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Submitted on February 4, 2016 at 06:26 AM

Section 1 (Text)

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-624552909) SRandInit(-624552908).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.075521
LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Jan  6 2016 17:36:42
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: MATTHIAS-PC
LogInit: User: Matthias
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.320337 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 61.79 MB used, 61.79 MB peak
LogMemory: Process Virtual Memory: 60.57 MB used, 60.57 MB peak
LogMemory: Physical Memory: 3047.92 MB used, 8138.63 MB total
LogMemory: Virtual Memory: 370.93 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
LogD3D11RHI: Adapter has 4011MB of dedicated video memory, 0MB of dedicated system memory, and 4069MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4069MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -40 characters bigger than the processId version (../../../../../../Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Intermediate/Shaders/WorkingDirectory/16308/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Matthias/AppData/Local/Temp/UnrealShaderWorkingDir/7A302C58409436B01EDFADA57271D621/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Matthias/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Matthias/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Matthias/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 29699 objects as part of root set at end of initial load.
LogUObjectAllocator: 6274240 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogHMD: SteamVR failed to initialize.  Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Lautsprecher (Logitech G430 Gaming Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Matthias/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10
LogAnalytics: [UEEditor.Rocket.Release] SetUserId ffb5ac2344c0f36a58c2de934625fc04|d8479cf4b0f5424e9aad5bed5ea287d6|a7dbca3c-93af-4daa-9cc0-be8885d4e79e
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took  0.00s.
LogFileCache: Scanning file cache for directory 'C:/Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Content/' took 0.04s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Content/maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000D6CE4A2160
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning InputAction Event references unknown Action 'Jump' for  InputAction Jump 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'LookUpRate' for  InputAxis LookUpRate 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'TurnRate' for  InputAxis TurnRate 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.52] Compile of MixamoCharacter_Master successful, but with 7 Warning(s) [in 11 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.52] Compile of MixamoCharacter_Master successful, but with 8 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.52] Compile of MixamoCharacter_Master successful, but with 9 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning InputAction Event references unknown Action 'Jump' for  InputAction Jump 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'LookUpRate' for  InputAxis LookUpRate 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'TurnRate' for  InputAxis TurnRate 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn 
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.53] Compile of MixamoCharacter_Master successful, but with 7 Warning(s) [in 10 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.53] Compile of MixamoCharacter_Master successful, but with 8 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0006.53] Compile of MixamoCharacter_Master successful, but with 9 Warning(s) [in 0 ms]
LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/assets2/Bluprints/Floor_lamp_Blueprint_Child_Child.Floor_lamp_Blueprint_Child_Child_C:UserConstructionScript; removing parent information, but keeping function
LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/assets2/Bluprints/Table_Blueprint_Child.Table_Blueprint_Child_C:UserConstructionScript; removing parent information, but keeping function
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck:Warning: Warning AudioComponent0 AudioComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.TitelMusik_2.AudioComponent0 : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal_C_1.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal_C_2.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal_C_3.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal_C_4.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal2_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal2_C_1.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal2_C_2.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal2_C_3.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal3_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal3_C_1.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal3_C_2.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Blood_Decal3_C_3.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_hole_decal_BP_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_hole_decal_2_BP_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning NewDecalComponent DecalComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_hole_decal_3_BP_C_0.NewDecalComponent : Externally referenced 
MapCheck:Warning: Warning MixamoAnimBP_Mortimer_C_0 MixamoAnimBP_Mortimer_C /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0.MixamoAnimBP_Mortimer_C_0 : Externally referenced 
MapCheck:Warning: Warning MixamoAnimBP_Mortimer_C_0 MixamoAnimBP_Mortimer_C /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0.MixamoAnimBP_Mortimer_C_0 : Externally referenced 
MapCheck:Warning: Warning MixamoAnimBP_Mortimer_C_0 MixamoAnimBP_Mortimer_C /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0.MixamoAnimBP_Mortimer_C_0 : Externally referenced 
MapCheck:Warning: Warning MixamoAnimBP_Mortimer_C_0 MixamoAnimBP_Mortimer_C /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0.MixamoAnimBP_Mortimer_C_0 : Externally referenced 
MapCheck:Warning: Warning MixamoAnimBP_Mortimer_C_0 MixamoAnimBP_Mortimer_C /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0.MixamoAnimBP_Mortimer_C_0 : Externally referenced 
MapCheck:Warning: Warning CharacterMesh0 SkeletalMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Scare_34.CharacterMesh0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_lamp_Blueprint_Child_Child_C_1.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_lamp_Blueprint_Child_Child_C_1.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning PointLight PointLightComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_lamp_Blueprint_Child_Child_C_1.PointLight : Externally referenced 
MapCheck:Warning: Warning SpotLight SpotLightComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_lamp_Blueprint_Child_Child_C_1.SpotLight : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMesh StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh : Externally referenced 
MapCheck:Warning: Warning StaticMesh1 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh1 : Externally referenced 
MapCheck:Warning: Warning StaticMesh2 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh2 : Externally referenced 
MapCheck:Warning: Warning StaticMesh3 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh3 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMesh StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh : Externally referenced 
MapCheck:Warning: Warning StaticMesh1 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh1 : Externally referenced 
MapCheck:Warning: Warning StaticMesh2 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh2 : Externally referenced 
