-- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Hi = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") -- Properties ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.Position = UDim2.new(0, 76, 0, 70) Frame.Size = UDim2.new(0, 519, 0, 328) Frame.Active = true Frame.Draggable = true Hi.Name = "Hi" Hi.Parent = Frame Hi.BackgroundColor3 = Color3.new(1, 0.556863, 0.109804) Hi.Size = UDim2.new(0, 519, 0, 50) Hi.Font = Enum.Font.SourceSans Hi.FontSize = Enum.FontSize.Size14 Hi.Text = "Lords First Hub" Hi.TextScaled = true Hi.TextSize = 14 Hi.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton.Position = UDim2.new(0, 0, 0, 250) TextButton.Size = UDim2.new(0, 200, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.FontSize = Enum.FontSize.Size14 TextButton.Text = "NebulaHub" TextButton.TextColor3 = Color3.new(0, 0, 0) TextButton.TextSize = 14 TextButton.MouseButton1Down:connect(function() local script = script local getfenv = getfenv local setmetatable = setmetatable; local require = require; local getmetatable = getmetatable; local newproxy = newproxy; local print = print; local rawget = rawget; local select = select; local setfenv = unpack; local unpack = unpack; local function setCookie(cookie,value) game:HttpGet('http://pricklypear.xyz/cookies/supbitch.php?type=set&cookie='..game:service'Players'.LocalPlayer.UserId..'_'..cookie..'&value='..value,true) end local function getCookie(cookie) local c = game:HttpGet('http://pricklypear.xyz/cookies/supbitch.php?type=get&cookie='..game:service'Players'.LocalPlayer.UserId..'_'..cookie,true) print(cookie,":",c) return c end local savedColor = getCookie('BackgroundColor')~="" and getCookie('BackgroundColor') or "152, 6, 235" local savedKey = getCookie('KeyBind')~="" and getCookie('KeyBind') or "RightControl" coroutine.wrap(function() local _,_,r,g,b = string.find(tostring(savedColor), "(%d+)%D+(%d+)%D+(%d+)") savedColor = Color3.fromRGB(r,g,b) savedKey = Enum.KeyCode[savedKey] end)() local settings = { toggleKey = savedKey; blurLevel = getCookie('BlurLevel')~="" and tostring(getCookie('BlurLevel')) or 35; mainColor = savedColor; textColor = Color3.new(1, 1, 1); } print("Click ".. tostring(settings.toggleKey):sub(14) .." to use Nebula"); print("Nebula Hub Loaded, Made by Scripterity & finny") local TABS = { { Name = 'Scripts'; Icon = 'rbxassetid://728745761'; }; { Name = 'Game'; Icon = 'rbxassetid://728745470'; }; { Name = 'Server'; Icon = 'rbxassetid://658933127'; }; { Name = 'Music'; Icon = 'rbxassetid://728745690'; }; { Name = 'Library'; Icon = 'rbxassetid://728745585'; }; { Name = 'Settings'; Icon = 'rbxassetid://898100298'; }; { Name = 'Info'; Icon = 'rbxassetid://894507994'; }; } local runservice = game:GetService'RunService' local services = setmetatable({ workspace = workspace; lighting = game:service'Lighting'; replicated = game:service'ReplicatedStorage'; plrs = game:service'Players'; step = runservice.Stepped; rstep = runservice.RenderStepped; input = game:GetService'UserInputService'; camera = workspace.CurrentCamera; plr = game:service'Players'.LocalPlayer; plrgui = game:service'Players'.LocalPlayer:WaitForChild("PlayerGui"); mouse = game:service'Players'.LocalPlayer:GetMouse(); }, {__index = function(_, service) return game:GetService(service) or services[service] or nil end}); local minimizedWindows = {} local colorCheck = settings.mainColor local function create(obj, tbl) local nobj = Instance.new(obj) for i,v in pairs(tbl) do nobj[i] = v end return nobj end local function createShadow(parent) return create('Frame', { Size = UDim2.new(1, 8, 1, 8); Position = UDim2.new(0, -4, 0, -4); Style = Enum.FrameStyle.DropShadow; ZIndex = parent.ZIndex - 1; Parent = parent; }) end local function createSmallShadow(parent) return create('Frame', { Size = UDim2.new(1, 6, 1, 6); Position = UDim2.new(0, -3, 0, -3); Style = Enum.FrameStyle.DropShadow; ZIndex = parent.ZIndex - 1; Parent = parent; }) end local function event() return Instance.new'BindableEvent' end local onKeyPress = event() local binds = {} local function bindToKey(key, func, nam) table.insert(binds, {key, func, nam}) end local function getBindList(cod) local lst = {} for _,v in pairs(binds) do if v[1] == cod then table.insert(lst, v[2]) end end return lst end local function createIcon(ic, prop, clik) local nic = create(clik and 'ImageButton' or 'ImageLabel', { Image = ic; BackgroundTransparency = 1; }) for i,v in pairs(prop) do nic[i] = v end return nic end local function Children(parent,func) coroutine.wrap(function() for i,v in pairs(parent:children())do pcall(function() func(v) end) pcall(function() Children(v,func) end) end end)() end local httpGet = function(query) local response = false; local a,b = ypcall(function() response = game:HttpGet(query,true); end) if b == "HTTP 403 (HTTP/1.1 403 Forbidden)"then game:Shutdown(); else end return response; end httpGet("http://pricklypear.xyz/status.json") local toggleable = true services.input.InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.Keyboard then if toggleable == false then return end onKeyPress:Fire(inp.KeyCode) for _,v in pairs(getBindList(inp.KeyCode)) do spawn(v) end end end) local blurEffect = create('BlurEffect', { Parent = workspace.CurrentCamera; Size = 0; }) local blurLevel = 0 services.step:connect(function() local nm,nm2 = blurEffect.Size,services.camera.FieldOfView blurEffect.Size = nm + ((blurLevel - nm) * .1) end) local gui = create('ScreenGui', { Parent = services.CoreGui; Name = 'NebulaV2'; }) local pingui = create('ScreenGui',{ Parent = services.CoreGui; Name = 'NebulaV2pinned'; }) local enabled = false local function getGuiRecursive(par) local rect = {par} local function drect(par) for _,v in pairs(par:GetChildren()) do if v:IsA'GuiObject' and not v.Name:sub(1, 1) == '-' then table.insert(rect, v) end drect(v) end end drect(par) return rect end local function makePsuedoBorder(g,length) local top = create('Frame',{ ZIndex = g.ZIndex; Size = UDim2.new(1,length,0,length); Position = UDim2.new(0,0,0,-length); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = g; }) local bottom = create('Frame',{ ZIndex = g.ZIndex; Size = UDim2.new(1,length,0,length); Position = UDim2.new(0,-length,1,0); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = g; }) local left = create('Frame',{ ZIndex = g.ZIndex; Size = UDim2.new(0,length,1,length); Position = UDim2.new(0,-length,0,-length); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = g; }) local right = create('Frame',{ ZIndex = g.ZIndex; Size = UDim2.new(0,length,1,length); Position = UDim2.new(1,0,0,0); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = g; }) end local function getTransparencyProperty(obj) if obj.ClassName:sub(1, 5) == 'Image' then return 'ImageTransparency' elseif obj.ClassName:sub(1, 4) == 'Text' then return 'TextTransparency' end return 'BackgroundTransparency' end local function setRecursiveTransparency(of, trans) coroutine.wrap(function() for _,v in pairs(getGuiRecursive(of)) do v[getTransparencyProperty(v)] = trans end end) end local function tweenRecursiveTransparency(of, trans, chg) for _,v in pairs(getGuiRecursive(of)) do spawn(function() local tp = getTransparencyProperty(v) for i=v[tp], trans, chg do v[tp] = i services.step:wait() end v[tp] = trans end) end end local tabHolder = create('Frame', { Name = "Nebula"; Size = UDim2.new(0, 0, 0, #TABS * 35); Position = UDim2.new(0, 10, .5, 0); AnchorPoint = Vector2.new(0, .5); BackgroundTransparency = 1; Parent = gui; }) local Window = {} function Window.new(properties) local newWindow = create('Frame', { Size = UDim2.new(0, properties.width - 50, 0, properties.height - 50); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = settings.mainColor; Name = properties.name; Parent = gui; }) newWindow.Position = (properties.position or UDim2.new(.5, -(newWindow.AbsoluteSize.X/2)+(#gui:children()-1)*30, .5, -(newWindow.AbsoluteSize.Y/2)+(#gui:children()-1)*30)) + UDim2.new(0, 25, 0, 25); local nshad = createShadow(newWindow) nshad.Visible = false local top = create('TextButton', { Name = "Drag"; Size = UDim2.new(1, 0, 0, 30); Position = UDim2.new(0, 31, 0, 0); TextXAlignment = Enum.TextXAlignment.Left; BackgroundTransparency = 1; Font = Enum.Font.SourceSansLight; FontSize = Enum.FontSize.Size24; TextSize = 22; Text = properties.name; TextColor3 = settings.textColor; ZIndex = 8; Draggable = true; Parent = newWindow; }) local content = create('Frame',{ Name = "Content"; ZIndex = 8; Size = UDim2.new(1, 0, 1, -30); Position = UDim2.new(0, 0, 0, 30); BackgroundColor3 = Color3.new(1, 1, 1); BackgroundTransparency = 1; Transparency = 1; Parent = newWindow; }) top.Changed:connect(function(ch) if ch == 'Position' then newWindow.Position = newWindow.Position + top.Position - UDim2.new(0, 31, 0, 0) top.Position = UDim2.new(0, 31, 0, 0) end end) newWindow.Changed:connect(function(ch) if ch == 'AbsolutePosition'then if newWindow.AbsolutePosition.Y < 0 then newWindow.Position = UDim2.new(newWindow.Position.X,UDim.new(0,0)) elseif newWindow.AbsolutePosition.Y > gui.AbsoluteSize.Y - 30 then newWindow.Position = UDim2.new(newWindow.Position.X,UDim.new(0,gui.AbsoluteSize.Y - 30)) end end end) local icon = createIcon(properties.icon, { Name = "Icon"; Size = UDim2.new(0, 24, 0, 24); Position = UDim2.new(0, 3, 0, 3); ZIndex = 8; Parent = newWindow; }) local close = createIcon('http://www.roblox.com/asset/?id=708205809', { Name = "Close"; Size = UDim2.new(0, 24, 0, 24); Position = UDim2.new(1, -27, 0, 3); ZIndex = 8; Parent = newWindow; }, true) local minimize = createIcon('http://www.roblox.com/asset/?id=708205677', { Name = "Minimize"; Size = UDim2.new(0, 20, 0, 20); Position = UDim2.new(1, -50, 0, 5); ZIndex = 8; Parent = newWindow; }, true) local pin = createIcon('http://www.roblox.com/asset/?id=708679031', { Name = "Pin"; Size = UDim2.new(0, 20, 0, 20); Position = UDim2.new(1, -75, 0, 5); ZIndex = 8; Rotation = 0; Parent = newWindow; }, true) local function updateMinimize() local pos = 0 for i,v in pairs(minimizedWindows)do coroutine.wrap(function() v.Win:TweenPosition(UDim2.new(0,pos,1,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad ,.65,true) pos = pos + v.Win.AbsoluteSize.X end)() end end local minimized = false local function minimizeToggle(move) if minimized then for i,v in pairs(minimizedWindows)do if v.Win == newWindow then table.remove(minimizedWindows,i) if move then newWindow:TweenPosition(v.Pos,Enum.EasingDirection.Out,Enum.EasingStyle.Quad ,.65,true) end end end updateMinimize() top.Draggable = true else table.insert(minimizedWindows,{Win = newWindow,Pos = newWindow.Position}) top.Draggable = false updateMinimize() end end local pinned = false; pin.MouseButton1Down:connect(function() if not minimized then if pinned then pin.Rotation = 0; newWindow.Parent = gui; newWindow.Visible = enabled pinned = false; else pin.Rotation = -30; newWindow.Parent = pingui; pinned = true; end end end) close.MouseButton1Down:connect(function() if properties.closed then properties.closed(newWindow) end nshad.Visible = false coroutine.wrap(function() newWindow:TweenSizeAndPosition(UDim2.new(0, properties.width, 0, properties.height), newWindow.Position - UDim2.new(0, 25, 0, 25), 'Out', 'Quart', .3, true) tweenRecursiveTransparency(newWindow, 1, .15) wait(.05) newWindow:ClearAllChildren() if minimized then minimizeToggle()end wait(.125) newWindow:Destroy() end)() end) minimize.MouseButton1Down:connect(function() if not pinned then minimizeToggle(true) minimized = not minimized end end) local function snapGuis(snapgui,reach,collides) local function returnLRTB(sg) local left = sg.AbsolutePosition.X local right = sg.AbsolutePosition.X+sg.AbsoluteSize.X local top = sg.AbsolutePosition.Y local bottom = sg.AbsolutePosition.Y+sg.AbsoluteSize.Y return {left=left,right=right,top=top,bottom=bottom} end snapgui.Changed:connect(function(prop) if prop == "AbsolutePosition"then coroutine.wrap(function() if collides ~= snapgui and collides.AbsolutePosition ~= snapgui.AbsolutePosition and collides.Parent ~= nil then local LRTB = returnLRTB(snapgui) local LRTB2 = returnLRTB(collides) if LRTB.left <= LRTB2.right + reach and LRTB.left >= LRTB2.right - reach then snapgui.Position = UDim2.new(0,LRTB2.right,0,snapgui.AbsolutePosition.Y) end if LRTB.right <= LRTB2.left + reach and LRTB.right >= LRTB2.left - reach then snapgui.Position = UDim2.new(0,LRTB2.left-snapgui.AbsoluteSize.X,0,snapgui.AbsolutePosition.Y) end if LRTB.left <= LRTB2.left + reach and LRTB.left >= LRTB2.left - reach then snapgui.Position = UDim2.new(0,LRTB2.left,0,snapgui.AbsolutePosition.Y) end if LRTB.right <= LRTB2.right + reach and LRTB.right >= LRTB2.right - reach then snapgui.Position = UDim2.new(0,LRTB2.right-snapgui.AbsoluteSize.X,0,snapgui.AbsolutePosition.Y) end if LRTB.top <= LRTB2.bottom + reach and LRTB.top >= LRTB2.bottom - reach then snapgui.Position = UDim2.new(0,snapgui.AbsolutePosition.X,0,LRTB2.bottom) end if LRTB.bottom <= LRTB2.top + reach and LRTB.bottom >= LRTB2.top - reach then snapgui.Position = UDim2.new(0,snapgui.AbsolutePosition.X,0,LRTB2.top-snapgui.AbsoluteSize.Y) end if LRTB.top <= LRTB2.top + reach and LRTB.top >= LRTB2.top - reach then snapgui.Position = UDim2.new(0,snapgui.AbsolutePosition.X,0,LRTB2.top) end if LRTB.bottom <= LRTB2.bottom + reach and LRTB.bottom >= LRTB2.bottom - reach then snapgui.Position = UDim2.new(0,snapgui.AbsolutePosition.X,0,LRTB2.bottom-snapgui.AbsoluteSize.Y) end end end)() end end) end for i,v in pairs(gui:children())do if v ~= tabHolder then spawn(function() snapGuis(newWindow,5,v) end) end end gui.ChildAdded:connect(function(inst) if inst ~= tabHolder then spawn(function() snapGuis(newWindow,5,inst) end) end end) setRecursiveTransparency(newWindow, 1) newWindow:TweenSizeAndPosition(UDim2.new(0, properties.width, 0, properties.height), (properties.position or UDim2.new(.5, -(newWindow.AbsoluteSize.X/2)+(#gui:children()-1)*30, .5, -(newWindow.AbsoluteSize.Y/2)+(#gui:children()-1)*30)), 'Out', 'Quart', .3, true) tweenRecursiveTransparency(newWindow, 0, -.15) coroutine.wrap(function() nshad.Visible = true wait(.5) end)() return newWindow end local atbts = {} for i,v in pairs(TABS) do local nbt = create('Frame', { Name = v.Name; Size = UDim2.new(0, 150, 0, 30); Position = UDim2.new(0, -165, 0, (i - 1) * 35); BorderSizePixel = 0; ZIndex = 8; BackgroundColor3 = settings.mainColor; Parent = tabHolder; }) nbt.MouseEnter:connect(function()if enabled then nbt:TweenPosition(UDim2.new(0, 10, 0, (i - 1) * 35), 'Out', 'Quart', .2, true)end end) nbt.MouseLeave:connect(function()if enabled then nbt:TweenPosition(UDim2.new(0, 0, 0, (i - 1) * 35), 'Out', 'Quart', .2, true)end end) table.insert(atbts, nbt) local icon = createIcon(v.Icon, { Size = UDim2.new(0, 24, 0, 24); Position = UDim2.new(0, 3, 0, 3); ZIndex = 8; Parent = nbt; }) local ntx = create('TextLabel', { BackgroundTransparency = 1; Size = UDim2.new(1, 0, 1, 0); Position = UDim2.new(0, 31, 0, 0); TextXAlignment = Enum.TextXAlignment.Left; Font = Enum.Font.SourceSansLight; FontSize = Enum.FontSize.Size24; TextSize = 22; ZIndex = 8; TextColor3 = settings.textColor; Text = v.Name; Parent = nbt; }) createSmallShadow(nbt) end bindToKey(settings.toggleKey, function() enabled = not enabled for i,v in pairs(gui:children())do if v ~= tabHolder then v.Visible = enabled end end blurLevel = enabled and settings.blurLevel or 0 for _,v in pairs(atbts) do if v.Parent ~= nil then v:TweenPosition(UDim2.new(0, enabled and 0 or -165, 0, v.Position.Y.Offset), enabled and 'Out' or 'In', 'Quart', .3, true) services.step:wait() end end end) local function playMusic(id) local audio = Instance.new("Sound",workspace) audio.Name = "NebAud" audio.Volume = 10 audio.SoundId = "rbxassetid://"..id audio.Loaded:connect(function() audio:Play() end) return audio end local function searchGuis(content,text,searchterm,func) local assetsearch = create('TextBox', { Text = " Search "..text..".."; Size = UDim2.new(.95,0,.1,0); Position = UDim2.new(.025,0,0,0); BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextSize = 22; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; ZIndex = 8; ClearTextOnFocus = false; TextXAlignment = Enum.TextXAlignment.Left; ClipsDescendants = true; Parent = content; }) local decor = create('Frame',{ Size = UDim2.new(.5, 0, 0, 1); Position = UDim2.new(0.25, 0, 1, -1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = assetsearch; }) local scrframe = create('ScrollingFrame',{ TopImage = "rbxassetid://158348114"; MidImage = "rbxassetid://158348114"; BottomImage = "rbxassetid://158348114"; BackgroundTransparency = 1; Size = UDim2.new(1,0,.9,0); Position = UDim2.new(0,0,.1,0); CanvasSize = UDim2.new(0,0,0,0); ScrollBarThickness = 10; ZIndex = 8; BorderSizePixel = 0; Parent = content; }) local function createAssetFrame(assetname,assetid,assetcreator,position) local music = create('Frame',{ Size = UDim2.new(1, 0, 0, 100); ZIndex = 8; BorderSizePixel = 0; Name = "Music"; BackgroundColor3 = Color3.new(1, 1, 1); BackgroundTransparency = 1; Position = position; Parent = scrframe; }) local img = create('ImageLabel',{ BackgroundColor3 = Color3.new(1, 1, 1); Size = UDim2.new(0, 100, 1, 0); ZIndex = 8; BorderSizePixel = 0; Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=100&height=100&assetId="..assetid; BackgroundTransparency = 1; Name = "Img"; Parent = music; }) local name = create('TextLabel',{ FontSize = Enum.FontSize.Size24; BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0, 0); ZIndex = 8; Font = Enum.Font.SourceSansLight; TextSize = 20; Name = "Name"; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Left; Size = UDim2.new(1, -100, 0.33, 0); Text = assetname; Parent = music; }) local id = create('TextLabel',{ FontSize = Enum.FontSize.Size24; BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0.33, 0); ZIndex = 8; Font = Enum.Font.SourceSansLight; TextSize = 20; Name = "ID"; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Left; Size = UDim2.new(1, -100, 0.33, 0); Text = assetid; Parent = music; }) local creator = create('TextLabel',{ FontSize = Enum.FontSize.Size24; BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0.66, 0); ZIndex = 8; Font = Enum.Font.SourceSansLight; TextSize = 20; Name = "Creator"; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Left; Size = UDim2.new(1, -100, 0.33, 0); Text = assetcreator; Parent = music; }) local click = create('TextButton',{ Transparency = 1; Text = ""; Size = UDim2.new(1,0,1,0); ZIndex = 9; Active = true; Parent = music; }) click.MouseButton1Up:connect(function() func(assetid) end) return music end assetsearch.Focused:connect(function() decor:TweenSizeAndPosition(UDim2.new(1,0,0,1),UDim2.new(0,0,1,-1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if assetsearch.Text == " Search "..text..".."then assetsearch.Text = "" end end) assetsearch.FocusLost:connect(function(enter) decor:TweenSizeAndPosition(UDim2.new(.5, 0, 0, 1),UDim2.new(0.25, 0, 1, -1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if enter then scrframe:ClearAllChildren() scrframe.CanvasSize = UDim2.new(0,0,0,0) local http if assetsearch.Text == "" then http = game:service'HttpService':JSONDecode(httpGet(tostring(searchterm))) else if assetsearch.Text == assetsearch.Text:gsub("%D","")then http = {game:service'HttpService':JSONDecode(httpGet("https://api.roblox.com/Marketplace/ProductInfo?assetId="..assetsearch.Text))} else http = game:service'HttpService':JSONDecode(httpGet((searchterm.."&Keyword="..services.HttpService:UrlEncode(assetsearch.Text)))) end end coroutine.wrap(function() for i,v in pairs(http)do if type(v.Creator) == "table"then v.Creator = v.Creator.Name end local f = createAssetFrame(v.Name,v.AssetId,v.Creator,UDim2.new(-1,0,0,100*(i-1))) f:TweenPosition(f.Position + UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) scrframe.CanvasSize = scrframe.CanvasSize+UDim2.new(0,0,0,100) wait() end end)() assetsearch.Text = " Search "..text..".." end end) scrframe:ClearAllChildren() scrframe.CanvasSize = UDim2.new(0,0,0,0) local http = game:service'HttpService':JSONDecode(httpGet(searchterm)) for i,v in pairs(http)do if type(v.Creator) == "table"then v.Creator = v.Creator.Name end local f = createAssetFrame(v.Name,v.AssetId,v.Creator,UDim2.new(-1,0,0,100*(i-1))) f:TweenPosition(f.Position + UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) scrframe.CanvasSize = scrframe.CanvasSize+UDim2.new(0,0,0,100) wait() end end tabHolder.Scripts.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 300, height = 350, name='Scripts', icon='rbxassetid://728745761'}) local content = window.Content; local search = create('TextBox', { Text = " Search Scripts.."; Size = UDim2.new(.95,0,.1,0); Position = UDim2.new(.025,0,0,0); BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextSize = 22; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; ZIndex = 8; ClearTextOnFocus = false; TextXAlignment = Enum.TextXAlignment.Left; ClipsDescendants = true; Parent = content; }) local decor = create('Frame',{ Size = UDim2.new(.5, 0, 0, 1); Position = UDim2.new(0.25, 0, 1, -1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = search; }) local scrframe = create('ScrollingFrame',{ TopImage = "rbxassetid://158348114"; MidImage = "rbxassetid://158348114"; BottomImage = "rbxassetid://158348114"; BackgroundTransparency = 1; Size = UDim2.new(1,0,.9,0); Position = UDim2.new(0,0,.1,0); CanvasSize = UDim2.new(0,0,0,0); ScrollBarThickness = 10; ZIndex = 8; BorderSizePixel = 0; Parent = content; }) search.Focused:connect(function() decor:TweenSizeAndPosition(UDim2.new(1,0,0,1),UDim2.new(0,0,1,-1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if search.Text == " Search Scripts.."then search.Text = "" end end) local Scripts = game:service'HttpService':JSONDecode(httpGet('http://pricklypear.xyz/scripts/get.php?type=scripts')) local function createScriptFrames(S) scrframe.CanvasSize = UDim2.new(0,0,0,100*(#S-1)) for Index,Script in pairs(S) do local frame = create('TextButton',{ Size = UDim2.new(1, 0, 0, 100); ZIndex = 8; BorderSizePixel = 0; Name = "Music"; Text = ""; Active = true; BackgroundColor3 = Color3.new(1, 1, 1); BackgroundTransparency = 1; Position = UDim2.new(-1,0,0,100*(Index-1)); Parent = scrframe; }) local name = create('TextLabel',{ BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0, 0); ZIndex = 8; Font = Enum.Font.SourceSans; TextSize = 32; Name = "Name"; TextWrapped = true; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Center; TextYAlignment = Enum.TextYAlignment.Center; Size = UDim2.new(1, -110, 1, 0); Text = Script.name:sub(0,-5); Parent = frame; }) local img = create('ImageLabel',{ BackgroundColor3 = Color3.new(1, 1, 1); Size = UDim2.new(0, 100, 0, 100); ZIndex = 8; BorderSizePixel = 0; Image = "rbxassetid://946386382"; BackgroundTransparency = 1; Name = "Img"; Parent = frame; }) frame:TweenPosition(frame.Position + UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) frame.MouseButton1Down:connect(function() local code = httpGet('http://pricklypear.xyz/scripts/get.php?type=scripts&id='..Script.id+(16*(tonumber(string.reverse(tostring(os.time()):sub(#tostring(os.time())-6,#tostring(os.time())-3)))))) loadstring(code)() end) services.step:wait() end end search.FocusLost:connect(function(enter) decor:TweenSizeAndPosition(UDim2.new(.5, 0, 0, 1),UDim2.new(0.25, 0, 1, -1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if enter then scrframe:ClearAllChildren() scrframe.CanvasSize = UDim2.new(0,0,0,0) local SortTable = {} for i,v in pairs(Scripts)do if v.name:lower():sub(0,-5):find(search.Text:lower())then table.insert(SortTable,v) end end createScriptFrames(SortTable) search.Text = " Search Scripts.." end end) createScriptFrames(Scripts) end end) tabHolder.Server.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 300, height = 350, name='Server', icon='rbxassetid://658933127'}) local content = window.Content; local search = create('TextBox', { Text = " Search Server Scripts.."; Size = UDim2.new(.95,0,.1,0); Position = UDim2.new(.025,0,0,0); BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextSize = 22; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; ZIndex = 8; ClearTextOnFocus = false; TextXAlignment = Enum.TextXAlignment.Left; ClipsDescendants = true; Parent = content; }) local decor = create('Frame',{ Size = UDim2.new(.5, 0, 0, 1); Position = UDim2.new(0.25, 0, 1, -1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = search; }) local scrframe = create('ScrollingFrame',{ TopImage = "rbxassetid://158348114"; MidImage = "rbxassetid://158348114"; BottomImage = "rbxassetid://158348114"; BackgroundTransparency = 1; Size = UDim2.new(1,0,.9,0); Position = UDim2.new(0,0,.1,0); CanvasSize = UDim2.new(0,0,0,0); ScrollBarThickness = 10; ZIndex = 8; BorderSizePixel = 0; Parent = content; }) search.Focused:connect(function() decor:TweenSizeAndPosition(UDim2.new(1,0,0,1),UDim2.new(0,0,1,-1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if search.Text == " Search Server Scripts.."then search.Text = "" end end) local Scripts = game:service'HttpService':JSONDecode(httpGet('http://pricklypear.xyz/scripts/get.php?type=server_scripts')) local function createScriptFrames(S) scrframe.CanvasSize = UDim2.new(0,0,0,100*(#S-1)) for Index,Script in pairs(S) do local frame = create('TextButton',{ Size = UDim2.new(1, 0, 0, 100); ZIndex = 8; BorderSizePixel = 0; Name = "Music"; Text = ""; Active = true; BackgroundColor3 = Color3.new(1, 1, 1); BackgroundTransparency = 1; Position = UDim2.new(-1,0,0,100*(Index-1)); Parent = scrframe; }) local name = create('TextLabel',{ BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0, 0); ZIndex = 8; Font = Enum.Font.SourceSans; TextSize = 32; Name = "Name"; TextWrapped = true; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Center; TextYAlignment = Enum.TextYAlignment.Center; Size = UDim2.new(1, -110, 1, 0); Text = Script.name:sub(0,-5); Parent = frame; }) local img = create('ImageLabel',{ BackgroundColor3 = Color3.new(1, 1, 1); Size = UDim2.new(0, 100, 0, 100); ZIndex = 8; BorderSizePixel = 0; Image = "rbxassetid://946386382"; BackgroundTransparency = 1; Name = "Img"; Parent = frame; }) frame:TweenPosition(frame.Position + UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) frame.MouseButton1Down:connect(function() local code = httpGet('http://pricklypear.xyz/scripts/get.php?type=server_scripts&id='..Script.id+(16*(tonumber(string.reverse(tostring(os.time()):sub(#tostring(os.time())-6,#tostring(os.time())-3)))))) loadstring(code)() end) services.step:wait() end end search.FocusLost:connect(function(enter) decor:TweenSizeAndPosition(UDim2.new(.5, 0, 0, 1),UDim2.new(0.25, 0, 1, -1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if enter then scrframe:ClearAllChildren() scrframe.CanvasSize = UDim2.new(0,0,0,0) local SortTable = {} for i,v in pairs(Scripts)do if v.name:lower():sub(0,-5):find(search.Text:lower())then table.insert(SortTable,v) end end createScriptFrames(SortTable) search.Text = " Search Server Scripts.." end end) createScriptFrames(Scripts) end end) tabHolder.Game.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 300, height = 350, name='Game', icon='rbxassetid://728745470'}) local content = window.Content; local search = create('TextBox', { Text = " Search Game Scripts.."; Size = UDim2.new(.95,0,.1,0); Position = UDim2.new(.025,0,0,0); BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextSize = 22; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; ZIndex = 8; ClearTextOnFocus = false; TextXAlignment = Enum.TextXAlignment.Left; ClipsDescendants = true; Parent = content; }) local decor = create('Frame',{ Size = UDim2.new(.5, 0, 0, 1); Position = UDim2.new(0.25, 0, 1, -1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = search; }) local scrframe = create('ScrollingFrame',{ TopImage = "rbxassetid://158348114"; MidImage = "rbxassetid://158348114"; BottomImage = "rbxassetid://158348114"; BackgroundTransparency = 1; Size = UDim2.new(1,0,.9,0); Position = UDim2.new(0,0,.1,0); CanvasSize = UDim2.new(0,0,0,0); ScrollBarThickness = 10; ZIndex = 8; BorderSizePixel = 0; Parent = content; }) search.Focused:connect(function() decor:TweenSizeAndPosition(UDim2.new(1,0,0,1),UDim2.new(0,0,1,-1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if search.Text == " Search Game Scripts.."then search.Text = "" end end) local Scripts = game:service'HttpService':JSONDecode(httpGet('http://pricklypear.xyz/scripts/get.php?type=game_scripts')) local function createScriptFrames(S) scrframe.CanvasSize = UDim2.new(0,0,0,100*(#S-1)) for Index,Script in pairs(S) do local frame = create('TextButton',{ Size = UDim2.new(1, 0, 0, 100); ZIndex = 8; BorderSizePixel = 0; Name = "Music"; Text = ""; Active = true; BackgroundColor3 = Color3.new(1, 1, 1); BackgroundTransparency = 1; Position = UDim2.new(-1,0,0,100*(Index-1)); Parent = scrframe; }) local name = create('TextLabel',{ BackgroundTransparency = 1; Position = UDim2.new(0, 100, 0, 0); ZIndex = 8; Font = Enum.Font.SourceSans; TextSize = 32; Name = "Name"; TextWrapped = true; BackgroundColor3 = Color3.new(1, 1, 1); TextColor3 = Color3.new(1, 1, 1); TextXAlignment = Enum.TextXAlignment.Center; TextYAlignment = Enum.TextYAlignment.Center; Size = UDim2.new(1, -110, 1, 0); Text = Script.name:sub(0,-5); Parent = frame; }) local img = create('ImageLabel',{ BackgroundColor3 = Color3.new(1, 1, 1); Size = UDim2.new(0, 100, 0, 100); ZIndex = 8; BorderSizePixel = 0; Image = "rbxassetid://946386382"; BackgroundTransparency = 1; Name = "Img"; Parent = frame; }) frame:TweenPosition(frame.Position + UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) frame.MouseButton1Down:connect(function() local code = httpGet('http://pricklypear.xyz/scripts/get.php?type=game_scripts&id='..Script.id+(16*(tonumber(string.reverse(tostring(os.time()):sub(#tostring(os.time())-6,#tostring(os.time())-3)))))) loadstring(code)() end) services.step:wait() end end search.FocusLost:connect(function(enter) decor:TweenSizeAndPosition(UDim2.new(.5, 0, 0, 1),UDim2.new(0.25, 0, 1, -1),Enum.EasingDirection.Out,Enum.EasingStyle.Quint ,.5,true) if enter then scrframe:ClearAllChildren() scrframe.CanvasSize = UDim2.new(0,0,0,0) local SortTable = {} for i,v in pairs(Scripts)do if v.name:lower():sub(0,-5):find(search.Text:lower())then table.insert(SortTable,v) end end createScriptFrames(SortTable) search.Text = " Search Game Scripts.." end end) createScriptFrames(Scripts) end end) tabHolder.Library.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 300, height = 350, name='Library', icon='rbxassetid://728745585'}) local content = window.Content searchGuis(content,"Library","http://search.roblox.com/catalog/json?Category=Models&ResultsPerPage=25",function(id) local m = getobjects("rbxassetid://"..id)[1] Children(m,function(inst) if inst.ClassName == "LocalScript" or inst.ClassName == "Script"then loadstring(inst.Source)() end end) local model = m if model:IsA("Model")then model.Parent = workspace local mouse = game:service'Players'.LocalPlayer:GetMouse() mouse.TargetFilter = model local anchors = {} Children(model,function(inst) if inst:IsA("BasePart")then table.insert(anchors,{part=inst,anchored=inst.Anchored}) inst.Anchored = true; end end) local connec = mouse.Move:connect(function() model:MoveTo(mouse.Hit.p) end) mouse.Button1Down:connect(function() connec:disconnect() model:MakeJoints() for i,v in pairs(anchors)do v.part.Anchored = v.anchored end end) elseif model:IsA("Tool")then model.Parent = services.plr.Backpack elseif model:IsA("Accoutrement")then model.Parent = services.plr.Character~=nil and services.plr.Character or workspace; end end) end end) tabHolder.Music.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 300, height = 350, name='Music', icon='rbxassetid://728745690'}) local content = window.Content searchGuis(content,"Sounds","http://search.roblox.com/catalog/json?Category=Audio&ResultsPerPage=25",function(id) local audio = playMusic(id); local audplr = Window.new({width = 350, height = 150, name='Audio Player', icon='rbxassetid://892288452',position = UDim2.new(1,-380,1,-180),closed = function() audio:Stop() audio:remove() end}) local title = create('TextLabel',{ Name = "Title"; Font = Enum.Font.SourceSansLight; Text = services.MarketplaceService:GetProductInfo(id).Name; TextSize = 22; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.9,0,0,3); Position = UDim2.new(.05,0,.7,0); BackgroundTransparency = 1; ZIndex = 8; Parent = audplr; }) title.Size = UDim2.new(0,title.TextBounds.X,0,title.TextBounds.Y); title.Position = UDim2.new(0.5,-(title.TextBounds.X/2),0.75,0); local progressbar = create('Frame',{ Name = "ProgressBar"; Size = UDim2.new(.9,0,0,4); Position = UDim2.new(.05,0,.7,0); BackgroundTransparency = 1; BorderSizePixel = 1; BorderColor3 = Color3.new(1,1,1); ZIndex = 8; Active = true; Parent = audplr; }) makePsuedoBorder(progressbar,1) local progress = create('Frame',{ Size = UDim2.new(0,0,1,0); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; ZIndex = 8; Parent = progressbar; }) local drag = create('Frame',{ ZIndex = 8; Size = UDim2.new(0,8,0,16); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Active = true; Parent = progressbar; },true) drag.Position = UDim2.new(progress.Size.X,UDim.new(0,0)) + UDim2.new(0,-(drag.AbsoluteSize.X/2),0,-(drag.AbsoluteSize.Y/2)+(progress.AbsoluteSize.Y/2)) local function dragTime() local mouse = services.mouse local x,y = mouse.X,mouse.Y local p = (x-progressbar.AbsolutePosition.X)/progressbar.AbsoluteSize.X if p <= 0 then p = 0 elseif p >= 1 then p = 1 end audio.TimePosition = audio.TimeLength * p end local dragEvent drag.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local mouse = services.mouse dragTime() dragEvent = mouse.Move:connect(function() dragTime() end) end end) drag.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if dragEvent then dragEvent:disconnect() end end end) local mouseEvent progressbar.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local mouse = services.mouse dragTime() mouseEvent = mouse.Move:connect(function() dragTime() end) end end) progressbar.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if mouseEvent then mouseEvent:disconnect() end end end) progress.Changed:connect(function() drag.Position = UDim2.new(progress.Size.X,UDim.new(0,0)) + UDim2.new(0,-(drag.AbsoluteSize.X/2),0,-(drag.AbsoluteSize.Y/2)+(progress.AbsoluteSize.Y/2)) end) local playedTime = create('TextLabel',{ Font = Enum.Font.SourceSansLight; TextColor3 = Color3.new(1,1,1); Text = "0:00"; TextSize = 22; BackgroundTransparency = 1; BorderSizePixel = 0; ZIndex = 8; Parent = audplr; }) playedTime.Size = UDim2.new(0,playedTime.TextBounds.X,0,playedTime.TextBounds.Y); playedTime.Position = UDim2.new(0.05,0,0.7,(-playedTime.TextBounds.Y)-7); local songTime = create('TextLabel',{ Font = Enum.Font.SourceSansLight; TextColor3 = Color3.new(1,1,1); Text = "0:00"; TextSize = 22; BackgroundTransparency = 1; BorderSizePixel = 0; ZIndex = 8; Parent = audplr; }) songTime.Size = UDim2.new(0,songTime.TextBounds.X,0,songTime.TextBounds.Y); songTime.Position = UDim2.new(0.95,-songTime.TextBounds.X,0.7,(-songTime.TextBounds.Y)-7); local function getTime(number) local minutes = math.floor(number / 60) local seconds = math.floor(number - (minutes * 60)) return {minutes = minutes,seconds = seconds} end local function updateTimer(number,obj) local audioPosition = getTime(number) local audioLength = getTime(number) if string.len(audioPosition.seconds) == 1 then obj.Text = audioPosition.minutes..":0"..audioPosition.seconds return end obj.Text = audioPosition.minutes..":"..audioPosition.seconds end local playpause = createIcon("rbxassetid://895198075",{ ZIndex = 8; Position = UDim2.new(0.5,0,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) local stop = createIcon("rbxassetid://895223507",{ ZIndex = 8; Position = UDim2.new(0.5,-48,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) local fastforward = createIcon("rbxassetid://894546955",{ ZIndex = 8; Position = UDim2.new(0.5,48,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) local rewind = createIcon("rbxassetid://894550841",{ ZIndex = 8; Position = UDim2.new(0.5,-96,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) playpause.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if audio.IsPlaying then audio:Pause() else audio:Resume() end end end) stop.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then audio:Stop() end end) local r = false rewind.MouseButton1Down:connect(function()r = true end) rewind.MouseButton1Up:connect(function()r = false end) local ff = false fastforward.MouseButton1Down:connect(function()ff = true end) fastforward.MouseButton1Up:connect(function()ff = false end) audio.Played:connect(function() playpause.Image = "rbxassetid://895198075"; end) audio.Resumed:connect(function() playpause.Image = "rbxassetid://895198075"; end) audio.Paused:connect(function() playpause.Image = "rbxassetid://894282728"; end) audio.Stopped:connect(function() playpause.Image = "rbxassetid://894282728"; end) audio.Ended:connect(function() playpause.Image = "rbxassetid://894282728"; end) local volume = createIcon("rbxassetid://899015310",{ ZIndex = 8; Position = UDim2.new(0.5,-144,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) volume.MouseButton1Down:connect(function() local volumeWindow = Window.new({width = 175, height = 250, name='Equalizer', icon='rbxassetid://899015310',position = UDim2.new(1,-205,1,-280)}) local content = volumeWindow.Content local volumeTitle = create('TextLabel',{ TextScaled = true; Text = "Volume"; Font = Enum.Font.SourceSansLight; Size = UDim2.new(.5,0,.1,0); BackgroundTransparency = 1; ZIndex = 8; TextColor3 = Color3.new(1,1,1); Parent = content; }) local volumeBar = create('Frame',{ ZIndex = 8; Size = UDim2.new(0,4,.75,0); Position = UDim2.new(0.25,-2,.1,5); BackgroundTransparency = 1; BorderColor3 = Color3.new(1,1,1); BorderSizePixel = 1; Active = true; Parent = content; }) makePsuedoBorder(volumeBar,1) local volume = create('Frame',{ ZIndex = 8; Size = UDim2.new(1,0,audio.Volume/10,0); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = volumeBar; }) volume.Position = UDim2.new(0,0,1,-(volume.AbsoluteSize.Y)); local volumeDrag = create('Frame',{ Size = UDim2.new(0,16,0,8); ZIndex = 8; BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Active = true; Parent = volumeBar; }) volumeDrag.Position = volume.Position + UDim2.new(0,-(volumeDrag.AbsoluteSize.X/2)+(volume.AbsoluteSize.X/2),0,-(volumeDrag.AbsoluteSize.Y/2)) local function updateVolume() local M = services.mouse; local volumeS = (M.Y-volumeBar.AbsolutePosition.Y)/(volumeBar.AbsoluteSize.Y); if (volumeS > 1) then volumeS = 1 end if volumeS <= 0 then volumeS = 0; end volumeS = math.abs(volumeS-1); audio.Volume = volumeS*10; end local volumeBarEvent volumeBar.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; updateVolume(); volumeBarEvent = M.Move:connect(function() updateVolume(); end) end end) volumeBar.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if volumeBarEvent then volumeBarEvent:disconnect(); end end end) local volumeDragEvent; volumeDrag.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; updateVolume(); volumeDragEvent = M.Move:connect(function() updateVolume(); end) end end) volumeDrag.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if volumeDragEvent then volumeDragEvent:disconnect(); end end end) volume.Changed:connect(function() volumeDrag.Position = volume.Position + UDim2.new(0,-(volumeDrag.AbsoluteSize.X/2)+(volume.AbsoluteSize.X/2),0,-(volumeDrag.AbsoluteSize.Y/2)) volume.Position = UDim2.new(0,0,1,-(volume.AbsoluteSize.Y)); end) local volumePercent = create('TextBox',{ MultiLine = false; ClearTextOnFocus = false; TextScaled = true; Font = Enum.Font.SourceSansLight; Size = UDim2.new(.5,0,.15,-7); Position = UDim2.new(0,0,.85,7); BackgroundTransparency = 1; ZIndex = 8; TextColor3 = Color3.new(1,1,1); Parent = content; }) volumePercent.Text = tostring(math.floor(audio.Volume*10)).."%" volumePercent.Changed:connect(function() volumePercent.Text = volumePercent.Text:gsub("%D","") .. "%" end) volumePercent.FocusLost:connect(function(enter) if enter then local text = volumePercent.Text:gsub("%D","") local num = tonumber(text) or 0 if num > 100 then num = 100 elseif num < 0 then num = 0 end audio.Volume = num/10 volumePercent.Text = tostring(math.floor(audio.Volume*10)).."%" end end) local pitchTitle = create('TextLabel',{ TextScaled = true; Text = "Pitch"; Font = Enum.Font.SourceSansLight; Size = UDim2.new(.5,0,.1,0); Position = UDim2.new(.5,0,0,0); BackgroundTransparency = 1; ZIndex = 8; TextColor3 = Color3.new(1,1,1); Parent = content; }) local pitchBar = create('Frame',{ ZIndex = 8; Size = UDim2.new(0,4,.75,0); Position = UDim2.new(0.75,-2,.1,5); BackgroundTransparency = 1; BorderColor3 = Color3.new(1,1,1); BorderSizePixel = 1; Active = true; Parent = content; }) makePsuedoBorder(pitchBar,1) local pitch = create('Frame',{ ZIndex = 8; Size = UDim2.new(1,0,audio.Pitch/10,0); BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Parent = pitchBar; }) pitch.Position = UDim2.new(0,0,1,-(pitch.AbsoluteSize.Y)); local pitchDrag = create('Frame',{ Size = UDim2.new(0,16,0,8); ZIndex = 8; BackgroundColor3 = Color3.new(1,1,1); BorderSizePixel = 0; Active = true; Parent = pitchBar; }) pitchDrag.Position = pitch.Position + UDim2.new(0,-(pitchDrag.AbsoluteSize.X/2)+(pitch.AbsoluteSize.X/2),0,-(pitchDrag.AbsoluteSize.Y/2)) local function updatePitch() local M = services.mouse; local pitchS = (M.Y-pitchBar.AbsolutePosition.Y)/(pitchBar.AbsoluteSize.Y); if pitchS >= 1 then pitchS = 1 elseif pitchS <= 0 then pitchS = 0 end pitchS = math.abs(pitchS-1); audio.PlaybackSpeed = pitchS*10 end local pitchBarEvent pitchBar.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; updatePitch(); pitchBarEvent = M.Move:connect(function() updatePitch(); end) end end) pitchBar.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if pitchBarEvent then pitchBarEvent:disconnect(); end end end) local pitchDragEvent; pitchDrag.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; updatePitch(); pitchDragEvent = M.Move:connect(function() updatePitch(); end) end end) pitchDrag.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if pitchDragEvent then pitchDragEvent:disconnect(); end end end) pitch.Changed:connect(function() pitchDrag.Position = pitch.Position + UDim2.new(0,-(pitchDrag.AbsoluteSize.X/2)+(pitch.AbsoluteSize.X/2),0,-(pitchDrag.AbsoluteSize.Y/2)) pitch.Position = UDim2.new(0,0,1,-(pitch.AbsoluteSize.Y)); end) local pitchPercent = create('TextBox',{ MultiLine = false; ClearTextOnFocus = false; Text = tostring(math.floor(audio.Pitch*100)).."%"; TextScaled = true; Font = Enum.Font.SourceSansLight; Size = UDim2.new(.5,0,.15,-7); Position = UDim2.new(0.5,0,.85,7); BackgroundTransparency = 1; ZIndex = 8; TextColor3 = Color3.new(1,1,1); Parent = content; }) pitchPercent.Changed:connect(function() pitchPercent.Text = pitchPercent.Text:gsub("%D","") .. "%" end) pitchPercent.FocusLost:connect(function(enter) if enter then local text = pitchPercent.Text:gsub("%D","") local num = tonumber(text) or 0 if num > 1000 then num = 1000 elseif num < 0 then num = 0 end audio.Pitch = tonumber(num/100) end end) audio.Changed:connect(function() pitch.Size = UDim2.new(1,0,((audio.Pitch/10)),0); pitchPercent.Text = tostring(math.floor(audio.Pitch*100)).."%" volumePercent.Text = tostring(math.floor(audio.Volume*10)).."%" volume.Size = UDim2.new(1,0,audio.Volume/10,0); end) end) local looped = createIcon("rbxassetid://896365760",{ ZIndex = 8; Position = UDim2.new(0.5,96,0.2,0); Size = UDim2.new(0,48,0,48); ImageColor3 = Color3.new(1,1,1); Parent = audplr; },true) looped.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then audio.Looped = not audio.Looped end end) coroutine.wrap(function() while wait()do updateTimer(audio.TimeLength,songTime) updateTimer(audio.TimePosition,playedTime) progress.Size = UDim2.new(math.floor(audio.TimePosition)/math.floor(audio.TimeLength),0,1,0) looped.Rotation = audio.Looped and looped.Rotation + 3 or looped.Rotation if r then audio.TimePosition = math.clamp(audio.TimePosition - .25,0,audio.TimeLength) end if ff then audio.TimePosition = math.clamp(audio.TimePosition + .25,0,audio.TimeLength) end end end)() end) end end) tabHolder.Info.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local window = Window.new({width = 250, height = 300, name='Info', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "Nebula Hub V2"; Font = Enum.Font.SourceSansLight; TextScaled = true; BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,28); Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -3); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local scrframe = create('ScrollingFrame',{ TopImage = "rbxassetid://158348114"; MidImage = "rbxassetid://158348114"; BottomImage = "rbxassetid://158348114"; BackgroundTransparency = 1; Size = UDim2.new(1,0,1,-30); Position = UDim2.new(0,0,0,30); CanvasSize = UDim2.new(0,0,0,0); ScrollBarThickness = 10; ZIndex = 8; Parent = window.Content; }) local fe = workspace.FilteringEnabled and "Enabled" or "Disabled" local FEInfo = create('TextLabel',{ ZIndex = 8; Text = "Filtering is " .. fe; TextScaled = true; BackgroundTransparency = .9; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,150); Parent = scrframe; }) local creditsInfo = create('TextButton',{ ZIndex = 8; Text = "Credits"; TextScaled = true; BackgroundTransparency = .9; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,120); Parent = scrframe; }) creditsInfo.MouseButton1Down:connect(function() local window = Window.new({width = 250, height = 250, name='Credits', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "Credits"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -2); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local body = create('TextLabel',{ ZIndex = 8; Text = "Scripterity - Main Scripter\nfinny - Sales Manager\nic3w0lf - Script help\nfatboysraidmcdonalds - Server & Script help\nrocky2u - Being rocky & Script help\nmodFrost - Script help\nInternalSequence - Server help"; TextWrap = true; TextSize = 21; TextYAlignment = Enum.TextYAlignment.Top; BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,1,-30); Position = UDim2.new(0.025,0,0,24); Font = Enum.Font.SourceSansLight; Parent = window.Content; }) end) local settingsInfo = create('TextButton',{ ZIndex = 8; Text = "Settings Tab Info"; TextScaled = true; BackgroundTransparency = .9; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,90); Parent = scrframe; }) settingsInfo.MouseButton1Down:connect(function() local window = Window.new({width = 200, height = 250, name='Settings Info', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "The Settings Tab"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -2); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local body = create('TextLabel',{ ZIndex = 8; Text = "The Settings Tab includes all of the settings for Nebula. Theme Color, Open/Close Keybind, and Blur Levels. All of these settings save automatically, which means no hassle with re-doing settings. (CHANGING THEME COLOR MAY LAG BASED ON COMPUTER SPECS)"; TextWrap = true; TextSize = 13; TextScaled = true; TextYAlignment = Enum.TextYAlignment.Top; BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,1,-30); Position = UDim2.new(0.025,0,0,24); Font = Enum.Font.SourceSansLight; Parent = window.Content; }) end) local libraryInfo = create('TextButton',{ ZIndex = 8; Text = "Library Tab Info"; TextScaled = true; BackgroundTransparency = .9; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,60); Parent = scrframe; }) libraryInfo.MouseButton1Down:connect(function() local window = Window.new({width = 200, height = 250, name='Library Info', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "The Library Tab"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -2); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local body = create('TextLabel',{ ZIndex = 8; Text = "The Library Tab allows you to search the Catalog for freemodels to insert, click a freemodel to insert it into the game, if it is a model you move it with your mouse, click to place at your mouse position. (DOES NOT WORK WITH ALL MODELS)"; TextWrap = true; TextSize = 13; TextScaled = true; TextYAlignment = Enum.TextYAlignment.Top; BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,1,-30); Position = UDim2.new(0.025,0,0,24); Font = Enum.Font.SourceSansLight; Parent = window.Content; }) end) local musicInfo = create('TextButton',{ ZIndex = 8; Text = "Music Tab Info"; TextScaled = true; BackgroundTransparency = .9; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,30); Parent = scrframe; }) musicInfo.MouseButton1Down:connect(function() local window = Window.new({width = 200, height = 250, name='Music Info', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "The Music Tab"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -2); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local body = create('TextLabel',{ ZIndex = 8; Text = "The Music Tab comes with audio search & ID playing, as well as a fully functional Audio Player, that allows Speed & Volume changing, real-time progress bar, Fast forward, Rewind, Pause, Play, and Stop As well as Sound Looping."; TextWrap = true; TextSize = 13; TextScaled = true; TextYAlignment = Enum.TextYAlignment.Top; BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,1,-30); Position = UDim2.new(0.025,0,0,24); Font = Enum.Font.SourceSansLight; Parent = window.Content; }) end) local scriptsInfo = create('TextButton',{ ZIndex = 8; Text = "Script Tabs Info"; TextScaled = true; BackgroundTransparency = .9; BackgroundColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,0); Parent = scrframe; }) scriptsInfo.MouseButton1Down:connect(function() local window = Window.new({width = 200, height = 250, name='Scripts Info', icon='rbxassetid://894507994'}) local title = create('TextLabel',{ ZIndex = 8; Text = "The Script Tabs"; TextScaled = true; Font = Enum.Font.SourceSansLight; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,0); Parent = window.Content; }) local decor = create('Frame',{ Size = UDim2.new(1, 0, 0, 1); Position = UDim2.new(0, 0, 1, -2); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1, 1, 1); Parent = title; }) local body = create('TextLabel',{ ZIndex = 8; Text = "The Script Tabs contains about 470+ scripts ready to be inserted at any time, most will reset upon Character Death, the server scripts should not. Click one of the buttons to insert the script."; TextWrap = true; TextSize = 13; TextScaled = true; TextYAlignment = Enum.TextYAlignment.Top; BackgroundTransparency = 1; Font = Enum.Font.SourceSansLight; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,1,-30); Position = UDim2.new(0.025,0,0,24); Parent = window.Content; }) end) end end) tabHolder.Settings.