-- Objects local DankGui = Instance.new("ScreenGui") local OpenGUI = Instance.new("Frame") local OpenButton = Instance.new("TextButton") local DankGuiScriptPage = Instance.new("Frame") local Label = Instance.new("TextLabel") local GUIGiver = Instance.new("TextButton") local Box1 = Instance.new("TextBox") local Box2 = Instance.new("TextBox") local Box3 = Instance.new("TextBox") local LoadString = Instance.new("TextButton") local PlayerGui = Instance.new("TextButton") local PlayerBackPack = Instance.new("TextButton") local MP5 = Instance.new("TextButton") local BombVest = Instance.new("TextButton") local FlameThrower = Instance.new("TextButton") local Glock = Instance.new("TextButton") local JohnDoe = Instance.new("TextButton") local Sanic = Instance.new("TextButton") local NootNoot = Instance.new("TextButton") local RainingMen = Instance.new("TextButton") local Patrick = Instance.new("TextButton") local C4 = Instance.new("TextButton") local Wrench = Instance.new("TextButton") local Sheldetsky = Instance.new("TextButton") local AK74 = Instance.new("TextButton") local Genocider = Instance.new("TextButton") local GrabKnifeV3 = Instance.new("TextButton") local Line = Instance.new("TextLabel") local Close = Instance.new("TextButton") local ScriptPage = Instance.new("TextButton") local GUIPage = Instance.new("TextButton") local AK74U = Instance.new("TextButton") local DankGuiGUIGiver = Instance.new("Frame") local Label_2 = Instance.new("TextLabel") local GUIGiver_2 = Instance.new("TextButton") local ScriptPage_2 = Instance.new("TextButton") local Close_2 = Instance.new("TextButton") local GUIPage_2 = Instance.new("TextButton") local Victim = Instance.new("TextBox") local TextButton = Instance.new("TextButton") local DankGuiGUIPage = Instance.new("Frame") local Label_3 = Instance.new("TextLabel") local GUIGiver_3 = Instance.new("TextButton") local ScriptPage_3 = Instance.new("TextButton") local Close_3 = Instance.new("TextButton") local GUIPage_3 = Instance.new("TextButton") local UltraViolet = Instance.new("TextButton") local c00lgui = Instance.new("TextButton") local c00lguiReborn = Instance.new("TextButton") local T0rnGui = Instance.new("TextButton") local Rocky2uAdmin = Instance.new("TextButton") local RoXploit60 = Instance.new("TextButton") local TopKek40 = Instance.new("TextButton") local ShipGui = Instance.new("TextButton") local StickV1 = Instance.new("TextButton") local StoneHub = Instance.new("TextButton") local SBRekter = Instance.new("TextButton") local CafeGrieffer = Instance.new("TextButton") local ChildHoodRuiner = Instance.new("TextButton") local ServerDestroyerGui = Instance.new("TextButton") local SonicXploit = Instance.new("TextButton") local SonicXploitReborn = Instance.new("TextButton") local V3rmGui = Instance.new("TextButton") local RardGui = Instance.new("TextButton") local YourMomGui = Instance.new("TextButton") local PepeGui = Instance.new("TextButton") local KappaGui = Instance.new("TextButton") local Hung999 = Instance.new("TextButton") -- Properties DankGui.Name = "DankGui" if game.PlaceId == "843495510,843468296" then DankGui.Parent = game.Players.LocalPlayer.PlayerGui DankGui.ResetOnSpawn = false else DankGui.Parent = game.CoreGui end OpenGUI.Name = "OpenGUI" OpenGUI.Parent = DankGui OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1) OpenGUI.BackgroundTransparency = 1 OpenGUI.Position = UDim2.new(0, 31, 0, 593) OpenGUI.Size = UDim2.new(0, 132, 0, 28) OpenButton.Name = "OpenButton" OpenButton.Parent = OpenGUI OpenButton.BackgroundColor3 = Color3.new(0, 0, 0) OpenButton.BackgroundTransparency = 0.15000000596046 OpenButton.BorderColor3 = Color3.new(0.580392, 0, 0) OpenButton.Size = UDim2.new(0, 132, 0, 28) OpenButton.Font = Enum.Font.SourceSans OpenButton.FontSize = Enum.FontSize.Size14 OpenButton.Text = "Open" OpenButton.TextColor3 = Color3.new(0.580392, 0, 0) OpenButton.TextSize = 14 OpenButton.TextStrokeColor3 = Color3.new(0.580392, 0, 0) DankGuiScriptPage.Name = "DankGuiScriptPage" DankGuiScriptPage.Parent = DankGui DankGuiScriptPage.BackgroundColor3 = Color3.new(0, 0, 0) DankGuiScriptPage.BackgroundTransparency = 0.15000000596046 DankGuiScriptPage.BorderColor3 = Color3.new(0.580392, 0, 0) DankGuiScriptPage.Position = UDim2.new(0, 137, 0, 150) DankGuiScriptPage.Size = UDim2.new(0, 878, 0, 562) DankGuiScriptPage.Visible = false Label.Name = "Label" Label.Parent = DankGuiScriptPage Label.BackgroundColor3 = Color3.new(0, 0, 0) Label.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Label.Position = UDim2.new(0, 44, 0, 17) Label.Size = UDim2.new(0, 789, 0, 50) Label.Font = Enum.Font.SourceSans Label.Text = "DankGui" Label.TextColor3 = Color3.new(0.580392, 0, 0) Label.TextScaled = true Label.TextSize = 1 Label.TextStrokeColor3 = Color3.new(0.580392, 0, 0) Label.TextWrapped = true GUIGiver.Name = "GUIGiver" GUIGiver.Parent = DankGuiScriptPage GUIGiver.BackgroundColor3 = Color3.new(0, 0, 0) GUIGiver.BorderColor3 = Color3.new(0.580392, 0, 0) GUIGiver.Position = UDim2.new(0, 189, 0, -35) GUIGiver.Size = UDim2.new(0, 93, 0, 35) GUIGiver.Font = Enum.Font.SourceSans GUIGiver.FontSize = Enum.FontSize.Size14 GUIGiver.Text = "GUI Giver" GUIGiver.TextColor3 = Color3.new(0.580392, 0, 0) GUIGiver.TextSize = 14 GUIGiver.Visible = false Box1.Name = "Box1" Box1.Parent = DankGuiScriptPage Box1.BackgroundColor3 = Color3.new(0, 0, 0) Box1.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Box1.Position = UDim2.new(0, 94, 0, 446) Box1.Size = UDim2.new(0, 122, 0, 27) Box1.Font = Enum.Font.SourceSans Box1.FontSize = Enum.FontSize.Size24 Box1.Text = "ID" Box1.TextColor3 = Color3.new(0.580392, 0, 0) Box1.TextSize = 23 Box1.TextWrapped = true Box2.Name = "Box2" Box2.Parent = DankGuiScriptPage Box2.BackgroundColor3 = Color3.new(0, 0, 0) Box2.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Box2.Position = UDim2.new(0, 378, 0, 446) Box2.Size = UDim2.new(0, 122, 0, 27) Box2.Font = Enum.Font.SourceSans Box2.FontSize = Enum.FontSize.Size24 Box2.Text = "ID" Box2.TextColor3 = Color3.new(0.580392, 0, 0) Box2.TextSize = 23 Box2.TextWrapped = true Box3.Name = "Box3" Box3.Parent = DankGuiScriptPage Box3.BackgroundColor3 = Color3.new(0, 0, 0) Box3.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Box3.Position = UDim2.new(0, 650, 0, 448) Box3.Size = UDim2.new(0, 122, 0, 27) Box3.Font = Enum.Font.SourceSans Box3.FontSize = Enum.FontSize.Size24 Box3.Text = "ID" Box3.TextColor3 = Color3.new(0.580392, 0, 0) Box3.TextSize = 23 Box3.TextWrapped = true LoadString.Name = "LoadString" LoadString.Parent = DankGuiScriptPage LoadString.BackgroundColor3 = Color3.new(0, 0, 0) LoadString.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) LoadString.Position = UDim2.new(0, 92, 0, 490) LoadString.Size = UDim2.new(0, 122, 0, 27) LoadString.Font = Enum.Font.SourceSans LoadString.FontSize = Enum.FontSize.Size14 LoadString.Text = "LoadString" LoadString.TextColor3 = Color3.new(0.580392, 0, 0) LoadString.TextSize = 14 LoadString.MouseButton1Down:connect(function() loadstring(Box1.Text)() end) PlayerGui.Name = "PlayerGui" PlayerGui.Parent = DankGuiScriptPage PlayerGui.BackgroundColor3 = Color3.new(0, 0, 0) PlayerGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) PlayerGui.Position = UDim2.new(0, 378, 0, 493) PlayerGui.Size = UDim2.new(0, 122, 0, 27) PlayerGui.Font = Enum.Font.SourceSans PlayerGui.FontSize = Enum.FontSize.Size14 PlayerGui.Text = "PlayerGui" PlayerGui.TextColor3 = Color3.new(0.580392, 0, 0) PlayerGui.TextSize = 14 PlayerGui.MouseButton1Down:connect(function() loadstring(Box2.Text)() end) PlayerBackPack.Name = "PlayerBackPack" PlayerBackPack.Parent = DankGuiScriptPage PlayerBackPack.BackgroundColor3 = Color3.new(0, 0, 0) PlayerBackPack.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) PlayerBackPack.Position = UDim2.new(0, 648, 0, 494) PlayerBackPack.Size = UDim2.new(0, 122, 0, 27) PlayerBackPack.Font = Enum.Font.SourceSans PlayerBackPack.FontSize = Enum.FontSize.Size14 PlayerBackPack.Text = "PlayerBackPack" PlayerBackPack.TextColor3 = Color3.new(0.580392, 0, 0) PlayerBackPack.TextSize = 14 PlayerBackPack.MouseButton1Down:connect(function() loadstring(Box3.Text)() end) MP5.Name = "MP5" MP5.Parent = DankGuiScriptPage MP5.BackgroundColor3 = Color3.new(0, 0, 0) MP5.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) MP5.Position = UDim2.new(0, 617, 0, 354) MP5.Size = UDim2.new(0, 128, 0, 34) MP5.Font = Enum.Font.SourceSans MP5.FontSize = Enum.FontSize.Size14 MP5.Text = "N3xul MP5" MP5.TextColor3 = Color3.new(0.580392, 0, 0) MP5.TextSize = 14 MP5.MouseButton1Down:connect(function() --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("ManualWeld") o5 = Instance.new("ManualWeld") o6 = Instance.new("ManualWeld") o7 = Instance.new("Part") o8 = Instance.new("CylinderMesh") o9 = Instance.new("Part") o10 = Instance.new("BlockMesh") o11 = Instance.new("Part") o12 = Instance.new("SpecialMesh") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("ManualWeld") o20 = Instance.new("ManualWeld") o21 = Instance.new("Part") o22 = Instance.new("SpecialMesh") o23 = Instance.new("Part") o24 = Instance.new("BlockMesh") o25 = Instance.new("Part") o26 = Instance.new("SpecialMesh") o27 = Instance.new("Part") o28 = Instance.new("SpecialMesh") o29 = Instance.new("Part") o30 = Instance.new("SpecialMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("BlockMesh") o35 = Instance.new("Part") o36 = Instance.new("CylinderMesh") o37 = Instance.new("ManualWeld") o38 = Instance.new("Part") o39 = Instance.new("CylinderMesh") o40 = Instance.new("ManualWeld") o41 = Instance.new("Part") o42 = Instance.new("CylinderMesh") o43 = Instance.new("Part") o44 = Instance.new("Part") o45 = Instance.new("BlockMesh") o46 = Instance.new("Part") o47 = Instance.new("BlockMesh") o48 = Instance.new("Sound") o49 = Instance.new("Sound") o50 = Instance.new("Part") o51 = Instance.new("BlockMesh") o52 = Instance.new("Part") o53 = Instance.new("BlockMesh") o54 = Instance.new("Part") o55 = Instance.new("BlockMesh") o56 = Instance.new("Part") o57 = Instance.new("SpecialMesh") o58 = Instance.new("Part") o59 = Instance.new("SpecialMesh") o60 = Instance.new("Part") o61 = Instance.new("BlockMesh") o62 = Instance.new("Part") o63 = Instance.new("CylinderMesh") o64 = Instance.new("Part") o65 = Instance.new("SpecialMesh") o66 = Instance.new("Part") o67 = Instance.new("SpecialMesh") o68 = Instance.new("Part") o69 = Instance.new("SpecialMesh") o70 = Instance.new("Part") o71 = Instance.new("BlockMesh") o72 = Instance.new("Part") o73 = Instance.new("BlockMesh") o74 = Instance.new("Part") o75 = Instance.new("BlockMesh") o76 = Instance.new("Part") o77 = Instance.new("BlockMesh") o78 = Instance.new("Sound") o79 = Instance.new("Sound") o81 = Instance.new("LocalScript") o82 = Instance.new("LocalScript") o83 = Instance.new("NumberValue") o84 = Instance.new("NumberValue") o85 = Instance.new("ScreenGui") o86 = Instance.new("Frame") o87 = Instance.new("TextLabel") o88 = Instance.new("Smoke") o89 = Instance.new("Smoke") o1.Name = "MP5" o1.Parent = mas o2.Parent = o1 o2.BrickColor = BrickColor.new("Black") o2.Position = Vector3.new(64.7997589, 3.5600841, 189.739914) o2.Rotation = Vector3.new(-97.6669846, 89.8186951, -172.333023) o2.Anchored = true o2.CanCollide = false o2.Elasticity = 0 o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(1, 2, 1) o2.CFrame = CFrame.new(64.7997589, 3.5600841, 189.739914, -9.45850287e-010, 1.27329008e-010, 0.999994993, -1.00000024, 3.38244291e-007, 9.45850287e-010, 3.38244291e-007, -0.999994755, -1.27329008e-010) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o2.Position = Vector3.new(64.7997589, 3.5600841, 189.739914) o3.Parent = o2 o3.Scale = Vector3.new(0.142857149, 0.880952358, 0.190476194) o4.Name = "Part-to-Part Strong Joint" o4.Parent = o2 o4.C0 = CFrame.new(-0.5, 1, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o4.C1 = CFrame.new(-0.564376831, 0.565850854, 0.548950195, 1.81213945e-005, 5.34667051e-005, 0.999997377, 1.00000012, -3.05161284e-005, -1.76968824e-005, 3.05162503e-005, 0.999997497, -5.3467098e-005) o4.Part0 = o2 o4.Part1 = o17 o5.Name = "Part-to-Part Strong Joint" o5.Parent = o2 o5.C0 = CFrame.new(-0.5, 1, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o5.C1 = CFrame.new(0.559365273, 0.565933347, -0.453689575, -6.12972653e-005, -3.26609079e-005, -0.999997318, 1, 1.26418627e-005, -6.08810406e-005, 1.26429768e-005, -0.999997497, 3.26599547e-005) o5.Part0 = o2 o5.Part1 = o11 o6.Name = "Part-to-Part Strong Joint" o6.Parent = o2 o6.C0 = CFrame.new(-0.5, 1, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o6.C1 = CFrame.new(0.499984741, 0.526150346, 0.28585434, -1.82973925e-009, 0.999997497, -3.0515117e-005, 1.00000024, 1.89564053e-009, -3.04229325e-005, -3.07655209e-005, -3.05152644e-005, -0.999997258) o6.Part0 = o2 o6.Part1 = o68 o7.Name = "Cylinder" o7.Parent = o1 o7.BrickColor = BrickColor.new("Really black") o7.Position = Vector3.new(64.7997589, 3.44087291, 191.011887) o7.Rotation = Vector3.new(-89.9911804, -89.8197784, -179.994919) o7.Anchored = true o7.CanCollide = false o7.Elasticity = 0 o7.FormFactor = Enum.FormFactor.Plate o7.Size = Vector3.new(1, 0.400000006, 1) o7.CFrame = CFrame.new(64.7997589, 3.44087291, 191.011887, -6.10338793e-005, 5.42600276e-009, -0.999995053, -1.00000012, -6.14777164e-005, 6.10322968e-005, -6.06677968e-005, 0.999994695, 9.39564693e-009) o7.BottomSurface = Enum.SurfaceType.Smooth o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Position = Vector3.new(64.7997589, 3.44087291, 191.011887) o8.Parent = o7 o8.Offset = Vector3.new(0, -0.0185714271, 0) o8.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) o9.Parent = o1 o9.BrickColor = BrickColor.new("Black") o9.Position = Vector3.new(64.7992706, 3.16922092, 187.78215) o9.Rotation = Vector3.new(-167.695038, 89.8186951, -12.3031311) o9.Anchored = true o9.CanCollide = false o9.Elasticity = 0 o9.FormFactor = Enum.FormFactor.Custom o9.Size = Vector3.new(1, 0.800000012, 1) o9.CFrame = CFrame.new(64.7992706, 3.16922092, 187.78215, 0.000139941694, 3.05202338e-005, 0.999994993, -1.83277425e-005, -1.00000024, 3.05248468e-005, 0.999994636, -1.75277128e-005, -0.000139941418) o9.BottomSurface = Enum.SurfaceType.Smooth o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.105882, 0.164706, 0.207843) o9.Position = Vector3.new(64.7992706, 3.16922092, 187.78215) o10.Parent = o9 o10.Scale = Vector3.new(0.190439999, 0.761759996, 0.190439999) o11.Parent = o1 o11.BrickColor = BrickColor.new("Black") o11.Position = Vector3.new(64.8461456, 3.49419403, 188.180588) o11.Rotation = Vector3.new(-158.83873, -89.8186951, -158.839691) o11.Anchored = true o11.CanCollide = false o11.Elasticity = 0 o11.FormFactor = Enum.FormFactor.Custom o11.Size = Vector3.new(1.13, 1, 1) o11.CFrame = CFrame.new(64.8461456, 3.49419403, 188.180588, -3.26608897e-005, 1.26423038e-005, -0.999994993, -6.1466395e-005, 1.00000012, 1.26425111e-005, 0.999994695, 6.07117581e-005, -3.26598056e-005) o11.BottomSurface = Enum.SurfaceType.Smooth o11.TopSurface = Enum.SurfaceType.Smooth o11.Color = Color3.new(0.105882, 0.164706, 0.207843) o11.Position = Vector3.new(64.8461456, 3.49419403, 188.180588) o12.Parent = o11 o12.Scale = Vector3.new(0.856980026, 0.0476099998, 0.0952199996) o12.MeshType = Enum.MeshType.Wedge o13.Parent = o1 o13.BrickColor = BrickColor.new("Black") o13.Position = Vector3.new(64.7992706, 3.37131, 188.282333) o13.Rotation = Vector3.new(154.251129, 89.8186951, -31.5058155) o13.Anchored = true o13.CanCollide = false o13.Elasticity = 0 o13.FormFactor = Enum.FormFactor.Custom o13.Size = Vector3.new(0.800000012, 1, 1) o13.CFrame = CFrame.new(64.7992706, 3.37131, 188.282333, 2.77469381e-009, 1.7007219e-009, 0.999994993, 1.00000012, -6.14777164e-005, -9.45762024e-010, 6.07115689e-005, 0.999994695, -1.96086525e-009) o13.BottomSurface = Enum.SurfaceType.Smooth o13.TopSurface = Enum.SurfaceType.Smooth o13.Color = Color3.new(0.105882, 0.164706, 0.207843) o13.Position = Vector3.new(64.7992706, 3.37131, 188.282333) o14.Parent = o13 o14.Scale = Vector3.new(0.238049999, 0.809369981, 0.190439999) o15.Parent = o1 o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(64.7992706, 3.07010794, 188.322067) o15.Rotation = Vector3.new(-179.99823, 0.00174844847, -0.00349692325) o15.Anchored = true o15.CanCollide = false o15.Elasticity = 0 o15.FormFactor = Enum.FormFactor.Custom o15.Size = Vector3.new(1, 0.800000012, 1) o15.CFrame = CFrame.new(64.7992706, 3.07010794, 188.322067, 0.999994993, 6.10325187e-005, 3.0516183e-005, 6.10337447e-005, -1.00000036, 3.09346469e-005, 3.05177819e-005, -3.02527915e-005, -0.999994636) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o15.Position = Vector3.new(64.7992706, 3.07010794, 188.322067) o16.Parent = o15 o16.Scale = Vector3.new(0.189999998, 0.523999989, 0.899999976) o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Black") o17.Position = Vector3.new(64.7509308, 3.49422503, 188.175644) o17.Rotation = Vector3.new(-29.7159615, 89.8186951, 29.7151585) o17.Anchored = true o17.CanCollide = false o17.Elasticity = 0 o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(1.12, 1, 1) o17.CFrame = CFrame.new(64.7509308, 3.49422503, 188.175644, 5.34666324e-005, -3.05155791e-005, 0.999994993, 1.82905187e-005, 1.00000024, 3.05167177e-005, -0.999994755, 1.75277128e-005, 5.3466887e-005) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.105882, 0.164706, 0.207843) o17.Position = Vector3.new(64.7509308, 3.49422503, 188.175644) o18.Parent = o17 o18.Scale = Vector3.new(0.856980026, 0.0476099998, 0.0952199996) o18.MeshType = Enum.MeshType.Wedge o19.Name = "Part-to-Handle Strong Joint" o19.Parent = o17 o19.C0 = CFrame.new(-0.560000002, -0.5, -0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0) o19.C1 = CFrame.new(0.548812866, -0.374901772, 0.481560707, -0.999997377, 8.81552187e-005, 4.9373557e-005, 8.81582018e-005, 1, 4.09365093e-005, -4.94189371e-005, 4.13915914e-005, -0.999996901) o19.Part0 = o17 o19.Part1 = o46 o20.Name = "Part-to-Handle Strong Joint" o20.Parent = o17 o20.C0 = CFrame.new(-0.560000002, -0.5, -0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0) o20.C1 = CFrame.new(0.548706055, 0.0250977278, 0.481554985, -0.999997377, 8.81552187e-005, 4.9373557e-005, 8.81582018e-005, 1, 4.09365093e-005, -4.94189371e-005, 4.13915914e-005, -0.999996901) o20.Part0 = o17 o20.Part1 = o76 o21.Name = "Ring" o21.Parent = o1 o21.BrickColor = BrickColor.new("Black") o21.Position = Vector3.new(64.7997589, 3.03610396, 189.001877) o21.Rotation = Vector3.new(-43.0563164, 89.8186951, -136.944794) o21.Anchored = true o21.CanCollide = false o21.Elasticity = 0 o21.FormFactor = Enum.FormFactor.Symmetric o21.Size = Vector3.new(1, 1, 1) o21.CFrame = CFrame.new(64.7997589, 3.03610396, 189.001877, -3.26607951e-005, 3.05155791e-005, 0.999994993, -1.82977292e-005, -1.00000024, 3.05169906e-005, 0.999994755, -1.75277128e-005, 3.26610425e-005) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(0.105882, 0.164706, 0.207843) o21.Position = Vector3.new(64.7997589, 3.03610396, 189.001877) o22.Parent = o21 o22.MeshId = "http://www.roblox.com/asset/?id=3270017" o22.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149) o22.MeshType = Enum.MeshType.FileMesh o23.Parent = o1 o23.BrickColor = BrickColor.new("Black") o23.Position = Vector3.new(64.7997589, 3.4409349, 190.430832) o23.Rotation = Vector3.new(-153.430954, -89.8197784, 116.566055) o23.Anchored = true o23.CanCollide = false o23.Elasticity = 0 o23.FormFactor = Enum.FormFactor.Symmetric o23.Size = Vector3.new(1, 1, 1) o23.CFrame = CFrame.new(64.7997589, 3.4409349, 190.430832, -6.10394636e-005, -0.000122073558, -0.999995053, -1.00000012, -6.13757948e-005, 6.10454299e-005, -6.06677968e-005, 0.999994695, -0.00012206957) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o23.Color = Color3.new(0.105882, 0.164706, 0.207843) o23.Position = Vector3.new(64.7997589, 3.4409349, 190.430832) o24.Parent = o23 o24.Scale = Vector3.new(0.190476194, 0.285714298, 0.190476194) o25.Parent = o1 o25.BrickColor = BrickColor.new("Black") o25.Position = Vector3.new(64.7997589, 3.10703397, 188.668991) o25.Rotation = Vector3.new(0.00177023129, 0.00174864498, 180) o25.Anchored = true o25.CanCollide = false o25.Elasticity = 0 o25.FormFactor = Enum.FormFactor.Symmetric o25.Size = Vector3.new(1, 1, 1) o25.CFrame = CFrame.new(64.7997589, 3.10703397, 188.668991, -0.999994993, -1.43723955e-009, 3.05196118e-005, -1.50779e-009, -1.00000036, -3.08961971e-005, 3.05198337e-005, -3.02537301e-005, 0.999994636) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.105882, 0.164706, 0.207843) o25.Position = Vector3.new(64.7997589, 3.10703397, 188.668991) o26.Parent = o25 o26.Scale = Vector3.new(0.190476194, 0.190476194, 0.095238097) o26.MeshType = Enum.MeshType.Wedge o27.Parent = o1 o27.BrickColor = BrickColor.new("Black") o27.Position = Vector3.new(64.7997589, 3.24986506, 190.049835) o27.Rotation = Vector3.new(-89.9946518, 0.000724241894, -180) o27.Anchored = true o27.CanCollide = false o27.Elasticity = 0 o27.FormFactor = Enum.FormFactor.Symmetric o27.Size = Vector3.new(1, 1, 1) o27.CFrame = CFrame.new(64.7997589, 3.24986506, 190.049835, -0.999994993, 2.26459185e-009, 1.26404057e-005, 1.26386749e-005, -9.40069585e-005, 1.00000012, 3.64128883e-009, 0.999994636, 9.34047712e-005) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.105882, 0.164706, 0.207843) o27.Position = Vector3.new(64.7997589, 3.24986506, 190.049835) o28.Parent = o27 o28.Scale = Vector3.new(0.190476194, 0.476190478, 0.095238097) o28.MeshType = Enum.MeshType.Wedge o29.Parent = o1 o29.BrickColor = BrickColor.new("Black") o29.Position = Vector3.new(64.7997589, 3.32202888, 190.43071) o29.Rotation = Vector3.new(-89.9946518, 0.000724241894, -180) o29.Anchored = true o29.CanCollide = false o29.Elasticity = 0 o29.FormFactor = Enum.FormFactor.Symmetric o29.Size = Vector3.new(1, 1, 1) o29.CFrame = CFrame.new(64.7997589, 3.32202888, 190.43071, -0.999994993, 2.26459185e-009, 1.26404057e-005, 1.26386749e-005, -9.40069585e-005, 1.00000012, 3.64128883e-009, 0.999994636, 9.34047712e-005) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.105882, 0.164706, 0.207843) o29.Position = Vector3.new(64.7997589, 3.32202888, 190.43071) o30.Parent = o29 o30.Scale = Vector3.new(0.190476194, 0.285714298, 0.0476190485) o30.MeshType = Enum.MeshType.Wedge o31.Parent = o1 o31.BrickColor = BrickColor.new("Black") o31.Position = Vector3.new(64.8002548, 2.87211609, 188.769821) o31.Rotation = Vector3.new(15.0020313, -90, 0) o31.Anchored = true o31.CanCollide = false o31.Elasticity = 0 o31.FormFactor = Enum.FormFactor.Symmetric o31.Size = Vector3.new(1, 1, 1) o31.CFrame = CFrame.new(64.8002548, 2.87211609, 188.769821, -4.58633258e-005, 7.67308029e-006, -1.00000036, -0.258853376, 0.965916991, 1.78985865e-005, 0.96591717, 0.25885129, -4.25535036e-005) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.105882, 0.164706, 0.207843) o31.Position = Vector3.new(64.8002548, 2.87211609, 188.769821) o32.Parent = o31 o32.Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) o33.Parent = o1 o33.BrickColor = BrickColor.new("Black") o33.Position = Vector3.new(64.7997589, 3.1309669, 189.144821) o33.Rotation = Vector3.new(-89.9911804, -89.8197784, -179.994919) o33.Anchored = true o33.CanCollide = false o33.Elasticity = 0 o33.FormFactor = Enum.FormFactor.Symmetric o33.Size = Vector3.new(1, 1, 1) o33.CFrame = CFrame.new(64.7997589, 3.1309669, 189.144821, -6.10338793e-005, 5.42600276e-009, -0.999995053, -1.00000012, -6.14777164e-005, 6.10322968e-005, -6.06677968e-005, 0.999994695, 9.39564693e-009) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.105882, 0.164706, 0.207843) o33.Position = Vector3.new(64.7997589, 3.1309669, 189.144821) o34.Parent = o33 o34.Scale = Vector3.new(0.142857149, 0.857142866, 0.190476194) o35.Parent = o1 o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(64.7997589, 3.41701007, 189.239914) o35.Rotation = Vector3.new(-97.6669846, 89.8186951, -172.333023) o35.Anchored = true o35.CanCollide = false o35.Elasticity = 0 o35.FormFactor = Enum.FormFactor.Symmetric o35.Size = Vector3.new(1, 1, 1) o35.CFrame = CFrame.new(64.7997589, 3.41701007, 189.239914, -9.45850287e-010, 1.27329008e-010, 0.999994993, -1.00000024, 3.38244291e-007, 9.45850287e-010, 3.38244291e-007, -0.999994755, -1.27329008e-010) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o35.Position = Vector3.new(64.7997589, 3.41701007, 189.239914) o36.Parent = o35 o36.Scale = Vector3.new(0.238095239, 1.23809528, 0.285714298) o37.Name = "Part-to-Part Strong Joint" o37.Parent = o35 o37.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o37.C1 = CFrame.new(0.499938965, 0.383073211, 0.285767555, -1.82973925e-009, 0.999997497, -3.0515117e-005, 1.00000024, 1.89564053e-009, -3.04229325e-005, -3.07655209e-005, -3.05152644e-005, -0.999997258) o37.Part0 = o35 o37.Part1 = o68 o38.Parent = o1 o38.BrickColor = BrickColor.new("Black") o38.Position = Vector3.new(64.7997589, 3.44089389, 190.787766) o38.Rotation = Vector3.new(-166.438477, 89.8186951, 105.015259) o38.Anchored = true o38.CanCollide = false o38.Elasticity = 0 o38.FormFactor = Enum.FormFactor.Symmetric o38.Size = Vector3.new(1, 1, 1) o38.CFrame = CFrame.new(64.7997589, 3.44089389, 190.787766, -9.65567626e-010, -3.59971342e-009, 0.999994993, -1.00000036, 0.000122408586, 9.17020848e-010, -0.000121761404, -0.999994695, -3.80167808e-009) o38.BottomSurface = Enum.SurfaceType.Smooth o38.TopSurface = Enum.SurfaceType.Smooth o38.Color = Color3.new(0.105882, 0.164706, 0.207843) o38.Position = Vector3.new(64.7997589, 3.44089389, 190.787766) o39.Parent = o38 o39.Scale = Vector3.new(0.095238097, 0.428571433, 0.095238097) o40.Name = "Part-to-SmokePart Strong Joint" o40.Parent = o38 o40.C0 = CFrame.new(0.5, -0.5, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0) o40.C1 = CFrame.new(0.49979198, -0.100028992, -0.500137329, 0.999999881, -0.000346633024, 4.77284084e-005, -4.75942979e-005, -1.53355468e-005, 0.999998391, -0.000346632412, -0.999998689, -1.53520814e-005) o40.Part0 = o38 o40.Part1 = o41 o41.Name = "SmokePart" o41.Parent = o1 o41.BrickColor = BrickColor.new("Black") o41.Transparency = 1 o41.Position = Vector3.new(64.7997589, 3.44079804, 191.387741) o41.Rotation = Vector3.new(-92.5283127, -89.8417435, 177.467407) o41.Anchored = true o41.CanCollide = false o41.FormFactor = Enum.FormFactor.Custom o41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o41.CFrame = CFrame.new(64.7997589, 3.44079804, 191.387741, -0.000346632645, -1.53318979e-005, -0.999996185, -0.999999881, -7.46749211e-005, 0.000346633838, -7.41725598e-005, 0.999995828, -1.53059973e-005) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.105882, 0.164706, 0.207843) o41.Position = Vector3.new(64.7997589, 3.44079804, 191.387741) o42.Parent = o41 o42.Scale = Vector3.new(0.600000024, 1, 0.600000024) o43.Name = "AimPart" o43.Parent = o1 o43.BrickColor = BrickColor.new("Black") o43.Transparency = 1 o43.Position = Vector3.new(64.8009796, 3.73413992, 188.265549) o43.Rotation = Vector3.new(-179.995712, 0.000878453022, -179.980148) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o43.CFrame = CFrame.new(64.8009796, 3.73413992, 188.265549, -0.999996185, 0.000346632645, 1.53318979e-005, 0.000346633838, 0.999999881, 7.46749211e-005, -1.53059973e-005, 7.41725598e-005, -0.999995828) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.105882, 0.164706, 0.207843) o43.Position = Vector3.new(64.8009796, 3.73413992, 188.265549) o44.Name = "Block" o44.Parent = o1 o44.BrickColor = BrickColor.new("Black") o44.Position = Vector3.new(64.7997589, 3.04699206, 189.01207) o44.Rotation = Vector3.new(14.8787241, -89.9115295, 136.456451) o44.Anchored = true o44.CanCollide = false o44.Elasticity = 0 o44.FormFactor = Enum.FormFactor.Plate o44.Size = Vector3.new(1, 0.400000006, 1) o44.CFrame = CFrame.new(64.7997589, 3.04699206, 189.01207, -4.60980118e-005, -4.38120223e-005, -0.999998808, 0.866055429, -0.499959826, -1.46961384e-005, -0.499953657, -0.866050363, 5.5314802e-005) o44.BottomSurface = Enum.SurfaceType.Smooth o44.TopSurface = Enum.SurfaceType.Smooth o44.Color = Color3.new(0.105882, 0.164706, 0.207843) o44.Position = Vector3.new(64.7997589, 3.04699206, 189.01207) o45.Parent = o44 o45.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) o46.Name = "Handle2" o46.Parent = o1 o46.BrickColor = BrickColor.new("Black") o46.Position = Vector3.new(64.7997589, 3.36904407, 189.217087) o46.Rotation = Vector3.new(-179.996597, 0.000231844577, -179.996704) o46.Anchored = true o46.CanCollide = false o46.Elasticity = 0 o46.FormFactor = Enum.FormFactor.Symmetric o46.Size = Vector3.new(1, 1, 1) o46.CFrame = CFrame.new(64.7997589, 3.36904407, 189.217087, -0.999994874, 5.76396233e-005, 4.04645107e-006, 5.76382517e-005, 1.00000012, 5.94268422e-005, -4.09197901e-006, 5.87225804e-005, -0.999994278) o46.BottomSurface = Enum.SurfaceType.Smooth o46.TopSurface = Enum.SurfaceType.Smooth o46.Color = Color3.new(0.105882, 0.164706, 0.207843) o46.Position = Vector3.new(64.7997589, 3.36904407, 189.217087) o47.Parent = o46 o47.Scale = Vector3.new(0.189999998, 0.333000004, 1.19000006) o48.Name = "Shoot" o48.Parent = o46 o48.Pitch = 1.25 o48.SoundId = "http://www.roblox.com/asset/?id=97852331" o48.Volume = 1 o49.Name = "Reload" o49.Parent = o46 o49.SoundId = "http://www.roblox.com/asset/?id=2691591" o49.Volume = 0.10000000149012 o50.Name = "Mag1" o50.Parent = o1 o50.BrickColor = BrickColor.new("Black") o50.Position = Vector3.new(64.8000031, 2.50102401, 189.563995) o50.Rotation = Vector3.new(-29.9793606, 0.00228532869, -89.9719467) o50.Anchored = true o50.CanCollide = false o50.Elasticity = 0 o50.FormFactor = Enum.FormFactor.Symmetric o50.Size = Vector3.new(1, 1, 1) o50.CFrame = CFrame.new(64.8000031, 2.50102401, 189.563995, 0.000489678059, 0.999993145, 3.98865086e-005, -0.866204798, 0.000404494232, 0.499685794, 0.49968347, -0.000278345484, 0.866201699) o50.BottomSurface = Enum.SurfaceType.Smooth o50.TopSurface = Enum.SurfaceType.Smooth o50.Color = Color3.new(0.105882, 0.164706, 0.207843) o50.Position = Vector3.new(64.8000031, 2.50102401, 189.563995) o51.Parent = o50 o51.Scale = Vector3.new(0.285714298, 0.142857149, 0.238095239) o52.Name = "Mag1" o52.Parent = o1 o52.BrickColor = BrickColor.new("Black") o52.Position = Vector3.new(64.8002548, 2.76496911, 189.462082) o52.Rotation = Vector3.new(-14.9799595, -0.00165438349, -89.9693985) o52.Anchored = true o52.CanCollide = false o52.Elasticity = 0 o52.FormFactor = Enum.FormFactor.Symmetric o52.Size = Vector3.new(1, 1, 1) o52.CFrame = CFrame.new(64.8002548, 2.76496911, 189.462082, 0.000534141553, 0.999994874, -2.88744395e-005, -0.966016829, 0.000523457886, 0.258479834, 0.25847891, -0.000110172186, 0.966011345) o52.BottomSurface = Enum.SurfaceType.Smooth o52.TopSurface = Enum.SurfaceType.Smooth o52.Color = Color3.new(0.105882, 0.164706, 0.207843) o52.Position = Vector3.new(64.8002548, 2.76496911, 189.462082) o53.Parent = o52 o53.Scale = Vector3.new(0.380952388, 0.142857149, 0.238095239) o54.Name = "Mag1" o54.Parent = o1 o54.BrickColor = BrickColor.new("Black") o54.Position = Vector3.new(64.8002548, 2.99808002, 189.416794) o54.Rotation = Vector3.new(111.803017, -89.8176193, 21.7998009) o54.Anchored = true o54.CanCollide = false o54.Elasticity = 0 o54.FormFactor = Enum.FormFactor.Symmetric o54.Size = Vector3.new(1, 1, 1) o54.CFrame = CFrame.new(64.8002548, 2.99808002, 189.416794, 0.000305180816, -0.000122062389, -0.999994934, -1.00000012, -6.1375802e-005, -0.000305176771, -6.06919893e-005, 0.999994695, -0.000122080659) o54.BottomSurface = Enum.SurfaceType.Smooth o54.TopSurface = Enum.SurfaceType.Smooth o54.Color = Color3.new(0.105882, 0.164706, 0.207843) o54.Position = Vector3.new(64.8002548, 2.99808002, 189.416794) o55.Parent = o54 o55.Scale = Vector3.new(0.190476194, 0.238095239, 0.142857149) o56.Name = "NoSight" o56.Parent = o1 o56.BrickColor = BrickColor.new("Black") o56.Position = Vector3.new(64.7997589, 3.66114807, 188.862091) o56.Rotation = Vector3.new(-106.1222, -68.8593826, -134.142578) o56.Anchored = true o56.CanCollide = false o56.Elasticity = 0 o56.FormFactor = Enum.FormFactor.Symmetric o56.Size = Vector3.new(1, 1, 1) o56.CFrame = CFrame.new(64.7997589, 3.66114807, 188.862091, -0.251169264, 0.258801401, -0.932698071, -0.424759388, 0.836387455, 0.34646222, 0.869761705, 0.483191997, -0.100146636) o56.BottomSurface = Enum.SurfaceType.Smooth o56.TopSurface = Enum.SurfaceType.Smooth o56.Color = Color3.new(0.105882, 0.164706, 0.207843) o56.Position = Vector3.new(64.7997589, 3.66114807, 188.862091) o57.Parent = o56 o57.MeshId = "http://www.roblox.com/Asset/?id=9944765" o57.Scale = Vector3.new(0.142857149, 0.142857149, 0.142857149) o57.MeshType = Enum.MeshType.FileMesh o58.Name = "NoSight" o58.Parent = o1 o58.BrickColor = BrickColor.new("Black") o58.Position = Vector3.new(64.7997589, 3.66114807, 188.862091) o58.Rotation = Vector3.new(119.990768, 15.0025549, 75.0391693) o58.Anchored = true o58.CanCollide = false o58.Elasticity = 0 o58.FormFactor = Enum.FormFactor.Symmetric o58.Size = Vector3.new(1, 1, 1) o58.CFrame = CFrame.new(64.7997589, 3.66114807, 188.862091, 0.24935782, -0.933167219, 0.258862108, -0.425039113, -0.345646948, -0.836582661, 0.870146036, 0.0985820517, -0.482821465) o58.BottomSurface = Enum.SurfaceType.Smooth o58.TopSurface = Enum.SurfaceType.Smooth o58.Color = Color3.new(0.105882, 0.164706, 0.207843) o58.Position = Vector3.new(64.7997589, 3.66114807, 188.862091) o59.Parent = o58 o59.MeshId = "http://www.roblox.com/Asset/?id=9944765" o59.Scale = Vector3.new(0.142857149, 0.142857149, 0.142857149) o59.MeshType = Enum.MeshType.FileMesh o60.Name = "NoSight" o60.Parent = o1 o60.BrickColor = BrickColor.new("Black") o60.Position = Vector3.new(64.7997589, 3.67897892, 190.549973) o60.Rotation = Vector3.new(-179.996475, 0.0024725874, -90.003624) o60.Anchored = true o60.CanCollide = false o60.Elasticity = 0 o60.FormFactor = Enum.FormFactor.Custom o60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o60.CFrame = CFrame.new(64.7997589, 3.67897892, 190.549973, -6.31777293e-005, 0.999994993, 4.31547924e-005, 1.00000012, 6.31772564e-005, 6.14031524e-005, 6.07106012e-005, 4.31583721e-005, -0.999994695) o60.BottomSurface = Enum.SurfaceType.Smooth o60.TopSurface = Enum.SurfaceType.Smooth o60.Color = Color3.new(0.105882, 0.164706, 0.207843) o60.Position = Vector3.new(64.7997589, 3.67897892, 190.549973) o61.Parent = o60 o61.Scale = Vector3.new(0.476190478, 0.0476190485, 0.142857149) o62.Name = "NoSight" o62.Parent = o1 o62.BrickColor = BrickColor.new("Black") o62.Position = Vector3.new(64.7997589, 3.6000061, 188.825851) o62.Rotation = Vector3.new(27.7044449, 89.8144302, -177.703186) o62.Anchored = true o62.CanCollide = false o62.Elasticity = 0 o62.FormFactor = Enum.FormFactor.Symmetric o62.Size = Vector3.new(1, 1, 1) o62.CFrame = CFrame.new(64.7997589, 3.6000061, 188.825851, -0.000678399869, 2.72095167e-005, 0.999994755, -0.500019014, -0.866014719, -0.000315648853, 0.866009951, -0.500015795, 0.000601109175) o62.BottomSurface = Enum.SurfaceType.Smooth o62.TopSurface = Enum.SurfaceType.Smooth o62.Color = Color3.new(0.105882, 0.164706, 0.207843) o62.Position = Vector3.new(64.7997589, 3.6000061, 188.825851) o63.Parent = o62 o63.Scale = Vector3.new(0.142857149, 0.142857149, 0.190476194) o64.Name = "NoSight" o64.Parent = o1 o64.BrickColor = BrickColor.new("Black") o64.Position = Vector3.new(64.8000031, 3.73597193, 190.550095) o64.Rotation = Vector3.new(0.00352243241, 1.50804908e-007, 90.0017548) o64.Anchored = true o64.CanCollide = false o64.Elasticity = 0 o64.FormFactor = Enum.FormFactor.Symmetric o64.Size = Vector3.new(1, 1, 1) o64.CFrame = CFrame.new(64.8000031, 3.73597193, 190.550095, -3.05156009e-005, -0.999994993, 2.63204214e-009, 1.00000012, -3.05176254e-005, -6.14777164e-005, 6.07111033e-005, 1.02924946e-009, 0.999994695) o64.BottomSurface = Enum.SurfaceType.Smooth o64.TopSurface = Enum.SurfaceType.Smooth o64.Color = Color3.new(0.105882, 0.164706, 0.207843) o64.Position = Vector3.new(64.8000031, 3.73597193, 190.550095) o65.Parent = o64 o65.MeshId = "http://www.roblox.com/asset/?id=3270017" o65.Scale = Vector3.new(0.095238097, 0.095238097, 0.095238097) o65.MeshType = Enum.MeshType.FileMesh o66.Parent = o1 o66.BrickColor = BrickColor.new("Black") o66.Position = Vector3.new(64.7997589, 3.58407807, 188.88298) o66.Rotation = Vector3.new(90.0004196, -0.000724297483, -1.90515195e-007) o66.Anchored = true o66.CanCollide = false o66.Elasticity = 0 o66.FormFactor = Enum.FormFactor.Symmetric o66.Size = Vector3.new(1, 1, 1) o66.CFrame = CFrame.new(64.7997589, 3.58407807, 188.88298, 0.999994993, 3.32510064e-009, -1.26413761e-005, -1.26395771e-005, -7.952739e-006, -1.00000012, -3.68494413e-009, 0.999994755, -7.33600837e-006) o66.BottomSurface = Enum.SurfaceType.Smooth o66.TopSurface = Enum.SurfaceType.Smooth o66.Color = Color3.new(0.105882, 0.164706, 0.207843) o66.Position = Vector3.new(64.7997589, 3.58407807, 188.88298) o67.Parent = o66 o67.Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097) o67.MeshType = Enum.MeshType.Wedge o68.Parent = o1 o68.BrickColor = BrickColor.new("Black") o68.Position = Vector3.new(64.7997589, 3.53394389, 188.454025) o68.Rotation = Vector3.new(0.00177243433, -0.00174839515, -1.35709158e-007) o68.Anchored = true o68.CanCollide = false o68.Elasticity = 0 o68.FormFactor = Enum.FormFactor.Custom o68.Size = Vector3.new(1, 0.219999999, 0.570000052) o68.CFrame = CFrame.new(64.7997589, 3.53394389, 188.454025, 0.999994993, 2.36855979e-009, -3.05152516e-005, -1.36197564e-009, 1.00000036, -3.09346469e-005, 3.05149733e-005, 3.02537301e-005, 0.999994636) o68.BottomSurface = Enum.SurfaceType.Smooth o68.TopSurface = Enum.SurfaceType.Smooth o68.Color = Color3.new(0.105882, 0.164706, 0.207843) o68.Position = Vector3.new(64.7997589, 3.53394389, 188.454025) o69.Parent = o68 o69.Scale = Vector3.new(0.189999998, 0.949999988, 0.949999988) o69.MeshType = Enum.MeshType.Wedge o70.Parent = o1 o70.BrickColor = BrickColor.new("Black") o70.Position = Vector3.new(64.7997589, 3.61193204, 190.550095) o70.Rotation = Vector3.new(90.0047379, -89.8176193, 0.00127064111) o70.Anchored = true o70.CanCollide = false o70.Elasticity = 0 o70.FormFactor = Enum.FormFactor.Symmetric o70.Size = Vector3.new(1, 1, 1) o70.CFrame = CFrame.new(64.7997589, 3.61193204, 190.550095, 0.000427170366, -9.47330214e-009, -0.999994934, -1.00000024, -6.14777164e-005, -0.00042717444, -6.07348229e-005, 0.999994695, -3.53142831e-008) o70.BottomSurface = Enum.SurfaceType.Smooth o70.TopSurface = Enum.SurfaceType.Smooth o70.Color = Color3.new(0.105882, 0.164706, 0.207843) o70.Position = Vector3.new(64.7997589, 3.61193204, 190.550095) o71.Parent = o70 o71.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) o72.Parent = o1 o72.BrickColor = BrickColor.new("Black") o72.Position = Vector3.new(64.7997589, 3.41701007, 190.049973) o72.Rotation = Vector3.new(153.437561, -89.8186951, 63.4349518) o72.Anchored = true o72.CanCollide = false o72.Elasticity = 0 o72.FormFactor = Enum.FormFactor.Symmetric o72.Size = Vector3.new(1, 1, 1) o72.CFrame = CFrame.new(64.7997589, 3.41701007, 190.049973, 6.10321113e-005, -0.000122064252, -0.999994993, -1.00000012, -6.1375802e-005, -6.10268471e-005, -6.07106304e-005, 0.999994695, -0.000122067642) o72.BottomSurface = Enum.SurfaceType.Smooth o72.TopSurface = Enum.SurfaceType.Smooth o72.Color = Color3.new(0.105882, 0.164706, 0.207843) o72.Position = Vector3.new(64.7997589, 3.41701007, 190.049973) o73.Parent = o72 o73.Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) o74.Parent = o1 o74.BrickColor = BrickColor.new("Black") o74.Position = Vector3.new(64.7997589, 3.58418393, 188.788132) o74.Rotation = Vector3.new(-89.9911804, -89.8197784, -179.994919) o74.Anchored = true o74.CanCollide = false o74.Elasticity = 0 o74.FormFactor = Enum.FormFactor.Symmetric o74.Size = Vector3.new(1, 1, 1) o74.CFrame = CFrame.new(64.7997589, 3.58418393, 188.788132, -6.10338793e-005, 5.42600276e-009, -0.999995053, -1.00000012, -6.14777164e-005, 6.10322968e-005, -6.06677968e-005, 0.999994695, 9.39564693e-009) o74.BottomSurface = Enum.SurfaceType.Smooth o74.TopSurface = Enum.SurfaceType.Smooth o74.Color = Color3.new(0.105882, 0.164706, 0.207843) o74.Position = Vector3.new(64.7997589, 3.58418393, 188.788132) o75.Parent = o74 o75.Scale = Vector3.new(0.095238097, 0.142857149, 0.190476194) o76.Name = "Handle" o76.Parent = o1 o76.BrickColor = BrickColor.new("Black") o76.Transparency = 1 o76.Position = Vector3.new(64.7997589, 2.96903396, 189.217087) o76.Rotation = Vector3.new(-179.996597, 0.000231844577, -179.996704) o76.Anchored = true o76.CanCollide = false o76.Elasticity = 0 o76.FormFactor = Enum.FormFactor.Symmetric o76.Size = Vector3.new(1, 1, 1) o76.CFrame = CFrame.new(64.7997589, 2.96903396, 189.217087, -0.999994874, 5.76396233e-005, 4.04645107e-006, 5.76382517e-005, 1.00000012, 5.94268422e-005, -4.09197901e-006, 5.87225804e-005, -0.999994278) o76.BottomSurface = Enum.SurfaceType.Smooth o76.TopSurface = Enum.SurfaceType.Smooth o76.Color = Color3.new(0.105882, 0.164706, 0.207843) o76.Position = Vector3.new(64.7997589, 2.96903396, 189.217087) o77.Parent = o76 o77.Scale = Vector3.new(0.189999998, 0.333000004, 1.19000006) o78.Name = "Shoot" o78.Parent = o76 o78.Pitch = 1.25 o78.SoundId = "http://www.roblox.com/asset/?id=97852331" o78.Volume = 1 o79.Name = "Reload" o79.Parent = o76 o79.SoundId = "http://www.roblox.com/asset/?id=2691591" o79.Volume = 0.10000000149012 o81.Name = "Coloring" o81.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" g = script.Parent:GetChildren() for i = 1,#g do if g[i].Name == "Color" then g[i].BrickColor = script.Parent.Parent.Parent.TeamColor end end end,o81) end)) o82.Name = "Gun_Script" o82.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(0.5) --Edit settings below-- local Tool = script.Parent local Settings = { Range = 700 ,Spread = 5 ,Damage = {16, 28} ,HeadShotDamage = {13, 14} ,Bullets = 1 ,FireRate = 0.10 ,Automatic = true ,AntiTK = false ,ImpactDuration = 3 --Reload ,ReloadKey = "R" ,ReloadTime = 3 ,Ammo = 30 ,IncludeChamberedBullet = true --Gui ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) --Arms ,OneHanded = false ,FakeArms = true ,FakeArmTransparency = 1 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,AimAnim = { Enabled = false ,Frames = 50 ,Time = 0.1 } ,ChangeFOV = {true, 60} ,SpreadReduction = 3 --Weld ,Weld = true --Mouse ,Icons = { Idle = "rbxassetid://70288585" ,Fire1 = "rbxassetid://70288578" ,Fire2 = "rbxassetid://70288572" ,Fire3 = "rbxassetid://70288578" ,Reload = "rbxassetid://70288599" ,Aim = "rbxasset://textures/Blank.png" } ,FireMouseAnimTime = 0.15 --Recoil ,Recoil = math.rad(1.2) --Smoke ,Smoke = true ,SmokePart = Tool.SmokePart ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}} --Sprint ,Sprint = true ,SprintSpeed = 25 ,SprintKey = "0" ,SprintSpreadIncrease = 40 ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) --Other ,DropHats = false } --Do not edit below this lign-- local Orig_Spread = Settings.Spread local Orig_Grip = Tool.GripPos local Player = game.Players.LocalPlayer local Character = Player.Character local Camera = Workspace.CurrentCamera local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo local Gui, CanUpdateGui = nil, true local Sprinting, Equipped function Update_Gui() if Gui and CanUpdateGui then Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value end end local Welded if Settings.Weld then Delay(0, function() local weldC0s = {} for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Tool.Handle then table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}) v.Anchored = false end end Tool.Handle.Anchored = false local welds = {} Tool.Equipped:connect(function() for i, v in ipairs(welds) do v.Part1 = nil v:Destroy() end for i, v in ipairs(weldC0s) do if v[1] and v[2] then local w = Instance.new("Weld", Tool.Handle) w.Part0 = Tool.Handle w.Part1 = v[1] w.C0 = v[2] table.insert(welds, w) end end end) wait() Welded = true end) end local Left_Weld, Right_Weld Ammo.Changed:connect(Update_Gui) StoredAmmo.Changed:connect(Update_Gui) Settings.Range = math.min(Settings.Range, 999) local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace) Ignore_Model.Name = "Ray_Ignore" local Ray_Ignore = {Character, Ignore_Model, Camera} Character.Humanoid.Died:connect(function() Tool.Parent = Player.Backpack end) function Fire(Mouse) local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) if Hit and Hit.Parent:FindFirstChild("Humanoid") then local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then return end local Humanoid = Hit.Parent.Humanoid local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player game.Debris:AddItem(c, 3) c.Parent = Humanoid if Hit.Name == "Head" then Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) else Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) end elseif Hit then local Hit_Part = Instance.new("Part", Ignore_Model) Hit_Part.FormFactor = "Custom" Hit_Part.TopSurface = 0 Hit_Part.BottomSurface = 0 Hit_Part.Anchored = true Hit_Part.CanCollide = false Hit_Part.Size = Vector3.new() Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) Hit_Part.BrickColor = BrickColor.new("Black") game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) if not Hit.Anchored then local w = Instance.new("Weld", Hit_Part) w.Part0 = Hit w.Part1 = Hit_Part w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) Hit_Part.Anchored = false end if Hit.Parent:IsA("Hat") and Settings.DropHats then Hit.Parent.Parent = workspace game.Debris:AddItem(Hit, 3) end end end local Can_Shoot = true local Reloading = false local First_Person = false local Mouse_Held Tool.Equipped:connect(function(Mouse) Equipped = true if Settings.Weld and not Welded then wait() Tool.Parent = Player.Backpack end Character = Player.Character if Gui then return end Ray_Ignore = {Character, Ignore_Model, Camera} Mouse.Icon = Settings.Icons.Idle Gui = script.Gui:Clone() Gui.Parent = Player.PlayerGui Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) CanUpdateGui = true Update_Gui() Mouse.Button1Down:connect(function() if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do Fire(Mouse) end Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if Tool.Handle:FindFirstChild("Shoot") then Tool.Handle.Shoot:Play() end Ammo.Value = Ammo.Value - 1 wait(Settings.FireRate) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then Tool.Handle.Click:Play() end end) Mouse.Button1Up:connect(function() Mouse_Held = false end) Mouse.KeyDown:connect(function(Key) if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then return end Can_Shoot = false Reloading = true local TextLabel = Gui.Frame.AmmoDisplay Delay(0, function() CanUpdateGui = false TextLabel.Text = "Reloading." wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading.." end wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading..." end end) if Tool.Handle:FindFirstChild("Reload") then Tool.Handle.Reload:Play() end Mouse.Icon = Settings.Icons.Reload wait(Settings.ReloadTime) Mouse.Icon = Settings.Icons.Idle CanUpdateGui = true local m = Settings.Ammo if Ammo.Value > 0 and Settings.IncludeChamberedBullet then m = m + 1 end if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then Ammo.Value = Ammo.Value + StoredAmmo.Value StoredAmmo.Value = 0 else StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) Ammo.Value = m end Can_Shoot = true Reloading = false elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then Sprinting = true Character.Humanoid.WalkSpeed = Settings.SprintSpeed Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease end end) Mouse.KeyUp:connect(function(Key) if Key:upper() == Settings.SprintKey:upper() and Sprinting then Sprinting = false Character.Humanoid.WalkSpeed = 16 Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease Right_Weld.C0 = CFrame.new(0, -1.5, 0) end end) Mouse.Button2Down:connect(function() if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then Aiming = true Mouse.Icon = Settings.Icons.Aim if Settings.AimAnim.Enabled then Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) end) Delay(0, function() if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames for i = 1, T_F do local FOV = 70 - Cam_Dif/T_F * i Camera.FieldOfView = FOV wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) if not Aiming then return end end Camera.FieldOfView = Settings.ChangeFOV[2] end end) else Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) Left_Weld.C1 = Settings.LeftAimPos if Settings.ChangeFOV[1] then Camera.FieldOfView = Settings.ChangeFOV[2] end end Tool.GripPos = Orig_Grip + Settings.AimGripOffset Settings.Spread = Settings.Spread - Settings.SpreadReduction end end) Mouse.Button2Up:connect(function() if Aiming then Mouse.Icon = Settings.Icons.Idle Tool.GripPos = Orig_Grip if Settings.AimAnim.Enabled then Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) end) else Right_Weld.C1 = Settings.RightPos Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos end if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end Settings.Spread = Settings.Spread + Settings.SpreadReduction Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) wait(0.25) Aiming = false end end) wait() Camera.Changed:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) Mouse.Idle:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) while wait() and Equipped do if Sprinting then Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset elseif not Aiming then Left_Weld.C0 = CFrame.new(0, -1.5, 0) end if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) end end end) local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end) Tool.Unequipped:connect(function() Equipped = false Tool.GripPos = Orig_Grip Aiming = false Settings.Spread = Orig_Spread if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end if Gui then Gui:Destroy() Gui = nil end for i, v in pairs(Tool.Handle:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then Fake_Arm_Model:Destroy() Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil end if Character and Left_Weld and Right_Weld then Arms_Made = false local Torso = Character.Torso Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] Left_Weld:Destroy() Right_Weld:Destroy() end Sprinting = false Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Humanoid.WalkSpeed = 16 end) end,o82) end)) o83.Name = "Ammo" o83.Parent = o82 o83.Value = 30 o84.Name = "StoredAmmo" o84.Parent = o82 o84.Value = 1200 o85.Name = "Gui" o85.Parent = o82 o86.Parent = o85 o86.Position = UDim2.new(1,-200,1,-100) o86.Size = UDim2.new(0,100,0,100) o86.Position = UDim2.new(1,-200,1,-100) o86.BackgroundColor3 = Color3.new(1, 1, 1) o86.BackgroundTransparency = 1 o86.BorderSizePixel = 0 o87.Name = "AmmoDisplay" o87.Parent = o86 o87.Size = UDim2.new(1,0,1,0) o87.Text = "" o87.BackgroundTransparency = 1 o87.FontSize = Enum.FontSize.Size24 o87.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647) o87.TextStrokeTransparency = 0.5 o87.TextXAlignment = Enum.TextXAlignment.Right o88.Parent = o82 o88.Size = 0.30000001192093 o88.Color = Color3.new(0.372549, 0.372549, 0.372549) o88.Enabled = false o88.Opacity = 0.30000001192093 o88.RiseVelocity = 15 o89.Name = "Smoke1" o89.Parent = o82 o89.Size = 0.10000000149012 o89.Color = Color3.new(1, 0.6, 0.2) o89.Enabled = false o89.Opacity = 0.40000000596046 o89.RiseVelocity = 3 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) BombVest.Name = "BombVest" BombVest.Parent = DankGuiScriptPage BombVest.BackgroundColor3 = Color3.new(0, 0, 0) BombVest.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) BombVest.Position = UDim2.new(0, 260, 0, 126) BombVest.Size = UDim2.new(0, 128, 0, 34) BombVest.Font = Enum.Font.SourceSans BombVest.FontSize = Enum.FontSize.Size14 BombVest.Text = "Bomb Vest" BombVest.TextColor3 = Color3.new(0.580392, 0, 0) BombVest.TextSize = 14 BombVest.MouseButton1Down:connect(function() local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Torso = Char.Torso local TickWait = 1 local Color = "Medium stone gray" local Dead = false local Tool = Instance.new("HopperBin", Me.Backpack) Tool.Name = "Bomb Vest" local Position = Vector3.new(0,100,0) function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 3 local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true ExplodeSound:Play() wait(1.4) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end end) end) Tool.Deselected:connect(function() TickWait = 1 end) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) FlameThrower.Name = "FlameThrower" FlameThrower.Parent = DankGuiScriptPage FlameThrower.BackgroundColor3 = Color3.new(0, 0, 0) FlameThrower.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) FlameThrower.Position = UDim2.new(0, 439, 0, 126) FlameThrower.Size = UDim2.new(0, 128, 0, 34) FlameThrower.Font = Enum.Font.SourceSans FlameThrower.FontSize = Enum.FontSize.Size14 FlameThrower.Text = "FlameThrower" FlameThrower.TextColor3 = Color3.new(0.580392, 0, 0) FlameThrower.TextSize = 14 FlameThrower.MouseButton1Down:connect(function() --Pyro by madiik --Note, The PYRO script doesn't support Airblast yet, It's still being created. p = game.Players.LocalPlayer c = p.Character torso = c.Torso local firee = false local damage = 1 local debounce = false local debounced = false local debounceair = false local firedebounce = false local removehatchet = false local hatchetequipped = false RunService = game:service'RunService' Debris = game:service'Debris' local mouse = p:GetMouse() damagelist = {} time_until_extinguish = 50 for _,v in pairs(c:children()) do pcall(function() if v.className == "Hat" then v:remove() end end) end ra = c["Right Arm"] la = c["Left Arm"] rs = c.Torso["Right Shoulder"] ls = c.Torso["Left Shoulder"] mask = Instance.new("Part") mask.Size = Vector3.new(2, 1, 1) mask.BrickColor = BrickColor.new("Dark stone grey") mask:BreakJoints() mask.Name = "Mask" mask.Parent = c ms4 = Instance.new("SpecialMesh", mask) ms4.Scale = Vector3.new(1.3, 1.15, 1.3) w9 = Instance.new("Weld", mask) w9.Part0 = mask w9.Part1 = c.Head w9.C0 = CFrame.new(0, 0, 0) mask2 = Instance.new("Part") mask2.FormFactor = "Custom" mask2.Size = Vector3.new(0.4, 0.5, 0.4) mask2.BrickColor = BrickColor.new("Dark stone grey") mask2:BreakJoints() mask2.Parent = c ms5 = Instance.new("CylinderMesh", mask2) ms5.Scale = Vector3.new(1, 1, 1) w8 = Instance.new("Weld", mask2) w8.Part0 = mask2 w8.Part1 = c.Head w8.C0 = CFrame.new(0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0) mask3 = Instance.new("Part") mask3.FormFactor = "Custom" mask3.Size = Vector3.new(0.4, 0.5, 0.4) mask3.BrickColor = BrickColor.new("Dark stone grey") mask3:BreakJoints() mask3.Parent = c ms6 = Instance.new("CylinderMesh", mask3) ms6.Scale = Vector3.new(1, 1, 1) w10 = Instance.new("Weld", mask3) w10.Part0 = mask3 w10.Part1 = c.Head w10.C0 = CFrame.new(-0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0) mask4 = Instance.new("Part") mask4.FormFactor = "Custom" mask4.Size = Vector3.new(0.35, 0.51, 0.35) mask4.BrickColor = BrickColor.new("Black") mask4:BreakJoints() mask4.Reflectance = 0.4 mask4.Parent = c ms7 = Instance.new("CylinderMesh", mask4) ms7.Scale = Vector3.new(1, 1, 1) w11 = Instance.new("Weld", mask4) w11.Part0 = mask4 w11.Part1 = c.Head w11.C0 = CFrame.new(0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0) mask5 = Instance.new("Part") mask5.FormFactor = "Custom" mask5.Size = Vector3.new(0.35, 0.51, 0.35) mask5.BrickColor = BrickColor.new("Black") mask5.Reflectance = 0.4 mask5:BreakJoints() mask5.Parent = c ms8 = Instance.new("CylinderMesh", mask5) ms8.Scale = Vector3.new(1, 1, 1) w12 = Instance.new("Weld", mask5) w12.Part0 = mask5 w12.Part1 = c.Head w12.C0 = CFrame.new(-0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0) mask7 = Instance.new("Part") mask7.FormFactor = "Custom" mask7.Size = Vector3.new(0.2, 1.1, 0.2) mask7.BrickColor = BrickColor.new("Dark stone grey") mask7:BreakJoints() mask7.Parent = c ms8 = Instance.new("CylinderMesh", mask7) ms8.Scale = Vector3.new(1, 1, 1) w12 = Instance.new("Weld", mask7) w12.Part0 = mask7 w12.Part1 = c.Head w12.C0 = CFrame.new(-0.6, -0.3, -0.1) * CFrame.Angles(math.pi/2, 0, 0) spot = Instance.new("SpotLight", mask) spot.Range = 60 spot.Angle = 70 spot.Color = Color3.new(1, 1, 0) mask6 = Instance.new("Part") mask6.FormFactor = "Custom" mask6.Size = Vector3.new(0.35, 0.65, 0.35) mask6.BrickColor = BrickColor.new("Dark stone grey") mask6:BreakJoints() mask6.Parent = c ms9 = Instance.new("CylinderMesh", mask6) ms9.Scale = Vector3.new(1, 1, 1) w13 = Instance.new("Weld", mask6) w13.Part0 = mask6 w13.Part1 = c.Head w13.C0 = CFrame.new(0.2, -0.4, 0) * CFrame.Angles(math.rad(115), math.rad(22.5), 0) tool = Instance.new("HopperBin", p.Backpack) tool.Name = "Pyro" tool.Selected:connect(function(mouse) bg2 = Instance.new("BodyGyro",c.Torso) bg2.P = 20e+003 bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge game:service("RunService").Stepped:connect(function() bg2.cframe = CFrame.new(c.Torso.Position,Vector3.new(mouse.hit.p.x,c.Torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(-60), 0) end) rs.Part0 = nil rs.Part1 = nil ls.Part0 = nil ls.Part1 = nil rweld = Instance.new("Weld", c) rweld.C0 = CFrame.new(-1.48,0,0.2) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0)) rweld.Part0 = ra rweld.Part1 = torso lweld = Instance.new("Weld", c) lweld.C0 = CFrame.new(1.5,0.2,0.2) * CFrame.Angles(math.rad(-50), math.rad(22.5), math.rad(0)) lweld.Part0 = la lweld.Part1 = torso neck = c.Torso.Neck neck.C0 = neck.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)) wait(0.01) ballon1 = Instance.new("Part") ballon1.Size = Vector3.new(1, 2, 1) ballon1.BrickColor = BrickColor.new("White") ballon1:BreakJoints() ballon1.Parent = c Instance.new("SpecialMesh", ballon1) w = Instance.new("Weld", ballon1) w.Part0 = ballon1 w.Part1 = torso w.C0 = CFrame.new(0.45, 0, -0.8) ballon2 = Instance.new("Part") ballon2.Size = Vector3.new(1, 2, 1) ballon2.BrickColor = BrickColor.new("White") ballon2:BreakJoints() ballon2.Parent = c Instance.new("SpecialMesh", ballon2) w1 = Instance.new("Weld", ballon2) w1.Part0 = ballon2 w1.Part1 = torso w1.C0 = CFrame.new(-0.45, 0, -0.8) base = Instance.new("Part") base.FormFactor = "Custom" base.Size = Vector3.new(0.4, 5, 0.4) base:breakJoints() base.BrickColor = BrickColor.Black() base.Parent = c Instance.new("CylinderMesh", base) w2 = Instance.new("Weld", base) w2.Part0 = base w2.Part1 = torso w2.C0 = CFrame.new(1.1, 0.5, 0.5) * CFrame.Angles(math.pi/2,math.rad(120), 0) sound = Instance.new("Sound", base) sound.SoundId = "http://roblox.com/asset/?id=10209616" sound.Volume = 1 sound.Looped = true fire = Instance.new("Part") fire.Parent = nil fire.FormFactor = "Custom" fire.Size = Vector3.new(8, 55, 4) fire.Transparency = 1 fire.CanCollide = false fire.Anchored = true pl = Instance.new("PointLight", fire) pl.Range = 24 pl.Color = Color3.new(255/255, 170/255, 0/255) coroutine.wrap(function() while true do fire.CFrame = base.CFrame * CFrame.new(0, -30, 0) RunService.Stepped:wait() end end)() sm = Instance.new("Part", c) sm.FormFactor = "Custom" sm.BottomSurface = 0 sm.TopSurface = 0 sm.BrickColor = BrickColor.Black() sm.Size = Vector3.new(0.5, 0.5, 0.5) sm.Transparency = 0 sm:BreakJoints() pl7 = Instance.new("PointLight", sm) pl7.Range = 12 pl7.Color = Color3.new(255/255, 170/255, 0/255) smoke = Instance.new("Smoke", sm) smoke.Enabled = false smoke.Color = Color3.new(255/255, 170/255, 0/255) smoke.RiseVelocity = 15 smoke.Size = 1 w3 = Instance.new("Weld", sm) w3.Part0 = sm w3.Part1 = base w3.C0 = CFrame.new(0, -2.5, 0) * CFrame.Angles(math.pi, 0, 0) p1 = Instance.new("Part", c) p1.FormFactor = "Custom" p1.BrickColor = BrickColor.Gray() p1.Size = Vector3.new(0.8, 1.7, 0.8) p1:BreakJoints() Instance.new("CylinderMesh", p1) w4 = Instance.new("Weld", p1) w4.Part0 = p1 w4.Part1 = base w4.C0 = CFrame.new(0, 0.5, 0.3) p2 = Instance.new("Part", c) p2.FormFactor = "Custom" p2.BrickColor = BrickColor.Black() p2.Size = Vector3.new(0.4, 1, 0.4) p2:BreakJoints() p2.BottomSurface = 0 p2.TopSurface = 0 w5 = Instance.new("Weld", p2) w5.Part0 = p2 w5.Part1 = base w5.C0 = CFrame.new(0, 0, -2.5) * CFrame.Angles(math.pi/2, 0, 0) p3 = Instance.new("Part", c) p3.FormFactor = "Custom" p3.BrickColor = BrickColor.Black() p3.Size = Vector3.new(0.3, 1, 0.2) p3:BreakJoints() p3.BottomSurface = 0 p3.TopSurface = 0 w6 = Instance.new("Weld", p3) w6.Part0 = p3 w6.Part1 = base w6.C0 = CFrame.new(0, -1, -0.3) * CFrame.Angles(math.pi/6, 0, 0) p4 = Instance.new("Part", c) p4.FormFactor = "Custom" p4.BrickColor = BrickColor.Black() p4.Size = Vector3.new(0.3, 1, 0.2) p4:BreakJoints() p4.BottomSurface = 0 p4.TopSurface = 0 w7 = Instance.new("Weld", p4) w7.Part0 = p4 w7.Part1 = base w7.C0 = CFrame.new(0, -0.1, -1.5) * CFrame.Angles(math.pi/2, 0, 0) fiaar = Instance.new("Fire", sm) fiaar.Size = 1 fiaar.Heat = 200 fiaar.Enabled = false mouse.KeyDown:connect(function(key) if key == "e" then if debounceair then return end if firee then return end debounceair = true airblast() end if string.byte(key) == 48 then c.Humanoid.WalkSpeed = 28 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then c.Humanoid.WalkSpeed = 16 end end) mouse.Button1Down:connect(function() if firee == false then firee = true end end) mouse.Button1Up:connect(function() if firee == true then firee = false end end) end) tool.Deselected:connect(function(mouse) ballon1:Destroy() ballon2:Destroy() base:Destroy() sm:Destroy() fire:Destroy() neck.C0 = neck.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)) wait(0.01) bg2:Destroy() p1:Destroy() p2:Destroy() p3:Destroy() p4:Destroy() rs.Part0 = c.Torso rs.Part1 = ra ls.Part0 = c.Torso ls.Part1 = la rweld:Destroy() lweld:Destroy() end) function ahh(hit) if hit.Parent.Name == game.Players.LocalPlayer.Name then return end if hit ~= nil and hit.Parent ~= nil then if hit.Parent:findFirstChild("Humanoid") ~= nil then coroutine.wrap(function() if not damagelist[hit.Parent.Name] then if hit.Parent.Humanoid.Health ~= 0 then damagelist[hit.Parent.Name] = {humanoid = hit.Parent.Humanoid, time = time_until_extinguish} for i,v in pairs(hit.Parent:children()) do if v:IsA("Part") then Instance.new("Fire", v) end end end else damagelist[hit.Parent.Name].time = time_until_extinguish end end)() end end end coroutine.wrap(function() while wait() do for i,damageobject in pairs(damagelist) do damageobject.humanoid.Health = damageobject.humanoid.Health - damage damageobject.time = damageobject.time - 1 if damageobject.time < 1 then if damageobject.humanoid then for _,n in pairs(damageobject.humanoid.Parent:children()) do if n:IsA("Part") and n.Parent:IsA("Model") ~= nil and n:findFirstChild("Fire") ~= nil then n.Fire:Destroy() end end end damagelist[i] = nil end end if not debounceair then if firee then --coroutine.wrap(function() if base ~= nil then smoke.Enabled = true pl7.Enabled = true fiaar.Enabled = true fire.Parent = Workspace sound:play() fire.Touched:connect(ahh) end --end)() else if base ~= nil then smoke.Enabled = false fire.Parent = nil pl7.Enabled = false fiaar.Enabled = false sound:stop() end end end end end)() function airblast() if hatchetequipped then return end if air ~= nil then return end air = Instance.new("Part") air.FormFactor = "Custom" air.Size = Vector3.new(8, 3, 8) air.Transparency = 0.8 air:BreakJoints() air.BottomSurface = 0 air.TopSurface = 0 air.CanCollide = false air.Anchored = true air.Parent = Workspace coroutine.wrap(function() wait(0.15) air.CanCollide = true end)() coroutine.wrap(function() for i = 0, 40, 1.2 do air.CFrame = base.CFrame * CFrame.new(0, -i, 0) RunService.Stepped:wait(0.0000001) end end)() coroutine.wrap(function() while air ~= nil do for _, model in pairs(workspace:children()) do if model:IsA("Model") and model:findFirstChild("Humanoid") ~= nil and model.Name ~= p.Name then if (model.Torso.CFrame.Position - air.CFrame.Position).magnitude < 3 then model.Torso.CFrame = base.CFrame * CFrame.new(0, 0, 30) end end end wait() end end)() wait(2) air:Destroy() end end) Glock.Name = "Glock" Glock.Parent = DankGuiScriptPage Glock.BackgroundColor3 = Color3.new(0, 0, 0) Glock.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Glock.Position = UDim2.new(0, 615, 0, 126) Glock.Size = UDim2.new(0, 128, 0, 34) Glock.Font = Enum.Font.SourceSans Glock.FontSize = Enum.FontSize.Size14 Glock.Text = "Glock" Glock.TextColor3 = Color3.new(0.580392, 0, 0) Glock.TextSize = 14 Glock.MouseButton1Down:connect(function() local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 local Speed = 20*Scale local Gravity = 0.1 local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) local Torso = Character.HumanoidRootPart local Mouse = game.Players.LocalPlayer:GetMouse() local RenderStepped = game:GetService("RunService").RenderStepped local Camera = Workspace.CurrentCamera Camera:ClearAllChildren() local Model = Instance.new("Model",Character) local IgnoreList = {Character,Workspace.Terrain} local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) local Gangster = false local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) local RotationOffsetHead = CFrame.Angles(0,0,0) local Handle = Instance.new("Part",Model) Handle.CanCollide = false Handle.Name = "Handle" Handle.Position = Vector3.new(0,100,0) Handle:BreakJoints() Handle.FormFactor = "Custom" Handle.Size = Vector3.new(0.2,0.2,0.2) Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" Handle.FrontSurface = "SmoothNoOutlines" Handle.BackSurface = "SmoothNoOutlines" Handle.RightSurface = "SmoothNoOutlines" Handle.LeftSurface = "SmoothNoOutlines" Handle.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Handle) Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale local HandleWeld = Instance.new("Motor6D") HandleWeld.Part0 = Character["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) HandleWeld.Parent = Handle local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) PartWeld.Parent = Part for i = 0,80,10 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) PartWeld.Parent = Part end local Barrel = Instance.new("Part",Model) Barrel.CanCollide = false Barrel.Position = Vector3.new(0,100,0) Barrel:BreakJoints() Barrel.FormFactor = "Custom" Barrel.Size = Vector3.new(0.2,0.2,0.2) Barrel.TopSurface = "SmoothNoOutlines" Barrel.BottomSurface = "SmoothNoOutlines" Barrel.FrontSurface = "SmoothNoOutlines" Barrel.BackSurface = "SmoothNoOutlines" Barrel.RightSurface = "SmoothNoOutlines" Barrel.LeftSurface = "SmoothNoOutlines" Barrel.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Barrel) Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale local BarrelWeld = Instance.new("Motor6D") BarrelWeld.Part0 = Handle BarrelWeld.Part1 = Barrel BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) BarrelWeld.Parent = Barrel local Barrel1 = Barrel local Barrel2 = Instance.new("Part",Model) Barrel2.CanCollide = false Barrel2.Position = Vector3.new(0,100,0) Barrel2:BreakJoints() Barrel2.FormFactor = "Custom" Barrel2.Size = Vector3.new(0.2,0.2,0.2) Barrel2.TopSurface = "SmoothNoOutlines" Barrel2.BottomSurface = "SmoothNoOutlines" Barrel2.FrontSurface = "SmoothNoOutlines" Barrel2.BackSurface = "SmoothNoOutlines" Barrel2.RightSurface = "SmoothNoOutlines" Barrel2.LeftSurface = "SmoothNoOutlines" Barrel2.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Barrel2) Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale local Barrel2Weld = Instance.new("Motor6D") Barrel2Weld.Part0 = Barrel Barrel2Weld.Part1 = Barrel2 Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) Barrel2Weld.Parent = Barrel2 local RealBarrel = Instance.new("Part",Model) RealBarrel.CanCollide = false RealBarrel.Position = Vector3.new(0,100,0) RealBarrel:BreakJoints() RealBarrel.FormFactor = "Custom" RealBarrel.Size = Vector3.new(0.2,0.2,0.2) RealBarrel.TopSurface = "SmoothNoOutlines" RealBarrel.BottomSurface = "SmoothNoOutlines" RealBarrel.FrontSurface = "SmoothNoOutlines" RealBarrel.BackSurface = "SmoothNoOutlines" RealBarrel.RightSurface = "SmoothNoOutlines" RealBarrel.LeftSurface = "SmoothNoOutlines" RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") local Mesh = Instance.new("CylinderMesh",RealBarrel) Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale local RealBarrelWeld = Instance.new("Motor6D") RealBarrelWeld.Part0 = Barrel RealBarrelWeld.Part1 = RealBarrel RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) RealBarrelWeld.Parent = RealBarrel for i = 1,75,15 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) PartWeld.Parent = Part end local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.Transparency = 1 Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) PartWeld.Parent = Part local Light = Instance.new("PointLight",Part) Light.Color = BrickColor.new("Gold").Color Light.Enabled = true Light.Shadows = true Light.Brightness = 0 Light.Range = 6 local Part = Instance.new("Part",Model) Part.Material = "Neon" Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Bright yellow") Part.Transparency = 0.25 local RecoilMesh = Instance.new("SpecialMesh",Part) RecoilMesh.MeshType = "FileMesh" RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = RealBarrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) PartWeld.Parent = Part function ShootBullet(Target,barrel) local barrel = barrel or Barrel local Bullet = Instance.new("Part",Workspace) Barrel.CanCollide = false Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2,0.2,5)*Scale Bullet.TopSurface = "Smooth" Bullet.BottomSurface = "Smooth" Bullet.Anchored = true Bullet.CanCollide = false Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) Bullet.Transparency = 0.1 Bullet.BrickColor = BrickColor.new("Gold") --[[local Mesh = Instance.new("SpecialMesh",Bullet) Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(0.5,0.5,0.2) Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] local Mesh = Instance.new("BlockMesh",Bullet) Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size IgnoreList[#IgnoreList+1] = Bullet RenderStepped:wait() for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. local ray,Hit,Pos,SurfaceNormal; ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) if Hit ~= nil then local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) if Hum ~= nil then Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth) end break end RenderStepped:wait() end Bullet:Destroy() end Mouse.Button1Down:connect(function() if not Down and not DB then Down = true while Down do if Humanoid.Health == 0 then break end if not DB then DB = true local Sound = Instance.new("Sound",Barrel) Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 Sound.Volume = 5*Scale Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) Sound:Play() Spawn(function() ShootBullet(Mouse.Hit.p,Barrel1) end) RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) local Shell = Instance.new("Part",Workspace) Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("Bright yellow") Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale local Mesh = Instance.new("CylinderMesh",Shell) Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size Spawn(function() wait(5) Shell:Destroy() end) for i = 1,20,7.5 do RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) Light.Brightness = Light.Brightness+38 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) RenderStepped:wait() end wait(0.02) for i = 1,20,3.75 do RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) Light.Brightness = Light.Brightness-19 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) RenderStepped:wait() end wait(0.02) DB = false end end end end) Mouse.Button1Up:connect(function() Down = false end) Mouse.KeyDown:connect(function(Key) if Key:lower() == "g" and not DB then DB = true if Gangster == true then for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) RenderStepped:wait() end Gangster = false else for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) RenderStepped:wait() end Gangster = true end DB = false end end) local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Character["Right Arm"] Weld.Parent = Torso local Weld2 = Instance.new("Weld") Weld2.Part0 = Torso Weld2.Part1 = Character.Head Weld2.Parent = Torso local RA = Character["Right Arm"] game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) elseif Point.X < 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) end end local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset Weld.C1 = Part1Joint Weld.Part0 = Torso Weld.Part1 = RA local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead Weld2.C1 = Part1JointHead Weld2.Part0 = Torso Weld2.Part1 = Character.Head local Last = Scale Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 Speed = 20*Scale if Scale ~= Last then Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) end end) end) JohnDoe.Name = "JohnDoe" JohnDoe.Parent = DankGuiScriptPage JohnDoe.BackgroundColor3 = Color3.new(0, 0, 0) JohnDoe.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) JohnDoe.Position = UDim2.new(0, 87, 0, 201) JohnDoe.Size = UDim2.new(0, 128, 0, 34) JohnDoe.Font = Enum.Font.SourceSans JohnDoe.FontSize = Enum.FontSize.Size14 JohnDoe.Text = "Jonh Doe" JohnDoe.TextColor3 = Color3.new(0.580392, 0, 0) JohnDoe.TextSize = 14 JohnDoe.MouseButton1Down:connect(function() ------------ --John Doe-- ------------ -----by----- --CKbackup-- ------------ --Player Stuff-- player = game:GetService("Players").LocalPlayer chara = player.Character ch = chara:GetChildren() for i = 1, #ch do if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 elseif ch[i].Name == "Head" then ch[i].face.Transparency = 1 ch[i].Transparency = 1 elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then ch[i]:Destroy() end end chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function ScatterEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(1) eff1.Rate = 100 eff1.VelocitySpread = 10000 eff1.Texture = "rbxassetid://347504241" eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(1) eff2.Rate = 100 eff2.VelocitySpread = 10000 eff2.Texture = "rbxassetid://347504259" eff2.Color = ColorSequence.new(Color3.new(1,0,0)) end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end FakeHead = New("Model",chara,"FakeHead",{}) MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),}) face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),}) FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow") EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),}) Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),}) Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),}) Chest = New("Model",chara,"Chest",{}) MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) LeftArm = New("Model",chara,"LeftArm",{}) MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) BurningEff(EffCorruptedPart) LeftLeg = New("Model",chara,"LeftLeg",{}) MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) ScatterEff(EffCorruptedPart) RightArm = New("Model",chara,"RightArm",{}) MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) RightLeg = New("Model",chara,"RightLeg",{}) MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) ScatterEff(EffCorruptedPart) sa = RightArm:GetChildren() for i = 1, #sa do ScatterEff(sa[i]) end local eff1 = Instance.new("ParticleEmitter",EyeFire) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(.5) eff1.Speed = NumberRange.new(1) eff1.EmissionDirection = "Front" eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",EyeFire) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(.5) eff2.Speed = NumberRange.new(1) eff2.EmissionDirection = "Front" eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",EyeFire) eff3.Size = NumberSequence.new(.1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(.5) eff3.Speed = NumberRange.new(1) eff3.EmissionDirection = "Front" eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) --Sounds-- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5}) hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5}) telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5}) burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5}) music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true}) music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) music1:Play() music2:Play() --Animations-- swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"})) --Name Tag-- local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "John Doe" tecks.Font = "Fantasy" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = Color3.new(0,0,0) tecks.Size = UDim2.new(1,0,0.5,0) --Skybox-- skybox = Instance.new("Part",chara) skybox.Size = Vector3.new(0,0,0) skybox.Anchored = true skybox.CanCollide = true skyboxmesh = Instance.new("SpecialMesh",skybox) skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559" skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455" skyboxmesh.VertexColor = Vector3.new(1,0,0) skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000) --Soul Steal-- function SoulSteal(pos) local soulst = coroutine.wrap(function() local soul = Instance.new("Part",chara) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 local ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) local bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chara then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chara.Torso.Position end end) soulst() end --Death of a Mortal-- function KillMortal(hitdude) local torsy = nil if hitdude:FindFirstChild("Torso")~=nil then torsy = hitdude.Torso elseif hitdude:FindFirstChild("UpperTorso")~=nil then torsy = hitdude.UpperTorso end local val = Instance.new("ObjectValue",hitdude) val.Name = "HasBeenHit" hitdude:BreakJoints() hitdude.Humanoid:Destroy() SoulSteal(torsy.Position) local chi = hitdude:GetChildren() for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then local bodpos = Instance.new("BodyPosition",chi[i]) bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) ScatterEff(chi[i]) chi[i].BrickColor = BrickColor.new("Really black") end end for i = 1, 4 do for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i].Transparency = chi[i].Transparency + .25 wait(.01) end end end for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i]:Destroy() end end end --Arm Touch-- bladeactive = false Hitbox.Touched:connect(function(hit) if bladeactive == true then if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then hitsnd:Play() KillMortal(hit.Parent) end end end) --Teleport-- function Teleport(pos) telesnd:Play() local ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then local trace = Instance.new("Part",game.Workspace) trace.Size = ch[i].Size trace.Material = "Neon" trace.BrickColor = BrickColor.new("Really black") trace.Transparency = .3 trace.CanCollide = false trace.Anchored = true trace.CFrame = ch[i].CFrame if ch[i].Name == "Head" then mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end tracedisappear = coroutine.wrap(function() wait(1) for i = 1, 7 do wait(.1) trace.Transparency = trace.Transparency + .1 end trace:Destroy() end) tracedisappear() end end chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) end --Grab-- function Grab(mouse) local hit = mouse.Target if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid")~=nil then local torsy = nil if hit.Parent:FindFirstChild("Torso")~=nil then torsy = hit.Parent.Torso elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then torsy = hit.Parent.UpperTorso end local bodpos = Instance.new("BodyPosition",torsy) bodpos.Position = torsy.Position wait(1) burnsnd:Play() hit.Parent.Humanoid.MaxHealth = 100 bodpos.Position = bodpos.Position + Vector3.new(0,4,0) for i = 1, 10 do wait(.1) BurningEff(torsy) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 end KillMortal(hit.Parent) end else end end --Button1Down-- dell = false function onButton1Down() if dell == false then dell = true swinganim:Play() bladeactive = true slashsnd:Play() wait(.7) bladeactive = false dell = false swinganim:Stop() end end --KeyDowns-- function onKeyDown(key) if key == "z" then Teleport(Mouse.Hit.p + Vector3.new(0,2,0)) elseif key == "x" then Grab(Mouse) end end --Mouse Functions-- Mouse = player:GetMouse() if Mouse then Mouse.Button1Down:connect(onButton1Down) Mouse.KeyDown:connect(onKeyDown) end --Death-- chara.Humanoid.Died:connect(function() local pat = Instance.new("Part",game.Workspace) pat.Transparency = 1 pat.Anchored = true pat.CFrame = chara.Torso.CFrame naeeym.Parent = pat naeeym.Adornee = pat skybox.Parent = game.Workspace tecks.Text = "BAD CHOICE" tecks.FontSize = "Size48" tecks.TextColor3 = Color3.new(1,0,0) music1:Stop() music2:Stop() deathmus.Parent = game.Workspace deathex.Parent = game.Workspace deathmus:Play() deathex:Play() game.Lighting.OutdoorAmbient = Color3.new(0,0,0) game.Lighting.TimeOfDay = "00:00:00" game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 1000 local ex = Instance.new("Explosion",game.Workspace) ex.Position = chara.Torso.Position ex.Visible = false ex.BlastRadius = 999999999999999999999999 ex.BlastPressure = 9999999999999999999999999 end) --Loop Function-- while true do wait(.01) chance = math.random(0,100) if chance < 10 then sel = math.random(1,3) if sel == 1 then tecks.Text = "NOHOPE" elseif sel == 2 then tecks.Text = "GIVEUP" elseif sel == 3 then tecks.Text = "BURNINHELL" end else tecks.Text = "John Doe" end if chara.Humanoid.Health > 0 then chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge game.Lighting.OutdoorAmbient = Color3.new(1,0,0) game.Lighting.Ambient = Color3.new(1,0,0) chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") chara["Left Arm"].Anchored = false chara["Right Arm"].Anchored = false chara["Left Leg"].Anchored = false chara["Right Leg"].Anchored = false chara.Torso.Anchored = false ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then ch[i]:Destroy() end end tools = player.Backpack:GetChildren() for i = 1, #tools do if tools[i].ClassName == "HopperBin" then tools[i]:Destroy() end end skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0) tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) local jtrace = Instance.new("Part",game.Workspace) jtrace.Name = "JDTrace" jtrace.Size = Vector3.new(10,0,10) jtrace.Position = chara.Torso.Position jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0) jtrace.Anchored = true jtrace.CanCollide = false jtrace.BrickColor = BrickColor.new("Really black") jtrace.Material = "Granite" BurningEff(jtrace) game.Debris:AddItem(jtrace,1) end end end) Sanic.Name = "Sanic" Sanic.Parent = DankGuiScriptPage Sanic.BackgroundColor3 = Color3.new(0, 0, 0) Sanic.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Sanic.Position = UDim2.new(0, 261, 0, 202) Sanic.Size = UDim2.new(0, 128, 0, 34) Sanic.Font = Enum.Font.SourceSans Sanic.FontSize = Enum.FontSize.Size14 Sanic.Text = "Sanic" Sanic.TextColor3 = Color3.new(0.580392, 0, 0) Sanic.TextSize = 14 Sanic.MouseButton1Down:connect(function() local a = Instance.new("Sound") a.Name = "Sound" a.SoundId = "http://www.roblox.com/asset/?id=191907895" a.Volume = 5 a.Pitch = 1 a.Looped = true a.archivable = false a.Parent = game.Workspace a:play() for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable p = v.Character local weld = Instance.new("Weld",p.Torso) weld.Part0 = p.Torso local train = Instance.new("Part",p.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(4,4,4) TrainMesh.MeshId = "rbxassetid://430593577" TrainMesh.TextureId = "rbxassetid://430593580" local weld2 = Instance.new("Weld",p.Torso) weld2.Part0 = p.Torso local Smoke = Instance.new("Part",p.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://141756512" local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://538717273" local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://178913323" local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://408957433" p.Humanoid.WalkSpeed = 150; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end end local playerLeaderstats = {} for i, v in pairs(game.Players:GetChildren()) do table.insert(playerLeaderstats, v) end end) NootNoot.Name = "NootNoot" NootNoot.Parent = DankGuiScriptPage NootNoot.BackgroundColor3 = Color3.new(0, 0, 0) NootNoot.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) NootNoot.Position = UDim2.new(0, 439, 0, 201) NootNoot.Size = UDim2.new(0, 128, 0, 34) NootNoot.Font = Enum.Font.SourceSans NootNoot.FontSize = Enum.FontSize.Size14 NootNoot.Text = "Noot Noot" NootNoot.TextColor3 = Color3.new(0.580392, 0, 0) NootNoot.TextSize = 14 NootNoot.MouseButton1Down:connect(function() --loadstring(game:GetObjects("rbxassetid://382365669")[1].Source)() local msg = Instance.new("Message",workspace) msg.Text = "Created By SageOfMumsV2 (Pingu) And Xeradius (AzuLX). - Noot Noot Script" wait(2) msg:Destroy() pingudecal = "http://www.roblox.com/asset/?id=382332426" local didpingu = false local ScreenGui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) ScreenGui.Name = "nooties" local asd = Instance.new("TextButton",ScreenGui) asd.BackgroundColor3 = Color3.new(0,0,0) asd.BorderColor3 = Color3.new(0,0,0) asd.Name = "nooties" asd.Position = UDim2.new(1,-150,1,-90) asd.Size = UDim2.new(0,150,0,45) asd.Font = "SourceSansBold" asd.FontSize = "Size32" asd.Text = "Noot Noot!" asd.TextColor3 = Color3.new(255,255,255) asd.MouseButton1Down:connect(function() if didpingu == false then didpingu = true for i,v in pairs(game.Players:GetChildren()) do if v:IsA("Player") then local nooties = Instance.new("Sound",workspace) nooties.SoundId = "http://www.roblox.com/asset/?id=142912516" nooties.Volume = 1 nooties.Looped = true nooties:Play() end end wait(12) local Sky = Instance.new("Sky",game.Lighting) Sky.SkyboxBk = pingudecal Sky.SkyboxDn = pingudecal Sky.SkyboxFt = pingudecal Sky.SkyboxLf = pingudecal Sky.SkyboxRt = pingudecal Sky.SkyboxUp = pingudecal local function modelasd() for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then for i,a in pairs(v:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Size = NumberSequence.new(10000,10000) VTest.Lifetime = NumberRange.new(1000) local pepe = coroutine.create(function() while wait() do local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end) coroutine.resume(pepe) end end end end local function partasd() for i,a in pairs(workspace:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Lifetime = NumberRange.new(1000) VTest.Size = NumberSequence.new(10000,10000) local pepe = coroutine.create(function() while wait() do if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end end) coroutine.resume(pepe) end end partasd() modelasd() else warn("Already Ran! Did not execute the script!") end end) end) RainingMen.Name = "RainingMen" RainingMen.Parent = DankGuiScriptPage RainingMen.BackgroundColor3 = Color3.new(0, 0, 0) RainingMen.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) RainingMen.Position = UDim2.new(0, 615, 0, 203) RainingMen.Size = UDim2.new(0, 128, 0, 34) RainingMen.Font = Enum.Font.SourceSans RainingMen.FontSize = Enum.FontSize.Size14 RainingMen.Text = "Raining Men" RainingMen.TextColor3 = Color3.new(0.580392, 0, 0) RainingMen.TextSize = 14 RainingMen.MouseButton1Down:connect(function() wait(1) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end) del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end) for i,v in pairs(game.Players:GetChildren()) do v.Character.Archivable = true end noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'} sound = coroutine.create(function() a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() while wait(0.2) do rainin = workspace:FindFirstChild("RAINING MEN") if not rainin then a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() end end end) msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "Get toadroasted you bacon-haired bozos." wait(0.4) msg:Destroy() end end) rain = coroutine.create(function() while wait(10 % 1 * 1e2) do part = Instance.new("Part",workspace) part.Name = "Toad" mesh = Instance.new("SpecialMesh",part) sound = Instance.new("Sound",workspace) part.CanCollide = false part.Size = Vector3.new(440,530,380) part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) sound.SoundId = noises[math.random(1,#noises)] sound:Play() sound.Ended:connect(function() sound:Destroy() end) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://430210147" mesh.TextureId = "rbxassetid://430210159" end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain) end) Patrick.Name = "Patrick" Patrick.Parent = DankGuiScriptPage Patrick.BackgroundColor3 = Color3.new(0, 0, 0) Patrick.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Patrick.Position = UDim2.new(0, 86, 0, 281) Patrick.Size = UDim2.new(0, 128, 0, 34) Patrick.Font = Enum.Font.SourceSans Patrick.FontSize = Enum.FontSize.Size14 Patrick.Text = "Patrick" Patrick.TextColor3 = Color3.new(0.580392, 0, 0) Patrick.TextSize = 14 Patrick.MouseButton1Down:connect(function() --{{Made by Strazos}}-- local p = game.Players.LocalPlayer local char = p.Character local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local weld = Instance.new("Weld",torso) weld.Part0 = torso larm.Transparency = 1 rarm.Transparency = 1 lleg.Transparency = 1 rleg.Transparency = 1 hed.Transparency = 1 torso.Transparency = 1 local train = Instance.new("Part",torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(5,5,5) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,-4.5,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(10, 11, 10) TrainMesh.MeshId = "rbxassetid://430263083" TrainMesh.TextureId = "rbxassetid://430263092" hum.WalkSpeed = 60; for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end local function SFX(id) local s=Instance.new("Sound",torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end train.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() local Whistle = SFX(154365429) Whistle:Play() end end end end end) local Music = SFX(358946005) Music.Looped = true; wait(1) Music:Play(); local particleemitter = Instance.new("ParticleEmitter", torso) particleemitter.Texture = "http://www.roblox.com/asset/?id=243088609" particleemitter.VelocitySpread = 180 particleemitter.Lifetime = NumberRange.new(5) particleemitter.Speed = NumberRange.new(6) particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5)}) particleemitter.RotSpeed = NumberRange.new(-55, 55) particleemitter.Rate = 150 particleemitter.Rotation = NumberRange.new(-55, 55) particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.7, 0.9), NumberSequenceKeypoint.new(1, 1)}) particleemitter.LightEmission = 0 particleemitter.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255)) --Color here local plr = game.Players.LocalPlayer local chr = plr.Character local maus = plr:GetMouse() local PGui=plr.PlayerGui local lleg = chr["Left Leg"] local rleg = chr["Right Leg"] local larm = chr["Left Arm"] local rarm = chr["Right Arm"] local hed = chr.Head local rutprt = chr.HumanoidRootPart local torso = chr.Torso local pseudohead=hed:Clone() for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end pseudohead.Name='PseudoHead' pseudohead.Parent=chr.Head local pseudoweld=Instance.new('Weld',torso) pseudoweld.Part0=hed pseudoweld.Name='PseudoHeadWeld' pseudoweld.Part1=pseudohead hed.Transparency=1 for i,x in pairs(chr:GetChildren()) do if x:IsA'HHat' then x:destroy'' end end for i,x in pairs(chr:GetChildren()) do for a,v in pairs(x:GetChildren()) do if v:IsA'CharacterMesh' then v:destroy'' end end end end) C4.Name = "C4" C4.Parent = DankGuiScriptPage C4.BackgroundColor3 = Color3.new(0, 0, 0) C4.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) C4.Position = UDim2.new(0, 262, 0, 281) C4.Size = UDim2.new(0, 128, 0, 34) C4.Font = Enum.Font.SourceSans C4.FontSize = Enum.FontSize.Size14 C4.Text = "N3xul C4" C4.TextColor3 = Color3.new(0.580392, 0, 0) C4.TextSize = 14 C4.MouseButton1Down:connect(function() --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("LocalScript") o3 = Instance.new("Script") o4 = Instance.new("Part") o5 = Instance.new("BlockMesh") o6 = Instance.new("Part") o7 = Instance.new("BlockMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("BlockMesh") o14 = Instance.new("Sound") o15 = Instance.new("Sound") o17 = Instance.new("Part") o18 = Instance.new("BlockMesh") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("Part") o22 = Instance.new("BlockMesh") o23 = Instance.new("Part") o24 = Instance.new("CylinderMesh") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Part") o28 = Instance.new("CylinderMesh") o29 = Instance.new("Part") o30 = Instance.new("CylinderMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("BlockMesh") o35 = Instance.new("Part") o36 = Instance.new("CylinderMesh") o37 = Instance.new("Part") o38 = Instance.new("CylinderMesh") o39 = Instance.new("Part") o40 = Instance.new("CylinderMesh") o41 = Instance.new("Part") o42 = Instance.new("Decal") o43 = Instance.new("BlockMesh") o44 = Instance.new("Part") o45 = Instance.new("BlockMesh") o46 = Instance.new("Part") o47 = Instance.new("CylinderMesh") o48 = Instance.new("Part") o49 = Instance.new("BlockMesh") o50 = Instance.new("Part") o51 = Instance.new("BlockMesh") o52 = Instance.new("Part") o53 = Instance.new("CylinderMesh") o54 = Instance.new("Part") o55 = Instance.new("BlockMesh") o56 = Instance.new("Part") o57 = Instance.new("CylinderMesh") o58 = Instance.new("Part") o59 = Instance.new("BlockMesh") o60 = Instance.new("Part") o61 = Instance.new("CylinderMesh") o62 = Instance.new("Part") o63 = Instance.new("CylinderMesh") o64 = Instance.new("Part") o65 = Instance.new("BlockMesh") o66 = Instance.new("Part") o67 = Instance.new("CylinderMesh") o68 = Instance.new("Part") o69 = Instance.new("CylinderMesh") o70 = Instance.new("Part") o71 = Instance.new("BlockMesh") o72 = Instance.new("Part") o73 = Instance.new("CylinderMesh") o74 = Instance.new("Part") o75 = Instance.new("BlockMesh") o76 = Instance.new("Part") o77 = Instance.new("BlockMesh") o78 = Instance.new("Part") o79 = Instance.new("CylinderMesh") o80 = Instance.new("Part") o81 = Instance.new("BlockMesh") o82 = Instance.new("Part") o83 = Instance.new("CylinderMesh") o84 = Instance.new("Part") o85 = Instance.new("BlockMesh") o86 = Instance.new("Part") o87 = Instance.new("BlockMesh") o88 = Instance.new("Part") o89 = Instance.new("BlockMesh") o90 = Instance.new("Script") o91 = Instance.new("Script") o1.Name = "C4" o1.Parent = mas o1.GripForward = Vector3.new(-0.44721359, 0, -0.89442718) o1.GripRight = Vector3.new(0.89442718, 0, -0.44721359) o2.Name = "BackupWeld" o2.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() end,o2) end)) o3.Name = "BombBlink" o3.Parent = o1 o3.Disabled = true table.insert(cors,coroutine.create(function() wait() runDummyScript(function() local Mesh = script.Parent.Mesh local blink = false while true do blink = not blink if blink then Mesh.TextureId = "http://www.roblox.com/asset/?id=28512114" else Mesh.TextureId = "http://www.roblox.com/asset/?id=33378623" end wait(2) end end,o3) end)) o4.Name = "C1" o4.Parent = o1 o4.BrickColor = BrickColor.new("Sand green") o4.Position = Vector3.new(24.5733223, 0.166703999, 71.6800003) o4.Rotation = Vector3.new(-89.9999924, 90, 0) o4.Anchored = true o4.CanCollide = false o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.300000012, 1.66666663, 1) o4.CFrame = CFrame.new(24.5733223, 0.166703999, 71.6800003, -1.1920929e-007, 3.73034936e-014, 1, -1, 1.50995845e-007, -1.1920929e-007, -1.5099576e-007, -1, -7.10542736e-015) o4.BottomSurface = Enum.SurfaceType.Smooth o4.TopSurface = Enum.SurfaceType.Smooth o4.Color = Color3.new(0.470588, 0.564706, 0.509804) o4.Position = Vector3.new(24.5733223, 0.166703999, 71.6800003) o5.Parent = o4 o5.Offset = Vector3.new(-2.70000005, 0, 0) o6.Name = "C2" o6.Parent = o1 o6.BrickColor = BrickColor.new("Really black") o6.Position = Vector3.new(24.5733223, 0.166703999, 71.6800003) o6.Rotation = Vector3.new(-90, 90, 0) o6.Anchored = true o6.CanCollide = false o6.FormFactor = Enum.FormFactor.Custom o6.Size = Vector3.new(0.333333343, 0.200000003, 1.0333333) o6.CFrame = CFrame.new(24.5733223, 0.166703999, 71.6800003, -2.08616257e-007, 2.48689991e-014, 1, -1, 1.0728445e-007, -2.08616257e-007, -1.07284379e-007, -1, -1.42108547e-014) o6.BottomSurface = Enum.SurfaceType.Smooth o6.TopSurface = Enum.SurfaceType.Smooth o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o6.Position = Vector3.new(24.5733223, 0.166703999, 71.6800003) o7.Parent = o6 o7.Offset = Vector3.new(-2.70000005, 0, 0) o7.Scale = Vector3.new(1, 0.833333373, 1) o8.Name = "C3" o8.Parent = o1 o8.BrickColor = BrickColor.new("Really black") o8.Position = Vector3.new(24.4399891, 0.166702002, 71.6800003) o8.Rotation = Vector3.new(-180, -0.999999881, 90.0000076) o8.Anchored = true o8.CanCollide = false o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.333333343, 0.200000003, 1.70000005) o8.CFrame = CFrame.new(24.4399891, 0.166702002, 71.6800003, -2.08616257e-007, -0.99984771, -0.0174524039, -1, 1.78813934e-007, 1.86264515e-009, 7.6290263e-010, 0.0174524058, -0.99984771) o8.BottomSurface = Enum.SurfaceType.Smooth o8.TopSurface = Enum.SurfaceType.Smooth o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o8.Position = Vector3.new(24.4399891, 0.166702002, 71.6800003) o9.Parent = o8 o9.Offset = Vector3.new(-2.70000005, 0, 0) o9.Scale = Vector3.new(1, 0.833333373, 1) o10.Name = "C4" o10.Parent = o1 o10.BrickColor = BrickColor.new("Really black") o10.Position = Vector3.new(24.6733227, 0.166701004, 71.6800003) o10.Rotation = Vector3.new(-180, -4, 90.0000076) o10.Anchored = true o10.CanCollide = false o10.FormFactor = Enum.FormFactor.Custom o10.Size = Vector3.new(0.333333343, 0.200000003, 1.70000005) o10.CFrame = CFrame.new(24.6733227, 0.166701004, 71.6800003, -2.08616257e-007, -0.997564077, -0.0697564706, -1, 1.78813934e-007, 9.31322575e-009, 3.04918757e-009, 0.0697564706, -0.997564077) o10.BottomSurface = Enum.SurfaceType.Smooth o10.TopSurface = Enum.SurfaceType.Smooth o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o10.Position = Vector3.new(24.6733227, 0.166701004, 71.6800003) o11.Parent = o10 o11.Offset = Vector3.new(-2.70000005, 0, 0) o11.Scale = Vector3.new(1, 0.833333373, 1) o12.Name = "Handle" o12.Parent = o1 o12.BrickColor = BrickColor.new("Sand green") o12.Position = Vector3.new(24.8899956, 3.31667495, 70.7299881) o12.Rotation = Vector3.new(8.65142465e-006, 90, 0) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.633333325, 0.200000003, 0.200000003) o12.CFrame = CFrame.new(24.8899956, 3.31667495, 70.7299881, -4.37113599e-008, 1.1920929e-007, 1, 1.50995845e-007, 1, -1.1920929e-007, -1, 1.5099576e-007, -4.37113954e-008) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o12.Color = Color3.new(0.470588, 0.564706, 0.509804) o12.Position = Vector3.new(24.8899956, 3.31667495, 70.7299881) o13.Parent = o12 o13.Scale = Vector3.new(1, 0.333333343, 0.833333373) o14.Name = "Plant" o14.Parent = o12 o14.SoundId = "http://www.roblox.com/asset/?id=28518380" o15.Name = "Detonate" o15.Parent = o12 o15.Pitch = 0.5 o15.SoundId = "http://www.roblox.com/asset/?id=14863866" o15.Volume = 1 o15.PlayOnRemove = true o17.Parent = o1 o17.BrickColor = BrickColor.new("Bright red") o17.Position = Vector3.new(24.965004, 4.24778414, 70.7966614) o17.Rotation = Vector3.new(-90, 30.0000076, -90) o17.Anchored = true o17.CanCollide = false o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o17.CFrame = CFrame.new(24.965004, 4.24778414, 70.7966614, -3.78551874e-008, 0.866025329, 0.500000119, -8.54287592e-008, -0.500000119, 0.866025329, 1, -9.93080462e-009, 9.29109589e-008) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.768628, 0.156863, 0.109804) o17.Position = Vector3.new(24.965004, 4.24778414, 70.7966614) o18.Parent = o17 o18.Scale = Vector3.new(0.166666672, 0.166666672, 0.166666672) o19.Parent = o1 o19.BrickColor = BrickColor.new("Bright red") o19.Position = Vector3.new(25.0605335, 4.34657717, 70.6633301) o19.Rotation = Vector3.new(-90, 30.0000076, -90) o19.Anchored = true o19.CanCollide = false o19.FormFactor = Enum.FormFactor.Custom o19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o19.CFrame = CFrame.new(25.0605335, 4.34657717, 70.6633301, -3.78551874e-008, 0.866025329, 0.500000119, -8.54287592e-008, -0.500000119, 0.866025329, 1, -9.93080462e-009, 9.29109589e-008) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.768628, 0.156863, 0.109804) o19.Position = Vector3.new(25.0605335, 4.34657717, 70.6633301) o20.Parent = o19 o20.Scale = Vector3.new(0.166666672, 0.166666672, 0.833333373) o21.Parent = o1 o21.BrickColor = BrickColor.new("Bright red") o21.Position = Vector3.new(25.0605087, 4.34653521, 70.7966614) o21.Rotation = Vector3.new(-90, 30.0000076, -90) o21.Anchored = true o21.CanCollide = false o21.FormFactor = Enum.FormFactor.Custom o21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o21.CFrame = CFrame.new(25.0605087, 4.34653521, 70.7966614, -3.78551803e-008, 0.866025329, 0.500000119, -8.54287237e-008, -0.500000119, 0.866025329, 1, -9.93081528e-009, 9.29109945e-008) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(0.768628, 0.156863, 0.109804) o21.Position = Vector3.new(25.0605087, 4.34653521, 70.7966614) o22.Parent = o21 o22.Scale = Vector3.new(0.166666672, 0.166666672, 0.833333373) o23.Parent = o1 o23.BrickColor = BrickColor.new("Bright red") o23.Position = Vector3.new(24.9433365, 4.11335278, 70.7299881) o23.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o23.Anchored = true o23.CanCollide = false o23.FormFactor = Enum.FormFactor.Custom o23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o23.CFrame = CFrame.new(24.9433365, 4.11335278, 70.7299881, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o23.Color = Color3.new(0.768628, 0.156863, 0.109804) o23.Position = Vector3.new(24.9433365, 4.11335278, 70.7299881) o24.Parent = o23 o24.Scale = Vector3.new(0.5, 0.166666672, 0.5) o25.Parent = o1 o25.BrickColor = BrickColor.new("Black") o25.Position = Vector3.new(24.9400043, 4.18335104, 70.8966675) o25.Rotation = Vector3.new(-180, 2.13733285e-012, -180) o25.Anchored = true o25.CanCollide = false o25.FormFactor = Enum.FormFactor.Custom o25.Size = Vector3.new(0.200000003, 0.466666669, 0.200000003) o25.CFrame = CFrame.new(24.9400043, 4.18335104, 70.8966675, -1, 1.1920929e-007, 3.73034936e-014, 1.1920929e-007, 1, 1.50995845e-007, 7.10542736e-015, 1.5099576e-007, -1) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.105882, 0.164706, 0.207843) o25.Position = Vector3.new(24.9400043, 4.18335104, 70.8966675) o26.Parent = o25 o26.Scale = Vector3.new(0.333333343, 1, 0.5) o27.Parent = o1 o27.BrickColor = BrickColor.new("Bright red") o27.Position = Vector3.new(24.9566708, 4.23335075, 70.6633301) o27.Rotation = Vector3.new(-89.9999924, 6.83018925e-006, 180) o27.Anchored = true o27.CanCollide = false o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o27.CFrame = CFrame.new(24.9566708, 4.23335075, 70.6633301, -1, -3.73034936e-014, 1.1920929e-007, 1.1920929e-007, -1.50995845e-007, 1, 7.10542736e-015, 1, 1.5099576e-007) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.768628, 0.156863, 0.109804) o27.Position = Vector3.new(24.9566708, 4.23335075, 70.6633301) o28.Parent = o27 o28.Scale = Vector3.new(0.166666672, 0.166666672, 0.166666672) o29.Parent = o1 o29.BrickColor = BrickColor.new("Really black") o29.Position = Vector3.new(24.8900013, 4.92666388, 70.5066681) o29.Rotation = Vector3.new(-180, 6.1066652e-013, 6.83018925e-006) o29.Anchored = true o29.CanCollide = false o29.FormFactor = Enum.FormFactor.Custom o29.Size = Vector3.new(0.200000003, 0.666666687, 0.200000003) o29.CFrame = CFrame.new(24.8900013, 4.92666388, 70.5066681, 1, -1.1920929e-007, 1.0658141e-014, -1.1920929e-007, -1, 4.26325641e-014, -7.10542736e-015, 4.26325641e-014, -1) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o29.Position = Vector3.new(24.8900013, 4.92666388, 70.5066681) o30.Parent = o29 o30.Scale = Vector3.new(0.166666672, 1, 0.166666672) o31.Parent = o1 o31.BrickColor = BrickColor.new("Sand green") o31.Position = Vector3.new(24.8899994, 3.88335705, 70.996666) o31.Rotation = Vector3.new(8.65142465e-006, -2.13733285e-012, -6.83018925e-006) o31.Anchored = true o31.CanCollide = false o31.FormFactor = Enum.FormFactor.Custom o31.Size = Vector3.new(0.200000003, 1.06666672, 0.200000003) o31.CFrame = CFrame.new(24.8899994, 3.88335705, 70.996666, 1, 1.1920929e-007, -3.73034936e-014, -1.1920929e-007, 1, -1.50995845e-007, -7.10542736e-015, 1.5099576e-007, 1) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.470588, 0.564706, 0.509804) o31.Position = Vector3.new(24.8899994, 3.88335705, 70.996666) o32.Parent = o31 o32.Scale = Vector3.new(0.833333373, 1, 0.5) o33.Parent = o1 o33.BrickColor = BrickColor.new("Light stone grey") o33.Position = Vector3.new(24.9366646, 3.40001011, 70.6799927) o33.Rotation = Vector3.new(-180, 1.01777755e-012, -180) o33.Anchored = true o33.CanCollide = false o33.FormFactor = Enum.FormFactor.Custom o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o33.CFrame = CFrame.new(24.9366646, 3.40001011, 70.6799927, -1, 5.96046448e-008, 1.77635684e-014, 5.96046448e-008, 1, 6.35730686e-008, 0, 6.35729904e-008, -1) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.898039, 0.894118, 0.87451) o33.Position = Vector3.new(24.9366646, 3.40001011, 70.6799927) o34.Parent = o33 o34.Scale = Vector3.new(0.166666672, 0.166666672, 0.333333343) o35.Parent = o1 o35.BrickColor = BrickColor.new("Dark stone grey") o35.Position = Vector3.new(24.965004, 4.41167402, 70.9366608) o35.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o35.Anchored = true o35.CanCollide = false o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o35.CFrame = CFrame.new(24.965004, 4.41167402, 70.9366608, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.388235, 0.372549, 0.384314) o35.Position = Vector3.new(24.965004, 4.41167402, 70.9366608) o36.Parent = o35 o36.Scale = Vector3.new(0.333333343, 0.166666672, 0.333333343) o37.Parent = o1 o37.BrickColor = BrickColor.new("Really black") o37.Position = Vector3.new(24.8900013, 4.57667112, 70.5066681) o37.Rotation = Vector3.new(-180, 6.1066652e-013, 6.83018925e-006) o37.Anchored = true o37.CanCollide = false o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o37.CFrame = CFrame.new(24.8900013, 4.57667112, 70.5066681, 1, -1.1920929e-007, 1.0658141e-014, -1.1920929e-007, -1, 4.26325641e-014, -7.10542736e-015, 4.26325641e-014, -1) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o37.Position = Vector3.new(24.8900013, 4.57667112, 70.5066681) o38.Parent = o37 o38.Scale = Vector3.new(0.333333343, 0.166666672, 0.333333343) o39.Parent = o1 o39.BrickColor = BrickColor.new("Light stone grey") o39.Position = Vector3.new(24.9440002, 3.55001688, 70.5999985) o39.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o39.Anchored = true o39.CanCollide = false o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o39.CFrame = CFrame.new(24.9440002, 3.55001688, 70.5999985, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.898039, 0.894118, 0.87451) o39.Position = Vector3.new(24.9440002, 3.55001688, 70.5999985) o40.Parent = o39 o40.Scale = Vector3.new(0.166666672, 0.166666672, 0.166666672) o41.Parent = o1 o41.Position = Vector3.new(24.9599991, 3.6333549, 70.7299881) o41.Rotation = Vector3.new(180, -0, -180) o41.Anchored = true o41.CanCollide = false o41.FormFactor = Enum.FormFactor.Custom o41.Size = Vector3.new(0.200000003, 0.266666681, 0.400000006) o41.CFrame = CFrame.new(24.9599991, 3.6333549, 70.7299881, -1, 0, -0, -0, 1, -0, -0, 0, -1) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Position = Vector3.new(24.9599991, 3.6333549, 70.7299881) o42.Parent = o41 o42.Texture = "http://www.roblox.com/asset/?id=54493820" o42.Face = Enum.NormalId.Left o43.Parent = o41 o43.Offset = Vector3.new(0, 0.100000001, 0) o43.Scale = Vector3.new(0.166666672, 1, 1) o44.Parent = o1 o44.BrickColor = BrickColor.new("Sand green") o44.Position = Vector3.new(24.8900013, 4.45001078, 70.7299881) o44.Rotation = Vector3.new(8.65142465e-006, -2.13733285e-012, -6.83018925e-006) o44.Anchored = true o44.CanCollide = false o44.FormFactor = Enum.FormFactor.Custom o44.Size = Vector3.new(0.200000003, 0.200000003, 0.633333325) o44.CFrame = CFrame.new(24.8900013, 4.45001078, 70.7299881, 1, 1.1920929e-007, -3.73034936e-014, -1.1920929e-007, 1, -1.50995845e-007, -7.10542736e-015, 1.5099576e-007, 1) o44.BottomSurface = Enum.SurfaceType.Smooth o44.TopSurface = Enum.SurfaceType.Smooth o44.Color = Color3.new(0.470588, 0.564706, 0.509804) o44.Position = Vector3.new(24.8900013, 4.45001078, 70.7299881) o45.Parent = o44 o45.Scale = Vector3.new(0.833333373, 0.333333343, 1) o46.Parent = o1 o46.BrickColor = BrickColor.new("Sand green") o46.Position = Vector3.new(24.8900013, 4.48333979, 70.7299881) o46.Rotation = Vector3.new(-89.9999924, 6.83018925e-006, -2.13733285e-012) o46.Anchored = true o46.CanCollide = false o46.FormFactor = Enum.FormFactor.Custom o46.Size = Vector3.new(0.200000003, 0.633333325, 0.200000003) o46.CFrame = CFrame.new(24.8900013, 4.48333979, 70.7299881, 1, 3.73034936e-014, 1.1920929e-007, -1.1920929e-007, 1.50995845e-007, 1, -7.10542736e-015, -1, 1.5099576e-007) o46.BottomSurface = Enum.SurfaceType.Smooth o46.TopSurface = Enum.SurfaceType.Smooth o46.Color = Color3.new(0.470588, 0.564706, 0.509804) o46.Position = Vector3.new(24.8900013, 4.48333979, 70.7299881) o47.Parent = o46 o47.Scale = Vector3.new(0.833333373, 1, 0.833333373) o48.Parent = o1 o48.BrickColor = BrickColor.new("Black") o48.Position = Vector3.new(24.9400005, 3.76669097, 70.7299881) o48.Rotation = Vector3.new(-180, 2.13733285e-012, -180) o48.Anchored = true o48.CanCollide = false o48.FormFactor = Enum.FormFactor.Custom o48.Size = Vector3.new(0.200000003, 0.366666675, 0.433333337) o48.CFrame = CFrame.new(24.9400005, 3.76669097, 70.7299881, -1, 1.1920929e-007, 3.73034936e-014, 1.1920929e-007, 1, 1.50995845e-007, 7.10542736e-015, 1.5099576e-007, -1) o48.BottomSurface = Enum.SurfaceType.Smooth o48.TopSurface = Enum.SurfaceType.Smooth o48.Color = Color3.new(0.105882, 0.164706, 0.207843) o48.Position = Vector3.new(24.9400005, 3.76669097, 70.7299881) o49.Parent = o48 o49.Scale = Vector3.new(0.333333343, 1, 1) o50.Parent = o1 o50.BrickColor = BrickColor.new("Black") o50.Position = Vector3.new(24.9333305, 3.46668005, 70.7299881) o50.Rotation = Vector3.new(-180, 6.1066652e-013, -180) o50.Anchored = true o50.CanCollide = false o50.FormFactor = Enum.FormFactor.Custom o50.Size = Vector3.new(0.200000003, 0.233333334, 0.433333337) o50.CFrame = CFrame.new(24.9333305, 3.46668005, 70.7299881, -1, 0, 1.0658141e-014, 0, 1, 4.26325641e-014, 1.0658141e-014, -4.26325641e-014, -1) o50.BottomSurface = Enum.SurfaceType.Smooth o50.TopSurface = Enum.SurfaceType.Smooth o50.Color = Color3.new(0.105882, 0.164706, 0.207843) o50.Position = Vector3.new(24.9333305, 3.46668005, 70.7299881) o51.Parent = o50 o51.Scale = Vector3.new(0.166666672, 1, 1) o52.Parent = o1 o52.BrickColor = BrickColor.new("Sand green") o52.Position = Vector3.new(24.8900013, 4.53333712, 70.5066681) o52.Rotation = Vector3.new(-180, 6.1066652e-013, 6.83018925e-006) o52.Anchored = true o52.CanCollide = false o52.FormFactor = Enum.FormFactor.Custom o52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o52.CFrame = CFrame.new(24.8900013, 4.53333712, 70.5066681, 1, -1.1920929e-007, 1.0658141e-014, -1.1920929e-007, -1, 4.26325641e-014, -7.10542736e-015, 4.26325641e-014, -1) o52.BottomSurface = Enum.SurfaceType.Smooth o52.TopSurface = Enum.SurfaceType.Smooth o52.Color = Color3.new(0.470588, 0.564706, 0.509804) o52.Position = Vector3.new(24.8900013, 4.53333712, 70.5066681) o53.Parent = o52 o53.Scale = Vector3.new(0.666666687, 0.5, 0.666666687) o54.Parent = o1 o54.BrickColor = BrickColor.new("Sand green") o54.Position = Vector3.new(24.8900032, 3.85002303, 70.4633331) o54.Rotation = Vector3.new(8.65142465e-006, -2.13733285e-012, -6.83018925e-006) o54.Anchored = true o54.CanCollide = false o54.FormFactor = Enum.FormFactor.Custom o54.Size = Vector3.new(0.200000003, 1.06666672, 0.200000003) o54.CFrame = CFrame.new(24.8900032, 3.85002303, 70.4633331, 1, 1.1920929e-007, -3.73034936e-014, -1.1920929e-007, 1, -1.50995845e-007, -7.10542736e-015, 1.5099576e-007, 1) o54.BottomSurface = Enum.SurfaceType.Smooth o54.TopSurface = Enum.SurfaceType.Smooth o54.Color = Color3.new(0.470588, 0.564706, 0.509804) o54.Position = Vector3.new(24.8900032, 3.85002303, 70.4633331) o55.Parent = o54 o55.Offset = Vector3.new(0, 0.0350000001, 0) o55.Scale = Vector3.new(0.833333373, 1, 0.5) o56.Parent = o1 o56.Position = Vector3.new(24.8900013, 5.27666283, 70.5066681) o56.Rotation = Vector3.new(-180, 6.1066652e-013, 6.83018925e-006) o56.Anchored = true o56.CanCollide = false o56.FormFactor = Enum.FormFactor.Custom o56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o56.CFrame = CFrame.new(24.8900013, 5.27666283, 70.5066681, 1, -1.1920929e-007, 1.0658141e-014, -1.1920929e-007, -1, 4.26325641e-014, -7.10542736e-015, 4.26325641e-014, -1) o56.BottomSurface = Enum.SurfaceType.Smooth o56.TopSurface = Enum.SurfaceType.Smooth o56.Position = Vector3.new(24.8900013, 5.27666283, 70.5066681) o57.Parent = o56 o57.Scale = Vector3.new(0.333333343, 0.166666672, 0.333333343) o58.Parent = o1 o58.BrickColor = BrickColor.new("Black") o58.Position = Vector3.new(24.9400024, 4.36668301, 70.7299881) o58.Rotation = Vector3.new(-180, 2.13733285e-012, -180) o58.Anchored = true o58.CanCollide = false o58.FormFactor = Enum.FormFactor.Custom o58.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012) o58.CFrame = CFrame.new(24.9400024, 4.36668301, 70.7299881, -1, 1.1920929e-007, 3.73034936e-014, 1.1920929e-007, 1, 1.50995845e-007, 7.10542736e-015, 1.5099576e-007, -1) o58.BottomSurface = Enum.SurfaceType.Smooth o58.TopSurface = Enum.SurfaceType.Smooth o58.Color = Color3.new(0.105882, 0.164706, 0.207843) o58.Position = Vector3.new(24.9400024, 4.36668301, 70.7299881) o59.Parent = o58 o59.Scale = Vector3.new(0.333333343, 0.5, 1) o60.Parent = o1 o60.BrickColor = BrickColor.new("Sand green") o60.Position = Vector3.new(24.8899975, 3.28334093, 70.7299881) o60.Rotation = Vector3.new(-90, 6.83018925e-006, -1.42488874e-012) o60.Anchored = true o60.CanCollide = false o60.FormFactor = Enum.FormFactor.Custom o60.Size = Vector3.new(0.200000003, 0.633333325, 0.200000003) o60.CFrame = CFrame.new(24.8899975, 3.28334093, 70.7299881, 1, 2.48689991e-014, 1.1920929e-007, -1.1920929e-007, 1.0728445e-007, 1, -7.10542736e-015, -1, 1.07284372e-007) o60.BottomSurface = Enum.SurfaceType.Smooth o60.TopSurface = Enum.SurfaceType.Smooth o60.Color = Color3.new(0.470588, 0.564706, 0.509804) o60.Position = Vector3.new(24.8899975, 3.28334093, 70.7299881) o61.Parent = o60 o61.Scale = Vector3.new(0.833333373, 1, 0.833333373) o62.Parent = o1 o62.BrickColor = BrickColor.new("Mid gray") o62.Position = Vector3.new(24.9266682, 4.11335278, 70.7299881) o62.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o62.Anchored = true o62.CanCollide = false o62.FormFactor = Enum.FormFactor.Custom o62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o62.CFrame = CFrame.new(24.9266682, 4.11335278, 70.7299881, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o62.BottomSurface = Enum.SurfaceType.Smooth o62.TopSurface = Enum.SurfaceType.Smooth o62.Color = Color3.new(0.803922, 0.803922, 0.803922) o62.Position = Vector3.new(24.9266682, 4.11335278, 70.7299881) o63.Parent = o62 o63.Scale = Vector3.new(0.666666687, 0.166666672, 0.666666687) o64.Parent = o1 o64.BrickColor = BrickColor.new("Sand green") o64.Position = Vector3.new(24.8566666, 3.88335705, 70.7299881) o64.Rotation = Vector3.new(8.65142465e-006, -2.13733285e-012, -6.83018925e-006) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Custom o64.Size = Vector3.new(0.200000003, 1.06666672, 0.433333337) o64.CFrame = CFrame.new(24.8566666, 3.88335705, 70.7299881, 1, 1.1920929e-007, -3.73034936e-014, -1.1920929e-007, 1, -1.50995845e-007, -7.10542736e-015, 1.5099576e-007, 1) o64.BottomSurface = Enum.SurfaceType.Smooth o64.TopSurface = Enum.SurfaceType.Smooth o64.Color = Color3.new(0.470588, 0.564706, 0.509804) o64.Position = Vector3.new(24.8566666, 3.88335705, 70.7299881) o65.Parent = o64 o65.Scale = Vector3.new(0.5, 1, 1) o66.Parent = o1 o66.BrickColor = BrickColor.new("Black") o66.Position = Vector3.new(24.8900013, 4.48333979, 70.9300003) o66.Rotation = Vector3.new(-90, 6.83018925e-006, -1.42488874e-012) o66.Anchored = true o66.CanCollide = false o66.FormFactor = Enum.FormFactor.Custom o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o66.CFrame = CFrame.new(24.8900013, 4.48333979, 70.9300003, 1, 2.48689991e-014, 1.1920929e-007, -1.1920929e-007, 1.0728445e-007, 1, -7.10542736e-015, -1, 1.07284372e-007) o66.BottomSurface = Enum.SurfaceType.Smooth o66.TopSurface = Enum.SurfaceType.Smooth o66.Color = Color3.new(0.105882, 0.164706, 0.207843) o66.Position = Vector3.new(24.8900013, 4.48333979, 70.9300003) o67.Parent = o66 o67.Scale = Vector3.new(0.850000024, 0.0666666701, 0.850000024) o68.Parent = o1 o68.BrickColor = BrickColor.new("Bright red") o68.Position = Vector3.new(24.9566708, 4.23335075, 70.7966614) o68.Rotation = Vector3.new(-89.9999924, 6.83018925e-006, 180) o68.Anchored = true o68.CanCollide = false o68.FormFactor = Enum.FormFactor.Custom o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o68.CFrame = CFrame.new(24.9566708, 4.23335075, 70.7966614, -1, -3.73034936e-014, 1.1920929e-007, 1.1920929e-007, -1.50995845e-007, 1, 7.10542736e-015, 1, 1.5099576e-007) o68.BottomSurface = Enum.SurfaceType.Smooth o68.TopSurface = Enum.SurfaceType.Smooth o68.Color = Color3.new(0.768628, 0.156863, 0.109804) o68.Position = Vector3.new(24.9566708, 4.23335075, 70.7966614) o69.Parent = o68 o69.Scale = Vector3.new(0.166666672, 0.166666672, 0.166666672) o70.Parent = o1 o70.BrickColor = BrickColor.new("Bright red") o70.Position = Vector3.new(25.0233345, 4.34881783, 70.7299881) o70.Rotation = Vector3.new(-90, 30.0000076, -90) o70.Anchored = true o70.CanCollide = false o70.FormFactor = Enum.FormFactor.Custom o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o70.CFrame = CFrame.new(25.0233345, 4.34881783, 70.7299881, -3.78551874e-008, 0.866025329, 0.500000119, -8.54287592e-008, -0.500000119, 0.866025329, 1, -9.93080462e-009, 9.29109589e-008) o70.BottomSurface = Enum.SurfaceType.Smooth o70.TopSurface = Enum.SurfaceType.Smooth o70.Color = Color3.new(0.768628, 0.156863, 0.109804) o70.Position = Vector3.new(25.0233345, 4.34881783, 70.7299881) o71.Parent = o70 o71.Scale = Vector3.new(0.833333373, 0.166666672, 1) o72.Parent = o1 o72.BrickColor = BrickColor.new("Black") o72.Position = Vector3.new(24.9566708, 4.23335075, 70.7299881) o72.Rotation = Vector3.new(-89.9999924, 6.83018925e-006, 180) o72.Anchored = true o72.CanCollide = false o72.FormFactor = Enum.FormFactor.Custom o72.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o72.CFrame = CFrame.new(24.9566708, 4.23335075, 70.7299881, -1, -3.73034936e-014, 1.1920929e-007, 1.1920929e-007, -1.50995845e-007, 1, 7.10542736e-015, 1, 1.5099576e-007) o72.BottomSurface = Enum.SurfaceType.Smooth o72.TopSurface = Enum.SurfaceType.Smooth o72.Color = Color3.new(0.105882, 0.164706, 0.207843) o72.Position = Vector3.new(24.9566708, 4.23335075, 70.7299881) o73.Parent = o72 o73.Scale = Vector3.new(0.166666672, 0.5, 0.166666672) o74.Parent = o1 o74.BrickColor = BrickColor.new("Black") o74.Position = Vector3.new(24.9400043, 4.15002012, 70.5633316) o74.Rotation = Vector3.new(-180, 2.13733285e-012, -180) o74.Anchored = true o74.CanCollide = false o74.FormFactor = Enum.FormFactor.Custom o74.Size = Vector3.new(0.200000003, 0.466666669, 0.200000003) o74.CFrame = CFrame.new(24.9400043, 4.15002012, 70.5633316, -1, 1.1920929e-007, 3.73034936e-014, 1.1920929e-007, 1, 1.50995845e-007, 7.10542736e-015, 1.5099576e-007, -1) o74.BottomSurface = Enum.SurfaceType.Smooth o74.TopSurface = Enum.SurfaceType.Smooth o74.Color = Color3.new(0.105882, 0.164706, 0.207843) o74.Position = Vector3.new(24.9400043, 4.15002012, 70.5633316) o75.Parent = o74 o75.Offset = Vector3.new(0, 0.0340000018, 0) o75.Scale = Vector3.new(0.333333343, 1, 0.5) o76.Parent = o1 o76.BrickColor = BrickColor.new("Really black") o76.Position = Vector3.new(24.9506664, 3.5166831, 70.5999985) o76.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Custom o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o76.CFrame = CFrame.new(24.9506664, 3.5166831, 70.5999985, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o76.BottomSurface = Enum.SurfaceType.Smooth o76.TopSurface = Enum.SurfaceType.Smooth o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o76.Position = Vector3.new(24.9506664, 3.5166831, 70.5999985) o77.Parent = o76 o77.Scale = Vector3.new(0.0333333351, 0.0333333351, 0.5) o78.Parent = o1 o78.BrickColor = BrickColor.new("Black") o78.Position = Vector3.new(24.9583359, 4.41167402, 70.9366608) o78.