MapCheck:Warning: Warning StaticMesh3 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Table_Blueprint_Child_C_1.StaticMesh3 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm2.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm3.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm4.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm5.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm6.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm7.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm8.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm_18.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Med_wall_box_Blueprint_141.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning Med_wall_box_part_2 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Med_wall_box_Blueprint_141.Med_wall_box_part_2 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm10.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm11.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm12.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm7_28.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm8.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm9.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm2.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm3.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm4.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm5.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm6.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm_15.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm10.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm11.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm12.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm2.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm3.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm4.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm5.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm6.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm7_28.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm8.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm9.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Floor_checker_normal_stm_15.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Locker_box_stm_39.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_bottle2_39.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_bottle_36.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_bottle_30.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_bottle_33.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_knife_10.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_knife_14.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_scissors_20.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.med_scissors_27.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Med_tray_7.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Med_tray_23.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Med_tablel_stm_70.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Props_chair_65.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Props_table_stm_4.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.tv_old_56.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.shelving_4_stm_36.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm2.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm3.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm4.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm5.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm6.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm7.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm8.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning StaticMeshComponent0 StaticMeshComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.Wall_One_stm_18.StaticMeshComponent0 : Externally referenced 
MapCheck:Warning: Warning AudioComponent0 AudioComponent /Game/maps/MainMenu.MainMenu:PersistentLevel.TitelMusik_2.AudioComponent0 : Externally referenced 
MapCheck: Info Map check complete: 0 Error(s), 96 Warning(s), took 765.797ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 8.575
LogCollectionManager: Loaded 0 collections in 0.001358 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Content/Developers/Matthias/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0083 seconds. Added 1898 classes and 342 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0004 seconds. Added 1 classes and 3 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 15.40 seconds (BP compile: 2.69 seconds)
LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1140x648 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 15.1426 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Matthias/Documents/Unreal Projects/RealProject/TheBasement2 4.10/TheBasement2.uproject -cook -stage -archive -archivedirectory=C:/Users/Matthias/Desktop/Test Game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Matthias/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Matthias\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Matthias\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-771269239.dll
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Matthias\Desktop\Test Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=TheBasement2
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64\TheBasement2.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64\TheBasement2.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=TheBasement2
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe TheBasement2 Win64 Development  "C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject"  -remoteini="C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,744047s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Matthias\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe TheBasement2 Win64 Development  "C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject"  -remoteini="C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TheBasement2 (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for TheBasement2
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:   Running UnrealHeaderTool "C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject" "C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Intermediate\Build\Win64\TheBasement2\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for TheBasement2 in 6,6426826 seconds
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 12 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.VictoryBPLibraryPrivatePCH.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TKMathFunctionLibrary.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibraryModule.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPFunctionLibrary.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryISM.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryPC.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryTMapComp.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: VictoryBPLibrary.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [11/12] Link UE4-VictoryBPLibrary.lib
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [12/12] Link TheBasement2.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\Binaries\Win64\TheBasement2.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 80,35 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 80,8380457s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe TheBasement2 Win64 Development  "C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10\TheBasement2.uproject"  -remoteini="C:\Users\Matthias\Documents\Unreal Projects\RealProject\TheBasement2 4.10" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.04-07.24.42.txt' 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean For
MainFrameActions: Packaging (Windows (64-bit)): ceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    bei BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error