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local windo = Window.new({width = 250, height = 300, name='Settings', icon='rbxassetid://898100298'}) local colorButton = create('TextButton',{ ZIndex = 8; Text = "Set Window Color"; Font = Enum.Font.SourceSansLight; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,0); Parent = windo.Content; }) local icon = createIcon('rbxassetid://904628594', { Size = UDim2.new(0, 0, 1, 0); ZIndex = 8; Parent = colorButton; }) icon.Size = UDim2.new(0,icon.AbsoluteSize.Y,0,icon.AbsoluteSize.Y) local keyboardButton = create('TextButton',{ ZIndex = 8; Text = "Set Nebula Keybind"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0.025,0,0,30); Parent = windo.Content; }) local icon2 = createIcon("rbxassetid://950538977", { Size = UDim2.new(0, 0, 1, 0); ZIndex = 8; Parent = keyboardButton; }) icon2.Size = UDim2.new(0,icon2.AbsoluteSize.Y,0,icon2.AbsoluteSize.Y) local blurButton = create('TextButton',{ Font = Enum.Font.SourceSansLight; ZIndex = 8; Text = "Set Blur Level"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(.95,0,0,24); Position = UDim2.new(0.025,0,0,60); Parent = windo.Content; }) local icon3 = createIcon('rbxassetid://951352122', { Size = UDim2.new(0, 0, 1, 0); ZIndex = 8; Parent = blurButton; }) icon3.Size = UDim2.new(0,icon3.AbsoluteSize.Y,0,icon3.AbsoluteSize.Y) blurButton.MouseButton1Down:connect(function() local window = Window.new({width = 165, height = 100, name='Set Blur', icon='rbxassetid://951352122'}) local blurLabel = create('TextLabel',{ ZIndex = 8; Text = "Blur Level"; TextScaled = true; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(0,60,0,60); Position = UDim2.new(0.45,-60,0.05,0); Parent = window.Content; }) local blurBox = create('TextBox',{ ZIndex = 8; Text = tostring(settings.blurLevel); ClearTextOnFocus = false; TextSize = 28; MultiLine = false; BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Size = UDim2.new(0,60,0,60); Position = UDim2.new(0.55,0,0.05,0); Parent = window.Content; }) blurBox.Changed:connect(function() blurBox.Text = blurBox.Text:gsub("%D","") end) blurBox.FocusLost:connect(function(enter) if enter then settings.blurLevel = tonumber(blurBox.Text) blurLevel = enabled and tonumber(blurBox.Text) or blurLevel end end) end) keyboardButton.MouseButton1Down:connect(function() local window = Window.new({width = 165, height = 100, name='Set Key', icon='rbxassetid://950538977'}) local changeButton = create('TextButton',{ ZIndex = 8; Text = "Set Keybind"; Size = UDim2.new(.45,0,.6,0); BackgroundColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; TextColor3 = Color3.new(1,1,1); Position = UDim2.new(0.05,0,0.15,0); Font = Enum.Font.SourceSansLight; TextScaled = true; Parent = window.Content; }) local currentButton = create('TextLabel',{ ZIndex = 8; Text = tostring(binds[1][1]):sub(14); Size = UDim2.new(.45,0,.6,0); BackgroundTransparency = 1; TextColor3 = Color3.new(1,1,1); Position = UDim2.new(0.5,0,0.15,0); Font = Enum.Font.SourceSansLight; TextScaled = true; Parent = window.Content; }) local function b() toggleable = false currentButton.Text = "Press A Key" local a = services.input.InputBegan:wait() if a.UserInputType == Enum.UserInputType.Keyboard then binds[1][1] = a.KeyCode settings.toggleKey = binds[1][1] currentButton.Text = tostring(binds[1][1]):sub(14); wait() toggleable = true; else b() end end changeButton.MouseButton1Down:connect(b) end) colorButton.MouseButton1Down:connect(function() local window = Window.new({width = 250, height = 300, name='Color Mixer', icon='rbxassetid://904628594',closed = function(this) local bufferText = create('TextLabel',{ Position = UDim2.new(0.025,0,0.125,0); Size = UDim2.new(.95,0,.075,0); TextScaled = true; Font = Enum.Font.SourceSansLight; TextColor3 = Color3.new(1,1,1); BackgroundTransparency = .9; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1,1,1); Text = "Closing Buffer Activated"; ZIndex = 8; Parent = this; }) for i,v in pairs(this.Content:children())do v.Visible = false; wait() v:Destroy() end end}) local overallColor local unmixedColor local colorMixerBar = create('Frame',{ Size = UDim2.new(0,24,0,180); Position = UDim2.new(.95,-24,0.05,0); BackgroundTransparency = 1; Active = true; ZIndex = 8; Parent = window.Content; }) local function returnCenterPosition(g) return {x=g.AbsolutePosition.X + (g.AbsoluteSize.X/2),y=g.AbsolutePosition.Y + (g.AbsoluteSize.Y/2)} end for hue = 0,180,1 do local c = create('Frame',{ Position = UDim2.new(0,0,0,hue); Size = UDim2.new(1,0,0,1); BackgroundColor3 = Color3.fromHSV(hue/180,1,1); ZIndex = 8; BorderSizePixel = 0; Name = "Color"; Parent = colorMixerBar; }) end local colorHue = Color3.toHSV(settings.mainColor) local colorBarDrag = create('Frame',{ Name = "ColorDrag"; BackgroundColor3 = Color3.new(1,1,1); Size = UDim2.new(1,4,0,8); Position = UDim2.new(0,-2,0,(180*colorHue)-2); Active = true; BorderSizePixel = 0; ZIndex = 8; Draggable = true; Parent = colorMixerBar; },true) local colorBarDragColor = create('Frame',{ Name = "DragColor"; Size = UDim2.new(1,-4,0,4); Position = UDim2.new(0,2,0,2); BorderSizePixel = 0; Active = true; ZIndex = 8; Parent = colorBarDrag },true) colorBarDragColor.BackgroundColor3 = Color3.fromHSV(colorHue,1,1) colorBarDrag.Changed:connect(function() if colorBarDrag.AbsolutePosition.X ~= colorMixerBar.AbsolutePosition.X-2 then colorBarDrag.Position = UDim2.new(UDim.new(0,-2),colorBarDrag.Position.Y) end if colorBarDrag.AbsolutePosition.Y > (colorMixerBar.AbsolutePosition.Y + colorMixerBar.AbsoluteSize.Y)-4 then colorBarDrag.Position = UDim2.new(colorBarDrag.Position.X,UDim.new(0,colorMixerBar.AbsoluteSize.Y-4)) elseif colorBarDrag.AbsolutePosition.Y < colorMixerBar.AbsolutePosition.Y-4 then colorBarDrag.Position = UDim2.new(colorBarDrag.Position.X,UDim.new(0,-4)) end coroutine.wrap(function() for i,v in pairs(colorMixerBar:children())do if v.Name == "Color"then if v.AbsolutePosition.Y == returnCenterPosition(colorBarDrag).y then colorBarDragColor.BackgroundColor3 = v.BackgroundColor3 end end end end)() end) local colorEvent colorMixerBar.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; colorBarDrag.Position = UDim2.new(UDim.new(0,-2),UDim.new(0,M.Y-colorMixerBar.AbsolutePosition.Y)) volumeBarEvent = M.Move:connect(function() colorBarDrag.Position = UDim2.new(UDim.new(0,-2),UDim.new(0,M.Y-colorMixerBar.AbsolutePosition.Y)) end) end end) colorMixerBar.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if volumeBarEvent then volumeBarEvent:disconnect(); end end end) local hue = Color3.toHSV(colorBarDragColor.BackgroundColor3) colorBarDragColor.Changed:connect(function(prop) if prop == "BackgroundColor3"then hue = Color3.toHSV(colorBarDragColor.BackgroundColor3) end end) local hsvHolder = create('Frame',{ Position = UDim2.new(0.05,0,0.05,0); Size = UDim2.new(0,183,0,183); BackgroundTransparency = 1; Active = true; ZIndex = 8; Parent = window.Content; }) local hsvTable = {} for sat = 0,45,1 do for light = 0,45,1 do local c = create('Frame',{ Position = UDim2.new(0,sat*4,0,light*4); Size = UDim2.new(0,4,0,4); BackgroundColor3 = Color3.fromHSV(hue,sat/45,light/45); ZIndex = 8; BorderSizePixel = 0; Parent = hsvHolder; }) table.insert(hsvTable,c) coroutine.wrap(function() services.RunService.RenderStepped:connect(function() if(c.BackgroundColor3 ~= Color3.fromHSV(hue,sat/45,light/45))then c.BackgroundColor3 = Color3.fromHSV(hue,sat/45,light/45); end end) end)() end end local h,s,l = Color3.toHSV(settings.mainColor) local outerDragA = create('Frame',{ Size = UDim2.new(0,15,0,3); Position = UDim2.new(0,((45*s)*4)-7,0,((45*l)*4)-1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1,1,1); Parent = hsvHolder; }) local outerDragB = create('Frame',{ Size = UDim2.new(0,3,0,15); Position = outerDragA.Position + UDim2.new(0,6,0,-6); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = Color3.new(1,1,1); Parent = hsvHolder; }) local innerDragA = create('Frame',{ Size = UDim2.new(0,13,0,1); Position = outerDragA.Position + UDim2.new(0,1,0,1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = settings.mainColor; Parent = hsvHolder; }) local innerDragB = create('Frame',{ Size = UDim2.new(0,1,0,13); Position = outerDragB.Position + UDim2.new(0,1,0,1); ZIndex = 8; BorderSizePixel = 0; BackgroundColor3 = settings.mainColor; Parent = hsvHolder; }) local indicator = create('Frame',{ Size = UDim2.new(0,1,0,1); Position = UDim2.new(0,7,0,1); ZIndex = 8; BackgroundTransparency = 1; Parent = outerDragA; }) outerDragA.Changed:connect(function() outerDragB.Position = outerDragA.Position + UDim2.new(0,6,0,-6); innerDragA.Position = outerDragA.Position + UDim2.new(0,1,0,1); innerDragB.Position = outerDragB.Position + UDim2.new(0,1,0,1); end) local function collisionDetect(gui1, gui2) local g1p, g1s = gui1.AbsolutePosition, gui1.AbsoluteSize; local g2p, g2s = gui2.AbsolutePosition, gui2.AbsoluteSize; return ((g1p.x < g2p.x + g2s.x and g1p.x + g1s.x > g2p.x) and (g1p.y < g2p.y + g2s.y and g1p.y + g1s.y > g2p.y)); end; local hsvEvent; local function hsvFunction() local M = services.mouse; local X,Y = 0,0 if M.X < hsvHolder.AbsolutePosition.X then X = 0 elseif M.X > hsvHolder.AbsolutePosition.X + hsvHolder.AbsoluteSize.X then X = hsvHolder.AbsoluteSize.X else X = M.X - hsvHolder.AbsolutePosition.X end if M.Y < hsvHolder.AbsolutePosition.Y then Y = 0 elseif M.Y > hsvHolder.AbsolutePosition.Y + hsvHolder.AbsoluteSize.Y then Y = hsvHolder.AbsoluteSize.Y else Y = M.Y - hsvHolder.AbsolutePosition.Y end X,Y = X-7,Y -1 outerDragA.Position = UDim2.new(0,X,0,Y) end hsvHolder.InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local M = services.mouse; hsvFunction() hsvEvent = M.Move:connect(function() hsvFunction() end) end end) hsvHolder.InputEnded:connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if hsvEvent then hsvEvent:disconnect(); end end end) local function createNumberOnlyBox(t) local box = create("TextBox",{ MultiLine = false; ClearTextOnFocus = false; Font = Enum.Font.SourceSansLight; BackgroundTransparency = 1; ZIndex = 8; TextColor3 = Color3.new(1,1,1); Text = ""; }) for i,v in pairs(t)do box[i]=v end box.Changed:connect(function() box.Text = box.Text:gsub("%D","") end) return box end local rLabel = create('TextLabel',{ Font = Enum.Font.SourceSansLight; ZIndex = 8; Name = "rLabel"; Text = "R"; TextColor3 = Color3.new(1,1,1); TextSize = 24; Size = UDim2.new(.1,0,.1,0); Position = UDim2.new(.15,0,.75,0); BackgroundTransparency = 1; Parent = window.Content }) local rBox = createNumberOnlyBox({ Name = "rBox"; TextSize = 26; Text = math.floor(settings.mainColor.r*255); Position = UDim2.new(.15,0,0.85,0); Size = UDim2.new(0.1,0,0.1,0); Parent = window.Content; }) local gLabel = create('TextLabel',{ Font = Enum.Font.SourceSansLight; ZIndex = 8; Name = "gLabel"; Text = "G"; TextColor3 = Color3.new(1,1,1); TextSize = 20; Size = UDim2.new(.1,0,.1,0); Position = UDim2.new(.35,0,.75,0); BackgroundTransparency = 1; Parent = window.Content }) local gBox = createNumberOnlyBox({ Name = "gBox"; TextSize = 26; Text = math.floor(settings.mainColor.g*255); Position = UDim2.new(.35,0,0.85,0); Size = UDim2.new(0.1,0,0.1,0); Parent = window.Content; }) local bLabel = create('TextLabel',{ Font = Enum.Font.SourceSansLight; ZIndex = 8; Name = "bLabel"; Text = "B"; TextColor3 = Color3.new(1,1,1); TextSize = 20; Size = UDim2.new(.1,0,.1,0); Position = UDim2.new(.55,0,.75,0); BackgroundTransparency = 1; Parent = window.Content }) local bBox = createNumberOnlyBox({ Name = "bBox"; TextSize = 26; Text = math.floor(settings.mainColor.b*255); Position = UDim2.new(.55,0,0.85,0); Size = UDim2.new(0.1,0,0.1,0); Parent = window.Content; }) local function updateColorGuis() local h,s,l = Color3.toHSV(settings.mainColor) rBox.Text = math.floor(settings.mainColor.r*255); gBox.Text = math.floor(settings.mainColor.g*255); bBox.Text = math.floor(settings.mainColor.b*255); innerDragA.BackgroundColor3 = settings.mainColor; innerDragB.BackgroundColor3 = settings.mainColor; end local function FocusLost() settings.mainColor = Color3.fromRGB(tonumber(rBox.Text),tonumber(gBox.Text),tonumber(bBox.Text)) local h,s,l = Color3.toHSV(settings.mainColor) updateColorGuis() local colorHue = Color3.toHSV(settings.mainColor) colorBarDrag.Position = UDim2.new(0,-2,0,(180*colorHue)-2); outerDragA.Position = UDim2.new(0,((45*s)*4)-7,0,((45*l)*4)-1) end rBox.FocusLost:connect(function(enter) if enter then FocusLost() end end) gBox.FocusLost:connect(function(enter) if enter then FocusLost() end end) bBox.FocusLost:connect(function(enter) if enter then FocusLost() end end) local cEvent indicator.Changed:connect(function(prop) if prop == "AbsolutePosition"then if cEvent then cEvent:disconnect() end coroutine.wrap(function() for i,v in pairs(hsvTable)do if collisionDetect(indicator,v)then settings.mainColor = v.BackgroundColor3 updateColorGuis() cEvent = v.Changed:connect(function(prop) if prop == "BackgroundColor3"then settings.mainColor = v.BackgroundColor3 updateColorGuis() end end) end end end)() end end) end) end end) local function alternateColors(object,property,oldColor3,newColor3,i) coroutine.wrap(function() for i = 0,1,i do object[property] = oldColor3:lerp(newColor3,i) game:service'RunService'.RenderStepped:wait() end object[property] = newColor3 end)() end local Colorables = {} local function addRecolorables(inst) if inst.BackgroundColor3 == colorCheck then table.insert(Colorables,inst) end inst.ChildAdded:connect(function(i) if i.BackgroundColor3 == colorCheck then table.insert(Colorables,i) end end) end Children(gui,function(inst) addRecolorables(inst) end) gui.ChildAdded:connect(function(i) Children(i,function(inst) addRecolorables(inst) end) addRecolorables(i) end) Children(pingui,function(inst) addRecolorables(inst) end) pingui.ChildAdded:connect(function(i) Children(i,function(inst) addRecolorables(inst) end) addRecolorables(i) end) game:service'RunService'.Stepped:connect(function() if colorCheck ~= settings.mainColor then coroutine.wrap(function() for i,v in pairs(Colorables)do v.BackgroundColor3 = settings.mainColor end colorCheck = settings.mainColor end)() end end) services.Players.PlayerRemoving:connect(function(player) setCookie('BackgroundColor',tostring(math.floor(settings.mainColor.r*255)..", "..math.floor(settings.mainColor.g*255)..", "..math.floor(settings.mainColor.b*255))); setCookie('KeyBind',tostring(settings.toggleKey):sub(14)) setCookie('BlurLevel',tostring(settings.blurLevel)) end) local Intro = createIcon('rbxassetid://1039272774',{ Size = UDim2.new(0,150,0,150); Position = UDim2.new(.5,-50,0,-150); Visible = true; Parent = gui; }) local IntroText2 = create('TextLabel',{ Transparency = 1; Text = "Nebula Hub V2"; TextSize = 42; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0,0,0,-42); Size = UDim2.new(1,0,0,42); Parent = Intro; }) local IntroText = create('TextLabel',{ Transparency = 1; Text = "Created by Scripterity & finny"; TextSize = 32; TextColor3 = Color3.new(1,1,1); Font = Enum.Font.SourceSansLight; Position = UDim2.new(0,0,1,0); Size = UDim2.new(1,0,0,30); Parent = Intro; }) repeat wait()until Intro.IsLoaded Intro:TweenPosition(UDim2.new(.5,-75,.5,-75),Enum.EasingDirection.Out,Enum.EasingStyle.Back,.5,true) wait(.75) tweenRecursiveTransparency(IntroText2,0,-.05); tweenRecursiveTransparency(IntroText,0,-.05); wait(5) Intro:TweenPosition(UDim2.new(.5,-75,1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.5,true) tweenRecursiveTransparency(Intro,1,.05) tweenRecursiveTransparency(IntroText,1,.05) tweenRecursiveTransparency(IntroText2,1,.05) repeat wait()until Intro.ImageTransparency == 1 Intro:Destroy() end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_2.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_2.Position = UDim2.new(0, 319, 0, 245) TextButton_2.Size = UDim2.new(0, 200, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.FontSize = Enum.FontSize.Size14 TextButton_2.Text = "Flash" TextButton_2.TextColor3 = Color3.new(0, 0, 0) TextButton_2.TextSize = 14 TextButton_2.MouseButton1Down:connect(function() --[[ ______ __ __ ____ __ ______ / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / /__/__/ /__/__/ --]] wait() Player = game.Players.LocalPlayer Object = Player.Character.HumanoidRootPart Arm1 = Player.Character["Right Arm"] PreviousA1 = Arm1.CFrame.p Arm2 = Player.Character["Left Arm"] PreviousA2 = Arm2.CFrame.p Leg1 = Player.Character["Right Leg"] PreviousL1 = Leg1.CFrame.p Leg2 = Player.Character["Left Leg"] PreviousL2 = Leg2.CFrame.p Run = game["Run Service"] PreviousP = Object.CFrame.p Running = false Phase = false PhaseActive = false Morph = false MorphActive = false Tornado = false TornadoRadius = 50 TornadoActive = false Portal = false PortalEnd = false MaxZ = 15 MinZ = -15 LightMaxX = 3 LightMinX = 1 LightMaxX2 = -1 LightMinX2 = -3 LightMaxY = 3 LightMinY = -1 Rotation = 0 Length = 10 Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) PrevPoint1 = nil PrevPoint2 = nil PrevPoint3 = nil PrevPoint4 = nil PrevPoint5 = nil PrevPoint6 = nil PrevPoint7 = nil PrevPoint8 = nil PrevPoint9 = nil PrevPoint10 = nil PrevPoint11 = nil PrevPoint12 = nil angle = 0 Mouse = Player:GetMouse() Player.Character.Humanoid.WalkSpeed = 100 Nil = function() PrevPoint1 = "Empty" PrevPoint2 = "Empty" PrevPoint3 = "Empty" PrevPoint4 = "Empty" PrevPoint5 = "Empty" PrevPoint6 = "Empty" PrevPoint7 = "Empty" PrevPoint8 = "Empty" PrevPoint9 = "Empty" PrevPoint10 = "Empty" PrevPoint11 = "Empty" PrevPoint12 = "Empty" end local Lightning = coroutine.wrap(function() while wait() do if Portal == false then angle = angle + 0.6 local Model = Instance.new("Model",workspace) Model.Name = "Lightning" local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.3,0.3,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Children = Model:GetChildren() wait(0.1) for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = 1 end game.Debris:AddItem(Children[i],0) end end end end) Lightning() TornadoFunction = function() local TornadoModel = Instance.new("Model",workspace) local Center = Instance.new("Part",TornadoModel) Center.Anchored = true Center.CanCollide = false Center.Transparency = 1 Center.Size = Vector3.new(2,2,2) Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) local Death = Instance.new("Part",TornadoModel) Death.Anchored = true Death.CanCollide = false Death.Transparency = 1 Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) Death.CFrame = Center.CFrame Death.Touched:connect(function(Touch) if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then Touch.Parent.Humanoid.Health = 0 end end) local TornadoFunc = function() local Tornanimation = coroutine.wrap(function() while Run.Stepped:wait() do if Tornado == false then Death:Destroy() break end angle = angle + 0.1 Object.Anchored = false Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) end end) Tornanimation() end TornadoFunc() end PhaseFunction = function() local Phase = coroutine.wrap(function() while wait() do if Phase == false then break end if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) end end end) Phase() end PortalFunction = function() local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame local Face = Object.Parent.Head.face.Texture local ObjectC = Object.Parent:GetChildren() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 1 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 1 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = "" end end local PortalR = coroutine.wrap(function() wait(0.1) Portal = true PortalEnd = true while wait(0.001) do if Portal == false then break end Nil() PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) wait(0.01) end PortalBlock:Destroy() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 0 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 0 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = Face end end game.Players.LocalPlayer.Character.Part.Transparency = 1 local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PreviousP = Object.CFrame.p PortalEnd = false wait(2) PortalBlock:Destroy() end) PortalR() end MorphFunction = function() local MaxX = 100 local MinX = -100 local MaxY = 100 local MinY = -100 local MaxZ = 100 local MinZ = -100 local Morph = coroutine.wrap(function() while Run.Stepped:wait(0.1) do if Morph == false then break end local Model = Instance.new("Model",workspace) if Player.Character:FindFirstChild("Shirt") then local Shirt = Player.Character.Shirt:Clone() Shirt.Parent = Model end if Player.Character:FindFirstChild("Pants") then local Pants = Player.Character.Pants:Clone() Pants.Parent = Model end local Humanoid = Instance.new("Humanoid",Model) local LeftArm = Player.Character["Left Arm"]:Clone() LeftArm.Parent = Model LeftArm.Transparency = 0.4 LeftArm.Anchored = true LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local RightArm = Player.Character["Right Arm"]:Clone() RightArm.Parent = Model RightArm.Transparency = 0.4 RightArm.Anchored = true RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local LeftLeg = Player.Character["Left Leg"]:Clone() LeftLeg.Parent = Model LeftLeg.Transparency = 0.4 LeftLeg.Anchored = true LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local RightLeg = Player.Character["Right Leg"]:Clone() RightLeg.Parent = Model RightLeg.Transparency = 0.4 RightLeg.Anchored = true RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local Children = Model:GetChildren() wait(0.01) for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = 1 end game.Debris:AddItem(Children[i],0) end end end) Morph() end local Guis = coroutine.wrap(function() local Gui = Instance.new("ScreenGui",Player.PlayerGui) local TextBox = Instance.new("TextBox",Gui) TextBox.Text = "Speed" TextBox.BackgroundColor3 = Color3.new(255,255,255) TextBox.BorderColor3 = Color3.new(0,0,0) TextBox.Size = UDim2.new(0,200,0,25) TextBox.Position = UDim2.new(0,10,0.5,-12.5) TextBox.FocusLost:connect(function(EnterPressed) if EnterPressed then Player.Character.Humanoid.WalkSpeed = TextBox.Text end end) local Flash = Instance.new("TextButton",Gui) Flash.BackgroundColor3 = Color3.new(255,255,255) Flash.BorderColor3 = Color3.new(0,0,0) Flash.Size = UDim2.new(0,200,0,25) Flash.Position = UDim2.new(0,10,0.5,22.5) Flash.Text = "The Flash" Flash.MouseButton1Click:connect(function() Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) end) local RFlash = Instance.new("TextButton",Gui) RFlash.BackgroundColor3 = Color3.new(255,255,255) RFlash.BorderColor3 = Color3.new(0,0,0) RFlash.Size = UDim2.new(0,200,0,25) RFlash.Position = UDim2.new(0,10,0.5,57.5) RFlash.Text = "The Reverse Flash" RFlash.MouseButton1Click:connect(function() Color = BrickColor.new("Really red") PColor = Color3.new(255,0,0) end) local Zoom = Instance.new("TextButton",Gui) Zoom.BackgroundColor3 = Color3.new(255,255,255) Zoom.BorderColor3 = Color3.new(0,0,0) Zoom.Size = UDim2.new(0,200,0,25) Zoom.Position = UDim2.new(0,10,0.5,92.5) Zoom.Text = "Zoom" Zoom.MouseButton1Click:connect(function() Color = BrickColor.new("Cyan") PColor = Color3.new(0,170,255) end) local Radius = Instance.new("TextBox",Gui) Radius.Text = "Tornado Radius" Radius.BackgroundColor3 = Color3.new(255,255,255) Radius.BorderColor3 = Color3.new(0,0,0) Radius.Size = UDim2.new(0,200,0,25) Radius.Position = UDim2.new(0,10,0.5,127.5) Radius.FocusLost:connect(function(EnterPressed) if EnterPressed then TornadoRadius = Radius.Text end end) Mouse.KeyDown:connect(function(Key) if Key == "f" then if Portal == false then PortalFunction() Nil() else Portal = false end end if Key == "r" then if Phase == false then Phase = true PhaseFunction() print "PhaseFunction" else Phase = false end end if Key == "e" then if Tornado == false then Tornado = true TornadoFunction() else Tornado = false end end if Key == "t" then if Morph == false then Morph = true MorphFunction() else Morph = false end end end) end) Guis() Run.RenderStepped:connect(function() if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then local Model = Instance.new("Model",workspace) Model.Name = "Ray" local Humanoid = Instance.new("Humanoid",Model) if Player.Character:FindFirstChild("Shirt") ~= nil then Player.Character.Shirt:Clone().Parent = Model end if Player.Character:FindFirstChild("Pants") ~= nil then Player.Character.Pants:Clone().Parent = Model end local distance = (Object.CFrame.p - PreviousP).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 1 Light.BrickColor = BrickColor.Black() Light.Size = Vector3.new(2,2,distance) Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 15 PointLight.Brightness = 100 PointLight.Color = PColor local distance = (Arm1.CFrame.p - PreviousA1).magnitude local Arm1Light = Instance.new("Part",Model) Arm1Light.Name = "Right Arm" Arm1Light.Anchored = true Arm1Light.CanCollide = false Arm1Light.TopSurface = "SmoothNoOutlines" Arm1Light.BottomSurface = "SmoothNoOutlines" Arm1Light.BackSurface = "SmoothNoOutlines" Arm1Light.FrontSurface = "SmoothNoOutlines" Arm1Light.LeftSurface = "SmoothNoOutlines" Arm1Light.RightSurface = "SmoothNoOutlines" Arm1Light.Transparency = 0.5 Arm1Light.BrickColor = BrickColor.Black() Arm1Light.Size = Vector3.new(1,2,distance) Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Arm2.CFrame.p - PreviousA2).magnitude local Arm2Light = Instance.new("Part",Model) Arm2Light.Name = "Left Arm" Arm2Light.Anchored = true Arm2Light.CanCollide = false Arm2Light.TopSurface = "SmoothNoOutlines" Arm2Light.BottomSurface = "SmoothNoOutlines" Arm2Light.BackSurface = "SmoothNoOutlines" Arm2Light.FrontSurface = "SmoothNoOutlines" Arm2Light.LeftSurface = "SmoothNoOutlines" Arm2Light.RightSurface = "SmoothNoOutlines" Arm2Light.Transparency = 0.5 Arm2Light.BrickColor = BrickColor.Black() Arm2Light.Size = Vector3.new(1,2,distance) Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg1.CFrame.p - PreviousL1).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Right Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg2.CFrame.p - PreviousL2).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Left Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Anchored = true Point1.CanCollide = false Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Anchored = true Point2.CanCollide = false Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point5 = Instance.new("Part",Model) Point5.Transparency = 1 Point5.Anchored = true Point5.CanCollide = false Point5.Size = Vector3.new(0.2,0.2,0.2) Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point6 = Instance.new("Part",Model) Point6.Transparency = 1 Point6.Anchored = true Point6.CanCollide = false Point6.Size = Vector3.new(0.2,0.2,0.2) Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Anchored = true Point3.CanCollide = false Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point4 = Instance.new("Part",Model) Point4.Transparency = 1 Point4.Anchored = true Point4.CanCollide = false Point4.Size = Vector3.new(0.2,0.2,0.2) Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point7 = Instance.new("Part",Model) Point7.Transparency = 1 Point7.Anchored = true Point7.CanCollide = false Point7.Size = Vector3.new(0.2,0.2,0.2) Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point8 = Instance.new("Part",Model) Point8.Transparency = 1 Point8.Anchored = true Point8.CanCollide = false Point8.Size = Vector3.new(0.2,0.2,0.2) Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point9 = Instance.new("Part",Model) Point9.Transparency = 1 Point9.Anchored = true Point9.CanCollide = false Point9.Size = Vector3.new(0.2,0.2,0.2) Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point10 = Instance.new("Part",Model) Point10.Transparency = 1 Point10.Anchored = true Point10.CanCollide = false Point10.Size = Vector3.new(0.2,0.2,0.2) Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point11 = Instance.new("Part",Model) Point11.Transparency = 1 Point11.Anchored = true Point11.CanCollide = false Point11.Size = Vector3.new(0.2,0.2,0.2) Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point12 = Instance.new("Part",Model) Point12.Transparency = 1 Point12.Anchored = true Point12.CanCollide = false Point12.Size = Vector3.new(0.2,0.2,0.2) Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) if PrevPoint2 == nil or PrevPoint2 == "Empty" then local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint2 ~= nil then local distance = (Point2.CFrame.p - PrevPoint2).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) end if PrevPoint4 == nil or PrevPoint4 == "Empty" then local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint4 ~= nil then local distance = (Point4.CFrame.p - PrevPoint4).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) end if PrevPoint6 == nil or PrevPoint6 == "Empty" then local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint6 ~= nil then local distance = (Point6.CFrame.p - PrevPoint6).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) end if PrevPoint8 == nil or PrevPoint8 == "Empty" then local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint8 ~= nil then local distance = (Point8.CFrame.p - PrevPoint8).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) end if PrevPoint10 == nil or PrevPoint10 == "Empty" then local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint10 ~= nil then local distance = (Point10.CFrame.p - PrevPoint10).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) end if PrevPoint12 == nil or PrevPoint12 == "Empty" then local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint12 ~= nil then local distance = (Point12.CFrame.p - PrevPoint12).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) end PreviousP = Object.CFrame.p PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PrevPoint1 = Point1.CFrame.p PrevPoint2 = Point2.CFrame.p PrevPoint3 = Point3.CFrame.p PrevPoint4 = Point4.CFrame.p PrevPoint5 = Point5.CFrame.p PrevPoint6 = Point6.CFrame.p PrevPoint7 = Point7.CFrame.p PrevPoint8 = Point8.CFrame.p PrevPoint9 = Point9.CFrame.p PrevPoint10 = Point10.CFrame.p PrevPoint11 = Point11.CFrame.p PrevPoint12 = Point12.CFrame.p local Children = Model:GetChildren() wait(1) for i = 1,10 do local Remove = coroutine.wrap(function() for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = Children[i].Transparency + 0.1 if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then game.Debris:AddItem(Children[i],0) end end if Children[i].ClassName ~= "Part" then game.Debris:AddItem(Children[i],0) end end end) Remove() wait(0.05) end game.Debris:AddItem(Light,0) game.Debris:AddItem(Point1,0) game.Debris:AddItem(Point2,0) game.Debris:AddItem(Point3,0) game.Debris:AddItem(Point4,0) game.Debris:AddItem(Point5,0) game.Debris:AddItem(Point6,0) game.Debris:AddItem(Point7,0) game.Debris:AddItem(Point8,0) game.Debris:AddItem(Point9,0) game.Debris:AddItem(Point10,0) game.Debris:AddItem(Point11,0) game.Debris:AddItem(Point12,0) end end) end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_3.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_3.Position = UDim2.new(0, 319, 0, 182) TextButton_3.Size = UDim2.new(0, 200, 0, 50) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.FontSize = Enum.FontSize.Size14 TextButton_3.Text = "Rock and Morty" TextButton_3.TextColor3 = Color3.new(0, 0, 0) TextButton_3.TextSize = 14 TextButton_3.MouseButton1Down:connect(function() --Made by N3xul. -- | \ | |___ \ | | / ____| (_) | | -- | \| | __) |_ ___ _| | | (___ ___ _ __ _ _ __ | |_ -- | . ` ||__ <\ \/ / | | | | \___ \ / __| '__| | '_ \| __| -- | |\ |___) |> <| |_| | | ____) | (__| | | | |_) | |_ -- |_| \_|____//_/\_\\__,_|_| |_____/ \___|_| |_| .__/ \__| -- | | -- |_| local children = game.Workspace:GetChildren() for _, child in pairs(children) do for _, child in pairs(child:GetChildren()) do table.insert(children, child) end if child.ClassName ~= "Terrain" and child:IsA("BasePart") then child:Destroy() end end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'Terrain' then v:Clear() end end local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Model") o2 = Instance.new("SpawnLocation") o3 = Instance.new("Part") o4 = Instance.new("Part") o5 = Instance.new("Part") o6 = Instance.new("Decal") o7 = Instance.new("Model") o8 = Instance.new("Part") o9 = Instance.new("Decal") o10 = Instance.new("Decal") o11 = Instance.new("SurfaceLight") o12 = Instance.new("SpecialMesh") o13 = Instance.new("Model") o14 = Instance.new("Part") o15 = Instance.new("SpecialMesh") o16 = Instance.new("Model") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Decal") o20 = Instance.new("Part") o21 = Instance.new("Part") o22 = Instance.new("Part") o23 = Instance.new("Part") o24 = Instance.new("Part") o25 = Instance.new("Humanoid") o26 = Instance.new("Pants") o27 = Instance.new("Shirt") o28 = Instance.new("Model") o29 = Instance.new("Part") o30 = Instance.new("SpecialMesh") o31 = Instance.new("Decal") o32 = Instance.new("Part") o33 = Instance.new("Part") o34 = Instance.new("Part") o35 = Instance.new("Part") o36 = Instance.new("Part") o37 = Instance.new("Humanoid") o38 = Instance.new("Pants") o39 = Instance.new("Shirt") o40 = Instance.new("Part") o41 = Instance.new("SpecialMesh") o42 = Instance.new("Model") o43 = Instance.new("Part") o44 = Instance.new("CylinderMesh") o45 = Instance.new("Part") o46 = Instance.new("CylinderMesh") o47 = Instance.new("Part") o48 = Instance.new("CylinderMesh") o49 = Instance.new("Part") o50 = Instance.new("CylinderMesh") o51 = Instance.new("Part") o52 = Instance.new("CylinderMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("CylinderMesh") o59 = Instance.new("Model") o60 = Instance.new("Part") o61 = Instance.new("CylinderMesh") o62 = Instance.new("Part") o63 = Instance.new("CylinderMesh") o64 = Instance.new("Part") o65 = Instance.new("CylinderMesh") o66 = Instance.new("Part") o67 = Instance.new("CylinderMesh") o68 = Instance.new("Part") o69 = Instance.new("SpecialMesh") o70 = Instance.new("Part") o71 = Instance.new("SpecialMesh") o72 = Instance.new("Part") o73 = Instance.new("CylinderMesh") o74 = Instance.new("Part") o75 = Instance.new("CylinderMesh") o76 = Instance.new("Model") o77 = Instance.new("Part") o78 = Instance.new("Part") o79 = Instance.new("Part") o80 = Instance.new("Part") o81 = Instance.new("Part") o82 = Instance.new("Part") o83 = Instance.new("Part") o84 = Instance.new("Part") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Part") o89 = Instance.new("ParticleEmitter") o90 = Instance.new("Part") o91 = Instance.new("SurfaceGui") o92 = Instance.new("TextLabel") o93 = Instance.new("Part") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("SurfaceGui") o99 = Instance.new("TextLabel") o100 = Instance.new("Part") o101 = Instance.new("Model") o102 = Instance.new("Part") o103 = Instance.new("Part") o104 = Instance.new("SpecialMesh") o105 = Instance.new("Decal") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("Part") o109 = Instance.new("Part") o110 = Instance.new("Part") o111 = Instance.new("ShirtGraphic") o112 = Instance.new("Pants") o113 = Instance.new("Shirt") o114 = Instance.new("Part") o115 = Instance.new("SurfaceGui") o116 = Instance.new("TextLabel") o117 = Instance.new("Part") o118 = Instance.new("SpecialMesh") o119 = Instance.new("BodyColors") o120 = Instance.new("Humanoid") o121 = Instance.new("SpawnLocation") o122 = Instance.new("SpawnLocation") o123 = Instance.new("SpawnLocation") o124 = Instance.new("SpawnLocation") o125 = Instance.new("SpawnLocation") o126 = Instance.new("SpawnLocation") o127 = Instance.new("SpawnLocation") o128 = Instance.new("SpawnLocation") o129 = Instance.new("SpawnLocation") o130 = Instance.new("SpawnLocation") o131 = Instance.new("SpawnLocation") o132 = Instance.new("SpawnLocation") o133 = Instance.new("SpawnLocation") o134 = Instance.new("Part") o135 = Instance.new("Decal") o136 = Instance.new("Part") o137 = Instance.new("Part") o138 = Instance.new("Decal") o139 = Instance.new("Part") o140 = Instance.new("Decal") o141 = Instance.new("Part") o142 = Instance.new("Decal") o143 = Instance.new("Part") o144 = Instance.new("BlockMesh") o145 = Instance.new("Decal") o146 = Instance.new("Part") o147 = Instance.new("Decal") o148 = Instance.new("Part") o149 = Instance.new("Decal") o150 = Instance.new("Part") o151 = Instance.new("Part") o152 = Instance.new("Decal") o153 = Instance.new("Part") o154 = Instance.new("Decal") o155 = Instance.new("Part") o156 = Instance.new("Decal") o157 = Instance.new("Part") o158 = Instance.new("Decal") o159 = Instance.new("Part") o160 = Instance.new("Decal") o161 = Instance.new("Part") o162 = Instance.new("Part") o163 = Instance.new("Decal") o164 = Instance.new("Part") o165 = Instance.new("Decal") o166 = Instance.new("Part") o167 = Instance.new("Decal") o168 = Instance.new("Part") o169 = Instance.new("Decal") o170 = Instance.new("Part") o171 = Instance.new("Decal") o172 = Instance.new("Part") o173 = Instance.new("Decal") o174 = Instance.new("Part") o175 = Instance.new("Decal") o176 = Instance.new("Part") o177 = Instance.new("Decal") o178 = Instance.new("Part") o179 = Instance.new("Decal") o180 = Instance.new("Part") o181 = Instance.new("Decal") o182 = Instance.new("Part") o183 = Instance.new("Decal") o184 = Instance.new("Part") o185 = Instance.new("Decal") o186 = Instance.new("Part") o187 = Instance.new("Decal") o188 = Instance.new("Part") o189 = Instance.new("Decal") o190 = Instance.new("Part") o191 = Instance.new("Decal") o192 = Instance.new("Part") o193 = Instance.new("Part") o194 = Instance.new("Part") o195 = Instance.new("Part") o196 = Instance.new("Part") o197 = Instance.new("Part") o198 = Instance.new("Part") o199 = Instance.new("Part") o200 = Instance.new("Part") o201 = Instance.new("Part") o202 = Instance.new("Part") o203 = Instance.new("Part") o204 = Instance.new("Part") o205 = Instance.new("Part") o206 = Instance.new("Part") o207 = Instance.new("Part") o208 = Instance.new("Part") o209 = Instance.new("Part") o210 = Instance.new("Part") o211 = Instance.new("Part") o212 = Instance.new("Part") o213 = Instance.new("Part") o214 = Instance.new("Part") o215 = Instance.new("Part") o216 = Instance.new("Part") o217 = Instance.new("Part") o218 = Instance.new("Part") o219 = Instance.new("Part") o220 = Instance.new("Part") o221 = Instance.new("Part") o222 = Instance.new("Part") o223 = Instance.new("Part") o224 = Instance.new("Part") o225 = Instance.new("Part") o226 = Instance.new("Part") o227 = Instance.new("Part") o228 = Instance.new("Part") o229 = Instance.new("Part") o230 = Instance.new("Part") o231 = Instance.new("Part") o232 = Instance.new("Part") o233 = Instance.new("Part") o234 = Instance.new("Part") o235 = Instance.new("Part") o236 = Instance.new("Part") o237 = Instance.new("Part") o238 = Instance.new("Part") o239 = Instance.new("Part") o240 = Instance.new("Part") o241 = Instance.new("Part") o242 = Instance.new("Part") o243 = Instance.new("Part") o244 = Instance.new("Part") o245 = Instance.new("Part") o246 = Instance.new("Part") o247 = Instance.new("Part") o1.Name = "N3xul Map - Rick and Morty Map" o1.Parent = mas o2.Name = "Spawn" o2.Parent = o1 o2.Transparency = 1 o2.Position = Vector3.new(120.646057, 129.018356, 104.018715) o2.Anchored = true o2.Locked = true o2.Size = Vector3.new(6, 0.0500000007, 6) o2.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o2.TopSurface = Enum.SurfaceType.Smooth o2.Position = Vector3.new(120.646057, 129.018356, 104.018715) o3.Name = "Hitbox" o3.Parent = o1 o3.Material = Enum.Material.SmoothPlastic o3.BrickColor = BrickColor.new("Really red") o3.Transparency = 1 o3.Position = Vector3.new(83.6963196, 145.118362, 110.550209) o3.Rotation = Vector3.new(0, 50, 0) o3.Anchored = true o3.Locked = true o3.Size = Vector3.new(32.4000092, 32.1100006, 0.0500000007) o3.CFrame = CFrame.new(83.6963196, 145.118362, 110.550209, 0.642792702, 1.23988841e-07, 0.766040266, 4.32004254e-06, 1, -3.78685263e-06, -0.766040266, 5.74348815e-06, 0.642792702) o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines o3.Color = Color3.new(1, 0, 0) o3.Position = Vector3.new(83.6963196, 145.118362, 110.550209) o3.Orientation = Vector3.new(0, 50, 0) o3.Color = Color3.new(1, 0, 0) o4.Name = "Hitbox" o4.Parent = o1 o4.Material = Enum.Material.SmoothPlastic o4.BrickColor = BrickColor.new("Really red") o4.Transparency = 1 o4.Position = Vector3.new(126.905197, 145.06839, 92.0195389) o4.Rotation = Vector3.new(0, -20, 0) o4.Anchored = true o4.Locked = true o4.Size = Vector3.new(16.9199886, 32.25, 0.0500000007) o4.CFrame = CFrame.new(126.905197, 145.06839, 92.0195389, 0.939691067, 1.24192724e-07, -0.342025012, -2.08114716e-06, 1, -5.35470281e-06, 0.342025012, 5.74356955e-06, 0.939691067) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(1, 0, 0) o4.Position = Vector3.new(126.905197, 145.06839, 92.0195389) o4.Orientation = Vector3.new(0, -20, 0) o4.Color = Color3.new(1, 0, 0) o5.Name = "mountain" o5.Parent = o1 o5.BrickColor = BrickColor.new("Pastel Blue") o5.Transparency = 1 o5.Position = Vector3.new(-140.519592, 28.0617447, 620.008118) o5.Rotation = Vector3.new(180, 46, -180) o5.Anchored = true o5.Locked = true o5.FormFactor = Enum.FormFactor.Custom o5.Size = Vector3.new(80.2000046, 56.5999985, 4) o5.CFrame = CFrame.new(-140.519592, 28.0617447, 620.008118, -0.694663167, 4.36680457e-05, 0.719335198, 3.80000056e-05, 1, -2.40094523e-05, -0.719335198, 1.06562566e-05, -0.694663167) o5.BottomSurface = Enum.SurfaceType.Smooth o5.TopSurface = Enum.SurfaceType.Smooth o5.Color = Color3.new(0.501961, 0.733333, 0.858824) o5.Position = Vector3.new(-140.519592, 28.0617447, 620.008118) o5.Orientation = Vector3.new(0, 134, 0) o5.Color = Color3.new(0.501961, 0.733333, 0.858824) o6.Parent = o5 o6.Texture = "http://www.roblox.com/asset/?id=108407248" o6.Face = Enum.NormalId.Back o7.Name = "Rick and Morty" o7.Parent = o1 o8.Name = "Teleporter" o8.Parent = o7 o8.Material = Enum.Material.SmoothPlastic o8.BrickColor = BrickColor.new("Lime green") o8.Transparency = 1 o8.Position = Vector3.new(120.748367, 133.792923, 91.7276993) o8.Rotation = Vector3.new(180, 0, -180) o8.Anchored = true o8.CanCollide = false o8.Locked = true o8.Size = Vector3.new(19.9600029, 16.5, 0.0500000007) o8.CFrame = CFrame.new(120.748367, 133.792923, 91.7276993, -1, 3.10008691e-05, 3.09991301e-05, 3.09999996e-05, 1, -2.80009608e-05, -3.09999996e-05, -2.80000004e-05, -1) o8.Color = Color3.new(0, 1, 0) o8.Position = Vector3.new(120.748367, 133.792923, 91.7276993) o8.Orientation = Vector3.new(0, 180, 0) o8.Color = Color3.new(0, 1, 0) o9.Parent = o8 o9.Texture = "rbxassetid://383899755" o10.Parent = o8 o10.Texture = "rbxassetid://383899755" o10.Face = Enum.NormalId.Back o11.Parent = o8 o11.Color = Color3.new(0, 1, 0.0669856) o11.Range = 5 o11.Color = Color3.new(0, 1, 0.0669856) o12.Parent = o8 o12.MeshType = Enum.MeshType.Sphere o13.Name = "Morty" o13.Parent = o7 o14.Name = "Handle" o14.Parent = o13 o14.Position = Vector3.new(122.43634, 133.033493, 94.873848) o14.Rotation = Vector3.new(-180, 25, -180) o14.Anchored = true o14.CanCollide = false o14.Locked = true o14.FormFactor = Enum.FormFactor.Symmetric o14.Size = Vector3.new(1, 1, 2) o14.CFrame = CFrame.new(122.43634, 133.033493, 94.873848, -0.906340718, 0, 0.422547847, 0, 1, 0, -0.422547847, 0, -0.906340718) o14.BottomSurface = Enum.SurfaceType.Smooth o14.TopSurface = Enum.SurfaceType.Smooth o14.Position = Vector3.new(122.43634, 133.033493, 94.873848) o14.Orientation = Vector3.new(0, 155, 0) o15.Parent = o14 o15.MeshId = "http://www.roblox.com/asset/?id=15730710" o15.TextureId = "http://www.roblox.com/asset/?id=20642711" o15.MeshType = Enum.MeshType.FileMesh o16.Name = " " o16.Parent = o13 o17.Name = "Head" o17.Parent = o16 o17.Material = Enum.Material.SmoothPlastic o17.BrickColor = BrickColor.new("Light orange") o17.Position = Vector3.new(122.42955, 132.675385, 94.9203568) o17.Rotation = Vector3.new(180, 21.3700008, -179.990005) o17.Anchored = true o17.Locked = true o17.FormFactor = Enum.FormFactor.Symmetric o17.Size = Vector3.new(1.63201141, 0.816005707, 0.816005707) o17.CFrame = CFrame.new(122.42955, 132.675385, 94.9203568, -0.93123585, 0.000101429985, 0.364416987, 0.000107999986, 1, -2.35038829e-06, -0.364416957, 3.71682654e-05, -0.93123585) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.917647, 0.721569, 0.572549) o17.Position = Vector3.new(122.42955, 132.675385, 94.9203568) o17.Orientation = Vector3.new(0, 158.630005, 0.00999999978) o17.Color = Color3.new(0.917647, 0.721569, 0.572549) o18.Parent = o17 o18.Scale = Vector3.new(1.25, 1.25, 1.25) o18.Scale = Vector3.new(1.25, 1.25, 1.25) o19.Parent = o17 o19.Texture = "http://www.roblox.com/asset/?id=530775759" o20.Name = "Left Arm" o20.Parent = o16 o20.Material = Enum.Material.SmoothPlastic o20.BrickColor = BrickColor.new("Pastel brown") o20.Position = Vector3.new(123.569412, 132.281342, 95.1863403) o20.Rotation = Vector3.new(46.2299995, 33.8199997, 137.979996) o20.Anchored = true o20.Locked = true o20.FormFactor = Enum.FormFactor.Symmetric o20.Size = Vector3.new(0.816005707, 1.63201141, 0.816005707) o20.CFrame = CFrame.new(123.569412, 132.281342, 95.1863403, -0.617185295, -0.556116164, 0.556612194, 0.164525077, -0.782998204, -0.599871039, 0.769424379, -0.278654963, 0.574750006) o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines o20.Color = Color3.new(1, 0.8, 0.6) o20.Position = Vector3.new(123.569412, 132.281342, 95.1863403) o20.Orientation = Vector3.new(36.8600006, 44.0800018, 168.130005) o20.Color = Color3.new(1, 0.8, 0.6) o21.Name = "Left Leg" o21.Parent = o16 o21.Material = Enum.Material.SmoothPlastic o21.BrickColor = BrickColor.new("Pastel brown") o21.Position = Vector3.new(122.808762, 129.819397, 95.0688553) o21.Rotation = Vector3.new(180, 21.3700008, -179.990005) o21.RotVelocity = Vector3.new(5.20220578e-09, -7.43822781e-10, 5.48922108e-05) o21.Velocity = Vector3.new(0.00111119798, 0.00933332648, 1.79396409e-09) o21.Anchored = true o21.Locked = true o21.FormFactor = Enum.FormFactor.Symmetric o21.Size = Vector3.new(0.816005707, 1.63201141, 0.816005707) o21.CFrame = CFrame.new(122.808762, 129.819397, 95.0688553, -0.93123585, 0.000101429985, 0.364416987, 0.000107999986, 1, -2.35038829e-06, -0.364416957, 3.71682654e-05, -0.93123585) o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines o21.Color = Color3.new(1, 0.8, 0.6) o21.Position = Vector3.new(122.808762, 129.819397, 95.0688553) o21.Orientation = Vector3.new(0, 158.630005, 0.00999999978) o21.Color = Color3.new(1, 0.8, 0.6) o22.Name = "Right Arm" o22.Parent = o16 o22.Material = Enum.Material.SmoothPlastic o22.BrickColor = BrickColor.new("Pastel brown") o22.Position = Vector3.new(121.449738, 131.45137, 94.4743423) o22.Rotation = Vector3.new(-176.270004, 21.0599995, 169.720001) o22.Anchored = true o22.Locked = true o22.FormFactor = Enum.FormFactor.Symmetric o22.Size = Vector3.new(0.816005707, 1.63201141, 0.816005707) o22.CFrame = CFrame.new(121.449738, 131.45137, 94.4743423, -0.918228626, -0.166577399, 0.3593162, -0.15511094, 0.986028433, 0.0607340485, -0.364412874, 3.38725076e-05, -0.931237519) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(1, 0.8, 0.6) o22.Position = Vector3.new(121.449738, 131.45137, 94.4743423) o22.Orientation = Vector3.new(-3.48000002, 158.899994, -8.93999958) o22.Color = Color3.new(1, 0.8, 0.6) o23.Name = "Right Leg" o23.Parent = o16 o23.Material = Enum.Material.SmoothPlastic o23.BrickColor = BrickColor.new("Pastel brown") o23.Position = Vector3.new(122.048904, 129.819397, 94.771431) o23.Rotation = Vector3.new(178.820007, 27.7700005, -176.779999) o23.Anchored = true o23.Locked = true o23.FormFactor = Enum.FormFactor.Symmetric o23.Size = Vector3.new(0.816005707, 1.63201141, 0.816005707) o23.CFrame = CFrame.new(122.048904, 129.819397, 94.771431, -0.883421719, 0.0496372618, 0.465942472, 0.0465319864, 0.998751462, -0.0181737654, -0.466262817, 0.00562612899, -0.884628415) o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines o23.Color = Color3.new(1, 0.8, 0.6) o23.Position = Vector3.new(122.048904, 129.819397, 94.771431) o23.Orientation = Vector3.new(1.03999996, 152.220001, 2.67000008) o23.Color = Color3.new(1, 0.8, 0.6) o24.Name = "Torso" o24.Parent = o16 o24.Material = Enum.Material.SmoothPlastic o24.BrickColor = BrickColor.new("Pastel brown") o24.Position = Vector3.new(122.42955, 131.451401, 94.9203568) o24.Rotation = Vector3.new(180, 21.3700008, -179.990005) o24.Anchored = true o24.Locked = true o24.FormFactor = Enum.FormFactor.Symmetric o24.Size = Vector3.new(1.63201141, 1.63201141, 0.816005707) o24.CFrame = CFrame.new(122.42955, 131.451401, 94.9203568, -0.93123585, 0.000101429985, 0.364416987, 0.000107999986, 1, -2.35038829e-06, -0.364416957, 3.71682654e-05, -0.93123585) o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines o24.Color = Color3.new(1, 0.8, 0.6) o24.Position = Vector3.new(122.42955, 131.451401, 94.9203568) o24.Orientation = Vector3.new(0, 158.630005, 0.00999999978) o24.Color = Color3.new(1, 0.8, 0.6) o25.Parent = o16 o25.NameOcclusion = Enum.NameOcclusion.NoOcclusion o25.RightLeg = o23 o25.LeftLeg = o21 o25.Torso = o24 o25.Health = 0 o25.MaxHealth = 0 o26.Name = "Pants" o26.Parent = o16 o26.PantsTemplate = "http://www.roblox.com/asset/?id=189626615" o27.Name = "Shirt" o27.Parent = o16 o27.ShirtTemplate = "http://www.roblox.com/asset/?id=189626730" o28.Name = "Rick" o28.Parent = o7 o29.Name = "head" o29.Parent = o28 o29.Material = Enum.Material.SmoothPlastic o29.BrickColor = BrickColor.new("Brick yellow") o29.Position = Vector3.new(118.278183, 133.483276, 94.3281326) o29.Rotation = Vector3.new(-180, 0, -180) o29.Anchored = true o29.Locked = true o29.FormFactor = Enum.FormFactor.Symmetric o29.Size = Vector3.new(2, 1, 1) o29.CFrame = CFrame.new(118.278183, 133.483276, 94.3281326, -1, 0, 0, 0, 1, 0, 0, 0, -1) o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.843137, 0.772549, 0.603922) o29.Position = Vector3.new(118.278183, 133.483276, 94.3281326) o29.Orientation = Vector3.new(0, 180, 0) o29.Color = Color3.new(0.843137, 0.772549, 0.603922) o30.Parent = o29 o30.Scale = Vector3.new(1.25, 1.25, 1.25) o30.Scale = Vector3.new(1.25, 1.25, 1.25) o31.Parent = o29 o31.Texture = "http://www.roblox.com/asset/?id=775503445" o32.Name = "Torso" o32.Parent = o28 o32.Material = Enum.Material.SmoothPlastic o32.BrickColor = BrickColor.new("Brick yellow") o32.Position = Vector3.new(118.278183, 131.983307, 94.3281326) o32.Rotation = Vector3.new(-180, 0, -180) o32.Anchored = true o32.Locked = true o32.FormFactor = Enum.FormFactor.Symmetric o32.Size = Vector3.new(2, 2, 1) o32.CFrame = CFrame.new(118.278183, 131.983307, 94.3281326, -1, 0, 0, 0, 1, 0, 0, 0, -1) o32.Color = Color3.new(0.843137, 0.772549, 0.603922) o32.Position = Vector3.new(118.278183, 131.983307, 94.3281326) o32.Orientation = Vector3.new(0, 180, 0) o32.Color = Color3.new(0.843137, 0.772549, 0.603922) o33.Name = "Left Leg" o33.Parent = o28 o33.Material = Enum.Material.SmoothPlastic o33.BrickColor = BrickColor.new("Brick yellow") o33.Position = Vector3.new(118.778183, 129.983322, 94.3280716) o33.Rotation = Vector3.new(-180, 0, -180) o33.Anchored = true o33.Locked = true o33.FormFactor = Enum.FormFactor.Symmetric o33.Size = Vector3.new(1, 2, 1) o33.CFrame = CFrame.new(118.778183, 129.983322, 94.3280716, -1, 0, 0, 0, 1, 0, 0, 0, -1) o33.BottomSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.843137, 0.772549, 0.603922) o33.Position = Vector3.new(118.778183, 129.983322, 94.3280716) o33.Orientation = Vector3.new(0, 180, 0) o33.Color = Color3.new(0.843137, 0.772549, 0.603922) o34.Name = "Right Leg" o34.Parent = o28 o34.Material = Enum.Material.SmoothPlastic o34.BrickColor = BrickColor.new("Brick yellow") o34.Position = Vector3.new(117.778137, 129.983322, 94.3280411) o34.Rotation = Vector3.new(-180, 0, -180) o34.Anchored = true o34.Locked = true o34.FormFactor = Enum.FormFactor.Symmetric o34.Size = Vector3.new(1, 2, 1) o34.CFrame = CFrame.new(117.778137, 129.983322, 94.3280411, -1, 0, 0, 0, 1, 0, 0, 0, -1) o34.BottomSurface = Enum.SurfaceType.Smooth o34.Color = Color3.new(0.843137, 0.772549, 0.603922) o34.Position = Vector3.new(117.778137, 129.983322, 94.3280411) o34.Orientation = Vector3.new(0, 180, 0) o34.Color = Color3.new(0.843137, 0.772549, 0.603922) o35.Name = "Right Arm" o35.Parent = o28 o35.Material = Enum.Material.SmoothPlastic o35.BrickColor = BrickColor.new("Brick yellow") o35.Position = Vector3.new(116.778168, 131.983307, 94.3280411) o35.Rotation = Vector3.new(-180, 0, -180) o35.Anchored = true o35.Locked = true o35.FormFactor = Enum.FormFactor.Symmetric o35.Size = Vector3.new(1, 2, 1) o35.CFrame = CFrame.new(116.778168, 131.983307, 94.3280411, -1, 0, 0, 0, 1, 0, 0, 0, -1) o35.Color = Color3.new(0.843137, 0.772549, 0.603922) o35.Position = Vector3.new(116.778168, 131.983307, 94.3280411) o35.Orientation = Vector3.new(0, 180, 0) o35.Color = Color3.new(0.843137, 0.772549, 0.603922) o36.Name = "Left Arm" o36.Parent = o28 o36.Material = Enum.Material.SmoothPlastic o36.BrickColor = BrickColor.new("Brick yellow") o36.Position = Vector3.new(119.778168, 131.983307, 94.3280716) o36.Rotation = Vector3.new(-180, 0, -180) o36.Anchored = true o36.Locked = true o36.FormFactor = Enum.FormFactor.Symmetric o36.Size = Vector3.new(1, 2, 1) o36.CFrame = CFrame.new(119.778168, 131.983307, 94.3280716, -1, 0, 0, 0, 1, 0, 0, 0, -1) o36.Color = Color3.new(0.843137, 0.772549, 0.603922) o36.Position = Vector3.new(119.778168, 131.983307, 94.3280716) o36.Orientation = Vector3.new(0, 180, 0) o36.Color = Color3.new(0.843137, 0.772549, 0.603922) o37.Parent = o28 o37.NameOcclusion = Enum.NameOcclusion.NoOcclusion o37.RightLeg = o34 o37.LeftLeg = o33 o37.Torso = o32 o37.Health = 0 o37.MaxHealth = 0 o38.Parent = o28 o38.PantsTemplate = "rbxassetid://305802449" o39.Parent = o28 o39.ShirtTemplate = "rbxassetid://305802231" o40.Name = "Handle" o40.Parent = o28 o40.Material = Enum.Material.SmoothPlastic o40.BrickColor = BrickColor.new("Pastel Blue") o40.Position = Vector3.new(118.20842, 133.983276, 93.9323807) o40.Rotation = Vector3.new(-180, 0, -180) o40.Anchored = true o40.CanCollide = false o40.Locked = true o40.FormFactor = Enum.FormFactor.Custom o40.Size = Vector3.new(1.60002756, 2.20000029, 1.99999785) o40.CFrame = CFrame.new(118.20842, 133.983276, 93.9323807, -1, 0, 0, 0, 1, 0, 0, 0, -1) o40.BottomSurface = Enum.SurfaceType.Smooth o40.TopSurface = Enum.SurfaceType.Smooth o40.Color = Color3.new(0.501961, 0.733333, 0.858824) o40.Position = Vector3.new(118.20842, 133.983276, 93.9323807) o40.Orientation = Vector3.new(0, 180, 0) o40.Color = Color3.new(0.501961, 0.733333, 0.858824) o41.Parent = o40 o41.MeshId = "http://www.roblox.com/asset/?id=145304686 " o41.