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o78.Anchored = true o78.CanCollide = false o78.FormFactor = Enum.FormFactor.Custom o78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o78.CFrame = CFrame.new(24.9583359, 4.41167402, 70.9366608, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o78.BottomSurface = Enum.SurfaceType.Smooth o78.TopSurface = Enum.SurfaceType.Smooth o78.Color = Color3.new(0.105882, 0.164706, 0.207843) o78.Position = Vector3.new(24.9583359, 4.41167402, 70.9366608) o79.Parent = o78 o79.Scale = Vector3.new(0.666666687, 0.166666672, 0.666666687) o80.Parent = o1 o80.BrickColor = BrickColor.new("Light stone grey") o80.Position = Vector3.new(24.9366646, 3.40001011, 70.8133392) o80.Rotation = Vector3.new(-180, 1.01777755e-012, -180) o80.Anchored = true o80.CanCollide = false o80.FormFactor = Enum.FormFactor.Custom o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o80.CFrame = CFrame.new(24.9366646, 3.40001011, 70.8133392, -1, 5.96046448e-008, 1.77635684e-014, 5.96046448e-008, 1, 6.35730686e-008, 0, 6.35729904e-008, -1) o80.BottomSurface = Enum.SurfaceType.Smooth o80.TopSurface = Enum.SurfaceType.Smooth o80.Color = Color3.new(0.898039, 0.894118, 0.87451) o80.Position = Vector3.new(24.9366646, 3.40001011, 70.8133392) o81.Parent = o80 o81.Scale = Vector3.new(0.166666672, 0.166666672, 0.333333343) o82.Parent = o1 o82.BrickColor = BrickColor.new("Light stone grey") o82.Position = Vector3.new(24.9466667, 3.53002095, 70.8300018) o82.Rotation = Vector3.new(-90, 6.83018925e-006, 90) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Custom o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o82.CFrame = CFrame.new(24.9466667, 3.53002095, 70.8300018, -4.37113705e-008, -1, 1.1920929e-007, 1.0728445e-007, 1.1920929e-007, 1, -1, 4.37113954e-008, 1.07284372e-007) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o82.Color = Color3.new(0.898039, 0.894118, 0.87451) o82.Position = Vector3.new(24.9466667, 3.53002095, 70.8300018) o83.Parent = o82 o83.Scale = Vector3.new(0.5, 0.166666672, 0.5) o84.Parent = o1 o84.BrickColor = BrickColor.new("Really black") o84.Position = Vector3.new(24.9706688, 3.89335489, 70.7133331) o84.Rotation = Vector3.new(-180, 6.1066652e-013, -90) o84.Anchored = true o84.CanCollide = false o84.FormFactor = Enum.FormFactor.Custom o84.Size = Vector3.new(0.200000003, 0.200000003, 0.433333337) o84.CFrame = CFrame.new(24.9706688, 3.89335489, 70.7133331, 0, 1, 1.0658141e-014, 1, 0, 4.26325641e-014, -4.26325641e-014, -1.0658141e-014, -1) o84.BottomSurface = Enum.SurfaceType.Smooth o84.TopSurface = Enum.SurfaceType.Smooth o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o84.Position = Vector3.new(24.9706688, 3.89335489, 70.7133331) o85.Parent = o84 o85.Offset = Vector3.new(0, 0, -0.0179999992) o85.Scale = Vector3.new(0.0333333351, 0.0333333351, 1) o86.Parent = o1 o86.BrickColor = BrickColor.new("Black") o86.Position = Vector3.new(24.923336, 4.13335419, 70.7299881) o86.Rotation = Vector3.new(-180, 2.13733285e-012, -180) o86.Anchored = true o86.CanCollide = false o86.FormFactor = Enum.FormFactor.Custom o86.Size = Vector3.new(0.200000003, 0.366666675, 0.300000012) o86.CFrame = CFrame.new(24.923336, 4.13335419, 70.7299881, -1, 1.1920929e-007, 3.73034936e-014, 1.1920929e-007, 1, 1.50995845e-007, 7.10542736e-015, 1.5099576e-007, -1) o86.BottomSurface = Enum.SurfaceType.Smooth o86.TopSurface = Enum.SurfaceType.Smooth o86.Color = Color3.new(0.105882, 0.164706, 0.207843) o86.Position = Vector3.new(24.923336, 4.13335419, 70.7299881) o87.Parent = o86 o87.Scale = Vector3.new(0.166666672, 1, 1) o88.Parent = o1 o88.BrickColor = BrickColor.new("Bright red") o88.Position = Vector3.new(24.965004, 4.24778414, 70.6633301) o88.Rotation = Vector3.new(-90, 30.0000076, -90) o88.Anchored = true o88.CanCollide = false o88.FormFactor = Enum.FormFactor.Custom o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o88.CFrame = CFrame.new(24.965004, 4.24778414, 70.6633301, -3.78551874e-008, 0.866025329, 0.500000119, -8.54287592e-008, -0.500000119, 0.866025329, 1, -9.93080462e-009, 9.29109589e-008) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.768628, 0.156863, 0.109804) o88.Position = Vector3.new(24.965004, 4.24778414, 70.6633301) o89.Parent = o88 o89.Scale = Vector3.new(0.166666672, 0.166666672, 0.166666672) o90.Name = "PlantBomb" o90.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() Tool = script.Parent local arms = nil local torso = nil local weld33 = nil local weld55 = nil local welds = {} local planting = true local bomb = nil local slimesbricks={} --Fixed, now you can just clear a table to remove bricks. local sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset/?id=28517063" sound.Looped = true local explosion = Instance.new("Sound") explosion.SoundId = "rbxasset://sounds/vehicleExplosion" explosion.Volume = 0.01 explosion:Play() explosion.Volume = 0.5 function plant(pos) Tool.Handle.Plant:Play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local spawnPos = vCharacter.PrimaryPart.Position bomb = Instance.new("Part") bomb.Locked = true bomb.formFactor = 2 bomb.Size = Vector3.new(1,0.4,1) bomb.Name = "Mine" bomb.Position = pos sound.Parent = bomb sound:Play() explosion:Stop() local mesh = Instance.new("SpecialMesh") mesh.MeshId = "http://www.roblox.com/asset/?id=28511843" mesh.TextureId = "http://www.roblox.com/asset/?id=28512114" mesh.Parent = bomb local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = bomb local script = Tool.BombBlink:clone() script.Parent = bomb script.Disabled = false bomb.Parent = game.Workspace bomb.Touched:connect(function(part) if part ~= Tool.Handle and part.Parent:FindFirstChild("Humanoid") == nil then bomb.Anchored = true bomb.CanCollide = false end end) end function blowUp() local e = Instance.new("Explosion") e.BlastPressure = 10 e.BlastRadius = 10 e.Parent = game.Workspace e.Position = bomb.Position sound:Stop() explosion.Parent = e explosion:Play() bomb:remove() Tool.Handle.Detonate:Play() for i=1,#slimesbricks do --OH EMM GEE! slimesbricks[i]:Remove() end weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-89), math.rad(-25), 0) wait() weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-88), math.rad(-25), 0) wait() weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-25), 0) wait() weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-88), math.rad(-25), 0) wait() weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-89), math.rad(-25), 0) wait() weld33.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) wait() end function Equip(mouse) --woohoo wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Instance.new("BlockMesh") mesh1.Scale = Vector3.new(.9,.9,.9) mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new(26) falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Instance.new("BlockMesh") mesh2.Scale = Vector3.new(.9,.9,.9) mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new(26) falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.1, math.rad(-90)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-1.05, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) welds[2] = weld2 Takeout() end else print("sh") end else print("arms") end end local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end function Dropanim() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.7, math.rad(-90)) Tool.C1.Transparency = 1 local Cpart1 = Tool.C1:clone() Cpart1.Parent = game.Workspace Cpart1.Mesh.Offset = Vector3.new(0, 0, 0) Cpart1.Anchored = true Cpart1.Transparency = 0 Tool.C2.Transparency = 1 table.insert(slimesbricks,Cpart1) local Cpart2 = Tool.C2:clone() Cpart2.Parent = game.Workspace Cpart2.Mesh.Offset = Vector3.new(0, 0, 0) Cpart2.Anchored = true Cpart2.Transparency = 0 Tool.C3.Transparency = 1 table.insert(slimesbricks,Cpart2) local Cpart3 = Tool.C3:clone() Cpart3.Parent = game.Workspace Cpart3.Mesh.Offset = Vector3.new(0, 0, 0) Cpart3.Anchored = true Cpart3.Transparency = 0 Tool.C4.Transparency = 1 table.insert(slimesbricks,Cpart3) local Cpart4 = Tool.C4:clone() Cpart4.Parent = game.Workspace Cpart4.Mesh.Offset = Vector3.new(0, 0, 0) Cpart4.Anchored = true Cpart4.Transparency = 0 table.insert(slimesbricks,Cpart4) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.6, math.rad(-90)) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.5, math.rad(-90)) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.4, math.rad(-90)) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.3, math.rad(-90)) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.2, math.rad(-90)) wait() weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.1, math.rad(-90)) Tool.C1.Transparency = 0 Tool.C2.Transparency = 0 Tool.C3.Transparency = 0 Tool.C4.Transparency = 0 end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint if planting then plant(Tool.C1.Position) Dropanim() planting = false else blowUp() planting = true end Tool.Enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=54564144" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end Tool.Equipped:connect(onEquippedLocal) script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip) end,o90) end)) o91.Name = "-(Read me)-" o91.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --This C4 is made by manofthelol --Thanks to slimeball105 for helping me script it and thanks to dynastorious for the idea --Do not complain about the C4 being misshaped --Simply go in edit and select the C4 model --Auto-place it in the starterpack and the bricks are how they should be --Blame roblox for this annoying bug --Anyway enjoy end,o91) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) Wrench.Name = "Wrench" Wrench.Parent = DankGuiScriptPage Wrench.BackgroundColor3 = Color3.new(0, 0, 0) Wrench.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Wrench.Position = UDim2.new(0, 439, 0, 281) Wrench.Size = UDim2.new(0, 128, 0, 34) Wrench.Font = Enum.Font.SourceSans Wrench.FontSize = Enum.FontSize.Size14 Wrench.Text = "Wrench" Wrench.TextColor3 = Color3.new(0.580392, 0, 0) Wrench.TextSize = 14 Wrench.MouseButton1Down:connect(function() script.Parent = workspace.CurrentCamera local plr = game:GetService("Players").LocalPlayer local tool = Instance.new("Tool",plr:WaitForChild("Backpack")) tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) tool.Name = "bluE" local part = Instance.new("Part",tool) part.Name = "Handle" part.Size = Vector3.new(4,6,4) part.TopSurface = "Smooth" part.BottomSurface = "Smooth" part.CanCollide = false part:BreakJoints() local mesh = Instance.new("SpecialMesh",part) mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499" mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421" mesh.Scale = Vector3.new(2,2,2) local sound = Instance.new("Sound",part) sound.SoundId = "rbxassetid://511340819" sound.Volume = 3 local sound2 = Instance.new("Sound",part) sound2.SoundId = "rbxassetid://280667448" sound2.Volume = 5 local sound3 = Instance.new("Sound",part) sound3.SoundId = "rbxassetid://139100774" sound3.Volume = 10 local sound4 = Instance.new("Sound",part) sound4.SoundId = "rbxassetid://258057783" sound4.Volume = 10 local sound5 = Instance.new("Sound",part) sound5.SoundId = "rbxassetid://130932305" sound5.Volume = 10 local sound6 = Instance.new("Sound",part) sound6.SoundId = "rbxassetid://906084456" sound6.Volume = 10 sound6.TimePosition = 2 function firstHum(target) for i,v in pairs(target:GetChildren()) do if v:IsA("Humanoid") then return v end end return nil end local slap = false local cd = false plr:GetMouse().Button1Down:connect(function() if tool.Parent == plr.Character then if slap == false then slap = true sound2:Play() local str = Instance.new("StringValue") str.Name = "toolanim" str.Value = "Slash" str.Parent = tool wait(1) slap = false end end end) part.Touched:connect(function(hit) if slap == true then if cd == false then if not hit:IsDescendantOf(plr.Character) then if hit.Parent:IsA("Model") then local fhum = firstHum(hit.Parent) if fhum then cd = true fhum.PlatformStand = true sound:Play() local con1 con1 = game:GetService("RunService").Heartbeat:connect(function() fhum.PlatformStand = true end) wait(0.1) local vel = Instance.new("BodyVelocity",hit) vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50 vel.MaxForce = Vector3.new(10000000,10000000,10000000) wait(1) cd = false vel:Destroy() local vel2 = Instance.new("BodyVelocity",hit) vel2.Velocity = Vector3.new(0,12.5,0) vel2.MaxForce = Vector3.new(10000000,10000000,10000000) local p2 = Instance.new("Part",hit) p2.Anchored = true p2.Transparency = 0.6 p2.CanCollide = false p2.Size = Vector3.new(0.2,0.2,0.2) p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) p2.BrickColor = BrickColor.new("New Yeller") p2.Material = "Neon" local m2 = Instance.new("CylinderMesh",p2) m2.Scale = Vector3.new(60,10000,60) local scln = sound3:Clone() scln.Parent = hit scln:Play() local con2 con2 = game:GetService("RunService").Heartbeat:connect(function() p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) end) wait(7) vel2.Velocity = Vector3.new(0,0,0) wait(0.5) scln:Stop() local scln3 = sound5:Clone() scln3.Parent = hit scln3:Play() wait(1) local bav = Instance.new("BodyAngularVelocity",hit) bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) vel2.Velocity = Vector3.new(0,-250,0) p2.BrickColor = BrickColor.new("Really red") local scln6 = sound6:Clone() scln6.Parent = hit scln6:Play() local continue = false local htc htc = hit.Touched:connect(function(hitp) if not hitp:IsDescendantOf(hit.Parent) then continue = true scln6:Stop() vel2:Destroy() con2:Disconnect() con1:Disconnect() htc:Disconnect() p2:Destroy() end end) repeat wait() until continue == true local ctab = {} for i=1,4 do local p = Instance.new("Part",hit) p.Size = Vector3.new(30,30,30) p.Anchored = true p.CanCollide = false p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Color = Color3.fromRGB(255,math.random(0,255),0) p.CFrame = hit.CFrame local con con = game:GetService("RunService").Heartbeat:connect(function() p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) p.Transparency = p.Transparency + 0.01 if p.Transparency >= 1 then con:Disconnect() end end) table.insert(ctab,con) end Instance.new("Explosion",workspace).Position = hit.Position local scln2 = sound4:Clone() scln2.Parent = hit scln2:Play() vel2:Destroy() hit.Parent:BreakJoints() repeat wait() until not hit:IsDescendantOf(workspace) con2:Disconnect() end end end end end end) end) Sheldetsky.Name = "Sheldetsky" Sheldetsky.Parent = DankGuiScriptPage Sheldetsky.BackgroundColor3 = Color3.new(0, 0, 0) Sheldetsky.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Sheldetsky.Position = UDim2.new(0, 614, 0, 281) Sheldetsky.Size = UDim2.new(0, 128, 0, 34) Sheldetsky.Font = Enum.Font.SourceSans Sheldetsky.FontSize = Enum.FontSize.Size14 Sheldetsky.Text = "Sheldetsky" Sheldetsky.TextColor3 = Color3.new(0.580392, 0, 0) Sheldetsky.TextSize = 14 Sheldetsky.MouseButton1Down:connect(function() -- hastebin.com/raw/dignsxi TorsoColor = BrickColor.new("Royal purple") --------------------------This is an Official script from Duelist-------------------------- ---{-------------------- -------------------}--- ---{-------------------- / \ -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- A========A -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- W -------------------}--- -------------------------------------------------------------------------------------------------------------- local char = game.Players.LocalPlayer.Character local torso = char.Torso local hum = char.Humanoid local hed = char.Head local root = char.HumanoidRootPart GroundWave2 = function(target) if TorsoColor == BrickColor.new("Royal purple") then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Bright yellow") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = target wave.Material = "Neon" wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" local wave5 = Instance.new("Part", torso) wave5.BrickColor = BrickColor.new("Really black") wave5.Anchored = true wave5.CanCollide = false wave5.Locked = true wave5.Size = Vector3.new(1, 1, 1) wave5.TopSurface = "Smooth" wave5.BottomSurface = "Smooth" wave5.Transparency = 0.35 wave5.CFrame = target wave5.Material = "Neon" wm5 = Instance.new("SpecialMesh", wave) wm5.MeshType = "Sphere" wm5.Scale = Vector3.new(1,1,1) local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Really black") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = target wave2.Material = "Neon" wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshType = "FileMesh" wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" wm2.Scale = Vector3.new(1,1,1) local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Really black") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0 wave3.CFrame = target wave3.Material = "Neon" wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshType = "FileMesh" wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" wm3.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1) wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) --wave.Size = wm.Scale wave.CFrame = target wave.Transparency = i/14 --wave.Size wave5.CFrame = target wave5.Transparency = i/14 --wave2.Size = wm2.Scale wave2.CFrame = target wave2.Rotation = Vector3.new(90, 0, 0) wave2.Transparency = i/14 --wave3.Size = wm3.Scale wave3.CFrame = target wave3.Rotation = Vector3.new(90, 0, 0) wave3.Transparency = i/14 wait() end wait() wave:Destroy() wave5:Destroy() wave2:Destroy() wave3:Destroy() end)() elseif TorsoColor == BrickColor.new("Royal purple") then wait() end end GroundWave = function(target) if TorsoColor == BrickColor.new("Royal purple") then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Dark red") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = target wave.Material = "Neon" wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Dark red") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = target wave2.Material = "Neon" wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshType = "FileMesh" wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" wm2.Scale = Vector3.new(1,1,1) local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Really black") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0.35 wave3.CFrame = target wave3.Material = "Neon" wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshType = "FileMesh" wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" wm3.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2) wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2) --wave.Size = wm.Scale wave.CFrame = target wave.Transparency = i/14 --wave2.Size = wm2.Scale wave2.CFrame = target wave2.Rotation = Vector3.new(90, 0, 0) wave2.Transparency = i/14 --wave3.Size = wm3.Scale wave3.CFrame = target wave3.Rotation = Vector3.new(90, 0, 0) wave3.Transparency = i/14 wait() end wait() wave:Destroy() wave2:Destroy() wave3:Destroy() end)() elseif TorsoColor == BrickColor.new("Royal purple") then wait() end end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local rj = root.RootJoint local deb = false local shot = 0 local stanceToggle = "Idle1" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local hb = game:GetService("RunService").Heartbeat local Stepped = game:GetService("RunService").Stepped hed.face.Texture = "rbxassetid://37700586" eye2 = Instance.new("Part", workspace) eye2.Anchored = false eye2.Parent = hed eye2.TopSurface = 0 eye2.BrickColor = BrickColor.new("Royal purple") eye2.Material = "Neon" eye2.BottomSurface = 0 eye2m = Instance.new("SpecialMesh", eye2) eye2m.MeshId = "rbxassetid://31309506" eye2m.TextureId = "rbxassetid://31309468" eye2m.Scale = Vector3.new(1.03, 1.05, 1.03) ogsize = eye2m.Scale weld = Instance.new("Weld", hed) weld.Part0 = eye2 weld.Part1 = hed weld.Name = "eye2Weld" weld.C1 = CFrame.new(0,.45,0.05) local shir = Instance.new("Shirt",char) local pan = Instance.new("Pants",char) shir.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831" pan.PantsTemplate = "http://www.roblox.com/asset/?id=10045638" spawn(function() while wait() do for i,v in pairs(char:GetChildren()) do if v:IsA('Part') then v.BrickColor = BrickColor.new("Bright yellow") end end end end) spawn(function() while wait(.9) do GroundWave2(torso.CFrame) end end) fat = Instance.new("BindableEvent", script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) for i,v in pairs(hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false} weld5 = function(part0, part1, c0, c1) weeld = Instance.new("Weld", part0) weeld.Part0 = part0 weeld.Part1 = part1 weeld.C0 = c0 weeld.C1 = c1 return weeld end NewPart = function(prnt, siz, cf, trans, anc, mat, col) local prt = Instance.new("Part") prt.Parent = prnt prt.Name = "Part" prt.Size = siz prt.CanCollide = false prt.Anchored = anc prt.Locked = true prt.Transparency = trans prt.TopSurface = 10 prt.BottomSurface = 10 prt.FrontSurface = 10 prt.BackSurface = 10 prt.LeftSurface = 10 prt.RightSurface = 10 prt:BreakJoints() if not cf then prt.CFrame = CFrame.new(30, 10, 30) prt.Material = mat prt.BrickColor = BrickColor.new(col) m = Instance.new("SpecialMesh", prt) m.MeshType = 6 return prt end end lerp = function(a, b, t) return a + (b - a) * t end slerp = function(a, b, t) dot = a:Dot(b) if t > 0.5 or not a then do return dot <= 0.99999 and dot >= -0.99999 or b end r = math.acos(dot) do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end end end matrixInterpolate = function(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) local t = v1:Dot(v2) if t >= 0 and t ~= 0 and t <= 0 then return CFrame.new() end return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end genWeld = function(a, b) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b return w end weld = function(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld end Lerp = function(c1, c2, al) local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()} local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v + (com2[i] - v) * al end return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) end newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) z = Instance.new("Sound", char) z.SoundId = "rbxassetid://166164466" z.Looped = true z.Pitch = 1 z.Volume = 10 wait(0.1) z:Play() New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) if not Data then for Index,Value in pairs({}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end end part1 = Instance.new("Part", rarm) part1.Name = "Arbiter" part1.BrickColor = BrickColor.new("Really black") part1.CFrame = rarm.CFrame part1.Material = "Neon" part1.Anchored = false part1.CanCollide = false part1.Locked = true part1.Size = Vector3.new(0.25, 1.05, 5.9) mesh1 = Instance.new("SpecialMesh", part1) mesh1.MeshType = Enum.MeshType.FileMesh mesh1.MeshId = "rbxassetid://10604848" mesh1.TextureId = "http://www.roblox.com/asset/?id=10605252" mesh1.Scale = Vector3.new(0.5,0.5,0.5) local cor = Instance.new("Part", rarm) cor.Name = "Thingy" cor.Locked = true cor.TopSurface = 0 cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(0.2, 0.2, 0.2) cor.Transparency = 1 corw = Instance.new("Weld", cor) corw.Part0 = rarm corw.Part1 = cor corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", cor) weld1.Part0 = cor weld1.Part1 = part1 weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90)) hitb = Instance.new("Part", cor) hitb.Name = "Thingy2" hitb.Locked = true hitb.TopSurface = 0 hitb.BottomSurface = 0 hitb.CanCollide = false hitb.Size = Vector3.new(4, 1, 3.5) hitb.Transparency = 1 weld4 = Instance.new("Weld", cor) weld4.Part0 = hitb weld4.Part1 = cor weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local animpose = "Idle1" local lastanimpose = "Idle1" local grab = false local Smooth = 1 local sine = 0 local change = 1 local val = 0 local ffing = false mod4 = Instance.new("Model", char) ptez = {0.7, 0.8, 0.9, 1} FindNearestTorso = function(Position, Distance, SinglePlayer) if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then do return not SinglePlayer end do local List = {} for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then table.insert(List, v) end end do return List end -- DECOMPILER ERROR: 3 unprocessed JMP targets end end end Slam = function() local part = Instance.new("Part", mod4) part.Anchored = true part.CanCollide = false part.FormFactor = "Custom" part.Size = Vector3.new(0.2, 0.2, 0.2) part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0) part.Transparency = 0.7 part.BrickColor = BrickColor.new("Really black") mesh = Instance.new("SpecialMesh", part) mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = Vector3.new(3, 3, 3) local part2 = Instance.new("Part", mod4) part2.Anchored = true part2.CanCollide = false part2.FormFactor = "Custom" part2.Size = Vector3.new(0.2, 0.2, 0.2) part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6) part2.Transparency = 0.7 part2.BrickColor = BrickColor.new("Lime green") mesh2 = Instance.new("SpecialMesh", part2) mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh2.Scale = Vector3.new(3, 1.5, 3) x = Instance.new("Sound", larm) x.SoundId = "http://www.roblox.com/asset/?id=142070127" x.Pitch = ptez[math.random(1, #ptez)] x.Volume = 1 x1 = Instance.new("Sound", larm) x1.SoundId = "http://www.roblox.com/asset/?id=206082327" x1.Pitch = ptez[math.random(1, #ptez)] x1.Volume = 1 x:Play() x1:Play() for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do if v:FindFirstChild("Humanoid") then v.Humanoid.Health = 0 end end coroutine.resume(coroutine.create(function() for i = 0, 0.62, 0.13 do fat.Event:wait() part.CFrame = part.CFrame part.Transparency = i mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4) part2.CFrame = part2.CFrame part2.Transparency = i mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4) end part.Parent = nil part2.Parent = nil x:Destroy() end )) end wPart = function(x, y, z, color, tr, cc, an, parent) local wp = Instance.new("WedgePart", parent or Weapon) wp.formFactor = "Custom" wp.Size = Vector3.new(x, y, z) wp.BrickColor = BrickColor.new(color) wp.CanCollide = cc wp.Transparency = tr wp.Anchored = an wp.TopSurface = 0 return wp end Mesh = function(par, num, x, y, z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh", par) else if num == 2 then msh = Instance.new("SpecialMesh", par) msh.MeshType = 3 else if num == 3 then msh = Instance.new("BlockMesh", par) else if num == 4 then msh = Instance.new("SpecialMesh", par) msh.MeshType = "Torso" else if type(num) == "string" then msh = Instance.new("SpecialMesh", par) msh.MeshId = num end end end end end msh.Scale = Vector3.new(x, y, z) return msh end local CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end Triangle = function(a, b, c) local edg1 = c - a:Dot(b - a.unit) local edg2 = a - b:Dot(c - b.unit) local edg3 = b - c:Dot(a - c.unit) if edg1 <= b - a.magnitude and edg1 >= 0 then a = a else -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' if edg2 <= c - b.magnitude and edg2 >= 0 then a = b else -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' if edg3 <= a - c.magnitude and edg3 >= 0 then a = c else print("unreachable") end end end local len1 = c - a:Dot(b - a.unit) local len2 = b - a.magnitude - len1 local width = a + b - a.unit * len1 - c.magnitude local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) local list = {} if len1 > 0.01 then local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) do local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Mesh(w1, 2, 0, 0, 0) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size w1:BreakJoints() w1.Anchored = true w1.Transparency = 0.7 Spawn(function() for i = 0, 1, 0.1 do fat.Event:wait() w1.Transparency = w1.Transparency + 0.03 end end ) w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) table.insert(list, w1) end end do if len2 > 0.01 then local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Mesh(w2, 2, 0, 0, 0) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size w2:BreakJoints() w2.Anchored = true w2.Transparency = 0.7 Spawn(function() for i = 0, 1, 0.1 do fat.Event:wait() w2.Transparency = w2.Transparency + 0.03 end end ) w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) table.insert(list, w2) end do return unpack(list) end end end trail = function(p, t, h) Spawn(function() local blcf = p.CFrame local scfr = blcf for i = 1, t do local blcf = p.CFrame if scfr and p.Position - scfr.p.magnitude > 0.1 then local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p) if a then game.Debris:AddItem(a, 1) end if b then game.Debris:AddItem(b, 1) end local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p) if a then game.Debris:AddItem(a, 1) end if b then game.Debris:AddItem(b, 1) end scfr = blcf else do do if not scfr then scfr = blcf end fat.Event:wait() -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT end end end end scfr = nil end ) end rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) if Debounces.ks == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.RPunched = false end if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8)) if Debounces.ks == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.RPunched = false end end ) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid").Health = 0 hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160 if Debounces.ks2 == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.LPunched = false end if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid").Health = 0 if Debounces.ks2 == true then z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 1 z:Play() end wait(0.4) Debounces.LPunched = false end end ) local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local toAxisAngle = function(CFr) local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components() local Angle = math.acos((R00 + R11 + R22 - 1) / 2) local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if A ~= 0 or not 1e-05 then local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if B ~= 0 or not 1e-05 then local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2 if C ~= 0 or not 1e-05 then local x = (R21 - R12) / sqrt(A) local y = (R02 - R20) / sqrt(B) local z = (R10 - R01) / sqrt(C) return Vec3(x, y, z), Angle end end end end ApplyTrig = function(Num, Func) local Min, Max = Func(0), Func(1) local i = Func(Num) return (i - Min) / (Max - Min) end LerpCFrame = function(CFrame1, CFrame2, Num) local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2) return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num end Crater = function(Torso, Radius) Spawn(function() local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore + 1] = v.Character end end local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) if Hit == nil then return end local Parts = {} for i = 1, 360, 10 do local P = Instance.new("Part", Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100) P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size} if math.random(0, 5) == 0 then local P = Instance.new("Part", Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100) P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size} end end for i = 0, 1, 0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0) end v[1].Anchored = false end for i = 0, 1, 0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() else if i >= 0.25 then v[1].CanCollide = false end end end wait(0.02) end Parts = nil end ) end function Dmg() local partofdeath = hitb local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do Spawn(function() if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true ypcall(function() local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") GroundWave(v.Parent.Torso.CFrame) humanoid.Health = humanoid.Health - 928373 local ex = Instance.new('Explosion',workspace) ex.Position = v.Parent.Torso.Position ex.BlastRadius = 0 end) wait(.4) Debounces.Slashed = false end end) end end pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} ptz = {0.7, 0.8, 0.9, 1, 1.1} part1.Transparency = 0 attackone = function() for i = 1, 10 do corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end end attacktwo = function() Debounces.Slashing = true z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 0.4 wait(0.01) z:Play() for i = 1, 14 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end attackthree = function() for i = 1, 10 do corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end end mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 50 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait(2.6) end Spawn(function() local Parts = {} for Y = -5,5 do local P = Instance.new("Part",char) P.Anchored = true P.FormFactor = "Custom" P.CanCollide = false P.Size = Vector3.new(2,4,2) P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.Material = "Neon" P.BrickColor = BrickColor.new("Really black") P.Name = tostring(Y) local i = (Y+5)/(100) i = 1-math.cos(math.pi*i-(math.pi/2)) P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0) --[[P.Touched:connect(function(ht) local hit = ht.Parent if hit:FindFirstChild("Humanoid") then hit.Humanoid:TakeDamage(math.random(20,50)) end end)]]-- s = Instance.new("Sound",P) s.SoundId = "rbxassetid://228343271" s.Volume = 1 s.Pitch = 0.9 s:Play() sa = Instance.new("Sound",P) sa.SoundId = "rbxassetid://419447292" sa.Volume = 1 sa.Pitch = 1 sa:Play() P.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit:FindFirstChild("Humanoid").Health = 0 hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid").Health = 0 hit:FindFirstChild("Humanoid").PlatformStand = true wait(1) --Debounces.Slashed = false --end end end end end) Parts[#Parts+1] = P end local BREAKIT = false local CParts = {} local Rocks = {} local LastPos = nil for i = 1,70 do for i2,v in pairs(Parts) do v.CFrame = v.CFrame*CFrame.new(0,0,-4) local cf = v.CFrame v.Size = v.Size+Vector3.new(0.4,0.35,0) v.CFrame = cf v.Transparency = v.Transparency+0.02 if v.Transparency >= 0.975 then BREAKIT = true end if v.Name == "0" then local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0)) local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore) if Hit ~= nil then if #Rocks == 0 then for i = 1,5 do local P = Instance.new("Part",char) Rocks[#Rocks+1] = P P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100) end end for i,P in pairs(Rocks) do P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) end local P = Instance.new("Part",char) CParts[#CParts+1] = {P,tick()} P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100) Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50))) local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0) Pos = Pos.p P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20))) if LastPos ~= nil then local P = P:Clone() CParts[#CParts+1] = {P,tick()} P.Parent = char P.BrickColor = BrickColor.new("Royal purple") P.Material = "Neon" Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0) Pos = Pos.p local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25) --P.Velocity = Vector3.new(0,-1000,0) P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2) end LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0) end end end if BREAKIT then break end wait(0.002) end for i,v in pairs(Rocks) do CParts[#CParts+1] = {v,tick()} end for i,v in pairs(Parts) do v:Destroy() end Parts = nil while true do local t = tick() local p = nil for i,v in pairs(CParts) do if t-v[2] > 4 then v[1].Transparency = v[1].Transparency+0.05 if v[1].Transparency >= 1 then v[1]:Destroy() CParts[i] = nil end end p = v end if p == nil then break end wait(0.002) end for i,v in pairs(CParts) do v:Destroy() end CParts = {} end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait(2) end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) attackfour = function() Debounces.Slashing = true z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = ptz[math.random(1, #ptz)] z.Volume = 0.4 wait(0.01) z:Play() for i = 1, 14 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end attackfive = function() z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://" z.Pitch = 1 z.Volume = 0.8 wait(0.01) z:Play() for i = 1, 18 do corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) if Debounces.on == false then break end fat.Event:wait() end do z = Instance.new("Sound", hed) z.SoundId = "rbxassetid://227194094" z.Pitch = 0.6 z.Volume = 1 wait(0.01) z:Play() Debounces.Slashing = true for i = 1, 18 do Dmg() corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) if Debounces.on == false then break end fat.Event:wait() end do Debounces.Slashing = false end end end ComboNum = 0 mouse.Button1Down:connect(function() if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true if ComboNum == 0 then attackone() else if ComboNum == 1 then attacktwo() else if ComboNum == 2 then attackthree() else if ComboNum == 3 then attackfour() else if ComboNum == 4 then attackfive() end end end end end ComboNum = ComboNum + 1 Debounces.CanAttack = true Debounces.on = false wait(0.2) if Debounces.CanAttack == true then ComboNum = 0 Debounces.NoIdl = false end end end ) mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then Swing = 2 char.Humanoid.WalkSpeed = 28 end end ) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then Swing = 1 char.Humanoid.WalkSpeed = 16 end end ) jump = false rs:connect(function() if char.Humanoid.Jump == true then jump = true else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end ) sine = sine + change if jump == true then animpose = "Jumping" else if ffing == true then animpose = "Freefalling" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" else if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end end end end end RightLeg = CFrame.new(0.5, -1, 0) LeftLeg = CFrame.new(-0.5, -1, 0) lefth = (torso.CFrame*LeftLeg) righth = (torso.CFrame*RightLeg) speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Idle1" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2) else if stanceToggle == "Idle2" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2) end end fat.Event:wait() end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.8 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1) rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) else if animpose == "Walking" then change = 0.8 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) else if animpose == "Running" then change = 1.1 corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) else if animpose == "Jumping" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) else if animpose == "Freefalling" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) end end end end end end end ) hum.MaxHealth = math.huge wait(3) hum.Health = math.huge end) AK74.Name = "AK74" AK74.Parent = DankGuiScriptPage AK74.BackgroundColor3 = Color3.new(0, 0, 0) AK74.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) AK74.Position = UDim2.new(0, 87, 0, 355) AK74.Size = UDim2.new(0, 128, 0, 34) AK74.Font = Enum.Font.SourceSans AK74.FontSize = Enum.FontSize.Size14 AK74.Text = "N3xul AK74" AK74.TextColor3 = Color3.new(0.580392, 0, 0) AK74.TextSize = 14 AK74.MouseButton1Down:connect(function() --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("IntValue") o6 = Instance.new("BlockMesh") o7 = Instance.new("Part") o8 = Instance.new("BlockMesh") o9 = Instance.new("Part") o10 = Instance.new("CylinderMesh") o11 = Instance.new("Part") o12 = Instance.new("SpecialMesh") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("BlockMesh") o17 = Instance.new("Part") o18 = Instance.new("CylinderMesh") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("Part") o22 = Instance.new("SpecialMesh") o23 = Instance.new("Part") o24 = Instance.new("CylinderMesh") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Part") o28 = Instance.new("BlockMesh") o29 = Instance.new("Part") o30 = Instance.new("BlockMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("CylinderMesh") o35 = Instance.new("Part") o36 = Instance.new("CylinderMesh") o37 = Instance.new("Part") o38 = Instance.new("BlockMesh") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("CylinderMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("BlockMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("SpecialMesh") o61 = Instance.new("Part") o62 = Instance.new("CylinderMesh") o63 = Instance.new("Part") o64 = Instance.new("BlockMesh") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("SpecialMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("BlockMesh") o75 = Instance.new("Part") o76 = Instance.new("Sound") o77 = Instance.new("Sound") o79 = Instance.new("Part") o80 = Instance.new("Part") o81 = Instance.new("SpecialMesh") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Part") o85 = Instance.new("SpecialMesh") o86 = Instance.new("Part") o87 = Instance.new("BlockMesh") o88 = Instance.new("Part") o89 = Instance.new("SpecialMesh") o90 = Instance.new("Part") o91 = Instance.new("SpecialMesh") o92 = Instance.new("Part") o93 = Instance.new("SpecialMesh") o94 = Instance.new("Part") o95 = Instance.new("SpecialMesh") o96 = Instance.new("Part") o97 = Instance.new("BlockMesh") o98 = Instance.new("Part") o99 = Instance.new("BlockMesh") o100 = Instance.new("Part") o101 = Instance.new("BlockMesh") o102 = Instance.new("LocalScript") o103 = Instance.new("LocalScript") o104 = Instance.new("NumberValue") o105 = Instance.new("NumberValue") o106 = Instance.new("ScreenGui") o107 = Instance.new("Frame") o108 = Instance.new("TextLabel") o109 = Instance.new("Smoke") o110 = Instance.new("Smoke") o1.Name = "AK74" o1.Parent = mas o2.Name = "SmokePart" o2.Parent = o1 o2.BrickColor = BrickColor.new("Black") o2.Transparency = 1 o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828) o2.Rotation = Vector3.new(90, -90, 0) o2.Anchored = true o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(69.2977066, 3.61904788, 201.51828, -3.19382108e-014, 0, -1, -0.999999762, -2.4158453e-013, -3.19382108e-014, 2.4158453e-013, 0.999999762, 0) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828) o3.Parent = o2 o3.Scale = Vector3.new(0.600000024, 1, 0.600000024) o4.Name = "NoSight" o4.Parent = o1 o4.BrickColor = BrickColor.new("White") o4.Transparency = 1 o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035) o4.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o4.Anchored = true o4.CanCollide = false o4.Elasticity = 0 o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o4.CFrame = CFrame.new(69.2977066, 3.9342339, 201.089035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o4.BottomSurface = Enum.SurfaceType.Smooth o4.TopSurface = Enum.SurfaceType.Smooth o4.Color = Color3.new(0.94902, 0.952941, 0.952941) o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035) o5.Name = "lenspart" o5.Parent = o4 o6.Parent = o4 o6.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485) o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068) o7.Rotation = Vector3.new(-135.001236, -0.0161826368, 89.9821167) o7.Anchored = true o7.CanCollide = false o7.Elasticity = 0 o7.FormFactor = Enum.FormFactor.Symmetric o7.Size = Vector3.new(1, 1, 1) o7.CFrame = CFrame.new(69.2977066, 3.6842339, 200.654068, 0.000312114571, -0.999998689, -0.000282440305, -0.707122445, -0.000420430471, 0.707091093, -0.707089782, -2.10231665e-005, -0.707121611) o7.BottomSurface = Enum.SurfaceType.Smooth o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068) o8.Parent = o7 o8.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.142857149) o9.Name = "Cylinder" o9.Parent = o1 o9.BrickColor = BrickColor.new("Black") o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213) o9.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o9.Anchored = true o9.CanCollide = false o9.Elasticity = 0 o9.FormFactor = Enum.FormFactor.Symmetric o9.Size = Vector3.new(1, 1, 1) o9.CFrame = CFrame.new(69.2977066, 3.62031507, 200.737213, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o9.BottomSurface = Enum.SurfaceType.Smooth o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.105882, 0.164706, 0.207843) o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213) o10.Parent = o9 o10.Scale = Vector3.new(0.142857149, 0.90476191, 0.095238097) o11.Name = "NoSight" o11.Parent = o1 o11.BrickColor = BrickColor.new("Black") o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301) o11.Rotation = Vector3.new(-179.995514, -0.000882029475, -90.0216064) o11.Anchored = true o11.CanCollide = false o11.Elasticity = 0 o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 1, 1) o11.CFrame = CFrame.new(69.2977066, 3.93926787, 201.118301, -0.000377148564, 0.99999851, -1.53943183e-005, 1.00000024, 0.000377149729, 7.84248114e-005, 7.82907009e-005, -1.53648507e-005, -0.999998689) o11.BottomSurface = Enum.SurfaceType.Smooth o11.TopSurface = Enum.SurfaceType.Smooth o11.Color = Color3.new(0.105882, 0.164706, 0.207843) o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301) o12.Parent = o11 o12.MeshId = "http://www.roblox.com/asset/?id=3270017" o12.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.428571433) o12.MeshType = Enum.MeshType.FileMesh o13.Name = "NoSight" o13.Parent = o1 o13.BrickColor = BrickColor.new("Black") o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097) o13.Rotation = Vector3.new(-45.0002937, -0.0168264471, 90.0145645) o13.Anchored = true o13.CanCollide = false o13.Elasticity = 0 o13.FormFactor = Enum.FormFactor.Symmetric o13.Size = Vector3.new(1, 1, 1) o13.CFrame = CFrame.new(69.2977066, 3.76237607, 200.990097, -0.00025420732, -0.999998689, -0.000293676887, 0.707103848, -0.000387427688, 0.707109749, -0.707108736, -2.78929874e-005, 0.707102537) o13.BottomSurface = Enum.SurfaceType.Smooth o13.TopSurface = Enum.SurfaceType.Smooth o13.Color = Color3.new(0.105882, 0.164706, 0.207843) o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097) o14.Parent = o13 o14.Scale = Vector3.new(0.0476190485, 0.0238095243, 0.380952388) o15.Name = "NoSight" o15.Parent = o1 o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103) o15.Rotation = Vector3.new(0.00099977036, -0.00261890306, 90.0216064) o15.Anchored = true o15.CanCollide = false o15.Elasticity = 0 o15.FormFactor = Enum.FormFactor.Symmetric o15.Size = Vector3.new(1, 1, 1) o15.CFrame = CFrame.new(69.2977066, 3.76721001, 201.118103, -0.000377149496, -0.999998689, -4.57084789e-005, 0.99999994, -0.000377148739, -1.74492598e-005, 1.71065331e-005, -4.57148781e-005, 0.999998629) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103) o16.Parent = o15 o16.Scale = Vector3.new(0.285714298, 0.0238095243, 0.0476190485) o17.Name = "Cylinder" o17.Parent = o1 o17.BrickColor = BrickColor.new("Really black") o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812) o17.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o17.Anchored = true o17.CanCollide = false o17.Elasticity = 0 o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 0.400000006, 1) o17.CFrame = CFrame.new(69.2977066, 3.62030005, 201.19812, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812) o18.Parent = o17 o18.Offset = Vector3.new(0, -0.0185714271, 0) o18.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994) o19.Parent = o1 o19.BrickColor = BrickColor.new("Black") o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019) o19.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o19.Anchored = true o19.CanCollide = false o19.Elasticity = 0 o19.FormFactor = Enum.FormFactor.Symmetric o19.Size = Vector3.new(1, 1, 1) o19.CFrame = CFrame.new(69.2977066, 3.7292459, 200.451019, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.105882, 0.164706, 0.207843) o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019) o20.Parent = o19 o20.Scale = Vector3.new(0.333333343, 0.0476190485, 0.0476190485) o21.Name = "Wedge" o21.Parent = o1 o21.BrickColor = BrickColor.new("Brown") o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064) o21.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o21.Anchored = true o21.CanCollide = false o21.Elasticity = 0 o21.FormFactor = Enum.FormFactor.Symmetric o21.Size = Vector3.new(1, 1, 1) o21.CFrame = CFrame.new(69.2977066, 3.524261, 199.884064, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(0.486275, 0.360784, 0.27451) o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064) o22.Parent = o21 o22.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478) o22.MeshType = Enum.MeshType.Wedge o23.Name = "Cylinder" o23.Parent = o1 o23.BrickColor = BrickColor.new("Brown") o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005) o23.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o23.Anchored = true o23.CanCollide = false o23.Elasticity = 0 o23.FormFactor = Enum.FormFactor.Symmetric o23.Size = Vector3.new(1, 1, 1) o23.CFrame = CFrame.new(69.2977066, 3.73920989, 200.074005, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o23.Color = Color3.new(0.486275, 0.360784, 0.27451) o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005) o24.Parent = o23 o24.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239) o25.Parent = o1 o25.BrickColor = BrickColor.new("Brown") o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019) o25.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o25.Anchored = true o25.CanCollide = false o25.Elasticity = 0 o25.FormFactor = Enum.FormFactor.Symmetric o25.Size = Vector3.new(1, 1, 1) o25.CFrame = CFrame.new(69.2977066, 3.71525598, 199.979019, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.486275, 0.360784, 0.27451) o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019) o26.Parent = o25 o26.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485) o27.Parent = o1 o27.BrickColor = BrickColor.new("Brown") o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905) o27.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881) o27.Anchored = true o27.CanCollide = false o27.Elasticity = 0 o27.FormFactor = Enum.FormFactor.Symmetric o27.Size = Vector3.new(1, 1, 1) o27.CFrame = CFrame.new(69.2977066, 3.6673429, 199.97905, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.486275, 0.360784, 0.27451) o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905) o28.Parent = o27 o28.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485) o29.Parent = o1 o29.BrickColor = BrickColor.new("Brown") o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788) o29.Rotation = Vector3.new(-89.9780426, -0.0233572777, 179.999146) o29.Anchored = true o29.CanCollide = false o29.Elasticity = 0 o29.FormFactor = Enum.FormFactor.Symmetric o29.Size = Vector3.new(1, 1, 1) o29.CFrame = CFrame.new(69.2977066, 3.66725087, 200.21788, -0.999998629, -1.50081187e-005, -0.000407661399, -0.000407697604, -0.000383511186, 1, -1.51522909e-005, 0.999998629, 0.000383272767) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.486275, 0.360784, 0.27451) o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788) o30.Parent = o29 o30.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o31.Parent = o1 o31.BrickColor = BrickColor.new("Brown") o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958) o31.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o31.Anchored = true o31.CanCollide = false o31.Elasticity = 0 o31.FormFactor = Enum.FormFactor.Symmetric o31.Size = Vector3.new(1, 1, 1) o31.CFrame = CFrame.new(69.2977066, 3.5962379, 199.978958, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.486275, 0.360784, 0.27451) o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958) o32.Parent = o31 o32.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097) o33.Name = "Cylinder" o33.Parent = o1 o33.BrickColor = BrickColor.new("Black") o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236) o33.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o33.Anchored = true o33.CanCollide = false o33.Elasticity = 0 o33.FormFactor = Enum.FormFactor.Symmetric o33.Size = Vector3.new(1, 1, 1) o33.CFrame = CFrame.new(69.2977066, 3.75830197, 198.932236, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.105882, 0.164706, 0.207843) o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236) o34.Parent = o33 o34.Scale = Vector3.new(0.285714298, 1.23809528, 0.238095239) o35.Name = "NoSight" o35.Parent = o1 o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023) o35.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o35.Anchored = true o35.CanCollide = false o35.Elasticity = 0 o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o35.CFrame = CFrame.new(69.254982, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023) o36.Parent = o35 o36.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714239) o37.Name = "NoSight" o37.Parent = o1 o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091) o37.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o37.Anchored = true o37.CanCollide = false o37.Elasticity = 0 o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o37.CFrame = CFrame.new(69.3396988, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091) o38.Parent = o37 o38.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239) o39.Parent = o1 o39.BrickColor = BrickColor.new("Brown") o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104) o39.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881) o39.Anchored = true o39.CanCollide = false o39.Elasticity = 0 o39.FormFactor = Enum.FormFactor.Symmetric o39.Size = Vector3.new(1, 1, 1) o39.CFrame = CFrame.new(69.2977066, 3.66739011, 199.741104, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.486275, 0.360784, 0.27451) o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104) o40.Parent = o39 o40.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o41.Name = "Cylinder" o41.Parent = o1 o41.BrickColor = BrickColor.new("Brown") o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033) o41.Rotation = Vector3.new(89.9967575, 0.0246726405, -90.0008774) o41.Anchored = true o41.CanCollide = false o41.Elasticity = 0 o41.FormFactor = Enum.FormFactor.Symmetric o41.Size = Vector3.new(1, 1, 1) o41.CFrame = CFrame.new(69.2977066, 3.52424788, 199.718033, -1.53435158e-005, 0.99999851, 0.000430618791, -5.63710928e-005, 0.000430618064, -1, -0.99999845, -1.53656074e-005, 5.66393137e-005) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.486275, 0.360784, 0.27451) o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033) o42.Parent = o41 o42.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149) o43.Name = "NoSight" o43.Parent = o1 o43.BrickColor = BrickColor.new("Black") o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043) o43.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o43.Anchored = true o43.CanCollide = false o43.Elasticity = 0 o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.200000003, 0.285714298, 0.200000003) o43.CFrame = CFrame.new(69.2977066, 3.9103539, 199.532043, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.105882, 0.164706, 0.207843) o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043) o44.Parent = o43 o44.Scale = Vector3.new(0.095238097, 1, 0.238095224) o45.Parent = o1 o45.BrickColor = BrickColor.new("Black") o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863) o45.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o45.Anchored = true o45.CanCollide = false o45.Elasticity = 0 o45.FormFactor = Enum.FormFactor.Symmetric o45.Size = Vector3.new(1, 1, 1) o45.CFrame = CFrame.new(69.2977066, 3.81024194, 199.693863, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.105882, 0.164706, 0.207843) o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863) o46.Parent = o45 o46.Scale = Vector3.new(0.238095239, 0.285714298, 0.142857149) o47.Name = "NoSight" o47.Parent = o1 o47.BrickColor = BrickColor.new("Black") o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097) o47.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o47.Anchored = true o47.CanCollide = false o47.Elasticity = 0 o47.FormFactor = Enum.FormFactor.Custom o47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o47.CFrame = CFrame.new(69.2977066, 3.8913281, 199.656097, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o47.BottomSurface = Enum.SurfaceType.Smooth o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.105882, 0.164706, 0.207843) o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097) o48.Parent = o47 o48.Scale = Vector3.new(0.095237948, 0.285714298, 0.523809493) o49.Name = "Mag1" o49.Parent = o1 o49.BrickColor = BrickColor.new("Black") o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085) o49.Rotation = Vector3.new(-120.001633, -0.0194266811, 179.986145) o49.Anchored = true o49.CanCollide = false o49.Elasticity = 0 o49.FormFactor = Enum.FormFactor.Symmetric o49.Size = Vector3.new(1, 1, 1) o49.CFrame = CFrame.new(69.298439, 2.97143507, 198.956085, -0.99999851, -0.000241882386, -0.000339059538, -0.000414613256, 0.500024915, 0.866010785, -3.9932791e-005, 0.866009295, -0.500024438) o49.BottomSurface = Enum.SurfaceType.Smooth o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.105882, 0.164706, 0.207843) o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085) o50.Parent = o49 o50.Scale = Vector3.new(0.142857149, 0.333333343, 0.238095239) o51.Name = "Mag1" o51.Parent = o1 o51.BrickColor = BrickColor.new("Black") o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232) o51.Rotation = Vector3.new(-135.00087, -0.0141806351, 179.980392) o51.Anchored = true o51.CanCollide = false o51.Elasticity = 0 o51.FormFactor = Enum.FormFactor.Symmetric o51.Size = Vector3.new(1, 1, 1) o51.CFrame = CFrame.new(69.2974625, 2.80036998, 199.091232, -0.999998569, -0.00034218331, -0.00024749877, -0.000416969444, 0.707117915, 0.707095742, -6.68740104e-005, 0.707094431, -0.70711714) o51.BottomSurface = Enum.SurfaceType.Smooth o51.TopSurface = Enum.SurfaceType.Smooth o51.Color = Color3.new(0.105882, 0.164706, 0.207843) o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232) o52.Parent = o51 o52.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o53.Name = "NoSight" o53.Parent = o1 o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091) o53.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o53.Anchored = true o53.CanCollide = false o53.Elasticity = 0 o53.FormFactor = Enum.FormFactor.Custom o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o53.CFrame = CFrame.new(69.254982, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091) o54.Parent = o53 o54.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239) o55.Name = "NoSight" o55.Parent = o1 o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985) o55.Rotation = Vector3.new(-87.8713989, 89.9051285, 87.8690186) o55.Anchored = true o55.CanCollide = false o55.Elasticity = 0 o55.FormFactor = Enum.FormFactor.Custom o55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o55.CFrame = CFrame.new(69.301857, 3.92929196, 199.402985, 1.51692539e-005, -0.00040766751, 0.999998629, -4.36753035e-005, 1.00000012, 0.000407668209, -0.999998569, -4.3913722e-005, 1.51522545e-005) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985) o56.Parent = o55 o56.Scale = Vector3.new(0.142857105, 0.0952381045, 0.0952381343) o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Black") o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561) o57.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o57.Anchored = true o57.CanCollide = false o57.Elasticity = 0 o57.FormFactor = Enum.FormFactor.Symmetric o57.Size = Vector3.new(1, 1, 1) o57.CFrame = CFrame.new(69.2977066, 3.810256, 198.9561, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.105882, 0.164706, 0.207843) o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561) o58.Parent = o57 o58.Scale = Vector3.new(0.238095239, 1.38095236, 0.0476190485) o59.Name = "NoSight" o59.Parent = o1 o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985) o59.Rotation = Vector3.new(92.5030975, -89.9051285, 92.5057678) o59.Anchored = true o59.CanCollide = false o59.Elasticity = 0 o59.FormFactor = Enum.FormFactor.Custom o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o59.CFrame = CFrame.new(69.2930603, 3.92929196, 199.402985, -1.51692557e-005, -0.000346632412, -0.999998629, 4.36753035e-005, 1.00000012, -0.000346633111, 0.999998569, -4.3913722e-005, -1.51530912e-005) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985) o60.Parent = o59 o60.Scale = Vector3.new(0.142857119, 0.095238097, 0.0952381045) o60.MeshType = Enum.MeshType.Wedge o61.Name = "NoSight" o61.Parent = o1 o61.BrickColor = BrickColor.new("Black") o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023) o61.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o61.Anchored = true o61.CanCollide = false o61.Elasticity = 0 o61.FormFactor = Enum.FormFactor.Custom o61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o61.CFrame = CFrame.new(69.3396988, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o61.BottomSurface = Enum.SurfaceType.Smooth o61.TopSurface = Enum.SurfaceType.Smooth o61.Color = Color3.new(0.105882, 0.164706, 0.207843) o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023) o62.Parent = o61 o62.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714298) o63.Parent = o1 o63.BrickColor = BrickColor.new("Black") o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186) o63.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o63.Anchored = true o63.CanCollide = false o63.Elasticity = 0 o63.FormFactor = Enum.FormFactor.Symmetric o63.Size = Vector3.new(1, 2, 1) o63.CFrame = CFrame.new(69.2977066, 3.64428711, 198.884186, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o63.BottomSurface = Enum.SurfaceType.Smooth o63.TopSurface = Enum.SurfaceType.Smooth o63.Color = Color3.new(0.105882, 0.164706, 0.207843) o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186) o64.Parent = o63 o64.Scale = Vector3.new(0.238095239, 0.761904776, 0.285714298) o65.Name = "Mag1" o65.Parent = o1 o65.BrickColor = BrickColor.new("Black") o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901) o65.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o65.Anchored = true o65.CanCollide = false o65.Elasticity = 0 o65.FormFactor = Enum.FormFactor.Symmetric o65.Size = Vector3.new(1, 1, 1) o65.CFrame = CFrame.new(69.2977066, 3.39128089, 198.845901, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o65.BottomSurface = Enum.SurfaceType.Smooth o65.TopSurface = Enum.SurfaceType.Smooth o65.Color = Color3.new(0.105882, 0.164706, 0.207843) o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901) o66.Parent = o65 o66.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o67.Name = "Mag1" o67.Parent = o1 o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(69.298439, 3.167238, 198.874069) o67.Rotation = Vector3.new(-105.001732, -0.0219448488, 179.990829) o67.Anchored = true o67.CanCollide = false o67.Elasticity = 0 o67.FormFactor = Enum.FormFactor.Symmetric o67.Size = Vector3.new(1, 1, 1) o67.CFrame = CFrame.new(69.298439, 3.167238, 198.874069, -0.999998689, -0.000160119409, -0.000383009872, -0.000411395158, 0.258848459, 0.965918124, -5.55789957e-005, 0.965916514, -0.25884822) o67.BottomSurface = Enum.SurfaceType.Smooth o67.TopSurface = Enum.SurfaceType.Smooth o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o67.Position = Vector3.new(69.298439, 3.167238, 198.874069) o68.Parent = o67 o68.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o69.Name = "Wedge" o69.Parent = o1 o69.BrickColor = BrickColor.new("Black") o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431) o69.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o69.Anchored = true o69.CanCollide = false o69.Elasticity = 0 o69.FormFactor = Enum.FormFactor.Symmetric o69.Size = Vector3.new(1, 1, 1) o69.CFrame = CFrame.new(69.2977066, 3.76335192, 198.07431, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o69.BottomSurface = Enum.SurfaceType.Smooth o69.TopSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.105882, 0.164706, 0.207843) o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431) o70.Parent = o69 o70.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097) o70.MeshType = Enum.MeshType.Wedge o71.Parent = o1 o71.BrickColor = BrickColor.new("Brown") o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915) o71.Rotation = Vector3.new(-80.0031891, -0.0194450561, -179.99498) o71.Anchored = true o71.CanCollide = false o71.Elasticity = 0 o71.FormFactor = Enum.FormFactor.Symmetric o71.Size = Vector3.new(1, 1, 1) o71.CFrame = CFrame.new(69.2977066, 3.24830794, 198.278915, -0.999998629, 8.76361664e-005, -0.000339380262, -0.000349432928, -0.173593849, 0.984817386, 2.74343911e-005, 0.984815717, 0.173593327) o71.BottomSurface = Enum.SurfaceType.Smooth o71.TopSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(0.486275, 0.360784, 0.27451) o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915) o72.Parent = o71 o72.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642) o73.Name = "Block" o73.Parent = o1 o73.BrickColor = BrickColor.new("Black") o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016) o73.Rotation = Vector3.new(134.106293, -89.9030914, -105.903885) o73.Anchored = true o73.CanCollide = false o73.Elasticity = 0 o73.FormFactor = Enum.FormFactor.Plate o73.Size = Vector3.new(1, 0.400000006, 1) o73.CFrame = CFrame.new(69.2977066, 3.47234988, 198.498016, -0.000150461565, 0.000528063392, -0.999998569, 0.866048634, -0.499959767, -0.00039429497, -0.499959201, -0.866047323, -0.000382182479) o73.BottomSurface = Enum.SurfaceType.Smooth o73.TopSurface = Enum.SurfaceType.Smooth o73.Color = Color3.new(0.105882, 0.164706, 0.207843) o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016) o74.Parent = o73 o74.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) o75.Name = "Handle" o75.Parent = o1 o75.Transparency = 1 o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059) o75.Rotation = Vector3.new(179.999237, -0.000880051288, 179.978394) o75.Anchored = true o75.CanCollide = false o75.Elasticity = 0 o75.FormFactor = Enum.FormFactor.Plate o75.Size = Vector3.new(1, 0.400000006, 1) o75.CFrame = CFrame.new(69.2974625, 3.28031993, 198.045059, -0.99999851, -0.000377149961, -1.53597921e-005, -0.000377149729, 0.999999881, -1.32918358e-005, 1.53648507e-005, -1.34557486e-005, -0.99999845) o75.BottomSurface = Enum.SurfaceType.Smooth o75.FrontSurface = Enum.SurfaceType.Universal o75.TopSurface = Enum.SurfaceType.Smooth o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059) o76.Name = "Reload" o76.Parent = o75 o76.SoundId = "http://www.roblox.com/asset/?id=2691591" o76.Volume = 0.099999994039536 o77.Name = "Shoot" o77.Parent = o75 o77.SoundId = "http://www.roblox.com/asset/?id=2920959" o77.Volume = 1 o79.Name = "AimPart" o79.Parent = o1 o79.BrickColor = BrickColor.new("Black") o79.Transparency = 1 o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024) o79.Rotation = Vector3.new(-180, 0, -180) o79.Anchored = true o79.CanCollide = false o79.FormFactor = Enum.FormFactor.Custom o79.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o79.CFrame = CFrame.new(69.2974625, 3.940202, 197.956024, -1, 3.19382108e-014, 0, -3.19382108e-014, 0.999999762, 2.4158453e-013, -0, -2.4158453e-013, -0.999999762) o79.BottomSurface = Enum.SurfaceType.Smooth o79.TopSurface = Enum.SurfaceType.Smooth o79.Color = Color3.new(0.105882, 0.164706, 0.207843) o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024) o80.Name = "Wedge" o80.Parent = o1 o80.BrickColor = BrickColor.new("Brown") o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423) o80.Rotation = Vector3.new(-80.0008011, -0.0228117164, 0.00421439391) o80.Anchored = true o80.CanCollide = false o80.Elasticity = 0 o80.FormFactor = Enum.FormFactor.Symmetric o80.Size = Vector3.new(1, 1, 1) o80.CFrame = CFrame.new(69.2977066, 3.41328406, 198.16423, 0.999998569, -7.35549474e-005, -0.000398139557, 0.000404866703, 0.173634678, 0.984809995, -3.2952812e-006, -0.984808683, 0.173634306) o80.BottomSurface = Enum.SurfaceType.Smooth o80.TopSurface = Enum.SurfaceType.Smooth o80.Color = Color3.new(0.486275, 0.360784, 0.27451) o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423) o81.Parent = o80 o81.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149) o81.MeshType = Enum.MeshType.Wedge o82.Name = "Wedge" o82.Parent = o1 o82.BrickColor = BrickColor.new("Brown") o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155) o82.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o82.Anchored = true o82.CanCollide = false o82.Elasticity = 0 o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(1, 1, 1) o82.CFrame = CFrame.new(69.298439, 3.22434807, 197.384155, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o82.Color = Color3.new(0.486275, 0.360784, 0.27451) o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155) o83.Parent = o82 o83.Scale = Vector3.new(0.238095239, 0.428571433, 1.28571427) o83.MeshType = Enum.MeshType.Wedge o84.Name = "Wedge" o84.Parent = o1 o84.BrickColor = BrickColor.new("Black") o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107) o84.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o84.Anchored = true o84.CanCollide = false o84.Elasticity = 0 o84.FormFactor = Enum.FormFactor.Symmetric o84.Size = Vector3.new(1, 1, 1) o84.CFrame = CFrame.new(69.2977066, 3.81024194, 198.194107, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o84.BottomSurface = Enum.SurfaceType.Smooth o84.TopSurface = Enum.SurfaceType.Smooth o84.Color = Color3.new(0.105882, 0.164706, 0.207843) o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107) o85.Parent = o84 o85.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149) o85.MeshType = Enum.MeshType.Wedge o86.Parent = o1 o86.BrickColor = BrickColor.new("Brown") o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207) o86.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o86.Anchored = true o86.CanCollide = false o86.Elasticity = 0 o86.FormFactor = Enum.FormFactor.Symmetric o86.Size = Vector3.new(1, 1, 1) o86.CFrame = CFrame.new(69.2977066, 3.53424001, 197.12207, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o86.BottomSurface = Enum.SurfaceType.Smooth o86.TopSurface = Enum.SurfaceType.Smooth o86.Color = Color3.new(0.486275, 0.360784, 0.27451) o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207) o87.Parent = o86 o87.Scale = Vector3.new(0.238095239, 0.190476194, 1.0476191) o88.Name = "Wedge" o88.Parent = o1 o88.BrickColor = BrickColor.new("Black") o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065) o88.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o88.Anchored = true o88.CanCollide = false o88.Elasticity = 0 o88.FormFactor = Enum.FormFactor.Symmetric o88.Size = Vector3.new(1, 1, 1) o88.CFrame = CFrame.new(69.2977066, 3.47733998, 198.479065, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.105882, 0.164706, 0.207843) o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065) o89.Parent = o88 o89.Scale = Vector3.new(0.238095239, 0.0476190485, 0.714285731) o89.MeshType = Enum.MeshType.Wedge o90.Name = "Wedge" o90.Parent = o1 o90.BrickColor = BrickColor.new("Brown") o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201) o90.Rotation = Vector3.new(179.999237, 0.00218755309, 179.975922) o90.Anchored = true o90.CanCollide = false o90.Elasticity = 0 o90.FormFactor = Enum.FormFactor.Symmetric o90.Size = Vector3.new(1, 1, 1) o90.CFrame = CFrame.new(69.2977066, 3.60525489, 197.718201, -0.999998689, -0.000420309458, 3.81800055e-005, -0.000420310069, 0.999999881, -1.32620335e-005, -3.81743303e-005, -1.34557486e-005, -0.999998629) o90.BottomSurface = Enum.SurfaceType.Smooth o90.TopSurface = Enum.SurfaceType.Smooth o90.Color = Color3.new(0.486275, 0.360784, 0.27451) o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201) o91.Parent = o90 o91.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149) o91.MeshType = Enum.MeshType.Wedge o92.Name = "Wedge" o92.Parent = o1 o92.BrickColor = BrickColor.new("Brown") o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035) o92.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o92.Anchored = true o92.CanCollide = false o92.Elasticity = 0 o92.FormFactor = Enum.FormFactor.Symmetric o92.Size = Vector3.new(1, 1, 1) o92.CFrame = CFrame.new(69.2977066, 3.6534121, 197.908035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o92.BottomSurface = Enum.SurfaceType.Smooth o92.TopSurface = Enum.SurfaceType.Smooth o92.Color = Color3.new(0.486275, 0.360784, 0.27451) o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035) o93.Parent = o92 o93.Scale = Vector3.new(0.238095239, 0.142857149, 0.238095239) o93.MeshType = Enum.MeshType.Wedge o94.Name = "Ring" o94.Parent = o1 o94.BrickColor = BrickColor.new("Black") o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067) o94.Rotation = Vector3.new(92.1286011, -89.9051285, -87.8722458) o94.Anchored = true o94.CanCollide = false o94.Elasticity = 0 o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 1, 1) o94.CFrame = CFrame.new(69.2977066, 3.47724891, 198.503067, 1.51462345e-005, 0.00040766751, -0.999998629, 1.73449516e-005, -0.99999994, -0.000407667307, -0.999998569, -1.71065331e-005, -1.5152269e-005) o94.BottomSurface = Enum.SurfaceType.Smooth o94.TopSurface = Enum.SurfaceType.Smooth o94.Color = Color3.new(0.105882, 0.164706, 0.207843) o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067) o95.Parent = o94 o95.MeshId = "http://www.roblox.com/asset/?id=3270017" o95.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149) o95.MeshType = Enum.MeshType.FileMesh o96.Parent = o1 o96.BrickColor = BrickColor.new("Black") o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112) o96.Rotation = Vector3.new(-90.0060196, -0.00237609027, -0.00436409656) o96.Anchored = true o96.CanCollide = false o96.Elasticity = 0 o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 1, 1) o96.CFrame = CFrame.new(69.2977066, 3.59620595, 198.074112, 0.999998629, 7.61677511e-005, -4.14705974e-005, 4.14781134e-005, -0.000104755163, 1, 7.61922347e-005, -0.999998391, -0.000105023384) o96.BottomSurface = Enum.SurfaceType.Smooth o96.TopSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(0.105882, 0.164706, 0.207843) o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112) o97.Parent = o96 o97.Scale = Vector3.new(0.238095239, 0.095238097, 0.285714298) o98.Parent = o1 o98.BrickColor = BrickColor.new("Brown") o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105) o98.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o98.Anchored = true o98.CanCollide = false o98.Elasticity = 0 o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(1, 1, 1) o98.CFrame = CFrame.new(69.2977066, 3.51039195, 197.836105, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o98.BottomSurface = Enum.SurfaceType.Smooth o98.TopSurface = Enum.SurfaceType.Smooth o98.Color = Color3.new(0.486275, 0.360784, 0.27451) o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105) o99.Parent = o98 o99.Scale = Vector3.new(0.238095239, 0.142857149, 0.380952388) o100.Parent = o1 o100.BrickColor = BrickColor.new("Brown") o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012) o100.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o100.Anchored = true o100.CanCollide = false o100.Elasticity = 0 o100.FormFactor = Enum.FormFactor.Symmetric o100.Size = Vector3.new(1, 1, 1) o100.CFrame = CFrame.new(69.2977066, 3.22426009, 196.67012, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o100.BottomSurface = Enum.SurfaceType.Smooth o100.TopSurface = Enum.SurfaceType.Smooth o100.Color = Color3.new(0.486275, 0.360784, 0.27451) o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012) o101.Parent = o100 o101.Scale = Vector3.new(0.238095239, 0.428571433, 0.142857149) o102.Name = "Coloring" o102.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" g = script.Parent:GetChildren() for i = 1,#g do if g[i].Name == "Color" then g[i].BrickColor = script.Parent.Parent.Parent.TeamColor end end end,o102) end)) o103.Name = "Gun_Script" o103.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(0.5) --Edit settings below-- local Tool = script.Parent local Settings = { Range = 700 ,Spread = 5 ,Damage = {18, 35} ,HeadShotDamage = {13, 14} ,Bullets = 1 ,FireRate = 0.10 ,Automatic = true ,AntiTK = false ,ImpactDuration = 3 --Reload ,ReloadKey = "R" ,ReloadTime = 3 ,Ammo = 30 ,IncludeChamberedBullet = true --Gui ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) --Arms ,OneHanded = false ,FakeArms = true ,FakeArmTransparency = 1 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,AimAnim = { Enabled = false ,Frames = 50 ,Time = 0.1 } ,ChangeFOV = {true, 60} ,SpreadReduction = 3 --Weld ,Weld = true --Mouse ,Icons = { Idle = "rbxassetid://70288585" ,Fire1 = "rbxassetid://70288578" ,Fire2 = "rbxassetid://70288572" ,Fire3 = "rbxassetid://70288578" ,Reload = "rbxassetid://70288599" ,Aim = "rbxasset://textures/Blank.png" } ,FireMouseAnimTime = 0.15 --Recoil ,Recoil = math.rad(1.2) --Smoke ,Smoke = true ,SmokePart = Tool.SmokePart ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}} --Sprint ,Sprint = true ,SprintSpeed = 25 ,SprintKey = "0" ,SprintSpreadIncrease = 40 ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) --Other ,DropHats = false } --Do not edit below this lign-- local Orig_Spread = Settings.Spread local Orig_Grip = Tool.GripPos local Player = game.Players.LocalPlayer local Character = Player.Character local Camera = Workspace.CurrentCamera local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo local Gui, CanUpdateGui = nil, true local Sprinting, Equipped function Update_Gui() if Gui and CanUpdateGui then Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value end end local Welded if Settings.Weld then Delay(0, function() local weldC0s = {} for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Tool.Handle then table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}) v.Anchored = false end end Tool.Handle.Anchored = false local welds = {} Tool.Equipped:connect(function() for i, v in ipairs(welds) do v.Part1 = nil v:Destroy() end for i, v in ipairs(weldC0s) do if v[1] and v[2] then local w = Instance.new("Weld", Tool.Handle) w.Part0 = Tool.Handle w.Part1 = v[1] w.C0 = v[2] table.insert(welds, w) end end end) wait() Welded = true end) end local Left_Weld, Right_Weld Ammo.Changed:connect(Update_Gui) StoredAmmo.Changed:connect(Update_Gui) Settings.Range = math.min(Settings.Range, 999) local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace) Ignore_Model.Name = "Ray_Ignore" local Ray_Ignore = {Character, Ignore_Model, Camera} Character.Humanoid.Died:connect(function() Tool.Parent = Player.Backpack end) function Fire(Mouse) local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) if Hit and Hit.Parent:FindFirstChild("Humanoid") then local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then return end local Humanoid = Hit.Parent.Humanoid local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player game.Debris:AddItem(c, 3) c.Parent = Humanoid if Hit.Name == "Head" then Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) else Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) end elseif Hit then local Hit_Part = Instance.new("Part", Ignore_Model) Hit_Part.FormFactor = "Custom" Hit_Part.TopSurface = 0 Hit_Part.BottomSurface = 0 Hit_Part.Anchored = true Hit_Part.CanCollide = false Hit_Part.Size = Vector3.new() Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) Hit_Part.BrickColor = BrickColor.new("Black") game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) if not Hit.Anchored then local w = Instance.new("Weld", Hit_Part) w.Part0 = Hit w.Part1 = Hit_Part w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) Hit_Part.Anchored = false end if Hit.Parent:IsA("Hat") and Settings.DropHats then Hit.Parent.Parent = workspace game.Debris:AddItem(Hit, 3) end end end local Can_Shoot = true local Reloading = false local First_Person = false local Mouse_Held Tool.Equipped:connect(function(Mouse) Equipped = true if Settings.Weld and not Welded then wait() Tool.Parent = Player.Backpack end Character = Player.Character if Gui then return end Ray_Ignore = {Character, Ignore_Model, Camera} Mouse.Icon = Settings.Icons.Idle Gui = script.Gui:Clone() Gui.Parent = Player.PlayerGui Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) CanUpdateGui = true Update_Gui() Mouse.Button1Down:connect(function() if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do Fire(Mouse) end Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if Tool.Handle:FindFirstChild("Shoot") then Tool.Handle.Shoot:Play() end Ammo.Value = Ammo.Value - 1 wait(Settings.FireRate) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then Tool.Handle.Click:Play() end end) Mouse.Button1Up:connect(function() Mouse_Held = false end) Mouse.KeyDown:connect(function(Key) if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then return end Can_Shoot = false Reloading = true local TextLabel = Gui.Frame.AmmoDisplay Delay(0, function() CanUpdateGui = false TextLabel.Text = "Reloading." wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading.." end wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading..." end end) if Tool.Handle:FindFirstChild("Reload") then Tool.Handle.Reload:Play() end Mouse.Icon = Settings.Icons.Reload wait(Settings.ReloadTime) Mouse.Icon = Settings.Icons.Idle CanUpdateGui = true local m = Settings.Ammo if Ammo.Value > 0 and Settings.IncludeChamberedBullet then m = m + 1 end if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then Ammo.Value = Ammo.Value + StoredAmmo.Value StoredAmmo.Value = 0 else StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) Ammo.Value = m end Can_Shoot = true Reloading = false elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then Sprinting = true Character.Humanoid.WalkSpeed = Settings.SprintSpeed Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease end end) Mouse.KeyUp:connect(function(Key) if Key:upper() == Settings.SprintKey:upper() and Sprinting then Sprinting = false Character.Humanoid.WalkSpeed = 16 Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease Right_Weld.C0 = CFrame.new(0, -1.5, 0) end end) Mouse.Button2Down:connect(function() if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then Aiming = true Mouse.Icon = Settings.Icons.Aim if Settings.AimAnim.Enabled then Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) end) Delay(0, function() if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames for i = 1, T_F do local FOV = 70 - Cam_Dif/T_F * i Camera.FieldOfView = FOV wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) if not Aiming then return end end Camera.FieldOfView = Settings.ChangeFOV[2] end end) else Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) Left_Weld.C1 = Settings.LeftAimPos if Settings.ChangeFOV[1] then Camera.FieldOfView = Settings.ChangeFOV[2] end end Tool.GripPos = Orig_Grip + Settings.AimGripOffset Settings.Spread = Settings.Spread - Settings.SpreadReduction end end) Mouse.Button2Up:connect(function() if Aiming then Mouse.Icon = Settings.Icons.Idle Tool.GripPos = Orig_Grip if Settings.AimAnim.Enabled then Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) end) else Right_Weld.C1 = Settings.RightPos Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos end if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end Settings.Spread = Settings.Spread + Settings.SpreadReduction Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) wait(0.25) Aiming = false end end) wait() Camera.Changed:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) Mouse.Idle:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) while wait() and Equipped do if Sprinting then Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset elseif not Aiming then Left_Weld.C0 = CFrame.new(0, -1.5, 0) end if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) end end end) local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end) Tool.Unequipped:connect(function() Equipped = false Tool.GripPos = Orig_Grip Aiming = false Settings.Spread = Orig_Spread if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end if Gui then Gui:Destroy() Gui = nil end for i, v in pairs(Tool.Handle:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then Fake_Arm_Model:Destroy() Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil end if Character and Left_Weld and Right_Weld then Arms_Made = false local Torso = Character.Torso Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] Left_Weld:Destroy() Right_Weld:Destroy() end Sprinting = false Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Humanoid.WalkSpeed = 16 end) end,o103) end)) o104.Name = "Ammo" o104.Parent = o103 o104.Value = 30 o105.Name = "StoredAmmo" o105.Parent = o103 o105.Value = 1200 o106.Name = "Gui" o106.Parent = o103 o107.Parent = o106 o107.Position = UDim2.new(1,-200,1,-100) o107.Size = UDim2.new(0,100,0,100) o107.Position = UDim2.new(1,-200,1,-100) o107.BackgroundColor3 = Color3.new(1, 1, 1) o107.BackgroundTransparency = 1 o107.BorderSizePixel = 0 o108.Name = "AmmoDisplay" o108.Parent = o107 o108.Size = UDim2.new(1,0,1,0) o108.Text = "" o108.BackgroundTransparency = 1 o108.FontSize = Enum.FontSize.Size24 o108.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647) o108.TextStrokeTransparency = 0.5 o108.TextXAlignment = Enum.TextXAlignment.Right o109.Parent = o103 o109.Size = 0.30000001192093 o109.Color = Color3.new(0.372549, 0.372549, 0.372549) o109.Enabled = false o109.Opacity = 0.30000001192093 o109.RiseVelocity = 15 o110.Name = "Smoke1" o110.Parent = o103 o110.Size = 0.10000000149012 o110.Color = Color3.new(1, 0.6, 0.2) o110.Enabled = false o110.Opacity = 0.40000000596046 o110.RiseVelocity = 3 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) Genocider.Name = "Genocider" Genocider.Parent = DankGuiScriptPage Genocider.BackgroundColor3 = Color3.new(0, 0, 0) Genocider.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Genocider.Position = UDim2.new(0, 265, 0, 353) Genocider.Size = UDim2.new(0, 128, 0, 34) Genocider.Font = Enum.Font.SourceSans Genocider.FontSize = Enum.FontSize.Size14 Genocider.Text = "Genocider" Genocider.TextColor3 = Color3.new(0.580392, 0, 0) Genocider.TextSize = 14 Genocider.MouseButton1Down:connect(function() --[[i stole zappa model!11!11 Genocider by grgrgry21. Credit to CKBackUp's Psychopath and idk.. B U R N I N H E L L ]]-- wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local Create = LoadLibrary("RbxUtility").Create Humanoid.WalkSpeed = 8 local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) for _,v in pairs(m:children()) do if v:IsA("Part") then v.CanCollide = false end end if Character.Name == "grgrgry21" or Character.Name == "Player1" then for _,v in pairs(Character:children()) do if v:IsA("Accessory") then v:Remove() end end Handle = New("Part",Head,"Handle",{CanCollide = false,BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Handle,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=146022204",}) mot = New("Motor",Handle,"mot",{Part0 = Handle,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) Handle1 = New("Part",Head,"Handle1",{CanCollide = false,BrickColor = BrickColor.new("Bright red"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),}) Mesh = New("SpecialMesh",Handle1,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(0.949999988, 0.949999988, 0.949999988),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end --[[FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end]] function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Torso") then if v ~= Character then if (v.Torso.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } abss = Instance.new("BillboardGui",Character) abss.Size = UDim2.new(10,0,10,0) abss.Enabled = false imgl = Instance.new("ImageLabel",abss) imgl.Position = UDim2.new(0,0,0,0) imgl.Size = UDim2.new(1,0,1,0) imgl.Image = "rbxassetid://711463989" imgl.BackgroundTransparency = 1 imgl.ImageColor3 = Color3.new(.9,0,0) img2 = Instance.new("ImageLabel",abss) img2.Position = UDim2.new(0,0,0,0) img2.Size = UDim2.new(1,0,1,0) img2.Image = "rbxassetid://711463989" img2.BackgroundTransparency = 1 img2.ImageColor3 = Color3.new(.9,0,0) function dmg(dude) dude.Humanoid.PlatformStand = true local partasdeff = Instance.new("ParticleEmitter",dude.Torso) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -2, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(10) partasdeff.VelocitySpread = 20 partasdeff.Enabled=true local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local val = Instance.new("BoolValue",dude) val.Name = "IsHit" for i = 1, 6 do local blo = Instance.new("Part",game.Workspace) blo.Size = Vector3.new(.6,.2,.6) blo.Material = "SmoothPlastic" blo.BrickColor = BrickColor.new("Crimson") blo.Position = dude.Head.Position blo.CFrame = dude.Head.CFrame game:GetService("Debris"):AddItem(blo,30) end local ds = coroutine.wrap(function() wait(.2) dude.Torso:BreakJoints() partasdeff.Enabled=false wait(2) partasdeff:Remove() end) ds() end function attackone() attack = true Humanoid.WalkSpeed = 0 for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("New Yeller"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) dmg(targetted) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Humanoid.WalkSpeed = 8 attack = false end local Grabbed = false function hedshoot() attack = true local GGyro = Instance.new("BodyPosition") local WhoTfDidYouGrab = nil for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do if v:FindFirstChild('Torso') then Grabbed = true CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Torso, 1, .8) WhoTfDidYouGrab = v end end Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=200632211", RootPart, 1.5, .5) for i = 0, 1, 0.1 do swait() if Grabbed == true then WhoTfDidYouGrab.Humanoid.PlatformStand = true GGyro.position = Partss.Position GGyro.Parent = WhoTfDidYouGrab.Head WhoTfDidYouGrab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) RootPart.Velocity = RootPart.CFrame.lookVector * 90 moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if Grabbed == true then Humanoid.WalkSpeed = 0 for i = 0, 2, 0.1 do swait() if Grabbed == true then WhoTfDidYouGrab.Humanoid.PlatformStand = true GGyro.position = Partss.Position GGyro.Parent = WhoTfDidYouGrab.Head WhoTfDidYouGrab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 2, 0.1 do swait() if Grabbed == true then WhoTfDidYouGrab.Humanoid.PlatformStand = true GGyro.position = Partss.Position GGyro.Parent = WhoTfDidYouGrab.Head WhoTfDidYouGrab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("New Yeller"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) dmg(WhoTfDidYouGrab) WhoTfDidYouGrab.Head.Velocity = WhoTfDidYouGrab.Head.CFrame.lookVector * -60 for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 2.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end GGyro.Parent = nil attack = false Grabbed = false Humanoid.WalkSpeed = 8 end function TargetSelect(person) local dd=coroutine.wrap(function() if targetted ~= person then targetted = person img2.Size = UDim2.new(1,0,1,0) img2.ImageTransparency = 0 img2.Position = UDim2.new(0,0,0,0) for i = 0, 2, 0.1 do swait() img2.Size = img2.Size + UDim2.new(.05,0,.05,0) img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0) img2.ImageTransparency = img2.ImageTransparency + 0.05 end end end) dd() end function LockOn() if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then TargetSelect(Mouse.Target.Parent) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8) end end function ofmoosic() -- 2 lazi hoh delays = true while wait() and kkk and kkk.Volume >= 0.02 do kkk.Volume = kkk.Volume - 0.05 end wait(0.1) kkk.Pitch = 0 kkk.PlaybackSpeed = 0 play = false delays = false end function onmoosic() delays = true kkk.Pitch = .6 kkk.PlaybackSpeed = .6 while wait() and kkk and kkk.Volume <= 1.5 do kkk.Volume = kkk.Volume + 0.05 end wait(0.1) play = true delays = false end Mouse.Button1Down:connect(function() if attack == false and targetted ~= nil then attackone() end end) Mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == 'q' then LockOn() end if k == 'z' and attack == false then hedshoot() elseif k == 'm' and play == true and delays == false then ofmoosic() elseif k == 'm' and play == false and delays == false then onmoosic() end end) kkk = Instance.new("Sound",Character) kkk.Volume = 1.5 kkk.PlaybackSpeed = 1 kkk.Pitch = .6 kkk.SoundId = "rbxassetid://583415095" kkk:Play() kkk.Name = "a" kkk.Looped = true while true do swait() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end while true do swait() Character.Humanoid.MaxHealth = math.huge Character.Humanoid.Health = math.huge imgl.Rotation = imgl.Rotation + 3 img2.Rotation = img2.Rotation + 3 if targetted ~= nil then abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") abss.Enabled = true elseif targetted == nil then abss.Adornee = nil abss.Enabled = false end while true and imgl.Rotation >= 360 do imgl.Rotation = 0 img2.Rotation = 0 end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) else if Thing[8] == 2 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs["Sound"].Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end end end end end end) GrabKnifeV3.Name = "GrabKnifeV3" GrabKnifeV3.Parent = DankGuiScriptPage GrabKnifeV3.BackgroundColor3 = Color3.new(0, 0, 0) GrabKnifeV3.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) GrabKnifeV3.Position = UDim2.new(0, 88, 0, 125) GrabKnifeV3.Size = UDim2.new(0, 128, 0, 34) GrabKnifeV3.Font = Enum.Font.SourceSans GrabKnifeV3.FontSize = Enum.FontSize.Size14 GrabKnifeV3.Text = "Grab Knife V3" GrabKnifeV3.TextColor3 = Color3.new(0.580392, 0, 0) GrabKnifeV3.TextSize = 14 GrabKnifeV3.MouseButton1Down:connect(function() math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end) Line.Name = "Line" Line.Parent = DankGuiScriptPage Line.BackgroundColor3 = Color3.new(0.580392, 0, 0) Line.BorderColor3 = Color3.new(0.580392, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0, 423) Line.Size = UDim2.new(0, 878, 0, 2) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = "" Line.TextSize = 14 Close.Name = "Close" Close.Parent = DankGuiScriptPage Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BackgroundTransparency = 1 Close.Position = UDim2.new(0, 772, 0, 16) Close.Size = UDim2.new(0, 57, 0, 50) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size24 Close.Text = "X" Close.TextColor3 = Color3.new(0.580392, 0, 0) Close.TextScaled = true Close.TextSize = 21 Close.TextWrapped = true Close.MouseButton1Down:connect(function() OpenGUI.Visible = true DankGuiScriptPage.Visible = false end) ScriptPage.Name = "ScriptPage" ScriptPage.Parent = DankGuiScriptPage ScriptPage.BackgroundColor3 = Color3.new(0, 0, 0) ScriptPage.BorderColor3 = Color3.new(0.580392, 0, 0) ScriptPage.Position = UDim2.new(0, 0, 0, -35) ScriptPage.Size = UDim2.new(0, 93, 0, 35) ScriptPage.Font = Enum.Font.SourceSans ScriptPage.FontSize = Enum.FontSize.Size14 ScriptPage.Text = "Script's Page" ScriptPage.TextColor3 = Color3.new(0.580392, 0, 0) ScriptPage.TextSize = 14 ScriptPage.MouseButton1Down:connect(function() DankGuiScriptPage.Visible = false DankGuiScriptPage.Visible = true end) GUIPage.Name = "GUIPage" GUIPage.Parent = DankGuiScriptPage GUIPage.BackgroundColor3 = Color3.new(0, 0, 0) GUIPage.BorderColor3 = Color3.new(0.580392, 0, 0) GUIPage.Position = UDim2.new(0, 94, 0, -35) GUIPage.Size = UDim2.new(0, 93, 0, 35) GUIPage.Font = Enum.Font.SourceSans GUIPage.FontSize = Enum.FontSize.Size14 GUIPage.Text = "GUI's Page" GUIPage.TextColor3 = Color3.new(0.580392, 0, 0) GUIPage.TextSize = 14 GUIPage.MouseButton1Down:connect(function() DankGuiScriptPage.Visible = false DankGuiGUIPage.Visible = true end) AK74U.Name = "AK74U" AK74U.Parent = DankGuiScriptPage AK74U.BackgroundColor3 = Color3.new(0, 0, 0) AK74U.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) AK74U.Position = UDim2.new(0, 439, 0, 354) AK74U.Size = UDim2.new(0, 128, 0, 34) AK74U.Font = Enum.Font.SourceSans AK74U.FontSize = Enum.FontSize.Size14 AK74U.Text = "N3xul AK74U" AK74U.TextColor3 = Color3.new(0.580392, 0, 0) AK74U.TextSize = 14 AK74U.MouseButton1Down:connect(function() --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("ManualWeld") o5 = Instance.new("Part") o6 = Instance.new("BlockMesh") o7 = Instance.new("Part") o8 = Instance.new("BlockMesh") o9 = Instance.new("Part") o10 = Instance.new("BlockMesh") o11 = Instance.new("ManualWeld") o12 = Instance.new("Part") o13 = Instance.new("BlockMesh") o14 = Instance.new("ManualWeld") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("ManualWeld") o18 = Instance.new("Part") o19 = Instance.new("SpecialMesh") o20 = Instance.new("Part") o21 = Instance.new("BlockMesh") o22 = Instance.new("Part") o23 = Instance.new("SpecialMesh") o24 = Instance.new("ManualWeld") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Part") o28 = Instance.new("Part") o29 = Instance.new("BlockMesh") o30 = Instance.new("ManualWeld") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("BlockMesh") o35 = Instance.new("Part") o36 = Instance.new("BlockMesh") o37 = Instance.new("Part") o38 = Instance.new("BlockMesh") o39 = Instance.new("Part") o40 = Instance.new("SpecialMesh") o41 = Instance.new("Part") o42 = Instance.new("Sound") o43 = Instance.new("Sound") o45 = Instance.new("Part") o46 = Instance.new("BlockMesh") o47 = Instance.new("Part") o48 = Instance.new("SpecialMesh") o49 = Instance.new("Part") o50 = Instance.new("SpecialMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("CylinderMesh") o59 = Instance.new("Part") o60 = Instance.new("CylinderMesh") o61 = Instance.new("ManualWeld") o62 = Instance.new("Part") o63 = Instance.new("BlockMesh") o64 = Instance.new("ManualWeld") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("CylinderMesh") o73 = Instance.new("ManualWeld") o74 = Instance.new("Part") o75 = Instance.new("SpecialMesh") o76 = Instance.new("Part") o77 = Instance.new("SpecialMesh") o78 = Instance.new("Part") o79 = Instance.new("CylinderMesh") o80 = Instance.new("Part") o81 = Instance.new("BlockMesh") o82 = Instance.new("Part") o83 = Instance.new("BlockMesh") o84 = Instance.new("Part") o85 = Instance.new("BlockMesh") o86 = Instance.new("Part") o87 = Instance.new("BlockMesh") o88 = Instance.new("Part") o89 = Instance.new("BlockMesh") o90 = Instance.new("Part") o91 = Instance.new("CylinderMesh") o92 = Instance.new("Part") o93 = Instance.new("CylinderMesh") o94 = Instance.new("Part") o95 = Instance.new("BlockMesh") o96 = Instance.new("Part") o97 = Instance.new("SpecialMesh") o98 = Instance.new("Part") o99 = Instance.new("BlockMesh") o100 = Instance.new("Part") o101 = Instance.new("BlockMesh") o102 = Instance.new("Part") o103 = Instance.new("BlockMesh") o104 = Instance.new("Part") o105 = Instance.new("BlockMesh") o106 = Instance.new("Part") o107 = Instance.new("IntValue") o108 = Instance.new("BlockMesh") o109 = Instance.new("Part") o110 = Instance.new("SpecialMesh") o111 = Instance.new("Part") o112 = Instance.new("BlockMesh") o113 = Instance.new("Part") o114 = Instance.new("BlockMesh") o115 = Instance.new("Part") o116 = Instance.new("BlockMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("LocalScript") o120 = Instance.new("LocalScript") o121 = Instance.new("NumberValue") o122 = Instance.new("NumberValue") o123 = Instance.new("ScreenGui") o124 = Instance.new("Frame") o125 = Instance.new("TextLabel") o126 = Instance.new("Smoke") o127 = Instance.new("Smoke") o1.Name = "AK74U" o1.Parent = mas o2.Name = "NoSight" o2.Parent = o1 o2.BrickColor = BrickColor.new("Black") o2.Position = Vector3.new(68.9123001, 1.63173795, 199.557449) o2.Rotation = Vector3.new(-89.9975204, -0.0018713508, 90.0012512) o2.Anchored = true o2.CanCollide = false o2.Elasticity = 0 o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(68.9123001, 1.63173795, 199.557449, -2.18234782e-005, -0.999998569, -3.26612317e-005, 4.3451786e-005, -3.26625886e-005, 0.999999762, -0.999998271, 2.18370187e-005, 4.32729721e-005) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o2.Position = Vector3.new(68.9123001, 1.63173795, 199.557449) o3.Parent = o2 o3.Scale = Vector3.new(0.999999881, 0.0952381045, 0.99999994) o4.Name = "NoSight-to-A2 Strong Joint" o4.Parent = o2 o4.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1) o4.C1 = CFrame.new(-0.0850944519, 0.169126511, 0.372016907, 5.75806116e-005, 2.20495281e-006, 0.999999344, -0.999996424, -2.11505521e-005, 5.71336313e-005, 2.11383813e-005, -0.999997079, 2.23305005e-006) o4.Part0 = o2 o4.Part1 = o65 o5.Parent = o1 o5.BrickColor = BrickColor.new("Black") o5.Position = Vector3.new(68.8500443, 1.32171202, 198.790375) o5.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539) o5.Anchored = true o5.CanCollide = false o5.Elasticity = 0 o5.FormFactor = Enum.FormFactor.Custom o5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o5.CFrame = CFrame.new(68.8500443, 1.32171202, 198.790375, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005) o5.BottomSurface = Enum.SurfaceType.Smooth o5.TopSurface = Enum.SurfaceType.Smooth o5.Color = Color3.new(0.105882, 0.164706, 0.207843) o5.Position = Vector3.new(68.8500443, 1.32171202, 198.790375) o6.Parent = o5 o6.Scale = Vector3.new(0.476190478, 0.476190478, 0.476190478) o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Position = Vector3.new(68.8505402, 1.25082004, 197.695526) o7.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539) o7.Anchored = true o7.CanCollide = false o7.Elasticity = 0 o7.FormFactor = Enum.FormFactor.Custom o7.Size = Vector3.new(0.428571433, 0.200000003, 0.200000003) o7.CFrame = CFrame.new(68.8505402, 1.25082004, 197.695526, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005) o7.BottomSurface = Enum.SurfaceType.Smooth o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Position = Vector3.new(68.8505402, 1.25082004, 197.695526) o8.Parent = o7 o8.Scale = Vector3.new(1, 0.476190478, 0.476190478) o9.Name = "NoSight" o9.Parent = o1 o9.BrickColor = BrickColor.new("Black") o9.Position = Vector3.new(68.8786163, 1.66468394, 199.528564) o9.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o9.Anchored = true o9.CanCollide = false o9.Elasticity = 0 o9.FormFactor = Enum.FormFactor.Custom o9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o9.CFrame = CFrame.new(68.8786163, 1.66468394, 199.528564, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o9.BottomSurface = Enum.SurfaceType.Smooth o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.105882, 0.164706, 0.207843) o9.Position = Vector3.new(68.8786163, 1.66468394, 199.528564) o10.Parent = o9 o10.Scale = Vector3.new(0.380952269, 0.0476190485, 0.190476194) o11.Name = "NoSight-to-A2 Strong Joint" o11.Parent = o9 o11.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0) o11.C1 = CFrame.new(-0.118047714, 0.197994232, 0.138336182, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005) o11.Part0 = o9 o11.Part1 = o65 o12.Name = "NoSight" o12.Parent = o1 o12.BrickColor = BrickColor.new("Black") o12.Position = Vector3.new(68.850296, 1.65068996, 199.528473) o12.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o12.Anchored = true o12.CanCollide = false o12.Elasticity = 0 o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o12.CFrame = CFrame.new(68.850296, 1.65068996, 199.528473, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o12.Color = Color3.new(0.105882, 0.164706, 0.207843) o12.Position = Vector3.new(68.850296, 1.65068996, 199.528473) o13.Parent = o12 o13.Scale = Vector3.new(0.238095134, 0.0476190485, 0.0952381045) o14.Name = "NoSight-to-A2 Strong Joint" o14.Parent = o12 o14.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0) o14.C1 = CFrame.new(-0.10405159, 0.198085785, 0.11000824, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005) o14.Part0 = o12 o14.Part1 = o65 o15.Name = "Wedge" o15.Parent = o1 o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(68.8500443, 1.53659999, 198.933563) o15.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o15.Anchored = true o15.CanCollide = false o15.Elasticity = 0 o15.FormFactor = Enum.FormFactor.Symmetric o15.Size = Vector3.new(1, 1, 1) o15.CFrame = CFrame.new(68.8500443, 1.53659999, 198.933563, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o15.Position = Vector3.new(68.8500443, 1.53659999, 198.933563) o16.Parent = o15 o16.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097) o16.MeshType = Enum.MeshType.Wedge o17.Name = "Wedge-to-Handle Strong Joint" o17.Parent = o15 o17.C0 = CFrame.new(0.5, -0.5, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0) o17.C1 = CFrame.new(-0.499702454, 0.184827805, -0.331119537, -0.999996841, 3.26930931e-005, 8.33653868e-010, 1.32144229e-009, 4.30046675e-005, -0.999999464, -3.26929185e-005, -0.999996066, -4.33623682e-005) o17.Part0 = o15 o17.Part1 = o41 o18.Name = "Wedge" o18.Parent = o1 o18.BrickColor = BrickColor.new("Black") o18.Position = Vector3.new(68.8500443, 1.48867404, 198.862289) o18.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o18.Anchored = true o18.CanCollide = false o18.Elasticity = 0 o18.FormFactor = Enum.FormFactor.Symmetric o18.Size = Vector3.new(1, 1, 1) o18.CFrame = CFrame.new(68.8500443, 1.48867404, 198.862289, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o18.BottomSurface = Enum.SurfaceType.Smooth o18.TopSurface = Enum.SurfaceType.Smooth o18.Color = Color3.new(0.105882, 0.164706, 0.207843) o18.Position = Vector3.new(68.8500443, 1.48867404, 198.862289) o19.Parent = o18 o19.Scale = Vector3.new(0.238095239, 0.0476190485, 0.0476190485) o19.MeshType = Enum.MeshType.Wedge o20.Parent = o1 o20.BrickColor = BrickColor.new("Black") o20.Position = Vector3.new(68.8505402, 1.18180203, 198.297485) o20.Rotation = Vector3.new(-147.960358, 89.9051285, 47.9182625) o20.Anchored = true o20.CanCollide = false o20.Elasticity = 0 o20.FormFactor = Enum.FormFactor.Custom o20.Size = Vector3.new(0.200000003, 1.14285719, 0.200000003) o20.CFrame = CFrame.new(68.8505402, 1.18180203, 198.297485, 5.42848938e-005, -6.01167922e-005, 0.999998629, -0.984818518, -0.173618242, 4.29950924e-005, 0.173618093, -0.98481679, -6.87007123e-005) o20.BottomSurface = Enum.SurfaceType.Smooth o20.TopSurface = Enum.SurfaceType.Smooth o20.Color = Color3.new(0.105882, 0.164706, 0.207843) o20.Position = Vector3.new(68.8505402, 1.18180203, 198.297485) o21.Parent = o20 o21.Scale = Vector3.new(0.476190478, 1, 0.476190478) o22.Name = "Sphere" o22.Parent = o1 o22.BrickColor = BrickColor.new("Black") o22.Position = Vector3.new(68.8500443, 1.48377597, 199.028625) o22.Rotation = Vector3.new(-138.433975, 89.9051285, 138.43576) o22.Anchored = true o22.CanCollide = false o22.Elasticity = 0 o22.FormFactor = Enum.FormFactor.Symmetric o22.Size = Vector3.new(1, 1, 1) o22.CFrame = CFrame.new(68.8500443, 1.48377597, 199.028625, -3.44149012e-005, -3.05165922e-005, 0.999998629, 1.30534172e-005, 0.999999881, 3.05174563e-005, -0.999998212, 1.28149986e-005, -3.44137115e-005) o22.BottomSurface = Enum.SurfaceType.Smooth o22.TopSurface = Enum.SurfaceType.Smooth o22.Color = Color3.new(0.105882, 0.164706, 0.207843) o22.Position = Vector3.new(68.8500443, 1.48377597, 199.028625) o23.Parent = o22 o23.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239) o23.MeshType = Enum.MeshType.Sphere o24.Name = "Sphere-to-A2 Strong Joint" o24.Parent = o22 o24.C0 = CFrame.new(-0.5, -0.5, -0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0) o24.C1 = CFrame.new(0.462871552, 0.097946167, -0.290061951, -5.99980794e-008, -0.999999464, 2.71826375e-005, 3.3727254e-005, -2.66757161e-005, -0.999996364, 0.999997139, -8.83879991e-008, 3.37307138e-005) o24.Part0 = o22 o24.Part1 = o65 o25.Parent = o1 o25.BrickColor = BrickColor.new("Black") o25.Position = Vector3.new(68.8500443, 1.41762805, 198.290436) o25.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539) o25.Anchored = true o25.CanCollide = false o25.Elasticity = 0 o25.FormFactor = Enum.FormFactor.Custom o25.Size = Vector3.new(0.200000003, 1.09523809, 0.200000003) o25.CFrame = CFrame.new(68.8500443, 1.41762805, 198.290436, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.105882, 0.164706, 0.207843) o25.Position = Vector3.new(68.8500443, 1.41762805, 198.290436) o26.Parent = o25 o26.Scale = Vector3.new(0.476190478, 1, 0.476190478) o27.Name = "AimPart" o27.Parent = o1 o27.BrickColor = BrickColor.new("Black") o27.Transparency = 1 o27.Position = Vector3.new(68.8500443, 1.71508205, 198.830032) o27.Rotation = Vector3.new(-180, 1.04220421e-009, 180) o27.Anchored = true o27.CanCollide = false o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.200000003, 0.269999951, 0.200000033) o27.CFrame = CFrame.new(68.8500443, 1.71508205, 198.830032, -1, -1.79170456e-010, 1.8189894e-011, 1.79170456e-010, 0.999999464, 0, 1.8189894e-011, 0, -0.999999464) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.105882, 0.164706, 0.207843) o27.Position = Vector3.new(68.8500443, 1.71508205, 198.830032) o28.Name = "NoSight" o28.Parent = o1 o28.BrickColor = BrickColor.new("Black") o28.Position = Vector3.new(68.8215027, 1.664698, 199.52829) o28.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o28.Anchored = true o28.CanCollide = false o28.Elasticity = 0 o28.FormFactor = Enum.FormFactor.Custom o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o28.CFrame = CFrame.new(68.8215027, 1.664698, 199.52829, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o28.BottomSurface = Enum.SurfaceType.Smooth o28.TopSurface = Enum.SurfaceType.Smooth o28.Color = Color3.new(0.105882, 0.164706, 0.207843) o28.Position = Vector3.new(68.8215027, 1.664698, 199.52829) o29.Parent = o28 o29.Scale = Vector3.new(0.380952269, 0.0476190485, 0.190476194) o30.Name = "NoSight-to-A2 Strong Joint" o30.Parent = o28 o30.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0) o30.C1 = CFrame.new(-0.118055344, 0.198265076, 0.0812072754, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005) o30.Part0 = o28 o30.Part1 = o65 o31.Parent = o1 o31.BrickColor = BrickColor.new("Black") o31.Position = Vector3.new(68.8505402, 1.32177198, 198.862503) o31.Rotation = Vector3.new(-90.0027695, 0.0192328859, -0.00151924463) o31.Anchored = true o31.CanCollide = false o31.Elasticity = 0 o31.FormFactor = Enum.FormFactor.Symmetric o31.Size = Vector3.new(1, 1, 1) o31.CFrame = CFrame.new(68.8505402, 1.32177198, 198.862503, 0.99999845, 2.65157796e-005, 0.000335677178, -0.000335676043, -4.82201576e-005, 0.999999702, 2.66054885e-005, -0.999998093, -4.83095646e-005) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.105882, 0.164706, 0.207843) o31.Position = Vector3.new(68.8505402, 1.32177198, 198.862503) o32.Parent = o31 o32.Scale = Vector3.new(0.238095239, 0.0476190485, 0.285714298) o33.Name = "Port" o33.Parent = o1 o33.Material = Enum.Material.SmoothPlastic o33.BrickColor = BrickColor.new("Dark stone grey") o33.Transparency = 1 o33.Position = Vector3.new(68.7401886, 1.42264795, 199.445709) o33.Rotation = Vector3.new(1.70019246e-006, 1.49652749e-006, -105) o33.Anchored = true o33.CanCollide = false o33.FormFactor = Enum.FormFactor.Custom o33.Size = Vector3.new(0.200000003, 0.200000003, 0.338461548) o33.CFrame = CFrame.new(68.7401886, 1.42264795, 199.445709, -0.258818984, 0.965925694, 2.61193325e-008, -0.965925694, -0.258818984, -2.96739557e-008, -3.32160077e-008, 9.31242816e-009, 1) o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines o33.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Position = Vector3.new(68.7401886, 1.42264795, 199.445709) o34.Parent = o33 o34.Scale = Vector3.new(0.0769230723, 0.538461506, 1) o35.Name = "Hole" o35.Parent = o1 o35.BrickColor = BrickColor.new("Really black") o35.Position = Vector3.new(68.7501984, 1.43664002, 199.476578) o35.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o35.Anchored = true o35.CanCollide = false o35.Elasticity = 0 o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.399999976, 0.400000036, 1) o35.CFrame = CFrame.new(68.7501984, 1.43664002, 199.476578, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o35.Position = Vector3.new(68.7501984, 1.43664002, 199.476578) o36.Parent = o35 o36.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) o37.Name = "A1" o37.Parent = o1 o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(68.7401886, 1.44164395, 199.476578) o37.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o37.Anchored = true o37.CanCollide = false o37.Elasticity = 0 o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.409999967, 0.480000019, 1) o37.CFrame = CFrame.new(68.7401886, 1.44164395, 199.476578, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o37.Position = Vector3.new(68.7401886, 1.44164395, 199.476578) o38.Parent = o37 o38.Scale = Vector3.new(0.238000005, 1, 0.0480000004) o39.Name = "NoSight" o39.Parent = o1 o39.BrickColor = BrickColor.new("Black") o39.Position = Vector3.new(68.9123001, 1.65558803, 199.933548) o39.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o39.Anchored = true o39.CanCollide = false o39.Elasticity = 0 o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o39.CFrame = CFrame.new(68.9123001, 1.65558803, 199.933548, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.105882, 0.164706, 0.207843) o39.Position = Vector3.new(68.9123001, 1.65558803, 199.933548) o40.Parent = o39 o40.Scale = Vector3.new(0.095238097, 0.285714209, 0.952380955) o40.MeshType = Enum.MeshType.Wedge o41.Name = "Handle" o41.Parent = o1 o41.Transparency = 1 o41.Position = Vector3.new(68.8505402, 0.851786017, 199.102448) o41.Rotation = Vector3.new(-179.997513, -0.00372291706, -180) o41.Anchored = true o41.CanCollide = false o41.Elasticity = 0 o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.400000006, 1) o41.CFrame = CFrame.new(68.8505402, 0.851786017, 199.102448, -0.999998391, 2.4037945e-009, -6.49771609e-005, -7.27595761e-010, 0.999999702, 4.3451786e-005, 6.49772483e-005, 4.32729721e-005, -0.999997973) o41.BottomSurface = Enum.SurfaceType.Smooth o41.FrontSurface = Enum.SurfaceType.Universal o41.TopSurface = Enum.SurfaceType.Smooth o41.Position = Vector3.new(68.8505402, 0.851786017, 199.102448) o42.Name = "Shoot" o42.Parent = o41 o42.Pitch = 1.6499999761581 o42.SoundId = "http://www.roblox.com/asset/?id=2920959" o42.Volume = 0.80000001192093 o43.Name = "Reload" o43.Parent = o41 o43.SoundId = "http://www.roblox.com/asset/?id=2691591" o43.Volume = 0.099999994039536 o45.Parent = o1 o45.BrickColor = BrickColor.new("Black") o45.Position = Vector3.new(68.8505402, 1.36968601, 199.528595) o45.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961) o45.Anchored = true o45.CanCollide = false o45.Elasticity = 0 o45.FormFactor = Enum.FormFactor.Symmetric o45.Size = Vector3.new(1, 1, 1) o45.CFrame = CFrame.new(68.8505402, 1.36968601, 199.528595, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.105882, 0.164706, 0.207843) o45.Position = Vector3.new(68.8505402, 1.36968601, 199.528595) o46.Parent = o45 o46.Scale = Vector3.new(0.238095239, 1.28571427, 0.285714298) o47.Name = "Wedge" o47.Parent = o1 o47.BrickColor = BrickColor.new("Black") o47.Position = Vector3.new(68.8505402, 1.13981199, 198.974609) o47.Rotation = Vector3.new(-79.9975662, -0.00103668263, 0.00325655355) o47.Anchored = true o47.CanCollide = false o47.Elasticity = 0 o47.FormFactor = Enum.FormFactor.Symmetric o47.Size = Vector3.new(1, 1, 1) o47.CFrame = CFrame.new(68.8505402, 1.13981199, 198.974609, 0.99999845, -5.68374926e-005, -1.80935258e-005, 2.77169747e-005, 0.173690408, 0.9848001, -5.29061253e-005, -0.984798491, 0.173690021) o47.BottomSurface = Enum.SurfaceType.Smooth o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.105882, 0.164706, 0.207843) o47.Position = Vector3.new(68.8505402, 1.13981199, 198.974609) o48.Parent = o47 o48.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149) o48.MeshType = Enum.MeshType.Wedge o49.Name = "Ring" o49.Parent = o1 o49.BrickColor = BrickColor.new("Black") o49.Position = Vector3.new(68.8505402, 1.20263004, 199.314392) o49.Rotation = Vector3.new(41.5651894, -89.9051285, -138.438553) o49.Anchored = true o49.CanCollide = false o49.Elasticity = 0 o49.FormFactor = Enum.FormFactor.Symmetric o49.Size = Vector3.new(1, 1, 1) o49.CFrame = CFrame.new(68.8505402, 1.20263004, 199.314392, -3.44149194e-005, 3.05136127e-005, -0.999998629, 7.40140676e-005, -0.999999762, -3.05165522e-005, -0.999998152, -7.38352537e-005, 3.44137115e-005) o49.BottomSurface = Enum.SurfaceType.Smooth o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.105882, 0.164706, 0.207843) o49.Position = Vector3.new(68.8505402, 1.20263004, 199.314392) o50.Parent = o49 o50.MeshId = "http://www.roblox.com/asset/?id=3270017" o50.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239) o50.MeshType = Enum.MeshType.FileMesh o51.Name = "NoSight" o51.Parent = o1 o51.BrickColor = BrickColor.new("Black") o51.Position = Vector3.new(68.850296, 1.60270202, 199.742523) o51.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961) o51.Anchored = true o51.CanCollide = false o51.Elasticity = 0 o51.FormFactor = Enum.FormFactor.Symmetric o51.Size = Vector3.new(1, 1, 1) o51.CFrame = CFrame.new(68.850296, 1.60270202, 199.742523, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005) o51.BottomSurface = Enum.SurfaceType.Smooth o51.TopSurface = Enum.SurfaceType.Smooth o51.Color = Color3.new(0.105882, 0.164706, 0.207843) o51.Position = Vector3.new(68.850296, 1.60270202, 199.742523) o52.Parent = o51 o52.Scale = Vector3.new(0.142857149, 0.571428597, 0.0476190485) o53.Name = "Block" o53.Parent = o1 o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(68.8505402, 1.19164395, 199.313675) o53.Rotation = Vector3.new(171.009293, -89.8953247, -83.9999313) o53.Anchored = true o53.CanCollide = false o53.Elasticity = 0 o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(1, 0.400000006, 1) o53.CFrame = CFrame.new(68.8505402, 1.19164395, 199.313675, 3.38764657e-005, 0.000322309177, -0.999998331, 0.965957463, -0.258700073, -5.06574361e-005, -0.258699894, -0.965955734, -0.000320174498) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o53.Position = Vector3.new(68.8505402, 1.19164395, 199.313675) o54.Parent = o53 o54.Scale = Vector3.new(0.142857149, 0.095238097, 0.0476190485) o55.Name = "Wedge" o55.Parent = o1 o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(68.8505402, 1.20272398, 199.266693) o55.Rotation = Vector3.new(-179.997513, -0.00184974063, -0.00247261464) o55.Anchored = true o55.CanCollide = false o55.Elasticity = 0 o55.FormFactor = Enum.FormFactor.Symmetric o55.Size = Vector3.new(1, 1, 1) o55.CFrame = CFrame.new(68.8505402, 1.20272398, 199.266693, 0.99999851, 4.31551998e-005, -3.22840642e-005, 4.31569642e-005, -0.999999762, 4.3451786e-005, -3.22823435e-005, -4.32729721e-005, -0.999998093) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o55.Position = Vector3.new(68.8505402, 1.20272398, 199.266693) o56.Parent = o55 o56.Scale = Vector3.new(0.238095239, 0.0476190485, 0.761904776) o56.MeshType = Enum.MeshType.Wedge o57.Name = "Cylinder" o57.Parent = o1 o57.BrickColor = BrickColor.new("Black") o57.Position = Vector3.new(68.8500443, 1.48372996, 199.695618) o57.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o57.Anchored = true o57.CanCollide = false o57.Elasticity = 0 o57.FormFactor = Enum.FormFactor.Symmetric o57.Size = Vector3.new(1, 1, 1) o57.CFrame = CFrame.new(68.8500443, 1.48372996, 199.695618, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.105882, 0.164706, 0.207843) o57.Position = Vector3.new(68.8500443, 1.48372996, 199.695618) o58.Parent = o57 o58.Scale = Vector3.new(0.285714298, 1.33333337, 0.238095239) o59.Name = "NoSight" o59.Parent = o1 o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(68.7880402, 1.63179994, 199.557724) o59.Rotation = Vector3.new(-89.9975204, -0.0018713508, 90.0012512) o59.Anchored = true o59.CanCollide = false o59.Elasticity = 0 o59.FormFactor = Enum.FormFactor.Custom o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o59.CFrame = CFrame.new(68.7880402, 1.63179994, 199.557724, -2.18234782e-005, -0.999998569, -3.26612317e-005, 4.3451786e-005, -3.26625886e-005, 0.999999762, -0.999998271, 2.18370187e-005, 4.32729721e-005) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o59.Position = Vector3.new(68.7880402, 1.63179994, 199.557724) o60.Parent = o59 o60.Scale = Vector3.new(0.999999881, 0.0952381045, 0.99999994) o61.Name = "NoSight-to-A2 Strong Joint" o61.Parent = o59 o61.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1) o61.C1 = CFrame.new(-0.0851612091, 0.168848038, 0.247993469, 5.75806116e-005, 2.20495281e-006, 0.999999344, -0.999996424, -2.11505521e-005, 5.71336313e-005, 2.11383813e-005, -0.999997079, 2.23305005e-006) o61.Part0 = o59 o61.Part1 = o65 o62.Parent = o1 o62.BrickColor = BrickColor.new("Black") o62.Position = Vector3.new(68.8500443, 1.53666198, 199.576553) o62.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961) o62.Anchored = true o62.CanCollide = false o62.Elasticity = 0 o62.FormFactor = Enum.FormFactor.Symmetric o62.Size = Vector3.new(1, 1, 1) o62.CFrame = CFrame.new(68.8500443, 1.53666198, 199.576553, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005) o62.BottomSurface = Enum.SurfaceType.Smooth o62.TopSurface = Enum.SurfaceType.Smooth o62.Color = Color3.new(0.105882, 0.164706, 0.207843) o62.Position = Vector3.new(68.8500443, 1.53666198, 199.576553) o63.Parent = o62 o63.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) o64.Name = "Part-to-Handle Strong Joint" o64.Parent = o62 o64.C0 = CFrame.new(0.5, -0.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) o64.C1 = CFrame.new(-0.499679565, 0.18494606, -0.974157333, 0.99999702, -9.1537644e-005, -3.05068916e-005, -3.0516012e-005, -9.13142285e-005, -0.999999464, 9.15374185e-005, 0.999996185, -9.17632278e-005) o64.Part0 = o62 o64.Part1 = o41 o65.Name = "A2" o65.Parent = o1 o65.BrickColor = BrickColor.new("Dark stone grey") o65.Position = Vector3.new(68.6400909, 1.44663596, 199.626572) o65.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o65.Anchored = true o65.CanCollide = false o65.Elasticity = 0 o65.FormFactor = Enum.FormFactor.Custom o65.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005) o65.CFrame = CFrame.new(68.6400909, 1.44663596, 199.626572, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o65.BottomSurface = Enum.SurfaceType.Smooth o65.TopSurface = Enum.SurfaceType.Smooth o65.Color = Color3.new(0.388235, 0.372549, 0.384314) o65.Position = Vector3.new(68.6400909, 1.44663596, 199.626572) o66.Parent = o65 o66.Offset = Vector3.new(0, 0, 0.0599999987) o66.Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) o67.Parent = o1 o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(68.8505402, 0.973720014, 199.090485) o67.Rotation = Vector3.new(-79.999939, 0.00232959096, -179.995941) o67.Anchored = true o67.CanCollide = false o67.Elasticity = 0 o67.FormFactor = Enum.FormFactor.Symmetric o67.Size = Vector3.new(1, 1, 1) o67.CFrame = CFrame.new(68.8505402, 0.973720014, 199.090485, -0.99999851, 7.10238673e-005, 4.06590334e-005, 2.77155177e-005, -0.173649609, 0.984807372, 7.70483821e-005, 0.984805465, 0.173649207) o67.BottomSurface = Enum.SurfaceType.Smooth o67.TopSurface = Enum.SurfaceType.Smooth o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o67.Position = Vector3.new(68.8505402, 0.973720014, 199.090485) o68.Parent = o67 o68.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642) o69.Parent = o1 o69.BrickColor = BrickColor.new("Dark orange") o69.Position = Vector3.new(68.8500443, 1.39364195, 200.504532) o69.Rotation = Vector3.new(-89.9957657, -0.0192321967, -179.991028) o69.Anchored = true o69.CanCollide = false o69.Elasticity = 0 o69.FormFactor = Enum.FormFactor.Symmetric o69.Size = Vector3.new(1, 1, 1) o69.CFrame = CFrame.new(68.8500443, 1.39364195, 200.504532, -0.999998391, 0.000156559545, -0.000335665158, -0.000335677527, -7.40587711e-005, 0.999999762, 0.000156455586, 0.999997914, 7.404387e-005) o69.BottomSurface = Enum.SurfaceType.Smooth o69.TopSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.627451, 0.372549, 0.207843) o69.Position = Vector3.new(68.8500443, 1.39364195, 200.504532) o70.Parent = o69 o70.