibly fixed the invincible AI player bug
	- added Random Shuffle positioning fixes
		- mirrors
- Online Battle tweaks
	- random Louie is now available in handicap
	- players' positions are now marked during match's beginning
	- adjusted client-side bomb mechanisms
	- added client-side explosion prediction mechanism
- Online Battle bugfixes
	- nicknames that contain characters not present on both normal and tiny pixel fonts are no longer allowed
	- fixed Ruse affecting players' position when passing through them if the Ruse is put in motion (e.g. Magnet Bomb Ruse)
	- fixed phantom grabs that occurred when player with Power Glove pressed A immediately after kicking a bomb and stepping on its original spot
	- fixed incorrect KO sample being used in the Retro stage for remote players
	- fixed game crash caused by disconnected player who is holding a crown in King battle
	- fixed "Room ID was already taken" error message that was given if the player tried to create a room after being kicked out of a queue of a room that had closed
	- fixed remote players not considered pushable by the local players if they respawn either automatically or from revenge
	- possibly fixed slight rounding error letting Power Glove throw bombs onto an adjacent tile to where it should land in edge cases
	- possibly fixed rare occurrences of players being incorrectly displayed with a wrong Louie/lack of Louie for a split second
	- possibly fixed kicked bombs occasionally passing through players on Louies in certain states
- battle stage changes
	- new standard stages: X-mass-destruction, Circuit Breakers, Flow 'n' Blow, Ring Champions, Slippery Hearts
	- returning standard stage: ? ? ?
	- new wide stages: Chill Zone, Knowledge is Power
	- Manic Mine - added variants N2, N3
	- King of the Tomb - added variant C5
	- Full Power - complete visual revamp, changed default music
	- Full Power - added variants O1, O2 and N3
	- Full Power - revamped variants C2 and S4
	- Full Power N2 - changed default item selection
	- Bouncing Park - added variants N4, N5
	- Pollen Poppers - changed default item selection
	- Pollen Poppers - changed default Louie selection
	- Monster Havoc - changed default Louie selection
	- Alcatraz - changed default item selection
	- Alcatraz - changed default Louie selection
	- The Duel - changed default item selection
	- Midtown Madness - added variants S5, S6, S7
	- Midtown Madness - changed default Louie selection
	- Land of Hevol - changed default item selection
	- Clitter Clatter - changed default Louie selection
	- Steam Battleship N1 - altered layout
	- Jump Zone - reduced the number of springs
	- Jump Zone - changed default item selection
	- Jump Zone - changed default Louie selection
	- Night of the Bomb - changed default item selection
	- Night of the Bomb N3 - added openings for warps
	- High Life - changed default item selection
	- Fort Bombyard S2 - changed default item selection
	- Fort Bombyard - changed default Louie selection
	- Temple Tempest - changed default item selection
	- Funhouse Kerfuffle - changed default item selection
	- Aqua Smash S2 - changed default item selection
	- Future World 2 - rearranged teleports
	- Hyper-a-Go-Go - changed default Louie selection
	- Whoosh Star - changed default Louie selection
	- Armor Joe - changed default Louie selection
	- Bomber Catcher - changed default Louie selection
	- Kinky Cornfield - changed default item selection
- item changes
	- added items: Gun, Bomb Conjure, Blast Lens
	- Skull and Vest are now allowed in Handicap and on Full Power stages
	- Salt Bomb is now considered a bad item by the AI
- character changes [minor convention change from previous changelogs - characters are now listed in random order]
	- added Kane Milohai, Bombzai, Angelbon, Halloween Outfit, Lady Vega, Gold Armor, Fall Guy, Family Crest Outfit, Bomber Fudd, Clown Bomber, Panda, Robbie the Rabbit, Daibon, Clint Bombwood, Debugel, Bomberman B-daman, Joe Osugi, Nereid Soldier, Penko, Bopp, Chihiro Yuzaki, Mei Yuzaki, Amanai Ichigo, Alice Charpentier Tachibana, June Kurotani, Clint Bombwood, Baby, Chameleon, COM 1, COM 2, COM 13, Bear Bomber, Cat Suit, Robomb, Bomber X, Pegleg Pete, Dr Ein, Bombtagnan, Neil Bombstrong, Raggedy Bomb, Tinkerbomb, Battle Bomber, Bompire, Charles Bombbergh, Disco Bomber, Olive, Prune, Master Chief, Arbiter, Sortie, Red Goggle, Yace, Slim Santa, Tutenbomben, Dark Oichi, Dark Otsuu, Dark Okou, Casterbon, Pirate Bomber (Land), Oni Outfit, Helmet Minibon, Horn Minibon, King Minibon, Old B-da, Hale, Mini Bomber, Toy Soldier, Fear and Loathing, Cheer Bomber
	- revamped Artemis, Orion, Regulus, Altair, Sirius, Shuringe, Slimebomb, King Bombie, Jack, Atomic Bomberman
	- Sparkster, Shuringe, Master Higgins, ZED, Momo, Hige Hige Combatant, Shiro (Bombergirl), Oren, Purple, Akabon, Mizuirobon, Kiirobon, Midoribon, Orangebon, Konbon received new alternative costumes
	- Ebisumaru, Yae, Bomb de Los Muertos, Yasha Hime received new palette sets
	- reduced the palette set of Simon Belmont, Lance Bean
	- updates to Malon, Careerbon, Simon Belmont, Wizard, Mr. Bombafeller, Goldenbon, Serena, Shiro (Bombergirl), Oren, Bill Rizer, Lance Bean, Maximus Bombicus, Inuit Bomber, Evil Bomber (Land), Bomb the Fool
	- minor updates to Bonsaver, Tina, Old McBombald, Hattori Bomzou, Milon, Wario, Bomber Mummy, Bomber Cossack, Yae, Glynn, Bomberworm, Rabbit Boss, Penkuro, Mohawk, Dragon Bom, Clown Suit, Sasuke, Copier, Penta, Pig Nose, Court Jester, Purple, Bomb de Los Muertos
	- changed gacha rarity rankings of Marvie, Liffey, Nelia, Crave
	- corrected Master Orange name to Orangebon in most languages
	- fixed the typo in Bomber Uhho's name
	- fixed the typo in Inuit Bomber's name
	- changed order of characters in certain categories (Land, Jetters, 64 Custom, Live/Ultra)
- redesigned Item Help Menu
	- item help for Louies, Skull curses and special items are now available
	- item help for heart is now available
	- massive graphical overhaul
- menu changes
	- the layout of the stage item selection page is changed
		- an omnidirectional cursor is now used instead of a pointing hand in stage item page
		- changed indication for each item and its number
	- nickname opacity in online mode can now be set to a different value for opponents
	- unselected Louies are now grayed out in the Louie selection page
	- controls for the Item selection page have been updated
- aesthetic tweaks
	- adjusted visuals of Power-style bombs
	- adjusted visuals of pressure block shadows when a player is nearby
	- adjusted visual effect of the Repel item to make it easier to see in some stages
	- Land Bomberman (DS/Wii) and Bomberman B-daman added to victory screen audience
- other
	- adjusted support for Russian alphabet
	- included the minimum system requirements in the manual
	- placeholder border C is now blank
- Mac version specific adjustments
	- reassigned the Status Bar shortcut key to F10