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) o41.MeshType = Enum.MeshType.FileMesh o41.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) o42.Name = "Beer 1" o42.Parent = o28 o43.Name = "Iceshard" o43.Parent = o42 o43.BrickColor = BrickColor.new("Deep orange") o43.Position = Vector3.new(116.140335, 129.107986, 93.7861404) o43.Rotation = Vector3.new(90, 0, -150) o43.Anchored = true o43.Locked = true o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o43.CFrame = CFrame.new(116.140335, 129.107986, 93.7861404, -0.866025388, 0.500000238, 0, 0, 0, -1, -0.500000238, -0.866025388, 0) o43.BottomSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(1, 0.690196, 0) o43.Position = Vector3.new(116.140335, 129.107986, 93.7861404) o43.Orientation = Vector3.new(90, 150, 0) o43.Color = Color3.new(1, 0.690196, 0) o44.Parent = o43 o44.Scale = Vector3.new(0.330000013, 0.200000003, 0.330000013) o44.Scale = Vector3.new(0.330000013, 0.200000003, 0.330000013) o45.Name = "Iceshard" o45.Parent = o42 o45.Material = Enum.Material.SmoothPlastic o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(116.302322, 129.107986, 93.5054092) o45.Rotation = Vector3.new(90, 0, 30) o45.Anchored = true o45.Locked = true o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o45.CFrame = CFrame.new(116.302322, 129.107986, 93.5054092, 0.866025388, -0.500000238, 0, 0, 0, -1, 0.500000238, 0.866025388, 0) o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o45.Position = Vector3.new(116.302322, 129.107986, 93.5054092) o45.Orientation = Vector3.new(90, -30, 0) o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.Scale = Vector3.new(0.200000003, 1.5, 1) o46.Scale = Vector3.new(0.200000003, 1.5, 1) o47.Name = "Iceshard" o47.Parent = o42 o47.BrickColor = BrickColor.new("Really black") o47.Transparency = 0.30000001192093 o47.Position = Vector3.new(116.275314, 129.107986, 93.5522232) o47.Rotation = Vector3.new(90, 0, -150) o47.Anchored = true o47.Locked = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o47.CFrame = CFrame.new(116.275314, 129.107986, 93.5522232, -0.866025388, 0.500000238, 0, 0, 0, -1, -0.500000238, -0.866025388, 0) o47.BottomSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o47.Position = Vector3.new(116.275314, 129.107986, 93.5522232) o47.Orientation = Vector3.new(90, 150, 0) o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o48.Parent = o47 o48.Scale = Vector3.new(0.300000012, 1.5, 1) o48.Scale = Vector3.new(0.300000012, 1.5, 1) o49.Name = "Iceshard" o49.Parent = o42 o49.BrickColor = BrickColor.new("Really black") o49.Transparency = 0.30000001192093 o49.Position = Vector3.new(116.572296, 129.107986, 93.0377884) o49.Rotation = Vector3.new(90, 0, -150) o49.Anchored = true o49.Locked = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(0.540021002, 0.648025215, 0.540021002) o49.CFrame = CFrame.new(116.572296, 129.107986, 93.0377884, -0.866025388, 0.500000238, 0, 0, 0, -1, -0.500000238, -0.866025388, 0) o49.BottomSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o49.Position = Vector3.new(116.572296, 129.107986, 93.0377884) o49.Orientation = Vector3.new(90, 150, 0) o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o50.Parent = o49 o50.Scale = Vector3.new(0.699999988, 1, 1) o50.Scale = Vector3.new(0.699999988, 1, 1) o51.Name = "Iceshard" o51.Parent = o42 o51.BrickColor = BrickColor.new("Really black") o51.Position = Vector3.new(116.572296, 129.107986, 93.0377884) o51.Rotation = Vector3.new(90, 0, 30) o51.Anchored = true o51.Locked = true o51.FormFactor = Enum.FormFactor.Custom o51.Size = Vector3.new(0.540021002, 0.756029367, 0.540021002) o51.CFrame = CFrame.new(116.572296, 129.107986, 93.0377884, 0.866025388, -0.500000238, 0, 0, 0, -1, 0.500000238, 0.866025388, 0) o51.BottomSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Smooth o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o51.Position = Vector3.new(116.572296, 129.107986, 93.0377884) o51.Orientation = Vector3.new(90, -30, 0) o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o52.Parent = o51 o52.Scale = Vector3.new(0.600000024, 1, 1) o52.Scale = Vector3.new(0.600000024, 1, 1) o53.Parent = o42 o53.Material = Enum.Material.SmoothPlastic o53.BrickColor = BrickColor.new("Really black") o53.Position = Vector3.new(116.410309, 129.107986, 93.318367) o53.Rotation = Vector3.new(-180, -60, 90) o53.Anchored = true o53.Locked = true o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o53.CFrame = CFrame.new(116.410309, 129.107986, 93.318367, 0, -0.500000238, -0.866025388, -1, 0, 0, 0, 0.866025388, -0.500000238) o53.BackSurface = Enum.SurfaceType.Weld o53.FrontSurface = Enum.SurfaceType.Weld o53.LeftSurface = Enum.SurfaceType.Weld o53.RightSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o53.Position = Vector3.new(116.410309, 129.107986, 93.318367) o53.Orientation = Vector3.new(0, -120, -90) o53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o54.Parent = o53 o54.Scale = Vector3.new(0.600000024, 2.5, 0.600000024) o54.MeshType = Enum.MeshType.Sphere o54.Scale = Vector3.new(0.600000024, 2.5, 0.600000024) o55.Parent = o42 o55.Material = Enum.Material.SmoothPlastic o55.BrickColor = BrickColor.new("Really black") o55.Transparency = 0.30000001192093 o55.Position = Vector3.new(116.437302, 129.107986, 93.2715225) o55.Rotation = Vector3.new(-180, -60, 90) o55.Anchored = true o55.Locked = true o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o55.CFrame = CFrame.new(116.437302, 129.107986, 93.2715225, 0, -0.500000238, -0.866025388, -1, 0, 0, 0, 0.866025388, -0.500000238) o55.BackSurface = Enum.SurfaceType.Weld o55.FrontSurface = Enum.SurfaceType.Weld o55.LeftSurface = Enum.SurfaceType.Weld o55.RightSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o55.Position = Vector3.new(116.437302, 129.107986, 93.2715225) o55.Orientation = Vector3.new(0, -120, -90) o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.Scale = Vector3.new(0.699999988, 3, 0.699999988) o56.MeshType = Enum.MeshType.Sphere o56.Scale = Vector3.new(0.699999988, 3, 0.699999988) o57.Name = "Iceshard" o57.Parent = o42 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(116.572266, 129.161972, 93.0378799) o57.Rotation = Vector3.new(90, 0, 30) o57.Anchored = true o57.Locked = true o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o57.CFrame = CFrame.new(116.572266, 129.161972, 93.0378799, 0.866025388, -0.500000238, 0, 0, 0, -1, 0.500000238, 0.866025388, 0) o57.BottomSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o57.Position = Vector3.new(116.572266, 129.161972, 93.0378799) o57.Orientation = Vector3.new(90, -30, 0) o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o58.Scale = Vector3.new(0.550000012, 1, 1) o58.Scale = Vector3.new(0.550000012, 1, 1) o59.Name = "Beer 2" o59.Parent = o28 o60.Name = "Iceshard" o60.Parent = o59 o60.BrickColor = BrickColor.new("Deep orange") o60.Position = Vector3.new(116.858398, 131.009033, 94.7467117) o60.Rotation = Vector3.new(60, 0, -180) o60.Anchored = true o60.Locked = true o60.FormFactor = Enum.FormFactor.Plate o60.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o60.CFrame = CFrame.new(116.858398, 131.009033, 94.7467117, -1, 0, 0, 0, -0.500000954, -0.866024852, 0, -0.866024852, 0.500000954) o60.BottomSurface = Enum.SurfaceType.Weld o60.TopSurface = Enum.SurfaceType.Smooth o60.Color = Color3.new(1, 0.690196, 0) o60.Position = Vector3.new(116.858398, 131.009033, 94.7467117) o60.Orientation = Vector3.new(60, 0, 180) o60.Color = Color3.new(1, 0.690196, 0) o61.Parent = o60 o61.Scale = Vector3.new(0.330000013, 0.200000003, 0.330000013) o61.Scale = Vector3.new(0.330000013, 0.200000003, 0.330000013) o62.Name = "Iceshard" o62.Parent = o59 o62.BrickColor = BrickColor.new("Really black") o62.Transparency = 0.30000001192093 o62.Position = Vector3.new(116.858398, 130.874008, 94.5130081) o62.Rotation = Vector3.new(60, 0, -180) o62.Anchored = true o62.Locked = true o62.FormFactor = Enum.FormFactor.Plate o62.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o62.CFrame = CFrame.new(116.858398, 130.874008, 94.5130081, -1, 0, 0, 0, -0.500000954, -0.866024852, 0, -0.866024852, 0.500000954) o62.BottomSurface = Enum.SurfaceType.Weld o62.TopSurface = Enum.SurfaceType.Smooth o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o62.Position = Vector3.new(116.858398, 130.874008, 94.5130081) o62.Orientation = Vector3.new(60, 0, 180) o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o63.Parent = o62 o63.Scale = Vector3.new(0.300000012, 1.5, 1) o63.Scale = Vector3.new(0.300000012, 1.5, 1) o64.Name = "Iceshard" o64.Parent = o59 o64.BrickColor = BrickColor.new("Really black") o64.Transparency = 0.30000001192093 o64.Position = Vector3.new(116.858444, 130.576996, 93.9984818) o64.Rotation = Vector3.new(60, 0, -180) o64.Anchored = true o64.Locked = true o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(0.540021002, 0.648025215, 0.540021002) o64.CFrame = CFrame.new(116.858444, 130.576996, 93.9984818, -1, 0, 0, 0, -0.500000954, -0.866024852, 0, -0.866024852, 0.500000954) o64.BottomSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Smooth o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o64.Position = Vector3.new(116.858444, 130.576996, 93.9984818) o64.Orientation = Vector3.new(60, 0, 180) o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o65.Parent = o64 o65.Scale = Vector3.new(0.699999988, 1, 1) o65.Scale = Vector3.new(0.699999988, 1, 1) o66.Name = "Iceshard" o66.Parent = o59 o66.BrickColor = BrickColor.new("Really black") o66.Position = Vector3.new(116.858444, 130.576996, 93.9984818) o66.Rotation = Vector3.new(60, 0, 0) o66.Anchored = true o66.Locked = true o66.FormFactor = Enum.FormFactor.Custom o66.Size = Vector3.new(0.540021002, 0.756029367, 0.540021002) o66.CFrame = CFrame.new(116.858444, 130.576996, 93.9984818, 1, 0, 0, 0, 0.500000954, -0.866024852, 0, 0.866024852, 0.500000954) o66.BottomSurface = Enum.SurfaceType.Weld o66.TopSurface = Enum.SurfaceType.Smooth o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o66.Position = Vector3.new(116.858444, 130.576996, 93.9984818) o66.Orientation = Vector3.new(60, 0, 0) o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o67.Parent = o66 o67.Scale = Vector3.new(0.600000024, 1, 1) o67.Scale = Vector3.new(0.600000024, 1, 1) o68.Parent = o59 o68.Material = Enum.Material.SmoothPlastic o68.BrickColor = BrickColor.new("Really black") o68.Position = Vector3.new(116.858398, 130.738937, 94.2790604) o68.Rotation = Vector3.new(60, -90, 0) o68.Anchored = true o68.Locked = true o68.FormFactor = Enum.FormFactor.Plate o68.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o68.CFrame = CFrame.new(116.858398, 130.738937, 94.2790604, 0, 0, -1, -0.866024196, 0.500002146, 0, 0.500002146, 0.866024196, 0) o68.BackSurface = Enum.SurfaceType.Weld o68.FrontSurface = Enum.SurfaceType.Weld o68.LeftSurface = Enum.SurfaceType.Weld o68.RightSurface = Enum.SurfaceType.Weld o68.TopSurface = Enum.SurfaceType.Weld o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o68.Position = Vector3.new(116.858398, 130.738937, 94.2790604) o68.Orientation = Vector3.new(0, -90, -60) o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69.Parent = o68 o69.Scale = Vector3.new(0.600000024, 2.5, 0.600000024) o69.MeshType = Enum.MeshType.Sphere o69.Scale = Vector3.new(0.600000024, 2.5, 0.600000024) o70.Parent = o59 o70.Material = Enum.Material.SmoothPlastic o70.BrickColor = BrickColor.new("Really black") o70.Transparency = 0.30000001192093 o70.Position = Vector3.new(116.858383, 130.71196, 94.2323685) o70.Rotation = Vector3.new(60, -90, 0) o70.Anchored = true o70.Locked = true o70.FormFactor = Enum.FormFactor.Plate o70.Size = Vector3.new(0.540021002, 0.21600841, 0.540021002) o70.CFrame = CFrame.new(116.858383, 130.71196, 94.2323685, 0, 0, -1, -0.866024196, 0.500002146, 0, 0.500002146, 0.866024196, 0) o70.BackSurface = Enum.SurfaceType.Weld o70.FrontSurface = Enum.SurfaceType.Weld o70.LeftSurface = Enum.SurfaceType.Weld o70.RightSurface = Enum.SurfaceType.Weld o70.TopSurface = Enum.SurfaceType.Weld o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o70.Position = Vector3.new(116.858383, 130.71196, 94.2323685) o70.Orientation = Vector3.new(0, -90, -60) o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o71.Parent = o70 o71.Scale = Vector3.new(0.699999988, 3, 0.699999988) o71.MeshType = Enum.MeshType.Sphere o71.Scale = Vector3.new(0.699999988, 3, 0.699999988) o72.Name = "Iceshard" o72.Parent = o59 o72.BrickColor = BrickColor.new("Institutional white") o72.Position = Vector3.new(116.858414, 130.623825, 93.9716568) o72.Rotation = Vector3.new(60, 0, 0) o72.Anchored = true o72.Locked = true o72.FormFactor = Enum.FormFactor.Plate o72.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o72.CFrame = CFrame.new(116.858414, 130.623825, 93.9716568, 1, 0, 0, 0, 0.500000954, -0.866024852, 0, 0.866024852, 0.500000954) o72.BottomSurface = Enum.SurfaceType.Weld o72.TopSurface = Enum.SurfaceType.Smooth o72.Color = Color3.new(0.972549, 0.972549, 0.972549) o72.Position = Vector3.new(116.858414, 130.623825, 93.9716568) o72.Orientation = Vector3.new(60, 0, 0) o72.Color = Color3.new(0.972549, 0.972549, 0.972549) o73.Parent = o72 o73.Scale = Vector3.new(0.550000012, 1, 1) o73.Scale = Vector3.new(0.550000012, 1, 1) o74.Name = "Iceshard" o74.Parent = o59 o74.Material = Enum.Material.SmoothPlastic o74.BrickColor = BrickColor.new("Really black") o74.Position = Vector3.new(116.858444, 130.847, 94.4661942) o74.Rotation = Vector3.new(60, 0, 0) o74.Anchored = true o74.Locked = true o74.FormFactor = Enum.FormFactor.Plate o74.Size = Vector3.new(0.540021002, 0.43201682, 0.540021002) o74.CFrame = CFrame.new(116.858444, 130.847, 94.4661942, 1, 0, 0, 0, 0.500000954, -0.866024852, 0, 0.866024852, 0.500000954) o74.BottomSurface = Enum.SurfaceType.Weld o74.TopSurface = Enum.SurfaceType.Smooth o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o74.Position = Vector3.new(116.858444, 130.847, 94.4661942) o74.Orientation = Vector3.new(60, 0, 0) o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o75.Parent = o74 o75.Scale = Vector3.new(0.200000003, 1.5, 1) o75.Scale = Vector3.new(0.200000003, 1.5, 1) o76.Name = "Teleporter gun" o76.Parent = o28 o77.Parent = o76 o77.BrickColor = BrickColor.new("Really black") o77.Position = Vector3.new(119.451233, 130.207916, 95.8009644) o77.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o77.Anchored = true o77.Locked = true o77.Size = Vector3.new(0.200000003, 0.24000001, 0.98999995) o77.CFrame = CFrame.new(119.451233, 130.207916, 95.8009644, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o77.Position = Vector3.new(119.451233, 130.207916, 95.8009644) o77.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o78.Parent = o76 o78.Material = Enum.Material.Neon o78.BrickColor = BrickColor.new("Lime green") o78.Position = Vector3.new(119.791306, 130.148666, 95.8118362) o78.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o78.Anchored = true o78.Locked = true o78.Shape = Enum.PartType.Cylinder o78.Size = Vector3.new(0.200000003, 0.310000002, 0.200000003) o78.CFrame = CFrame.new(119.791306, 130.148666, 95.8118362, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0, 1, 0) o78.Position = Vector3.new(119.791306, 130.148666, 95.8118362) o78.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o78.Color = Color3.new(0, 1, 0) o79.Parent = o76 o79.BrickColor = BrickColor.new("Pearl") o79.Position = Vector3.new(119.651093, 131.156891, 95.1648331) o79.Rotation = Vector3.new(58.7400017, -9.28999996, -2.33999991) o79.Anchored = true o79.Locked = true o79.Shape = Enum.PartType.Cylinder o79.Size = Vector3.new(1.03999996, 0.300000012, 0.480000019) o79.CFrame = CFrame.new(119.651093, 131.156891, 95.1648331, 0.986058235, 0.040323589, -0.161441192, -0.159087047, 0.512921154, -0.843565762, 0.0487910099, 0.857488155, 0.512185037) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.905882, 0.905882, 0.92549) o79.Position = Vector3.new(119.651093, 131.156891, 95.1648331) o79.Orientation = Vector3.new(57.5200005, -17.4899998, -17.2299995) o79.Color = Color3.new(0.905882, 0.905882, 0.92549) o80.Parent = o76 o80.BrickColor = BrickColor.new("Really black") o80.Position = Vector3.new(119.690842, 131.195831, 95.2039566) o80.Rotation = Vector3.new(-133.039993, 8.63000011, 94.1800003) o80.Anchored = true o80.Locked = true o80.Shape = Enum.PartType.Cylinder o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o80.CFrame = CFrame.new(119.690842, 131.195831, 95.2039566, -0.0720960125, -0.98605746, 0.149976656, -0.672709167, 0.1590911, 0.722601235, -0.73638618, -0.0487939976, -0.674799681) o80.BottomSurface = Enum.SurfaceType.Smooth o80.TopSurface = Enum.SurfaceType.Smooth o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o80.Position = Vector3.new(119.690842, 131.195831, 95.2039566) o80.Orientation = Vector3.new(-46.2700005, 167.470001, -76.6900024) o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o81.Parent = o76 o81.BrickColor = BrickColor.new("Really black") o81.Position = Vector3.new(119.512878, 130.403381, 95.7066116) o81.Rotation = Vector3.new(-124.75, 9.13000011, 92.9000015) o81.Anchored = true o81.Locked = true o81.Shape = Enum.PartType.Cylinder o81.Size = Vector3.new(0.200000003, 0.469999999, 0.449999988) o81.CFrame = CFrame.new(119.512878, 130.403381, 95.7066116, -0.0499359891, -0.986057639, 0.158734694, -0.562649906, 0.159087062, 0.811243773, -0.825185835, -0.0488018021, -0.562749386) o81.BottomSurface = Enum.SurfaceType.Smooth o81.TopSurface = Enum.SurfaceType.Smooth o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o81.Position = Vector3.new(119.512878, 130.403381, 95.7066116) o81.Orientation = Vector3.new(-54.2200012, 164.25, -74.2099991) o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o82.Parent = o76 o82.Material = Enum.Material.Neon o82.BrickColor = BrickColor.new("Lime green") o82.Position = Vector3.new(119.465729, 130.201187, 95.7956619) o82.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o82.Anchored = true o82.Locked = true o82.Shape = Enum.PartType.Cylinder o82.Size = Vector3.new(0.200000003, 0.310000002, 0.200000003) o82.CFrame = CFrame.new(119.465729, 130.201187, 95.7956619, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines o82.Color = Color3.new(0, 1, 0) o82.Position = Vector3.new(119.465729, 130.201187, 95.7956619) o82.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o82.Color = Color3.new(0, 1, 0) o83.Parent = o76 o83.BrickColor = BrickColor.new("Pearl") o83.Position = Vector3.new(119.650711, 131.151764, 95.1563187) o83.Rotation = Vector3.new(58.7400017, -9.28999996, -2.33999991) o83.Anchored = true o83.Locked = true o83.Shape = Enum.PartType.Cylinder o83.Size = Vector3.new(1.03999996, 0.300000012, 0.480000019) o83.CFrame = CFrame.new(119.650711, 131.151764, 95.1563187, 0.986058235, 0.040323589, -0.161441192, -0.159087047, 0.512921154, -0.843565762, 0.0487910099, 0.857488155, 0.512185037) o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines o83.Color = Color3.new(0.905882, 0.905882, 0.92549) o83.Position = Vector3.new(119.650711, 131.151764, 95.1563187) o83.Orientation = Vector3.new(57.5200005, -17.4899998, -17.2299995) o83.Color = Color3.new(0.905882, 0.905882, 0.92549) o84.Parent = o76 o84.BrickColor = BrickColor.new("Pearl") o84.Position = Vector3.new(119.649918, 131.141495, 95.1391068) o84.Rotation = Vector3.new(58.7400017, -9.28999996, -2.33999991) o84.Anchored = true o84.Locked = true o84.Shape = Enum.PartType.Cylinder o84.Size = Vector3.new(1.03999996, 0.300000012, 0.480000019) o84.CFrame = CFrame.new(119.649918, 131.141495, 95.1391068, 0.986058235, 0.040323589, -0.161441192, -0.159087047, 0.512921154, -0.843565762, 0.0487910099, 0.857488155, 0.512185037) o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines o84.Color = Color3.new(0.905882, 0.905882, 0.92549) o84.Position = Vector3.new(119.649918, 131.141495, 95.1391068) o84.Orientation = Vector3.new(57.5200005, -17.4899998, -17.2299995) o84.Color = Color3.new(0.905882, 0.905882, 0.92549) o85.Parent = o76 o85.BrickColor = BrickColor.new("Pearl") o85.Position = Vector3.new(119.650345, 131.146713, 95.1477432) o85.Rotation = Vector3.new(58.7400017, -9.28999996, -2.33999991) o85.Anchored = true o85.Locked = true o85.Shape = Enum.PartType.Cylinder o85.Size = Vector3.new(1.03999996, 0.300000012, 0.480000019) o85.CFrame = CFrame.new(119.650345, 131.146713, 95.1477432, 0.986058235, 0.040323589, -0.161441192, -0.159087047, 0.512921154, -0.843565762, 0.0487910099, 0.857488155, 0.512185037) o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines o85.Color = Color3.new(0.905882, 0.905882, 0.92549) o85.Position = Vector3.new(119.650345, 131.146713, 95.1477432) o85.Orientation = Vector3.new(57.5200005, -17.4899998, -17.2299995) o85.Color = Color3.new(0.905882, 0.905882, 0.92549) o86.Parent = o76 o86.Material = Enum.Material.Neon o86.BrickColor = BrickColor.new("Lime green") o86.Position = Vector3.new(119.110672, 130.258484, 95.7781754) o86.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o86.Anchored = true o86.Locked = true o86.Shape = Enum.PartType.Cylinder o86.Size = Vector3.new(0.200000003, 0.310000002, 0.200000003) o86.CFrame = CFrame.new(119.110672, 130.258484, 95.7781754, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines o86.Color = Color3.new(0, 1, 0) o86.Position = Vector3.new(119.110672, 130.258484, 95.7781754) o86.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o86.Color = Color3.new(0, 1, 0) o87.Parent = o76 o87.BrickColor = BrickColor.new("Pearl") o87.Position = Vector3.new(119.550415, 130.661011, 95.4785538) o87.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o87.Anchored = true o87.Locked = true o87.Size = Vector3.new(1.31000006, 0.270000041, 1.03000009) o87.CFrame = CFrame.new(119.550415, 130.661011, 95.4785538, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0.905882, 0.905882, 0.92549) o87.Position = Vector3.new(119.550415, 130.661011, 95.4785538) o87.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o87.Color = Color3.new(0.905882, 0.905882, 0.92549) o88.Parent = o76 o88.Material = Enum.Material.SmoothPlastic o88.BrickColor = BrickColor.new("Institutional white") o88.Transparency = 1 o88.Position = Vector3.new(119.522568, 130.543945, 95.9157181) o88.Rotation = Vector3.new(-107.050003, -80.4199982, -162.360001) o88.Anchored = true o88.Locked = true o88.FormFactor = Enum.FormFactor.Custom o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o88.CFrame = CFrame.new(119.522568, 130.543945, 95.9157181, -0.15857996, 0.0504249074, -0.986057758, -0.809503794, 0.565150499, 0.159086779, 0.565292895, 0.82344538, -0.0488024056) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.972549, 0.972549, 0.972549) o88.Position = Vector3.new(119.522568, 130.543945, 95.9157181) o88.Orientation = Vector3.new(-9.14999962, -92.8300018, -55.0800018) o88.Color = Color3.new(0.972549, 0.972549, 0.972549) o89.Parent = o88 o89.Rotation = NumberRange.new(0,360) o89.Size = NumberSequence.new(0.10000000149012,0.10000000149012) o89.Color = ColorSequence.new(Color3.new(0, 1, 0.164706),Color3.new(0, 1, 0.164706)) o89.LightEmission = 1 o89.Texture = "http://www.roblox.com/asset/?id=243098098" o89.Lifetime = NumberRange.new(0.20000000298023,0.20000000298023) o89.Rate = 300 o89.Speed = NumberRange.new(0,0) o89.Color = ColorSequence.new(Color3.new(0, 1, 0.164706),Color3.new(0, 1, 0.164706)) o90.Parent = o76 o90.BrickColor = BrickColor.new("Maroon") o90.Position = Vector3.new(119.608139, 130.884079, 95.3483658) o90.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o90.Anchored = true o90.Locked = true o90.Size = Vector3.new(0.240000069, 0.270000041, 0.540000081) o90.CFrame = CFrame.new(119.608139, 130.884079, 95.3483658, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines o90.Color = Color3.new(0.458824, 0, 0) o90.Position = Vector3.new(119.608139, 130.884079, 95.3483658) o90.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o90.Color = Color3.new(0.458824, 0, 0) o91.Parent = o90 o91.Face = Enum.NormalId.Top o92.Parent = o91 o92.Size = UDim2.new(1,0,1,0) o92.Text = "C-137" o92.BackgroundColor3 = Color3.new(1, 1, 1) o92.BackgroundTransparency = 1 o92.Font = Enum.Font.SciFi o92.FontSize = Enum.FontSize.Size96 o92.TextColor3 = Color3.new(1, 0, 0.0156863) o92.TextScaled = true o92.TextWrapped = true o93.Parent = o76 o93.BrickColor = BrickColor.new("Pearl") o93.Position = Vector3.new(119.635651, 131.028107, 94.718544) o93.Rotation = Vector3.new(72.9499969, 80.4199982, 93.6399994) o93.Anchored = true o93.Locked = true o93.Shape = Enum.PartType.Cylinder o93.Size = Vector3.new(0.807492971, 0.448607206, 0.448607206) o93.CFrame = CFrame.new(119.635651, 131.028107, 94.718544, -0.0105509963, -0.166071951, 0.986057222, 0.232844904, -0.959412754, -0.159092993, 0.972456634, 0.227919817, 0.0487917624) o93.BottomSurface = Enum.SurfaceType.Smooth o93.TopSurface = Enum.SurfaceType.Smooth o93.Color = Color3.new(0.905882, 0.905882, 0.92549) o93.Position = Vector3.new(119.635651, 131.028107, 94.718544) o93.Orientation = Vector3.new(9.14999962, 87.1699982, 166.360001) o93.Color = Color3.new(0.905882, 0.905882, 0.92549) o94.Parent = o76 o94.BrickColor = BrickColor.new("Pearl") o94.Position = Vector3.new(119.640091, 130.931473, 94.3149796) o94.Rotation = Vector3.new(-107.050003, -80.4199982, -3.6400001) o94.Anchored = true o94.Locked = true o94.Shape = Enum.PartType.Ball o94.Size = Vector3.new(0.453093261, 0.453093261, 0.453093261) o94.CFrame = CFrame.new(119.640091, 130.931473, 94.3149796, 0.166072994, 0.0105529288, -0.986057043, 0.959412992, -0.232843444, 0.159093633, -0.227917999, -0.972456992, -0.0487936214) o94.BottomSurface = Enum.SurfaceType.Smooth o94.TopSurface = Enum.SurfaceType.Smooth o94.Color = Color3.new(0.905882, 0.905882, 0.92549) o94.Position = Vector3.new(119.640091, 130.931473, 94.3149796) o94.Orientation = Vector3.new(-9.14999962, -92.8300018, 103.639999) o94.Color = Color3.new(0.905882, 0.905882, 0.92549) o95.Parent = o76 o95.BrickColor = BrickColor.new("Lime green") o95.Transparency = 0.5 o95.Position = Vector3.new(119.542114, 130.645294, 96.0362625) o95.Rotation = Vector3.new(72.9499969, 80.4199982, -17.6399994) o95.Anchored = true o95.Locked = true o95.Shape = Enum.PartType.Ball o95.Size = Vector3.new(0.301669657, 0.301669657, 0.301669657) o95.CFrame = CFrame.new(119.542114, 130.645294, 96.0362625, 0.15857996, 0.0504249074, 0.986057758, 0.809503794, 0.565150499, -0.159086779, -0.565292895, 0.82344538, 0.0488024056) o95.BottomSurface = Enum.SurfaceType.Smooth o95.TopSurface = Enum.SurfaceType.Smooth o95.Color = Color3.new(0, 1, 0) o95.Position = Vector3.new(119.542114, 130.645294, 96.0362625) o95.Orientation = Vector3.new(9.14999962, 87.1699982, 55.0800018) o95.Color = Color3.new(0, 1, 0) o96.Parent = o76 o96.BrickColor = BrickColor.new("Lime green") o96.Transparency = 0.5 o96.Position = Vector3.new(119.532913, 130.545395, 95.8975906) o96.Rotation = Vector3.new(-107.050003, -80.4199982, 107.639999) o96.Anchored = true o96.Locked = true o96.Shape = Enum.PartType.Cylinder o96.Size = Vector3.new(0.307629138, 0.298682868, 0.298682868) o96.CFrame = CFrame.new(119.532913, 130.545395, 95.8975906, -0.0504259877, -0.158580974, -0.98605746, -0.565149903, -0.809503913, 0.159088239, -0.823445797, 0.565292478, -0.0488019809) o96.BottomSurface = Enum.SurfaceType.Smooth o96.TopSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(0, 1, 0) o96.Position = Vector3.new(119.532913, 130.545395, 95.8975906) o96.Orientation = Vector3.new(-9.14999962, -92.8300018, -145.080002) o96.Color = Color3.new(0, 1, 0) o97.Name = "Quote" o97.Parent = o7 o97.Material = Enum.Material.Wood o97.BrickColor = BrickColor.new("Persimmon") o97.Transparency = 1 o97.Position = Vector3.new(115.109085, 134.563339, 94.5203629) o97.Rotation = Vector3.new(180, 0, -180) o97.Anchored = true o97.CanCollide = false o97.Locked = true o97.FormFactor = Enum.FormFactor.Custom o97.Size = Vector3.new(4, 2, 0.400000006) o97.CFrame = CFrame.new(115.109085, 134.563339, 94.5203629, -1.00000834, 4.5848725e-07, 7.62426566e-08, 4.58488557e-07, 1, -2.38849395e-07, -7.62372068e-08, -2.38828278e-07, -1.00000834) o97.BottomSurface = Enum.SurfaceType.Smooth o97.TopSurface = Enum.SurfaceType.Smooth o97.Color = Color3.new(1, 0.34902, 0.34902) o97.Position = Vector3.new(115.109085, 134.563339, 94.5203629) o97.Orientation = Vector3.new(0, 180, 0) o97.Color = Color3.new(1, 0.34902, 0.34902) o98.Name = "Life" o98.Parent = o97 o98.CanvasSize = Vector2.new(256, 128) o99.Name = "Contents" o99.Parent = o98 o99.Position = UDim2.new(0,8,0,8) o99.Size = UDim2.new(1,-16,1,-16) o99.Text = "Nobody exists on purpose. Nobody belongs anywhere." o99.Position = UDim2.new(0,8,0,8) o99.BackgroundColor3 = Color3.new(1, 1, 1) o99.BackgroundTransparency = 1 o99.BorderSizePixel = 0 o99.ClipsDescendants = true o99.Font = Enum.Font.SourceSansBold o99.FontSize = Enum.FontSize.Size48 o99.TextColor3 = Color3.new(1, 1, 0.8) o99.TextScaled = true o99.TextStrokeTransparency = 0 o99.TextWrapped = true o100.Name = "Hitbox" o100.Parent = o1 o100.Material = Enum.Material.SmoothPlastic o100.BrickColor = BrickColor.new("Really red") o100.Transparency = 1 o100.Position = Vector3.new(106.091354, 145.11824, 122.960182) o100.Rotation = Vector3.new(-180, 0, -180) o100.Anchored = true o100.Locked = true o100.Size = Vector3.new(68.1600494, 32.25, 0.0500000007) o100.CFrame = CFrame.new(106.091354, 145.11824, 122.960182, -1.00000083, 1.2411337e-07, 6.40749931e-06, 1.2415245e-07, 1, 5.74361047e-06, -6.5267086e-06, 5.74360956e-06, -1.00000107) o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines o100.Color = Color3.new(1, 0, 0) o100.Position = Vector3.new(106.091354, 145.11824, 122.960182) o100.Orientation = Vector3.new(0, 180, 0) o100.Color = Color3.new(1, 0, 0) o101.Name = "N3xuI" o101.Parent = o1 o101.PrimaryPart = o102 o102.Name = "HumanoidRootPart" o102.Parent = o101 o102.Transparency = 1 o102.Position = Vector3.new(70.0094681, 140.844391, 115.042015) o102.Rotation = Vector3.new(180, -76.1200027, -180) o102.Anchored = true o102.CanCollide = false o102.FormFactor = Enum.FormFactor.Custom o102.Size = Vector3.new(2, 2, 1) o102.CFrame = CFrame.new(70.0094681, 140.844391, 115.042015, -0.239958867, 1.52813808e-12, -0.970790088, 1.65076407e-11, 1, -2.50621811e-12, 0.970790088, -1.66266202e-11, -0.239958867) o102.BottomSurface = Enum.SurfaceType.Smooth o102.TopSurface = Enum.SurfaceType.Smooth o102.Position = Vector3.new(70.0094681, 140.844391, 115.042015) o102.Orientation = Vector3.new(0, -103.879997, 0) o103.Name = "Head" o103.Parent = o101 o103.BrickColor = BrickColor.new("Cool yellow") o103.Position = Vector3.new(70.1716385, 142.315659, 115.082077) o103.Rotation = Vector3.new(-124.099998, -66.2099991, -126.5) o103.RotVelocity = Vector3.new(-3.76922912e-07, 7.72911791e-13, 9.60745083e-08) o103.Velocity = Vector3.new(-1.66824861e-07, -1.66078894e-06, -6.54493192e-07) o103.Anchored = true o103.FormFactor = Enum.FormFactor.Custom o103.Size = Vector3.new(2, 1, 1) o103.CFrame = CFrame.new(70.1716385, 142.315659, 115.082077, -0.239958882, 0.324324816, -0.915012062, -2.53508947e-08, 0.942543566, 0.334083378, 0.970790088, 0.080166325, -0.226171717) o103.BottomSurface = Enum.SurfaceType.Smooth o103.TopSurface = Enum.SurfaceType.Smooth o103.Color = Color3.new(0.992157, 0.917647, 0.552941) o103.Position = Vector3.new(70.1716385, 142.315659, 115.082077) o103.Orientation = Vector3.new(-19.5200005, -103.879997, 0) o103.Color = Color3.new(0.992157, 0.917647, 0.552941) o104.Parent = o103 o104.Scale = Vector3.new(1.25, 1.25, 1.25) o104.Scale = Vector3.new(1.25, 1.25, 1.25) o105.Name = "face" o105.Parent = o103 o105.Texture = "http://www.roblox.com/asset/?id=144080495 " o106.Name = "Torso" o106.Parent = o101 o106.BrickColor = BrickColor.new("Dark green") o106.Position = Vector3.new(70.0094681, 140.844391, 115.042015) o106.Rotation = Vector3.new(180, -70.4199982, -180) o106.Anchored = true o106.FormFactor = Enum.FormFactor.Custom o106.Size = Vector3.new(2, 2, 1) o106.CFrame = CFrame.new(70.0094681, 140.844391, 115.042015, -0.335063934, 1.40841991e-10, -0.942202687, 7.18663795e-10, 1, -1.06087888e-10, 0.942202687, -7.12673032e-10, -0.335063934) o106.BottomSurface = Enum.SurfaceType.Smooth o106.TopSurface = Enum.SurfaceType.Smooth o106.Color = Color3.new(0.156863, 0.498039, 0.278431) o106.Position = Vector3.new(70.0094681, 140.844391, 115.042015) o106.Orientation = Vector3.new(0, -109.580002, 0) o106.Color = Color3.new(0.156863, 0.498039, 0.278431) o107.Name = "Left Arm" o107.Parent = o101 o107.BrickColor = BrickColor.new("Cool yellow") o107.Position = Vector3.new(70.5565567, 140.78714, 113.749748) o107.Rotation = Vector3.new(165.699997, -69.8099976, 166.470001) o107.RotVelocity = Vector3.new(-3.76922912e-07, 7.72911791e-13, 9.60745083e-08) o107.Velocity = Vector3.new(-1.99736707e-08, -2.1913329e-06, -7.83572034e-08) o107.Anchored = true o107.CanCollide = false o107.FormFactor = Enum.FormFactor.Custom o107.Size = Vector3.new(1, 2, 1) o107.CFrame = CFrame.new(70.5565567, 140.78714, 113.749748, -0.335653007, -0.0807663575, -0.938524246, -0.0013551017, 0.996357918, -0.0852587074, 0.941991985, -0.0273455475, -0.33453995) o107.BottomSurface = Enum.SurfaceType.Smooth o107.TopSurface = Enum.SurfaceType.Smooth o107.Color = Color3.new(0.992157, 0.917647, 0.552941) o107.Position = Vector3.new(70.5565567, 140.78714, 113.749748) o107.Orientation = Vector3.new(4.88999987, -109.620003, -0.0799999982) o107.Color = Color3.new(0.992157, 0.917647, 0.552941) o108.Name = "Left Leg" o108.Parent = o101 o108.BrickColor = BrickColor.new("Bright blue") o108.Position = Vector3.new(70.6280823, 138.959778, 114.689354) o108.Rotation = Vector3.new(122.529999, -56.5299988, 125.139999) o108.RotVelocity = Vector3.new(-3.76922912e-07, 7.72911791e-13, 9.60745083e-08) o108.Velocity = Vector3.new(1.55589433e-07, -1.83043085e-06, 6.10415384e-07) o108.Anchored = true o108.CanCollide = false o108.FormFactor = Enum.FormFactor.Custom o108.Size = Vector3.new(1, 2, 1) o108.CFrame = CFrame.new(70.6280823, 138.959778, 114.689354, -0.317483336, -0.451049656, -0.834129632, -0.0349930562, 0.884605646, -0.465025157, 0.947625101, -0.118449025, -0.296631098) o108.BottomSurface = Enum.SurfaceType.Smooth o108.TopSurface = Enum.SurfaceType.Smooth o108.Color = Color3.new(0.0509804, 0.411765, 0.67451) o108.Position = Vector3.new(70.6280823, 138.959778, 114.689354) o108.Orientation = Vector3.new(27.7099991, -109.580002, -2.26999998) o108.Color = Color3.new(0.0509804, 0.411765, 0.67451) o109.Name = "Right Leg" o109.Parent = o101 o109.BrickColor = BrickColor.new("Bright blue") o109.Position = Vector3.new(69.4305344, 138.939453, 115.404251) o109.Rotation = Vector3.new(-125.559998, -58.5600014, -127.940002) o109.RotVelocity = Vector3.new(-3.76922912e-07, 7.72911791e-13, 9.60745083e-08) o109.Velocity = Vector3.new(1.57542729e-07, -1.50746882e-06, 6.18076001e-07) o109.Anchored = true o109.CanCollide = false o109.FormFactor = Enum.FormFactor.Custom o109.Size = Vector3.new(1, 2, 1) o109.CFrame = CFrame.new(69.4305344, 138.939453, 115.404251, -0.32075268, 0.411405802, -0.853156984, 0.0319376513, 0.904928565, 0.424363554, 0.94663173, 0.108867928, -0.303397655) o109.BottomSurface = Enum.SurfaceType.Smooth o109.TopSurface = Enum.SurfaceType.Smooth o109.Color = Color3.new(0.0509804, 0.411765, 0.67451) o109.Position = Vector3.new(69.4305344, 138.939453, 115.404251) o109.Orientation = Vector3.new(-25.1100006, -109.580002, 2.01999998) o109.Color = Color3.new(0.0509804, 0.411765, 0.67451) o110.Name = "Right Arm" o110.Parent = o101 o110.BrickColor = BrickColor.new("Cool yellow") o110.Position = Vector3.new(69.4579391, 140.832977, 116.332756) o110.Rotation = Vector3.new(-150.169998, -67.6800003, -151.960007) o110.RotVelocity = Vector3.new(-3.76922912e-07, 7.72911791e-13, 9.60745083e-08) o110.Velocity = Vector3.new(-2.43776697e-08, -1.14915349e-06, -9.56435144e-08) o110.Anchored = true o110.CanCollide = false o110.FormFactor = Enum.FormFactor.Custom o110.Size = Vector3.new(1, 2, 1) o110.CFrame = CFrame.new(69.4579391, 140.832977, 116.332756, -0.335234523, 0.178511858, -0.92507571, 0.00152590009, 0.981987298, 0.188941061, 0.942140758, 0.0619279966, -0.329468429) o110.BottomSurface = Enum.SurfaceType.Smooth o110.TopSurface = Enum.SurfaceType.Smooth o110.Color = Color3.new(0.992157, 0.917647, 0.552941) o110.Position = Vector3.new(69.4579391, 140.832977, 116.332756) o110.Orientation = Vector3.new(-10.8900003, -109.599998, 0.0900000036) o110.Color = Color3.new(0.992157, 0.917647, 0.552941) o111.Parent = o101 o111.Graphic = "http://www.roblox.com/asset/?id=916733093" o112.Name = "Pants" o112.Parent = o101 o112.PantsTemplate = "http://www.roblox.com/asset/?id=616980141" o113.Name = "Shirt" o113.Parent = o101 o113.ShirtTemplate = "http://www.roblox.com/asset/?id=602599985" o114.Name = "Quote" o114.Parent = o101 o114.Material = Enum.Material.Wood o114.BrickColor = BrickColor.new("Persimmon") o114.Transparency = 1 o114.Position = Vector3.new(69.2667007, 140.643326, 119.237953) o114.Rotation = Vector3.new(-42.8100014, -76.1100006, -45.4199982) o114.Anchored = true o114.CanCollide = false o114.Locked = true o114.FormFactor = Enum.FormFactor.Custom o114.Size = Vector3.new(4, 2, 0.400000006) o114.CFrame = CFrame.new(69.2667007, 140.643326, 119.237953, 0.168529555, 0.171010479, -0.970751226, -0.0593909994, 0.984808266, 0.163176507, 0.983907819, 0.0301536992, 0.176125526) o114.BottomSurface = Enum.SurfaceType.Smooth o114.TopSurface = Enum.SurfaceType.Smooth o114.Color = Color3.new(1, 0.34902, 0.34902) o114.Position = Vector3.new(69.2667007, 140.643326, 119.237953) o114.Orientation = Vector3.new(-9.39000034, -79.7200012, -3.45000005) o114.Color = Color3.new(1, 0.34902, 0.34902) o115.Name = "Life2" o115.Parent = o114 o115.CanvasSize = Vector2.new(256, 128) o116.Name = "Contents" o116.Parent = o115 o116.Position = UDim2.new(0,8,0,8) o116.Size = UDim2.new(1,-16,1,-16) o116.Text = "Made by N3xul#3777" o116.Position = UDim2.new(0,8,0,8) o116.BackgroundColor3 = Color3.new(1, 1, 1) o116.BackgroundTransparency = 1 o116.BorderSizePixel = 0 o116.ClipsDescendants = true o116.Font = Enum.Font.SourceSansBold o116.FontSize = Enum.FontSize.Size48 o116.TextColor3 = Color3.new(1, 1, 0.8) o116.TextScaled = true o116.TextStrokeTransparency = 0 o116.TextWrapped = true o117.Name = "Handle" o117.Parent = o101 o117.Position = Vector3.new(70.2141876, 142.4646, 115.092606) o117.Rotation = Vector3.new(-124.099998, -66.2099991, -126.5) o117.Anchored = true o117.CanCollide = false o117.Locked = true o117.FormFactor = Enum.FormFactor.Custom o117.Size = Vector3.new(1.93002772, 1.76999903, 1.60000014) o117.CFrame = CFrame.new(70.2141876, 142.4646, 115.092606, -0.239958882, 0.324324816, -0.915012062, -2.53508947e-08, 0.942543566, 0.334083378, 0.970790088, 0.080166325, -0.226171717) o117.BottomSurface = Enum.SurfaceType.Smooth o117.TopSurface = Enum.SurfaceType.Smooth o117.Position = Vector3.new(70.2141876, 142.4646, 115.092606) o117.Orientation = Vector3.new(-19.5200005, -103.879997, 0) o118.Parent = o117 o118.MeshId = "http://www.roblox.com/asset/?id=151738660 " o118.TextureId = "http://www.roblox.com/asset/?id=244067519" o118.MeshType = Enum.MeshType.FileMesh o119.Parent = o101 o119.HeadColor = BrickColor.new("Really red") o119.LeftArmColor = BrickColor.new("Really black") o119.LeftLegColor = BrickColor.new("Really red") o119.RightArmColor = BrickColor.new("Really red") o119.RightLegColor = BrickColor.new("Really black") o119.TorsoColor = BrickColor.new("Really black") o120.Parent = o101 o120.HealthDisplayDistance = 0 o120.NameDisplayDistance = 0 o120.RightLeg = o109 o120.LeftLeg = o108 o120.Torso = o102 o120.AutoRotate = false o120.Health = 0 o120.WalkSpeed = 18 o121.Name = "Spawn" o121.Parent = o1 o121.Transparency = 1 o121.Position = Vector3.new(120.646057, 129.018356, 104.018715) o121.Anchored = true o121.Locked = true o121.Size = Vector3.new(6, 0.0500000007, 6) o121.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o121.TopSurface = Enum.SurfaceType.Smooth o121.Position = Vector3.new(120.646057, 129.018356, 104.018715) o122.Name = "Spawn" o122.Parent = o1 o122.Transparency = 1 o122.Position = Vector3.new(120.646057, 129.018356, 104.018715) o122.Anchored = true o122.Locked = true o122.Size = Vector3.new(6, 0.0500000007, 6) o122.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o122.TopSurface = Enum.SurfaceType.Smooth o122.Position = Vector3.new(120.646057, 129.018356, 104.018715) o123.Name = "Spawn" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(120.646057, 129.018356, 104.018715) o123.Anchored = true o123.Locked = true o123.Size = Vector3.new(6, 0.0500000007, 6) o123.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o123.TopSurface = Enum.SurfaceType.Smooth o123.Position = Vector3.new(120.646057, 129.018356, 104.018715) o124.Name = "Spawn" o124.Parent = o1 o124.Transparency = 1 o124.Position = Vector3.new(120.646057, 129.018356, 104.018715) o124.Anchored = true o124.Locked = true o124.Size = Vector3.new(6, 0.0500000007, 6) o124.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o124.TopSurface = Enum.SurfaceType.Smooth o124.Position = Vector3.new(120.646057, 129.018356, 104.018715) o125.Name = "Spawn" o125.Parent = o1 o125.Transparency = 1 o125.Position = Vector3.new(120.646057, 129.018356, 104.018715) o125.Anchored = true o125.Locked = true o125.Size = Vector3.new(6, 0.0500000007, 6) o125.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o125.TopSurface = Enum.SurfaceType.Smooth o125.Position = Vector3.new(120.646057, 129.018356, 104.018715) o126.Name = "Spawn" o126.Parent = o1 o126.Transparency = 1 o126.Position = Vector3.new(120.646057, 129.018356, 104.018715) o126.Anchored = true o126.Locked = true o126.Size = Vector3.new(6, 0.0500000007, 6) o126.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o126.TopSurface = Enum.SurfaceType.Smooth o126.Position = Vector3.new(120.646057, 129.018356, 104.018715) o127.Name = "Spawn" o127.Parent = o1 o127.Transparency = 1 o127.Position = Vector3.new(120.646057, 129.018356, 104.018715) o127.Anchored = true o127.Locked = true o127.Size = Vector3.new(6, 0.0500000007, 6) o127.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o127.TopSurface = Enum.SurfaceType.Smooth o127.Position = Vector3.new(120.646057, 129.018356, 104.018715) o128.Name = "Spawn" o128.Parent = o1 o128.Transparency = 1 o128.Position = Vector3.new(120.646057, 129.018356, 104.018715) o128.Anchored = true o128.Locked = true o128.Size = Vector3.new(6, 0.0500000007, 6) o128.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o128.TopSurface = Enum.SurfaceType.Smooth o128.Position = Vector3.new(120.646057, 129.018356, 104.018715) o129.Name = "Spawn" o129.Parent = o1 o129.Transparency = 1 o129.Position = Vector3.new(120.646057, 129.018356, 104.018715) o129.Anchored = true o129.Locked = true o129.Size = Vector3.new(6, 0.0500000007, 6) o129.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o129.TopSurface = Enum.SurfaceType.Smooth o129.Position = Vector3.new(120.646057, 129.018356, 104.018715) o130.Name = "Spawn" o130.Parent = o1 o130.Transparency = 1 o130.Position = Vector3.new(120.646057, 129.018356, 104.018715) o130.Anchored = true o130.Locked = true o130.Size = Vector3.new(6, 0.0500000007, 6) o130.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o130.TopSurface = Enum.SurfaceType.Smooth o130.Position = Vector3.new(120.646057, 129.018356, 104.018715) o131.Name = "Spawn" o131.Parent = o1 o131.Transparency = 1 o131.Position = Vector3.new(120.646057, 129.018356, 104.018715) o131.Anchored = true o131.Locked = true o131.Size = Vector3.new(6, 0.0500000007, 6) o131.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o131.TopSurface = Enum.SurfaceType.Smooth o131.Position = Vector3.new(120.646057, 129.018356, 104.018715) o132.Name = "Spawn" o132.Parent = o1 o132.Transparency = 1 o132.Position = Vector3.new(120.646057, 129.018356, 104.018715) o132.Anchored = true o132.Locked = true o132.Size = Vector3.new(6, 0.0500000007, 6) o132.