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485) o71.Name = "Cylinder" o71.Parent = o1 o71.BrickColor = BrickColor.new("Dark orange") o71.Position = Vector3.new(68.8505402, 1.25060594, 200.24234) o71.Rotation = Vector3.new(90, 0.00306352018, -90.0037231) o71.Anchored = true o71.CanCollide = false o71.Elasticity = 0 o71.FormFactor = Enum.FormFactor.Symmetric o71.Size = Vector3.new(1, 1, 1) o71.CFrame = CFrame.new(68.8505402, 1.25060594, 200.24234, -6.49771682e-005, 0.99999845, 5.34685132e-005, 2.68220901e-007, 5.34689752e-005, -0.999999821, -0.999998093, -6.497492e-005, -8.94069672e-008) o71.BottomSurface = Enum.SurfaceType.Smooth o71.TopSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(0.627451, 0.372549, 0.207843) o71.Position = Vector3.new(68.8505402, 1.25060594, 200.24234) o72.Parent = o71 o72.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149) o73.Name = "Cylinder-to-A2 Strong Joint" o73.Parent = o71 o73.C0 = CFrame.new(0.5, -0.5, 0.5, 0, 0, 1, 0, 1, -0, -1, 0, 0) o73.C1 = CFrame.new(0.696058273, -0.115793228, -0.289649963, -0.999999404, -2.30119458e-005, -1.43983752e-005, -1.39501326e-005, 6.42880841e-005, 0.999996245, -2.30402675e-005, 0.99999696, -6.42933228e-005) o73.Part0 = o71 o73.Part1 = o65 o74.Name = "Wedge" o74.Parent = o1 o74.BrickColor = BrickColor.new("Dark orange") o74.Position = Vector3.new(68.8505402, 1.25055802, 200.409515) o74.Rotation = Vector3.new(-179.997513, -0.00184974063, -0.00247261464) o74.Anchored = true o74.CanCollide = false o74.Elasticity = 0 o74.FormFactor = Enum.FormFactor.Symmetric o74.Size = Vector3.new(1, 1, 1) o74.CFrame = CFrame.new(68.8505402, 1.25055802, 200.409515, 0.99999851, 4.31551998e-005, -3.22840642e-005, 4.31569642e-005, -0.999999762, 4.3451786e-005, -3.22823435e-005, -4.32729721e-005, -0.999998093) o74.BottomSurface = Enum.SurfaceType.Smooth o74.TopSurface = Enum.SurfaceType.Smooth o74.Color = Color3.new(0.627451, 0.372549, 0.207843) o74.Position = Vector3.new(68.8505402, 1.25055802, 200.409515) o75.Parent = o74 o75.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478) o75.MeshType = Enum.MeshType.Wedge o76.Name = "NoSight" o76.Parent = o1 o76.BrickColor = BrickColor.new("Black") o76.Position = Vector3.new(68.7880402, 1.65563095, 199.933548) o76.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o76.Anchored = true o76.CanCollide = false o76.Elasticity = 0 o76.FormFactor = Enum.FormFactor.Custom o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o76.CFrame = CFrame.new(68.7880402, 1.65563095, 199.933548, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o76.BottomSurface = Enum.SurfaceType.Smooth o76.TopSurface = Enum.SurfaceType.Smooth o76.Color = Color3.new(0.105882, 0.164706, 0.207843) o76.Position = Vector3.new(68.7880402, 1.65563095, 199.933548) o77.Parent = o76 o77.Scale = Vector3.new(0.095238097, 0.285714209, 0.952380955) o77.MeshType = Enum.MeshType.Wedge o78.Name = "Cylinder" o78.Parent = o1 o78.BrickColor = BrickColor.new("Dark orange") o78.Position = Vector3.new(68.850296, 1.46469998, 200.60051) o78.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o78.Anchored = true o78.CanCollide = false o78.Elasticity = 0 o78.FormFactor = Enum.FormFactor.Symmetric o78.Size = Vector3.new(1, 1, 1) o78.CFrame = CFrame.new(68.850296, 1.46469998, 200.60051, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o78.BottomSurface = Enum.SurfaceType.Smooth o78.TopSurface = Enum.SurfaceType.Smooth o78.Color = Color3.new(0.627451, 0.372549, 0.207843) o78.Position = Vector3.new(68.850296, 1.46469998, 200.60051) o79.Parent = o78 o79.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239) o80.Parent = o1 o80.BrickColor = BrickColor.new("Dark orange") o80.Position = Vector3.new(68.850296, 1.44066799, 200.50444) o80.Rotation = Vector3.new(-89.9957657, 0.00174882903, -179.991028) o80.Anchored = true o80.CanCollide = false o80.Elasticity = 0 o80.FormFactor = Enum.FormFactor.Symmetric o80.Size = Vector3.new(1, 1, 1) o80.CFrame = CFrame.new(68.850296, 1.44066799, 200.50444, -0.99999845, 0.000156559545, 3.05228241e-005, 3.05109679e-005, -7.40587711e-005, 0.999999702, 0.000156560971, 0.999997914, 7.38352537e-005) o80.BottomSurface = Enum.SurfaceType.Smooth o80.TopSurface = Enum.SurfaceType.Smooth o80.Color = Color3.new(0.627451, 0.372549, 0.207843) o80.Position = Vector3.new(68.850296, 1.44066799, 200.50444) o81.Parent = o80 o81.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485) o82.Parent = o1 o82.BrickColor = BrickColor.new("Dark orange") o82.Position = Vector3.new(68.8500443, 1.39357996, 200.266357) o82.Rotation = Vector3.new(-89.9957657, -0.0192321967, -179.991028) o82.Anchored = true o82.CanCollide = false o82.Elasticity = 0 o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(1, 1, 1) o82.CFrame = CFrame.new(68.8500443, 1.39357996, 200.266357, -0.999998391, 0.000156559545, -0.000335665158, -0.000335677527, -7.40587711e-005, 0.999999762, 0.000156455586, 0.999997914, 7.404387e-005) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o82.Color = Color3.new(0.627451, 0.372549, 0.207843) o82.Position = Vector3.new(68.8500443, 1.39357996, 200.266357) o83.Parent = o82 o83.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o84.Name = "Mag1" o84.Parent = o1 o84.BrickColor = BrickColor.new("Dark orange") o84.Position = Vector3.new(68.8505402, 1.10062397, 199.76059) o84.Rotation = Vector3.new(-108.863777, -0.00299395691, -179.998489) o84.Anchored = true o84.CanCollide = false o84.Elasticity = 0 o84.FormFactor = Enum.FormFactor.Symmetric o84.Size = Vector3.new(1, 1, 1) o84.CFrame = CFrame.new(68.8505402, 1.10062397, 199.76059, -1.00000465, 2.63670663e-005, -5.22544069e-005, -3.50475166e-005, 0.323315382, 0.946295321, 4.61112722e-005, 0.946293712, -0.323321104) o84.BottomSurface = Enum.SurfaceType.Smooth o84.TopSurface = Enum.SurfaceType.Smooth o84.Color = Color3.new(0.627451, 0.372549, 0.207843) o84.Position = Vector3.new(68.8505402, 1.10062397, 199.76059) o85.Parent = o84 o85.Scale = Vector3.new(0.142857149, 0.380952388, 0.380952388) o86.Parent = o1 o86.BrickColor = BrickColor.new("Black") o86.Position = Vector3.new(68.850296, 1.51271999, 200.266632) o86.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961) o86.Anchored = true o86.CanCollide = false o86.Elasticity = 0 o86.FormFactor = Enum.FormFactor.Symmetric o86.Size = Vector3.new(1, 1, 1) o86.CFrame = CFrame.new(68.850296, 1.51271999, 200.266632, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005) o86.BottomSurface = Enum.SurfaceType.Smooth o86.TopSurface = Enum.SurfaceType.Smooth o86.Color = Color3.new(0.105882, 0.164706, 0.207843) o86.Position = Vector3.new(68.850296, 1.51271999, 200.266632) o87.Parent = o86 o87.Scale = Vector3.new(0.238095239, 0.190476194, 0.095238097) o88.Parent = o1 o88.BrickColor = BrickColor.new("Dark orange") o88.Position = Vector3.new(68.8505402, 1.32167995, 200.504623) o88.Rotation = Vector3.new(-89.9957657, 0.00174882903, -179.991028) o88.Anchored = true o88.CanCollide = false o88.Elasticity = 0 o88.FormFactor = Enum.FormFactor.Symmetric o88.Size = Vector3.new(1, 1, 1) o88.CFrame = CFrame.new(68.8505402, 1.32167995, 200.504623, -0.99999845, 0.000156559545, 3.05228241e-005, 3.05109679e-005, -7.40587711e-005, 0.999999702, 0.000156560971, 0.999997914, 7.38352537e-005) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.627451, 0.372549, 0.207843) o88.Position = Vector3.new(68.8505402, 1.32167995, 200.504623) o89.Parent = o88 o89.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097) o90.Name = "Cylinder" o90.Parent = o1 o90.BrickColor = BrickColor.new("Really black") o90.Position = Vector3.new(68.850296, 1.44060695, 201.300552) o90.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008) o90.Anchored = true o90.CanCollide = false o90.Elasticity = 0 o90.FormFactor = Enum.FormFactor.Plate o90.Size = Vector3.new(1, 0.400000006, 1) o90.CFrame = CFrame.new(68.850296, 1.44060695, 201.300552, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005) o90.BottomSurface = Enum.SurfaceType.Smooth o90.TopSurface = Enum.SurfaceType.Smooth o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o90.Position = Vector3.new(68.850296, 1.44060695, 201.300552) o91.Parent = o90 o91.Offset = Vector3.new(0, -0.0185714271, 0) o91.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994) o92.Name = "Cylinder" o92.Parent = o1 o92.BrickColor = BrickColor.new("Black") o92.Position = Vector3.new(68.850296, 1.44054496, 201.000381) o92.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961) o92.Anchored = true o92.CanCollide = false o92.Elasticity = 0 o92.FormFactor = Enum.FormFactor.Symmetric o92.Size = Vector3.new(1, 1, 1) o92.CFrame = CFrame.new(68.850296, 1.44054496, 201.000381, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005) o92.BottomSurface = Enum.SurfaceType.Smooth o92.TopSurface = Enum.SurfaceType.Smooth o92.Color = Color3.new(0.105882, 0.164706, 0.207843) o92.Position = Vector3.new(68.850296, 1.44054496, 201.000381) o93.Parent = o92 o93.Scale = Vector3.new(0.142857149, 0.380952388, 0.095238097) o94.Parent = o1 o94.BrickColor = BrickColor.new("Dark orange") o94.Position = Vector3.new(68.8505402, 1.39357996, 200.742493) o94.Rotation = Vector3.new(-89.9747925, -0.00174690969, -179.998047) o94.Anchored = true o94.CanCollide = false o94.Elasticity = 0 o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 1, 1) o94.CFrame = CFrame.new(68.8505402, 1.39357996, 200.742493, -0.999998629, 3.43552856e-005, -3.04893256e-005, -3.05468093e-005, -0.000440299511, 0.999999821, 3.44137188e-005, 0.999998152, 0.000440001488) o94.BottomSurface = Enum.SurfaceType.Smooth o94.TopSurface = Enum.SurfaceType.Smooth o94.Color = Color3.new(0.627451, 0.372549, 0.207843) o94.Position = Vector3.new(68.8505402, 1.39357996, 200.742493) o95.Parent = o94 o95.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o96.Name = "Cone" o96.Parent = o1 o96.BrickColor = BrickColor.new("Black") o96.Position = Vector3.new(68.8507843, 1.44066799, 201.166641) o96.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539) o96.Anchored = true o96.CanCollide = false o96.Elasticity = 0 o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 1, 1) o96.CFrame = CFrame.new(68.8507843, 1.44066799, 201.166641, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005) o96.BottomSurface = Enum.SurfaceType.Smooth o96.TopSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(0.105882, 0.164706, 0.207843) o96.Position = Vector3.new(68.8507843, 1.44066799, 201.166641) o97.Parent = o96 o97.MeshId = "http://www.roblox.com/asset/?id=1033714" o97.Scale = Vector3.new(0.0476190485, 0.333333343, 0.0476190485) o97.MeshType = Enum.MeshType.FileMesh o98.Name = "NoSight" o98.Parent = o1 o98.BrickColor = BrickColor.new("Black") o98.Position = Vector3.new(68.850296, 1.68358696, 200.980438) o98.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845) o98.Anchored = true o98.CanCollide = false o98.Elasticity = 0 o98.FormFactor = Enum.FormFactor.Custom o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o98.CFrame = CFrame.new(68.850296, 1.68358696, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008) o98.BottomSurface = Enum.SurfaceType.Smooth o98.TopSurface = Enum.SurfaceType.Smooth o98.Color = Color3.new(0.105882, 0.164706, 0.207843) o98.Position = Vector3.new(68.850296, 1.68358696, 200.980438) o99.Parent = o98 o99.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149) o100.Name = "NoSight" o100.Parent = o1 o100.BrickColor = BrickColor.new("Black") o100.Position = Vector3.new(68.810257, 1.71062803, 200.980331) o100.Rotation = Vector3.new(-90.0010529, 15.0007381, -89.9958191) o100.Anchored = true o100.CanCollide = false o100.Elasticity = 0 o100.FormFactor = Enum.FormFactor.Custom o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o100.CFrame = CFrame.new(68.810257, 1.71062803, 200.980331, 7.05501734e-005, 0.965920925, 0.258831501, -7.4505806e-007, -0.258831978, 0.965922058, 0.999998271, -6.83516264e-005, -1.7747283e-005) o100.BottomSurface = Enum.SurfaceType.Smooth o100.TopSurface = Enum.SurfaceType.Smooth o100.Color = Color3.new(0.105882, 0.164706, 0.207843) o100.Position = Vector3.new(68.810257, 1.71062803, 200.980331) o101.Parent = o100 o101.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149) o102.Name = "NoSight" o102.Parent = o1 o102.BrickColor = BrickColor.new("Black") o102.Position = Vector3.new(68.8893585, 1.70960605, 200.980331) o102.Rotation = Vector3.new(-89.9990616, -14.9954176, -89.9964828) o102.Anchored = true o102.CanCollide = false o102.Elasticity = 0 o102.FormFactor = Enum.FormFactor.Custom o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o102.CFrame = CFrame.new(68.8893585, 1.70960605, 200.980331, 5.93892146e-005, 0.965944886, -0.258741796, -7.4505806e-007, 0.258742124, 0.965946257, 0.999998271, -5.71534038e-005, 1.58399343e-005) o102.BottomSurface = Enum.SurfaceType.Smooth o102.TopSurface = Enum.SurfaceType.Smooth o102.Color = Color3.new(0.105882, 0.164706, 0.207843) o102.Position = Vector3.new(68.8893585, 1.70960605, 200.980331) o103.Parent = o102 o103.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149) o104.Name = "NoSight" o104.Parent = o1 o104.BrickColor = BrickColor.new("Black") o104.Position = Vector3.new(68.8073349, 1.683604, 200.980438) o104.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845) o104.Anchored = true o104.CanCollide = false o104.Elasticity = 0 o104.FormFactor = Enum.FormFactor.Custom o104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o104.CFrame = CFrame.new(68.8073349, 1.683604, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008) o104.BottomSurface = Enum.SurfaceType.Smooth o104.TopSurface = Enum.SurfaceType.Smooth o104.Color = Color3.new(0.105882, 0.164706, 0.207843) o104.Position = Vector3.new(68.8073349, 1.683604, 200.980438) o105.Parent = o104 o105.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149) o106.Name = "NoSight" o106.Parent = o1 o106.BrickColor = BrickColor.new("White") o106.Transparency = 1 o106.Position = Vector3.new(68.850296, 1.69355094, 200.947632) o106.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o106.Anchored = true o106.CanCollide = false o106.Elasticity = 0 o106.FormFactor = Enum.FormFactor.Custom o106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o106.CFrame = CFrame.new(68.850296, 1.69355094, 200.947632, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o106.BottomSurface = Enum.SurfaceType.Smooth o106.TopSurface = Enum.SurfaceType.Smooth o106.Color = Color3.new(0.94902, 0.952941, 0.952941) o106.Position = Vector3.new(68.850296, 1.69355094, 200.947632) o107.Name = "lenspart" o107.Parent = o106 o108.Parent = o106 o108.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485) o109.Name = "NoSight" o109.Parent = o1 o109.BrickColor = BrickColor.new("Black") o109.Position = Vector3.new(68.850296, 1.55558205, 200.857574) o109.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009) o109.Anchored = true o109.CanCollide = false o109.Elasticity = 0 o109.FormFactor = Enum.FormFactor.Custom o109.Size = Vector3.new(0.200000003, 0.228571445, 0.200000003) o109.CFrame = CFrame.new(68.850296, 1.55558205, 200.857574, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093) o109.BottomSurface = Enum.SurfaceType.Smooth o109.TopSurface = Enum.SurfaceType.Smooth o109.Color = Color3.new(0.105882, 0.164706, 0.207843) o109.Position = Vector3.new(68.850296, 1.55558205, 200.857574) o110.Parent = o109 o110.Scale = Vector3.new(0.476190478, 1, 0.952380955) o110.MeshType = Enum.MeshType.Wedge o111.Name = "Mag1" o111.Parent = o1 o111.BrickColor = BrickColor.new("Dark orange") o111.Position = Vector3.new(68.850296, 0.759455025, 199.939224) o111.Rotation = Vector3.new(-123.866768, -0.00278489292, -179.999084) o111.Anchored = true o111.CanCollide = false o111.Elasticity = 0 o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(1, 1, 1) o111.CFrame = CFrame.new(68.850296, 0.759455025, 199.939224, -0.999990642, 1.59146148e-005, -4.86055505e-005, -3.8027305e-005, 0.557267249, 0.830328643, 3.69013214e-005, 0.830327094, -0.557258725) o111.BottomSurface = Enum.SurfaceType.Smooth o111.TopSurface = Enum.SurfaceType.Smooth o111.Color = Color3.new(0.627451, 0.372549, 0.207843) o111.Position = Vector3.new(68.850296, 0.759455025, 199.939224) o112.Parent = o111 o112.Scale = Vector3.new(0.142857149, 0.380952388, 0.523809552) o113.Name = "NoSight" o113.Parent = o1 o113.BrickColor = BrickColor.new("Black") o113.Position = Vector3.new(68.850296, 1.55562794, 200.980453) o113.Rotation = Vector3.new(0.00424240995, 0.00721655181, 90) o113.Anchored = true o113.CanCollide = false o113.Elasticity = 0 o113.FormFactor = Enum.FormFactor.Custom o113.Size = Vector3.new(0.228571445, 0.200000003, 0.200000003) o113.CFrame = CFrame.new(68.850296, 1.55562794, 200.980453, 4.37285053e-009, -0.99999845, 0.000125952589, 0.999999702, -5.30053512e-009, -7.404387e-005, 7.38352537e-005, 0.000125952662, 0.999997914) o113.BottomSurface = Enum.SurfaceType.Smooth o113.TopSurface = Enum.SurfaceType.Smooth o113.Color = Color3.new(0.105882, 0.164706, 0.207843) o113.Position = Vector3.new(68.850296, 1.55562794, 200.980453) o114.Parent = o113 o114.Scale = Vector3.new(1, 0.476190478, 0.285714298) o115.Name = "NoSight" o115.Parent = o1 o115.BrickColor = BrickColor.new("Black") o115.Position = Vector3.new(68.8932648, 1.68357205, 200.980438) o115.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845) o115.Anchored = true o115.CanCollide = false o115.Elasticity = 0 o115.FormFactor = Enum.FormFactor.Custom o115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o115.CFrame = CFrame.new(68.8932648, 1.68357205, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008) o115.BottomSurface = Enum.SurfaceType.Smooth o115.TopSurface = Enum.SurfaceType.Smooth o115.Color = Color3.new(0.105882, 0.164706, 0.207843) o115.Position = Vector3.new(68.8932648, 1.68357205, 200.980438) o116.Parent = o115 o116.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149) o117.Name = "SmokePart" o117.Parent = o1 o117.BrickColor = BrickColor.new("Black") o117.Transparency = 1 o117.Position = Vector3.new(68.8185577, 1.44109595, 201.766632) o117.Rotation = Vector3.new(-80.1794052, -89.980217, -170.180023) o117.Anchored = true o117.CanCollide = false o117.FormFactor = Enum.FormFactor.Custom o117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o117.CFrame = CFrame.new(68.8185577, 1.44109595, 201.766632, -0.000375139585, 6.49325812e-005, -0.99999994, -0.999999464, -1.07586384e-005, 0.000375139061, -1.07288361e-005, 0.999999523, 6.49366266e-005) o117.BottomSurface = Enum.SurfaceType.Smooth o117.TopSurface = Enum.SurfaceType.Smooth o117.Color = Color3.new(0.105882, 0.164706, 0.207843) o117.Position = Vector3.new(68.8185577, 1.44109595, 201.766632) o118.Parent = o117 o118.Scale = Vector3.new(0.600000024, 1, 0.600000024) o119.Name = "Coloring" o119.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" g = script.Parent:GetChildren() for i = 1,#g do if g[i].Name == "Color" then g[i].BrickColor = script.Parent.Parent.Parent.TeamColor end end end,o119) end)) o120.Name = "Gun_Script" o120.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(0.5) --Edit settings below-- local Tool = script.Parent local Settings = { Range = 700 ,Spread = 5 ,Damage = {16, 30} ,HeadShotDamage = {13, 14} ,Bullets = 1 ,FireRate = 0.10 ,Automatic = true ,AntiTK = false ,ImpactDuration = 3 --Reload ,ReloadKey = "R" ,ReloadTime = 3 ,Ammo = 30 ,IncludeChamberedBullet = true --Gui ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) --Arms ,OneHanded = false ,FakeArms = true ,FakeArmTransparency = 1 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,AimAnim = { Enabled = false ,Frames = 50 ,Time = 0.1 } ,ChangeFOV = {true, 60} ,SpreadReduction = 3 --Weld ,Weld = true --Mouse ,Icons = { Idle = "rbxassetid://70288585" ,Fire1 = "rbxassetid://70288578" ,Fire2 = "rbxassetid://70288572" ,Fire3 = "rbxassetid://70288578" ,Reload = "rbxassetid://70288599" ,Aim = "rbxasset://textures/Blank.png" } ,FireMouseAnimTime = 0.15 --Recoil ,Recoil = math.rad(1.2) --Smoke ,Smoke = true ,SmokePart = Tool.SmokePart ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}} --Sprint ,Sprint = true ,SprintSpeed = 25 ,SprintKey = "0" ,SprintSpreadIncrease = 40 ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) --Other ,DropHats = false } --Do not edit below this lign-- local Orig_Spread = Settings.Spread local Orig_Grip = Tool.GripPos local Player = game.Players.LocalPlayer local Character = Player.Character local Camera = Workspace.CurrentCamera local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo local Gui, CanUpdateGui = nil, true local Sprinting, Equipped function Update_Gui() if Gui and CanUpdateGui then Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value end end local Welded if Settings.Weld then Delay(0, function() local weldC0s = {} for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Tool.Handle then table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}) v.Anchored = false end end Tool.Handle.Anchored = false local welds = {} Tool.Equipped:connect(function() for i, v in ipairs(welds) do v.Part1 = nil v:Destroy() end for i, v in ipairs(weldC0s) do if v[1] and v[2] then local w = Instance.new("Weld", Tool.Handle) w.Part0 = Tool.Handle w.Part1 = v[1] w.C0 = v[2] table.insert(welds, w) end end end) wait() Welded = true end) end local Left_Weld, Right_Weld Ammo.Changed:connect(Update_Gui) StoredAmmo.Changed:connect(Update_Gui) Settings.Range = math.min(Settings.Range, 999) local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace) Ignore_Model.Name = "Ray_Ignore" local Ray_Ignore = {Character, Ignore_Model, Camera} Character.Humanoid.Died:connect(function() Tool.Parent = Player.Backpack end) function Fire(Mouse) local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) if Hit and Hit.Parent:FindFirstChild("Humanoid") then local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then return end local Humanoid = Hit.Parent.Humanoid local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player game.Debris:AddItem(c, 3) c.Parent = Humanoid if Hit.Name == "Head" then Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) else Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) end elseif Hit then local Hit_Part = Instance.new("Part", Ignore_Model) Hit_Part.FormFactor = "Custom" Hit_Part.TopSurface = 0 Hit_Part.BottomSurface = 0 Hit_Part.Anchored = true Hit_Part.CanCollide = false Hit_Part.Size = Vector3.new() Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) Hit_Part.BrickColor = BrickColor.new("Black") game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) if not Hit.Anchored then local w = Instance.new("Weld", Hit_Part) w.Part0 = Hit w.Part1 = Hit_Part w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) Hit_Part.Anchored = false end if Hit.Parent:IsA("Hat") and Settings.DropHats then Hit.Parent.Parent = workspace game.Debris:AddItem(Hit, 3) end end end local Can_Shoot = true local Reloading = false local First_Person = false local Mouse_Held Tool.Equipped:connect(function(Mouse) Equipped = true if Settings.Weld and not Welded then wait() Tool.Parent = Player.Backpack end Character = Player.Character if Gui then return end Ray_Ignore = {Character, Ignore_Model, Camera} Mouse.Icon = Settings.Icons.Idle Gui = script.Gui:Clone() Gui.Parent = Player.PlayerGui Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) CanUpdateGui = true Update_Gui() Mouse.Button1Down:connect(function() if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do Fire(Mouse) end Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if Tool.Handle:FindFirstChild("Shoot") then Tool.Handle.Shoot:Play() end Ammo.Value = Ammo.Value - 1 wait(Settings.FireRate) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then Tool.Handle.Click:Play() end end) Mouse.Button1Up:connect(function() Mouse_Held = false end) Mouse.KeyDown:connect(function(Key) if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then return end Can_Shoot = false Reloading = true local TextLabel = Gui.Frame.AmmoDisplay Delay(0, function() CanUpdateGui = false TextLabel.Text = "Reloading." wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading.." end wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading..." end end) if Tool.Handle:FindFirstChild("Reload") then Tool.Handle.Reload:Play() end Mouse.Icon = Settings.Icons.Reload wait(Settings.ReloadTime) Mouse.Icon = Settings.Icons.Idle CanUpdateGui = true local m = Settings.Ammo if Ammo.Value > 0 and Settings.IncludeChamberedBullet then m = m + 1 end if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then Ammo.Value = Ammo.Value + StoredAmmo.Value StoredAmmo.Value = 0 else StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) Ammo.Value = m end Can_Shoot = true Reloading = false elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then Sprinting = true Character.Humanoid.WalkSpeed = Settings.SprintSpeed Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease end end) Mouse.KeyUp:connect(function(Key) if Key:upper() == Settings.SprintKey:upper() and Sprinting then Sprinting = false Character.Humanoid.WalkSpeed = 16 Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease Right_Weld.C0 = CFrame.new(0, -1.5, 0) end end) Mouse.Button2Down:connect(function() if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then Aiming = true Mouse.Icon = Settings.Icons.Aim if Settings.AimAnim.Enabled then Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) end) Delay(0, function() if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames for i = 1, T_F do local FOV = 70 - Cam_Dif/T_F * i Camera.FieldOfView = FOV wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) if not Aiming then return end end Camera.FieldOfView = Settings.ChangeFOV[2] end end) else Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) Left_Weld.C1 = Settings.LeftAimPos if Settings.ChangeFOV[1] then Camera.FieldOfView = Settings.ChangeFOV[2] end end Tool.GripPos = Orig_Grip + Settings.AimGripOffset Settings.Spread = Settings.Spread - Settings.SpreadReduction end end) Mouse.Button2Up:connect(function() if Aiming then Mouse.Icon = Settings.Icons.Idle Tool.GripPos = Orig_Grip if Settings.AimAnim.Enabled then Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) end) else Right_Weld.C1 = Settings.RightPos Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos end if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end Settings.Spread = Settings.Spread + Settings.SpreadReduction Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) wait(0.25) Aiming = false end end) wait() Camera.Changed:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) Mouse.Idle:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) while wait() and Equipped do if Sprinting then Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset elseif not Aiming then Left_Weld.C0 = CFrame.new(0, -1.5, 0) end if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) end end end) local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end) Tool.Unequipped:connect(function() Equipped = false Tool.GripPos = Orig_Grip Aiming = false Settings.Spread = Orig_Spread if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end if Gui then Gui:Destroy() Gui = nil end for i, v in pairs(Tool.Handle:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then Fake_Arm_Model:Destroy() Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil end if Character and Left_Weld and Right_Weld then Arms_Made = false local Torso = Character.Torso Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] Left_Weld:Destroy() Right_Weld:Destroy() end Sprinting = false Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Humanoid.WalkSpeed = 16 end) end,o120) end)) o121.Name = "Ammo" o121.Parent = o120 o121.Value = 30 o122.Name = "StoredAmmo" o122.Parent = o120 o122.Value = 1200 o123.Name = "Gui" o123.Parent = o120 o124.Parent = o123 o124.Position = UDim2.new(1,-200,1,-100) o124.Size = UDim2.new(0,100,0,100) o124.Position = UDim2.new(1,-200,1,-100) o124.BackgroundColor3 = Color3.new(1, 1, 1) o124.BackgroundTransparency = 1 o124.BorderSizePixel = 0 o125.Name = "AmmoDisplay" o125.Parent = o124 o125.Size = UDim2.new(1,0,1,0) o125.Text = "" o125.BackgroundTransparency = 1 o125.FontSize = Enum.FontSize.Size24 o125.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647) o125.TextStrokeTransparency = 0.5 o125.TextXAlignment = Enum.TextXAlignment.Right o126.Parent = o120 o126.Size = 0.30000001192093 o126.Color = Color3.new(0.372549, 0.372549, 0.372549) o126.Enabled = false o126.Opacity = 0.30000001192093 o126.RiseVelocity = 15 o127.Name = "Smoke1" o127.Parent = o120 o127.Size = 0.10000000149012 o127.Color = Color3.new(1, 0.6, 0.2) o127.Enabled = false o127.Opacity = 0.40000000596046 o127.RiseVelocity = 3 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) DankGuiGUIGiver.Name = "DankGuiGUIGiver" DankGuiGUIGiver.Parent = DankGui DankGuiGUIGiver.BackgroundColor3 = Color3.new(0, 0, 0) DankGuiGUIGiver.BackgroundTransparency = 0.15000000596046 DankGuiGUIGiver.BorderColor3 = Color3.new(0.580392, 0, 0) DankGuiGUIGiver.Position = UDim2.new(0, 137, 0, 150) DankGuiGUIGiver.Size = UDim2.new(0, 878, 0, 562) DankGuiGUIGiver.Visible = false Label_2.Name = "Label" Label_2.Parent = DankGuiGUIGiver Label_2.BackgroundColor3 = Color3.new(0, 0, 0) Label_2.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Label_2.Position = UDim2.new(0, 44, 0, 17) Label_2.Size = UDim2.new(0, 789, 0, 50) Label_2.Font = Enum.Font.SourceSans Label_2.Text = "DankGui" Label_2.TextColor3 = Color3.new(0.580392, 0, 0) Label_2.TextScaled = true Label_2.TextSize = 1 Label_2.TextStrokeColor3 = Color3.new(0.580392, 0, 0) Label_2.TextWrapped = true GUIGiver_2.Name = "GUIGiver" GUIGiver_2.Parent = DankGuiGUIGiver GUIGiver_2.BackgroundColor3 = Color3.new(0, 0, 0) GUIGiver_2.BorderColor3 = Color3.new(0.580392, 0, 0) GUIGiver_2.Position = UDim2.new(0, 189, 0, -35) GUIGiver_2.Size = UDim2.new(0, 93, 0, 35) GUIGiver_2.Font = Enum.Font.SourceSans GUIGiver_2.FontSize = Enum.FontSize.Size14 GUIGiver_2.Text = "GUI Giver" GUIGiver_2.TextColor3 = Color3.new(0.580392, 0, 0) GUIGiver_2.TextSize = 14 GUIGiver_2.Visible = false GUIGiver_2.MouseButton1Down:connect(function() DankGuiGUIGiver.Visible = false DankGuiGUIGiver.Visible = true end) ScriptPage_2.Name = "ScriptPage" ScriptPage_2.Parent = DankGuiGUIGiver ScriptPage_2.BackgroundColor3 = Color3.new(0, 0, 0) ScriptPage_2.BorderColor3 = Color3.new(0.580392, 0, 0) ScriptPage_2.Position = UDim2.new(0, 0, 0, -35) ScriptPage_2.Size = UDim2.new(0, 93, 0, 35) ScriptPage_2.Font = Enum.Font.SourceSans ScriptPage_2.FontSize = Enum.FontSize.Size14 ScriptPage_2.Text = "Script's Page" ScriptPage_2.TextColor3 = Color3.new(0.580392, 0, 0) ScriptPage_2.TextSize = 14 ScriptPage_2.MouseButton1Down:connect(function() DankGuiGUIGiver.Visible = false DankGuiScriptPage.Visible = true end) Close_2.Name = "Close" Close_2.Parent = DankGuiGUIGiver Close_2.BackgroundColor3 = Color3.new(1, 1, 1) Close_2.BackgroundTransparency = 1 Close_2.Position = UDim2.new(0, 772, 0, 16) Close_2.Size = UDim2.new(0, 57, 0, 50) Close_2.Font = Enum.Font.SourceSans Close_2.FontSize = Enum.FontSize.Size24 Close_2.Text = "X" Close_2.TextColor3 = Color3.new(0.580392, 0, 0) Close_2.TextScaled = true Close_2.TextSize = 21 Close_2.TextWrapped = true Close_2.MouseButton1Down:connect(function() DankGuiGUIGiver.Visible = false OpenGUI.Visible = true end) GUIPage_2.Name = "GUIPage" GUIPage_2.Parent = DankGuiGUIGiver GUIPage_2.BackgroundColor3 = Color3.new(0, 0, 0) GUIPage_2.BorderColor3 = Color3.new(0.580392, 0, 0) GUIPage_2.Position = UDim2.new(0, 94, 0, -35) GUIPage_2.Size = UDim2.new(0, 93, 0, 35) GUIPage_2.Font = Enum.Font.SourceSans GUIPage_2.FontSize = Enum.FontSize.Size14 GUIPage_2.Text = "GUI's Page" GUIPage_2.TextColor3 = Color3.new(0.580392, 0, 0) GUIPage_2.TextSize = 14 GUIPage_2.MouseButton1Down:connect(function() DankGuiGUIGiver.Visible = false DankGuiGUIPage.Visible = true end) Victim.Name = "Victim" Victim.Parent = DankGuiGUIGiver Victim.BackgroundColor3 = Color3.new(0, 0, 0) Victim.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Victim.Position = UDim2.new(0, 220, 0, 92) Victim.Size = UDim2.new(0, 432, 0, 100) Victim.Font = Enum.Font.SourceSans Victim.FontSize = Enum.FontSize.Size24 Victim.Text = "UserName" Victim.TextColor3 = Color3.new(0.580392, 0, 0) Victim.TextSize = 23 Victim.TextWrapped = true TextButton.Parent = DankGuiGUIGiver TextButton.BackgroundColor3 = Color3.new(0, 0, 0) TextButton.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) TextButton.Position = UDim2.new(0, 225, 0, 369) TextButton.Size = UDim2.new(0, 428, 0, 95) TextButton.Font = Enum.Font.SourceSans TextButton.FontSize = Enum.FontSize.Size24 TextButton.Text = "Give DankGui" TextButton.TextColor3 = Color3.new(0.580392, 0, 0) TextButton.TextSize = 23 TextButton.MouseButton1Down:connect(function() local msg = Instance.new("Message",workspace) msg.Text = "Still On Developement" wait(2) msg:Destroy() end) DankGuiGUIPage.Name = "DankGuiGUIPage" DankGuiGUIPage.Parent = DankGui DankGuiGUIPage.BackgroundColor3 = Color3.new(0, 0, 0) DankGuiGUIPage.BackgroundTransparency = 0.15000000596046 DankGuiGUIPage.BorderColor3 = Color3.new(0.580392, 0, 0) DankGuiGUIPage.Position = UDim2.new(0, 137, 0, 150) DankGuiGUIPage.Size = UDim2.new(0, 878, 0, 562) DankGuiGUIPage.Visible = false Label_3.Name = "Label" Label_3.Parent = DankGuiGUIPage Label_3.BackgroundColor3 = Color3.new(0, 0, 0) Label_3.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Label_3.Position = UDim2.new(0, 44, 0, 17) Label_3.Size = UDim2.new(0, 789, 0, 50) Label_3.Font = Enum.Font.SourceSans Label_3.Text = "DankGui" Label_3.TextColor3 = Color3.new(0.580392, 0, 0) Label_3.TextScaled = true Label_3.TextSize = 1 Label_3.TextStrokeColor3 = Color3.new(0.580392, 0, 0) Label_3.TextWrapped = true GUIGiver_3.Name = "GUIGiver" GUIGiver_3.Parent = DankGuiGUIPage GUIGiver_3.BackgroundColor3 = Color3.new(0, 0, 0) GUIGiver_3.BorderColor3 = Color3.new(0.580392, 0, 0) GUIGiver_3.Position = UDim2.new(0, 189, 0, -35) GUIGiver_3.Size = UDim2.new(0, 93, 0, 35) GUIGiver_3.Font = Enum.Font.SourceSans GUIGiver_3.FontSize = Enum.FontSize.Size14 GUIGiver_3.Text = "GUI Giver" GUIGiver_3.TextColor3 = Color3.new(0.580392, 0, 0) GUIGiver_3.TextSize = 14 GUIGiver_3.Visible = false GUIGiver_3.MouseButton1Down:connect(function() DankGuiGUIPage.Visible = false DankGuiGUIGiver.Visible = true end) ScriptPage_3.Name = "ScriptPage" ScriptPage_3.Parent = DankGuiGUIPage ScriptPage_3.BackgroundColor3 = Color3.new(0, 0, 0) ScriptPage_3.BorderColor3 = Color3.new(0.580392, 0, 0) ScriptPage_3.Position = UDim2.new(0, 0, 0, -35) ScriptPage_3.Size = UDim2.new(0, 93, 0, 35) ScriptPage_3.Font = Enum.Font.SourceSans ScriptPage_3.FontSize = Enum.FontSize.Size14 ScriptPage_3.Text = "Script's Page" ScriptPage_3.TextColor3 = Color3.new(0.580392, 0, 0) ScriptPage_3.TextSize = 14 ScriptPage_3.MouseButton1Down:connect(function() DankGuiGUIPage.Visible = false DankGuiScriptPage.Visible = true end) Close_3.Name = "Close" Close_3.Parent = DankGuiGUIPage Close_3.BackgroundColor3 = Color3.new(1, 1, 1) Close_3.BackgroundTransparency = 1 Close_3.Position = UDim2.new(0, 772, 0, 16) Close_3.Size = UDim2.new(0, 57, 0, 50) Close_3.Font = Enum.Font.SourceSans Close_3.FontSize = Enum.FontSize.Size24 Close_3.Text = "X" Close_3.TextColor3 = Color3.new(0.580392, 0, 0) Close_3.TextScaled = true Close_3.TextSize = 21 Close_3.TextWrapped = true Close_3.MouseButton1Down:connect(function() DankGuiGUIPage.Visible = false OpenGUI.Visible = true end) GUIPage_3.Name = "GUIPage" GUIPage_3.Parent = DankGuiGUIPage GUIPage_3.BackgroundColor3 = Color3.new(0, 0, 0) GUIPage_3.BorderColor3 = Color3.new(0.580392, 0, 0) GUIPage_3.Position = UDim2.new(0, 94, 0, -35) GUIPage_3.Size = UDim2.new(0, 93, 0, 35) GUIPage_3.Font = Enum.Font.SourceSans GUIPage_3.FontSize = Enum.FontSize.Size14 GUIPage_3.Text = "GUI's Page" GUIPage_3.TextColor3 = Color3.new(0.580392, 0, 0) GUIPage_3.TextSize = 14 GUIPage_3.MouseButton1Down:connect(function() DankGuiGUIPage.Visible = false DankGuiGUIPage.Visible = true end) UltraViolet.Name = "UltraViolet" UltraViolet.Parent = DankGuiGUIPage UltraViolet.BackgroundColor3 = Color3.new(0, 0, 0) UltraViolet.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) UltraViolet.Position = UDim2.new(0, 88, 0, 125) UltraViolet.Size = UDim2.new(0, 128, 0, 34) UltraViolet.Font = Enum.Font.SourceSans UltraViolet.FontSize = Enum.FontSize.Size14 UltraViolet.Text = "Ultra Violet Gui" UltraViolet.TextColor3 = Color3.new(0.580392, 0, 0) UltraViolet.TextSize = 14 UltraViolet.MouseButton1Down:connect(function() -- Before you execute the script please read. --[[ I know this is the wrong section. but jump over to the part where I release a very very rare script!. Hi. You may know me and you may not. I have quit roblox exploiting due to all games are basicly FE. I do not like exploiting games anymore because they're 99.9% FE and they probably barley even have atleast 3 people. I will now enter the illigal world. I will stick around on the market place now and then but extremely rarely here. This is the people I would like to thank - Sigma. My best friend that has started me off on v3rmillion and even taught me some scripting. We've been friends for 1 and a half years! He is very helpful to me when making scripts. - ICanLevitate 1 and a half years to. good friend with sigma and me. Has access to the rc7 panel and gives us free rc7 accounts Heart also created serverside lua model maker that worked on any game but we was stupid to sell it and someone leaked it and got pathed. this was 1 year ago - TypicalModders He has inspired me to make youtube videos and also made me want to make scripts. I have given him some private scripts 2. - iCookieBG New friend (I guess?) We do trades for fe scripts. Before I tried to be a leech and steal the fe gui (by hark). But after we got along and yeah. - Big L aka OneBullet360 We have both have many things in common. Same religion and both like the same pizza company and live in the same region. He is a very kind person and let me use Seraph via Teamviewer (don't worry Autumn said its fine!) - Lau Kinda one of my skiddie friends but still we use to exploit in a game called Vehicle Simulator. - Choose Goose We both like to raid discord servers! - Google Don't know you much but still a good synapse mod. - Kewt Good youtuber friend and made a video with him you should subscribe to him XD - eiginger. You will probably not know him at all because he has nothing to do with roblox. He is from Hack Forums and normally cryptes my stubs! - Christian Male good sex game creator xd I would give a farewell to the community with the exploiting. Please do not forget about me. Might stick around some time rarley but here is my gift for all of you. thanks. --]] -- Objects local UVG12 = Instance.new("ScreenGui") local Opener = Instance.new("Frame") local Open = Instance.new("TextButton") local hoi = Instance.new("Frame") local Closeframe = Instance.new("Frame") local Close = Instance.new("TextButton") local Username = Instance.new("TextBox") local VanDaPlayer = Instance.new("TextButton") local MG2 = Instance.new("TextButton") local Page2 = Instance.new("TextButton") local Credits = Instance.new("TextButton") local MG1 = Instance.new("TextButton") local PG2Frame = Instance.new("Frame") local Close2 = Instance.new("TextButton") local Mossberg = Instance.new("TextButton") local M9B = Instance.new("TextButton") local TextBox = Instance.new("TextBox") local PG3 = Instance.new("TextButton") local WoodChip = Instance.new("TextButton") local CreditsF = Instance.new("Frame") local DMCredits = Instance.new("TextLabel") local MEcredits = Instance.new("TextLabel") local PS = Instance.new("TextLabel") local Close3 = Instance.new("TextButton") local PG3Frame = Instance.new("Frame") local Close3_2 = Instance.new("TextButton") local Usr3 = Instance.new("TextBox") local Mossberg_2 = Instance.new("TextButton") local Guilotine = Instance.new("TextButton") local Whip = Instance.new("TextButton") local KKKMap = Instance.new("TextButton") local PG4Frame = Instance.new("Frame") local Close3_3 = Instance.new("TextButton") local Usr4 = Instance.new("TextBox") local Hook = Instance.new("TextButton") local SuicideGrenade = Instance.new("TextButton") local astafiruAllah = Instance.new("TextButton") local ScrollingFrame = Instance.new("ScrollingFrame") local QA = Instance.new("Frame") local QAT = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local QAPG1 = Instance.new("TextButton") local QAPG2 = Instance.new("TextButton") local QAPG3 = Instance.new("TextButton") local QAPG4 = Instance.new("TextButton") local QAPGC = Instance.new("TextButton") -- Properties UVG12.Name = "UVG12" UVG12.Parent = game.Players.LocalPlayer.PlayerGui Opener.Name = "Opener" Opener.Parent = UVG12 Opener.BackgroundColor3 = Color3.new(0, 0, 0) Opener.BackgroundTransparency = 0.5 Opener.Position = UDim2.new(0, 19, 0, 564) Opener.Size = UDim2.new(0, 224, 0, 40) Open.Name = "Open" Open.Parent = Opener Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.5 Open.Size = UDim2.new(0, 224, 0, 40) Open.Font = Enum.Font.SciFi Open.FontSize = Enum.FontSize.Size42 Open.Text = "Open" Open.TextColor3 = Color3.new(0, 1, 1) Open.TextSize = 42 hoi.Name = "hoi" hoi.Parent = UVG12 hoi.BackgroundColor3 = Color3.new(0, 0, 0) hoi.BackgroundTransparency = 0.5 hoi.Draggable = true hoi.Position = UDim2.new(0, 107, 0, 309) hoi.Size = UDim2.new(0, 345, 0, 197) hoi.Visible = false Closeframe.Name = "Closeframe" Closeframe.Parent = hoi Closeframe.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Closeframe.Position = UDim2.new(0, 313, 0, 0) Closeframe.Size = UDim2.new(0, 30, 0, 26) Close.Name = "Close" Close.Parent = Closeframe Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Close.Size = UDim2.new(0, 30, 0, 26) Close.Font = Enum.Font.SciFi Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.TextStrokeTransparency = 5 Username.Name = "Username" Username.Parent = hoi Username.BackgroundColor3 = Color3.new(0, 0, 0) Username.BackgroundTransparency = 0.5 Username.Size = UDim2.new(0, 200, 0.0999999866, 24) Username.Font = Enum.Font.SciFi Username.FontSize = Enum.FontSize.Size18 Username.Text = "Username" Username.TextColor3 = Color3.new(0, 1, 1) Username.TextSize = 18 VanDaPlayer.Name = "VanDaPlayer" VanDaPlayer.Parent = hoi VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0) VanDaPlayer.BackgroundTransparency = 0.5 VanDaPlayer.Position = UDim2.new(0.0199999996, 15, 0.00999999978, 71) VanDaPlayer.Size = UDim2.new(0, 150, 0, 26) VanDaPlayer.Font = Enum.Font.SciFi VanDaPlayer.FontSize = Enum.FontSize.Size14 VanDaPlayer.Text = "Van Player" VanDaPlayer.TextColor3 = Color3.new(0, 1, 1) VanDaPlayer.TextSize = 14 MG2.Name = "MG2" MG2.Parent = hoi MG2.BackgroundColor3 = Color3.new(0, 0, 0) MG2.BackgroundTransparency = 0.5 MG2.Position = UDim2.new(0.0199999996, 29, 0.00999999978, 149) MG2.Size = UDim2.new(0, 271, 0, 26) MG2.Font = Enum.Font.SciFi MG2.FontSize = Enum.FontSize.Size14 MG2.Text = "Mustard Gas (Mask Off) No name needed" MG2.TextColor3 = Color3.new(0, 1, 1) MG2.TextSize = 14 Page2.Name = "Page2" Page2.Parent = hoi Page2.BackgroundColor3 = Color3.new(0, 0, 0) Page2.BackgroundTransparency = 0.5 Page2.Position = UDim2.new(0.0199999996, 180, 0.00999999978, 71) Page2.Size = UDim2.new(0, 48, 0, 26) Page2.Font = Enum.Font.SciFi Page2.FontSize = Enum.FontSize.Size14 Page2.Text = "Page 2" Page2.TextColor3 = Color3.new(0, 1, 1) Page2.TextSize = 14 Credits.Name = "Credits" Credits.Parent = hoi Credits.BackgroundColor3 = Color3.new(0, 0, 0) Credits.BackgroundTransparency = 0.5 Credits.Position = UDim2.new(0.0199999996, 246, 0.00999999978, 71) Credits.Size = UDim2.new(0, 66, 0, 26) Credits.Font = Enum.Font.SciFi Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "Credits" Credits.TextColor3 = Color3.new(0, 1, 1) Credits.TextSize = 14 MG1.Name = "MG1" MG1.Parent = hoi MG1.BackgroundColor3 = Color3.new(0, 0, 0) MG1.BackgroundTransparency = 0.5 MG1.Position = UDim2.new(0.0199999996, 29, 0.00999999978, 113) MG1.Size = UDim2.new(0, 271, 0, 26) MG1.Font = Enum.Font.SciFi MG1.FontSize = Enum.FontSize.Size14 MG1.Text = "Mustard Gas (Mask On) No name needed" MG1.TextColor3 = Color3.new(0, 1, 1) MG1.TextSize = 14 PG2Frame.Name = "PG2Frame" PG2Frame.Parent = UVG12 PG2Frame.Active = true PG2Frame.BackgroundColor3 = Color3.new(0, 0, 0) PG2Frame.BackgroundTransparency = 0.5 PG2Frame.Position = UDim2.new(0, 108, 0, 309) PG2Frame.Size = UDim2.new(0, 340, 0, 162) PG2Frame.Visible = false Close2.Name = "Close2" Close2.Parent = PG2Frame Close2.BackgroundColor3 = Color3.new(1, 0, 0) Close2.Position = UDim2.new(0, 310, 0, 0) Close2.Size = UDim2.new(0, 30, 0, 20) Close2.Font = Enum.Font.SciFi Close2.FontSize = Enum.FontSize.Size24 Close2.Text = "X" Close2.TextColor3 = Color3.new(1, 1, 1) Close2.TextSize = 24 Mossberg.Name = "Mossberg" Mossberg.Parent = PG2Frame Mossberg.BackgroundColor3 = Color3.new(0, 0, 0) Mossberg.BackgroundTransparency = 0.5 Mossberg.Position = UDim2.new(0, 27, 0, 70) Mossberg.Size = UDim2.new(0, 143, 0, 26) Mossberg.Font = Enum.Font.SciFi Mossberg.FontSize = Enum.FontSize.Size18 Mossberg.Text = "Mossberg 500 BROKEN ATM" Mossberg.TextColor3 = Color3.new(0, 1, 1) Mossberg.TextSize = 15 M9B.Name = "M9B" M9B.Parent = PG2Frame M9B.BackgroundColor3 = Color3.new(0, 0, 0) M9B.BackgroundTransparency = 0.5 M9B.Position = UDim2.new(0.0299999993, 170, 0, 70) M9B.Size = UDim2.new(0, 143, 0, 26) M9B.Font = Enum.Font.SciFi M9B.FontSize = Enum.FontSize.Size18 M9B.Text = "M9 Bayonet No Name" M9B.TextColor3 = Color3.new(0, 1, 1) M9B.TextSize = 15 TextBox.Parent = PG2Frame TextBox.BackgroundColor3 = Color3.new(0, 0, 0) TextBox.BackgroundTransparency = 0.5 TextBox.Size = UDim2.new(0, 200, 0, 50) TextBox.Font = Enum.Font.SciFi TextBox.FontSize = Enum.FontSize.Size24 TextBox.Text = "Username" TextBox.TextColor3 = Color3.new(0, 1, 1) TextBox.TextSize = 24 PG3.Name = "PG3" PG3.Parent = PG2Frame PG3.BackgroundColor3 = Color3.new(0, 0, 0) PG3.BackgroundTransparency = 0.5 PG3.Position = UDim2.new(-0.0299999993, 269, 0.00999999978, 115) PG3.Size = UDim2.new(-0.00999999978, 71, 0, 26) PG3.Font = Enum.Font.SciFi PG3.FontSize = Enum.FontSize.Size18 PG3.Text = "Page 3" PG3.TextColor3 = Color3.new(0, 1, 1) PG3.TextSize = 15 WoodChip.Name = "WoodChip" WoodChip.Parent = PG2Frame WoodChip.BackgroundColor3 = Color3.new(0, 0, 0) WoodChip.BackgroundTransparency = 0.5 WoodChip.Position = UDim2.new(0, 19, 0, 117) WoodChip.Size = UDim2.new(0, 227, 0, 26) WoodChip.Font = Enum.Font.SciFi WoodChip.FontSize = Enum.FontSize.Size24 WoodChip.Text = "Wood chip. Needs name" WoodChip.TextColor3 = Color3.new(0, 1, 1) WoodChip.TextSize = 24 CreditsF.Name = "CreditsF" CreditsF.Parent = UVG12 CreditsF.BackgroundColor3 = Color3.new(0, 0, 0) CreditsF.BackgroundTransparency = 0.5 CreditsF.Position = UDim2.new(0, 106, 0, 312) CreditsF.Size = UDim2.new(0, 339, 0, 191) CreditsF.Visible = false DMCredits.Name = "DMCredits" DMCredits.Parent = CreditsF DMCredits.BackgroundColor3 = Color3.new(0, 0, 0) DMCredits.BackgroundTransparency = 0.5 DMCredits.Position = UDim2.new(0, 32, 0, 28) DMCredits.Size = UDim2.new(0, 275, 0, 24) DMCredits.Font = Enum.Font.SciFi DMCredits.FontSize = Enum.FontSize.Size18 DMCredits.Text = "Credits to DMSpotato for the scripts" DMCredits.TextColor3 = Color3.new(0, 1, 1) DMCredits.TextSize = 18 MEcredits.Name = "MEcredits" MEcredits.Parent = CreditsF MEcredits.BackgroundColor3 = Color3.new(0, 0, 0) MEcredits.BackgroundTransparency = 0.5 MEcredits.Position = UDim2.new(0, 18, 0, 70) MEcredits.Size = UDim2.new(0, 303, 0, 50) MEcredits.Font = Enum.Font.SciFi MEcredits.FontSize = Enum.FontSize.Size14 MEcredits.Text = "Credits to me (345678) Talha for making the gui" MEcredits.TextColor3 = Color3.new(0, 1, 1) MEcredits.TextSize = 14 PS.Name = "PS" PS.Parent = CreditsF PS.BackgroundColor3 = Color3.new(0, 0, 0) PS.BackgroundTransparency = 0.5 PS.Position = UDim2.new(0, 0, 0, 141) PS.Size = UDim2.new(0, 339, 0, 50) PS.Font = Enum.Font.SciFi PS.FontSize = Enum.FontSize.Size10 PS.Text = "P.S. If your doing a vid. Let me be on your vid. My discord is Talha#6078" PS.TextColor3 = Color3.new(0, 1, 1) PS.TextSize = 10 PS.TextWrapped = true Close3.Name = "Close3" Close3.Parent = CreditsF Close3.BackgroundColor3 = Color3.new(1, 0, 0) Close3.Position = UDim2.new(0, 314, 0, 0) Close3.Size = UDim2.new(0, 25, 0, 18) Close3.Font = Enum.Font.SciFi Close3.FontSize = Enum.FontSize.Size14 Close3.Text = "X" Close3.TextColor3 = Color3.new(1, 1, 1) Close3.TextSize = 14 PG3Frame.Name = "PG3Frame" PG3Frame.Parent = UVG12 PG3Frame.BackgroundColor3 = Color3.new(0, 0, 0) PG3Frame.BackgroundTransparency = 0.5 PG3Frame.Position = UDim2.new(0, 108, 0, 310) PG3Frame.Size = UDim2.new(0, 340, 0, 162) PG3Frame.Visible = false Close3_2.Name = "Close3" Close3_2.Parent = PG3Frame Close3_2.BackgroundColor3 = Color3.new(1, 0, 0) Close3_2.Position = UDim2.new(0, 310, 0, 0) Close3_2.Size = UDim2.new(0, 30, 0, 20) Close3_2.Font = Enum.Font.SciFi Close3_2.FontSize = Enum.FontSize.Size24 Close3_2.Text = "X" Close3_2.TextColor3 = Color3.new(1, 1, 1) Close3_2.TextSize = 24 Usr3.Name = "Usr3" Usr3.Parent = PG3Frame Usr3.BackgroundColor3 = Color3.new(0, 0, 0) Usr3.BackgroundTransparency = 0.5 Usr3.Size = UDim2.new(0, 200, 0, 50) Usr3.Font = Enum.Font.SciFi Usr3.FontSize = Enum.FontSize.Size24 Usr3.Text = "Username" Usr3.TextColor3 = Color3.new(0, 1, 1) Usr3.TextSize = 24 Mossberg_2.Name = "Mossberg" Mossberg_2.Parent = PG3Frame Mossberg_2.BackgroundColor3 = Color3.new(0, 0, 0) Mossberg_2.BackgroundTransparency = 0.5 Mossberg_2.Position = UDim2.new(0, 27, 0, 68) Mossberg_2.Size = UDim2.new(0, 143, 0, 26) Mossberg_2.Font = Enum.Font.SciFi Mossberg_2.FontSize = Enum.FontSize.Size18 Mossberg_2.Text = "Hang" Mossberg_2.TextColor3 = Color3.new(0, 1, 1) Mossberg_2.TextSize = 15 Guilotine.Name = "Guilotine" Guilotine.Parent = PG3Frame Guilotine.BackgroundColor3 = Color3.new(0, 0, 0) Guilotine.BackgroundTransparency = 0.5 Guilotine.Position = UDim2.new(0, 209, 0, 68) Guilotine.Size = UDim2.new(0, 98, 0, 26) Guilotine.Font = Enum.Font.SciFi Guilotine.FontSize = Enum.FontSize.Size18 Guilotine.Text = "Guilotine no plr" Guilotine.TextColor3 = Color3.new(0, 1, 1) Guilotine.TextSize = 15 Whip.Name = "Whip" Whip.Parent = PG3Frame Whip.BackgroundColor3 = Color3.new(0, 0, 0) Whip.BackgroundTransparency = 0.5 Whip.Position = UDim2.new(0.00999999978, 23, 0, 112) Whip.Size = UDim2.new(0, 130, 0, 26) Whip.Font = Enum.Font.SciFi Whip.FontSize = Enum.FontSize.Size18 Whip.Text = "Whip no plr" Whip.TextColor3 = Color3.new(0, 1, 1) Whip.TextSize = 15 KKKMap.Name = "KKKMap" KKKMap.Parent = PG3Frame KKKMap.BackgroundColor3 = Color3.new(0, 0, 0) KKKMap.BackgroundTransparency = 0.5 KKKMap.Position = UDim2.new(0.00999999978, 184, 0, 111) KKKMap.Size = UDim2.new(0, 130, 0, 26) KKKMap.Font = Enum.Font.SciFi KKKMap.FontSize = Enum.FontSize.Size18 KKKMap.Text = "KKK map no plr ofc" KKKMap.TextColor3 = Color3.new(0, 1, 1) KKKMap.TextSize = 15 PG4Frame.Name = "PG4Frame" PG4Frame.Parent = UVG12 PG4Frame.BackgroundColor3 = Color3.new(0, 0, 0) PG4Frame.BackgroundTransparency = 0.5 PG4Frame.Position = UDim2.new(0, 108, 0, 310) PG4Frame.Size = UDim2.new(0, 340, 0, 162) PG4Frame.Visible = false Close3_3.Name = "Close3" Close3_3.Parent = PG4Frame Close3_3.BackgroundColor3 = Color3.new(1, 0, 0) Close3_3.Position = UDim2.new(0, 310, 0, 0) Close3_3.Size = UDim2.new(0, 30, 0, 20) Close3_3.Font = Enum.Font.SciFi Close3_3.FontSize = Enum.FontSize.Size24 Close3_3.Text = "X" Close3_3.TextColor3 = Color3.new(1, 1, 1) Close3_3.TextSize = 24 Usr4.Name = "Usr4" Usr4.Parent = PG4Frame Usr4.BackgroundColor3 = Color3.new(0, 0, 0) Usr4.BackgroundTransparency = 0.5 Usr4.Size = UDim2.new(0, 200, 0, 50) Usr4.Font = Enum.Font.SciFi Usr4.FontSize = Enum.FontSize.Size24 Usr4.Text = "Username" Usr4.TextColor3 = Color3.new(0, 1, 1) Usr4.TextSize = 24 Hook.Name = "Hook" Hook.Parent = PG4Frame Hook.BackgroundColor3 = Color3.new(0, 0, 0) Hook.BackgroundTransparency = 0.5 Hook.Position = UDim2.new(0, 27, 0, 68) Hook.Size = UDim2.new(0, 143, 0, 26) Hook.Font = Enum.Font.SciFi Hook.FontSize = Enum.FontSize.Size18 Hook.Text = "Hook Plr" Hook.TextColor3 = Color3.new(0, 1, 1) Hook.TextSize = 15 SuicideGrenade.Name = "Suicide Grenade" SuicideGrenade.Parent = PG4Frame SuicideGrenade.BackgroundColor3 = Color3.new(0, 0, 0) SuicideGrenade.BackgroundTransparency = 0.5 SuicideGrenade.Position = UDim2.new(0, 209, 0, 68) SuicideGrenade.Size = UDim2.new(0, 98, 0, 26) SuicideGrenade.Visible = true SuicideGrenade.Font = Enum.Font.SciFi SuicideGrenade.FontSize = Enum.FontSize.Size18 SuicideGrenade.Text = "Suicide Grenade No plr" SuicideGrenade.TextColor3 = Color3.new(0, 1, 1) SuicideGrenade.TextScaled = true SuicideGrenade.TextSize = 15 SuicideGrenade.TextWrapped = true astafiruAllah.Name = "astafiruAllah" astafiruAllah.Parent = PG4Frame astafiruAllah.BackgroundColor3 = Color3.new(0, 0, 0) astafiruAllah.BackgroundTransparency = 0.5 astafiruAllah.Position = UDim2.new(0.00999999978, 23, 0, 112) astafiruAllah.Size = UDim2.new(0, 130, 0, 26) astafiruAllah.Font = Enum.Font.SciFi astafiruAllah.FontSize = Enum.FontSize.Size18 astafiruAllah.Text = "astarfirulah. no plr. just find out im muslim so ye. you find this out if u dont know arabic xd no plr btw" astafiruAllah.TextColor3 = Color3.new(0, 1, 1) astafiruAllah.TextScaled = true astafiruAllah.TextSize = 15 astafiruAllah.TextWrapped = true ScrollingFrame.Parent = UVG12 ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0) ScrollingFrame.BackgroundTransparency = 0.5 ScrollingFrame.Position = UDim2.new(0, 0, 0, 308) ScrollingFrame.Size = UDim2.new(0, 100, 0, 200) ScrollingFrame.Visible = false ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0.400000006, 0) QA.Name = "QA" QA.Parent = ScrollingFrame QA.BackgroundColor3 = Color3.new(0, 0, 0) QA.BackgroundTransparency = 1 QA.Draggable = true QA.Position = UDim2.new(0, -4, 0, 3) QA.Size = UDim2.new(0, 104, 0, 197) QAT.Name = "QAT" QAT.Parent = QA QAT.BackgroundColor3 = Color3.new(0, 0, 0) QAT.BackgroundTransparency = 0.5 QAT.Size = UDim2.new(0, 104, 0, 37) TextLabel.Parent = QAT TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(0, 104, 0, 37) TextLabel.Font = Enum.Font.SciFi TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.Text = "Quick Access" TextLabel.TextColor3 = Color3.new(0.333333, 1, 1) TextLabel.TextSize = 18 QAPG1.Name = "QAPG1" QAPG1.Parent = QA QAPG1.BackgroundColor3 = Color3.new(0, 0, 0) QAPG1.BackgroundTransparency = 0.5 QAPG1.Position = UDim2.new(0, 0, 0, 48) QAPG1.Size = UDim2.new(0, 87, 0, 34) QAPG1.Font = Enum.Font.SciFi QAPG1.FontSize = Enum.FontSize.Size24 QAPG1.Text = "Page 1" QAPG1.TextColor3 = Color3.new(0.333333, 1, 1) QAPG1.TextSize = 24 QAPG2.Name = "QAPG2" QAPG2.Parent = QA QAPG2.BackgroundColor3 = Color3.new(0, 0, 0) QAPG2.BackgroundTransparency = 0.5 QAPG2.Position = UDim2.new(0, 0, 0, 98) QAPG2.Size = UDim2.new(0, 86, 0, 34) QAPG2.Font = Enum.Font.SciFi QAPG2.FontSize = Enum.FontSize.Size24 QAPG2.Text = "Page 2" QAPG2.TextColor3 = Color3.new(0.333333, 1, 1) QAPG2.TextSize = 24 QAPG3.Name = "QAPG3" QAPG3.Parent = QA QAPG3.BackgroundColor3 = Color3.new(0, 0, 0) QAPG3.BackgroundTransparency = 0.5 QAPG3.Position = UDim2.new(0, 0, 0, 143) QAPG3.Size = UDim2.new(0, 85, 0, 34) QAPG3.Font = Enum.Font.SciFi QAPG3.FontSize = Enum.FontSize.Size24 QAPG3.Text = "Page 3" QAPG3.TextColor3 = Color3.new(0.333333, 1, 1) QAPG3.TextSize = 24 QAPG4.Name = "QAPG4" QAPG4.Parent = QA QAPG4.BackgroundColor3 = Color3.new(0, 0, 0) QAPG4.BackgroundTransparency = 0.5 QAPG4.Position = UDim2.new(0, 0, 0.0299999993, 180) QAPG4.Size = UDim2.new(0, 85, 0, 34) QAPG4.Font = Enum.Font.SciFi QAPG4.FontSize = Enum.FontSize.Size24 QAPG4.Text = "Page 4" QAPG4.TextColor3 = Color3.new(0.333333, 1, 1) QAPG4.TextSize = 24 QAPGC.Name = "QAPGC" QAPGC.Parent = QA QAPGC.BackgroundColor3 = Color3.new(0, 0, 0) QAPGC.BackgroundTransparency = 0.5 QAPGC.Position = UDim2.new(0, 0, 0.0299999993, 226) QAPGC.Size = UDim2.new(0, 85, 0, 34) QAPGC.Font = Enum.Font.SciFi QAPGC.FontSize = Enum.FontSize.Size24 QAPGC.Text = "Credits" QAPGC.TextColor3 = Color3.new(0.333333, 1, 1) QAPGC.TextSize = 24 Open.MouseButton1Down:connect(function() hoi.Visible = true ScrollingFrame.Visible = true Opener.Visible = false end) Close.MouseButton1Down:connect(function() hoi.Visible = false Opener.Visible = true ScrollingFrame.Visible = false end) Close2.MouseButton1Down:connect(function() hoi.Visible = true PG2Frame.Visible = false end) Close3.MouseButton1Down:connect(function() hoi.Visible = true CreditsF.Visible = false end) Credits.MouseButton1Down:connect(function() hoi.Visible = false CreditsF.Visible = true end) Page2.MouseButton1Down:connect(function() hoi.Visible = false PG2Frame.Visible = true end) Close3_2.MouseButton1Down:connect(function() PG3Frame.Visible = false PG2Frame.Visible = true end) PG3.MouseButton1Down:connect(function() PG3Frame.Visible = true PG2Frame.Visible = false end) MG1.MouseButton1Down:connect(function() --MUSTARD GAS BY DMS GasMask = true xd = Instance.new("Tool") xdd = Instance.new("Part") xddd = Instance.new("Part") xdddd = Instance.new("Part") xddddd = Instance.new("Smoke") xdddddd = Instance.new("Smoke") xddddddd = Instance.new("Smoke") xdddddddd = Instance.new("Part") xddddddddd = Instance.new("Part") xd0 = Instance.new("Part") xd.Name = "Mustard Gas Grenade" xd.Parent = game.Players.LocalPlayer.Backpack xdd.Parent = xd xdd.Material = Enum.Material.SmoothPlastic xdd.BrickColor = BrickColor.new("Deep orange") xdd.Position = Vector3.new(-9.08949184, 0.563135147, 33.200779) xdd.Rotation = Vector3.new(-0, 0, -90) xdd.CanCollide = false xdd.Shape = Enum.PartType.Cylinder xdd.Size = Vector3.new(0.26000011, 0.819999993, 1) xdd.CFrame = CFrame.new(-9.08949184, 0.563135147, 33.200779, 0, 1, 0, -1, 0, 0, 0, 0, 1) xdd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdd.Color = Color3.new(1, 0.686275, 0) xddd.Parent = xd xddd.Material = Enum.Material.SmoothPlastic xddd.BrickColor = BrickColor.new("Really black") xddd.Position = Vector3.new(-9.09000397, 0.615009904, 33.2000046) xddd.Rotation = Vector3.new(-0, 0, 90) xddd.CanCollide = false xddd.Shape = Enum.PartType.Cylinder xddd.Size = Vector3.new(1.21000016, 0.799999952, 1) xddd.CFrame = CFrame.new(-9.09000397, 0.615009904, 33.2000046, 0, -1, 0, 1, 0, 0, 0, 0, 1) xddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xddd.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) xdddd.Parent = xd xdddd.Material = Enum.Material.SmoothPlastic xdddd.BrickColor = BrickColor.new("Dark stone grey") xdddd.Position = Vector3.new(-9.09270954, 1.33200657, 33.2021408) xdddd.CanCollide = false xdddd.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) xdddd.CFrame = CFrame.new(-9.09270954, 1.33200657, 33.2021408, 1, 0, 0, 0, 1, 0, 0, 0, 1) xdddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.Color = Color3.new(0.388235, 0.372549, 0.384314) xddddd.Parent = xdddd xddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xddddd.Opacity = 1 xddddd.RiseVelocity = 4 xdddddd.Parent = xdddd xdddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xdddddd.Opacity = 1 xdddddd.RiseVelocity = 4 xddddddd.Parent = xdddd xddddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xddddddd.Opacity = 1 xddddddd.RiseVelocity = 4 xdddddddd.Parent = xd xdddddddd.Material = Enum.Material.SmoothPlastic xdddddddd.BrickColor = BrickColor.new("Deep orange") xdddddddd.Position = Vector3.new(-9.08949184, 0.899091303, 33.200779) xdddddddd.Rotation = Vector3.new(-0, 0, 90) xdddddddd.CanCollide = false xdddddddd.Shape = Enum.PartType.Cylinder xdddddddd.Size = Vector3.new(0.200000003, 0.819999993, 1) xdddddddd.CFrame = CFrame.new(-9.08949184, 0.899091303, 33.200779, 0, -1, 0, 1, 0, 0, 0, 0, 1) xdddddddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.Color = Color3.new(1, 0.686275, 0) xddddddddd.Parent = xd xddddddddd.Material = Enum.Material.SmoothPlastic xddddddddd.BrickColor = BrickColor.new("Black") xddddddddd.Position = Vector3.new(-9.09270954, 1.26311076, 33.2003593) xddddddddd.Rotation = Vector3.new(-0, 0, 90) xddddddddd.CanCollide = false xddddddddd.Shape = Enum.PartType.Cylinder xddddddddd.Size = Vector3.new(0.200000003, 0.799999952, 0.540000021) xddddddddd.CFrame = CFrame.new(-9.09270954, 1.26311076, 33.2003593, 0, -1, 0, 1, 0, 0, 0, 0, 1) xddddddddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.Color = Color3.new(0.105882, 0.164706, 0.207843) xd0.Name = "Handle" xd0.Parent = xd xd0.BrickColor = BrickColor.new("Earth green") xd0.Transparency = 1 xd0.Position = Vector3.new(-9.11234188, 0.5, 33.1982155) xd0.Rotation = Vector3.new(0, 90, 0) xd0.CanCollide = false xd0.FormFactor = Enum.FormFactor.Custom xd0.Size = Vector3.new(0.800000131, 0.920000255, 0.799998164) xd0.CFrame = CFrame.new(-9.11234188, 0.5, 33.1982155, -0, 0, 1, 0, 1, 0, -1, 0, 0) xd0.BottomSurface = Enum.SurfaceType.Smooth xd0.TopSurface = Enum.SurfaceType.Smooth xd0.Color = Color3.new(0.152941, 0.27451, 0.176471) KILLPART = Instance.new("Part") KILLPART.Size = Vector3.new(16,16,16) KILLPART.Name = "TOUCHPART" KILLPART.Anchored = true KILLPART.BrickColor = BrickColor.new("Black") KILLPART.Transparency = 1 KILLPART.CanCollide = false KILLPART.CFrame = xd0.CFrame KILLPART.Parent = workspace KILLPART.Color = Color3.new(0.105882, 0.164706, 0.207843) Gas = Instance.new("Sound") Gas.Parent = xd0 Gas.Volume = 0.8 Gas.Looped = true Gas.SoundId = "http://www.roblox.com/asset/?id=137065982" Gas.Pitch = 1 Gas.Name = "Sound" ison = false function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(xd.Handle, A) A.Anchored = false A.CanCollide = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(xd) end function XDdd () ison = true end function Xddd () ison = false end function lol () xdg = true Gas.Playing = true KILLPART.Parent = workspace while xdg == true do wait() KILLPART.CFrame = xd0.CFrame end end function Posijew () KILLPART.CFrame = xd0.CFrame end function loln () KILLPART.Parent = game Gas.Playing = false xdg = false end xdg = false xd.Equipped:connect(XDdd) xd.Unequipped:connect(Xddd) xd.Equipped:connect(Finale) xd.Equipped:connect(lol) xd.Unequipped:connect(loln) xd.Unequipped:connect(Finale) Finale() function Kill (Part) for i,v in pairs(Part.Parent:GetChildren()) do if v:IsA("Humanoid") and v.Parent.Name ~= game.Players.LocalPlayer.Name then v:Destroy() end end end KILLPART.Touched:connect(Kill) if GasMask == true then o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Part") o5 = Instance.new("Part") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("Part") o10 = Instance.new("SpecialMesh") o11 = Instance.new("Part") o12 = Instance.new("Part") o13 = Instance.new("SpecialMesh") o14 = Instance.new("Part") o15 = Instance.new("Part") o16 = Instance.new("Part") o17 = Instance.new("Part") o1.Name = "MODEL" o2.Name = "Middle" o2.Parent = o1 o2.BrickColor = BrickColor.new("Pastel brown") o2.Transparency = 1 o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117) o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(1, 0.8, 0.6) o3.Parent = o2 o3.Scale = Vector3.new(6.25, 6.25, 6.25) o3.MeshType = Enum.MeshType.FileMesh o4.Name = "Lense 1" o4.Parent = o1 o4.Material = Enum.Material.Metal o4.Transparency = 0.050000011920929 o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605) o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985) o4.Anchored = true o4.CanCollide = false o4.FormFactor = Enum.FormFactor.Custom o4.Shape = Enum.PartType.Cylinder o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998) o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o5.Name = "Lense2" o5.Parent = o1 o5.Material = Enum.Material.Metal o5.Transparency = 0.050000011920929 o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277) o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985) o5.Anchored = true o5.CanCollide = false o5.FormFactor = Enum.FormFactor.Custom o5.Shape = Enum.PartType.Cylinder o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001) o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668) o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Name = "Handle" o6.Parent = o1 o6.Material = Enum.Material.Metal o6.BrickColor = BrickColor.new("Really black") o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869) o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008) o6.Anchored = true o6.CanCollide = false o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(1, 0.400000006, 1) o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008) o6.BottomSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Smooth o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshId = "http://www.roblox.com/asset/?id=5158270" o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001) o7.MeshType = Enum.MeshType.FileMesh o8.Name = "Straps" o8.Parent = o1 o8.Material = Enum.Material.Fabric o8.BrickColor = BrickColor.new("Really black") o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869) o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) o8.Anchored = true o8.CanCollide = false o8.FormFactor = Enum.FormFactor.Custom o8.Shape = Enum.PartType.Cylinder o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o9.Name = "Ring2" o9.Parent = o1 o9.BrickColor = BrickColor.new("Dark stone grey") o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477) o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005) o9.Anchored = true o9.CanCollide = false o9.FormFactor = Enum.FormFactor.Custom o9.Size = Vector3.new(0.600000024, 0.200000003, 1) o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195) o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Color = Color3.new(0.388235, 0.372549, 0.384314) o10.Parent = o9 o10.MeshId = "http://www.roblox.com/asset/?id=3270017" o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) o10.MeshType = Enum.MeshType.FileMesh o11.Name = "Straps" o11.Parent = o1 o11.Material = Enum.Material.Fabric o11.BrickColor = BrickColor.new("Really black") o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869) o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) o11.Anchored = true o11.CanCollide = false o11.FormFactor = Enum.FormFactor.Custom o11.Shape = Enum.PartType.Cylinder o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o12.Name = "Ring1" o12.Parent = o1 o12.BrickColor = BrickColor.new("Dark stone grey") o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988) o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.600000024, 0.200000003, 1) o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017) o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines o12.Color = Color3.new(0.388235, 0.372549, 0.384314) o13.Parent = o12 o13.MeshId = "http://www.roblox.com/asset/?id=3270017" o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) o13.MeshType = Enum.MeshType.FileMesh o14.Name = "Breather" o14.Parent = o1 o14.Material = Enum.Material.Metal o14.BrickColor = BrickColor.new("Really black") o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011) o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) o14.Anchored = true o14.CanCollide = false o14.FormFactor = Enum.FormFactor.Custom o14.Shape = Enum.PartType.Cylinder o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003) o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o15.Name = "Breather" o15.Parent = o1 o15.Material = Enum.Material.Metal o15.BrickColor = BrickColor.new("Really black") o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011) o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Custom o15.Shape = Enum.PartType.Cylinder o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024) o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o16.Name = "Breather" o16.Parent = o1 o16.Material = Enum.Material.Metal o16.BrickColor = BrickColor.new("Really black") o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256) o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) o16.Anchored = true o16.CanCollide = false o16.FormFactor = Enum.FormFactor.Custom o16.Shape = Enum.PartType.Cylinder o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75) o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Name = "Breather" o17.Parent = o1 o17.Material = Enum.Material.Metal o17.BrickColor = BrickColor.new("Really black") o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109) o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) o17.Anchored = true o17.CanCollide = false o17.FormFactor = Enum.FormFactor.Custom o17.Shape = Enum.PartType.Cylinder o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002) o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then local g = o1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle g.Middle.Transparency = 1 end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Head Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end onTouched(game.Players.LocalPlayer.Character.Head) end end) MG2.MouseButton1Down:connect(function() --MUSTARD GAS BY DMS GasMask = false xd = Instance.new("Tool") xdd = Instance.new("Part") xddd = Instance.new("Part") xdddd = Instance.new("Part") xddddd = Instance.new("Smoke") xdddddd = Instance.new("Smoke") xddddddd = Instance.new("Smoke") xdddddddd = Instance.new("Part") xddddddddd = Instance.new("Part") xd0 = Instance.new("Part") xd.Name = "Mustard Gas Grenade" xd.Parent = game.Players.LocalPlayer.Backpack xdd.Parent = xd xdd.Material = Enum.Material.SmoothPlastic xdd.BrickColor = BrickColor.new("Deep orange") xdd.Position = Vector3.new(-9.08949184, 0.563135147, 33.200779) xdd.Rotation = Vector3.new(-0, 0, -90) xdd.CanCollide = false xdd.Shape = Enum.PartType.Cylinder xdd.Size = Vector3.new(0.26000011, 0.819999993, 1) xdd.CFrame = CFrame.new(-9.08949184, 0.563135147, 33.200779, 0, 1, 0, -1, 0, 0, 0, 0, 1) xdd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdd.Color = Color3.new(1, 0.686275, 0) xddd.Parent = xd xddd.Material = Enum.Material.SmoothPlastic xddd.BrickColor = BrickColor.new("Really black") xddd.Position = Vector3.new(-9.09000397, 0.615009904, 33.2000046) xddd.Rotation = Vector3.new(-0, 0, 90) xddd.CanCollide = false xddd.Shape = Enum.PartType.Cylinder xddd.Size = Vector3.new(1.21000016, 0.799999952, 1) xddd.CFrame = CFrame.new(-9.09000397, 0.615009904, 33.2000046, 0, -1, 0, 1, 0, 0, 0, 0, 1) xddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xddd.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) xdddd.Parent = xd xdddd.Material = Enum.Material.SmoothPlastic xdddd.BrickColor = BrickColor.new("Dark stone grey") xdddd.Position = Vector3.new(-9.09270954, 1.33200657, 33.2021408) xdddd.CanCollide = false xdddd.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) xdddd.CFrame = CFrame.new(-9.09270954, 1.33200657, 33.2021408, 1, 0, 0, 0, 1, 0, 0, 0, 1) xdddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdddd.Color = Color3.new(0.388235, 0.372549, 0.384314) xddddd.Parent = xdddd xddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xddddd.Opacity = 1 xddddd.RiseVelocity = 4 xdddddd.Parent = xdddd xdddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xdddddd.Opacity = 1 xdddddd.RiseVelocity = 4 xddddddd.Parent = xdddd xddddddd.Color = Color3.new(0.756863, 0.584314, 0.0588235) xddddddd.Opacity = 1 xddddddd.RiseVelocity = 4 xdddddddd.Parent = xd xdddddddd.Material = Enum.Material.SmoothPlastic xdddddddd.BrickColor = BrickColor.new("Deep orange") xdddddddd.Position = Vector3.new(-9.08949184, 0.899091303, 33.200779) xdddddddd.Rotation = Vector3.new(-0, 0, 90) xdddddddd.CanCollide = false xdddddddd.Shape = Enum.PartType.Cylinder xdddddddd.Size = Vector3.new(0.200000003, 0.819999993, 1) xdddddddd.CFrame = CFrame.new(-9.08949184, 0.899091303, 33.200779, 0, -1, 0, 1, 0, 0, 0, 0, 1) xdddddddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xdddddddd.Color = Color3.new(1, 0.686275, 0) xddddddddd.Parent = xd xddddddddd.Material = Enum.Material.SmoothPlastic xddddddddd.BrickColor = BrickColor.new("Black") xddddddddd.Position = Vector3.new(-9.09270954, 1.26311076, 33.2003593) xddddddddd.Rotation = Vector3.new(-0, 0, 90) xddddddddd.CanCollide = false xddddddddd.Shape = Enum.PartType.Cylinder xddddddddd.Size = Vector3.new(0.200000003, 0.799999952, 0.540000021) xddddddddd.CFrame = CFrame.new(-9.09270954, 1.26311076, 33.2003593, 0, -1, 0, 1, 0, 0, 0, 0, 1) xddddddddd.BackSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.BottomSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.FrontSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.LeftSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.RightSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.TopSurface = Enum.SurfaceType.SmoothNoOutlines xddddddddd.Color = Color3.new(0.105882, 0.164706, 0.207843) xd0.Name = "Handle" xd0.Parent = xd xd0.BrickColor = BrickColor.new("Earth green") xd0.Transparency = 1 xd0.Position = Vector3.new(-9.11234188, 0.5, 33.1982155) xd0.Rotation = Vector3.new(0, 90, 0) xd0.CanCollide = false xd0.FormFactor = Enum.FormFactor.Custom xd0.Size = Vector3.new(0.800000131, 0.920000255, 0.799998164) xd0.CFrame = CFrame.new(-9.11234188, 0.5, 33.1982155, -0, 0, 1, 0, 1, 0, -1, 0, 0) xd0.BottomSurface = Enum.SurfaceType.Smooth xd0.TopSurface = Enum.SurfaceType.Smooth xd0.Color = Color3.new(0.152941, 0.27451, 0.176471) KILLPART = Instance.new("Part") KILLPART.Size = Vector3.new(16,16,16) KILLPART.Name = "TOUCHPART" KILLPART.Anchored = true KILLPART.BrickColor = BrickColor.new("Black") KILLPART.Transparency = 1 KILLPART.CanCollide = false KILLPART.CFrame = xd0.CFrame KILLPART.Parent = workspace KILLPART.Color = Color3.new(0.105882, 0.164706, 0.207843) Gas = Instance.new("Sound") Gas.Parent = xd0 Gas.Volume = 0.8 Gas.Looped = true Gas.SoundId = "http://www.roblox.com/asset/?id=137065982" Gas.Pitch = 1 Gas.Name = "Sound" ison = false function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(xd.Handle, A) A.Anchored = false A.CanCollide = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(xd) end function XDdd () ison = true end function Xddd () ison = false end function lol () xdg = true Gas.Playing = true KILLPART.Parent = workspace while xdg == true do wait() KILLPART.CFrame = xd0.CFrame end end function Posijew () KILLPART.CFrame = xd0.CFrame end function loln () KILLPART.Parent = game Gas.Playing = false xdg = false end xdg = false xd.Equipped:connect(XDdd) xd.Unequipped:connect(Xddd) xd.Equipped:connect(Finale) xd.Equipped:connect(lol) xd.Unequipped:connect(loln) xd.Unequipped:connect(Finale) Finale() function Kill (Part) for i,v in pairs(Part.Parent:GetChildren()) do if v:IsA("Humanoid") and v.Parent.Name ~= game.Players.LocalPlayer.Name then v:Destroy() end end end KILLPART.Touched:connect(Kill) if GasMask == true then o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Part") o5 = Instance.new("Part") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("Part") o10 = Instance.new("SpecialMesh") o11 = Instance.new("Part") o12 = Instance.new("Part") o13 = Instance.new("SpecialMesh") o14 = Instance.new("Part") o15 = Instance.new("Part") o16 = Instance.new("Part") o17 = Instance.new("Part") o1.Name = "MODEL" o2.Name = "Middle" o2.Parent = o1 o2.BrickColor = BrickColor.new("Pastel brown") o2.Transparency = 1 o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117) o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(1, 0.8, 0.6) o3.Parent = o2 o3.Scale = Vector3.new(6.25, 6.25, 6.25) o3.MeshType = Enum.MeshType.FileMesh o4.Name = "Lense 1" o4.Parent = o1 o4.Material = Enum.Material.Metal o4.Transparency = 0.050000011920929 o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605) o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985) o4.Anchored = true o4.CanCollide = false o4.FormFactor = Enum.FormFactor.Custom o4.Shape = Enum.PartType.Cylinder o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998) o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o5.Name = "Lense2" o5.Parent = o1 o5.Material = Enum.Material.Metal o5.Transparency = 0.050000011920929 o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277) o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985) o5.Anchored = true o5.CanCollide = false o5.FormFactor = Enum.FormFactor.Custom o5.Shape = Enum.PartType.Cylinder o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001) o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668) o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Name = "Handle" o6.Parent = o1 o6.Material = Enum.Material.Metal o6.BrickColor = BrickColor.new("Really black") o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869) o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008) o6.Anchored = true o6.CanCollide = false o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(1, 0.400000006, 1) o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008) o6.BottomSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Smooth o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshId = "http://www.roblox.com/asset/?id=5158270" o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001) o7.MeshType = Enum.MeshType.FileMesh o8.Name = "Straps" o8.Parent = o1 o8.Material = Enum.Material.Fabric o8.BrickColor = BrickColor.new("Really black") o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869) o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) o8.Anchored = true o8.CanCollide = false o8.FormFactor = Enum.FormFactor.Custom o8.Shape = Enum.PartType.Cylinder o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o9.Name = "Ring2" o9.Parent = o1 o9.BrickColor = BrickColor.new("Dark stone grey") o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477) o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005) o9.Anchored = true o9.CanCollide = false o9.FormFactor = Enum.FormFactor.Custom o9.Size = Vector3.new(0.600000024, 0.200000003, 1) o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195) o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Color = Color3.new(0.388235, 0.372549, 0.384314) o10.Parent = o9 o10.MeshId = "http://www.roblox.com/asset/?id=3270017" o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) o10.MeshType = Enum.MeshType.FileMesh o11.Name = "Straps" o11.Parent = o1 o11.Material = Enum.Material.Fabric o11.BrickColor = BrickColor.new("Really black") o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869) o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) o11.Anchored = true o11.CanCollide = false o11.FormFactor = Enum.FormFactor.Custom o11.Shape = Enum.PartType.Cylinder o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o12.Name = "Ring1" o12.Parent = o1 o12.BrickColor = BrickColor.new("Dark stone grey") o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988) o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.600000024, 0.200000003, 1) o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017) o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines o12.Color = Color3.new(0.388235, 0.372549, 0.384314) o13.Parent = o12 o13.MeshId = "http://www.roblox.com/asset/?id=3270017" o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) o13.MeshType = Enum.MeshType.FileMesh o14.Name = "Breather" o14.Parent = o1 o14.Material = Enum.Material.Metal o14.BrickColor = BrickColor.new("Really black") o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011) o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) o14.Anchored = true o14.CanCollide = false o14.FormFactor = Enum.FormFactor.Custom o14.Shape = Enum.PartType.Cylinder o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003) o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o15.Name = "Breather" o15.Parent = o1 o15.Material = Enum.Material.Metal o15.BrickColor = BrickColor.new("Really black") o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011) o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Custom o15.Shape = Enum.PartType.Cylinder o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024) o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o16.Name = "Breather" o16.Parent = o1 o16.Material = Enum.Material.Metal o16.BrickColor = BrickColor.new("Really black") o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256) o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) o16.Anchored = true o16.CanCollide = false o16.FormFactor = Enum.FormFactor.Custom o16.Shape = Enum.PartType.Cylinder o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75) o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Name = "Breather" o17.Parent = o1 o17.Material = Enum.Material.Metal o17.BrickColor = BrickColor.new("Really black") o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109) o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) o17.Anchored = true o17.CanCollide = false o17.FormFactor = Enum.FormFactor.Custom o17.Shape = Enum.PartType.Cylinder o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002) o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then local g = o1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle g.Middle.Transparency = 1 end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Head Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end onTouched(game.Players.LocalPlayer.Character.Head) end end) VanDaPlayer.MouseButton1Down:connect(function() --CLOWN VAN BY DMS --its bad --first the victim gets kidnapped in a van --then they get r3ped --then the get killed --then the body is dumped on the street Victim = Username.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = .5 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) WoodChip.MouseButton1Down:connect(function() --WOODCHIPPER by DMS --self explanitory Victim = User2.text local gorayyv3 = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} o1 = Instance.new("Model") o2 = Instance.new("WedgePart") o3 = Instance.new("WedgePart") o4 = Instance.new("WedgePart") o5 = Instance.new("Part") o6 = Instance.new("BlockMesh") o7 = Instance.new("Part") o8 = Instance.new("BlockMesh") o9 = Instance.new("Part") o10 = Instance.new("BlockMesh") o11 = Instance.new("Part") o12 = Instance.new("BlockMesh") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("WedgePart") o16 = Instance.new("WedgePart") o17 = Instance.new("Part") o18 = Instance.new("BlockMesh") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("WedgePart") o22 = Instance.new("WedgePart") o23 = Instance.new("Part") o24 = Instance.new("BlockMesh") o25 = Instance.new("WedgePart") o26 = Instance.new("Model") o27 = Instance.new("Part") o28 = Instance.new("Script") o29 = Instance.new("Part") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("WedgePart") o33 = Instance.new("Part") o34 = Instance.new("BlockMesh") o35 = Instance.new("WedgePart") o36 = Instance.new("WedgePart") o37 = Instance.new("Part") o38 = Instance.new("WedgePart") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("WedgePart") o42 = Instance.new("Part") o43 = Instance.new("BlockMesh") o44 = Instance.new("WedgePart") o45 = Instance.new("Part") o46 = Instance.new("WedgePart") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("WedgePart") o50 = Instance.new("Part") o1.Parent = mas o2.Parent = o1 o2.Material = Enum.Material.Metal o2.BrickColor = BrickColor.new("Bright yellow") o2.Position = Vector3.new(-18.1899929, 4.10999489, 17.9549961) o2.Rotation = Vector3.new(-0, 0, -90) o2.Anchored = true o2.Size = Vector3.new(1, 1.20000005, 3.11000013) o2.CFrame = CFrame.new(-18.1899929, 4.10999489, 17.9549961, 0, 1, 0, -1, 0, 0, 0, 0, 1) o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Color = Color3.new(0.960784, 0.803922, 0.188235) o3.Parent = o1 o3.Material = Enum.Material.Metal o3.BrickColor = BrickColor.new("Bright yellow") o3.Position = Vector3.new(-14.3899822, 4.10999489, 18.1799965) o3.Rotation = Vector3.new(-0, 0, 90) o3.Anchored = true o3.Size = Vector3.new(1, 1.20000005, 2.66000009) o3.CFrame = CFrame.new(-14.3899822, 4.10999489, 18.1799965, 0, -1, 0, 1, 0, 0, 0, 0, 1) o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines o3.Color = Color3.new(0.960784, 0.803922, 0.188235) o4.Parent = o1 o4.Material = Enum.Material.Metal o4.BrickColor = BrickColor.new("Bright yellow") o4.Position = Vector3.new(-19.2899933, 6.00991678, 17.9799957) o4.Anchored = true o4.Size = Vector3.new(1, 4.80000019, 3.06000018) o4.CFrame = CFrame.new(-19.2899933, 6.00991678, 17.9799957, 1, 0, 0, 0, 1, 0, 0, 0, 1) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.960784, 0.803922, 0.188235) o5.Parent = o1 o5.Material = Enum.Material.Metal o5.BrickColor = BrickColor.new("Bright yellow") o5.Position = Vector3.new(-14.7899857, 11.0092764, 36.4000015) o5.Rotation = Vector3.new(-0, 0, -90) o5.Anchored = true o5.FormFactor = Enum.FormFactor.Plate o5.Size = Vector3.new(2, 0.400000006, 7.78000021) o5.CFrame = CFrame.new(-14.7899857, 11.0092764, 36.4000015, 0, 1, 0, -1, 0, 0, 0, 0, 1) o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines o5.Color = Color3.new(0.960784, 0.803922, 0.188235) o6.Parent = o5 o7.Parent = o1 o7.Material = Enum.Material.Metal o7.BrickColor = BrickColor.new("Bright yellow") o7.Position = Vector3.new(-16.2899876, 9.80919838, 36.3800011) o7.Rotation = Vector3.new(5.12264205e-006, 0, -0) o7.Velocity = Vector3.new(0, 0, 70) o7.Anchored = true o7.FormFactor = Enum.FormFactor.Plate o7.Size = Vector3.new(3, 0.400000006, 7.74000025) o7.CFrame = CFrame.new(-16.2899876, 9.80919838, 36.3800011, 1, 0, 0, 0, 1, -8.94069672e-008, 0, 8.94069672e-008, 1) o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines o7.Color = Color3.new(0.960784, 0.803922, 0.188235) o8.Parent = o7 o9.Parent = o1 o9.Material = Enum.Material.Metal o9.BrickColor = BrickColor.new("Bright yellow") o9.Position = Vector3.new(-16.2899876, 12.4093018, 36.3600006) o9.Rotation = Vector3.new(5.12264205e-006, 0, -0) o9.Anchored = true o9.CanCollide = false o9.FormFactor = Enum.FormFactor.Plate o9.Size = Vector3.new(3, 0.800000012, 7.70000029) o9.CFrame = CFrame.new(-16.2899876, 12.4093018, 36.3600006, 1, 0, 0, 0, 1, -8.94069672e-008, 0, 8.94069672e-008, 1) o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Color = Color3.new(0.960784, 0.803922, 0.188235) o10.Parent = o9 o11.Parent = o1 o11.Material = Enum.Material.Metal o11.BrickColor = BrickColor.new("Bright yellow") o11.Position = Vector3.new(-16.2899876, 11.3093338, 32.1100082) o11.Rotation = Vector3.new(-90, 90, 0) o11.Anchored = true o11.FormFactor = Enum.FormFactor.Plate o11.Size = Vector3.new(1, 0.400000006, 3) o11.CFrame = CFrame.new(-16.2899876, 11.3093338, 32.1100082, 6.59824251e-010, 1.39606771e-010, 1, -1, 0, 6.5982475e-010, 0, -1, -1.67527747e-009) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.960784, 0.803922, 0.188235) o12.Parent = o11 o12.Scale = Vector3.new(2.20000005, 2, 1) o13.Parent = o1 o13.Material = Enum.Material.Metal o13.BrickColor = BrickColor.new("Bright yellow") o13.Position = Vector3.new(-16.2899876, 10.2091904, 31.0100002) o13.Anchored = true o13.CanCollide = false o13.Size = Vector3.new(3, 1.20000005, 3) o13.CFrame = CFrame.new(-16.2899876, 10.2091904, 31.0100002, 1, 0, 0, 0, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines o13.Color = Color3.new(0.960784, 0.803922, 0.188235) o14.Parent = o13 o15.Parent = o1 o15.Material = Enum.Material.Metal o15.BrickColor = BrickColor.new("Bright yellow") o15.Position = Vector3.new(-16.2899876, 10.2091904, 29.0099907) o15.Anchored = true o15.Size = Vector3.new(3, 1.20000005, 1) o15.CFrame = CFrame.new(-16.2899876, 10.2091904, 29.0099907, 1, 0, 0, 0, 1, 0, 0, 0, 1) o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines o15.Color = Color3.new(0.960784, 0.803922, 0.188235) o16.Parent = o1 o16.Material = Enum.Material.Metal o16.BrickColor = BrickColor.new("Bright yellow") o16.Position = Vector3.new(-16.2899876, 8.40921021, 28.0099888) o16.Anchored = true o16.Size = Vector3.new(3, 2.4000001, 1) o16.CFrame = CFrame.new(-16.2899876, 8.40921021, 28.0099888, 1, 0, 0, 0, 1, 0, 0, 0, 1) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.960784, 0.803922, 0.188235) o17.Parent = o1 o17.Material = Enum.Material.Metal o17.BrickColor = BrickColor.new("Bright yellow") o17.Position = Vector3.new(-17.5899925, 11.0092678, 36.3600006) o17.Rotation = Vector3.new(-0, 0, -90) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(2, 0.400000006, 7.70000029) o17.CFrame = CFrame.new(-17.5899925, 11.0092678, 36.3600006, 0, 1, 0, -1, 0, 0, 0, 0, 1) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.960784, 0.803922, 0.188235) o18.Parent = o17 o19.Parent = o1 o19.Material = Enum.Material.Metal o19.BrickColor = BrickColor.new("Bright yellow") o19.Position = Vector3.new(-16.2899876, 8.40921021, 29.5099983) o19.Anchored = true o19.CanCollide = false o19.Size = Vector3.new(3, 2.4000001, 2) o19.CFrame = CFrame.new(-16.2899876, 8.40921021, 29.5099983, 1, 0, 0, 0, 1, 0, 0, 0, 1) o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines o19.Color = Color3.new(0.960784, 0.803922, 0.188235) o20.Parent = o19 o21.Parent = o1 o21.Material = Enum.Material.Metal o21.BrickColor = BrickColor.new("Bright yellow") o21.Position = Vector3.new(-16.2899876, 11.8092804, 30.7099991) o21.Rotation = Vector3.new(90, 0, -180) o21.Anchored = true o21.Size = Vector3.new(3, 2.4000001, 2) o21.CFrame = CFrame.new(-16.2899876, 11.8092804, 30.7099991, -1, 0, 0, 0, 0, -1, 0, -1, 0) o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines o21.Color = Color3.new(0.960784, 0.803922, 0.188235) o22.Parent = o1 o22.Material = Enum.Material.Metal o22.BrickColor = BrickColor.new("Bright yellow") o22.Position = Vector3.new(-16.2899876, 8.40921021, 31.5100002) o22.Rotation = Vector3.new(-180, 0, -0) o22.Anchored = true o22.Size = Vector3.new(3, 2.4000001, 2) o22.CFrame = CFrame.new(-16.2899876, 8.40921021, 31.5100002, 1, 0, 0, 0, -1, 8.94069672e-008, 0, -8.94069672e-008, -1) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(0.960784, 0.803922, 0.188235) o23.Parent = o1 o23.Material = Enum.Material.Metal o23.BrickColor = BrickColor.new("Bright yellow") o23.Position = Vector3.new(-13.7899876, 6.00991678, 23.5099964) o23.Anchored = true o23.Size = Vector3.new(2, 4.80000019, 8) o23.CFrame = CFrame.new(-13.7899876, 6.00991678, 23.5099964, 1, 0, 0, 0, 1, 0, 0, 0, 1) o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines o23.Color = Color3.new(0.960784, 0.803922, 0.188235) o24.Parent = o23 o25.Parent = o1 o25.Material = Enum.Material.Metal o25.BrickColor = BrickColor.new("Bright yellow") o25.Position = Vector3.new(-13.7899876, 8.60981369, 23.5099964) o25.Rotation = Vector3.new(-0, -90, 0) o25.Anchored = true o25.FormFactor = Enum.FormFactor.Plate o25.Size = Vector3.new(8, 0.400000006, 2) o25.CFrame = CFrame.new(-13.7899876, 8.60981369, 23.5099964, 0, 0, -1, 0, 1, 0, 1, 0, 0) o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines o25.Color = Color3.new(0.960784, 0.803922, 0.188235) o26.Parent = o1 o27.Name = "Teleporter Sender" o27.Parent = o26 o27.Material = Enum.Material.Metal o27.BrickColor = BrickColor.new("New Yeller") o27.Position = Vector3.new(-16.2899876, 4.20995092, 27.0099964) o27.Rotation = Vector3.new(-180, -90, 0) o27.Anchored = true o27.FormFactor = Enum.FormFactor.Plate o27.Size = Vector3.new(1, 1.20000005, 3) o27.CFrame = CFrame.new(-16.2899876, 4.20995092, 27.0099964, 0, 0, -1, 0, -1, 0, -1, 0, 0) o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines o27.Color = Color3.new(1, 1, 0) o28.Parent = o27 table.insert(cors,coroutine.create(function() wait() gorayyv3(function() -- DO NOT CHANGE ANYTHING INSIDE THIS MODEL!! function onTouched(part) -- onTouched function. Connects with the touched event (later shown.) "part" is the toucher. part.CFrame = CFrame.new(script.Parent.Parent.R.Position.x, script.Parent.Parent.R.Position.y + 5, script.Parent.Parent.R.Position.z) -- Puts the brick over the brick named "R" end --ends a script script.Parent.Touched:connect(onTouched) --connects the "Touched" event with the "onTouched" function end,o28) end)) o29.Name = "R" o29.Parent = o26 o29.Material = Enum.Material.Metal o29.BrickColor = BrickColor.new("New Yeller") o29.Position = Vector3.new(-16.2342339, 10.2085276, 35.0100021) o29.Rotation = Vector3.new(-180, -90, 0) o29.Anchored = true o29.CanCollide = false o29.FormFactor = Enum.FormFactor.Plate o29.Size = Vector3.new(1, 0.400000006, 1) o29.CFrame = CFrame.new(-16.2342339, 10.2085276, 35.0100021, 0, 0, -1, 0, -1, 0, -1, 0, 0) o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines o29.Color = Color3.new(1, 1, 0) o30.Parent = o1 o30.Material = Enum.Material.Metal o30.BrickColor = BrickColor.new("Bright yellow") o30.Position = Vector3.new(-16.2899876, 4.80993605, 29.5099983) o30.Anchored = true o30.Size = Vector3.new(7, 4.80000019, 4) o30.CFrame = CFrame.new(-16.2899876, 4.80993605, 29.5099983, 1, 0, 0, 0, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines o30.Color = Color3.new(0.960784, 0.803922, 0.188235) o31.Parent = o30 o32.Parent = o1 o32.Material = Enum.Material.Metal o32.BrickColor = BrickColor.new("Bright yellow") o32.Position = Vector3.new(-18.7899933, 8.60981369, 23.5099964) o32.Rotation = Vector3.new(0, 90, 0) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 0.400000006, 2) o32.CFrame = CFrame.new(-18.7899933, 8.60981369, 23.5099964, 0, 0, 1, 0, 1, 0, -1, 0, 0) o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines o32.Color = Color3.new(0.960784, 0.803922, 0.188235) o33.Parent = o1 o33.Material = Enum.Material.Metal o33.BrickColor = BrickColor.new("Bright yellow") o33.Position = Vector3.new(-16.2899876, 8.80981636, 23.5099964) o33.Anchored = true o33.CanCollide = false o33.FormFactor = Enum.FormFactor.Plate o33.Size = Vector3.new(3, 0.400000006, 8) o33.CFrame = CFrame.new(-16.2899876, 8.80981636, 23.5099964, 1, 0, 0, 0, 1, 0, 0, 0, 1) o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines o33.Color = Color3.new(0.960784, 0.803922, 0.188235) o34.Parent = o33 o35.Parent = o1 o35.Material = Enum.Material.Metal o35.BrickColor = BrickColor.new("Bright yellow") o35.Position = Vector3.new(-18.1899929, 7.10991478, 19.2049961) o35.Rotation = Vector3.new(-0, 0, -90) o35.Anchored = true o35.Size = Vector3.new(1, 1.20000005, 0.610000014) o35.CFrame = CFrame.new(-18.1899929, 7.10991478, 19.2049961, 0, 1, 0, -1, 0, 0, 0, 0, 1) o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines o35.Color = Color3.new(0.960784, 0.803922, 0.188235) o36.Parent = o1 o36.Material = Enum.Material.Metal o36.BrickColor = BrickColor.new("Bright yellow") o36.Position = Vector3.new(-18.1899929, 6.10991478, 18.614996) o36.Rotation = Vector3.new(-0, 0, -90) o36.Anchored = true o36.Size = Vector3.new(1, 1.20000005, 1.79000008) o36.CFrame = CFrame.new(-18.1899929, 6.10991478, 18.614996, 0, 1, 0, -1, 0, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines o36.Color = Color3.new(0.960784, 0.803922, 0.188235) o37.Name = "SAW" o37.Parent = o1 o37.Material = Enum.Material.Metal o37.BrickColor = BrickColor.new("Dark stone grey") o37.Reflectance = 0.5 o37.Position = Vector3.new(-16.2899876, 3.81000805, 24.0099964) o37.Rotation = Vector3.new(180, 90, 0) o37.Anchored = true o37.CanCollide = false o37.FormFactor = Enum.FormFactor.Plate o37.Size = Vector3.new(1, 0.400000006, 3) o37.CFrame = CFrame.new(-16.2899876, 3.81000805, 24.0099964, 0, 0, 1, 0, -1, 0, 1, 0, 0) o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines o37.Color = Color3.new(0.388235, 0.372549, 0.384314) o38.Parent = o1 o38.Material = Enum.Material.Metal o38.BrickColor = BrickColor.new("Bright yellow") o38.Position = Vector3.new(-14.3899822, 7.10991478, 19.409996) o38.Rotation = Vector3.new(-0, 0, 90) o38.Anchored = true o38.Size = Vector3.new(1, 1.20000005, 0.200000003) o38.CFrame = CFrame.new(-14.3899822, 7.10991478, 19.409996, 0, -1, 0, 1, 0, 0, 0, 0, 1) o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines o38.Color = Color3.new(0.960784, 0.803922, 0.188235) o39.Parent = o1 o39.Material = Enum.Material.Metal o39.BrickColor = BrickColor.new("Bright yellow") o39.Position = Vector3.new(-18.7899933, 6.00991678, 23.5099964) o39.Anchored = true o39.Size = Vector3.new(2, 4.80000019, 8) o39.CFrame = CFrame.new(-18.7899933, 6.00991678, 23.5099964, 1, 0, 0, 0, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines o39.Color = Color3.new(0.960784, 0.803922, 0.188235) o40.Parent = o39 o41.Parent = o1 o41.Material = Enum.Material.Metal o41.BrickColor = BrickColor.new("Bright yellow") o41.Position = Vector3.new(-13.2899876, 6.00991678, 18.0149956) o41.Anchored = true o41.Size = Vector3.new(1, 4.80000019, 2.99000025) o41.CFrame = CFrame.new(-13.2899876, 6.00991678, 18.0149956, 1, 0, 0, 0, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines o41.Color = Color3.new(0.960784, 0.803922, 0.188235) o42.Parent = o1 o42.Material = Enum.Material.Metal o42.BrickColor = BrickColor.new("Bright yellow") o42.Position = Vector3.new(-16.2899876, 1.81000996, 24.3549957) o42.Anchored = true o42.Size = Vector3.new(3, 1.20000005, 14.3100004) o42.CFrame = CFrame.new(-16.2899876, 1.81000996, 24.3549957, 1, 0, 0, 0, 1, 0, 0, 0, 1) o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines o42.Color = Color3.new(0.960784, 0.803922, 0.188235) o43.Parent = o42 o44.Parent = o1 o44.Material = Enum.Material.Metal o44.BrickColor = BrickColor.new("Bright yellow") o44.Position = Vector3.new(-18.1899929, 5.10993004, 18.3049965) o44.Rotation = Vector3.new(-0, 0, -90) o44.Anchored = true o44.Size = Vector3.new(1, 1.20000005, 2.41000009) o44.CFrame = CFrame.new(-18.1899929, 5.10993004, 18.3049965, 0, 1, 0, -1, 0, 0, 0, 0, 1) o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44.Color = Color3.new(0.960784, 0.803922, 0.188235) o45.Parent = o1 o45.Material = Enum.Material.Metal o45.Position = Vector3.new(-16.2899876, 6.10993004, 19.8399963) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Symmetric o45.Size = Vector3.new(3, 5, 0.200000003) o45.CFrame = CFrame.new(-16.2899876, 6.10993004, 19.8399963, 1, 0, 0, 0, 1, 0, 0, 0, 1) o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines o46.Parent = o1 o46.Material = Enum.Material.Metal o46.BrickColor = BrickColor.new("Bright yellow") o46.Position = Vector3.new(-14.3899822, 6.10991478, 18.9749966) o46.Rotation = Vector3.new(-0, 0, 90) o46.Anchored = true o46.Size = Vector3.new(1, 1.20000005, 1.07000005) o46.CFrame = CFrame.new(-14.3899822, 6.10991478, 18.9749966, 0, -1, 0, 1, 0, 0, 0, 0, 1) o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines o46.Color = Color3.new(0.960784, 0.803922, 0.188235) o47.Parent = o1 o47.Material = Enum.Material.Metal o47.BrickColor = BrickColor.new("Bright yellow") o47.Position = Vector3.new(-16.2899876, 3.01000595, 22.0049973) o47.Velocity = Vector3.new(0, 0, 10) o47.Anchored = true o47.Size = Vector3.new(7, 1.20000005, 11.0100002) o47.CFrame = CFrame.new(-16.2899876, 3.01000595, 22.0049973, 1, 0, 0, 0, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines o47.Color = Color3.new(0.960784, 0.803922, 0.188235) o48.Parent = o47 o49.Parent = o1 o49.Material = Enum.Material.Metal o49.BrickColor = BrickColor.new("Bright yellow") o49.Position = Vector3.new(-14.3899822, 5.10993004, 18.5749969) o49.Rotation = Vector3.new(-0, 0, 90) o49.Anchored = true o49.Size = Vector3.new(1, 1.20000005, 1.87000012) o49.CFrame = CFrame.new(-14.3899822, 5.10993004, 18.5749969, 0, -1, 0, 1, 0, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines o49.Color = Color3.new(0.960784, 0.803922, 0.188235) o50.Name = "TPPART" o50.Parent = o1 o50.Transparency = 1 o50.Position = Vector3.new(-16.3199883, 6.54012489, 18.1499977) o50.Anchored = true o50.CanCollide = false o50.Size = Vector3.new(1.6400001, 1, 2) o50.CFrame = CFrame.new(-16.3199883, 6.54012489, 18.1499977, 1, 0, 0, 0, 1, 0, 0, 0, 1) bin = o1.SAW function onTouched(hit) if hit.Name ~= "notme" then hit:BreakJoints() end if hit.formFactor ~= 2 and hit.Name ~= "notme" then hit.formFactor = 2 hit.Size = Vector3.new(1,.4,1) gorayy = Instance.new("Sound") gorayy.Parent = o1 gorayy.SoundId = "rbxassetid://559523758" gorayy:Play() o1g = Instance.new("Sound") o1g.Parent = hit o1g.SoundId = "rbxassetid://429400881" o1g:Play() wait(1.7) for i=1,5 do o1g = Instance.new("Sound") o1g.Parent = hit o1g.SoundId = "rbxassetid://429400881" o1g:Play() o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = o1 o11.BrickColor = BrickColor.new("Maroon") o11.Position = hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.3,.3,.3) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end end end connection = bin.Touched:connect(onTouched) for i=1,#cors do coroutine.resume(cors[i]) end o1.Parent = workspace o1:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(10,0,10)) game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 game.Players[Victim].Character.HumanoidRootPart.CFrame = o1.TPPART.CFrame wait(10) o1:Destroy() end) M9B.MouseButton1Down:connect(function() --M9 Bayonet by DMS CustomColor = "Navy blue" Electric = true Flaming = false --Keep only one on otherwise it looks ugly ok o1 = Instance.new("Tool") o2 = Instance.new("Animation") o3 = Instance.new("Animation") o4 = Instance.new("Animation") o5 = Instance.new("Part") o6 = Instance.new("SpecialMesh") o7 = Instance.new("Part") o8 = Instance.new("Sound") o9 = Instance.new("Sound") o10 = Instance.new("Weld") o12 = Instance.new("Part") o13 = Instance.new("BlockMesh") o14 = Instance.new("Part") o15 = Instance.new("SpecialMesh") o16 = Instance.new("Part") o17 = Instance.new("BlockMesh") o18 = Instance.new("Part") o19 = Instance.new("BlockMesh") o20 = Instance.new("Part") o21 = Instance.new("BlockMesh") o22 = Instance.new("Part") o23 = Instance.new("SpecialMesh") o24 = Instance.new("Part") o25 = Instance.new("BlockMesh") o26 = Instance.new("Part") o27 = Instance.new("SpecialMesh") o28 = Instance.new("Part") o29 = Instance.new("BlockMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("SpecialMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("BlockMesh") o40 = Instance.new("Part") o41 = Instance.new("SpecialMesh") o42 = Instance.new("Part") o43 = Instance.new("SpecialMesh") o44 = Instance.new("Part") o45 = Instance.new("BlockMesh") o46 = Instance.new("Part") o47 = Instance.new("BlockMesh") o48 = Instance.new("Part") o49 = Instance.new("SpecialMesh") o50 = Instance.new("Part") o51 = Instance.new("SpecialMesh") o52 = Instance.new("Part") o53 = Instance.new("BlockMesh") o54 = Instance.new("Part") o55 = Instance.new("SpecialMesh") o56 = Instance.new("Part") o57 = Instance.new("SpecialMesh") o58 = Instance.new("Part") o59 = Instance.new("BlockMesh") o60 = Instance.new("Part") o61 = Instance.new("BlockMesh") o62 = Instance.new("Part") o63 = Instance.new("BlockMesh") o64 = Instance.new("Part") o65 = Instance.new("BlockMesh") o66 = Instance.new("Part") o67 = Instance.new("SpecialMesh") o68 = Instance.new("Part") o69 = Instance.new("SpecialMesh") o70 = Instance.new("Part") o71 = Instance.new("SpecialMesh") o72 = Instance.new("Part") o73 = Instance.new("SpecialMesh") o74 = Instance.new("Part") o75 = Instance.new("SpecialMesh") o76 = Instance.new("Part") o77 = Instance.new("SpecialMesh") o78 = Instance.new("Part") o79 = Instance.new("SpecialMesh") o80 = Instance.new("Part") o81 = Instance.new("SpecialMesh") o1.Name = "M9 Bayonet" o1.Parent = game.Players.LocalPlayer.Backpack o1.GripForward = Vector3.new(-1.74845553e-007, -0, 1) o1.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334) o1.GripRight = Vector3.new(0, -1, -0) o1.GripUp = Vector3.new(-1, 0, -1.74845553e-007) o1.CanBeDropped = false o2.Name = "Whack" o2.Parent = o1 o2.AnimationId = "http://www.roblox.com/Asset?ID=94161088" o3.Name = "Chop" o3.Parent = o1 o3.AnimationId = "rbxassetid://32659699" o4.Name = "Slice" o4.Parent = o1 o4.AnimationId = "rbxassetid://28090109" o5.Name = "CHOPPART" if Flaming == true then h = Instance.new("Fire") h.Parent = o5 o1hj = Instance.new("Sound") o1hj.Parent = o5 o1hj.SoundId = "rbxassetid://516449725" end o5.Parent = o1 o5.Material = Enum.Material.Concrete o5.BrickColor = BrickColor.new("Flint") o5.Transparency = 0.0099999997764826 o5.Rotation = Vector3.new(-90, 0, -0.00945380423) o5.Anchored = true o5.FormFactor = Enum.FormFactor.Custom o5.Size = Vector3.new(0.255101323, 0.344200104, 2.08510137) o5.CFrame = CFrame.new(-21.315691, 2.52215576, -59.9679756, 1, 0.000165000005, 0, 0, 0, 1, 0.000165000005, -1, 0) o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines o5.Color = Color3.new(0.411765, 0.4, 0.360784) o6.Parent = o5 o6.MeshId = "rbxassetid://432983174" o6.Offset = Vector3.new(0, 0.0299999993, -0.5) o6.Scale = Vector3.new(0.00100000005, 0.00230000005, 0.00230000005) o6.MeshType = Enum.MeshType.FileMesh o7.Name = "Handle" o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Transparency = 1 o7.Rotation = Vector3.new(-2.1344531e-006, 0, -90) o7.Size = Vector3.new(0.200000003, 1, 0.200000003) o7.CFrame = CFrame.new(-21.3078709, 1.4734453, -59.7259827, 0, 1, 0, -0.999991179, 0, 3.7252903e-008, 2.98023224e-008, 0, 0.999991179) o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o8.Name = "SlashSound" o8.Parent = o7 o8.SoundId = "rbxassetid://101164100" o8.Volume = 1 o9.Name = "Hit" o9.Parent = o7 o9.SoundId = "rbxassetid://214755079" o9.Volume = 1 o10.Parent = o7 o10.C1 = CFrame.new(0, 0, 0, 1, 0, 7.4506481e-009, 0, 1, 0, -7.4506481e-009, 0, 1) o10.Part0 = o7 o10.Part1 = o7 o12.Parent = o1 o12.Material = Enum.Material.SmoothPlastic o12.BrickColor = BrickColor.new("Really black") o12.Rotation = Vector3.new(-0, -90, 0) o12.Anchored = true o12.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o12.CFrame = CFrame.new(-21.312376, 1.58790338, -59.834362, 0, 0, -1, 0, 1, 0, 1, 0, 0) o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o13.Parent = o12 o13.Scale = Vector3.new(2.02485824, 0.153108358, 1.37797523) o14.Parent = o1 o14.Material = Enum.Material.SmoothPlastic o14.BrickColor = BrickColor.new("Really black") o14.Rotation = Vector3.new(90, -90, 0) o14.Anchored = true o14.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o14.CFrame = CFrame.new(-21.1625919, 1.58790338, -59.5406799, 0, 0, -1, -1, 0, 0, 0, 1, 0) o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o15.Parent = o14 o15.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o15.MeshType = Enum.MeshType.Cylinder o16.Parent = o1 o16.Material = Enum.Material.SmoothPlastic o16.BrickColor = BrickColor.new("Really black") o16.Rotation = Vector3.new(-0, -45.0000038, -0) o16.Anchored = true o16.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o16.CFrame = CFrame.new(-21.2726593, 1.54135716, -60.071785, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Parent = o16 o17.Scale = Vector3.new(0.539707005, 0.153108358, 1.01051521) o18.Parent = o1 o18.Material = Enum.Material.SmoothPlastic o18.BrickColor = BrickColor.new("Really black") o18.Rotation = Vector3.new(-180, -45.0000038, -180) o18.Anchored = true o18.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o18.CFrame = CFrame.new(-21.351347, 1.54135716, -60.071785, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o19.Parent = o18 o19.Scale = Vector3.new(0.535879314, 0.153108358, 1.0066874) o20.Parent = o1 o20.Material = Enum.Material.SmoothPlastic o20.BrickColor = BrickColor.new("Really black") o20.Rotation = Vector3.new(-0, -90, 0) o20.Anchored = true o20.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o20.CFrame = CFrame.new(-21.3123779, 1.58790338, -59.5256996, 0, 0, -1, 0, 1, 0, 1, 0, 0) o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o21.Parent = o20 o21.Scale = Vector3.new(0.183730066, 0.153108358, 1.07175839) o22.Parent = o1 o22.Material = Enum.Material.SmoothPlastic o22.BrickColor = BrickColor.new("Really black") o22.Rotation = Vector3.new(90, -90, 0) o22.Anchored = true o22.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o22.CFrame = CFrame.new(-21.312376, 1.54135716, -60.3537903, 0, 0, -1, -1, 0, 0, 0, 1, 0) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o23.Parent = o22 o23.Scale = Vector3.new(0.153108373, 1.22486687, 1.37797523) o23.MeshType = Enum.MeshType.Cylinder o24.Parent = o1 o24.Material = Enum.Material.SmoothPlastic o24.BrickColor = BrickColor.new("Really black") o24.Rotation = Vector3.new(-0, -90, 0) o24.Anchored = true o24.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o24.CFrame = CFrame.new(-21.312376, 1.54135716, -59.834362, 0, 0, -1, 0, 1, 0, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o25.Parent = o24 o25.Scale = Vector3.new(2.02485824, 0.153108358, 1.37797523) o26.Parent = o1 o26.Material = Enum.Material.SmoothPlastic o26.BrickColor = BrickColor.new("Really black") o26.Rotation = Vector3.new(90, -90, 0) o26.Anchored = true o26.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o26.CFrame = CFrame.new(-21.1625919, 1.54135716, -59.5406799, 0, 0, -1, -1, 0, 0, 0, 1, 0) o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines o26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o27.Parent = o26 o27.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o27.MeshType = Enum.MeshType.Cylinder o28.Parent = o1 o28.Material = Enum.Material.SmoothPlastic o28.BrickColor = BrickColor.new("Really black") o28.Rotation = Vector3.new(-0, -90, 0) o28.Anchored = true o28.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o28.CFrame = CFrame.new(-21.3123779, 1.54135716, -59.5256996, 0, 0, -1, 0, 1, 0, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o29.Parent = o28 o29.Scale = Vector3.new(0.183730066, 0.153108358, 1.07175839) o30.Parent = o1 o30.Material = Enum.Material.SmoothPlastic o30.BrickColor = BrickColor.new("Really black") o30.Rotation = Vector3.new(-180, -45.0000038, -180) o30.Anchored = true o30.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o30.CFrame = CFrame.new(-21.3210773, 1.54135716, -60.1020546, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o31.Parent = o30 o31.Scale = Vector3.new(0.84209609, 0.153108358, 1.0066874) o32.Parent = o1 o32.Material = Enum.Material.SmoothPlastic o32.BrickColor = BrickColor.new("Really black") o32.Rotation = Vector3.new(90, -90, 0) o32.Anchored = true o32.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o32.CFrame = CFrame.new(-21.462162, 1.54135716, -59.5406837, 0, 0, -1, -1, 0, 0, 0, 1, 0) o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines o32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o33.Parent = o32 o33.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o33.MeshType = Enum.MeshType.Cylinder o34.Parent = o1 o34.Material = Enum.Material.SmoothPlastic o34.BrickColor = BrickColor.new("Really black") o34.Rotation = Vector3.new(-180, -45.0000038, -180) o34.Anchored = true o34.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o34.CFrame = CFrame.new(-21.351347, 1.58790338, -60.071785, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o35.Parent = o34 o35.Scale = Vector3.new(0.535879314, 0.153108358, 1.0066874) o36.Parent = o1 o36.Material = Enum.Material.SmoothPlastic o36.BrickColor = BrickColor.new("Really black") o36.Rotation = Vector3.new(-0, -45.0000038, -0) o36.Anchored = true o36.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o36.CFrame = CFrame.new(-21.2726593, 1.58790338, -60.071785, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o37.Parent = o36 o37.Scale = Vector3.new(0.539707005, 0.153108358, 1.01051521) o38.Parent = o1 o38.Material = Enum.Material.SmoothPlastic o38.BrickColor = BrickColor.new("Really black") o38.Rotation = Vector3.new(-180, -45.0000038, -180) o38.Anchored = true o38.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o38.CFrame = CFrame.new(-21.3210773, 1.58790338, -60.1020546, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o39.Parent = o38 o39.Scale = Vector3.new(0.84209609, 0.153108358, 1.0066874) o40.Parent = o1 o40.Material = Enum.Material.SmoothPlastic o40.BrickColor = BrickColor.new("Really black") o40.Rotation = Vector3.new(90, -90, 0) o40.Anchored = true o40.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o40.CFrame = CFrame.new(-21.312376, 1.58790338, -60.3537903, 0, 0, -1, -1, 0, 0, 0, 1, 0) o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines o40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o41.Parent = o40 o41.Scale = Vector3.new(0.153108373, 1.22486687, 1.37797523) o41.MeshType = Enum.MeshType.Cylinder o42.Parent = o1 o42.Material = Enum.Material.SmoothPlastic o42.BrickColor = BrickColor.new("Really black") o42.Rotation = Vector3.new(90, -90, 0) o42.Anchored = true o42.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o42.CFrame = CFrame.new(-21.462162, 1.58790338, -59.5406837, 0, 0, -1, -1, 0, 0, 0, 1, 0) o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o43.Parent = o42 o43.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o43.MeshType = Enum.MeshType.Cylinder o44.Parent = o1 o44.Material = Enum.Material.SmoothPlastic o44.BrickColor = BrickColor.new("Really black") o44.Rotation = Vector3.new(-0, -90, 0) o44.Anchored = true o44.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o44.CFrame = CFrame.new(-21.312376, 1.58790338, -59.834362, 0, 0, -1, 0, 1, 0, 1, 0, 0) o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o45.Parent = o44 o45.Scale = Vector3.new(2.02485824, 0.153108358, 1.37797523) o46.Parent = o1 o46.Material = Enum.Material.SmoothPlastic o46.BrickColor = BrickColor.new("Really black") o46.Rotation = Vector3.new(-0, -90, 0) o46.Anchored = true o46.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o46.CFrame = CFrame.new(-21.3123779, 1.58790338, -59.5256996, 0, 0, -1, 0, 1, 0, 1, 0, 0) o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines o46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o47.Parent = o46 o47.Scale = Vector3.new(0.183730066, 0.153108358, 1.07175839) o48.Parent = o1 o48.Material = Enum.Material.SmoothPlastic o48.BrickColor = BrickColor.new("Really black") o48.Rotation = Vector3.new(90, -90, 0) o48.Anchored = true o48.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o48.CFrame = CFrame.new(-21.1625919, 1.58790338, -59.5406799, 0, 0, -1, -1, 0, 0, 0, 1, 0) o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o49.Parent = o48 o49.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o49.MeshType = Enum.MeshType.Cylinder o50.Parent = o1 o50.Material = Enum.Material.SmoothPlastic o50.BrickColor = BrickColor.new("Really black") o50.Rotation = Vector3.new(90, -90, 0) o50.Anchored = true o50.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o50.CFrame = CFrame.new(-21.1625919, 1.54135716, -59.5406799, 0, 0, -1, -1, 0, 0, 0, 1, 0) o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o51.Parent = o50 o51.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o51.MeshType = Enum.MeshType.Cylinder o52.Parent = o1 o52.Material = Enum.Material.SmoothPlastic o52.BrickColor = BrickColor.new("Really black") o52.Rotation = Vector3.new(-0, -45.0000038, -0) o52.Anchored = true o52.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o52.CFrame = CFrame.new(-21.2726593, 1.54135716, -60.071785, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o53.Parent = o52 o53.Scale = Vector3.new(0.539707005, 0.153108358, 1.01051521) o54.Parent = o1 o54.Material = Enum.Material.SmoothPlastic o54.BrickColor = BrickColor.new("Really black") o54.Rotation = Vector3.new(90, -90, 0) o54.Anchored = true o54.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o54.CFrame = CFrame.new(-21.312376, 1.54135716, -60.3537903, 0, 0, -1, -1, 0, 0, 0, 1, 0) o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o55.Parent = o54 o55.Scale = Vector3.new(0.153108373, 1.22486687, 1.37797523) o55.MeshType = Enum.MeshType.Cylinder o56.Parent = o1 o56.Material = Enum.Material.SmoothPlastic o56.BrickColor = BrickColor.new("Really black") o56.Rotation = Vector3.new(90, -90, 0) o56.Anchored = true o56.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o56.CFrame = CFrame.new(-21.462162, 1.54135716, -59.5406837, 0, 0, -1, -1, 0, 0, 0, 1, 0) o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o57.Parent = o56 o57.Scale = Vector3.new(0.153108373, 0.306216687, 0.306216687) o57.MeshType = Enum.MeshType.Cylinder o58.Parent = o1 o58.Material = Enum.Material.SmoothPlastic o58.BrickColor = BrickColor.new("Really black") o58.Rotation = Vector3.new(-180, -45.0000038, -180) o58.Anchored = true o58.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o58.CFrame = CFrame.new(-21.3210773, 1.54135716, -60.1020546, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o59.Parent = o58 o59.Scale = Vector3.new(0.84209609, 0.153108358, 1.0066874) o60.Parent = o1 o60.Material = Enum.Material.SmoothPlastic o60.BrickColor = BrickColor.new("Really black") o60.Rotation = Vector3.new(-180, -45.0000038, -180) o60.Anchored = true o60.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o60.CFrame = CFrame.new(-21.351347, 1.54135716, -60.071785, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829) o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o61.Parent = o60 o61.Scale = Vector3.new(0.535879314, 0.153108358, 1.0066874) o62.Parent = o1 o62.Material = Enum.Material.SmoothPlastic o62.BrickColor = BrickColor.new("Really black") o62.Rotation = Vector3.new(-0, -90, 0) o62.Anchored = true o62.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o62.CFrame = CFrame.new(-21.3123779, 1.54135716, -59.5256996, 0, 0, -1, 0, 1, 0, 1, 0, 0) o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o63.Parent = o62 o63.Scale = Vector3.new(0.183730066, 0.153108358, 1.07175839) o64.Parent = o1 o64.Material = Enum.Material.SmoothPlastic o64.BrickColor = BrickColor.new("Really black") o64.Rotation = Vector3.new(-0, -90, 0) o64.Anchored = true o64.Size = Vector3.new(0.279509991, 0.279509991, 0.279509991) o64.CFrame = CFrame.new(-21.312376, 1.54135716, -59.834362, 0, 0, -1, 0, 1, 0, 1, 0, 0) o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o65.Parent = o64 o65.Scale = Vector3.new(2.02485824, 0.153108358, 1.37797523) o66.Parent = o1 o66.Material = Enum.Material.SmoothPlastic o66.BrickColor = BrickColor.new("Really black") o66.Rotation = Vector3.new(-180, 0, 90) o66.Anchored = true o66.CanCollide = false o66.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o66.CFrame = CFrame.new(-21.3107891, 1.08540177, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o67.Parent = o66 o67.Scale = Vector3.new(1.17615056, 1.3570981, 1.35709929) o67.MeshType = Enum.MeshType.Cylinder o68.Parent = o1 o68.Material = Enum.Material.SmoothPlastic o68.BrickColor = BrickColor.new("Really black") o68.Rotation = Vector3.new(-180, 0, 90) o68.Anchored = true o68.CanCollide = false o68.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o68.CFrame = CFrame.new(-21.3107891, 0.763552666, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69.Parent = o68 o69.Scale = Vector3.new(1.17615056, 1.3570981, 1.35709929) o69.MeshType = Enum.MeshType.Cylinder o70.Parent = o1 o70.Material = Enum.Material.SmoothPlastic o70.BrickColor = BrickColor.new("Really black") o70.Rotation = Vector3.new(-180, 0, 90) o70.Anchored = true o70.CanCollide = false o70.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o70.CFrame = CFrame.new(-21.3107891, 0.522178769, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o71.Parent = o70 o71.Scale = Vector3.new(0.723784804, 1.53804433, 1.53804588) o71.MeshType = Enum.MeshType.Cylinder o72.Parent = o1 o72.Material = Enum.Material.SmoothPlastic o72.BrickColor = BrickColor.new("Really black") o72.Rotation = Vector3.new(-180, 0, 90) o72.Anchored = true o72.CanCollide = false o72.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o72.CFrame = CFrame.new(-21.3107891, 1.568174, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o73.Parent = o72 o73.Scale = Vector3.new(0.0904731303, 1.17615163, 1.17615271) o73.MeshType = Enum.MeshType.Cylinder o74.Parent = o1 o74.Material = Enum.Material.SmoothPlastic o74.BrickColor = BrickColor.new("Really black") o74.Rotation = Vector3.new(-180, 0, 90) o74.Anchored = true o74.CanCollide = false o74.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o74.CFrame = CFrame.new(-21.3107891, 0.499189973, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o75.Parent = o74 o75.Scale = Vector3.new(0.723784685, 1.71899068, 1.71899259) o75.MeshType = Enum.MeshType.Cylinder o76.Parent = o1 o76.Material = Enum.Material.SmoothPlastic o76.BrickColor = BrickColor.new("Really black") o76.Rotation = Vector3.new(-180, 0, 90) o76.Anchored = true o76.CanCollide = false o76.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o76.CFrame = CFrame.new(-21.3107891, 1.40724885, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o77.Parent = o76 o77.Scale = Vector3.new(1.17615056, 1.3570981, 1.35709929) o77.MeshType = Enum.MeshType.Cylinder o78.Parent = o1 o78.Material = Enum.Material.SmoothPlastic o78.BrickColor = BrickColor.new("Really black") o78.Rotation = Vector3.new(-180, 0, 90) o78.Anchored = true o78.CanCollide = false o78.