Stamina Boosts the Defense stat when hit by an attack. Wimp Out The Pokémon cowardly switches out when its HP\nbecomes half or less. Emergency Exit The Pokémon, sensing danger, switches out when its\nHP becomes half or less. Water Compaction Boosts the Pokémon’s Defense stat sharply when hit\nby a Water-type move. Merciless The Pokémon’s attacks become critical hits if the\ntarget is poisoned. Shields Down When its HP becomes half or less, the Pokémon’s\nshell breaks and it becomes aggressive. Stakeout Doubles the damage dealt to the target’s\nreplacement if the target switches out. Water Bubble Lowers the power of Fire-type moves done to the\nPokémon and prevents the Pokémon from getting\na burn. Steelworker Powers up Steel-type moves. Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a \nhit that causes its HP to become half or less. Slush Rush Boosts the Pokémon’s Speed stat in a hailstorm. Long Reach The Pokémon uses its moves without making contact\nwith the target. Liquid Voice All sound-based moves become Water-type moves. Triage Gives priority to a healing move. Galvanize Normal-type moves become Electric-type moves.\nThe power of those moves is boosted a little. Surge Surfer Doubles the Pokémon’s Speed stat on\nElectric Terrain. Schooling When it has a lot of HP, the Pokémon forms a\npowerful school. It stops schooling when its HP\nis low. Disguise Once per battle, the shroud that covers the\nPokémon can protect it from an attack. Battle Bond Defeating an opposing Pokémon strengthens the\nPokémon’s bond with its Trainer, and it becomes\nAsh-Greninja. Water Shuriken gets more powerful. Power Construct Other Cells gather to aid when its HP becomes\nhalf or less. Then the Pokémon changes\nits form to Complete Forme. Corrosion The Pokémon can poison the target even if it’s\na Steel or Poison type. Comatose It’s always drowsing and will never wake up.\nIt can attack without waking up. Queenly Majesty Its majesty pressures the opposing Pokémon,\nmaking it unable to attack using priority moves. Innards Out Damages the attacker landing the finishing hit\nby the amount equal to its last HP. Dancer When another Pokémon uses a dance move,\nit can use a dance move following it regardless\nof its Speed. Battery Powers up ally Pokémon’s special moves. Fluffy Halves the damage taken from moves that make\ndirect contact, but doubles that of Fire-type moves. Dazzling Surprises the opposing Pokémon, making it unable\nto attack using priority moves. Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. Tangling Hair Contact with the Pokémon lowers the attacker’s\nSpeed stat. Receiver The Pokémon copies the Ability of a defeated ally. Power of Alchemy The Pokémon copies the Ability of a defeated ally. Beast Boost The Pokémon boosts its most proficient stat each\ntime it knocks out a Pokémon. RKS System Changes the Pokémon’s type to match the\nmemory disc it holds. Electric Surge Turns the ground into Electric Terrain when the\nPokémon enters a battle. Psychic Surge Turns the ground into Psychic Terrain when\nthe Pokémon enters a battle. Misty Surge Turns the ground into Misty Terrain when\nthe Pokémon enters a battle. Grassy Surge Turns the ground into Grassy Terrain when\nthe Pokémon enters a battle. Full Metal Body Prevents other Pokémon’s moves or Abilities from\nlowering the Pokémon’s stats. Shadow Shield Reduces the amount of damage the Pokémon takes\nwhile its HP is full. Prism Armor Reduces the power of supereffective attacks taken.