Commands Move: Moves character to a connected room. Cannot be used when an enemy present. Roll if moving into an unrevealed room. 10 Free attack, Evade trap 5-9 Move normally. 2-4 Monster gains free attack. 1 Monster gains free corruption attack. Flee Battle: Riskier than Move 10 Evade trap 6-9 Move normally 2-5 Moster gains free attack 1 Monster gets free capture Attack: Standard attack move Hits random area 10 Critical hit 5-9 Normal attack 2-4 Miss 1 Target counterattacks Aimed Attack: Targets a specific area 6-10 Normal attack 2-5 Miss 1 Target Counterattacks Corrupt/Purify enemy: Changes enemy character's Purity/Corruption level. 9-10 3x sensitivity 6-8 2x sensitivity 3-5 1x sensitivity 1-2 fail Corrupt/Purify ally: Changes ally character's Purity/Corruption level. 8-10 3x sensitivity 5-7 2x sensitivity 2-4 1x sensitivity 1 fail Regenerate: Repars own armor or an ally's No roll needed. Protect: Take damage aimed at an ally No roll Prevents target from being targeted by enemies on following turns until that ally moves, attacks, or battle ends. Transform: Genenerates user's outfit completely. requires and consumes an energy crystal. Energy crystal burst: 50% regeneration to all players in a room. requires and consumes an energy crystal. Spirit Connect: Strip nude to guarantee a strong alignment change. No roll needed Causes undressed status 3x sensitivity Mate: for corrupted MG, regenerates self at a monster's corruption x 12%. No roll needed. inflicts undressed status. Escape Capture: Attempts to remove captured status. 10 Escape, bonus attack against target. n-9* Escape 2-n* Fail, n - 1. 1 Fail. n = 8 when status is first inflicted. Dress: Removes Unressed Status No roll needed. Statuses Defeated: Player's whole outfit has been destroyed. Regular regeneration no longer works, must transform or change alignment to regain outfit. Captured: Player can only use the "Escape Capture" command. Chances of rolls against the character improve. Undressed: All armor effects are ignored. Other actions: Capture: 7-10 Hit 1-6 Miss Stun: 8-10 3 turns 5-7 2 turns 2-4 1 turn 1 fail Hawk: 7-10 5 turns 3-6 4 turns 1-2 3 turns