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o78.CFrame = CFrame.new(-21.3107891, 0.924476743, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o79.Parent = o78 o79.Scale = Vector3.new(0.0904731303, 1.17615163, 1.17615271) o79.MeshType = Enum.MeshType.Cylinder o80.Parent = o1 o80.Material = Enum.Material.SmoothPlastic o80.BrickColor = BrickColor.new("Really black") o80.Rotation = Vector3.new(-180, 0, 90) o80.Anchored = true o80.CanCollide = false o80.Size = Vector3.new(0.254099995, 0.254099995, 0.254099995) o80.CFrame = CFrame.new(-21.3107891, 1.24632478, -59.9623756, 0, -1, 0, -1, 0, 0, 0, 0, -1) o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o81.Parent = o80 o81.Scale = Vector3.new(0.0904731303, 1.17615163, 1.17615271) o81.MeshType = Enum.MeshType.Cylinder function Equipped() for i,v in pairs (o1:GetChildren()) do if v:IsA("Animation")or v:IsA("LocalScript") then else if v.Name ~= "CHOPPART" then v.BrickColor = BrickColor.new(CustomColor) else end v.Anchored = false end end end for i,v in pairs (o1:GetChildren()) do if v:IsA("Animation")or v:IsA("LocalScript") then else if v.Name ~= "CHOPPART" then v.BrickColor = BrickColor.new(CustomColor) else end end end if Electric == true then klk = Instance.new("Part") kasd = Instance.new("BlockMesh") o3 = Instance.new("Sound") o4 = Instance.new("ParticleEmitter") klk.Parent = o1 klk.Material = Enum.Material.Metal klk.BrickColor = BrickColor.new("Smoky grey") klk.Position = Vector3.new(-21.3253803, 2.08690095, -59.9731712) klk.Size = Vector3.new(0.200000003, 1, 0.200000003) klk.CFrame = CFrame.new(-21.3253803, 2.08690095, -59.9731712, 1, 0, 0, 0, 1, 0, 0, 0, 1) klk.BackSurface = Enum.SurfaceType.SmoothNoOutlines klk.BottomSurface = Enum.SurfaceType.SmoothNoOutlines klk.FrontSurface = Enum.SurfaceType.SmoothNoOutlines klk.LeftSurface = Enum.SurfaceType.SmoothNoOutlines klk.RightSurface = Enum.SurfaceType.SmoothNoOutlines klk.TopSurface = Enum.SurfaceType.SmoothNoOutlines klk.Color = Color3.new(0.356863, 0.364706, 0.411765) kasd.Parent = klk kasd.Scale = Vector3.new(0.100000001, 1, 1) o3.Parent = klk o3.SoundId = "rbxassetid://277635663" o3.Volume = 0.10000000149012 o3.Looped = true o3:Play() o4.Parent = klk o4.Transparency = NumberSequence.new(0.80000001192093,0.80000001192093) o4.Size = NumberSequence.new(0.20000000298023,0.20000000298023) o4.Color = ColorSequence.new(Color3.new(0.921569, 1, 0.0470588),Color3.new(0.153018, 0.0780643, 0.580257)) o4.Acceleration = Vector3.new(2, -20, 1) o4.Rate = 10 end repeat wait() until o1:FindFirstChild("Handle") local Welds = {} function ClearOldWelds(tbl) for _,v in pairs(tbl) do if v:IsA('Weld') then v:Destroy() end end end function Equipped() if Flaming == true then o1hj:Play()end if Electric == true then o3:Play()end for i,v in pairs (o1:GetChildren()) do if v:IsA("Animation")or v:IsA("LocalScript") then else v.Anchored = false end end local Handle = o1:FindFirstChild('Handle') if not Handle then return end local tble = Handle:GetChildren() for _,v in pairs(o1:GetChildren()) do if v:IsA('Part') or v:IsA('WedgePart') and v ~= Handle then local c1 for _1,v1 in pairs(Welds) do if _1 == v then c1 = v1 break end end if not c1 then Welds[v] = v.CFrame:inverse()*Handle.CFrame v.Anchored = true c1 = Welds[v] end local Weld = Instance.new('Weld') Weld.Part0 = Handle Weld.Part1 = v Weld.C0 = CFrame.new() Weld.C1 = c1 Weld.Parent = Handle end end ClearOldWelds(tble) Handle.Anchored=false end Equipped() o1.Equipped:connect(Equipped) Tool = o1 Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") InsertService = game:GetService("InsertService") function onEquipped(mouse2) mouse2.KeyDown:connect(onkeyDown) mouse = mouse2 end o1.Equipped:connect(onEquipped) WhackAnim = Tool:WaitForChild("Whack") ChopAnim = Tool:WaitForChild("Chop") SliceAnim = Tool:WaitForChild("Slice") SlashSound = Handle:WaitForChild("SlashSound") HitSound = Handle:WaitForChild("Hit") Damage = 10 ReloadTime = .4 Kills = 0 function TagHumanoid(humanoid, player) --registers you actually Hitting the guy HitSound:Play() local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function onkeyDown(key) if Tool.Enabled then if key == "q" then Slice = Humanoid:LoadAnimation(SliceAnim) if Slice then Slice:Play() SlashSound:Play() wait(1) SlashSound:Play() end Tool.Enabled = true end end if Tool.Enabled then if key == "e" then Chop = Humanoid:LoadAnimation(ChopAnim) if Chop then Chop:Play() SlashSound:Play() end Tool.Enabled = true end end end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Blow(Hit) if Hit.Name == "Head" then Hit.Anchored= false Hit.Size = Vector3.new(2, 0.2, 1) Hit.BrickColor = BrickColor.new("Maroon") o1 = Instance.new("Sound") o1.Parent = Hit o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Arm" then o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 2, 1) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 2, 1) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Leg" then Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 2, 1) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Leg" then Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.Position = Hit.Position o11.BrickColor = BrickColor.new("Maroon") o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 2, 1) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Torso" then o11 = Instance.new("Part") o2 = Instance.new("Part") o2.Name = "GOREPART" o2.Position = Hit.Position o2.Parent = workspace o2.BrickColor = BrickColor.new("Maroon") o2.Rotation = Vector3.new(-180, 1.29089832, 180) o2.CanCollide = true o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Size = Vector3.new(2, 1, 1) o2.LeftSurface = Enum.SurfaceType.Weld o2.RightSurface = Enum.SurfaceType.Weld o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o1 = Instance.new("Part") o1.Name = "GOREPART" o1.Parent = workspace o1.Position = Hit.Position o1.BrickColor = BrickColor.new("Maroon") o1.Rotation = Vector3.new(-180, 1.29089832, 180) o1.CanCollide = true o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines o1.Size = Vector3.new(2, 1, 1) o1.Position = Hit.Position o1.LeftSurface = Enum.SurfaceType.Weld o1.RightSurface = Enum.SurfaceType.Weld o1.Color = Color3.new(0.105882, 0.164706, 0.207843) Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end --registers the Hit, deals damage to the player, and if the humanoid has 0 health a kill is added into the killstreak. if Hit and Hit.Parent then local character = Hit.Parent local humanoid = character:FindFirstChild("Humanoid") if Humanoid and Humanoid ~= humanoid and humanoid and Humanoid.Health > 0 and humanoid.Health > 0 then local Right_Arm = Character:FindFirstChild("Right Arm") if Right_Arm then local Joint = Right_Arm:FindFirstChild("RightGrip") if (Joint and (Joint.Part0 == Handle or Joint.Part1 == Handle)) then humanoid:TakeDamage(Damage) --deal regular damage or instakill normal health players if a ninja UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) end end end end end function Activated() --when you swing if Tool.Enabled then Tool.Enabled = false Whack = Humanoid:LoadAnimation(WhackAnim) if Whack then Whack:Play() SlashSound:Play() end wait(ReloadTime) Tool.Enabled = true end end function Equipped(mouse) --get everything settled up Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("Torso") if not Humanoid or not Torso then return end if not Tool.Enabled then wait(ReloadTime) Tool.Enabled = true end end function Unequipped() if Flaming == true then o1hj:Stop()end if Electric == true then o3:Stop() end if Whack then Whack:Stop() end if Slice then Slice:Stop() end if Chop then Chop:Stop() end end Mouse_Icon = "rbxasset://textures/GunCursor.png" Reloading_Icon = "rbxasset://textures/GunWaitCursor.png" Tool = o1 Mouse = nil function UpdateIcon() if Mouse then Mouse.Icon = Tool.Enabled and Mouse_Icon or Reloading_Icon end end function OnEquipped(ToolMouse) Mouse = ToolMouse UpdateIcon() end function OnChanged(Property) if Property == "Enabled" then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) Tool.Activated:connect(Activated) Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped) Tool.CHOPPART.Touched:connect(Blow) end) Mossberg.MouseButton1Down:connect(function() --Mossberg 500 by MDS err DMS local Shotgoonwooot = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} o1 = Instance.new("Tool") o2 = Instance.new("LocalScript") o3 = Instance.new("LocalScript") o4 = Instance.new("LocalScript") o5 = Instance.new("NumberValue") o6 = Instance.new("Part") o7 = Instance.new("BlockMesh") o8 = Instance.new("LocalScript") o9 = Instance.new("NumberValue") o10 = Instance.new("NumberValue") o11 = Instance.new("NumberValue") o12 = Instance.new("Script") o13 = Instance.new("LocalScript") o14 = Instance.new("LocalScript") o15 = Instance.new("Part") o16 = Instance.new("CylinderMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("CylinderMesh") o21 = Instance.new("Part") o22 = Instance.new("SpecialMesh") o23 = Instance.new("Part") o24 = Instance.new("CylinderMesh") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Part") o28 = Instance.new("SpecialMesh") o29 = Instance.new("Part") o30 = Instance.new("BlockMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("BlockMesh") o35 = Instance.new("Part") o36 = Instance.new("BlockMesh") o37 = Instance.new("Part") o38 = Instance.new("BlockMesh") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("CylinderMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("SpecialMesh") o49 = Instance.new("Part") o50 = Instance.new("SpecialMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("BlockMesh") o57 = Instance.new("Part") o58 = Instance.new("SpecialMesh") o59 = Instance.new("Part") o60 = Instance.new("CylinderMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("BlockMesh") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("SpecialMesh") o69 = Instance.new("Part") o70 = Instance.new("SpecialMesh") o71 = Instance.new("Part") o72 = Instance.new("SpecialMesh") o73 = Instance.new("Part") o74 = Instance.new("BlockMesh") o75 = Instance.new("Part") o76 = Instance.new("CylinderMesh") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Sound") o80 = Instance.new("Sound") o81 = Instance.new("Sound") o82 = Instance.new("Sound") o83 = Instance.new("Sound") o85 = Instance.new("Part") o86 = Instance.new("SpecialMesh") o87 = Instance.new("Part") o88 = Instance.new("CylinderMesh") o89 = Instance.new("Part") o90 = Instance.new("CylinderMesh") o91 = Instance.new("Part") o92 = Instance.new("BlockMesh") o93 = Instance.new("Part") o94 = Instance.new("CylinderMesh") o95 = Instance.new("Part") o96 = Instance.new("BlockMesh") o97 = Instance.new("Part") o98 = Instance.new("SpecialMesh") o99 = Instance.new("Part") o100 = Instance.new("BlockMesh") o101 = Instance.new("Part") o102 = Instance.new("SpecialMesh") o103 = Instance.new("Part") o104 = Instance.new("SpecialMesh") o105 = Instance.new("Part") o106 = Instance.new("BlockMesh") o107 = Instance.new("Part") o108 = Instance.new("SpecialMesh") o109 = Instance.new("Part") o110 = Instance.new("SpecialMesh") o111 = Instance.new("Part") o112 = Instance.new("SpecialMesh") o113 = Instance.new("Part") o114 = Instance.new("SpecialMesh") o115 = Instance.new("Part") o116 = Instance.new("SpecialMesh") o117 = Instance.new("Part") o118 = Instance.new("BlockMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("CylinderMesh") o123 = Instance.new("Part") o124 = Instance.new("BlockMesh") o125 = Instance.new("Part") o126 = Instance.new("SpecialMesh") o127 = Instance.new("Part") o128 = Instance.new("SpecialMesh") o129 = Instance.new("Part") o130 = Instance.new("CylinderMesh") o131 = Instance.new("Part") o132 = Instance.new("CylinderMesh") o133 = Instance.new("Part") o134 = Instance.new("BlockMesh") o135 = Instance.new("Part") o136 = Instance.new("BlockMesh") o137 = Instance.new("Part") o138 = Instance.new("CylinderMesh") o139 = Instance.new("Part") o140 = Instance.new("BlockMesh") o141 = Instance.new("Part") o142 = Instance.new("CylinderMesh") o143 = Instance.new("Part") o144 = Instance.new("BlockMesh") o145 = Instance.new("Part") o146 = Instance.new("CylinderMesh") o147 = Instance.new("Part") o148 = Instance.new("BlockMesh") o1.Name = "M500" o1.Parent = game.Players.LocalPlayer.Backpack o1.GripForward = Vector3.new(-0.271321744, 0, -0.962488711) o1.GripPos = Vector3.new(-0, -0.300000012, -0.400000006) o1.GripRight = Vector3.new(0.962488711, 0, -0.271321744) o2.Name = "BackupWeld" o2.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() end,o2) end)) o3.Name = "Crouch" o3.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() on = 0 Tool = script.Parent welds = {} sh = {} arms = nil torso = nil f = nil function Crouch(ison) if arms == nil and torso == nil then arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")} torso = Tool.Parent:FindFirstChild("Torso") end if arms ~= nil and torso ~= nil then sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh ~= nil then local yes = true if yes then yes = false if ison == 1 then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld") weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 ------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 --------------------------------- local force = Instance.new("BodyForce") force.Parent = torso f = force wait(0.01) elseif ison == 0 then if arms then sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end -- end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="c") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip) end,o3) end)) o4.Name = "BackupWeld" o4.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() end,o4) end)) o5.Name = "StoredAmmo" o5.Parent = o1 o5.Value = 60 o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Black") o6.Position = Vector3.new(-56.3797073, 0.641173005, -34.5374298) o6.Rotation = Vector3.new(165, -90, 0) o6.Anchored = true o6.CanCollide = false o6.FormFactor = Enum.FormFactor.Custom o6.Size = Vector3.new(0.281481475, 0.244444445, 0.200000003) o6.CFrame = CFrame.new(-56.3797073, 0.641173005, -34.5374298, -4.37113883e-008, 0, -1, -0.258819133, -0.965925813, 1.1313344e-008, -0.965925813, 0.258819133, 4.22219593e-008) o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Parent = o6 o7.Scale = Vector3.new(1, 1, 0.666666687) o8.Name = "Shooter" o8.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() Tool = script.Parent local arms = nil local torso = nil local weld33 = nil -- right arm local weld55 = nil -- left arm local welds = {} local reloading = false local canclereloading = false local falsearm1 = nil local falsearm2 = nil local c = nil local canshoot = true local canreload = true local damage = 200 function ShellInsert() -- this will be a pain in my blocky butt. weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.12, math.rad(-72)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.36) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.36) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.1, math.rad(-77)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.30) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.30) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.08, math.rad(-82)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.24) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.24) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.06, math.rad(-87)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.18) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.18) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.04, math.rad(-92)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.12) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.12) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), -0.02, math.rad(-97)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, -0.06) Tool.S2.Mesh.Offset = Vector3.new(0, 0, -0.06) wait() weld55.C1 = CFrame.new(-0.35, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(340), 0, math.rad(-102)) Tool.S1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.S2.Mesh.Offset = Vector3.new(0, 0, 0) wait() weld55.C1 = CFrame.new(-0.35, 0.28, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(336), 0, math.rad(-104)) Tool.Handle.Reload:play() wait() weld55.C1 = CFrame.new(-0.35, 0.36, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(332), 0, math.rad(-106)) end function Anim1() --testing this part..... weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-15), 0) wait() weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-15), 0) wait() weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-15), 0) wait() weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-106), math.rad(-15), 0) wait() weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0) end function Anim2() --also testing this T_T local canshoot = false local canreload = false weld55.C1 = CFrame.new(-0.35, 0.33, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 0.46, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(317), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-108), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 0.59, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(314), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-106), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 0.72, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(311), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 0.85, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(308), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 0.98, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(305), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 1.11, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(302), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 1.24, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(299), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 1.37, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(296), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(293), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-15), 0) wait() weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) wait() Tool.Handle.A1:play() weld55.C1 = CFrame.new(-0.35, 1.42, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A4.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.1, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.34, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A4.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.2, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.26, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.3, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.18, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A4.Mesh.Offset = Vector3.new(0.4, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.4, 0, -0.01) wait(.08) Tool.Handle.A2:play() weld55.C1 = CFrame.new(-0.35, 1.26, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.3, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.34, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A4.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.2, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.42, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A4.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.1, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, 0, 0) local canshoot = true local canreload = true end function Pump() Tool.Handle.A1:play() weld55.C1 = CFrame.new(-0.35, 1.42, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A4.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.1, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.34, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A4.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.2, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.26, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.3, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.18, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.4, 0) Tool.A4.Mesh.Offset = Vector3.new(0.4, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.4, 0, -0.01) wait(.08) Tool.Handle.A2:play() weld55.C1 = CFrame.new(-0.35, 1.26, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.3, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.34, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.2, 0) Tool.A4.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.2, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.42, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0.1, 0) Tool.A4.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0.1, 0, -0.01) wait(.03) weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, 0, 0) end function Reload() if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then reloading = true Anim1() for i = 1,script.Parent.MaxAmmo.Value - script.Parent.Ammo.Value do if canclereloading == true then canclereloading = false break end -- ... ShellInsert() if script.Parent.StoredAmmo.Value >= 1 then script.Parent.Ammo.Value = script.Parent.Ammo.Value + 1 script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - 1 end -- this is getting annoying, and its not even half way done wait(.1) end reloading = false Anim2() end end function Equip(mouse) wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Instance.new("BlockMesh") mesh1.Scale = Vector3.new(.9,.9,.9) mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new(26) falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Instance.new("BlockMesh") mesh2.Scale = Vector3.new(.9,.9,.9) mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new(26) falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) welds[2] = weld2 Pump() end else print("sh") end else print("arms") end end local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end function fire(v) Tool.Handle.Fire:play() Tool.Handle.Fire2:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) for i = 1,math.random(5,8) do local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 5) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 500 + (Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))) missile.BrickColor = BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Bullet" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide = false local force = Instance.new("BodyForce") force.force = Vector3.new(0,missile:getMass() * 196,0) force.Parent = missile local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.new(.1,.1,.1) mesh.MeshType = "Sphere" mesh.Parent = missile function Blow(Hit) if Hit.Name == "Head" then Hit.Anchored= false Hit.Size = Vector3.new(2, 0.2, 1) Hit.BrickColor = BrickColor.new("Maroon") o1 = Instance.new("Sound") o1.Parent = Hit o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Arm" then for i=1,4 do o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5, .5, .5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() end o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Leg" then for i=1,4 do o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Leg" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Torso" then for i=1,8 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end end function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health -100 wait(.1) h.Health = h.Health -100 wait(.1) end end missile.Touched:connect(onTouched) missile.Touched:connect(Blow) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace end weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) weld55.C1 = CFrame.new(-0.35, 1.4, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.Flash.Mesh.Scale = Vector3.new(1.333, 1.7, 1.333) Tool.Flash.Transparency = .2 wait(0.06) weld33.C1 = CFrame.new(-0.75, -0.35, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) weld55.C1 = CFrame.new(-0.35, 1.45, 0.575) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.Flash.Mesh.Scale = Vector3.new(1.1, 1.4, 1.1) Tool.Flash.Transparency = .8 wait(0.06) weld33.C1 = CFrame.new(-0.75, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) Tool.Flash.Transparency = 1 end function KeyDownFunctions(key) if key == "r" then Reload() end if key == "e" then canclereloading = true end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local ammo = script.Parent.Ammo local maxammo = script.Parent.MaxAmmo if reloading == false and humanoid.Health >= 1 then if ammo.Value >= 1 then ammo.Value = ammo.Value - 1 local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) Pump() else Reload() end end Tool.Enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=45543124" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end Tool.Equipped:connect(onEquippedLocal) script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip) end,o8) end)) o9.Name = "Ammo" o9.Parent = o1 o9.Value = 8 o10.Name = "MaxAmmo" o10.Parent = o1 o10.Value = 8 o11.Name = "Recoil" o11.Parent = o1 o11.Value = 2 o12.Parent = o11 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() while true do wait(.2) if script.Parent.Value > 3 then script.Parent.Value = script.Parent.Value - 1 end end end,o12) end)) o13.Name = "GuiScript" o13.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.05, 0, 0.8, 0) Text.Size = UDim2.new(0, 128, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o13) end)) o14.Name = "GuiScript(2)" o14.Parent = o1 table.insert(cors,coroutine.create(function() wait() Shotgoonwooot(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.05, 0, 0.8, 0) Text.Size = UDim2.new(0, 128, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o14) end)) o15.Parent = o1 o15.Material = Enum.Material.SmoothPlastic o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(-56.3797073, 1.00378299, -34.3214798) o15.Rotation = Vector3.new(-90, -0.00328550814, 90.0004272) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Custom o15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o15.CFrame = CFrame.new(-56.3797073, 1.00378299, -34.3214798, -7.43468718e-006, -1, -5.73429352e-005, 7.50715756e-008, -5.73429352e-005, 1, -1, 7.43468263e-006, 7.54979013e-008) o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o16.Parent = o15 o16.Scale = Vector3.new(0.222222224, 0.777777791, 0.222222224) o17.Parent = o1 o17.Material = Enum.Material.SmoothPlastic o17.BrickColor = BrickColor.new("Black") o17.Position = Vector3.new(-56.3797073, 0.990432024, -34.3955536) o17.Rotation = Vector3.new(-90, -0.0032855079, 90.0002289) o17.Anchored = true o17.CanCollide = false o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o17.CFrame = CFrame.new(-56.3797073, 0.990432024, -34.3955536, -3.97761778e-006, -1, -5.73429315e-005, 7.52698099e-008, -5.73429315e-005, 1, -1, 3.97761323e-006, 7.54979013e-008) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.105882, 0.164706, 0.207843) o18.Parent = o17 o18.Scale = Vector3.new(0.814814806, 0.407407403, 0.814814806) o19.Parent = o1 o19.Material = Enum.Material.SmoothPlastic o19.BrickColor = BrickColor.new("Black") o19.Position = Vector3.new(-56.4507523, 0.820066094, -33.8251877) o19.Rotation = Vector3.new(-90, -0.00328550814, 90.0004272) o19.Anchored = true o19.CanCollide = false o19.FormFactor = Enum.FormFactor.Custom o19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o19.CFrame = CFrame.new(-56.4507523, 0.820066094, -33.8251877, -7.43468718e-006, -1, -5.73429352e-005, 7.50715756e-008, -5.73429352e-005, 1, -1, 7.43468263e-006, 7.54979013e-008) o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines o19.Color = Color3.new(0.105882, 0.164706, 0.207843) o20.Parent = o19 o20.Scale = Vector3.new(0.222222224, 0.0370370373, 0.222222224) o21.Parent = o1 o21.Material = Enum.Material.SmoothPlastic o21.BrickColor = BrickColor.new("Black") o21.Position = Vector3.new(-56.3797073, 0.608222008, -34.3598938) o21.Rotation = Vector3.new(74.9999924, 6.769896e-007, -2.50447806e-006) o21.Anchored = true o21.CanCollide = false o21.FormFactor = Enum.FormFactor.Custom o21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o21.CFrame = CFrame.new(-56.3797073, 0.608222008, -34.3598938, 1, 4.37113883e-008, 1.18156978e-008, 9.97437896e-011, 0.258819133, -0.965925813, -4.52800784e-008, 0.965925813, 0.258819133) o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines o21.Color = Color3.new(0.105882, 0.164706, 0.207843) o22.Parent = o21 o22.Scale = Vector3.new(0.666666687, 0.222222224, 0.444444448) o22.MeshType = Enum.MeshType.Wedge o23.Parent = o1 o23.Material = Enum.Material.SmoothPlastic o23.BrickColor = BrickColor.new("Black") o23.Position = Vector3.new(-56.3797073, 0.834883094, -34.7362976) o23.Rotation = Vector3.new(-98, 0, -0) o23.Anchored = true o23.CanCollide = false o23.FormFactor = Enum.FormFactor.Custom o23.Size = Vector3.new(0.200000003, 0.281481475, 0.200000003) o23.CFrame = CFrame.new(-56.3797073, 0.834883094, -34.7362976, 1, 0, 0, 0, -0.139173076, 0.990268052, 0, -0.990268052, -0.139173076) o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines o23.Color = Color3.new(0.105882, 0.164706, 0.207843) o24.Parent = o23 o24.Scale = Vector3.new(0.703703701, 1, 0.703703701) o25.Parent = o1 o25.Material = Enum.Material.SmoothPlastic o25.BrickColor = BrickColor.new("Black") o25.Position = Vector3.new(-56.3797073, 0.823760033, -34.6474075) o25.Rotation = Vector3.new(-180, -90, 0) o25.Anchored = true o25.CanCollide = false o25.FormFactor = Enum.FormFactor.Custom o25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o25.CFrame = CFrame.new(-56.3797073, 0.823760033, -34.6474075, 0, 0, -1, 0, -1, 0, -1, 0, -0) o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines o25.Color = Color3.new(0.105882, 0.164706, 0.207843) o26.Parent = o25 o26.Scale = Vector3.new(0.296296299, 0.703703701, 0.740740716) o27.Parent = o1 o27.Material = Enum.Material.SmoothPlastic o27.BrickColor = BrickColor.new("Black") o27.Position = Vector3.new(-56.3797073, 0.716360092, -34.6029663) o27.Rotation = Vector3.new(-89.9999847, -0.00328049762, 180) o27.Anchored = true o27.CanCollide = false o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o27.CFrame = CFrame.new(-56.3797073, 0.716360092, -34.6029663, -1, -5.10278504e-008, -5.72554854e-005, -5.72554854e-005, -3.73402344e-007, 1, -5.10492271e-008, 1, 3.73399416e-007) o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines o27.Color = Color3.new(0.105882, 0.164706, 0.207843) o28.Parent = o27 o28.Scale = Vector3.new(0.740740716, 0.740740716, 0.370370358) o28.MeshType = Enum.MeshType.Wedge o29.Parent = o1 o29.Material = Enum.Material.SmoothPlastic o29.BrickColor = BrickColor.new("Black") o29.Position = Vector3.new(-56.3797073, 0.462927461, -34.5932007) o29.Rotation = Vector3.new(-139.989517, -90, 0) o29.Anchored = true o29.CanCollide = false o29.FormFactor = Enum.FormFactor.Custom o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o29.CFrame = CFrame.new(-56.3797073, 0.462927461, -34.5932007, 0, 0, -1, 0.642927825, -0.765926838, 0, -0.765926838, -0.642927825, 0) o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines o29.Color = Color3.new(0.105882, 0.164706, 0.207843) o30.Parent = o29 o30.Scale = Vector3.new(0.444444448, 0.185185179, 0.666666687) o31.Parent = o1 o31.Material = Enum.Material.SmoothPlastic o31.BrickColor = BrickColor.new("Black") o31.Position = Vector3.new(-56.3870316, 0.990445018, -33.7066612) o31.Rotation = Vector3.new(-180, -90, 0) o31.Anchored = true o31.CanCollide = false o31.FormFactor = Enum.FormFactor.Custom o31.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) o31.CFrame = CFrame.new(-56.3870316, 0.990445018, -33.7066612, -4.37113883e-008, 0, -1, 1.50995803e-007, -1, -6.60023616e-015, -1, -1.50995803e-007, 4.37113883e-008) o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines o31.Color = Color3.new(0.105882, 0.164706, 0.207843) o32.Parent = o31 o32.Scale = Vector3.new(1, 0.740740716, 0.0740740746) o33.Parent = o1 o33.Material = Enum.Material.SmoothPlastic o33.BrickColor = BrickColor.new("Black") o33.Position = Vector3.new(-56.3797073, 0.6022861, -34.1147995) o33.Rotation = Vector3.new(149.999985, -90, 0) o33.Anchored = true o33.CanCollide = false o33.FormFactor = Enum.FormFactor.Custom o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o33.CFrame = CFrame.new(-56.3797073, 0.6022861, -34.1147995, -4.37113883e-008, 0, -1, -0.500000238, -0.866025269, 2.18557048e-008, -0.866025269, 0.500000238, 3.78551661e-008) o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines o33.Color = Color3.new(0.105882, 0.164706, 0.207843) o34.Parent = o33 o34.Scale = Vector3.new(0.481481463, 0.111111112, 0.629629612) o35.Parent = o1 o35.Material = Enum.Material.SmoothPlastic o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(-56.3797073, 0.511172056, -35.8189392) o35.Rotation = Vector3.new(176.703568, -90, 0) o35.Anchored = true o35.CanCollide = false o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.237037033, 0.200000003, 0.200000003) o35.CFrame = CFrame.new(-56.3797073, 0.511172056, -35.8189392, 0, 0, -1, -0.0575020239, -0.998345375, 0, -0.998345375, 0.0575020239, 0) o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o36.Parent = o35 o36.Scale = Vector3.new(1, 0.296296299, 0.592592597) o37.Parent = o1 o37.Material = Enum.Material.SmoothPlastic o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(-56.3797073, 0.699331999, -34.0710983) o37.Rotation = Vector3.new(95, 90, 0) o37.Anchored = true o37.CanCollide = false o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o37.CFrame = CFrame.new(-56.3797073, 0.699331999, -34.0710983, -4.37113883e-008, 0, 1, 0.99619472, -0.0871557668, 4.35450538e-008, 0.0871557668, 0.99619472, 3.80969967e-009) o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o38.Parent = o37 o38.Scale = Vector3.new(0.814814806, 0.111111112, 0.629629612) o39.Parent = o1 o39.Material = Enum.Material.SmoothPlastic o39.BrickColor = BrickColor.new("Black") o39.Position = Vector3.new(-56.3797073, 0.653389096, -35.7974396) o39.Rotation = Vector3.new(176.703568, -90, 0) o39.Anchored = true o39.CanCollide = false o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o39.CFrame = CFrame.new(-56.3797073, 0.653389096, -35.7974396, 0, 0, -1, -0.0575020239, -0.998345375, 0, -0.998345375, 0.0575020239, 0) o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines o39.Color = Color3.new(0.105882, 0.164706, 0.207843) o40.Parent = o39 o40.Scale = Vector3.new(0.888888896, 0.592592597, 0.592592597) o41.Parent = o1 o41.Material = Enum.Material.SmoothPlastic o41.BrickColor = BrickColor.new("Really black") o41.Position = Vector3.new(-56.3797073, 0.983029008, -30.9933014) o41.Rotation = Vector3.new(-90, 0, -0) o41.Anchored = true o41.CanCollide = false o41.FormFactor = Enum.FormFactor.Custom o41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o41.CFrame = CFrame.new(-56.3797073, 0.983029008, -30.9933014, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o42.Parent = o41 o42.Scale = Vector3.new(0.518518507, 0.0370370373, 0.518518507) o43.Parent = o1 o43.Material = Enum.Material.SmoothPlastic o43.BrickColor = BrickColor.new("Black") o43.Position = Vector3.new(-56.3797073, 0.756361008, -33.7103691) o43.Rotation = Vector3.new(180, -90, 0) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.407407403, 0.200000003, 0.200000003) o43.CFrame = CFrame.new(-56.3797073, 0.756361008, -33.7103691, -4.37113883e-008, 0, -1, -8.74227766e-008, -1, 3.82137093e-015, -1, 8.74227766e-008, 4.37113883e-008) o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines o43.Color = Color3.new(0.105882, 0.164706, 0.207843) o44.Parent = o43 o44.Scale = Vector3.new(1, 0.0370370373, 0.666666687) o45.Parent = o1 o45.Material = Enum.Material.SmoothPlastic o45.BrickColor = BrickColor.new("Black") o45.Position = Vector3.new(-56.3797073, 0.729254007, -34.0322418) o45.Rotation = Vector3.new(-85, 0, 180) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Custom o45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o45.CFrame = CFrame.new(-56.3797073, 0.729254007, -34.0322418, -1, -1.50995803e-007, 0, 1.3160161e-008, -0.087155804, 0.99619472, -1.50421215e-007, 0.99619472, 0.087155804) o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines o45.Color = Color3.new(0.105882, 0.164706, 0.207843) o46.Parent = o45 o46.Scale = Vector3.new(0.629629612, 0.259259254, 0.259259254) o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.Material = Enum.Material.SmoothPlastic o47.BrickColor = BrickColor.new("Black") o47.Position = Vector3.new(-56.3797073, 0.739454985, -34.1047821) o47.Rotation = Vector3.new(-85, 3.1589625e-005, -1.26463078e-007) o47.Anchored = true o47.CanCollide = false o47.FormFactor = Enum.FormFactor.Custom o47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o47.CFrame = CFrame.new(-56.3797073, 0.739454985, -34.1047821, 1, 2.20719709e-009, 5.51342964e-007, -5.49437289e-007, 0.087155804, 0.99619472, -4.58539411e-008, -0.99619472, 0.087155804) o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines o47.Color = Color3.new(0.105882, 0.164706, 0.207843) o48.Parent = o47 o48.Scale = Vector3.new(0.629629612, 0.259259254, 0.296296299) o48.MeshType = Enum.MeshType.Wedge o49.Parent = o1 o49.Material = Enum.Material.SmoothPlastic o49.BrickColor = BrickColor.new("Black") o49.Position = Vector3.new(-56.3797073, 0.868209004, -34.5733337) o49.Rotation = Vector3.new(-180, 2.73745354e-006, 179.996719) o49.Anchored = true o49.CanCollide = false o49.FormFactor = Enum.FormFactor.Custom o49.Size = Vector3.new(0.200000003, 0.229629636, 0.200000003) o49.CFrame = CFrame.new(-56.3797073, 0.868209004, -34.5733337, -1, -5.73714533e-005, 4.77775757e-008, -5.73714533e-005, 1, 8.74227766e-008, -4.77825921e-008, 8.74200339e-008, -1) o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines o49.Color = Color3.new(0.105882, 0.164706, 0.207843) o50.Parent = o49 o50.Scale = Vector3.new(0.740740716, 1, 0.444444448) o50.MeshType = Enum.MeshType.Wedge o51.Name = "A4" o51.Parent = o1 o51.Material = Enum.Material.SmoothPlastic o51.BrickColor = BrickColor.new("Really black") o51.Position = Vector3.new(-56.427803, 0.983029008, -33.7066612) o51.Rotation = Vector3.new(-180, -90, 0) o51.Anchored = true o51.CanCollide = false o51.FormFactor = Enum.FormFactor.Custom o51.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) o51.CFrame = CFrame.new(-56.427803, 0.983029008, -33.7066612, -4.37113883e-008, 0, -1, 1.50995803e-007, -1, -6.60023616e-015, -1, -1.50995803e-007, 4.37113883e-008) o51.BackSurface = Enum.SurfaceType.SmoothNoOutlines o51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o51.RightSurface = Enum.SurfaceType.SmoothNoOutlines o51.TopSurface = Enum.SurfaceType.SmoothNoOutlines o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o52.Parent = o51 o52.Scale = Vector3.new(1, 0.666666687, 0.185185179) o53.Parent = o1 o53.Material = Enum.Material.SmoothPlastic o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(-56.3797073, 0.927474022, -32.4874039) o53.Rotation = Vector3.new(-90, 0, -0) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Custom o53.Size = Vector3.new(0.200000003, 1.79999995, 0.200000003) o53.CFrame = CFrame.new(-56.3797073, 0.927474022, -32.4874039, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o54.Parent = o53 o54.Scale = Vector3.new(0.333333343, 1, 0.777777791) o55.Parent = o1 o55.Material = Enum.Material.SmoothPlastic o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(-56.3797073, 1.03858602, -34.0696335) o55.Rotation = Vector3.new(-180, -90, 0) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Custom o55.Size = Vector3.new(0.325925916, 0.200000003, 0.200000003) o55.CFrame = CFrame.new(-56.3797073, 1.03858602, -34.0696335, 0, 0, -1, 0, -1, 0, -1, 0, -0) o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o56.Parent = o55 o56.Offset = Vector3.new(0.0370000005, 0, 0) o56.Scale = Vector3.new(1, 0.555555522, 0.740740716) o57.Parent = o1 o57.Material = Enum.Material.SmoothPlastic o57.BrickColor = BrickColor.new("Black") o57.Position = Vector3.new(-56.3797073, 0.868209004, -34.5733337) o57.Rotation = Vector3.new(3.86261763e-006, -3.11288272e-006, -179.996719) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Custom o57.Size = Vector3.new(0.200000003, 0.229629636, 0.200000003) o57.CFrame = CFrame.new(-56.3797073, 0.868209004, -34.5733337, -0.99999994, 5.72555e-005, -5.43300516e-008, -5.72554927e-005, -0.999999821, -6.74153853e-008, -5.10557285e-008, -6.74190233e-008, 0.99999994) o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines o57.Color = Color3.new(0.105882, 0.164706, 0.207843) o58.Parent = o57 o58.Scale = Vector3.new(0.740740716, 1, 0.444444448) o58.MeshType = Enum.MeshType.Wedge o59.Parent = o1 o59.Material = Enum.Material.SmoothPlastic o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(-56.3797073, 0.787977099, -35.0700455) o59.Rotation = Vector3.new(-98, 0, -0) o59.Anchored = true o59.CanCollide = false o59.FormFactor = Enum.FormFactor.Custom o59.Size = Vector3.new(0.200000003, 0.392592579, 0.200000003) o59.CFrame = CFrame.new(-56.3797073, 0.787977099, -35.0700455, 1, 0, 0, 0, -0.139173076, 0.990268052, 0, -0.990268052, -0.139173076) o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o60.Parent = o59 o60.Scale = Vector3.new(0.666666687, 1, 0.666666687) o61.Name = "A2" o61.Parent = o1 o61.Material = Enum.Material.SmoothPlastic o61.BrickColor = BrickColor.new("Really black") o61.Transparency = 1 o61.Position = Vector3.new(-56.3797073, 0.816370726, -32.1696243) o61.Rotation = Vector3.new(-90, 0, -0) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Custom o61.Size = Vector3.new(0.2074074, 1.16296291, 0.200000003) o61.CFrame = CFrame.new(-56.3797073, 0.816370726, -32.1696243, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o62.Parent = o61 o63.Parent = o1 o63.Material = Enum.Material.SmoothPlastic o63.BrickColor = BrickColor.new("Black") o63.Position = Vector3.new(-56.3797073, 0.860806823, -31.1844444) o63.Rotation = Vector3.new(-90, 0, -0) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Custom o63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o63.CFrame = CFrame.new(-56.3797073, 0.860806823, -31.1844444, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines o63.Color = Color3.new(0.105882, 0.164706, 0.207843) o64.Parent = o63 o64.Scale = Vector3.new(0.407407403, 0.555555522, 1) o65.Name = "A1" o65.Parent = o1 o65.Material = Enum.Material.SmoothPlastic o65.BrickColor = BrickColor.new("Really black") o65.Position = Vector3.new(-56.3874969, 0.809473634, -32.1844444) o65.Rotation = Vector3.new(-90, 0, -0) o65.Anchored = true o65.CanCollide = false o65.FormFactor = Enum.FormFactor.Custom o65.Size = Vector3.new(0.200000003, 1.0592593, 0.200000003) o65.CFrame = CFrame.new(-56.3874969, 0.809473634, -32.1844444, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o66.Parent = o65 o67.Parent = o1 o67.Material = Enum.Material.SmoothPlastic o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(-56.3797073, 1.03858602, -34.4251862) o67.Rotation = Vector3.new(3.86261763e-006, -3.11287977e-006, 0.00328550744) o67.Anchored = true o67.CanCollide = false o67.FormFactor = Enum.FormFactor.Custom o67.Size = Vector3.new(0.200000003, 0.200000003, 0.385185182) o67.CFrame = CFrame.new(-56.3797073, 1.03858602, -34.4251862, 1, -5.73429206e-005, -5.43300018e-008, 5.73429206e-005, 1, -6.74153924e-008, 5.43338672e-008, 6.74122802e-008, 1) o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o68.Parent = o67 o68.Scale = Vector3.new(0.740740716, 0.555555522, 1) o68.MeshType = Enum.MeshType.Wedge o69.Parent = o1 o69.Material = Enum.Material.SmoothPlastic o69.BrickColor = BrickColor.new("Black") o69.Position = Vector3.new(-56.4130287, 0.927474022, -33.5214767) o69.Rotation = Vector3.new(6.06230496e-005, -9.39151141e-006, -1.31937259e-005) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Custom o69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o69.CFrame = CFrame.new(-56.4130287, 0.927474022, -33.5214767, 0.999999523, 2.30273841e-007, -1.63912787e-007, -2.31439671e-007, 0.999999344, -1.05807089e-006, 1.04308121e-007, 1.06320465e-006, 0.999999106) o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines o69.Color = Color3.new(0.105882, 0.164706, 0.207843) o70.Parent = o69 o70.Scale = Vector3.new(0.407407403, 0.111111112, 0.148148149) o70.MeshType = Enum.MeshType.Wedge o71.Parent = o1 o71.Material = Enum.Material.SmoothPlastic o71.BrickColor = BrickColor.new("Black") o71.Position = Vector3.new(-56.3797073, 0.786725998, -34.7733307) o71.Rotation = Vector3.new(3.86261809e-006, -3.11285999e-006, -179.996719) o71.Anchored = true o71.CanCollide = false o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.214814812, 0.200000003) o71.CFrame = CFrame.new(-56.3797073, 0.786725998, -34.7733307, -0.999996483, 5.72552999e-005, -5.43296537e-008, -5.72552926e-005, -0.999996364, -6.74149163e-008, -5.10555438e-008, -6.74188172e-008, 0.999992788) o71.BackSurface = Enum.SurfaceType.SmoothNoOutlines o71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o71.RightSurface = Enum.SurfaceType.SmoothNoOutlines o71.TopSurface = Enum.SurfaceType.SmoothNoOutlines o71.Color = Color3.new(0.105882, 0.164706, 0.207843) o72.Parent = o71 o72.Scale = Vector3.new(0.740740716, 1, 0.962962925) o72.MeshType = Enum.MeshType.Wedge o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Black") o73.Position = Vector3.new(-56.3797073, 0.949705005, -34.2177658) o73.Rotation = Vector3.new(-180, -90, 0) o73.Anchored = true o73.CanCollide = false o73.FormFactor = Enum.FormFactor.Custom o73.Size = Vector3.new(0.622222245, 0.200000003, 0.200000003) o73.CFrame = CFrame.new(-56.3797073, 0.949705005, -34.2177658, 0, 0, -1, 0, -1, 0, -1, 0, -0) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.105882, 0.164706, 0.207843) o74.Parent = o73 o74.Scale = Vector3.new(1, 0.333333343, 0.740740716) o75.Name = "A3" o75.Parent = o1 o75.Material = Enum.Material.SmoothPlastic o75.BrickColor = BrickColor.new("Really black") o75.Position = Vector3.new(-56.427803, 1.05340302, -33.7066612) o75.Rotation = Vector3.new(-90, 0, -0) o75.Anchored = true o75.CanCollide = false o75.FormFactor = Enum.FormFactor.Custom o75.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003) o75.CFrame = CFrame.new(-56.427803, 1.05340302, -33.7066612, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o76.Parent = o75 o76.Scale = Vector3.new(0.185185179, 1, 0.185185179) o77.Name = "Handle" -- DOTHIS o77.Parent = o1 o77.Material = Enum.Material.SmoothPlastic o77.BrickColor = BrickColor.new("Black") o77.Position = Vector3.new(-56.3797073, 0.716360092, -34.3214722) o77.Rotation = Vector3.new(-179.996719, -3.76802603e-007, 179.996719) o77.Anchored = true o77.CanCollide = false o77.FormFactor = Enum.FormFactor.Custom o77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o77.CFrame = CFrame.new(-56.3797073, 0.716360092, -35.1214722, -1, -5.73714533e-005, -6.57644605e-009, -5.73714533e-005, 1, 5.73714533e-005, 3.2849623e-009, 5.73714533e-005, -1) o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines o77.Color = Color3.new(0.105882, 0.164706, 0.207843) o78.Parent = o77 o78.Scale = Vector3.new(0.148148149, 0.518518507, 0.148148149) o79.Name = "A1" o79.Parent = o77 o79.Pitch = 0.40000000596046 o79.SoundId = "http://www.roblox.com/asset/?id=2697295" o79.Volume = 1 o79.PlayOnRemove = true o80.Name = "A2" o80.Parent = o77 o80.Pitch = 0.5 o80.SoundId = "http://www.roblox.com/asset/?id=2697295" o80.Volume = 1 o80.PlayOnRemove = true o81.Name = "Fire2" o81.Parent = o77 o81.SoundId = "http://www.roblox.com/asset/?id=2920959" o81.Volume = 1 o82.Name = "Reload" o82.Parent = o77 o82.Pitch = 0.69999998807907 o82.SoundId = "http://www.roblox.com/asset/?id=2697295" o82.Volume = 1 o82.PlayOnRemove = true o83.Name = "Fire" o83.Parent = o77 o83.SoundId = "http://roblox.com/asset/?id=10209803" o83.Volume = 1 o83.PlayOnRemove = true o85.Parent = o1 o85.Material = Enum.Material.SmoothPlastic o85.BrickColor = BrickColor.new("Black") o85.Position = Vector3.new(-56.3797073, 0.246018052, -35.7850952) o85.Rotation = Vector3.new(176.703568, 0, -0) o85.Anchored = true o85.CanCollide = false o85.FormFactor = Enum.FormFactor.Custom o85.Size = Vector3.new(0.200000003, 0.311111122, 0.259259254) o85.CFrame = CFrame.new(-56.3797073, 0.246018052, -35.7850952, 1, 0, 0, 0, -0.998345375, -0.0575020239, 0, 0.0575020239, -0.998345375) o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines o85.Color = Color3.new(0.105882, 0.164706, 0.207843) o86.Parent = o85 o86.Scale = Vector3.new(0.592592597, 1, 1) o86.MeshType = Enum.MeshType.Wedge o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Black") o87.Position = Vector3.new(-56.3797073, 0.990445018, -33.3511124) o87.Rotation = Vector3.new(-90, 0, -0) o87.Anchored = true o87.CanCollide = false o87.FormFactor = Enum.FormFactor.Custom o87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o87.CFrame = CFrame.new(-56.3797073, 0.990445018, -33.3511124, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0.105882, 0.164706, 0.207843) o88.Parent = o87 o88.Scale = Vector3.new(0.733333349, 0.296296299, 0.733333349) o89.Parent = o1 o89.Material = Enum.Material.SmoothPlastic o89.BrickColor = BrickColor.new("Black") o89.Position = Vector3.new(-56.3797073, 0.812667012, -32.2188797) o89.Rotation = Vector3.new(-90, 0, -0) o89.Anchored = true o89.CanCollide = false o89.FormFactor = Enum.FormFactor.Custom o89.Size = Vector3.new(0.200000003, 2.32370377, 0.200000003) o89.CFrame = CFrame.new(-56.3797073, 0.812667012, -32.2188797, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines o89.Color = Color3.new(0.105882, 0.164706, 0.207843) o90.Parent = o89 o90.Scale = Vector3.new(0.592592597, 1, 0.592592597) o91.Name = "A5" o91.Parent = o1 o91.Material = Enum.Material.SmoothPlastic o91.BrickColor = BrickColor.new("Really black") o91.Position = Vector3.new(-56.450016, 0.986737013, -33.5548019) o91.Rotation = Vector3.new(-180, -90, 0) o91.Anchored = true o91.CanCollide = false o91.FormFactor = Enum.FormFactor.Custom o91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o91.CFrame = CFrame.new(-56.450016, 0.986737013, -33.5548019, -4.37113883e-008, 0, -1, 8.74227766e-008, -1, -3.82137093e-015, -1, -8.74227766e-008, 4.37113883e-008) o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o92.Parent = o91 o92.Scale = Vector3.new(0.481481463, 0.185185179, 0.0370370373) o93.Parent = o1 o93.Material = Enum.Material.SmoothPlastic o93.BrickColor = BrickColor.new("Really black") o93.Position = Vector3.new(-56.3797073, 0.776841998, -36.0259552) o93.Rotation = Vector3.new(-97.2966766, 0, -0) o93.Anchored = true o93.CanCollide = false o93.FormFactor = Enum.FormFactor.Custom o93.Size = Vector3.new(0.222222224, 0.200000003, 0.222222224) o93.CFrame = CFrame.new(-56.3797073, 0.776841998, -36.0259552, 1, 0, 0, 0, -0.127006978, 0.991901875, 0, -0.991901875, -0.127006978) o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o94.Parent = o93 o94.Scale = Vector3.new(1, 0.592592597, 1) o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Black") o95.Position = Vector3.new(-56.3797073, 0.620475054, -35.9180145) o95.Rotation = Vector3.new(176.703568, -90, 0) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Custom o95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o95.CFrame = CFrame.new(-56.3797073, 0.620475054, -35.9180145, 0, 0, -1, -0.0575020239, -0.998345375, 0, -0.998345375, 0.0575020239, 0) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.105882, 0.164706, 0.207843) o96.Parent = o95 o96.Scale = Vector3.new(0.333333343, 0.851851821, 0.592592597) o97.Name = "Flash" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.Transparency = 1 o97.Position = Vector3.new(-56.3797073, 0.983029008, -30.645153) o97.Rotation = Vector3.new(90, 2.4206912e-008, -180) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Custom o97.Size = Vector3.new(0.200000003, 0.451851845, 0.200000003) o97.CFrame = CFrame.new(-56.3797073, 0.983029008, -30.645153, -1, 1.50995803e-007, 4.22490321e-010, -4.22483715e-010, 4.37113883e-008, -1, -1.50995803e-007, -1, -4.37113883e-008) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.105882, 0.164706, 0.207843) o98.Parent = o97 o98.Scale = Vector3.new(1.33333337, 1.70000005, 1.33333337) o98.MeshType = Enum.MeshType.Sphere o99.Parent = o1 o99.Material = Enum.Material.SmoothPlastic o99.BrickColor = BrickColor.new("Black") o99.Position = Vector3.new(-56.3797073, 0.579321027, -34.2511139) o99.Rotation = Vector3.new(180, -90, 0) o99.Anchored = true o99.CanCollide = false o99.FormFactor = Enum.FormFactor.Custom o99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o99.CFrame = CFrame.new(-56.3797073, 0.579321027, -34.2511139, -4.37113883e-008, 0, -1, -1.50995803e-007, -1, 6.60023616e-015, -1, 1.50995803e-007, 4.37113883e-008) o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines o99.Color = Color3.new(0.105882, 0.164706, 0.207843) o100.Parent = o99 o100.Scale = Vector3.new(1, 0.111111112, 0.629629612) o101.Parent = o1 o101.Material = Enum.Material.SmoothPlastic o101.BrickColor = BrickColor.new("Black") o101.Position = Vector3.new(-56.3797073, 0.93858099, -34.7437057) o101.Rotation = Vector3.new(3.86261763e-006, -3.11287977e-006, 0.00328550767) o101.Anchored = true o101.CanCollide = false o101.FormFactor = Enum.FormFactor.Custom o101.Size = Vector3.new(0.200000003, 0.200000003, 0.251851857) o101.CFrame = CFrame.new(-56.3797073, 0.93858099, -34.7437057, 0.999999642, -5.73429024e-005, -5.43300018e-008, 5.73428952e-005, 0.999999523, -6.74153426e-008, 5.76120769e-008, 6.74054803e-008, 0.999999225) o101.BackSurface = Enum.SurfaceType.SmoothNoOutlines o101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o101.RightSurface = Enum.SurfaceType.SmoothNoOutlines o101.TopSurface = Enum.SurfaceType.SmoothNoOutlines o101.Color = Color3.new(0.105882, 0.164706, 0.207843) o102.Parent = o101 o102.Scale = Vector3.new(0.740740716, 0.444444448, 1) o102.MeshType = Enum.MeshType.Wedge o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Black") o103.Position = Vector3.new(-56.3797073, 0.634137988, -34.3125839) o103.Rotation = Vector3.new(-105, 0, -0) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Custom o103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o103.CFrame = CFrame.new(-56.3797073, 0.634137988, -34.3125839, 1, 0, 0, 0, -0.258819044, 0.965925813, 0, -0.965925813, -0.258819044) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.105882, 0.164706, 0.207843) o104.Parent = o103 o104.Scale = Vector3.new(0.148148149, 0.148148149, 0.370370358) o104.MeshType = Enum.MeshType.Wedge o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Black") o105.Position = Vector3.new(-56.3685989, 1.07932901, -33.8216629) o105.Rotation = Vector3.new(-180, -90, 0) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Custom o105.Size = Vector3.new(0.629999995, 0.200000003, 0.200000003) o105.CFrame = CFrame.new(-56.3685989, 1.07932901, -33.8216629, 1.29275622e-022, 3.08360836e-021, -1, 2.38418579e-007, -1, -3.08360836e-021, -1, -2.38418579e-007, -1.29276405e-022) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.105882, 0.164706, 0.207843) o106.Parent = o105 o106.Scale = Vector3.new(1, 0.148148149, 0.629629612) o107.Parent = o1 o107.Material = Enum.Material.SmoothPlastic o107.BrickColor = BrickColor.new("Black") o107.Position = Vector3.new(-56.3797073, 0.618669033, -35.3519058) o107.Rotation = Vector3.new(174.662048, 0, -0) o107.Anchored = true o107.CanCollide = false o107.FormFactor = Enum.FormFactor.Custom o107.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o107.CFrame = CFrame.new(-56.3797073, 0.618669033, -35.3519058, 1, 0, 0, 0, -0.995663345, -0.093030028, 0, 0.093030028, -0.995663345) o107.BackSurface = Enum.SurfaceType.SmoothNoOutlines o107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o107.RightSurface = Enum.SurfaceType.SmoothNoOutlines o107.TopSurface = Enum.SurfaceType.SmoothNoOutlines o107.Color = Color3.new(0.105882, 0.164706, 0.207843) o108.Parent = o107 o108.Scale = Vector3.new(0.592592597, 0.666666687, 0.814814806) o108.MeshType = Enum.MeshType.Wedge o109.Parent = o1 o109.Material = Enum.Material.SmoothPlastic o109.BrickColor = BrickColor.new("Black") o109.Position = Vector3.new(-56.3797073, 1.09043801, -33.4437065) o109.Rotation = Vector3.new(179.999939, 9.39151141e-006, 180) o109.Anchored = true o109.CanCollide = false o109.FormFactor = Enum.FormFactor.Custom o109.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o109.CFrame = CFrame.new(-56.3797073, 1.09043801, -33.4437065, -0.999999523, -2.30273841e-007, 1.63912787e-007, -2.31439671e-007, 0.999999344, -1.05807089e-006, -1.04308121e-007, -1.06320465e-006, -0.999999106) o109.BackSurface = Enum.SurfaceType.SmoothNoOutlines o109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o109.RightSurface = Enum.SurfaceType.SmoothNoOutlines o109.TopSurface = Enum.SurfaceType.SmoothNoOutlines o109.Color = Color3.new(0.105882, 0.164706, 0.207843) o110.Parent = o109 o110.Scale = Vector3.new(0.740740716, 0.0370370373, 0.629629612) o110.MeshType = Enum.MeshType.Wedge o111.Parent = o1 o111.Material = Enum.Material.SmoothPlastic o111.BrickColor = BrickColor.new("Black") o111.Position = Vector3.new(-56.4130287, 0.927474022, -33.8918457) o111.Rotation = Vector3.new(179.999939, 9.39151141e-006, 180) o111.Anchored = true o111.CanCollide = false o111.FormFactor = Enum.FormFactor.Custom o111.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o111.CFrame = CFrame.new(-56.4130287, 0.927474022, -33.8918457, -0.999999523, -2.30273841e-007, 1.63912787e-007, -2.31439671e-007, 0.999999344, -1.05807089e-006, -1.04308121e-007, -1.06320465e-006, -0.999999106) o111.BackSurface = Enum.SurfaceType.SmoothNoOutlines o111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o111.RightSurface = Enum.SurfaceType.SmoothNoOutlines o111.TopSurface = Enum.SurfaceType.SmoothNoOutlines o111.Color = Color3.new(0.105882, 0.164706, 0.207843) o112.Parent = o111 o112.Scale = Vector3.new(0.407407403, 0.111111112, 0.148148149) o112.MeshType = Enum.MeshType.Wedge o113.Parent = o1 o113.Material = Enum.Material.SmoothPlastic o113.BrickColor = BrickColor.new("Black") o113.Position = Vector3.new(-56.3797073, 0.431652546, -34.5969696) o113.Rotation = Vector3.new(-64.9894562, 0, -180) o113.Anchored = true o113.CanCollide = false o113.FormFactor = Enum.FormFactor.Custom o113.Size = Vector3.new(0.200000003, 0.200000003, 0.533333361) o113.CFrame = CFrame.new(-56.3797073, 0.431652546, -34.5969696, -1, 0, 0, 0, -0.422785044, 0.906230092, 0, 0.906230092, 0.422785044) o113.BackSurface = Enum.SurfaceType.SmoothNoOutlines o113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o113.RightSurface = Enum.SurfaceType.SmoothNoOutlines o113.TopSurface = Enum.SurfaceType.SmoothNoOutlines o113.Color = Color3.new(0.105882, 0.164706, 0.207843) o114.Parent = o113 o114.Scale = Vector3.new(0.666666687, 0.814814806, 1) o114.MeshType = Enum.MeshType.Wedge o115.Parent = o1 o115.Material = Enum.Material.SmoothPlastic o115.BrickColor = BrickColor.new("Black") o115.Position = Vector3.new(-56.3797073, 0.537683487, -34.841774) o115.Rotation = Vector3.new(115.010536, 0, -180) o115.Anchored = true o115.CanCollide = false o115.FormFactor = Enum.FormFactor.Custom o115.Size = Vector3.new(0.200000003, 0.200000003, 0.533333361) o115.CFrame = CFrame.new(-56.3797073, 0.537683487, -34.841774, -1, 0, 0, 0, 0.422785044, -0.906230092, 0, -0.906230092, -0.422785044) o115.BackSurface = Enum.SurfaceType.SmoothNoOutlines o115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o115.RightSurface = Enum.SurfaceType.SmoothNoOutlines o115.TopSurface = Enum.SurfaceType.SmoothNoOutlines o115.Color = Color3.new(0.105882, 0.164706, 0.207843) o116.Parent = o115 o116.Scale = Vector3.new(0.666666687, 0.814814806, 1) o116.MeshType = Enum.MeshType.Wedge o117.Parent = o1 o117.Material = Enum.Material.SmoothPlastic o117.BrickColor = BrickColor.new("Black") o117.Position = Vector3.new(-56.338932, 0.990445018, -33.7066612) o117.Rotation = Vector3.new(-180, -90, 0) o117.Anchored = true o117.CanCollide = false o117.FormFactor = Enum.FormFactor.Custom o117.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) o117.CFrame = CFrame.new(-56.338932, 0.990445018, -33.7066612, 1.29275622e-022, 3.08360836e-021, -1, 2.38418579e-007, -1, -3.08360836e-021, -1, -2.38418579e-007, -1.29276405e-022) o117.BackSurface = Enum.SurfaceType.SmoothNoOutlines o117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o117.RightSurface = Enum.SurfaceType.SmoothNoOutlines o117.TopSurface = Enum.SurfaceType.SmoothNoOutlines o117.Color = Color3.new(0.105882, 0.164706, 0.207843) o118.Parent = o117 o118.Scale = Vector3.new(1, 0.740740716, 0.333333343) o119.Parent = o1 o119.Material = Enum.Material.SmoothPlastic o119.BrickColor = BrickColor.new("Really black") o119.Position = Vector3.new(-56.3797073, 0.12292695, -35.942215) o119.Rotation = Vector3.new(-97.2966766, 0, -0) o119.Anchored = true o119.CanCollide = false o119.FormFactor = Enum.FormFactor.Custom o119.Size = Vector3.new(0.222222224, 0.200000003, 0.222222224) o119.CFrame = CFrame.new(-56.3797073, 0.12292695, -35.942215, 1, 0, 0, 0, -0.127006978, 0.991901875, 0, -0.991901875, -0.127006978) o119.BackSurface = Enum.SurfaceType.SmoothNoOutlines o119.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o119.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o119.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o119.RightSurface = Enum.SurfaceType.SmoothNoOutlines o119.TopSurface = Enum.SurfaceType.SmoothNoOutlines o119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o120.Parent = o119 o120.Scale = Vector3.new(1, 0.592592597, 1) o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.BrickColor = BrickColor.new("Black") o121.Position = Vector3.new(-56.3797073, 0.812667012, -31.1844444) o121.Rotation = Vector3.new(-90, 0, -0) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Custom o121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o121.CFrame = CFrame.new(-56.3797073, 0.812667012, -31.1844444, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o121.BackSurface = Enum.SurfaceType.SmoothNoOutlines o121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o121.RightSurface = Enum.SurfaceType.SmoothNoOutlines o121.TopSurface = Enum.SurfaceType.SmoothNoOutlines o121.Color = Color3.new(0.105882, 0.164706, 0.207843) o122.Parent = o121 o122.Scale = Vector3.new(0.740740716, 0.555555522, 0.740740716) o123.Parent = o1 o123.Material = Enum.Material.SmoothPlastic o123.BrickColor = BrickColor.new("Black") o123.Position = Vector3.new(-56.3797073, 0.256204486, -34.8954315) o123.Rotation = Vector3.new(-154.989471, -90, 0) o123.Anchored = true o123.CanCollide = false o123.FormFactor = Enum.FormFactor.Custom o123.Size = Vector3.new(0.303703696, 0.200000003, 0.200000003) o123.CFrame = CFrame.new(-56.3797073, 0.256204486, -34.8954315, 0, 0, -1, 0.422785044, -0.906230092, 0, -0.906230092, -0.422785044, 0) o123.BackSurface = Enum.SurfaceType.SmoothNoOutlines o123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o123.RightSurface = Enum.SurfaceType.SmoothNoOutlines o123.TopSurface = Enum.SurfaceType.SmoothNoOutlines o123.Color = Color3.new(0.105882, 0.164706, 0.207843) o124.Parent = o123 o124.Scale = Vector3.new(1, 0.111111112, 0.666666687) o125.Parent = o1 o125.Material = Enum.Material.SmoothPlastic o125.BrickColor = BrickColor.new("Black") o125.Position = Vector3.new(-56.3797073, 0.408985019, -35.6609421) o125.Rotation = Vector3.new(176.703568, 0, -0) o125.Anchored = true o125.CanCollide = false o125.FormFactor = Enum.FormFactor.Custom o125.Size = Vector3.new(0.200000003, 0.200000003, 0.540740728) o125.CFrame = CFrame.new(-56.3797073, 0.408985019, -35.6609421, 1, 0, 0, 0, -0.998345375, -0.0575020239, 0, 0.0575020239, -0.998345375) o125.BackSurface = Enum.SurfaceType.SmoothNoOutlines o125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o125.RightSurface = Enum.SurfaceType.SmoothNoOutlines o125.TopSurface = Enum.SurfaceType.SmoothNoOutlines o125.Color = Color3.new(0.105882, 0.164706, 0.207843) o126.Parent = o125 o126.Scale = Vector3.new(0.592592597, 0.814814806, 1) o126.MeshType = Enum.MeshType.Wedge o127.Parent = o1 o127.Material = Enum.Material.SmoothPlastic o127.BrickColor = BrickColor.new("Black") o127.Position = Vector3.new(-56.3797073, 0.754117012, -35.4656677) o127.Rotation = Vector3.new(-93.2964478, 0, -0) o127.Anchored = true o127.CanCollide = false o127.FormFactor = Enum.FormFactor.Custom o127.Size = Vector3.new(0.2074074, 1.07407403, 0.2074074) o127.CFrame = CFrame.new(-56.3797073, 0.754117012, -35.4656677, 1, 0, 0, 0, -0.0575020239, 0.998345375, 0, -0.998345375, -0.0575020239) o127.BackSurface = Enum.SurfaceType.SmoothNoOutlines o127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o127.RightSurface = Enum.SurfaceType.SmoothNoOutlines o127.TopSurface = Enum.SurfaceType.SmoothNoOutlines o127.Color = Color3.new(0.105882, 0.164706, 0.207843) o128.Parent = o127 o129.Name = "S2" o129.Parent = o1 o129.Material = Enum.Material.SmoothPlastic o129.BrickColor = BrickColor.new("Black") o129.Position = Vector3.new(-56.3797073, 0.81191802, -33.8399887) o129.Rotation = Vector3.new(-90, 0, -0) o129.Anchored = true o129.CanCollide = false o129.FormFactor = Enum.FormFactor.Custom o129.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o129.CFrame = CFrame.new(-56.3797073, 0.81191802, -33.8399887, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) o129.BackSurface = Enum.SurfaceType.SmoothNoOutlines o129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o129.RightSurface = Enum.SurfaceType.SmoothNoOutlines o129.TopSurface = Enum.SurfaceType.SmoothNoOutlines o129.Color = Color3.new(0.105882, 0.164706, 0.207843) o130.Parent = o129 o130.Scale = Vector3.new(0.555555522, 0.592592597, 0.555555522) o131.Parent = o1 o131.Material = Enum.Material.SmoothPlastic o131.BrickColor = BrickColor.new("Black") o131.Position = Vector3.new(-56.3797073, 0.86451602, -34.3807373) o131.Rotation = Vector3.new(-90, -0.00328550814, 90.0004272) o131.Anchored = true o131.CanCollide = false o131.FormFactor = Enum.FormFactor.Custom o131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o131.CFrame = CFrame.new(-56.3797073, 0.86451602, -34.3807373, -7.43468718e-006, -1, -5.73429352e-005, 7.50715756e-008, -5.73429352e-005, 1, -1, 7.43468263e-006, 7.54979013e-008) o131.BackSurface = Enum.SurfaceType.SmoothNoOutlines o131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o131.RightSurface = Enum.SurfaceType.SmoothNoOutlines o131.TopSurface = Enum.SurfaceType.SmoothNoOutlines o131.Color = Color3.new(0.105882, 0.164706, 0.207843) o132.Parent = o131 o132.Scale = Vector3.new(0.222222224, 0.777777791, 0.222222224) o133.Parent = o1 o133.Material = Enum.Material.SmoothPlastic o133.BrickColor = BrickColor.new("Black") o133.Position = Vector3.new(-56.3797073, 0.62270999, -35.4283905) o133.Rotation = Vector3.new(176.703568, -90, 0) o133.Anchored = true o133.CanCollide = false o133.FormFactor = Enum.FormFactor.Custom o133.Size = Vector3.new(0.555555582, 0.237037033, 0.200000003) o133.CFrame = CFrame.new(-56.3797073, 0.62270999, -35.4283905, 0, 0, -1, -0.0575020239, -0.998345375, 0, -0.998345375, 0.0575020239, 0) o133.BackSurface = Enum.SurfaceType.SmoothNoOutlines o133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o133.RightSurface = Enum.SurfaceType.SmoothNoOutlines o133.TopSurface = Enum.SurfaceType.SmoothNoOutlines o133.Color = Color3.new(0.105882, 0.164706, 0.207843) o134.Parent = o133 o134.Scale = Vector3.new(1, 1, 0.592592597) o135.Parent = o1 o135.Material = Enum.Material.SmoothPlastic o135.BrickColor = BrickColor.new("Black") o135.Position = Vector3.new(-56.3797073, 0.834883094, -34.0177765) o135.Rotation = Vector3.new(-180, -90, 0) o135.Anchored = true o135.CanCollide = false o135.FormFactor = Enum.FormFactor.Custom o135.Size = Vector3.new(1.02222228, 0.200000003, 0.200000003) o135.CFrame = CFrame.new(-56.3797073, 0.834883094, -34.0177765, -4.37113883e-008, 0, -1, 1.50995803e-007, -1, -6.60023616e-015, -1, -1.50995803e-007, 4.37113883e-008) o135.BackSurface = Enum.SurfaceType.SmoothNoOutlines o135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o135.RightSurface = Enum.SurfaceType.SmoothNoOutlines o135.TopSurface = Enum.SurfaceType.SmoothNoOutlines o135.Color = Color3.new(0.105882, 0.164706, 0.207843) o136.Parent = o135 o136.Scale = Vector3.new(1, 0.814814806, 0.740740716) o137.Parent = o1 o137.Material = Enum.Material.SmoothPlastic o137.BrickColor = BrickColor.new("Black") o137.Position = Vector3.new(-56.3797073, 0.983029008, -32.1868591) o137.Rotation = Vector3.new(-90, 0, -0) o137.Anchored = true o137.CanCollide = false o137.FormFactor = Enum.FormFactor.Custom o137.Size = Vector3.new(0.200000003, 2.38777781, 0.200000003) o137.CFrame = CFrame.new(-56.3797073, 0.983029008, -32.1868591, 1, 0, 0, 0, 0, 1, 0, -1, 0) o137.BackSurface = Enum.SurfaceType.SmoothNoOutlines o137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o137.RightSurface = Enum.SurfaceType.SmoothNoOutlines o137.TopSurface = Enum.SurfaceType.SmoothNoOutlines o137.Color = Color3.new(0.105882, 0.164706, 0.207843) o138.Parent = o137 o138.Scale = Vector3.new(0.592592597, 1, 0.592592597) o139.Parent = o1 o139.Material = Enum.Material.SmoothPlastic o139.BrickColor = BrickColor.new("Black") o139.Position = Vector3.new(-56.3797073, 0.484674454, -34.7193756) o139.Rotation = Vector3.new(-154.989471, -90, 0) o139.Anchored = true o139.CanCollide = false o139.FormFactor = Enum.FormFactor.Custom o139.Size = Vector3.new(0.200000003, 0.540740728, 0.200000003) o139.CFrame = CFrame.new(-56.3797073, 0.484674454, -34.7193756, 0, 0, -1, 0.422785044, -0.906230092, 0, -0.906230092, -0.422785044, 0) o139.BackSurface = Enum.SurfaceType.SmoothNoOutlines o139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o139.RightSurface = Enum.SurfaceType.SmoothNoOutlines o139.TopSurface = Enum.SurfaceType.SmoothNoOutlines o139.Color = Color3.new(0.105882, 0.164706, 0.207843) o140.Parent = o139 o140.Scale = Vector3.new(0.518518507, 1, 0.666666687) o141.Name = "S1" o141.Parent = o1 o141.Material = Enum.Material.SmoothPlastic o141.BrickColor = BrickColor.new("Black") o141.Position = Vector3.new(-56.3797073, 0.81191802, -33.6436958) o141.Rotation = Vector3.new(-90, -2.40123825e-007, -0) o141.Anchored = true o141.CanCollide = false o141.FormFactor = Enum.FormFactor.Custom o141.Size = Vector3.new(0.200000003, 0.274074078, 0.200000003) o141.CFrame = CFrame.new(-56.3797073, 0.81191802, -33.6436958, 1, 0, -4.19095114e-009, 4.19095114e-009, -4.37113883e-008, 1, -1.83192289e-016, -1, -4.37113883e-008) o141.BackSurface = Enum.SurfaceType.SmoothNoOutlines o141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o141.RightSurface = Enum.SurfaceType.SmoothNoOutlines o141.TopSurface = Enum.SurfaceType.SmoothNoOutlines o141.Color = Color3.new(0.105882, 0.164706, 0.207843) o142.Parent = o141 o142.Scale = Vector3.new(0.555555522, 1, 0.555555522) o143.Parent = o1 o143.Material = Enum.Material.SmoothPlastic o143.BrickColor = BrickColor.new("Black") o143.Position = Vector3.new(-56.3797073, 0.905256987, -33.4437065) o143.Rotation = Vector3.new(-180, -90, 0) o143.Anchored = true o143.CanCollide = false o143.FormFactor = Enum.FormFactor.Custom o143.Size = Vector3.new(0.200000003, 0.362962961, 0.200000003) o143.CFrame = CFrame.new(-56.3797073, 0.905256987, -33.4437065, 0, 0, -1, 0, -1, 0, -1, 0, -0) o143.BackSurface = Enum.SurfaceType.SmoothNoOutlines o143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o143.RightSurface = Enum.SurfaceType.SmoothNoOutlines o143.TopSurface = Enum.SurfaceType.SmoothNoOutlines o143.Color = Color3.new(0.105882, 0.164706, 0.207843) o144.Parent = o143 o144.Scale = Vector3.new(0.629629612, 1, 0.740740716) o145.Parent = o1 o145.Material = Enum.Material.SmoothPlastic o145.BrickColor = BrickColor.new("Black") o145.Position = Vector3.new(-56.3056107, 1.02747703, -33.7066612) o145.Rotation = Vector3.new(-90, -0.00328550814, 90.0004272) o145.Anchored = true o145.CanCollide = false o145.FormFactor = Enum.FormFactor.Custom o145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o145.CFrame = CFrame.new(-56.3056107, 1.02747703, -33.7066612, -7.43468718e-006, -1, -5.73429352e-005, 7.50715756e-008, -5.73429352e-005, 1, -1, 7.43468263e-006, 7.54979013e-008) o145.BackSurface = Enum.SurfaceType.SmoothNoOutlines o145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o145.RightSurface = Enum.SurfaceType.SmoothNoOutlines o145.TopSurface = Enum.SurfaceType.SmoothNoOutlines o145.Color = Color3.new(0.105882, 0.164706, 0.207843) o146.Parent = o145 o146.Scale = Vector3.new(0.222222224, 0.0370370373, 0.222222224) o147.Parent = o1 o147.Material = Enum.Material.SmoothPlastic o147.BrickColor = BrickColor.new("Really black") o147.Position = Vector3.new(-56.3797073, 0.44988203, -35.9840927) o147.Rotation = Vector3.new(172.703323, -90, 0) o147.Anchored = true o147.CanCollide = false o147.FormFactor = Enum.FormFactor.Custom o147.Size = Vector3.new(0.200000003, 0.65925926, 0.222222224) o147.CFrame = CFrame.new(-56.3797073, 0.44988203, -35.9840927, 0, 0, -1, -0.127006978, -0.991901875, 0, -0.991901875, 0.127006978, 0) o147.BackSurface = Enum.SurfaceType.SmoothNoOutlines o147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o147.RightSurface = Enum.SurfaceType.SmoothNoOutlines o147.TopSurface = Enum.SurfaceType.SmoothNoOutlines o147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o148.Parent = o147 o148.Scale = Vector3.new(0.592592597, 1, 1) o97.BrickColor = BrickColor.new("Deep orange") for i=1,#cors do coroutine.resume(cors[i]) end end) Mossberg_2.MouseButton1Down:connect(function() PLRS = game:GetService("Players") Hanger = game.Players.LocalPlayer.Name Victim = Usr3.Text NAME = "Lynched N1gger" --Name of the nub ur lyinching ChangeSkinColor = true --Change skin color like rocsim SkinColor = BrickColor.new("Reddish brown") --Color plz RemoveChar = true --Prevents the victim from respawning o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("Part") o4 = Instance.new("SpecialMesh") o5 = Instance.new("Part") o6 = Instance.new("Part") o7 = Instance.new("Part") o8 = Instance.new("Part") o9 = Instance.new("Part") o10 = Instance.new("SpecialMesh") o11 = Instance.new("Part") o12 = Instance.new("Part") o13 = Instance.new("ClickDetector") o14 = Instance.new("Part") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Part") o22 = Instance.new("SpecialMesh") o23 = Instance.new("Part") o24 = Instance.new("Part") o25 = Instance.new("Part") o26 = Instance.new("SpecialMesh") o27 = Instance.new("Part") o28 = Instance.new("SpecialMesh") o29 = Instance.new("Part") o30 = Instance.new("SpecialMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("Part") o35 = Instance.new("Part") o36 = Instance.new("Part") o37 = Instance.new("SpecialMesh") o38 = Instance.new("Part") o39 = Instance.new("SpecialMesh") o40 = Instance.new("Part") o41 = Instance.new("SpecialMesh") o42 = Instance.new("Part") o43 = Instance.new("SpecialMesh") o44 = Instance.new("Part") o45 = Instance.new("SpecialMesh") o46 = Instance.new("Part") o47 = Instance.new("SpecialMesh") o48 = Instance.new("Part") o49 = Instance.new("SpecialMesh") o50 = Instance.new("Part") o51 = Instance.new("SpecialMesh") o52 = Instance.new("Part") o53 = Instance.new("Part") o54 = Instance.new("Part") o55 = Instance.new("Part") o56 = Instance.new("Part") o57 = Instance.new("Part") o1.Name = "Apparatus" o1.Parent = workspace o2.Name = "Border" o2.Parent = o1 o2.Material = Enum.Material.Wood o2.BrickColor = BrickColor.new("Reddish brown") o2.Position = Vector3.new(3.7900939, 1.000139, -3.31000495) o2.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o2.Anchored = true o2.Size = Vector3.new(1, 2, 1) o2.CFrame = CFrame.new(3.7900939, 1.000139, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.411765, 0.25098, 0.156863) o3.Name = "Border" o3.Parent = o1 o3.Material = Enum.Material.Wood o3.BrickColor = BrickColor.new("Reddish brown") o3.Position = Vector3.new(3.29007602, 2.20012689, -5.81000376) o3.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o3.Anchored = true o3.Size = Vector3.new(2, 0.400000006, 8) o3.CFrame = CFrame.new(3.29007602, 2.20012689, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o3.BottomSurface = Enum.SurfaceType.Smooth o3.TopSurface = Enum.SurfaceType.Smooth o3.Color = Color3.new(0.411765, 0.25098, 0.156863) o4.Parent = o3 o4.Scale = Vector3.new(0.899999976, 1, 1) o4.MeshType = Enum.MeshType.Brick o5.Name = "Border" o5.Parent = o1 o5.Material = Enum.Material.Wood o5.BrickColor = BrickColor.new("Reddish brown") o5.Position = Vector3.new(-8.7521944, 13.8946743, 0.150831997) o5.Rotation = Vector3.new(2.48885655, -4.51177645, -3.27863765) o5.RotVelocity = Vector3.new(-8.23543072, 2.20864725, -36.2339249) o5.Velocity = Vector3.new(11.6443367, -4.11698055, -1.26301694) o5.Anchored = true o5.Shape = Enum.PartType.Ball o5.Size = Vector3.new(1, 1, 1) o5.CFrame = CFrame.new(-8.7521944, 13.8946743, 0.150831997, 0.995269477, 0.0570145734, -0.0786639974, -0.0605482496, 0.997226059, -0.0432905145, 0.0759776011, 0.0478486978, 0.995960772) o5.BottomSurface = Enum.SurfaceType.Hinge o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.Hinge o5.Color = Color3.new(0.411765, 0.25098, 0.156863) o6.Name = "Border" o6.Parent = o1 o6.Material = Enum.Material.Wood o6.BrickColor = BrickColor.new("Reddish brown") o6.Position = Vector3.new(-8.92583179, 11.8788824, -0.0139640002) o6.Rotation = Vector3.new(3.3779223, 13.3131113, -4.63185549) o6.RotVelocity = Vector3.new(7.75854731, -0.508604288, -2.63357639) o6.Velocity = Vector3.new(1.77621865, 0.818187475, 0.0805187672) o6.Anchored = true o6.Shape = Enum.PartType.Ball o6.Size = Vector3.new(1, 1, 1) o6.CFrame = CFrame.new(-8.92583179, 11.8788824, -0.0139640002, 0.969948113, 0.0785829648, 0.230272427, -0.0670890734, 0.996098101, -0.0573382676, -0.23387973, 0.040166378, 0.971435487) o6.BottomSurface = Enum.SurfaceType.Weld o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines o6.TopSurface = Enum.SurfaceType.Hinge o6.Color = Color3.new(0.411765, 0.25098, 0.156863) o7.Name = "Border" o7.Parent = o1 o7.Material = Enum.Material.Wood o7.BrickColor = BrickColor.new("Reddish brown") o7.Position = Vector3.new(-9.00454807, 10.8700542, -0.0151049998) o7.Rotation = Vector3.new(0.000134483111, 2.62281871, -2.73956633) o7.RotVelocity = Vector3.new(0.00831637159, 0.000290604541, 0.181684732) o7.Velocity = Vector3.new(-1.5704602, -2.33770895, 0.0131324558) o7.Anchored = true o7.Shape = Enum.PartType.Ball o7.Size = Vector3.new(1, 1, 1) o7.CFrame = CFrame.new(-9.00454807, 10.8700542, -0.0151049998, 0.997810662, 0.0477461591, 0.0457608365, -0.0477961116, 0.99885726, -2.34471418e-006, -0.0457086638, -0.00218485086, 0.998952448) o7.BottomSurface = Enum.SurfaceType.Weld o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines o7.TopSurface = Enum.SurfaceType.Hinge o7.Color = Color3.new(0.411765, 0.25098, 0.156863) o8.Name = "Border" o8.Parent = o1 o8.Material = Enum.Material.Wood o8.BrickColor = BrickColor.new("Reddish brown") o8.Position = Vector3.new(-8.82881641, 12.88834, 0.0436379984) o8.Rotation = Vector3.new(5.5002017, -7.73406172, -4.38645411) o8.RotVelocity = Vector3.new(4.62290621, -2.38285089, 19.0236874) o8.Velocity = Vector3.new(2.1618247, -5.62273502, -6.35765696) o8.Anchored = true o8.Shape = Enum.PartType.Ball o8.Size = Vector3.new(1, 1, 1) o8.CFrame = CFrame.new(-8.82881641, 12.88834, 0.0436379984, 0.98800087, 0.0757875666, -0.134575278, -0.08899232, 0.991493642, -0.094977349, 0.126232415, 0.105813876, 0.986341119) o8.BottomSurface = Enum.SurfaceType.Hinge o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.Hinge o8.Color = Color3.new(0.411765, 0.25098, 0.156863) o9.Name = "Noose" o9.Parent = o1 o9.BrickColor = BrickColor.new("Reddish brown") o9.Position = Vector3.new(-9.07616997, 9.3717556, -0.0118279997) o9.Rotation = Vector3.new(133.7211, 86.2080154, -133.783691) o9.RotVelocity = Vector3.new(0.00831637159, 0.000290604541, 0.181684732) o9.Velocity = Vector3.new(-1.29824352, -2.3507483, 0.0006929636) o9.Anchored = true o9.Size = Vector3.new(1, 2, 1) o9.CFrame = CFrame.new(-9.07616997, 9.3717556, -0.0118279997, -0.0457608439, 0.0477461517, 0.997810721, 2.34507024e-006, 0.998857141, -0.0477961153, -0.998952448, -0.00218485063, -0.04570866) o9.BottomSurface = Enum.SurfaceType.Smooth o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.411765, 0.25098, 0.156863) o10.Parent = o9 o10.MeshId = "http://www.roblox.com/asset/?id=3270017" o10.Scale = Vector3.new(1.89999998, 1.89999998, 1.89999998) o10.MeshType = Enum.MeshType.FileMesh o11.Name = "Border" o11.Parent = o1 o11.Material = Enum.Material.Wood o11.BrickColor = BrickColor.new("Reddish brown") o11.Position = Vector3.new(-2.20992398, 2.00010109, -8.31000614) o11.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o11.Anchored = true o11.Size = Vector3.new(1, 4, 1) o11.CFrame = CFrame.new(-2.20992398, 2.00010109, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o11.BottomSurface = Enum.SurfaceType.Smooth o11.TopSurface = Enum.SurfaceType.Smooth o11.Color = Color3.new(0.411765, 0.25098, 0.156863) o12.Name = "Tab" o12.Parent = o1 o12.Material = Enum.Material.Wood o12.BrickColor = BrickColor.new("Reddish brown") o12.Position = Vector3.new(-3.20995188, 5.40000296, 5.68999195) o12.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o12.Anchored = true o12.Size = Vector3.new(3, 2, 5) o12.CFrame = CFrame.new(-3.20995188, 5.40000296, 5.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o12.Color = Color3.new(0.411765, 0.25098, 0.156863) o13.Parent = o12 o14.Name = "Floor" o14.Parent = o1 o14.Material = Enum.Material.Wood o14.BrickColor = BrickColor.new("Reddish brown") o14.Position = Vector3.new(-8.70993233, 4.29997492, -0.310007006) o14.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o14.Anchored = true o14.Size = Vector3.new(4, 1, 7) o14.CFrame = CFrame.new(-8.70993233, 4.29997492, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o14.BottomSurface = Enum.SurfaceType.Smooth o14.TopSurface = Enum.SurfaceType.Smooth o14.Color = Color3.new(0.411765, 0.25098, 0.156863) o15.Name = "Border" o15.Parent = o1 o15.Material = Enum.Material.Wood o15.BrickColor = BrickColor.new("Reddish brown") o15.Position = Vector3.new(-8.70998192, 9.39996815, 8.68999577) o15.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o15.Anchored = true o15.Size = Vector3.new(2, 10, 1) o15.CFrame = CFrame.new(-8.70998192, 9.39996815, 8.68999577, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.411765, 0.25098, 0.156863) o16.Parent = o15 o16.Scale = Vector3.new(0.5, 1, 1) o16.MeshType = Enum.MeshType.Brick o17.Name = "Border" o17.Parent = o1 o17.Material = Enum.Material.Wood o17.BrickColor = BrickColor.new("Reddish brown") o17.Position = Vector3.new(-8.71002579, 14.9000044, 0.190008) o17.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o17.Anchored = true o17.Size = Vector3.new(2, 1, 18) o17.CFrame = CFrame.new(-8.71002579, 14.9000044, 0.190008, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.411765, 0.25098, 0.156863) o18.Parent = o17 o18.Scale = Vector3.new(0.5, 1, 1) o18.MeshType = Enum.MeshType.Brick o19.Name = "Border" o19.Parent = o1 o19.Material = Enum.Material.Wood o19.BrickColor = BrickColor.new("Reddish brown") o19.Position = Vector3.new(-8.70998192, 9.90000629, -9.30999374) o19.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o19.Anchored = true o19.Size = Vector3.new(2, 11, 1) o19.CFrame = CFrame.new(-8.70998192, 9.90000629, -9.30999374, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.411765, 0.25098, 0.156863) o20.Parent = o19 o20.Scale = Vector3.new(0.5, 1, 1) o20.MeshType = Enum.MeshType.Brick o21.Name = "Border" o21.Parent = o1 o21.Material = Enum.Material.Wood o21.BrickColor = BrickColor.new("Reddish brown") o21.Position = Vector3.new(7.29010201, 0.200167999, -5.81000376) o21.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o21.Anchored = true o21.Size = Vector3.new(2, 0.400000006, 8) o21.CFrame = CFrame.new(7.29010201, 0.200167999, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(0.411765, 0.25098, 0.156863) o22.Parent = o21 o22.Scale = Vector3.new(0.899999976, 1, 1) o22.MeshType = Enum.MeshType.Brick o23.Name = "Border" o23.Parent = o1 o23.Material = Enum.Material.Wood o23.BrickColor = BrickColor.new("Reddish brown") o23.Position = Vector3.new(5.7900939, 0.500172973, -8.31000614) o23.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o23.Anchored = true o23.Size = Vector3.new(1, 1, 1) o23.CFrame = CFrame.new(5.7900939, 0.500172973, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o23.Color = Color3.new(0.411765, 0.25098, 0.156863) o24.Name = "Border" o24.Parent = o1 o24.Material = Enum.Material.Wood o24.BrickColor = BrickColor.new("Reddish brown") o24.Position = Vector3.new(5.7900939, 0.500155985, -3.31000495) o24.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o24.Anchored = true o24.Size = Vector3.new(1, 1, 1) o24.CFrame = CFrame.new(5.7900939, 0.500155985, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o24.BottomSurface = Enum.SurfaceType.Smooth o24.TopSurface = Enum.SurfaceType.Smooth o24.Color = Color3.new(0.411765, 0.25098, 0.156863) o25.Name = "Border" o25.Parent = o1 o25.Material = Enum.Material.Wood o25.BrickColor = BrickColor.new("Reddish brown") o25.Position = Vector3.new(5.2900939, 1.20015597, -5.81000376) o25.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o25.Anchored = true o25.Size = Vector3.new(2, 0.400000006, 8) o25.CFrame = CFrame.new(5.2900939, 1.20015597, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.411765, 0.25098, 0.156863) o26.Parent = o25 o26.Scale = Vector3.new(0.899999976, 1, 1) o26.MeshType = Enum.MeshType.Brick o27.Name = "Border" o27.Parent = o1 o27.Material = Enum.Material.Wood o27.BrickColor = BrickColor.new("Reddish brown") o27.Position = Vector3.new(-0.209934995, 4.20005417, -5.81000376) o27.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o27.Anchored = true o27.Size = Vector3.new(1, 0.400000006, 8) o27.CFrame = CFrame.new(-0.209934995, 4.20005417, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.411765, 0.25098, 0.156863) o28.Parent = o27 o28.Scale = Vector3.new(0.899999976, 1, 1) o28.MeshType = Enum.MeshType.Brick o29.Name = "Border" o29.Parent = o1 o29.Material = Enum.Material.Wood o29.BrickColor = BrickColor.new("Reddish brown") o29.Position = Vector3.new(1.29007602, 3.20009804, -5.81000376) o29.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o29.Anchored = true o29.Size = Vector3.new(2, 0.400000006, 8) o29.CFrame = CFrame.new(1.29007602, 3.20009804, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.411765, 0.25098, 0.156863) o30.Parent = o29 o30.Scale = Vector3.new(0.899999976, 1, 1) o30.MeshType = Enum.MeshType.Brick o31.Name = "Bonet" o31.Parent = o1 o31.Material = Enum.Material.Wood o31.BrickColor = BrickColor.new("Reddish brown") o31.Position = Vector3.new(-3.209934, 4.90001392, 5.68999195) o31.Rotation = Vector3.new(28.6479549, 0.00023920431, 0.000443518336) o31.Anchored = true o31.Size = Vector3.new(1, 1, 1) o31.CFrame = CFrame.new(-3.209934, 4.90001392, 5.68999195, 0.999999821, -7.74085311e-006, 4.17490264e-006, 8.77684033e-006, 0.877581835, -0.479426444, 4.73504578e-008, 0.479426444, 0.877581835) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.411765, 0.25098, 0.156863) o32.Parent = o31 o32.Offset = Vector3.new(0, 2, 0) o32.Scale = Vector3.new(1, 5, 1) o33.Name = "Border" o33.Parent = o1 o33.Material = Enum.Material.Wood o33.BrickColor = BrickColor.new("Reddish brown") o33.Position = Vector3.new(-11.2099199, 2.00002909, -8.31000614) o33.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o33.Anchored = true o33.Size = Vector3.new(1, 4, 1) o33.CFrame = CFrame.new(-11.2099199, 2.00002909, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.411765, 0.25098, 0.156863) o34.Name = "Border" o34.Parent = o1 o34.Material = Enum.Material.Wood o34.BrickColor = BrickColor.new("Reddish brown") o34.Position = Vector3.new(-11.2099199, 2.00001407, 7.68999195) o34.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o34.Anchored = true o34.Size = Vector3.new(1, 4, 1) o34.CFrame = CFrame.new(-11.2099199, 2.00001407, 7.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o34.BottomSurface = Enum.SurfaceType.Smooth o34.TopSurface = Enum.SurfaceType.Smooth o34.Color = Color3.new(0.411765, 0.25098, 0.156863) o35.Name = "Border" o35.Parent = o1 o35.Material = Enum.Material.Wood o35.BrickColor = BrickColor.new("Reddish brown") o35.Position = Vector3.new(-2.20992398, 2.00008893, 7.68999195) o35.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o35.Anchored = true o35.Size = Vector3.new(1, 4, 1) o35.CFrame = CFrame.new(-2.20992398, 2.00008893, 7.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.411765, 0.25098, 0.156863) o36.Name = "Border" o36.Parent = o1 o36.Material = Enum.Material.Wood o36.BrickColor = BrickColor.new("Reddish brown") o36.Position = Vector3.new(-1.709934, 4.20004082, -0.310007006) o36.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o36.Anchored = true o36.Size = Vector3.new(2, 0.400000006, 19) o36.CFrame = CFrame.new(-1.709934, 4.20004082, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o36.BottomSurface = Enum.SurfaceType.Smooth o36.TopSurface = Enum.SurfaceType.Smooth o36.Color = Color3.new(0.411765, 0.25098, 0.156863) o37.Parent = o36 o37.Scale = Vector3.new(0.899999976, 1, 1) o37.MeshType = Enum.MeshType.Brick o38.Name = "Border" o38.Parent = o1 o38.Material = Enum.Material.Wood o38.BrickColor = BrickColor.new("Reddish brown") o38.Position = Vector3.new(-3.709934, 4.20002604, -0.310007006) o38.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o38.Anchored = true o38.Size = Vector3.new(2, 0.400000006, 19) o38.CFrame = CFrame.new(-3.709934, 4.20002604, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o38.BottomSurface = Enum.SurfaceType.Smooth o38.TopSurface = Enum.SurfaceType.Smooth o38.Color = Color3.new(0.411765, 0.25098, 0.156863) o39.Parent = o38 o39.Scale = Vector3.new(0.899999976, 1, 1) o39.MeshType = Enum.MeshType.Brick o40.Name = "Border" o40.Parent = o1 o40.Material = Enum.Material.Wood o40.BrickColor = BrickColor.new("Reddish brown") o40.Position = Vector3.new(-5.70993376, 4.20000792, -0.310007006) o40.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o40.Anchored = true o40.Size = Vector3.new(2, 0.400000006, 19) o40.CFrame = CFrame.new(-5.70993376, 4.20000792, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o40.BottomSurface = Enum.SurfaceType.Smooth o40.TopSurface = Enum.SurfaceType.Smooth o40.Color = Color3.new(0.411765, 0.25098, 0.156863) o41.Parent = o40 o41.Scale = Vector3.new(0.899999976, 1, 1) o41.MeshType = Enum.MeshType.Brick o42.Name = "Border" o42.Parent = o1 o42.Material = Enum.Material.Wood o42.BrickColor = BrickColor.new("Reddish brown") o42.Position = Vector3.new(-7.70993185, 4.20000792, -6.81000376) o42.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o42.Anchored = true o42.Size = Vector3.new(2, 0.400000006, 6) o42.CFrame = CFrame.new(-7.70993185, 4.20000792, -6.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o42.BottomSurface = Enum.SurfaceType.Smooth o42.TopSurface = Enum.SurfaceType.Smooth o42.Color = Color3.new(0.411765, 0.25098, 0.156863) o43.Parent = o42 o43.Scale = Vector3.new(0.899999976, 1, 1) o43.MeshType = Enum.MeshType.Brick o44.Name = "Border" o44.Parent = o1 o44.Material = Enum.Material.Wood o44.BrickColor = BrickColor.new("Reddish brown") o44.Position = Vector3.new(-7.70993185, 4.19999504, 6.18999195) o44.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o44.Anchored = true o44.Size = Vector3.new(2, 0.400000006, 6) o44.CFrame = CFrame.new(-7.70993185, 4.19999504, 6.18999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o44.BottomSurface = Enum.SurfaceType.Smooth o44.TopSurface = Enum.SurfaceType.Smooth o44.Color = Color3.new(0.411765, 0.25098, 0.156863) o45.Parent = o44 o45.Scale = Vector3.new(0.899999976, 1, 1) o45.MeshType = Enum.MeshType.Brick o46.Name = "Border" o46.Parent = o1 o46.Material = Enum.Material.Wood o46.BrickColor = BrickColor.new("Reddish brown") o46.Position = Vector3.new(-9.70993233, 4.19996405, 6.18999195) o46.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o46.Anchored = true o46.Size = Vector3.new(2, 0.400000006, 6) o46.CFrame = CFrame.new(-9.70993233, 4.19996405, 6.18999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o46.BottomSurface = Enum.SurfaceType.Smooth o46.TopSurface = Enum.SurfaceType.Smooth o46.Color = Color3.new(0.411765, 0.25098, 0.156863) o47.Parent = o46 o47.Scale = Vector3.new(0.899999976, 1, 1) o47.MeshType = Enum.MeshType.Brick o48.Name = "Border" o48.Parent = o1 o48.Material = Enum.Material.Wood o48.BrickColor = BrickColor.new("Reddish brown") o48.Position = Vector3.new(-9.70993233, 4.19997692, -6.81000376) o48.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o48.Anchored = true o48.Size = Vector3.new(2, 0.400000006, 6) o48.CFrame = CFrame.new(-9.70993233, 4.19997692, -6.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o48.BottomSurface = Enum.SurfaceType.Smooth o48.TopSurface = Enum.SurfaceType.Smooth o48.Color = Color3.new(0.411765, 0.25098, 0.156863) o49.Parent = o48 o49.Scale = Vector3.new(0.899999976, 1, 1) o49.MeshType = Enum.MeshType.Brick o50.Name = "Border" o50.Parent = o1 o50.Material = Enum.Material.Wood o50.BrickColor = BrickColor.new("Reddish brown") o50.Position = Vector3.new(-11.7099323, 4.19995117, -0.310007006) o50.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o50.Anchored = true o50.Size = Vector3.new(2, 0.400000006, 19) o50.CFrame = CFrame.new(-11.7099323, 4.19995117, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o50.BottomSurface = Enum.SurfaceType.Smooth o50.TopSurface = Enum.SurfaceType.Smooth o50.Color = Color3.new(0.411765, 0.25098, 0.156863) o51.Parent = o50 o51.Scale = Vector3.new(0.899999976, 1, 1) o51.MeshType = Enum.MeshType.Brick o52.Name = "Border" o52.Parent = o1 o52.Material = Enum.Material.Wood o52.BrickColor = BrickColor.new("Reddish brown") o52.Position = Vector3.new(-0.209922001, 2.00010109, -3.31000495) o52.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o52.Anchored = true o52.Size = Vector3.new(1, 4, 1) o52.CFrame = CFrame.new(-0.209922001, 2.00010109, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o52.BottomSurface = Enum.SurfaceType.Smooth o52.TopSurface = Enum.SurfaceType.Smooth o52.Color = Color3.new(0.411765, 0.25098, 0.156863) o53.Name = "Border" o53.Parent = o1 o53.Material = Enum.Material.Wood o53.BrickColor = BrickColor.new("Reddish brown") o53.Position = Vector3.new(-0.209922001, 2.00012088, -8.31000614) o53.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o53.Anchored = true o53.Size = Vector3.new(1, 4, 1) o53.CFrame = CFrame.new(-0.209922001, 2.00012088, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.411765, 0.25098, 0.156863) o54.Name = "Border" o54.Parent = o1 o54.Material = Enum.Material.Wood o54.BrickColor = BrickColor.new("Reddish brown") o54.Position = Vector3.new(1.79008198, 1.50012505, -3.31000495) o54.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o54.Anchored = true o54.Size = Vector3.new(1, 3, 1) o54.CFrame = CFrame.new(1.79008198, 1.50012505, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o54.BottomSurface = Enum.SurfaceType.Smooth o54.TopSurface = Enum.SurfaceType.Smooth o54.Color = Color3.new(0.411765, 0.25098, 0.156863) o55.Name = "Border" o55.Parent = o1 o55.Material = Enum.Material.Wood o55.BrickColor = BrickColor.new("Reddish brown") o55.Position = Vector3.new(1.79008198, 1.50014305, -8.31000614) o55.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o55.Anchored = true o55.Size = Vector3.new(1, 3, 1) o55.CFrame = CFrame.new(1.79008198, 1.50014305, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.411765, 0.25098, 0.156863) o56.Name = "Border" o56.Parent = o1 o56.Material = Enum.Material.Wood o56.BrickColor = BrickColor.new("Reddish brown") o56.Position = Vector3.new(3.7900939, 1.000157, -8.31000614) o56.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006) o56.Anchored = true o56.Size = Vector3.new(1, 2, 1) o56.CFrame = CFrame.new(3.7900939, 1.000157, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1) o56.BottomSurface = Enum.SurfaceType.Smooth o56.TopSurface = Enum.SurfaceType.Smooth o56.Color = Color3.new(0.411765, 0.25098, 0.156863) o57.Name = "TPPART" o57.Anchored = true o57.Parent = o1 o57.Transparency = 1 o57.Rotation = Vector3.new(0, -90, 0) o57.CanCollide = false o57.Size = Vector3.new(2, 2, 1) o57.CFrame = CFrame.new(-9.07874107, 7.6, 0, -0, -0, -1, -0, 1, -0, 1, -0, -0) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth game.Workspace.Apparatus:MoveTo(game.Players[Hanger].Character.Torso.Position + Vector3.new(15,0,15)) for a, mod in pairs(game.Players[Victim].Character:children()) do if mod:findFirstChild("NameTag") then game.Players[Victim].Character.Head.Transparency = 0 mod:Destroy() end end local char = game.Players[Victim].Character local mod = Instance.new("Model", char) mod.Name = NAME local cl = char.Head:Clone() cl.Parent = mod local hum = Instance.new("Humanoid", mod) hum.Name = "NameTag" hum.MaxHealth = 0 hum.Health = 0 local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head char.Head.Transparency = 1 game.Players[Victim].Character.HumanoidRootPart.CFrame = o57.CFrame game.Players[Victim].Character.Torso.Anchored = true game.Players[Victim].Character.Head.Anchored = true game.Players[Victim].Character["Left Arm"].Anchored = true game.Players[Victim].Character["Left Leg"].Anchored = true game.Players[Victim].Character["Right Arm"].Anchored = true game.Players[Victim].Character["Right Leg"].Anchored = true if ChangeSkinColor == true then game.Players[Victim].Character.HumanoidRootPart.Anchored = true game.Players[Victim].Character["Left Arm"].BrickColor = SkinColor game.Players[Victim].Character["Left Leg"].BrickColor = SkinColor game.Players[Victim].Character["Right Arm"].BrickColor = SkinColor game.Players[Victim].Character["Right Leg"].BrickColor = SkinColor game.Players[Victim].Character.Torso.BrickColor = SkinColor game.Players[Victim].Character.Head.BrickColor = SkinColor cl.BrickColor = SkinColor end function LinchJews () cl.Anchored = true for i,v in pairs (game.Players[Victim].Character:GetChildren()) do if v:IsA("Hat") or v:IsA("Accessory") then v.Handle.Anchored = true end end o14.Anchored = false game.Players[Victim].Character["Left Arm"].BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character["Left Leg"].BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character["Right Arm"].BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character["Right Leg"].BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character.Torso.BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character.Head.BrickColor = BrickColor.New("Buttermilk") cl.BrickColor = BrickColor.New("Buttermilk") game.Players[Victim].Character.Humanoid.Health = 0 wait(3) o1:Destroy() if RemoveChar == true then game.Players[Victim].Character:Remove() end end o13.MouseClick:connect(LinchJews) game.Workspace[Hanger].HumanoidRootPart.CFrame = game.Workspace[Victim].HumanoidRootPart.CFrame end) Whip.MouseButton1Down:connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Player = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = Player:GetMouse() local Camera = workspace.CurrentCamera local Character = Player.Character local Humanoid = Character:FindFirstChild("Humanoid") local Head = Character:FindFirstChild("Head") local Torso = Character:FindFirstChild("Torso") local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") local RightArm = Character:FindFirstChild("Right Arm") local LeftArm = Character:FindFirstChild("Left Arm") local RightLeg = Character:FindFirstChild("Right Leg") local LeftLeg = Character:FindFirstChild("Left Leg") local Funcs = {} local Animation = "Standing" local charWelds = {} local Config = { standingSway = math.pi/45; walkingSway = math.pi/14; standingOffset = math.pi/80; walkingOffset = math.pi/48; } Humanoid.WalkSpeed = 22.4 Humanoid.JumpPower = 40 --Camera.CameraType = "Scriptable" charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart) charWelds.HumanoidRootPart.Part0 = HumanoidRootPart charWelds.HumanoidRootPart.Part1 = Torso charWelds.rightArmWeld = Instance.new("Weld", Torso) charWelds.rightArmWeld.Part0 = Torso charWelds.rightArmWeld.Part1 = RightArm charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0) charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0) charWelds.leftArmWeld = Instance.new("Weld", Torso) charWelds.leftArmWeld.Part0 = Torso charWelds.leftArmWeld.Part1 = LeftArm charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0) charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0) charWelds.rightLegWeld = Instance.new("Weld", Torso) charWelds.rightLegWeld.Part0 = Torso charWelds.rightLegWeld.Part1 = RightLeg charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0) charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0) charWelds.leftLegWeld = Instance.new("Weld", Torso) charWelds.leftLegWeld.Part0 = Torso charWelds.leftLegWeld.Part1 = LeftLeg charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0) charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0) local Equipment = Instance.new("Folder", Character) function Funcs.CFrameInterpolate(oc, c, v) local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components() local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components() return CFrame.new( oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v ) end function Funcs.Trail(p, c1, c2) local mag = (c2.p - c1.p).magnitude p.Size = Vector3.new(0, 0, mag) p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5)) p.CFrame = CFrame.new(p.CFrame.p, c2.p) end function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l) w.C1 = c * CFrame.fromEulerAnglesXYZ( x + math.sin(math.pi / 2 * l) * (x1 - x) , y + math.sin(math.pi / 2 * l) * (y1 - y) , z + math.sin(math.pi / 2 * l) * (z1 - z) ) end function Funcs.Part(Parent, t) local Part = Instance.new("Part", Parent) Part.BrickColor = t[2] Part.FormFactor = 3 Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 Part.CanCollide = t[1] Part.Transparency = t[3] Part.Material = t[4] Part.Reflectance = t[5] Part.Shape = t[6] Part.Size = t[7] return Part end function Funcs.BlockMesh(Part, Scale) local BlockMesh = Instance.new("BlockMesh", Part) BlockMesh.Scale = Scale return BlockMesh end function Funcs.CylinderMesh(Part, Scale) local CylinderMesh = Instance.new("CylinderMesh", Part) CylinderMesh.Scale = Scale return CylinderMesh end function Funcs.SpecialMesh(Part, Scale, MeshType) local SpecialMesh = Instance.new("SpecialMesh", Part) SpecialMesh.Scale = Scale SpecialMesh.MeshType = MeshType return SpecialMesh end function Funcs.Weld(Part0, Part1, C0) local Weld = Instance.new("Weld", Part0) Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0 return Weld end function Funcs.AddEquipment() Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)}) local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6)) Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)}) local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1)) Rope.Anchored = true RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)}) local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere") RopeE.Anchored = true end local ropeEnd = CFrame.new(0, 0, 0) function Funcs.Whip() if Animation ~= "Throwing" then Animation = "Throwing" for i = 0, 1, 0.1 do Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) , 0, 0, 0, 0, math.pi / 8, 0, i) Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i) wait() end local targ = Mouse.Target local cf = Mouse.Hit for i = 0, 1, 0.2 do Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) , 0, math.pi / 8, 0, 0, 0, 0, i) Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i) wait() end if (Torso.Position - cf.p).magnitude < 120 then ropeEnd = cf wait(1 / 2) if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then targ.Parent:BreakJoints() end ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) end Animation = "Standing" end end local Snd = Instance.new("Sound", Torso) Snd.SoundId = "rbxassetid://163277488" Snd.Volume = 100 Mouse.Button1Down:connect(function() Snd:Play() Funcs.Whip() end) Funcs.AddEquipment() local i = 0 local camGoal = Head.CFrame local ropeCEnd = RightArm.CFrame ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) RunService.Stepped:connect(function() local animSpeed = 0.02 local offsetMultiplier = 1 local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7) ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2)) RopeE.CFrame = ropeCEnd if Animation ~= "Throwing" then ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) end Funcs.Trail(Rope, ropeStart, ropeCEnd) if Humanoid.Jump == true then if Animation ~= "Throwing" then Animation = "Jumping" end animSpeed = 0.001 offsetMultiplier = 3 elseif Torso.Velocity.magnitude > 0.4 then if Animation ~= "Throwing" then Animation = "Walking" end animSpeed = 0.1 offsetMultiplier = 1 else if Animation ~= "Throwing" then Animation = "Standing" end animSpeed = 0.02 offsetMultiplier = 1 end if i < 2 then i = i + animSpeed else i = 0 end if Animation == "Standing" or Animation == "Throwing" then if i < 1 then if Animation ~= "Throwing" then Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i) end Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i) Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i) Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i) elseif i >= 1 then if Animation ~= "Throwing" then Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1) end Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1) Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1) Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1) end end if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then if i < 1 then if Animation ~= "Throwing" then Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i) end Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i) Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i) Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i) elseif i >= 1 then if Animation ~= "Throwing" then Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1) end Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1) Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1) Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1) end end end) end) Guilotine.MouseButton1Down:connect(function() Killer = game.Players.LocalPlayer Victim = Usr3.Text game:GetObjects("rbxassetid://503217496")[1].Parent=game.Workspace wait(0.5) game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30) wait(2) function onTouched(hit) p = hit.Parent:findFirstChild("Humanoid") ra = hit.Parent:findFirstChild("Right Arm") rl = hit.Parent:findFirstChild("Right Leg") la = hit.Parent:findFirstChild("Left Arm") lr = hit.Parent:findFirstChild("Left Leg") t = hit.Parent:findFirstChild("Torso") if p ~= nil then p.Health = 0 ra.CanCollide = false ra.Anchored = true rl.CanCollide = false rl.Anchored = true la.CanCollide = false la.Anchored = true lr.CanCollide = false lr.Anchored = true t.CanCollide = false t.Anchored = true local bp = Instance.new("BodyPosition") bp.Parent = hit.Parent.Head bp.position = game.Workspace.Guillo.sModel.pos.Position wait(.2) hit.Parent.Head.Size = Vector3.new(1,1,1) bp:Remove() end end game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched) function onClicked() if game.Workspace.Guillo.sModel.Rdy.Value == true then game.Workspace.Guillo.Safety:Destroy() game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0) game.Workspace.Guillo.sModel.lvr2.Transparency = 1 game.Workspace.Guillo.sModel.lvr1.Transparency = 0 game.Workspace.Guillo.sModel.lvr2.CanCollide = false game.Workspace.Guillo.sModel.lvr1.CanCollide = true wait(0.3) game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0) game.Workspace.Guillo.sModel.Rdy.Value = false wait(5) game.Workspace.Guillo:Destroy() elseif game.Workspace.Guillo.sModel.Rdy.Value == false then game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0) game.Workspace.Guillo.sModel.lvr2.Transparency = 0 game.Workspace.Guillo.sModel.lvr1.Transparency = 1 game.Workspace.Guillo.sModel.lvr2.CanCollide = true game.Workspace.Guillo.sModel.lvr1.CanCollide = false game.Workspace.Guillo.sModel.Rdy.Value = true end end game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked) game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked) Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame game.Workspace.Guillo.PartTPer:Destroy() wait(1) game.Players[Victim].Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame game.Workspace.Guillo.PartTP2:Destroy() end) KKKMap.MouseButton1Down:connect(function() game:GetObjects("rbxassetid://510336989")[1].Parent=game.Workspace end) QAPG1.MouseButton1Down:connect(function() PG2Frame.Visible = false PG3Frame.Visible = false hoi.Visible = true PG4Frame.Visible = false CreditsF.Visible = false end) QAPG2.MouseButton1Down:connect(function() PG2Frame.Visible = true PG3Frame.Visible = false hoi.Visible = false PG4Frame.Visible = false CreditsF.Visible = false end) QAPG3.MouseButton1Down:connect(function() PG2Frame.Visible = false PG3Frame.Visible = true hoi.Visible = false PG4Frame.Visible = false CreditsF.Visible = false end) QAPG4.MouseButton1Down:connect(function() PG2Frame.Visible = false PG3Frame.Visible = false hoi.Visible = false PG4Frame.Visible = true CreditsF.Visible = false end) QAPGC.MouseButton1Down:connect(function() PG2Frame.Visible = false PG3Frame.Visible = false hoi.Visible = false PG4Frame.Visible = false CreditsF.Visible = true end) Hook.MouseButton1Down:connect(function() Victim = game.Players[Usr4.Text] o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("Part") o4 = Instance.new("Part") o6 = Instance.new("SpecialMesh") o7 = Instance.new("Decal") o8 = Instance.new("Part") o9 = Instance.new("Part") o10 = Instance.new("Part") o11 = Instance.new("Part") o1.Parent = workspace o2.Parent = o1 o2.BrickColor = BrickColor.new("Maroon") o2.Position = Vector3.new(16.4000015, 6.98431778, 27.9250011) o2.Anchored = true o2.Size = Vector3.new(1.16000009, 4.64999819, 2.07000041) o2.CFrame = CFrame.new(16.4000015, 6.98431778, 27.9250011, 1, 0, 0, 0, 1, 0, 0, 0, 1) o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Color = Color3.new(0.458824, 0, 0) o3.Parent = o1 o3.BrickColor = BrickColor.new("Maroon") o3.Position = Vector3.new(16.4000015, 3.88431764, 28.4150009) o3.Anchored = true o3.Size = Vector3.new(1.16000009, 1.80999804, 1.09000039) o3.CFrame = CFrame.new(16.4000015, 3.88431764, 28.4150009, 1, 0, 0, 0, 1, 0, 0, 0, 1) o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines o3.Color = Color3.new(0.458824, 0, 0) o4.Name = "Hook" o4.Parent = o1 o4.BrickColor = BrickColor.new("Dark stone grey") o4.Reflectance = 0.40000000596046 o4.Transparency = 1 o4.Position = Vector3.new(16.3896065, 6.62427807, 29.5287743) o4.Rotation = Vector3.new(90, 0, -90) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o4.CFrame = CFrame.new(16.3896065, 6.62427807, 29.5287743, 0, 1, 0, 0, 0, -1, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.388235, 0.372549, 0.384314) o6.Parent = o4 o6.MeshId = "http://www.roblox.com/asset/?id=13160225" o6.Offset = Vector3.new(-.5, 0, -0.5) o6.TextureId = "rbxassetid://21424775" o6.MeshType = Enum.MeshType.FileMesh o7.Parent = o4 o7.Texture = "http://www.roblox.com/asset/?id=21424775" o8.Parent = o1 o8.Position = Vector3.new(16.4099998, 4.27501202, 27.8999996) o8.Anchored = true o8.Size = Vector3.new(0.980000019, 8.54999924, 2) o8.CFrame = CFrame.new(16.4099998, 4.27501202, 27.8999996, 1, 0, 0, 0, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Parent = o1 o9.BrickColor = BrickColor.new("Maroon") o9.Position = Vector3.new(16.3999996, 9.01431751, 29.3850002) o9.Anchored = true o9.Size = Vector3.new(1.12, 0.929998398, 4.97000027) o9.CFrame = CFrame.new(16.3999996, 9.01431751, 29.3850002, 1, 0, 0, 0, 1, 0, 0, 0, 1) o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Color = Color3.new(0.458824, 0, 0) o10.Name = "HumanoidRootPart" o10.Parent = o1 o10.Transparency = 1 o10.Position = Vector3.new(16.2296696, 4.7189579, 30.9502964) o10.Rotation = Vector3.new(-180, 0, -180) o10.Velocity = Vector3.new(0, 1.47054525e-005, 0) o10.Anchored = true o10.CanCollide = false o10.FormFactor = Enum.FormFactor.Symmetric o10.Size = Vector3.new(2, 2, 1) o10.CFrame = CFrame.new(16.2296696, 4.7189579, 30.9502964, -1, 0, 0, 0, 1, 0, 0, 0, -1) o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Parent = o1 o11.Material = Enum.Material.Fabric o11.BrickColor = BrickColor.new("Maroon") o11.Position = Vector3.new(16.3899956, 7.89175797, 30.5800018) o11.Anchored = true o11.Size = Vector3.new(0.200000003, 1.26999843, 0.200000003) o11.CFrame = CFrame.new(16.3899956, 7.89175797, 30.1, 1, 0, 0, 0, 1, 0, 0, 0, 1) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) o1:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(5,0,5)) Victim = Victim.Character o1 = Instance.new("Sound") o1.Parent = Victim.Head o1.SoundId = "rbxassetid://429400881" o1:Play() o1 = Instance.new("Sound") o1.Name = "SoundofPain" o1.Parent = Victim.Head o1.Volume = 3 o1.SoundId = "rbxassetid://598660363" o1:Play() Victim.Head.face.Texture = "http://www.roblox.com/asset/?id=25686302" Victim.Head.BrickColor = BrickColor.New("Maroon") Victim.Torso.Neck.C0 = CFrame.new(.5,0,0) * CFrame.fromAxisAngle(Vector3.new(.5,0,0), .5) Victim.Torso.Neck.C1 = CFrame.new(.5,-1.2,.7) Victim.HumanoidRootPart.CFrame = o10.CFrame Victim.HumanoidRootPart.Anchored = true Victim.Head.Anchored = true Victim["Right Arm"].Anchored = true Victim["Left Arm"].Anchored = true for i=1, 100 do wait(.01) Victim.Humanoid.Health = Victim.Humanoid.Health - 1 end Victim.HumanoidRootPart.Anchored = false Victim["Right Arm"].Anchored = false Victim["Left Arm"].Anchored = false game.Players.LocalPlayer.Character.Humanoid.Health = 0 player = game.Players[Victim.Name] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") rg.Head.SoundofPain:Destroy() function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1, 500 do DEATH() print"BLOODY" wait() end end) SuicideGrenade.MouseButton1Down:connect(function() --Suicide grenade by DMS message = "Paw control xd" -- edit this only ok? ------------------------------------ OOHNELLY = Instance.new("Tool") SAAPPAPA = Instance.new("Animation") ODDFJDSJ = Instance.new("Part") WHATTHEFUCKAREMYVARIABLENAMES = Instance.new("SpecialMesh") AHHH= Instance.new("Sound") GGGGGGGGGGGGGGGGGG = Instance.new("Sound") OOHNELLY.Name = "Suicide Grenade" OOHNELLY.Parent = game.Players.LocalPlayer.Backpack OOHNELLY.GripForward = Vector3.new(-1.74845553e-007, 4.37113812e-008, 1) OOHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334) OOHNELLY.GripRight = Vector3.new(-7.64274186e-015, -1, 4.37113812e-008) OOHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007) OOHNELLY.CanBeDropped = false SAAPPAPA.Name = "Whack" SAAPPAPA.Parent = OOHNELLY SAAPPAPA.AnimationId = "rbxassetid://607082791" ODDFJDSJ.Name = "Handle" ODDFJDSJ.Parent = OOHNELLY ODDFJDSJ.Material = Enum.Material.DiamondPlate ODDFJDSJ.BrickColor = BrickColor.new("Really black") ODDFJDSJ.Reflectance = 0.0099999997764826 ODDFJDSJ.Position = Vector3.new(-6.28326368, 0.254999995, 10.8100071) ODDFJDSJ.Elasticity = 0 ODDFJDSJ.FormFactor = Enum.FormFactor.Custom ODDFJDSJ.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988) ODDFJDSJ.CFrame = CFrame.new(-6.28326368, 0.254999995, 10.8100071, 1, 0, 0, 0, 1, 0, 0, 0, 1) ODDFJDSJ.BottomSurface = Enum.SurfaceType.Smooth ODDFJDSJ.TopSurface = Enum.SurfaceType.Smooth ODDFJDSJ.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WHATTHEFUCKAREMYVARIABLENAMES.Parent = ODDFJDSJ WHATTHEFUCKAREMYVARIABLENAMES.MeshId = "rbxassetid://431532852" WHATTHEFUCKAREMYVARIABLENAMES.Scale = Vector3.new(0.00300000003, 0.00300000003, 0.00300000003) WHATTHEFUCKAREMYVARIABLENAMES.TextureId = "rbxassetid://431532899" WHATTHEFUCKAREMYVARIABLENAMES.MeshType = Enum.MeshType.FileMesh AHHH.Name = "Ting" AHHH.Parent = ODDFJDSJ AHHH.SoundId = "rbxassetid://165969964" AHHH.Volume = 1 GGGGGGGGGGGGGGGGGG.Name = "Swoosh" GGGGGGGGGGGGGGGGGG.Parent = ODDFJDSJ GGGGGGGGGGGGGGGGGG.SoundId = "http://www.roblox.com/asset?id=168184001" GGGGGGGGGGGGGGGGGG.Volume = 1 OHHNELLY = OOHNELLY Handle = OHHNELLY:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") InsertService = game:GetService("InsertService") WhackAnim = OHHNELLY:WaitForChild("Whack") SlashSound = Handle:WaitForChild("Swoosh") HitSound = Handle:WaitForChild("Ting") Damage = 100 --the damage dealt Kills = 0 --start off with 0 killstreak function Activated() --when you swing if OHHNELLY.Enabled then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 g = Instance.new("Explosion") Whack = Humanoid:LoadAnimation(WhackAnim) Whack:Play() SlashSound:Play() local speak = {message} local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat(game.Players.LocalPlayer.Character.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) wait(1) OHHNELLY.Handle.Ting:Play() g = Instance.new("Explosion") g.Parent = OHHNELLY.Handle g.Position = OHHNELLY.Handle.Position g.BlastRadius = 10 g.BlastPressure = 1000000 end end function Equipped(mouse) --get everything settled up Character = OHHNELLY.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("Torso") if not Humanoid or not Torso then return end if not OHHNELLY.Enabled then wait(ReloadTime) OHHNELLY.Enabled = true end end function Unequipped() if Whack then Whack:Stop() end end --important stuff to register what is what. you need these if you want to do stuff with the OHHNELLY itself. OHHNELLY.Activated:connect(Activated) OHHNELLY.Equipped:connect(Equipped) OHHNELLY.Unequipped:connect(Unequipped) end) astafiruAllah.MouseButton1Down:connect(function() --School Shooter script by DMS ok bye o1 = Instance.new("Model") o1.Name = "Vest" o2 = Instance.new("Part") o2.Name = "Middle" o2.Parent = o1 o2.BrickColor = BrickColor.new("Brick yellow") o2.Transparency = 1 o2.Position = Vector3.new(0.139906004, 1.05800402, -11.1099901) o2.Anchored = true o2.CFrame = CFrame.new(0.139906004, 1.05800402, -11.1099901, 1, 0, 0, 0, 1, 0, 0, 0, 1) o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2, 2, 1) o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Color = Color3.new(0.843137, 0.772549, 0.603922) o3 = Instance.new("Part") o3.Name = "Pack" o3.Parent = o1 o3.BrickColor = BrickColor.new("Dark stone grey") o3.Position = Vector3.new(0.139907002, 1.07000601, -10.3049936) o3.Rotation = Vector3.new(-180, 0, -180) o3.Anchored = true o3.CFrame = CFrame.new(0.139907002, 1.07000601, -10.3049936, -1, 0, 0, 0, 1, 0, 0, 0, -1) o3.CanCollide = false o3.FormFactor = Enum.FormFactor.Custom o3.Size = Vector3.new(1.65999985, 1.80000019, 0.630000472) o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines o3.Color = Color3.new(0.388235, 0.372549, 0.384314) o4 = Instance.new("Part") o4.Name = "Strap" o4.Parent = o1 o4.BrickColor = BrickColor.new("Black") o4.Position = Vector3.new(0.66991502, 1.05500698, -11.1149797) o4.Anchored = true o4.CFrame = CFrame.new(0.66991502, 1.05500698, -11.1149797, 1, 0, 0, 0, 1, 0, 0, 0, 1) o4.CanCollide = false o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.259999752, 2.11000037, 1.15000045) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.105882, 0.164706, 0.207843) o5 = Instance.new("Part") o5.Name = "Flap" o5.Parent = o1 o5.BrickColor = BrickColor.new("Black") o5.Position = Vector3.new(0.139905006, 1.85000098, -10.2900219) o5.Anchored = true o5.CFrame = CFrame.new(0.139905006, 1.85000098, -10.2900219, 1, 0, 0, 0, 1, 0, 0, 0, 1) o5.CanCollide = false o5.FormFactor = Enum.FormFactor.Custom o5.Size = Vector3.new(1.71999979, 0.400000006, 0.639999866) o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines o5.Color = Color3.new(0.105882, 0.164706, 0.207843) o6 = Instance.new("Part") o6.Name = "Pocket" o6.Parent = o1 o6.BrickColor = BrickColor.new("Black") o6.Position = Vector3.new(0.149883002, 0.860005975, -10.0399857) o6.Rotation = Vector3.new(-0, 0, -90) o6.Anchored = true o6.CFrame = CFrame.new(0.149883002, 0.860005975, -10.0399857, 0, 1, 0, -1, 0, 0, 0, 0, 1) o6.CanCollide = false o6.FormFactor = Enum.FormFactor.Custom o6.Size = Vector3.new(0.600000024, 0.800000131, 0.200000003) o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Color = Color3.new(0.105882, 0.164706, 0.207843) o7 = Instance.new("Part") o7.Name = "Pocket" o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Position = Vector3.new(0.139600992, 1.10000801, -10.3099718) o7.Rotation = Vector3.new(-90, 90, 0) o7.Anchored = true o7.CFrame = CFrame.new(0.139600992, 1.10000801, -10.3099718, 0, 0, 1, -1, 0, 0, 0, -1, 0) o7.CanCollide = false o7.FormFactor = Enum.FormFactor.Custom o7.Size = Vector3.new(0.600000024, 0.400000155, 1.70000005) o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o8 = Instance.new("Part") o8.Name = "Strap" o8.Parent = o1 o8.BrickColor = BrickColor.new("Black") o8.Position = Vector3.new(-0.37014699, 1.05500698, -11.1149921) o8.Anchored = true o8.CFrame = CFrame.new(-0.37014699, 1.05500698, -11.1149921, 1, 0, 0, 0, 1, 0, 0, 0, 1) o8.CanCollide = false o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.259999752, 2.11000037, 1.15000045) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o8.Color = Color3.new(0.105882, 0.164706, 0.207843) o9 = Instance.new("Part") o9.Parent = o1 o9.BrickColor = BrickColor.new("Really black") o9.Reflectance = 0.10000000149012 o9.Position = Vector3.new(0.173590899, 4.00173569, -9.98207664) o9.Rotation = Vector3.new(2.9181666e-009, -3.48279983e-008, -8.55249798e-019) o9.Anchored = true o9.CFrame = CFrame.new(0.173590899, 4.00173569, -9.98207664, 0.999998331, 1.49269007e-020, -6.07863204e-010, 1.49269007e-020, 1, -5.09317831e-011, -6.07863204e-010, -5.09317831e-011, 1.00000334) o9.FormFactor = Enum.FormFactor.Plate o9.Size = Vector3.new(2, 4.80000019, 2) o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o10 = Instance.new("SpecialMesh") o10.Parent = o9 o10.Scale = Vector3.new(0.600000024, 1, 0.600000024) o10.MeshType = Enum.MeshType.Brick o11 = Instance.new("Part") o11.Parent = o1 o11.BrickColor = BrickColor.new("Mid gray") o11.Reflectance = 0.20000000298023 o11.Position = Vector3.new(0.173592806, 4.10173273, -11.1821489) o11.Rotation = Vector3.new(-180, 89.8953247, -90) o11.Anchored = true o11.CFrame = CFrame.new(0.173592806, 4.10173273, -11.1821489, -1.49269007e-020, 6.07863204e-010, 0.999998331, -1, 5.09317831e-011, 1.49269007e-020, 5.09317831e-011, -1.00000334, -6.07863204e-010) o11.FormFactor = Enum.FormFactor.Plate o11.Size = Vector3.new(1, 0.400000006, 2) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.803922, 0.803922, 0.803922) o12 = Instance.new("CylinderMesh") o12.Parent = o11 o12.Offset = Vector3.new(0, -0.600000024, 0) o12.Scale = Vector3.new(0.5, 0.100000001, 0.5) o13 = Instance.new("Part") o13.Parent = o1 o13.BrickColor = BrickColor.new("Mid gray") o13.Reflectance = 0.20000000298023 o13.Position = Vector3.new(0.173592806, 5.60169125, -11.1821489) o13.Rotation = Vector3.new(1.40697509e-009, -89.8953247, -90) o13.Anchored = true o13.CFrame = CFrame.new(0.173592806, 5.60169125, -11.1821489, 1.49269007e-020, 6.07863204e-010, -0.999998331, 1, 5.09317831e-011, -1.49269007e-020, -5.09317831e-011, -1.00000334, 6.07863204e-010) o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(2, 0.400000006, 2) o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines o13.Color = Color3.new(0.803922, 0.803922, 0.803922) o14 = Instance.new("CylinderMesh") o14.Parent = o13 o14.Offset = Vector3.new(0, -0.600000024, 0) o14.Scale = Vector3.new(0.5, 0.100000001, 0.5) o15 = Instance.new("Part") o15.Parent = o1 o15.BrickColor = BrickColor.new("Mid gray") o15.Reflectance = 0.20000000298023 o15.Position = Vector3.new(0.173592806, 2.60173273, -11.1821489) o15.Rotation = Vector3.new(-180, 89.8953247, -90) o15.Anchored = true o15.CFrame = CFrame.new(0.173592806, 2.60173273, -11.1821489, -1.49269007e-020, 6.07863204e-010, 0.999998331, -1, 5.09317831e-011, 1.49269007e-020, 5.09317831e-011, -1.00000334, -6.07863204e-010) o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(2, 0.400000006, 2) o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines o15.Color = Color3.new(0.803922, 0.803922, 0.803922) o16 = Instance.new("CylinderMesh") o16.Parent = o15 o16.Offset = Vector3.new(0, -0.600000024, 0) o16.Scale = Vector3.new(0.5, 0.100000001, 0.5) myears = Instance.new('Sound') myears.Parent = game.Players.LocalPlayer.Character.Head myears.Looped = true myears.Name = "Ruski" myears.Playing = true myears.SoundId = "rbxassetid://341851020" myears.Volume = .5 myears.TimePosition = 0 local g = o1:clone() g.Parent = game.Players.LocalPlayer.