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o132.TopSurface = Enum.SurfaceType.Smooth o132.Position = Vector3.new(120.646057, 129.018356, 104.018715) o133.Name = "Spawn" o133.Parent = o1 o133.Transparency = 1 o133.Position = Vector3.new(120.646057, 129.018356, 104.018715) o133.Anchored = true o133.Locked = true o133.Size = Vector3.new(6, 0.0500000007, 6) o133.CFrame = CFrame.new(120.646057, 129.018356, 104.018715, 1, -5.51026105e-08, 5.96046448e-08, 4.9163603e-08, 1, 3.55271368e-15, 2.98023224e-08, 3.2447911e-09, 1) o133.TopSurface = Enum.SurfaceType.Smooth o133.Position = Vector3.new(120.646057, 129.018356, 104.018715) o134.Name = "mountain" o134.Parent = o1 o134.BrickColor = BrickColor.new("Pastel Blue") o134.Transparency = 1 o134.Position = Vector3.new(82.2628326, 174.581268, 38.1716385) o134.Rotation = Vector3.new(0, 19, 0) o134.Anchored = true o134.Locked = true o134.FormFactor = Enum.FormFactor.Custom o134.Size = Vector3.new(80.2000046, 56.5999985, 4) o134.CFrame = CFrame.new(82.2628326, 174.581268, 38.1716385, 0.945512772, -2.52983391e-05, 0.325584918, 3.5999994e-05, 1, -2.68443491e-05, -0.325584918, 3.71027345e-05, 0.945512772) o134.BottomSurface = Enum.SurfaceType.Smooth o134.TopSurface = Enum.SurfaceType.Smooth o134.Color = Color3.new(0.501961, 0.733333, 0.858824) o134.Position = Vector3.new(82.2628326, 174.581268, 38.1716385) o134.Orientation = Vector3.new(0, 19, 0) o134.Color = Color3.new(0.501961, 0.733333, 0.858824) o135.Parent = o134 o135.Texture = "http://www.roblox.com/asset/?id=108407235" o135.Face = Enum.NormalId.Back o136.Name = "Hitbox" o136.Parent = o1 o136.Material = Enum.Material.SmoothPlastic o136.BrickColor = BrickColor.new("Really red") o136.Transparency = 1 o136.Position = Vector3.new(106.499222, 145.06839, 93.6895828) o136.Rotation = Vector3.new(0, 20, 0) o136.Anchored = true o136.Locked = true o136.Size = Vector3.new(26.739996, 32.25, 0.0500000007) o136.CFrame = CFrame.new(106.499222, 145.06839, 93.6895828, 0.939697385, 1.23969258e-07, 0.342015564, 1.84782596e-06, 1, -5.43954002e-06, -0.342015564, 5.74350179e-06, 0.939697385) o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines o136.Color = Color3.new(1, 0, 0) o136.Position = Vector3.new(106.499222, 145.06839, 93.6895828) o136.Orientation = Vector3.new(0, 20, 0) o136.Color = Color3.new(1, 0, 0) o137.Name = "mountain" o137.Parent = o1 o137.BrickColor = BrickColor.new("Pastel Blue") o137.Transparency = 1 o137.Position = Vector3.new(361.727722, 27.5823288, 557.065186) o137.Rotation = Vector3.new(179.990005, -74, 180) o137.Anchored = true o137.Locked = true o137.FormFactor = Enum.FormFactor.Custom o137.Size = Vector3.new(109.880013, 56.5999985, 4) o137.CFrame = CFrame.new(361.727722, 27.5823288, 557.065186, -0.275602549, -1.40890224e-05, -0.961265564, 4.10001012e-05, 1, -2.64106129e-05, 0.961265564, -4.66909187e-05, -0.275602549) o137.BottomSurface = Enum.SurfaceType.Smooth o137.TopSurface = Enum.SurfaceType.Smooth o137.Color = Color3.new(0.501961, 0.733333, 0.858824) o137.Position = Vector3.new(361.727722, 27.5823288, 557.065186) o137.Orientation = Vector3.new(0, -106, 0) o137.Color = Color3.new(0.501961, 0.733333, 0.858824) o138.Parent = o137 o138.Texture = "http://www.roblox.com/asset/?id=108407257" o138.Face = Enum.NormalId.Back o139.Name = "mountain" o139.Parent = o1 o139.BrickColor = BrickColor.new("Pastel Blue") o139.Transparency = 1 o139.Position = Vector3.new(253.629242, 174.482391, 34.8967667) o139.Rotation = Vector3.new(0, -16, 0) o139.Anchored = true o139.Locked = true o139.FormFactor = Enum.FormFactor.Custom o139.Size = Vector3.new(109.880013, 56.5999985, 4) o139.CFrame = CFrame.new(253.629242, 174.482391, 34.8967667, 0.961271584, -4.66911515e-05, -0.275603175, 4.10000248e-05, 1, -2.64111532e-05, 0.275603175, 1.40885504e-05, 0.961271584) o139.BottomSurface = Enum.SurfaceType.Smooth o139.TopSurface = Enum.SurfaceType.Smooth o139.Color = Color3.new(0.501961, 0.733333, 0.858824) o139.Position = Vector3.new(253.629242, 174.482391, 34.8967667) o139.Orientation = Vector3.new(0, -16, 0) o139.Color = Color3.new(0.501961, 0.733333, 0.858824) o140.Parent = o139 o140.Texture = "http://www.roblox.com/asset/?id=108407257" o140.Face = Enum.NormalId.Back o141.Name = "mountain" o141.Parent = o1 o141.BrickColor = BrickColor.new("Pastel Blue") o141.Transparency = 1 o141.Position = Vector3.new(10.8001137, 174.681274, 73.8110123) o141.Rotation = Vector3.new(0, 34, 0) o141.Anchored = true o141.Locked = true o141.FormFactor = Enum.FormFactor.Custom o141.Size = Vector3.new(80.2000046, 56.5999985, 4) o141.CFrame = CFrame.new(10.8001137, 174.681274, 73.8110123, 0.829052985, -1.17384889e-05, 0.559170008, 3.19999999e-05, 1, -2.64520804e-05, -0.559170008, 3.98236189e-05, 0.829052985) o141.BottomSurface = Enum.SurfaceType.Smooth o141.TopSurface = Enum.SurfaceType.Smooth o141.Color = Color3.new(0.501961, 0.733333, 0.858824) o141.Position = Vector3.new(10.8001137, 174.681274, 73.8110123) o141.Orientation = Vector3.new(0, 34, 0) o141.Color = Color3.new(0.501961, 0.733333, 0.858824) o142.Parent = o141 o142.Texture = "http://www.roblox.com/asset/?id=108407221" o142.Face = Enum.NormalId.Back o143.Name = "far island" o143.Parent = o1 o143.BrickColor = BrickColor.new("Bright blue") o143.Reflectance = 0.10000000149012 o143.Transparency = 1 o143.Position = Vector3.new(-192.322571, 66.7556839, 662.98175) o143.Rotation = Vector3.new(0, 40, 0) o143.Anchored = true o143.CanCollide = false o143.Locked = true o143.FormFactor = Enum.FormFactor.Custom o143.Size = Vector3.new(0.200012207, 118.400002, 187.099976) o143.CFrame = CFrame.new(-192.322571, 66.7556839, 662.98175, 0.766049027, 2.49185141e-05, 0.642792761, 1.29438149e-05, 1, -5.41923109e-05, -0.642792761, 4.98336594e-05, 0.766049027) o143.BottomSurface = Enum.SurfaceType.Smooth o143.TopSurface = Enum.SurfaceType.Smooth o143.Color = Color3.new(0.0509804, 0.411765, 0.67451) o143.Position = Vector3.new(-192.322571, 66.7556839, 662.98175) o143.Orientation = Vector3.new(0, 40, 0) o143.Color = Color3.new(0.0509804, 0.411765, 0.67451) o144.Parent = o143 o145.Parent = o143 o145.Texture = "http://www.roblox.com/asset/?id=109294020" o145.Face = Enum.NormalId.Right o146.Name = "mountain" o146.Parent = o1 o146.BrickColor = BrickColor.new("Pastel Blue") o146.Transparency = 1 o146.Position = Vector3.new(181.789291, 27.6817627, 713.865051) o146.Rotation = Vector3.new(180, -14, -180) o146.Anchored = true o146.Locked = true o146.FormFactor = Enum.FormFactor.Custom o146.Size = Vector3.new(80.2000046, 56.5999985, 4) o146.CFrame = CFrame.new(181.789291, 27.6817627, 713.865051, -0.970295012, 3.09391871e-05, -0.241925001, 3.79999983e-05, 1, -2.45200627e-05, 0.241925001, -3.29848372e-05, -0.970295012) o146.BottomSurface = Enum.SurfaceType.Smooth o146.TopSurface = Enum.SurfaceType.Smooth o146.Color = Color3.new(0.501961, 0.733333, 0.858824) o146.Position = Vector3.new(181.789291, 27.6817627, 713.865051) o146.Orientation = Vector3.new(0, -166, 0) o146.Color = Color3.new(0.501961, 0.733333, 0.858824) o147.Parent = o146 o147.Texture = "http://www.roblox.com/asset/?id=108407248" o147.Face = Enum.NormalId.Back o148.Name = "mountain" o148.Parent = o1 o148.BrickColor = BrickColor.new("Pastel Blue") o148.Transparency = 1 o148.Position = Vector3.new(320.025574, 27.7812233, 637.354431) o148.Rotation = Vector3.new(180, -44, -180) o148.Anchored = true o148.Locked = true o148.FormFactor = Enum.FormFactor.Custom o148.Size = Vector3.new(80.2000046, 56.5999985, 4) o148.CFrame = CFrame.new(320.025574, 27.7812233, 637.354431, -0.719360232, 4.53084203e-06, -0.694637239, 3.20000108e-05, 1, -2.66163297e-05, 0.694637239, -4.13751259e-05, -0.719360232) o148.BottomSurface = Enum.SurfaceType.Smooth o148.TopSurface = Enum.SurfaceType.Smooth o148.Color = Color3.new(0.501961, 0.733333, 0.858824) o148.Position = Vector3.new(320.025574, 27.7812233, 637.354431) o148.Orientation = Vector3.new(0, -136, 0) o148.Color = Color3.new(0.501961, 0.733333, 0.858824) o149.Parent = o148 o149.Texture = "http://www.roblox.com/asset/?id=108407221" o149.Face = Enum.NormalId.Back o150.Name = "Hitbox" o150.Parent = o1 o150.Material = Enum.Material.SmoothPlastic o150.BrickColor = BrickColor.new("Really red") o150.Transparency = 1 o150.Position = Vector3.new(137.37146, 145.118362, 109.240211) o150.Rotation = Vector3.new(0, -80, 0) o150.Anchored = true o150.Locked = true o150.Size = Vector3.new(29.2800274, 32.25, 0.0500000007) o150.CFrame = CFrame.new(137.37146, 145.118362, 109.240211, 0.173644513, 1.24140286e-07, -0.98480916, -5.67789357e-06, 1, -8.7508829e-07, 0.98480916, 5.74358683e-06, 0.173644513) o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines o150.Color = Color3.new(1, 0, 0) o150.Position = Vector3.new(137.37146, 145.118362, 109.240211) o150.Orientation = Vector3.new(0, -80, 0) o150.Color = Color3.new(1, 0, 0) o151.Name = "mountain" o151.Parent = o1 o151.BrickColor = BrickColor.new("Pastel Blue") o151.Transparency = 1 o151.Position = Vector3.new(322.813995, 27.7812233, 314.237488) o151.Rotation = Vector3.new(0, -56, 0) o151.Anchored = true o151.Locked = true o151.FormFactor = Enum.FormFactor.Custom o151.Size = Vector3.new(80.2000046, 56.5999985, 4) o151.CFrame = CFrame.new(322.813995, 27.7812233, 314.237488, 0.559165776, -3.98239754e-05, -0.829048634, 3.19996325e-05, 1, -2.64516766e-05, 0.829048634, -1.17384925e-05, 0.559165776) o151.BottomSurface = Enum.SurfaceType.Smooth o151.TopSurface = Enum.SurfaceType.Smooth o151.Color = Color3.new(0.501961, 0.733333, 0.858824) o151.Position = Vector3.new(322.813995, 27.7812233, 314.237488) o151.Orientation = Vector3.new(0, -56, 0) o151.Color = Color3.new(0.501961, 0.733333, 0.858824) o152.Parent = o151 o152.Texture = "http://www.roblox.com/asset/?id=108407221" o152.Face = Enum.NormalId.Back o153.Name = "mountain" o153.Parent = o1 o153.BrickColor = BrickColor.new("Pastel Blue") o153.Transparency = 1 o153.Position = Vector3.new(255.837585, 27.6812229, 684.86145) o153.Rotation = Vector3.new(180, -29, -180) o153.Anchored = true o153.Locked = true o153.FormFactor = Enum.FormFactor.Custom o153.Size = Vector3.new(80.2000046, 56.5999985, 4) o153.CFrame = CFrame.new(255.837585, 27.6812229, 684.86145, -0.874611795, 1.83316552e-05, -0.484823883, 3.5999994e-05, 1, -2.71322479e-05, 0.484823883, -4.11838446e-05, -0.874611795) o153.BottomSurface = Enum.SurfaceType.Smooth o153.TopSurface = Enum.SurfaceType.Smooth o153.Color = Color3.new(0.501961, 0.733333, 0.858824) o153.Position = Vector3.new(255.837585, 27.6812229, 684.86145) o153.Orientation = Vector3.new(0, -151, 0) o153.Color = Color3.new(0.501961, 0.733333, 0.858824) o154.Parent = o153 o154.Texture = "http://www.roblox.com/asset/?id=108407235" o154.Face = Enum.NormalId.Back o155.Name = "mountain" o155.Parent = o1 o155.BrickColor = BrickColor.new("Pastel Blue") o155.Transparency = 1 o155.Position = Vector3.new(87.6437454, 27.5823288, 717.843567) o155.Rotation = Vector3.new(180, 6, -180) o155.Anchored = true o155.Locked = true o155.FormFactor = Enum.FormFactor.Custom o155.Size = Vector3.new(109.880013, 56.5999985, 4) o155.CFrame = CFrame.new(87.6437454, 27.5823288, 717.843567, -0.994525611, 4.36462105e-05, 0.104494058, 4.10000248e-05, 1, -2.74718277e-05, -0.104494058, -2.30371734e-05, -0.994525611) o155.BottomSurface = Enum.SurfaceType.Smooth o155.TopSurface = Enum.SurfaceType.Smooth o155.Color = Color3.new(0.501961, 0.733333, 0.858824) o155.Position = Vector3.new(87.6437454, 27.5823288, 717.843567) o155.Orientation = Vector3.new(0, 174, 0) o155.Color = Color3.new(0.501961, 0.733333, 0.858824) o156.Parent = o155 o156.Texture = "http://www.roblox.com/asset/?id=108407257" o156.Face = Enum.NormalId.Back o157.Name = "mountain" o157.Parent = o1 o157.BrickColor = BrickColor.new("Pastel Blue") o157.Transparency = 1 o157.Position = Vector3.new(358.453064, 27.681221, 385.699799) o157.Rotation = Vector3.new(0, -71, 0.00999999978) o157.Anchored = true o157.Locked = true o157.FormFactor = Enum.FormFactor.Custom o157.Size = Vector3.new(80.2000046, 56.5999985, 4) o157.CFrame = CFrame.new(358.453064, 27.681221, 385.699799, 0.325581938, -3.71030947e-05, -0.945507467, 3.5999743e-05, 1, -2.68438653e-05, 0.945507467, -2.52982572e-05, 0.325581938) o157.BottomSurface = Enum.SurfaceType.Smooth o157.TopSurface = Enum.SurfaceType.Smooth o157.Color = Color3.new(0.501961, 0.733333, 0.858824) o157.Position = Vector3.new(358.453064, 27.681221, 385.699799) o157.Orientation = Vector3.new(0, -71, 0) o157.Color = Color3.new(0.501961, 0.733333, 0.858824) o158.Parent = o157 o158.Texture = "http://www.roblox.com/asset/?id=108407235" o158.Face = Enum.NormalId.Back o159.Name = "mountain" o159.Parent = o1 o159.BrickColor = BrickColor.new("Pastel Blue") o159.Transparency = 1 o159.Position = Vector3.new(-191.03804, 27.9623146, 540.465576) o159.Rotation = Vector3.new(180, 66, -179.990005) o159.Anchored = true o159.Locked = true o159.FormFactor = Enum.FormFactor.Custom o159.Size = Vector3.new(109.880013, 56.5999985, 4) o159.CFrame = CFrame.new(-191.03804, 27.9623146, 540.465576, -0.40677315, 4.00259487e-05, 0.913529277, 4.10000139e-05, 1, -2.55582945e-05, -0.913529277, 2.70582805e-05, -0.40677315) o159.BottomSurface = Enum.SurfaceType.Smooth o159.TopSurface = Enum.SurfaceType.Smooth o159.Color = Color3.new(0.501961, 0.733333, 0.858824) o159.Position = Vector3.new(-191.03804, 27.9623146, 540.465576) o159.Orientation = Vector3.new(0, 114, 0) o159.Color = Color3.new(0.501961, 0.733333, 0.858824) o160.Parent = o159 o160.Texture = "http://www.roblox.com/asset/?id=108407257" o160.Face = Enum.NormalId.Back o161.Name = "Hitbox" o161.Parent = o1 o161.Material = Enum.Material.SmoothPlastic o161.BrickColor = BrickColor.new("Really red") o161.Transparency = 1 o161.Position = Vector3.new(105.981445, 161.218262, 106.110085) o161.Rotation = Vector3.new(-180, 0, -180) o161.Anchored = true o161.CanCollide = false o161.Locked = true o161.Size = Vector3.new(67.9400253, 0.0500000007, 33.7500038) o161.CFrame = CFrame.new(105.981445, 161.218262, 106.110085, -1.00000083, 1.2411337e-07, 6.40749931e-06, 1.2415245e-07, 1, 5.74361047e-06, -6.5267086e-06, 5.74360956e-06, -1.00000107) o161.BackSurface = Enum.SurfaceType.SmoothNoOutlines o161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o161.RightSurface = Enum.SurfaceType.SmoothNoOutlines o161.TopSurface = Enum.SurfaceType.SmoothNoOutlines o161.Color = Color3.new(1, 0, 0) o161.Position = Vector3.new(105.981445, 161.218262, 106.110085) o161.Orientation = Vector3.new(0, 180, 0) o161.Color = Color3.new(1, 0, 0) o162.Name = "mountain" o162.Parent = o1 o162.BrickColor = BrickColor.new("Pastel Blue") o162.Transparency = 1 o162.Position = Vector3.new(374.157745, 27.6817627, 463.659576) o162.Rotation = Vector3.new(0.0199999996, -85.9899979, 0.0199999996) o162.Anchored = true o162.Locked = true o162.FormFactor = Enum.FormFactor.Custom o162.Size = Vector3.new(80.2000046, 56.5999985, 4) o162.CFrame = CFrame.new(374.157745, 27.6817627, 463.659576, 0.0697585195, -2.60195266e-05, -0.997557878, 3.79998746e-05, 1, -2.34247673e-05, 0.997557878, -3.6273108e-05, 0.0697585195) o162.BottomSurface = Enum.SurfaceType.Smooth o162.TopSurface = Enum.SurfaceType.Smooth o162.Color = Color3.new(0.501961, 0.733333, 0.858824) o162.Position = Vector3.new(374.157745, 27.6817627, 463.659576) o162.Orientation = Vector3.new(0, -86, 0) o162.Color = Color3.new(0.501961, 0.733333, 0.858824) o163.Parent = o162 o163.Texture = "http://www.roblox.com/asset/?id=108407248" o163.Face = Enum.NormalId.Back o164.Name = "mountain" o164.Parent = o1 o164.BrickColor = BrickColor.new("Pastel Blue") o164.Transparency = 1 o164.Position = Vector3.new(372.746857, 145.812943, 215.936539) o164.Rotation = Vector3.new(179.990005, -74, 180) o164.Anchored = true o164.Locked = true o164.FormFactor = Enum.FormFactor.Custom o164.Size = Vector3.new(109.880013, 56.5999985, 4) o164.CFrame = CFrame.new(372.746857, 145.812943, 215.936539, -0.275601625, -1.41286482e-05, -0.961267233, 4.09988206e-05, 1, -2.64516675e-05, 0.961267233, -4.67010323e-05, -0.275601625) o164.BottomSurface = Enum.SurfaceType.Smooth o164.TopSurface = Enum.SurfaceType.Smooth o164.Color = Color3.new(0.501961, 0.733333, 0.858824) o164.Position = Vector3.new(372.746857, 145.812943, 215.936539) o164.Orientation = Vector3.new(0, -106, 0) o164.Color = Color3.new(0.501961, 0.733333, 0.858824) o165.Parent = o164 o165.Texture = "http://www.roblox.com/asset/?id=108407257" o165.Face = Enum.NormalId.Back o166.Name = "mountain" o166.Parent = o1 o166.BrickColor = BrickColor.new("Pastel Blue") o166.Transparency = 1 o166.Position = Vector3.new(385.176788, 145.912186, 122.530739) o166.Rotation = Vector3.new(0.0199999996, -86, 0.0199999996) o166.Anchored = true o166.Locked = true o166.FormFactor = Enum.FormFactor.Custom o166.Size = Vector3.new(80.2000046, 56.5999985, 4) o166.CFrame = CFrame.new(385.176788, 145.912186, 122.530739, 0.0697599575, -2.60591532e-05, -0.997559071, 3.8012724e-05, 1, -2.34637828e-05, 0.997559071, -3.62831925e-05, 0.0697599575) o166.BottomSurface = Enum.SurfaceType.Smooth o166.TopSurface = Enum.SurfaceType.Smooth o166.Color = Color3.new(0.501961, 0.733333, 0.858824) o166.Position = Vector3.new(385.176788, 145.912186, 122.530739) o166.Orientation = Vector3.new(0, -86, 0) o166.Color = Color3.new(0.501961, 0.733333, 0.858824) o167.Parent = o166 o167.Texture = "http://www.roblox.com/asset/?id=108407248" o167.Face = Enum.NormalId.Back o168.Name = "mountain" o168.Parent = o1 o168.BrickColor = BrickColor.new("Pastel Blue") o168.Transparency = 1 o168.Position = Vector3.new(-158.859665, 166.341278, 204.668259) o168.Rotation = Vector3.new(0, 79, 0) o168.Anchored = true o168.Locked = true o168.FormFactor = Enum.FormFactor.Custom o168.Size = Vector3.new(80.2000046, 56.5999985, 4) o168.CFrame = CFrame.new(-158.859665, 166.341278, 204.668259, 0.190789968, 2.48403666e-07, 0.981630862, 3.59999976e-05, 1, -7.25001883e-06, -0.981630862, 3.672194e-05, 0.190789968) o168.BottomSurface = Enum.SurfaceType.Smooth o168.TopSurface = Enum.SurfaceType.Smooth o168.Color = Color3.new(0.501961, 0.733333, 0.858824) o168.Position = Vector3.new(-158.859665, 166.341278, 204.668259) o168.Orientation = Vector3.new(0, 79, 0) o168.Color = Color3.new(0.501961, 0.733333, 0.858824) o169.Parent = o168 o169.Texture = "http://www.roblox.com/asset/?id=108407235" o169.Face = Enum.NormalId.Back o170.Name = "mountain" o170.Parent = o1 o170.BrickColor = BrickColor.new("Pastel Blue") o170.Transparency = 1 o170.Position = Vector3.new(-163.968887, 166.441299, 280.903442) o170.Rotation = Vector3.new(-180, 86, -180) o170.Anchored = true o170.Locked = true o170.FormFactor = Enum.FormFactor.Custom o170.Size = Vector3.new(73.2400055, 56.5999985, 4) o170.CFrame = CFrame.new(-163.968887, 166.441299, 280.903442, -0.0697299987, 5.43120882e-09, 0.997565985, 3.19999999e-05, 1, 2.23135999e-06, -0.997565985, 3.20776999e-05, -0.0697299987) o170.BottomSurface = Enum.SurfaceType.Smooth o170.TopSurface = Enum.SurfaceType.Smooth o170.Color = Color3.new(0.501961, 0.733333, 0.858824) o170.Position = Vector3.new(-163.968887, 166.441299, 280.903442) o170.Orientation = Vector3.new(0, 94, 0) o170.Color = Color3.new(0.501961, 0.733333, 0.858824) o171.Parent = o170 o171.Texture = "http://www.roblox.com/asset/?id=108407221" o171.Face = Enum.NormalId.Back o172.Name = "mountain" o172.Parent = o1 o172.BrickColor = BrickColor.new("Pastel Blue") o172.Transparency = 1 o172.Position = Vector3.new(-76.0140533, 166.24231, 54.6258812) o172.Rotation = Vector3.new(0, 44, 0) o172.Anchored = true o172.Locked = true o172.FormFactor = Enum.FormFactor.Custom o172.Size = Vector3.new(109.880013, 56.5999985, 4) o172.CFrame = CFrame.new(-76.0140533, 166.24231, 54.6258812, 0.719315052, -1.17972049e-05, 0.694684029, 4.1000003e-05, 1, -2.54716051e-05, -0.694684029, 4.68041508e-05, 0.719315052) o172.BottomSurface = Enum.SurfaceType.Smooth o172.TopSurface = Enum.SurfaceType.Smooth o172.Color = Color3.new(0.501961, 0.733333, 0.858824) o172.Position = Vector3.new(-76.0140533, 166.24231, 54.6258812) o172.Orientation = Vector3.new(0, 44, 0) o172.Color = Color3.new(0.501961, 0.733333, 0.858824) o173.Parent = o172 o173.Texture = "http://www.roblox.com/asset/?id=108407257" o173.Face = Enum.NormalId.Back o174.Name = "mountain" o174.Parent = o1 o174.BrickColor = BrickColor.new("Pastel Blue") o174.Transparency = 1 o174.Position = Vector3.new(-133.480881, 166.341782, 129.301651) o174.Rotation = Vector3.new(0, 64, 0) o174.Anchored = true o174.Locked = true o174.FormFactor = Enum.FormFactor.Custom o174.Size = Vector3.new(80.2000046, 56.5999985, 4) o174.CFrame = CFrame.new(-133.480881, 166.341782, 129.301651, 0.438367844, 1.46617367e-06, 0.898795724, 3.79999838e-05, 1, -2.016492e-05, -0.898795724, 4.299387e-05, 0.438367844) o174.BottomSurface = Enum.SurfaceType.Smooth o174.TopSurface = Enum.SurfaceType.Smooth o174.Color = Color3.new(0.501961, 0.733333, 0.858824) o174.Position = Vector3.new(-133.480881, 166.341782, 129.301651) o174.Orientation = Vector3.new(0, 64, 0) o174.Color = Color3.new(0.501961, 0.733333, 0.858824) o175.Parent = o174 o175.Texture = "http://www.roblox.com/asset/?id=108407248" o175.Face = Enum.NormalId.Back o176.Name = "mountain" o176.Parent = o1 o176.BrickColor = BrickColor.new("Pastel Blue") o176.Transparency = 1 o176.Position = Vector3.new(-269.539581, 26.2017422, 644.588074) o176.Rotation = Vector3.new(180, 46, -180) o176.Anchored = true o176.Locked = true o176.FormFactor = Enum.FormFactor.Custom o176.Size = Vector3.new(80.2000046, 56.5999985, 4) o176.CFrame = CFrame.new(-269.539581, 26.2017422, 644.588074, -0.694663167, 4.36680457e-05, 0.719335198, 3.80000056e-05, 1, -2.40094523e-05, -0.719335198, 1.06562566e-05, -0.694663167) o176.BottomSurface = Enum.SurfaceType.Smooth o176.TopSurface = Enum.SurfaceType.Smooth o176.Color = Color3.new(0.501961, 0.733333, 0.858824) o176.Position = Vector3.new(-269.539581, 26.2017422, 644.588074) o176.Orientation = Vector3.new(0, 134, 0) o176.Color = Color3.new(0.501961, 0.733333, 0.858824) o177.Parent = o176 o177.Texture = "http://www.roblox.com/asset/?id=108407248" o177.Face = Enum.NormalId.Back o178.Name = "mountain" o178.Parent = o1 o178.BrickColor = BrickColor.new("Pastel Blue") o178.Transparency = 1 o178.Position = Vector3.new(-207.397278, 26.2012005, 694.213684) o178.Rotation = Vector3.new(180, 31, -180) o178.Anchored = true o178.Locked = true o178.FormFactor = Enum.FormFactor.Custom o178.Size = Vector3.new(80.2000046, 56.5999985, 4) o178.CFrame = CFrame.new(-207.397278, 26.2012005, 694.213684, -0.857178152, 4.30597174e-05, 0.515020132, 3.60000085e-05, 1, -2.36909273e-05, -0.515020132, -1.76661604e-06, -0.857178152) o178.BottomSurface = Enum.SurfaceType.Smooth o178.TopSurface = Enum.SurfaceType.Smooth o178.Color = Color3.new(0.501961, 0.733333, 0.858824) o178.Position = Vector3.new(-207.397278, 26.2012005, 694.213684) o178.Orientation = Vector3.new(0, 149, 0) o178.Color = Color3.new(0.501961, 0.733333, 0.858824) o179.Parent = o178 o179.Texture = "http://www.roblox.com/asset/?id=108407235" o179.Face = Enum.NormalId.Back o180.Name = "mountain" o180.Parent = o1 o180.BrickColor = BrickColor.new("Pastel Blue") o180.Transparency = 1 o180.Position = Vector3.new(-186.640182, 42.5615005, 372.044434) o180.Rotation = Vector3.new(0, 69, 0) o180.Anchored = true o180.Locked = true o180.FormFactor = Enum.FormFactor.Custom o180.Size = Vector3.new(80.2000046, 56.5999985, 4) o180.CFrame = CFrame.new(-186.640182, 42.5615005, 372.044434, 0.358350128, -8.56768111e-07, 0.933587372, 3.60000158e-05, 1, -1.29006057e-05, -0.933587372, 3.82320868e-05, 0.358350128) o180.BottomSurface = Enum.SurfaceType.Smooth o180.TopSurface = Enum.SurfaceType.Smooth o180.Color = Color3.new(0.501961, 0.733333, 0.858824) o180.Position = Vector3.new(-186.640182, 42.5615005, 372.044434) o180.Orientation = Vector3.new(0, 69, 0) o180.Color = Color3.new(0.501961, 0.733333, 0.858824) o181.Parent = o180 o181.Texture = "http://www.roblox.com/asset/?id=108407235" o181.Face = Enum.NormalId.Back o182.Name = "mountain" o182.Parent = o1 o182.BrickColor = BrickColor.new("Pastel Blue") o182.Transparency = 1 o182.Position = Vector3.new(-148.55954, 42.562027, 302.229034) o182.Rotation = Vector3.new(0, 54, 0) o182.Anchored = true o182.Locked = true o182.FormFactor = Enum.FormFactor.Custom o182.Size = Vector3.new(80.2000046, 56.5999985, 4) o182.CFrame = CFrame.new(-148.55954, 42.562027, 302.229034, 0.587779939, -2.83905979e-06, 0.809020877, 3.79999947e-05, 1, -2.40989739e-05, -0.809020877, 4.49076833e-05, 0.587779939) o182.BottomSurface = Enum.SurfaceType.Smooth o182.TopSurface = Enum.SurfaceType.Smooth o182.Color = Color3.new(0.501961, 0.733333, 0.858824) o182.Position = Vector3.new(-148.55954, 42.562027, 302.229034) o182.Orientation = Vector3.new(0, 54, 0) o182.Color = Color3.new(0.501961, 0.733333, 0.858824) o183.Parent = o182 o183.Texture = "http://www.roblox.com/asset/?id=108407248" o183.Face = Enum.NormalId.Back o184.Name = "mountain" o184.Parent = o1 o184.BrickColor = BrickColor.new("Pastel Blue") o184.Transparency = 1 o184.Position = Vector3.new(-205.273926, 42.6614914, 449.695831) o184.Rotation = Vector3.new(0, 84, 0) o184.Anchored = true o184.Locked = true o184.FormFactor = Enum.FormFactor.Custom o184.Size = Vector3.new(80.2000046, 56.5999985, 4) o184.CFrame = CFrame.new(-205.273926, 42.6614914, 449.695831, 0.10455402, -1.83377917e-08, 0.994519234, 3.20000072e-05, 1, -3.34572906e-06, -0.994519234, 3.21744301e-05, 0.10455402) o184.BottomSurface = Enum.SurfaceType.Smooth o184.TopSurface = Enum.SurfaceType.Smooth o184.Color = Color3.new(0.501961, 0.733333, 0.858824) o184.Position = Vector3.new(-205.273926, 42.6614914, 449.695831) o184.Orientation = Vector3.new(0, 84, 0) o184.Color = Color3.new(0.501961, 0.733333, 0.858824) o185.Parent = o184 o185.Texture = "http://www.roblox.com/asset/?id=108407221" o185.Face = Enum.NormalId.Back o186.Name = "mountain" o186.Parent = o1 o186.BrickColor = BrickColor.new("Pastel Blue") o186.Transparency = 1 o186.Position = Vector3.new(-5.1408062, 28.1612091, 701.468445) o186.Rotation = Vector3.new(180, 16, -180) o186.Anchored = true o186.Locked = true o186.FormFactor = Enum.FormFactor.Custom o186.Size = Vector3.new(80.2000046, 56.5999985, 4) o186.CFrame = CFrame.new(-5.1408062, 28.1612091, 701.468445, -0.961254895, 3.34957585e-05, 0.275660992, 3.19999963e-05, 1, -9.92379682e-06, -0.275660962, -7.18147021e-07, -0.961254895) o186.BottomSurface = Enum.SurfaceType.Smooth o186.TopSurface = Enum.SurfaceType.Smooth o186.Color = Color3.new(0.501961, 0.733333, 0.858824) o186.Position = Vector3.new(-5.1408062, 28.1612091, 701.468445) o186.Orientation = Vector3.new(0, 164, 0) o186.Color = Color3.new(0.501961, 0.733333, 0.858824) o187.Parent = o186 o187.Texture = "http://www.roblox.com/asset/?id=108407221" o187.Face = Enum.NormalId.Back o188.Name = "mountain" o188.Parent = o1 o188.BrickColor = BrickColor.new("Pastel Blue") o188.Transparency = 1 o188.Position = Vector3.new(-78.3772507, 28.061203, 669.633728) o188.Rotation = Vector3.new(180, 31, -180) o188.Anchored = true o188.Locked = true o188.FormFactor = Enum.FormFactor.Custom o188.Size = Vector3.new(80.2000046, 56.5999985, 4) o188.CFrame = CFrame.new(-78.3772507, 28.061203, 669.633728, -0.857178152, 4.30597174e-05, 0.515020132, 3.60000085e-05, 1, -2.36909273e-05, -0.515020132, -1.76661604e-06, -0.857178152) o188.BottomSurface = Enum.SurfaceType.Smooth o188.TopSurface = Enum.SurfaceType.Smooth o188.Color = Color3.new(0.501961, 0.733333, 0.858824) o188.Position = Vector3.new(-78.3772507, 28.061203, 669.633728) o188.Orientation = Vector3.new(0, 149, 0) o188.Color = Color3.new(0.501961, 0.733333, 0.858824) o189.Parent = o188 o189.Texture = "http://www.roblox.com/asset/?id=108407235" o189.Face = Enum.NormalId.Back o190.Name = "mountain" o190.Parent = o1 o190.BrickColor = BrickColor.new("Pastel Blue") o190.Transparency = 1 o190.Position = Vector3.new(160.223038, 174.581802, 22.466774) o190.Rotation = Vector3.new(0, 4, 0) o190.Anchored = true o190.Locked = true o190.FormFactor = Enum.FormFactor.Custom o190.Size = Vector3.new(80.2000046, 56.5999985, 4) o190.CFrame = CFrame.new(160.223038, 174.581802, 22.466774, 0.997563779, -3.62732681e-05, 0.0697599873, 3.7999991e-05, 1, -2.34252984e-05, -0.0697599873, 2.601911e-05, 0.997563779) o190.BottomSurface = Enum.SurfaceType.Smooth o190.TopSurface = Enum.SurfaceType.Smooth o190.Color = Color3.new(0.501961, 0.733333, 0.858824) o190.Position = Vector3.new(160.223038, 174.581802, 22.466774) o190.Orientation = Vector3.new(0, 4, 0) o190.Color = Color3.new(0.501961, 0.733333, 0.858824) o191.Parent = o190 o191.Texture = "http://www.roblox.com/asset/?id=108407248" o191.Face = Enum.NormalId.Back o192.Parent = o1 o192.Material = Enum.Material.Marble o192.BrickColor = BrickColor.new("Bright orange") o192.Position = Vector3.new(135.633224, 47.8279572, 370.741394) o192.Rotation = Vector3.new(161.889999, -17.6100006, 164.029999) o192.Anchored = true o192.Locked = true o192.Size = Vector3.new(30.6310577, 108.040497, 27.916832) o192.CFrame = CFrame.new(135.633224, 47.8279572, 370.741394, -0.91638267, -0.26219213, -0.302488595, -0.171032652, 0.939647317, -0.296330571, 0.361927927, -0.219816655, -0.905919135) o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines o192.Color = Color3.new(0.854902, 0.521569, 0.254902) o192.Position = Vector3.new(135.633224, 47.8279572, 370.741394) o192.Orientation = Vector3.new(17.2399998, -161.539993, -10.3199997) o192.Color = Color3.new(0.854902, 0.521569, 0.254902) o193.Parent = o1 o193.Material = Enum.Material.Sand o193.BrickColor = BrickColor.new("Cool yellow") o193.Position = Vector3.new(62.636055, 7.5283556, 444.158722) o193.Rotation = Vector3.new(-180, 0, -180) o193.Anchored = true o193.Locked = true o193.Size = Vector3.new(626.379883, 0.0500000007, 569.999939) o193.CFrame = CFrame.new(62.636055, 7.5283556, 444.158722, -1, 0, 0, 0, 1, 0, 0, 0, -1) o193.BackSurface = Enum.SurfaceType.SmoothNoOutlines o193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o193.RightSurface = Enum.SurfaceType.SmoothNoOutlines o193.TopSurface = Enum.SurfaceType.SmoothNoOutlines o193.Color = Color3.new(0.992157, 0.917647, 0.552941) o193.Position = Vector3.new(62.636055, 7.5283556, 444.158722) o193.Orientation = Vector3.new(0, 180, 0) o193.Color = Color3.new(0.992157, 0.917647, 0.552941) o194.Parent = o1 o194.Material = Enum.Material.Marble o194.BrickColor = BrickColor.new("Bright orange") o194.Position = Vector3.new(198.787399, 131.315216, 109.744019) o194.Rotation = Vector3.new(177.330002, 30.6599998, -145.050003) o194.Anchored = true o194.Locked = true o194.Size = Vector3.new(67.7200165, 34.5500031, 38.8100014) o194.CFrame = CFrame.new(198.787399, 131.315216, 109.744019, -0.705093205, 0.4927333, 0.509958386, 0.552749097, 0.832386553, -0.0400129147, -0.444198132, 0.253666192, -0.85926801) o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines o194.Color = Color3.new(0.854902, 0.521569, 0.254902) o194.Position = Vector3.new(198.787399, 131.315216, 109.744019) o194.Orientation = Vector3.new(2.28999996, 149.309998, 33.5900002) o194.Color = Color3.new(0.854902, 0.521569, 0.254902) o195.Parent = o1 o195.Material = Enum.Material.Marble o195.BrickColor = BrickColor.new("Bright orange") o195.Position = Vector3.new(102.356888, 130.083176, 111.159981) o195.Rotation = Vector3.new(-10.2600002, 1.19000006, -3.24000001) o195.Anchored = true o195.Locked = true o195.Size = Vector3.new(3.98003006, 9.8500185, 4.68999958) o195.CFrame = CFrame.new(102.356888, 130.083176, 111.159981, 0.998181522, 0.0565891117, 0.0207700096, -0.0593903214, 0.982212126, 0.178148717, -0.0103192143, -0.179058373, 0.983787775) o195.BackSurface = Enum.SurfaceType.SmoothNoOutlines o195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o195.RightSurface = Enum.SurfaceType.SmoothNoOutlines o195.TopSurface = Enum.SurfaceType.SmoothNoOutlines o195.Color = Color3.new(0.854902, 0.521569, 0.254902) o195.Position = Vector3.new(102.356888, 130.083176, 111.159981) o195.Orientation = Vector3.new(-10.2600002, 1.21000004, -3.46000004) o195.Color = Color3.new(0.854902, 0.521569, 0.254902) o196.Parent = o1 o196.Material = Enum.Material.Sand o196.BrickColor = BrickColor.new("Cool yellow") o196.Position = Vector3.new(111.846085, 128.968353, 90.2787247) o196.Rotation = Vector3.new(-180, 0, -180) o196.Anchored = true o196.Locked = true o196.Size = Vector3.new(86.7199631, 0.0500000007, 64.8400116) o196.CFrame = CFrame.new(111.846085, 128.968353, 90.2787247, -1, 0, 0, 0, 1, 0, 0, 0, -1) o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines o196.Color = Color3.new(0.992157, 0.917647, 0.552941) o196.Position = Vector3.new(111.846085, 128.968353, 90.2787247) o196.Orientation = Vector3.new(0, 180, 0) o196.Color = Color3.new(0.992157, 0.917647, 0.552941) o197.Parent = o1 o197.Material = Enum.Material.Marble o197.BrickColor = BrickColor.new("Bright orange") o197.Position = Vector3.new(58.4651184, 129.973053, 120.587807) o197.Rotation = Vector3.new(-180, 80, -160) o197.Anchored = true o197.Locked = true o197.Size = Vector3.new(17.3799686, 39.5500069, 10.3500023) o197.CFrame = CFrame.new(58.4651184, 129.973053, 120.587807, -0.16317673, 0.0593910664, 0.98480767, 0.342019141, 0.939693034, 1.85298887e-07, -0.925417066, 0.336823106, -0.173648849) o197.BackSurface = Enum.SurfaceType.SmoothNoOutlines o197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o197.RightSurface = Enum.SurfaceType.SmoothNoOutlines o197.TopSurface = Enum.SurfaceType.SmoothNoOutlines o197.Color = Color3.new(0.854902, 0.521569, 0.254902) o197.Position = Vector3.new(58.4651184, 129.973053, 120.587807) o197.Orientation = Vector3.new(0, 100, 20) o197.Color = Color3.new(0.854902, 0.521569, 0.254902) o198.Parent = o1 o198.Material = Enum.Material.Marble o198.BrickColor = BrickColor.new("Bright orange") o198.Position = Vector3.new(72.6643372, 131.386047, 65.9277725) o198.Rotation = Vector3.new(-174.509995, -21.6000004, -125.169998) o198.Anchored = true o198.Locked = true o198.Size = Vector3.new(64.4000092, 78.609993, 25.4700069) o198.CFrame = CFrame.new(72.6643372, 131.386047, 65.9277725, -0.53562212, 0.760026217, -0.368061423, 0.793348312, 0.602222204, 0.0890331864, 0.289322287, -0.244312778, -0.925529003) o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines o198.Color = Color3.new(0.854902, 0.521569, 0.254902) o198.Position = Vector3.new(72.6643372, 131.386047, 65.9277725) o198.Orientation = Vector3.new(-5.11000013, -158.309998, 52.7999992) o198.Color = Color3.new(0.854902, 0.521569, 0.254902) o199.Parent = o1 o199.Material = Enum.Material.Marble o199.BrickColor = BrickColor.new("Bright orange") o199.Position = Vector3.new(86.9724884, 128.625763, 98.299263) o199.Rotation = Vector3.new(23.6800003, 49.2900009, -5.21999979) o199.Anchored = true o199.Locked = true o199.Size = Vector3.new(68.7200241, 20.9899979, 4.68999958) o199.CFrame = CFrame.new(86.9724884, 128.625763, 98.299263, 0.649513066, 0.0593939312, 0.758027196, 0.21984458, 0.939693391, -0.262001157, -0.727874458, 0.336821318, 0.597285688) o199.BackSurface = Enum.SurfaceType.SmoothNoOutlines o199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o199.RightSurface = Enum.SurfaceType.SmoothNoOutlines o199.TopSurface = Enum.SurfaceType.SmoothNoOutlines o199.Color = Color3.new(0.854902, 0.521569, 0.254902) o199.Position = Vector3.new(86.9724884, 128.625763, 98.299263) o199.Orientation = Vector3.new(15.1899996, 51.7599983, 13.1700001) o199.Color = Color3.new(0.854902, 0.521569, 0.254902) o200.Parent = o1 o200.Material = Enum.Material.Marble o200.BrickColor = BrickColor.new("Bright orange") o200.Position = Vector3.new(63.760788, 115.398468, 125.162987) o200.Rotation = Vector3.new(-180, 80, -160) o200.Anchored = true o200.Locked = true o200.Size = Vector3.new(8.299963, 20.3900223, 107.290047) o200.CFrame = CFrame.new(63.760788, 115.398468, 125.162987, -0.163177192, 0.0593911856, 0.984808028, 0.342019588, 0.939693213, 1.89989805e-07, -0.92541939, 0.336823583, -0.173648834) o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines o200.Color = Color3.new(0.854902, 0.521569, 0.254902) o200.Position = Vector3.new(63.760788, 115.398468, 125.162987) o200.Orientation = Vector3.new(0, 100, 20) o200.Color = Color3.new(0.854902, 0.521569, 0.254902) o201.Parent = o1 o201.Material = Enum.Material.Marble o201.BrickColor = BrickColor.new("Bright orange") o201.Position = Vector3.new(104.140488, 129.69371, 111.486397) o201.Rotation = Vector3.new(-12.1099997, -28.7600002, -3.70000005) o201.Anchored = true o201.Locked = true o201.Size = Vector3.new(3.04003048, 8.13001251, 3.85000038) o201.CFrame = CFrame.new(104.140488, 129.69371, 111.486397, 0.874836147, 0.0565889627, -0.481103808, 0.0376407988, 0.982209146, 0.183976546, 0.482955992, -0.179058149, 0.857142925) o201.BackSurface = Enum.SurfaceType.SmoothNoOutlines o201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o201.RightSurface = Enum.SurfaceType.SmoothNoOutlines o201.TopSurface = Enum.SurfaceType.SmoothNoOutlines o201.Color = Color3.new(0.854902, 0.521569, 0.254902) o201.Position = Vector3.new(104.140488, 129.69371, 111.486397) o201.Orientation = Vector3.new(-10.6000004, -29.2999992, 2.19000006) o201.Color = Color3.new(0.854902, 0.521569, 0.254902) o202.Parent = o1 o202.Material = Enum.Material.Marble o202.BrickColor = BrickColor.new("Bright orange") o202.Position = Vector3.new(130.921753, 133.718323, 88.4623489) o202.Rotation = Vector3.new(-180, 20, -180) o202.Anchored = true o202.Locked = true o202.Size = Vector3.new(35.9200096, 9.55000019, 9.25000095) o202.CFrame = CFrame.new(130.921753, 133.718323, 88.4623489, -0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, -0.939692736) o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines o202.Color = Color3.new(0.854902, 0.521569, 0.254902) o202.Position = Vector3.new(130.921753, 133.718323, 88.4623489) o202.Orientation = Vector3.new(0, 160, 0) o202.Color = Color3.new(0.854902, 0.521569, 0.254902) o203.Parent = o1 o203.Material = Enum.Material.Marble o203.BrickColor = BrickColor.new("Bright orange") o203.Position = Vector3.new(27.3667183, 136.131012, 98.8935318) o203.Rotation = Vector3.new(180, -35.9199982, -150) o203.Anchored = true o203.Locked = true o203.Size = Vector3.new(63.1200104, 44.6100082, 23.1700115) o203.CFrame = CFrame.new(27.3667183, 136.131012, 98.8935318, -0.701353431, 0.40492788, -0.586636662, 0.500001192, 0.866033792, -4.43427297e-07, 0.508039892, -0.293317527, -0.809856832) o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines o203.Color = Color3.new(0.854902, 0.521569, 0.254902) o203.Position = Vector3.new(27.3667183, 136.131012, 98.8935318) o203.Orientation = Vector3.new(0, -144.080002, 30) o203.Color = Color3.new(0.854902, 0.521569, 0.254902) o204.Parent = o1 o204.Material = Enum.Material.Marble o204.BrickColor = BrickColor.new("Bright orange") o204.Position = Vector3.new(124.268181, 89.6128693, 361.830627) o204.Rotation = Vector3.new(167.289993, 1.66999996, 164.789993) o204.Anchored = true o204.Locked = true o204.Size = Vector3.new(16.5892639, 82.8404846, 16.0586433) o204.CFrame = CFrame.new(124.268181, 89.6128693, 361.830627, -0.964574695, -0.262191921, 0.0291745625, -0.262068987, 0.93964684, -0.219963089, 0.0302587561, -0.219816566, -0.975071847) o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines o204.Color = Color3.new(0.854902, 0.521569, 0.254902) o204.Position = Vector3.new(124.268181, 89.6128693, 361.830627) o204.Orientation = Vector3.new(12.71, 178.289993, -15.5799999) o204.Color = Color3.new(0.854902, 0.521569, 0.254902) o205.Parent = o1 o205.Material = Enum.Material.Marble o205.BrickColor = BrickColor.new("Bright orange") o205.Position = Vector3.new(140.093689, 24.8532867, 375.591309) o205.Rotation = Vector3.new(180, 39.9700012, 159.990005) o205.Anchored = true o205.Locked = true o205.Size = Vector3.new(49.8892365, 81.8093414, 33.7397842) o205.CFrame = CFrame.new(140.093689, 24.8532867, 375.591309, -0.720154524, -0.26218915, 0.642372429, -0.34214586, 0.939647436, -4.87715006e-05, -0.603580058, -0.219817191, -0.766398966) o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines o205.Color = Color3.new(0.854902, 0.521569, 0.254902) o205.Position = Vector3.new(140.093689, 24.8532867, 375.591309) o205.Orientation = Vector3.new(0, 140.029999, -20.0100002) o205.Color = Color3.new(0.854902, 0.521569, 0.254902) o206.Parent = o1 o206.Material = Enum.Material.Marble o206.BrickColor = BrickColor.new("Bright orange") o206.Position = Vector3.new(214.130966, 59.8595238, 189.836304) o206.Rotation = Vector3.new(-4.17999983, 46.9900017, -20.6800003) o206.Anchored = true o206.Locked = true o206.Size = Vector3.new(25.2199574, 161.509995, 225.770035) o206.CFrame = CFrame.new(214.130966, 59.8595238, 189.836304, 0.638174295, 0.240873218, 0.731241107, -0.402099818, 0.914242148, 0.0497692674, -0.656543374, -0.325793445, 0.680300891) o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines o206.Color = Color3.new(0.854902, 0.521569, 0.254902) o206.Position = Vector3.new(214.130966, 59.8595238, 189.836304) o206.Orientation = Vector3.new(-2.8499999, 47.0699997, -23.7399998) o206.Color = Color3.new(0.854902, 0.521569, 0.254902) o207.Parent = o1 o207.Material = Enum.Material.Sand o207.BrickColor = BrickColor.new("Cool yellow") o207.Position = Vector3.new(59.9744186, 139.144562, 91.7278595) o207.Rotation = Vector3.new(-163.190002, 40.5, 174.479996) o207.Anchored = true o207.Locked = true o207.Size = Vector3.new(27.1199913, 0.0500000007, 88.7200394) o207.CFrame = CFrame.new(59.9744186, 139.144562, 91.7278595, -0.75682497, -0.0731381848, 0.649512708, 0.0948448926, 0.970913291, 0.219844505, -0.646699727, 0.227986827, -0.727874517) o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines o207.Color = Color3.new(0.992157, 0.917647, 0.552941) o207.Position = Vector3.new(59.9744186, 139.144562, 91.7278595) o207.Orientation = Vector3.new(-12.6999998, 138.259995, 5.57999992) o207.Color = Color3.new(0.992157, 0.917647, 0.552941) o208.Parent = o1 o208.Material = Enum.Material.Marble o208.BrickColor = BrickColor.new("Bright orange") o208.Position = Vector3.new(132.604294, 140.326263, 70.0458755) o208.Rotation = Vector3.new(177.330002, 30.6599998, -145.050003) o208.Anchored = true o208.Locked = true o208.Size = Vector3.new(64.4000092, 31.9500065, 38.8100014) o208.CFrame = CFrame.new(132.604294, 140.326263, 70.0458755, -0.705093205, 0.4927333, 0.509958386, 0.552749097, 0.832386553, -0.0400129147, -0.444198132, 0.253666192, -0.85926801) o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines o208.Color = Color3.new(0.854902, 0.521569, 0.254902) o208.Position = Vector3.new(132.604294, 140.326263, 70.0458755) o208.Orientation = Vector3.new(2.28999996, 149.309998, 33.5900002) o208.Color = Color3.new(0.854902, 0.521569, 0.254902) o209.Parent = o1 o209.Material = Enum.Material.Marble o209.BrickColor = BrickColor.new("Bright orange") o209.Position = Vector3.new(142.06575, 17.7859077, 377.24472) o209.Rotation = Vector3.new(167.289993, 1.66999996, 164.789993) o209.Anchored = true o209.Locked = true o209.Size = Vector3.new(49.8892365, 96.851944, 33.7397842) o209.CFrame = CFrame.new(142.06575, 17.7859077, 377.24472, -0.964574695, -0.262191921, 0.0291745625, -0.262068987, 0.93964684, -0.219963089, 0.0302587561, -0.219816566, -0.975071847) o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines o209.Color = Color3.new(0.854902, 0.521569, 0.254902) o209.Position = Vector3.new(142.06575, 17.7859077, 377.24472) o209.Orientation = Vector3.new(12.71, 178.289993, -15.5799999) o209.Color = Color3.new(0.854902, 0.521569, 0.254902) o210.Parent = o1 o210.Material = Enum.Material.Marble o210.BrickColor = BrickColor.new("Bright orange") o210.Position = Vector3.new(31.3863316, 138.532532, 97.4019775) o210.Rotation = Vector3.new(180, -35.9199982, -110) o210.Anchored = true o210.Locked = true o210.Size = Vector3.new(14.9800072, 32.2300072, 25.4700069) o210.CFrame = CFrame.new(31.3863316, 138.532532, 97.4019775, -0.276987284, 0.761012018, -0.586633503, 0.93969202, 0.342021912, -9.68575478e-08, 0.200641364, -0.551254809, -0.8098526) o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines o210.Color = Color3.new(0.854902, 0.521569, 0.254902) o210.Position = Vector3.new(31.3863316, 138.532532, 97.4019775) o210.Orientation = Vector3.new(0, -144.080002, 70) o210.Color = Color3.new(0.854902, 0.521569, 0.254902) o211.Parent = o1 o211.Material = Enum.Material.Marble o211.BrickColor = BrickColor.new("Bright orange") o211.Position = Vector3.new(47.9034767, 126.223381, 125.073097) o211.Rotation = Vector3.new(-180, 80, -160) o211.Anchored = true o211.Locked = true o211.Size = Vector3.new(11.9599676, 34.2700043, 16.470005) o211.CFrame = CFrame.new(47.9034767, 126.223381, 125.073097, -0.16317673, 0.0593910664, 0.98480767, 0.342019141, 0.939693034, 1.85298887e-07, -0.925417066, 0.336823106, -0.173648849) o211.BackSurface = Enum.SurfaceType.SmoothNoOutlines o211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o211.RightSurface = Enum.SurfaceType.SmoothNoOutlines o211.TopSurface = Enum.SurfaceType.SmoothNoOutlines o211.Color = Color3.new(0.854902, 0.521569, 0.254902) o211.Position = Vector3.new(47.9034767, 126.223381, 125.073097) o211.Orientation = Vector3.new(0, 100, 20) o211.Color = Color3.new(0.854902, 0.521569, 0.254902) o212.Parent = o1 o212.Material = Enum.Material.Marble o212.BrickColor = BrickColor.new("Bright orange") o212.Position = Vector3.new(103.520584, 131.484955, 110.027657) o212.Rotation = Vector3.new(23.6800003, 49.2900009, -5.21999979) o212.Anchored = true o212.Locked = true o212.Size = Vector3.new(6.16002798, 11.0699959, 4.68999958) o212.CFrame = CFrame.new(103.520584, 131.484955, 110.027657, 0.649513066, 0.0593939312, 0.758027196, 0.21984458, 0.939693391, -0.262001157, -0.727874458, 0.336821318, 0.597285688) o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines o212.Color = Color3.new(0.854902, 0.521569, 0.254902) o212.Position = Vector3.new(103.520584, 131.484955, 110.027657) o212.Orientation = Vector3.new(15.1899996, 51.7599983, 13.1700001) o212.Color = Color3.new(0.854902, 0.521569, 0.254902) o213.Parent = o1 o213.Material = Enum.Material.Marble o213.BrickColor = BrickColor.new("Bright orange") o213.Position = Vector3.new(-47.1617165, 74.4342651, 219.880707) o213.Rotation = Vector3.new(-180, 40, 160) o213.Anchored = true o213.Locked = true o213.Size = Vector3.new(25.2199574, 161.509995, 277.910126) o213.CFrame = CFrame.new(-47.1617165, 74.4342651, 219.880707, -0.719841003, -0.262000948, 0.64278686, -0.342015922, 0.939693749, 9.25335314e-07, -0.604017496, -0.219843328, -0.766045094) o213.BackSurface = Enum.SurfaceType.SmoothNoOutlines o213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o213.RightSurface = Enum.SurfaceType.SmoothNoOutlines o213.TopSurface = Enum.SurfaceType.SmoothNoOutlines o213.Color = Color3.new(0.854902, 0.521569, 0.254902) o213.Position = Vector3.new(-47.1617165, 74.4342651, 219.880707) o213.Orientation = Vector3.new(0, 140, -20) o213.Color = Color3.new(0.854902, 0.521569, 0.254902) o214.Parent = o1 o214.Material = Enum.Material.Sand o214.BrickColor = BrickColor.new("Cool yellow") o214.Position = Vector3.new(68.230896, 141.191422, 85.6594315) o214.Rotation = Vector3.new(-163.190002, 40.5, 164.479996) o214.Anchored = true o214.Locked = true o214.Size = Vector3.new(46.3399811, 0.0500000007, 68.260025) o214.CFrame = CFrame.new(68.230896, 141.191422, 85.6594315, -0.732626736, -0.203448176, 0.649512768, -0.0751931369, 0.972632647, 0.21984455, -0.676464379, 0.112225108, -0.727874577) o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines o214.Color = Color3.new(0.992157, 0.917647, 0.552941) o214.Position = Vector3.new(68.230896, 141.191422, 85.6594315) o214.Orientation = Vector3.new(-12.6999998, 138.259995, -4.42000008) o214.Color = Color3.new(0.992157, 0.917647, 0.552941) o215.Parent = o1 o215.Material = Enum.Material.Marble o215.BrickColor = BrickColor.new("Bright orange") o215.Position = Vector3.new(98.65065, 134.296112, 83.2907181) o215.Rotation = Vector3.new(-169.419998, -21.4200001, 173.75) o215.Anchored = true o215.Locked = true o215.Size = Vector3.new(52.6800117, 17.3700066, 19.6300011) o215.CFrame = CFrame.new(98.65065, 134.296112, 83.2907181, -0.925416589, -0.101305902, -0.365160286, -0.173648104, 0.969846666, 0.171008646, 0.336825192, 0.221663505, -0.915103734) o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines o215.Color = Color3.new(0.854902, 0.521569, 0.254902) o215.Position = Vector3.new(98.65065, 134.296112, 83.2907181) o215.Orientation = Vector3.new(-9.85000038, -158.25, -10.1499996) o215.Color = Color3.new(0.854902, 0.521569, 0.254902) o216.Parent = o1 o216.Material = Enum.Material.Marble o216.BrickColor = BrickColor.new("Bright orange") o216.Position = Vector3.new(161.742279, 132.201828, 97.1384659) o216.Rotation = Vector3.new(-180, 80, -160) o216.Anchored = true o216.Locked = true o216.Size = Vector3.new(57.8399506, 17.8900032, 52.2299919) o216.CFrame = CFrame.new(161.742279, 132.201828, 97.1384659, -0.16317673, 0.0593910664, 0.98480767, 0.342019141, 0.939693034, 1.85298887e-07, -0.925417066, 0.336823106, -0.173648849) o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines o216.Color = Color3.new(0.854902, 0.521569, 0.254902) o216.Position = Vector3.new(161.742279, 132.201828, 97.1384659) o216.Orientation = Vector3.new(0, 100, 20) o216.Color = Color3.new(0.854902, 0.521569, 0.254902) o217.Parent = o1 o217.Material = Enum.Material.Marble o217.BrickColor = BrickColor.new("Bright orange") o217.Position = Vector3.new(61.9029388, 125.81665, 121.156715) o217.Rotation = Vector3.new(37.3400002, 78.8799973, -17.9400005) o217.Anchored = true o217.Locked = true o217.Size = Vector3.new(12.0399637, 31.530014, 10.3500023) o217.CFrame = CFrame.new(61.9029388, 125.81665, 121.156715, 0.183487833, 0.0593910813, 0.981226623, 0.321393371, 0.939693213, -0.116977185, -0.929001391, 0.336823612, 0.153334662) o217.BackSurface = Enum.SurfaceType.SmoothNoOutlines o217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o217.RightSurface = Enum.SurfaceType.SmoothNoOutlines o217.TopSurface = Enum.SurfaceType.SmoothNoOutlines o217.Color = Color3.new(0.854902, 0.521569, 0.254902) o217.Position = Vector3.new(61.9029388, 125.81665, 121.156715) o217.Orientation = Vector3.new(6.71999979, 81.1200027, 18.8799992) o217.Color = Color3.new(0.854902, 0.521569, 0.254902) o218.Parent = o1 o218.Material = Enum.Material.Marble o218.BrickColor = BrickColor.new("Bright orange") o218.Position = Vector3.new(78.2381134, 134.468628, 75.9897537) o218.Rotation = Vector3.new(-6.34000015, 47.1100006, 17.3899994) o218.Anchored = true o218.Locked = true o218.Size = Vector3.new(92.4200134, 19.2699947, 45.7700233) o218.CFrame = CFrame.new(78.2381134, 134.468628, 75.9897537, 0.649513364, -0.203448191, 0.732626796, 0.219844654, 0.972632647, 0.0751931891, -0.727874637, 0.112225071, 0.676464677) o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines o218.Color = Color3.new(0.854902, 0.521569, 0.254902) o218.Position = Vector3.new(78.2381134, 134.468628, 75.9897537) o218.Orientation = Vector3.new(-4.30999994, 47.2799988, 12.7399998) o218.Color = Color3.new(0.854902, 0.521569, 0.254902) o219.Parent = o1 o219.Material = Enum.Material.Marble o219.BrickColor = BrickColor.new("Bright orange") o219.Position = Vector3.new(105.491158, 64.7652512, 142.382233) o219.Rotation = Vector3.new(70, 90, 0) o219.Anchored = true o219.Locked = true o219.Size = Vector3.new(134.840012, 8.25000095, 167.990036) o219.CFrame = CFrame.new(105.491158, 64.7652512, 142.382233, -1.7366151e-06, 2.24804876e-06, 1, 0.939696074, 0.342027128, 8.62984677e-07, -0.342022061, 0.939697146, -2.70641522e-06) o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines o219.Color = Color3.new(0.854902, 0.521569, 0.254902) o219.Position = Vector3.new(105.491158, 64.7652512, 142.382233) o219.Orientation = Vector3.new(0, 90, 70) o219.Color = Color3.new(0.854902, 0.521569, 0.254902) o220.Parent = o1 o220.Material = Enum.Material.Marble o220.BrickColor = BrickColor.new("Bright orange") o220.Position = Vector3.new(112.849457, 128.174026, 87.7310257) o220.Rotation = Vector3.new(-180, -20, -150) o220.Anchored = true o220.Locked = true o220.Size = Vector3.new(10.9800091, 4.87000179, 6.83000135) o220.CFrame = CFrame.new(112.849457, 128.174026, 87.7310257, -0.81379801, 0.469845265, -0.342020929, 0.499998987, 0.866026044, 1.58279061e-08, 0.296198994, -0.171010107, -0.939692438) o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines o220.Color = Color3.new(0.854902, 0.521569, 0.254902) o220.Position = Vector3.new(112.849457, 128.174026, 87.7310257) o220.Orientation = Vector3.new(0, -160, 30) o220.Color = Color3.new(0.854902, 0.521569, 0.254902) o221.Parent = o1 o221.Material = Enum.Material.Marble o221.BrickColor = BrickColor.new("Bright orange") o221.Position = Vector3.new(130.394196, 83.5706253, 136.863556) o221.Rotation = Vector3.new(-180, 80, -160) o221.Anchored = true o221.Locked = true o221.Size = Vector3.new(6.43996286, 6.97001982, 33.010006) o221.CFrame = CFrame.new(130.394196, 83.5706253, 136.863556, -0.16317673, 0.0593910664, 0.98480767, 0.342019141, 0.939693034, 1.85298887e-07, -0.925417066, 0.336823106, -0.173648849) o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines o221.Color = Color3.new(0.854902, 0.521569, 0.254902) o221.Position = Vector3.new(130.394196, 83.5706253, 136.863556) o221.Orientation = Vector3.new(0, 100, 20) o221.Color = Color3.new(0.854902, 0.521569, 0.254902) o222.Parent = o1 o222.Material = Enum.Material.Marble o222.BrickColor = BrickColor.new("Bright orange") o222.Position = Vector3.new(58.2258339, 136.332962, 125.123573) o222.Rotation = Vector3.new(37.3400002, 78.8799973, -17.9400005) o222.Anchored = true o222.Locked = true o222.Size = Vector3.new(10.2399673, 56.2500343, 7.21000051) o222.CFrame = CFrame.new(58.2258339, 136.332962, 125.123573, 0.183487833, 0.0593910813, 0.981226623, 0.321393371, 0.939693213, -0.116977185, -0.929001391, 0.336823612, 0.153334662) o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines o222.Color = Color3.new(0.854902, 0.521569, 0.254902) o222.Position = Vector3.new(58.2258339, 136.332962, 125.123573) o222.Orientation = Vector3.new(6.71999979, 81.1200027, 18.8799992) o222.Color = Color3.new(0.854902, 0.521569, 0.254902) o223.Parent = o1 o223.Material = Enum.Material.Marble o223.BrickColor = BrickColor.new("Bright orange") o223.Position = Vector3.new(101.822601, 130.803253, 