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Submitted by WickedNightmare on September 11, 2015

  1. Commands
  2.  
  3. Move: Moves character to a connected room.
  4. Cannot be used when an enemy present.
  5. Roll if moving into an unrevealed room.
  6. 10 Free attack, Evade trap
  7. 5-9 Move normally.
  8. 2-4 Monster gains free attack.
  9. 1 Monster gains free corruption attack.
  10.  
  11. Flee Battle: Riskier than Move
  12. 10 Evade trap
  13. 6-9 Move normally
  14. 2-5 Moster gains free attack
  15. 1 Monster gets free capture
  16.  
  17. Attack: Standard attack move
  18. Hits random area
  19. 10 Critical hit
  20. 5-9 Normal attack
  21. 2-4 Miss
  22. 1 Target counterattacks
  23.  
  24. Aimed Attack:
  25. Targets a specific area
  26. 6-10 Normal attack
  27. 2-5 Miss
  28. 1 Target Counterattacks
  29.  
  30. Corrupt/Purify enemy: Changes enemy character's Purity/Corruption level.
  31. 9-10 3x sensitivity
  32. 6-8 2x sensitivity
  33. 3-5 1x sensitivity
  34. 1-2 fail
  35.  
  36. Corrupt/Purify ally: Changes ally character's Purity/Corruption level.
  37. 8-10 3x sensitivity
  38. 5-7 2x sensitivity
  39. 2-4 1x sensitivity
  40. 1 fail
  41.  
  42. Regenerate: Repars own armor or an ally's
  43. No roll needed.
  44.  
  45. Protect: Take damage aimed at an ally
  46. No roll
  47. Prevents target from being targeted by enemies on following turns until that ally moves, attacks, or battle ends.
  48.  
  49. Transform: Genenerates user's outfit completely.
  50. requires and consumes an energy crystal.
  51.  
  52. Energy crystal burst: 50% regeneration to all players in a room.
  53. requires and consumes an energy crystal.
  54.  
  55. Spirit Connect: Strip nude to guarantee a strong alignment change.
  56. No roll needed
  57. Causes undressed status
  58. 3x sensitivity
  59.  
  60. Mate: for corrupted MG, regenerates self at a monster's corruption x 12%.
  61. No roll needed.
  62. inflicts undressed status.
  63.  
  64. Escape Capture: Attempts to remove captured status.
  65. 10 Escape, bonus attack against target.
  66. n-9* Escape
  67. 2-n* Fail, n - 1.
  68. 1 Fail.
  69. n = 8 when status is first inflicted.
  70.  
  71. Dress: Removes Unressed Status
  72. No roll needed.
  73.  
  74. Statuses
  75.  
  76. Defeated: Player's whole outfit has been destroyed. Regular regeneration no longer works, must transform or change alignment to regain outfit.
  77.  
  78. Captured: Player can only use the "Escape Capture" command. Chances of rolls against the character improve.
  79.  
  80. Undressed: All armor effects are ignored.
  81.  
  82. Other actions:
  83. Capture:
  84. 7-10 Hit
  85. 1-6 Miss
  86.  
  87. Stun:
  88. 8-10 3 turns
  89. 5-7 2 turns
  90. 2-4 1 turn
  91. 1 fail
  92.  
  93. Hawk:
  94. 7-10 5 turns
  95. 3-6 4 turns
  96. 1-2 3 turns