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = game.Players.LocalPlayer.Character.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local Columbine = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "asd_asdasd" o1 = Instance.new("Tool") o1.Name = "Tec-9" o1.Parent = mas o1.GripForward = Vector3.new(-0.296138406, -0, -0.955145061) o1.GripPos = Vector3.new(0, -0.200000003, 0) o1.GripRight = Vector3.new(0.955145061, 0, -0.296138406) o2 = Instance.new("NumberValue") o2.Name = "Left" o2.Parent = o1 o2.Value = 30 o3 = Instance.new("NumberValue") o3.Name = "Recoil" o3.Parent = o1 o3.Value = 3 o4 = Instance.new("Script") o4.Parent = o3 table.insert(cors,coroutine.create(function() wait() Columbine(function() while true do wait(.2) if script.Parent.Value > 3 then script.Parent.Value = script.Parent.Value - 1 end end end,o4) end)) o5 = Instance.new("NumberValue") o5.Name = "MaxAmmo" o5.Parent = o1 o5.Value = 30 o6 = Instance.new("BoolValue") o6.Name = "ZoomedIn" o6.Parent = o1 o7 = Instance.new("NumberValue") o7.Name = "Ammo" o7.Parent = o1 o7.Value = 30 o8 = Instance.new("LocalScript") o8.Name = "Zoom Script" o8.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() local Tool = script.Parent a=false cam=nil wut = Tool.Parent function onEquipped(mouse2) mouse2.KeyDown:connect(onkeyDown) mouse = mouse2 end function onkeyDown(key) if key == "q" then if not a then cam=game.Workspace.CurrentCamera:clone() cam.Parent=game.Workspace game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom game.Workspace.CurrentCamera.CameraType=1 Tool.Recoil.Value = 5 Tool.ZoomedIn.Value = true Tool.Parent.Humanoid.WalkSpeed = 10 a=true else game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character game.Workspace.CurrentCamera:Remove() game.Workspace.CurrentCamera=cam Tool.ZoomedIn.Value = false Tool.Recoil.Value = 10 Tool.Parent.Humanoid.WalkSpeed = 16 a=false end end end script.Parent.Equipped:connect(onEquipped) end,o8) end)) o9 = Instance.new("NumberValue") o9.Name = "StoredAmmo" o9.Parent = o1 o9.Value = 600 o10 = Instance.new("Part") o10.Parent = o1 o10.Material = Enum.Material.SmoothPlastic o10.BrickColor = BrickColor.new("Black") o10.Position = Vector3.new(-109.400009, 1.23002994, 59.8599739) o10.Rotation = Vector3.new(-90, 0, -180) o10.Anchored = true o10.CFrame = CFrame.new(-109.400009, 1.23002994, 59.8599739, -0.999999881, 1.89462381e-015, 0, 0, 0, 0.999999881, -1.89462381e-015, 1, 0) o10.CanCollide = false o10.FormFactor = Enum.FormFactor.Symmetric o10.Size = Vector3.new(1, 1, 1) o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines o10.Color = Color3.new(0.105882, 0.164706, 0.207843) o11 = Instance.new("SpecialMesh") o11.Parent = o10 o11.Scale = Vector3.new(0.119999997, 0.119999997, 0.0299999993) o11.MeshType = Enum.MeshType.Wedge o12 = Instance.new("LocalScript") o12.Name = "BackupWeld" o12.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() end,o12) end)) o13 = Instance.new("LocalScript") o13.Name = "GuiScript" o13.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o13) end)) o14 = Instance.new("LocalScript") o14.Name = "GuiScript(backup)" o14.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o14) end)) o15 = Instance.new("LocalScript") o15.Name = "Local Gui" o15.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() local Tool = script.Parent; enabled = true function onButton1Down(mouse) if not enabled then return end enabled = true mouse.Icon = "http://www.roblox.com/asset/?id=38140851" --- 7 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140909" --- 8 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140914" --- 9 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140922" --- 10 end function onButton1Up(mouse) enabled = false mouse.Icon = "http://www.roblox.com/asset/?id=38140914" --- 9 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140909" --- 8 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140851" --- 7 wait() mouse.Icon = "http://www.roblox.com/asset/?id=38140842" --- 6 wait() enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=38140909" --- 6 mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse)end) end Tool.Equipped:connect(onEquippedLocal) end,o15) end)) o16 = Instance.new("Part") o16.Name = "A1" o16.Parent = o1 o16.Material = Enum.Material.SmoothPlastic o16.BrickColor = BrickColor.new("Black") o16.Position = Vector3.new(-109.469025, 1.45054305, 59.1849709) o16.Rotation = Vector3.new(-0, 1.08553947e-013, 30.0000019) o16.Anchored = true o16.CFrame = CFrame.new(-109.469025, 1.45054305, 59.1849709, 0.866025329, -0.49999997, 1.89462381e-015, 0.49999997, 0.866025329, 0, 7.10542736e-015, 0, 1) o16.CanCollide = false o16.FormFactor = Enum.FormFactor.Plate o16.Size = Vector3.new(1, 0.400000006, 1) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.105882, 0.164706, 0.207843) o17 = Instance.new("CylinderMesh") o17.Parent = o16 o17.Scale = Vector3.new(0.0450000018, 0.209999993, 0.0599999987) o18 = Instance.new("Part") o18.Parent = o1 o18.Material = Enum.Material.SmoothPlastic o18.BrickColor = BrickColor.new("Black") o18.Position = Vector3.new(-109.400009, 1.29302704, 59.3349648) o18.Rotation = Vector3.new(90, 0, 90) o18.Anchored = true o18.CFrame = CFrame.new(-109.400009, 1.29302704, 59.3349648, 1.89462381e-015, -0.999999881, 0, 0, 0, -0.999999881, 1, -1.89462381e-015, 0) o18.CanCollide = false o18.FormFactor = Enum.FormFactor.Custom o18.Size = Vector3.new(0.930000007, 0.200000003, 0.200000003) o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines o18.Color = Color3.new(0.105882, 0.164706, 0.207843) o19 = Instance.new("BlockMesh") o19.Parent = o18 o19.Scale = Vector3.new(1, 0.599999964, 0.900000036) o20 = Instance.new("SpecialMesh") o20.Name = "Larm" o20.Parent = o1 o20.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001) o20.MeshType = Enum.MeshType.FileMesh o21 = Instance.new("LocalScript") o21.Name = "Shooter" o21.Parent = o1 table.insert(cors,coroutine.create(function() wait() Columbine(function() Tool = script.Parent local arms = nil local torso = nil local weld33 = nil -- right arm local weld55 = nil -- left arm local welds = {} local reloading = false local firing = false local canreload = true local canshoot = true local running = false local damage = 200 local ceasefire = false function ReloadSequence() weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0)) wait(.05) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0)) wait(.05) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0)) wait(.08) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0)) Tool.Mag.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0) Tool.Handle.M2:play() wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) end function ReloadSequence2() weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0)) wait(.05) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0)) wait(.05) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0)) wait(.08) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0)) Tool.Mag.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0) Tool.Handle.M2:play() wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(265), 1.1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1.1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0)) Tool.A4.Transparency = 1 Tool.B1.Transparency = 1 wait(.1) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0)) Tool.Handle.M3:play() wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-89), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(273), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A4.Transparency = 0 Tool.B1.Transparency = 1 end function Reload() Tool.Left.Value = Tool.Ammo.Value if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then reloading = true script.Parent.Ammo.Value = 0 ReloadChoose() script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value script.Parent.Recoil.Value = 5 elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value script.Parent.StoredAmmo.Value = 0 script.Parent.Recoil.Value = 5 end reloading = false end end function On() Tool.Light.Transparency = 0.25 end function Off() Tool.Light.Transparency = 1 end function ScopeOn() Tool.ScopeOn1.Transparency = 0.75 Tool.ScopeOn2.Transparency = 0.75 Tool.ScopeOn3.Transparency = 0 Tool.ScopeOn4.Transparency = 0 Tool.ScopeOn5.Transparency = 0 Tool.ScopeOn6.Transparency = 0 Tool.ScopeOn7.Transparency = 0 Tool.ScopeOn8.Transparency = 0 Tool.ScopeOn9.Transparency = 0 Tool.ScopeOff1.Transparency = 1 Tool.ScopeOff2.Transparency = 1 Tool.ScopeOff3.Transparency = 1 Tool.ScopeOff4.Transparency = 1 Tool.ScopeOff5.Transparency = 1 Tool.ScopeOff6.Transparency = 1 Tool.ScopeOff7.Transparency = 1 Tool.ScopeOff8.Transparency = 1 Tool.ScopeOff9.Transparency = 1 end function ScopeOff() Tool.ScopeOn1.Transparency = 1 Tool.ScopeOn2.Transparency = 1 Tool.ScopeOn3.Transparency = 1 Tool.ScopeOn4.Transparency = 1 Tool.ScopeOn5.Transparency = 1 Tool.ScopeOn6.Transparency = 1 Tool.ScopeOn7.Transparency = 1 Tool.ScopeOn8.Transparency = 1 Tool.ScopeOn9.Transparency = 1 Tool.ScopeOff1.Transparency = 0.75 Tool.ScopeOff2.Transparency = 0.75 Tool.ScopeOff3.Transparency = 0 Tool.ScopeOff4.Transparency = 0 Tool.ScopeOff5.Transparency = 0 Tool.ScopeOff6.Transparency = 0 Tool.ScopeOff7.Transparency = 0 Tool.ScopeOff8.Transparency = 0 Tool.ScopeOff9.Transparency = 0 end function ReloadChoose() if script.Parent.Left.Value == 0 then ReloadSequence2() elseif script.Parent.Left.Value >= 1 then ReloadSequence() end end function Choosy() if script.Parent.Ammo.Value == 0 then Thing1() elseif script.Parent.Ammo.Value >= 1 then Thing2() end end function Thing2() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7) Tool.Flash.Transparency = .8 wait(0.02) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Transparency = 1 end function Thing1() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7) Tool.Flash.Transparency = .8 wait(0.02) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Transparency = 1 Tool.Handle.Empty:play() end function takeout() wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) end function Equip(mouse) wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Tool.Larm:clone() mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new("Light orange") falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Tool.Rarm:clone() mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new("Light orange") falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95 welds[2] = weld2 takeout() end else print("sh") end else print("arms") end end local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end function fire(v) Tool.Handle.Fire:play() Tool.Handle.Fire2:play() Tool.Handle.Fire3:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 8) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 500 missile.BrickColor = BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Bullet" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide = false local force = Instance.new("BodyForce") force.force = Vector3.new(0,missile:getMass() * 196,0) force.Parent = missile local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.new(.06,.06,.06) mesh.MeshType = "Sphere" mesh.Parent = missile function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health -100 wait(.1) h.Health = h.Health -100 wait(.1) end end missile.Touched:connect(onTouched) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.875, 1.7, 1.875) Tool.Flash.Transparency = .5 wait(0.02) Choosy() end function ceasefireOn() if reloading == true then return end reloading = true Tool.Parent.Humanoid.WalkSpeed = 18 weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90)) weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0) wait() weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95)) weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0) wait() weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100)) weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0) wait() weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105)) weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0) wait() weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110)) weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0) wait() weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115)) weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0) wait() weld55.C1 = CFrame.new(1.25, 0.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(295), math.rad(20), math.rad(-20)) weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0) wait() weld33.C1 = CFrame.new(-0.7, -0.1, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0) wait() running = false ceasefire = true wait(999999999999) end function run() Tool.Parent.Humanoid.WalkSpeed = 16 reloading = false weld33.C1 = CFrame.new(-0.65, -0.15, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0) wait() weld55.C1 = CFrame.new(-0.54, 0.92, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), 0, math.rad(-120)) weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0) wait() weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115)) weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0) wait() weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110)) weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0) wait() weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105)) weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0) wait() weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100)) weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0) wait() weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95)) weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0) wait() weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90)) weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0) wait() weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-0), -0) wait() weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) running = false ceasefire = false end function KeyDownFunctions(key) if key == "r" then Reload() end if key == "z" then On() end if key == "x" then Off() end if key == "k" then ScopeOn() end if key == "l" then ScopeOff() end if key == "e" then if ceasefire == false then ceasefireOn() end if ceasefire == true then run() end end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local ammo = script.Parent.Ammo local maxammo = script.Parent.MaxAmmo firing = true while firing == true do wait() if reloading == false and humanoid.Health >= 1 then if ammo.Value >= 1 then ammo.Value = ammo.Value - 1 local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit if script.Parent.Recoil.Value < 10 then script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1 end fire(lookAt) else Reload() break end elseif reloading == false and humanoid.Health < 1 then Tool:remove() end end Tool.Enabled = true end function nofiar(mouse) firing = false end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=2966012" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() nofiar(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end Tool.Equipped:connect(onEquippedLocal) script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip) end,o21) end)) o22 = Instance.new("SpecialMesh") o22.Name = "Rarm" o22.Parent = o1 o22.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001) o22.MeshType = Enum.MeshType.FileMesh o23 = Instance.new("Part") o23.Name = "Flash" o23.Parent = o1 o23.Material = Enum.Material.SmoothPlastic o23.BrickColor = BrickColor.new("Bright yellow") o23.Transparency = 1 o23.Position = Vector3.new(-109.400162, 1.38212204, 58.2183266) o23.Rotation = Vector3.new(-90, 4.07111004e-013, 180) o23.Anchored = true o23.CFrame = CFrame.new(-109.400162, 1.38212204, 58.2183266, -0.999999881, -8.74227624e-008, 7.10542736e-015, 0, 4.37113883e-008, 0.999999881, -8.74227695e-008, 1, -4.37113918e-008) o23.CanCollide = false o23.FormFactor = Enum.FormFactor.Custom o23.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003) o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines o23.Color = Color3.new(0.960784, 0.803922, 0.188235) o24 = Instance.new("SpecialMesh") o24.Parent = o23 o24.Scale = Vector3.new(1.5, 2, 1.80000007) o24.MeshType = Enum.MeshType.Sphere o25 = Instance.new("Part") o25.Parent = o1 o25.Material = Enum.Material.SmoothPlastic o25.BrickColor = BrickColor.new("Black") o25.Position = Vector3.new(-109.400009, 0.839947999, 59.637394) o25.Rotation = Vector3.new(-11.9999723, -8.8509405e-006, -1.00283808e-006) o25.Anchored = true o25.CFrame = CFrame.new(-109.400009, 0.839947999, 59.637394, 1.00000012, 1.75028276e-008, -1.54478045e-007, -8.94069245e-008, 0.978146851, 0.207911253, 1.33770854e-007, -0.207911506, 0.978147864) o25.CanCollide = false o25.FormFactor = Enum.FormFactor.Plate o25.Size = Vector3.new(1, 0.400000006, 1) o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines o25.Color = Color3.new(0.105882, 0.164706, 0.207843) o26 = Instance.new("BlockMesh") o26.Parent = o25 o26.Scale = Vector3.new(0.119999997, 1.2299999, 0.150000006) o27 = Instance.new("Part") o27.Name = "Block" o27.Parent = o1 o27.Material = Enum.Material.SmoothPlastic o27.BrickColor = BrickColor.new("Black") o27.Position = Vector3.new(-109.445198, 1.4604069, 59.7969475) o27.Anchored = true o27.CFrame = CFrame.new(-109.445198, 1.4604069, 59.7969475, 1, 0, 0, 0, 1, 0, 0, 0, 1) o27.CanCollide = false o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines o27.Color = Color3.new(0.105882, 0.164706, 0.207843) o28 = Instance.new("BlockMesh") o28.Parent = o27 o28.Scale = Vector3.new(0.218699977, 0.218699977, 0.218699977) o29 = Instance.new("Part") o29.Name = "Block" o29.Parent = o1 o29.Material = Enum.Material.SmoothPlastic o29.BrickColor = BrickColor.new("Black") o29.Position = Vector3.new(-109.357719, 1.4604069, 59.7969437) o29.Anchored = true o29.CFrame = CFrame.new(-109.357719, 1.4604069, 59.7969437, 1, 0, 0, 0, 1, 0, 0, 0, 1) o29.CanCollide = false o29.FormFactor = Enum.FormFactor.Custom o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines o29.Color = Color3.new(0.105882, 0.164706, 0.207843) o30 = Instance.new("BlockMesh") o30.Parent = o29 o30.Scale = Vector3.new(0.218699977, 0.218699977, 0.218699977) o31 = Instance.new("Part") o31.Parent = o1 o31.Material = Enum.Material.SmoothPlastic o31.BrickColor = BrickColor.new("Black") o31.Position = Vector3.new(-109.400009, 1.14005005, 59.7909584) o31.Rotation = Vector3.new(-90, 3.41509872e-006, -6.61344575e-006) o31.Anchored = true o31.CFrame = CFrame.new(-109.400009, 1.14005005, 59.7909584, 1.00000012, 1.15426417e-007, 5.96047158e-008, -8.94069245e-008, 1.78813906e-007, 0.999999225, 9.91518547e-008, -1.00000024, 8.94069672e-008) o31.CanCollide = false o31.FormFactor = Enum.FormFactor.Plate o31.Size = Vector3.new(1, 0.400000006, 1) o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines o31.Color = Color3.new(0.105882, 0.164706, 0.207843) o32 = Instance.new("BlockMesh") o32.Parent = o31 o32.Scale = Vector3.new(0.119999997, 0.0900000036, 0.150000006) o33 = Instance.new("Part") o33.Parent = o1 o33.Material = Enum.Material.SmoothPlastic o33.BrickColor = BrickColor.new("Black") o33.Position = Vector3.new(-109.400009, 1.18204796, 59.2299538) o33.Rotation = Vector3.new(90.0000076, -1.7075497e-006, -180) o33.Anchored = true o33.CFrame = CFrame.new(-109.400009, 1.18204796, 59.2299538, -1.00000012, 8.36159657e-008, -2.9802365e-008, 8.94069245e-008, 2.98023195e-007, -0.999999344, -6.73850238e-008, -1.00000012, -1.78813949e-007) o33.CanCollide = false o33.FormFactor = Enum.FormFactor.Plate o33.Size = Vector3.new(1, 0.400000006, 1) o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines o33.Color = Color3.new(0.105882, 0.164706, 0.207843) o34 = Instance.new("BlockMesh") o34.Parent = o33 o34.Scale = Vector3.new(0.119999997, 0.0599999987, 0.209999993) o35 = Instance.new("Part") o35.Parent = o1 o35.Material = Enum.Material.SmoothPlastic o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(-109.400009, 1.31103301, 59.8149605) o35.Rotation = Vector3.new(90, 0, -1.0855396e-013) o35.Anchored = true o35.CFrame = CFrame.new(-109.400009, 1.31103301, 59.8149605, 0.999999881, 1.89462381e-015, 0, 0, 0, -0.999999881, 1.89462381e-015, 1, 0) o35.CanCollide = false o35.FormFactor = Enum.FormFactor.Symmetric o35.Size = Vector3.new(1, 1, 1) o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o36 = Instance.new("SpecialMesh") o36.Parent = o35 o36.Scale = Vector3.new(0.119999997, 0.0299999993, 0.0599999987) o36.MeshType = Enum.MeshType.Wedge o37 = Instance.new("Part") o37.Name = "Block" o37.Parent = o1 o37.Material = Enum.Material.SmoothPlastic o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(-109.401459, 1.45853484, 58.4684715) o37.Anchored = true o37.CFrame = CFrame.new(-109.401459, 1.45853484, 58.4684715, 1, 0, 0, 0, 1, 0, 0, 0, 1) o37.CanCollide = false o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o38 = Instance.new("BlockMesh") o38.Parent = o37 o38.Scale = Vector3.new(0.218699977, 0.437399954, 0.218699977) o39 = Instance.new("Part") o39.Name = "B1" o39.Parent = o1 o39.Material = Enum.Material.SmoothPlastic o39.BrickColor = BrickColor.new("Black") o39.Transparency = 1 o39.Position = Vector3.new(-109.239014, 1.3905431, 59.4749756) o39.Rotation = Vector3.new(-0, 1.08553947e-013, 30.0000019) o39.Anchored = true o39.CFrame = CFrame.new(-109.239014, 1.3905431, 59.4749756, 0.866025329, -0.49999997, 1.89462381e-015, 0.49999997, 0.866025329, 0, 7.10542736e-015, 0, 1) o39.CanCollide = false o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 0.400000006, 1) o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines o39.Color = Color3.new(0.105882, 0.164706, 0.207843) o40 = Instance.new("CylinderMesh") o40.Parent = o39 o40.Scale = Vector3.new(0.0450000018, 0.209999993, 0.0599999987) o41 = Instance.new("Part") o41.Parent = o1 o41.Material = Enum.Material.SmoothPlastic o41.BrickColor = BrickColor.new("Dark stone grey") o41.Position = Vector3.new(-109.400047, 1.18804395, 59.430912) o41.Rotation = Vector3.new(-7.00066812e-005, -0.166697398, -179.988083) o41.Anchored = true o41.CFrame = CFrame.new(-109.400047, 1.18804395, 59.430912, -0.999996006, 0.000208139405, -0.00290941424, -0.000207990262, -0.999999225, 1.22184201e-006, -0.00290939794, 1.90734863e-006, 0.999995887) o41.CanCollide = false o41.FormFactor = Enum.FormFactor.Symmetric o41.Size = Vector3.new(1, 1, 1) o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines o41.Color = Color3.new(0.388235, 0.372549, 0.384314) o42 = Instance.new("SpecialMesh") o42.Parent = o41 o42.Scale = Vector3.new(0.0900000036, 0.0900000036, 0.0599999987) o42.MeshType = Enum.MeshType.Wedge o43 = Instance.new("Part") o43.Name = "Handle" o43.Parent = o1 o43.Material = Enum.Material.SmoothPlastic o43.BrickColor = BrickColor.new("Dark stone grey") o43.Transparency = 1 o43.Position = Vector3.new(-109.400009, 0.736046255, 59.9199333) o43.Rotation = Vector3.new(8.53773417e-006, -9.80009099e-006, -1.70755038e-006) o43.Anchored = true o43.CFrame = CFrame.new(-109.400009, 0.736046255, 59.9199333, 1.00000012, 2.98023792e-008, -1.71043851e-007, -8.94069245e-008, 0.999999344, -1.49011584e-007, 1.54812923e-007, 8.94069672e-008, 1.00000012) o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(1, 0.400000006, 1) o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines o43.Color = Color3.new(0.388235, 0.372549, 0.384314) o44 = Instance.new("BlockMesh") o44.Parent = o43 o44.Scale = Vector3.new(0.0900000036, 0.450000018, 0.150000006) o45 = Instance.new("Sound") o45.Name = "Fire" o45.Parent = o43 o45.Pitch = 1.7000000476837 o45.SoundId = "http://www.roblox.com/asset/?id=2760979" o46 = Instance.new("Sound") o46.Name = "Fire2" o46.Parent = o43 o46.Pitch = 1.7000000476837 o46.SoundId = "http://www.roblox.com/asset/?id=2760979" o47 = Instance.new("Sound") o47.Name = "Fire3" o47.Parent = o43 o47.Pitch = 1.7000000476837 o47.SoundId = "http://www.roblox.com/asset/?id=2760979" o49 = Instance.new("Sound") o49.Name = "M1" o49.Parent = o43 o49.Pitch = 0.75 o49.SoundId = "http://roblox.com/asset/?id=10209834" o49.Volume = 1 o50 = Instance.new("Sound") o50.Name = "M2" o50.Parent = o43 o50.SoundId = "http://roblox.com/asset/?id=10209636" o50.Volume = 1 o51 = Instance.new("Sound") o51.Name = "M3" o51.Parent = o43 o51.SoundId = "http://roblox.com/asset/?id=10209881" o51.Volume = 1 o51.PlayOnRemove = true o52 = Instance.new("Sound") o52.Name = "Empty" o52.Parent = o43 o52.SoundId = "rbxasset://sounds//clickfast.wav" o52.Volume = 1 o53 = Instance.new("Part") o53.Name = "Mag" o53.Parent = o1 o53.Material = Enum.Material.SmoothPlastic o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(-109.400009, 0.600026011, 59.1099739) o53.Rotation = Vector3.new(-0, 1.08553947e-013, -0) o53.Anchored = true o53.CFrame = CFrame.new(-109.400009, 0.600026011, 59.1099739, 0.999999881, 0, 1.89462381e-015, 0, 0.999999881, 0, 1.89462381e-015, 0, 1) o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(1, 1.20000005, 1) o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o54 = Instance.new("BlockMesh") o54.Parent = o53 o54.Scale = Vector3.new(0.102000006, 1.00999999, 0.239999995) o55 = Instance.new("WedgePart") o55.Parent = o1 o55.Material = Enum.Material.SmoothPlastic o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(-109.401459, 1.45853484, 58.5340958) o55.Rotation = Vector3.new(-180, 0, -180) o55.Anchored = true o55.CFrame = CFrame.new(-109.401459, 1.45853484, 58.5340958, -1, 0, 0, 0, 1, 0, 0, 0, -1) o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Symmetric o55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o56 = Instance.new("SpecialMesh") o56.Parent = o55 o56.Scale = Vector3.new(0.218699977, 0.437399954, 0.437399954) o56.MeshType = Enum.MeshType.Wedge o57 = Instance.new("Part") o57.Name = "Zoom" o57.Parent = o1 o57.Material = Enum.Material.SmoothPlastic o57.Transparency = 1 o57.Position = Vector3.new(-109.403183, 1.51640642, 59.9382744) o57.Rotation = Vector3.new(0.851532757, -0.000249927223, 0.457394034) o57.Anchored = true o57.CFrame = CFrame.new(-109.403183, 1.51640642, 59.9382744, 0.999968231, -0.00798294786, -4.36205301e-006, 0.00798200164, 0.999857783, -0.0148615036, 0.000123000034, 0.014860996, 0.999889612) o57.FormFactor = Enum.FormFactor.Custom o57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines o58 = Instance.new("BlockMesh") o58.Parent = o57 o58.Scale = Vector3.new(0.0293650795, 0.0352380946, 0.058730159) o59 = Instance.new("Part") o59.Parent = o1 o59.Material = Enum.Material.SmoothPlastic o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(-109.400009, 1.26303494, 59.8449745) o59.Rotation = Vector3.new(-0, 1.08553947e-013, -0) o59.Anchored = true o59.CFrame = CFrame.new(-109.400009, 1.26303494, 59.8449745, 0.999999881, 0, 1.89462381e-015, 0, 0.999999881, 0, 1.89462381e-015, 0, 1) o59.CanCollide = false o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.400000006, 1) o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o60 = Instance.new("BlockMesh") o60.Parent = o59 o60.Scale = Vector3.new(0.119999997, 0.0900000036, 0.150000006) o61 = Instance.new("Part") o61.Parent = o1 o61.Material = Enum.Material.SmoothPlastic o61.BrickColor = BrickColor.new("Black") o61.Position = Vector3.new(-109.400009, 0.999318004, 59.6796761) o61.Rotation = Vector3.new(-10.9999771, -8.32152273e-006, -2.61640389e-006) o61.Anchored = true o61.CFrame = CFrame.new(-109.400009, 0.999318004, 59.6796761, 1.00000012, 4.56648692e-008, -1.45237976e-007, -8.94069245e-008, 0.981626391, 0.190808609, 1.34527554e-007, -0.190808877, 0.981627285) o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(1, 0.800000012, 1) o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines o61.Color = Color3.new(0.105882, 0.164706, 0.207843) o62 = Instance.new("BlockMesh") o62.Parent = o61 o62.Scale = Vector3.new(0.119999997, 0.914999962, 0.239999995) o63 = Instance.new("Part") o63.Parent = o1 o63.Material = Enum.Material.SmoothPlastic o63.BrickColor = BrickColor.new("Black") o63.Position = Vector3.new(-109.400009, 1.17303205, 59.2149696) o63.Rotation = Vector3.new(-0, 1.08553947e-013, -180) o63.Anchored = true o63.CFrame = CFrame.new(-109.400009, 1.17303205, 59.2149696, -0.999999881, 0, 1.89462381e-015, 0, -0.999999881, 0, -1.89462381e-015, 0, 1) o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Symmetric o63.Size = Vector3.new(1, 1, 1) o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines o63.Color = Color3.new(0.105882, 0.164706, 0.207843) o64 = Instance.new("SpecialMesh") o64.Parent = o63 o64.Scale = Vector3.new(0.119999997, 0.0599999987, 0.0299999993) o64.MeshType = Enum.MeshType.Wedge o65 = Instance.new("Part") o65.Parent = o1 o65.Material = Enum.Material.SmoothPlastic o65.BrickColor = BrickColor.new("Dark stone grey") o65.Position = Vector3.new(-109.399994, 1.08304894, 59.4429207) o65.Rotation = Vector3.new(8.538972e-006, -0.0395739079, 1.3660374e-005) o65.Anchored = true o65.CFrame = CFrame.new(-109.399994, 1.08304894, 59.4429207, 1, -2.38418494e-007, -0.000690694898, 1.78783765e-007, 0.999999225, -1.49033156e-007, 0.0006906786, 5.96046448e-008, 0.99999994) o65.CanCollide = false o65.FormFactor = Enum.FormFactor.Symmetric o65.Size = Vector3.new(1, 1, 1) o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines o65.Color = Color3.new(0.388235, 0.372549, 0.384314) o66 = Instance.new("SpecialMesh") o66.Parent = o65 o66.Scale = Vector3.new(0.0900000036, 0.0900000036, 0.0599999987) o66.MeshType = Enum.MeshType.Wedge o67 = Instance.new("Part") o67.Parent = o1 o67.Material = Enum.Material.SmoothPlastic o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(-109.400009, 1.17303205, 59.2449684) o67.Rotation = Vector3.new(-180, -1.08553947e-013, -0) o67.Anchored = true o67.CFrame = CFrame.new(-109.400009, 1.17303205, 59.2449684, 0.999999881, 0, -1.89462381e-015, 0, -0.999999881, 0, 1.89462381e-015, 0, -1) o67.CanCollide = false o67.FormFactor = Enum.FormFactor.Symmetric o67.Size = Vector3.new(1, 1, 1) o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o68 = Instance.new("SpecialMesh") o68.Parent = o67 o68.Scale = Vector3.new(0.119999997, 0.0599999987, 0.0299999993) o68.MeshType = Enum.MeshType.Wedge o69 = Instance.new("Part") o69.Parent = o1 o69.Material = Enum.Material.SmoothPlastic o69.BrickColor = BrickColor.new("Black") o69.Position = Vector3.new(-109.400009, 1.05722296, 59.5517921) o69.Rotation = Vector3.new(-11.0000172, -8.32152818e-006, 90) o69.Anchored = true o69.CFrame = CFrame.new(-109.400009, 1.05722296, 59.5517921, -1.39396974e-008, -1.00000024, -1.45238062e-007, 0.981626272, -8.94070098e-008, 0.190809309, -0.190809578, -1.14096693e-007, 0.981627226) o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 1) o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines o69.Color = Color3.new(0.105882, 0.164706, 0.207843) o70 = Instance.new("CylinderMesh") o70.Parent = o69 o70.Scale = Vector3.new(0.119999997, 0.299999982, 0.119999997) o71 = Instance.new("Part") o71.Parent = o1 o71.Material = Enum.Material.SmoothPlastic o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(-109.451065, 1.42412901, 59.3289833) o71.Rotation = Vector3.new(-90, 0, 179.980209) o71.Anchored = true o71.CFrame = CFrame.new(-109.451065, 1.42412901, 59.3289833, -0.999999881, -0.000345381064, 0, 1.50919277e-011, -7.54902771e-008, 0.999999881, -0.000345381093, 0.99999994, 7.54979013e-008) o71.CanCollide = false o71.FormFactor = Enum.FormFactor.Plate o71.Size = Vector3.new(1, 0.400000006, 1) o71.BackSurface = Enum.SurfaceType.SmoothNoOutlines o71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o71.RightSurface = Enum.SurfaceType.SmoothNoOutlines o71.TopSurface = Enum.SurfaceType.SmoothNoOutlines o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72 = Instance.new("CylinderMesh") o72.Parent = o71 o72.Scale = Vector3.new(0.0389999971, 0.810000002, 0.0599999987) o73 = Instance.new("Part") o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Dark stone grey") o73.Position = Vector3.new(-109.400009, 1.38212895, 58.4199715) o73.Rotation = Vector3.new(2.77019495e-007, 5.12263978e-006, -180) o73.Anchored = true o73.CFrame = CFrame.new(-109.400009, 1.38212895, 58.4199715, -0.999999881, 1.19209282e-007, 8.94069316e-008, -1.1920929e-007, -0.999999881, -4.83490226e-009, 8.94069458e-008, -4.83492002e-009, 1) o73.CanCollide = false o73.FormFactor = Enum.FormFactor.Plate o73.Size = Vector3.new(1, 0.400000006, 1) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.388235, 0.372549, 0.384314) o74 = Instance.new("CylinderMesh") o74.Parent = o73 o74.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o75 = Instance.new("Part") o75.Parent = o1 o75.Material = Enum.Material.SmoothPlastic o75.BrickColor = BrickColor.new("Dark stone grey") o75.Position = Vector3.new(-109.400009, 1.38212895, 58.5699577) o75.Rotation = Vector3.new(2.65817647e-007, 1.40241876e-013, 90) o75.Anchored = true o75.CFrame = CFrame.new(-109.400009, 1.38212895, 58.5699577, -2.98023224e-008, -0.999999881, 2.44768254e-015, 0.999999881, -2.98023224e-008, -4.63939287e-009, 4.63939642e-009, 3.90810245e-015, 1) o75.CanCollide = false o75.FormFactor = Enum.FormFactor.Plate o75.Size = Vector3.new(1, 0.400000006, 1) o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines o75.Color = Color3.new(0.388235, 0.372549, 0.384314) o76 = Instance.new("CylinderMesh") o76.Parent = o75 o76.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o77 = Instance.new("Part") o77.Parent = o1 o77.Material = Enum.Material.SmoothPlastic o77.BrickColor = BrickColor.new("Black") o77.Position = Vector3.new(-109.400009, 1.26303494, 59.4249611) o77.Rotation = Vector3.new(-90, 0, -180) o77.Anchored = true o77.CFrame = CFrame.new(-109.400009, 1.26303494, 59.4249611, -0.999999881, 1.89462381e-015, 0, 0, 0, 0.999999881, -1.89462381e-015, 1, 0) o77.CanCollide = false o77.FormFactor = Enum.FormFactor.Custom o77.Size = Vector3.new(0.200000003, 0.569999993, 0.200000003) o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines o77.Color = Color3.new(0.105882, 0.164706, 0.207843) o78 = Instance.new("BlockMesh") o78.Parent = o77 o78.Scale = Vector3.new(0.599999964, 1, 0.599999964) o79 = Instance.new("Part") o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Dark stone grey") o79.Position = Vector3.new(-109.400009, 1.38212895, 58.7199745) o79.Rotation = Vector3.new(-2.59222219e-007, 8.5377377e-007, 90) o79.Anchored = true o79.CFrame = CFrame.new(-109.400009, 1.38212895, 58.7199745, -2.98023224e-008, -0.999999881, 1.4901163e-008, 0.999999881, -2.98023295e-008, 4.52428139e-009, -4.52427784e-009, 1.49011647e-008, 1) o79.CanCollide = false o79.FormFactor = Enum.FormFactor.Plate o79.Size = Vector3.new(1, 0.400000006, 1) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.388235, 0.372549, 0.384314) o80 = Instance.new("CylinderMesh") o80.Parent = o79 o80.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o81 = Instance.new("Part") o81.Parent = o1 o81.Material = Enum.Material.SmoothPlastic o81.BrickColor = BrickColor.new("Dark stone grey") o81.Position = Vector3.new(-109.400009, 1.38212895, 58.4199715) o81.Rotation = Vector3.new(-0, 1.08553947e-013, 90) o81.Anchored = true o81.CFrame = CFrame.new(-109.400009, 1.38212895, 58.4199715, -2.98023224e-008, -0.999999881, 1.89462381e-015, 0.999999881, -2.98023224e-008, 0, 3.55271368e-015, 3.90810245e-015, 1) o81.CanCollide = false o81.FormFactor = Enum.FormFactor.Plate o81.Size = Vector3.new(1, 0.400000006, 1) o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines o81.Color = Color3.new(0.388235, 0.372549, 0.384314) o82 = Instance.new("CylinderMesh") o82.Parent = o81 o82.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o83 = Instance.new("Part") o83.Parent = o1 o83.Material = Enum.Material.SmoothPlastic o83.BrickColor = BrickColor.new("Black") o83.Position = Vector3.new(-109.400009, 0.638234019, 59.7601433) o83.Rotation = Vector3.new(-10.99998, -1.00290717e-005, -2.61640298e-006) o83.Anchored = true o83.CFrame = CFrame.new(-109.400009, 0.638234019, 59.7601433, 1, 4.56648479e-008, -1.75040327e-007, -8.94069387e-008, 0.98162657, 0.190808669, 1.57286721e-007, -0.190808877, 0.981627345) o83.CanCollide = false o83.FormFactor = Enum.FormFactor.Plate o83.Size = Vector3.new(1, 0.400000006, 1) o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines o83.Color = Color3.new(0.105882, 0.164706, 0.207843) o84 = Instance.new("BlockMesh") o84.Parent = o83 o84.Scale = Vector3.new(0.119999997, 0.119999997, 0.305999994) o85 = Instance.new("Part") o85.Parent = o1 o85.Material = Enum.Material.SmoothPlastic o85.BrickColor = BrickColor.new("Black") o85.Position = Vector3.new(-109.400009, 1.29603195, 59.8449745) o85.Rotation = Vector3.new(90, 0, -1.0855396e-013) o85.Anchored = true o85.CFrame = CFrame.new(-109.400009, 1.29603195, 59.8449745, 0.999999881, 1.89462381e-015, 0, 0, 0, -0.999999881, 1.89462381e-015, 1, 0) o85.CanCollide = false o85.FormFactor = Enum.FormFactor.Symmetric o85.Size = Vector3.new(1, 1, 1) o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines o85.Color = Color3.new(0.105882, 0.164706, 0.207843) o86 = Instance.new("SpecialMesh") o86.Parent = o85 o86.Scale = Vector3.new(0.119999997, 0.150000006, 0.0299999993) o86.MeshType = Enum.MeshType.Wedge o87 = Instance.new("Part") o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Dark stone grey") o87.Position = Vector3.new(-109.400009, 1.38212895, 58.7199745) o87.Rotation = Vector3.new(-0, 1.08553947e-013, -0) o87.Anchored = true o87.CFrame = CFrame.new(-109.400009, 1.38212895, 58.7199745, 0.999999881, 0, 1.89462381e-015, 0, 0.999999881, 0, 1.89462381e-015, 0, 1) o87.CanCollide = false o87.FormFactor = Enum.FormFactor.Plate o87.Size = Vector3.new(1, 0.400000006, 1) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0.388235, 0.372549, 0.384314) o88 = Instance.new("CylinderMesh") o88.Parent = o87 o88.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o89 = Instance.new("Part") o89.Parent = o1 o89.Material = Enum.Material.SmoothPlastic o89.BrickColor = BrickColor.new("Black") o89.Position = Vector3.new(-109.400009, 1.11903095, 59.1099739) o89.Rotation = Vector3.new(90, 0, 90) o89.Anchored = true o89.CFrame = CFrame.new(-109.400009, 1.11903095, 59.1099739, 1.89462381e-015, -0.999999881, 0, 0, 0, -0.999999881, 1, -1.89462381e-015, 0) o89.CanCollide = false o89.FormFactor = Enum.FormFactor.Custom o89.Size = Vector3.new(0.300000012, 0.200000003, 0.209999993) o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines o89.Color = Color3.new(0.105882, 0.164706, 0.207843) o90 = Instance.new("BlockMesh") o90.Parent = o89 o90.Scale = Vector3.new(1, 0.599999964, 1) o91 = Instance.new("Part") o91.Parent = o1 o91.Material = Enum.Material.SmoothPlastic o91.BrickColor = BrickColor.new("Black") o91.Position = Vector3.new(-109.400017, 1.33204997, 59.3949318) o91.Rotation = Vector3.new(90, 6.83018925e-006, 90) o91.Anchored = true o91.CFrame = CFrame.new(-109.400017, 1.33204997, 59.3949318, -4.37113812e-008, -0.99999994, 1.1920929e-007, -4.37113883e-008, -1.1920929e-007, -0.99999994, 1, -4.37113954e-008, -4.37113918e-008) o91.CanCollide = false o91.FormFactor = Enum.FormFactor.Custom o91.Size = Vector3.new(1.04999995, 0.200000003, 0.200000003) o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines o91.Color = Color3.new(0.105882, 0.164706, 0.207843) o92 = Instance.new("BlockMesh") o92.Parent = o91 o92.Scale = Vector3.new(1, 0.772499979, 0.450000018) o93 = Instance.new("Part") o93.Parent = o1 o93.Material = Enum.Material.SmoothPlastic o93.BrickColor = BrickColor.new("Dark stone grey") o93.Position = Vector3.new(-109.400009, 1.38212895, 58.8699684) o93.Rotation = Vector3.new(-0, 1.08553947e-013, -0) o93.Anchored = true o93.CFrame = CFrame.new(-109.400009, 1.38212895, 58.8699684, 0.999999881, 0, 1.89462381e-015, 0, 0.999999881, 0, 1.89462381e-015, 0, 1) o93.CanCollide = false o93.FormFactor = Enum.FormFactor.Plate o93.Size = Vector3.new(1, 0.400000006, 1) o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines o93.Color = Color3.new(0.388235, 0.372549, 0.384314) o94 = Instance.new("CylinderMesh") o94.Parent = o93 o94.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o95 = Instance.new("Part") o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Dark stone grey") o95.Position = Vector3.new(-109.400009, 1.38212895, 58.5699577) o95.Rotation = Vector3.new(-0, 1.08553947e-013, -0) o95.Anchored = true o95.CFrame = CFrame.new(-109.400009, 1.38212895, 58.5699577, 0.999999881, 0, 1.89462381e-015, 0, 0.999999881, 0, 1.89462381e-015, 0, 1) o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Plate o95.Size = Vector3.new(1, 0.400000006, 1) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.388235, 0.372549, 0.384314) o96 = Instance.new("CylinderMesh") o96.Parent = o95 o96.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o97 = Instance.new("Part") o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Black") o97.Position = Vector3.new(-109.400017, 1.17905104, 59.5059395) o97.Rotation = Vector3.new(1.02452814e-005, -1.16210304e-005, -180) o97.Anchored = true o97.CFrame = CFrame.new(-109.400017, 1.17905104, 59.5059395, -1.00000024, 1.19209204e-007, -2.02825234e-007, -8.94070098e-008, -0.999999225, -1.78813906e-007, -1.86579783e-007, -5.96046448e-008, 1.00000012) o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 1, 1) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.105882, 0.164706, 0.207843) o98 = Instance.new("SpecialMesh") o98.Parent = o97 o98.Scale = Vector3.new(0.119999997, 0.0900000036, 0.0599999987) o98.MeshType = Enum.MeshType.Wedge o99 = Instance.new("Part") o99.Parent = o1 o99.Material = Enum.Material.SmoothPlastic o99.BrickColor = BrickColor.new("Dark stone grey") o99.Position = Vector3.new(-109.400009, 1.38212895, 58.8699684) o99.Rotation = Vector3.new(-5.54952885e-006, 9.82360802e-007, 90) o99.Anchored = true o99.CFrame = CFrame.new(-109.400009, 1.38212895, 58.8699684, -2.98023153e-008, -0.999999881, 1.714543e-008, 0.999999881, -2.98023295e-008, 9.68575478e-008, -9.6857562e-008, 1.71454424e-008, 1) o99.CanCollide = false o99.FormFactor = Enum.FormFactor.Plate o99.Size = Vector3.new(1, 0.400000006, 1) o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines o99.Color = Color3.new(0.388235, 0.372549, 0.384314) o100 = Instance.new("CylinderMesh") o100.Parent = o99 o100.Scale = Vector3.new(0.0720000044, 0.389610052, 0.119999997) o101 = Instance.new("Part") o101.Parent = o1 o101.Material = Enum.Material.SmoothPlastic o101.BrickColor = BrickColor.new("Black") o101.Position = Vector3.new(-109.400009, 1.38212895, 58.3419685) o101.Rotation = Vector3.new(166.55603, 89.9557648, 103.44397) o101.Anchored = true o101.CFrame = CFrame.new(-109.400009, 1.38212895, 58.3419685, -0.000160545096, -0.0006716114, 0.999999702, -0.999999821, 7.45104671e-008, -0.000160545067, 4.47034871e-008, -0.999999762, -0.000671611517) o101.CanCollide = false o101.FormFactor = Enum.FormFactor.Plate o101.Size = Vector3.new(1, 0.400000006, 1) o101.BackSurface = Enum.SurfaceType.SmoothNoOutlines o101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o101.RightSurface = Enum.SurfaceType.SmoothNoOutlines o101.TopSurface = Enum.SurfaceType.SmoothNoOutlines o101.Color = Color3.new(0.105882, 0.164706, 0.207843) o102 = Instance.new("CylinderMesh") o102.Parent = o101 o102.Scale = Vector3.new(0.0900000036, 0.390000015, 0.180000007) o103 = Instance.new("Part") o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Dark stone grey") o103.Position = Vector3.new(-109.400101, 1.38212204, 58.3413696) o103.Rotation = Vector3.new(-90, 0, 0.038477879) o103.Anchored = true o103.CFrame = CFrame.new(-109.400101, 1.38212204, 58.3413696, 0.999999702, -0.000671565533, 0, 2.93383096e-011, 7.55291154e-008, 0.999999881, -0.000671565591, -0.999999762, 7.54979013e-008) o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Plate o103.Size = Vector3.new(1, 0.400000006, 1) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.388235, 0.372549, 0.384314) o104 = Instance.new("CylinderMesh") o104.Parent = o103 o104.Scale = Vector3.new(0.0720000044, 0.390000015, 0.180000007) o105 = Instance.new("Part") o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Black") o105.Position = Vector3.new(-109.40004, 1.026052, 59.4309578) o105.Rotation = Vector3.new(-180, -0.0395556688, -179.997528) o105.Anchored = true o105.CFrame = CFrame.new(-109.40004, 1.026052, 59.4309578, -1, 4.31239569e-005, -0.000690376619, 4.31835324e-005, 0.999999344, 1.7881635e-007, 0.000690392917, 5.96046448e-008, -0.99999994) o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Plate o105.Size = Vector3.new(1, 0.400000006, 1) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.105882, 0.164706, 0.207843) o106 = Instance.new("BlockMesh") o106.Parent = o105 o106.Scale = Vector3.new(0.119999997, 0.0599999987, 0.419999987) o107 = Instance.new("Part") o107.Parent = o1 o107.Material = Enum.Material.SmoothPlastic o107.BrickColor = BrickColor.new("Black") o107.Position = Vector3.new(-109.400009, 1.20603001, 59.8299751) o107.Rotation = Vector3.new(-90, 0, -180) o107.Anchored = true o107.CFrame = CFrame.new(-109.400009, 1.20603001, 59.8299751, -1, 0, 0, 0, 0, 1, 0, 1, -0) o107.CanCollide = false o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(1, 1, 1) o107.BackSurface = Enum.SurfaceType.SmoothNoOutlines o107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o107.RightSurface = Enum.SurfaceType.SmoothNoOutlines o107.TopSurface = Enum.SurfaceType.SmoothNoOutlines o107.Color = Color3.new(0.105882, 0.164706, 0.207843) o108 = Instance.new("SpecialMesh") o108.Parent = o107 o108.Scale = Vector3.new(0.119999997, 0.0599999987, 0.0599999987) o108.MeshType = Enum.MeshType.Wedge o109 = Instance.new("Part") o109.Parent = o1 o109.Material = Enum.Material.SmoothPlastic o109.BrickColor = BrickColor.new("Black") o109.Position = Vector3.new(-109.400009, 0.993321002, 59.7246742) o109.Rotation = Vector3.new(-14.9999685, -8.72158307e-006, -3.00285933e-006) o109.Anchored = true o109.CFrame = CFrame.new(-109.400009, 0.993321002, 59.7246742, 1.00000012, 5.24097885e-008, -1.52220338e-007, -8.94069245e-008, 0.965925276, 0.258818537, 1.31558963e-007, -0.258818775, 0.965926051) o109.CanCollide = false o109.FormFactor = Enum.FormFactor.Plate o109.Size = Vector3.new(1, 0.800000012, 1) o109.BackSurface = Enum.SurfaceType.SmoothNoOutlines o109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o109.RightSurface = Enum.SurfaceType.SmoothNoOutlines o109.TopSurface = Enum.SurfaceType.SmoothNoOutlines o109.Color = Color3.new(0.105882, 0.164706, 0.207843) o110 = Instance.new("BlockMesh") o110.Parent = o109 o110.Scale = Vector3.new(0.119999997, 0.914999962, 0.239999995) o111 = Instance.new("Part") o111.Parent = o1 o111.Material = Enum.Material.SmoothPlastic o111.BrickColor = BrickColor.new("Black") o111.Position = Vector3.new(-109.400009, 1.14902794, 59.6949577) o111.Rotation = Vector3.new(-90, 0, -180) o111.Anchored = true o111.CFrame = CFrame.new(-109.400009, 1.14902794, 59.6949577, -0.999999881, 1.89462381e-015, 0, 0, 0, 0.999999881, -1.89462381e-015, 1, 0) o111.CanCollide = false o111.FormFactor = Enum.FormFactor.Custom o111.Size = Vector3.new(0.200000003, 0.209999993, 0.239999995) o111.BackSurface = Enum.SurfaceType.SmoothNoOutlines o111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o111.RightSurface = Enum.SurfaceType.SmoothNoOutlines o111.TopSurface = Enum.SurfaceType.SmoothNoOutlines o111.Color = Color3.new(0.105882, 0.164706, 0.207843) o112 = Instance.new("BlockMesh") o112.Parent = o111 o112.Scale = Vector3.new(0.599999964, 1, 1) o113 = Instance.new("Part") o113.Parent = o1 o113.Material = Enum.Material.SmoothPlastic o113.BrickColor = BrickColor.new("Black") o113.Position = Vector3.new(-109.400009, 1.38213694, 59.1399727) o113.Rotation = Vector3.new(90, 6.83018925e-006, 4.10548591e-006) o113.Anchored = true o113.CFrame = CFrame.new(-109.400009, 1.38213694, 59.1399727, 0.99999994, -7.16542417e-008, 1.1920929e-007, 1.1920929e-007, -4.37113918e-008, -0.99999994, 7.16542559e-008, 1, -4.37113883e-008) o113.CanCollide = false o113.FormFactor = Enum.FormFactor.Plate o113.Size = Vector3.new(1, 1.60000002, 1) o113.BackSurface = Enum.SurfaceType.SmoothNoOutlines o113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o113.RightSurface = Enum.SurfaceType.SmoothNoOutlines o113.TopSurface = Enum.SurfaceType.SmoothNoOutlines o113.Color = Color3.new(0.105882, 0.164706, 0.207843) o114 = Instance.new("CylinderMesh") o114.Parent = o113 o114.Scale = Vector3.new(0.155999988, 0.974999964, 0.239999995) o115 = Instance.new("Part") o115.Name = "A4" o115.Parent = o1 o115.Material = Enum.Material.SmoothPlastic o115.BrickColor = BrickColor.new("Black") o115.Position = Vector3.new(-109.469025, 1.45054305, 59.1849709) o115.Rotation = Vector3.new(-0, 1.08553947e-013, 30.0000019) o115.Anchored = true o115.CFrame = CFrame.new(-109.469025, 1.45054305, 59.1849709, 0.866025329, -0.49999997, 1.89462381e-015, 0.49999997, 0.866025329, 0, 7.10542736e-015, 0, 1) o115.CanCollide = false o115.FormFactor = Enum.FormFactor.Plate o115.Size = Vector3.new(1, 0.400000006, 1) o115.BackSurface = Enum.SurfaceType.SmoothNoOutlines o115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o115.RightSurface = Enum.SurfaceType.SmoothNoOutlines o115.TopSurface = Enum.SurfaceType.SmoothNoOutlines o115.Color = Color3.new(0.105882, 0.164706, 0.207843) o116 = Instance.new("CylinderMesh") o116.Parent = o115 o116.Scale = Vector3.new(0.0450000018, 0.209999993, 0.0599999987) o117 = Instance.new("Part") o117.Name = "A3" o117.Parent = o1 o117.Material = Enum.Material.SmoothPlastic o117.BrickColor = BrickColor.new("Black") o117.Position = Vector3.new(-109.469025, 1.45054305, 59.1849709) o117.Rotation = Vector3.new(-0, 1.08553947e-013, 30.0000019) o117.Anchored = true o117.CFrame = CFrame.new(-109.469025, 1.45054305, 59.1849709, 0.866025329, -0.49999997, 1.89462381e-015, 0.49999997, 0.866025329, 0, 7.10542736e-015, 0, 1) o117.CanCollide = false o117.FormFactor = Enum.FormFactor.Plate o117.Size = Vector3.new(1, 0.400000006, 1) o117.BackSurface = Enum.SurfaceType.SmoothNoOutlines o117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o117.RightSurface = Enum.SurfaceType.SmoothNoOutlines o117.TopSurface = Enum.SurfaceType.SmoothNoOutlines o117.Color = Color3.new(0.105882, 0.164706, 0.207843) o118 = Instance.new("CylinderMesh") o118.Parent = o117 o118.Scale = Vector3.new(0.0450000018, 0.209999993, 0.0599999987) o119 = Instance.new("Part") o119.Name = "A2" o119.Parent = o1 o119.Material = Enum.Material.SmoothPlastic o119.BrickColor = BrickColor.new("Black") o119.Position = Vector3.new(-109.469025, 1.45054305, 59.1849709) o119.Rotation = Vector3.new(-0, 1.08553947e-013, 30.0000019) o119.Anchored = true o119.CFrame = CFrame.new(-109.469025, 1.45054305, 59.1849709, 0.866025329, -0.49999997, 1.89462381e-015, 0.49999997, 0.866025329, 0, 7.10542736e-015, 0, 1) o119.CanCollide = false o119.FormFactor = Enum.FormFactor.Plate o119.Size = Vector3.new(1, 0.400000006, 1) o119.BackSurface = Enum.SurfaceType.SmoothNoOutlines o119.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o119.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o119.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o119.RightSurface = Enum.SurfaceType.SmoothNoOutlines o119.TopSurface = Enum.SurfaceType.SmoothNoOutlines o119.Color = Color3.new(0.105882, 0.164706, 0.207843) o120 = Instance.new("CylinderMesh") o120.Parent = o119 o120.Scale = Vector3.new(0.0450000018, 0.209999993, 0.0599999987) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end o1.Parent = game.Players.LocalPlayer.Backpack end) -- i'm gonna break eiss ok -- game.ReplicatedStorage.RobloxLocked = true end) c00lgui.Name = "c00lgui" c00lgui.Parent = DankGuiGUIPage c00lgui.BackgroundColor3 = Color3.new(0, 0, 0) c00lgui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) c00lgui.Position = UDim2.new(0, 264, 0, 124) c00lgui.Size = UDim2.new(0, 128, 0, 34) c00lgui.Font = Enum.Font.SourceSans c00lgui.FontSize = Enum.FontSize.Size14 c00lgui.Text = "c00lgui" c00lgui.TextColor3 = Color3.new(0.580392, 0, 0) c00lgui.TextSize = 14 c00lgui.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://157645868")[1].Source)( ) end) c00lguiReborn.Name = "c00lguiReborn" c00lguiReborn.Parent = DankGuiGUIPage c00lguiReborn.BackgroundColor3 = Color3.new(0, 0, 0) c00lguiReborn.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) c00lguiReborn.Position = UDim2.new(0, 439, 0, 123) c00lguiReborn.Size = UDim2.new(0, 128, 0, 34) c00lguiReborn.Font = Enum.Font.SourceSans c00lguiReborn.FontSize = Enum.FontSize.Size14 c00lguiReborn.Text = " c00lgui Reborn" c00lguiReborn.TextColor3 = Color3.new(0.580392, 0, 0) c00lguiReborn.TextSize = 14 c00lguiReborn.MouseButton1Down:connect(function() loadstring(Game:GetObjects("rbxassetid://166327202")[1].Source)() end) T0rnGui.Name = "T0rnGui" T0rnGui.Parent = DankGuiGUIPage T0rnGui.BackgroundColor3 = Color3.new(0, 0, 0) T0rnGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) T0rnGui.Position = UDim2.new(0, 616, 0, 125) T0rnGui.Size = UDim2.new(0, 128, 0, 34) T0rnGui.Font = Enum.Font.SourceSans T0rnGui.FontSize = Enum.FontSize.Size14 T0rnGui.Text = "T0rnGui" T0rnGui.TextColor3 = Color3.new(0.580392, 0, 0) T0rnGui.TextSize = 14 T0rnGui.MouseButton1Down:connect(function() -- Thank you for using T0rn v0.1 -- This is my first GUI so please don't hate, just let me know if there are any bugs or things you would like added. -- Credits to creation of GUI go to Thanks -- I take 0 credit for creation of any of these scripts; all credits go to the respective owners. -- Enjoy! local ScreenGui = Instance.new("ScreenGui") local Open = Instance.new("Frame") local OpenGui = Instance.new("TextButton") local GuiFrame = Instance.new("Frame") local Admin = Instance.new("TextButton") local Exit = Instance.new("TextButton") local Frame = Instance.new("Frame") local GrabKnife = Instance.new("TextButton") local _911 = Instance.new("TextButton") local Bong = Instance.new("TextButton") local Vest = Instance.new("TextButton") local Draw = Instance.new("TextButton") local Wings = Instance.new("TextButton") local Gas = Instance.new("TextButton") local TrumpTitan = Instance.new("TextButton") local Suicide = Instance.new("TextButton") local Sayian = Instance.new("TextButton") ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui Open.Name = "Open" Open.Parent = ScreenGui Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.5 Open.BorderColor3 = Color3.new(0.666667, 0, 0) Open.Position = UDim2.new(0, 0, 0, 432) Open.Size = UDim2.new(0, 145, 0, 54) OpenGui.Name = "OpenGui" OpenGui.Parent = Open OpenGui.BackgroundColor3 = Color3.new(0, 0, 0) OpenGui.BackgroundTransparency = 0.40000000596046 OpenGui.Size = UDim2.new(0, 145, 0, 54) OpenGui.Font = Enum.Font.SciFi OpenGui.FontSize = Enum.FontSize.Size36 OpenGui.Text = "Open" OpenGui.TextColor3 = Color3.new(0.666667, 0, 0) OpenGui.TextSize = 36 GuiFrame.Name = "GuiFrame" GuiFrame.Parent = ScreenGui GuiFrame.BackgroundColor3 = Color3.new(0, 0, 0) GuiFrame.BackgroundTransparency = 0.40000000596046 GuiFrame.BorderColor3 = Color3.new(0.666667, 0, 0) GuiFrame.Draggable = true GuiFrame.Position = UDim2.new(0, 278, 0, 166) GuiFrame.Size = UDim2.new(0, 395, 0, 267) GuiFrame.Visible = false Admin.Name = "Admin" Admin.Parent = GuiFrame Admin.BackgroundColor3 = Color3.new(0, 0, 0) Admin.BackgroundTransparency = 0.30000001192093 Admin.BorderColor3 = Color3.new(0.666667, 0, 0) Admin.Draggable = true Admin.Size = UDim2.new(0, 107, 0, 50) Admin.Font = Enum.Font.SciFi Admin.FontSize = Enum.FontSize.Size14 Admin.Text = "Rocky's Admin" Admin.TextColor3 = Color3.new(0.666667, 0, 0) Admin.TextSize = 14 Exit.Name = "Exit" Exit.Parent = GuiFrame Exit.BackgroundColor3 = Color3.new(0, 0, 0) Exit.BackgroundTransparency = 0.30000001192093 Exit.BorderColor3 = Color3.new(0.666667, 0, 0) Exit.Draggable = true Exit.Position = UDim2.new(0, 368, 0, 0) Exit.Size = UDim2.new(0, 27, 0, 25) Exit.Font = Enum.Font.SciFi Exit.FontSize = Enum.FontSize.Size24 Exit.Text = "X" Exit.TextColor3 = Color3.new(0.666667, 0, 0) Exit.TextSize = 24 Frame.Parent = GuiFrame Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.BackgroundTransparency = 0.10000000149012 Frame.BorderColor3 = Color3.new(0.666667, 0, 0) Frame.Draggable = true Frame.Position = UDim2.new(0, 0, 0, -19) Frame.Size = UDim2.new(0, 395, 0, 19) GrabKnife.Name = "GrabKnife" GrabKnife.Parent = GuiFrame GrabKnife.BackgroundColor3 = Color3.new(0, 0, 0) GrabKnife.BackgroundTransparency = 0.30000001192093 GrabKnife.BorderColor3 = Color3.new(0.666667, 0, 0) GrabKnife.Position = UDim2.new(0, 119, 0, 0) GrabKnife.Size = UDim2.new(0, 107, 0, 50) GrabKnife.Font = Enum.Font.SciFi GrabKnife.FontSize = Enum.FontSize.Size14 GrabKnife.Text = "Grab Knife" GrabKnife.TextColor3 = Color3.new(0.666667, 0, 0) GrabKnife.TextSize = 14 _911.Name = "911" _911.Parent = GuiFrame _911.BackgroundColor3 = Color3.new(0, 0, 0) _911.BackgroundTransparency = 0.30000001192093 _911.BorderColor3 = Color3.new(0.666667, 0, 0) _911.Position = UDim2.new(0, 243, 0, 0) _911.Size = UDim2.new(0, 107, 0, 50) _911.Font = Enum.Font.SciFi _911.FontSize = Enum.FontSize.Size14 _911.Text = "9/11 Plane" _911.TextColor3 = Color3.new(0.666667, 0, 0) _911.TextSize = 14 Bong.Name = "Bong" Bong.Parent = GuiFrame Bong.BackgroundColor3 = Color3.new(0, 0, 0) Bong.BackgroundTransparency = 0.30000001192093 Bong.BorderColor3 = Color3.new(0.666667, 0, 0) Bong.Position = UDim2.new(0, 0, 0, 66) Bong.Size = UDim2.new(0, 107, 0, 50) Bong.Font = Enum.Font.SciFi Bong.FontSize = Enum.FontSize.Size14 Bong.Text = "Bong" Bong.TextColor3 = Color3.new(0.666667, 0, 0) Bong.TextSize = 14 Vest.Name = "Vest" Vest.Parent = GuiFrame Vest.BackgroundColor3 = Color3.new(0, 0, 0) Vest.BackgroundTransparency = 0.30000001192093 Vest.BorderColor3 = Color3.new(0.666667, 0, 0) Vest.Position = UDim2.new(0, 119, 0, 66) Vest.Size = UDim2.new(0, 107, 0, 50) Vest.Font = Enum.Font.SciFi Vest.FontSize = Enum.FontSize.Size14 Vest.Text = "Bomb Vest" Vest.TextColor3 = Color3.new(0.666667, 0, 0) Vest.TextSize = 14 Draw.Name = "Draw" Draw.Parent = GuiFrame Draw.BackgroundColor3 = Color3.new(0, 0, 0) Draw.BackgroundTransparency = 0.30000001192093 Draw.BorderColor3 = Color3.new(0.666667, 0, 0) Draw.Position = UDim2.new(0, 0, 0, 134) Draw.Size = UDim2.new(0, 107, 0, 50) Draw.Font = Enum.Font.SciFi Draw.FontSize = Enum.FontSize.Size14 Draw.Text = "Draw Tool" Draw.TextColor3 = Color3.new(0.666667, 0, 0) Draw.TextSize = 14 Wings.Name = "Wings" Wings.Parent = GuiFrame Wings.BackgroundColor3 = Color3.new(0, 0, 0) Wings.BackgroundTransparency = 0.30000001192093 Wings.BorderColor3 = Color3.new(0.666667, 0, 0) Wings.Position = UDim2.new(0, 119, 0, 134) Wings.Size = UDim2.new(0, 107, 0, 50) Wings.Font = Enum.Font.SciFi Wings.FontSize = Enum.FontSize.Size14 Wings.Text = "Glider Wings" Wings.TextColor3 = Color3.new(0.666667, 0, 0) Wings.TextSize = 14 Gas.Name = "Gas" Gas.Parent = GuiFrame Gas.BackgroundColor3 = Color3.new(0, 0, 0) Gas.BackgroundTransparency = 0.30000001192093 Gas.BorderColor3 = Color3.new(0.666667, 0, 0) Gas.Position = UDim2.new(0, 243, 0, 134) Gas.Size = UDim2.new(0, 107, 0, 50) Gas.Font = Enum.Font.SciFi Gas.FontSize = Enum.FontSize.Size14 Gas.Text = "Gas Chamber" Gas.TextColor3 = Color3.new(0.666667, 0, 0) Gas.TextSize = 14 TrumpTitan.Name = "TrumpTitan" TrumpTitan.Parent = GuiFrame TrumpTitan.BackgroundColor3 = Color3.new(0, 0, 0) TrumpTitan.BackgroundTransparency = 0.30000001192093 TrumpTitan.BorderColor3 = Color3.new(0.666667, 0, 0) TrumpTitan.Position = UDim2.new(0, 0, 0, 203) TrumpTitan.Size = UDim2.new(0, 107, 0, 50) TrumpTitan.Font = Enum.Font.SciFi TrumpTitan.FontSize = Enum.FontSize.Size14 TrumpTitan.Text = "Trump Titan" TrumpTitan.TextColor3 = Color3.new(0.666667, 0, 0) TrumpTitan.TextSize = 14 Suicide.Name = "Suicide" Suicide.Parent = GuiFrame Suicide.BackgroundColor3 = Color3.new(0, 0, 0) Suicide.BackgroundTransparency = 0.30000001192093 Suicide.BorderColor3 = Color3.new(0.666667, 0, 0) Suicide.Position = UDim2.new(0, 119, 0, 203) Suicide.Size = UDim2.new(0, 107, 0, 50) Suicide.Font = Enum.Font.SciFi Suicide.FontSize = Enum.FontSize.Size14 Suicide.Text = "Suicide Gun" Suicide.TextColor3 = Color3.new(0.666667, 0, 0) Suicide.TextSize = 14 Sayian.Name = "Sayian" Sayian.Parent = GuiFrame Sayian.BackgroundColor3 = Color3.new(0, 0, 0) Sayian.BackgroundTransparency = 0.30000001192093 Sayian.BorderColor3 = Color3.new(0.666667, 0, 0) Sayian.Position = UDim2.new(0, 243, 0, 66) Sayian.Size = UDim2.new(0, 107, 0, 50) Sayian.Font = Enum.Font.SciFi Sayian.FontSize = Enum.FontSize.Size14 Sayian.Text = "Red Saiyan" Sayian.TextColor3 = Color3.new(0.666667, 0, 0) Sayian.TextSize = 14 OpenGui.MouseButton1Click:connect(function() Open.Visible = false GuiFrame.Visible = true end) Exit.MouseButton1Click:connect(function() Open.Visible = true GuiFrame.Visible = false end) Admin.MouseButton1Click:connect(function() local ADMINS = {} local BANS = {7355} -- / stuff local VERSION = '1.7.9' local UPDATED = '2/24/2017' local CHANGELOG = { ' * changed control center look', ' + added ;fun', ' + added ;message [s]', ' * fixed ;nograv [plr]', ' - removed ;spam and ;nospam (updates)', ' * hopefully fixed ;crash [plr]', ' - removed ;fr [plr] and ;unfr [plr] (updates)', ' + added ;control [plr] (beta)' } local CREDITS = [[ Rocky2u - lol veinyrox - ;crash and ;shutdown Josh - help with phpmyadmin Harkinian - half of the message function ]] function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end function _G.ADD_BAN(ID) table.insert(BANS, ID) end local gCoreGui = game:GetService('CoreGui') local gLighting = game:GetService('Lighting') local gNetworkClient = game:GetService('NetworkClient') local gPlayers = game:GetService('Players') local gWorkspace = game:GetService('Workspace') local LP = gPlayers.LocalPlayer local MOUSE = LP:GetMouse() local SERVER_LOCKED = false local SHOWING_MESSAGE = false local SERVICES = {} SERVICES.EVENTS = {} local COMMANDS = {} local STD = {} local FRIEND_SPAM = {} local JAILED = {} local KICKS = {} local C_PREFIX = ';' local SPLIT = ' ' local IP = gNetworkClient.ClientReplicator.MachineAddress local PORT = gNetworkClient.ClientReplicator.Port local NEW = LoadLibrary('RbxUtility').Create for i,v in pairs(gCoreGui:GetChildren()) do if v.Name == 'cmdbar_seth' or v.Name == 'notify_seth' then v:destroy() end end function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end gPlayers.PlayerAdded:connect(function(PLAYER) if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end UPDATE_CHAT(PLAYER) if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end end) function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end function GET_PLAYER(NAME, SPEAKER) local NAME_TABLE = {} NAME = NAME:lower() if NAME == 'me' then table.insert(NAME_TABLE, SPEAKER.Name) elseif NAME == 'others' then for i,v in pairs(gPlayers:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'all' then for i,v in pairs(gPlayers:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end elseif NAME == 'random' then table.insert(NAME_TABLE, gPlayers:GetPlayers()[math.random(1, #gPlayers:GetPlayers())].Name) elseif NAME == 'team' then for i,v in pairs(gPlayers:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nonadmins' then for i,v in pairs(gPlayers:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'admins' then for i,v in pairs(gPlayers:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nonfriends' then for i,v in pairs(gPlayers:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'friends' then for i,v in pairs(gPlayers:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nonguests' then for i,v in pairs(gPlayers:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'guests' then for i,v in pairs(gPlayers:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'nbcs' then for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'bcs' then for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'tbcs' then for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end elseif NAME == 'obcs' then for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end else for i,v in pairs(gPlayers:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end end return NAME_TABLE end -- / stuff STUFF = '[ Rocky2u\'s CMDs ] : ' local SI = 'rbxasset://textures/blackBkg_square.png' function LOAD_DATA() local DATA = Instance.new('Folder') LOOPED = Instance.new('Folder', DATA) GUIS = Instance.new('Folder', DATA) HUMANOIDS = Instance.new('Folder', DATA) OTHER = Instance.new('Folder', DATA) MAIN_GUI = Instance.new('ScreenGui', GUIS) MAIN_GUI.Name = 'seth_main' NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI} NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main} local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons' NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS} local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders' NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS} NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server} NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS} local Y_CHANGES = 0 for i,v in pairs(CHANGELOG) do NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog} HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30) Y_CHANGES = Y_CHANGES + 30 end NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS} NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits} NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS} NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder} NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main} CMD_BAR_H = Instance.new('ScreenGui', GUIS) CMD_BAR_H.Name = 'cmdbar_seth' NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H} NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar} NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar} local NOTIFY_H = Instance.new('ScreenGui', GUIS) NOTIFY_H.Name = 'notify_seth' local N = Instance.new('Frame', NOTIFY_H) N.Name = 'notify' N.BackgroundColor3 = C3(0, 0, 0) N.BackgroundTransparency = 0.5 N.BorderSizePixel = 0 N.Position = UDim2.new(0, -225, 0.6, 0) N.Size = UDim2.new(0, 225, 0, 30) local BAR = Instance.new('Frame', N) BAR.Name = '' BAR.BackgroundColor3 = C3(255, 255, 255) BAR.BackgroundTransparency = 0.5 BAR.BorderSizePixel = 0 BAR.Position = UDim2.new(0, 0, 1, 0) BAR.Size = UDim2.new(1, 0, 0, 5) local TEXT = Instance.new('TextLabel', N) TEXT.Name = 'text' TEXT.BackgroundTransparency = 1 TEXT.BorderSizePixel = 0 TEXT.Size = UDim2.new(1, 0, 1, 0) TEXT.Font = 'SourceSansBold' TEXT.TextColor3 = C3(255, 255, 255) TEXT.TextSize = 18 TEXT.TextXAlignment = 'Left' PAPER_MESH = Instance.new('BlockMesh', OTHER) PAPER_MESH.Scale = Vector3.new(1, 1, 0.1) JAIL = Instance.new('Model', OTHER) JAIL.Name = 'JAIL' local B = Instance.new('Part', JAIL) B.Name = 'BUTTOM' B.BrickColor = BrickColor.new('Black') B.Transparency = 0.5 B.Anchored = true B.Locked = true B.Size = Vector3.new(6, 1, 6) B.TopSurface = 'Smooth' B.BottomSurface = 'Smooth' local M = Instance.new('Part', JAIL) M.Name = 'MAIN' M.BrickColor = BrickColor.new('Black') M.Transparency = 1 M.Anchored = true M.CanCollide = false M.Locked = true M.Position = B.Position + Vector3.new(0, 3, 0) M.Size = Vector3.new(1, 1, 1) local P1 = Instance.new('Part', JAIL) P1.BrickColor = BrickColor.new('Black') P1.Transparency = 1 P1.Position = B.Position + Vector3.new(0, 3.5, -2.5) P1.Rotation = Vector3.new(0, 90, 0) P1.Anchored = true P1.Locked = true P1.Size = Vector3.new(1, 6, 6) local P2 = Instance.new('Part', JAIL) P2.BrickColor = BrickColor.new('Black') P2.Transparency = 1 P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0) P2.Rotation = Vector3.new(-180, 0, -180) P2.Anchored = true P2.Locked = true P2.Size = Vector3.new(1, 6, 4) local P3 = Instance.new('Part', JAIL) P3.BrickColor = BrickColor.new('Black') P3.Transparency = 1 P3.Position = B.Position + Vector3.new(2.5, 3.5, 0) P3.Rotation = Vector3.new(0, 0, 0) P3.Anchored = true P3.Locked = true P3.Size = Vector3.new(1, 6, 4) local P4 = Instance.new('Part', JAIL) P4.BrickColor = BrickColor.new('Black') P4.Transparency = 1 P4.Position = B.Position + Vector3.new(0, 3.5, 2.5) P4.Rotation = Vector3.new(0, 90, 0) P4.Anchored = true P4.Locked = true P4.Size = Vector3.new(1, 6, 4) local TOP = Instance.new('Part', JAIL) TOP.BrickColor = BrickColor.new('Black') TOP.Transparency = 0.5 TOP.Position = B.Position + Vector3.new(0, 7, 0) TOP.Rotation = Vector3.new(0, 0, 0) TOP.Anchored = true TOP.Locked = true TOP.Size = Vector3.new(6, 1, 6) TOP.TopSurface = 'Smooth' TOP.BottomSurface = 'Smooth' ROCKET = Instance.new('Part', OTHER) ROCKET.Name = 'rocket_seth' ROCKET.CanCollide = false ROCKET.Size = Vector3.new(2, 5, 2) Instance.new('CylinderMesh', ROCKET) local F = Instance.new('Part', ROCKET) F.BrickColor = BrickColor.new('Black') F.CanCollide = false F.Size = Vector3.new(2, 0.2, 2) Instance.new('CylinderMesh', F) local PE = Instance.new('ParticleEmitter', F) PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70)) PE.Size = NumberSequence.new(0.2) PE.Texture = 'rbxassetid://17238048' PE.LockedToPart = true PE.Lifetime = NumberRange.new(0.2) PE.Rate = 50 PE.Speed = NumberRange.new(-20) local TOP = Instance.new('Part', ROCKET) TOP.CanCollide = false TOP.Shape = 'Ball' TOP.Size = Vector3.new(2, 2, 2) TOP.TopSurface = 'Smooth' TOP.BottomSurface = 'Smooth' local BF = Instance.new('BodyForce', ROCKET) BF.Name = 'force' BF.Force = Vector3.new(0, 0, 0) local W1 = Instance.new('Weld', ROCKET) W1.Part0 = ROCKET W1.Part1 = F W1.C1 = CFrame.new(0, 2.6, 0) local W2 = Instance.new('Weld', ROCKET) W2.Part0 = ROCKET W2.Part1 = TOP W2.C1 = CFrame.new(0, -2.6, 0) ALIEN_H = Instance.new('Accessory', OTHER) local H = Instance.new('Part', ALIEN_H) H.Name = 'Handle' H.Size = Vector3.new(2, 2.4, 2) local HA = Instance.new('Attachment', H) HA.Name = 'HatAttachment' HA.Position = Vector3.new(0, 0.15, 0) local SM = Instance.new('SpecialMesh', H) SM.MeshId = 'rbxassetid://13827689' SM.MeshType = 'FileMesh' SM.Scale = Vector3.new(1, 1.02, 1) SM.TextureId = 'rbxassetid://13827796' local S = Instance.new('Model', OTHER) S.Name = 'swastika' NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S} CMD_BAR_H.Parent = gCoreGui end local RS = game:GetService('RunService').RenderStepped function OPEN_MAIN() SETH_MAIN = MAIN_GUI:Clone() local BUTTONS = SETH_MAIN.main.holder.buttons local HOLDERS = SETH_MAIN.main.holder.holders for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do v.MouseButton1Down:connect(function(X, Y) OPEN_TAB(v.Name) if not v:FindFirstChild('circle') then local C = Instance.new('ImageLabel', v) C.BackgroundTransparency = 1 C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y) C.Size = UDim2.new(0, 0, 0, 0) C.ZIndex = v.ZIndex C.Image = 'rbxassetid://200182847' C.ImageColor3 = C3(0, 100, 255) C.Name = 'circle' C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5) for i = 0, 1, 0.03 do C.ImageTransparency = i RS:wait() end C:destroy() end end) end HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId game:GetService('RunService').Stepped:connect(function() if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then if not gWorkspace.FilteringEnabled then HOLDERS.server.fe.Text = ' FilteringEnabled | false' else HOLDERS.server.fe.Text = ' FilteringEnabled | true' end HOLDERS.server.ip.Text = ' IP Address | ' .. IP HOLDERS.server.port.Text = ' Port | ' .. PORT HOLDERS.server.players.Text = ' Players | ' .. gPlayers.NumPlayers .. '/' .. gPlayers.MaxPlayers HOLDERS.server.time.Text = ' Time | ' .. gLighting.TimeOfDay HOLDERS.server.gravity.Text = ' Gravity | ' .. gWorkspace.Gravity end end) function UPDATE_ADMINS() HOLDERS.admins:ClearAllChildren() HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_ADMINS = 5 for i,v in pairs(ADMINS) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins} NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]} HOLDERS.admins[v].update.MouseButton1Down:connect(function() table.remove(ADMINS, i) UPDATE_ADMINS() end) HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30) Y_ADMINS = Y_ADMINS + 30 end HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5) spawn(function() for i,v in pairs(HOLDERS.admins:GetChildren()) do v.Text = ' ' .. gPlayers:GetNameFromUserIdAsync(v.Name) end end) end UPDATE_ADMINS() function UPDATE_BANS() HOLDERS.bans:ClearAllChildren() HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_BANS = 5 for i,v in pairs(BANS) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans} NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]} HOLDERS.bans[v].update.MouseButton1Down:connect(function() table.remove(BANS, i) UPDATE_BANS() end) HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30) Y_BANS = Y_BANS + 30 end HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5) spawn(function() for i,v in pairs(HOLDERS.bans:GetChildren()) do v.Text = ' ' .. gPlayers:GetNameFromUserIdAsync(v.Name) end end) end UPDATE_BANS() local function DISPLAY_CMDS() local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds} HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25) Y_COMMANDS = Y_COMMANDS + 25 end end DISPLAY_CMDS() HOLDERS.search.Changed:connect(function() if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then if HOLDERS.search.Text ~= '' then if not HOLDERS.search.Text:find(' ') then HOLDERS.cmds:ClearAllChildren() HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do if v.N:find(HOLDERS.search.Text) then HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25) NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds} HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25) Y_COMMANDS = Y_COMMANDS + 25 end end end else HOLDERS.cmds:ClearAllChildren() HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0) DISPLAY_CMDS() end end end end) local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'} local Y_FUN = 5 for i,v in pairs(FUN) do NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun} HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30) Y_FUN = Y_FUN + 30 end HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5) for i,v in pairs(HOLDERS.fun:GetChildren()) do NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v} v.load.MouseButton1Down:connect(function() if v.Name == 'balefire' then LOAD_BALEFIRE() elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = gWorkspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0)) elseif v.Name == 'trowel' then LOAD_TROWEL() elseif v.Name == 'path giver' then LOAD_PATH() elseif v.Name == 'orbital strike' then LOAD_STRIKE() end end) end SETH_MAIN.main.close.MouseButton1Down:connect(function() SETH_MAIN:destroy() end) SETH_MAIN.Parent = gCoreGui end LOAD_DATA() --/ TOOLS function LOAD_BALEFIRE() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'balefire' local function BF(P) for i = 1, 50 do local E = Instance.new('Explosion', gWorkspace) E.BlastRadius = 3 E.BlastPressure = 999999 E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7) end end FIRED = false local function FIRE(M) if not FIRED then FIRED = true BF(M.Hit.p) wait(0.25) FIRED = false end end HB.Selected:connect(function(M) M.Button1Down:connect(function() FIRE(M) end) end) end function LOAD_TROWEL() local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel' NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T} NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle} NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle} local HEIGHT = 5 local SPEED = 0.05 local WIDTH = 15 function BRICK(CF, P, C) local B = Instance.new('Part') B.BrickColor = C B.CFrame = CF * CFrame.new(P + B.Size / 2) B.Parent = game.Workspace B:MakeJoints() B.Material = 'Neon' return B, P + B.Size end function BW(CF) local BC = BrickColor.Random() local B = {} assert(WIDTH > 0) local Y = 0 while Y < HEIGHT do local P local X = -WIDTH / 2 while X < WIDTH / 2 do local brick brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC) X = P.x table.insert(B, brick) wait(SPEED) end Y = P.y end return B end function S(A) if math.abs(A.x) > math.abs(A.z) then if A.x > 0 then return Vector3.new(1, 0, 0) else return Vector3.new(-1, 0, 0) end else if A.z > 0 then return Vector3.new(0, 0, 1) else return Vector3.new(0, 0, -1) end end end T.Enabled = true T.Activated:connect(function() if T.Enabled and LP.Character:FindFirstChild('Humanoid') then T.Enabled = false T.Handle.build:Play() BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit))) T.Enabled = true end end) end function LOAD_PATH() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver' local function PATH(M, C) if ENABLED and LP.Character then if not gWorkspace:FindFirstChild('paths_seth') then Instance.new('Folder', gWorkspace).Name = 'paths_seth' end local hit = M.Target local point = M.Hit.p local P = Instance.new('Part', gWorkspace.paths_seth) P.BrickColor = C P.Material = 'Neon' P.Transparency = 0.75 P.Anchored = true P.Size = Vector3.new(20, 1, 20) P.Velocity = M.Hit.lookVector * 75 P.BottomSurface = 'Smooth' P.TopSurface = 'Smooth' P.CFrame = CFrame.new(LP.Character.Head.Position) P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z) P.CFrame = CFrame.new(P.Position, point) wait() PATH(M, C) end end local function SELECTED(M) M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end) M.Button1Up:connect(function() ENABLED = false end) M.KeyDown:connect(function(K) if K == 'r' then if gWorkspace:FindFirstChild('paths_seth') then gWorkspace.paths_seth:destroy() end end end) end HB.Selected:connect(SELECTED) end function LOAD_STRIKE() local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike' local function SHOOT(T) if ENABLED then local P0 = CFrame.new(0, 1500, 0) P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector local P1 = P0 + ((P0.p - T.Hit.p).unit * -2) SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0) local M = Instance.new('Model', gWorkspace) NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M} NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part} NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = gWorkspace} for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end M:destroy() end end HB.Selected:connect(function(M) if not gWorkspace:FindFirstChild('orbital_seth') then SATELITE = Instance.new('Part', gWorkspace) SATELITE.Name = 'orbital_seth' SATELITE.Position = Vector3.new(0, 1500, 0) SATELITE.Anchored = true SATELITE.CanCollide = false SATELITE.Size = Vector3.new(5, 16.8, 5) NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE} end M.Button1Down:connect(function() ENABLED = true SHOOT(M) end) M.Button1Up:connect(function() ENABLED = false end) end) end function FIND_IN_TABLE(TABLE, NAME) for i,v in pairs(TABLE) do if v == NAME then return true end end return false end function GET_IN_TABLE(TABLE, NAME) for i = 1, #TABLE do if TABLE[i] == NAME then return i end end return false end local NOCLIP, JESUSFLY, SWIM = false, false, false game:GetService('RunService').Stepped:connect(function() if NOCLIP then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end elseif JESUSFLY then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end elseif SWIM then if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end end for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(KICKS, v) then KICK(v) end end end) local NOTIFY_1 = false local NOTIFY_2 = false function NOTIFY(M, R, G, B) spawn(function() repeat wait() until not NOTIFY_1 local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = gCoreGui if NOTIFY_SETH then NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B) NOTIFY_SETH.notify.text.Text = ' ' .. M repeat wait() until not NOTIFY_1 NOTIFY_1 = true wait(0.5) NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5) wait(0.5) repeat wait() until not NOTIFY_2 NOTIFY_1 = false NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5) wait(0.5) NOTIFY_2 = true wait(2.5) NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5) end wait(1) NOTIFY_SETH:destroy() NOTIFY_2 = false end) end function KICK(P) spawn(function() for i = 1,5 do if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1 spawn(function() repeat wait() if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end until not gPlayers:FindFirstChild(P.Name) end) P.Character.Torso.Anchored = true end end end) end gPlayers.PlayerRemoving:connect(function(P) if FIND_IN_TABLE(KICKS, P) then for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end NOTIFY('KICKED ' .. P.Name, 255, 255, 255) end if FIND_IN_TABLE(JAILED, P.Name) then for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end end end) function FIX_LIGHTING() gLighting.Ambient = C3(0.5, 0.5, 0.5) gLighting.Brightness = 1 gLighting.GlobalShadows = true gLighting.Outlines = false gLighting.TimeOfDay = 14 gLighting.FogEnd = 100000 end function COLOR(PLAYER, BCOLOR) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new(BCOLOR) elseif v:IsA('Accessory') then v.Handle.BrickColor = BrickColor.new(BCOLOR) for a,b in pairs(v.Handle:GetChildren()) do if b:IsA('SpecialMesh') then b.TextureId = '' end end end end end function LAG(PLAYER) local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000)) spawn(function() repeat wait() if PLAYER and PLAYER.Character then PLAYER.CameraMode = 'LockFirstPerson' PLAYER.Character.HumanoidRootPart.CFrame = POS PLAYER.Character.Torso.Anchored = true Instance.new('ForceField', PLAYER.Character) Instance.new('Smoke', PLAYER.Character.Head) end until not gPlayers:FindFirstChild(PLAYER.Name) end) end local FLYING = false if LP.Character and LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid.Died:connect(function() FLYING = false end) end function sFLY() repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid') repeat wait() until MOUSE local T = LP.Character.Torso local CONTROL = {F = 0, B = 0, L = 0, R = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0.1, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() repeat wait() LP.Character.Humanoid.PlatformStand = true if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0.1, 0) end BG.cframe = gWorkspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0} SPEED = 0 BG:destroy() BV:destroy() LP.Character.Humanoid.PlatformStand = false end) end MOUSE.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 1 elseif KEY:lower() == 's' then CONTROL.B = -1 elseif KEY:lower() == 'a' then CONTROL.L = -1 elseif KEY:lower() == 'd' then CONTROL.R = 1 end end) MOUSE.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 end end) FLY() end function NOFLY() FLYING = false LP.Character.Humanoid.PlatformStand = false end function RESET_MODEL(MODEL) for i,v in pairs(MODEL:GetChildren()) do if v:IsA('Seat') and v.Name == 'FakeTorso' then v:destroy() elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 0 elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(MODEL.Torso:GetChildren()) do if v:IsA('SpecialMesh') then v:destroy() end end if MODEL.Head:FindFirstChild('Mesh') then MODEL.Head.Mesh:destroy() end if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end end function UPDATE_MODEL(MODEL, USERNAME) local AppModel = gPlayers:GetCharacterAppearanceAsync(gPlayers:GetUserIdFromNameAsync(USERNAME)) MODEL.Name = USERNAME for i,v in pairs(AppModel:GetChildren()) do if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then v.Parent = MODEL.Head elseif v:IsA('Decal') then if MODEL.Head:FindFirstChild('face') then MODEL.Head.face.Texture = v.Texture else local FACE = Instance.new('Decal', MODEL.Head) FACE.Texture = v.Texture end elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then if MODEL:FindFirstChild('Body Colors') then MODEL['Body Colors']:destroy() end v.Parent = MODEL elseif v:IsA('Accessory') then v.Parent = MODEL v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse() end end if not MODEL.Head:FindFirstChild('Mesh') then local SM = Instance.new('SpecialMesh', MODEL.Head) SM.MeshType = Enum.MeshType.Head SM.Scale = Vector3.new(1.25, 1.25, 1.25) end end function CREEPER(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Accessory') then v:destroy() end end PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0) PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0) PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0) PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0) PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Bright green') end end end function SHREK(PLAYER) COLOR(PLAYER, 'Bright green') for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') or v:IsA('SpecialMesh') then v:destroy() end end if PLAYER.Character:FindFirstChild('Shirt Graphic') then PLAYER.Character['Shirt Graphic'].Archivable = false PLAYER.Character['Shirt Graphic'].Graphic = '' end local M = Instance.new('SpecialMesh', PLAYER.Character.Head) local S = Instance.new('Shirt', PLAYER.Character) local P = Instance.new('Pants', PLAYER.Character) M.MeshType = 'FileMesh' M.MeshId = 'rbxassetid://19999257' M.Offset = Vector3.new(-0.1, 0.1, 0) M.TextureId = 'rbxassetid://156397869' S.ShirtTemplate = 'rbxassetid://133078194' P.PantsTemplate = 'rbxassetid://133078204' end function DUCK(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then v.Transparency = 1 elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso) DUCK.MeshType = 'FileMesh' DUCK.MeshId = 'rbxassetid://9419831' DUCK.TextureId = 'rbxassetid://9419827' DUCK.Scale = Vector3.new(5, 5, 5) if PLAYER.Character.Head:FindFirstChild('face') then PLAYER.Character.Head.face.Transparency = 1 end end function DOG(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end PLAYER.Character.Torso.Transparency = 1 PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0) PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0) PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0) PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0) PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0) local FakeTorso = Instance.new('Seat', PLAYER.Character) local BF = Instance.new('BodyForce', FakeTorso) local W = Instance.new('Weld', PLAYER.Character.Torso) FakeTorso.Name = 'FakeTorso' FakeTorso.TopSurface = 0 FakeTorso.BottomSurface = 0 FakeTorso.Size = Vector3.new(3,1,4) FakeTorso.BrickColor = BrickColor.new('Brown') FakeTorso.CFrame = PLAYER.Character.Torso.CFrame BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0) W.Part0 = PLAYER.Character.Torso W.Part1 = FakeTorso W.C0 = CFrame.new(0, -0.5, 0) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Brown') end end end function ALIEN(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.BrickColor = BrickColor.new('Fossil') end end ALIEN_H:Clone().Parent = PLAYER.Character end function DECALSPAM(INSTANCE, ID) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then spawn(function() local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'} local CURRENT_FACE = 1 for i = 1, 6 do local DECAL = Instance.new('Decal', v) DECAL.Name = 'decal_seth' DECAL.Texture = 'rbxassetid://' .. ID - 1 DECAL.Face = FACES[CURRENT_FACE] CURRENT_FACE = CURRENT_FACE + 1 end end) end DECALSPAM(v, ID) end end function UNDECALSPAM(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then for a,b in pairs(v:GetChildren()) do if b:IsA('Decal') and b.Name == 'decal_seth' then b:destroy() end end end UNDECALSPAM(v) end end function CREATE_DONG(PLAYER, DONG_COLOR) if PLAYER.Character:FindFirstChild('DONG') then PLAYER.Character.DONG:destroy() end local D = Instance.new('Model', PLAYER.Character) D.Name = 'DONG' local BG = Instance.new('BodyGyro', PLAYER.Character.Torso) local MAIN = Instance.new('Part', PLAYER.Character['DONG']) local M1 = Instance.new('CylinderMesh', MAIN) local W1 = Instance.new('Weld', PLAYER.Character.Head) local P1 = Instance.new('Part', PLAYER.Character['DONG']) local M2 = Instance.new('SpecialMesh', P1) local W2 = Instance.new('Weld', P1) local B1 = Instance.new('Part', PLAYER.Character['DONG']) local M3 = Instance.new('SpecialMesh', B1) local W3 = Instance.new('Weld', B1) local B2 = Instance.new('Part', PLAYER.Character['DONG']) local M4 = Instance.new('SpecialMesh', B2) local W4 = Instance.new('Weld', B2) MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0) P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false M2.MeshType = 'Sphere' W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0) B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR) M3.Parent = B1 M3.MeshType = 'Sphere' W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5) B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR) M4.MeshType = 'Sphere' W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5) end function SCALE(C, S) if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end local HAT_CLONE = {} for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end local HEAD = C.Head local TORSO = C.Torso local LA = C['Left Arm'] local RA = C['Right Arm'] local LL = C['Left Leg'] local RL = C['Right Leg'] local HRP = C.HumanoidRootPart HEAD.Size = Vector3.new(S * 2, S, S) TORSO.Size = Vector3.new(S * 2, S * 2, S) LA.Size = Vector3.new(S, S * 2, S) RA.Size = Vector3.new(S, S * 2, S) LL.Size = Vector3.new(S, S * 2, S) RL.Size = Vector3.new(S, S * 2, S) HRP.Size = Vector3.new(S * 2, S * 2, S) local M1 = Instance.new('Motor6D', TORSO) local M2 = Instance.new('Motor6D', TORSO) local M3 = Instance.new('Motor6D', TORSO) local M4 = Instance.new('Motor6D', TORSO) local M5 = Instance.new('Motor6D', TORSO) local M6 = Instance.new('Motor6D', HRP) M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0) M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0) M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) for i,v in pairs(HAT_CLONE) do v.Parent = C end end function CAPE(COLOR) if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') local T = LP.Character.Torso local C = Instance.new('Part', T.Parent) C.Name = 'cape_seth' C.Anchored = false C.CanCollide = false C.TopSurface = 0 C.BottomSurface = 0 C.BrickColor = BrickColor.new(COLOR) C.Material = 'Neon' C.Size = Vector3.new(0.2, 0.2, 0.2) local M = Instance.new('BlockMesh', C) M.Scale = Vector3.new(9, 17.5, 0.5) local M1 = Instance.new('Motor', C) M1.Part0 = C M1.Part1 = T M1.MaxVelocity = 1 M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0) M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0) local WAVE = false repeat wait(1 / 44) local ANG = 0.2 local oldMag = T.Velocity.magnitude local MV = 0.1 if WAVE then ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1 WAVE = false else WAVE = false end ANG = ANG + math.min(T.Velocity.magnitude / 30, 1) M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV M1.DesiredAngle = -ANG if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then M1.MaxVelocity = 0.04 end repeat wait() until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1 if T.Velocity.magnitude < 0.1 then wait(0.1) end until not C or C.Parent ~= T.Parent end function INFECT(PLAYER) for i,v in pairs(PLAYER.Character:GetChildren()) do Instance.new('Folder', PLAYER.Character).Name = 'infected_seth' if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end if PLAYER.Character.Head:FindFirstChild('face') then PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882' end for i,v in pairs (PLAYER.Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then v.BrickColor = BrickColor.new('Medium green') elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then v.BrickColor = BrickColor.new('Brown') end end end local T = PLAYER.Character.Torso.Touched:connect(function(TC) if not TC.Parent:FindFirstChild('infected_seth') then local GPFC = gPlayers:GetPlayerFromCharacter(TC.Parent) if GPFC then INFECT(GPFC) end end end) end function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F) local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco) then funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F) else funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F) end return funcw end function BANG(VICTIM) spawn(function() local P1 = gPlayers.LocalPlayer.Character.Torso local V1 = gPlayers[VICTIM].Character.Torso V1.Parent.Humanoid.PlatformStand = true P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder' P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder' V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder' V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder' V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip' V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip' local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1) local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4) fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0) local D2 = D:Clone() D2.Parent = P1 fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0) local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4) fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0) local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1 fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0) local CM = Instance.new('CylinderMesh', C) local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1) local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2) fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0) local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1) local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2) fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0) local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1) local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2) fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0) local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1) local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2) fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0) LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0) LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0) LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0) if P1:FindFirstChild('weldx') then P1.weldx:destroy() end WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0) local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0) end) spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end) end function RESPAWN(PLAYER) local M = Instance.new('Model', gWorkspace) M.Name = 'respawn_seth' local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1 Instance.new('Humanoid', M) PLAYER.Character = M end function LOAD_MESSAGE(STRING) gPlayers.LocalPlayer.CharacterAppearanceId = 20018 RESPAWN(LP) R = false LP.CharacterAdded:connect(function() if not R then wait(0.5) if LP.Character:FindFirstChild('Humanoid') then MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone() end R = true end end) repeat wait() until R RESPAWN(LP) LP.CharacterAppearanceId = 0 if MAIN_HAT then MAIN_HAT.Handle.CanCollide = true local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone() local P = Instance.new('Part') M.Disabled = false M.Parent = P MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P MAIN_HAT:destroy() P.Parent = LP.Character repeat wait() until LP:FindFirstChild('ChessMsg') MG = LP:FindFirstChild('ChessMsg') MG.Name = 'message_seth' MG.Text = '' MG.Parent = gWorkspace MESSAGE(STRING) P:destroy() for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then v:destroy() end end end end end function MESSAGE(STRING) if not SHOWING_MESSAGE then spawn(function() SHOWING_MESSAGE = true MG.Text = STRING wait(5) MG.Text = '' SHOWING_MESSAGE = false end) end end _G.CLICK_TP = false local M_CTRL = false MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end) MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end) MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end) gLighting.Outlines = false -- / outlines are gross if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end -- / commands ADD_COMMAND('ff','ff [plr]', {}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do Instance.new('ForceField', gPlayers[v].Character) end end) ADD_COMMAND('unff','unff [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('ForceField') then v:destroy() end end end end) ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then local F = Instance.new('Fire', v) if ARGS[2] and ARGS[3] and ARGS[4] then F.Color = C3(ARGS[2], ARGS[3], ARGS[4]) F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4]) end end end end end) ADD_COMMAND('unfire','unfire [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do for i,v in pairs(v:GetChildren()) do if v:IsA('Fire') then v:destroy() end end end end end) ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then if ARGS[2] and ARGS[3] and ARGS[4] then Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4]) else Instance.new('Sparkles', v) end end end end end) ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do for i,v in pairs(v:GetChildren()) do if v:IsA('Sparkles') then v:destroy() end end end end end) ADD_COMMAND('smoke','smoke [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do Instance.new('Smoke', gPlayers[v].Character.Torso) end end) ADD_COMMAND('unsmoke','unsmoke [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character.Torso:GetChildren()) do if v:IsA('Smoke') then v:destroy() end end end end) ADD_COMMAND('btools','btools [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 2 Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 3 Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 4 end end) ADD_COMMAND('god','god [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth end end end) ADD_COMMAND('sgod','sgod [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth end end end) ADD_COMMAND('ungod','ungod [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.MaxHealth = 100 end end end) ADD_COMMAND('heal','heal [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth end end end) ADD_COMMAND('freeze','freeze [plr]',{'frz'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Anchored = true end end end end end) ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Part') then v.Anchored = false end end end end end) ADD_COMMAND('kill','kill [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].Character:BreakJoints() end end) ADD_COMMAND('sound','sound [id]',{}, function(ARGS, SPEAKER) for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end if ARGS[1]:lower() ~= 'off' then local S = Instance.new('Sound', gWorkspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play() end end) ADD_COMMAND('volume','volume [int]',{}, function(ARGS, SPEAKER) for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end end) ADD_COMMAND('pitch','pitch [int]',{}, function(ARGS, SPEAKER) for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end end) ADD_COMMAND('explode','explode [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Torso') then Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position end end end) ADD_COMMAND('invis','invis [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 1 end if v:IsA('Accessory') and v:FindFirstChild('Handle') then v.Handle.Transparency = 1 end end if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end end end) ADD_COMMAND('vis','vis [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 0 end if v:IsA('Accessory') and v:FindFirstChild('Handle') then v.Handle.Transparency = 0 end end if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end end end) ADD_COMMAND('goto','goto [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR then SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame end end end) ADD_COMMAND('bring','bring [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character spawn(function() for i = 0, 4 do if PCHAR then PCHAR.HumanoidRootPart.CFrame = SPEAKER.Character.HumanoidRootPart.CFrame end end end) end end) ADD_COMMAND('tp','tp [plr] [plr]',{}, function(ARGS, SPEAKER) local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER) for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do spawn(function() for i = 0, 3 do if gPlayers[v].Character and gPlayers[b].Character then gPlayers[v].Character.HumanoidRootPart.CFrame = gPlayers[b].Character.HumanoidRootPart.CFrame end end end) end end end) ADD_COMMAND('char','char [plr] [id]',{'charapp'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].CharacterAppearanceId = ARGS[2] gPlayers[v].Character:BreakJoints() end end) ADD_COMMAND('ws','ws [plr] [int]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2]) end end end) ADD_COMMAND('time','time [int]',{}, function(ARGS, SPEAKER) gLighting:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60) end) ADD_COMMAND('kick','kick [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do table.insert(KICKS, gPlayers[v]) end end) ADD_COMMAND('ban','ban [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do table.insert(BANS, gPlayers[v].userId) table.insert(KICKS, gPlayers[v]) UPDATE_BANS() end end) ADD_COMMAND('unban','unban [username]',{}, function(ARGS, SPEAKER) if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1]))) end end) ADD_COMMAND('unlockws','unlock',{'unlock'}, function(ARGS, SPEAKER) local function UNLOCK(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then v.Locked = false end UNLOCK(v) end end UNLOCK(gWorkspace) end) ADD_COMMAND('lockws','lock',{'lock'}, function(ARGS, SPEAKER) local function LOCK(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then v.Locked = true end LOCK(v) end end LOCK(gWorkspace) end) ADD_COMMAND('unanchorws','unanchor',{'unanchor'}, function(ARGS, SPEAKER) local function UNANCHOR(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end UNANCHOR(v) end end UNANCHOR(gWorkspace) end) ADD_COMMAND('anchorws','anchor',{'anchor'}, function(ARGS, SPEAKER) local function ANCHOR(INSTANCE) for i,v in pairs(INSTANCE:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end ANCHOR(v) end end ANCHOR(gWorkspace) end) ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Accessory') then for a,b in pairs(v.Handle:GetChildren()) do if b:IsA('SpecialMesh') then b.Scale = ARGS[2] * Vector3.new(1, 1, 1) end end end end end end) ADD_COMMAND('shats','shats [plr]',{'stealhats'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Accessory') then v.Parent = SPEAKER.Character end end end end) ADD_COMMAND('rhats','rhats [plr]',{'removehats'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('Accessory') then v:destroy() end end end end) ADD_COMMAND('firstp','firstp [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].CameraMode = 'LockFirstPerson' end end) ADD_COMMAND('thirdp','thirdp [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].CameraMode = 'Classic' end end) ADD_COMMAND('chat','chat [plr] [string]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do game.Chat:Chat(gPlayers[v].Character.Head, GLS(false, 1)) end end) ADD_COMMAND('name','name [plr] [string]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].Character.Name = GLS(false, 1) end end) ADD_COMMAND('unname','unname [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].Character.Name = gPlayers[v].Name end end) ADD_COMMAND('noname','noname [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].Character.Name = '' end end) ADD_COMMAND('stun','stun [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Humanoid.PlatformStand = true end end) ADD_COMMAND('unstun','unstun [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Humanoid.PlatformStand = false end end) ADD_COMMAND('guest','guest [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character gPlayers[v].CharacterAppearanceId = 1 PCHAR:BreakJoints() end end) ADD_COMMAND('noob','noob [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character gPlayers[v].CharacterAppearanceId = 155902847 PCHAR:BreakJoints() end end) ADD_COMMAND('damage','damage [plr] [int]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Humanoid.Health = PCHAR.Humanoid.Health - ARGS[2] end end) ADD_COMMAND('view','view [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character gWorkspace.CurrentCamera.CameraSubject = PCHAR end end) ADD_COMMAND('unview','unview',{}, function() gWorkspace.CurrentCamera.CameraSubject = gPlayers.LocalPlayer.Character end) ADD_COMMAND('nolimbs','nolimbs [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then v:destroy() end end end end) ADD_COMMAND('box','box [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character local SB = Instance.new('SelectionBox', PCHAR) SB.Adornee = SB.Parent SB.Color = BrickColor.new('' .. (ARGS[2])) end end) ADD_COMMAND('unbox','nobox [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(gPlayers[v].Character:GetChildren()) do if v:IsA('SelectionBox') then v:destroy() end end end end) ADD_COMMAND('ghost','ghost [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then v.Transparency = 0.5 elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then v.Handle.Transparency = 0.5 elseif PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0.5 end end end end) ADD_COMMAND('sphere','sphere [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR=gPlayers[v].Character local SS = Instance.new('SelectionSphere', PCHAR) SS.Adornee = SS.Parent end end) ADD_COMMAND('sky','sky [id]',{}, function(ARGS, SPEAKER) if ARGS[1] then for i,v in pairs(gLighting:GetChildren()) do if v:IsA('Sky') then v:destroy() end end local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'} local SKY = Instance.new('Sky', gLighting) for i,v in pairs(SKIES) do SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1 end end end) ADD_COMMAND('ambient','ambient [r] [g] [b]',{}, function(ARGS, SPEAKER) if ARGS[1] and ARGS[2] and ARGS[3] then gLighting.Ambient = C3(ARGS[1], ARGS[2], ARGS[3]) end end) ADD_COMMAND('jail','jail [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if FIND_IN_TABLE(JAILED, gPlayers[v].Name) then return end table.insert(JAILED, gPlayers[v].Name) local PCHAR = gPlayers[v].Character local J = JAIL:Clone() J.Parent = gWorkspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. gPlayers[v].Name repeat wait() PCHAR = gPlayers[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end until not FIND_IN_TABLE(JAILED, gPlayers[v].Name) end end) ADD_COMMAND('unjail','unjail [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for a,b in pairs(JAILED) do if b == gPlayers[v].Name then table.remove(JAILED, a) end end if gWorkspace:FindFirstChild('JAIL_' .. gPlayers[v].Name) then gWorkspace['JAIL_' .. gPlayers[v].Name]:destroy() end end end) ADD_COMMAND('animation','animation [plr] [id]',{'anim'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local ID = ARGS[2] if ARGS[2] == 'climb' then ID = '180436334' end if ARGS[2] == 'fall' then ID = '180436148' end if ARGS[2] == 'jump' then ID = '125750702' end if ARGS[2] == 'sit' then ID = '178130996' end for a,b in pairs(gPlayers[v].Character.Animate:GetChildren()) do if b:IsA('StringValue') then for c,d in pairs(b:GetChildren()) do if d:IsA('Animation') then d.AnimationId = 'rbxassetid://' .. ID end end end end end end) ADD_COMMAND('fix','fix [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('creeper','creeper [plr]',{'crpr'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do CREEPER(gPlayers[v]) end end) ADD_COMMAND('uncreeper','uncreeper [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('shrek','shrek [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do SHREK(gPlayers[v]) end end) ADD_COMMAND('unshrek','unshrek [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('nuke','nuke [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character spawn(function() if gPlayers[v] and PCHAR and PCHAR:FindFirstChild('Torso') then local N = Instance.new('Part', gWorkspace) N.Name = 'nuke_seth' N.Anchored = true N.CanCollide = false N.Shape = 'Ball' N.Size = Vector3.new(1, 1, 1) N.BrickColor = BrickColor.new('New Yeller') N.Transparency = 0.5 N.Reflectance = 0.2 N.TopSurface = 0 N.BottomSurface = 0 N.Touched:connect(function(T) if T and T.Parent then local E = Instance.new('Explosion', gWorkspace) E.Position = T.Position E.BlastRadius = 20 E.BlastPressure = math.huge end end) local CF = PCHAR.Torso.CFrame N.CFrame = CF for i = 1,30 do N.Size = N.Size + Vector3.new(5, 5, 5) N.CFrame = CF wait(1 / 44) end N:destroy() end end) end end) ADD_COMMAND('unnuke','nonuke',{}, function(ARGS, SPEAKER) for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Part') and v.Name == 'nuke_seth' then v:destroy() end end end) ADD_COMMAND('infect','infect [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do INFECT(gPlayers[v]) end end) ADD_COMMAND('uninfect','uninfect [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('duck','duck [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do DUCK(gPlayers[v]) end end) ADD_COMMAND('unduck','unduck [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('disable','disable [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.Name = 'HUMANOID_' .. gPlayers[v].Name local humanoid = PCHAR['HUMANOID_' .. gPlayers[v].Name] humanoid.Parent = HUMANOIDS end end end) ADD_COMMAND('enable','enable [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then return else if HUMANOIDS:FindFirstChild('HUMANOID_' .. gPlayers[v].Name) then local humanoid = HUMANOIDS['HUMANOID_' .. gPlayers[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid' end end end end) ADD_COMMAND('size','size [plr] [int]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do SCALE(gPlayers[v].Character, ARGS[2]) end end) ADD_COMMAND('clone','clone [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Archivable = true local C = PCHAR:Clone() C.Parent = gWorkspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints() PCHAR.Archivable = false end end) ADD_COMMAND('spin','spin [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR.Torso:GetChildren()) do if v.Name == 'SPIN' then v:destroy() end end local T = PCHAR.Torso local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame spawn(function() repeat wait(1/44) BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0) until not BG or BG.Parent ~= T end) end end) ADD_COMMAND('unspin','unspin [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR.Torso:GetChildren()) do if v.Name == 'SPIN' then v:destroy() end end end end) ADD_COMMAND('dog','dog [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do DOG(gPlayers[v]) end end) ADD_COMMAND('undog','undog [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) end end) ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then LOOPED[gPlayers[v].Name .. '_heal']:destroy() else local loopheal = Instance.new('StringValue', LOOPED) loopheal.Name = gPlayers[v].Name .. '_heal' spawn(function() while wait() do if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth end end end) end end end) ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then LOOPED[gPlayers[v].Name .. '_heal']:destroy() end end end) ADD_COMMAND('fling','fling [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then local X local Z repeat X = math.random(-9999, 9999) until math.abs(X) >= 5555 repeat Z = math.random(-9999, 9999) until math.abs(Z) >= 5555 PCHAR.Torso.Velocity = Vector3.new(0, 0, 0) local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4) end end end) ADD_COMMAND('alien','alien [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do ALIEN(gPlayers[v]) end end) ADD_COMMAND('nograv','nograv [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if not gPlayers[v].Character.Torso:FindFirstChild('nograv_seth') then NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(gPlayers[v].Character) * 196.2, 0), Parent = gPlayers[v].Character.Torso} end end end) ADD_COMMAND('grav','grav [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if gPlayers[v].Character.Torso:FindFirstChild('nograv_seth') then gPlayers[v].Character.Torso.nograv_seth:destroy() end end end) ADD_COMMAND('cape','cape [brick color]',{}, function(ARGS, SPEAKER) spawn(function() if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end if not ARGS[1] then ARGS[1] = 'Deep blue' end CAPE(GLS(false, 1)) end) end) ADD_COMMAND('uncape','uncape',{}, function(ARGS, SPEAKER) if LP.Character:FindFirstChild('cape_seth') then LP.Character.cape_seth:destroy() end end) ADD_COMMAND('paper','paper [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then PAPER_MESH:Clone().Parent = v end end end end) ADD_COMMAND('punish','punish [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Parent = gLighting end end) ADD_COMMAND('unpunish','unpunish [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gLighting['' .. gPlayers[v].Name] PCHAR.Parent = gWorkspace end end) local DISCO = false ADD_COMMAND('disco','disco',{}, function(ARGS, SPEAKER) DISCO = true spawn(function() repeat wait(1) gLighting.