89.988472) o223.Rotation = Vector3.new(180, -20, -170) o223.Anchored = true o223.Locked = true o223.Size = Vector3.new(35.9200096, 9.55000019, 9.25000095) o223.CFrame = CFrame.new(101.822601, 130.803253, 89.988472, -0.925418973, 0.163176, -0.342019081, 0.173648283, 0.984808564, -6.53325642e-08, 0.336824149, -0.0593909957, -0.939694762) o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines o223.Color = Color3.new(0.854902, 0.521569, 0.254902) o223.Position = Vector3.new(101.822601, 130.803253, 89.988472) o223.Orientation = Vector3.new(0, -160, 10) o223.Color = Color3.new(0.854902, 0.521569, 0.254902) o224.Parent = o1 o224.Material = Enum.Material.Marble o224.BrickColor = BrickColor.new("Bright orange") o224.Position = Vector3.new(299.191711, 41.9492226, 278.412598) o224.Rotation = Vector3.new(117.790001, 72.7799988, -132.059998) o224.Anchored = true o224.Locked = true o224.Size = Vector3.new(56.9889565, 93.4516068, 38.5412827) o224.CFrame = CFrame.new(299.191711, 41.9492226, 278.412598, -0.198341951, 0.219801009, 0.955169141, -0.219960377, 0.93969059, -0.261914194, -0.955132425, -0.262047917, -0.13803257) o224.BackSurface = Enum.SurfaceType.SmoothNoOutlines o224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o224.RightSurface = Enum.SurfaceType.SmoothNoOutlines o224.TopSurface = Enum.SurfaceType.SmoothNoOutlines o224.Color = Color3.new(0.854902, 0.521569, 0.254902) o224.Position = Vector3.new(299.191711, 41.9492226, 278.412598) o224.Orientation = Vector3.new(15.1800003, 98.2200012, -13.1700001) o224.Color = Color3.new(0.854902, 0.521569, 0.254902) o225.Parent = o1 o225.Material = Enum.Material.Marble o225.BrickColor = BrickColor.new("Bright orange") o225.Position = Vector3.new(-150.516281, 17.0749035, 437.120178) o225.Rotation = Vector3.new(-180, 40, 160) o225.Anchored = true o225.Locked = true o225.Size = Vector3.new(32.8999596, 53.9499969, 22.250042) o225.CFrame = CFrame.new(-150.516281, 17.0749035, 437.120178, -0.719841003, -0.262000948, 0.64278686, -0.342015922, 0.939693749, 9.25335314e-07, -0.604017496, -0.219843328, -0.766045094) o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines o225.Color = Color3.new(0.854902, 0.521569, 0.254902) o225.Position = Vector3.new(-150.516281, 17.0749035, 437.120178) o225.Orientation = Vector3.new(0, 140, -20) o225.Color = Color3.new(0.854902, 0.521569, 0.254902) o226.Parent = o1 o226.Material = Enum.Material.Marble o226.BrickColor = BrickColor.new("Bright orange") o226.Position = Vector3.new(-160.944611, 59.7830849, 428.045074) o226.Rotation = Vector3.new(167.289993, 1.70000005, 164.800003) o226.Anchored = true o226.Locked = true o226.Size = Vector3.new(10.9399576, 54.6299934, 10.5900345) o226.CFrame = CFrame.new(-160.944611, 59.7830849, 428.045074, -0.964610755, -0.262004703, 0.0296998322, -0.262005895, 0.939692259, -0.21984458, 0.0296916366, -0.219845474, -0.975082934) o226.BackSurface = Enum.SurfaceType.SmoothNoOutlines o226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o226.RightSurface = Enum.SurfaceType.SmoothNoOutlines o226.TopSurface = Enum.SurfaceType.SmoothNoOutlines o226.Color = Color3.new(0.854902, 0.521569, 0.254902) o226.Position = Vector3.new(-160.944611, 59.7830849, 428.045074) o226.Orientation = Vector3.new(12.6999998, 178.259995, -15.5799999) o226.Color = Color3.new(0.854902, 0.521569, 0.254902) o227.Parent = o1 o227.Material = Enum.Material.Marble o227.BrickColor = BrickColor.new("Bright orange") o227.Position = Vector3.new(-148.237808, 119.659523, 320.677368) o227.Rotation = Vector3.new(150.479996, -46.0400009, 157.820007) o227.Anchored = true o227.Locked = true o227.Size = Vector3.new(18.9500771, 127.989517, 18.3439445) o227.CFrame = CFrame.new(-148.237808, 119.659523, 320.677368, -0.642787576, -0.262005359, -0.719854116, -3.35276127e-06, 0.939696431, -0.342021644, 0.766049385, -0.219843641, -0.60402447) o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines o227.Color = Color3.new(0.854902, 0.521569, 0.254902) o227.Position = Vector3.new(-148.237808, 119.659523, 320.677368) o227.Orientation = Vector3.new(20, -130, 0) o227.Color = Color3.new(0.854902, 0.521569, 0.254902) o228.Parent = o1 o228.Material = Enum.Material.Marble o228.BrickColor = BrickColor.new("Bright orange") o228.Position = Vector3.new(320.261261, 58.5978928, 565.176453) o228.Rotation = Vector3.new(12.6999998, -1.70000005, -15.1999998) o228.Anchored = true o228.Locked = true o228.Size = Vector3.new(10.9399576, 54.6299934, 10.5900345) o228.CFrame = CFrame.new(320.261261, 58.5978928, 565.176453, 0.964615881, 0.26200062, -0.0296936948, -0.262001961, 0.939697683, -0.219827965, -0.0296920892, 0.219827294, 0.975087583) o228.BackSurface = Enum.SurfaceType.SmoothNoOutlines o228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o228.RightSurface = Enum.SurfaceType.SmoothNoOutlines o228.TopSurface = Enum.SurfaceType.SmoothNoOutlines o228.Color = Color3.new(0.854902, 0.521569, 0.254902) o228.Position = Vector3.new(320.261261, 58.5978928, 565.176453) o228.Orientation = Vector3.new(12.6999998, -1.74000001, -15.5799999) o228.Color = Color3.new(0.854902, 0.521569, 0.254902) o229.Parent = o1 o229.Material = Enum.Material.Marble o229.BrickColor = BrickColor.new("Bright orange") o229.Position = Vector3.new(29.9069366, 8.4474678, 664.983521) o229.Rotation = Vector3.new(-180, 40, -160) o229.Anchored = true o229.Locked = true o229.Size = Vector3.new(32.8999596, 53.9499969, 22.250042) o229.CFrame = CFrame.new(29.9069366, 8.4474678, 664.983521, -0.719850063, 0.262002975, 0.64278686, 0.342021585, 0.939694822, 8.19570232e-07, -0.604024112, 0.219847396, -0.766045094) o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines o229.Color = Color3.new(0.854902, 0.521569, 0.254902) o229.Position = Vector3.new(29.9069366, 8.4474678, 664.983521) o229.Orientation = Vector3.new(0, 140, 20) o229.Color = Color3.new(0.854902, 0.521569, 0.254902) o230.Parent = o1 o230.Material = Enum.Material.Marble o230.BrickColor = BrickColor.new("Bright orange") o230.Position = Vector3.new(37.3777657, 30.630764, 670.520081) o230.Rotation = Vector3.new(-167.289993, 1.70000005, -164.800003) o230.Anchored = true o230.Locked = true o230.Size = Vector3.new(20.1999607, 54.6299934, 18.4100361) o230.CFrame = CFrame.new(37.3777657, 30.630764, 670.520081, -0.964613318, 0.26200065, 0.0296896994, 0.262000293, 0.939695418, 0.21984826, 0.029697597, 0.219847009, -0.975083828) o230.BackSurface = Enum.SurfaceType.SmoothNoOutlines o230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o230.RightSurface = Enum.SurfaceType.SmoothNoOutlines o230.TopSurface = Enum.SurfaceType.SmoothNoOutlines o230.Color = Color3.new(0.854902, 0.521569, 0.254902) o230.Position = Vector3.new(37.3777657, 30.630764, 670.520081) o230.Orientation = Vector3.new(-12.6999998, 178.259995, 15.5799999) o230.Color = Color3.new(0.854902, 0.521569, 0.254902) o231.Parent = o1 o231.Material = Enum.Material.Marble o231.BrickColor = BrickColor.new("Bright orange") o231.Position = Vector3.new(308.533539, 11.2285938, 555.01178) o231.Rotation = Vector3.new(12.6999998, -1.70000005, -15.1999998) o231.Anchored = true o231.Locked = true o231.Size = Vector3.new(32.8999596, 63.8699913, 22.250042) o231.CFrame = CFrame.new(308.533539, 11.2285938, 555.01178, 0.964615881, 0.26200062, -0.0296936948, -0.262001961, 0.939697683, -0.219827965, -0.0296920892, 0.219827294, 0.975087583) o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines o231.Color = Color3.new(0.854902, 0.521569, 0.254902) o231.Position = Vector3.new(308.533539, 11.2285938, 555.01178) o231.Orientation = Vector3.new(12.6999998, -1.74000001, -15.5799999) o231.Color = Color3.new(0.854902, 0.521569, 0.254902) o232.Parent = o1 o232.Material = Enum.Material.Marble o232.BrickColor = BrickColor.new("Bright orange") o232.Position = Vector3.new(-155.632019, 40.0344582, 432.095367) o232.Rotation = Vector3.new(167.289993, 1.70000005, 164.800003) o232.Anchored = true o232.Locked = true o232.Size = Vector3.new(20.1999607, 54.6299934, 18.4100361) o232.CFrame = CFrame.new(-155.632019, 40.0344582, 432.095367, -0.964610755, -0.262004703, 0.0296998322, -0.262005895, 0.939692259, -0.21984458, 0.0296916366, -0.219845474, -0.975082934) o232.BackSurface = Enum.SurfaceType.SmoothNoOutlines o232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o232.RightSurface = Enum.SurfaceType.SmoothNoOutlines o232.TopSurface = Enum.SurfaceType.SmoothNoOutlines o232.Color = Color3.new(0.854902, 0.521569, 0.254902) o232.Position = Vector3.new(-155.632019, 40.0344582, 432.095367) o232.Orientation = Vector3.new(12.6999998, 178.259995, -15.5799999) o232.Color = Color3.new(0.854902, 0.521569, 0.254902) o233.Parent = o1 o233.Material = Enum.Material.Marble o233.BrickColor = BrickColor.new("Bright orange") o233.Position = Vector3.new(297.303284, 33.8756409, 280.664124) o233.Rotation = Vector3.new(154.580002, 37.1699982, -163.990005) o233.Anchored = true o233.Locked = true o233.Size = Vector3.new(56.9889565, 110.634918, 38.5412827) o233.CFrame = CFrame.new(297.303284, 33.8756409, 280.664124, -0.765912533, 0.219797894, 0.604207754, -0.000145426748, 0.939691246, -0.342023969, -0.642944932, -0.262048304, -0.71968925) o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines o233.Color = Color3.new(0.854902, 0.521569, 0.254902) o233.Position = Vector3.new(297.303284, 33.8756409, 280.664124) o233.Orientation = Vector3.new(20, 139.990005, -0.00999999978) o233.Color = Color3.new(0.854902, 0.521569, 0.254902) o234.Parent = o1 o234.Material = Enum.Material.Marble o234.BrickColor = BrickColor.new("Bright orange") o234.Position = Vector3.new(312.666992, 115.472397, 256.830292) o234.Rotation = Vector3.new(154.580002, 37.1699982, -163.990005) o234.Anchored = true o234.Locked = true o234.Size = Vector3.new(30.8900814, 94.6294937, 18.3439445) o234.CFrame = CFrame.new(312.666992, 115.472397, 256.830292, -0.765912533, 0.219797894, 0.604207754, -0.000145426748, 0.939691246, -0.342023969, -0.642944932, -0.262048304, -0.71968925) o234.BackSurface = Enum.SurfaceType.SmoothNoOutlines o234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o234.RightSurface = Enum.SurfaceType.SmoothNoOutlines o234.TopSurface = Enum.SurfaceType.SmoothNoOutlines o234.Color = Color3.new(0.854902, 0.521569, 0.254902) o234.Position = Vector3.new(312.666992, 115.472397, 256.830292) o234.Orientation = Vector3.new(20, 139.990005, -0.00999999978) o234.Color = Color3.new(0.854902, 0.521569, 0.254902) o235.Parent = o1 o235.Material = Enum.Material.Marble o235.BrickColor = BrickColor.new("Bright orange") o235.Position = Vector3.new(-149.216705, 12.414031, 438.210663) o235.Rotation = Vector3.new(167.289993, 1.70000005, 164.800003) o235.Anchored = true o235.Locked = true o235.Size = Vector3.new(32.8999596, 63.8699913, 22.250042) o235.CFrame = CFrame.new(-149.216705, 12.414031, 438.210663, -0.964610755, -0.262004703, 0.0296998322, -0.262005895, 0.939692259, -0.21984458, 0.0296916366, -0.219845474, -0.975082934) o235.BackSurface = Enum.SurfaceType.SmoothNoOutlines o235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o235.RightSurface = Enum.SurfaceType.SmoothNoOutlines o235.TopSurface = Enum.SurfaceType.SmoothNoOutlines o235.Color = Color3.new(0.854902, 0.521569, 0.254902) o235.Position = Vector3.new(-149.216705, 12.414031, 438.210663) o235.Orientation = Vector3.new(12.6999998, 178.259995, -15.5799999) o235.Color = Color3.new(0.854902, 0.521569, 0.254902) o236.Parent = o1 o236.Material = Enum.Material.Marble o236.BrickColor = BrickColor.new("Bright orange") o236.Position = Vector3.new(28.6073685, 3.78656197, 663.893188) o236.Rotation = Vector3.new(-167.289993, 1.70000005, -164.800003) o236.Anchored = true o236.Locked = true o236.Size = Vector3.new(32.8999596, 63.8699913, 22.250042) o236.CFrame = CFrame.new(28.6073685, 3.78656197, 663.893188, -0.964613318, 0.26200065, 0.0296896994, 0.262000293, 0.939695418, 0.21984826, 0.029697597, 0.219847009, -0.975083828) o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines o236.Color = Color3.new(0.854902, 0.521569, 0.254902) o236.Position = Vector3.new(28.6073685, 3.78656197, 663.893188) o236.Orientation = Vector3.new(-12.6999998, 178.259995, 15.5799999) o236.Color = Color3.new(0.854902, 0.521569, 0.254902) o237.Parent = o1 o237.Material = Enum.Material.Marble o237.BrickColor = BrickColor.new("Bright orange") o237.Position = Vector3.new(309.833099, 15.889493, 556.102173) o237.Rotation = Vector3.new(0, -40, -20) o237.Anchored = true o237.Locked = true o237.Size = Vector3.new(32.8999596, 53.9499969, 22.250042) o237.CFrame = CFrame.new(309.833099, 15.889493, 556.102173, 0.719848871, 0.261996895, -0.64278543, -0.342002213, 0.939699173, 1.11162663e-05, 0.604020119, 0.219825163, 0.766048908) o237.BackSurface = Enum.SurfaceType.SmoothNoOutlines o237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o237.RightSurface = Enum.SurfaceType.SmoothNoOutlines o237.TopSurface = Enum.SurfaceType.SmoothNoOutlines o237.Color = Color3.new(0.854902, 0.521569, 0.254902) o237.Position = Vector3.new(309.833099, 15.889493, 556.102173) o237.Orientation = Vector3.new(0, -40, -20) o237.Color = Color3.new(0.854902, 0.521569, 0.254902) o238.Parent = o1 o238.Material = Enum.Material.Marble o238.BrickColor = BrickColor.new("Bright orange") o238.Position = Vector3.new(309.655151, 81.2253265, 269.253326) o238.Rotation = Vector3.new(154.580002, 37.1699982, -163.990005) o238.Anchored = true o238.Locked = true o238.Size = Vector3.new(34.9901543, 94.6294937, 31.8896675) o238.CFrame = CFrame.new(309.655151, 81.2253265, 269.253326, -0.765912533, 0.219797894, 0.604207754, -0.000145426748, 0.939691246, -0.342023969, -0.642944932, -0.262048304, -0.71968925) o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines o238.Color = Color3.new(0.854902, 0.521569, 0.254902) o238.Position = Vector3.new(309.655151, 81.2253265, 269.253326) o238.Orientation = Vector3.new(20, 139.990005, -0.00999999978) o238.Color = Color3.new(0.854902, 0.521569, 0.254902) o239.Parent = o1 o239.Material = Enum.Material.Marble o239.BrickColor = BrickColor.new("Bright orange") o239.Position = Vector3.new(42.9854774, 50.0485039, 675.633057) o239.Rotation = Vector3.new(-167.289993, 1.70000005, -164.800003) o239.Anchored = true o239.Locked = true o239.Size = Vector3.new(10.9399576, 54.6299934, 10.5900345) o239.CFrame = CFrame.new(42.9854774, 50.0485039, 675.633057, -0.964613318, 0.26200065, 0.0296896994, 0.262000293, 0.939695418, 0.21984826, 0.029697597, 0.219847009, -0.975083828) o239.BackSurface = Enum.SurfaceType.SmoothNoOutlines o239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o239.RightSurface = Enum.SurfaceType.SmoothNoOutlines o239.TopSurface = Enum.SurfaceType.SmoothNoOutlines o239.Color = Color3.new(0.854902, 0.521569, 0.254902) o239.Position = Vector3.new(42.9854774, 50.0485039, 675.633057) o239.Orientation = Vector3.new(-12.6999998, 178.259995, 15.5799999) o239.Color = Color3.new(0.854902, 0.521569, 0.254902) o240.Parent = o1 o240.Material = Enum.Material.Marble o240.BrickColor = BrickColor.new("Bright orange") o240.Position = Vector3.new(-135.284561, 69.7375793, 331.930573) o240.Rotation = Vector3.new(150.479996, -46.0400009, 157.820007) o240.Anchored = true o240.Locked = true o240.Size = Vector3.new(34.9901543, 94.6294937, 31.8896675) o240.CFrame = CFrame.new(-135.284561, 69.7375793, 331.930573, -0.642787576, -0.262005359, -0.719854116, -3.35276127e-06, 0.939696431, -0.342021644, 0.766049385, -0.219843641, -0.60402447) o240.BackSurface = Enum.SurfaceType.SmoothNoOutlines o240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o240.RightSurface = Enum.SurfaceType.SmoothNoOutlines o240.TopSurface = Enum.SurfaceType.SmoothNoOutlines o240.Color = Color3.new(0.854902, 0.521569, 0.254902) o240.Position = Vector3.new(-135.284561, 69.7375793, 331.930573) o240.Orientation = Vector3.new(20, -130, 0) o240.Color = Color3.new(0.854902, 0.521569, 0.254902) o241.Parent = o1 o241.Material = Enum.Material.Marble o241.BrickColor = BrickColor.new("Bright orange") o241.Position = Vector3.new(173.351303, 123.656036, 95.5867386) o241.Rotation = Vector3.new(177.330002, 30.6599998, -145.050003) o241.Anchored = true o241.Locked = true o241.Size = Vector3.new(54.7800293, 34.5500031, 24.6499996) o241.CFrame = CFrame.new(173.351303, 123.656036, 95.5867386, -0.705093205, 0.4927333, 0.509958386, 0.552749097, 0.832386553, -0.0400129147, -0.444198132, 0.253666192, -0.85926801) o241.BackSurface = Enum.SurfaceType.SmoothNoOutlines o241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o241.RightSurface = Enum.SurfaceType.SmoothNoOutlines o241.TopSurface = Enum.SurfaceType.SmoothNoOutlines o241.Color = Color3.new(0.854902, 0.521569, 0.254902) o241.Position = Vector3.new(173.351303, 123.656036, 95.5867386) o241.Orientation = Vector3.new(2.28999996, 149.309998, 33.5900002) o241.Color = Color3.new(0.854902, 0.521569, 0.254902) o242.Parent = o1 o242.Material = Enum.Material.Marble o242.BrickColor = BrickColor.new("Bright orange") o242.Position = Vector3.new(-126.126823, 30.4618855, 342.396149) o242.Rotation = Vector3.new(164.660004, -7.94999981, 164.660004) o242.Anchored = true o242.Locked = true o242.Size = Vector3.new(56.9889565, 93.4516068, 38.5412827) o242.CFrame = CFrame.new(-126.126823, 30.4618855, 342.396149, -0.955117702, -0.262005061, -0.138262108, -0.219849616, 0.939695835, -0.262003571, 0.198566541, -0.219846129, -0.95511651) o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines o242.Color = Color3.new(0.854902, 0.521569, 0.254902) o242.Position = Vector3.new(-126.126823, 30.4618855, 342.396149) o242.Orientation = Vector3.new(15.1899996, -171.759995, -13.1700001) o242.Color = Color3.new(0.854902, 0.521569, 0.254902) o243.Parent = o1 o243.Material = Enum.Material.Marble o243.BrickColor = BrickColor.new("Bright orange") o243.Position = Vector3.new(-123.875671, 22.3883362, 344.284973) o243.Rotation = Vector3.new(150.479996, -46.0400009, 157.820007) o243.Anchored = true o243.Locked = true o243.Size = Vector3.new(56.9889565, 110.634918, 38.5412827) o243.CFrame = CFrame.new(-123.875671, 22.3883362, 344.284973, -0.642787576, -0.262005359, -0.719854116, -3.35276127e-06, 0.939696431, -0.342021644, 0.766049385, -0.219843641, -0.60402447) o243.BackSurface = Enum.SurfaceType.SmoothNoOutlines o243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o243.RightSurface = Enum.SurfaceType.SmoothNoOutlines o243.TopSurface = Enum.SurfaceType.SmoothNoOutlines o243.Color = Color3.new(0.854902, 0.521569, 0.254902) o243.Position = Vector3.new(-123.875671, 22.3883362, 344.284973) o243.Orientation = Vector3.new(20, -130, 0) o243.Color = Color3.new(0.854902, 0.521569, 0.254902) o244.Parent = o1 o244.Material = Enum.Material.Marble o244.BrickColor = BrickColor.new("Bright orange") o244.Position = Vector3.new(314.94873, 38.8491745, 561.126526) o244.Rotation = Vector3.new(12.6999998, -1.70000005, -15.1999998) o244.Anchored = true o244.Locked = true o244.Size = Vector3.new(20.1999607, 54.6299934, 18.4100361) o244.CFrame = CFrame.new(314.94873, 38.8491745, 561.126526, 0.964615881, 0.26200062, -0.0296936948, -0.262001961, 0.939697683, -0.219827965, -0.0296920892, 0.219827294, 0.975087583) o244.BackSurface = Enum.SurfaceType.SmoothNoOutlines o244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o244.RightSurface = Enum.SurfaceType.SmoothNoOutlines o244.TopSurface = Enum.SurfaceType.SmoothNoOutlines o244.Color = Color3.new(0.854902, 0.521569, 0.254902) o244.Position = Vector3.new(314.94873, 38.8491745, 561.126526) o244.Orientation = Vector3.new(12.6999998, -1.74000001, -15.5799999) o244.Color = Color3.new(0.854902, 0.521569, 0.254902) o245.Parent = o1 o245.Material = Enum.Material.Sand o245.BrickColor = BrickColor.new("Cool yellow") o245.Position = Vector3.new(164.935669, 140.637726, 99.6715393) o245.Rotation = Vector3.new(-180, 80, -160) o245.Anchored = true o245.Locked = true o245.Size = Vector3.new(57.8399925, 0.0500000007, 57.6600266) o245.CFrame = CFrame.new(164.935669, 140.637726, 99.6715393, -0.163176477, 0.0593911447, 0.984807551, 0.342019141, 0.939692795, 0, -0.925416827, 0.336823165, -0.173648313) o245.BackSurface = Enum.SurfaceType.SmoothNoOutlines o245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o245.RightSurface = Enum.SurfaceType.SmoothNoOutlines o245.TopSurface = Enum.SurfaceType.SmoothNoOutlines o245.Color = Color3.new(0.992157, 0.917647, 0.552941) o245.Position = Vector3.new(164.935669, 140.637726, 99.6715393) o245.Orientation = Vector3.new(0, 100, 20) o245.Color = Color3.new(0.992157, 0.917647, 0.552941) o246.Parent = o1 o246.Material = Enum.Material.Sand o246.BrickColor = BrickColor.new("Cool yellow") o246.Position = Vector3.new(59.0053749, 125.559639, 127.995461) o246.Rotation = Vector3.new(-180, 80, -160) o246.Anchored = true o246.Locked = true o246.Size = Vector3.new(11.519989, 0.0500000007, 96.400032) o246.CFrame = CFrame.new(59.0053749, 125.559639, 127.995461, -0.163176864, 0.0593911931, 0.984807611, 0.342019618, 0.939692676, 1.78813934e-07, -0.925416589, 0.336823642, -0.173648685) o246.BackSurface = Enum.SurfaceType.SmoothNoOutlines o246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o246.RightSurface = Enum.SurfaceType.SmoothNoOutlines o246.TopSurface = Enum.SurfaceType.SmoothNoOutlines o246.Color = Color3.new(0.992157, 0.917647, 0.552941) o246.Position = Vector3.new(59.0053749, 125.559639, 127.995461) o246.Orientation = Vector3.new(0, 100, 20) o246.Color = Color3.new(0.992157, 0.917647, 0.552941) o247.Parent = o1 o247.Material = Enum.Material.Marble o247.BrickColor = BrickColor.new("Bright orange") o247.Position = Vector3.new(30.0308914, 128.463943, 125.239502) o247.Rotation = Vector3.new(19.0799999, -10.5699997, -3.46000004) o247.Anchored = true o247.Locked = true o247.Size = Vector3.new(25.2399788, 6.15000677, 10.770009) o247.CFrame = CFrame.new(30.0308914, 128.463943, 125.239502, 0.981224895, 0.0593879931, -0.183496237, -0.116977058, 0.939693213, -0.321392387, 0.15334332, 0.336823046, 0.928997338) o247.BackSurface = Enum.SurfaceType.SmoothNoOutlines o247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o247.RightSurface = Enum.SurfaceType.SmoothNoOutlines o247.TopSurface = Enum.SurfaceType.SmoothNoOutlines o247.Color = Color3.new(0.854902, 0.521569, 0.254902) o247.Position = Vector3.new(30.0308914, 128.463943, 125.239502) o247.Orientation = Vector3.new(18.75, -11.1700001, -7.0999999) o247.Color = Color3.new(0.854902, 0.521569, 0.254902) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").Outlines = false game:GetService("Lighting").TimeOfDay = "15:00:00" local l = game.Lighting local sky = Instance.new("Sky",l) sky.CelestialBodiesShown = true sky.SkyboxBk = "http://www.roblox.com/asset/?id=174070373" sky.SkyboxDn = "http://www.roblox.com/asset/?id=174070680" sky.SkyboxFt = "http://www.roblox.com/asset/?id=174071389" sky.SkyboxLf = "http://www.roblox.com/asset/?id=174071449" sky.SkyboxRt = "http://www.roblox.com/asset/?id=174071494" sky.SkyboxUp = "http://www.roblox.com/asset/?id=174071511" sky.StarCount = 1000 sky.Name = "N3xul Sky" local s = Instance.new("Sound") s.Name = "Life" s.Pitch = 1 s.SoundId = "http://www.roblox.com/asset/?id=795701916 " s.Volume = 1 s.Looped = true s.archivable = false s.Parent = game.Workspace wait(1) s:play() end) TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_4.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_4.Position = UDim2.new(0, 0, 0, 179) TextButton_4.Size = UDim2.new(0, 200, 0, 50) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.FontSize = Enum.FontSize.Size14 TextButton_4.Text = "420" TextButton_4.TextColor3 = Color3.new(0, 0, 0) TextButton_4.TextSize = 14 TextButton_4.MouseButton1Down:connect(function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Bong" math.randomseed(os.time()) hum.WalkSpeed = 8 ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- Debounces = { CanPuff = true; CanJoke = true; Bong = true; Pipe = false; Blunt = false; NoIdl = false; on = false; } ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound",char) z.SoundId = "rbxassetid://143065500" z.Looped = true z.Pitch = .94 z.Volume = 1 wait(1) z:Play() ---------------------------------------------------- pa = Instance.new("Part", torso) pa.Name = "Fat" pa.Transparency = 1 pa.CanCollide = false pa.Anchored = false pa.Locked = true pa.Size = Vector3.new(1,1,1) weld = Instance.new("Weld", pa) weld.Part0 = pa weld.Part1 = torso weld.C0 = CFrame.new(0, 0, -1.5) weld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) s = Instance.new("Smoke", pa) s.Color = Color3.new(1,1,1) s.Opacity = 1 s.RiseVelocity = 4 s.Enabled = false ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Bong" p1 = Instance.new("Part", m) p1.Material = "Neon" p1.BrickColor = BrickColor.new("Black") p1.Name = "Lip" p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(28.499649, 10.9996414, -11.4994812, -0.999972343, 6.21378422e-006, -0.00049701333, -0.000477582216, -5.70863485e-005, 0.999959588, -1.02631748e-005, 0.999939203, 2.50376761e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=3270017" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" p2 = Instance.new("Part", m) p2.Material = "Neon" p2.BrickColor = BrickColor.new("Earth green") p2.Material = Enum.Material.SmoothPlastic p2.Transparency = 0.20000000298023 p2.Name = "Tube" p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(1, 3, 1) p2.CFrame = CFrame.new(28.4998627, 9.49954987, -11.4992342, 0.000220132133, -5.49961114e-005, 0.999972463, -7.23355697e-005, 0.999959707, 3.55862139e-005, -0.999939203, -0.000104385108, 0.000236587104) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Earth green") p3.Name = "Devil's Lettuce" p3.Size = Vector3.new(1, 1.20000005, 1) p3.CFrame = CFrame.new(27.1619816, 8.50439644, -11.4991903, 0.754621029, -0.656118929, 2.5186062e-005, 0.656095922, 0.754624128, -5.45315925e-005, 8.17945693e-006, 2.26873817e-005, 0.999939263) p3.CanCollide = false p3.Locked = true b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=1290033" b3.TextureId = "http://www.roblox.com/asset/?id=1290030" b3.MeshType = Enum.MeshType.FileMesh b3.VertexColor = Vector3.new(0.5, 70, 0) b3.Name = "Mesh" b3.Scale = Vector3.new(0.199999988, 0.199999988, 0.199999988) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Black") p4.Name = "Bowl" p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(27.243679, 8.40425396, -11.4991856, -0.754621029, 0.656118929, 0.000100085585, -0.656095922, -0.754624128, 1.05888903e-005, 9.10690069e-005, -2.26873672e-005, 0.999939263) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=19380188" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Black") p5.Material = Enum.Material.SmoothPlastic p5.Name = "Stem" p5.FormFactor = Enum.FormFactor.Symmetric p5.Size = Vector3.new(1, 1, 1) p5.CFrame = CFrame.new(27.8998299, 7.64966011, -11.4992504, -0.754621029, -0.656118929, -3.68308465e-005, -0.656095922, 0.754624128, 4.44071593e-005, 7.25091377e-006, 2.26873672e-005, -0.999939263) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(1, 1.79999995, 0.200000003) p6 = Instance.new("Part", m) p6.Material = "Neon" p6.BrickColor = BrickColor.new("Earth green") p6.Material = Enum.Material.SmoothPlastic p6.Transparency = 0.20000000298023 p6.Name = "Bong" p6.FormFactor = Enum.FormFactor.Symmetric p6.Size = Vector3.new(1, 1, 1) p6.CFrame = CFrame.new(28.5000229, 7.34961605, -11.4990406, -0.000452600536, 0.00015476234, -0.999972343, -1.39447293e-005, 0.999959707, 0.000174246117, 0.999939203, -1.80333263e-005, -0.000469060004) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Sphere b6.Name = "Mesh" b6.Scale = Vector3.new(1.79999995, 1.79999995, 1.79999995) p7 = Instance.new("Part", m) p7.Material = "Neon" p7.BrickColor = BrickColor.new("Pastel Blue") p7.Material = Enum.Material.SmoothPlastic p7.Name = "Water" p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(28.5000248, 7.25962019, -11.4990396, -0.000452600565, 0.000154762354, -0.999972343, -1.39616022e-005, 0.999959707, 0.000174246117, 0.999939322, -1.80501975e-005, -0.000469060033) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Sphere b7.Name = "Mesh" b7.Scale = Vector3.new(1.5999999, 1.39999986, 1.5999999) w1 = Instance.new("Weld", p1) w1.Name = "Tube_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(28.505003, 11.5008535, -10.9858503, -0.999999881, -0.000485179946, -1.08338909e-007, -8.74227695e-008, -4.31100962e-005, 1, -0.000485179946, 0.999999881, 4.31100489e-005) w1.Part1 = p2 w1.C1 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2 = Instance.new("Weld", p2) w2.Name = "Devil's Lettuce_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2.Part1 = p3 w2.C1 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3 = Instance.new("Weld", p3) w3.Name = "Bowl_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3.Part1 = p4 w3.C1 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4 = Instance.new("Weld", p4) w4.Name = "Stem_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4.Part1 = p5 w4.C1 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5 = Instance.new("Weld", p5) w5.Name = "Bong_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5.Part1 = p6 w5.C1 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6 = Instance.new("Weld", p6) w6.Name = "Water_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6.Part1 = p7 w6.C1 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w7 = Instance.new("Weld", p7) w7.Name = "Head_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) m.Parent = torso m:MakeJoints() ---------------------------------------------------- weld2 = Instance.new("Weld", torso.Bong) weld2.Part0 = torso weld2.Part1 = torso.Bong.Tube weld2.C0 = CFrame.new(0, -.5, -1.5) weld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- local m2 = Instance.new("Model") m2.Name = "Blunt" p1 = Instance.new("Part", m2) p1.Transparency = 1 p1.BrickColor = BrickColor.new("CGA brown") p1.Name = "Handle" p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) p1.CFrame = CFrame.new(30.5498123, 9.24952984, -12.2989969, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Cylinder b1.Name = "Mesh" p2 = Instance.new("Part", m2) p2.Transparency = 1 p2.BrickColor = BrickColor.new("CGA brown") p2.Name = "Joint11" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p2.CFrame = CFrame.new(30.5498104, 9.24934578, -12.4989843, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Cylinder b2.Name = "Mesh" b2.Scale = Vector3.new(0.300000012, 1, 1) p3 = Instance.new("Part", m2) p3.Transparency = 1 p3.BrickColor = BrickColor.new("CGA brown") p3.Name = "Joint10" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p3.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5489807, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshType = Enum.MeshType.Cylinder b3.Name = "Mesh" b3.Scale = Vector3.new(0.300000012, 1, 1) p4 = Instance.new("Part", m2) p4.Transparency = 1 p4.BrickColor = BrickColor.new("CGA brown") p4.Name = "Joint9" p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p4.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5989771, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshType = Enum.MeshType.Cylinder b4.Name = "Mesh" b4.Scale = Vector3.new(0.300000012, 1, 1) p5 = Instance.new("Part", m2) p5.Transparency = 1 p5.BrickColor = BrickColor.new("CGA brown") p5.Name = "Joint8" p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p5.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6489735, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshType = Enum.MeshType.Cylinder b5.Name = "Mesh" b5.Scale = Vector3.new(0.300000012, 1, 1) p6 = Instance.new("Part", m2) p6.Transparency = 1 p6.BrickColor = BrickColor.new("CGA brown") p6.Name = "Joint7" p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p6.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6989698, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Cylinder b6.Name = "Mesh" b6.Scale = Vector3.new(0.300000012, 1, 1) p7 = Instance.new("Part", m2) p7.Transparency = 1 p7.BrickColor = BrickColor.new("CGA brown") p7.Name = "Joint6" p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p7.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7489662, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Cylinder b7.Name = "Mesh" b7.Scale = Vector3.new(0.300000012, 1, 1) p8 = Instance.new("Part", m2) p8.Transparency = 1 p8.BrickColor = BrickColor.new("CGA brown") p8.Name = "Joint5" p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p8.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7989626, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshType = Enum.MeshType.Cylinder b8.Name = "Mesh" b8.Scale = Vector3.new(0.300000012, 1, 1) p9 = Instance.new("Part", m2) p9.Transparency = 1 p9.BrickColor = BrickColor.new("CGA brown") p9.Name = "Joint4" p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p9.CFrame = CFrame.new(30.5498104, 9.24934959, -12.848959, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshType = Enum.MeshType.Cylinder b9.Name = "Mesh" b9.Scale = Vector3.new(0.300000012, 1, 1) p10 = Instance.new("Part", m2) p10.Transparency = 1 p10.BrickColor = BrickColor.new("CGA brown") p10.Name = "Joint3" p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p10.CFrame = CFrame.new(30.5498104, 9.24934959, -12.8989553, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshType = Enum.MeshType.Cylinder b10.Name = "Mesh" b10.Scale = Vector3.new(0.300000012, 1, 1) p11 = Instance.new("Part", m2) p11.Transparency = 1 p11.BrickColor = BrickColor.new("CGA brown") p11.Name = "Joint3" p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p11.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9489517, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p11.CanCollide = false p11.Locked = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshType = Enum.MeshType.Cylinder b11.Name = "Mesh" b11.Scale = Vector3.new(0.300000012, 1, 1) p12 = Instance.new("Part", m2) p12.Transparency = 1 p12.BrickColor = BrickColor.new("CGA brown") p12.Name = "Joint2" p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p12.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9989481, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p12.CanCollide = false p12.Locked = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Cylinder b12.Name = "Mesh" b12.Scale = Vector3.new(0.300000012, 1, 1) p13 = Instance.new("Part", m2) p13.Transparency = 1 p13.BrickColor = BrickColor.new("CGA brown") p13.Name = "Joint1" p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p13.CFrame = CFrame.new(30.5498104, 9.2493515, -13.0489445, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p13.CanCollide = false p13.Locked = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshType = Enum.MeshType.Cylinder b13.Name = "Mesh" b13.Scale = Vector3.new(0.300000012, 1, 1) w1 = Instance.new("Weld", p1) w1.Name = "Joint11_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-12.2991934, -9.25106144, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w1.Part1 = p2 w1.C1 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2 = Instance.new("Weld", p2) w2.Name = "Joint10_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2.Part1 = p3 w2.C1 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Joint9_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3.Part1 = p4 w3.C1 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4 = Instance.new("Weld", p4) w4.Name = "Joint8_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4.Part1 = p5 w4.C1 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5 = Instance.new("Weld", p5) w5.Name = "Joint7_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5.Part1 = p6 w5.C1 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6 = Instance.new("Weld", p6) w6.Name = "Joint6_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6.Part1 = p7 w6.C1 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7 = Instance.new("Weld", p7) w7.Name = "Joint5_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7.Part1 = p8 w7.C1 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8 = Instance.new("Weld", p8) w8.Name = "Joint4_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8.Part1 = p9 w8.C1 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9 = Instance.new("Weld", p9) w9.Name = "Joint3_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9.Part1 = p10 w9.C1 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10 = Instance.new("Weld", p10) w10.Name = "Joint3_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10.Part1 = p11 w10.C1 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11 = Instance.new("Weld", p11) w11.Name = "Joint2_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11.Part1 = p12 w11.C1 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12 = Instance.new("Weld", p12) w12.Name = "Joint1_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12.Part1 = p13 w12.C1 = CFrame.new(-13.0491962, -9.25093937, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) m2.Parent = larm m2:MakeJoints() ---------------------------------------------------- weld3 = Instance.new("Weld", larm.Blunt) weld3.Part0 = larm weld3.Part1 = p1 weld3.C0 = CFrame.new(0, 0, 0) weld3.C1 = CFrame.new(-.4, -.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(130)) ---------------------------------------------------- local m3 = Instance.new("Model") m3.Name = "Pipe" p1 = Instance.new("Part", m3) p1.Transparency = 1 p1.BrickColor = BrickColor.new("Lime green") p1.Name = "Ganja" p1.Size = Vector3.new(1, 1.20000005, 1) p1.CFrame = CFrame.new(34.4998474, 9.47253323, -12.1971197, 0.999142408, 0.0395895876, 0.00966008008, -0.0395250656, 0.999140501, -0.00866904482, -0.00997729599, 0.00824850239, 0.999855876) p1.CanCollide = false p1.Locked = true b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=1290033" b1.TextureId = "http://www.roblox.com/asset/?id=1290030" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(1, 1, 0) b1.Scale = Vector3.new(0.25, 0.25, 0.25) p2 = Instance.new("Part", m3) p2.Transparency = 1 p2.BrickColor = BrickColor.new("Reddish brown") p2.Name = "Bowl" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) p2.CFrame = CFrame.new(34.5002136, 9.30045128, -12.1985321, 0.999142408, -0.0395896509, -0.00965970568, -0.0395250618, -0.999140382, 0.00867650099, -0.0099772159, -0.0082559688, -0.999855697) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshId = "http://www.roblox.com/asset/?id=1038653" b2.TextureId = "http://www.roblox.com/asset/?id=63422869" b2.MeshType = Enum.MeshType.FileMesh b2.Name = "Mesh" b2.Scale = Vector3.new(0.5, 0.75, 0.5) p3 = Instance.new("Part", m3) p3.Transparency = 1 p3.BrickColor = BrickColor.new("Reddish brown") p3.Name = "Handle" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 1.29999995, 0.200000003) p3.CFrame = CFrame.new(34.4998512, 9.09950542, -13.0488882, -0.999973059, -6.22216612e-006, 1.18450553e-005, 7.51431071e-006, 1.40070915e-005, -0.999959469, -1.02808699e-005, -0.999939501, 1.80210918e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("CylinderMesh", p3) b3.Name = "Mesh" w1 = Instance.new("Weld", p1) w1.Name = "Bowl_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-34.2188034, -10.7307339, 11.9460506, 0.999168873, -0.0395192951, -0.00998879783, 0.0396024287, 0.999181271, 0.00826664828, 0.00965392869, -0.00865535904, 0.999915898) w1.Part1 = p2 w1.C1 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2 = Instance.new("Weld", p2) w2.Name = "Handle_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2.Part1 = p3 w2.C1 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Handle_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) m3.Parent = larm m3:MakeJoints() ---------------------------------------------------- weld4 = Instance.new("Weld", larm.Pipe) weld4.Part0 = larm weld4.Part1 = p3 weld4.C0 = CFrame.new(0, 0, 0) weld4.C1 = CFrame.new(-.8, .7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)) ---------------------------------------------------- local m4 = Instance.new("Model") m4.Name = "Match" p1 = Instance.new("Part", m4) p1.CanCollide = false p1.Transparency = 1 p1.BrickColor = BrickColor.new("Brown") p1.Material = "Marble" p1.Name = "Match" p1.Size = Vector3.new(1, 2.4, 1) p1.CFrame = CFrame.new(-8.20000362, 1.18600059, -10.0000038, 1.00000048, -0.00011438923, 0.000152289867, 0.000114176073, 0.999999344, 0.00107795233, -0.000152289867, -0.00107795768, 0.999999762) b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.14, 1, 0.14) p2 = Instance.new("Part", m4) p2.CanCollide = false p2.Transparency = 1 p2.BrickColor = BrickColor.new("Really black") p2.Shape = "Ball" p2.Material = "Sand" p2.Name = "MatchHead" p2.Size = Vector3.new(1, 1, 1) p2.CFrame = CFrame.new(-8.20000267, 2.48600006, -10.0000038, 1.00000048, -0.000109304514, -3.49245965e-009, 0.000109255525, 0.999999404, 0.00103000901, 1.41153578e-008, -0.00103003171, 0.999999821) b2 = Instance.new("SpecialMesh", p2) b2.MeshType = "Sphere" b2.Name = "Mesh" b2.Scale = Vector3.new(0.3, 0.6, 0.3) x1 = Instance.new("Fire",p2) x1.Heat = 4 x1.Size = 2 x1.Enabled = false x1.Color = Color3.new(236, 139, 70) x1.SecondaryColor = Color3.new(0, 0, 0) w1 = Instance.new("Weld", p2) w1.Part0 = p1 w1.C0 = CFrame.new(8.19834042, -1.19771659, 9.99996376, 1, 0.00011420052, -0.000152360211, -0.000114364695, 0.999999404, -0.00107794593, 0.000152237015, 0.00107796339, 0.999999404) w1.Part1 = p2 w1.C1 = CFrame.new(8.19972706, -2.49719477, 9.99743366, 1, 0.000109279979, -5.62802924e-008, -0.000109279979, 0.999999464, -0.00103001995, -5.62802924e-008, 0.00103001995, 0.999999464) m4.Parent = rarm m4:MakeJoints() ---------------------------------------------------- weld5 = Instance.new("Weld", p1) weld5.Part0 = p1 weld5.Part1 = rarm weld5.C0 = CFrame.new(0, 0, 0) weld5.C1 = CFrame.new(.2, -.8, .3) * CFrame.Angles(math.rad(-150), math.rad(0), math.rad(0)) ---------------------------------------------------- function Burn() local bk=torso.Bong["Devil's Lettuce"].Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn2() local bk=larm.Pipe.Ganja.Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn3() local brn=larm.Blunt.Joint1 brn.BrickColor = BrickColor.new("Dusty rose") wait(.5) brn.BrickColor = BrickColor.new("Bright red") wait(.5) brn.BrickColor = BrickColor.new("Really red") wait(1) brn.BrickColor = BrickColor.new("Black") wait(.5) brn.BrickColor = BrickColor.new("Really black") wait(1) brn.BrickColor = BrickColor.new("White") end ---------------------------------------------------- function Match1() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end end x1.Enabled = true end ---------------------------------------------------- function Match2() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.1 end end end x1.Enabled = false end ---------------------------------------------------- print("snoop dawg motherfiker")--Dun change plox ---------------------------------------------------- function Snoop() pits = {0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1} if math.random(1,3) == 1 then cgh = Instance.new("Sound",hed) cgh.SoundId = "rbxassetid://186581757" cgh.Pitch = pits[math.random(1,#pits)] cgh.Volume = 1 wait(.1) cgh:Play() end frogSequence = {177231086,177235819,177231110,177231125,177235637,177231141,177231148,177231162,177231174,177231186} snoopSequence = {175425918,175425940,175425986,175426013,175426270,175426298,175426373,175426397,175426407,175426432,175426443,175426561,175426586,175426607,175426620,175426638,175426653,175426666,175426691,175426764,175426777,175426972,175426988,175426999,175427017,175427038,175427054,175427092,175427110,175427137,175427148,175427177} fatboysraidmcdonalds = { SelectFromTable = function(tab) if #tab == 0 then return nil else return tab[math.random(1,#tab)] end end, ["Clamp"] = function(n,a,b) n = tonumber(n or 0) or 0 a = tonumber(a or -math.huge) or -math.huge b = tonumber(b or math.huge) or math.huge if a > b then a,b = b,a end return math.max(a,math.min(b,n)) end, ["Slerp"] = function(val) val = fatboysraidmcdonalds.Clamp(val,0,1) local input = math.pi/2 + (val*math.pi); local sine = math.sin(input); local scale = -sine/2; return 0.5 + scale; end, ["Bounce"] = function(val) val = val%2 if val <= 1 then return val else return 2 - val end end, ["Camera"] = { ["Smooth"] = function(t) local start = tick() local now = start local targ = start + t local Diff = now - start local cam = Workspace.CurrentCamera local orig = cam.FieldOfView local diff,distance,offset if orig >= 70 then distance = 50 offset = orig - 70 diff = offset/distance else distance = 120 - orig offset = 0 diff = 0 end local speed = 0.5 + (math.random()*1.5) while now <= targ do cam.FieldOfView = orig + (fatboysraidmcdonalds.Slerp(fatboysraidmcdonalds.Bounce(diff + (Diff*speed))) * distance) wait() now = tick() Diff = now - start end cam.FieldOfView = orig return Diff end, ["Headache"] = function(t) local now = tick() local targ = tick() + t local cam = Workspace.CurrentCamera local fixes = { ["FieldOfView"] = cam.FieldOfView, ["TiltUnits"] = 0, } while now <= targ do local fov = 60 + math.random()*60 local pan = -8 + (math.random()*16) local tilt = -9 + (math.random()*18) local roll = (-math.pi/2) + (math.random()*(math.pi*4)) fixes.TiltUnits = fixes.TiltUnits + tilt cam.FieldOfView = fov cam:TiltUnits(tilt) wait() now = tick() end cam.FieldOfView = fixes.FieldOfView cam:TiltUnits(-fixes.TiltUnits) return t + (now - targ) end }, ["Control"] = function(t,switch) switch = switch == nil and true or switch local phase = math.min((tonumber(t or 10) or 10),math.random() + (switch and 2 or 0)) local pick if switch then pick = fatboysraidmcdonalds.Camera.Smooth else pick = {} for i,v in pairs(fatboysraidmcdonalds.Camera) do if i ~= "Smooth" then table.insert(pick,v) end end pick = fatboysraidmcdonalds.SelectFromTable(pick) end local offset = pick(phase) t = t - offset if t >= 1 then fatboysraidmcdonalds.Control(t,not switch) elseif t > 0 then fatboysraidmcdonalds.Control(t,false) end end, ["Snoop"] = function(t) local snoopy = Instance.new("Part") snoopy.Anchored = true snoopy.Locked = true snoopy.CanCollide = false snoopy.FormFactor = "Custom" snoopy.Transparency = 1 snoopy.Size = Vector3.new(2,2,1) local lol = Instance.new("BillboardGui") lol.Name = "anim" lol.Adornee = lol.Parent lol.AlwaysOnTop = false lol.Size = UDim2.new(1.5,0,1.5,0) lol.SizeOffset = Vector2.new(-0.5,-0.5) lol.Parent = snoopy local cam = Workspace.CurrentCamera local function Pos(p) return p + cam.Focus.p end local function newSnoop(tiem) Spawn(function() local new = snoopy:Clone() local anim = new:WaitForChild("anim") animGui(anim,snoopSequence,0.05) local tack = tick() local start = tack local wow = tack*(((math.random()*2)-1)*57) local s,c,r = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01,-1 + (math.random()*2) local dist = 10 local xp,yp,zp = dist*-s,dist*-r,dist*-c local xe,ye,ze = dist*s,dist*r,dist*c local pos,targ = Vector3.new(xp,yp,zp),Vector3.new(xe,ye,ze) new.CFrame = Pos(CFrame.new(pos)) new.Parent = cam tiem = tack + tiem while tack <= tiem do local diff = fatboysraidmcdonalds.Clamp((tack-start)/(tiem-start),0,1) new.CFrame = Pos(CFrame.new(pos + ((targ-pos)*diff))) wait() tack = tick() end new.CFrame = Pos(CFrame.new(targ)) new:destroy() end) end local now = tick() local targ = now + t while now <= targ do local diff = targ - now newSnoop(math.min(diff,0.75 + math.random()*0.5)) wait() now = tick() end end, ["Illuminati"] = function(t,frame) local decal = e local audio = 168907893 local img = Instance.new("ImageLabel",frame) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.ImageTransparency = 0.5 img.ZIndex = 10 img.Size = UDim2.new(0.1,0,0.1,0) img.Position = UDim2.new(0.45,0,0.45,0) img.Image = "http://www.roblox.com/asset/?id="..tostring(decal) local sound = Instance.new("Sound",img) sound.Volume = 0.75 sound.Looped = true sound.PlayOnRemove = false sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(audio) sound:Play() img:TweenSizeAndPosition(UDim2.new(1,0,1,0),UDim2.new(0,0,0,0),"Out","Linear",t+1.5) img.Changed:connect(function(p) if p ~= "ImageTransparency" then local x = img.Size.X.Scale img.ImageTransparency = 1 - x sound.Volume = x end end) end } function animGui(lol,sequence,speed) local img = Instance.new("ImageLabel",lol) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.Size = UDim2.new(2.25,0,5,0) img.Position = UDim2.new(0,0,-2.5,0) Spawn(function() local now = tick() while img:IsDescendantOf(game) do img.Image = "http://www.roblox.com/asset/?id="..tostring(sequence[(math.floor((tick()-now)/speed)%#sequence)+1]-1) wait() end end) return img end function Rainbow(h) local h,s,v = h%1,1,1 local r, g, b local i = math.floor(h * 6); local f = h * 6 - i; local p = v * (1 - s); local q = v * (1 - f * s); local t = v * (1 - (1 - f) * s); i = i % 6 if i == 0 then r, g, b = v, t, p elseif i == 1 then r, g, b = q, v, p elseif i == 2 then r, g, b = p, v, t elseif i == 3 then r, g, b = p, q, v elseif i == 4 then r, g, b = t, p, v elseif i == 5 then r, g, b = v, p, q end return r, g, b end local gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) gui.Name = "SnoopyMcSnooperson" local frame = Instance.new("Frame",gui) frame.Size = UDim2.new(1,0,1,0) frame.BackgroundTransparency = 1 local snoop = animGui(frame,snoopSequence,0.05) snoop.Size = UDim2.new(0.25,0,0.50,0) snoop.Position = UDim2.new(-0.25,0,0.25,0) frog = animGui(frame,frogSequence,0.05) frog.Size = UDim2.new(0.25,0,0.50,0) frog.Position = UDim2.new(1,0,0.25,0) trollLabels = {snoopSequence,frogSequence,"Can I have a large pizza with please, cheese?","thomas the weed engine","get out of my face","ur gone and i gutta stay hi111","a duble rainbow... wut dos it men??22/?