Stamina
Boosts the Defense stat when hit by an attack.

Wimp Out
The Pokémon cowardly switches out when its HP\nbecomes half or less.

Emergency Exit
The Pokémon, sensing danger, switches out when its\nHP becomes half or less.

Water Compaction
Boosts the Pokémon’s Defense stat sharply when hit\nby a Water-type move.

Merciless
The Pokémon’s attacks become critical hits if the\ntarget is poisoned.

Shields Down
When its HP becomes half or less, the Pokémon’s\nshell breaks and it becomes aggressive.

Stakeout
Doubles the damage dealt to the target’s\nreplacement if the target switches out.

Water Bubble
Lowers the power of Fire-type moves done to the\nPokémon and prevents the Pokémon from getting\na burn.

Steelworker
Powers up Steel-type moves.

Berserk
Boosts the Pokémon’s Sp. Atk stat when it takes a \nhit that causes its HP to become half or less.

Slush Rush
Boosts the Pokémon’s Speed stat in a hailstorm.

Long Reach
The Pokémon uses its moves without making contact\nwith the target.

Liquid Voice
All sound-based moves become Water-type moves.

Triage
Gives priority to a healing move.

Galvanize
Normal-type moves become Electric-type moves.\nThe power of those moves is boosted a little.

Surge Surfer
Doubles the Pokémon’s Speed stat on\nElectric Terrain.

Schooling
When it has a lot of HP, the Pokémon forms a\npowerful school. It stops schooling when its HP\nis low.

Disguise
Once per battle, the shroud that covers the\nPokémon can protect it from an attack.

Battle Bond
Defeating an opposing Pokémon strengthens the\nPokémon’s bond with its Trainer, and it becomes\nAsh-Greninja. Water Shuriken gets more powerful.

Power Construct
Other Cells gather to aid when its HP becomes\nhalf or less. Then the Pokémon changes\nits form to Complete Forme.

Corrosion
The Pokémon can poison the target even if it’s\na Steel or Poison type.

Comatose
It’s always drowsing and will never wake up.\nIt can attack without waking up.

Queenly Majesty
Its majesty pressures the opposing Pokémon,\nmaking it unable to attack using priority moves.

Innards Out
Damages the attacker landing the finishing hit\nby the amount equal to its last HP.

Dancer
When another Pokémon uses a dance move,\nit can use a dance move following it regardless\nof its Speed.

Battery
Powers up ally Pokémon’s special moves.

Fluffy
Halves the damage taken from moves that make\ndirect contact, but doubles that of Fire-type moves.

Dazzling
Surprises the opposing Pokémon, making it unable\nto attack using priority moves.

Soul-Heart
Boosts its Sp. Atk stat every time a Pokémon faints.

Tangling Hair
Contact with the Pokémon lowers the attacker’s\nSpeed stat.

Receiver
The Pokémon copies the Ability of a defeated ally.

Power of Alchemy
The Pokémon copies the Ability of a defeated ally.

Beast Boost
The Pokémon boosts its most proficient stat each\ntime it knocks out a Pokémon.

RKS System
Changes the Pokémon’s type to match the\nmemory disc it holds.

Electric Surge
Turns the ground into Electric Terrain when the\nPokémon enters a battle.

Psychic Surge
Turns the ground into Psychic Terrain when\nthe Pokémon enters a battle.

Misty Surge
Turns the ground into Misty Terrain when\nthe Pokémon enters a battle.

Grassy Surge
Turns the ground into Grassy Terrain when\nthe Pokémon enters a battle.

Full Metal Body
Prevents other Pokémon’s moves or Abilities from\nlowering the Pokémon’s stats.

Shadow Shield
Reduces the amount of damage the Pokémon takes\nwhile its HP is full.

Prism Armor
Reduces the power of supereffective attacks taken.