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO end) end) ADD_COMMAND('undisco','undisco',{}, function(ARGS, SPEAKER) DISCO = false end) ADD_COMMAND('team','team [plr] [team]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for a,b in pairs(game.Teams:GetChildren()) do if string.lower(b.Name) == GLS(true, 1) then gPlayers[v].Team = b end end end end) ADD_COMMAND('jp','jp [plr] [int]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end end end) ADD_COMMAND('smallhead','smallhead [plr]',{'shead'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0) end end) ADD_COMMAND('bighead','bighead [plr]',{'bhead'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25) PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0) end end) ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if ARGS[2] == 1 then PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0) else PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25) end end end) ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0) PCHAR.Head.Transparency = 0 if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end end end) ADD_COMMAND('removehead','removehead [plr]',{'rhead'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Head.Transparency = 1 if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end end end) ADD_COMMAND('stealtools','stealtools [plr]',{'stools'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do if v:IsA('Tool') or v:IsA('HopperBin') then v.Parent = LP.Backpack end end end end) ADD_COMMAND('removetools','removetools [plr]',{'rtools'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:destroy() end end end end) ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do if v:IsA('Tool') or v:IsA('HopperBin') then v:Clone().Parent = LP.Backpack end end end end) ADD_COMMAND('dong','dong [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if ARGS[2] == 'black' then CREATE_DONG(gPlayers[v], 'Brown') end if ARGS[2] == 'asian' then CREATE_DONG(gPlayers[v], 'Cool yellow') end if ARGS[2] == 'alien' then CREATE_DONG(gPlayers[v], 'Lime green') end if ARGS[2] == 'frozen' then CREATE_DONG(gPlayers[v], 1019) end if not ARGS[2] then CREATE_DONG(gPlayers[v], 'Pastel brown') end end end) ADD_COMMAND('particles','particles [plr] [id]',{'pts'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR.Torso:GetChildren()) do if v:IsA('ParticleEmitter') then v:destroy() end end Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1 end end) ADD_COMMAND('rocket','rocket [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character spawn(function() local R = ROCKET:Clone() R.Parent = gWorkspace local W = Instance.new('Weld', R) W.Part0 = W.Parent W.Part1 = PCHAR.Torso W.C1 = CFrame.new(0, 0.5, 1) R.force.Force = Vector3.new(0, 15000, 0) wait() PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) wait(5) Instance.new('Explosion', R).Position = R.Position wait(1) R:destroy() end) end end) ADD_COMMAND('blackify','blackify [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do COLOR(gPlayers[v], 'Really black') end end) ADD_COMMAND('whitify','whitify [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do COLOR(gPlayers[v], 'White') end end) ADD_COMMAND('color','color [plr] [brick color]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do COLOR(gPlayers[v], GLS(false, 1)) end end) ADD_COMMAND('sword','sword [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do ECOMMAND('gear ' .. gPlayers[v].Name .. ' 125013769') end end) ADD_COMMAND('change','change [plr] [stat] [int/string]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if gPlayers[v]:FindFirstChild('leaderstats') then for i,v in pairs(gPlayers[v].leaderstats:GetChildren()) do if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then if ARGS[3] then v.Value = tonumber(ARGS[3]) end elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then v.Value = GLS(false, 2) end end end end end) ADD_COMMAND('bait','bait',{}, function(ARGS, SPEAKER) spawn(function() local M = Instance.new('Model', gWorkspace) M.Name = 'Touch For Admin!' local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon' local H = Instance.new('Humanoid', M) P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end) end) end) ADD_COMMAND('naked','naked [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then v:destroy() end for i,v in pairs(PCHAR.Torso:GetChildren()) do if v:IsA('Decal') then v:destroy() end end end end end) ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'}, function(ARGS, SPEAKER) if ARGS[1] then DECALSPAM(gWorkspace, ARGS[1]) end end) ADD_COMMAND('undecalspam','undecalspam',{'undspam'}, function(ARGS, SPEAKER) if ARGS[1] then UNDECALSPAM(gWorkspace) end end) ADD_COMMAND('bang','bang [plr]',{'rape'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do BANG(gPlayers[v].Name) end end) ADD_COMMAND('lag','lag [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do LAG(gPlayers[v]) end end) ADD_COMMAND('respawn','respawn [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do RESPAWN(gPlayers[v]) end end) ADD_COMMAND('face','face [plr] [decal]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1 end end) ADD_COMMAND('shirt','shirt [plr] [decal]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1 end end) ADD_COMMAND('pants','pants [plr] [decal]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1 end end) ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character RESET_MODEL(PCHAR) UPDATE_MODEL(PCHAR, gPlayers[v].Name) for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1) local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0) local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G end end) ADD_COMMAND('stealchar','stealchar [plr]',{'schar'}, function(ARGS, SPEAKER) local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1]) for i,v in pairs(PLAYERS1) do RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, gPlayers[v].Name) end end) ADD_COMMAND('baseplate','baseplate',{'bp'}, function(ARGS, SPEAKER) for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end local BP = Instance.new('Part', gWorkspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0) end) ADD_COMMAND('norotate','norotate [plr]',{'nrt'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end end end) ADD_COMMAND('rotate','rotate [plr]',{'rt'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end end end) ADD_COMMAND('admin','admin [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if not CHECK_ADMIN(gPlayers[v]) then table.insert(ADMINS, gPlayers[v].userId) UPDATE_ADMINS() spawn(function() game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'You\'re now an admin!') wait(3) game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me') end) end end end) ADD_COMMAND('unadmin','unadmin [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do if CHECK_ADMIN(gPlayers[v]) then if FIND_IN_TABLE(ADMINS, gPlayers[v].userId) then table.remove(ADMINS, GET_IN_TABLE(ADMINS, gPlayers[v].userId)) UPDATE_ADMINS() game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'You\'re no longer an admin.') end end end end) ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].CameraMinZoomDistance = ARGS[2] end end) ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do gPlayers[v].CameraMaxZoomDistance = ARGS[2] end end) ADD_COMMAND('age','age [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do NOTIFY(gPlayers[v].Name .. ' | ' .. gPlayers[v].AccountAge, 255, 255, 255) end end) ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Torso') then local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60 if ARGS[2] and ARGS[3] and ARGS[4] then HL.Color = C3(ARGS[2], ARGS[3], ARGS[4]) end end end end) ADD_COMMAND('unhl','unhl [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character if PCHAR:FindFirstChild('Torso') then for i,v in pairs(PCHAR.Torso:GetChildren()) do if v:IsA('SpotLight') and v.Name == 'seth_hl' then v:destroy() end end end end end) ADD_COMMAND('crash','crash [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character PCHAR.Torso.Anchored = true for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Humanoid') then for i = 1,10 do v.HipHeight = 1/0*0 end end end end end) ADD_COMMAND('shutdown','shutdown',{}, function(ARGS, SPEAKER) gWorkspace.Gravity = 1/0*0 end) ADD_COMMAND('smite','smite [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character spawn(function() local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0) local S = Instance.new('Sound', gWorkspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end) local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR}) local P1 = Instance.new('Part', game.Workspace) P1.BrickColor = BrickColor.new('Institutional white') P1.Material = 'Neon' P1.Transparency = 0.9 P1.Anchored = true P1.CanCollide = false P1.Size = Vector3.new(0.2, 0.2, 0.2) P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0)) Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10) local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone() for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints() end) end end) ADD_COMMAND('skydive','skydive [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character spawn(function() for i = 0, 3 do if PCHAR then PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0) end end end) end end) ADD_COMMAND('message','message [string]',{'m'}, function(ARGS, SPEAKER) spawn(function() if MG then MESSAGE(GLS(false, 0)) else LOAD_MESSAGE(GLS(false, 0)) end end) end) ADD_COMMAND('control','control [plr]',{}, function(ARGS, SPEAKER) local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER) for i,v in pairs(PLAYERS) do local PCHAR = gPlayers[v].Character local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = gPlayers[v].Name local CONTROL_ENABLED = false local function CONTROL(P, V3) if CONTROL_ENABLED then if P.Character and P.Character:FindFirstChild('Humanoid') then P.Character.Humanoid:MoveTo(V3) end end end HB.Selected:connect(function(M) M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(gPlayers:FindFirstChild(HB.Name), M.Hit.p) end) M.Button1Up:connect(function() CONTROL_ENABLED = false end) end) end end) -- / extra ADD_COMMAND('gravity','gravity [int]',{}, function(ARGS, SPEAKER) gWorkspace.Gravity = ARGS[1] end) ADD_COMMAND('fixlighting','fixlighting',{'fixl'}, function(ARGS, SPEAKER) FIX_LIGHTING() end) ADD_COMMAND('fixfog','fixfog',{'clrfog'}, function(ARGS, SPEAKER) gLighting.FogColor = C3(191, 191, 191) gLighting.FogEnd = 100000000 gLighting.FogStart = 0 end) ADD_COMMAND('day','day',{}, function(ARGS, SPEAKER) gLighting.TimeOfDay = 14 end) ADD_COMMAND('night','night',{}, function(ARGS, SPEAKER) gLighting.TimeOfDay = 24 end) ADD_COMMAND('serverlock','serverlock',{'slock'}, function(ARGS, SPEAKER) SERVER_LOCKED = true end) ADD_COMMAND('unserverlock','unserverlock',{'unslock'}, function(ARGS, SPEAKER) SERVER_LOCKED = false end) ADD_COMMAND('fogend','fogend [int]',{}, function(ARGS, SPEAKER) gLighting.FogEnd = ARGS[1] end) ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{}, function(ARGS, SPEAKER) if ARGS[1] and ARGS[2] and ARGS[3] then gLighting.FogColor = C3(ARGS[1], ARGS[2], ARGS[3]) end end) ADD_COMMAND('noclip','noclip',{}, function(ARGS, SPEAKER) NOCLIP = true JESUSFLY = false SWIM = false end) ADD_COMMAND('clip','clip',{}, function(ARGS, SPEAKER) NOCLIP = false end) ADD_COMMAND('jesusfly','jesusfly',{}, function(ARGS, SPEAKER) NOCLIP = false JESUSFLY = true SWIM = false end) ADD_COMMAND('nojfly','nojfly',{}, function(ARGS, SPEAKER) JESUSFLY = false end) ADD_COMMAND('swim','swim',{}, function(ARGS, SPEAKER) NOCLIP = false JESUSFLY = false SWIM = true end) ADD_COMMAND('noswim','noswim',{}, function(ARGS, SPEAKER) SWIM = false end) ADD_COMMAND('fly','fly',{}, function(ARGS, SPEAKER) sFLY() end) ADD_COMMAND('unfly','unfly',{}, function(ARGS, SPEAKER) NOFLY() end) ADD_COMMAND('prefix','prefix [string]',{}, function(ARGS, SPEAKER) if ARGS[1] then C_PREFIX = ARGS[1] NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255) end end) ADD_COMMAND('version','version',{}, function(ARGS, SPEAKER) NOTIFY('VERSION | ' .. VERSION, 255, 255, 255) end) ADD_COMMAND('fe','fe',{}, function(ARGS, SPEAKER) spawn(function() CHECK_FE() end) end) function OPEN_COMMANDS() SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30) SETH_MAIN.main.holder.holders.search.Visible = true end function CLOSE_COMMANDS() SETH_MAIN.main.holder.holders.search.Visible = false SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0) end function OPEN_TAB(TAB) if not gCoreGui:FindFirstChild('seth_main') then OPEN_MAIN() end for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do if b.Name ~= TAB then b.Visible = false else b.Visible = true end if TAB ~= 'cmds' then CLOSE_COMMANDS() else OPEN_COMMANDS() end end end ADD_COMMAND('serverinfo','serverinfo',{'sinfo'}, function(ARGS, SPEAKER) OPEN_TAB('server') end) ADD_COMMAND('admins','admins',{}, function(ARGS, SPEAKER) OPEN_TAB('admins') end) ADD_COMMAND('cmds','cmds',{'commands'}, function(ARGS, SPEAKER) OPEN_TAB('cmds') end) ADD_COMMAND('bans','bans',{}, function(ARGS, SPEAKER) OPEN_TAB('bans') end) ADD_COMMAND('fun','fun',{}, function(ARGS, SPEAKER) OPEN_TAB('fun') end) ADD_COMMAND('changelog','changelog',{}, function(ARGS, SPEAKER) OPEN_TAB('changelog') end) ADD_COMMAND('credits','credits',{}, function(ARGS, SPEAKER) OPEN_TAB('credits') end) MOUSE.KeyDown:connect(function(key) if key:byte() == 29 then if not NOCLIP then ECOMMAND('noclip') elseif NOCLIP then ECOMMAND('clip') end elseif key:byte() == 30 then if not JESUSFLY then ECOMMAND('jesusfly') elseif JESUSFLY then ECOMMAND('nojfly') end end end) -- / after loaded function CHECK_FE() if not gWorkspace.FilteringEnabled then NOTIFY('Filtering is disabled', 50, 255, 50) elseif gWorkspace.FilteringEnabled then NOTIFY('Filtering is ENABLED', 255, 50, 50) end end CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true) local GOING_IN = true CMD_BAR_H.bar.Changed:connect(function() if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then if CMD_BAR_H.bar.Text ~= '' then if not CMD_BAR_H.bar.Text:find(' ') then CMD_BAR_H.bar.commands.Visible = true CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) local Y_COMMANDS = 0 for i,v in pairs(COMMANDS) do if v.N:find(CMD_BAR_H.bar.Text) then CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20) local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone() COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS) COMMANDS_C.Visible = true COMMANDS_C.Text = ' ' .. v.D COMMANDS_C.Parent = CMD_BAR_H.bar.commands Y_COMMANDS = Y_COMMANDS + 20 end end end else CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) end end end) CMD_BAR_H.bar.FocusLost:connect(function() GOING_IN = true if CMD_BAR_H.bar.Text ~= '' then spawn(function() ECOMMAND(CMD_BAR_H.bar.Text, LP) end) end CMD_BAR_H.bar.commands:ClearAllChildren() CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0) CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true) CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true) end) MOUSE.KeyDown:connect(function(K) if K:byte() == 59 then GOING_IN = false CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true) CMD_BAR_H.bar:CaptureFocus() end end) NOTIFY('Hello, ' .. gPlayers.LocalPlayer.Name, 255, 255, 255) CHECK_FE() end) GrabKnife.MouseButton1Click:connect(function() me = game.Players.LocalPlayer char = me.Character selected = false attacking = false hurt = false grabbed = nil mode = "kill" bloodcolors = {"Bright red", "Really red", "Crimson"} enabled = true enabled2 = true local breaksound = Instance.new("Sound") breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263" breaksound.Parent = game.Workspace breaksound.Volume = 0.8 local killsound = Instance.new("Sound") killsound.SoundId = "http://www.roblox.com/asset?id=16950449" killsound.Pitch = 0.65 killsound.Parent = game.Workspace local drainsound = Instance.new("Sound") drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493" drainsound.Pitch = 0.7 function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size14" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") rleg = char:findFirstChild("Right Leg") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom") oh = Instance.new("Weld") weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5) knife = Instance.new("Part") knife.Material = "Wood" prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Pine Cone", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") blade.Material = "Neon" prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Mid gray", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0) blade2 = Instance.new("Part") blade2.Material = "Neon" prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Mid gray", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 = math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) p.CanCollide = true coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end h = Instance.new("HopperBin",me.Backpack) h.Name = "Knife" script.Parent = h bin = h function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then enabled2 = true grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then enabled2 = false enabled = false breaksound.Parent = grabbed breaksound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local duh = grabbed bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) wait(0.12) for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03) wait() end if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then grabbed.Parent.HumanoidRootPart:Remove() end grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5 elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then enabled = false enabled2 = true for i=1, 2 do lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end while char.Humanoid.Health == char.Humanoid.MaxHealth do bleed(grabbed, 1) char.Humanoid.Health = char.Humanoid.Health + 1 grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1 wait(0.0335) end for i=1, 1 do lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end enabled = true elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then enabled2 = true grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 4000 bf.force = bf.force + Vector3.new(0,1500,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait() end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then enabled2 = true killsound.Parent = grabbed killsound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 75 do wait() local hm = math.random(1,15) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() script.Parent.Splat:Play(); end end) if hm > 0 and hm < 4 then bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh,1) bleed(duh,1) end end wait(1.2) lolas.Health = 0 for i=1, 85 do wait() local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait() end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Release",1) elseif key == "e" then mode = "throw" inform("Push",1) elseif key == "f" then mode = "kill" inform("Kill",1) elseif key == "c" then mode = "para" inform("Paralyze",1) elseif key == "x" then mode = "drain" inform("Drain",1) end end) end function desel() repeat wait() until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Knife Aquired",2) end) _911.MouseButton1Click:connect(function() local char = game.Players.LocalPlayer.Character local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local weld = Instance.new("Weld",char.Torso) weld.Part0 = char.Torso local plane = Instance.new("Part",char.Torso) plane.Anchored = false plane.CanCollide = false plane.Size = Vector3.new(3,2,6) plane.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = plane weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0) local pf = Instance.new("ForceField") pf.Parent = game.Players.LocalPlayer.Character for i,v in pairs(char.Torso:GetChildren()) do if v.ClassName == 'Decal' then v:Destroy() end end for i,v in pairs(char:GetChildren()) do if v.ClassName == 'Hat' then v:Destroy() end end for i,v in pairs(char.Head:GetChildren()) do if v.ClassName == 'Decal' then v:Destroy() end end char.Humanoid.JumpPower = 200 char.Humanoid.Jump = true local plane = Instance.new('SpecialMesh', plane) plane.MeshType = 'FileMesh' plane.MeshId = 'http://www.roblox.com/asset/?id=498194022' --498194022 plane.TextureId = 'http://www.roblox.com/asset/?id=498194025' plane.Scale = Vector3.new(0.2, 0.2, 0.2) planesound=Instance.new('Sound', char.Torso) planesound.SoundId = 'rbxassetid://439771510' planesound.Volume = 1 planesound.Looped = true pullup=Instance.new('Sound', char.Torso) pullup.SoundId = 'rbxassetid://144560522' pullup.Volume = 10 pullup.Looped = true alarm=Instance.new('Sound', char.Torso) alarm.SoundId = 'rbxassetid://384231761' alarm.Volume = 10 alarm.Looped = true screech=Instance.new('Sound', char.Torso) screech.SoundId = 'rbxassetid://262353320' screech.Volume = 10 st=Instance.new('Sound', char.Torso) st.SoundId = 'rbxassetid://131353021' st.Volume = 20 allahuakbar=Instance.new('Sound', char) allahuakbar.SoundId = 'rbxassetid://293292782' allahuakbar.Volume = 10 moosic=Instance.new('Sound', char) moosic.SoundId = 'rbxassetid://504630746' moosic.Volume = 2 allahuakbar2=Instance.new('Sound', char) allahuakbar2.SoundId = 'rbxassetid://446824013' --446824013 allahuakbar2.Volume = 1 planesound:Play() explosionf=Instance.new('ParticleEmitter', char.Torso) explosionf.Texture = 'http://www.roblox.com/asset/?id=244514357' explosionf.Size = NumberSequence.new(19) explosionf.Rate = 1000 explosionf.LightEmission = 0.4 explosionf.Lifetime = NumberRange.new(1) explosionf.VelocitySpread = 360 explosionf.Enabled = false char.Torso.Transparency = 1 char.Head.Transparency = 1 char['Left Arm'].Transparency = 1 char['Right Arm'].Transparency = 1 char['Left Leg'].Transparency = 1 char['Right Leg'].Transparency = 1 repeat wait(1)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse() and game:FindService("Workspace") and game.Workspace.CurrentCamera local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Mouse = Me:GetMouse() local Cam = Workspace.CurrentCamera local Stop = false local Version = 0 local MaxSpeed = 8 local Speed = 8 local Keys = {} local Force = 10000 -- 10000 = Fly, 1000000 = Noclip local Fly, Rot = Char.Torso:FindFirstChild("LMMFly"), Char.Torso:FindFirstChild("LMMRot") if Fly then Fly:Destroy() end if Rot then Rot:Destroy() end Fly = Instance.new("BodyPosition", Char.Torso) Fly.Name = "LMMFly" Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) Fly.P = Force Fly.position = Char.Torso.Position Rot = Instance.new("BodyGyro", Char.Torso) Rot.Name = "LMMRot" Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Rot.P = Force Rot.cframe = Cam.CoordinateFrame local Thread,Old = Version, nil Char.Humanoid.PlatformStand = true function StopFly() Version = Version + 1 Stop = true Char.Humanoid.PlatformStand = false Fly:Destroy() Rot:Destroy() script.Disabled = true script:Destroy() end Char.ChildAdded:connect(function(Obj) wait() if Obj.Name == "LM".."MFlyStop" then Obj:Destroy() StopFly() end end) coroutine.wrap(function() while Thread == Version and Stop == false do local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position if Keys[string.char(48)] then Speed = 1 end if Keys.w then Vectoring = Vectoring + Cam.CoordinateFrame.lookVector * Speed end if Keys.s then Vectoring = Vectoring - Cam.CoordinateFrame.lookVector * Speed end if Keys.d then Vectoring = Vectoring * CFrame.new(Speed,0,0) end if Keys.a then Vectoring = Vectoring * CFrame.new(-Speed,0,0) end if Keys.e or Keys[" "] then Vectoring = Vectoring * CFrame.new(0,Speed,0) end if Keys.q then Vectoring = Vectoring * CFrame.new(0,-Speed,0) end if Keys.x then StopFly() end if Old ~= Vectoring then Fly.position = Vectoring.p Old = Vectoring Speed = math.min(Speed + Speed*0.025,MaxSpeed) else Speed = 1; end Rot.cframe = Cam.CoordinateFrame wait(0.01) end end)() Mouse.KeyDown:connect(function(Key) Keys[Key] = true end) Mouse.KeyUp:connect(function(Key) Keys[Key] = false end) mouse.KeyDown:connect(function(key) if key == "c" then planesound:Stop() screech:Play() allahuakbar2:Stop() pullup:Stop() explosionf.Enabled = false alarm:Stop() local e = Instance.new("Smoke", char.Torso) e.Size = 20 char.Torso.Anchored = false wait(3) e.Enabled = false end end) mouse.KeyDown:connect(function(key) if key == "v" then explosionf.Enabled = true pullup:Play() alarm:Play() explosionf.Size = NumberSequence.new(5) end end) mouse.KeyDown:connect(function(key) if key == "b" then moosic:Play() end end) mouse.KeyDown:connect(function(key) if key == "n" then moosic:Stop() end end) mouse.KeyDown:connect(function(key) if key == "z" then planesound:Play() screech:Stop() char.Torso.Anchored = false st:Play() allahuakbar2:Stop() pullup:Stop() explosionf.Enabled = false alarm:Stop() end end) Enabled = false function onTouched(hit) if Enabled then return end Enabled=false local e = Instance.new("Explosion") e.BlastRadius = 260-- How much ground the explosion covers -- e.BlastPressure = 51-- How powerful the explosion is -- e.Parent = char.Torso -- Don't change this! e.Position = char.Torso.Position -- Don't change this! allahuakbar:Play() explosionf.Size = NumberSequence.new(50) explosionf.Speed = NumberRange.new(30) explosionf.Enabled = true char.Torso.Anchored = true explosionf.Lifetime = NumberRange.new(0.25) allahuakbar2:Play() allahuakbar2.Pitch = 0 pullup:Stop() alarm:Stop() wait(1.25) allahuakbar2.Pitch = 0 explosionf.Enabled = false planesound:Stop() wait(0.50) plr = game.Players.LocalPlayer.Name for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= plr then game:GetService("Chat"):Chat(v.Character.Head, "ALLAHU AKBAR!!! HEIL PLANE CRASHES!!!", Enum.ChatColor.Blue) AKBAR=Instance.new('Sound', v.Character.Head) AKBAR.SoundId = 'rbxassetid://396873260' AKBAR.Volume = 15 AKBAR.Pitch = 0.25 AKBAR.Looped = false AKBAR:Play() wait(2.6) AKBAR:Play() end end end char.Torso.Touched:connect(onTouched) end) Bong.MouseButton1Click:connect(function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Bong" math.randomseed(os.time()) hum.WalkSpeed = 8 ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- Debounces = { CanPuff = true; CanJoke = false; Bong = true; Pipe = false; Blunt = false; NoIdl = false; on = true; } ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- ---------------------------------------------------- pa = Instance.new("Part", torso) pa.Name = "Fat" pa.Transparency = 1 pa.CanCollide = false pa.Anchored = false pa.Locked = true pa.Size = Vector3.new(1,1,1) weld = Instance.new("Weld", pa) weld.Part0 = pa weld.Part1 = torso weld.C0 = CFrame.new(0, 0, -1.5) weld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)) s = Instance.new("Smoke", pa) s.Color = Color3.new(1,1,1) s.Opacity = 1 s.RiseVelocity = 4 s.Enabled = false ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Bong" p1 = Instance.new("Part", m) p1.Material = "Neon" p1.BrickColor = BrickColor.new("Black") p1.Name = "Lip" p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(28.499649, 10.9996414, -11.4994812, -0.999972343, 6.21378422e-006, -0.00049701333, -0.000477582216, -5.70863485e-005, 0.999959588, -1.02631748e-005, 0.999939203, 2.50376761e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=3270017" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" p2 = Instance.new("Part", m) p2.Material = "Neon" p2.BrickColor = BrickColor.new("Earth green") p2.Material = Enum.Material.SmoothPlastic p2.Transparency = 0.20000000298023 p2.Name = "Tube" p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(1, 3, 1) p2.CFrame = CFrame.new(28.4998627, 9.49954987, -11.4992342, 0.000220132133, -5.49961114e-005, 0.999972463, -7.23355697e-005, 0.999959707, 3.55862139e-005, -0.999939203, -0.000104385108, 0.000236587104) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Earth green") p3.Name = "Devil's Lettuce" p3.Size = Vector3.new(1, 1.20000005, 1) p3.CFrame = CFrame.new(27.1619816, 8.50439644, -11.4991903, 0.754621029, -0.656118929, 2.5186062e-005, 0.656095922, 0.754624128, -5.45315925e-005, 8.17945693e-006, 2.26873817e-005, 0.999939263) p3.CanCollide = false p3.Locked = true b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=1290033" b3.TextureId = "http://www.roblox.com/asset/?id=1290030" b3.MeshType = Enum.MeshType.FileMesh b3.VertexColor = Vector3.new(0.5, 70, 0) b3.Name = "Mesh" b3.Scale = Vector3.new(0.199999988, 0.199999988, 0.199999988) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Black") p4.Name = "Bowl" p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(27.243679, 8.40425396, -11.4991856, -0.754621029, 0.656118929, 0.000100085585, -0.656095922, -0.754624128, 1.05888903e-005, 9.10690069e-005, -2.26873672e-005, 0.999939263) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=19380188" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Black") p5.Material = Enum.Material.SmoothPlastic p5.Name = "Stem" p5.FormFactor = Enum.FormFactor.Symmetric p5.Size = Vector3.new(1, 1, 1) p5.CFrame = CFrame.new(27.8998299, 7.64966011, -11.4992504, -0.754621029, -0.656118929, -3.68308465e-005, -0.656095922, 0.754624128, 4.44071593e-005, 7.25091377e-006, 2.26873672e-005, -0.999939263) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(1, 1.79999995, 0.200000003) p6 = Instance.new("Part", m) p6.Material = "Neon" p6.BrickColor = BrickColor.new("Earth green") p6.Material = Enum.Material.SmoothPlastic p6.Transparency = 0.20000000298023 p6.Name = "Bong" p6.FormFactor = Enum.FormFactor.Symmetric p6.Size = Vector3.new(1, 1, 1) p6.CFrame = CFrame.new(28.5000229, 7.34961605, -11.4990406, -0.000452600536, 0.00015476234, -0.999972343, -1.39447293e-005, 0.999959707, 0.000174246117, 0.999939203, -1.80333263e-005, -0.000469060004) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Sphere b6.Name = "Mesh" b6.Scale = Vector3.new(1.79999995, 1.79999995, 1.79999995) p7 = Instance.new("Part", m) p7.Material = "Neon" p7.BrickColor = BrickColor.new("Pastel Blue") p7.Material = Enum.Material.SmoothPlastic p7.Name = "Water" p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(28.5000248, 7.25962019, -11.4990396, -0.000452600565, 0.000154762354, -0.999972343, -1.39616022e-005, 0.999959707, 0.000174246117, 0.999939322, -1.80501975e-005, -0.000469060033) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Sphere b7.Name = "Mesh" b7.Scale = Vector3.new(1.5999999, 1.39999986, 1.5999999) w1 = Instance.new("Weld", p1) w1.Name = "Tube_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(28.505003, 11.5008535, -10.9858503, -0.999999881, -0.000485179946, -1.08338909e-007, -8.74227695e-008, -4.31100962e-005, 1, -0.000485179946, 0.999999881, 4.31100489e-005) w1.Part1 = p2 w1.C1 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2 = Instance.new("Weld", p2) w2.Name = "Devil's Lettuce_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-11.5057898, -9.49978542, -28.4976711, 0.000226438046, -8.63153255e-005, -1, -4.31497574e-005, 1, -8.63251043e-005, 1, 4.31693043e-005, 0.000226438046) w2.Part1 = p3 w2.C1 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3 = Instance.new("Weld", p3) w3.Name = "Bowl_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-26.0778522, 11.4040451, 11.4999485, 0.75464958, 0.656128049, 1.23602822e-005, -0.656128049, 0.75464958, 4.29936699e-005, 1.88816703e-005, -4.05550818e-005, 1) w3.Part1 = p4 w3.C1 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4 = Instance.new("Weld", p4) w4.Name = "Stem_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(26.0749397, -11.5332241, 11.4973526, -0.75464958, -0.656128049, 8.68942152e-005, 0.656128049, -0.75464958, -4.29936554e-005, 9.37840305e-005, 2.45685878e-005, 1) w4.Part1 = p5 w4.C1 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5 = Instance.new("Weld", p5) w5.Name = "Bong_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(26.0740185, 12.5332232, -11.4995804, -0.75464958, -0.656128049, 3.07102709e-006, -0.656128049, 0.75464958, 4.29936554e-005, -3.05268914e-005, 3.04301557e-005, -1) w5.Part1 = p6 w5.C1 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6 = Instance.new("Weld", p6) w6.Name = "Water_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(11.5130777, -7.35474873, 28.493494, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w6.Part1 = p7 w6.C1 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) w7 = Instance.new("Weld", p7) w7.Name = "Head_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(11.5130777, -7.26474905, 28.4935093, -0.000458917581, 2.98023224e-008, 0.99999994, 0.000166644895, 1, 2.98023224e-008, -0.999999881, 0.000166644895, -0.000458917581) m.Parent = torso m:MakeJoints() ---------------------------------------------------- weld2 = Instance.new("Weld", torso.Bong) weld2.Part0 = torso weld2.Part1 = torso.Bong.Tube weld2.C0 = CFrame.new(0, -.5, -1.5) weld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- local m2 = Instance.new("Model") m2.Name = "Blunt" p1 = Instance.new("Part", m2) p1.Transparency = 1 p1.BrickColor = BrickColor.new("CGA brown") p1.Name = "Handle" p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003) p1.CFrame = CFrame.new(30.5498123, 9.24952984, -12.2989969, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshType = Enum.MeshType.Cylinder b1.Name = "Mesh" p2 = Instance.new("Part", m2) p2.Transparency = 1 p2.BrickColor = BrickColor.new("CGA brown") p2.Name = "Joint11" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p2.CFrame = CFrame.new(30.5498104, 9.24934578, -12.4989843, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Cylinder b2.Name = "Mesh" b2.Scale = Vector3.new(0.300000012, 1, 1) p3 = Instance.new("Part", m2) p3.Transparency = 1 p3.BrickColor = BrickColor.new("CGA brown") p3.Name = "Joint10" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p3.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5489807, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshType = Enum.MeshType.Cylinder b3.Name = "Mesh" b3.Scale = Vector3.new(0.300000012, 1, 1) p4 = Instance.new("Part", m2) p4.Transparency = 1 p4.BrickColor = BrickColor.new("CGA brown") p4.Name = "Joint9" p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p4.CFrame = CFrame.new(30.5498104, 9.24934673, -12.5989771, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshType = Enum.MeshType.Cylinder b4.Name = "Mesh" b4.Scale = Vector3.new(0.300000012, 1, 1) p5 = Instance.new("Part", m2) p5.Transparency = 1 p5.BrickColor = BrickColor.new("CGA brown") p5.Name = "Joint8" p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p5.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6489735, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshType = Enum.MeshType.Cylinder b5.Name = "Mesh" b5.Scale = Vector3.new(0.300000012, 1, 1) p6 = Instance.new("Part", m2) p6.Transparency = 1 p6.BrickColor = BrickColor.new("CGA brown") p6.Name = "Joint7" p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p6.CFrame = CFrame.new(30.5498104, 9.24934769, -12.6989698, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Cylinder b6.Name = "Mesh" b6.Scale = Vector3.new(0.300000012, 1, 1) p7 = Instance.new("Part", m2) p7.Transparency = 1 p7.BrickColor = BrickColor.new("CGA brown") p7.Name = "Joint6" p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p7.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7489662, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Cylinder b7.Name = "Mesh" b7.Scale = Vector3.new(0.300000012, 1, 1) p8 = Instance.new("Part", m2) p8.Transparency = 1 p8.BrickColor = BrickColor.new("CGA brown") p8.Name = "Joint5" p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p8.CFrame = CFrame.new(30.5498104, 9.24934864, -12.7989626, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshType = Enum.MeshType.Cylinder b8.Name = "Mesh" b8.Scale = Vector3.new(0.300000012, 1, 1) p9 = Instance.new("Part", m2) p9.Transparency = 1 p9.BrickColor = BrickColor.new("CGA brown") p9.Name = "Joint4" p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p9.CFrame = CFrame.new(30.5498104, 9.24934959, -12.848959, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshType = Enum.MeshType.Cylinder b9.Name = "Mesh" b9.Scale = Vector3.new(0.300000012, 1, 1) p10 = Instance.new("Part", m2) p10.Transparency = 1 p10.BrickColor = BrickColor.new("CGA brown") p10.Name = "Joint3" p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p10.CFrame = CFrame.new(30.5498104, 9.24934959, -12.8989553, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshType = Enum.MeshType.Cylinder b10.Name = "Mesh" b10.Scale = Vector3.new(0.300000012, 1, 1) p11 = Instance.new("Part", m2) p11.Transparency = 1 p11.BrickColor = BrickColor.new("CGA brown") p11.Name = "Joint3" p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p11.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9489517, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p11.CanCollide = false p11.Locked = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshType = Enum.MeshType.Cylinder b11.Name = "Mesh" b11.Scale = Vector3.new(0.300000012, 1, 1) p12 = Instance.new("Part", m2) p12.Transparency = 1 p12.BrickColor = BrickColor.new("CGA brown") p12.Name = "Joint2" p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p12.CFrame = CFrame.new(30.5498104, 9.24935055, -12.9989481, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p12.CanCollide = false p12.Locked = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Cylinder b12.Name = "Mesh" b12.Scale = Vector3.new(0.300000012, 1, 1) p13 = Instance.new("Part", m2) p13.Transparency = 1 p13.BrickColor = BrickColor.new("CGA brown") p13.Name = "Joint1" p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p13.CFrame = CFrame.new(30.5498104, 9.2493515, -13.0489445, -6.35227434e-006, -1.18419912e-005, 0.999973059, -7.23406483e-005, 0.999959469, -7.5179214e-006, -0.999939501, -0.000104367107, 1.01497435e-005) p13.CanCollide = false p13.Locked = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshType = Enum.MeshType.Cylinder b13.Name = "Mesh" b13.Scale = Vector3.new(0.300000012, 1, 1) w1 = Instance.new("Weld", p1) w1.Name = "Joint11_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-12.2991934, -9.25106144, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w1.Part1 = p2 w1.C1 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2 = Instance.new("Weld", p2) w2.Name = "Joint10_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-12.4991941, -9.25089169, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w2.Part1 = p3 w2.C1 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Joint9_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-12.5491943, -9.25089645, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w3.Part1 = p4 w3.C1 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4 = Instance.new("Weld", p4) w4.Name = "Joint8_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-12.5991945, -9.25090027, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w4.Part1 = p5 w4.C1 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5 = Instance.new("Weld", p5) w5.Name = "Joint7_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-12.6491947, -9.25090504, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w5.Part1 = p6 w5.C1 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6 = Instance.new("Weld", p6) w6.Name = "Joint6_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-12.6991949, -9.25090885, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w6.Part1 = p7 w6.C1 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7 = Instance.new("Weld", p7) w7.Name = "Joint5_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-12.7491951, -9.25091362, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w7.Part1 = p8 w7.C1 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8 = Instance.new("Weld", p8) w8.Name = "Joint4_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(-12.7991953, -9.25091743, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w8.Part1 = p9 w8.C1 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9 = Instance.new("Weld", p9) w9.Name = "Joint3_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-12.8491955, -9.2509222, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w9.Part1 = p10 w9.C1 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10 = Instance.new("Weld", p10) w10.Name = "Joint3_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(-12.8991957, -9.25092602, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w10.Part1 = p11 w10.C1 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11 = Instance.new("Weld", p11) w11.Name = "Joint2_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(-12.9491959, -9.25093079, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w11.Part1 = p12 w11.C1 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12 = Instance.new("Weld", p12) w12.Name = "Joint1_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(-12.9991961, -9.2509346, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) w12.Part1 = p13 w12.C1 = CFrame.new(-13.0491962, -9.25093937, -30.5498657, -4.37113883e-008, -8.63075256e-005, -1, 0, 1, -8.63075256e-005, 1, -3.77262197e-012, -4.37113883e-008) m2.Parent = larm m2:MakeJoints() ---------------------------------------------------- weld3 = Instance.new("Weld", larm.Blunt) weld3.Part0 = larm weld3.Part1 = p1 weld3.C0 = CFrame.new(0, 0, 0) weld3.C1 = CFrame.new(-.4, -.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(130)) ---------------------------------------------------- local m3 = Instance.new("Model") m3.Name = "Pipe" p1 = Instance.new("Part", m3) p1.Transparency = 1 p1.BrickColor = BrickColor.new("Lime green") p1.Name = "Ganja" p1.Size = Vector3.new(1, 1.20000005, 1) p1.CFrame = CFrame.new(34.4998474, 9.47253323, -12.1971197, 0.999142408, 0.0395895876, 0.00966008008, -0.0395250656, 0.999140501, -0.00866904482, -0.00997729599, 0.00824850239, 0.999855876) p1.CanCollide = false p1.Locked = true b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=1290033" b1.TextureId = "http://www.roblox.com/asset/?id=1290030" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(1, 1, 0) b1.Scale = Vector3.new(0.25, 0.25, 0.25) p2 = Instance.new("Part", m3) p2.Transparency = 1 p2.BrickColor = BrickColor.new("Reddish brown") p2.Name = "Bowl" p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003) p2.CFrame = CFrame.new(34.5002136, 9.30045128, -12.1985321, 0.999142408, -0.0395896509, -0.00965970568, -0.0395250618, -0.999140382, 0.00867650099, -0.0099772159, -0.0082559688, -0.999855697) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshId = "http://www.roblox.com/asset/?id=1038653" b2.TextureId = "http://www.roblox.com/asset/?id=63422869" b2.MeshType = Enum.MeshType.FileMesh b2.Name = "Mesh" b2.Scale = Vector3.new(0.5, 0.75, 0.5) p3 = Instance.new("Part", m3) p3.Transparency = 1 p3.BrickColor = BrickColor.new("Reddish brown") p3.Name = "Handle" p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 1.29999995, 0.200000003) p3.CFrame = CFrame.new(34.4998512, 9.09950542, -13.0488882, -0.999973059, -6.22216612e-006, 1.18450553e-005, 7.51431071e-006, 1.40070915e-005, -0.999959469, -1.02808699e-005, -0.999939501, 1.80210918e-005) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("CylinderMesh", p3) b3.Name = "Mesh" w1 = Instance.new("Weld", p1) w1.Name = "Bowl_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-34.2188034, -10.7307339, 11.9460506, 0.999168873, -0.0395192951, -0.00998879783, 0.0396024287, 0.999181271, 0.00826664828, 0.00965392869, -0.00865535904, 0.999915898) w1.Part1 = p2 w1.C1 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2 = Instance.new("Weld", p2) w2.Name = "Handle_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-34.2259827, 10.5586996, -11.9460554, 0.999168873, -0.0395192914, -0.00998871867, -0.0396024957, -0.999181211, -0.00827411562, -0.00965355337, 0.00866281614, -0.999915838) w2.Part1 = p3 w2.C1 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) w3 = Instance.new("Weld", p3) w3.Name = "Handle_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(34.5000114, -13.0499754, 9.09998798, -1, -3.60887031e-009, -8.74227766e-008, 8.74227766e-008, 4.37113883e-008, -1, 3.60887409e-009, -1, -4.37113883e-008) m3.Parent = larm m3:MakeJoints() ---------------------------------------------------- weld4 = Instance.new("Weld", larm.Pipe) weld4.Part0 = larm weld4.Part1 = p3 weld4.C0 = CFrame.new(0, 0, 0) weld4.C1 = CFrame.new(-.8, .7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)) ---------------------------------------------------- local m4 = Instance.new("Model") m4.Name = "Match" p1 = Instance.new("Part", m4) p1.CanCollide = false p1.Transparency = 1 p1.BrickColor = BrickColor.new("Brown") p1.Material = "Marble" p1.Name = "Match" p1.Size = Vector3.new(1, 2.4, 1) p1.CFrame = CFrame.new(-8.20000362, 1.18600059, -10.0000038, 1.00000048, -0.00011438923, 0.000152289867, 0.000114176073, 0.999999344, 0.00107795233, -0.000152289867, -0.00107795768, 0.999999762) b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.14, 1, 0.14) p2 = Instance.new("Part", m4) p2.CanCollide = false p2.Transparency = 1 p2.BrickColor = BrickColor.new("Really black") p2.Shape = "Ball" p2.Material = "Sand" p2.Name = "MatchHead" p2.Size = Vector3.new(1, 1, 1) p2.CFrame = CFrame.new(-8.20000267, 2.48600006, -10.0000038, 1.00000048, -0.000109304514, -3.49245965e-009, 0.000109255525, 0.999999404, 0.00103000901, 1.41153578e-008, -0.00103003171, 0.999999821) b2 = Instance.new("SpecialMesh", p2) b2.MeshType = "Sphere" b2.Name = "Mesh" b2.Scale = Vector3.new(0.3, 0.6, 0.3) x1 = Instance.new("Fire",p2) x1.Heat = 4 x1.Size = 2 x1.Enabled = false x1.Color = Color3.new(236, 139, 70) x1.SecondaryColor = Color3.new(0, 0, 0) w1 = Instance.new("Weld", p2) w1.Part0 = p1 w1.C0 = CFrame.new(8.19834042, -1.19771659, 9.99996376, 1, 0.00011420052, -0.000152360211, -0.000114364695, 0.999999404, -0.00107794593, 0.000152237015, 0.00107796339, 0.999999404) w1.Part1 = p2 w1.C1 = CFrame.new(8.19972706, -2.49719477, 9.99743366, 1, 0.000109279979, -5.62802924e-008, -0.000109279979, 0.999999464, -0.00103001995, -5.62802924e-008, 0.00103001995, 0.999999464) m4.Parent = rarm m4:MakeJoints() ---------------------------------------------------- weld5 = Instance.new("Weld", p1) weld5.Part0 = p1 weld5.Part1 = rarm weld5.C0 = CFrame.new(0, 0, 0) weld5.C1 = CFrame.new(.2, -.8, .3) * CFrame.Angles(math.rad(-150), math.rad(0), math.rad(0)) ---------------------------------------------------- function Burn() local bk=torso.Bong["Devil's Lettuce"].Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn2() local bk=larm.Pipe.Ganja.Mesh bk.VertexColor=Vector3.new(0,0,0) local pl=Instance.new("PointLight",bk.Parent) pl.Brightness=0 pl.Color=Color3.new(1,0,0) for i=1,50 do wait()bk.VertexColor=bk.VertexColor+Vector3.new(.05,0,0)pl.Brightness=pl.Brightness+0.05 end for i=1,50 do wait()bk.VertexColor=bk.VertexColor-Vector3.new(.05,0,0)pl.Brightness=pl.Brightness-0.05 end pl:Remove() end ---------------------------------------------------- function Burn3() local brn=larm.Blunt.Joint1 brn.BrickColor = BrickColor.new("Dusty rose") wait(.5) brn.BrickColor = BrickColor.new("Bright red") wait(.5) brn.BrickColor = BrickColor.new("Really red") wait(1) brn.BrickColor = BrickColor.new("Black") wait(.5) brn.BrickColor = BrickColor.new("Really black") wait(1) brn.BrickColor = BrickColor.new("White") end ---------------------------------------------------- function Match1() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end end x1.Enabled = true end ---------------------------------------------------- function Match2() for i = 1, 10 do wait() for i,v in pairs(m4:GetChildren()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.1 end end end x1.Enabled = false end ---------------------------------------------------- print("snoop dawg motherfiker")--Dun change plox ---------------------------------------------------- function Snoop() pits = {0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1} if math.random(1,3) == 1 then cgh = Instance.new("Sound",hed) cgh.SoundId = "rbxassetid://186581757" cgh.Pitch = pits[math.random(1,#pits)] cgh.Volume = 1 wait(.1) cgh:Play() end frogSequence = {177231086,177235819,177231110,177231125,177235637,177231141,177231148,177231162,177231174,177231186} snoopSequence = {175425918,175425940,175425986,175426013,175426270,175426298,175426373,175426397,175426407,175426432,175426443,175426561,175426586,175426607,175426620,175426638,175426653,175426666,175426691,175426764,175426777,175426972,175426988,175426999,175427017,175427038,175427054,175427092,175427110,175427137,175427148,175427177} fatboysraidmcdonalds = { SelectFromTable = function(tab) if #tab == 0 then return nil else return tab[math.random(1,#tab)] end end, ["Clamp"] = function(n,a,b) n = tonumber(n or 0) or 0 a = tonumber(a or -math.huge) or -math.huge b = tonumber(b or math.huge) or math.huge if a > b then a,b = b,a end return math.max(a,math.min(b,n)) end, ["Slerp"] = function(val) val = fatboysraidmcdonalds.Clamp(val,0,1) local input = math.pi/2 + (val*math.pi); local sine = math.sin(input); local scale = -sine/2; return 0.5 + scale; end, ["Bounce"] = function(val) val = val%2 if val <= 1 then return val else return 2 - val end end, ["Camera"] = { ["Smooth"] = function(t) local start = tick() local now = start local targ = start + t local Diff = now - start local cam = Workspace.CurrentCamera local orig = cam.FieldOfView local diff,distance,offset if orig >= 70 then distance = 50 offset = orig - 70 diff = offset/distance else distance = 120 - orig offset = 0 diff = 0 end local speed = 0.5 + (math.random()*1.5) while now <= targ do cam.FieldOfView = orig + (fatboysraidmcdonalds.Slerp(fatboysraidmcdonalds.Bounce(diff + (Diff*speed))) * distance) wait() now = tick() Diff = now - start end cam.FieldOfView = orig return Diff end, ["Headache"] = function(t) local now = tick() local targ = tick() + t local cam = Workspace.CurrentCamera local fixes = { ["FieldOfView"] = cam.FieldOfView, ["TiltUnits"] = 0, } while now <= targ do local fov = 60 + math.random()*60 local pan = -8 + (math.random()*16) local tilt = -9 + (math.random()*18) local roll = (-math.pi/2) + (math.random()*(math.pi*4)) fixes.TiltUnits = fixes.TiltUnits + tilt cam.FieldOfView = fov cam:TiltUnits(tilt) wait() now = tick() end cam.FieldOfView = fixes.FieldOfView cam:TiltUnits(-fixes.TiltUnits) return t + (now - targ) end }, ["Control"] = function(t,switch) switch = switch == nil and true or switch local phase = math.min((tonumber(t or 10) or 10),math.random() + (switch and 2 or 0)) local pick if switch then pick = fatboysraidmcdonalds.Camera.Smooth else pick = {} for i,v in pairs(fatboysraidmcdonalds.Camera) do if i ~= "Smooth" then table.insert(pick,v) end end pick = fatboysraidmcdonalds.SelectFromTable(pick) end local offset = pick(phase) t = t - offset if t >= 1 then fatboysraidmcdonalds.Control(t,not switch) elseif t > 0 then fatboysraidmcdonalds.Control(t,false) end end, ["Snoop"] = function(t) local snoopy = Instance.new("Part") snoopy.Anchored = true snoopy.Locked = true snoopy.CanCollide = false snoopy.FormFactor = "Custom" snoopy.Transparency = 1 snoopy.Size = Vector3.new(2,2,1) local lol = Instance.new("BillboardGui") lol.Name = "anim" lol.Adornee = lol.Parent lol.AlwaysOnTop = false lol.Size = UDim2.new(1.5,0,1.5,0) lol.SizeOffset = Vector2.new(-0.5,-0.5) lol.Parent = snoopy local cam = Workspace.CurrentCamera local function Pos(p) return p + cam.Focus.p end local function newSnoop(tiem) Spawn(function() local new = snoopy:Clone() local anim = new:WaitForChild("anim") animGui(anim,snoopSequence,0.05) local tack = tick() local start = tack local wow = tack*(((math.random()*2)-1)*57) local s,c,r = math.sin(wow)*math.random(200,225)*0.01,math.cos(wow)*math.random(175,200)*0.01,-1 + (math.random()*2) local dist = 10 local xp,yp,zp = dist*-s,dist*-r,dist*-c local xe,ye,ze = dist*s,dist*r,dist*c local pos,targ = Vector3.new(xp,yp,zp),Vector3.new(xe,ye,ze) new.CFrame = Pos(CFrame.new(pos)) new.Parent = cam tiem = tack + tiem while tack <= tiem do local diff = fatboysraidmcdonalds.Clamp((tack-start)/(tiem-start),0,1) new.CFrame = Pos(CFrame.new(pos + ((targ-pos)*diff))) wait() tack = tick() end new.CFrame = Pos(CFrame.new(targ)) new:destroy() end) end local now = tick() local targ = now + t while now <= targ do local diff = targ - now newSnoop(math.min(diff,0.75 + math.random()*0.5)) wait() now = tick() end end, ["Illuminati"] = function(t,frame) local decal = 160377740 local audio = 168907893 local img = Instance.new("ImageLabel",frame) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.ImageTransparency = 0.5 img.ZIndex = 10 img.Size = UDim2.new(0.1,0,0.1,0) img.Position = UDim2.new(0.45,0,0.45,0) img.Image = "http://www.roblox.com/asset/?id="..tostring(decal) local sound = Instance.new("Sound",img) sound.Volume = 0.75 sound.Looped = true sound.PlayOnRemove = false sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(audio) sound:Play() img:TweenSizeAndPosition(UDim2.new(1,0,1,0),UDim2.new(0,0,0,0),"Out","Linear",t+1.5) img.Changed:connect(function(p) if p ~= "ImageTransparency" then local x = img.Size.X.Scale img.ImageTransparency = 1 - x sound.Volume = x end end) end } function animGui(lol,sequence,speed) local img = Instance.new("ImageLabel",lol) img.BackgroundTransparency = 1 img.BorderSizePixel = 0 img.Size = UDim2.new(2.25,0,5,0) img.Position = UDim2.new(0,0,-2.5,0) Spawn(function() local now = tick() while img:IsDescendantOf(game) do img.Image = "http://www.roblox.com/asset/?id="..tostring(sequence[(math.floor((tick()-now)/speed)%#sequence)+1]-1) wait() end end) return img end function Rainbow(h) local h,s,v = h%1,1,1 local r, g, b local i = math.floor(h * 6); local f = h * 6 - i; local p = v * (1 - s); local q = v * (1 - f * s); local t = v * (1 - (1 - f) * s); i = i % 6 if i == 0 then r, g, b = v, t, p elseif i == 1 then r, g, b = q, v, p elseif i == 2 then r, g, b = p, v, t elseif i == 3 then r, g, b = p, q, v elseif i == 4 then r, g, b = t, p, v elseif i == 5 then r, g, b = v, p, q end return r, g, b end end ---------------------------------------------------- local Using="Bong" local tools={m,m2,m3} function tolFad(nam) local tol=nil for _,v in pairs(tools) do if Using=="Bong" then tol=m elseif Using=="Blunt" then tol=m2 elseif Using=="Pipe" then tol=m3 end if v~=tol then for _,c in pairs(v:GetChildren()) do if c:IsA("Part") then c.Transparency=1 end end else for _,c in pairs(v:GetChildren()) do if c:IsA("Part") and c.Name ~= "Bong" and c.Name ~= "Tube" then c.Transparency = 0 elseif c:IsA("Part") and c.Name == "Bong" or c.Name == "Tube" then c.Transparency = 0.2 end end end end end --[[if Debounces.Bong == true then Debounces.Pipe = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency <= 1 then v.Transparency = v.Transparency - 0.1 end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Pipe == true then Debounces.Bong = false Debounces.Blunt = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency <= 1 then e.Transparency = e.Transparency - 0.1 end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency >= 0 then d.Transparency = d.Transparency + 0.1 elseif d:IsA("Part") and d.Transparency == 1 then wait() end end end elseif Debounces.Blunt == true then Debounces.Bong = false Debounces.Pipe = false for i = 1, 10 do wait() for i,v in pairs(torso.Bong:GetChildren()) do if v:IsA("Part") and v.Transparency >= 0 then v.Transparency = v.Transparency + 0.1 elseif v:IsA("Part") and v.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for q,e in pairs(rarm.Pipe:GetChildren()) do if e:IsA("Part") and e.Transparency >= 0 then e.Transparency = e.Transparency + 0.1 elseif e:IsA("Part") and e.Transparency == 1 then wait() end end end for i = 1, 10 do wait() for a,d in pairs(rarm.Blunt:GetChildren()) do if d:IsA("Part") and d.Transparency <= 1 then d.Transparency = d.Transparency - 0.1 end end end end]]-- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanPuff == true then Using = "Bong" stanceToggle = "Bong" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanPuff == true then Using = "Pipe" stanceToggle = "Pipe" tolFad(Using) end end end) mouse.KeyDown:connect(function(key) if key == "r" then if Debounces.CanPuff == true then Using = "Blunt" stanceToggle = "Blunt" tolFad(Using) end end end) ---------------------------------------------------- mt = {8, 8.4, 8.8, 9, 9.4} mouse.KeyDown:connect(function(key) if key == "h" then if Debounces.CanJoke == true then Debounces.CanJoke = false z = Instance.new("Sound",hed) z.SoundId = "http://www.roblox.com/asset/?id=238500679" z.Looped = false z.Pitch = mt[math.random(1,#mt)] z.Volume = 1 z2 = Instance.new("Sound",hed) z2.SoundId = "http://www.roblox.com/asset/?id=238500679" z2.Looped = false z2.Pitch = s.Pitch z2.Volume = 1 z3 = Instance.new("Sound",hed) z3.SoundId = "http://www.roblox.com/asset/?id=238500679" z3.Looped = false z3.Pitch = s.Pitch z3.Volume = 1 z4 = Instance.new("Sound",hed) z4.SoundId = "http://www.roblox.com/asset/?id=238500679" z4.Looped = false z4.Pitch = s.Pitch z4.Volume = 1 z:Play() z2:Play() z3:Play() z4:Play() wait(1) z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Bong" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.55,-1.4)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-50), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.4), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30),0,0), 0.4) if Debounces.on == false then break end wait() end Match1() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://174628230" z.Looped = true z.Pitch = 2 z.Volume = 1 z1 = Instance.new("Sound",hed) z1.SoundId = "rbxassetid://174628230" z1.Looped = true z1.Pitch = 2 z1.Volume = 1 wait(1) z:Play() z1:Play() Burn() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) if Debounces.on == false then break end wait() end Match2() wait(2.6) z:Stop() z1:Stop() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(40), 0, 0), 0.4) weld2.C0 = Lerp(weld2.C0, CFrame.new(0, -.5, -1.5), 0.4) weld2.C1 = Lerp(weld2.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Pipe" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true Match1() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.65,-.3)*CFrame.Angles(math.rad(115),math.rad(-10),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(110),math.rad(10),math.rad(45)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-10), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end Burn2() wait(2.4) for i = 1,10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) if Debounces.on == false then break end wait() end Match2() wait(2.6) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- mouse.Button1Down:connect(function(hoot) if Debounces.CanPuff == true and Using == "Blunt" then Debounces.CanPuff = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,.1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.45)*CFrame.Angles(math.rad(115),math.rad(10),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.4) * CFrame.Angles(math.rad(-15), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end wait(0.5) Burn3() wait() for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.3)*CFrame.Angles(math.rad(115),math.rad(0),math.rad(-20)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(30), 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(5)), 0.2) if Debounces.on == false then break end wait() end s.Enabled = true wait(5) s.Enabled = false Snoop() if Debounces.CanPuff == false then Debounces.CanPuff = true Debounces.NoIdl = false Debounces.on = true end end end) ---------------------------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) wait() end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Bong" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) elseif stanceToggle == "Blunt" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-14)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) end elseif animpose == "Walking" then if stanceToggle == "Bong" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.3)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Pipe" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(-30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) elseif stanceToggle == "Blunt" then larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/3))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/3))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) end end end end) end) Draw.MouseButton1Click:connect(function() players = game.Players user=players.LocalPlayer; uname=user.Name; guis=user.PlayerGui; pack=user.Backpack; keyDowns={}; freeKeys={}; shortcuts={}; _G.mine=_G.mine or{}; name='Draw3D'; url='http://www.roblox.com/asset/?id=%d'; iconNormal=url:format(96578285); iconOnDown=url:format(96584484); ver=0; drawPixel=0.10; _G.drawLimit=_G.drawLimit or 1000; _G.drawColor=_G.drawColor or Color3.new(); destroy=game.remove; find=game.findFirstChild; new=Instance.new; with=function(c) return function(p) local o=type(c)=='string'and new(c)or c; local x=p.Parent;p.Parent=nil; for i,v in next,p do o[i]=v; end; if(x)then o.Parent=x; end; return o; end; end; getPlace=function() if(find(workspace,'draw')==nil)then new('Model',workspace).Name='draw'; end; if(find(workspace.draw,uname)==nil)then new('Model',workspace.draw).Name=uname; end; return workspace.draw[uname]; end; drawLine=function(start,target) local gui=with'BlockMesh'{ Parent=with'Part'{ CFrame=CFrame.new(start,target)*CFrame.new(0,0,-(start-target).magnitude/2); Size=Vector3.new(drawPixel,drawPixel,(start-target).magnitude+.325*drawPixel); Parent=getPlace(); Color=_G.drawColor; BottomSurface=0; Anchored=true; TopSurface=0; formFactor=3; Name=name; }}.Parent; table.insert(_G.mine,gui); return gui; end; onDown=function() if(drawing)then return nil; end; if(selectGui.Adornee)then destroy(selectGui.Adornee); end; drawing=true; mouse.Icon=iconOnDown; ver=ver+1; local cVer,start,target=ver,mouse.hit.p; local group={}; repeat Wait(0.02); if(mouse.target and mouse.target.Name~=name and mouse.hit.p~=start)then target=mouse.hit.p; table.insert(group,drawLine(start,target)); start=target; end; until ver~=cVer; drawing=false; local groupM=new('Model',getPlace()); for i,v in next,group do if(v:IsDescendantOf(Workspace))then v.Parent=groupM; end; end; if(next(groupM:children())==nil)then destroy(groupM); end; end; onUp=function() mouse.Icon=iconNormal; ver=ver+1; end; onKeyDown=function(k) if(freeKeys[k]==false)then return false; end; freeKeys[k]=false; Wait(0.01); if(keyDowns[k])then keyDowns[k](); elseif(shortcuts[k])then shortcuts[k](); end; end; onKeyUp=function(k) freeKeys[k]=true; end; onMove=function() end; onSelect=function(lmouse) frame.Visible=true; mouse=lmouse; mouse.Icon=iconNormal; mouse.Button1Down:connect(onDown); mouse.KeyDown:connect(onKeyDown); mouse.Button1Up:connect(onUp); mouse.KeyUp:connect(onKeyUp); mouse.Move:connect(onMove); end; onDeselect=function() ver=ver+1; frame.Visible=false; selectGui.Adornee=nil; mouse.Icon=iconNormal; for i,v in next,freeKeys do freeKeys[i]=true; end; end; addButton=function(title,shortcut,fun) with'TextButton'{ Text=string.format(' %s (%s)',title,shortcut); TextXAlignment=0; Parent=frame; }.MouseButton1Up:connect(fun); shortcuts[shortcut]=fun; local c=#frame:children(); for i,v in next,frame:children()do v.Position=UDim2.new(0,0,0,20*(i-1)); v.Size=UDim2.new(1,0,0,20); end; frame.Position=UDim2.new(1,-152,.5,-c*10); frame.Size=UDim2.new(0,150,0,c*20); end; for i,v in next,{guis;pack;}do pcall(function() repeat until destroy(v[name]); end); end; tool=with'HopperBin'{ Parent=pack; Name=name; }; tool.Deselected:connect(onDeselect); tool.Selected:connect(onSelect); screen=with'ScreenGui'{ Parent=guis; Name=name; }; frame=with'Frame'{ Parent=screen; Visible=false; }; clframe=with'Frame'{ Position=UDim2.new(.5,-50,.5,-50); Size=UDim2.new(0,100,0,100); Visible=false; Parent=screen; }; selectGui=with'SelectionBox'{ Parent=screen; }; local c=0; for y=0,7 do for x=0,7 do local color=BrickColor.palette(c).Color; with'ImageButton'{ Position=UDim2.new(.125*x,0,.125*y); Size=UDim2.new(.125,0,.125); BackgroundColor3=color; Parent=clframe; }.MouseButton1Up:connect(function() clframe.Visible=false; _G.drawColor=color; end); c=c+1; end; end; addButton('Color','c',function() clframe.Visible=true; end); addButton('Remove your draws','r',function() repeat destroy(_G.mine[1]); table.remove(_G.mine,1); Wait(0.01); until nil; end); addButton('Remove global draws','k',function() destroy(workspace.draw); while(_G.mine[1])do destroy(_G.mine[1]); table.remove(_G.mine,1); end; end); addButton('Remove selected','x',function() repeat if(find(workspace,'draw'))then local dt=mouse.target; if(dt and dt:IsDescendantOf(workspace.draw))then selectGui.Adornee=dt.Parent; else selectGui.Adornee=nil; end; else selectGui.Adornee=nil; end; Wait(0.01); until freeKeys.x; selectGui.Adornee=nil; end); repeat Wait(0.01); if(next(_G.mine)and _G.mine[_G.drawLimit])then destroy(_G.mine[1]); table.remove(_G.mine,1); end; until script.Parent==nil or tool.Parent==nil; script.Disabled=true; destroy(screen); end) Gas.MouseButton1Click:connect(function() hitler = game.Players.LocalPlayer hitler.Character.Name = "Adolf Hitler" if hitler.Character:FindFirstChild("Shirt") then hitler.Character.Shirt:Destroy() end if hitler.Character:FindFirstChild("Pants") then hitler.Character.Pants:Destroy() end if hitler.Character:FindFirstChild("Shirt Graphic") then hitler.Character["Shirt Graphic"]:Destroy() end if not hitler.Character:FindFirstChild("Shirt") then NewShirt = Instance.new("Shirt", hitler.Character) NewShirt.Name = "Shirt" end if not hitler.Character:FindFirstChild("Pants") then NewPants = Instance.new("Pants", hitler.Character) NewPants.Name = "Pants" end for _, v in pairs(hitler.Character:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end for _, v in pairs(hitler.Character:GetChildren()) do if v:IsA("CharacterMesh") then v:Destroy() end end x = game:GetService("InsertService"):LoadAsset(10912180) for i,v in pairs(x:GetChildren()) do v.Parent = game.Players.LocalPlayer.Character end wait(0.1) hitler.Character.MilitaryOfficer.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=10729448" hitler.Character.MilitaryOfficer.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=10729465" hitler.Character["Shirt"].ShirtTemplate = "http://www.roblox.com/asset/?id=368872607" hitler.Character["Pants"].PantsTemplate = "http://www.roblox.com/asset/?id=368879592" hitler.Character.Head.BrickColor = BrickColor.new(1) hitler.Character.Torso.BrickColor = BrickColor.new(1) hitler.Character["Left Arm"].BrickColor = BrickColor.new(1) hitler.Character["Right Arm"].BrickColor = BrickColor.new(1) hitler.Character["Left Leg"].BrickColor = BrickColor.new(1) hitler.Character["Right Leg"].BrickColor = BrickColor.new(1) Create = function(itemClass,tabl) local item = Instance.new(itemClass) for i,v in pairs(tabl) do local a,b = ypcall(function() return item[i] end) if a then item[i] = tabl[i] end end return item end function runDummyScript(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Create("Model",{ ["Name"] = "Chamber", ["Parent"] = mas, }) o2 = Create("Part",{ ["Name"] = "Head", ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(0, 10.5, -46), ["Rotation"] = Vector3.new(3.80734537e-019, 1.42910524e-020, 3.5934405e-018), ["RotVelocity"] = Vector3.new(-7.85145039e-020, 2.39446169e-023, 1.13729476e-019), ["Velocity"] = Vector3.new(8.18726775e-019, -0.0135432296, 1.15292031e-018), ["CFrame"] = CFrame.new(0, 10.5, -46, 1, -6.27173704e-020, 2.49425903e-022, 6.27173704e-020, 1, -6.64507104e-021, -2.49425903e-022, 6.64507104e-021, 1), ["Size"] = Vector3.new(8, 19, 8), ["TopSurface"] = Enum.SurfaceType.Weld, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o3 = Create("SpecialMesh",{ ["Parent"] = o2, ["Scale"] = Vector3.new(1.25, 1.25, 1.25), }) o4 = Create("Part",{ ["Name"] = "GasPoint", ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-21.5, 2.90841889, -52.5), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-21.5, 2.90841889, -52.5, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o5 = Create("SpecialMesh",{ ["Parent"] = o4, }) o6 = Create("Smoke",{ ["Parent"] = o4, ["Size"] = 10, ["Opacity"] = 1, ["RiseVelocity"] = 2, }) o7 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-6, 13.1084118, -38), ["Anchored"] = true, ["CFrame"] = CFrame.new(-6, 13.1084118, -38, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(2, 24, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o8 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-7, 13.1084118, -67), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-7, 13.1084118, -67, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(2, 24, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o9 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-7, 13.1084118, -65), ["Anchored"] = true, ["CFrame"] = CFrame.new(-7, 13.1084118, -65, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(4, 19.2000008, 2), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o10 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-9.5, 1.60841703, -27.5999985), ["Rotation"] = Vector3.new(90, 0, -0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-9.5, 1.60841703, -27.5999985, 1, 0, 0, 0, 0, -1, 0, 1, 0), ["Size"] = Vector3.new(1, 16.8000011, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o11 = Create("SpecialMesh",{ ["Parent"] = o10, }) o12 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-18.9000111, 1.70842004, -18.5), ["Rotation"] = Vector3.new(-8.53773656e-007, -1.02835693e-005, 7.66185618e-014), ["Anchored"] = true, ["CFrame"] = CFrame.new(-18.9000111, 1.70842004, -18.5, 1, -1.33724617e-015, -1.79482143e-007, -1.33724617e-015, 1, 1.49011612e-008, -1.79482143e-007, 1.49011612e-008, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o13 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-23.5999489, 11.2084379, -27.900032), ["Rotation"] = Vector3.new(-90.0000305, 0.000382487662, 89.9996796), ["Anchored"] = true, ["CFrame"] = CFrame.new(-23.5999489, 11.2084379, -27.900032, 5.56394662e-006, -1, 6.67566883e-006, -4.61935997e-007, 6.67566565e-006, 1, -1, -5.5639498e-006, -4.6189885e-007), ["Size"] = Vector3.new(1, 8.40000057, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o14 = Create("SpecialMesh",{ ["Parent"] = o13, }) o15 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-28.299757, 28.1084671, -43.3000679), ["Rotation"] = Vector3.new(-2.64669852e-005, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-28.299757, 28.1084671, -43.3000679, -5.56394662e-006, 6.66124015e-006, -1, 4.61936025e-007, 1, 6.69009432e-006, 1, -4.61898907e-007, -5.5639498e-006), ["Size"] = Vector3.new(1, 1.20000005, 1), ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o16 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-2.5999949, 1.60841703, -58.9000015), ["Rotation"] = Vector3.new(-180, 0, -90), ["Anchored"] = true, ["CFrame"] = CFrame.new(-2.5999949, 1.60841703, -58.9000015, 0, 1, 0, 1, 0, 0, 0, 0, -1), ["Size"] = Vector3.new(1, 4.80000019, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o17 = Create("SpecialMesh",{ ["Parent"] = o16, }) o18 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-28.2999496, 11.3084698, -27.9000587), ["Rotation"] = Vector3.new(-2.64669834e-005, -0.00031879067, -0.000382487633), ["Anchored"] = true, ["CFrame"] = CFrame.new(-28.2999496, 11.3084698, -27.9000587, 1, 6.67566837e-006, -5.56394662e-006, -6.6756661e-006, 1, 4.61935997e-007, 5.5639498e-006, -4.6189885e-007, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o19 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-14.1999998, 1.60841703, -18.5), ["Rotation"] = Vector3.new(-0, 0, 90), ["Anchored"] = true, ["CFrame"] = CFrame.new(-14.1999998, 1.60841703, -18.5, 0, -1, 0, 1, 0, 0, 0, 0, 1), ["Size"] = Vector3.new(1, 8.40000057, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o20 = Create("SpecialMesh",{ ["Parent"] = o19, }) o21 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-18.8999825, 11.2084122, -23.2000046), ["Rotation"] = Vector3.new(89.9999771, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-18.8999825, 11.2084122, -23.2000046, -6.35744541e-008, -5.56394662e-006, 1, 1, 4.61935997e-007, -6.35795985e-008, -4.61936338e-007, 1, 5.56394662e-006), ["Size"] = Vector3.new(1, 8.40000057, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o22 = Create("SpecialMesh",{ ["Parent"] = o21, }) o23 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-18.9000092, 6.50840998, -18.5000038), ["Rotation"] = Vector3.new(179.999985, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-18.9000092, 6.50840998, -18.5000038, 5.56394662e-006, -3.85527894e-012, -1, -4.61935997e-007, -1, 1.28509193e-012, -1, 4.61935997e-007, -5.56394662e-006), ["Size"] = Vector3.new(1, 8.40000057, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o24 = Create("SpecialMesh",{ ["Parent"] = o23, }) o25 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-37, 14.3084078, -67), ["Anchored"] = true, ["CFrame"] = CFrame.new(-37, 14.3084078, -67, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(4, 21.6000004, 2), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o26 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-28.2998428, 28.1084671, -27.9000664), ["Rotation"] = Vector3.new(-2.64669852e-005, -0.00031879067, -0.000381660939), ["Anchored"] = true, ["CFrame"] = CFrame.new(-28.2998428, 28.1084671, -27.9000664, 1, 6.66124015e-006, -5.56394662e-006, -6.69009432e-006, 1, 4.61936025e-007, 5.5639498e-006, -4.61898907e-007, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o27 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-37, 2.30842209, -54), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-37, 2.30842209, -54, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(28, 2.4000001, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o28 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-7, 2.30842209, -53), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-7, 2.30842209, -53, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(26, 2.4000001, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o29 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 2.30842209, -66), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 2.30842209, -66, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(26, 2.4000001, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o30 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 2.30842209, -38), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 2.30842209, -38, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(30, 2.4000001, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o31 = Create("Part",{ ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Transparency"] = 0.40000000596046, ["Position"] = Vector3.new(-37, 13.1084118, -52), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-37, 13.1084118, -52, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(24, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o32 = Create("Part",{ ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Transparency"] = 0.40000000596046, ["Position"] = Vector3.new(-22, 13.1084118, -66), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 13.1084118, -66, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(26, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o33 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 23.9084167, -38), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 23.9084167, -38, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(30, 2.4000001, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o34 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-37, 13.1084118, -65), ["Anchored"] = true, ["CFrame"] = CFrame.new(-37, 13.1084118, -65, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(4, 19.2000008, 2), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o35 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-36, 13.1084118, -38), ["Anchored"] = true, ["CFrame"] = CFrame.new(-36, 13.1084118, -38, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(2, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o36 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-8, 13.1084118, -38), ["Anchored"] = true, ["CFrame"] = CFrame.new(-8, 13.1084118, -38, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(2, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o37 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 23.9084167, -66), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 23.9084167, -66, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(26, 2.4000001, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o38 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-37, 23.9084167, -53), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-37, 23.9084167, -53, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(26, 2.4000001, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o39 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-7, 23.9084167, -53), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-7, 23.9084167, -53, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(26, 2.4000001, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o40 = Create("Part",{ ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Transparency"] = 0.40000000596046, ["Position"] = Vector3.new(-22, 13.1084118, -38), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 13.1084118, -38, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(26, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o41 = Create("Part",{ ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Transparency"] = 0.40000000596046, ["Position"] = Vector3.new(-7, 13.1084118, -52), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(-7, 13.1084118, -52, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(24, 19.2000008, 4), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o42 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 26.3084221, -52), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 26.3084221, -52, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(34, 2.4000001, 32), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o43 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-18.9000111, 11.3084183, -18.5), ["Rotation"] = Vector3.new(-8.53773656e-007, -1.02835693e-005, 7.66185618e-014), ["Anchored"] = true, ["CFrame"] = CFrame.new(-18.9000111, 11.3084183, -18.5, 1, -1.33724617e-015, -1.79482143e-007, -1.33724617e-015, 1, 1.49011612e-008, -1.79482143e-007, 1.49011612e-008, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o44 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(0.5, 1.60841703, -54.2000008), ["Rotation"] = Vector3.new(-90, 0, -0), ["Anchored"] = true, ["CFrame"] = CFrame.new(0.5, 1.60841703, -54.2000008, 1, 0, 0, 0, 0, 1, 0, -1, 0), ["Size"] = Vector3.new(1, 8.40000057, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o45 = Create("SpecialMesh",{ ["Parent"] = o44, }) o46 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Foil, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-28.2998962, 19.7084656, -27.9000626), ["Rotation"] = Vector3.new(-2.64669834e-005, -0.00031879067, -0.000382487226), ["Anchored"] = true, ["CFrame"] = CFrame.new(-28.2998962, 19.7084656, -27.9000626, 1, 6.67566155e-006, -5.56394662e-006, -6.67567292e-006, 1, 4.61935997e-007, 5.5639498e-006, -4.6189885e-007, 1), ["Size"] = Vector3.new(1, 15.6000004, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o47 = Create("SpecialMesh",{ ["Parent"] = o46, }) o48 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.CorrodedMetal, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-28.2998047, 28.0084724, -35.6000671), ["Rotation"] = Vector3.new(89.9999771, -0.000381660939, -179.99968), ["Anchored"] = true, ["CFrame"] = CFrame.new(-28.2998047, 28.0084724, -35.6000671, -1, 5.56394662e-006, -6.66124015e-006, 6.69009432e-006, -4.61936025e-007, -1, -5.5639498e-006, -1, 4.61898907e-007), ["Size"] = Vector3.new(1, 14.4000006, 1), ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o49 = Create("SpecialMesh",{ ["Parent"] = o48, }) o50 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(0.5, 1.70842004, -58.9000015), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(0.5, 1.70842004, -58.9000015, 0, 0, 1, 0, 1, 0, -1, 0, 0), ["Size"] = Vector3.new(1, 1.20000005, 1), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o51 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-18.8999557, 11.3084078, -27.9000053), ["Rotation"] = Vector3.new(-2.64669834e-005, -0.00031879067, 2.54989536e-005), ["Anchored"] = true, ["CFrame"] = CFrame.new(-18.8999557, 11.3084078, -27.9000053, 1, -4.45040683e-007, -5.56394662e-006, -4.45045828e-007, 1, 4.61935997e-007, 5.56394662e-006, -4.6193847e-007, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o52 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-9.5, 1.70842099, -18.5), ["Anchored"] = true, ["CFrame"] = CFrame.new(-9.5, 1.70842099, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(1, 1.20000005, 1), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o53 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-38, 13.1084118, -38), ["Anchored"] = true, ["CFrame"] = CFrame.new(-38, 13.1084118, -38, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(2, 24, 4), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o54 = Create("Part",{ ["Parent"] = o1, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-21.5, 1.70842099, -52.5), ["Rotation"] = Vector3.new(-180, 0, -180), ["Anchored"] = true, ["CFrame"] = CFrame.new(-21.5, 1.70842099, -52.5, -1, 0, 0, 0, 1, 0, 0, 0, -1), ["Size"] = Vector3.new(3, 1.20000005, 3), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) o55 = Create("Part",{ ["Name"] = "Botoom", ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Dark stone grey"), ["Position"] = Vector3.new(-22, 0.608416975, -52), ["Anchored"] = true, ["CFrame"] = CFrame.new(-22, 0.608416975, -52, 1, 0, 0, 0, 1, 0, 0, 0, 1), ["Size"] = Vector3.new(34, 1, 32), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, ["Color"] = Color3.new(0.388235, 0.372549, 0.384314), }) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end wait(0.2) game.Workspace.Chamber.Head.Anchored = true game.Workspace.Chamber.Head.CanCollide = false game.Workspace.Chamber:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30) Gas = Instance.new("Sound") Gas.Parent = game.Workspace Gas.Volume = 0.8 Gas.SoundId = "http://www.roblox.com/asset/?id=137065982" Gas.Pitch = 1 Gas.Name = "Sound" local ChatService = game:GetService("Chat") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local To = game.Workspace.Chamber.GasPoint local ShirtID = 234346150 local PantsID = 234346173 local function GetShirt(Character) for _, Obj in pairs(Character:GetChildren()) do if Obj:IsA("Shirt") then return Obj end end end local function GetPants(Character) for _, Obj in pairs(Character:GetChildren()) do if Obj:IsA("Pants") then return Obj end end end Humanoids={} for _, Player in pairs(Players:GetPlayers()) do if Player.Character and Player ~= LocalPlayer then -- local Shirt = GetShirt(Player) -- local Pants = GetPants(Player) -- if Shirt then Shirt:Destroy() end -- if Pants then Pants:Destroy() end for _, v in pairs(Player.Character:GetChildren()) do --removes clothing if v:IsA("Clothing") then v:Destroy() end end local NShirt = Instance.new("Shirt", Player.Character) local NPants = Instance.new("Pants", Player.Character) NShirt.ShirtTemplate = "rbxassetid://"..ShirtID NPants.PantsTemplate = "rbxassetid://"..PantsID if Player.Character:FindFirstChild("HumanoidRootPart") then Player.Character.HumanoidRootPart.CFrame = To.CFrame Gas:Play() ChatService:Chat(Player.Character.Head, "SIEG HEIL", "Red") table.insert(Humanoids,Player.Character.Humanoid) -- wait(9) -- Player.Character.Humanoid:Destroy() end end end wait(9) for _, Humanoid in pairs(Humanoids) do Humanoid:Destroy() end local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=466780804" local animTrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation) animTrack:Play() wait(4) Gas:Pause() Gas:Destroy() wait(2) game.Workspace.Chamber:Destroy() end) Sayian.MouseButton1Click:connect(function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg" ]local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- hed.face.Texture = "rbxassetid://110112292" char["Body Colors"].HeadColor = BrickColor.new("Pastel brown") char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") ---------------------------------------------------- ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://246438816" char.Pants.PantsTemplate = "rbxassetid://267068334" end) ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound", char) z.SoundId = "rbxassetid://413641131"--282572614 -- 157060424 -- 303570180 z.Looped = true z.Pitch = 1 z.Volume = 1 wait(.1) z:Play() ---------------------------------------------------- local Transforming = true hum.WalkSpeed = 0 local fx = Instance.new("Part",torso) fx.Anchored = true fx.Material = "Neon" fx.CanCollide = false fx.Locked = true fx.Transparency = 1 fx.Material = "Brick" fx.Size = Vector3.new(1,1,1) fx.TopSurface = "SmoothNoOutlines" fx.BottomSurface = "SmoothNoOutlines" fx.BrickColor = BrickColor.new("Really black") fxm = Instance.new("SpecialMesh",fx) fxm.MeshId = "http://www.roblox.com/asset/?id=9756362" fxm.Scale = Vector3.new(1,1,1) for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency - (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end ------ ---------------------------------------------------- lleg.Transparency = 0.5 rleg.Transparency = 0.5 larm.Transparency = 0.5 rarm.Transparency = 0.5 torso.Transparency = 0.5 ----------------------------------------------------------------- Left Arm ----------------------------------------------------------------- larm1 = Instance.new("Part", char) larm1.Name = "Middle" larm1.BrickColor = BrickColor.new("Really red") larm1.Size = Vector3.new(1, 2, 1) larm1.CanCollide = false larm1.BottomSurface = "Smooth" larm1.TopSurface = "Smooth" larm1.Material = "Neon" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm1 Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) larm2 = Instance.new("Part", char) larm2.BrickColor = BrickColor.new("Really black") larm2.Material = "Granite" larm2.Size = Vector3.new(1, 0.4, 1) larm2.CanCollide = false larm2.BottomSurface = "Smooth" larm2.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm2 Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096) larm3 = Instance.new("Part", char) larm3.BrickColor = BrickColor.new("Really black") larm3.Material = "Granite" larm3.Size = Vector3.new(1, 0.4, 1) larm3.CanCollide = false larm3.BottomSurface = "Smooth" larm3.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm3 Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601) larm4 = Instance.new("Part", char) larm4.BrickColor = BrickColor.new("Really black") larm4.Material = "Granite" larm4.Size = Vector3.new(1, 0.4, 1) larm4.CanCollide = false larm4.BottomSurface = "Smooth" larm4.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm4 Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) larm5 = Instance.new("Part", char) larm5.BrickColor = BrickColor.new("Really black") larm5.Material = "Granite" larm5.Size = Vector3.new(1, 0.4, 1) larm5.CanCollide = false larm5.BottomSurface = "Smooth" larm5.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm5 Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601) larm6 = Instance.new("Part", char) larm6.BrickColor = BrickColor.new("Really black") larm6.Material = "Granite" larm6.Size = Vector3.new(1, 0.4, 1) larm6.CanCollide = false larm6.BottomSurface = "Smooth" larm6.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", larm6) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm6 Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096) larm7 = Instance.new("Part", char) larm7.BrickColor = BrickColor.new("Really red") larm7.Size = Vector3.new(0.5, 0.3, 2) larm7.CanCollide = false larm7.BottomSurface = "Smooth" larm7.TopSurface = "Smooth" larm7.Material = "Neon" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm7 Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271) larm8 = Instance.new("Part", char) larm8.BrickColor = BrickColor.new("Really black") larm8.Material = "Granite" larm8.Size = Vector3.new(1, 0.4, 1) larm8.CanCollide = false larm8.BottomSurface = "Smooth" larm8.TopSurface = "Smooth" Weld = Instance.new("Weld",larm) Weld.Part0 = larm Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) Weld.Part1 = larm8 Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) ----------------------------------------------------------------- Right Arm ----------------------------------------------------------------- rarm1 = Instance.new("Part", char) rarm1.Name = "Middle" rarm1.BrickColor = BrickColor.new("Really red") rarm1.Size = Vector3.new(1, 2, 1) rarm1.CanCollide = false rarm1.BottomSurface = "Smooth" rarm1.TopSurface = "Smooth" rarm1.Material = "Neon" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm1 Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) rarm2 = Instance.new("Part", char) rarm2.BrickColor = BrickColor.new("Really black") rarm2.Material = "Granite" rarm2.Size = Vector3.new(1, 0.4, 1) rarm2.CanCollide = false rarm2.BottomSurface = "Smooth" rarm2.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm2 Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362) rarm3 = Instance.new("Part", char) rarm3.BrickColor = BrickColor.new("Really black") rarm3.Material = "Granite" rarm3.Size = Vector3.new(1, 0.4, 1) rarm3.CanCollide = false rarm3.BottomSurface = "Smooth" rarm3.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm3 Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668) rarm4 = Instance.new("Part", char) rarm4.BrickColor = BrickColor.new("Really black") rarm4.Material = "Granite" rarm4.Size = Vector3.new(1, 0.4, 1) rarm4.CanCollide = false rarm4.BottomSurface = "Smooth" rarm4.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm4 Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057) rarm5 = Instance.new("Part", char) rarm5.BrickColor = BrickColor.new("Really black") rarm5.Material = "Granite" rarm5.Size = Vector3.new(1, 0.4, 1) rarm5.CanCollide = false rarm5.BottomSurface = "Smooth" rarm5.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", rarm5) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm5 Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362) rarm6 = Instance.new("Part", char) rarm6.BrickColor = BrickColor.new("Really black") rarm6.Material = "Granite" rarm6.Size = Vector3.new(1, 0.4, 1) rarm6.CanCollide = false rarm6.BottomSurface = "Smooth" rarm6.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm6 Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057) rarm7 = Instance.new("Part", char) rarm7.BrickColor = BrickColor.new("Really red") rarm7.Size = Vector3.new(0.5, 0.3, 2) rarm7.CanCollide = false rarm7.BottomSurface = "Smooth" rarm7.TopSurface = "Smooth" rarm7.Material = "Neon" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm7 Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915) rarm8 = Instance.new("Part", char) rarm8.BrickColor = BrickColor.new("Really black") rarm8.Material = "Granite" rarm8.Size = Vector3.new(1, 0.4, 1) rarm8.CanCollide = false rarm8.BottomSurface = "Smooth" rarm8.TopSurface = "Smooth" Weld = Instance.new("Weld",rarm) Weld.Part0 = rarm Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) Weld.Part1 = rarm8 Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455) ----------------------------------------------------------------- Left Leg ----------------------------------------------------------------- lleg1 = Instance.new("Part", char) lleg1.Name = "Middle" lleg1.BrickColor = BrickColor.new("Really red") lleg1.Size = Vector3.new(1, 2, 1) lleg1.CanCollide = false lleg1.BottomSurface = "Smooth" lleg1.TopSurface = "Smooth" lleg1.Material = "Neon" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg1 Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) lleg2 = Instance.new("Part", char) lleg2.BrickColor = BrickColor.new("Really black") lleg2.Material = "Granite" lleg2.Size = Vector3.new(1, 0.4, 1) lleg2.CanCollide = false lleg2.BottomSurface = "Smooth" lleg2.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg2 Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) lleg3 = Instance.new("Part", char) lleg3.BrickColor = BrickColor.new("Really black") lleg3.Material = "Granite" lleg3.Size = Vector3.new(0.5, 0.3, 2) lleg3.CanCollide = false lleg3.BottomSurface = "Smooth" lleg3.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg3 Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769) lleg4 = Instance.new("Part", char) lleg4.BrickColor = BrickColor.new("Really black") lleg4.Material = "Granite" lleg4.Size = Vector3.new(1, 0.4, 1) lleg4.CanCollide = false lleg4.BottomSurface = "Smooth" lleg4.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg4 Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) lleg5 = Instance.new("Part", char) lleg5.BrickColor = BrickColor.new("Really black") lleg5.Material = "Granite" lleg5.Size = Vector3.new(1, 0.4, 1) lleg5.CanCollide = false lleg5.BottomSurface = "Smooth" lleg5.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg5 Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) lleg6 = Instance.new("Part", char) lleg6.BrickColor = BrickColor.new("Really black") lleg6.Material = "Granite" lleg6.Size = Vector3.new(1, 0.4, 1) lleg6.CanCollide = false lleg6.BottomSurface = "Smooth" lleg6.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg6 Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) lleg7 = Instance.new("Part", char) lleg7.BrickColor = BrickColor.new("Really black") lleg7.Material = "Granite" lleg7.Size = Vector3.new(1, 0.4, 1) lleg7.CanCollide = false lleg7.BottomSurface = "Smooth" lleg7.TopSurface = "Smooth" Weld = Instance.new("Weld",lleg) Weld.Part0 = lleg Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = lleg7 Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) ----------------------------------------------------------------- Right Leg ----------------------------------------------------------------- rleg1 = Instance.new("Part", char) rleg1.Name = "Middle" rleg1.BrickColor = BrickColor.new("Really red") rleg1.Size = Vector3.new(1, 2, 1) rleg1.CanCollide = false rleg1.BottomSurface = "Smooth" rleg1.TopSurface = "Smooth" rleg1.Material = "Neon" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg1 Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) rleg2 = Instance.new("Part", char) rleg2.BrickColor = BrickColor.new("Really black") rleg2.Material = "Granite" rleg2.Size = Vector3.new(1, 0.4, 1) rleg2.CanCollide = false rleg2.BottomSurface = "Smooth" rleg2.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg2 Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) rleg3 = Instance.new("Part", char) rleg3.BrickColor = BrickColor.new("Really black") rleg3.Material = "Granite" rleg3.Size = Vector3.new(1, 0.4, 1) rleg3.CanCollide = false rleg3.BottomSurface = "Smooth" rleg3.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg3 Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762) rleg4 = Instance.new("Part", char) rleg4.BrickColor = BrickColor.new("Really black") rleg4.Material = "Granite" rleg4.Size = Vector3.new(1, 0.4, 1) rleg4.CanCollide = false rleg4.BottomSurface = "Smooth" rleg4.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg4 Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) rleg5 = Instance.new("Part", char) rleg5.BrickColor = BrickColor.new("Really black") rleg5.Material = "Granite" rleg5.Size = Vector3.new(1, 0.4, 1) rleg5.CanCollide = false rleg5.BottomSurface = "Smooth" rleg5.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg5 Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) rleg6 = Instance.new("Part", char) rleg6.BrickColor = BrickColor.new("Really black") rleg6.Material = "Granite" rleg6.Size = Vector3.new(1, 0.4, 1) rleg6.CanCollide = false rleg6.BottomSurface = "Smooth" rleg6.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg6 Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) rleg7 = Instance.new("Part", char) rleg7.BrickColor = BrickColor.new("Really black") rleg7.Material = "Granite" rleg7.Size = Vector3.new(0.5, 0.3, 2) rleg7.CanCollide = false rleg7.BottomSurface = "Smooth" rleg7.TopSurface = "Smooth" Weld = Instance.new("Weld",rleg) Weld.Part0 = rleg Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = rleg7 Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769) ----------------------------------------------------------------- Torso ----------------------------------------------------------------- Chest1 = Instance.new("Part", char) Chest1.Name = "Ball" Chest1.BrickColor = BrickColor.new("Really red") Chest1.Size = Vector3.new(1, 0.4, 1) Chest1.CanCollide = false Chest1.BottomSurface = "Smooth" Chest1.TopSurface = "Smooth" Chest1.Material = "Neon" Mesh = Instance.new("SpecialMesh", Chest1) Mesh.MeshId = "http://www.roblox.com/asset/?id=9756362" Mesh.Scale = Vector3.new(0.9, 0.4, 0.9) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest1 Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0) Chest2 = Instance.new("Part", char) Chest2.BrickColor = BrickColor.new("Really red") Chest2.Name = "Middle" Chest2.Size = Vector3.new(2, 2, 1) Chest2.CanCollide = false Chest2.BottomSurface = "Smooth" Chest2.TopSurface = "Smooth" Chest2.Material = "Neon" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest2 Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Chest3 = Instance.new("Part", char) Chest3.BrickColor = BrickColor.new("Really black") Chest3.Material = "Granite" Chest3.Size = Vector3.new(1, 0.4, 1) Chest3.CanCollide = false Chest3.BottomSurface = "Smooth" Chest3.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest3 Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008) Chest4 = Instance.new("Part", char) Chest4.BrickColor = BrickColor.new("Really black") Chest4.Material = "Granite" Chest4.Size = Vector3.new(1, 0.4, 1) Chest4.CanCollide = false Chest4.BottomSurface = "Smooth" Chest4.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest4 Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015) Chest5 = Instance.new("Part", char) Chest5.BrickColor = BrickColor.new("Really black") Chest5.Material = "Granite" Chest5.Size = Vector3.new(1, 0.4, 1) Chest5.CanCollide = false Chest5.BottomSurface = "Smooth" Chest5.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest5 Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) Chest6 = Instance.new("Part", char) Chest6.BrickColor = BrickColor.new("Really black") Chest6.Material = "Granite" Chest6.Size = Vector3.new(1, 0.4, 1) Chest6.CanCollide = false Chest6.BottomSurface = "Smooth" Chest6.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest6 Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0) Chest7 = Instance.new("Part", char) Chest7.BrickColor = BrickColor.new("Really black") Chest7.Material = "Granite" Chest7.Size = Vector3.new(1, 0.4, 1) Chest7.CanCollide = false Chest7.BottomSurface = "Smooth" Chest7.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest7 Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) Chest8 = Instance.new("Part", char) Chest8.BrickColor = BrickColor.new("Really black") Chest8.Material = "Granite" Chest8.Size = Vector3.new(1, 0.4, 1) Chest8.CanCollide = false Chest8.BottomSurface = "Smooth" Chest8.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest8 Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008) Chest9 = Instance.new("Part", char) Chest9.BrickColor = BrickColor.new("Really black") Chest9.Material = "Granite" Chest9.Size = Vector3.new(0.5, 0.3, 2) Chest9.CanCollide = false Chest9.BottomSurface = "Smooth" Chest9.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest9 Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0) Chest10 = Instance.new("Part", char) Chest10.BrickColor = BrickColor.new("Really black") Chest10.Material = "Granite" Chest10.Size = Vector3.new(1, 0.4, 1) Chest10.CanCollide = false Chest10.BottomSurface = "Smooth" Chest10.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh", Chest10) Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest10 Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) Chest11 = Instance.new("Part", char) Chest11.BrickColor = BrickColor.new("Really black") Chest11.Material = "Granite" Chest11.Size = Vector3.new(0.5, 0.3, 2) Chest11.CanCollide = false Chest11.BottomSurface = "Smooth" Chest11.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest11 Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015) Chest12 = Instance.new("Part", char) Chest12.BrickColor = BrickColor.new("Really black") Chest12.Material = "Granite" Chest12.Size = Vector3.new(0.5, 0.3, 2) Chest12.CanCollide = false Chest12.BottomSurface = "Smooth" Chest12.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest12 Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011) Chest13 = Instance.new("Part", char) Chest13.BrickColor = BrickColor.new("Really black") Chest13.Material = "Granite" Chest13.Size = Vector3.new(0.5, 0.3, 2) Chest13.CanCollide = false Chest13.BottomSurface = "Smooth" Chest13.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest13 Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest14 = Instance.new("Part", char) Chest14.BrickColor = BrickColor.new("Really black") Chest14.Material = "Granite" Chest14.Size = Vector3.new(0.5, 0.3, 2) Chest14.CanCollide = false Chest14.BottomSurface = "Smooth" Chest14.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest14 Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902) Chest15 = Instance.new("Part", char) Chest15.BrickColor = BrickColor.new("Really black") Chest15.Material = "Granite" Chest15.Size = Vector3.new(0.5, 0.3, 2) Chest15.CanCollide = false Chest15.BottomSurface = "Smooth" Chest15.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest15 Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) Chest16 = Instance.new("Part", char) Chest16.BrickColor = BrickColor.new("Really black") Chest16.Material = "Granite" Chest16.Size = Vector3.new(0.5, 0.3, 2) Chest16.CanCollide = false Chest16.BottomSurface = "Smooth" Chest16.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest16 Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867) Chest17 = Instance.new("Part", char) Chest17.BrickColor = BrickColor.new("Really black") Chest17.Material = "Granite" Chest17.Size = Vector3.new(0.5, 0.3, 2) Chest17.CanCollide = false Chest17.BottomSurface = "Smooth" Chest17.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest17 Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest18 = Instance.new("Part", char) Chest18.BrickColor = BrickColor.new("Really black") Chest18.Material = "Granite" Chest18.Size = Vector3.new(0.5, 0.3, 2) Chest18.CanCollide = false Chest18.BottomSurface = "Smooth" Chest18.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest18 Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) Chest19 = Instance.new("Part", char) Chest19.BrickColor = BrickColor.new("Really black") Chest19.Material = "Granite" Chest19.Size = Vector3.new(0.5, 0.3, 2) Chest19.CanCollide = false Chest19.BottomSurface = "Smooth" Chest19.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest19 Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) Chest20 = Instance.new("Part", char) Chest20.BrickColor = BrickColor.new("Really black") Chest20.Material = "Granite" Chest20.Size = Vector3.new(1, 0.4, 1) Chest20.CanCollide = false Chest20.BottomSurface = "Smooth" Chest20.TopSurface = "Smooth" Mesh = Instance.new("SpecialMesh",Chest20) Mesh.Scale = Vector3.new(1.1,1.1,1.1) Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest20 Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) Chest21 = Instance.new("Part", char) Chest21.BrickColor = BrickColor.new("Really black") Chest21.Material = "Granite" Chest21.Size = Vector3.new(0.5, 0.3, 2) Chest21.CanCollide = false Chest21.BottomSurface = "Smooth" Chest21.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest21 Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) Chest22 = Instance.new("Part", char) Chest22.BrickColor = BrickColor.new("Really black") Chest22.Material = "Granite" Chest22.Size = Vector3.new(0.5, 0.3, 2) Chest22.CanCollide = false Chest22.BottomSurface = "Smooth" Chest22.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest22 Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) Chest23 = Instance.new("Part", char) Chest23.BrickColor = BrickColor.new("Really black") Chest23.Material = "Granite" Chest23.Size = Vector3.new(0.5, 0.3, 2) Chest23.CanCollide = false Chest23.BottomSurface = "Smooth" Chest23.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest23 Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926) Chest24 = Instance.new("Part", char) Chest24.BrickColor = BrickColor.new("Really black") Chest24.Material = "Granite" Chest24.Size = Vector3.new(0.5, 0.3, 2) Chest24.CanCollide = false Chest24.BottomSurface = "Smooth" Chest24.TopSurface = "Smooth" Weld = Instance.new("Weld",torso) Weld.Part0 = torso Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) Weld.Part1 = Chest24 Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007) p1 = Instance.new("Part",char) p1.BrickColor = BrickColor.new("Really red") p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(2, 2, 2) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p1) SMesh.MeshId = "http://www.roblox.com/asset/?id=16627529" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p1 w1.C1 = CFrame.new(1.75514506e-005, -2.06990719, 0.00210596342, -0.999966383, -1.62210035e-005, -0.00820016116, -9.25059425e-008, 0.999998093, -0.00196684781, 0.00820017792, -0.00196678098, -0.999964535) p2 = Instance.new("Part",char) p2.BrickColor = BrickColor.new("Really red") p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(1, 1, 1) p2.CanCollide = false p2.Locked = true p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p2) SMesh.MeshId = "http://www.roblox.com/asset/?id=45916884" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 0.9, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p2 w1.C1 = CFrame.new(0.00981426239, -1.86002111, 0.000148773193, 1, 4.98469959e-008, 4.58955765e-006, -4.98459833e-008, 1, -2.23582518e-007, -4.58955765e-006, 2.23582191e-007, 1) p3 = Instance.new("Part",char) p3.BrickColor = BrickColor.new("Really red") p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(1, 1, 1) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p3) SMesh.MeshId = "http://www.roblox.com/asset/?id=62246019" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p3 w1.C1 = CFrame.new(0.059677124, -1.98001814, -0.199489594, 0.99999994, 1.02864064e-008, 4.82797577e-006, -1.02842179e-008, 1, -4.61996478e-007, -4.82797577e-006, 4.61996365e-007, 0.99999994) p4 = Instance.new("Part",char) p4.BrickColor = BrickColor.new("Really red") p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(1, 1, 1) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p4) SMesh.MeshId = "http://www.roblox.com/asset/?id=12259089" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.02, 1.05, 1.05) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p4 w1.C1 = CFrame.new(0.0104255676, -1.94979095, 0.129776001, 0.99999994, -2.00533847e-008, 5.2192072e-006, -3.74953743e-007, 0.995037675, 0.0995008945, -4.8863717e-006, -0.0995009243, 0.995037436) p5 = Instance.new("Part",char) p5.BrickColor = BrickColor.new("Really red") p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(1, 1, 1) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p5) SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p5 w1.C1 = CFrame.new(0.00938796997, -2.00957298, 1.44282532, 1, -1.34962974e-007, 5.35256595e-006, -3.26552458e-006, 0.729885638, 0.683569431, -3.88335775e-006, -0.68356967, 0.729885519) p6 = Instance.new("Part",char) p6.BrickColor = BrickColor.new("Really red") p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(1, 1, 1) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p6) SMesh.MeshId = "http://www.roblox.com/asset/?id=19326912" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p6 w1.C1 = CFrame.new(0.00993537903, -2.2400105, -0.079624176, 1.00000012, -2.98023064e-008, -1.54972145e-006, 2.980231e-008, 1, -4.94502617e-009, 1.54972145e-006, 4.94494401e-009, 1.00000012) p7 = Instance.new("Part",char) p7.BrickColor = BrickColor.new("Really red") p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(1, 1, 1) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p7) SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p7 w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006, -0.989476085, 0.144699216) p8 = Instance.new("Part",char) p8.BrickColor = BrickColor.new("Really red") p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(1, 1, 1) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p8) SMesh.MeshId = "http://www.roblox.com/asset/?id=12212520" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1.6, 1.3) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p8 w1.C1 = CFrame.new(0.0106649399, -0.774772644, 2.08788228, 1.00000012, -2.8618183e-007, 5.6622157e-006, -5.14644034e-006, 0.144699067, 0.989475727, -1.28374143e-006, -0.989476085, 0.144699216) p9 = Instance.new("Part",char) p9.BrickColor = BrickColor.new("Really red") p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(1, 1, 1) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p9) SMesh.MeshId = "http://www.roblox.com/asset/?id=76056263" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1, 1, 1) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p9 w1.C1 = CFrame.new(0.110746384, -1.71002722, -0.198999405, 0.999999881, 1.02863646e-008, 4.70876603e-006, -1.02842392e-008, 1, -4.61996422e-007, -4.70876603e-006, 4.61996336e-007, 0.999999881) p10 = Instance.new("Part",char) p10.BrickColor = BrickColor.new("Really red") p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(1, 1, 1) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth SMesh = Instance.new("SpecialMesh", p10) SMesh.MeshId = "http://www.roblox.com/asset/?id=16627529" SMesh.TextureId = "" SMesh.MeshType = Enum.MeshType.FileMesh SMesh.Name = "Mesh" SMesh.VertexColor = Vector3.new(0, 0, 0) SMesh.Scale = Vector3.new(1.05, 1.05, 1.05) w1 = Instance.new("Weld", hed) w1.Part0 = hed w1.C0 = CFrame.new(0,-1.5,0) w1.Part1 = p10 w1.C1 = CFrame.new(0.00981426239, -2.11002183, 0.000148773193, 1.00000012, 2.98023295e-008, 1.66892983e-006, -2.98023295e-008, 1, 4.94492847e-009, -1.66892983e-006, -4.94500441e-009, 1.00000012) ---------------------------------------------------- GroundWave1 = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"Really red", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new('Really red') wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 30, 1 do wm.Scale = Vector3.new(10 + i*20.4, 10 + i*20.4, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/10 wait() end wait() wave:Destroy() end)() end ---------------------------------------------------- GroundWave = function() if Transforming == true then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Really black") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = fx.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2) --wave.Size = wm.Scale wave.CFrame = fx.CFrame wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() elseif Transforming == false then wait() end end for i = 1, 100 do rs:wait() fx.CFrame = torso.CFrame end Spawn(function() while wait(1) do GroundWave() end end) wait(4) Transforming = false for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency + (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Really black") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do wm.Scale = Vector3.new(10 + i*10.1, 10 + i*10.1, 10) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() hum.WalkSpeed = 50 ---------------------------------------------------- Blast = function() local Colors = {"Really red", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = rarm.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) z = Instance.new("Sound",wave) z.SoundId = "rbxassetid://237035051" z.Volume = 1 z.Pitch = .9 z:Play() coroutine.wrap(function() for i = 1, 30, 1 do wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4) --wave.Size = wm.Scale wave.CFrame = rarm.CFrame wave.Transparency = (1/14) rs:wait() end rs:wait() wave:Destroy() z:Destroy() end)() end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Punch() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Really red') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Really red') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.4 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 150 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://232213955" z.Pitch = 1 z.Volume = 1 wait(0.2) z:Play() sp = Instance.new("Part",rarm) sp.Anchored = true sp.CanCollide = false sp.Locked = true sp.Transparency = 0 sp.Material = "Neon" sp.Size = Vector3.new(1,1,1) sp.TopSurface = "SmoothNoOutlines" sp.BottomSurface = "SmoothNoOutlines" sp.BrickColor = BrickColor.new("Really red") spm = Instance.new("SpecialMesh",sp) spm.MeshId = "http://www.roblox.com/asset/?id=9756362" spm.Scale = Vector3.new(21,21,21) sp2 = Instance.new("Part", rarm) sp2.Name = "Energy" sp2.BrickColor = BrickColor.new("Really red") sp2.Size = Vector3.new(1, 1, 1) sp2.Shape = "Ball" sp2.CanCollide = false sp2.Anchored = true sp2.Locked = true sp2.TopSurface = 0 sp2.BottomSurface = 0 sp2.Transparency = 1 spm2 = Instance.new("SpecialMesh",sp2) spm2.MeshId = "rbxassetid://9982590" spm2.Scale = Vector3.new(2,2,2) for i = 1, 20 do spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1, 100, 20 do rs:wait() sp.CFrame = root.CFrame*CFrame.new(0,1,-2) end for i = 1, 20 do sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end sp.Transparency = 1 for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end wait(1) sp.Transparency = 0 sp2.Transparency = 0.84 for i = 1, 20 do --spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end for i = 1, 2880, 50 do rs:wait() sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) rs:wait() end sp:Destroy() sp2:Destroy() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Really red") X.Size = Vector3.new(2,2,2) X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.5,0.5,1) X.CFrame = rarm.CFrame*CFrame.new(-3,0,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,mouse.Hit.p) bv.velocity = X.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false local part3 = Instance.new("Part", rarm) part3.Anchored=true part3.CanCollide=false part3.Locked = true part3.TopSurface = "SmoothNoOutlines" part3.BottomSurface = "SmoothNoOutlines" part3.FormFactor='Custom' part3.Size=Vector3.new(1,1, 1) part3.CFrame=X.CFrame part3.Transparency=0 part3.BrickColor=BrickColor.new("Really red") local mesh3 = Instance.new("SpecialMesh",part3) mesh3.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh3.Scale = Vector3.new(1,1,1) --debris:AddItem(X,8) local part4 = Instance.new("Part", rarm) part4.Material = "Neon" part4.Anchored=true part4.CanCollide=false part4.Locked = true part4.TopSurface = "SmoothNoOutlines" part4.BottomSurface = "SmoothNoOutlines" part4.FormFactor='Custom' part4.Size=Vector3.new(1,1, 1) part4.CFrame=X.CFrame part4.Transparency=0 part4.BrickColor=BrickColor.new("Really red") local mesh4 = Instance.new("SpecialMesh",part4) mesh4.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh4.Scale = Vector3.new(.5,.5,.5) local part7 = Instance.new("Part", rarm) part7.Material = "Neon" part7.Anchored=true part7.CanCollide=false part7.Locked = true part7.TopSurface = "SmoothNoOutlines" part7.BottomSurface = "SmoothNoOutlines" part7.FormFactor='Custom' part7.Size=Vector3.new(1,1, 1) part7.CFrame=X.CFrame part7.Transparency=0 part7.BrickColor=BrickColor.new("Really black") local mesh7 = Instance.new("SpecialMesh",part7) mesh7.MeshId = "http://www.roblox.com/asset/?id=9756362" mesh7.Scale = Vector3.new(0.1, 0.1, 0.1) --[[X.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end) part3.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end)]]-- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end function ApplyTrig(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function Crater(Torso,Radius) Spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,10 do local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end ROW = function(out, trans, s, wt, t, ang, plus) for i = 1, 360, 360/t do local c = Instance.new("Part", game.Workspace) c.FormFactor = 3 c.TopSurface = 0 c.BottomSurface = 0 c.Size = s c.Anchored = true c.CanCollide = wt c.Material=workspace.Base.Material c.Transparency = trans c.BrickColor = workspace.Base.BrickColor c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang c.Locked=true game.Debris:AddItem(c,15) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,workspace) local a2= Part(1,1,1,col2,.5,false,true,workspace) local a3= Part(1,1,1,col2,.5,false,true,workspace) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end Crater(X,20) ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0) z = Instance.new("Sound",X) z.SoundId = "rbxassetid://231917744" z.Pitch = .5 z.Volume = 10 z1 = Instance.new("Sound",X) z1.SoundId = "rbxassetid://231917744" z1.Pitch = .5 z1.Volume = 10 z2 = Instance.new("Sound",X) z2.SoundId = "rbxassetid://231917744" z2.Pitch = .5 z2.Volume = 10 z3 = Instance.new("Sound",X) z3.SoundId = "rbxassetid://245537790" z3.Pitch = .7 z3.Volume = 1 z4 = Instance.new("Sound",X) z4.SoundId = "rbxassetid://245537790" z4.Pitch = .7 z4.Volume = 1 wait(0.1) z:Play() z1:Play() z2:Play() z3:Play() z4:Play() local part=Instance.new('Part',rarm) part.Anchored=true part.CanCollide=false part.Locked = true part.FormFactor='Custom' part.Size=Vector3.new(1,1,1) part.CFrame=X.CFrame*CFrame.new(0,0,0) part.Transparency=0 part.BrickColor=BrickColor.new('Really black') local mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.Scale=Vector3.new(2,2,2) local part2=part:clone() part2.Parent = rarm part2.BrickColor=BrickColor.new("Really red") local part5=part:clone() part5.Parent = rarm part5.BrickColor=BrickColor.new("Really red") local part6=part:clone() part6.Parent = rarm part6.BrickColor=BrickColor.new("Black") local mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(3, 3, 3) local mesh5=mesh:clone() mesh5.Parent=part5 mesh5.Scale=Vector3.new(3, 3, 3) local mesh6=mesh:clone() mesh6.Parent=part6 mesh6.Scale=Vector3.new(3, 3, 3) local blast = Instance.new("Part", rarm) blast.BrickColor = BrickColor.new("Really black") blast.Anchored = true blast.CanCollide = false blast.Locked = true blast.Size = Vector3.new(1, 1, 1) blast.TopSurface = "Smooth" blast.BottomSurface = "Smooth" blast.Transparency = 0 blast.CFrame = HandCF local bm = Instance.new("SpecialMesh", blast) bm.Scale = Vector3.new(5,1,5) bm.MeshId = "rbxassetid://156292343" local blast2 = Instance.new("Part", rarm) blast2.BrickColor = BrickColor.new("Really black") blast2.Anchored = true blast2.CanCollide = false blast2.Locked = true blast2.Size = Vector3.new(1, 1, 1) blast2.TopSurface = "Smooth" blast2.BottomSurface = "Smooth" blast2.Transparency = 0 blast2.CFrame = HandCF local bm2 = Instance.new("SpecialMesh", blast2) bm2.Scale = Vector3.new(3,1,3) bm2.MeshId = "rbxassetid://156292343" local blast3 = Instance.new("Part", rarm) blast3.BrickColor = BrickColor.new("Really black") blast3.Anchored = true blast3.CanCollide = false blast3.Locked = true blast3.Size = Vector3.new(1, 1, 1) blast3.TopSurface = "Smooth" blast3.BottomSurface = "Smooth" blast3.Transparency = 0 blast3.CFrame = HandCF local bm3 = Instance.new("SpecialMesh", blast3) bm3.Scale = Vector3.new(3,1,3) bm3.MeshId = "rbxassetid://3270017" for i = 1,120 do rs:wait() X.Transparency = X.Transparency + (1/120) part.Transparency = part.Transparency + (1/120) part2.Transparency = part2.Transparency + (1/120) part3.Transparency = part3.Transparency + (1/120) part4.Transparency = part4.Transparency + (1/120) part5.Transparency = part5.Transparency + (1/120) part6.Transparency = part6.Transparency + (1/120) part7.Transparency = part7.Transparency + (1/120) blast.Transparency = blast.Transparency + (1/120) blast2.Transparency = blast2.Transparency + (1/120) blast3.Transparency = blast3.Transparency + (1/120) X.Size = X.Size + Vector3.new(.8,.8,.8) --part3.Size = part3.Size + Vector3.new(3,3,3) mesh.Scale = mesh.Scale + Vector3.new(1,.2,1) mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1) mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3) mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7) mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6) mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2) mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4) bm.Scale = bm.Scale + Vector3.new(6,6,.2) bm2.Scale = bm2.Scale + Vector3.new(4,4,.2) bm3.Scale = bm3.Scale + Vector3.new(4,4,.2) X.CFrame = cf part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0) part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0) part3.CFrame=X.CFrame part4.CFrame=X.CFrame part7.CFrame=X.CFrame part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0) part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0) blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)) blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)) rs:wait() end X:Destroy() part:Destroy() part2:Destroy() part3:Destroy() part4:Destroy() part5:Destroy() part6:Destroy() blast:Destroy() blast2:Destroy() blast3:Destroy() z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} z = Instance.new("Sound", rarm) z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z.Volume = .6 z.Pitch = pt[math.random(1,#pt)] z.Looped = false z:Play() Debounces.RPunch = true Debounces.LPunch = true Debounces.ks = true Debounces.ks2 = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z2 = Instance.new("Sound", larm) z2.SoundId = "http://www.roblox.com/asset/?id=206083107" z2.Volume = .6 z2.Pitch = pt[math.random(1,#pt)] z2.Looped = false z2:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z3 = Instance.new("Sound", rarm) z3.SoundId = "http://www.roblox.com/asset/?id=206083107" z3.Volume = 0.6 z3.Pitch = pt[math.random(1,#pt)] z3.Looped = false z3:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z4 = Instance.new("Sound", larm) z4.SoundId = "http://www.roblox.com/asset/?id=206083107" z4.Volume = .6 z4.Pitch = pt[math.random(1,#pt)] z4.Looped = false z4:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z5 = Instance.new("Sound", rarm) z5.SoundId = "http://www.roblox.com/asset/?id=206083107" z5.Volume = .6 z5.Pitch = pt[math.random(1,#pt)] z5.Looped = false z5:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z6 = Instance.new("Sound", larm) z6.SoundId = "http://www.roblox.com/asset/?id=206083107" z6.Volume = .6 z6.Pitch = pt[math.random(1,#pt)] z6.Looped = false z6:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z7 = Instance.new("Sound", rarm) z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z7.Volume = .6 z7.Pitch = pt[math.random(1,#pt)] z7.Looped = false z7:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z8 = Instance.new("Sound", larm) z8.SoundId = "http://www.roblox.com/asset/?id=206083107" z8.Volume = .6 z8.Pitch = pt[math.random(1,#pt)] z8.Looped = false z8:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z9 = Instance.new("Sound", rarm) z9.SoundId = "http://www.roblox.com/asset/?id=206083107" z9.Volume = 0.6 z9.Pitch = pt[math.random(1,#pt)] z9.Looped = false z9:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z10 = Instance.new("Sound", larm) z10.SoundId = "http://www.roblox.com/asset/?id=206083107" z10.Volume = .6 z10.Pitch = pt[math.random(1,#pt)] z10.Looped = false z10:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z11 = Instance.new("Sound", rarm) z11.SoundId = "http://www.roblox.com/asset/?id=206083107" z11.Volume = .6 z11.Pitch = pt[math.random(1,#pt)] z11.Looped = false z11:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z12 = Instance.new("Sound", larm) z12.SoundId = "http://www.roblox.com/asset/?id=206083107" z12.Volume = .6 z12.Pitch = pt[math.random(1,#pt)] z12.Looped = false z12:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z13 = Instance.new("Sound", rarm) z13.SoundId = "http://www.roblox.com/asset/?id=206083107" z13.Volume = 0.6 z13.Pitch = pt[math.random(1,#pt)] z13.Looped = false z13:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z14 = Instance.new("Sound", larm) z14.SoundId = "http://www.roblox.com/asset/?id=206083107" z14.Volume = .6 z14.Pitch = pt[math.random(1,#pt)] z14.Looped = false z14:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z15 = Instance.new("Sound", rarm) z15.SoundId = "http://www.roblox.com/asset/?id=206083107" z15.Volume = .6 z15.Pitch = pt[math.random(1,#pt)] z15.Looped = false z15:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z16 = Instance.new("Sound", larm) z16.SoundId = "http://www.roblox.com/asset/?id=206083107" z16.Volume = .6 z16.Pitch = pt[math.random(1,#pt)] z16.Looped = false z16:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z17 = Instance.new("Sound", rarm) z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z17.Volume = .6 z17.Pitch = pt[math.random(1,#pt)] z17.Looped = false z17:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z18 = Instance.new("Sound", larm) z18.SoundId = "http://www.roblox.com/asset/?id=206083107" z18.Volume = .6 z18.Pitch = pt[math.random(1,#pt)] z18.Looped = false z18:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z19 = Instance.new("Sound", rarm) z19.SoundId = "http://www.roblox.com/asset/?id=206083107" z19.Volume = 0.6 z19.Pitch = pt[math.random(1,#pt)] z19.Looped = false z19:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=206083107" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() z5:Destroy() z6:Destroy() z7:Destroy() z8:Destroy() z9:Destroy() z10:Destroy() z11:Destroy() z12:Destroy() z13:Destroy() z14:Destroy() z15:Destroy() z16:Destroy() z17:Destroy() z18:Destroy() z19:Destroy() z20:Destroy() Debounces.LPunch = false Debounces.RPunch = false Debounces.ks = false Debounces.ks2 = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "t" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true kik = rleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end end end) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end kik:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2.7) end x = Instance.new("Sound",char) x.SoundId = "rbxassetid://345052019" x.Pitch = 0.8 x.Volume = 1 x:Play() wait(1.5) Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", larm) rng.Anchored = true rng.BrickColor = BrickColor.new("Really red") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset?id=156292355" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(6, 6, 4) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(9, 9, 2) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(7, 7, 2) local bem = Instance.new("Part", larm) bem.Anchored = true bem.BrickColor = BrickColor.new("Really black") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 10, 10) local out = Instance.new("Part", larm) out.Anchored = true out.BrickColor = BrickColor.new("Really black") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(10, 10, 10) local bnd = Instance.new("Part", larm) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Really red") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(50 + i*5, 50 + i*5, 1) rngm3.Scale = Vector3.new(30 + i*25, 30 + i*25, 1) rngm4.Scale = Vector3.new(27 + i*30, 27 + i*30, 1) rng.Transparency = i/30 rng3.Transparency = 1/34 rng4.Transparency = i/36 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200 hit:FindFirstChild("Humanoid"):TakeDamage(math.huge) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 200 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 10, 10) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = larm newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(50 + i*30, 50 + i*30, 3) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- Charging = false mouse.KeyDown:connect(function(key) if key == "r" then if Charging == false then Charging = true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait() end --[[for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end]]-- pt=Instance.new('Part',torso) pt.Anchored=true pt.CanCollide=false pt.Locked = true pt.FormFactor='Custom' pt.Size=Vector3.new(1,1,1) pt.CFrame=root.CFrame*CFrame.new(0,-1,0) pt.Transparency=.6 pt.BrickColor=BrickColor.new('Really black') msh=Instance.new('SpecialMesh',pt) msh.MeshId='http://www.roblox.com/asset/?id=20329976' msh.Scale=Vector3.new(9.5,9.5,9.5) pt2=pt:clone() pt2.Parent = torso pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) pt2.BrickColor=BrickColor.new("Really red") msh2=msh:clone() msh2.Parent=pt2 msh2.Scale=Vector3.new(9.5,9.5,9.5) custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} bl = Instance.new("Part", char) bl.Locked = true bl.Name = "Shell" bl.BrickColor = BrickColor.new("Really red") bl.Anchored = true bl.CanCollide = false bl.Transparency = 0 bl.Reflectance = 0 bl.BottomSurface = 0 bl.TopSurface = 0 bl.Shape = 0 blm = Instance.new("SpecialMesh",bl) blm.MeshType = "Sphere" blm.Scale = Vector3.new(9.5,9.5,9.5) blm.MeshId = "rbxassetid://9982590" coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do if Charging == true then rs:wait() bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) blm.Scale = blm.Scale + Vector3.new(9.5,9.5,9.5) bl.Transparency = bl.Transparency + 0.1 pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) msh.Scale = msh.Scale + Vector3.new(9.5,0,9.5) msh2.Scale = msh2.Scale + Vector3.new(9.5,0,9.5) elseif Charging == false then break end end end)) repeat local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = BrickColor.new('Really red') p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = workspace.Base.Material s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- Spawn(function() while rs:wait() do if Charging == true then rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) elseif Charging == false then break end end end) Spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Charging == false end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "r" then if Charging == true then Charging = false pt:Destroy() pt2:Destroy() bl:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Really red") shell.Anchored = true shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1,1,1) shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1,1,1) local shell2 = Instance.new("Part",torso) shell2.BrickColor = BrickColor.new("Really red") shell2.Anchored = true shell2.CanCollide = false shell2.Locked = true shell2.TopSurface = "SmoothNoOutlines" shell2.BottomSurface = "SmoothNoOutlines" shell2.Size = Vector3.new(1,1,1) shellm2 = Instance.new("SpecialMesh",shell2) shellm2.MeshType = "Sphere" shellm2.Scale = Vector3.new(1,1,1) function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end Shell = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Really red") X.Size = Vector3.new(1,1,1) --X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(1,1,1) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.huge) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = cf end X:Destroy() end end) end Shell() for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end shell.Transparency = 1 if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- Search = false mouse.KeyDown:connect(function(key) if key == "n" then if Search == false then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",cam) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = .5 bawx.Adornee = k end end end end elseif Search == true then Search = false for i, v in pairs(cam:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end end end end) ---------------------------------------------------- Grab = false mouse.KeyDown:connect(function(key) if key == "z" then Debounces.on = true Debounces.NoIdl = true Debounces.ks = true if Grab == false then gp = nil for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hum1.PlatformStand=true gp = ht Grab = true asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0) --[[elseif hum1 == nil then con1:disconnect() wait() return]]-- end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end if hum1 == nil then Debounces.on = false Debounces.NoIdl = false end con1:disconnect() elseif Grab == true then Grab = false Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end con1:disconnect() Debounces.on = false Debounces.NoIdl = false if gp ~= nil then gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140 for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200]]-- hum1=nil ht=nil Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 60 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 8 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) end elseif animpose == "Walking" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif animpose == "Running" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4) wait() end end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif animpose == "Walking" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) elseif animpose == "Running" then change = 1 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15) elseif stanceToggle == "Floating" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05) end end end) game.Workspace.mackenzieparkerrules.Humanoid.MaxHealth = math.huge local a = Instance.new("ForceField") a.Parent = workspace.mackenzieparkerrules wait(0) game.Workspace.mackenzieparkerrules.Humanoid.Health = math.huge ----------------------------------------------------------------------------- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module --[[Part0 = Vector3 (Start pos) Part1 = Vector3 (End pos) Times = number (Amount of lightning parts) Offset = number (Offset) Color = color (brickcolor value) Thickness = number (thickness) Trans = number (transparency) ]]-- local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end BodyParts = {} -- Parts to emit lightning effects from for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then table.insert(BodyParts, v) end end Bounding = {} -- Calculate the bounding boxes for _, v in pairs(BodyParts) do local temp = {X=nil, Y=nil, Z=nil} temp.X = v.Size.X/2 * 15 temp.Y = v.Size.Y/2 * 15 temp.Z = v.Size.Z/2 * 15 Bounding[v.Name] = temp --table.insert(Bounding, v.Name, temp) end while wait(0) do -- Emit the Lightning effects randomly, (math.random(1,10)/10) if you want original local Body1 = BodyParts[math.random(#BodyParts)] local Body2 = BodyParts[math.random(#BodyParts)] local Pos1 = Vector3.new( math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 ) local Pos2 = Vector3.new( math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 ) local SPos1 = Body1.Position + Pos1 local SPos2 = Body2.Position + Pos2 Lightning(SPos1, SPos2, 4, 3, "Really red", .3, .56) end end) Suicide.MouseButton1Click:connect(function() message = "I'm Sorry." -- EDIT THIS ONLY OHHNELLY = Instance.new("Tool") BACKATITWITHHORRIBLEVARIABLENAMES = Instance.new("Animation") ASDASFFDSCV = Instance.new("Part") DOLANTRAMP = Instance.new("SpecialMesh") CHINA = Instance.new("Sound") JAPAN = Instance.new("Sound") MEXICO = Instance.new("Part") NOTSEE = Instance.new("Sound") OHHNELLY0 = Instance.new("Sound") OHHNELLY1 = Instance.new("Weld") OHHNELLY2 = Instance.new("Weld") OHHNELLY3 = Instance.new("Weld") OHHNELLY.Name = "Suicide Gun" OHHNELLY.Parent = game.Players.LocalPlayer.Backpack OHHNELLY.GripForward = Vector3.new(-1.74845553e-007, -0, 1) OHHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334) OHHNELLY.GripRight = Vector3.new(0, -1, -0) OHHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007) OHHNELLY.CanBeDropped = false BACKATITWITHHORRIBLEVARIABLENAMES.Name = "Suicide" BACKATITWITHHORRIBLEVARIABLENAMES.Parent = OHHNELLY BACKATITWITHHORRIBLEVARIABLENAMES.AnimationId = "rbxassetid://609172165" ASDASFFDSCV.Name = "Handle2" ASDASFFDSCV.Parent = OHHNELLY ASDASFFDSCV.Material = Enum.Material.DiamondPlate ASDASFFDSCV.BrickColor = BrickColor.new("Really black") ASDASFFDSCV.Reflectance = 0.0099999997764826 ASDASFFDSCV.Position = Vector3.new(-0.00326100015, 0.26760304, 0.214301854) ASDASFFDSCV.Rotation = Vector3.new(172.277985, 0.0128798541, 179.905014) ASDASFFDSCV.Elasticity = 0 ASDASFFDSCV.