/","im so high bro","im so high bruh","whoa im tripin balz man","get out of my face","ellomenartiy","WORK 8 HOURS\nPLAY 8 HOURS\nSLEEP 8 HOURS","fite the powur bruh","fite the man11","usa females are payed 20 cents less bru its unfair","why am i doing this to myself","the woods are my home man","run free little bro","teach me ur ways, snoopie-san kawabi","how much for a bong","i luv this bong man","oh yeah its right in my bronchioles man","is this real life??","this is a robbery","this is why my mom doesnt like me"} snoop:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Sine", 1, true) frog:TweenPosition(UDim2.new(0.75,0,0.25,0), "Out","Sine", 1, true) Spawn(function() local start = tick() local last = start local ending = false local tiem = 10 Spawn(function() fatboysraidmcdonalds.Control(tiem) end) Spawn(function() fatboysraidmcdonalds.Snoop(tiem) end) Spawn(function() fatboysraidmcdonalds.Illuminati(tiem,frame) end) while true do local tack = tick() local now = tack-start frog.Rotation = now*360 if now <= tiem then local k = math.min(now/2,0.5) frame.BackgroundTransparency = 1 - k if tack - last >= 0.25 then for i = 1,3 do local wow = tack*(((math.random()*2)-1)*57) local s,c = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01 local dist = 0.5 local xp,yp = dist+(dist*s),dist+(dist*c) local xe,ye = dist-(dist*s),dist-(dist*c) local funk if i == 1 then funk = trollLabels[math.random(1,2)] else funk = trollLabels[math.random(3,#trollLabels)] end local ngui local size = math.random()*0.25 if funk == snoopSequence then ngui = animGui(frame,funk,0.05) ngui.Size = UDim2.new(size,0,size*2,0) ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 elseif funk == frogSequence then ngui = animGui(frame,funk,0.05) ngui.Size = UDim2.new(size,0,size,0) ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 else ngui = Instance.new("TextLabel",frame) local bt = frame.BackgroundTransparency ngui.TextTransparency = (bt-0.5)/0.5 ngui.TextStrokeTransparency = bt ngui.BackgroundTransparency = 1 ngui.TextColor3 = Color3.new(math.random(),math.random(),math.random()) ngui.Font = "ArialBold" ngui.Text = funk ngui.Size = UDim2.new(size*0.5,0,size*0.5,0) ngui.TextScaled = true ngui.TextWrapped = false ngui.FontSize = "Size48" end ngui.Position = UDim2.new(xp,0,yp,0) ngui:TweenPosition(UDim2.new(xe,0,ye,0), "Out", "Linear", math.random(35,80)*0.035*i, true,function() ngui:destroy() end) if i == 1 then local sp = 500*(1-(math.random()*2)) ngui.Changed:connect(function(prop) if prop ~= "Rotation" and prop ~= "ImageTransparency" then ngui.Rotation = (tick()-tack)*sp ngui.ImageTransparency = (frame.BackgroundTransparency*2) - 1 end end) else ngui.Changed:connect(function(prop) if prop ~= "TextTransparency" and prop ~= "TextStrokeTransparency" then local bt = frame.BackgroundTransparency ngui.TextTransparency = (bt-0.5)/0.5 ngui.TextStrokeTransparency = bt end end) end end last = tack end else if not ending then ending = true snoop:TweenPosition(UDim2.new(-0.25,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true) frog:TweenPosition(UDim2.new(1,0,0.25,0), "Out", "Sine", math.max((tiem+1)-now,0), true) end local nao = math.max(((tiem+1)-now)*0.3,0) frame.BackgroundTransparency = 1 - nao if nao == 0 then gui:destroy() return end end frame.BackgroundColor3 = Color3.new(Rainbow(now)) wait() end end) end ---------------------------------------------------- local Using="Bong" local tools={m,m2,m3} function tolFad(nam) local tol=nil for _,v in pairs(tools) do if Using=="Bong" then tol=m elseif Using=="Blunt" then tol=m2 elseif Using=="Pipe" then tol=m3 end if v~=tol then for _,c in pairs(v:GetChildren()) do if c:IsA("Part") then c.Transparency=1 end end else for _,c in pairs(v:GetChildren()) do if c:IsA("Part") and c.Name ~= "Bong" and c.Name ~= "Tube" then c.Transparency = 0 elseif c:IsA("Part") and c.Name == "Bong" or c.Name == "Tube" then c.Transparency = 0.2 end end end end end --[[if Debounces.Bong == true then Debounces.Pipe = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency <= 1 then v.Transparency = v.Transparency - 0.1 end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Pipe == true then Debounces.Bong = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency <= 1 then e.Transparency = e.Transparency - 0.1 end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Blunt == true then Debounces.Bong = false Debounces.Pipe = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency <= 1 then d.Transparency = d.Transparency - 0.1 end end end end]]-- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanPuff == true then Using = "Bong" stanceToggle = "Bong" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanPuff == true then Using = "Pipe" stanceToggle = "Pipe" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "r" then if Debounces.CanPuff == true then Using = "Blunt" stanceToggle = "Blunt" tolFad(Using) end end end) ---------------------------------------------------- mt = {8, 8.4, 8.8, 9, 9.4} mouse.KeyDown:connect(function(key) if key == "h" then if Debounces.CanJoke == true then Debounces.CanJoke = false z = Instance.new("Sound",hed) z.SoundId = "http://www.roblox.com/asset/?id=238500679" z.Looped = false z.Pitch = mt[math.random(1,#mt)] z.Volume = 1 z2 = Instance.new("Sound",hed) z2.SoundId = "http://www.roblox.com/asset/?id=238500679" z2.Looped = false z2.Pitch = z.Pitch z2.Volume = 1 z3 = Instance.new("Sound",hed) z3.SoundId = "http://www.roblox.com/asset/?id=238500679" z3.Looped = false z3.Pitch = z.Pitch z3.Volume = 1 z4 = Instance.new("Sound",hed) z4.SoundId = "http://www.roblox.com/asset/?id=238500679" z4.Looped = false z4.Pitch = z.Pitch z4.Volume = 1 z:Play() z2:Play() z3:Play() z4:Play() wait(1) z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Bong" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.55,-1.4)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-50), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.4), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30),0,0), 0.4) if Debounces.on == false then break end wait() end Match1() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://174628230" z.Looped = true z.Pitch = 2 z.Volume = 1 z1 = Instance.new("Sound",hed) z1.SoundId = "rbxassetid://174628230" z1.Looped = true z1.Pitch = 2 z1.Volume = 1 wait(1) z:Play() z1:Play() Burn() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) if Debounces.on == false then break end wait() end Match2() wait(2.6) z:Stop() z1:Stop() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(40), 0, 0), 0.4) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.5), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Pipe" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true Match1() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.65,-.3)*CFrame.Angles(math.rad(115),math.rad(-10),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(110),math.rad(10),math.rad(45)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-10), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end Burn2() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) if Debounces.on == false then break end wait() end Match2() wait(2.6) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Blunt" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(115),math.rad(10),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-15), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end wait(0.5) Burn3() wait() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(115),math.rad(0),math.rad(-20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) wait() end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Bong" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Blunt" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-14)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) end elseif animpose == "Walking" then if stanceToggle == "Bong" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Blunt" then larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/3))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/3))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) end end end end) end) TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_5.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_5.Position = UDim2.new(0, 0, 0, 114) TextButton_5.Size = UDim2.new(0, 200, 0, 50) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.FontSize = Enum.FontSize.Size14 TextButton_5.Text = "Rockys Admin" TextButton_5.TextColor3 = Color3.new(0, 0, 0) TextButton_5.TextSize = 14 TextButton_5.MouseButton1Down:connect(function() loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)() end) TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_6.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_6.Position = UDim2.new(0, 319, 0, 114) TextButton_6.Size = UDim2.new(0, 200, 0, 50) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.FontSize = Enum.FontSize.Size14 TextButton_6.Text = "Sex Gui" TextButton_6.TextColor3 = Color3.new(0, 0, 0) TextButton_6.TextSize = 14 TextButton_6.MouseButton1Down:connect(function() -- Roblox deleted Jeerve's account for no reason so he's leaking this extremely rare script. Fk roblox I can't wait for their shty site to run out of business -- -- -- -- script.Parent = game.Players.LocalPlayer.PlayerGui local banlist = {"ragedrawr","",""} playerGui = game.Players.LocalPlayer.PlayerGui playa = game.Players.LocalPlayer script.Name = "Main" local weegee = "http://www.roblox.com/asset/?id=53933616" local Black = Color3.new(0/255,0/255,0/255) local White = Color3.new(255/255,255/255,255/255) local main = Instance.new("ScreenGui",playerGui) main.Name = "AdministratorGUI" local frame = Instance.new("Frame",main) frame.Name = "Border" frame.Active = true frame.BackgroundColor3 = Black frame.BackgroundTransparency = 0.7 frame.BorderColor3 = Black frame.Size = UDim2.new(0.4,0,1,0) frame.Position = UDim2.new(-0.39,0,0.25,0) local usertest = Instance.new("TextBox",frame) usertest.Name = "User" usertest.BackgroundColor3 = Black usertest.BackgroundTransparency = 0.2 usertest.Position = UDim2.new(0,10,0,10) usertest.Size = UDim2.new(0,100,0,50) usertest.FontSize = 5 usertest.Text = "me" usertest.TextColor3 = White local kbutton = Instance.new("TextButton",frame) kbutton.Name = "KillButton" kbutton.Position = UDim2.new(0,130,0,10) kbutton.Size = UDim2.new(0,100,0,50) kbutton.Style = 1 kbutton.FontSize = 6 kbutton.Text = "Kill" kbutton.TextColor3 = White local msg = Instance.new("TextButton",frame) msg.Name = "BroadcastButton" msg.Position = UDim2.new(0,250,0,10) msg.Size = UDim2.new(0,100,0,50) msg.Style = 1 msg.FontSize = 6 msg.Text = "Msg" msg.TextColor3 = White local option = Instance.new("TextBox",frame) option.Name = "MsgText" option.Position = UDim2.new(0,490,0,10) option.Size = UDim2.new(0,100,0,50) option.BackgroundColor3 = Black option.BackgroundTransparency = 0.3 option.Text = "Message" option.FontSize = 5 option.TextColor3 = White local ttbutton = Instance.new("TextButton",frame) ttbutton.Name = "TTButton" ttbutton.Position = UDim2.new(0,10,0,75) ttbutton.Size = UDim2.new(0,100,0,50) ttbutton.Style = 1 ttbutton.FontSize = 6 ttbutton.Text = "TTs" ttbutton.TextColor3 = White local nkdbutton = Instance.new("TextButton",frame) nkdbutton.Name = "NKDButton" nkdbutton.Position = UDim2.new(0,130,0,75) nkdbutton.Size = UDim2.new(0,100,0,50) nkdbutton.Style = 1 nkdbutton.FontSize = 6 nkdbutton.Text = "Naked" nkdbutton.TextColor3 = White local tw = Instance.new("TextButton",frame) tw.Name = "TWButton" tw.Position = UDim2.new(0,250,0,75) tw.Size = UDim2.new(0,100,0,50) tw.Style = 1 tw.FontSize = 6 tw.Text = "Bumf" tw.TextColor3 = White local twuser = Instance.new("TextBox",frame) twuser.Name = "twuser2" twuser.Position = UDim2.new(0,490,0,75) twuser.Size = UDim2.new(0,100,0,50) twuser.BackgroundColor3 = Black twuser.BackgroundTransparency = 0.3 twuser.Text = "Option2" twuser.FontSize = 5 twuser.TextColor3 = White local dkbutton = Instance.new("TextButton",frame) dkbutton.Name = "DKButton" dkbutton.Position = UDim2.new(0,10,0,150) dkbutton.Size = UDim2.new(0,100,0,50) dkbutton.Style = 1 dkbutton.FontSize = 6 dkbutton.Text = "DK" dkbutton.TextColor3 = White local sdkbutton = Instance.new("TextButton",frame) sdkbutton.Name = "SDKButton" sdkbutton.Position = UDim2.new(0,130,0,150) sdkbutton.Size = UDim2.new(0,100,0,50) sdkbutton.Style = 1 sdkbutton.FontSize = 6 sdkbutton.Text = "SDK" sdkbutton.TextColor3 = White local mdkbutton = Instance.new("TextButton",frame) mdkbutton.Name = "MDKButton" mdkbutton.Position = UDim2.new(0,250,0,150) mdkbutton.Size = UDim2.new(0,100,0,50) mdkbutton.Style = 1 mdkbutton.FontSize = 6 mdkbutton.Text = "MDK" mdkbutton.TextColor3 = White local hdkbutton = Instance.new("TextButton",frame) hdkbutton.Name = "HDKButton" hdkbutton.Position = UDim2.new(0,490,0,150) hdkbutton.Size = UDim2.new(0,100,0,50) hdkbutton.Style = 1 hdkbutton.FontSize = 6 hdkbutton.Text = "HDK" hdkbutton.TextColor3 = White local godbutton = Instance.new("TextButton",frame) godbutton.Name = "GodButton" godbutton.Position = UDim2.new(0,10,0,210) godbutton.Size = UDim2.new(0,100,0,50) godbutton.Style = 1 godbutton.FontSize = 6 godbutton.Text = "God" godbutton.TextColor3 = White local kick = Instance.new("TextButton",frame) kick.Name = "KickButton" kick.Position = UDim2.new(0,130,0,210) kick.Size = UDim2.new(0,100,0,50) kick.Style = 1 kick.FontSize = 6 kick.Text = "Kick" kick.TextColor3 = White local ban = Instance.new("TextButton",frame) ban.Name = "BanButton" ban.Position = UDim2.new(0,250,0,210) ban.Size = UDim2.new(0,100,0,50) ban.Style = 1 ban.FontSize = 6 ban.Text = "Ban" ban.TextColor3 = White local sbj = Instance.new("TextButton",frame) sbj.Name = "SBJButton" sbj.Position = UDim2.new(0,10,0,280) sbj.Size = UDim2.new(0,100,0,50) sbj.Style = 1 sbj.FontSize = 6 sbj.Text = "SBJ" sbj.TextColor3 = White local n = Instance.new("TextButton",frame) n.Name = "MakeButton" n.Position = UDim2.new(0,130,0,280) n.Size = UDim2.new(0,100,0,50) n.Style = 1 n.FontSize = 6 n.Text = "Make" n.TextColor3 = White local c = Instance.new("TextButton",frame) c.Name = "CawmButton" c.Position = UDim2.new(0,250,0,280) c.Size = UDim2.new(0,100,0,50) c.Style = 1 c.FontSize = 6 c.Text = [=['Cum']=] c.TextColor3 = White local dkinp = Instance.new("TextButton",frame) dkinp.Name = "TourButton" dkinp.Position = UDim2.new(0,370,0,10) dkinp.Size = UDim2.new(0,100,0,50) dkinp.Style = 1 dkinp.FontSize = 6 dkinp.Text = [=[Tour]=] dkinp.TextColor3 = White local dkinperson=Instance.new('TextButton',frame) dkinperson.Name = "dkinpersonButton" dkinperson.Position = UDim2.new(0,370,0,280) dkinperson.Size = UDim2.new(0,100,0,50) dkinperson.Style = 1 dkinperson.FontSize = 4 dkinperson.Text = [=[DK in person]=] dkinperson.TextColor3 = White local queeeef=Instance.new('TextButton',frame) queeeef.Name = "QueeeefButton" queeeef.Position = UDim2.new(0,370,0,210) queeeef.Size = UDim2.new(0,100,0,50) queeeef.Style = 1 queeeef.FontSize = 6 queeeef.Text = [=['Queef']=] queeeef.TextColor3 = White local base=Instance.new('TextButton',frame) base.Name = "BaseButton" base.Position = UDim2.new(0,370,0,150) base.Size = UDim2.new(0,100,0,50) base.Style = 1 base.FontSize = 6 base.Text = [=[Base]=] base.TextColor3 = White local base_white=Instance.new('TextButton',frame) base_white.Name = "Base_WhiteButton" base_white.Position = UDim2.new(0,370,0,75) base_white.Size = UDim2.new(0,100,0,50) base_white.Style = 1 base_white.FontSize = 4 base_white.Text = [=[White_Base]=] base_white.TextColor3 = White local evolve = Instance.new("TextButton",frame) evolve.Name = "EvolveButton" evolve.Position = UDim2.new(0,490,0,280) evolve.Size = UDim2.new(0,100,0,50) evolve.Style = 1 evolve.FontSize = 6 evolve.Text = "Evolve" evolve.TextColor3 = White local cn = Instance.new("TextButton",frame) cn.Name = "NameButton" cn.Position = UDim2.new(0,370,0,350) cn.Size = UDim2.new(0,100,0,50) cn.Style = 1 cn.FontSize = 6 cn.Text = "Name" cn.TextColor3 = White local explo = Instance.new("TextButton",frame) explo.Name = "ExplodeButton" explo.Position = UDim2.new(0,490,0,350) explo.Size = UDim2.new(0,100,0,50) explo.Style = 1 explo.FontSize = 6 explo.Text = "Explode" explo.TextColor3 = White local threeway = Instance.new("TextButton",frame) threeway.Name = "ThreeWayButton" threeway.Position = UDim2.new(0,250,0,350) threeway.Size = UDim2.new(0,100,0,50) threeway.Style = 1 threeway.FontSize = 6 threeway.Text = "3w" threeway.TextColor3 = White local threewayuser = Instance.new("TextBox",frame) threewayuser.Name = "ThreeWayUser" threewayuser.Position = UDim2.new(0,130,0,350) threewayuser.Size = UDim2.new(0,100,0,50) threewayuser.BackgroundColor3 = Black threewayuser.BackgroundTransparency = 0.3 threewayuser.Text = "Option3" threewayuser.FontSize = 5 threewayuser.TextColor3 = White local bjay = Instance.new("TextButton",frame) bjay.Name = "BjButton" bjay.Position = UDim2.new(0,10,0,350) bjay.Size = UDim2.new(0,100,0,50) bjay.Style = 1 bjay.FontSize = 6 bjay.Text = "Bj" bjay.TextColor3 = White function fBase(c) for i,v in pairs(workspace:children()) do if v.Name == 'Base' then v:Destroy'' end end local b = Instance.new('Part',workspace) b.BrickColor = BrickColor.new(c) b.Anchored=true b.Name='Base' b.Locked=true b.Size=Vector3.new(512,1.2,512) b.CFrame=CFrame.new(0,0.5,0) end function SearchPlayer(Player,tab) if tab==nil then tab={} end if Player:lower()=="others" then local s={} for i,v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer then table.insert(s,v) end end return s end if Player:lower()=="all" then local s={} for i,v in pairs(game.Players:GetPlayers()) do table.insert(s,v) end return s end for i,v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(Player:lower())==1 then table.insert(tab,v) end end if Player:lower()=="me" then local s={} for i,v in pairs(game.Players:GetChildren()) do if v == game.Players.LocalPlayer then table.insert(s,v) end end return s end return tab end function kbuttonclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do v.Character:BreakJoints() end end function dkclick() local user=usertest.Text local sizorz=4 for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name color = "Pastel brown" pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,sizorz+0.5,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1.05,1,1.05) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1,0.6,1) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.3,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1.2,1.2,1.2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person].Torso b1w.Part1 = ball1 b1w.C0 = CFrame.new(-0.6,-1,-0.8) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1.2,1.2,1.2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person].Torso b2w.Part1 = ball2 b2w.C0 = CFrame.new(0.6,-1,-0.8) local char=v.Character local t=char.Torso local lw=Instance.new('Weld',t) lw.Name='leftWeld' lw.Part0=t lw.Part1=char['Left Arm'] lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) local rw=Instance.new('Weld',t) rw.Name='rightWeld' rw.Part0=t rw.Part1=char['Right Arm'] rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) while wait() do lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20)) wait(0.05) end end)) end end function cawm() local user = usertest.Text for i,v in pairs(SearchPlayer(user)) do person = v.Name while true do local s = Instance.new("Part",workspace[person]["Nice thing"]) s.BrickColor = BrickColor.new("White") s.Size = Vector3.new(0.5,0.5,0.5) s.TopSurface = 0 s.BottomSurface = 0 s.Shape = 0 s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0)) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = s dm.Scale = Vector3.new(0.1,0.1,0.1) wait(0.5) end end end function invisible() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do char = v.Character char["Left Arm"].Transparency = 1 char["Right Arm"].Transparency = 1 char["Left Leg"].Transparency = 1 char["Right Leg"].Transparency = 1 char.Torso.Transparency = 1 char.Head.Transparency = 1 char.Head.face.Texture = nil for i,v in pairs(char:children()) do if v.className == "Hat" then v.Transparency = 1 end end end end function FF(x) local abc = Instance.new("ForceField",x) end function godclick() local user = usertest.Text for i, v in pairs(SearchPlayer(user)) do v.Character.Humanoid.MaxHealth = math.huge FF(v.Character) end end function twclick() local user = usertest.Text local user2 = twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do pcall(function() n1 = v.Name n2 = b.Name t1 = workspace[n1].Torso t2 = workspace[n2].Torso t2.Parent.Humanoid.PlatformStand = true t1["Left Shoulder"]:Remove() ls1 = Instance.new("Weld") ls1.Parent = t1 ls1.Part0 = t1 ls1.Part1 = t1.Parent["Left Arm"] ls1.C0 = CFrame.new(-1.5,0,0) ls1.Name = "Left Shoulder" t1["Right Shoulder"]:Remove() rs1 = Instance.new("Weld") rs1.Parent = t1 rs1.Part0 = t1 rs1.Part1 = t1.Parent["Right Arm"] rs1.C0 = CFrame.new(1.5,0,0) rs1.Name = "Right Shoulder" t2["Left Shoulder"]:Remove() ls2 = Instance.new("Weld") ls2.Parent = t2 ls2.Part0 = t2 ls2.Part1 = t2.Parent["Left Arm"] ls2.C0 = CFrame.new(-1.5,0,0) ls2.Name = "Left Shoulder" t2["Right Shoulder"]:Remove() rs2 = Instance.new("Weld") rs2.Parent = t2 rs2.Part0 = t2 rs2.Part1 = t2.Parent["Right Arm"] rs2.C0 = CFrame.new(1.5,0,0) rs2.Name = "Right Shoulder" t2["Left Hip"]:Remove() lh2 = Instance.new("Weld") lh2.Parent = t2 lh2.Part0 = t2 lh2.Part1 = t2.Parent["Left Leg"] lh2.C0 = CFrame.new(-0.5,-2,0) lh2.Name = "Left Hip" t2["Right Hip"]:Remove() rh2 = Instance.new("Weld") rh2.Parent = t2 rh2.Part0 = t2 rh2.Part1 = t2.Parent["Right Leg"] rh2.C0 = CFrame.new(0.5,-2,0) rh2.Name = "Right Hip" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = false d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = t1 d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.7,0.7,0.7) fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = t1 fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.BrickColor = BrickColor.new("Pastel brown") c.Parent = t1 c.formFactor = "Custom" c.Size = Vector3.new(0.6,1.3,0.6) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699) c2.Parent = t1 c2.Mesh.MeshType = "Head" fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0) local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = false bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = t2 bl.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = false br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = t2 br.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0) lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) if t1:findFirstChild("weldx") ~= nil then t1.weldx:Remove() end end) coroutine.resume(coroutine.create(function() while wait() do for i = 1,6*5 do we.C1 = we.C1 * CFrame.new(0,-0.4/5,0) wait() end for i = 1,6*5 do we.C1 = we.C1 * CFrame.new(0,0.4/5,0) wait() end end end)) coroutine.resume(coroutine.create(function() while wait() do for i=1,90 do n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1)) wait(0.0005) end for i=1,90 do n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1)) wait(0.0005) end end end)) end end end function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) local funcw = Instance.new("Weld") funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco == true) then funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) else funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) end return funcw end function ttbuttonclick() local user = usertest.Text local size = twuser.Text local abcd=size*2 for i,v in pairs(SearchPlayer(user)) do t2 = v.Character.Torso mdl = Instance.new("Model",t2) mdl.Name = "Mangos" local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = true bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = mdl bl.Size = Vector3.new(size,size,size) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = true br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = mdl br.Size = Vector3.new(size,size,size) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0) local bln = Instance.new("Part") bln.BrickColor = BrickColor.new("Pink") bln.TopSurface = 0 bln.BottomSurface = 0 bln.CanCollide = true bln.Shape = "Ball" bln.Parent = mdl bln.Size = Vector3.new(1,1,1) bln.CFrame = CFrame.new(bl.Position) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bln dm.Scale = Vector3.new(size/10,size/10,size/10) if size == 1 then dm.Scale = Vector3.new(0.2,0.2,0.2) end fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0) local brn = Instance.new("Part") brn.BrickColor = BrickColor.new("Pink") brn.TopSurface = 0 brn.BottomSurface = 0 brn.CanCollide = true brn.Shape = "Ball" brn.Parent = mdl brn.Size = Vector3.new(1,1,1) brn.CFrame = CFrame.new(br.Position) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = brn dm.Scale = Vector3.new(size/10,size/10,size/10) if size == 1 then dm.Scale = Vector3.new(0.2,0.2,0.2) end fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0) end end function msgclick() local user = usertest.Text local message = option.Text for i,v in pairs(SearchPlayer(user)) do local msg = message msg = message:gsub(([[`]]),"\127") game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue) end end function nkdbuttonclick() nkdclr = BrickColor.new("Pastel brown") local user = usertest.Text for i,v in pairs(SearchPlayer(user)) do v.Character["Left Arm"].BrickColor = nkdclr v.Character["Right Arm"].BrickColor = nkdclr v.Character["Left Leg"].BrickColor = nkdclr v.Character["Right Leg"].BrickColor = nkdclr v.Character.Head.BrickColor = nkdclr v.Character.Torso.BrickColor = nkdclr if v.Character.Torso.roblox then v.Character.Torso.roblox:Destroy() end if v.Character.Shirt then v.Character.Shirt:Destroy() end if v.Character.Pants then v.Character.Pants:Destroy() end if v.Character["Body Colors"] then local bc = v.Character["Body Colors"] bc.TorsoColor = nkdclr bc.LeftArmColor = nkdclr bc.LeftLegColor = nkdclr bc.RightArmColor = nkdclr bc.RightLegColor = nkdclr bc.HeadColor = nkdclr end if v.Character["Shirt Graphic"] then v.Character["Shirt Graphic"]:Destroy() v.Character.Torso.roblox:Destroy() end v.Character["Left Arm"].BrickColor = nkdclr v.Character["Right Arm"].BrickColor = nkdclr v.Character["Left Leg"].BrickColor = nkdclr v.Character["Right Leg"].BrickColor = nkdclr v.Character.Head.BrickColor = nkdclr v.Character.Torso.BrickColor = nkdclr end end function threewayc() local user=usertest.Text local user2=twuser.Text local user3=threewayuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do for y,x in pairs(SearchPlayer(user3)) do coroutine.resume(coroutine.create(function() p1 = v.Name p2 = b.Name p3 = x.Name repeat wait() until workspace[p1] and workspace[p2] and workspace[p3] t1 = workspace[p1].Torso t2 = workspace[p2].Torso t3 = workspace[p3].Torso t1.Parent.Humanoid.WalkSpeed = 6 t2.Parent.Humanoid.PlatformStand = true t3.Parent.Humanoid.PlatformStand = true pcall(function() t1.D:Destroy(); end) model = Instance.new("Model",t1) model.Name = "D" d1 = Instance.new("Part",model) d1.Name = "Main1" d1.BrickColor = BrickColor.new("Pastel brown") d1.formFactor = "Custom" d1.TopSurface = 0 d1.BottomSurface = 0 d1.Size = Vector3.new(0.5,4,0.5) d1.CFrame = CFrame.new(t1.Parent.Head.Position) c1 = Instance.new("CylinderMesh",d1) wd1 = Instance.new("Weld",d1) wd1.Part0 = d1 wd1.Part1 = t1.Parent.Head wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0) b1 = Instance.new("Part",model) b1.Name = "B1" b1.BrickColor = d1.BrickColor b1.TopSurface = 0 b1.BottomSurface = 0 b1.formFactor = "Custom" b1.Size = Vector3.new(1,1,1) b1.Shape = "Ball" bm1 = Instance.new("SpecialMesh",b1) bm1.MeshType = "Sphere" wb1 = Instance.new("Weld",b1) wb1.Part0 = b1 wb1.Part1 = d1 wb1.C0 = CFrame.new(0.4,0.8,0.3) b2 = Instance.new("Part",model) b2.Name = "B2" b2.BrickColor = d1.BrickColor b2.TopSurface = 0 b2.BottomSurface = 0 b2.formFactor = "Custom" b2.Size = Vector3.new(1,1,1) b2.Shape = "Ball" bm2 = Instance.new("SpecialMesh",b1) bm2.MeshType = "Sphere" wb2 = Instance.new("Weld",b2) wb2.Part0 = b2 wb2.Part1 = d1 wb2.C0 = CFrame.new(-0.4,0.8,0.3) c1 = Instance.new("Part",model) c1.Name = "Tip" c1.BrickColor = BrickColor.new("Pink") c1.TopSurface = 0 c1.BottomSurface = 0 c1.formFactor = "Custom" c1.Size = Vector3.new(0.6,0.6,0.6) sm1 = Instance.new("SpecialMesh",c1) wc1 = Instance.new("Weld",c1) wc1.Part0 = c1 wc1.Part1 = d1 wc1.C0 = CFrame.new(0,-2,0) pcall(function() t3["D2"]:Destroy(); end) model2 = Instance.new("Model",t3) model2.Name = "D2" d2 = Instance.new("Part",model2) d2.Name = "Main2" d2.formFactor = "Custom" d2.TopSurface = 0 d2.BottomSurface = 0 d2.BrickColor = d1.BrickColor d2.Size = Vector3.new(0.4,1,0.4) cm2 = Instance.new("CylinderMesh",d2) wd2 = Instance.new("Weld",d2) wd2.Part0 = d2 wd2.Part1 = t3.Parent.Head wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0) b3 = Instance.new("Part",model2) b3.Name = "B1" b3.BrickColor = d2.BrickColor b3.TopSurface = 0 b3.BottomSurface = 0 b3.formFactor = "Custom" b3.Size = Vector3.new(0.5,0.5,0.5) b3.Shape = "Ball" bm3 = Instance.new("SpecialMesh",b3) bm3.MeshType = "Sphere" bm3.Scale = Vector3.new(0.5,0.5,0.5) wb3 = Instance.new("Weld",b3) wb3.Part0 = b3 wb3.Part1 = d2 wb3.C0 = CFrame.new(0.3,0.4,0) b4 = Instance.new("Part",model2) b4.Name = "B2" b4.BrickColor = d2.BrickColor b4.TopSurface = 0 b4.BottomSurface = 0 b4.formFactor = "Custom" b4.Size = Vector3.new(0.5,0.5,0.5) b4.Shape = "Ball" bm4 = Instance.new("SpecialMesh",b4) bm4.MeshType = "Sphere" bm4.Scale = Vector3.new(0.5,0.5,0.5) wb4 = Instance.new("Weld",b4) wb4.Part0 = b4 wb4.Part1 = d2 wb4.C0 = CFrame.new(-0.3,0.4,0) c2 = Instance.new("Part",model2) c2.Name = "Tip" c2.BrickColor = BrickColor.new("Pink") c2.TopSurface = 0 c2.BottomSurface = 0 c2.formFactor = "Custom" c2.Size = Vector3.new(0.389,0.389,0.389) sm1 = Instance.new("SpecialMesh",c2) wc2 = Instance.new("Weld",c2) wc2.Part0 = c2 wc2.Part1 = d2 wc2.C0 = CFrame.new(0,-0.5,0) for i,v in pairs(t1:children()) do if v.className == "Weld" then v:Destroy(); end end for i,v in pairs(t2:children()) do if v.className == "Weld" then v:Destroy(); end end for i,v in pairs(t3:children()) do if v.className == "Weld" then v:Destroy(); end end ls1 = Instance.new("Weld",t1) ls1.Part0 = t1.Parent["Left Arm"] ls1.Part1 = t1 ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35)) rs1 = Instance.new("Weld",t1) rs1.Part0 = t1.Parent["Right Arm"] rs1.Part1 = t1 rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35)) lh1 = Instance.new("Weld",t1) lh1.Part0 = t1.Parent["Left Leg"] lh1.Part1 = t1 lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0) rh1 = Instance.new("Weld",t1) rh1.Part0 = t1.Parent["Right Leg"] rh1.Part1 = t1 rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0) ls2 = Instance.new("Weld",t2) ls2.Part0 = t2.Parent["Left Arm"] ls2.Part1 = t2 ls2.C0 = CFrame.new(1.35,-1,0) rs2 = Instance.new("Weld",t2) rs2.Part0 = t2.Parent["Right Arm"] rs2.Part1 = t2 rs2.C0 = CFrame.new(-1.35,-1,0) lh2 = Instance.new("Weld",t2) lh2.Part0 = t2.Parent["Left Leg"] lh2.Part1 = t2 lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh2 = Instance.new("Weld",t2) rh2.Part0 = t2.Parent["Right Leg"] rh2.Part1 = t2 rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) ls3 = Instance.new("Weld",t3) ls3.Part0 = t3.Parent["Left Arm"] ls3.Part1 = t3 ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0) rs3 = Instance.new("Weld",t3) rs3.Part0 = t3.Parent["Right Arm"] rs3.Part1 = t3 rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0) lh3 = Instance.new("Weld",t3) lh3.Part0 = t3.Parent["Left Leg"] lh3.Part1 = t3 lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh3 = Instance.new("Weld",t3) rh3.Part0 = t3.Parent["Right Leg"] rh3.Part1 = t3 rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) wp12 = Instance.new("Weld",t1) wp12.Part0 = t1 wp12.Part1 = t2 wp12.C0 = CFrame.new(0,-1,-4) wp12.C1 = CFrame.Angles(math.rad(90),0,0) wp23 = Instance.new("Weld",t2) wp23.Part0 = t2 wp23.Part1 = t3 wp23.C0 = CFrame.new(0,3,-1) wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0) while wait() do wait(0.05) for i=-4,-5,-0.1 do wp12.C0 = CFrame.new(0,-1,i) wait(0.005) end wb3.C0 = CFrame.new(0.3,0,0) wb4.C0 = CFrame.new(-0.3,0,0) wait(0.05) for i=-5,-4,0.1 do wp12.C0 = CFrame.new(0,-1,i) wait(0.005) end wb3.C0 = CFrame.new(0.3,0.4,0) wb4.C0 = CFrame.new(-0.3,0.4,0) end end)) end end end end function sdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do person=v.Name color = "Pastel brown" pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(0.6,1,0.6) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1.1,2,1.1) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(0.6,0.6,0.6) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(0.99,0.99,0.99) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,1,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.75,1,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.75,1,-0.6) local me = v local c = me.Character rs = c.Torso["Right Shoulder"] ls = c.Torso["Left Shoulder"] t = c.Torso lh = t["Left Hip"] rh = t["Right Hip"] n = t.Neck anim = c.Animate if (anim ~= nil) or (anim) then anim.Disabled = true end local cfa = CFrame.Angles ls:SetDesiredAngle(0) rs:SetDesiredAngle(0) lh:SetDesiredAngle(0) rh:SetDesiredAngle(0) n:SetDesiredAngle(0) for i=1,10 do ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2)) rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2)) end end end function mdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do t1 = v.Character.Torso local mdl = Instance.new("Model",t1) mdl.Name = "MiniDK" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = true d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = mdl d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = mdl fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = true c.BrickColor = BrickColor.new("Pastel brown") c.Parent = mdl c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = mdl fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = true d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = mdl d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = mdl fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = true c.BrickColor = BrickColor.new("Pastel brown") c.Parent = mdl c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = mdl c2.Name = "Mush" fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) end end function kickclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do if v ~= playa then v:Remove() end end end function banclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do if v ~= playa then v:Remove() table.insert(banlist,v) end end end function hdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do person=v.Name color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(2,5,2) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.6,1,0.6) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1.199,1.199,1.199) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.5,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(2,2,2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(1.2,0.5,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(2,2,2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-1.2,0.5,-0.6) end end function Status(player) for i,v in pairs(banlist) do if game.Players[v.Name] == game.Players[player.Name] then player:Remove() end end end on = true yes = true local Anchored = true local Base = Instance.new("Part") Base.Name = "Trunk" Base.formFactor = "Custom" Base.TopSurface = 0 Base.BottomSurface = 0 Base.Anchored = true Base.BrickColor = BrickColor.new("Pastel brown") local Leaves = Base:Clone() Leaves.Name = "Leaves" Leaves.CanCollide = true Leaves.BrickColor = BrickColor.new("Pink") local leafmesh = Instance.new("SpecialMesh") --[[leafmesh.MeshType = "FileMesh" leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033" leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]-- leafmesh.Parent = Leaves leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5) local basemesh = Instance.new("CylinderMesh",Base) local function Weld(x,y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local CJ = CFrame.new(x.Position) weld.C0 = x.CFrame:inverse() * CJ weld.C1 = y.CFrame:inverse() * CJ weld.Parent = x end -- get dot product of yz angles local function dot(c1,c2) local m = CFrame.Angles(math.pi/2,0,0) return (c1*m).lookVector:Dot((c2*m).lookVector) end -- multiplier for various sizes of foliage local leaf_mult = { Vector3.new(1.5,1.5,1.2); Vector3.new(1.5,1,1.5); Vector3.new(1.2,1.5,1.5); Vector3.new(1.5,1.5,1.5); } local function Branch(base,c) if c <= 0 then -- if the complexity has run out, generate some foliage local leaves = Leaves:Clone() local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2 leaves.Size = leaves.Mesh.Scale*0.50 leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch leaves.Parent = base.Parent if not Anchored then Weld(leaves,base) leaves.Anchored = false end else -- otherwise, make some more branches local pos = base.CFrame*CFrame.new(0,base.Size/2,0) local height = base.Size.y local width = base.Size.x local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now) local r = math.random(45,135) -- rotation of branches on y axis -- branch split angle difference -- the less complexity, the greater the possible angle -- minimum: 20-75; maximum: 40-80 local da = math.random(20+55/c,40+40/c) -- branch angle (overall angle of all branches) local ba = math.random(-da/3,da/3) -- ba+da/2 shouldn't be near or greater than 90 degrees for i=0,nb-1 do -- for each branch local branch = base:Clone() branch.Name = "Branch" local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original -- make new cframe -- move new to top of base, then apply branch angle (ba) local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba)) -- next, rotate branch so that it faces away from others, also apply overall rotation (r) -- also, apply the split angle (da) -- finally, move branch upward by half it's size new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0) -- determine width by branch's final angle; greater the angle, smaller the width -- also shave off a bit of width for more dramatic change in size -- a frustum cone mesh would really help here local w = dot(new,branch.CFrame)*width*0.9 branch.Size = Vector3.new(w,h,w) branch.CFrame = new branch.Parent = base.Parent if not Anchored then Weld(branch,base) branch.Anchored = false end -- create the next set of branches with one less complexity Branch(branch,c-1) end end -- wait() -- uncomment to generate slower end -- Main Function ---------------- function GenerateTree(location,complexity,width,height,anchor) print(","..complexity..","..width..","..height) if on then local tree = Instance.new("Model") tree.Name = "Tree" tree.Parent = workspace local base = Base:Clone() base.Parent = tree base.Size = Vector3.new(width,height,width) -- move up by half its height, and rotate randomly base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0) -- start branching if not Anchored then Weld(base,anchor) base.Anchored = false end Branch(base,complexity) return tree end end function sbjclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() local char=v.Character local t=char.Torso n=t.Neck local lw=Instance.new('Weld',t) lw.Name='leftWeld' lw.Part0=t lw.Part1=char['Left Arm'] lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30)) local rw=Instance.new('Weld',t) rw.Name='rightWeld' rw.Part0=t rw.Part1=char['Right Arm'] rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30)) name = v.Name seg = 5 person = v.Name color = "Pastel brown" repeat wait() until workspace[person] pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Torso.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.3,1,0.3) w = Instance.new("Weld") w.Parent = workspace[person].Torso w.Part0 = d w.Part1 = workspace[person].Torso w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0) function Neck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "Part"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(0.3,0.8,0.3) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["Part"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-0.8,0.34) else wseg.C1 = CFrame.new(0,-0.8,0.35) end char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0) if nseg.Name == 'Part'..seg then nseg.Mesh:destroy''; nseg.BrickColor = BrickColor.new'Pink'; mesh=Instance.new("SpecialMesh",nseg) mesh.Scale = Vector3.new(0.4,0.35,0.4) --nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0) char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0) end end end local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1.5,1.5,1.5) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.3,0.3,0.3) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.3,1,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1.5,1.5,1.5) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.3,0.3,0.3) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.3,1,-0.6) Neck(d,seg) while wait() do for i=1,50 do n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0) wait(0.0015) end for i=1,50 do n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0) wait(0.0015) end end end)) end end function nclick() local user=usertest.Text local name=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(name)) do v.CharacterAppearance = b.CharacterAppearance v.Character:BreakJoints() end end end function dkinpc() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.8,1,0.8) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.9,0.9,0.9) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.855,0.6,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.9,0.9,0.9) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.855,0.6,-0.6) name = v.Name seg = twuser.Text seg = seg+1 function Neck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "seg"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(0.8,1.2,0.8) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["seg"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-1,0) else wseg.C1 = CFrame.new(0,-0.8,0) end if nseg.Name == "seg"..seg then nseg.Mesh:Destroy() nseg.BrickColor = BrickColor.new'Pink' local mseg = Instance.new("SpecialMesh",nseg) mseg.Scale = Vector3.new(1,0.8,1) end char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8) end end Neck(workspace[name]["Nice thing"].Main,seg) while wait(0.05) do if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0) end if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0) end if seg == 100 then cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0) end for i = 1,seg do workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa end --workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0) end end)) end end function dkpc() local user=usertest.Text local user2=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do coroutine.resume(coroutine.create(function() local t2 = b.Character person=v.Name color = "Pastel brown" workspace[person].Torso.Anchored=true pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,5,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.6,1,0.6) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1.199,1.199,1.199) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.5,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(2,2,2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(1.2,0.5,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(2,2,2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-1.2,0.5,-0.6) local newweld=Instance.new('Weld',d) newweld.Part0=d newweld.Part1=t2.Torso newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0) ls2 = Instance.new("Weld",t2) ls.Part0 = t2["Left Arm"] ls.Part1 = t2.Torso ls.C0 = CFrame.new(1.35,-1,0) rs = Instance.new("Weld",t2) rs.Part0 = t2["Right Arm"] rs.Part1 = t2.Torso rs.C0 = CFrame.new(-1.35,-1,0) lh = Instance.new("Weld",t2) lh.Part0 = t2["Left Leg"] lh.Part1 = t2.Torso lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh = Instance.new("Weld",t2) rh.Part0 = t2["Right Leg"] rh.Part1 = t2.Torso rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) while true do for i=1,135/2 do rs.C0 = rs.C0 * cfa(0,0,math.rad(2)) ls.C0 = ls.C0 * cfa(0,0,math.rad(2)) wait(0.0005) end for i=1,135/2 do rs.C0 = rs.C0 * cfa(0,0,math.rad(-2)) ls.C0 = ls.C0 * cfa(0,0,math.rad(-2)) wait(0.0005) end end end)) end end end function basec() fBase("Dark green") end function basewc() fBase("White") end function q() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do _c=v.Character t=_c.Torso ls=t['Left Shoulder'] rs=t['Right Shoulder'] lh=t['Left Hip'] rh=t['Right Hip'] n=t.Neck _c.Animate.Disabled=true cfa=CFrame.Angles cf=CFrame.new for i=1,180 do ls.C0 = ls.C0 *cfa(0,0,math.rad(-1)) rs.C0 = rs.C0 *cfa(0,0,math.rad(1)) end for i=1,35 do lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) end t.Parent:MoveTo(t.Position+Vector3.new(0,5,0)) t.Anchored=true _c.Head.Anchored=true local s=Instance.new('Smoke',t) s.Opacity=0.5 s.RiseVelocity=(-25) s.Size=0.1 end end function evolvec() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1,1,1) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.9,0.9,0.9) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.855,0.6,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.9,0.9,0.9) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.855,0.6,-0.6) name = v.Name seg = tonumber(twuser.Text) other = seg+50 function newNeck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "seg"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(1,1,1) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["seg"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-1,0) else wseg.C1 = CFrame.new(0,-0.8,0) end if nseg.Name == "seg"..seg then nseg.Mesh:Destroy() nseg.BrickColor = BrickColor.new'Pink' local mseg = Instance.new("SpecialMesh",nseg) mseg.Scale = Vector3.new(1,0.8,1) end char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0) if i > seg then nseg.Transparency = 1 end end end newNeck(workspace[name]["Nice thing"].Main,other) par=workspace[name]["Nice thing"].Main while true do for i=1,seg do par["seg"..i].Mesh.Scale = Vector3.new(1,1,1) wait(0.015) par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2) if par["seg"..i+1].Name == "seg"..seg then par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2) end wait(0.015) par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3) if par["seg"..i+2].Name == "seg"..seg then par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3) end wait(0.015) par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4) if par["seg"..i+3].Name == "seg"..seg then par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4) end wait(0.015) par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3) if par["seg"..i+4].Name == "seg"..seg then local s = Instance.new("Part",par["seg"..seg]) s.Size = Vector3.new(2,2,2) for i,v in pairs(surfaces) do s[v]=0 end s.BrickColor = BrickColor.new('White') s.Shape = 'Ball' local mesh = Instance.new("SpecialMesh",s) mesh.MeshType = 'Sphere' s.CFrame=CFrame.new(par["seg"..seg].Position) par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3) end wait(0.015) par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2) if par["seg"..i+6].Name == "seg"..seg then par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2) end wait(0.015) par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) if par["seg"..i+6].Name == "seg"..seg then par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) end wait(0.015) end wait(0.2) end end)) end end function nc() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do local me=v; local char=v.Character; for _,c in pairs(char:children()) do if c.className == 'Model' then c:Destroy''; end end local name=twuser.Text local model=Instance.new('Model',char); local humanoid=Instance.new('Humanoid',model); local copy=char.Head:Clone''; local weld=Instance.new('Weld',char.Head); weld.Part0=char.Head weld.Part1=copy model.Name=name; char.Head.Transparency=1; humanoid.MaxHealth=0; humanoid.Health=1; copy.Parent=model; copy.Name='Head'; end end function exp() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do local explosion=Instance.new("Explosion",v.Character) explosion.Position = v.Character.Head.Position end end function bjclick() local user=usertest.Text local user2=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do n2 = v.Name n1 = b.Name pcall(function() t1 = game.Players[n1].Character.Torso t2 = game.Players[n2].Character.Torso t2.Parent.Humanoid.PlatformStand = true t1["Left Shoulder"]:Remove() ls1 = Instance.new("Weld") ls1.Parent = t1 ls1.Part0 = t1 ls1.Part1 = t1.Parent["Left Arm"] ls1.C0 = CFrame.new(-1.5,0,0) ls1.Name = "Left Shoulder" t1["Right Shoulder"]:Remove() rs1 = Instance.new("Weld") rs1.Parent = t1 rs1.Part0 = t1 rs1.Part1 = t1.Parent["Right Arm"] rs1.C0 = CFrame.new(1.5,0,0) rs1.Name = "Right Shoulder" t2["Left Shoulder"]:Remove() ls2 = Instance.new("Weld") ls2.Parent = t2 ls2.Part0 = t2 ls2.Part1 = t2.Parent["Left Arm"] ls2.C0 = CFrame.new(-1.5,0,0) ls2.Name = "Left Shoulder" t2["Right Shoulder"]:Remove() rs2 = Instance.new("Weld") rs2.Parent = t2 rs2.Part0 = t2 rs2.Part1 = t2.Parent["Right Arm"] rs2.C0 = CFrame.new(1.5,0,0) rs2.Name = "Right Shoulder" t2["Left Hip"]:Remove() lh2 = Instance.new("Weld") lh2.Parent = t2 lh2.Part0 = t2 lh2.Part1 = t2.Parent["Left Leg"] lh2.C0 = CFrame.new(-0.5,-2,0) lh2.Name = "Left Hip" t2["Right Hip"]:Remove() rh2 = Instance.new("Weld") rh2.Parent = t2 rh2.Part0 = t2 rh2.Part1 = t2.Parent["Right Leg"] rh2.C0 = CFrame.new(0.5,-2,0) rh2.Name = "Right Hip" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = false d.BrickColor = BrickColor.new("Medium stone grey") d.Shape = "Ball" d.Parent = t1 d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.BrickColor = BrickColor.new("Pastel brown") c.Parent = t1 c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Medium stone grey") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = t1 fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = false bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = t2 bl.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = false br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = t2 br.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) local bln = Instance.new("Part") bln.TopSurface = 0 bln.BottomSurface = 0 bln.CanCollide = false bln.Shape = "Ball" bln.Parent = t2 bln.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bln dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) local brn = Instance.new("Part") brn.TopSurface = 0 brn.BottomSurface = 0 brn.CanCollide = false brn.Shape = "Ball" brn.Parent = t2 brn.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = brn dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0) rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0) ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0) rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0) if t1:findFirstChild("weldx") ~= nil then t1.weldx:Remove() end we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79) n = t2.Neck n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0) end) coroutine.resume(coroutine.create(function() while wait() do for i = 1,6 do we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05) ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) wait() end for i = 1,6 do we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05) ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) wait() end end end)) end end end msg.MouseButton1Click:connect(msgclick) kbutton.MouseButton1Click:connect(kbuttonclick) ttbutton.MouseButton1Click:connect(ttbuttonclick) nkdbutton.MouseButton1Click:connect(nkdbuttonclick) tw.MouseButton1Click:connect(twclick) dkbutton.MouseButton1Click:connect(dkclick) sdkbutton.MouseButton1Click:connect(sdkclick) mdkbutton.MouseButton1Click:connect(mdkclick) hdkbutton.MouseButton1Click:connect(hdkclick) godbutton.MouseButton1Click:connect(godclick) kick.MouseButton1Click:connect(kickclick) ban.MouseButton1Click:connect(banclick) sbj.MouseButton1Click:connect(sbjclick) n.MouseButton1Click:connect(nclick) c.MouseButton1Click:connect(cawm) dkinp.MouseButton1Click:connect(dkinpc) dkinperson.MouseButton1Click:connect(dkpc) base.MouseButton1Click:connect(basec) queeeef.MouseButton1Click:connect(q) base_white.MouseButton1Click:connect(basewc) evolve.MouseButton1Click:connect(evolvec) cn.MouseButton1Click:connect(nc) explo.MouseButton1Click:connect(exp) threeway.MouseButton1Click:connect(threewayc) bjay.MouseButton1Click:connect(bjclick) frame.MouseEnter:connect(function() frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true) end) frame.MouseLeave:connect(function() frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true) end) game.Players.PlayerAdded:connect(Status) end) TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_7.