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988) ASDASFFDSCV.CFrame = CFrame.new(-0.00326100015, 0.26760304, 0.214301854, -0.999998629, -0.00165782764, 0.000224795862, -0.0016729997, 0.990930021, -0.134366855, -8.88036311e-011, -0.134366959, -0.99093163) ASDASFFDSCV.BottomSurface = Enum.SurfaceType.Smooth ASDASFFDSCV.TopSurface = Enum.SurfaceType.Smooth ASDASFFDSCV.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) DOLANTRAMP.Parent = ASDASFFDSCV DOLANTRAMP.MeshId = "rbxassetid://476920625" DOLANTRAMP.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007) DOLANTRAMP.TextureId = "rbxassetid://476920703" DOLANTRAMP.MeshType = Enum.MeshType.FileMesh CHINA.Name = "Ting" CHINA.Parent = ASDASFFDSCV CHINA.SoundId = "rbxassetid://165969964" CHINA.Volume = 1 JAPAN.Name = "Swoosh" JAPAN.Parent = ASDASFFDSCV JAPAN.SoundId = "http://www.roblox.com/asset?id=168184001" JAPAN.Volume = 1 MEXICO.Name = "Handle" MEXICO.Parent = OHHNELLY MEXICO.Material = Enum.Material.DiamondPlate MEXICO.BrickColor = BrickColor.new("Really black") MEXICO.Reflectance = 0.0099999997764826 MEXICO.Transparency = 1 MEXICO.Position = Vector3.new(-0.00328300009, 0.280510008, -0.149414003) MEXICO.Rotation = Vector3.new(-177.96785, -0.00339820259, 89.9042282) MEXICO.Elasticity = 0 MEXICO.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988) MEXICO.CFrame = CFrame.new(-0.00328300009, 0.280510008, -0.149414003, 0.00167151645, -0.999998629, -5.9309823e-005, -0.999369621, -0.0016725685, 0.0354602523, -0.0354603268, -1.40129846e-045, -0.999371052) MEXICO.BottomSurface = Enum.SurfaceType.Smooth MEXICO.TopSurface = Enum.SurfaceType.Smooth MEXICO.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) NOTSEE.Name = "Swoosh" NOTSEE.Parent = MEXICO NOTSEE.SoundId = "http://www.roblox.com/asset?id=168184001" NOTSEE.Volume = 1 OHHNELLY0.Name = "Ting" OHHNELLY0.Parent = MEXICO OHHNELLY0.SoundId = "rbxassetid://356911785" OHHNELLY1.Parent = MEXICO OHHNELLY1.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) OHHNELLY1.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) OHHNELLY1.Part0 = MEXICO OHHNELLY1.Part1 = MEXICO OHHNELLY2.Parent = MEXICO OHHNELLY2.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) OHHNELLY2.C1 = CFrame.new(4.06522304e-007, 0.0616614074, 0.358683348, -0.999998629, -0.00167299958, -4.41566783e-011, -0.00165782787, 0.99093014, -0.134366989, 0.00022479592, -0.134366855, -0.99093163) OHHNELLY2.Part0 = MEXICO OHHNELLY2.Part1 = ASDASFFDSCV OHHNELLY3.Parent = MEXICO OHHNELLY3.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) OHHNELLY3.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) OHHNELLY3.Part0 = MEXICO OHHNELLY3.Part1 = MEXICO OHHNELLY = OHHNELLY Handle = OHHNELLY:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") InsertService = game:GetService("InsertService") SuicideAnim = OHHNELLY:WaitForChild("Suicide") SlashSound = Handle:WaitForChild("Swoosh") HitSound = Handle:WaitForChild("Ting") Damage = 100 --the damage dealt ReloadTime = 1.45 --time between each swing Kills = 0 --start off with 0 killstreak function Activated() --when you swing if OHHNELLY.Enabled then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 Suicide = Humanoid:LoadAnimation(SuicideAnim) Suicide:Play() SlashSound:Play() local speak = {message} local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat(game.Players.LocalPlayer.Character.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) wait(1) OHHNELLY.Handle.Ting:Play() game.Players.LocalPlayer.Character.Humanoid.Health = 0 player = game.Players.LocalPlayer char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace game.Debris:AddItem(rg, 30) rg.Torso.Velocity=Vector3.new(20,0,20) rg.Head.BrickColor = BrickColor.new("Maroon") rg.Head.face:Destroy() function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) end for i=1, 50 do DEATH() print"BLOODY" wait(.5) end end end function Equipped(mouse) --get everything settled up Character = OHHNELLY.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("Torso") if not Humanoid or not Torso then return end if not OHHNELLY.Enabled then wait(ReloadTime) OHHNELLY.Enabled = true end end function Unequipped() if Suicide then Suicide:Stop() end end OHHNELLY.Activated:connect(Activated) OHHNELLY.Equipped:connect(Equipped) OHHNELLY.Unequipped:connect(Unequipped) end) TrumpTitan.MouseButton1Click:connect(function() --------------------------- local MaxMana = 5000000 -- Max Mana You Can Get local Mana = 5000000 -- Mana You Start With local ManaGain = 40000 -- How Much Mana You Gain Per Second --------------------------- repeat game:GetService('RunService').Stepped:wait() until game:GetService('Players').LocalPlayer.Character ----190470714 ---- sit = true cn = CFrame.new v3 = Vector3.new c3 = Color3.new bn = BrickColor.new ca2 = CFrame.Angles ca = function(x,y,z) return ca2(math.rad(x),math.rad(y),math.rad(z)) end ud2 = UDim2.new ---- ---- local Player = game:GetService('Players').LocalPlayer local Char = Player.Character local Human = Char.Humanoid local Mouse = Player:GetMouse() ---- Human.WalkSpeed = 0 print ('Loading...') wait(0) ---- ---- local mananum=0 la = Char['Left Arm'] ra = Char['Right Arm'] ll = Char['Left Leg'] rl = Char['Right Leg'] tr = Char['Torso'] hd = Char['Head'] rp = Char['HumanoidRootPart'] ---- ---- ram = tr['Right Shoulder'] lam = tr['Left Shoulder'] llm = tr['Left Hip'] rlm = tr['Right Hip'] hm = tr['Neck'] rj = rp['RootJoint'] ---- ---- InputService = game:GetService('UserInputService') RunService = game:GetService('RunService') ---- ---- it=Instance.new Torso=Char.Torso local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local fenframe=it("Frame") fenframe.Parent=fengui fenframe.BackgroundColor3=Color3.new(255,255,255) fenframe.BackgroundTransparency=1 fenframe.BorderColor3=Color3.new(17,17,17) fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) fenframe.Position=UDim2.new(0.4,0,0.1,0) local fenbarmana1=it("TextLabel") fenbarmana1.Parent=fenframe fenbarmana1.Text=" " fenbarmana1.BackgroundTransparency=0 fenbarmana1.BackgroundColor3=Color3.new(0,0,0) fenbarmana1.SizeConstraint="RelativeXY" fenbarmana1.TextXAlignment="Center" fenbarmana1.TextYAlignment="Center" fenbarmana1.Position=UDim2.new(0,0,0,0) fenbarmana1.Size=UDim2.new(4,0,0.2,0) local fenbarmana2=it("TextLabel") fenbarmana2.Parent=fenframe fenbarmana2.Text=" " fenbarmana2.BackgroundTransparency=0 fenbarmana2.BackgroundColor3=Torso.Color fenbarmana2.SizeConstraint="RelativeXY" fenbarmana2.TextXAlignment="Center" fenbarmana2.TextYAlignment="Center" fenbarmana2.Position=UDim2.new(0,0,0,0) fenbarmana2.Size=UDim2.new(4*Mana/MaxMana,0,0.2,0) local fenbarmana3=it("TextLabel") fenbarmana3.Parent=fenframe fenbarmana3.Text=" " fenbarmana3.BackgroundTransparency=0 fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) fenbarmana3.SizeConstraint="RelativeXY" fenbarmana3.TextXAlignment="Center" fenbarmana3.TextYAlignment="Center" fenbarmana3.Position=UDim2.new(0,0,0,0) fenbarmana3.Size=UDim2.new(0,0,0.2,0) local fenbarmana4=it("TextLabel") fenbarmana4.Parent=fenframe fenbarmana4.Text="Energy("..Mana..")" fenbarmana4.BackgroundTransparency=1 fenbarmana4.BackgroundColor3=Color3.new(0,0,0) fenbarmana4.SizeConstraint="RelativeXY" fenbarmana4.TextXAlignment="Center" fenbarmana4.TextYAlignment="Center" fenbarmana4.Position=UDim2.new(0,0,-0.3,0) fenbarmana4.Size=UDim2.new(4,0,0.2,0) fenbarmana4.FontSize="Size9" fenbarmana4.TextStrokeTransparency=0 fenbarmana4.TextColor=BrickColor.new("White") LastMade = nil xNew=function(Table) local Obj=Instance.new(Table[1]) for Ind,Val in pairs(Table) do if Ind~=1 and Ind~=2 then Obj[Ind] = Val end end Obj.Parent=Table[2] LastMade= Obj return Obj end xPart=function(tab) local v=Instance.new(tab.type or "Part") if tab.type~="CornerWedgePart" then v.formFactor="Custom" end v.CanCollide=false v.TopSurface=10 v.BottomSurface=10 v.RightSurface=10 v.LeftSurface=10 v.FrontSurface=10 v.BackSurface=10 v.Size=v3(tab[2],tab[3],tab[4]) if tab.co then v.BrickColor=bn(tab.co) end if tab.tr then v.Transparency=tab.tr end if tab.rf then v.Reflectance=tab.rf end if tab.cf then v.CFrame=tab.cf end if tab.an then v.Anchored=tab.an end if tab.mt then v.Material=tab.mt end if tab.ca then v.CanCollide=tab.ca end v.Parent=tab[1] LastMade= v return v end xWeld = function(a,b,between,type) local Weld = xNew{type or 'Weld',a,Part0 = a,Part1 = b, C0 = cn()} if between then Weld.C1 = b.CFrame:inverse() * a.CFrame else Weld.C1 = cn() end return Weld end function xSound(id,parent,pitch) local s = xNew{'Sound', PlayOnRemove = true, SoundId = 'http://roblox.com/asset/?id='..id,Pitch = pitch} s.Parent = parent s:Destroy() if id == 400832473 then s.Looped = true s.Name = "Music" end end ---- xSound(190470714,workspace,1.5) ---- do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end function xlerp(weld,to,tim) if weld.C1 ~= to then --weld.C1 = clerp(weld.C1,to,tim) weld.C1 = weld.C1:lerp(to,tim) end end function lerp(a,b,c)return a+(b-a)*c end ---- ---- if Char:findFirstChild("Health") then Char.Health:Destroy() end wait(0) ---- --hd.Mesh.Scale = Vector3.new(hd.Mesh.Scale.X * 3,hd.Mesh.Scale.Y * 3,hd.Mesh.Scale.Z * 3) ra.Size = ra.Size * 4.5 la.Size = la.Size * 4.5 ll.Size = ll.Size * 4.5 rl.Size = rl.Size * 4.5 tr.Size = tr.Size * 4.5 hd.Size = hd.Size * 4.5 rp.Size = rp.Size * 4.5 -- local tw = xWeld(rp,tr) tw.C1 = cn(0,0,0) local law = xWeld(tr,la) law.C0 = cn(-6.5,.7,0) law.C1 = cn(0,.7,0) local raw = xWeld(tr,ra) raw.C0 = cn(6.5,.7,0) raw.C1 = cn(0,.7,0) local llw = xWeld(tr,ll) llw.C0 = cn(-2.5,-6,0) llw.C1 = cn(0,3.5,0) local rlw = xWeld(tr,rl) rlw.C0 = cn(2.5,-6,0) rlw.C1 = cn(0,3.5,0) local hw = xWeld(tr,hd) hw.C1 = cn(0,-6.5,0) ras = raw.C1 las = law.C1 lls = llw.C1 rls = rlw.C1 ts = tw.C1 hs = hw.C1 ----- for _,Part in pairs(Char:GetChildren()) do if Part:IsA('BasePart') then Part.CustomPhysicalProperties = PhysicalProperties.new(0, .3, .5) end end -------------------------------------------------------- -------------------------------------------------------- -----------------------CONSTANTS------------------------ -------------------------------------------------------- -------------------------------------------------------- REGEN_SPEED = 5 WEAPON_NAME = 'Grandark' ---------------------------------------------------- ---------------------------------------------------- -----------------------MODEL------------------------ ---------------------------------------------------- ---------------------------------------------------- local Handle local Blade local haw Pack = Instance.new('Model', Char) Pack.Name = WEAPON_NAME do Handle = xPart{Pack,0.54285717, 4.96428585, 1.02857149} Handle.BrickColor = BrickColor.new('Light orange') Handle.Material = Enum.Material.Plastic; haw = xWeld(ra,Handle); LastMade.C1 = ca(90,0,180)*cn(0,3,0) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) end has = haw.C1 for _,v in pairs(Pack:GetChildren()) do v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0) end -------------------------------------------------------- -------------------------------------------------------- -----------------------VARIABLES------------------------ -------------------------------------------------------- -------------------------------------------------------- State = 'Idle' FallTime = 0 Walk = 0 WalkReverse = false StompDB = false JumpDB = false -- function NewHitbox(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Char and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end return Returning end -- function UpdateState() if (rp.Velocity*v3(1, 0, 1)).magnitude > 5 then if State == 'Idle' then State = 'Walking' end else if State == 'Walking' then State = 'Idle'; end end if WalkReverse then Walk = Walk - .5 else Walk = Walk + .5 end if Walk >= 10 then WalkReverse = true elseif Walk <= -10 then WalkReverse = false end end -- function JumpExplode() local Hit = NewHitbox(35,Char.Torso.Position) for _,v in pairs(Hit) do v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 1000000000 if sit then v.Humanoid.Sit = true end end xSound('2233908',tr,1) coroutine.wrap(function() local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')} local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'} Explosion.CFrame = Char.Torso.CFrame * cn(0,-20,0) Mesh.Scale = v3(1,7,1) repeat Mesh.Scale = Mesh.Scale + v3(1,0,1) Explosion.Transparency = Explosion.Transparency + .025 wait() until Explosion.Transparency >= 1 Explosion:Destroy() end)() end -- function Stomp() if State == 'Walking' or State == 'Idle' then if StompDB == false then StompDB = true State = 'Attacking' Human.WalkSpeed = 0 -- xSound('138186576',Char.Head,1) for _=0,1,.05 do xlerp(tw,ts,.2) xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2) xlerp(rlw,rls*ca(20,0,0),.2) xlerp(llw,lls*cn(0,-2,1.25),.2) xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.2) xlerp(law,las*ca(20,0,0),.2) wait() end coroutine.wrap(function() local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')} local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=3270017'} Explosion.CFrame = rp.CFrame * cn(0,-7,0)*ca(90,0,0) Mesh.Scale = v3(5,5,10) repeat Mesh.Scale = Mesh.Scale + v3(2,2,.5) Explosion.Transparency = Explosion.Transparency + .01 wait() until Explosion.Transparency >= 1 Explosion:Destroy() end)() coroutine.wrap(function() local Already = {} for i=1,50,2 do wait(.1) local Hit = NewHitbox(i*2,Char.Torso.Position) for _,v in pairs(Hit) do if not Already[v] then v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 300000000000 if sit then v.Humanoid.Sit = true end Already[v] = true end end end end)() --attack for _=0,1,.05 do xlerp(tw,ts,.3) xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.3) xlerp(rlw,rls*ca(20,0,0),.3) xlerp(llw,lls*cn(0,0,1.25),.3) xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.3) xlerp(law,las*ca(20,0,0),.3) wait() end State = 'Idle' Human.WalkSpeed = 50 coroutine.wrap(function() wait(0) StompDB = false end)() end end end -- function Charge() if State == 'Walking' or State == 'Idle' then State = 'Charge' for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do controller.Parent = workspace end local function Exp() local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('White')} local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'} Explosion.CFrame = rp.CFrame * cn(0,0,-15)*ca(70,0,0) Mesh.Scale = v3(1,6,1) repeat Char.Head.Velocity=Char.Head.CFrame.lookVector*100 Mesh.Scale = Mesh.Scale + v3(1,.5,1) Explosion.Transparency = Explosion.Transparency + .05 wait() until Explosion.Transparency >= 1 Explosion:Destroy() end coroutine.wrap(function() wait(0) Human.WalkSpeed = 80 Char.Head.Velocity=Char.Head.CFrame.lookVector*200 for _=1, 10 do coroutine.wrap(Exp)() local Hit = NewHitbox(10,Char.Torso.Position) for _,v in pairs(Hit) do v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 100000000000 end wait(0) xSound('10730819',tr,.8) Char.Head.Velocity=Char.Head.CFrame.lookVector*100 end Human.WalkSpeed = 50 State = 'Idle' end)() -- for _=0,1,.05 do Char.Head.Velocity=Char.Head.CFrame.lookVector*100 xlerp(tw,ts*ca(0,-90,0),.4) xlerp(hw,hs*ca(0,90,0),.4) xlerp(raw,ras*ca(-90,0,-90)*cn(0,-1,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(rlw,rls*ca(0,0,10)*cn(1,0,0),.4) xlerp(llw,lls*ca(0,0,10)*cn(1,0,0),.4) wait() end -- end end function Combo() if State == 'Idle' or State == 'Walking' then State = 'Attacking' Human.WalkSpeed = 3 for _=0,1,.2 do xlerp(tw,ts*ca(0,20,0),.4) xlerp(hw,hs*ca(0,30,0),.4) xlerp(raw,ras*ca(0,180,-90)*cn(-1,-1,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4) xlerp(llw,lls*cn(0,0,1.25),.4) wait() end local Already = {} xSound('231731980',tr,1.3) for _=0,1,.1 do xlerp(tw,ts*ca(0,-30,0),.4) xlerp(hw,hs*ca(0,-50,0),.4) xlerp(raw,ras*ca(160,180,-130)*cn(2,-1,1),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4) xlerp(llw,lls*cn(0,0,1.25),.4) xlerp(haw,has*ca(40,0,0),.4) wait() local Hit = NewHitbox(15,(Blade.CFrame).p) for _,v in pairs(Hit) do if not Already[v] then v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 300000000000 Already[v] = true end end end ----Combo2 for _=0,1,.2 do xlerp(tw,ts*ca(0,-35,0),.4) xlerp(haw,has,.4) xlerp(hw,hs*ca(0,-30,0),.4) xlerp(raw,ras*ca(-120,0,-70)*cn(1,-1,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4) xlerp(llw,lls*cn(0,0,1.25),.4) wait() end xSound('231731980',tr,1) local Already = {} for _=0,1,.1 do xlerp(tw,ts*ca(0,20,0),.4) xlerp(hw,hs*ca(0,30,0),.4) xlerp(raw,ras*ca(30,0,-90)*cn(0,-1,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4) xlerp(llw,lls*cn(0,0,1.25),.4) wait() local Hit = NewHitbox(15,(Blade.CFrame).p) for _,v in pairs(Hit) do if not Already[v] then v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 3000000000000 Already[v] = true end end end --Combo 3 for _=0,1,.1 do xlerp(tw,ts,.3) xlerp(hw,hs,.3) xlerp(haw,has,.3) xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.3) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.3) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.3) xlerp(llw,lls*cn(0,0,1.25),.4) wait() end xSound('231731980',tr,.8) local Already = {} for _=0,1,.1 do xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4) xlerp(hw,hs,.4) xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(haw,has*ca(20,0,0),.4) wait() local Hit = NewHitbox(10,(Blade.CFrame).p) for _,v in pairs(Hit) do if not Already[v] then v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 300000000000 Already[v] = true end end end wait(.2) State = 'Idle' Human.WalkSpeed = 50 end end -- function SwordSlam() if State == 'Walking' or State == 'Idle' then State = 'Attacking' Human.WalkSpeed = 0 for _=0,1,.05 do xlerp(tw,ts,.2) xlerp(hw,hs,.2) xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.2) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.2) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.2) xlerp(llw,lls*cn(0,0,1.25),.2) wait() end coroutine.wrap(function() wait() xSound('10730819',tr,.5) local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('dsasda')} local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'} Explosion.CFrame = rp.CFrame * cn(0,-5,-20) Mesh.Scale = v3(1,5,1) repeat Mesh.Scale = Mesh.Scale + v3(1,1,1) Explosion.Transparency = Explosion.Transparency + .025 wait() until Explosion.Transparency >= 1 Explosion:Destroy() end)() for _=0,1,.15 do xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4) xlerp(hw,hs,.4) xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4) xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4) xlerp(haw,has*ca(20,0,0),.4) wait() end local Hit = NewHitbox(40,(rp.CFrame * cn(0,-5,-20)).p) for _,v in pairs(Hit) do v.Humanoid.MaxHealth = 100 v.Humanoid.Health = v.Humanoid.Health - 100000000000 if sit then v.Humanoid.Sit = true end end wait(0) State = 'Idle' Human.WalkSpeed = 50 end end -- CanBoom = true function Fire(Part) local Flame = Instance.new("ParticleEmitter",Part) Flame.LightEmission = 0.21 Flame.Size = NumberSequence.new(15) Flame.Texture = "http://www.roblox.com/asset/?id=343377229" Flame.Transparency = NumberSequence.new(0.5) Flame.LockedToPart = true Flame.Lifetime = NumberRange.new(0.1,0.8) Flame.Rate = 40 Flame.VelocitySpread = 2 end Mouse.KeyDown:connect(function(key) if key == ' ' then if State == 'Walking' or State == 'Idle' then if JumpDB == false then JumpDB = true State = 'Jumping' Human.Jump = true Human.WalkSpeed = 50 wait(0) State = 'Falling' coroutine.wrap(function() wait(0) JumpDB = false end)() end end elseif key == 'z' and Mana >= 400 then Mana = Mana-400 Combo() elseif key == 'x' and Mana >= 300 then Mana = Mana-300 Charge() elseif key == 'c' and Mana >= 250 then Mana = Mana-250 SwordSlam() elseif key == 'v' and Mana >= 100 then Mana = Mana-100 Stomp() elseif key == "p" and Mana >= 1000 then Mana = Mana-1000 Stomp() wait() SwordSlam() wait() Combo() wait() Combo() elseif key == "f" and Mana >= 800 and CanBoom then Mana = Mana - 800 CanBoom = false local P = Instance.new("Part",Char) P.Name = "Boom" P.Anchored = true P.Transparency = 1 Fire(P) P.Material = "Neon" P.BrickColor = BrickColor.new("Crimson") P.TopSurface = "Smooth" P.CFrame = Torso.CFrame P.CanCollide = false xSound(400832473,workspace,0.9) function Hit(hit) if hit.Parent and hit.Parent:findFirstChild("Humanoid") then if hit.Parent:findFirstChild("Torso") and hit.Parent.Name ~= Player.Character.Name and hit.Parent:findFirstChild("Flamed") == nil then local Z = Instance.new("StringValue",hit.Parent) Z.Name = "Flamed" local Torsoo = hit.Parent:findFirstChild("Torso") Torsoo.Anchored = true for i,v in pairs(hit.Parent:GetChildren()) do Fire(v) end if hit.Parent:findFirstChild("Humanoid") then local H = hit.Parent:findFirstChild("Humanoid") H.MaxHealth = math.huge H.WalkSpeed = 0 H.JumpPower = 0 wait() Torsoo.Anchored = false H:remove() if hit.Parent then hit.Parent:BreakJoints() end end end end end P.Touched:connect(Hit) for i=1,100 do wait(0.1) P.CFrame = Torso.CFrame P.Size = Vector3.new(P.Size.X + 0.5,P.Size.Y + 0.5,P.Size.Z + 0.5) P.CFrame = Torso.CFrame end P:remove() wait(0) CanBoom = true end end) -- Human.Changed:connect(function() if State ~= 'Jumping' then Human.Jump = false end end) Human.FreeFalling:connect(function(a) if a then if State == 'Walking' or State == 'Idle' then State = 'Falling' end elseif State == 'Jumping' or State == 'Falling' then State = 'Idle' if FallTime > 10 then print('Boom!') JumpExplode() end Human.WalkSpeed = 50 FallTime = 0 end end) -- wait(0) game:GetService('RunService').RenderStepped:connect(function() UpdateState() if State == 'Jumping' or State == 'Falling' then FallTime = FallTime + .1 xlerp(tw,ts,.3) xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2) xlerp(raw,ras*ca(0,0,-90)*cn(-1,-1,0),.2) xlerp(law,las*ca(0,0,90)*cn(1,-1,0),.2) xlerp(rlw,rls*ca(20,0,0),.2) xlerp(llw,lls*cn(0,-.5,1.25),.2) elseif State == 'Idle' then xlerp(tw,ts*ca(0,25,0),.1) xlerp(hw,hs*ca(0,-25,0),.1) xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1) xlerp(law,las*ca(20,0,0),.1) xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.1) xlerp(llw,lls*cn(0,0,1.25),.1) xlerp(haw,has,.4) elseif State == 'Walking' then xlerp(tw,ts,.15) xlerp(hw,hs,.15) --xlerp(law,las*ca(30,0,0),.3) --xlerp(raw,ras*ca(20,0,-40)*cn(-1,-.5,0),.15) xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1) xlerp(law,las*ca(20,0,0),.1) if WalkReverse then xlerp(rlw,rls*ca(30,0,0)*cn(0,-1,-1.5),.05) xlerp(llw,lls*ca(-30,0,0)*cn(0,-1,1.5),.05) else xlerp(rlw,rls*ca(-30,0,0)*cn(0,-1,1.5),.05) xlerp(llw,lls*ca(30,0,0)*cn(0,-1,-1.5),.05) end end fenbarmana2:TweenSize(UDim2.new(4*Mana/MaxMana,0,0.2,0),nil,1,0.4,true) fenbarmana4.Text="[Mana]-> [-> "..Mana.." <-] <-[Mana]" if Mana>=MaxMana then Mana=MaxMana else if mananum<=8 then mananum=mananum+1 else mananum=0 Mana=Mana+ManaGain Char.Humanoid.Health = Char.Humanoid.Health + 1000 end end if Mana <= MaxMana/2 then fenbarmana2.BackgroundColor = BrickColor.new("Bright red") Char.Humanoid.MaxHealth = 40000 Human.Health = Human.MaxHealth else fenbarmana2.BackgroundColor = BrickColor.new("Royal purple") Char.Humanoid.MaxHealth = 50000 Human.Health = Human.MaxHealth end end) -- Char.Humanoid.WalkSpeed = 50 Char.Humanoid.JumpPower = 190 Human.Health = Human.MaxHealth ---------------------------------------------------------------ExtraMorphing------------- ---------------------------------------------------------------------------------------- Create = function(itemClass,tabl) local item = Instance.new(itemClass) for i,v in pairs(tabl) do local a,b = ypcall(function() return item[i] end) if a then item[i] = tabl[i] end end return item end function runDummyScript(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Create("Model",{ ["Name"] = "BETA", ["Parent"] = mas, }) o2 = Create("Model",{ ["Name"] = "Chest", ["Parent"] = o1, }) o3 = Create("Part",{ ["Name"] = "Middle", ["Parent"] = o2, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4665.64014, -10.7899675), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4665.64014, -10.7899675, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(9.28780556, 9.28781509, 4.6439023), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o4 = Create("ParticleEmitter",{ ["Parent"] = o3, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o5 = Create("ParticleEmitter",{ ["Parent"] = o3, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o6 = Create("Part",{ ["Name"] = "Bluesteel Bathelm", ["Parent"] = o2, ["Material"] = Enum.Material.Concrete, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4657.74463, -10.8262482), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4657.74463, -10.8262482, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(5.19318867, 3.9473207, 3.94731259), ["TopSurface"] = Enum.SurfaceType.Smooth, }) o7 = Create("ParticleEmitter",{ ["Parent"] = o6, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o8 = Create("ParticleEmitter",{ ["Parent"] = o6, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o9 = Create("SpecialMesh",{ ["Parent"] = o6, ["MeshId"] = "http://www.roblox.com/asset/?id=16150814", ["Scale"] = Vector3.new(5.18085146, 5.18085623, 5.18084764), ["TextureId"] = "http://www.roblox.com/asset/?id=343377229", ["MeshType"] = Enum.MeshType.FileMesh, }) o10 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(79.0394669, 8.73715496, 16.0058537), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.950079143, -0.272535861, 0.151901796, 0.195775941, 0.141641304, -0.970365703, 0.242943838, 0.951662958, 0.187926412), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o11 = Create("ParticleEmitter",{ ["Parent"] = o10, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o12 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(86.3597412, -13.5106392, 95.9657364), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.101057455, -0.967060804, -0.233625919, 0.0873805359, 0.225292891, -0.970364809, 0.991035938, -0.11847695, 0.0617347658), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o13 = Create("ParticleEmitter",{ ["Parent"] = o12, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o14 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.543137, 6.23166227, -116.861259), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.449161828, 0.886832237, 0.108548716, 0.145867065, 0.192651749, -0.970365107, -0.881462872, -0.420017153, -0.215891346), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o15 = Create("ParticleEmitter",{ ["Parent"] = o14, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o16 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.543076, 6.23150969, -164.84436), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.959516287, 0.259897143, 0.108546063, -0.0454919189, 0.237321198, -0.970365584, -0.277955443, -0.936019421, -0.215890288), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o17 = Create("ParticleEmitter",{ ["Parent"] = o16, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o18 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.543114, 6.2315917, -99.8779907), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.170537025, 0.979354262, 0.108547494, 0.195777684, 0.141642377, -0.970365226, -0.96570617, -0.144232035, -0.215890929), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o19 = Create("ParticleEmitter",{ ["Parent"] = o18, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o20 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.543205, 6.23175573, -132.792969), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.675336957, 0.729477286, 0.10855034, 0.0873827487, 0.225293115, -0.970364571, -0.732314408, -0.645837605, -0.215892449), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o21 = Create("ParticleEmitter",{ ["Parent"] = o20, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o22 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.543076, 6.23157644, -152.474472), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.881565154, 0.45941323, 0.108547226, 0.00640271604, 0.241557747, -0.970365405, -0.472019136, -0.854745209, -0.215890348), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o23 = Create("ParticleEmitter",{ ["Parent"] = o22, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o24 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(93.5509491, 13.533741, -115.702736), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.421659291, 0.876036167, 0.234017938, -0.045491308, 0.237320334, -0.970365763, -0.905612469, -0.41980958, -0.060216248), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o25 = Create("ParticleEmitter",{ ["Parent"] = o24, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o26 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(93.5508499, 13.5340061, -83.6512985), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.107508615, 0.966268897, 0.234022439, 0.087382853, 0.225292057, -0.970364869, -0.990356684, 0.124772049, -0.0602144599), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o27 = Create("ParticleEmitter",{ ["Parent"] = o26, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o28 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(93.5508728, 13.5338879, -67.7195816), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.368611872, 0.899644494, 0.234020427, 0.145866781, 0.192650631, -0.970365226, -0.918067813, 0.391823798, -0.0602149367), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o29 = Create("ParticleEmitter",{ ["Parent"] = o28, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o30 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(93.5509109, 13.5338335, -50.7363472), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.615315795, 0.752742767, 0.234019518, 0.195777208, 0.141641498, -0.970365524, -0.763582349, 0.642896652, -0.0602156073), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o31 = Create("ParticleEmitter",{ ["Parent"] = o30, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o32 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(93.5509033, 13.5337915, -103.332832), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.224203944, 0.946027577, 0.234018788, 0.00640313327, 0.241556808, -0.970365584, -0.974521399, -0.216061294, -0.0602154732), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o33 = Create("ParticleEmitter",{ ["Parent"] = o32, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o34 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(87.5872192, 13.7778225, -25.8519192), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.874030232, 0.42350024, 0.238157541, 0.195776746, 0.14164117, -0.970365703, -0.444682926, 0.894754469, 0.0408871919), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o35 = Create("ParticleEmitter",{ ["Parent"] = o34, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o36 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(87.5871582, 13.7778587, -42.8351593), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.712212801, 0.660328567, 0.238158152, 0.145866409, 0.192650288, -0.970365465, -0.686641216, 0.725845814, 0.0408882648), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o37 = Create("ParticleEmitter",{ ["Parent"] = o36, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o38 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(87.5872955, 13.7777548, -90.8183365), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.0138711762, 0.971127868, 0.238156393, -0.0454913229, 0.237319738, -0.970365882, -0.998868525, -0.0242941976, 0.0408859849), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o39 = Create("ParticleEmitter",{ ["Parent"] = o38, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o40 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(87.5872269, 13.7777824, -78.4484177), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.194488198, 0.951554537, 0.23815687, 0.00640301406, 0.241556317, -0.970365763, -0.980884075, 0.190249637, 0.0408870727), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o41 = Create("ParticleEmitter",{ ["Parent"] = o40, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o42 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(87.5870895, 13.7779512, -58.7668457), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.503602087, 0.830460906, 0.238159731, 0.0873826072, 0.22529155, -0.970364928, -0.859505475, 0.509488642, 0.0408894569), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o43 = Create("ParticleEmitter",{ ["Parent"] = o42, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o44 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(86.3596802, -13.5104132, 76.2841797), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.230545193, -0.944600403, -0.233622074, 0.00640067458, 0.241556659, -0.970365644, 0.973040581, 0.222217858, 0.0617358685), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o45 = Create("ParticleEmitter",{ ["Parent"] = o44, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o46 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(86.3597107, -13.5105181, 111.897423), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.36262551, -0.902176857, -0.233623862, 0.1458648, 0.192652062, -0.970365405, 0.920449078, -0.385956615, 0.0617353171), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o47 = Create("ParticleEmitter",{ ["Parent"] = o46, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o48 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(86.3596725, -13.5104551, 128.880707), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.61033088, -0.756912768, -0.233622789, 0.195775732, 0.141643152, -0.970365465, 0.767573178, -0.637981534, 0.0617359728), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o49 = Create("ParticleEmitter",{ ["Parent"] = o48, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o50 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(86.3596344, -13.5103664, 63.9142685), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.427547663, -0.873283744, -0.233621284, -0.0454937071, 0.237319678, -0.970365882, 0.902847409, 0.425505877, 0.0617365986), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o51 = Create("ParticleEmitter",{ ["Parent"] = o50, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o52 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.621109, -6.0702033, -168.148773), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.973196864, 0.204219759, -0.105746955, 0.145866275, 0.192652568, -0.970364988, -0.177795321, -0.959780931, -0.217277646), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o53 = Create("ParticleEmitter",{ ["Parent"] = o52, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o54 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.620941, -6.07024574, 143.868088), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.80313319, -0.586340189, -0.105747685, -0.0454930514, 0.237321064, -0.970365524, 0.594060361, -0.774521887, -0.217274785), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o55 = Create("ParticleEmitter",{ ["Parent"] = o54, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o56 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.620995, -6.07021284, 156.237991), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.910095572, -0.40067938, -0.105747119, 0.00640164688, 0.241557866, -0.970365405, 0.414349347, -0.883802176, -0.217275634), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o57 = Create("ParticleEmitter",{ ["Parent"] = o56, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o58 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.621033, -6.07022762, -151.165482), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.871104538, 0.479577303, -0.105747372, 0.195777193, 0.141643211, -0.970365286, -0.450386614, -0.865992486, -0.21727632), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o59 = Create("ParticleEmitter",{ ["Parent"] = o58, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o60 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(102.621223, -6.07019854, 175.919556), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, -0.991872668, -0.0707581863, -0.105746865, 0.0873818323, 0.225293636, -0.970364571, 0.0924853384, -0.971718192, -0.217279553), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o61 = Create("ParticleEmitter",{ ["Parent"] = o60, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o62 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(76.1906204, -2.22199559, 30.1629696), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.863949716, -0.50208348, -0.0387714207, 0.0873808563, 0.22529152, -0.970365107, 0.495939046, 0.834958911, 0.238513038), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o63 = Create("ParticleEmitter",{ ["Parent"] = o62, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o64 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(76.1907578, -2.22186089, 63.077919), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.452438056, -0.890953004, -0.0387690663, 0.19577527, 0.141642034, -0.970365763, 0.87004137, 0.431440324, 0.238510787), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o65 = Create("ParticleEmitter",{ ["Parent"] = o64, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o66 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(76.190712, -2.22191787, 46.0946541), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.692947745, -0.719944835, -0.0387700647, 0.145864815, 0.192650661, -0.970365703, 0.706078768, 0.666757405, 0.238511443), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o67 = Create("ParticleEmitter",{ ["Parent"] = o66, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o68 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(76.1908188, -2.22179508, -1.88847733), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.998705685, 0.032929413, -0.0387679189, -0.0454927385, 0.237318829, -0.970366061, -0.0227532424, 0.970873654, 0.2385097), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o69 = Create("ParticleEmitter",{ ["Parent"] = o68, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o70 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(76.1907883, -2.22185564, 10.4814234), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.982574821, -0.181779981, -0.0387689769, 0.00640141964, 0.241555661, -0.970365882, 0.185757935, 0.953208923, 0.238510132), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o71 = Create("ParticleEmitter",{ ["Parent"] = o70, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o72 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(79.039566, 8.73714828, -48.9605522), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.648959339, 0.745505035, 0.151901692, -0.0454917476, 0.237319022, -0.97036618, -0.75946182, 0.622817814, 0.187924758), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o73 = Create("ParticleEmitter",{ ["Parent"] = o72, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o74 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(79.0392761, 8.73716068, -16.9090633), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.945665002, 0.287478387, 0.151901901, 0.0873818249, 0.225291193, -0.970365167, -0.313181132, 0.930913687, 0.187929645), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o75 = Create("ParticleEmitter",{ ["Parent"] = o74, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o76 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(79.039505, 8.73712921, -36.5906372), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.793597758, 0.589176536, 0.151901364, 0.00640243944, 0.241555661, -0.970365882, -0.608409464, 0.771052539, 0.18792586), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o77 = Create("ParticleEmitter",{ ["Parent"] = o76, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o78 = Create("Part",{ ["Parent"] = o2, ["BrickColor"] = BrickColor.new("Light orange"), ["Transparency"] = 1, ["Position"] = Vector3.new(3925.69946, -4678.13916, -11.0854521), ["Rotation"] = Vector3.new(79.0393982, 8.7371397, -0.977389395), ["Anchored"] = true, ["CFrame"] = CFrame.new(3925.69946, -4678.13916, -11.0854521, 0.988252044, 0.0168598946, 0.151901543, 0.145865604, 0.19265008, -0.970365644, -0.0456241071, 0.981122792, 0.187927589), ["CanCollide"] = false, ["Locked"] = true, ["Size"] = Vector3.new(4, 1, 2), }) o79 = Create("ParticleEmitter",{ ["Parent"] = o78, ["Size"] = NumberSequence.new(2.5,2.5), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Acceleration"] = Vector3.new(0, -1.29999995, 0), }) o80 = Create("Model",{ ["Name"] = "Arm1", ["Parent"] = o1, }) o81 = Create("Part",{ ["Name"] = "Middle", ["Parent"] = o80, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4665.64014, -17.7558212), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4665.64014, -17.7558212, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(4.64390278, 9.28781509, 4.6439023), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o82 = Create("ParticleEmitter",{ ["Parent"] = o81, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o83 = Create("ParticleEmitter",{ ["Parent"] = o81, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o84 = Create("Model",{ ["Name"] = "Arm2", ["Parent"] = o1, }) o85 = Create("Part",{ ["Name"] = "Middle", ["Parent"] = o84, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4665.64014, -3.8241148), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4665.64014, -3.8241148, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(4.64390278, 9.28781509, 4.6439023), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o86 = Create("ParticleEmitter",{ ["Parent"] = o85, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o87 = Create("ParticleEmitter",{ ["Parent"] = o85, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o88 = Create("Part",{ ["Parent"] = o84, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3935.67017, -4667.5542, -3.13911486), ["Rotation"] = Vector3.new(90, -82.368454, 90.0000076), ["Anchored"] = true, ["CFrame"] = CFrame.new(3935.67017, -4667.5542, -3.13911486, -1.44198635e-008, -0.132802665, -0.991142571, 1.18167613e-007, 0.991142571, -0.132802665, 1, -1.19035953e-007, 1.40083323e-009), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(1.47390282, 1.33999991, 36.1239014), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o89 = Create("ParticleEmitter",{ ["Parent"] = o88, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o90 = Create("Part",{ ["Parent"] = o84, ["Material"] = Enum.Material.Neon, ["BrickColor"] = BrickColor.new("Institutional white"), ["Position"] = Vector3.new(3947.09888, -4665.76025, -3.20606613), ["Rotation"] = Vector3.new(90, -82.368454, 90.0000076), ["Anchored"] = true, ["CFrame"] = CFrame.new(3947.09888, -4665.76025, -3.20606613, -1.44198635e-008, -0.132802665, -0.991142571, 1.18167613e-007, 0.991142571, -0.132802665, 1, -1.19035953e-007, 1.40083323e-009), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(0.200000003, 7.81999969, 31.2939014), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o91 = Create("ParticleEmitter",{ ["Parent"] = o90, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o92 = Create("Part",{ ["Parent"] = o84, ["Material"] = Enum.Material.Neon, ["BrickColor"] = BrickColor.new("Institutional white"), ["Position"] = Vector3.new(3963.30298, -4662.56982, -3.20606613), ["Rotation"] = Vector3.new(-90.000061, -44.0050316, -90.0000305), ["Anchored"] = true, ["CFrame"] = CFrame.new(3963.30298, -4662.56982, -3.20606613, -4.02258507e-007, 0.719278812, -0.69472152, 6.60829357e-007, 0.69472152, 0.719278812, 1, -1.69756362e-007, -7.54778171e-007), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(0.200000003, 7.81999969, 7.0639019), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o93 = Create("ParticleEmitter",{ ["Parent"] = o92, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o94 = Create("Model",{ ["Name"] = "Leg1", ["Parent"] = o1, }) o95 = Create("Part",{ ["Name"] = "Middle", ["Parent"] = o94, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4674.92725, -13.1119194), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4674.92725, -13.1119194, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(4.64390278, 9.28781509, 4.6439023), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o96 = Create("ParticleEmitter",{ ["Parent"] = o95, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o97 = Create("ParticleEmitter",{ ["Parent"] = o95, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o98 = Create("Model",{ ["Name"] = "Leg2", ["Parent"] = o1, }) o99 = Create("Part",{ ["Name"] = "Middle", ["Parent"] = o98, ["Material"] = Enum.Material.Granite, ["BrickColor"] = BrickColor.new("Light orange"), ["Position"] = Vector3.new(3923.3938, -4674.92725, -8.46801567), ["Rotation"] = Vector3.new(-0, -90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3923.3938, -4674.92725, -8.46801567, 0, 0, -1, 0, 1, 0, 1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(4.64390278, 9.28781509, 4.6439023), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o100 = Create("ParticleEmitter",{ ["Parent"] = o99, ["Size"] = NumberSequence.new(1,0.9375,1.7500001192093,0.87499976158142,2.8749995231628,1.25,2.0625,1.1874997615814,2.9375,1.3124996423721,2.8749995231628,5.6875), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(1,1), ["Rate"] = 40, ["RotSpeed"] = NumberRange.new(30,30), ["Speed"] = NumberRange.new(0,0), }) o101 = Create("ParticleEmitter",{ ["Parent"] = o99, ["Transparency"] = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25), ["Size"] = NumberSequence.new(1.5644174814224,1.8124997615814,2.7499997615814,1.4999997615814,1.8124997615814,2.6875,1.875,4.25), ["Texture"] = "http://www.roblox.com/asset/?id=343377229", ["Lifetime"] = NumberRange.new(2,2), ["Rate"] = 30, ["RotSpeed"] = NumberRange.new(400,400), ["Speed"] = NumberRange.new(3,3), }) o102 = Create("Part",{ ["Name"] = "Head", ["Parent"] = o1, ["BrickColor"] = BrickColor.new("Really red"), ["Position"] = Vector3.new(3930.82446, -4678.17822, -1.96655464), ["Rotation"] = Vector3.new(0, 90, 0), ["Anchored"] = true, ["CFrame"] = CFrame.new(3930.82446, -4678.17822, -1.96655464, 0, 0, 1, 0, 1, -0, -1, 0, 0), ["CanCollide"] = false, ["Locked"] = true, ["FormFactor"] = Enum.FormFactor.Symmetric, ["Size"] = Vector3.new(0.928780496, 0.928781509, 0.928780496), ["BottomSurface"] = Enum.SurfaceType.Smooth, ["TopSurface"] = Enum.SurfaceType.Smooth, }) o103 = Create("Script",{ ["Name"] = "Arm1", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm1") == nil then local g = script.Parent.Parent.Arm1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched) end,o103) end)) o104 = Create("Script",{ ["Name"] = "Leg1", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg1") == nil then local g = script.Parent.Parent.Leg1:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched) end,o104) end)) o105 = Create("Script",{ ["Name"] = "HatRemover", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) local d = hit.Parent:GetChildren() for i=1, #d do if (d[i].className == "Hat") then d[i]:remove() end end end script.Parent.Touched:connect(onTouched) end,o105) end)) o106 = Create("Script",{ ["Name"] = "ChangeShirt/Pants", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --theRal worker = false part = script.Parent function onTouch(hit) local human = hit.Parent:FindFirstChild("Humanoid") if (human ~= nil) and (worker == false) then print ("Success") worker = true wait(.1) local pant = hit.Parent:GetChildren() for i=1,#pant do if (pant[i].className == "Pants") then pant[i].PantsTemplate = "" end end local shirt = hit.Parent:GetChildren() for i=1,#shirt do if (shirt[i].className == "Shirt") then shirt[i].ShirtTemplate = "" wait(1) worker = false end end end end script.Parent.Touched:connect(onTouch) end,o106) end)) o107 = Create("Script",{ ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if human ~= nil then part.Parent:findFirstChild("Head").BrickColor = BrickColor.new(125) part.Parent:findFirstChild("Head").Transparency = 0 part.Parent:findFirstChild("Torso").BrickColor = BrickColor.new(1) part.Parent:findFirstChild("Torso").Transparency = 1 part.Parent:findFirstChild("Left Arm").BrickColor = BrickColor.new(1) part.Parent:findFirstChild("Left Arm").Transparency = 1 part.Parent:findFirstChild("Right Arm").BrickColor = BrickColor.new(1) part.Parent:findFirstChild("Right Arm").Transparency = 1 part.Parent:findFirstChild("Left Leg").BrickColor = BrickColor.new(1) part.Parent:findFirstChild("Left Leg").CanCollide = true part.Parent:findFirstChild("Left Leg").Transparency = 1 part.Parent:findFirstChild("Right Leg").BrickColor = BrickColor.new(1) part.Parent:findFirstChild("Right Leg").CanCollide = true part.Parent:findFirstChild("Right Leg").Transparency = 1 end end script.Parent.Touched:connect(onTouch) --COLORS --1 = white --208 = Light stone grey --194 = Medium stone grey --199 = Dark stone grey --26 = Black --21 = Bright red --24 = Bright yellow --226 = Cool yellow --23 = Bright blue --107 = Bright bluish green --102 = Medium blue --11 = Pastel blue --45 = Light blue --135 = Sand blue --106 = Bright orange --105 = Br. yellowish orange --141 = Earth green --28 = Dark green --37 = Bright green --119 = Br. yellowish green --29 = Medium green --151 = Sand green --38 = Dark orange --192 = Reddish brown --104 = Bright violet --9 = Light reddish violet --101 = Medium red --5 = Brick Yellow --153 = Sand red --217 = Brown --18 = Nougat --125 = Light orange end,o107) end)) o108 = Create("Script",{ ["Name"] = "WalkSpeed Script", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() local debounce = false function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true human.WalkSpeed = 16-- or whatever number wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) end,o108) end)) o109 = Create("Script",{ ["Name"] = "Leg2", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then local g = script.Parent.Parent.Leg2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched) end,o109) end)) o110 = Create("Script",{ ["Name"] = "Arm2", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Arm2") == nil then local g = script.Parent.Parent.Arm2:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched) end,o110) end)) o111 = Create("Script",{ ["Name"] = "Torso", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then local g = script.Parent.Parent.Chest:clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end end end script.Parent.Touched:connect(onTouched) end,o111) end)) o112 = Create("Script",{ ["Name"] = "Cframe", ["Parent"] = o102, }) table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(2) local p = script.Parent local me = game.Players.LocalPlayer.Character p.Shape = "Ball" game:GetService('RunService').Stepped:connect(function() p.CFrame = me.Torso.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) end) wait(0.5) me.Head.Transparency = 1 p:Remove() end,o112) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) Wings.MouseButton1Click:connect(function() --- Made by DoogleFox, Full credit given local player = game:service("Players").LocalPlayer local char = player.Character local cam = workspace.CurrentCamera local Torsoz = char:findFirstChild("Torso") local RA = char:findFirstChild("Right Arm") local LA = char:findFirstChild("Left Arm") local RL = char:findFirstChild("Right Leg") local LL = char:findFirstChild("Left Leg") local H = char:findFirstChild("Head") local RS = Torsoz:findFirstChild("Right Shoulder") local LS = Torsoz:findFirstChild("Left Shoulder") local RH = Torsoz:findFirstChild("Right Hip") local LH = Torsoz:findFirstChild("Left Hip") local N = Torsoz:findFirstChild("Neck") local hu = char:findFirstChild("Humanoid") local mouse = player:GetMouse() local Lights = {} local JetFlames = {} local LightChangeSpeed = 0.02 local LeftWing local RightWing local WingParts = {} local Flying = false local JetActive = false local idle = false local velo = 0 local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 320 local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1/0,1/0,1/0) local P = Instance.new("Part") P.Anchored = false P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.5,0.5,0.5) P.Locked = true P.TopSurface = 0 P.BottomSurface = 0 P.BrickColor = BrickColor.new("Dark stone grey") P.Transparency = 0 local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(1/0,1/0,1/0) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1/0,1/0,1/0) local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 300 local wingcolor = "Really black" local maxvelo = 60 local acceleration = 1 ---------------------------------- Design ------------------------------------------ for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Pack" then v:remove() end end local m = Instance.new("Model", char) m.Name = "Pack" local b = P:Clone() b.Parent = m local mesh = Instance.new("SpecialMesh", b) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2.6,1.2,2.6) local w = Instance.new("Motor", b) w.Part0 = Torsoz w.Part1 = b w.C0 = CFrame.new(0,0.2,0.35) * CFrame.Angles(math.pi/2,0,0) local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2,1.2,2) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.2,0.45) * CFrame.Angles(math.pi/2,0,0) local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2.02,1.2,2.02) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.2,0.445) * CFrame.Angles(math.pi/2,0,0) table.insert(Lights, p) for i = 1, 3 do local p = P:Clone() p.Parent = m local mesh = Instance.new("CylinderMesh", p) if i == 2 then mesh.Scale = Vector3.new(0.4,1.2,0.4) else mesh.Scale = Vector3.new(0.35,1,0.35) end local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(-0.3+(0.15*i),-0.25,0.55) if i == 2 then CenterJet = p end local l = P:Clone() l.Parent = m local mesh = Instance.new("CylinderMesh", l) local w = Instance.new("Motor", l) w.Part0 = p w.Part1 = l if i == 2 then mesh.Scale = Vector3.new(0.405,0.12,0.405) w.C0 = CFrame.new(0,-0.2,0) else mesh.Scale = Vector3.new(0.355,0.12,0.355) w.C0 = CFrame.new(0,-0.15,0) end table.insert(Lights, l) end for i = 1, 3 do local l = P:Clone() l.Parent = m local mesh = Instance.new("CylinderMesh", l) mesh.Scale = Vector3.new(0.12,0.1,0.12) local w = Instance.new("Motor", l) w.Part0 = Torsoz w.Part1 = l w.C0 = CFrame.new(0.3-(0.15*i),0.3,0.73) * CFrame.Angles(math.pi/2,0,0) table.insert(Lights, l) end ------- wings ------ for i = 0, 1 do local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(1,1,1) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.55,0.55) * CFrame.Angles(0,math.pi*i,0) w.C1 = CFrame.new(0.425,0,0) local c = P:Clone() c.Parent = m c.BrickColor = BrickColor.new(wingcolor) c.Name = "WingSpine"..i+1 local mesh = Instance.new("BlockMesh", c) mesh.Scale = Vector3.new(0.26,6,0.2) local w = Instance.new("Motor", c) w.Part0 = p w.Part1 = c w.C0 = CFrame.Angles(0,0,-math.pi/7) w.C1 = CFrame.new(0,1.5,0) w.MaxVelocity = 0.15 if i == 0 then LeftWing = w else RightWing = w end table.insert(WingParts, c) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,4,2.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.485,-0.85,0) * CFrame.Angles(math.pi,-math.pi/2,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("BlockMesh", p) mesh.Scale = Vector3.new(2,0.5,0.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.535,0.275,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,1.5,1) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.785,0.77,0) * CFrame.Angles(0,-math.pi/2,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("BlockMesh", p) mesh.Scale = Vector3.new(0.94,1.5,0.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.3,0.77,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,1,0.977) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.3,1.385,0) * CFrame.Angles(0,-math.pi/2,0) table.insert(WingParts, p) end local spacedet = 0 local KEYS = {false, false, false, false} mouse.KeyDown:connect(function(key) if key == string.char(32) then if (tick() - spacedet) < 0.3 then Flying = not Flying end spacedet = tick() end if key == "w" then KEYS[1] = true end if key == "a" then KEYS[2] = true end if key == "s" then KEYS[3] = true end if key == "d" then KEYS[4] = true end end) mouse.KeyUp:connect(function(key) if key == "w" then KEYS[1] = false end if key == "a" then KEYS[2] = false end if key == "s" then KEYS[3] = false end if key == "d" then KEYS[4] = false end end) local LTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "TrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(LTrailParts, p) end local RTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "TrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(RTrailParts, p) end local Loldpos local Roldpos local lightval = {0.1, true} local refval = 0.1 local firecolors = {"Bright red", "Bright orange"} local firespeed = 2 local trailnum = 0 local num = 0 local lastflyaction = false local lastidleaction = false local idlebp = {0, 0, Torsoz.Position, true} while true do num = num + 1 trailnum = trailnum + 1 local unitz = (Torsoz.Position - cam.CoordinateFrame.p).unit local camsight = Torsoz.Position + (unitz*90) local diff = camsight.y - Torsoz.Position.y ---------------------- Velocity Changes ---------------------------- ----------- W key -------------- if KEYS[1] == true then velo = velo + acceleration else if velo > 0 then local UP = velo - (acceleration/1.5) if velo > 0 and UP < 0 then velo = velo + UP end velo = velo - (acceleration/1.5) end end ------------ S key ------------- if KEYS[3] == true then if velo > 0 then velo = velo - acceleration*1.2 else velo = velo - (acceleration/1.5) end else if velo < 0 then local DOWN = velo + acceleration if velo < 0 and DOWN > 0 then velo = velo - DOWN end velo = velo + acceleration end end local maxvelocalc = maxvelo if diff < -35 then if velo > 0 then maxvelocalc = maxvelo + (maxvelo * -(((diff+35)/110))) end elseif diff > 35 then if velo < 0 then maxvelocalc = maxvelo + (maxvelo * -((((-diff)+35)/110))) end end if velo >= maxvelocalc then velo = maxvelocalc elseif velo <= -maxvelocalc/2 then velo = -maxvelocalc/2 end ------------------------- Lights ---------------------- if lightval[1] < 0.15 then lightval[2] = true elseif lightval[1] > 0.76 then lightval[2] = false end if lightval[2] == true then lightval[1] = lightval[1] + LightChangeSpeed else lightval[1] = lightval[1] - LightChangeSpeed end for i, v in pairs(Lights) do v.Transparency = lightval[1] if LightChangeSpeed > 0.15 then v.BrickColor = BrickColor.new("Bright red") elseif LightChangeSpeed > 0.08 then v.BrickColor = BrickColor.new("Bright orange") else v.BrickColor = BrickColor.new("Bright green") end end -------------------------------------------------------- --------------------- Wing Shines ------------------------- for i, v in pairs(WingParts) do if Flying == true then if v.Reflectance > 0.19 then v.Reflectance = v.Reflectance - 0.035 else v.Reflectance = 0.19 end else if v.Reflectance < 0.43 then v.Reflectance = v.Reflectance + 0.035 else v.Reflectance = 0.43 end end end ---------------------------------------------------- ------------------------ Jet Boost Flames -------------------------------- if num%firespeed == 0 and JetActive == true then local f = P:Clone() f.Parent = m f.Name = "JetFire" f.BrickColor = BrickColor.new(firecolors[math.random(1, #firecolors)]) f.Transparency = 0.15 f.Anchored = true f.CFrame = CenterJet.CFrame * CFrame.new(0,-0.3,0) local mesh = Instance.new("BlockMesh", f) mesh.Scale = Vector3.new(0.6,0.6,0.6) table.insert(JetFlames, {mesh, (f.Position - CenterJet.Position).unit}) end for i, v in pairs(JetFlames) do if v[1].Parent.Transparency < 0.9 then v[1].Parent.Transparency = v[1].Parent.Transparency + 0.03 v[1].Scale = v[1].Scale + Vector3.new(0.08,0.08,0.08) v[1].Parent.CFrame = v[1].Parent.CFrame * CFrame.Angles(math.random(-180,180)/360,math.random(-180,180)/360,math.random(-180,180)/360) if idle == false then v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.1) else v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.24) end else v[1].Parent:remove() table.remove(JetFlames, i) end end -------------------------------------------------- ------------------------------ Flying -------------------------------- if Flying == true then if lastflyaction == false then bg = Instance.new("BodyGyro", Torsoz) bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 350 end --------- idle checker -------- if (velo > -0.5 and velo < 0.5) and (KEYS[1] == false and KEYS[3] == false) then idle = true if lastidleaction == false then idlebp[3] = Torsoz.Position end else idle = false end --------- idle float anim ----------- if idle == true then if lastidleaction == false then idlebp = {0, 0, Torsoz.Position, true} end if idlebp[2] >= 0.3 then idlebp[4] = false elseif idlebp[2] <= -0.3 then idlebp[4] = true end if idlebp[4] == false then idlebp[2] = idlebp[2] - 0.02 elseif idlebp[4] == true then idlebp[2] = idlebp[2] + 0.02 end idlebp[1] = idlebp[1] + idlebp[2] end ---------------- Body Objects ---------------------- if idle == true then if lastidleaction == false then bv:remove() bp:remove() bp = Instance.new("BodyPosition") end hu.PlatformStand = true bp.Parent = Torsoz bp.maxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 bp.position = idlebp[3] + Vector3.new(0,idlebp[1],0) bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector) else if lastidleaction == true then bp:remove() bv:remove() bv = Instance.new("BodyVelocity") end hu.PlatformStand = true bv.Parent = Torsoz bv.maxForce = Vector3.new(1/0,1/0,1/0) local torpos = Torsoz.Position + (cam.CoordinateFrame.lookVector * 10) bv.velocity = CFrame.new(Torsoz.Position+Vector3.new(0,-2,0), torpos).lookVector*velo local cvelo = velo if velo > maxvelo then cvelo = maxvelo end bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector) * CFrame.Angles((-math.pi/2.3)*(cvelo/maxvelo),0,0) end elseif Flying == false then if lastflyaction == true then hu.PlatformStand = false bp.Parent = nil bg.Parent = nil bv.Parent = nil idle = false end end --- if flying == true ----------------------------------------- ----------------------- Auto Anims ----------------------- if Flying == true then if diff > 40 then LeftWing.DesiredAngle = -0.3 RightWing.DesiredAngle = -0.3 LightChangeSpeed = 0.24 JetActive = true ActiveTrails = true firespeed = 1 elseif diff > -22 and diff < 40 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = true firespeed = 2 elseif diff > -60 and diff < -22 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.04 JetActive = false ActiveTrails = true elseif diff < -60 then LeftWing.DesiredAngle = -0.1 RightWing.DesiredAngle = -0.1 LightChangeSpeed = 0.04 JetActive = false ActiveTrails = true end if idle == true then LeftWing.DesiredAngle = -math.pi/2.2 RightWing.DesiredAngle = -math.pi/2.2 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = false firespeed = 1 end if diff < -40 and velo < 0 then LeftWing.DesiredAngle = -0.3 RightWing.DesiredAngle = -0.3 LightChangeSpeed = 0.24 JetActive = true ActiveTrails = true firespeed = 1 elseif (diff < -22 and diff > -40) and velo < 0 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = true firespeed = 2 end else LeftWing.DesiredAngle = 0 RightWing.DesiredAngle = 0 JetActive = false ActiveTrails = false LightChangeSpeed = 0.02 end ----------------------------------------- ------------------------ Trail lines ------------------------------ if num%2 == 0 then if Flying == true and ActiveTrails == true then if velo > 0 then if velo < acceleration*7 then Loldpos = nil Roldpos = nil end elseif velo < 0 then if velo > -acceleration*7 then Loldpos = nil Roldpos = nil end end if Loldpos ~= nil then local newpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p local t = LTrailParts[trailnum] t.Parent = m t.Anchored = true t.BrickColor = BrickColor.new(wingcolor) t.CFrame = CFrame.new((Loldpos+newpos)/2,Loldpos) * CFrame.Angles(math.pi/2,0,0) local mesh = Instance.new("CylinderMesh", t) mesh.Name = "Mesh" mesh.Scale = Vector3.new(0.2,(Loldpos - newpos).magnitude*2,0.2) end if Roldpos ~= nil then local newpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p local t = RTrailParts[trailnum] t.Parent = m t.Anchored = true t.BrickColor = BrickColor.new(wingcolor) t.CFrame = CFrame.new((Roldpos+newpos)/2,Roldpos) * CFrame.Angles(math.pi/2,0,0) local mesh = Instance.new("CylinderMesh", t) mesh.Name = "Mesh" mesh.Scale = Vector3.new(0.2,(Roldpos - newpos).magnitude*2,0.2) end Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p else LTrailParts[trailnum].Parent = nil RTrailParts[trailnum].Parent = nil Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p end end if trailnum == #LTrailParts-1 then trailnum = 0 end if num%800 == 0 then for i, v in pairs(LTrailParts) do game:service("Debris"):AddItem(v, 0.7) end for i, v in pairs(RTrailParts) do game:service("Debris"):AddItem(v, 0.7) end LTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "LTrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(LTrailParts, p) end RTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "RTrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(RTrailParts, p) end end ---------------------------------------------- lastflyaction = Flying lastidleaction = idle wait(0.03) end end) Vest.MouseButton1Click:connect(function() local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Torso = Char.Torso local TickWait = 1 local Color = "Medium stone gray" local Dead = false local Tool = Instance.new("HopperBin", Me.Backpack) Tool.Name = "Bomb Vest" local Position = Vector3.new(0,100,0) function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 3 local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true ExplodeSound:Play() wait(1.4) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end end) end) Tool.Deselected:connect(function() TickWait = 1 end) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) end) Rocky2uAdmin.Name = "Rocky2uAdmin" Rocky2uAdmin.Parent = DankGuiGUIPage Rocky2uAdmin.BackgroundColor3 = Color3.new(0, 0, 0) Rocky2uAdmin.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Rocky2uAdmin.Position = UDim2.new(0, 90, 0, 194) Rocky2uAdmin.Size = UDim2.new(0, 128, 0, 34) Rocky2uAdmin.Font = Enum.Font.SourceSans Rocky2uAdmin.FontSize = Enum.FontSize.Size14 Rocky2uAdmin.Text = "Rocky2u's Admin" Rocky2uAdmin.TextColor3 = Color3.new(0.580392, 0, 0) Rocky2uAdmin.TextSize = 14 Rocky2uAdmin.MouseButton1Down:connect(function() loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)() end) RoXploit60.Name = "RoXploit6.0" RoXploit60.Parent = DankGuiGUIPage RoXploit60.BackgroundColor3 = Color3.new(0, 0, 0) RoXploit60.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) RoXploit60.Position = UDim2.new(0, 261, 0, 192) RoXploit60.Size = UDim2.new(0, 128, 0, 34) RoXploit60.Font = Enum.Font.SourceSans RoXploit60.FontSize = Enum.FontSize.Size14 RoXploit60.Text = "RoXploit 6.0" RoXploit60.TextColor3 = Color3.new(0.580392, 0, 0) RoXploit60.TextSize = 14 RoXploit60.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://364364477")[1].Source)() end) TopKek40.Name = "TopKek4.0" TopKek40.Parent = DankGuiGUIPage TopKek40.BackgroundColor3 = Color3.new(0, 0, 0) TopKek40.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) TopKek40.Position = UDim2.new(0, 439, 0, 193) TopKek40.Size = UDim2.new(0, 128, 0, 34) TopKek40.Font = Enum.Font.SourceSans TopKek40.FontSize = Enum.FontSize.Size14 TopKek40.Text = "TopKek 4.0" TopKek40.TextColor3 = Color3.new(0.580392, 0, 0) TopKek40.TextSize = 14 TopKek40.MouseButton1Down:connect(function() -- Epic Script Leaked By Scratchy! -- Subscribe for more EPIC scripts! https://www.youtube.com/channel/UC-fFrczkFJuwHJguR6SXx5Q?sub_confirmation=1 _G.Rc7Notification = function(a,b,c) game:GetService("CoreGui"):WaitForChild("RobloxGui").SendNotification:Fire(a, b, "rbxassetid://776252057", c) end local topkek = {} topkek.patch = '1.0.5a' topkek.data = {} topkek.commandbase = {} topkek.navigation = {} topkek.banmgr = {} topkek.lplr = game:GetService('Players').LocalPlayer topkek.tools = {} topkek.tools.gui = {} topkek.tools.util = {} topkek.tools.animator = {} topkek.windows = {} topkek.windows.lplr = {} topkek.windows.server = {} topkek.windows.players = {} topkek.windows.destruction = {} topkek.windows.scripts = {} topkek.windows.misc = {} topkek.misc = {} local NewGuiPart1 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) NewGuiPart1.Name = "4.0" ------- local NewGuiPart2 = Instance.new("Frame") NewGuiPart2.Active = true NewGuiPart2.BackgroundColor3 = Color3.new(0.509804, 0.184314, 0.184314) NewGuiPart2.BorderSizePixel = 0 NewGuiPart2.Name = "Main" NewGuiPart2.Position = UDim2.new(0, 300, 0, 50) NewGuiPart2.Selectable = true NewGuiPart2.Size = UDim2.new(0, 470, 0, 395) NewGuiPart2.Visible = false NewGuiPart2.ClipsDescendants = true NewGuiPart2.Draggable = true NewGuiPart2.Parent = NewGuiPart1 ------- local NewGuiPart3 = Instance.new("Frame") NewGuiPart3.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart3.BorderSizePixel = 0 NewGuiPart3.Name = "Topbar" NewGuiPart3.Position = UDim2.new(0, 150, 0, 0) NewGuiPart3.Size = UDim2.new(0, 320, 0, 30) NewGuiPart3.Parent = NewGuiPart2 ------- local NewGuiPart4 = Instance.new("TextLabel") NewGuiPart4.BackgroundTransparency = 1 NewGuiPart4.Name = "PlayerName" NewGuiPart4.Position = UDim2.new(0, -140, 0, 0) NewGuiPart4.Size = UDim2.new(0.5, 0, 1, 0) NewGuiPart4.Visible = false NewGuiPart4.ZIndex = 4 NewGuiPart4.Font = Enum.Font.Arcade NewGuiPart4.FontSize = Enum.FontSize.Size18 NewGuiPart4.Text = "Player1" NewGuiPart4.TextColor3 = Color3.new(1, 1, 1) NewGuiPart4.TextXAlignment = Enum.TextXAlignment.Left NewGuiPart4.Parent = NewGuiPart3 ------- local NewGuiPart5 = Instance.new("Frame") NewGuiPart5.BackgroundTransparency = 1 NewGuiPart5.Name = "Controllers" NewGuiPart5.Position = UDim2.new(1, -128, 0, 3) NewGuiPart5.Size = UDim2.new(0, 125, 1, -6) NewGuiPart5.Parent = NewGuiPart3 ------- local NewGuiPart6 = Instance.new("TextButton") NewGuiPart6.Active = true NewGuiPart6.AutoButtonColor = false NewGuiPart6.BackgroundColor3 = Color3.new(0.552941, 0.105882, 0.105882) NewGuiPart6.BorderSizePixel = 0 NewGuiPart6.Name = "Exit" NewGuiPart6.Position = UDim2.new(1, -24, 0, 0) NewGuiPart6.Selectable = true NewGuiPart6.Size = UDim2.new(0, 24, 0, 24) NewGuiPart6.Style = Enum.ButtonStyle.Custom NewGuiPart6.FontSize = Enum.FontSize.Size14 NewGuiPart6.Text = "" NewGuiPart6.Parent = NewGuiPart5 ------- local NewGuiPart7 = Instance.new("TextButton") NewGuiPart7.Active = true NewGuiPart7.AutoButtonColor = false NewGuiPart7.BackgroundColor3 = Color3.new(0.780392, 0.34902, 0) NewGuiPart7.BorderSizePixel = 0 NewGuiPart7.Name = "Hide" NewGuiPart7.Position = UDim2.new(1, -50, 0, 0) NewGuiPart7.Selectable = true NewGuiPart7.Size = UDim2.new(0, 24, 0, 24) NewGuiPart7.Style = Enum.ButtonStyle.Custom NewGuiPart7.FontSize = Enum.FontSize.Size14 NewGuiPart7.Text = "" NewGuiPart7.Parent = NewGuiPart5 ------- local NewGuiPart8 = Instance.new("TextLabel") NewGuiPart8.BackgroundTransparency = 1 NewGuiPart8.Name = "IsFE" NewGuiPart8.Size = UDim2.new(0, 65, 1, 0) NewGuiPart8.FontSize = Enum.FontSize.Size18 NewGuiPart8.Text = "Not FE" NewGuiPart8.TextColor3 = Color3.new(0.333333, 0.666667, 0) NewGuiPart8.TextStrokeTransparency = 0.69999998807907 NewGuiPart8.TextXAlignment = Enum.TextXAlignment.Right NewGuiPart8.Parent = NewGuiPart5 ------- local NewGuiPart9 = Instance.new("TextLabel") NewGuiPart9.BackgroundTransparency = 1 NewGuiPart9.Name = "Stella" NewGuiPart9.Position = UDim2.new(0, -150, 0, 0) NewGuiPart9.Size = UDim2.new(1, 150, 1, 0) NewGuiPart9.ZIndex = 2 NewGuiPart9.Font = Enum.Font.Arcade NewGuiPart9.FontSize = Enum.FontSize.Size18 NewGuiPart9.Text = "[Stella]" NewGuiPart9.TextColor3 = Color3.new(0.054902, 0.0745098, 0.498039) NewGuiPart9.Parent = NewGuiPart3 ------- local NewGuiPart10 = Instance.new("Frame") NewGuiPart10.BackgroundTransparency = 1 NewGuiPart10.Name = "Holder" NewGuiPart10.Position = UDim2.new(0, 150, 0, 30) NewGuiPart10.Size = UDim2.new(0, 320, 0, 365) NewGuiPart10.Parent = NewGuiPart2 ------- local NewGuiPart11 = Instance.new("Frame") NewGuiPart11.BackgroundTransparency = 1 NewGuiPart11.Name = "Home" NewGuiPart11.Size = UDim2.new(1, 0, 1, 0) NewGuiPart11.Parent = NewGuiPart10 ------- local NewGuiPart12 = Instance.new("TextLabel") NewGuiPart12.BackgroundTransparency = 1 NewGuiPart12.BorderSizePixel = 0 NewGuiPart12.Name = "Title1" NewGuiPart12.Position = UDim2.new(0, 30, 0, 3) NewGuiPart12.Selectable = true NewGuiPart12.Size = UDim2.new(1, -30, 0, 40) NewGuiPart12.Font = Enum.Font.SourceSansBold NewGuiPart12.FontSize = Enum.FontSize.Size42 NewGuiPart12.Text = "T0PK3K 4.0" NewGuiPart12.TextColor3 = Color3.new(1, 1, 1) NewGuiPart12.TextStrokeTransparency = 0.5 NewGuiPart12.TextXAlignment = Enum.TextXAlignment.Left NewGuiPart12.Parent = NewGuiPart11 ------- local NewGuiPart13 = Instance.new("TextLabel") NewGuiPart13.BackgroundTransparency = 1 NewGuiPart13.BorderSizePixel = 0 NewGuiPart13.Name = "Title2" NewGuiPart13.Position = UDim2.new(0.600000024, 5, 0, -5) NewGuiPart13.Size = UDim2.new(0.400000006, 0, 1, 0) NewGuiPart13.Font = Enum.Font.SourceSansBold NewGuiPart13.FontSize = Enum.FontSize.Size18 NewGuiPart13.Text = "by nosyliam" NewGuiPart13.TextColor3 = Color3.new(1, 1, 1) NewGuiPart13.TextStrokeTransparency = 0.5 NewGuiPart13.TextXAlignment = Enum.TextXAlignment.Left NewGuiPart13.TextYAlignment = Enum.TextYAlignment.Bottom NewGuiPart13.Parent = NewGuiPart12 ------- local NewGuiPart14 = Instance.new("Frame") NewGuiPart14.BackgroundColor3 = Color3.new(0.509804, 0.184314, 0.184314) NewGuiPart14.BorderColor3 = Color3.new(0.32549, 0, 0) NewGuiPart14.Name = "Container" NewGuiPart14.Position = UDim2.new(0, 16, 0, 50) NewGuiPart14.Size = UDim2.new(1, -30, 0, 250) NewGuiPart14.Parent = NewGuiPart11 ------- local NewGuiPart15 = Instance.new("TextLabel") NewGuiPart15.BackgroundColor3 = Color3.new(0.639216, 0.223529, 0.223529) NewGuiPart15.BorderSizePixel = 0 NewGuiPart15.Name = "Message" NewGuiPart15.Position = UDim2.new(0, 15, 0, 305) NewGuiPart15.Size = UDim2.new(1, -30, 0, 25) NewGuiPart15.Font = Enum.Font.Highway NewGuiPart15.FontSize = Enum.FontSize.Size14 NewGuiPart15.Text = "Server Message: variable is gay" NewGuiPart15.TextColor3 = Color3.new(0.886275, 0.886275, 0.886275) NewGuiPart15.TextStrokeTransparency = 0.69999998807907 NewGuiPart15.Parent = NewGuiPart11 ------- local NewGuiPart16 = Instance.new("TextBox") NewGuiPart16.BackgroundColor3 = Color3.new(0.639216, 0.223529, 0.223529) NewGuiPart16.BorderColor3 = Color3.new(0.32549, 0, 0) NewGuiPart16.Name = "Command" NewGuiPart16.Position = UDim2.new(0, 15, 0, 335) NewGuiPart16.Size = UDim2.new(1, -30, 0, 20) NewGuiPart16.Font = Enum.Font.Code NewGuiPart16.FontSize = Enum.FontSize.Size12 NewGuiPart16.Text = "Press ; to enter a command" NewGuiPart16.TextColor3 = Color3.new(0.819608, 0.819608, 0.819608) NewGuiPart16.TextStrokeTransparency = 0.80000001192093 NewGuiPart16.TextTransparency = 0.30000001192093 NewGuiPart16.Parent = NewGuiPart10 ------- local NewGuiPart17 = Instance.new("Frame") NewGuiPart17.BackgroundTransparency = 1 NewGuiPart17.Name = "Template" NewGuiPart17.Size = UDim2.new(1, 0, 1, 0) NewGuiPart17.Visible = false NewGuiPart17.ZIndex = 2 NewGuiPart17.Parent = NewGuiPart10 ------- local NewGuiPart18 = Instance.new("ScrollingFrame") NewGuiPart18.Active = true NewGuiPart18.BackgroundColor3 = Color3.new(0.509804, 0.184314, 0.184314) NewGuiPart18.BorderColor3 = Color3.new(0.32549, 0, 0) NewGuiPart18.Name = "Container" NewGuiPart18.Position = UDim2.new(0, 15, 0, 10) NewGuiPart18.Selectable = true NewGuiPart18.Size = UDim2.new(1, -30, 0, 320) NewGuiPart18.ZIndex = 2 NewGuiPart18.BottomImage = "rbxassetid://368504177" NewGuiPart18.CanvasSize = UDim2.new(0, 0, 0, 0) NewGuiPart18.MidImage = "rbxassetid://368504177" NewGuiPart18.ScrollBarThickness = 5 NewGuiPart18.TopImage = "rbxassetid://368504177" NewGuiPart18.ClipsDescendants = true NewGuiPart18.Parent = NewGuiPart17 ------- local NewGuiPart19 = Instance.new("Frame") NewGuiPart19.BackgroundColor3 = Color3.new(0.509804, 0.184314, 0.184314) NewGuiPart19.BackgroundTransparency = 1 NewGuiPart19.BorderColor3 = Color3.new(0.32549, 0, 0) NewGuiPart19.Name = "Navigator" NewGuiPart19.Position = UDim2.new(0, 16, 0, 10) NewGuiPart19.Size = UDim2.new(1, -30, 0, 60) NewGuiPart19.Visible = false NewGuiPart19.Parent = NewGuiPart10 ------- local NewGuiPart20 = Instance.new("Frame") NewGuiPart20.BackgroundColor3 = Color3.new(0.509804, 0.184314, 0.184314) NewGuiPart20.BorderColor3 = Color3.new(0.32549, 0, 0) NewGuiPart20.Name = "NavMain" NewGuiPart20.Position = UDim2.new(0, 22, 0, 0) NewGuiPart20.Size = UDim2.new(1, -44, 0, 60) NewGuiPart20.Parent = NewGuiPart19 ------- local NewGuiPart21 = Instance.new("TextButton") NewGuiPart21.Active = true NewGuiPart21.BackgroundColor3 = Color3.new(0.631373, 0.223529, 0.223529) NewGuiPart21.BorderSizePixel = 0 NewGuiPart21.Name = "NavLeft" NewGuiPart21.Selectable = true NewGuiPart21.Size = UDim2.new(0, 17, 1, 0) NewGuiPart21.Style = Enum.ButtonStyle.Custom NewGuiPart21.FontSize = Enum.FontSize.Size14 NewGuiPart21.Text = "" NewGuiPart21.Parent = NewGuiPart19 ------- local NewGuiPart22 = Instance.new("TextButton") NewGuiPart22.Active = true NewGuiPart22.BackgroundColor3 = Color3.new(0.631373, 0.223529, 0.223529) NewGuiPart22.BorderSizePixel = 0 NewGuiPart22.Name = "NavRight" NewGuiPart22.Position = UDim2.new(1, -17, 0, 0) NewGuiPart22.Selectable = true NewGuiPart22.Size = UDim2.new(0, 17, 1, 0) NewGuiPart22.Style = Enum.ButtonStyle.Custom NewGuiPart22.FontSize = Enum.FontSize.Size14 NewGuiPart22.Text = "" NewGuiPart22.Parent = NewGuiPart19 ------- local NewGuiPart23 = Instance.new("Frame") NewGuiPart23.Active = true NewGuiPart23.BackgroundColor3 = Color3.new(0.470588, 0.164706, 0.164706) NewGuiPart23.BorderSizePixel = 0 NewGuiPart23.Name = "Navigation" NewGuiPart23.Size = UDim2.new(0, 150, 1, 0) NewGuiPart23.ZIndex = 2 NewGuiPart23.Parent = NewGuiPart2 ------- local NewGuiPart24 = Instance.new("Frame") NewGuiPart24.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart24.BorderSizePixel = 0 NewGuiPart24.Name = "Topbar" NewGuiPart24.Size = UDim2.new(1, 0, 0, 30) NewGuiPart24.ZIndex = 3 NewGuiPart24.Parent = NewGuiPart23 ------- local NewGuiPart25 = Instance.new("ScrollingFrame") NewGuiPart25.BackgroundColor3 = Color3.new(0.470588, 0.164706, 0.164706) NewGuiPart25.BorderSizePixel = 0 NewGuiPart25.Name = "Scroll" NewGuiPart25.Position = UDim2.new(0, 0, 0, 30) NewGuiPart25.Selectable = true NewGuiPart25.Size = UDim2.new(1, 0, 1, -30) NewGuiPart25.ZIndex = 3 NewGuiPart25.BottomImage = "rbxassetid://368504177" NewGuiPart25.MidImage = "rbxassetid://368504177" NewGuiPart25.ScrollBarThickness = 6 NewGuiPart25.TopImage = "rbxassetid://368504177" NewGuiPart25.ClipsDescendants = true NewGuiPart25.Parent = NewGuiPart23 ------- local NewGuiPart26 = Instance.new("Frame") NewGuiPart26.BackgroundTransparency = 1 NewGuiPart26.Name = "Composite1" NewGuiPart26.Position = UDim2.new(-1, 0, 0.5, -50) NewGuiPart26.Size = UDim2.new(0, 50, 0, 100) NewGuiPart26.ClipsDescendants = true NewGuiPart26.Parent = NewGuiPart1 ------- local NewGuiPart27 = Instance.new("TextLabel") NewGuiPart27.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart27.BorderSizePixel = 0 NewGuiPart27.Name = "Label" NewGuiPart27.Size = UDim2.new(2, 0, 1, 0) NewGuiPart27.Font = Enum.Font.SourceSansBold NewGuiPart27.FontSize = Enum.FontSize.Size96 NewGuiPart27.Text = "T" NewGuiPart27.TextColor3 = Color3.new(1, 1, 1) NewGuiPart27.Parent = NewGuiPart26 ------- local NewGuiPart28 = Instance.new("Frame") NewGuiPart28.BackgroundTransparency = 1 NewGuiPart28.Name = "Composite2" NewGuiPart28.Position = UDim2.new(1, 0, 0.5, -50) NewGuiPart28.Size = UDim2.new(0, 50, 0, 100) NewGuiPart28.ClipsDescendants = true NewGuiPart28.Parent = NewGuiPart1 ------- local NewGuiPart29 = Instance.new("TextLabel") NewGuiPart29.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart29.BorderSizePixel = 0 NewGuiPart29.Name = "Label" NewGuiPart29.Position = UDim2.new(-1, 0, 0, 0) NewGuiPart29.Size = UDim2.new(2, 0, 1, 0) NewGuiPart29.Font = Enum.Font.SourceSansBold NewGuiPart29.FontSize = Enum.FontSize.Size96 NewGuiPart29.Text = "T" NewGuiPart29.TextColor3 = Color3.new(1, 1, 1) NewGuiPart29.Parent = NewGuiPart28 ------- local NewGuiPart30 = Instance.new("Frame") NewGuiPart30.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart30.Name = "Solid" NewGuiPart30.Position = UDim2.new(0.5, -50, 0.5, -50) NewGuiPart30.Visible = false NewGuiPart30.ClipsDescendants = true NewGuiPart30.Parent = NewGuiPart1 ------- local NewGuiPart31 = Instance.new("TextLabel") NewGuiPart31.BackgroundColor3 = Color3.new(0.623529, 0.223529, 0.223529) NewGuiPart31.BorderSizePixel = 0 NewGuiPart31.Name = "Label" NewGuiPart31.Size = UDim2.new(1, 0, 1, 0) NewGuiPart31.Font = Enum.Font.SourceSansBold NewGuiPart31.FontSize = Enum.FontSize.Size96 NewGuiPart31.Text = "T" NewGuiPart31.TextColor3 = Color3.new(1, 1, 1) NewGuiPart31.Parent = NewGuiPart30 topkek.center = game.Players.LocalPlayer.PlayerGui["4.0"].Main topkek.holder = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Holder topkek.topbar = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Topbar topkek.template = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Holder.Template topkek.navigator = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Holder.Navigator AllowHovers = false PlayerChatHook, UpdateBanlist = nil cmd = {} --// data //-- topkek.data.windows = { 'Home', 'LocalPlayer', 'Server', 'Players', 'Destruction', 'Scripts', 'Catalog', 'Music', 'Hats', 'Faces', 'Settings', 'Commands', 'Banlist', } color3 = function(r,g,b) return Color3.new(r/255, g/255, b/255) end --// doggo dropdown //-- -- thanks krystal GUI = { TextBox = { Settings = { Font = Enum.Font.SourceSans; FontSize = Enum.FontSize.Size14; }; Color = { Main = Color3.fromRGB(5,8,11); Border = Color3.fromRGB(27,42,53); Text = Color3.fromRGB(199,199,199); }; New = function(Position, Size, Parent, ...) local arguments = {...}; local TextBox = Instance.new("TextBox", Parent); TextBox.BackgroundColor3 = GUI.DropDown.Color.Main; TextBox.BorderColor3 = GUI.DropDown.Color.Border; TextBox.Font = GUI.TextBox.Settings.Font; TextBox.FontSize = GUI.TextBox.Settings.FontSize; TextBox.TextColor3 = GUI.TextBox.Color.Text; TextBox.Position = Position; TextBox.Size = Size; if #arguments then if arguments[1] then TextBox.Text = tostring(arguments[1]); else TextBox.Text = ""; end end return TextBox; end; }; DropDown = { Settings = { ScrollerAmount = 5; --A scroller will appear at this amount. ScrollBarThickness = 6; }; Gfx = { Scroller = "rbxassetid://606572419"; }; Color = { Main = color3(107, 36, 36); Secondary = color3(113, 39, 39); Border = color3(127, 44, 44); Text = Color3.fromRGB(199,199,199); }; New = function(Position, Size, Parent, ...) local vValue = {}; local arguments = {...}; local vSelected = Instance.new("StringValue"); vSelected.Value = "nil"; if arguments then if type(arguments) == "table" then for i=1,#(arguments) do if type(arguments[i]) == "table" then for f=1,#(arguments[i]) do table.insert(vValue, tostring((arguments[i])[f])); end else table.insert(vValue, tostring(arguments[i])); end end vSelected.Value = (vValue[1]); end end local Main = Instance.new("TextButton", Parent); Main.BackgroundColor3 = GUI.DropDown.Color.Main; Main.BorderColor3 = GUI.DropDown.Color.Border; Main.Position = Position; Main.Size = Size; Main.TextColor3 = GUI.DropDown.Color.Text; Main.FontSize = Enum.FontSize.Size14; Main.TextStrokeTransparency = 0.5; Main.TextXAlignment = Enum.TextXAlignment.Left; Main.Font = Enum.Font.SourceSans; Main.Text = " "..tostring(vSelected.Value); Main.ZIndex = 3 local Icon = Instance.new("TextLabel", Main); Icon.SizeConstraint = Enum.SizeConstraint.RelativeYY; Icon.BackgroundColor3 = GUI.DropDown.Color.Secondary; Icon.BorderColor3 = GUI.DropDown.Color.Border; Icon.Position = UDim2.new(1,-2,1,-2); Icon.Size = UDim2.new(-1,4,-1,4); Icon.TextColor3 = GUI.DropDown.Color.Text; Icon.FontSize = Enum.FontSize.Size14; Icon.TextStrokeTransparency = 0.5; Icon.Font = Enum.Font.SourceSans; Icon.Text = "V" Icon.ZIndex = 4 local Holder, Search; local ClearHolder = function() if Holder then Holder:ClearAllChildren(); Holder.Size = UDim2.new(1,0,0,0); Holder.Visible = false; if Search then Search.Visible = false; end end end; local CreateButton; local RefreshDropDown = function() if #vValue <= (GUI.DropDown.Settings.ScrollerAmount) then if not Holder or not Holder:IsA("Frame") then Holder = nil; Search = nil; Holder = Instance.new("Frame",Main); Holder.Size = UDim2.new(1,0,0,0); Holder.BackgroundColor3 = GUI.DropDown.Color.Main; Holder.BorderColor3 = GUI.DropDown.Color.Border; Holder.Visible = false; Holder.ZIndex = 3 end elseif #vValue > (GUI.DropDown.Settings.ScrollerAmount) then if not Holder or not Holder:IsA("ScrollingFrame") then Holder = nil; Search = nil; Search = GUI.TextBox.New(UDim2.new(0,0,0,0),UDim2.new(1,0,0,Main.AbsoluteSize.Y),Main); Search.Visible = false; Search.ZIndex = 4 Search.Changed:connect(function(p) if p == "Text" then CreateButton(Search.Text); end end) Holder = Instance.new("ScrollingFrame",Main); Holder.BackgroundColor3 = GUI.DropDown.Color.Main; Holder.BorderColor3 = GUI.DropDown.Color.Border; Holder.TopImage = GUI.DropDown.Gfx.Scroller; Holder.MidImage = GUI.DropDown.Gfx.Scroller; Holder.BottomImage = GUI.DropDown.Gfx.Scroller; Holder.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y * (GUI.DropDown.Settings.ScrollerAmount-1)); Holder.Position = UDim2.new(0,0,0,Main.AbsoluteSize.Y) Holder.ScrollBarThickness = GUI.DropDown.Settings.ScrollBarThickness; Holder.Visible = false; Holder.ZIndex = 3; end end if #vValue == 1 and vSelected.Value ~= vValue[1] then vSelected.Value = vValue[1]; elseif #vValue == 0 then vSelected.Value = "nil"; warn("Table amount is nil."); end Main.Text = " "..tostring(vSelected.Value); --ClearHolder(); end; local Debounce = false; CreateButton = function(searches) if Debounce == false then Debounce = true; ClearHolder() Holder.Visible = true; local Searched = 0; if #vValue > 0 then for i=1,#vValue do if (searches ~= nil and string.find(string.lower(vValue[i]), string.lower(searches)) and searches ~= "") then Searched = Searched + 1; end end for i=1,#vValue do if (searches ~= nil and string.find(string.lower(vValue[i]), string.lower(searches)) and searches ~= "" and Searched > 0) or searches == nil or searches == "" or Searched <= 0 then local Select = Instance.new("TextButton", Holder); Select.BackgroundColor3 = GUI.DropDown.Color.Main; Select.BorderColor3 = GUI.DropDown.Color.Border; Select.BackgroundTransparency = 1; Select.BorderSizePixel = 0; Select.Position = Position; if #vValue <= (GUI.DropDown.Settings.ScrollerAmount) then Select.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y); else Select.Size = UDim2.new(1,-(GUI.DropDown.Settings.ScrollBarThickness),0,Main.AbsoluteSize.Y); end Select.Position = UDim2.new(0,0,0,(Main.AbsoluteSize.Y) * (#Holder:GetChildren() - 1)) Select.TextColor3 = GUI.DropDown.Color.Text; Select.FontSize = Enum.FontSize.Size14; Select.TextStrokeTransparency = 0.5; Select.Font = Enum.Font.SourceSans; Select.Text = tostring(vValue[i]); Select.ZIndex = 3 Select.MouseButton1Click:connect(function() vSelected.Value = vValue[i]; ClearHolder(); RefreshDropDown(); end) if #vValue <= (GUI.DropDown.Settings.ScrollerAmount) then Holder.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y * i); elseif Holder:IsA("ScrollingFrame") then Search.Visible = true; if #Holder:GetChildren() >= 1 then Holder.CanvasSize = UDim2.new(1,0,0,Main.AbsoluteSize.Y * #Holder:GetChildren()); Holder.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y * #Holder:GetChildren());--GUI.DropDown.Settings.ScrollerAmount); if #Holder:GetChildren() >= GUI.DropDown.Settings.ScrollerAmount then Holder.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y * GUI.DropDown.Settings.ScrollerAmount); Holder.CanvasSize = UDim2.new(1,0,0,Main.AbsoluteSize.Y * #Holder:GetChildren()); end elseif #Holder:GetChildren() < 1 then Holder.CanvasSize = UDim2.new(1,0,0,Main.AbsoluteSize.Y * 1); Holder.Size = UDim2.new(1,0,0,Main.AbsoluteSize.Y * 1); end end end end end Debounce = false; end end; RefreshDropDown(); Main.MouseButton1Click:connect(function() CreateButton() if #vValue >= GUI.DropDown.Settings.ScrollerAmount and Search ~= nil then Search:CaptureFocus(); Search.Text = ""; end end) topkek.lplr:GetMouse().Button1Down:connect(function() ClearHolder() end) return { Update = function() RefreshDropDown(); end; GetValue = function() RefreshDropDown(); return vValue; end; GetSelected = function() RefreshDropDown(); return vSelected.Value; end; SetTable = function(F) vValue = F; RefreshDropDown(); end; Changed = function(F) vSelected.Changed:connect(function() ypcall(function() F(vSelected.Value); end) end) return "ChangedEvent Hooked"; end; AddValue = function(obj) local Type = type(obj); if Type == "table" then for i=1,#obj do table.insert(vValue, obj[i]) end elseif Type == "string" or Type == "number" or Type == "boolean" then table.insert(vValue, obj) end RefreshDropDown(); end; RemoveValue = function(obj) local Type = type(obj); if Type == "table" then for i=1,#vValue do for f=1,#obj do if tostring(obj[f]) == tostring(vValue[i]) then table.remove(vValue,i) end end end else for i=1,#vValue do if tostring(obj) == tostring(vValue[i]) then table.remove(vValue,i) end end end RefreshDropDown(); end; ClearValue = function() vValue = {}; RefreshDropDown(); end; } end; }; }; --// util //-- function topkek.tools.util.Object(o, p) local a, b = pcall(function() Instance.new(o) end) if not a then return end local obj = Instance.new(o) for prop, val in pairs(p) do pcall(function() obj[prop] = val end) end return obj end function topkek.tools.util.getContainer(n) if game.Players.LocalPlayer.PlayerGui["4.0"].Main.Holder:FindFirstChild(n) then return game.Players.LocalPlayer.PlayerGui["4.0"].Main.Holder[n] else print("menu not found; returning template") return topkek.holder['Template'] end end function topkek.tools.util.play(id) local mu = Instance.new("Sound", game:GetService('Workspace')) mu.Volume = 1 mu.Looped = true mu.Pitch = 1 mu.SoundId = "rbxassetid://"..tostring(id) mu:Play() end function topkek.tools.util.getTorso(plr) --r15 compatibility lole if plr.Character then if plr.Character:FindFirstChild('UpperTorso') then return plr.Character.UpperTorso elseif plr.Character:FindFirstChild('Torso') then return plr.Character.Torso else return nil end end end function topkek.tools.util.recurseRemove(x,type_) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v:Destroy() end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(x) end function topkek.tools.util.recurseFunc(type_,func) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then func(v) end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) end function topkek.tools.util.trowel() local T = Instance.new('Tool', game.Players.LocalPlayer.Backpack) T.Name = 'Custom Trowel' local p = Instance.new('Part') p.Name = 'Handle' p.Size = Vector3.new(1,4.4,1) p.Parent = T local specialMesh = Instance.new('SpecialMesh') specialMesh.MeshId = 'rbxasset://fonts/trowel.mesh' specialMesh.MeshType = 'FileMesh' specialMesh.TextureId = 'rbxasset://textures/TrowelTexture.png' specialMesh.Parent = T.Handle local sound = Instance.new'Sound' sound.Name = 'build' sound.SoundId = 'rbxasset://sounds//bass.wav' sound.Volume = 1 sound.Parent = T.Handle local brickHeight = 100 local trowelSpeed = 0.05 local brickWidth = 500 local mouseConnection function newBrick(CF, P, color) local brick = Instance.new('Part') brick.BrickColor = color brick.CFrame = CF * CFrame.new(P + brick.Size / 2) brick.Parent = game.Workspace brick:MakeJoints() brick.Material = 'Neon' brick.Name = 'DeleteMe' return brick, P + brick.Size end function genBrick(cFrame) local randBrickColor = BrickColor.Random() assert(brickWidth > 0) local yPos = 0 while yPos < brickHeight do local vPos local X = -brickWidth / 2 while X < brickWidth / 2 do local brick brick, vPos = newBrick(cFrame, Vector3.new(X, yPos, 0), randBrickColor) X = vPos.x wait(trowelSpeed) end yPos = vPos.y end end function calcPos(vec) if (math.abs(vec.x) > math.abs(vec.z)) then if vec.x > 0 then return Vector3.new(1, 0, 0) else return Vector3.new(-1, 0, 0) end else if (vec.z > 0) then return Vector3.new(0, 0, 1) else return Vector3.new(0, 0, -1) end end end T.Enabled = true T.Activated:connect(function() if T.Enabled and game.Players.LocalPlayer.Character:FindFirstChild('Humanoid') then T.Enabled = false T.Handle.build:Play() genBrick(CFrame.new(game.Players.LocalPlayer.Character.Humanoid.TargetPoint, game.Players.LocalPlayer.Character.Humanoid.TargetPoint + calcPos((game.Players.LocalPlayer.Character.Humanoid.TargetPoint - game.Players.LocalPlayer.Character.Head.Position).unit))) T.Enabled = true end end) T.Equipped:connect(function() mouseConnection = game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key) if (key == 'r') then for i,v in next, workspace:children'' do if (v.Name == 'DeleteMe') then v:Destroy() end end end end) end) T.Unequipped:connect(function() mouseConnection:disconnect() end) end function topkek.tools.util.recurseSet(type_,prop,val) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v[prop]=val end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) end function topkek.tools.util.recurseUltimate(d) topkek.tools.util.recurseDecal(d) topkek.tools.util.recurseParticles(d) end function topkek.tools.util.recurseDecal(img) img = 'rbxassetid://' .. img local function skybox(x) local sky = Instance.new("Sky",game.Lighting) local fcs={"Bk","Dn","Ft","Lf","Rt","Up"} for i,v in pairs(fcs) do sky["Skybox"..v]=x end end local function decal(p, b) local sides = {"Back", "Bottom", "Front", "Left", "Right", "Top"} for i, v in pairs(sides) do local a = Instance.new("Decal", p) a.Texture = b a.Face = v end end local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() -- 'error occured, no output from Lua' LOLE if v:IsA("BasePart") then decal(v, img) end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) skybox(img) end function topkek.tools.util.recurseParticles(img)--topkek2.0 code tbh img = 'rbxassetid://' .. img local function skybox(x) local sky = Instance.new("Sky",game.Lighting) local fcs={"Bk","Dn","Ft","Lf","Rt","Up"} for i,v in pairs(fcs) do sky["Skybox"..v]=x end end local function particle(p, b) local a = Instance.new("ParticleEmitter", p) a.Rate = 500 a.Lifetime = NumberRange.new(20, 30) a.VelocitySpread = 200 a.Texture = b end local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() -- 'error occured, no output from Lua' LOLE if v:IsA("BasePart") then particle(v, img) end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(game) skybox(img) end function topkek.tools.util.recurseSetObj(obj,type_,prop,val) local function recurse(x) for i, v in pairs(x:GetChildren()) do pcall(function() if v:IsA(type_) then v[prop]=val end if #(v:GetChildren())>0 then recurse(v) end end) end end recurse(obj) end function topkek.tools.util.doPlayers(cval, func) local plrs = {} if cval == 'All' then plrs = game:GetService('Players'):GetPlayers() else plrs = {game:GetService('Players'):FindFirstChild(cval)} end for i, v in pairs(plrs) do func(v) end end function topkek.tools.util.scalePlayer(sc,plr) local pchar = plr.Character if pchar:FindFirstChild("UpperTorso") then warn("Player [" ..plr.Name.. "] is R15.") return end local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, sc) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end function topkek.tools.util.applyFace(id) local Char = topkek.lplr.Character if(Char)then local Type = id local Meme=id local BBG_SIZE=Char.Head.Size.X*1.25; local STUD_VECTOR_1=Char.Head.Size.Z/4; local STUD_VECTOR_2=Char.Head.Size.Z; local bbg=Char:FindFirstChild'BBGMEME'or Instance.new('BillboardGui',Char); bbg.StudsOffset=Vector3.new(0,STUD_VECTOR_1,STUD_VECTOR_2); bbg.Size=UDim2.new(BBG_SIZE,0,BBG_SIZE); bbg.Adornee=Char.Head; bbg.Name='BBGMEME'; local img=bbg:FindFirstChild'Meme'or Instance.new('ImageLabel',bbg); img.BackgroundTransparency=1; img.Image="rbxassetid://"..Meme; img.Size=UDim2.new(1,0,1,0) img.Name='Meme'; for i,v in next,Char:children()do if(v.className=='Hat')then v=v:FindFirstChild'Handle'; if(v)then v.Transparency=0 end; end; end; end; end; function topkek.tools.util.weenieHutJunior(plr) plr=plr.Character Shaft=Instance.new("Part", plr) Shaft.Name='Shaft' Shaft.Size=Vector3.new(1, 2.5, 1) Shaft.TopSurface=0 Shaft.BottomSurface=0 Shaft.CanCollide=true Cyln=Instance.new("CylinderMesh", Shaft) Cyln.Scale=Vector3.new(0.5,0.7,0.5) Instance.new("Weld", plr) plr.Weld.Part0=plr:FindFirstChild("Torso") or plr:FindFirstChild("LowerTorso") plr.Weld.Part1=plr.Shaft plr.Weld.C0=CFrame.new(0,-0.35,-0.9)*CFrame.fromEulerAnglesXYZ(2.2,0,0) Shaft.BrickColor=BrickColor.new("Pastel brown") Tip=Instance.new("Part", plr) Tip.Name='Tip' Tip.TopSurface=0 Tip.BottomSurface=0 Tip.Size=Vector3.new(1, 1, 1) Tip.CanCollide=true Tip.Touched:connect(function(prt) if prt.Parent~=player then spawn(function() for i=1, 5 do local pert=Instance.new("Part", player) pert.CFrame=CFrame.new(prt.Position) pert.CanCollide=true local mesh=Instance.new("BlockMesh", pert) mesh.Scale=Vector3.new(0.2,0.2,0.2) pert.BrickColor=BrickColor.new("White") end end) end end) Cyln2=Instance.new("SpecialMesh", Tip) Cyln2.MeshType='Sphere' Cyln2.Scale=Vector3.new(0.6,0.6,0.6) Instance.new("Weld", plr).Name='Weld2' plr.Weld2.Part0=plr.Shaft plr.Weld2.Part1=plr.Tip plr.Weld2.C0=CFrame.new(0,-.9,0) Tip.BrickColor=BrickColor.new("Pink") ----- Ball1=Instance.new("Part", plr) Ball1.Name='Ball1' Ball1.Size=Vector3.new(1, 1, 1) Ball1.TopSurface=0 Ball1.BottomSurface=0 Cyln3=Instance.new("SpecialMesh", Ball1) Cyln3.MeshType='Sphere' Cyln3.Scale=Vector3.new(0.4,0.4,0.4) Instance.new("Weld", plr).Name='Weld3' plr.Weld3.Part0=plr.Shaft plr.Weld3.Part1=plr.Ball1 plr.Weld3.C0=CFrame.new(0.225,.4,0.2) Ball1.BrickColor=BrickColor.new("Pastel brown") ----- Ball2=Instance.new("Part", plr) Ball2.Name='Ball2' Ball2.Size=Vector3.new(1, 1, 1) Ball2.TopSurface=0 Ball2.BottomSurface=0 Cyln3=Instance.new("SpecialMesh", Ball2) Cyln3.MeshType='Sphere' Cyln3.Scale=Vector3.new(0.4,0.4,0.4) Instance.new("Weld", plr).Name='Weld4' plr.Weld4.Part0=plr.Shaft plr.Weld4.Part1=plr.Ball2 plr.Weld4.C0=CFrame.new(-0.225,.4,0.2) Ball2.BrickColor=BrickColor.new("Pastel brown") end --// banmgr //-- topkek.banmgr.isPrivate = false topkek.banmgr.whitelist = {} topkek.banmgr.bans = {} function topkek.banmgr.executeKick(z) local function doKick() if z.Character and z.Character:FindFirstChild('HumanoidRootPart') and z.Character:FindFirstChild('Torso') then z.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) local SP = Instance.new('SkateboardPlatform', z.Character) SP.Position = z.Character.HumanoidRootPart.Position SP.Transparency = 1 spawn(function() repeat wait() if z.Character and z.Character:FindFirstChild('HumanoidRootPart') then SP.Position = z.Character.HumanoidRootPart.Position end until not game:GetService('Players'):FindFirstChild(z.Name) end) z.Character.Torso.Anchored = true end end repeat doKick() wait() until not z end function topkek.banmgr.loadFromFile() -- todo: read file topkek.settings.get() topkek.banmgr.bans = topkek.settingsTable['Bans'] end function topkek.banmgr.addHardBan(p) -- todo: write file table.insert(topkek.banmgr.bans, p.Name) topkek.settings.get() table.insert(topkek.settingsTable['Bans'], p.Name) topkek.settings.write() print("Hardbanned " .. p.Name) UpdateBanlist() topkek.banmgr.executeKick(p) topkek.banmgr.loadFromFile() end function topkek.banmgr.addSoftBan(p) table.insert(topkek.banmgr.bans, p.Name) topkek.banmgr.executeKick(p) end function topkek.banmgr.plrBanned(p) for x, m in pairs(topkek.banmgr.bans) do if m == p.Name then return true end end return false end function topkek.banmgr.doWhitelist(p) print(p .. " whitelisted") table.insert(topkek.banmgr.whitelist, p) end function topkek.banmgr.unwhitelist(p) for x, m in pairs(topkek.banmgr.whitelist) do if m == p then print(m .. " unwhitelisted") table.remove(topkek.banmgr.whitelist, x) if game:GetService('Players'):FindFirstChild(p) then topkek.banmgr.executeKick(game:GetService('Players')[p]) end end end end function topkek.banmgr.plrWhitelisted(p) for x, m in pairs(topkek.banmgr.whitelist) do if m == p.Name then return true end end return false end function topkek.banmgr.makePrivate() topkek.banmgr.isPrivate = true for i, v in pairs(game:GetService('Players'):GetPlayers()) do if not topkek.banmgr.plrWhitelisted(v) and v ~= topkek.lplr then spawn(function() topkek.banmgr.executeKick(v) end) end end end function topkek.banmgr.unprivate() topkek.banmgr.isPrivate = false end function topkek.banmgr.init() topkek.banmgr.loadFromFile() game:GetService('Players').PlayerAdded:connect(function(p) if topkek.banmgr.plrBanned(p) or (topkek.banmgr.isPrivate and not topkek.banmgr.plrWhitelisted(p)) then print("Player " .. p.Name .. " is banned (or private on)! Kicking now.") topkek.banmgr.executeKick(p) end end) end --// settings //-- topkek.settings = {} topkek.settingsTable = {} function topkek.settings.write() --writefile("testplzignore.lua", "", game:GetService('HttpService'):JSONEncode(topkek.settingsTable)) end function topkek.settings.get() if game.Players.LocalPlayer.Character then print("No settings! Making new ...") topkek.settingsTable = { ['Bans'] = { }, ['Themes'] = { {Primary = {0,0,0}, Secondary = {0,0,0}, Tertiary = {0,0,0}} }; } topkek.settings.write() return topkek.settingsTable else local lset = game:GetService('HttpService'):JSONDecode(set) topkek.settingsTable = lset return lset end end --// shortcuts //-- tk = {} tk.ob = topkek.tools.util.Object tk.dp = topkek.tools.util.doPlayers tk.rcm = topkek.tools.util.recurseRemove tk.rcs = topkek.tools.util.recurseSet tk.rcf = topkek.tools.util.recurseFunc tk.rco = topkek.tools.util.recurseSetObj tk.play = topkek.tools.util.play tk.gt = topkek.tools.util.getTorso --// gui //-- -- copying this from topkek3.0 because i'm -- too lazy to rewrite my lib topkek.tools.gui.seperation = 12 function topkek.tools.gui:addLeftIcon(parent, img, sz) topkek.tools.util.Object('ImageLabel', { Parent = parent; BackgroundTransparency = 1; Position = UDim2.new(0, 2, 0, 2); Size = UDim2.new(0, sz, 0, sz); Image = img; }) end function topkek.tools.gui:makeContainer(n) local temp = topkek.template:Clone() temp.Name = n temp.Parent = topkek.holder temp.Container.Visible = false end function topkek.tools.gui:hookContainer(o, ncan, sepr, stt) if not o:IsA("ScrollingFrame") and (not ncan) then return nil elseif o:IsA("ScrollingFrame") then o.CanvasSize = UDim2.new(0, 0, 0, 0) end local self = {} self.main = o self.drawX = 0 self.drawY = stt or topkek.tools.gui.seperation/2 self.drawHeight = 0 self.sepr = sepr or topkek.tools.gui.seperation function self:drawButton(sz, txt, func, ysz, cbgd) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -5 if sz + self.drawX > 0.998 then xszOffset = -10 end elseif sz == 1 then local bzz = 4 if ncan then bzz = 0 end xszOffset = -(self.sepr) - bzz xposOffset = self.sepr/2 else xszOffset = -4 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.tools.util.Object("TextButton", { Parent = self.main; BackgroundColor3 = cbgd or Color3.new(163/255, 57/255, 57/255); BorderSizePixel = 0; Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Font = 'SourceSans'; FontSize = 'Size14'; Text = txt; TextSize = 14; TextColor3 = Color3.new(199/255, 199/255, 199/255); }) obj.MouseButton1Down:connect(function() spawn(func) end) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 if (not ncan) then self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end end return obj end function self:GetChildren() return self.main:GetChildren() end function self:getDrawY() return self.drawY end function self:setDrawY(y) self.drawY = y end function self:drawTextBox(sz, txt, ysz, cbgd) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -5 if sz + self.drawX > 0.998 then xszOffset = -10 end elseif sz == 1 then xszOffset = -(self.sepr) - 5 xposOffset = self.sepr/2 else xszOffset = -4 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.tools.util.Object("TextBox", { Parent = self.main; BackgroundColor3 = cbgd or color3(153, 52, 52); BorderSizePixel = 0; Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Font = 'SourceSans'; FontSize = 'Size14'; Text = txt; TextSize = 14; TextColor3 = Color3.new(199/255, 199/255, 199/255); }) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end return obj end function self:drawImage(sz, img, ysz) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -5 if sz + self.drawX > 0.998 then xszOffset = -12 end elseif sz == 1 then xszOffset = -(self.sepr) - 5 xposOffset = self.sepr/2 else xszOffset = -5 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.tools.util.Object("ImageLabel", { Parent = self.main; BackgroundTransparency = 1; BorderColor3 = Color3.new(27, 42, 53); BorderSizePixel = 0; Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Image = img; }) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 if (not ncan) then self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end end return obj end function self:drawText(sz, txt, ysz) local xposOffset = 0 local xposScale = self.drawX local xszOffset = 0 local xszScale = sz if not (self.drawX == 0) then xszOffset = -5 if sz + self.drawX > 0.998 then xszOffset = -10 end elseif sz == 1 then local bzz = 5 if ncan then bzz = 0 end xszOffset = -(self.sepr) - bzz xposOffset = self.sepr/2 else xszOffset = -4 + -(self.sepr/2) xposOffset = self.sepr/2 end if not ysz then ysz = 20 end local obj = topkek.tools.util.Object("TextLabel", { Parent = self.main; BackgroundColor3 = Color3.new(148/255, 51/255, 51/255); BorderSizePixel = 0; Position = UDim2.new(xposScale, xposOffset, 0, self.drawY); Size = UDim2.new(xszScale, xszOffset, 0, ysz); Font = 'SourceSans'; FontSize = 'Size14'; Text = txt; TextSize = 14; TextColor3 = Color3.new(199/255, 199/255, 199/255); }) if ysz > self.drawHeight then self.drawHeight = ysz end self.drawX = self.drawX + sz if self.drawX > 0.998 then self.drawY = self.drawY + 3 + self.drawHeight self.drawX = 0 self.drawHeight = 0 if (not ncan) then self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end end return obj end function self:drawScrollingContainer(ysz) local sz = UDim2.new(1, -(self.sepr/2) - 11, 0, ysz) local pos = UDim2.new(0, self.sepr/2, 0, self.drawY) local obj = topkek.tools.util.Object("ScrollingFrame", { Parent = self.main; BackgroundColor3 = color3(117, 42, 42); BorderSizePixel = 0; Position = pos; Size = sz; BottomImage = 'rbxassetid://368504177'; MidImage = 'rbxassetid://368504177'; TopImage = 'rbxassetid://368504177'; ScrollBarThickness = 5; }) self.drawY = self.drawY + 5 + ysz self.drawX = 0 self.drawHeight = 0 if (not ncan) then self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end return topkek.tools.gui:hookContainer(obj, false, 10, 3) end function self:drawContainer(xsz, ysz, xz, tz, sep) local sz = UDim2.new(xsz, -(self.sepr/2) - 11, 0, ysz) local pos = UDim2.new(tz or 0, self.sepr/2, 0, self.drawY) local obj = topkek.tools.util.Object("Frame", { Parent = self.main; BackgroundColor3 = color3(117, 42, 42); BorderSizePixel = 0; Position = pos; Size = sz; }) if not xz then self.drawY = self.drawY + 5 + ysz end self.drawX = 0 self.drawHeight = 0 if (not ncan) then self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5) end return topkek.tools.gui:hookContainer(obj, sep or 12, 5) end function self:addSpacing() self.drawY = self.drawY + 3 end function self:center() local a,c,b= self.main.Position.X.Scale, self.main.Position.X.Offset,self.main.Size.Y.Offset self.main.Position=UDim2.new(a,c+2, 0.5, -(b/2)) end return self end --//anim//-- topkek.tools.animator.animateTo = function(source, dest) -- holder2holder: -- invis holder -- clone holder; vis -- move holder to right -- vis dest container -- tween clone holder left -- tween dest holder right print("nav",source,dest) topkek.holder.Visible = false local hclone = topkek.holder:Clone() hclone.Parent = topkek.center hclone.Name = 'animclone' hclone.Visible = true topkek.holder.Position = UDim2.new(-1, 0, 0, 30) source.Visible = false dest.Visible = true dest.Container.Visible = true dest.Container.ZIndex = 1 dest.ZIndex = 1 topkek.holder.Visible = true topkek.holder:TweenPosition(UDim2.new(0, 150, 0, 30), "Out", "Quad", 0.3) hclone:TweenPosition(UDim2.new(1, 0, 0, 30), "Out", "Quad", 0.3) wait(0.3) end topkek.tools.animator.initialAnimation = function() -- initanim: -- join both composites -- delete composites; vis solid -- tween solid to nav topbar -- copy topbar plrname; move outside region -- tween in clone topbar -- delete clone and solid; vis topbar -- tween down topbar -- tween holder out local function abspos(x) return UDim2.new(0, x.AbsolutePosition.X, 0, x.AbsolutePosition.Y) end local function abssz(x) return UDim2.new(0, x.AbsoluteSize.X, 0, x.AbsoluteSize.Y) end local holder = topkek.holder local nav = topkek.navigator local topnav = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Navigation.Topbar local topbar = topkek.topbar local pname = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Topbar.PlayerName:Clone() local solid = game.Players.LocalPlayer.PlayerGui["4.0"].Solid topkek.center.Size = UDim2.new(0, 150, 0, 30) game.Players.LocalPlayer.PlayerGui["4.0"].Composite1:TweenPosition(UDim2.new(0.5, -50, 0.5, -50), 'Out', 'Quad', 0.5) game.Players.LocalPlayer.PlayerGui["4.0"].Composite2:TweenPosition(UDim2.new(0.5, 0, 0.5, -50), 'Out', 'Quad', 0.5) wait(0.52) solid.Visible = true game.Players.LocalPlayer.PlayerGui["4.0"].Composite1:Destroy() game.Players.LocalPlayer.PlayerGui["4.0"].Composite2:Destroy() wait(3) solid.Label:TweenPosition(UDim2.new(0, 0, 1.5, 0), 'Out', 'Quad', 0.5) solid:TweenSizeAndPosition(abssz(topnav), abspos(topnav), 'Out', 'Linear', 0.6) wait(0.52) solid.Label:Destroy() wait(0.12) topkek.center.Visible = true topnav.Visible = true solid:Destroy() pname.Position = UDim2.new(0, -170, 0, 0) pname.Parent = topnav pname.Visible = true pname:TweenPosition(UDim2.new(0, 10, 0, 0), 'Out', 'Quad', 0.2) wait(0.25) topkek.center:TweenSize(UDim2.new(0, 150, 0, 395), 'Out', 'Quad', 0.3) spawn(topkek.navigation.buildNavigator) wait(0.35) topkek.center:TweenSize(UDim2.new(0, 470, 0, 395), 'In', 'Quad', 0.3) wait(0.35) topbar.PlayerName.Visible = true pname:Destroy() AllowHovers = true end --//nav//-- topkek.navigation.currentContainer = topkek.tools.util.getContainer('Home') topkek.navigation.windowState = 0 topkek.navigation.gotoContainer = function(cont) topkek.tools.animator.animateTo(topkek.navigation.currentContainer, cont) topkek.navigation.currentContainer = cont end topkek.navigation.buildNavigator = function() local nav = game.Players.LocalPlayer.PlayerGui["4.0"].Main.Navigation local hook = topkek.tools.gui:hookContainer(nav.Scroll, false) local btns = {} for l, x in pairs(topkek.data.windows) do local container = topkek.tools.util.getContainer(x) local btn = hook:drawButton(1, x, function() topkek.navigation.gotoContainer(container) end, 25) local ZPos = btn.Position btn.Position = btn.Position - UDim2.new(0, 0, 0, 5) btn:TweenPosition(ZPos, 'Out', 'Bounce', 0.2) btn.LayoutOrder = l btn.ZIndex = 4 local OPos = btn.Position btn.MouseEnter:connect(function() if AllowHovers == false then return end for i, v in pairs(btns) do if v[1] ~= btn then v[1]:TweenPosition(v[2], 'Out', 'Quad', 0.1) end end btn:TweenPosition(OPos + UDim2.new(0, 3, 0, 0), 'Out', 'Quad', 0.1) end) btn.MouseLeave:connect(function() btn:TweenPosition(OPos, 'Out', 'Quad', 0.1) end) table.insert(btns, {btn, OPos}) wait() end end topkek.navigation.buildTopbar = function() local top = topkek.topbar local FELabel = top.Controllers.IsFE top.PlayerName.Text = topkek.lplr.Name if game:GetService('Workspace').FilteringEnabled == true then FELabel.Text = "FE Game" FELabel.TextColor3 = BrickColor.new("Bright red").Color else FELabel.Text = "Not FE" FELabel.TextColor3 = BrickColor.new("Bright green").Color end top.Controllers.Hide.MouseButton1Down:connect(function() if topkek.navigation.windowState == 0 then topkek.navigation.windowState = 1 topkek.center:TweenSize(UDim2.new(0, 470, 0, 30), 'Out', 'Quint', 0.2) else topkek.navigation.windowState = 0 topkek.center:TweenSize(UDim2.new(0, 470, 0, 395), 'Out', 'Quint', 0.2) end end) top.Controllers.Exit.MouseButton1Down:connect(function() topkek.center:TweenSize(UDim2.new(0, 470, 0, 30), 'Out', 'Quint', 0.3) wait(0.31) topkek.center:TweenSize(UDim2.new(0, 0, 0, 0), 'Out', 'Quint', 0.3) PlayerChatHook:disconnect() end) end topkek.navigation.initCommandBar = function() DistributedCmdBar, cmd = topkek.holder.Command, {} --weathered-down version of my cmdscript for topkek cmd = {} -- ** defines ** -- cmd.service = (function(a) return game:service(a) end) cmd.gplayers = (function() return cmd.service'Players':GetPlayers() end) cmd.players = cmd.service('Players') cmd.localplayer = cmd.players.LocalPlayer cmd.prefix = ';' cmd.hidden = '/' cmd.commands = {} cmd.util = {} cmd.interface = {} cmd.admins = {} cmd.noclip = false -- ** util ** -- cmd.util.pos = function(str, pos) local increment = 1 for spc in str:gmatch("[^ ]+") do if increment == pos then return spc end increment = increment + 1 end return '' end cmd.util.pstr = function(str, re_enc) str = string.lower(str) local players = {} if re_enc == true then if str == 'me' then return {game.Players.LocalPlayer} end if str == 'all' then return game.Players:GetPlayers() end if str == 'others' then for i, v in pairs(game.Players:GetPlayers()) do if v ~= cmd.localplayer then table.insert(players, v) end end end for i, v in pairs(game.Players:GetPlayers()) do if string.lower(v.Name):sub(1, #str) == str then table.insert(players, v) end end return players else for seper in str:gmatch("[^,]+") do for i, v in pairs(cmd.util.pstr(seper, true)) do table.insert(players, v) end end return players end end cmd.util.parse = function(str, fmt) local args = {} local encountered = 0 local position = 1 for form in fmt:gmatch("[^%%]+") do if position == 1 then args['command'] = cmd.util.pos(str, position) end if form == 'inf' then args[position] = str:sub(encountered, #str) end if form == 'int' then local fetch = cmd.util.pos(str, position) if tonumber(fetch) == nil then return nil end args[position] = {'integer', data = fetch} end if form == 'str' then local fetch = cmd.util.pos(str, position) args[position] = {'string', data = fetch} end if form == 'plrs' then args[position] = cmd.util.pstr(cmd.util.pos(str, position), false) end encountered = encountered + ((#cmd.util.pos(str, position)) + 1) position = position + 1 end return args end cmd.util.isadmin = function(p) if p == cmd.localplayer.Name then return true else for i, v in pairs(cmd.admins) do if v == p.Name then return true end end return false end end cmd.util.BombVest = function(Players) -- modified by nosyliam local TickWait = 1 local Dead = false local BeltPositions = { } local ExplodeSounds = { } for ___, player in pairs(Players) do pcall(function() local Me = player local Char = Me.Character local Torso = Char.Torso local Color = "Medium stone gray" local Dead = false local Position = Vector3.new(0,100,0) local function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) table.insert(BeltPositions, Belt) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 3 table.insert(ExplodeSounds, ExplodeSound) local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) end local Tool = Instance.new("HopperBin", cmd.localplayer.Backpack) Tool.Name = "Bomb Vest" Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true for i, Belt in pairs(BeltPositions) do coroutine.wrap(function() pcall(function() ExplodeSounds[i]:Play() end) wait(1.4) local Explosion = Instance.new("Explosion", workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end)() end end end) end) Tool.Deselected:connect(function() TickWait = 1 end) end cmd.util.hulk = function(p) function giant(p, size) local pchar = p.Character if pchar then local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, size) pchar.Humanoid.WalkSpeed = 15 * size for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end end local plr = p giant(plr, 3) for i, v in pairs(plr.Character:GetChildren()) do if v:IsA("BasePart") then v.Touched:connect(function(p) if p.Size.X<30 then p.Anchored = false p:BreakJoints() end end) end end local csize = 3 local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) local base = Instance.new("Frame", sgui) base.BackgroundTransparency = 1 base.Size = UDim2.new(0, 110, 0, 200) base.Position = UDim2.new(1, -120, 1, -180) local indicator = Instance.new("TextLabel", base) indicator.Size = UDim2.new(1, 0, 0, 25) indicator.TextColor3 = Color3.new(1, 1, 1) indicator.BackgroundTransparency = 0 indicator.FontSize = Enum.FontSize.Size18 indicator.Font = Enum.Font.SourceSans indicator.Text = "Current Size: 3" local PlusOne = Instance.new("TextButton", base) PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) PlusOne.Position = UDim2.new(0, 0, 0, 40) PlusOne.Size = UDim2.new(1, 0, 0.5, -50) PlusOne.BorderSizePixel = 2 PlusOne.Font = Enum.Font.SourceSansBold PlusOne.FontSize = Enum.FontSize.Size24 PlusOne.Text = "+1 Size" local MinusOne = Instance.new("TextButton", base) MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) MinusOne.Position = UDim2.new(0, 0, 0.5, 10) MinusOne.Size = UDim2.new(1, 0, 0.5, -50) MinusOne.Text = "-1 Size" MinusOne.BorderSizePixel = 2 MinusOne.Font = Enum.Font.SourceSansBold MinusOne.FontSize = Enum.FontSize.Size24 PlusOne.MouseButton1Down:connect(function() csize = csize + 1 giant(plr, csize) indicator.Text = "Current Size: "..tostring(csize) end) MinusOne.MouseButton1Down:connect(function() csize = csize - 1 giant(plr, csize) indicator.Text = "Current Size: "..tostring(csize) end) end cmd.util.R15 = function() rcode=[[local function Init() wait() local function ConChar(P) Character = P.Character local R15Model = Instance.new("Model") R15Model.Name = "R15Model" R15Model.Parent = Character local function CreateLimb(Name,Color,Size,Transparency,ConnectToLimb,MotorName,C0,C1,MeshId) local Part = Instance.new("Part") Part.FormFactor = "Custom" Part.Size = Size Part.BrickColor = Color Part.CanCollide = false Part.Name = Name Part.Transparency = (Transparency == 0.001 and 0 or Transparency) Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" local Motor = Instance.new("Motor6D") Motor.C0 = C0 Motor.C1 = C1 Motor.Part0 = ConnectToLimb Motor.Part1 = Part Motor.Name = MotorName Motor.MaxVelocity = 0.1 Motor.Parent = ConnectToLimb if MeshId then local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "FileMesh" Mesh.MeshId = MeshId Mesh.Scale = Vector3.new(0.99,0.99,0.99) Mesh.Parent = Part end if MeshId and Transparency == 0.001 then local ShirtTexturePart = Instance.new("Part") ShirtTexturePart.FormFactor = "Custom" ShirtTexturePart.Size = Size ShirtTexturePart.BrickColor = Color ShirtTexturePart.CanCollide = false ShirtTexturePart.Name = "ShirtTexturePart" ShirtTexturePart.Transparency = Transparency ShirtTexturePart.TopSurface = "Smooth" ShirtTexturePart.BottomSurface = "Smooth" local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "FileMesh" Mesh.MeshId = MeshId Mesh.Parent = ShirtTexturePart local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = ShirtTexturePart Weld.Parent = ShirtTexturePart ShirtTexturePart.Parent = Part end Part.Parent = R15Model return Part end local HumanoidRootPart = CreateLimb("HumanoidRootPart",BrickColor.new("Medium stone grey"),Vector3.new(1,1,1),1,Character.HumanoidRootPart,"RootConnector",CFrame.new(),CFrame.new(0,0.7,0)) local LowerTorso = CreateLimb("LowerTorso",BrickColor.new("Bright blue"),Vector3.new(1,1,1),0.001,HumanoidRootPart,"Root",CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387941715") local UpperTorso = CreateLimb("UpperTorso",BrickColor.new("Bright blue"),Vector3.new(1,1,1),0.001,LowerTorso,"Waist",CFrame.new(0, 0.404105991, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387941468") local Head = CreateLimb("Head",BrickColor.new("Bright yellow"),Vector3.new(1,1,1),0,UpperTorso,"Neck",CFrame.new(0, 1.26949596, 0.0428609997, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.635110021, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387941905") local LeftUpperArm = CreateLimb("LeftUpperArm",BrickColor.new("Bright yellow"),Vector3.new(1, 0.672, 1),0.001,UpperTorso,"LeftShoulder",CFrame.new(-1.50177097, 0.924546003, 0, 1, 0, -0, 0, 0.999044001, 0.0437170006, 0, -0.0437170006, 0.999044001),CFrame.new(0, 0.336115986, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387938468") local LeftLowerArm = CreateLimb("LeftLowerArm",BrickColor.new("Bright yellow"),Vector3.new(1, 0.703, 1),0.001,LeftUpperArm,"LeftElbow",CFrame.new(0, -0.336115986, 0, 1, 0, 0, 0, 0.999044001, -0.0437170006, 0, 0.0437170006, 0.999044001),CFrame.new(0, 0.351512015, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387938971") local LeftHand = CreateLimb("LeftHand",BrickColor.new("Bright yellow"),Vector3.new(1, 0.352, 1),0.001,LeftLowerArm,"LeftWrist",CFrame.new(0, -0.351512015, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.175756007, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387939233") local RightUpperArm = CreateLimb("RightUpperArm",BrickColor.new("Bright yellow"),Vector3.new(1, 0.671, 1),0.001,UpperTorso,"RightShoulder",CFrame.new(1.50049305, 0.923726022, 0, 1, 0, -0, 0, 0.999041617, 0.0437709838, 0, -0.0437709838, 0.999041617),CFrame.new(0, 0.335705996, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387940113") local RightLowerArm = CreateLimb("RightLowerArm",BrickColor.new("Bright yellow"),Vector3.new(1, 0.703, 1),0.001,RightUpperArm,"RightElbow",CFrame.new(0, -0.335705996, 0, 1, 0, 0, 0, 0.999041617, -0.0437709838, 0, 0.0437709838, 0.999041617),CFrame.new(0, 0.351512015, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387940356") local RightHand = CreateLimb("RightHand",BrickColor.new("Bright yellow"),Vector3.new(1, 0.352, 1),0.001,RightLowerArm,"RightWrist",CFrame.new(0, -0.351512015, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.175756007, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387940548") local LeftUpperLeg = CreateLimb("LeftUpperLeg",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.775, 1),0.001,LowerTorso,"LeftHip",CFrame.new(-0.457044005, -0.498115987, 0, 1, 0, -0, 0, 1, 0.000100999998, 0, -0.000100999998, 1),CFrame.new(0, 0.387418985, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387939645") local LeftLowerLeg = CreateLimb("LeftLowerLeg",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.829, 1),0.001,LeftUpperLeg,"LeftKnee",CFrame.new(0, -0.387418985, 0, 1, 9.95820074e-007, 9.13360125e-008, -9.99999997e-007, 0.995820105, 0.0913360119, 0, -0.0913360119, 0.995820105),CFrame.new(0, 0.414570987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387939489") local LeftFoot = CreateLimb("LeftFoot",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.415, 1),0.001,LeftLowerLeg,"LeftAnkle",CFrame.new(0, -0.414570987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.207286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387939912") local RightUpperLeg = CreateLimb("RightUpperLeg",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.775, 1),0.001,LowerTorso,"RightHip",CFrame.new(0.451141, -0.498115987, 0, 1, 0, -0, 0, 1, 0.000100999998, 0, -0.000100999998, 1),CFrame.new(0, 0.387418985, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387940976") local RightLowerLeg = CreateLimb("RightLowerLeg",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.829, 1),0.001,RightUpperLeg,"RightKnee",CFrame.new(0, -0.387418985, 0, 1, 0, -0, 0, 0.995820105, 0.0913360119, 0, -0.0913360119, 0.995820105),CFrame.new(0, 0.414570987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387940802") local RightFoot = CreateLimb("RightFoot",BrickColor.new("Br. yellowish green"),Vector3.new(1, 0.415, 1),0.001,RightLowerLeg,"RightAnkle",CFrame.new(0, -0.414570987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.207286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),"rbxassetid://387941196") --if Character:WaitForChild("Head"):WaitForChild("Mesh").MeshId ~= "" then -- Head.MeshId = Character.Head.Mesh.MeshId --end Character:WaitForChild("Animate").Disabled = false local Anim = game:GetObjects("rbxassetid://401967017")[1]; print("aobj", tostring(Anim)) for i, v in pairs(Anim:GetChildren()) do v.Parent = script end script.Parent = Character local function Clear(Name,Alternative,ColorParts) local Part = Character:WaitForChild(Name) Part.Transparency = (Name == "Head" and 0.99 or 1) local function ChildAdded(Ins) delay(0.05,function() if Ins.Name == "face" then if Alternative:FindFirstChild("face") then Alternative:FindFirstChild("face"):Destroy() end Ins.Parent = Alternative elseif Ins:IsA("Motor6D") and string.sub(Ins.Name,1,5) ~= "Fake_" then Ins.Name = "Fake_"..Ins.Name elseif Ins.Name == "HeadWeld" then delay(0.05,function() Ins.Parent = Head Ins.Part0 = Head Ins.C1 = CFrame.new(0,0,0.05) * Ins.C1 end) elseif not Ins:IsA("Weld") then Ins:Destroy() end end) end for _,Sub in pairs(Part:GetChildren()) do ChildAdded(Sub) end Part.ChildAdded:connect(ChildAdded) local function Color() for _,Sub in pairs(ColorParts) do Sub.BrickColor = Part.BrickColor local TexturePart = Sub:FindFirstChild("ShirtTexturePart") if TexturePart then TexturePart.BrickColor = Part.BrickColor end end end Color() Part.Changed:connect(Color) end Clear("HumanoidRootPart",HumanoidRootPart,{HumanoidRootPart}) Clear("Head",Head,{Head}) Clear("Torso",nil,{LowerTorso,UpperTorso}) Clear("Left Arm",nil,{LeftLowerArm,LeftUpperArm,LeftHand}) Clear("Right Arm",nil,{RightLowerArm,RightUpperArm,RightHand}) Clear("Left Leg",nil,{LeftLowerLeg,LeftUpperLeg,LeftFoot}) Clear("Right Leg",nil,{RightLowerLeg,RightUpperLeg,RightFoot}) local ShirtUsed = false local function ChildAdded(Ins) if Ins:IsA("Hat") and string.sub(Ins.Name,1,7) ~= "Scaled_" then delay(0.05,function() local Mesh = Ins:WaitForChild("Handle"):WaitForChild("Mesh") Ins.AttachmentPos = Ins.AttachmentPos Mesh.Scale = Mesh.Scale Ins.Name = "Scaled_"..Ins.Name end) elseif Ins:IsA("Shirt") then ShirtUsed = true LowerTorso.