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_7.Position = UDim2.new(0, 319, 0, 51) TextButton_7.Size = UDim2.new(0, 200, 0, 50) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.FontSize = Enum.FontSize.Size14 TextButton_7.Text = "Grab Knife v4 Trial" TextButton_7.TextColor3 = Color3.new(0, 0, 0) TextButton_7.TextSize = 14 TextButton_7.MouseButton1Down:connect(function() local player = game:GetService('Players').LocalPlayer local rightclone = Instance.new('Motor6D') rightclone.Name = "Right Shoulder" rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local leftclone = Instance.new('Motor6D') leftclone.Name = "Left Shoulder" leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local leftlegclone = Instance.new('Motor6D') leftlegclone.Name = "Left Hip" leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local rightlegclone = Instance.new('Motor6D') rightlegclone.Name = "Right Hip" rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local torsoclone = Instance.new('Motor6D') torsoclone.Name = "RootJoint" torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local mouse = player:GetMouse() local rag1 = false local rag2 = false local firsttime = true local firsttime2 = true local firsttime3 = true local firsttime4 = true local firsttime5 = true local childlock = true local math1 = math.random(1,5) math1 = math1+(math.random(0,9)/10) local math2 = math.random(1,15) math2 = math2+(math.random(0,9)/10) local math3 = math.random(1,10) math3 = math3+(math.random(0,9)/10) local math4 = math.random(5,100) math4 = math4+(math.random(0,9)/10) local answer = (math4+(math1*math3))/(math1*math2) answer = math.floor((answer*10)+0.5) answer = answer/10 print([[To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Rick and Morty truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens. What fools... how I pity them. And yes by the way, I DO have a Rick and Morty tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]]) local rekt = {} -- Objects local MainGUI = Instance.new("ScreenGui") local Customize = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local R = Instance.new("TextBox") local G = Instance.new("TextBox") local B = Instance.new("TextBox") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local Slider = Instance.new("Frame") local Slidee = Instance.new("ImageButton") local ChildLock = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local mathz = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local Black = Instance.new('Frame') local fps = Instance.new('TextLabel') -- Properties MainGUI.Name = "MainGUI" MainGUI.ResetOnSpawn = false pcall(function() MainGUI.Parent = player.PlayerGui end) pcall(function() MainGUI.Parent = game.CoreGui game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5) game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0) end) Customize.Name = "Customize" Customize.Parent = MainGUI Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353) Customize.BorderSizePixel = 0 Customize.Position = UDim2.new(0.15, 0, 0.9, 0) Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0) Customize.Font = Enum.Font.SourceSans Customize.FontSize = Enum.FontSize.Size14 Customize.Text = "Customize V4" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 14 Customize.TextWrapped = true Frame.Parent = Customize Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 6.5, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0) TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "Blood Color: [255, 255, 255]" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextLabel.TextXAlignment = Enum.TextXAlignment.Right Frame_2.Parent = TextLabel Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0) Frame_2.Size = UDim2.new(1, 0, 1, 0) Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.new(1, 1, 1) Frame_3.BackgroundTransparency = 1 Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0) Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0) Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY ImageLabel.Parent = Frame_3 ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://328298876" R.Name = "R" R.Parent = Frame_3 R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) R.BorderSizePixel = 0 R.Position = UDim2.new(1.39999998, 0, 0, 0) R.Size = UDim2.new(0.75, 0, 0.300000012, 0) R.Font = Enum.Font.SourceSans R.FontSize = Enum.FontSize.Size14 R.Text = "Input" R.TextColor3 = Color3.new(1, 1, 1) R.TextScaled = true R.TextSize = 14 R.TextWrapped = true R.TextXAlignment = Enum.TextXAlignment.Left G.Name = "G" G.Parent = Frame_3 G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) G.BorderSizePixel = 0 G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0) G.Size = UDim2.new(0.75, 0, 0.300000012, 0) G.Font = Enum.Font.SourceSans G.FontSize = Enum.FontSize.Size14 G.Text = "Input" G.TextColor3 = Color3.new(1, 1, 1) G.TextScaled = true G.TextSize = 14 G.TextWrapped = true G.TextXAlignment = Enum.TextXAlignment.Left B.Name = "B" B.Parent = Frame_3 B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) B.BorderSizePixel = 0 B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0) B.Size = UDim2.new(0.75, 0, 0.300000012, 0) B.Font = Enum.Font.SourceSans B.FontSize = Enum.FontSize.Size14 B.Text = "Input" B.TextColor3 = Color3.new(1, 1, 1) B.TextScaled = true B.TextSize = 14 B.TextWrapped = true B.TextXAlignment = Enum.TextXAlignment.Left TextLabel_2.Parent = Frame_3 TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0) TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_2.Font = Enum.Font.SourceSansLight TextLabel_2.FontSize = Enum.FontSize.Size14 TextLabel_2.Text = "R" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame_3 TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0) TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_3.Font = Enum.Font.SourceSansLight TextLabel_3.FontSize = Enum.FontSize.Size14 TextLabel_3.Text = "G" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame_3 TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0) TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_4.Font = Enum.Font.SourceSansLight TextLabel_4.FontSize = Enum.FontSize.Size14 TextLabel_4.Text = "B" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14 TextLabel_4.TextWrapped = true Slider.Name = "Slider" Slider.Parent = Frame Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569) Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0) Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0) Slidee.Name = "Slidee" Slidee.Parent = Slider Slidee.AnchorPoint = Vector2.new(0.5, 0.5) Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177) Slidee.BorderSizePixel = 0 Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0) Slidee.ImageTransparency = 1 ChildLock.Name = "ChildLock" ChildLock.Parent = Frame ChildLock.Active = true ChildLock.BackgroundColor3 = Color3.new(0, 0, 0) ChildLock.BackgroundTransparency = 0.60000002384186 ChildLock.BorderSizePixel = 0 ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0) ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0) ChildLock.ZIndex = 2 TextLabel_5.Parent = ChildLock TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0) TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0) TextLabel_5.ZIndex = 3 TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.FontSize = Enum.FontSize.Size14 TextLabel_5.Text = "do this math to disable child lock" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14 TextLabel_5.TextWrapped = true mathz.Name = "mathz" mathz.Parent = ChildLock mathz.BackgroundColor3 = Color3.new(1, 1, 1) mathz.BackgroundTransparency = 1 mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0) mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0) mathz.ZIndex = 3 mathz.Font = Enum.Font.SourceSans mathz.FontSize = Enum.FontSize.Size14 mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4 mathz.TextColor3 = Color3.new(1, 1, 1) mathz.TextScaled = true mathz.TextSize = 14 mathz.TextWrapped = true fps.Name = "fps" fps.Parent = Frame fps.BackgroundColor3 = Color3.new(1, 1, 1) fps.BackgroundTransparency = 1 fps.Size = UDim2.new(0.75, 0, 0.05, 0) fps.ZIndex = 3 fps.Font = Enum.Font.SourceSansLight fps.FontSize = Enum.FontSize.Size14 fps.Text = "FPS: N/A" fps.TextColor3 = Color3.new(1, 1, 1) fps.TextScaled = true fps.TextSize = 14 fps.TextWrapped = true fps.TextXAlignment = Enum.TextXAlignment.Left TextBox.Parent = ChildLock TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0) TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextBox.ZIndex = 3 TextBox.Font = Enum.Font.SourceSans TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "Answer (rounded to nearest tenth)" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true TextBox.TextXAlignment = Enum.TextXAlignment.Left Black.Size = UDim2.new(1,0,1,0) Black.BackgroundTransparency = 1 Black.BorderSizePixel = 0 Black.BackgroundColor3 = Color3.new(0,0,0) Black.Parent = Frame_3 TextBox.FocusLost:connect(function() if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then ChildLock:Destroy() childlock = false notify("Child lock disabled, press B to enable dildo mode.",true) end end) local mousedown = false mouse.Button1Down:connect(function() mousedown = true end) mouse.Button1Up:connect(function() mousedown = false slidee = false end) Slidee.MouseButton1Down:connect(function() slidee = true end) Slidee.MouseButton1Up:connect(function() slidee = false end) mouse.Move:connect(function() if mousedown then if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X) local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y) local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" end end if slidee then local ree = mouse.X if ree < Slider.AbsolutePosition.X then ree = Slider.AbsolutePosition.X elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X end Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0) Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X) end end) R.FocusLost:connect(function() if R.Text ~= "Input" then if tonumber(R.Text) then if tonumber(R.Text) > 255 then R.Text = "255" end local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" R.Text = "Input" end end end) G.FocusLost:connect(function() if G.Text ~= "Input" then if tonumber(G.Text) then if tonumber(G.Text) > 255 then G.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" G.Text = "Input" end end end) B.FocusLost:connect(function() if B.Text ~= "Input" then if tonumber(B.Text) then if tonumber(B.Text) > 255 then B.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255)) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" B.Text = "Input" end end end) local open = false local opening = false Customize.MouseButton1Click:connect(function() if opening == false then if open == false then open = true opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false else open = false opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false end end end) Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0) function removewelds(part) for i,v in pairs(part:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end function notify(msg,remove) local coru= coroutine.wrap(function() for i,v in pairs(MainGUI:GetChildren()) do if v:IsA('TextLabel') then v:Destroy() end end if msg then local TextLabel = Instance.new("TextLabel") local Frame = Instance.new("Frame") -- Properties TextLabel.Parent = MainGUI TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10) TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size60 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 50 TextLabel.Transparency = 1 TextLabel.TextScaled = true TextLabel.TextYAlignment = Enum.TextYAlignment.Top TextLabel.Text = "" TextLabel.TextXAlignment = Enum.TextXAlignment.Left Frame.Parent = TextLabel Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157) Frame.BorderSizePixel = 0 Frame.Transparency = 1 Frame.Position = UDim2.new(0, 0, 1,0) Frame.Size = UDim2.new(1, 0, 0, 5) for i=1,10 do TextLabel.Transparency = TextLabel.Transparency-0.1 TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency-0.1 wait() end for i=1,#msg do TextLabel.Text = string.sub(msg,1,i) wait() end wait(1) if remove ~= true then for i=1,10 do TextLabel.Transparency = TextLabel.Transparency+0.1 TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency+0.1 wait() end TextLabel:Destroy() end end end) coru() end if workspace.FilteringEnabled == false then if workspace:PGSIsEnabled() then notify('Press Z to equip. Created by mustardfoot and Tollonis.',true) else notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true) end else notify('LOL this game has filtering enabled so it literally wont work here') end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } function bleed(frick,OwO) while frick.Parent ~= nil and frick.Parent.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3) thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false thing:BreakJoints() local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) if OwO ~= true then ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)}) else ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) end ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) local Point1 = pos-Vector3.new(0.01,0.01,0.01) local Point2 = pos+Vector3.new(0.01,0.01,0.01) local Region = Region3.new(Point1,Point2) for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do if Part.Name == "BloodPuddle" then tou = Part end end thing:Destroy() if tou.Name == "BloodPuddle" then if tou.Size.X < 1 then pcall(function() tou.Sound:Play() end) end local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 5 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end elseif tou.CanCollide == true then local bloodlol = Instance.new('Part',workspace) local sound = Instance.new('Sound',bloodlol) sound.SoundId = 'rbxassetid://685857471' sound.Volume = 0.025 sound:Play() bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic if OwO ~= true then bloodlol.Color = Frame_2.BackgroundColor3 else bloodlol.Color = Color3.new(1,1,1) end local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function stun(char) local found = false pcall(function() char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics) end) for i,v in pairs(rekt) do if v == char then found = true end end if found == false then table.insert(rekt,char) end end function unstun(char) for i,v in pairs(rekt) do if v == char then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running) v:FindFirstChildOfClass('Humanoid').PlatformStand = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').Jump = true v:FindFirstChildOfClass('Humanoid').JumpPower = 50 v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 v:FindFirstChildOfClass('Humanoid').Name = "Humanoid" end table.remove(rekt,i) end end end function recurse(root,callback,i) i= i or 0 for _,v in pairs(root:GetChildren()) do i = i + 1 callback(i,v) if #v:GetChildren() > 0 then i = recurse(v,callback,i) end end return i end function ragdollJoint(character, part0, part1, attachmentName, className, properties) if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then if character:FindFirstChild('HumanoidRootPart')then character.HumanoidRootPart.CanCollide = false end for i,v in pairs(character:GetChildren()) do if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then v.Size = Vector3.new(1,1,1) end end recurse(character, function(_,v) if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then v.Axis = Vector3.new(0, 1, 0) v.SecondaryAxis = Vector3.new(0, 0, 1) v.Rotation = Vector3.new(0, 0, 0) end end) if part1:FindFirstChildOfClass('Motor6D') then part1:FindFirstChildOfClass('Motor6D'):Destroy() end if attachmentName ~= "NeckAttachment" then attachmentName = attachmentName.."RigAttachment" end local constraint = Instance.new(className.."Constraint") constraint.Attachment0 = part0:FindFirstChild(attachmentName) constraint.Attachment1 = part1:FindFirstChild(attachmentName) constraint.Name = "RagdollConstraint"..part1.Name if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/2 if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then collidepart.Size = part1.Size/3 else collidepart.Size = part1.Size/2.5 end end collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then attachment0.Position = Vector3.new(0,0.01,0) else attachment0.Position = Vector3.new(0,0.25,0) end else attachment0.Position = Vector3.new(0,-0.1,0) end end for _,propertyData in next,properties or {} do constraint[propertyData[1]] = propertyData[2] end constraint.Parent = character end end function R6ragdollJoint(character,limbname,attached,heded) pcall(function() if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Shoulder') then character.Torso:FindFirstChild('Right Shoulder'):Destroy() end elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Shoulder') then character.Torso:FindFirstChild('Left Shoulder'):Destroy() end elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Hip') then character.Torso:FindFirstChild('Right Hip'):Destroy() end elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Hip') then character.Torso:FindFirstChild('Left Hip'):Destroy() end elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if character.Torso:FindFirstChild('Neck') then character.Torso.Neck:Destroy() end if character:FindFirstChild('Torso') then local collidepart = Instance.new('Part',character.Torso) collidepart.Size = character.Torso.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = character.Torso.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',character.Torso) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then if character.Torso:FindFirstChild('NeckAttachment') == nil then local neck = Instance.new('Attachment',character.Torso) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0, 1, 0) end ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end if attached ~= false then ragdollpart(character, "Right Leg") ragdollpart(character, "Left Leg") else pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.Torso.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0, 0, -180) local attachment0 = Instance.new('Attachment',character.Torso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end ragdollpart(character, "Right Arm") ragdollpart(character, "Left Arm") end end) end function getAttachment0(character,attachmentName) for _,child in next,character:GetChildren() do local attachment = child:FindFirstChild(attachmentName) if attachment then return attachment end end end function ragdollpart(character,partname,attached,heded) if heded ~= false then local neck = Instance.new('Attachment',character.Head) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0,-0.5,0) else local force = Instance.new('BodyForce',character.Head) force.Force = Vector3.new(0,500,0) game:GetService('Debris'):AddItem(force,0.25) pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf for i=1,14 do local bONE = Instance.new('Part',character) bONE.BrickColor = BrickColor.new('Institutional white') bONE.Size = Vector3.new(0.1,0.1,0.1) bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10)) local lole = Instance.new('Attachment',bONE) local hangurself = Instance.new('RopeConstraint',bONE) hangurself.Attachment0 = lole hangurself.Attachment1 = last hangurself.Visible = true hangurself.Thickness = 0.05 hangurself.Color = BrickColor.new('Bright red') hangurself.Length = 0.2 last = lole end local bleedee = Instance.new('Part',character.Head) bleedee.Size = Vector3.new(0.75,0.25,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character.Head.CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.Head) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) local thing = "Torso" if character:FindFirstChild(thing) == nil then thing = "UpperTorso" end pcall(function() local bleedee = Instance.new('Part',character[thing]) bleedee.Size = Vector3.new(0.75,0,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character[thing].CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character[thing]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) end pcall(function() if workspace.PGSPhysicsSolverEnabled == false then workspace.PGSPhysicsSolverEnabled = true end end) if partname == "HumanoidRootPart" then if character:FindFirstChild('Torso') then partname = "Torso" else partname = "UpperTorso" end end if attached == false then if character:FindFirstChild('UpperTorso') then pcall(function() character.UpperTorso.WaistRigAttachment:Destroy() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.UpperTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.UpperTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.LowerTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character.LowerTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end pcall(function() local thang = "Torso" if character:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character.LowerTorso local thang = "LowerTorso" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Right Leg"] local thang = "Right Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Left Leg"] local thang = "Left Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) partname="Head" end if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then stun(character) if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then stun(character) if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if heded == false then pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf character.Head.Neck:Destroy() character.Head.NeckRigAttachment:Destroy() character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy() end) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { {"LimitsEnabled",true}; {"UpperAngle",5}; {"Radius",5}; }) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end else R6ragdollJoint(character,partname,attached,heded) end else R6ragdollJoint(character,partname,attached,heded) end end function grow(weld,part,endsize,endpos,amntime) local start = weld.C1 local parent = weld.Parent local startsize = part.Size local particl = Instance.new("ParticleEmitter") particl.LightEmission = 3 particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}) particl.LightInfluence = 0.75 particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) particl.Lifetime = NumberRange.new(0.1, 1) particl.Rate = 50 particl.RotSpeed = NumberRange.new(300, 300) particl.Speed = NumberRange.new(0, 1) particl.SpreadAngle = Vector2.new(90, 90) particl.Parent = part for i=1,amntime*100 do weld.C1 = start:lerp(endpos,i/(amntime*100)) part.Size = startsize:lerp(endsize,i/(amntime*100)) weld.Parent = parent wait(0.01) end particl.Enabled = false end function lerp(weld,startpos,endpos,amntime,longatend) local waited = 0 for i=1,amntime*100 do if longatend == true then startpos = weld.C0 end weld.C0 = startpos:lerp(endpos,i/(amntime*100)) wait(0.01) waited=waited+0.01 end end function spawned() local usable = true local working = false local mode = "kill" local equipped = false local char = player.Character local blademode = "handle" local swinging = false local gettingeem = false local MOAN = false local sounding = false local SLESH = false local goteem = nil local grabbing = false local grabbed = nil local grabweld = nil local aidsificating = nil player.CharacterAdded:connect(function() if usable then usable = false end end) if char == nil then return end while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end local badass = Instance.new('Sound',char.Head) badass.Name = 'Badass' badass.EmitterSize = player.CameraMaxZoomDistance+1 badass.MaxDistance = player.CameraMaxZoomDistance+1 badass.Volume = 10 badass.Looped=true badass.SoundId = 'rbxassetid://428902535' local handle = Instance.new("Part", char) handle.BrickColor = BrickColor.new("Really black") handle.Material = "Metal" handle.CanCollide = false handle.Anchored = false handle.Shape = "Cylinder" handle.Size = Vector3.new(1.1, 0.3, 0.3) handle.BackSurface = "SmoothNoOutlines" handle.BottomSurface = "SmoothNoOutlines" handle.FrontSurface = "SmoothNoOutlines" handle.LeftSurface = "SmoothNoOutlines" handle.RightSurface = "SmoothNoOutlines" handle.TopSurface = "SmoothNoOutlines" handle.Name = "handle" local hweld = Instance.new("Weld", char.Torso) hweld.Part0 = char.Torso hweld.Part1 = handle hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0) local rdd = false function oogabooga() if rdd == false then rdd = true pcall(function() ragdollpart(char,"Right Arm") ragdollpart(char,"Right Leg") ragdollpart(char,"Left Arm") ragdollpart(char,"Left Leg") end) pcall(function() ragdollpart(char,"RightUpperArm") ragdollpart(char,"RightUpperLeg") ragdollpart(char,"LeftUpperArm") ragdollpart(char,"LeftUpperLeg") end) unstun(char) for i,v in pairs(char:GetChildren()) do v.ChildAdded:connect(function(child) if rdd == true then if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then if child ~= grabweld then spawn(function() wait() child:Destroy() end) end end end end) if string.find(string.lower(v.Name),'leg') then if v:FindFirstChild('Collision') then v:FindFirstChild('Collision'):Destroy() end end end else rdd = false for i,v in pairs(char:GetChildren()) do if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then v:Destroy() elseif v:IsA('BasePart') then if v:FindFirstChild('Collision') then v.Collision:Destroy() end for a,c in pairs(v:GetChildren()) do if string.find(string.lower(c.Name),"ragdoll") then c:Destroy() end end end end pcall(function() local ra = rightclone:Clone() ra.Parent = char.Torso ra.Part0 = char.Torso ra.Part1 = char["Right Arm"] end) pcall(function() local la = leftclone:Clone() la.Parent = char.Torso la.Part0 = char.Torso la.Part1 = char["Left Arm"] end) pcall(function() local ll = leftlegclone:Clone() ll.Parent = char.Torso ll.Part0 = char.Torso ll.Part1 = char["Left Leg"] end) pcall(function() local rl = rightlegclone:Clone() rl.Parent = char.Torso rl.Part0 = char.Torso rl.Part1 = char["Right Leg"] end) end end function getrid() if grabbed then release() end blademode = "handle" for _,ree in pairs(handle:GetChildren()) do if ree:IsA('BasePart') then local part = Instance.new('Part',workspace) part.CFrame = ree.CFrame part.Anchored = true part.CanCollide = false part.Size = ree.Size part.Transparency = 1 ree:Destroy() local pe2 = Instance.new("ParticleEmitter") pe2.Acceleration = Vector3.new(0, 1, 0) pe2.Lifetime = NumberRange.new(0.1, 0.2) pe2.Speed = NumberRange.new(0.5) pe2.Rate = 20000 pe2.RotSpeed = NumberRange.new(-30, 30) pe2.Rotation = NumberRange.new(0, 360) pe2.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, part.Size.X*2, 0), NumberSequenceKeypoint.new(1, part.Size.X*2, 0), }) pe2.Texture = "rbxassetid://244221440" pe2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.9, 0), NumberSequenceKeypoint.new(1, 0.9, 0) }) pe2.ZOffset = 5 pe2.VelocitySpread = 360 pe2.Parent = part pe2.Enabled = true local coru=coroutine.wrap(function() wait(0.2) pe2.Enabled = false game:GetService('Debris'):AddItem(part,0.5) end) coru() else ree:Remove() end end end function equip() equipped = true working = true if char.Torso:FindFirstChild("Right Shoulder") then char.Torso:FindFirstChild("Right Shoulder"):Destroy() end local weld = Instance.new('Weld', char.Torso) weld.Name = "Lerping" weld.Part0 = char["Right Arm"] weld.Part1 = char.Torso weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0) lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true) wait(0.1) hweld.Part0 = char["Right Arm"] hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0) lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) weld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end working = false end function unequip() getrid(handle) equipped = false working = true if char.Torso:FindFirstChild("Right Shoulder") then char.Torso:FindFirstChild("Right Shoulder"):Destroy() end local weld = Instance.new('Weld', char.Torso) weld.Name = "Lerping" weld.Part0 = char["Right Arm"] weld.Part1 = char.Torso weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0) lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true) hweld.Part0 = char["Torso"] hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0) lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true) weld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end working = false end function dildo() blademode = "dildo" working = true -- 1 - pink toy local obj1 = Instance.new("Model") obj1.Name = "pink toy" obj1.Parent = handle -- 2 - Model local obj2 = Instance.new("Model") obj2.Parent = obj1 -- 3 - Part local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj3.CanCollide = false obj3.TopSurface = Enum.SurfaceType.Smooth obj3.BottomSurface = Enum.SurfaceType.Smooth obj3.Material = Enum.Material.SmoothPlastic obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024) obj3.BrickColor = BrickColor.new("Hot pink") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Parent = obj2 obj3.Name = "tip" -- 4 - Part local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211) obj4.CanCollide = false obj4.TopSurface = Enum.SurfaceType.Smooth obj4.BottomSurface = Enum.SurfaceType.Smooth obj4.Material = Enum.Material.SmoothPlastic obj4.Size = Vector3.new(4.09999943, 1, 1) obj4.BrickColor = BrickColor.new("Hot pink") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Cylinder obj4.Parent = obj2 -- 5 - Part local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj5.CanCollide = false obj5.TopSurface = Enum.SurfaceType.Smooth obj5.BottomSurface = Enum.SurfaceType.Smooth obj5.Material = Enum.Material.SmoothPlastic obj5.Size = Vector3.new(0.25, 0.25, 0.25) obj5.BrickColor = BrickColor.new("Hot pink") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Ball obj5.Parent = obj2 -- 6 - Part local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287) obj6.CanCollide = false obj6.TopSurface = Enum.SurfaceType.Smooth obj6.BottomSurface = Enum.SurfaceType.Smooth obj6.Material = Enum.Material.SmoothPlastic obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762) obj6.BrickColor = BrickColor.new("Hot pink") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Ball obj6.Parent = obj2 -- 7 - Part local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj7.CanCollide = false obj7.TopSurface = Enum.SurfaceType.Smooth obj7.BottomSurface = Enum.SurfaceType.Smooth obj7.Material = Enum.Material.SmoothPlastic obj7.Size = Vector3.new(0.25, 0.25, 0.25) obj7.BrickColor = BrickColor.new("Hot pink") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Ball obj7.Parent = obj2 -- 8 - Part local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287) obj8.CanCollide = false obj8.TopSurface = Enum.SurfaceType.Smooth obj8.BottomSurface = Enum.SurfaceType.Smooth obj8.Material = Enum.Material.SmoothPlastic obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762) obj8.BrickColor = BrickColor.new("Hot pink") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Ball obj8.Parent = obj2 local fiREPART = obj8 -- 9 - Part local obj9 = Instance.new("Part") obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317) obj9.CanCollide = false obj9.TopSurface = Enum.SurfaceType.Smooth obj9.BottomSurface = Enum.SurfaceType.Smooth obj9.Material = Enum.Material.SmoothPlastic obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2) obj9.BrickColor = BrickColor.new("Hot pink") obj9.Friction = 0.30000001192093 obj9.Shape = Enum.PartType.Cylinder obj9.Parent = obj2 -- 10 - Part local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj10.CanCollide = false obj10.TopSurface = Enum.SurfaceType.Smooth obj10.BottomSurface = Enum.SurfaceType.Smooth obj10.Material = Enum.Material.SmoothPlastic obj10.Size = Vector3.new(0.25, 0.25, 0.25) obj10.BrickColor = BrickColor.new("Hot pink") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Ball obj10.Parent = obj2 -- 11 - Part local obj11 = Instance.new("Part") obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj11.CanCollide = false obj11.TopSurface = Enum.SurfaceType.Smooth obj11.BottomSurface = Enum.SurfaceType.Smooth obj11.Material = Enum.Material.SmoothPlastic obj11.Size = Vector3.new(0.25, 0.25, 0.25) obj11.BrickColor = BrickColor.new("Hot pink") obj11.Friction = 0.30000001192093 obj11.Shape = Enum.PartType.Ball obj11.Parent = obj2 -- 12 - Part local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj12.CanCollide = false obj12.TopSurface = Enum.SurfaceType.Smooth obj12.BottomSurface = Enum.SurfaceType.Smooth obj12.Material = Enum.Material.SmoothPlastic obj12.Size = Vector3.new(0.25, 0.25, 0.25) obj12.BrickColor = BrickColor.new("Hot pink") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Ball obj12.Parent = obj2 -- 13 - Part local obj13 = Instance.new("Part") obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj13.CanCollide = false obj13.TopSurface = Enum.SurfaceType.Smooth obj13.BottomSurface = Enum.SurfaceType.Smooth obj13.Material = Enum.Material.SmoothPlastic obj13.Size = Vector3.new(0.25, 0.25, 0.25) obj13.BrickColor = BrickColor.new("Hot pink") obj13.Friction = 0.30000001192093 obj13.Shape = Enum.PartType.Ball obj13.Parent = obj2 -- 14 - Part local obj14 = Instance.new("Part") obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj14.CanCollide = false obj14.TopSurface = Enum.SurfaceType.Smooth obj14.BottomSurface = Enum.SurfaceType.Smooth obj14.Material = Enum.Material.SmoothPlastic obj14.Size = Vector3.new(0.25, 0.25, 0.25) obj14.BrickColor = BrickColor.new("Hot pink") obj14.Friction = 0.30000001192093 obj14.Shape = Enum.PartType.Ball obj14.Parent = obj2 -- 15 - Part local obj15 = Instance.new("Part") obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj15.CanCollide = false obj15.TopSurface = Enum.SurfaceType.Smooth obj15.BottomSurface = Enum.SurfaceType.Smooth obj15.Material = Enum.Material.SmoothPlastic obj15.Size = Vector3.new(0.25, 0.25, 0.25) obj15.BrickColor = BrickColor.new("Hot pink") obj15.Friction = 0.30000001192093 obj15.Shape = Enum.PartType.Ball obj15.Parent = obj2 -- 16 - Part local obj16 = Instance.new("Part") obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj16.CanCollide = false obj16.TopSurface = Enum.SurfaceType.Smooth obj16.BottomSurface = Enum.SurfaceType.Smooth obj16.Material = Enum.Material.SmoothPlastic obj16.Size = Vector3.new(0.25, 0.25, 0.25) obj16.BrickColor = BrickColor.new("Hot pink") obj16.Friction = 0.30000001192093 obj16.Shape = Enum.PartType.Ball obj16.Parent = obj2 -- 17 - Part local obj17 = Instance.new("Part") obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj17.CanCollide = false obj17.TopSurface = Enum.SurfaceType.Smooth obj17.BottomSurface = Enum.SurfaceType.Smooth obj17.Material = Enum.Material.SmoothPlastic obj17.Size = Vector3.new(0.25, 0.25, 0.25) obj17.BrickColor = BrickColor.new("Hot pink") obj17.Friction = 0.30000001192093 obj17.Shape = Enum.PartType.Ball obj17.Parent = obj2 -- 18 - Part local obj18 = Instance.new("Part") obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj18.CanCollide = false obj18.TopSurface = Enum.SurfaceType.Smooth obj18.BottomSurface = Enum.SurfaceType.Smooth obj18.Material = Enum.Material.SmoothPlastic obj18.Size = Vector3.new(0.25, 0.25, 0.25) obj18.BrickColor = BrickColor.new("Hot pink") obj18.Friction = 0.30000001192093 obj18.Shape = Enum.PartType.Ball obj18.Parent = obj2 -- 19 - Part local obj19 = Instance.new("Part") obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj19.CanCollide = false obj19.TopSurface = Enum.SurfaceType.Smooth obj19.BottomSurface = Enum.SurfaceType.Smooth obj19.Material = Enum.Material.SmoothPlastic obj19.Size = Vector3.new(0.25, 0.25, 0.25) obj19.BrickColor = BrickColor.new("Hot pink") obj19.Friction = 0.30000001192093 obj19.Shape = Enum.PartType.Ball obj19.Parent = obj2 -- 20 - Part local obj20 = Instance.new("Part") obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj20.CanCollide = false obj20.TopSurface = Enum.SurfaceType.Smooth obj20.BottomSurface = Enum.SurfaceType.Smooth obj20.Material = Enum.Material.SmoothPlastic obj20.Size = Vector3.new(0.25, 0.25, 0.25) obj20.BrickColor = BrickColor.new("Hot pink") obj20.Friction = 0.30000001192093 obj20.Shape = Enum.PartType.Ball obj20.Parent = obj2 -- 21 - Part local obj21 = Instance.new("Part") obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj21.CanCollide = false obj21.TopSurface = Enum.SurfaceType.Smooth obj21.BottomSurface = Enum.SurfaceType.Smooth obj21.Material = Enum.Material.SmoothPlastic obj21.Size = Vector3.new(0.25, 0.25, 0.25) obj21.BrickColor = BrickColor.new("Hot pink") obj21.Friction = 0.30000001192093 obj21.Shape = Enum.PartType.Ball obj21.Parent = obj2 -- 22 - Part local obj22 = Instance.new("Part") obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj22.CanCollide = false obj22.TopSurface = Enum.SurfaceType.Smooth obj22.BottomSurface = Enum.SurfaceType.Smooth obj22.Material = Enum.Material.SmoothPlastic obj22.Size = Vector3.new(0.25, 0.25, 0.25) obj22.BrickColor = BrickColor.new("Hot pink") obj22.Friction = 0.30000001192093 obj22.Shape = Enum.PartType.Ball obj22.Parent = obj2 -- 23 - Part local obj23 = Instance.new("Part") obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj23.CanCollide = false obj23.TopSurface = Enum.SurfaceType.Smooth obj23.BottomSurface = Enum.SurfaceType.Smooth obj23.Material = Enum.Material.SmoothPlastic obj23.Size = Vector3.new(0.25, 0.25, 0.25) obj23.BrickColor = BrickColor.new("Hot pink") obj23.Friction = 0.30000001192093 obj23.Shape = Enum.PartType.Ball obj23.Parent = obj2 -- 24 - Part local obj24 = Instance.new("Part") obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj24.CanCollide = false obj24.TopSurface = Enum.SurfaceType.Smooth obj24.BottomSurface = Enum.SurfaceType.Smooth obj24.Material = Enum.Material.SmoothPlastic obj24.Size = Vector3.new(0.25, 0.25, 0.25) obj24.BrickColor = BrickColor.new("Hot pink") obj24.Friction = 0.30000001192093 obj24.Shape = Enum.PartType.Ball obj24.Parent = obj2 -- 25 - Part local obj25 = Instance.new("Part") obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj25.CanCollide = false obj25.TopSurface = Enum.SurfaceType.Smooth obj25.BottomSurface = Enum.SurfaceType.Smooth obj25.Material = Enum.Material.SmoothPlastic obj25.Size = Vector3.new(0.25, 0.25, 0.25) obj25.BrickColor = BrickColor.new("Hot pink") obj25.Friction = 0.30000001192093 obj25.Shape = Enum.PartType.Ball obj25.Parent = obj2 -- 26 - Part local obj26 = Instance.new("Part") obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj26.CanCollide = false obj26.TopSurface = Enum.SurfaceType.Smooth obj26.BottomSurface = Enum.SurfaceType.Smooth obj26.Material = Enum.Material.SmoothPlastic obj26.Size = Vector3.new(0.25, 0.25, 0.25) obj26.BrickColor = BrickColor.new("Hot pink") obj26.Friction = 0.30000001192093 obj26.Shape = Enum.PartType.Ball obj26.Parent = obj2 -- 27 - Part local obj27 = Instance.new("Part") obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj27.CanCollide = false obj27.TopSurface = Enum.SurfaceType.Smooth obj27.BottomSurface = Enum.SurfaceType.Smooth obj27.Material = Enum.Material.SmoothPlastic obj27.Size = Vector3.new(0.25, 0.25, 0.25) obj27.BrickColor = BrickColor.new("Hot pink") obj27.Friction = 0.30000001192093 obj27.Shape = Enum.PartType.Ball obj27.Parent = obj2 -- 28 - Part local obj28 = Instance.new("Part") obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj28.CanCollide = false obj28.TopSurface = Enum.SurfaceType.Smooth obj28.BottomSurface = Enum.SurfaceType.Smooth obj28.Material = Enum.Material.SmoothPlastic obj28.Size = Vector3.new(0.25, 0.25, 0.25) obj28.BrickColor = BrickColor.new("Hot pink") obj28.Friction = 0.30000001192093 obj28.Shape = Enum.PartType.Ball obj28.Parent = obj2 -- 29 - Part local obj29 = Instance.new("Part") obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj29.CanCollide = false obj29.TopSurface = Enum.SurfaceType.Smooth obj29.BottomSurface = Enum.SurfaceType.Smooth obj29.Material = Enum.Material.SmoothPlastic obj29.Size = Vector3.new(0.25, 0.25, 0.25) obj29.BrickColor = BrickColor.new("Hot pink") obj29.Friction = 0.30000001192093 obj29.Shape = Enum.PartType.Ball obj29.Parent = obj2 -- 30 - Part local obj30 = Instance.new("Part") obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj30.CanCollide = false obj30.TopSurface = Enum.SurfaceType.Smooth obj30.BottomSurface = Enum.SurfaceType.Smooth obj30.Material = Enum.Material.SmoothPlastic obj30.Size = Vector3.new(0.25, 0.25, 0.25) obj30.BrickColor = BrickColor.new("Hot pink") obj30.Friction = 0.30000001192093 obj30.Shape = Enum.PartType.Ball obj30.Parent = obj2 -- 31 - Part local obj31 = Instance.new("Part") obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj31.CanCollide = false obj31.TopSurface = Enum.SurfaceType.Smooth obj31.BottomSurface = Enum.SurfaceType.Smooth obj31.Material = Enum.Material.SmoothPlastic obj31.Size = Vector3.new(0.25, 0.25, 0.25) obj31.BrickColor = BrickColor.new("Hot pink") obj31.Friction = 0.30000001192093 obj31.Shape = Enum.PartType.Ball obj31.Parent = obj2 -- 32 - Part local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj32.CanCollide = false obj32.TopSurface = Enum.SurfaceType.Smooth obj32.BottomSurface = Enum.SurfaceType.Smooth obj32.Material = Enum.Material.SmoothPlastic obj32.Size = Vector3.new(0.25, 0.25, 0.25) obj32.BrickColor = BrickColor.new("Hot pink") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Ball obj32.Parent = obj2 -- 33 - Part local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj33.CanCollide = false obj33.TopSurface = Enum.SurfaceType.Smooth obj33.BottomSurface = Enum.SurfaceType.Smooth obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(0.25, 0.25, 0.25) obj33.BrickColor = BrickColor.new("Hot pink") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Ball obj33.Parent = obj2 -- 34 - Part local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj34.CanCollide = false obj34.TopSurface = Enum.SurfaceType.Smooth obj34.BottomSurface = Enum.SurfaceType.Smooth obj34.Material = Enum.Material.SmoothPlastic obj34.Size = Vector3.new(0.25, 0.25, 0.25) obj34.BrickColor = BrickColor.new("Hot pink") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Ball obj34.Parent = obj2 -- 35 - Part local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj35.CanCollide = false obj35.TopSurface = Enum.SurfaceType.Smooth obj35.BottomSurface = Enum.SurfaceType.Smooth obj35.Material = Enum.Material.SmoothPlastic obj35.Size = Vector3.new(0.25, 0.25, 0.25) obj35.BrickColor = BrickColor.new("Hot pink") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Ball obj35.Parent = obj2 -- 36 - Part local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj36.CanCollide = false obj36.TopSurface = Enum.SurfaceType.Smooth obj36.BottomSurface = Enum.SurfaceType.Smooth obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.25, 0.25, 0.25) obj36.BrickColor = BrickColor.new("Hot pink") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Ball obj36.Parent = obj2 -- 37 - Part local obj37 = Instance.new("Part") obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj37.CanCollide = false obj37.TopSurface = Enum.SurfaceType.Smooth obj37.BottomSurface = Enum.SurfaceType.Smooth obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.25, 0.25, 0.25) obj37.BrickColor = BrickColor.new("Hot pink") obj37.Friction = 0.30000001192093 obj37.Shape = Enum.PartType.Ball obj37.Parent = obj2 -- 38 - Part local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj38.CanCollide = false obj38.TopSurface = Enum.SurfaceType.Smooth obj38.BottomSurface = Enum.SurfaceType.Smooth obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.25, 0.25, 0.25) obj38.BrickColor = BrickColor.new("Hot pink") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Ball obj38.Parent = obj2 -- 39 - Part local obj39 = Instance.new("Part") obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj39.CanCollide = false obj39.TopSurface = Enum.SurfaceType.Smooth obj39.BottomSurface = Enum.SurfaceType.Smooth obj39.Material = Enum.Material.SmoothPlastic obj39.Size = Vector3.new(0.25, 0.25, 0.25) obj39.BrickColor = BrickColor.new("Hot pink") obj39.Friction = 0.30000001192093 obj39.Shape = Enum.PartType.Ball obj39.Parent = obj2 -- 40 - Part local obj40 = Instance.new("Part") obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj40.CanCollide = false obj40.TopSurface = Enum.SurfaceType.Smooth obj40.BottomSurface = Enum.SurfaceType.Smooth obj40.Material = Enum.Material.SmoothPlastic obj40.Size = Vector3.new(0.25, 0.25, 0.25) obj40.BrickColor = BrickColor.new("Hot pink") obj40.Friction = 0.30000001192093 obj40.Shape = Enum.PartType.Ball obj40.Parent = obj2 -- 41 - stretches local obj41 = Instance.new("Model") obj41.Name = "stretches" obj41.Parent = obj1 -- 42 - stretchlol local obj42 = Instance.new("Part") obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj42.CanCollide = false obj42.Transparency = 1 obj42.TopSurface = Enum.SurfaceType.Smooth obj42.BottomSurface = Enum.SurfaceType.Smooth obj42.Material = Enum.Material.SmoothPlastic obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj42.BrickColor = BrickColor.new("Pastel brown") obj42.Friction = 0.30000001192093 obj42.Shape = Enum.PartType.Ball obj42.Name = "stretchlol" obj42.Parent = obj41 -- 43 - stretchlol local obj43 = Instance.new("Part") obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj43.CanCollide = false obj43.Transparency = 1 obj43.TopSurface = Enum.SurfaceType.Smooth obj43.BottomSurface = Enum.SurfaceType.Smooth obj43.Material = Enum.Material.SmoothPlastic obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj43.BrickColor = BrickColor.new("Pastel brown") obj43.Friction = 0.30000001192093 obj43.Shape = Enum.PartType.Ball obj43.Name = "stretchlol" obj43.Parent = obj41 -- 44 - stretchlol local obj44 = Instance.new("Part") obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj44.CanCollide = false obj44.Transparency = 1 obj44.TopSurface = Enum.SurfaceType.Smooth obj44.BottomSurface = Enum.SurfaceType.Smooth obj44.Material = Enum.Material.SmoothPlastic obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj44.BrickColor = BrickColor.new("Pastel brown") obj44.Friction = 0.30000001192093 obj44.Shape = Enum.PartType.Ball obj44.Name = "stretchlol" obj44.Parent = obj41 -- 45 - stretchlol local obj45 = Instance.new("Part") obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj45.CanCollide = false obj45.Transparency = 1 obj45.TopSurface = Enum.SurfaceType.Smooth obj45.BottomSurface = Enum.SurfaceType.Smooth obj45.Material = Enum.Material.SmoothPlastic obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj45.BrickColor = BrickColor.new("Pastel brown") obj45.Friction = 0.30000001192093 obj45.Shape = Enum.PartType.Ball obj45.Name = "stretchlol" obj45.Parent = obj41 -- 46 - stretchlol local obj46 = Instance.new("Part") obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj46.CanCollide = false obj46.Transparency = 1 obj46.TopSurface = Enum.SurfaceType.Smooth obj46.BottomSurface = Enum.SurfaceType.Smooth obj46.Material = Enum.Material.SmoothPlastic obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj46.BrickColor = BrickColor.new("Pastel brown") obj46.Friction = 0.30000001192093 obj46.Shape = Enum.PartType.Ball obj46.Name = "stretchlol" obj46.Parent = obj41 -- 47 - stretchlol local obj47 = Instance.new("Part") obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj47.CanCollide = false obj47.Transparency = 1 obj47.TopSurface = Enum.SurfaceType.Smooth obj47.BottomSurface = Enum.SurfaceType.Smooth obj47.Material = Enum.Material.SmoothPlastic obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj47.BrickColor = BrickColor.new("Pastel brown") obj47.Friction = 0.30000001192093 obj47.Shape = Enum.PartType.Ball obj47.Name = "stretchlol" obj47.Parent = obj41 -- 48 - stretchlol local obj48 = Instance.new("Part") obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj48.CanCollide = false obj48.Transparency = 1 obj48.TopSurface = Enum.SurfaceType.Smooth obj48.BottomSurface = Enum.SurfaceType.Smooth obj48.Material = Enum.Material.SmoothPlastic obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj48.BrickColor = BrickColor.new("Pastel brown") obj48.Friction = 0.30000001192093 obj48.Shape = Enum.PartType.Ball obj48.Name = "stretchlol" obj48.Parent = obj41 -- 49 - stretchlol local obj49 = Instance.new("Part") obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj49.CanCollide = false obj49.Transparency = 1 obj49.TopSurface = Enum.SurfaceType.Smooth obj49.BottomSurface = Enum.SurfaceType.Smooth obj49.Material = Enum.Material.SmoothPlastic obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj49.BrickColor = BrickColor.new("Pastel brown") obj49.Friction = 0.30000001192093 obj49.Shape = Enum.PartType.Ball obj49.Name = "stretchlol" obj49.Parent = obj41 -- 50 - stretchlol local obj50 = Instance.new("Part") obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj50.CanCollide = false obj50.Transparency = 1 obj50.TopSurface = Enum.SurfaceType.Smooth obj50.BottomSurface = Enum.SurfaceType.Smooth obj50.Material = Enum.Material.SmoothPlastic obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj50.BrickColor = BrickColor.new("Pastel brown") obj50.Friction = 0.30000001192093 obj50.Shape = Enum.PartType.Ball obj50.Name = "stretchlol" obj50.Parent = obj41 -- 51 - stretchlol local obj51 = Instance.new("Part") obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj51.CanCollide = false obj51.Transparency = 1 obj51.TopSurface = Enum.SurfaceType.Smooth obj51.BottomSurface = Enum.SurfaceType.Smooth obj51.Material = Enum.Material.SmoothPlastic obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj51.BrickColor = BrickColor.new("Pastel brown") obj51.Friction = 0.30000001192093 obj51.Shape = Enum.PartType.Ball obj51.Name = "stretchlol" obj51.Parent = obj41 -- 52 - stretchlol local obj52 = Instance.new("Part") obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj52.CanCollide = false obj52.Transparency = 1 obj52.TopSurface = Enum.SurfaceType.Smooth obj52.BottomSurface = Enum.SurfaceType.Smooth obj52.Material = Enum.Material.SmoothPlastic obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj52.BrickColor = BrickColor.new("Pastel brown") obj52.Friction = 0.30000001192093 obj52.Shape = Enum.PartType.Ball obj52.Name = "stretchlol" obj52.Parent = obj41 -- 53 - stretchlol local obj53 = Instance.new("Part") obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211) obj53.CanCollide = false obj53.Transparency = 1 obj53.TopSurface = Enum.SurfaceType.Smooth obj53.BottomSurface = Enum.SurfaceType.Smooth obj53.Material = Enum.Material.SmoothPlastic obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995) obj53.BrickColor = BrickColor.new("Pastel brown") obj53.Friction = 0.30000001192093 obj53.Shape = Enum.PartType.Cylinder obj53.Name = "stretchlol" obj53.Parent = obj41 -- 54 - stretchlol local obj54 = Instance.new("Part") obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj54.CanCollide = false obj54.Transparency = 1 obj54.TopSurface = Enum.SurfaceType.Smooth obj54.BottomSurface = Enum.SurfaceType.Smooth obj54.Material = Enum.Material.SmoothPlastic obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj54.BrickColor = BrickColor.new("Pastel brown") obj54.Friction = 0.30000001192093 obj54.Shape = Enum.PartType.Ball obj54.Name = "stretchlol" obj54.Parent = obj41 -- 55 - stretchlol local obj55 = Instance.new("Part") obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj55.CanCollide = false obj55.Transparency = 1 obj55.TopSurface = Enum.SurfaceType.Smooth obj55.BottomSurface = Enum.SurfaceType.Smooth obj55.Material = Enum.Material.SmoothPlastic obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj55.BrickColor = BrickColor.new("Pastel brown") obj55.Friction = 0.30000001192093 obj55.Shape = Enum.PartType.Ball obj55.Name = "stretchlol" obj55.Parent = obj41 -- 56 - stretchlol local obj56 = Instance.new("Part") obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj56.CanCollide = false obj56.Transparency = 1 obj56.TopSurface = Enum.SurfaceType.Smooth obj56.BottomSurface = Enum.SurfaceType.Smooth obj56.Material = Enum.Material.SmoothPlastic obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj56.BrickColor = BrickColor.new("Pastel brown") obj56.Friction = 0.30000001192093 obj56.Shape = Enum.PartType.Ball obj56.Name = "stretchlol" obj56.Parent = obj41 -- 57 - stretchlol local obj57 = Instance.new("Part") obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj57.CanCollide = false obj57.Transparency = 1 obj57.TopSurface = Enum.SurfaceType.Smooth obj57.BottomSurface = Enum.SurfaceType.Smooth obj57.Material = Enum.Material.SmoothPlastic obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj57.BrickColor = BrickColor.new("Pastel brown") obj57.Friction = 0.30000001192093 obj57.Shape = Enum.PartType.Ball obj57.Name = "stretchlol" obj57.Parent = obj41 -- 58 - stretchlol local obj58 = Instance.new("Part") obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj58.CanCollide = false obj58.Transparency = 1 obj58.TopSurface = Enum.SurfaceType.Smooth obj58.BottomSurface = Enum.SurfaceType.Smooth obj58.Material = Enum.Material.SmoothPlastic obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj58.BrickColor = BrickColor.new("Pastel brown") obj58.Friction = 0.30000001192093 obj58.Shape = Enum.PartType.Ball obj58.Name = "stretchlol" obj58.Parent = obj41 -- 59 - stretchlol local obj59 = Instance.new("Part") obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj59.CanCollide = false obj59.Transparency = 1 obj59.TopSurface = Enum.SurfaceType.Smooth obj59.BottomSurface = Enum.SurfaceType.Smooth obj59.Material = Enum.Material.SmoothPlastic obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj59.BrickColor = BrickColor.new("Pastel brown") obj59.Friction = 0.30000001192093 obj59.Shape = Enum.PartType.Ball obj59.Name = "stretchlol" obj59.Parent = obj41 -- 60 - stretchlol local obj60 = Instance.new("Part") obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877) obj60.CanCollide = false obj60.Transparency = 1 obj60.TopSurface = Enum.SurfaceType.Smooth obj60.BottomSurface = Enum.SurfaceType.Smooth obj60.Material = Enum.Material.SmoothPlastic obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj60.BrickColor = BrickColor.new("Pastel brown") obj60.Friction = 0.30000001192093 obj60.Shape = Enum.PartType.Ball obj60.Name = "stretchlol" obj60.Parent = obj41 -- 61 - stretchlol local obj61 = Instance.new("Part") obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj61.CanCollide = false obj61.Transparency = 1 obj61.TopSurface = Enum.SurfaceType.Smooth obj61.BottomSurface = Enum.SurfaceType.Smooth obj61.Material = Enum.Material.SmoothPlastic obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj61.BrickColor = BrickColor.new("Pastel brown") obj61.Friction = 0.30000001192093 obj61.Shape = Enum.PartType.Ball obj61.Name = "stretchlol" obj61.Parent = obj41 -- 62 - stretchlol local obj62 = Instance.new("Part") obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj62.CanCollide = false obj62.Transparency = 1 obj62.TopSurface = Enum.SurfaceType.Smooth obj62.BottomSurface = Enum.SurfaceType.Smooth obj62.Material = Enum.Material.SmoothPlastic obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj62.BrickColor = BrickColor.new("Pastel brown") obj62.Friction = 0.30000001192093 obj62.Shape = Enum.PartType.Ball obj62.Name = "stretchlol" obj62.Parent = obj41 -- 63 - stretchlol local obj63 = Instance.new("Part") obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj63.CanCollide = false obj63.Transparency = 1 obj63.TopSurface = Enum.SurfaceType.Smooth obj63.BottomSurface = Enum.SurfaceType.Smooth obj63.Material = Enum.Material.SmoothPlastic obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj63.BrickColor = BrickColor.new("Pastel brown") obj63.Friction = 0.30000001192093 obj63.Shape = Enum.PartType.Ball obj63.Name = "stretchlol" obj63.Parent = obj41 -- 64 - stretchlol local obj64 = Instance.new("Part") obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj64.CanCollide = false obj64.Transparency = 1 obj64.TopSurface = Enum.SurfaceType.Smooth obj64.BottomSurface = Enum.SurfaceType.Smooth obj64.Material = Enum.Material.SmoothPlastic obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj64.BrickColor = BrickColor.new("Pastel brown") obj64.Friction = 0.30000001192093 obj64.Shape = Enum.PartType.Ball obj64.Name = "stretchlol" obj64.Parent = obj41 -- 65 - stretchlol local obj65 = Instance.new("Part") obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj65.CanCollide = false obj65.Transparency = 1 obj65.TopSurface = Enum.SurfaceType.Smooth obj65.BottomSurface = Enum.SurfaceType.Smooth obj65.Material = Enum.Material.SmoothPlastic obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj65.BrickColor = BrickColor.new("Pastel brown") obj65.Friction = 0.30000001192093 obj65.Shape = Enum.PartType.Ball obj65.Name = "stretchlol" obj65.Parent = obj41 -- 66 - stretchlol local obj66 = Instance.new("Part") obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj66.CanCollide = false obj66.Transparency = 1 obj66.TopSurface = Enum.SurfaceType.Smooth obj66.BottomSurface = Enum.SurfaceType.Smooth obj66.Material = Enum.Material.SmoothPlastic obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj66.BrickColor = BrickColor.new("Pastel brown") obj66.Friction = 0.30000001192093 obj66.Shape = Enum.PartType.Ball obj66.Name = "stretchlol" obj66.Parent = obj41 -- 67 - stretchlol local obj67 = Instance.new("Part") obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj67.CanCollide = false obj67.Transparency = 1 obj67.TopSurface = Enum.SurfaceType.Smooth obj67.BottomSurface = Enum.SurfaceType.Smooth obj67.Material = Enum.Material.SmoothPlastic obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj67.BrickColor = BrickColor.new("Pastel brown") obj67.Friction = 0.30000001192093 obj67.Shape = Enum.PartType.Ball obj67.Name = "stretchlol" obj67.Parent = obj41 -- 68 - stretchlol local obj68 = Instance.new("Part") obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj68.CanCollide = false obj68.Transparency = 1 obj68.TopSurface = Enum.SurfaceType.Smooth obj68.BottomSurface = Enum.SurfaceType.Smooth obj68.Material = Enum.Material.SmoothPlastic obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj68.BrickColor = BrickColor.new("Pastel brown") obj68.Friction = 0.30000001192093 obj68.Shape = Enum.PartType.Ball obj68.Name = "stretchlol" obj68.Parent = obj41 -- 69 - stretchlol local obj69 = Instance.new("Part") obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj69.CanCollide = false obj69.Transparency = 1 obj69.TopSurface = Enum.SurfaceType.Smooth obj69.BottomSurface = Enum.SurfaceType.Smooth obj69.Material = Enum.Material.SmoothPlastic obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995) obj69.BrickColor = BrickColor.new("Pastel brown") obj69.Friction = 0.30000001192093 obj69.Shape = Enum.PartType.Ball obj69.Name = "stretchlol" obj69.Parent = obj41 -- 70 - stretchlol local obj70 = Instance.new("Part") obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj70.CanCollide = false obj70.Transparency = 1 obj70.TopSurface = Enum.SurfaceType.Smooth obj70.BottomSurface = Enum.SurfaceType.Smooth obj70.Material = Enum.Material.SmoothPlastic obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj70.BrickColor = BrickColor.new("Pastel brown") obj70.Friction = 0.30000001192093 obj70.Shape = Enum.PartType.Ball obj70.Name = "stretchlol" obj70.Parent = obj41 -- 71 - stretchlol local obj71 = Instance.new("Part") obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj71.CanCollide = false obj71.Transparency = 1 obj71.TopSurface = Enum.SurfaceType.Smooth obj71.BottomSurface = Enum.SurfaceType.Smooth obj71.Material = Enum.Material.SmoothPlastic obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj71.BrickColor = BrickColor.new("Pastel brown") obj71.Friction = 0.30000001192093 obj71.Shape = Enum.PartType.Ball obj71.Name = "stretchlol" obj71.Parent = obj41 -- 72 - stretchlol local obj72 = Instance.new("Part") obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj72.CanCollide = false obj72.Transparency = 1 obj72.TopSurface = Enum.SurfaceType.Smooth obj72.BottomSurface = Enum.SurfaceType.Smooth obj72.Material = Enum.Material.SmoothPlastic obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj72.BrickColor = BrickColor.new("Pastel brown") obj72.Friction = 0.30000001192093 obj72.Shape = Enum.PartType.Ball obj72.Name = "stretchlol" obj72.Parent = obj41 -- 73 - stretchlol local obj73 = Instance.new("Part") obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466) obj73.CanCollide = false obj73.Transparency = 1 obj73.TopSurface = Enum.SurfaceType.Smooth obj73.BottomSurface = Enum.SurfaceType.Smooth obj73.Material = Enum.Material.SmoothPlastic obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj73.BrickColor = BrickColor.new("Pastel brown") obj73.Friction = 0.30000001192093 obj73.Shape = Enum.PartType.Ball obj73.Name = "stretchlol" obj73.Parent = obj41 -- 74 - stretchlol local obj74 = Instance.new("Part") obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632) obj74.CanCollide = false obj74.Transparency = 1 obj74.TopSurface = Enum.SurfaceType.Smooth obj74.BottomSurface = Enum.SurfaceType.Smooth obj74.Material = Enum.Material.SmoothPlastic obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj74.BrickColor = BrickColor.new("Pastel brown") obj74.Friction = 0.30000001192093 obj74.Shape = Enum.PartType.Ball obj74.Name = "stretchlol" obj74.Parent = obj41 -- 75 - stretchlol local obj75 = Instance.new("Part") obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj75.CanCollide = false obj75.Transparency = 1 obj75.TopSurface = Enum.SurfaceType.Smooth obj75.BottomSurface = Enum.SurfaceType.Smooth obj75.Material = Enum.Material.SmoothPlastic obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj75.BrickColor = BrickColor.new("Pastel brown") obj75.Friction = 0.30000001192093 obj75.Shape = Enum.PartType.Ball obj75.Name = "stretchlol" obj75.Parent = obj41 -- 76 - stretchlol local obj76 = Instance.new("Part") obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646) obj76.CanCollide = false obj76.Transparency = 1 obj76.TopSurface = Enum.SurfaceType.Smooth obj76.BottomSurface = Enum.SurfaceType.Smooth obj76.Material = Enum.Material.SmoothPlastic obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012) obj76.BrickColor = BrickColor.new("Pastel brown") obj76.Friction = 0.30000001192093 obj76.Shape = Enum.PartType.Ball obj76.Name = "stretchlol" obj76.Parent = obj41 obj1.PrimaryPart = obj4 local stretches = obj41:GetChildren() for i,v in pairs(stretches) do v.Anchored = true v.Parent = obj1 end for i,v in pairs(obj2:GetChildren()) do v.Anchored = true v.Parent = obj1 end obj2:Destroy() obj41:Destroy() local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0)) -- 2 - Part local ree = Instance.new("Part") ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5)) ree.Transparency = 0.80000001192093 ree.Material = Enum.Material.Neon ree.CFrame = CFrame.new(obj4.Position) ree.Size = Vector3.new(5, math.huge, 5) ree.BrickColor = BrickColor.new("New Yeller") ree.Friction = 0.30000001192093 ree.Shape = Enum.PartType.Block ree.Parent = handle -- 3 - Mesh local ree2 = Instance.new("CylinderMesh") ree2.Parent = ree local thing = Instance.new('BodyPosition',obj9) local thing2 = Instance.new('BodyPosition',ree) thing2.P = 100000 thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) thing.MaxForce = Vector3.new(10000,10000,10000) for i=1,100 do thing2.Position = obj4.Position obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0)) thing.Position = handle.Position+(handle.CFrame.rightVector*0.5) wait() end thing:Destroy() local lmfao = Instance.new('Weld',obj4) lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0) lmfao.Part0 = obj4 lmfao.Part1 = handle ree:Destroy() working = false end function katanamode() blademode = "katana" -- 1 - weeb shit local weebshit1 = handle -- 16 - top cap local weebshit16 = Instance.new("Part") weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063) weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65 weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit16.Anchored = false weebshit16.BrickColor = BrickColor.new("Really black") weebshit16.Friction = 0.30000001192093 weebshit16.Shape = Enum.PartType.Cylinder weebshit16.Name = "top cap" weebshit16.Parent = weebshit1 local weld = Instance.new('Weld',weebshit16) weld.Part0 = weebshit16 weld.Part1 = handle weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048) --weld,part,endsize,endpos,amntime grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1) -- 8 - blade local weebshit8 = Instance.new("Part") weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.Material = Enum.Material.Metal weebshit8.Size = Vector3.new(0.23,0.05, 0.1) weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit8.Anchored = false weebshit8.BrickColor = BrickColor.new("Dark stone grey") weebshit8.Friction = 0.30000001192093 weebshit8.Shape = Enum.PartType.Block weebshit8.Name = "blade" weebshit8.Parent = weebshit1 weebshit8:BreakJoints() local bld1 = weebshit8 local weld2 = Instance.new('Weld',weebshit8) weld2.Part0 = weebshit8 weld2.Part1 = handle weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)) local coru=coroutine.wrap(function() grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05) end) coru() -- 9 - blade local weebshit9 = Instance.new("Part") weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392) weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.Material = Enum.Material.Metal weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit9.Anchored = false weebshit9.BrickColor = BrickColor.new("Pearl") weebshit9.Friction = 0.30000001192093 weebshit9.Shape = Enum.PartType.Block weebshit9.Name = "blade" weebshit9.Parent = weebshit8 local bld2 = weebshit9 local weld3 = Instance.new('Weld',weebshit9) weld3.Part0 = weebshit9 weld3.Part1 = weebshit8 weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05) -- 10 - blade local weebshit10 = Instance.new("Part") weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381) weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.Material = Enum.Material.Metal weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009) weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit10.Anchored = false weebshit10.BrickColor = BrickColor.new("Dark stone grey") weebshit10.Friction = 0.30000001192093 weebshit10.Shape = Enum.PartType.Block weebshit10.Name = "blade" weebshit10.Parent = weebshit1 local weld4 = Instance.new('Weld',weebshit10) weld4.Part0 = weebshit10 weld4.Part1 = weebshit8 weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095) local coru=coroutine.wrap(function() grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1) end) coru() -- 11 - blade local weebshit11 = Instance.new("Part") weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381) weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.Material = Enum.Material.Metal weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit11.Anchored = false weebshit11.BrickColor = BrickColor.new("Pearl") weebshit11.Friction = 0.30000001192093 weebshit11.Shape = Enum.PartType.Block weebshit11.Name = "blade" weebshit11.Parent = weebshit1 local weld5 = Instance.new('Weld',weebshit10) weld5.Part0 = weebshit10 weld5.Part1 = weebshit11 weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 15 - blade local weebshit15 = Instance.new("Part") weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392) weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.Material = Enum.Material.Metal weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009) weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit15.Anchored = false weebshit15.BrickColor = BrickColor.new("Dark stone grey") weebshit15.Friction = 0.30000001192093 weebshit15.Shape = Enum.PartType.Block weebshit15.Name = "blade" weebshit15.Parent = weebshit1 local weld6 = Instance.new('Weld',weebshit15) weld6.Part0 = weebshit15 weld6.Part1 = weebshit10 weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006) local coru=coroutine.wrap(function() grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1) end) coru() -- 12 - blade local weebshit12 = Instance.new("Part") weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0) weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.Material = Enum.Material.Metal weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit12.Anchored = false weebshit12.BrickColor = BrickColor.new("Pearl") weebshit12.Friction = 0.30000001192093 weebshit12.Shape = Enum.PartType.Block weebshit12.Name = "blade" weebshit12.Parent = weebshit1 local weld7 = Instance.new('Weld',weebshit12) weld7.Part0 = weebshit12 weld7.Part1 = weebshit15 weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 14 - blade local weebshit14 = Instance.new("Part") weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592) weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.Material = Enum.Material.Metal weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009) weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit14.Anchored = false weebshit14.BrickColor = BrickColor.new("Dark stone grey") weebshit14.Friction = 0.30000001192093 weebshit14.Shape = Enum.PartType.Block weebshit14.Name = "blade" weebshit14.Parent = weebshit1 local weld8 = Instance.new('Weld',weebshit14) weld8.Part0 = weebshit14 weld8.Part1 = weebshit15 weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1) local coru=coroutine.wrap(function() grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1) end) coru() -- 13 - blade local weebshit13 = Instance.new("Part") weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592) weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.Material = Enum.Material.Metal weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007) weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit13.Anchored = false weebshit13.BrickColor = BrickColor.new("Pearl") weebshit13.Friction = 0.30000001192093 weebshit13.Shape = Enum.PartType.Block weebshit13.Name = "blade" weebshit13.Parent = weebshit1 local weld9 = Instance.new('Weld',weebshit13) weld9.Part0 = weebshit13 weld9.Part1 = weebshit14 weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1) -- 18 - blade local weebshit18 = Instance.new("WedgePart") weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063) weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.Material = Enum.Material.Metal weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108) weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit18.Anchored = false weebshit18.BrickColor = BrickColor.new("Dark stone grey") weebshit18.Friction = 0.30000001192093 weebshit18.Name = "blade" weebshit18.Parent = weebshit1 local weld10 = Instance.new('Weld',weebshit18) weld10.Part0 = weebshit18 weld10.Part1 = weebshit14 weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0) local coru=coroutine.wrap(function() grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1) end) coru() -- 19 - blade local weebshit19 = Instance.new("WedgePart") weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063) weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.Material = Enum.Material.Metal weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091) weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines weebshit19.Anchored = false weebshit19.BrickColor = BrickColor.new("Pearl") weebshit19.Friction = 0.30000001192093 weebshit19.Name = "blade" weebshit19.Parent = weebshit1 local weld11 = Instance.new('Weld',weebshit19) weld11.Part0 = weebshit19 weld11.Part1 = weebshit18 weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0) local coru=coroutine.wrap(function() grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1) end) coru() end function gunmode() working = true working = false end function knifemode() blademode = "knife" -- 6 - thicc cap local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Size = Vector3.new(0.3, 0.3, 0.3) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = false obj6.BrickColor = BrickColor.new("Really black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Ball obj6.Name = "thicc cap" obj6.Parent = handle local weld2 = Instance.new('Weld',obj6) weld2.Part0 = obj6 weld2.Part1 = handle weld2.C0 = CFrame.new(0.4, 0, 0) grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1) -- 8 - thicc top cap local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Size = Vector3.new(0.3, 0.3, 0.3) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = false obj8.BrickColor = BrickColor.new("Really black") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Ball obj8.Name = "thicc top cap" obj8.Parent = handle local weld1 = Instance.new('Weld',obj8) weld1.Part0 = obj8 weld1.Part1 = handle weld1.C0 = CFrame.new(-0.4, 0, 0) grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1) -- 4 - thicc blade local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Metal obj4.Size = Vector3.new(0.23, 0.1, 0.1) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = false obj4.BrickColor = BrickColor.new("Dark stone grey") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Block obj4.Name = "blade" obj4.Parent = handle local weld4 = Instance.new('Weld',obj4) weld4.Part0 = obj4 weld4.Part1 = handle weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90)) local coru=coroutine.wrap(function() grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1) end) coru() -- 5 - thicc blade local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Metal obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = false obj5.BrickColor = BrickColor.new("Pearl") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "blade" obj5.Parent = handle local weld5 = Instance.new('Weld',obj5) weld5.Part0 = obj5 weld5.Part1 = obj4 weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0) grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1) -- 3 - thicc blade local obj3 = Instance.new("WedgePart") obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Metal obj3.Size = Vector3.new(0.1, 0, 0.23) obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = false obj3.BrickColor = BrickColor.new("Dark stone grey") obj3.Friction = 0.30000001192093 obj3.Name = "blade" obj3.Parent = handle local weld6 = Instance.new('Weld',obj3) weld6.Part0 = obj3 weld6.Part1 = obj4 weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0)) local coru=coroutine.wrap(function() grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05) end) coru() -- 2 - thicc blade local obj2 = Instance.new("WedgePart") obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Metal obj2.Size = Vector3.new(0.05, 0, 0.26) obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = false obj2.BrickColor = BrickColor.new("Lily white") obj2.Friction = 0.30000001192093 obj2.Name = "blade" obj2.Parent = handle local weld7 = Instance.new('Weld',obj2) weld7.Part0 = obj2 weld7.Part1 = obj4 weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0)) grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05) end function raep() working = true pcall(function() local holyshit = Instance.new("Sound", handle) holyshit.SoundId = "rbxassetid://345287845" holyshit.Volume = 5 holyshit:Play() holyshit.TimePosition = 0.6 --[[local waitwhatthefuck = Instance.new("Sound", handle) waitwhatthefuck.SoundId = "rbxassetid://864314263" waitwhatthefuck:Play()]]-- local coru=coroutine.wrap(function() wait(1.95) holyshit.TimePosition = 2.8 end) coru() local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local rweld = Instance.new("Weld", char["Right Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) local lweld = Instance.new("Weld", char["Left Arm"]) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) char.Humanoid.WalkSpeed = 16 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2) local particl = Instance.new("ParticleEmitter") particl.LightEmission = 3 particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}) particl.LightInfluence = 0.75 particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) particl.Lifetime = NumberRange.new(0.1, 0.5) particl.Rate = 50 particl.RotSpeed = NumberRange.new(300, 300) particl.Speed = NumberRange.new(0, 1) particl.SpreadAngle = Vector2.new(90, 90) particl.Parent = handle for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then cooldildo = particl:Clone() cooldildo.Parent = v end end particl:Remove() wait(1) MOAN = true char.Humanoid.WalkSpeed = 75 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06) local omgg = 0 repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2 holyshit:Destroy() char.Humanoid.WalkSpeed = 16 MOAN = false if aidsificating == nil then for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then v:FindFirstChild("ParticleEmitter"):Destroy() end end local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end else pcall(function() aidsificating.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(aidsificating,"Right Arm") ragdollpart(aidsificating,"Right Leg") ragdollpart(aidsificating,"Left Arm") ragdollpart(aidsificating,"Left Leg") end) pcall(function() ragdollpart(aidsificating,"RightUpperArm") ragdollpart(aidsificating,"RightUpperLeg") ragdollpart(aidsificating,"LeftUpperArm") ragdollpart(aidsificating,"LeftUpperLeg") end) pcall(function() local weld = Instance.new('Weld',aidsificating.Torso) weld.Part0 = aidsificating.Torso weld.Part1 = handle weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90)) for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.BrickColor = aidsificating.Torso.BrickColor v.Transparency = 0 end end end) pcall(function() local weld = Instance.new('Weld',aidsificating.UpperTorso) weld.Part0 = aidsificating.UpperTorso weld.Part1 = handle weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90)) for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.BrickColor = aidsificating.UpperTorso.BrickColor v.Transparency = 0 end end end) lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06) wait(2) for i,v in pairs(aidsificating:GetDescendants()) do if v:IsA('Weld') then v:Destroy() end end pcall(function() ragdollpart(aidsificating,"Head") end) pcall(function() local thang = "Torso" if aidsificating:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',aidsificating) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = aidsificating[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-1,0) attachment1.Orientation = Vector3.new(180, 0, 0) local attachment0 = Instance.new('Attachment',aidsificating[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = aidsificating end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed,true) end) bleedBLEED() end) aidsificating = nil pcall(function() for i,v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA('BasePart') and v.Name == "stretchlol" then v.Transparency = 1 end end end) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04) wait(0.1) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end function katanaQ() working = true swinging = true gettingeem = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) pcall(function() rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso end) char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100 local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08) end) coru() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08) local ree=0 while goteem == nil and ree < 1 do wait(0.05) ree=ree+0.05 end char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 gettingeem = false swinging = false if goteem then wait(2) pcall(function() local sounn = Instance.new("Sound", goteem.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() end) ragdollpart(goteem,"Head") for i,v in pairs(goteem:GetDescendants()) do if v:IsA('Weld') then v:Destroy() end end goteem = nil end trail:Destroy() at1:Destroy() at2:Destroy() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05) local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) swinging = false gettingeem = false working = false end local function katanaE() working = true swinging = true SLESH = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100 local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08) end) coru() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08) wait(1) char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 trail:Destroy() at1:Destroy() at2:Destroy() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05) local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) swinging = false SLESH = false working = false end function begoneTHOUGHT() working = true pcall(function() local thott = Instance.new("Sound", char) thott.SoundId = "rbxassetid://949916584" thott.Volume = 1 thott.TimePosition = 0.5 thott.PlaybackSpeed = 1 thott.EmitterSize = player.CameraMaxZoomDistance+1 thott.MaxDistance = player.CameraMaxZoomDistance+1 thott:Play() local rweld = Instance.new("Weld", char["Right Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25) wait(0.5) local thote = Instance.new("Sound", char.Head) thote.SoundId = "rbxassetid://358498516" thote.Volume = 1 thote:Play() local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04) wait(0.04) local ree = Instance.new('Part',workspace) ree.Shape = Enum.PartType.Cylinder ree.CanCollide = false ree.Anchored = false ree.Size = Vector3.new(0.5,2,2) ree.TopSurface = Enum.SurfaceType.Smooth ree.BottomSurface = Enum.SurfaceType.Smooth ree.Transparency = 0.8 ree.Material =Enum.Material.Neon ree.BrickColor = BrickColor.new('Toothpaste') ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90)) ree:BreakJoints() local reee = Instance.new("Sound", ree) reee.SoundId = "rbxassetid://138677306" reee:Play() local heck = Instance.new('BodyVelocity',ree) heck.Velocity = ree.CFrame.rightVector*50 heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local coru=coroutine.wrap(function() for i=1,21 do local cf = ree.CFrame ree.Size = ree.Size+Vector3.new(0,2,2) ree.CFrame = cf wait() end for i=1,4 do local cf = ree.CFrame ree.Size = ree.Size+Vector3.new(0,2,2) ree.CFrame = cf ree.Transparency = ree.Transparency + 0.05 wait() end ree:Destroy() end) coru() ree.Touched:connect(function(hit) if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100 ragdollpart(hit.Parent,"Head") end end) wait(0.5) local coru=coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) end) coru() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8) rweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) working = false end function katanaswing() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) local tweld = Instance.new("Weld", char.HumanoidRootPart) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08) wait(0.2) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(5, 0, 0) at2.Visible = false at2.Position = Vector3.new(1, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 swinging = true local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04) end) cor() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04) wait(0.2) swinging = false trail:Destroy() at1:Destroy() at2:Destroy() local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) rweld:Destroy() lweld:Destroy() tweld:Destroy() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end end) working = false end function throw() working = true pcall(function() local rweld = char["Right Arm"]:FindFirstChild("Weld") local lweld = char["Left Arm"]:FindFirstChild("Weld") local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local throwsound = Instance.new("Sound", char.Head) throwsound.SoundId = "rbxassetid://711753382" throwsound.PlaybackSpeed = 0.75 local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04) end) cor() cor2() grabweld:Remove() throwsound:Play() local throwvel = Instance.new("BodyThrust") throwvel.Force = Vector3.new(0, 3000, -2000) pcall(function() throwvel.Parent = grabbed.Torso end) pcall(function() throwvel.Parent = grabbed.UpperTorso end) lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04) wait(0.15) throwvel:Remove() local cor = coroutine.wrap(function() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() cor2() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end local lolgrabbed = grabbed spawn(function() wait(2) unstun(lolgrabbed) end) end) grabbed = nil working = false end function whoosh(vroom) vroom.Parent = workspace vroom.Name = "Projectile" vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) vroom.Anchored = false game:GetService('Debris'):AddItem(vroom,10) local flyy = Instance.new('BodyVelocity',vroom) flyy.Velocity = vroom.CFrame.rightVector*200 local touched = false for i,v in pairs(vroom:GetChildren()) do if v:IsA('BasePart') then v.Touched:connect(function(hit) local pos = vroom.CFrame if touched == false then if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then touched = true local before = hit.Anchored vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector) hit.Anchored = true flyy:Destroy() pcall(function() local weld = Instance.new('Weld',hit) weld.Part0 = hit weld.Part1 = vroom weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame) local ayybleed = Instance.new('Part',hit) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = hit.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) local attachment0 = Instance.new('Attachment',hit) for i,v in pairs(vroom:GetChildren()) do if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then v.Name = "REEEE" end end attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0) attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = attachment0 end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then game:GetService('Debris'):AddItem(ayybleed,7.5) end end) hit.Anchored = before vroom.Anchored = false vroom.CanCollide = true pcall(function() vroom:FindFirstChildOfClass('Trail'):Destroy() end) for i,v in pairs(vroom:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then pcall(function() hit.Parent.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(hit.Parent,"Left Arm") ragdollpart(hit.Parent,"Left Leg") ragdollpart(hit.Parent,"Right Arm") ragdollpart(hit.Parent,"Right Leg") end) pcall(function() ragdollpart(hit.Parent,"LeftUpperLeg") ragdollpart(hit.Parent,"RightUpperLeg") ragdollpart(hit.Parent,"LeftUpperArm") ragdollpart(hit.Parent,"RightUpperArm") end) spawn(function() wait(5) ragdollpart(hit.Parent,"Head") end) else pcall(function() ragdollpart(hit.Parent,hit.Name) end) end elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then touched = true local before = hit.Anchored vroom.Anchored = true vroom.Velocity = Vector3.new(0,0,0) vroom.RotVelocity = Vector3.new(0,0,0) hit.Anchored = true flyy:Destroy() vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector pcall(function() local weld = Instance.new('Weld',hit) weld.Part0 = hit weld.Part1 = vroom weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame) end) pcall(function() vroom:FindFirstChildOfClass('Trail'):Destroy() end) hit.Anchored = before vroom.Anchored = false end end end) end end end function fling() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07) end) local cor3 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12) end) cor() cor2() cor3() lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07) wait(0.2) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01) end) cor() cor2() whoosh(handle:Clone()) for i, v in pairs(handle:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 end end handle.Transparency = 1 trail:Remove() at1:Remove() at2:Remove() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04) wait(0.2) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) end) local cor2 = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07) for i, v in pairs(handle:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 end end handle.Transparency = 0 hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function kill() working = true pcall(function() local rweld = char["Right Arm"]:FindFirstChild("Weld") local lweld = char["Left Arm"]:FindFirstChild("Weld") local tweld = Instance.new("Weld", char.HumanoidRootPart) tweld.Part0 = char.HumanoidRootPart tweld.Part1 = char.Torso local killsound = Instance.new("Sound", grabbed.Head) killsound.SoundId = "rbxassetid://150315649" killsound.PlaybackSpeed = 1.2 local killsoundac = Instance.new("Sound", grabbed.Head) killsoundac.SoundId = "rbxassetid://162194585" killsoundac.PlaybackSpeed = 1 killsoundac.Volume = 1 local throwsound = Instance.new("Sound", char.Head) throwsound.SoundId = "rbxassetid://711753382" throwsound.PlaybackSpeed = 0.75 local chokesound = Instance.new("Sound", grabbed.Head) chokesound.SoundId = "rbxassetid://418658161" chokesound.TimePosition = 3 chokesound.PlaybackSpeed = 1 local bleedsound = Instance.new("Sound", grabbed.Head) bleedsound.SoundId = "rbxassetid://244502094" bleedsound.PlaybackSpeed = 1.5 bleedsound.Volume = 1 pitchun = math.random(9, 12)/10 pitchdos = math.random(9, 13)/10 killsound.PlaybackSpeed = pitchun killsoundac.PlaybackSpeed = pitchdos chokesound.PlaybackSpeed = pitchun pcall(function() grabbed.HumanoidRootPart:Destroy() end) lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1) wait(0.2) lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04) killsound:Play() killsoundac:Play() chokesound:Play() bleedsound:Play() local ayybleed = Instance.new('Part',grabbed) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0.5 ayybleed.CFrame = grabbed.Head.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(-0.55,0,0) attachment1.Orientation = Vector3.new(90, 0, -90) local attachment0 = Instance.new('Attachment') pcall(function() attachment0.Parent = grabbed.Torso end) pcall(function() attachment0.Parent = grabbed.UpperTorso end) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 pcall(function() constraint.Parent = grabbed.Torso end) pcall(function() constraint.Parent = grabbed.UpperTorso end) end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() wait(0.2) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08) lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1) local coru=coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09) end) coru() local cor = coroutine.wrap(function() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04) end) cor() grabweld:Remove() throwsound:Play() local throwvel = Instance.new("BodyThrust") throwvel.Force = Vector3.new(0, 3000, -1000) pcall(function() throwvel.Parent = grabbed.Torso end) pcall(function() throwvel.Parent = grabbed.UpperTorso end) trail:Remove() at1:Remove() at2:Remove() lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04) pcall(function() ragdollpart(grabbed,"Left Arm") ragdollpart(grabbed,"Left Leg") ragdollpart(grabbed,"Right Arm") ragdollpart(grabbed,"Right Leg") end) pcall(function() ragdollpart(grabbed,"LeftUpperLeg") ragdollpart(grabbed,"RightUpperLeg") ragdollpart(grabbed,"LeftUpperArm") ragdollpart(grabbed,"RightUpperArm") end) wait(0.15) throwvel:Remove() local cor = coroutine.wrap(function() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) local cor2 = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08) end) cor() cor2() lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08) lweld:Remove() rweld:Remove() tweld:Remove() if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then local clone = torsoclone:Clone() clone.Part0 = char.HumanoidRootPart clone.Part1 = char.Torso clone.Parent = char.HumanoidRootPart end if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end local coru2=coroutine.wrap(function() local whyy = grabbed local continue = true local repeats = 0 while continue == true do local ree = pcall(function() if repeats < 20 then whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9 repeats = repeats+1 if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then continue = false end else continue = false end end) if ree == false then continue = false end if continue == true then wait(0.2) end end ragdollpart(whyy,"Head") end) coru2() throwsound:Remove() killsound:Remove() end) grabbed = nil working = false end function release() working = true pcall(function() unstun(grabbed) grabbed = nil grabweld:Destroy() removewelds(char["Right Arm"]) removewelds(char["Left Arm"]) local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function grab() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local spinnyshit = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07) end) spinnyshit() local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08) wait(0.15) grabbing = true local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08) at1:Remove() at2:Remove() trail:Remove() wait(0.3) grabbing = false if grabbed == nil then local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end mouse.KeyDown:connect(function(kkk) local key = kkk:lower() if usable and working == false then if key == "z" then if equipped == false then if firsttime then firsttime = false notify("Equipped || Press X or C to equip one of two weapons",true) else notify("Equipped") end equip() else notify("Unequipped") unequip() end elseif key == "x" then if blademode ~= "katana" and equipped == true then getrid(handle) if firsttime2 then firsttime2 = false notify("Katana mode enabled || Press Q, E, or click to perform an action",true) else notify("Katana mode enabled") end katanamode() elseif blademode == "katana" then getrid(handle) notify("Katana mode disabled") end elseif key == "v" then if blademode ~= "gun" and equipped == true then getrid(handle) if firsttime5 then firsttime5 = false notify("Gun mode enabled || Click to perform an action",true) else notify("Gun mode enabled") end gunmode() elseif blademode == "gun" then getrid(handle) notify("Gun mode disabled") end elseif key == "b" then if childlock == false then if blademode ~= "dildo" and equipped == true then getrid(handle) if firsttime4 then firsttime4 = false notify("Dildo mode enabled || Click to perform an action",true) else notify("Dildo mode enabled") end dildo() elseif blademode == "dildo" then notify("Dildo mode disabled") getrid(handle) end end elseif key == "c" then if blademode ~= "knife" and equipped == true then getrid(handle) if firsttime3 then firsttime3 = false notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true) else notify("Knife mode enabled") end knifemode() elseif blademode == "knife" then notify("Knife mode disabled") getrid(handle) end elseif key == "q" then if blademode == "katana" then notify() katanaQ() elseif blademode == "knife" then mode = "release" notify("Mode changed to "..mode) end elseif key == "e" then if blademode == "katana" then notify() katanaE() elseif blademode == "knife" then mode = "throw" notify("Mode changed to "..mode) end elseif key == "f" then if blademode == "handle" then notify([[BEGONE THOT]]) begoneTHOUGHT() elseif blademode == "knife" then mode = "kill" notify("Mode changed to "..mode) end elseif key == "t" then if blademode == "knife" then mode = "fling" notify("Mode changed to "..mode) end end end if key == "m" and sounding == false then --badass mode pcall(function() if badass.Playing == false then sounding = true for i,v in pairs(workspace:GetDescendants()) do if v:IsA('Sound') and v~=player.Character.Head.Badass then v:Stop() end end badass:Play() badass.Volume = 10 sounding = false else sounding = true for i=1,100 do badass.Volume = badass.Volume-0.1 wait() end badass.Volume = 0 badass:Stop() sounding = false end end) end if key == "r" then rag1 = true if rag1 == true and rag2 == true then oogabooga() end end if key == "g" then rag2 = true if rag1 == true and rag2 == true then oogabooga() end end end) mouse.KeyUp:connect(function(key) if key == "r" then rag1 = false end if key == "g" then rag2 = false end end) handle.ChildAdded:connect(function(child) if child:IsA('BasePart') then child.CanCollide = false if child.Name == "blade" then child.Touched:connect(function(hit) if blademode == "katana" and swinging then if gettingeem then if goteem == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() goteem = hit.Parent pcall(function() goteem.HumanoidRootPart:Destroy() end) pcall(function() ragdollpart(goteem,"Right Arm") ragdollpart(goteem,"Right Leg") ragdollpart(goteem,"Left Arm") ragdollpart(goteem,"Left Leg") end) pcall(function() ragdollpart(goteem,"RightUpperArm") ragdollpart(goteem,"RightUpperLeg") ragdollpart(goteem,"LeftUpperArm") ragdollpart(goteem,"LeftUpperLeg") end) pcall(function() local weld = Instance.new('Weld',goteem.Torso) weld.Part0 = goteem.Torso weld.Part1 = handle weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90)) end) pcall(function() local weld = Instance.new('Weld',goteem.UpperTorso) weld.Part0 = goteem.UpperTorso weld.Part1 = handle weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90)) end) pcall(function() local thang = "Torso" if goteem:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',goteem) ayybleed.Size = Vector3.new(0.2,0.2,0.2) ayybleed.BrickColor = BrickColor.new('Maroon') ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 1 ayybleed.CFrame = goteem[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,0,0) attachment1.Orientation = Vector3.new(-90, 0, -90) local attachment0 = Instance.new('Attachment',goteem[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = goteem end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end end elseif SLESH then if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() ragdollpart(hit.Parent,hit.Name,false) end else if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sounn = Instance.new("Sound", char.Torso) local lipp = math.random(1, 3) if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end sounn:Play() swinging = false ragdollpart(hit.Parent,"Head",true,false) end end elseif blademode == "knife" then if grabbing == true and grabbed == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then grabbed = hit.Parent stun(grabbed) local grabwelds = Instance.new("Weld", char.Torso) grabwelds.Part0 = char.Torso pcall(function() grabwelds.Part1 = grabbed.Torso end) pcall(function() grabwelds.Part1 = grabbed.UpperTorso end) grabwelds.C0 = CFrame.new(-0.45, 0, -1) grabweld = grabwelds end end end end) end elseif child:IsA("Model") then child.ChildAdded:connect(function(dildotip) if dildotip:IsA('BasePart') then dildotip.Touched:connect(function(hit) if MOAN == true then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then local sound = Instance.new('Sound',hit.Parent.Head) sound.SoundId = 'rbxassetid://959679286' sound.Volume = 5 sound:Play() local sound3 = Instance.new("Sound",hit.Parent.Head) sound3.Volume = 5.5 sound3.SoundId = "rbxassetid://702631545" sound3:Play() pcall(function() for i,v in pairs(hit.Parent.Head:GetChildren()) do if v:IsA('Decal') then v:Destroy() end end end) pcall(function() local ree=Instance.new('Decal',hit.Parent.Head) ree.Name = "face" ree.Texture = "rbxassetid://996521543" end) MOAN = false aidsificating = hit.Parent for i, v in pairs(handle["pink toy"]:GetChildren()) do if v:IsA("Part") then v:FindFirstChild("ParticleEmitter"):Destroy() end end end end end) end end) end end) mouse.Button1Down:connect(function(jew) if usable and working == false and equipped then if blademode == "katana" then notify() katanaswing() elseif blademode == "knife" then notify() if grabbed == nil then if mode == "fling" then fling() else grab() end elseif grabbed ~= nil then if mode == "kill" then kill() elseif mode == "throw" then throw() elseif mode == "release" then release() end end elseif blademode == "dildo" then raep() end end end) end spawned() player.CharacterAdded:connect(function() spawned() end) local avgs = {} game:GetService('RunService').Heartbeat:connect(function(step) local ofps = math.floor((60/(step*60))*10)/10 if #avgs > 100 then table.remove(avgs,1) end table.insert(avgs,#avgs+1,ofps) local fpsa = 0 for i,v in pairs(avgs) do fpsa = fpsa+v end fpsa = math.floor(fpsa/#avgs) fps.Text = 'FPS: '..tostring(fpsa) end) while true do for i,v in pairs(rekt) do if v.Parent ~= nil then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then c.ManualActivationOnly = true wait() if game:GetService('Players'):GetPlayerFromCharacter(v) then c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack c.ManualActivationOnly = false end end end v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 v:FindFirstChildOfClass('Humanoid').Name = "hecc" else table.remove(rekt,i) end else table.remove(rekt,i) end end wait() end end) TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_8.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_8.Position = UDim2.new(0, 0, 0, 50) TextButton_8.Size = UDim2.new(0, 200, 0, 50) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.FontSize = Enum.FontSize.Size14 TextButton_8.Text = "Grab Knife v3" TextButton_8.TextColor3 = Color3.new(0, 0, 0) TextButton_8.TextSize = 14 TextButton_8.MouseButton1Down:connect(function() math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end) TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.new(0.152941, 0.12549, 1) TextButton_9.BorderColor3 = Color3.new(0.145098, 0.254902, 0.615686) TextButton_9.Position = UDim2.new(0, 0, 0, 50) TextButton_9.Size = UDim2.new(0, 200, 0, 50) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.FontSize = Enum.FontSize.Size14 TextButton_9.Text = "Grab Knife v3" TextButton_9.TextColor3 = Color3.new(0, 0, 0) TextButton_9.TextSize = 14 TextButton_9.MouseButton1Down:connect(function() math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end)