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate UpperTorso.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate LeftLowerArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate LeftUpperArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate LeftHand.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate RightLowerArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate RightUpperArm.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate RightHand.ShirtTexturePart.Mesh.TextureId = Ins.ShirtTemplate elseif Ins:IsA("Pants") then LeftUpperLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate LeftLowerLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate LeftFoot.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate RightUpperLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate RightLowerLeg.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate RightFoot.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate if LowerTorso.ShirtTexturePart.Mesh.TextureId == "" then LowerTorso.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate UpperTorso.ShirtTexturePart.Mesh.TextureId = Ins.PantsTemplate end end end for _,Sub in pairs(Character:GetChildren()) do ChildAdded(Sub) end Character.ChildAdded:connect(ChildAdded) loadstring(Anim.Source)() end ConChar(game:service'Players'.LocalPlayer) end Init()]] spawn(function() loadstring(rcode)() end) end cmd.util.size = function(p, size) -- omfg thanks var local pchar = p.Character local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, size) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end cmd.util.checktable = function(t, v) for i, __ in pairs(t) do if __ == v then return true end end return false end cmd.util.nextrgb = function(r, g, b) local ar, ag, ab = r, g, b if r == 255 and g < 255 and b == 0 then ag = g + 8.5 end if g == 255 and r > 0 and b == 0 then ar = r - 8.5 end if g == 255 and b < 255 and r == 0 then ab = b + 8.5 end if b == 255 and g > 0 and r == 0 then ag = g - 8.5 end if b == 255 and r < 255 and g == 0 then ar = r + 8.5 end if r == 255 and b > 0 and g == 0 then ab = b - 8.5 end return {ar, ag, ab} end -- ** interface ** -- game:GetService('UserInputService').InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.Keyboard then if inp.KeyCode == Enum.KeyCode.Semicolon then DistributedCmdBar:CaptureFocus() end end end) -- ** commands ** -- cmd.commands.store = {} cmd.commands.fmtstore = {} cmd.commands.register = function(cmdz, fmt, func) cmd.commands.store[cmdz] = (function(str) coroutine.wrap(function() pcall(function() func(cmd.util.parse(str, fmt)) end) end)() end) cmd.commands.fmtstore[cmdz] = fmt end cmd.commands.run = function(str) local cmdz = cmd.util.pos(str, 1) if not cmd.commands.store[cmdz] then return nil else cmd.commands.store[cmdz](str) end end -- // actual commands // -- cmd.commands.register('kill', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.Health = 0 end end) cmd.commands.register('clone', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Archivable = true local clone = v.Character:Clone() clone.Parent = game.Workspace clone:MoveTo(v.Character.Torso.Position) end end) cmd.commands.register('damage', 'cmd%plrs%int', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid:TakeDamage(args[3].data) end end) cmd.commands.register('freeze', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Torso.Anchored = true end end) cmd.commands.register('thaw', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Torso.Anchored = false end end) Fly = false; cmd.commands.register('fly', 'cmd', function(args) if Fly == true then Fly = false return end Fly = true local mouse=game.Players.LocalPlayer:GetMouse'' localplayer=game.Players.LocalPlayer game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local torso = game.Players.LocalPlayer.Character.HumanoidRootPart local speed=0 local keys={a=false,d=false,w=false,s=false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition",torso) local gyro = Instance.new("BodyGyro",torso) pos.Name="EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand=true local new=gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed=1 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0.01 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0.01 end if keys.d then new = new * CFrame.new(speed,0,0) speed=speed+0.01 end if keys.a then new = new * CFrame.new(-speed,0,0) speed=speed+0.01 end if speed>5 then speed=5 end pos.position=new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*15),0,0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*15),0,0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until not Fly if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying=false localplayer.Character.Humanoid.PlatformStand=false speed=0 end e1=mouse.KeyDown:connect(function(key) if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end if key=="w" then keys.w=true elseif key=="s" then keys.s=true elseif key=="a" then keys.a=true elseif key=="d" then keys.d=true end end) e2=mouse.KeyUp:connect(function(key) if key=="w" then keys.w=false elseif key=="s" then keys.s=false elseif key=="a" then keys.a=false elseif key=="d" then keys.d=false end end) start() end) cmd.commands.register('tp', 'cmd%plrs%plrs', function(args) local players = args[2] local target = args[3][1] for i, player in pairs(args[2]) do player.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame end end) cmd.commands.register('naked', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v:ClearCharacterAppearance() end end) cmd.commands.register('sgod', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.MaxHealth = 999999999 v.Character.Humanoid.Health = 999999999 end end) cmd.commands.register('ws', 'cmd%plrs%int', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.WalkSpeed = args[3].data end end) cmd.commands.register('lag', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do coroutine.wrap(function() for i = 1, 200 do ypcall(function() coroutine.wrap(function() for i = 1, 1000 do Instance.new("HopperBin", v.Backpack).Name = ('AAAAAAA '):rep(1000) end end)() end) wait() end end)() end end) cmd.commands.register('ban', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do table.insert(cmd.bans, v.Name) v.Parent = nil end end) cmd.commands.register('lagban', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do table.insert(cmd.lagbans, v.Name) coroutine.wrap(function() for i = 1, 200 do ypcall(function() coroutine.wrap(function() for i = 1, 1000 do Instance.new("HopperBin", v.Backpack).Name = ('AAAAAAA '):rep(1000) end end)() end) wait() end end)() end end) cmd.commands.register('punish', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Parent = game.Lighting end end) cmd.commands.register('unpunish', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Parent = game.Workspace end end) cmd.commands.register('respawn', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local a1 = Instance.new("Model", game.Workspace) local a2 = Instance.new("Part", game.Workspace) a2.CanCollide = true a2.Anchored = true a2.CFrame = CFrame.new(10000, 10000, 10000) a2.Name = "Torso" local a3 = Instance.new("Humanoid", a1) a3.MaxHealth=100;a3.Health=100 v.Character = a1 a3.Health=0 end end) cmd.commands.register('shutdown', 'cmd', function(args) for i, v in pairs(cmd.service('Players'):GetPlayers()) do v.Parent = nil end end) cmd.commands.register('music', 'cmd%int', function(args) local a = Instance.new("Sound") a.SoundId = "rbxassetid://" .. tostring(args[2].data) a.Looped = true a.Volume = 1 a.Parent = game.Workspace a:Play() end) cmd.commands.register('sit', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.Sit = true end end) cmd.commands.register('jump', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.Jump = true end end) cmd.commands.register('stun', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.PlatformStand = true end end) cmd.commands.register('unstun', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.PlatformStand = false end end) cmd.commands.register('loopstate', 'cmd%int', function(args) coroutine.resume(coroutine.create(function() repeat ypcall(function() cmd.localplayer.Character.Humanoid:ChangeState(args[2].data) end) wait(0) until cmd.localplayer.Character.Humanoid == nil end)) end) cmd.commands.register('invis', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local function dloop(o) for i, v in pairs(o:GetChildren()) do pcall(function() v.Transparency = 1 end) dloop(v) end end dloop(v.Character) end end) cmd.commands.register('vis', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local function dloop(o) for i, v in pairs(o:GetChildren()) do pcall(function() v.Transparency = 0 end) dloop(v) end end v.Character.HumanoidRootPart.Transparency = 1 dloop(v.Character) end end) cmd.commands.register('nuke', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do if v.Character then local nuke = Instance.new("Part", game.Workspace) nuke.Anchored = true nuke.CanCollide = false nuke.FormFactor = "Symmetric" nuke.Shape = "Ball" nuke.Size = Vector3.new(1,1,1) nuke.BrickColor = BrickColor.new("New Yeller") nuke.Transparency = 0.5 nuke.Reflectance = 0.2 nuke.TopSurface = 0 nuke.BottomSurface = 0 nuke.Touched:connect(function (hit) if hit and hit.Parent then local boom = Instance.new("Explosion", game.Workspace) boom.Position = hit.Position boom.BlastRadius = 11 boom.BlastPressure = math.huge end end) local CF = v.Character.Torso.CFrame nuke.CFrame = CF for i = 1,333 do nuke.Size = nuke.Size + Vector3.new(3,3,3) nuke.CFrame = CF wait(1/44) end nuke:Destroy() end end end) cmd.commands.register('explode', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new("Explosion", v.Character.Torso).Position = v.Character.Torso.Position end end) cmd.commands.register('hat', 'cmd%plrs%int', function(args) for i, v in pairs(args[2]) do cmd.service('InsertService'):LoadAsset(args[3].data):GetChildren()[1].Parent = v.Character end end) cmd.commands.register('chat', 'cmd%plrs%inf', function(args) for i, v in pairs(args[2]) do game:GetService('Chat'):Chat(v.Character, args[3], 1) end end) cmd.commands.register('god', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.MaxHealth = math.huge v.Character.Humanoid.Health = math.huge end end) cmd.commands.register('ungod', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.Health = 100 v.Character.Humanoid.MaxHealth = 100 end end) cmd.commands.register('rh', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.Parent = nil end end) cmd.commands.register('fire', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new('Fire', v.Character.Torso) end end) cmd.commands.register('insane', 'cmd%plrs', function(args) for x, m in pairs(args[2]) do for i,v in pairs(m.Character.Torso:GetChildren()) do if v:IsA("Motor6D") then coroutine.wrap(function() while v do v.C0=v.C0*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)) wait() end end)() end end end end) cmd.commands.register('admin', 'cmd%plrs',function(args) for i, v in pairs(args[2]) do --table.insert(cmd.admins, v.Name) v.Chatted:connect(function(msg) if msg:sub(1,1) == cmd.prefix or msg:sub(1,1) == cmd.hidden then cmd.commands.run(msg:sub(2, #msg)) end end) end end) cmd.commands.register('nosound', 'cmd', function(args) local function dx(o) for i, v in pairs(o:GetChildren()) do if v:IsA("Sound") then v:Stop() end dx(v) end end dx(game.Workspace) end) cmd.commands.register('duck', 'cmd%plrs', function(args) for _,p in pairs(args[2]) do local pchar = p.Character for i,v in pairs(pchar.Torso:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end local duck = Instance.new("SpecialMesh", pchar.Torso) duck.MeshType = "FileMesh" duck.MeshId = "http://www.roblox.com/asset/?id=9419831" duck.TextureId = "http://www.roblox.com/asset/?id=9419827" duck.Scale = Vector3.new(5, 5, 5) pchar.Head.Transparency = 1 pchar["Left Arm"].Transparency = 1 pchar["Right Arm"].Transparency = 1 pchar["Left Leg"].Transparency = 1 pchar["Right Leg"].Transparency = 1 pchar.Head.face.Transparency = 1 end end) cmd.commands.register('shrek', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local pchar = v.Character for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA("Decal") or v:IsA("SpecialMesh") then v:Destroy() end end local mesh = Instance.new("SpecialMesh", pchar.Head) mesh.MeshType = "FileMesh" pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257" pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0) pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869" local Shirt = Instance.new("Shirt", v.Character) local Pants = Instance.new("Pants", v.Character) Shirt.ShirtTemplate = "rbxassetid://133078194" Pants.PantsTemplate = "rbxassetid://133078204" end end) cmd.commands.register('nograv', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do for x, m in pairs(v.Character:GetChildren()) do if m:IsA("BasePart") then local bf = Instance.new("BodyForce", m) bf.force = Vector3.new(0, 192.25, 0) * m:GetMass() end if m:IsA("Hat") then if m:findFirstChild("Handle") then local bf = Instance.new("BodyForce", m.Handle) bf.force = Vector3.new(0, 192.25, 0) * m.Handle:GetMass() end end end end end) cmd.commands.register('loopheal', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do coroutine.wrap(function() while wait() do if v.Character.Humanoid then v.Character.Humanoid.Health = 1000 v.Character.Humanoid.MaxHealth = 1000 end end end)() end end) cmd.commands.register('hulk', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do cmd.util.hulk(v) end end) cmd.commands.register('sky', 'cmd%int', function(args) local ID = args[2].data local sky = Instance.new("Sky", game.Lighting) sky.SkyboxBk = "rbxassetid://" .. ID sky.SkyboxDn = "rbxassetid://" .. ID sky.SkyboxFt = "rbxassetid://" .. ID sky.SkyboxLf = "rbxassetid://" .. ID sky.SkyboxRt = "rbxassetid://" .. ID sky.SkyboxUp = "rbxassetid://" .. ID end) cmd.commands.register('bombs', 'cmd%plrs', function(args) cmd.util.BombVest(args[2]) end) cmd.commands.register('control', 'cmd%plrs', function(args) -- variable local pchar = args[2][1].Character local char = cmd.localplayer.Character pchar.Humanoid.PlatformStand = true local w = Instance.new("Weld", pchar.Torso) w.Part0 = pchar.Torso w.Part1 = pchar.Torso local w2 = Instance.new("Weld", pchar.Head) w2.Part0 = pchar.Head w2.Part1 = pchar.Head local w3 = Instance.new("Weld", pchar:findFirstChild("Right Arm")) w3.Part0 = pchar:findFirstChild("Right Arm") w3.Part1 = pchar:findFirstChild("Right Arm") local w4 = Instance.new("Weld", pchar:findFirstChild("Left Arm")) w4.Part0 = pchar:findFirstChild("Left Arm") w4.Part1 = pchar:findFirstChild("Left Arm") local w5 = Instance.new("Weld", pchar:findFirstChild("Right Leg")) w5.Part0 = pchar:findFirstChild("Right Leg") w5.Part1 = pchar:findFirstChild("Right Leg") local w6 = Instance.new("Weld", pchar:findFirstChild("Left Leg")) w6.Part0 = pchar:findFirstChild("Left Leg") w6.Part1 = pchar:findFirstChild("Left Leg") char.Head.face:Destroy() for i,v in pairs(pchar:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 elseif v:IsA("Hat") then v:Destroy() end end pchar.Parent = char repeat pchar.Humanoid.PlatformStand = true wait() until char.Parent == nil end) cmd.commands.register('rtag', 'cmd%inf', function(args) local len = 10; local player = cmd.localplayer local bb = Instance.new("BillboardGui") bb.Parent = player.Character.Head bb.Adornee = player.Character.Head bb.AlwaysOnTop = true bb.Enabled = true bb.Size = UDim2.new(len, 0, 1.5, 0) bb.Name = "tag" bb.StudsOffset = Vector3.new(0, 3, 0) --local fr = Instance.new("Frame") --fr.Parent = bb --fr.Size = UDim2.new(1, 0, 1, 0) --fr.Style = Enum.FrameStyle.RobloxRound local tl = Instance.new("TextLabel") tl.Parent = bb tl.BackgroundTransparency = 1 tl.TextScaled = true tl.TextColor3 = Color3.new(255/255, 255/255, 255/255) tl.Size = UDim2.new(1, 0, 1, 0) tl.Text = args[2] tl.Name = "trutag" tl.Visible = true tl.ZIndex = 2 coroutine.wrap(function() local r, g, b = 255, 0, 0 repeat tl.TextColor3 = Color3.new(r/255, g/255, b/255) local bo = cmd.util.nextrgb(r, g, b) r = bo[1]; g = bo[2]; b = bo[3]; wait() until bb == nil end)() end) cmd.commands.register('smoke', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new('Smoke', v.Character.Torso) end end) cmd.commands.register('btools', 'cmd%plrs', function(args) for i, p in pairs(args[2]) do local a = Instance.new("HopperBin") a.BinType = "GameTool" a.Parent = p.Backpack local a = Instance.new("HopperBin") a.BinType = "Clone" a.Parent = p.Backpack local a = Instance.new("HopperBin") a.BinType = "Hammer" a.Parent = p.Backpack end end) con = nil; cmd.commands.register('noclip', 'cmd', function(args) cmd.noclip = false con = game:GetService('RunService').Stepped:connect(function() if cmd.noclip == true then con:disconnect() else cmd.localplayer.Character.Torso.CanCollide = false cmd.localplayer.Character.Head.CanCollide = false end end) end) cmd.commands.register('clip', 'cmd', function(args) cmd.noclip = true end) cmd.commands.register('gear', 'cmd%plrs%int', function(args) local gear = game:GetService("InsertService"):LoadAsset(args[3].data):GetChildren()[1] if not gear then return end for i, v in pairs(args[2]) do gear:Clone().Parent = v.Backpack end end) cmd.commands.register('kick', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Parent = nil end end) cmd.commands.register('r15', 'cmd', function(args) cmd.util.R15() end) cmd.commands.register('char', 'cmd%plrs%str', function(args) if tonumber(args[3].data) ~= nil then args[3].data = tonumber(args[3].data) else args[3].data = cmd.players:GetUserIdFromNameAsync(args[3].data) end for i, v in pairs(args[2]) do v.CharacterAppearance = 'http://www.roblox.com/asset/CharacterFetch.ashx?userId=' .. args[3].data pcall(function() v.Character.Humanoid.Health = 0 end) end end) cmd.commands.register('noob', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.CharacterAppearance = 'http://www.roblox.com/asset/CharacterFetch.ashx?userId=4' pcall(function() v.Character.Humanoid.Health = 0 end) end end) cmd.commands.register('ff', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new("ForceField", v.Character) end end) cmd.commands.register('unff', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do for x, m in pairs(v.Character:GetChildren()) do if m:IsA("ForceField") then m.Parent = nil end end end end) cmd.commands.register('guest', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.CharacterAppearance = 'http://www.roblox.com/asset/CharacterFetch.ashx?userId=1' pcall(function() v.Character.Humanoid.Health = 0 end) end end) cmd.commands.register('giraffe', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local char=v.Character local h=char.Head local tor=char.Torso tor.Neck.C0=tor.Neck.C0*CFrame.new(0,0,5) local fn=Instance.new("Part",char) fn.Size=Vector3.new(1,5.5,1) fn.Name="FakeNeck" fn.Anchored=false fn.CanCollide=false if char:FindFirstChild("Body Colors") then fn.BrickColor=char["Body Colors"].HeadColor end local cm=Instance.new("CylinderMesh",fn) local we=Instance.new("Weld",h) we.Part0=h we.Part1=fn we.C1=we.C1*CFrame.new(0,2.6,0) end end) cmd.commands.register('notools', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do for x, m in pairs(v.Backpack:GetChildren()) do m.Parent = nil end end end) cmd.commands.register('taketools', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do for x, m in pairs(v.Backpack:GetChildren()) do m.Parent = cmd.localplayer.Backpack end end end) cmd.commands.register('confuse', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.Humanoid.WalkSpeed = -16 end end) cmd.commands.register('spin', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do for i,v in pairs(v.Character.Torso:GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Torso = v.Character.Torso local BG = Instance.new("BodyGyro", Torso) BG.Name = "Spinning" BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = Torso.CFrame repeat wait(1/44) BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0) until not BG or BG.Parent ~= Torso end end) cmd.commands.register('fling', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local pchar = v.Character if pchar:FindFirstChild("Humanoid") then local xran local zran repeat xran = math.random(-9999,9999) until math.abs(xran) >= 5555 repeat zran = math.random(-9999,9999) until math.abs(zran) >= 5555 pchar.Humanoid.Sit = true pchar.Torso.Velocity = Vector3.new(0,0,0) local BF = Instance.new("BodyForce", pchar.Torso) BF.force = Vector3.new(xran * 4, 9999 * 5, zran * 4) end end end) cmd.commands.register('burn', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do spawn(function() wait(0.1) local fire=Instance.new("Fire", v.Character.Torso) wait(0.1) local fire=Instance.new("Fire", v.Character.Head) wait(0.1) local fire=Instance.new("Fire", v.Character["Left Arm"]) wait(0.1) local fire=Instance.new("Fire", v.Character["Right Leg"]) wait(0.5) v.Character:BreakJoints(); end) end end) cmd.commands.register('printcmds', 'cmd', function(args) for i, v in pairs(cmd.commands.store) do print(i, '==', v) end end) cmd.commands.register('gun', 'cmd%plrs', function(args) local a = game:GetService("InsertService"):LoadAsset(130113146):GetChildren()[1] local b = game:GetService("InsertService"):LoadAsset(67747912):GetChildren()[1] local c = game:GetService("InsertService"):LoadAsset(95354288):GetChildren()[1] for i, v in pairs(args[2]) do a:Clone().Parent = v.Backpack b:Clone().Parent = v.Backpack c:Clone().Parent = v.Backpack end end) cmd.commands.register('goto', 'cmd%plrs', function(args) local target = args[2][1] cmd.localplayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame end) cmd.commands.register('select', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new("SelectionBox", v.Character).Adornee = v.Character end end) cmd.commands.register('sphere', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do Instance.new("SelectionSphere", v.Character).Adornee = v.Character end end) cmd.commands.register('bring', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.Character.HumanoidRootPart.CFrame = cmd.localplayer.Character.HumanoidRootPart.CFrame end end) cmd.commands.register('knife', 'cmd%plrs', function(args) local knife = game:GetService("InsertService"):LoadAsset(170897263):GetChildren()[1] for i, v in pairs(args[2]) do knife:Clone().Parent = v end end) cmd.commands.register('shades', 'cmd%plrs', function(args) local shades = game:GetService('InsertService'):LoadAsset(11748356):GetChildren()[1] for i, v in pairs(args[2]) do shades:Clone().Parent = v.Character end end) cmd.commands.register('alien', 'cmd%plrs', function(args) -- variable for i, v in pairs(args[2]) do local pchar = v.Character if pchar:FindFirstChild('Shirt') then pchar.Shirt:Destroy() end if pchar:FindFirstChild('Pants') then pchar.Pants:Destroy() end if pchar:FindFirstChild('Shirt Graphic') then pchar['Shirt Graphic'].Graphic = '' end for i,v in pairs(pchar:GetChildren()) do if v:IsA('Hat') then v:Destroy() end end local ayy2 = game:GetObjects("rbxassetid://397033642")[1] ayy2.Parent = pchar local BC = pchar['Body Colors'] BC.HeadColor = BrickColor.new('Fossil') BC.LeftArmColor = BrickColor.new('Fossil') BC.LeftLegColor = BrickColor.new('Fossil') BC.RightArmColor = BrickColor.new('Fossil') BC.RightLegColor = BrickColor.new('Fossil') BC.TorsoColor = BrickColor.new('Fossil') end end) cmd.commands.register('team', 'cmd%plrs%str', function(args) for i, v in pairs(args[2]) do for x, m in pairs(game:GetService('Teams'):GetTeams()) do if (m.Name):lower():sub(1, #args[3].data) == (args[3].data):lower() then v.TeamColor = m.TeamColor end end end end) cmd.commands.register('particles', 'cmd%plrs%int', function(args) for i, v in pairs(args[2]) do Instance.new("ParticleEmitter", v.Character).Texture = args[3].data end end) cmd.commands.register('ghost', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local pchar = v.Character pchar.Head.Transparency = 0.5 pchar.Torso.Transparency = 0.5 pchar["Left Arm"].Transparency = 0.5 pchar["Right Arm"].Transparency = 0.5 pchar["Left Leg"].Transparency = 0.5 pchar["Right Leg"].Transparency = 0.5 pchar.Head.face.Transparency = 0.5 end end) cmd.commands.register('firstperson', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do v.CameraMode = Enum.CameraMode.LockFirstPerson end end) cmd.commands.register('creeper', 'cmd%plrs', function(args) for i, v in pairs(args[2]) do local pchar = v.Character if pchar then if pchar:FindFirstChild("Shirt") then pchar.Shirt.Parent = pchar.Torso end if pchar:FindFirstChild("Pants") then pchar.Pants.Parent = pchar.Torso end if pchar:FindFirstChild("Shirt Graphic") then pchar["Shirt Graphic"].Graphic = "" end for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Destroy() end end pchar.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0) pchar.Torso["Right Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Shoulder"].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0) pchar.Torso["Right Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0) pchar.Torso["Left Hip"].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0) pchar["Body Colors"].HeadColor = BrickColor.new("Bright green") pchar["Body Colors"].LeftArmColor = BrickColor.new("Bright green") pchar["Body Colors"].LeftLegColor = BrickColor.new("Bright green") pchar["Body Colors"].RightArmColor = BrickColor.new("Bright green") pchar["Body Colors"].RightLegColor = BrickColor.new("Bright green") pchar["Body Colors"].TorsoColor = BrickColor.new("Bright green") end end end) cmd.commands.register('insert', 'cmd%int', function(args) local m = cmd.service('InsertService'):LoadAsset(args[2].data) m.Parent = game.Workspace m:MoveTo(cmd.localplayer.Character.Torso.Position) m:MakeJoints() end) cmd.commands.register('nolimbs', 'cmd%plrs', function(args) for i, v in pairs(game.Players:GetPlayers()) do v.Character['Right Leg'].Parent = nil v.Character['Left Leg'].Parent = nil v.Character['Right Arm'].Parent = nil v.Character['Left Arm'].Parent = nil end end) cmd.commands.register('recurseremove', 'cmd%str', function(args) local function a(o) for i,v in pairs(o:GetChildren()) do if v:IsA(args[2].data) then v.Parent=nil end a(v) end end a(game.Workspace) end) cmd.commands.register('name', 'cmd%plrs%inf', function(args) for i, v in pairs(args[2]) do local tchar = v.Character for x, m in pairs(tchar:GetChildren()) do if m:FindFirstChild('nm') then m.Parent = nil end end tchar.Name = '' local ntag = Instance.new("Model", tchar) ntag.Name = args[3] local nhead = tchar.Head:Clone() nhead.Parent = ntag local nhum = Instance.new("Humanoid", ntag) nhum.MaxHealth = 0 nhum.Health = 0 nhum.Name = 'nm' local nweld = Instance.new("Weld", nhead) nweld.Part0 = nhead nweld.Part1 = tchar.Head end end) cmd.commands.register('track', 'cmd%plrs%inf', function(args) for i, v in pairs(args[2]) do local tchar = v.Character for x, m in pairs(tchar:GetChildren()) do if m:FindFirstChild('nm') then m.Parent = nil end end tchar.Name = '' local ntag = Instance.new("Model", workspace.CurrentCamera) ntag.Name = v.Name local nhead = tchar.Head:Clone() nhead.Parent = ntag local nhum = Instance.new("Humanoid", ntag) nhum.MaxHealth = 0 nhum.Health = 0 nhum.Name = 'nm' local nweld = Instance.new("Weld", nhead) nweld.Part0 = nhead nweld.Part1 = tchar.Head end end) cmd.commands.register('rname', 'cmd%plrs', function(args) local player = cmd.localplayer player.Neutral = false repeat wait() player.TeamColor = BrickColor.Random() until not player.Character.Humanoid end) cmd.commands.register('fogend', 'cmd%int', function(args) game.Lighting.FogEnd = args[2].data end) cmd.commands.register('fogstart', 'cmd%int', function(args) game.Lighting.FogStart = args[2].data end) cmd.commands.register('time', 'cmd%int', function(args) game.Lighting:SetMinutesAfterMidnight(60 * args[2].data) end) cmd.commands.register('ambient', 'cmd%int%int%int', function(args) game.Lighting.Ambient = Color3.new(args[2].data/255, args[3].data/255, args[4].data/255) end) cmd.commands.register('fogcolor', 'cmd%int%int%int', function(args) game.Lighting.FogColor = Color3.new(args[2].data/255, args[3].data/255, args[4].data/255) end) cmd.commands.register('sword', 'cmd%plrs', function(args) local sword = game:GetService('InsertService'):LoadAsset(125013769):GetChildren()[1] for i, v in pairs(args[2]) do sword:Clone().Parent = v.Backpack end end) cmd.commands.register('paranoid', 'cmd%plrs', function(args) for i, v in pairs(cmd.localplayer.Character:GetChildren()) do if v:IsA("BasePart") then v.Anchored = true end end end) cmd.commands.register('size', 'cmd%plrs%int', function(args) for i, v in pairs(args[2]) do cmd.util.size(v, args[3].data) end end) cmd.commands.register('unlockws', 'cmd%plrs', function(args) local function dloop(o) for i, v in pairs(o:GetChildren()) do if v:IsA("BasePart") then v.Anchored = false end if v:IsA("Model") then v:BreakJoints() end dloop(v) end end dloop(game.Workspace) end) cmd.commands.register('change', 'cmd%plrs%str%inf', function(args) for i, v in pairs(args[2]) do if v:FindFirstChild("leaderstats") then if v.leaderstats:FindFirstChild(args[3].data) then if v.leaderstats[args[3].data]:IsA("StringValue") then v.leaderstats[args[3].data].Value = args[4] end if v.leaderstats[args[3].data]:IsA("NumberValue") or v.leaderstats[args[3].data]:IsA("IntValue") then print(args[4]) if tonumber(args[4]) ~= nil then v.leaderstats[args[3].data].Value = tonumber(args[4]) end end end end end end) --------------------------- -- ** init ** -- local count = 0 for _, _ in pairs(cmd.commands.store) do count = count + 1 end warn("loaded nosyliam's cmdscript [a]") warn(tostring(count).." commands") DistributedCmdBar.FocusLost:connect(function(e) if e == true then cmd.commands.run(DistributedCmdBar.Text) DistributedCmdBar.Text = '' end end) --PlayerChatHook = cmd.players.PlayerChatted:connect(function (_, plr, msg, _) -- if cmd.util.isadmin(plr.Name) then -- if msg:sub(1,1) == cmd.prefix or msg:sub(1,1) == cmd.hidden then -- cmd.commands.run(msg:sub(2, #msg)) -- end -- end -- end) end topkek.navigation.buildHomePage = function() local count = 0 for _, _ in pairs(cmd.commands.store) do count = count + 1 end local hook = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Home').Container, true) hook:drawText(1, 'T0PK3K 4.0 ex-7 edition by TheMichalos') hook:drawText(1, 'Patch version 1.0.5') hook:drawText(1, 'Commandbase patch version 1.0.0') hook:drawText(1, 'Number of commands: ' .. tostring(count)) local stime = hook:drawText(1, 'Server Time: 0') spawn(function() while true do stime.Text = 'Server Time: ' .. tostring(game:GetService('Workspace').DistributedGameTime) wait(0.5) end end) local ssz = hook:drawText(1, 'Server Size: 0') spawn(function() while true do ssz.Text = 'Server Size: ' .. tostring(game:GetService('Players').NumPlayers) wait(0.5) end end) local fe = game:GetService('Workspace').FilteringEnabled hook:drawText(1, 'FilteringEnabled: ' .. (fe and "YES" or "NO")) hook:drawText(1, 'PlaceId: ' .. tostring(game.PlaceId)) hook:drawText(1, 'same', 55) end topkek.navigation.buildContainers = function() for _, v in pairs(topkek.data.windows) do topkek.tools.gui:makeContainer(v) end end topkek.navigation.initCommandBar() topkek.navigation.buildContainers() topkek.navigation.buildTopbar() topkek.navigation.buildHomePage() wait() --// actual code below lole //-- --// PLAYERS //-- local plrwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Players').Container) local search = plrwin:drawButton(1, '', function()end) drop = GUI.DropDown.New(UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), search, {'All'}) function fixPlayerDrop() local t = {'All'} for i, v in pairs(game.Players:GetPlayers()) do table.insert(t, v.Name) end drop.SetTable(t) end game.Players.PlayerAdded:connect(function() fixPlayerDrop() end) game.Players.PlayerRemoving:connect(function() fixPlayerDrop() end) plrFrame = plrwin:drawContainer(1, 100) headshotContainer = plrFrame:drawContainer(0.4, 94, true) headshotContainer:setDrawY(20) headshot = headshotContainer:drawImage(1, "https://www.roblox.com/bust-thumbnail/image?userId=1&width=420&height=420&format=png", 74) headshotContainer:setDrawY(0) userNameText = headshotContainer:drawText(1, "[All]") userNameText.ClipsDescendants = true userNameText.Font = Enum.Font.SourceSansBold infoContainer = plrFrame:drawContainer(0.5, 94, true, 0.5) infoContainer.BackgroundColor3 = color3(108, 38, 38) userIdText = infoContainer:drawText(1, "ID: 0") userAgeText = infoContainer:drawText(1, "Age: 0") userTeamText = infoContainer:drawText(1, "Team: Neutral") cval = 'All' fixPlayerDrop() function updatePlayer(plri) local plr = game:GetService('Players'):FindFirstChild(plri) if not plr and plri ~= 'All' then print("Couldn't find player!") updatePlayer(topkek.lplr) else headshot.Image = "https://www.roblox.com/bust-thumbnail/image?userId=1&width=420&height=420&format=png" userNameText.Text = "[All]" userIdText.Text = 'ID: [multiple]' userAgeText.Text = 'Age: [multiple]' userTeamText.Text = 'Team: [multiple]' cval = 'All' end local team = plr.TeamColor if team == nil then team = 'Neutral' else team = tostring(team) end headshot.Image = "https://www.roblox.com/bust-thumbnail/image?userId=" .. tostring(plr.UserId) .. "&width=420&height=420&format=png" userNameText.Text = plr.Name userIdText.Text = 'ID: ' .. tostring(plr.UserId) userAgeText.Text = 'Age: ' .. tostring(plr.AccountAge) userTeamText.Text = 'Team: ' .. team cval = plr.Name end drop.Changed(updatePlayer) --actual code ------__- plrwin:addSpacing() plrwin:drawButton(1/2, 'Kick', function() tk.dp(cval, function(p) topkek.banmgr.executeKick(p) end) end) plrwin:drawButton(1/2, 'Ban', function() tk.dp(cval, function(p) topkek.banmgr.addSoftBan(p) end) end) plrwin:drawButton(1/2,'Friendlag', function() tk.dp(cval, function(p) for i = 1, 10 do spawn(function() while wait() do game.Players.LocalPlayer:RequestFriendship(p) game.Players.LocalPlayer:RevokeFriendship(p) end end) end end) end) plrwin:drawButton(1/2, 'Hardban', function() tk.dp(cval, function(p) topkek.banmgr.addHardBan(p) end) end) plrwin:addSpacing() plrwin:drawButton(1/2, 'Bring', function() tk.dp(cval, function(z) if z.Character then z.Character.HumanoidRootPart.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,1,1) end end) end) plrwin:drawButton(1/2, 'Goto', function() tk.dp(cval, function(z) game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = z.Character.HumanoidRootPart.CFrame * CFrame.new(1,1,1) end) end) plrwin:addSpacing() plrwin:drawButton(1/3, 'Kill', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild("Humanoid") then p.Character.Humanoid.Health = 0 end end) end) plrwin:drawButton(1/3, 'Seizure', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild("Humanoid") and tk.gt(p) then spawn(function() p.Character.Humanoid.PlatformStand = true tk.gt(p).CFrame = tk.gt(p).CFrame * CFrame.Angles(math.rad(90),0,0) repeat wait() p.Character.Humanoid.PlatformStand = true tk.gt(p).Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10)) tk.gt(p).RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) until not p.Character:FindFirstChild("Humanoid") or not tk.gt(p) end) end end) end) plrwin:drawButton(1/3, 'Stun', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild("Humanoid") then p.Character.Humanoid.PlatformStand = true p.Character.Torso.CFrame = p.Character.Torso.CFrame * CFrame.Angles(math.rad(90),0,0) end end) end) plrwin:drawButton(1/3, 'Freeze', function() tk.dp(cval, function(p) if p.Character then tk.gt(p).Anchored = true end end) end) plrwin:drawButton(1/3, 'Thaw', function() tk.dp(cval, function(p) if p.Character then tk.gt(p).Anchored = false end end) end) plrwin:drawButton(1/3, 'Superslow', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.WalkSpeed = 1 end end) end) plrwin:drawButton(1/3, 'Highjump', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.JumpPower = 125 end end) end) plrwin:drawButton(1/3, 'God', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.MaxHealth = math.huge p.Character.Humanoid.Health = math.huge end end) end) plrwin:drawButton(1/3, 'Semigod', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.MaxHealth = 9e9 p.Character.Humanoid.Health = 9e9 end end) end) plrwin:drawButton(1/3, 'Fast', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.WalkSpeed = 50 end end) end) Follow = false; plrwin:drawButton(1/3, 'Annoy', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then if Follow == true then Follow = false; return else Follow = true end while Follow == true do game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame= p.Character.HumanoidRootPart.CFrame wait() end end end) end) plrwin:drawButton(1/3, 'Freefall', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame * CFrame.new(0, 10000, 0) end end) end) plrwin:drawButton(1/3, 'Destroy', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid:Destroy() end end) end) plrwin:drawButton(1/3, 'Fix', function() tk.dp(cval, function(p) if p.Character and p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.Health = 100 p.Character.Humanoid.MaxHealth = 100 p.Character.Humanoid.JumpPower = 100 p.Character.Humanoid.WalkSpeed = 16 p.Character.Humanoid.PlatformStand = false p.Character.Humanoid.Jump = true end end) end) plrwin:drawButton(1/3, 'Respawn', function() tk.dp(cval, function(p) if p.Character then local a1 = Instance.new("Model", game:service'Workspace') local a2 = Instance.new("Part", game:service'Workspace') a2.CanCollide = true a2.Anchored = true a2.CFrame = CFrame.new(10000, 10000, 10000) a2.Name = "Torso" local a3 = Instance.new("Humanoid", a1) a3.MaxHealth=100;a3.Health=100 p.Character = a1 a3.Health=0 end end) end) plrwin:addSpacing() local nameInp plrwin:drawButton(1/3, 'Name', function() tk.dp(cval, function(z) local Character = z.Character local newName = Instance.new("Model", z.Character) newName.Name = nameInp.Text local cl = Character:WaitForChild("Head"):Clone() cl.Parent = newName cl:WaitForChild("face"):Destroy() local hum = Instance.new("Humanoid", newName) hum.Name = "NameTag" hum.MaxHealth = 0 hum.Health = 0 local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = Character:WaitForChild("Head") Character:WaitForChild("Head").Transparency = 1 wait(.5) cl.BrickColor = Character:WaitForChild("Head").BrickColor end) end) nameInp = plrwin:drawTextBox(2/3, '') local chatInp plrwin:drawButton(1/3, 'Chat', function() tk.dp(cval, function(z) game:GetService('Chat'):Chat(z.Charcter, chatInp.Text) end) end) chatInp = plrwin:drawTextBox(2/3, '') local disgInp plrwin:drawButton(1/3, 'Disguise', function() tk.dp(cval, function(p) local id = 0 if tonumber(disgInp.Text) then id = tonumber(disgInp.Text) else id = game:GetService('Players'):GetUserIdFromNameAsync(disgInp.Text) end if p.Character:FindFirstChild("Humanoid") then p.Character.Humanoid.Health = 0 end p.CharacterAppearance = 'https://assetgame.roblox.com/Asset/CharacterFetch.ashx?userId=' .. tostring(id) end) end) disgInp = plrwin:drawTextBox(2/3, 'ROBLOX') plrwin:addSpacing() clrR = plrwin:drawTextBox(1/3, '0') clrG = plrwin:drawTextBox(1/3, '0') clrB = plrwin:drawTextBox(1/3, '0') function getColor() local r = tonumber(clrR.Text) local g = tonumber(clrG.Text) local b = tonumber(clrB.Text) if not (r and g and b) then return Color3.new(0,0,0) end return Color3.new(r/255, g/255, b/255) end plrwin:drawButton(1/3, 'Sparkles', function() tk.dp(cval, function(z) Instance.new("Sparkles", tk.gt(z)).SparkleColor = getColor() end) end) plrwin:drawButton(1/3, 'Smoke', function() tk.dp(cval, function(z) Instance.new("Smoke", tk.gt(z)).Color = getColor() end) end) plrwin:drawButton(1/3, 'Fire', function() tk.dp(cval, function(z) local fr = Instance.new("Fire", tk.gt(z)) fr.Color = getColor() fr.Heat = 30 fr.Size = 20 end) end) plrwin:drawButton(1/3, 'Forcefield', function() tk.dp(cval, function(z) if z.Character then Instance.new("ForceField", z.Character) end end) end) plrwin:drawButton(1/3, 'Select', function() tk.dp(cval, function(z) if z.Character and tk.gt(z) then Instance.new("SelectionBox", tk.gt(z)).Adornee = tk.gt(z) end end) end) plrwin:drawButton(1/3, 'Sphere', function() tk.dp(cval, function(z) if z.Character and tk.gt(z) then Instance.new("SelectionSphere", tk.gt(z)).Adornee = tk.gt(z) end end) end) plrwin:drawButton(1/3, 'Fling', function() tk.dp(cval, function(z) spawn(function() --kohls admin commands lol if z.Character and tk.gt(z) then local xran, zran repeat xran = math.random(5555, 9999) until math.abs(xran) >= 5555 repeat zran = math.random(5555, 9999) until math.abs(zran) >= 5555 z.Character.Humanoid.Sit = true tk.gt(z).Velocity = Vector3.new(0,0,0) local frc = Instance.new("BodyForce", tk.gt(z)) frc.Name = "BFRC" frc.force = Vector3.new(xran*4,9999*5,zran*4) game:GetService("Debris"):AddItem(frc, 0.1) end end) end) end) plrwin:drawButton(1/3, 'Explode', function() tk.dp(cval, function(z) if z.Character and tk.gt(z) then local explosion = Instance.new("Explosion") explosion.Position = tk.gt(z).Position explosion.Parent = workspace end end) end) plrwin:drawButton(1/3, 'Nuke', function() tk.dp(cval, function(z) if z.Character and tk.gt(z) then local torso = tk.gt(z) local nuke = Instance.new("Part", game.Workspace) local opos = torso.CFrame nuke.BrickColor = BrickColor.new("Bright yellow") nuke.TopSurface = Enum.SurfaceType.Smooth nuke.BottomSurface = Enum.SurfaceType.Smooth nuke.Anchored = true nuke.CanCollide = false nuke.Shape = "Ball" nuke.Transparency = 0.5 nuke.CFrame = torso.CFrame nuke.Size = Vector3.new(1, 1, 1) nuke.Touched:connect(function(p) local expl = Instance.new("Explosion", p) expl.BlastPressure = 50000 expl.BlastRadius = 50 expl.Position = p.Position p.Material = Enum.Material.CorrodedMetal p:BreakJoints() end) for i = 1, 150 do nuke.Size = Vector3.new(i, i, i) nuke.CFrame = opos wait(0.08) end nuke:Destroy() end end) end) plrwin:drawButton(1/3, 'No Tools', function() tk.dp(cval, function(p) for _, t in pairs(p.Backpack:GetChildren()) do t:Destroy() end end) end) plrwin:drawButton(1/3, 'Take Tools', function() tk.dp(cval, function(p) for _, t in pairs(p.Backpack:GetChildren()) do t.Parent = game:service'Players'.LocalPlayer.Backpack end end) end) plrwin:drawButton(1/3, 'BTools', function() tk.dp(cval, function(p) local a = Instance.new("HopperBin") a.BinType = "GameTool" a.Parent = p.Backpack local a = Instance.new("HopperBin") a.BinType = "Clone" a.Parent = p.Backpack local a = Instance.new("HopperBin") a.BinType = "Hammer" a.Parent = p.Backpack end) end) plrwin:drawButton(1/3, 'Hotdog', function() tk.dp(cval, function(p) if p.Character and tk.gt(p) then topkek.tools.util.weenieHutJunior(p) end end) end) plrwin:drawButton(1/3, 'Quicksand', function() tk.dp(cval, function(z) if z.Character and z.Character:FindFirstChild("Humanoid") then local tor = tk.gt(z) local hole = Instance.new("Part", z.Character) hole.Anchored = true hole.Name = "Hole" hole.FormFactor = Enum.FormFactor.Custom hole.Size = Vector3.new(7, 1, 7) hole.CanCollide = false hole.CFrame = tor.CFrame * CFrame.new(0,-3.3,0) hole.BrickColor = BrickColor.new("Cool yellow") hole.Material = Enum.Material.Sand local hm = Instance.new("CylinderMesh", hole) tor.Anchored = true if z.Character:FindFirstChild("Humanoid") then z.Character.Humanoid.Jump = true end for x,m in pairs(z.Character:GetChildren()) do if m:IsA("BasePart") or m:IsA("MeshPart") then m.CanCollide = false end end for i=1,75 do tor.CFrame=tor.CFrame*CFrame.new(0,-0.1,0) wait(0.06) end tor.CFrame=tor.CFrame*CFrame.new(0, -500,0 ) z.Character.Humanoid.Health = 0 end end) end) plrwin:drawButton(1/3, 'Insane', function() tk.dp(cval, function(p) if p.Character and tk.gt(p) then for i,v in pairs(tk.gt(p):GetChildren()) do if v:IsA("Motor6D") then spawn(function() while v do v.C0=v.C0*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)) wait() end end) end end end end) end) plrwin:drawButton(1/3, 'Invisible', function() tk.dp(cval, function(p) tk.rco(p.Character, 'BasePart', 'Transparency', 1) tk.rco(p.Character, 'MeshPart', 'Transparency', 1) end) end) plrwin:drawButton(1/3, 'Visible', function() tk.dp(cval, function(p) tk.rco(p.Character, 'BasePart', 'Transparency', 0) tk.rco(p.Character, 'MeshPart', 'Transparency', 0) end) end) plrwin:drawButton(1/3, 'Bighead', function() tk.dp(cval, function(z) if z.Character then if z.Character:FindFirstChild('Head') then z.Character.Head.Mesh.Scale=Vector3.new(5,5,5) end end end) end) plrwin:drawButton(1/3, 'Goldify', function() tk.dp(cval, function(z) if z.Character then tk.rco(z.Character, 'BasePart', 'Material', 'Marble') tk.rco(z.Character, 'MeshPart', 'Material', 'Marble') tk.rco(z.Character, 'BasePart', 'BrickColor', BrickColor.new('Bright yellow')) tk.rco(z.Character, 'MeshPart', 'BrickColor', BrickColor.new('Bright yellow')) end end) end) plrwin:drawButton(1/3, 'Neon', function() tk.dp(cval, function(z) if z.Character then tk.rco(z.Character, 'BasePart', 'Material', 'Neon') tk.rco(z.Character, 'MeshPart', 'Material', 'Neon') end end) end) plrwin:drawButton(1/3, 'Shiny', function() tk.dp(cval, function(z) if z.Character then tk.rco(z.Character, 'BasePart', 'Reflectance', 1) tk.rcm(z.Character, 'MeshPart') end end) end) plrwin:drawButton(1/3, 'Shrek', function() tk.dp(cval, function(z) if z.Character then local pchar = z.Character for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA("Decal") or v:IsA("SpecialMesh") then v:Destroy() end end local mesh = Instance.new("SpecialMesh", pchar.Head) mesh.MeshType = "FileMesh" pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257" pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0) pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869" local Shirt = Instance.new("Shirt", z.Character) local Pants = Instance.new("Pants", z.Character) Shirt.ShirtTemplate = "rbxassetid://133078194" Pants.PantsTemplate = "rbxassetid://133078204" end end) end) plrwin:drawButton(1/3, 'Duck', function() tk.dp(cval, function(z) if z.Character then local pchar = z.Character for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") or v:IsA("Accessory") then v:Destroy() end end local duck = Instance.new("SpecialMesh", z.Character.HumanoidRootPart) duck.MeshType = "FileMesh" duck.MeshId = "http://www.roblox.com/asset/?id=9419831" duck.TextureId = "http://www.roblox.com/asset/?id=9419827" duck.Scale = Vector3.new(5, 5, 5) tk.rco(z.Character, 'Instance', 'Transparency', 1) z.Character.HumanoidRootPart.Transparency = 0 end end) end) plrwin:drawButton(1/3, 'Spheres', function() tk.dp(cval, function(z) if z.Character then tk.rco(z.Character, 'BasePart', 'Shape', 'Cylinder') end end) end) plrwin:drawButton(1/3, 'Big', function() tk.dp(cval, function(z) if z.Character then topkek.tools.util.scalePlayer(5, z) end end) end) plrwin:drawButton(1/3, 'Small', function() tk.dp(cval, function(z) if z.Character then topkek.tools.util.scalePlayer(5, z) end end) end) plrwin:drawButton(1/3, 'Giraffe', function() tk.dp(cval, function(z) if z.Character then local char=z.Character local h=char.Head local tor=char:FindFirstChild("Torso") if not tor then return end tor.Neck.C0=tor.Neck.C0*CFrame.new(0,0,5) local fn=Instance.new("Part",char) fn.Size=Vector3.new(1,5.5,1) fn.Name="FakeNeck" fn.Anchored=false fn.CanCollide=false if char:FindFirstChild("Body Colors") then fn.BrickColor=char["Body Colors"].HeadColor end local cm=Instance.new("CylinderMesh",fn) local we=Instance.new("Weld",h) we.Part0=h we.Part1=fn we.C1=we.C1*CFrame.new(0,2.6,0) end end) end) plrwin:drawButton(1/3, 'Dab', function() tk.dp(cval, function(z) if z.Character and z.Character:FindFirstChild("Torso") then local chr = z.Character chr.Animate.Disabled = true chr.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.699999988, 0, 0.939692616, 0, -0.342020124, -0.330366075, -0.258819044, -0.907673359, -0.0885213241, 0.965925813, -0.243210346) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.600000024, 0.5, -0.200000003, 0.664462984, 0.241844743, 0.707106769, -0.664462984, -0.241844788, 0.707106769, 0.342020154, -0.939692616, -3.09086197e-008) chr.Torso["Neck"].C1 = CFrame.new(0, -0.600000024, 0, -0.866025388, 0.5, 0, -0.171010137, -0.29619807, 0.939692616, 0.469846278, 0.813797653, 0.342020124) end end) end) plrwin:drawButton(1/3, 'Force Follow', function() tk.dp(cval, function(z) game:GetService("RunService"):BindToRenderStep("_", 0, function() z.Character.Humanoid:MoveTo(topkek.lplr.Character.Head.Position) end) end) end) plrwin:drawButton(1/3, 'Camlock', function() tk.dp(cval, function(z) z.CameraMode = "LockFirstPerson" end) end) --// SERVER //-- local servwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Server').Container) local detailWin = servwin:drawContainer(1, 100, nil, nil, 18) detailWin:drawText(1, 'Job ID: ' .. (game.JobId and (game.JobId ~= "") or "???")) detailWin:drawText(1, 'Game Name: ' .. game:service'MarketplaceService':GetProductInfo(game.PlaceId).Name) detailWin:drawText(1, 'Creator Name: ' .. game:GetService('Players'):GetNameFromUserIdAsync(game.CreatorId)) --detailWin:drawText(1, 'Genre: ' .. tostring(game.Genre)) servwin:drawButton(1/2, 'Shutdown', function() workspace.Gravity = 0/0 end) servwin:drawButton(1/2, 'Clear', function() for i,v in pairs(game:service'Workspace':GetChildren()) do if (not v:IsA("Terrain"))and(v.Name~="Camera") then v:Destroy() end end end) servwin:drawButton(1/2, 'Baseplate', function() for X = -2500, 2500, 512 do for Z = -2500, 2500, 512 do local P = Instance.new("Part") P.Anchored = true P.Locked = true P.Size = Vector3.new(512,3,512) P.CFrame = CFrame.new(X,0,Z) P.BrickColor = BrickColor.Green() P.Parent = game:service'Workspace' end end end) servwin:drawButton(1/2, 'Reset', function() for i,v in pairs(game:service'Workspace':GetChildren()) do if (not v:IsA("Terrain"))and(v.Name~="Camera") then v:Destroy() end end for X = -2500, 2500, 512 do for Z = -2500, 2500, 512 do local P = Instance.new("Part") P.Anchored = true P.Locked = true P.Size = Vector3.new(512,3,512) P.CFrame = CFrame.new(X,0,Z) P.BrickColor = BrickColor.Green() P.Parent = game:service'Workspace' end end for i, v in pairs(game:GetService('Players'):GetPlayers()) do local a1 = Instance.new("Model", game:service'Workspace') local a2 = Instance.new("Part", game:service'Workspace') a2.CanCollide = true a2.Anchored = true a2.CFrame = CFrame.new(10000, 10000, 10000) a2.Name = "Torso" local a3 = Instance.new("Humanoid", a1) a3.MaxHealth=100;a3.Health=100 v.Character = a1 a3.Health=0 end end) servwin:drawButton(1, 'Remove Sounds', function() tk.rcm(game, 'Sound') end) servwin:addSpacing() servwin:drawButton(1, 'Break All', function() workspace:BreakJoints(workspace:GetChildren()) end) local gravInp servwin:drawButton(1/3, 'Gravity', function() if not tonumber(gravInp.Text) then return end workspace.Gravity = tonumber(gravInp.Text) end) gravInp = servwin:drawTextBox(2/3, '') servwin:addSpacing() servwin:drawButton(1, 'Reset Lighting', function() local l = game:service'Lighting' l.Ambient = Color3.new(0, 0, 0) l.Brightness = 1 l.GlobalShadows = true l.Outlines = true l.FogEnd = 100000 l.FogStart = 0 l:SetMinutesAfterMidnight(12*60) end) local brightInp servwin:drawButton(1/3, 'Brightness', function() if not tonumber(brightInp.Text) then return end game:GetService('Lighting').Brightness = tonumber(brightInp.Text) end) brightInp = servwin:drawTextBox(2/3, '100') local fogInp servwin:drawButton(1/3, 'Fog', function() if not tonumber(fogInp.Text) then return end game:GetService('Lighting').FogEnd = tonumber(fogInp.Text) end) fogInp = servwin:drawTextBox(2/3, '0') local timeInp servwin:drawButton(1/3, 'Hour', function() if not tonumber(timeInp.Text) then return end game:GetService('Lighting'):SetMinutesAfterMidnight(60*tonumber(timeInp.Text)) end) timeInp = servwin:drawTextBox(2/3, '12') servwin:addSpacing() -- private server crap local privateToggle local privStatus = false privateToggle = servwin:drawButton(1, 'Private Server OFF', function() if privStatus == false then privStatus = true privateToggle.Text = 'Private Server ON' topkek.banmgr.makePrivate() else privateToggle.Text = 'Private Server OFF' topkek.banmgr.unprivate() end end) servwin:addSpacing() servwin:drawText(1, 'Whitelist') local plrAddInp servwin:drawButton(1/3, 'Add', function() topkek.banmgr.doWhitelist(plrAddInp.Text) ReorderWL() end) plrAddInp = servwin:drawTextBox(2/3, '') wlCont = servwin:drawScrollingContainer(100) function ReorderWL() local wl = topkek.banmgr.whitelist for i,v in pairs(wlCont:GetChildren()) do v:Destroy() end wlCont:setDrawY(3) for i,v in pairs(wl) do wlCont:drawText(2/3, v) wlCont:drawButton(1/3, 'Remove', function() topkek.banmgr.unwhitelist(v) ReorderWL() end) end end ReorderWL() --// LOCALPLAYER //-- local lpwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('LocalPlayer').Container) lpwin:drawButton(1, 'Reset Camera', function() game.Workspace.CurrentCamera:remove() wait(.1) game.Workspace.CurrentCamera.CameraSubject = topkek.lplr.Character.Humanoid or game.Workspace[topkek.lplr.Name].Humanoid game.Workspace.CurrentCamera.CameraType = "Custom" end) lpwin:drawButton(1, 'Respawn', function() local a1 = Instance.new("Model", game:service'Workspace') local a2 = Instance.new("Part", game:service'Workspace') a2.CanCollide = true a2.Anchored = true a2.CFrame = CFrame.new(10000, 10000, 10000) a2.Name = "Torso" local a3 = Instance.new("Humanoid", a1) a3.MaxHealth=100;a3.Health=100 topkek.lplr.Character = a1 a3.Health=0 end) lpwin:drawButton(1, 'Rejoin', function() game:GetService('TeleportService'):Teleport(game.PlaceId) end) lpwin:addSpacing() lpwin:drawButton(1/2, 'God', function() if topkek.lplr.Character:FindFirstChild("Humanoid") then topkek.lplr.Character.Humanoid.MaxHealth = math.huge topkek.lplr.Character.Humanoid.Health = math.huge end end) lpwin:drawButton(1/2, 'Semigod', function() if topkek.lplr.Character:FindFirstChild("Humanoid") then topkek.lplr.Character.Humanoid.MaxHealth = 9e9 topkek.lplr.Character.Humanoid.Health = 9e9 end end) Loopgod = false lpwin:drawButton(1, 'Loopgod', function() if Loopgod == false then Loopgod = true spawn(function() repeat topkek.lplr.Character.Humanoid.MaxHealth = math.huge topkek.lplr.Character.Humanoid.Health = math.huge wait() until Loopgod == false end) else Loopgod = false end end) lpwin:addSpacing() plrwin:addSpacing() local Lev, Clip, Fly lpwin:drawButton(1/2, 'Levitate', function() if Lev == true then Lev = false return end Lev = true repeat topkek.lplr.Character.Humanoid:ChangeState(10) wait(0) until Lev == false end) lpwin:drawButton(1/2, 'Noclip', function() if Clip == true then Clip = false return end Clip = true game:GetService("RunService").Stepped:connect(function() tk.gt(topkek.lplr).CanCollide = not Clip topkek.lplr.Character.Head.CanCollide = not Clip topkek.lplr.Character.HumanoidRootPart.CanCollide = not Clip if topkek.lplr.Character.UpperTorso then topkek.lplr.Character.LowerTorso.CanCollide = not Clip end end) topkek.lplr.Character.HumanoidRootPart.Changed:connect(function() tk.gt(topkek.lplr).CanCollide = not Clip topkek.lplr.Character.Head.CanCollide = not Clip topkek.lplr.Character.HumanoidRootPart.CanCollide = not Clip if topkek.lplr.Character.UpperTorso then topkek.lplr.Character.LowerTorso.CanCollide = not Clip end end) end) lpwin:drawButton(1/2, 'Fly', function() if Fly == true then Fly = false return end Fly = true local mouse=game.Players.LocalPlayer:GetMouse'' localplayer=game.Players.LocalPlayer game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local torso = game.Players.LocalPlayer.Character.HumanoidRootPart local speed=0 local keys={a=false,d=false,w=false,s=false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition",torso) local gyro = Instance.new("BodyGyro",torso) pos.Name="EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand=true local new=gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed=1 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0.01 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0.01 end if keys.d then new = new * CFrame.new(speed,0,0) speed=speed+0.01 end if keys.a then new = new * CFrame.new(-speed,0,0) speed=speed+0.01 end if speed>5 then speed=5 end pos.position=new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*15),0,0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*15),0,0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until not Fly if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying=false localplayer.Character.Humanoid.PlatformStand=false speed=0 end e1=mouse.KeyDown:connect(function(key) if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end if key=="w" then keys.w=true elseif key=="s" then keys.s=true elseif key=="a" then keys.a=true elseif key=="d" then keys.d=true end end) e2=mouse.KeyUp:connect(function(key) if key=="w" then keys.w=false elseif key=="s" then keys.s=false elseif key=="a" then keys.a=false elseif key=="d" then keys.d=false end end) start() end) lpwin:drawButton(1/2, 'Highjump', function() local thrust = Instance.new("BodyVelocity") game:GetService('UserInputService').InputBegan:connect(function(i, b) if i.KeyCode == Enum.KeyCode.Space then print("Got jump") coroutine.resume(coroutine.create(function() thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart thrust.velocity = Vector3.new(0,50,0) thrust.maxForce = Vector3.new(0,4e+050,0) wait(0.2) thrust.Parent = nil end)) end end) end) lpwin:addSpacing() local apprInp lpwin:drawButton(1/3, 'Appearance', function() local id = 0 if tonumber(apprInp.Text) then id = tonumber(apprInp.Text) else id = game:GetService('Players'):GetUserIdFromNameAsync(apprInp.Text) end if topkek.lplr.Character:FindFirstChild("Humanoid") then topkek.lplr.Character.Humanoid.Health = 0 end topkek.lplr.CharacterAppearance = 'https://assetgame.roblox.com/Asset/CharacterFetch.ashx?userId=' .. tostring(id) end) apprInp = lpwin:drawTextBox(2/3, 'ROBLOX') local teamInp lpwin:drawButton(1/3, 'Team', function() topkek.lplr.TeamColor = BrickColor.new(teamInp.Text) end) teamInp = lpwin:drawTextBox(2/3, 'Bright red') lpwin:drawButton(1/2, 'Naked', function() topkek.lplr:ClearCharacterAppearance() end) lpwin:drawButton(1/2, 'Neutral', function() topkek.lplr.Neutral = true end) lpwin:addSpacing() lpwin:drawButton(1/2, 'Orb', function() game.Players.LocalPlayer.Character = nil --lp:Destroy() local cam = game.Workspace.CurrentCamera local m = Instance.new("Model", game.Workspace) m.Name = game.Players.LocalPlayer.Name local hum = Instance.new("Humanoid", m) hum.Health = 0 hum.MaxHealth = 0 local orb = Instance.new("Part", m) orb.Size = Vector3.new(1, 1, 1) orb.Shape = "Ball" orb.Name = "Head" orb.Anchored = true orb.CanCollide = true orb.BottomSurface = Enum.SurfaceType.Smooth orb.TopSurface = Enum.SurfaceType.Smooth orb.Transparency = 0 spawn(function() while true do wait(0.1) if orb then orb.BrickColor = BrickColor.Random() else break end end end) cam.CameraSubject = orb cam.CameraType = Enum.CameraType.Fixed game:GetService("RunService").RenderStepped:connect(function() orb.CFrame = cam.CoordinateFrame * CFrame.new(0, -2, -6) end) game.Players.LocalPlayer.Chatted:connect(function(a) game:GetService("Chat"):Chat(orb, a) end) end) lpwin:drawButton(1/2, 'Freecam', function() local cam = game.Workspace.CurrentCamera cam.CameraType = "Fixed" cam.CameraSubject = nil topkek.lplr.Character = nil end) lpwin:drawButton(1/2, 'NoGrav', function() if topkek.lplr.Character then for x,m in pairs(topkek.lplr.Character:GetChildren()) do if m:IsA("BasePart") then local bf = Instance.new("BodyForce", m) bf.force = Vector3.new(0, 192.25, 0) * m:GetMass() end if m:IsA("Hat") or m:IsA("Accessory") then if m:findFirstChild("Handle") then local bf = Instance.new("BodyForce", m.Handle) bf.force = Vector3.new(0, 192.25, 0) * m.Handle:GetMass() end end end end end) lpwin:drawButton(1/2, 'Trowel', function() topkek.tools.util.trowel() end) lpwin:addSpacing() lpwin:drawButton(1/2, 'Fedora', function() local hats={ 98346834, 215751161, 119916949, 72082328, 147180077, 100929604, 63043890, 1285307, 1029025, 334663683, 259423244 } game:GetObjects("rbxassetid://" .. tostring(hats[math.random(1,#hats)]))[1].Parent = topkek.lplr.Character end) lpwin:drawButton(1/2, 'Rainbow Name', function() topkek.lplr.Neutral = false repeat wait() topkek.lplr.TeamColor = BrickColor.Random() until not topkek.lplr.Character.Humanoid end) local tagInp lpwin:drawButton(1/3, 'Tag', function() local len = 10 local bb = Instance.new("BillboardGui") bb.Parent = topkek.lplr.Character.Head bb.Adornee = topkek.lplr.Character.Head bb.AlwaysOnTop = true bb.Enabled = true bb.Size = UDim2.new(len, 0, 1.5, 0) bb.Name = "tag" bb.StudsOffset = Vector3.new(0, 3, 0) --local fr = Instance.new("Frame") --fr.Parent = bb --fr.Size = UDim2.new(1, 0, 1, 0) --fr.Style = Enum.FrameStyle.RobloxRound local tl = Instance.new("TextLabel") tl.Parent = bb tl.Font = Enum.Font.Code tl.BackgroundTransparency = 1 tl.TextScaled = true tl.TextColor3 = Color3.new(15/255, 15/255, 15/255) tl.Size = UDim2.new(1, 0, 1, 0) tl.Text = tagInp.Text tl.Name = "trutag" tl.Visible = true tl.ZIndex = 2 end) tagInp = lpwin:drawTextBox(2/3, '') --// SCRIPTS //-- --local scriptwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Scripts').Container) --local search = scriptwin:drawTextBox(1,'') --local origy = scriptwin:getDrawY() --scriptwin:addSpacing() --scriptwin:addSpacing() --local scripts = game:GetObjects("rbxassetid://376553985")[1] --local container = {} --function MakeList(condition) -- for i,v in pairs(scriptwin:GetChildren()) do -- if v.Name == "Script" then -- v:Destroy() -- end -- end --scriptwin:setDrawY(origy) --for i, v in pairs(scripts:GetChildren()) do -- if string.find(v.Name:lower(), condition:lower()) or (condition == "") or (condition == " ") then -- local scr = scriptwin:drawButton(1, v.Name, function() -- spawn(function() loadstring(v.Source)() end) -- end, 25) -- scr.Name = 'Script' -- end -- end --end --game:GetService("UserInputService").InputChanged:connect(function(inp) -- if inp.UserInputType == Enum.UserInputType.TextInput then -- if search:IsFocused() then -- MakeList(search.Text) -- end --end --end) --MakeList('') --// DESTRUCTION // -- local destwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Destruction').Container) local decals, seldec = destwin:drawScrollingContainer(100) seldec = destwin:drawText(1, 'Selected Decal: None') cursel = nil local decs = { {'Rain', '574772793'}, {'Robbie', '574773630'}, {'Pepe', '244905904'}, {'Troll Face', '48308661'}, {'Jeff', '109129888'}, {'Shrek', '170539018'}, {'Doge', '133720697'}, {'Dat Boi', '409578848'}, } for _, v in pairs(decs) do local b = decals:drawButton(1, v[1], function()seldec.Text="Selected Decal: " ..v[2] cursel=v[2] end,20) topkek.tools.gui:addLeftIcon(b,'rbxassetid://'..v[2],20) end destwin:drawButton(1, 'Spam Decal', function() if cursel ~= nil then topkek.tools.util.recurseDecal(tonumber(cursel)) end end) destwin:drawButton(1, 'Spam Particles', function() if cursel ~= nil then topkek.tools.util.recurseParticles(tonumber(cursel)) end end) destwin:drawButton(1, 'Spam Both', function() if cursel ~= nil then topkek.tools.util.recurseUltimate(tonumber(cursel)) end end) destwin:drawButton(1, 'Rollback', function() tk.rcm(workspace, 'Decal') tk.rcm(workspace, 'ParticleEmitter') end) destwin:addSpacing() destwin:drawButton(1, '666', function() for i,v in next,workspace:children''do if(v:IsA'BasePart')then me=v; bbg=Instance.new('BillboardGui',me); bbg.Name='stuf'; bbg.Adornee=me; bbg.Size=UDim2.new(2.5,0,2.5,0) --bbg.StudsOffset=Vector3.new(0,2,0) tlb=Instance.new'TextLabel'; tlb.Text='666 666 666 666 666 666'; tlb.Font='SourceSansBold'; tlb.FontSize='Size48'; tlb.TextColor3=Color3.new(1,0,0); tlb.Size=UDim2.new(1.25,0,1.25,0); tlb.Position=UDim2.new(-0.125,-22,-1.1,0); tlb.BackgroundTransparency=1; tlb.Parent=bbg; end;end; --coroutine.wrap(function()while wait''do s=Instance.new'Sound'; s.Parent=workspace; s.SoundId='rbxassetid://152840862'; s.Pitch=1; s.Volume=1; s.Looped=true; s:play(); --end;end)(); function xds(dd) for i,v in next,dd:children''do if(v:IsA'BasePart')then v.BrickColor=BrickColor.new'Really black'; v.TopSurface='Smooth'; v.BottomSurface='Smooth'; s=Instance.new('SelectionBox',v); s.Adornee=v; s.Color=BrickColor.new'Really red'; a=Instance.new('PointLight',v); a.Color=Color3.new(1,0,0); a.Range=15; a.Brightness=5; f=Instance.new('Fire',v); f.Size=19; f.Heat=22; end; game.Lighting.TimeOfDay=0; game.Lighting.Brightness=0; game.Lighting.ShadowColor=Color3.new(0,0,0); game.Lighting.Ambient=Color3.new(1,0,0); game.Lighting.FogEnd=200; game.Lighting.FogColor=Color3.new(0,0,0); local dec = 'http://www.roblox.com/asset/?id=19399245'; local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'} --coroutine.wrap(function() --for _,__ in pairs(fac) do --local ddec = Instance.new("Decal", v) --ddec.Face = __ --ddec.Texture = dec --end end)() if #(v:GetChildren())>0 then xds(v) end end end xds(game.Workspace) end) destwin:drawButton(1, 'Troll', function() topkek.tools.util.recurseUltimate('48308661') tk.play(154664102) end) destwin:addSpacing() destwin:drawButton(1/2,'Colorize',function() -- when u skid off variable XDDDDDpranked local materiallist = {Enum.Material.Plastic,Enum.Material.Wood,Enum.Material.Slate,Enum.Material.Concrete,Enum.Material.CorrodedMetal, Enum.Material.DiamondPlate,Enum.Material.Foil,Enum.Material.Grass, Enum.Material.Ice,Enum.Material.Marble,Enum.Material.Granite,Enum.Material.Brick, Enum.Material.Pebble,Enum.Material.Sand,Enum.Material.Sand, Enum.Material.Fabric,Enum.Material.SmoothPlastic,Enum.Material.Metal,Enum.Material.WoodPlanks,Enum.Material.Neon,Enum.Material.Cobblestone} local function r(where) for _,v in pairs (where:GetChildren()) do if v:IsA("BasePart") then spawn(function() while wait(0.1) do v.Material = materiallist[math.random(#materiallist)] wait() end end) end r(v) end end r(workspace) end) destwin:drawButton(1/2,'Materialize',function() local function r(where) for _,v in pairs (where:GetChildren()) do if v:IsA("BasePart") then spawn(function() while wait(0.1) do v.Transparency = math.random(0,1) wait() end end) end r(v) end end r(workspace) end) destwin:drawButton(1/2,'Meshify',function() local enums={ Enum.MeshType.Head; Enum.MeshType.Torso; Enum.MeshType.Wedge; Enum.MeshType.Brick; Enum.MeshType.Sphere; Enum.MeshType.Cylinder; } tk.rcf('BasePart',function(o) local mesh = Instance.new('SpecialMesh', o) mesh.MeshType = enums[math.random(1,#enums)] end) end) destwin:drawButton(1/2,'Loop-Meshify',function() coroutine.wrap(function() while true do local enums={ Enum.MeshType.Head; Enum.MeshType.Torso; Enum.MeshType.Wedge; Enum.MeshType.Brick; Enum.MeshType.Sphere; Enum.MeshType.Cylinder; } tk.rcf('BasePart',function(o) if o:FindFirstChild("Mesh") then o.Mesh:Destroy() end local mesh = Instance.new('SpecialMesh', o) mesh.MeshType = enums[math.random(1,#enums)] end) wait(0.5) end end)() end) destwin:addSpacing() destwin:drawButton(1, 'Rotations', function() tk.rcf('BasePart', function(o) o.Rotation = Vector3.new(math.random(0,180),math.random(0,180),math.random(0,180)) end) end) destwin:drawButton(1, 'Collisions', function() tk.rcf('BasePart', function(o) o.CanCollide = false end) end) destwin:drawButton(1, 'Velocity', function() tk.rcf('BasePart', function(o) o.Velocity = Vector3.new(math.random(0,180),math.random(0,180),math.random(0,180)) end) end) destwin:drawButton(1, 'Invisiblity', function() tk.rcf('BasePart', function(o) o.Transparency = 1 end) end) destwin:drawButton(1, 'BreakJoints', function() tk.rcf('Model', function(o) o:BreakJoints() end) end) destwin:drawButton(1, 'Forces', function() tk.rcf('BasePart', function(o) local bf = Instance.new("BodyForce", o) bf.Force = Vector3.new(math.random(0,180)*5,math.random(0,180)*5,math.random(0,180)*5) end) end) destwin:drawButton(1, 'Brightness', function() tk.rcf('BasePart', function(o) local light = Instance.new("SpotLight", o) light.Brightness = 9e9 light.Range = 60 end) end) --// CATALOG //-- local catwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Catalog').Container) local page, currentkeyword = 1, "" local searchbar, search, makeCatalog, res = 0, 0, 0, {} local searchbar = catwin:drawTextBox(2/3,'') local search = catwin:drawButton(1/3, 'Search', function() page = 1 currentkeyword = searchbar.Text makeCatalog(currentkeyword, page) end) local previous = catwin:drawButton(1/2, 'Previous Page', function() if page > 1 then page = page - 1 makeCatalog(currentkeyword, page) end end) local previous = catwin:drawButton(1/2, 'Next Page', function() if page >= 1 then page = page + 1 makeCatalog(currentkeyword, page) end end) local catalog_start = catwin:getDrawY() function split(str,divider) local found = "" local results = {} for i=1,string.len(str) do if (string.lower(string.sub(str,i,i)) == string.lower(divider)) then table.insert(results, found) found = "" else found = found..string.sub(str,i,i) end end table.insert(results, found) return results end function GetName(nm) local spl = split(nm," ") local a,b,c,d,e=spl[1] or "",spl[2] or "",spl[3] or "", spl[4] or "", spl[5] or "" return (a.." "..b.." "..c.." "..d.." "..e) end --function makeCatalog(keyword, page) --local endpoint = "http://search.roblox.com/catalog/json?Category=6&Keyword="..keyword.."&IncludeNotForSale=false&ResultsPerPage=10&PageNumber="..tostring(page) --local results = game:HttpGet(endpoint, true) --local parse = game:GetService('HttpService'):JSONDecode(results) --for i, v in pairs(res) do --v:Destroy() --end --catwin:setDrawY(catalog_start) --catwin:addSpacing() --for i, v in pairs(parse) do --local img = catwin:drawImage(1/2, 'https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId='..tostring(v['AssetId']), 50) --local below = topkek.tools.util.Object("TextButton", { -- Parent = img; -- BackgroundColor3 = Color3.new(163/255, 57/255, 57/255); -- BorderSizePixel = 0; -- Position = UDim2.new(0, -45, 1, 5); -- Size = UDim2.new(0,img.AbsoluteSize.X, 0, 20); -- Font = 'SourceSans'; -- FontSize = 'Size14'; -- Text = GetName(v['Name']); -- TextSize = 14; -- TextColor3 = color3(199, 199, 199); -- TextStrokeTransparency = 0.5; -- ClipsDescendants = true; --}) -- below.MouseButton1Down:connect(function() -- local Model = Instance.new("Model", workspace) -- game:GetObjects('rbxassetid://'..tostring(v['AssetId']))[1].Parent = Model -- Model:MakeJoints() -- Model:MoveTo(topkek.lplr.Character.Head.Position) --end) --img.Size=UDim2.new(0,50,0,50) --img.Position=img.Position+UDim2.new(0,45,0,0) -- if (i%2)==0 then -- catwin:setDrawY(catwin:getDrawY() + 25) --end -- if (i==10) then -- catwin.main.CanvasSize = catwin.main.CanvasSize + UDim2.new(0,0,0,25) -- end -- table.insert(res,img) --end --end --makeCatalog("", 1) --// CMDS //-- cmdwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Commands').Container) count = 0 for _, _ in pairs(cmd.commands.store) do count = count + 1 end cmdwin:drawText(1, tostring(count) .. " Commands") cmdwin:drawText(1, 'Chat Prefix: /') local cmdlist = cmdwin:drawScrollingContainer(260) for i, v in pairs(cmd.commands.fmtstore) do local xfmt = {} local str = " ;" .. i .. " " for form in v:gmatch("[^%%]+") do if form ~= 'cmd' then if form == 'inf' then form = 'str' end str = str .. "{" .. form .. "} " end end cmdlist:drawText(1, str) end --// MUSIC //-- musicwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Music').Container) Sounds = { {"caramell", 2303479}; {"epic", 27697743}; {"rick", 2027611}; {"halo", 1034065}; {"pokemon", 1372261}; {"cursed", 1372257}; {"extreme", 11420933}; {"awaken", 27697277}; {"alone", 27697392}; {"mario", 1280470}; {"choir", 1372258}; {"chrono" ,1280463}; {"dotr", 11420922}; {"entertain", 27697267}; {"fantasy", 1280473}; {"final", 787}; {"organ", 11231513}; {"tunnel", 9650822} } local cursel local xcursel = 0 scr = musicwin:drawScrollingContainer(230) for i, v in pairs(Sounds) do scr:drawButton(1, v[1] .. " - " .. tonumber(v[2]), function() cursel.Text = "Currently Selected - " .. v[1] xcursel = v[2] end) end cursel = musicwin:drawText(1, "Currently Selected - None") local setInp musicwin:drawButton(1/3, "Set", function() if tonumber(setInp.Text) then cursel.Text = "Currently Selected - " .. setInp.Text xcursel = tonumber(setInp.Text) end end) setInp = musicwin:drawTextBox(2/3, '') musicwin:drawButton(1, "Play", function() tk.rcm(game, 'Sound') tk.play(xcursel) end) musicwin:drawButton(1, "Stop", function() tk.rcm(game, 'Sound') end) --// FACES //-- facwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Faces').Container) local faces = { {name='Rofl',id=47595647}, {name='Sparta',id=74142203}, {name='UJelly',id=48989071}, {name='Troll',id=45120559}, {name='Horse',id=62079221}, {name='Angry',id=48258623}, {name='Okey',id=62830600}, {name='Yeaw',id=53646377}, {name='Here',id=62677045}, {name='Har',id=48260066}, {name='Baby Sun',id=47596170}, {name='LOL',id=48293007}, {name='Sad',id=53645378}, {name='Joseph Stalin',id=48290678}, {name='Doge',id=130742396}, {name='Forever Alone',id=156886272}, {name='RickRoll',id=5104631}, {name='Jim Carrey',id=74885351}, {name='Meh IRL',id=237553381} } local cursel, xcursel = nil, 0 faclist = facwin:drawScrollingContainer(260) for i,v in pairs(faces) do local btn = faclist:drawButton(1, v['name'], function() xcursel = v['id'] cursel.Text = 'Currently Selected: ' .. v['name'] end) topkek.tools.gui:addLeftIcon(btn,'rbxassetid://'..tostring(v['id']),20) end cursel = facwin:drawText(1, 'Currently Selected: None') facwin:drawButton(1, 'Wear', function() if not (xcursel == 0) then if topkek.lplr.Character then tk.rcm(topkek.lplr.Character, 'Accessory') tk.rcm(topkek.lplr.Character, 'Hat') topkek.tools.util.applyFace(xcursel) end end end) --// SETTINGS // -- setwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Settings').Container) setwin:drawText(1, 'Patch: ' .. topkek.patch) setwin:drawText(1, 'Devnote: foh skids') setwin:drawText(1, [[ === CREDITS === Variable - retard that created Stella KrystalTeam - provided critical design tips & advice Circumvention - lol joey salads Thanks to everyone that supported T0PK3K 4.0! ]], 260) --// BANLIST //-- banwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Banlist').Container) local plrBanInp banwin:drawButton(1/3, 'Add', function() topkek.settings.get() table.insert(topkek.settingsTable['Bans'], plrBanInp.Text) topkek.settings.write() UpdateBanlist() end) plrBanInp = banwin:drawTextBox(2/3, '') banCont = banwin:drawScrollingContainer(288) function UpdateBanlist(x) topkek.settings.get() local wl = x or topkek.settingsTable['Bans'] for i,v in pairs(banCont:GetChildren()) do v:Destroy() end banCont:setDrawY(3) for i,v in pairs(wl) do banCont:drawText(2/3, v) banCont:drawButton(1/3, 'Remove', function() for x, m in pairs(wl) do if m == v then table.remove(topkek.settingsTable['Bans'], x) topkek.settings.write() UpdateBanlist() topkek.banmgr.bans = topkek.settingsTable['Bans'] end end end) end end UpdateBanlist() --// HATS //-- hatwin = topkek.tools.gui:hookContainer(topkek.tools.util.getContainer('Hats').Container) local hats={ {name='Dominus Empyreus',id=21070012}, {name='Dominus Vespertilio',id=96103379}, {name='Dominus Infernus',id=31101391}, {name='Dominus Rex',id=250395631}, {name='Dominus Frigidus',id=48545806}, {name='Dominus Astra',id=162067148}, {name='Dominus Aureus',id=138932314}, {name='DIY Dominus Empyreus',id=151789690}, {name='Dominus Messor',id=64444871}, {name='Demon Skeleton Wings',id=133554007}, {name='Gilded Wings of Glory',id=250405532}, {name='Majestic Ice Wings',id=188702967}, {name='Black Wings',id=215719598}, {name='Clockworks Shades',id=11748356}, {name='Faerie Wings',id=19399896}, {name='Orinthian Wings',id=223751505}, {name='Clockworks Headphones',id=1235488}, {name='Perfectly Legitimate Business Hat',id=19027209}, {name='Sparkling Angel Wings',id=192557913}, {name='Commander Crows Wings',id=133553855}, {name='Sunfire Wings',id=158068470}, {name='Royal Faerie Wings',id=119916756}, {name='Wings of Freedom',id=164174048}, {name='Firebrand Wings',id=128160626}, {name='Frozen Wings',id=136758613}, {name='Webbed Wings',id=120507280}, {name='Gargoyle Wings',id=120507201}, {name='Bat Wings',id=19399858}, {name='Wings of Fire',id=136758532}, {name='Headrow',id=1082935}, {name='Rubber Duckie',id=9254254}, {name='Valkyrie Helm',id=1365767}, {name='Hockey Mask',id=5161514}} local searchi = hatwin:drawButton(1, '', function()end) dropx = GUI.DropDown.New(UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), searchi, {'All'}) function fixPlayerDropi() local t = {'All'} for i, v in pairs(game.Players:GetPlayers()) do table.insert(t, v.Name) end dropx.SetTable(t) end game.Players.PlayerAdded:connect(function() fixPlayerDropi() end) game.Players.PlayerRemoving:connect(function() fixPlayerDropi() end) local eval = 'All' dropx.Changed(function(p) eval = p end) fixPlayerDrop() local hatInp hatlist = hatwin:drawScrollingContainer(260) for i,v in pairs(hats) do hatlist:drawButton(1, v['name'], function() hatInp.Text = tostring(v['id']) end) end hatwin:drawButton(1/3, 'Wear', function() local hat = game:GetObjects("rbxassetid://"..tonumber(hatInp.Text))[1] tk.dp(eval, function(x) if x.Character then hat:Clone().Parent = x.Character end end) end) hatInp = hatwin:drawTextBox(2/3, '') topkek.tools.animator.initialAnimation() topkek.banmgr.init() _G.Rc7Notification("Leaked by Scratchy","T0pk3k 4.0 Script Leaked!",5) wait(5) if game.Workspace.FilteringEnabled == true then _G.Rc7Notification("Filtering","Fltering is Enabled",5) else _G.Rc7Notification("Filtering","Fltering is Disabled",5) end end) ShipGui.Name = "ShipGui" ShipGui.Parent = DankGuiGUIPage ShipGui.BackgroundColor3 = Color3.new(0, 0, 0) ShipGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) ShipGui.Position = UDim2.new(0, 617, 0, 193) ShipGui.Size = UDim2.new(0, 128, 0, 34) ShipGui.Font = Enum.Font.SourceSans ShipGui.FontSize = Enum.FontSize.Size14 ShipGui.Text = "ShipGui" ShipGui.TextColor3 = Color3.new(0.580392, 0, 0) ShipGui.TextSize = 14 ShipGui.MouseButton1Down:connect(function() game.StarterGui:SetCore("SendNotification", {Title = "ship gui executed:";Text = "Successfully loaded!";Icon = "rbxassetid://920542878";Duration = 2}) wait(3.9) game.StarterGui:SetCore("SendNotification", {Title = "Warning:";Text = "have fun fucking with this gui";Icon = "rbxassetid://671015663";Duration = 3}) wait(4.4) game.StarterGui:SetCore("SendNotification", {Title = "Ship Gui Credits:";Text = "made by c00lk1dv2016, scripts by Lord CowCow.v3rm (DevJoel#5128)";Icon = "rbxassetid://920542878";Duration = 2}) wait(5.1) game.StarterGui:SetCore("SendNotification", {Title = "Ship Gui Credits:";Text = "Most cmds are FE but some won't work";Icon = "rbxassetid://920542878";Duration = 2}) -- Objects local FE = Instance.new("ScreenGui") local UI = Instance.new("Frame") local Part = Instance.new("Frame") local Frame = Instance.new("Frame") local Unimportant = Instance.new("TextLabel") local Unimportant2 = Instance.new("TextLabel") local TPBFrame = Instance.new("Frame") local ClickTP = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local Blocks = Instance.new("TextButton") local Frame_3 = Instance.new("Frame") local Tornado = Instance.new("TextButton") local Frame_4 = Instance.new("Frame") local PTP = Instance.new("TextButton") local Frame_5 = Instance.new("Frame") local Godmode = Instance.new("TextButton") local Frame_6 = Instance.new("Frame") local Headless = Instance.new("TextButton") local Frame_7 = Instance.new("Frame") local LAG = Instance.new("TextButton") local Frame_8 = Instance.new("Frame") local Insane = Instance.new("TextButton") local Frame_9 = Instance.new("Frame") local Fly = Instance.new("TextButton") local Frame_10 = Instance.new("Frame") local Noclip = Instance.new("TextButton") local Frame_11 = Instance.new("Frame") local sframe = Instance.new("ScrollingFrame") local Dab = Instance.new("TextButton") local Frame_12 = Instance.new("Frame") local SPlayer = Instance.new("TextLabel") local Frame_13 = Instance.new("Frame") local Commands = Instance.new("TextButton") local Frame_14 = Instance.new("Frame") local FBFrame = Instance.new("Frame") local cframe = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextLabel_7 = Instance.new("TextLabel") local Credits = Instance.new("TextButton") local Frame_15 = Instance.new("Frame") local GoBack = Instance.new("TextButton") local Open = Instance.new("Frame") local OpenGUI = Instance.new("TextButton") local Frame_16 = Instance.new("Frame") -- Properties FE.Name = "FE" FE.Parent = game.CoreGui UI.Name = "UI" UI.Parent = FE UI.Active = true UI.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) UI.BackgroundTransparency = 0.30000001192093 UI.BorderColor3 = Color3.new(1, 1, 1) UI.BorderSizePixel = 0 UI.Draggable = true UI.Position = UDim2.new(0.5, -159, 0.5, -219) UI.Size = UDim2.new(0, 318, 0, 438) Part.Name = "Part" Part.Parent = UI Part.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Part.BorderColor3 = Color3.new(1, 1, 1) Part.BorderSizePixel = 0 Part.Size = UDim2.new(0, 318, 0, 67) Frame.Parent = Part Frame.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 0, 67) Frame.Size = UDim2.new(0, 318, 0, 5) Unimportant.Name = "Unimportant" Unimportant.Parent = Part Unimportant.BackgroundColor3 = Color3.new(1, 1, 1) Unimportant.BackgroundTransparency = 1 Unimportant.BorderSizePixel = 0 Unimportant.Position = UDim2.new(0, 109, 0, 12) Unimportant.Size = UDim2.new(0, 100, 0, 24) Unimportant.Font = Enum.Font.SourceSansLight Unimportant.FontSize = Enum.FontSize.Size48 Unimportant.Text = "FE HAX GUI" Unimportant.TextColor3 = Color3.new(1, 1, 1) Unimportant.TextSize = 37 Unimportant2.Name = "Unimportant2" Unimportant2.Parent = Part Unimportant2.BackgroundColor3 = Color3.new(1, 1, 1) Unimportant2.BackgroundTransparency = 1 Unimportant2.BorderSizePixel = 0 Unimportant2.Position = UDim2.new(0, 109, 0, 38) Unimportant2.Size = UDim2.new(0, 100, 0, 24) Unimportant2.Font = Enum.Font.SourceSansLight Unimportant2.FontSize = Enum.FontSize.Size18 Unimportant2.Text = "By Goku - v1.0" Unimportant2.TextColor3 = Color3.new(1, 1, 1) Unimportant2.TextSize = 17 TPBFrame.Name = "TPBFrame" TPBFrame.Parent = UI TPBFrame.BackgroundColor3 = Color3.new(1, 1, 1) TPBFrame.BackgroundTransparency = 1 TPBFrame.Size = UDim2.new(0, 106, 0, 100) TPBFrame.Visible = false ClickTP.Name = "Click TP" ClickTP.Parent = TPBFrame ClickTP.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) ClickTP.BorderColor3 = Color3.new(1, 1, 1) ClickTP.BorderSizePixel = 0 ClickTP.Position = UDim2.new(0, 185, 0, 85) ClickTP.Size = UDim2.new(0, 97, 0, 25) ClickTP.Font = Enum.Font.SourceSansLight ClickTP.FontSize = Enum.FontSize.Size18 ClickTP.Text = "Click TP" ClickTP.TextColor3 = Color3.new(1, 1, 1) ClickTP.TextSize = 17 Frame_2.Parent = ClickTP Frame_2.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 0, 25) Frame_2.Size = UDim2.new(0, 97, 0, 5) Blocks.Name = "Blocks" Blocks.Parent = TPBFrame Blocks.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Blocks.BorderColor3 = Color3.new(1, 1, 1) Blocks.BorderSizePixel = 0 Blocks.Position = UDim2.new(0, 30, 0, 125) Blocks.Size = UDim2.new(0, 97, 0, 25) Blocks.Font = Enum.Font.SourceSansLight Blocks.FontSize = Enum.FontSize.Size18 Blocks.Text = "Blocks" Blocks.TextColor3 = Color3.new(1, 1, 1) Blocks.TextSize = 17 Frame_3.Parent = Blocks Frame_3.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0, 0, 0, 25) Frame_3.Size = UDim2.new(0, 97, 0, 5) Tornado.Name = "Tornado" Tornado.Parent = TPBFrame Tornado.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Tornado.BorderColor3 = Color3.new(1, 1, 1) Tornado.BorderSizePixel = 0 Tornado.Position = UDim2.new(0, 30, 0, 165) Tornado.Size = UDim2.new(0, 97, 0, 25) Tornado.Font = Enum.Font.SourceSansLight Tornado.FontSize = Enum.FontSize.Size18 Tornado.Text = "Tornado" Tornado.TextColor3 = Color3.new(1, 1, 1) Tornado.TextSize = 17 Frame_4.Parent = Tornado Frame_4.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0, 0, 0, 25) Frame_4.Size = UDim2.new(0, 97, 0, 5) PTP.Name = "PTP" PTP.Parent = TPBFrame PTP.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) PTP.BorderColor3 = Color3.new(1, 1, 1) PTP.BorderSizePixel = 0 PTP.Position = UDim2.new(0, 185, 0, 372) PTP.Size = UDim2.new(0, 97, 0, 27) PTP.Font = Enum.Font.SourceSansLight PTP.FontSize = Enum.FontSize.Size18 PTP.Text = "TP to Player" PTP.TextColor3 = Color3.new(1, 1, 1) PTP.TextSize = 17 Frame_5.Parent = PTP Frame_5.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_5.BorderSizePixel = 0 Frame_5.Position = UDim2.new(0, 0, 0, 27) Frame_5.Size = UDim2.new(0, 97, 0, 3) Godmode.Name = "Godmode" Godmode.Parent = TPBFrame Godmode.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Godmode.BorderColor3 = Color3.new(1, 1, 1) Godmode.BorderSizePixel = 0 Godmode.Position = UDim2.new(0, 185, 0, 125) Godmode.Size = UDim2.new(0, 97, 0, 25) Godmode.Font = Enum.Font.SourceSansLight Godmode.FontSize = Enum.FontSize.Size18 Godmode.Text = "Godmode" Godmode.TextColor3 = Color3.new(1, 1, 1) Godmode.TextSize = 17 Frame_6.Parent = Godmode Frame_6.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_6.BorderSizePixel = 0 Frame_6.Position = UDim2.new(0, 0, 0, 25) Frame_6.Size = UDim2.new(0, 97, 0, 5) Headless.Name = "Headless" Headless.Parent = TPBFrame Headless.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Headless.BorderColor3 = Color3.new(1, 1, 1) Headless.BorderSizePixel = 0 Headless.Position = UDim2.new(0, 185, 0, 165) Headless.Size = UDim2.new(0, 97, 0, 25) Headless.Font = Enum.Font.SourceSansLight Headless.FontSize = Enum.FontSize.Size18 Headless.Text = "Headless" Headless.TextColor3 = Color3.new(1, 1, 1) Headless.TextSize = 17 Frame_7.Parent = Headless Frame_7.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_7.BorderSizePixel = 0 Frame_7.Position = UDim2.new(0, 0, 0, 25) Frame_7.Size = UDim2.new(0, 97, 0, 5) LAG.Name = "LAG" LAG.Parent = TPBFrame LAG.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) LAG.BorderColor3 = Color3.new(1, 1, 1) LAG.BorderSizePixel = 0 LAG.Position = UDim2.new(0, 30, 0, 85) LAG.Size = UDim2.new(0, 97, 0, 25) LAG.Font = Enum.Font.SourceSansLight LAG.FontSize = Enum.FontSize.Size18 LAG.Text = "LAG" LAG.TextColor3 = Color3.new(1, 1, 1) LAG.TextSize = 17 Frame_8.Parent = LAG Frame_8.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_8.BorderSizePixel = 0 Frame_8.Position = UDim2.new(0, 0, 0, 25) Frame_8.Size = UDim2.new(0, 97, 0, 5) Insane.Name = "Insane" Insane.Parent = TPBFrame Insane.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Insane.BorderColor3 = Color3.new(1, 1, 1) Insane.BorderSizePixel = 0 Insane.Position = UDim2.new(0, 185, 0, 245) Insane.Size = UDim2.new(0, 97, 0, 25) Insane.Font = Enum.Font.SourceSansLight Insane.FontSize = Enum.FontSize.Size18 Insane.Text = "Insane" Insane.TextColor3 = Color3.new(1, 1, 1) Insane.TextSize = 17 Frame_9.Parent = Insane Frame_9.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_9.BorderSizePixel = 0 Frame_9.Position = UDim2.new(0, 0, 0, 25) Frame_9.Size = UDim2.new(0, 97, 0, 5) Fly.Name = "Fly" Fly.Parent = TPBFrame Fly.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Fly.BorderColor3 = Color3.new(1, 1, 1) Fly.BorderSizePixel = 0 Fly.Position = UDim2.new(0, 30, 0, 205) Fly.Size = UDim2.new(0, 97, 0, 25) Fly.Font = Enum.Font.SourceSansLight Fly.FontSize = Enum.FontSize.Size18 Fly.Text = "Fly (E)" Fly.TextColor3 = Color3.new(1, 1, 1) Fly.TextSize = 17 Frame_10.Parent = Fly Frame_10.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_10.BorderSizePixel = 0 Frame_10.Position = UDim2.new(0, 0, 0, 25) Frame_10.Size = UDim2.new(0, 97, 0, 5) Noclip.Name = "Noclip" Noclip.Parent = TPBFrame Noclip.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Noclip.BorderColor3 = Color3.new(1, 1, 1) Noclip.BorderSizePixel = 0 Noclip.Position = UDim2.new(0, 30, 0, 245) Noclip.Size = UDim2.new(0, 97, 0, 25) Noclip.Font = Enum.Font.SourceSansLight Noclip.FontSize = Enum.FontSize.Size18 Noclip.Text = "Noclip (F)" Noclip.TextColor3 = Color3.new(1, 1, 1) Noclip.TextSize = 17 Frame_11.Parent = Noclip Frame_11.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_11.BorderSizePixel = 0 Frame_11.Position = UDim2.new(0, 0, 0, 25) Frame_11.Size = UDim2.new(0, 97, 0, 5) sframe.Name = "sframe" sframe.Parent = TPBFrame sframe.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) sframe.BorderSizePixel = 0 sframe.Position = UDim2.new(0, 30, 0, 293) sframe.Size = UDim2.new(0, 252, 0, 70) sframe.BottomImage = "" sframe.CanvasSize = UDim2.new(0, 0, 1, 0) sframe.MidImage = "" sframe.ScrollBarThickness = 20 sframe.TopImage = "" Dab.Name = "Dab" Dab.Parent = TPBFrame Dab.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Dab.BorderColor3 = Color3.new(1, 1, 1) Dab.BorderSizePixel = 0 Dab.Position = UDim2.new(0, 185, 0, 205) Dab.Size = UDim2.new(0, 97, 0, 25) Dab.Font = Enum.Font.SourceSansLight Dab.FontSize = Enum.FontSize.Size18 Dab.Text = "Dab" Dab.TextColor3 = Color3.new(1, 1, 1) Dab.TextSize = 17 Frame_12.Parent = Dab Frame_12.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_12.BorderSizePixel = 0 Frame_12.Position = UDim2.new(0, 0, 0, 25) Frame_12.Size = UDim2.new(0, 97, 0, 5) SPlayer.Name = "SPlayer" SPlayer.Parent = TPBFrame SPlayer.BackgroundColor3 = Color3.new(1, 1, 1) SPlayer.BackgroundTransparency = 1 SPlayer.Position = UDim2.new(0, 32, 0, 379) SPlayer.Size = UDim2.new(0, 138, 0, 17) SPlayer.Font = Enum.Font.SourceSansLight SPlayer.FontSize = Enum.FontSize.Size18 SPlayer.Text = "Player:" SPlayer.TextColor3 = Color3.new(1, 1, 1) SPlayer.TextSize = 17 SPlayer.TextWrapped = true SPlayer.TextXAlignment = Enum.TextXAlignment.Left Frame_13.Parent = TPBFrame Frame_13.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_13.BorderSizePixel = 0 Frame_13.Position = UDim2.new(0, 30, 0, 360) Frame_13.Size = UDim2.new(0, 252, 0, 5) Commands.Name = "Commands" Commands.Parent = UI Commands.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Commands.BorderColor3 = Color3.new(1, 1, 1) Commands.BorderSizePixel = 0 Commands.Position = UDim2.new(0, 72, 0, 126) Commands.Size = UDim2.new(0, 175, 0, 38) Commands.Font = Enum.Font.SourceSansLight Commands.FontSize = Enum.FontSize.Size24 Commands.Text = "Commands" Commands.TextColor3 = Color3.new(1, 1, 1) Commands.TextSize = 20 Frame_14.Parent = Commands Frame_14.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_14.BorderSizePixel = 0 Frame_14.Position = UDim2.new(0, 0, 0, 38) Frame_14.Size = UDim2.new(0, 175, 0, 5) FBFrame.Name = "FBFrame" FBFrame.Parent = UI FBFrame.BackgroundColor3 = Color3.new(1, 1, 1) FBFrame.BackgroundTransparency = 1 FBFrame.Position = UDim2.new(0, 0, 0, 32) FBFrame.Size = UDim2.new(0, 318, 0, 406) FBFrame.Visible = false cframe.Name = "cframe" cframe.Parent = UI cframe.BackgroundColor3 = Color3.new(1, 1, 1) cframe.BackgroundTransparency = 1 cframe.BorderSizePixel = 0 cframe.Size = UDim2.new(0, 318, 0, 438) cframe.Visible = false TextLabel.Parent = cframe TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 23, 0, 103) TextLabel.Size = UDim2.new(0, 273, 0, 31) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.FontSize = Enum.FontSize.Size24 TextLabel.Text = "Design - Goku" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 20 TextLabel.TextWrapped = true TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.TextYAlignment = Enum.TextYAlignment.Top TextLabel_2.Parent = cframe TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0, 23, 0, 128) TextLabel_2.Size = UDim2.new(0, 273, 0, 31) TextLabel_2.Font = Enum.Font.SourceSansLight TextLabel_2.FontSize = Enum.FontSize.Size24 TextLabel_2.Text = "Code - Goku" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextSize = 20 TextLabel_2.TextWrapped = true TextLabel_2.TextXAlignment = Enum.TextXAlignment.Left TextLabel_2.TextYAlignment = Enum.TextYAlignment.Top TextLabel_3.Parent = cframe TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0, 23, 0, 151) TextLabel_3.Size = UDim2.new(0, 273, 0, 135) TextLabel_3.Font = Enum.Font.SourceSansLight TextLabel_3.FontSize = Enum.FontSize.Size24 TextLabel_3.Text = "Scripts - ppmd" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextSize = 20 TextLabel_3.TextWrapped = true TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left TextLabel_3.TextYAlignment = Enum.TextYAlignment.Top TextLabel_4.Parent = cframe TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0, 23, 0, 388) TextLabel_4.Size = UDim2.new(0, 273, 0, 29) TextLabel_4.Font = Enum.Font.SourceSansLight TextLabel_4.FontSize = Enum.FontSize.Size24 TextLabel_4.Text = "" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextSize = 20 TextLabel_4.TextWrapped = true TextLabel_4.TextXAlignment = Enum.TextXAlignment.Left TextLabel_4.TextYAlignment = Enum.TextYAlignment.Top TextLabel_5.Parent = cframe TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0, 23, 0, 234) TextLabel_5.Size = UDim2.new(0, 273, 0, 30) TextLabel_5.Font = Enum.Font.SourceSansLight TextLabel_5.FontSize = Enum.FontSize.Size28 TextLabel_5.Text = "Changelog" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextSize = 25 TextLabel_5.TextWrapped = true TextLabel_5.TextXAlignment = Enum.TextXAlignment.Left TextLabel_5.TextYAlignment = Enum.TextYAlignment.Top TextLabel_6.Parent = cframe TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_6.BackgroundTransparency = 1 TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0, 23, 0, 76) TextLabel_6.Size = UDim2.new(0, 273, 0, 31) TextLabel_6.Font = Enum.Font.SourceSansLight TextLabel_6.FontSize = Enum.FontSize.Size28 TextLabel_6.Text = "Credit" TextLabel_6.TextColor3 = Color3.new(1, 1, 1) TextLabel_6.TextSize = 25 TextLabel_6.TextWrapped = true TextLabel_6.TextXAlignment = Enum.TextXAlignment.Left TextLabel_6.TextYAlignment = Enum.TextYAlignment.Top TextLabel_7.Parent = cframe TextLabel_7.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_7.BackgroundTransparency = 1 TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(0, 23, 0, 263) TextLabel_7.Size = UDim2.new(0, 273, 0, 31) TextLabel_7.Font = Enum.Font.SourceSansLight TextLabel_7.FontSize = Enum.FontSize.Size24 TextLabel_7.Text = "V1.0 - 1.5 Tornado" TextLabel_7.TextColor3 = Color3.new(1, 1, 1) TextLabel_7.TextSize = 20 TextLabel_7.TextWrapped = true TextLabel_7.TextXAlignment = Enum.TextXAlignment.Left TextLabel_7.TextYAlignment = Enum.TextYAlignment.Top Credits.Name = "Credits" Credits.Parent = UI Credits.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) Credits.BorderColor3 = Color3.new(1, 1, 1) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0, 72, 0, 219) Credits.Size = UDim2.new(0, 175, 0, 38) Credits.Font = Enum.Font.SourceSansLight Credits.FontSize = Enum.FontSize.Size24 Credits.Text = "Credits / Changelog" Credits.TextColor3 = Color3.new(1, 1, 1) Credits.TextSize = 20 Frame_15.Parent = Credits Frame_15.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529) Frame_15.BorderSizePixel = 0 Frame_15.Position = UDim2.new(0, 0, 0, 38) Frame_15.Size = UDim2.new(0, 175, 0, 5) GoBack.Name = "GoBack" GoBack.Parent = UI GoBack.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) GoBack.BackgroundTransparency = 1 GoBack.BorderColor3 = Color3.new(1, 1, 1) GoBack.BorderSizePixel = 0 GoBack.Position = UDim2.new(0, 0, 0, 400) GoBack.Size = UDim2.new(0, 93, 0, 38) GoBack.Font = Enum.Font.SourceSansLight GoBack.FontSize = Enum.FontSize.Size24 GoBack.Text = "Go Back" GoBack.TextColor3 = Color3.new(1, 1, 1) GoBack.TextSize = 20 Open.Name = "Open" Open.Parent = FE Open.BackgroundColor3 = Color3.new(0.235294, 0.494118, 0.776471) Open.BackgroundTransparency = 1 Open.BorderColor3 = Color3.new(1, 1, 1) Open.BorderSizePixel = 0 Open.Position = UDim2.new(0, -105, 0, 632) Open.Size = UDim2.new(0, 318, 0, 67) OpenGUI.Name = "OpenGUI" OpenGUI.Parent = Open OpenGUI.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961) OpenGUI.BorderColor3 = Color3.new(1, 1, 1) OpenGUI.BorderSizePixel = 0 OpenGUI.Position = UDim2.new(0, 93, 0, 15) OpenGUI.Size = UDim2.new(0, 97, 0, 38) OpenGUI.Font = Enum.Font.SourceSansLight OpenGUI.FontSize = Enum.FontSize.Size18 OpenGUI.Text = "Open GUI" OpenGUI.TextColor3 = Color3.new(1, 1, 1) OpenGUI.TextSize = 17 Frame_16.Parent = OpenGUI Frame_16.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882) Frame_16.BorderSizePixel = 0 Frame_16.Position = UDim2.new(0, 0, 0, 38) Frame_16.Size = UDim2.new(0, 97, 0, 5) -- Functions function getPlayer() if val.Value:IsA("Player") and val.Value.Character:FindFirstChild("HumanoidRootPart") then return val.Value else return nil end end PTP.MouseButton1Click:connect(function() local p = getPlayer() if p then PLR.Character.HumanoidRootPart.CFrame = p.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) else PTP.Text = "404"; wait(1); PTP.Text = "TP To Player" end end) local frame = game.CoreGui.FE:WaitForChild('UI') OpenGUI.MouseButton1Down:connect(function() frame.Visible = not frame.Visible if frame.Visible == true then OpenGUI.Text = "Close GUI" elseif frame.Visible == false then OpenGUI.Text = "Open GUI" end end) Commands.MouseButton1Click:connect(function() game.CoreGui.FE.UI.FBFrame.Visible = false game.CoreGui.FE.UI.TPBFrame.Visible = true game.CoreGui.FE.UI.Commands.Visible = false game.CoreGui.FE.UI.Credits.Visible = false game.CoreGui.FE.UI.GoBack.Visible = true game.CoreGui.FE.UI.cframe.Visible = false end) GoBack.MouseButton1Click:connect(function() GoBack.Visible = false game.CoreGui.FE.UI.FBFrame.Visible = false game.CoreGui.FE.UI.TPBFrame.Visible = false Commands.Visible = true Credits.Visible = true game.CoreGui.FE.UI.cframe.Visible = false end) Credits.MouseButton1Click:connect(function() game.CoreGui.FE.UI.FBFrame.Visible = false game.CoreGui.FE.UI.Teleports.Visible = false game.CoreGui.FE.UI.Functions.Visible = false game.CoreGui.FE.UI.Credits.Visible = false game.CoreGui.FE.UI.GoBack.Visible = true game.CoreGui.FE.UI.cframe.Visible = true end) -- FEUTURES Blocks.MouseButton1Click:connect(function() for i=1,20 do wait(1) for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA'Accoutrement' then v.Parent=game.Players.LocalPlayer.Character v.Parent = workspace.Terrain end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA'Accoutrement' then for ape,hax in pairs(v.Handle:GetChildren()) do hax:Destroy() end wait'.1' v.Parent=game.Players.LocalPlayer.StarterGear end end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v:Destroy() end local prt=Instance.new("Model", workspace); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; game.Players.LocalPlayer.Character=prt repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head' for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if dad:IsA'Accoutrement' then dad.Parent = game.Players.LocalPlayer.StarterGear end end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v:Destroy() end local prt2=Instance.new("Model", workspace); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; game.Players.LocalPlayer.Character=prt end end) Insane.MouseButton1Click:connect(function() Player = "LocalPlayer" AnimationId = "33796059" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(99) end) Fly.MouseButton1Click:connect(function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) Tornado.MouseButton1Click:connect(function() while wait() do for i,v in pairs(game.Workspace.Terrain:GetChildren()) do if v.ClassName == "Accessory" then print("w") v.Handle.Position = game.Players["LocalPlayer"].Character.Torso.Position v.Handle.Rotation = Vector3.new(v.Handle.Rotation.X,v.Handle.Rotation.Y,v.Handle.Rotation.Z +100000) end end end end) Headless.MouseButton1Click:connect(function() local player = game.Players.LocalPlayer player.Character.Head.Mesh:Destroy() player.Character.Head.face:Destroy() for remove,hat in pairs(player.Character:GetChildren()) do if hat:IsA'Accoutrement' then hat:Destroy() end end weld = Instance.new("Weld", player.Character.Head) weld.Part1 = player.Character.Torso weld.Part0 = player.Character.Head end) Godmode.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait(0.1) game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) Noclip.MouseButton1Click:connect(function() noclip = false game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == "f" then noclip = not noclip game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) print('Loaded') print('Press "F" to noclip') end) LAG.MouseButton1Click:connect(function() while true do game.Players.LocalPlayer.Character.Head:Destroy() for _,v in next, game.Players.LocalPlayer.Character:children() do if v:IsA("Accessory") then v.Parent = game.StarterPlayer.StarterCharacterScripts end end wait(7) end end) Dab.MouseButton1Click:connect(function() Player = "LocalPlayer" AnimationId = "549473897" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.2) --Set '1' to any value you want to adjust the animation speed. end) ClickTP.MouseButton1Click:connect(function() game.StarterGui:SetCoreGuiEnabled(2, true) wait() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) end) StickV1.Name = "StickV1" StickV1.Parent = DankGuiGUIPage StickV1.BackgroundColor3 = Color3.new(0, 0, 0) StickV1.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) StickV1.Position = UDim2.new(0, 88, 0, 264) StickV1.Size = UDim2.new(0, 128, 0, 34) StickV1.Font = Enum.Font.SourceSans StickV1.FontSize = Enum.FontSize.Size14 StickV1.Text = "Stick V1" StickV1.TextColor3 = Color3.new(0.580392, 0, 0) StickV1.TextSize = 14 StickV1.MouseButton1Down:connect(function() --vortexe local version = 'V.1' local MENU = Instance.new("ScreenGui") local Topbar = Instance.new("Frame") local exit = Instance.new("TextButton") local menu = Instance.new("Frame") local kill = Instance.new("TextButton") local killall = Instance.new("TextButton") local loopkill = Instance.new("TextButton") local god = Instance.new("TextButton") local victim = Instance.new("TextBox") local goto = Instance.new("TextButton") local float = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") MENU.Name = "MENU" MENU.Parent = game.Players.LocalPlayer.PlayerGui Topbar.Name = "Topbar" Topbar.Parent = MENU Topbar.Active = true Topbar.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Topbar.BorderSizePixel = 0 Topbar.Draggable = true Topbar.Position = UDim2.new(0.5, -100, 0.5, -13) Topbar.Selectable = true Topbar.Size = UDim2.new(0, 200, 0, 27) exit.Name = "exit" exit.Parent = Topbar exit.BackgroundColor3 = Color3.new(1, 1, 1) exit.BackgroundTransparency = 1 exit.Position = UDim2.new(0, 163, 0, 0) exit.Size = UDim2.new(0, 37, 0, 27) exit.Font = Enum.Font.Arial exit.FontSize = Enum.FontSize.Size18 exit.Text = "X" exit.TextColor3 = Color3.new(1, 1, 1) exit.TextSize = 18 menu.Name = "menu" menu.Parent = Topbar menu.BackgroundColor3 = Color3.new(1, 1, 1) menu.BorderSizePixel = 0 menu.Position = UDim2.new(0, 0, 0, 27) menu.Size = UDim2.new(0, 200, 0, 232) kill.Name = "kill" kill.Parent = menu kill.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) kill.BorderSizePixel = 0 kill.Position = UDim2.new(0, 14, 0, 45) kill.Size = UDim2.new(0, 80, 0, 50) kill.Font = Enum.Font.Arial kill.FontSize = Enum.FontSize.Size18 kill.Text = "Kill" kill.TextColor3 = Color3.new(1, 1, 1) kill.TextSize = 18 killall.Name = "killall" killall.Parent = menu killall.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) killall.BorderSizePixel = 0 killall.Position = UDim2.new(0, 107, 0, 45) killall.Size = UDim2.new(0, 80, 0, 50) killall.Font = Enum.Font.Arial killall.FontSize = Enum.FontSize.Size18 killall.Text = "Kill All" killall.TextColor3 = Color3.new(1, 1, 1) killall.TextSize = 18 loopkill.Name = "loopkill" loopkill.Parent = menu loopkill.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) loopkill.BorderSizePixel = 0 loopkill.Position = UDim2.new(0, 14, 0, 110) loopkill.Size = UDim2.new(0, 80, 0, 50) loopkill.Font = Enum.Font.Arial loopkill.FontSize = Enum.FontSize.Size18 loopkill.Text = "Loop Kill" loopkill.TextColor3 = Color3.new(1, 1, 1) loopkill.TextSize = 18 god.Name = "god" god.Parent = menu god.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) god.BorderSizePixel = 0 god.Position = UDim2.new(0, 107, 0, 110) god.Size = UDim2.new(0, 80, 0, 50) god.Font = Enum.Font.Arial god.FontSize = Enum.FontSize.Size18 god.Text = "God" god.TextColor3 = Color3.new(1, 1, 1) god.TextSize = 18 god.TextWrapped = true victim.Name = "victim" victim.Parent = menu victim.BackgroundColor3 = Color3.new(1, 1, 1) victim.BorderColor3 = Color3.new(0.333333, 0.666667, 1) victim.BorderSizePixel = 2 victim.Position = UDim2.new(0, 16, 0, 10) victim.Size = UDim2.new(0, 170, 0, 25) victim.Font = Enum.Font.Arial victim.FontSize = Enum.FontSize.Size14 victim.Text = "Player Name" victim.TextColor3 = Color3.new(0.333333, 0.666667, 1) victim.TextSize = 14 goto.Name = "goto" goto.Parent = menu goto.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) goto.BorderSizePixel = 0 goto.Position = UDim2.new(0, 14, 0, 172) goto.Size = UDim2.new(0, 80, 0, 50) goto.Font = Enum.Font.Arial goto.FontSize = Enum.FontSize.Size18 goto.Text = "Goto" goto.TextColor3 = Color3.new(1, 1, 1) goto.TextSize = 18 float.Name = "float" float.Parent = menu float.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) float.BorderSizePixel = 0 float.Position = UDim2.new(0, 107, 0, 172) float.Size = UDim2.new(0, 80, 0, 50) float.Font = Enum.Font.Arial float.FontSize = Enum.FontSize.Size18 float.Text = "Floating Torso" float.TextColor3 = Color3.new(1, 1, 1) float.TextSize = 18 float.TextWrapped = true TextLabel.Parent = Topbar TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 43, 0, 0) TextLabel.Size = UDim2.new(0, 115, 0, 27) TextLabel.Font = Enum.Font.Arial TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.Text = "Stick v1" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 18 goto.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players:FindFirstChild(victim.Text).Character.HumanoidRootPart.Position) end) kill.MouseButton1Click:connect(function() local target = game.Players:FindFirstChild(victim.Text) target:Move(Vector3.new(math.huge,math.huge,math.huge)) end) killall.MouseButton1Click:connect(function() for i,v in pairs(game.Players:GetChildren()) do v:Move(Vector3.new(math.huge,math.huge,math.huge)) end end) loopkill.MouseButton1Click:connect(function() while true do local target = game.Players:FindFirstChild(victim.Text) target:Move(Vector3.new(math.huge,math.huge,math.huge)) wait() end end) god.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait(0.1) game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) float.MouseButton1Click:connect(function() local Weld1 = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) Weld1.Part0 = game.Players.LocalPlayer.Character.Head Weld1.Part1 = game.Players.LocalPlayer.Character.Torso local Weld2 = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) Weld2.Part0 = game.Players.LocalPlayer.Character["Left Arm"] Weld2.Part1 = game.Players.LocalPlayer.Character.Torso local Weld3 = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) Weld3.Part0 = game.Players.LocalPlayer.Character["Right Arm"] Weld3.Part1 = game.Players.LocalPlayer.Character.Torso local Weld4 = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) Weld4.Part0 = game.Players.LocalPlayer.Character["Right Leg"] Weld4.Part1 = game.Players.LocalPlayer.Character.Torso local Weld5 = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) Weld5.Part0 = game.Players.LocalPlayer.Character["Left Leg"] Weld5.Part1 = game.Players.LocalPlayer.Character.Torso end) exit.MouseButton1Click:connect(function() MENU:remove() warn("Goodbye, "..game.Players.LocalPlayer.Name) warn("Stick "..version.." was Closed") end) end) StoneHub.Name = "StoneHub" StoneHub.Parent = DankGuiGUIPage StoneHub.BackgroundColor3 = Color3.new(0, 0, 0) StoneHub.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) StoneHub.Position = UDim2.new(0, 261, 0, 264) StoneHub.Size = UDim2.new(0, 128, 0, 34) StoneHub.Font = Enum.Font.SourceSans StoneHub.FontSize = Enum.FontSize.Size14 StoneHub.Text = "StoneHub" StoneHub.TextColor3 = Color3.new(0.580392, 0, 0) StoneHub.TextSize = 14 StoneHub.MouseButton1Down:connect(function() -- Credits Made By ItzDan AKA Pugz if game.CoreGui:FindFirstChild("StoneHub") then game.CoreGui.StoneHub:destroy() end -- Objects local StoneHub = Instance.new("ScreenGui") local main = Instance.new("Frame") local mintop = Instance.new("Frame") local min = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local top = Instance.new("Frame") local title = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local fec = Instance.new("TextLabel") local pn = Instance.new("TextBox") local b2 = Instance.new("TextButton") local b1 = Instance.new("TextButton") local b4 = Instance.new("TextButton") local b3 = Instance.new("TextButton") local b5 = Instance.new("TextButton") local b6 = Instance.new("TextButton") local open = Instance.new("TextButton") local CG = game.CoreGui local plr = game.Players.LocalPlayer -- Properties StoneHub.Name = "StoneHub" StoneHub.Parent = game.CoreGui main.Name = "main" main.Parent = StoneHub main.Active = true main.BackgroundColor3 = Color3.new(0.113725, 0.215686, 0.239216) main.BorderSizePixel = 3 main.ClipsDescendants = true main.Draggable = true main.Position = UDim2.new(0.371276885, 0, 0.318459243, 0) main.Selectable = true main.Size = UDim2.new(0, 352, 0, 228) main.Visible = false mintop.Name = "mintop" mintop.Parent = main mintop.BackgroundColor3 = Color3.new(0.164706, 0.309804, 0.345098) mintop.BorderSizePixel = 2 mintop.Size = UDim2.new(0, 352, 0, 22) min.Name = "min" min.Parent = mintop min.BackgroundColor3 = Color3.new(1, 1, 1) min.BackgroundTransparency = 1 min.Position = UDim2.new(0.897727251, 0, -0.545454562, 0) min.Size = UDim2.new(0, 42, 0, 34) min.ZIndex = 2 min.FontSize = Enum.FontSize.Size14 min.Text = "_" min.TextColor3 = Color3.new(1, 1, 1) min.TextSize = 14 TextLabel.Parent = mintop TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(0, 304, 0, 22) TextLabel.Font = Enum.Font.SourceSansBold TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "Welcome To StoneHub, "..plr.Name TextLabel.TextColor3 = Color3.new(0.137255, 0.0745098, 0.298039) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true top.Name = "top" top.Parent = main top.BackgroundColor3 = Color3.new(0.254902, 0.482353, 0.533333) top.BorderSizePixel = 2 top.Position = UDim2.new(0, 0, 0.0964912251, 0) top.Size = UDim2.new(0, 352, 0, 54) title.Name = "title" title.Parent = top title.BackgroundColor3 = Color3.new(1, 1, 1) title.BackgroundTransparency = 1 title.Position = UDim2.new(0.16051136, 0, 0, 0) title.Size = UDim2.new(0, 237, 0, 50) title.FontSize = Enum.FontSize.Size14 title.Text = "StoneHub v1.2" title.TextColor3 = Color3.new(0.666667, 1, 1) title.TextSize = 14 TextLabel_2.Parent = top TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(0.0596590899, 0, 0.666666687, 0) TextLabel_2.Size = UDim2.new(0, 110, 0, 14) TextLabel_2.Font = Enum.Font.Fantasy TextLabel_2.FontSize = Enum.FontSize.Size14 TextLabel_2.Text = "This Was Made By ItzDan" TextLabel_2.TextColor3 = Color3.new(0.00392157, 0.345098, 0.270588) TextLabel_2.TextSize = 14 fec.Name = "fec" fec.Parent = top fec.BackgroundColor3 = Color3.new(1, 1, 1) fec.BackgroundTransparency = 1 fec.Position = UDim2.new(0.744318187, 0, 0.5, 0) fec.Size = UDim2.new(0, 90, 0, 23) fec.Font = Enum.Font.Cartoon fec.FontSize = Enum.FontSize.Size14 fec.Text = " " fec.TextScaled = true fec.TextSize = 14 fec.TextWrapped = true pn.Name = "pn" pn.Parent = main pn.BackgroundColor3 = Color3.new(0.254902, 0.482353, 0.533333) pn.BorderSizePixel = 4 pn.Position = UDim2.new(0.134943187, 0, 0.381578952, 0) pn.Size = UDim2.new(0, 257, 0, 37) pn.Font = Enum.Font.SourceSansItalic pn.FontSize = Enum.FontSize.Size14 pn.Text = "Player Name" pn.TextColor3 = Color3.new(0, 0, 0) pn.TextScaled = true pn.TextSize = 14 pn.TextWrapped = true b2.Name = "b2" b2.Parent = main b2.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b2.Position = UDim2.new(0.0227272697, 0, 0.811403513, 0) b2.Size = UDim2.new(0, 95, 0, 34) b2.FontSize = Enum.FontSize.Size14 b2.Text = "Tp To Plr" b2.TextScaled = true b2.TextSize = 14 b2.TextWrapped = true b1.Name = "b1" b1.Parent = main b1.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b1.Position = UDim2.new(0.0241477229, 0, 0.609649181, 0) b1.Size = UDim2.new(0, 95, 0, 34) b1.FontSize = Enum.FontSize.Size14 b1.Text = "FE God" b1.TextScaled = true b1.TextSize = 14 b1.TextWrapped = true b4.Name = "b4" b4.Parent = main b4.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b4.Position = UDim2.new(0.373579532, 0, 0.811403573, 0) b4.Size = UDim2.new(0, 95, 0, 34) b4.FontSize = Enum.FontSize.Size14 b4.Text = "Draw" b4.TextScaled = true b4.TextSize = 14 b4.TextWrapped = true b3.Name = "b3" b3.Parent = main b3.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b3.Position = UDim2.new(0.373579532, 0, 0.609649181, 0) b3.Size = UDim2.new(0, 95, 0, 34) b3.FontSize = Enum.FontSize.Size14 b3.Text = "FE Spam Blocks" b3.TextScaled = true b3.TextSize = 14 b3.TextWrapped = true b5.Name = "b5" b5.Parent = main b5.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b5.Position = UDim2.new(0.708806813, 0, 0.609649181, 0) b5.Size = UDim2.new(0, 95, 0, 34) b5.FontSize = Enum.FontSize.Size14 b5.Text = "FE Human Magnet" b5.TextScaled = true b5.TextSize = 14 b5.TextWrapped = true b6.Name = "b6" b6.Parent = main b6.BackgroundColor3 = Color3.new(0.333333, 0.333333, 0.333333) b6.Position = UDim2.new(0.707386374, 0, 0.811403513, 0) b6.Size = UDim2.new(0, 95, 0, 34) b6.ZIndex = 3 b6.FontSize = Enum.FontSize.Size14 b6.Text = "Knife" b6.TextScaled = true b6.TextSize = 14 b6.TextWrapped = true open.Name = "open" open.Parent = StoneHub open.BackgroundColor3 = Color3.new(0.254902, 0.482353, 0.533333) open.Position = UDim2.new(0, 0, 0.298887134, 0) open.Size = UDim2.new(0, 68, 0, 24) open.ZIndex = 2 open.Font = Enum.Font.Fantasy open.FontSize = Enum.FontSize.Size14 open.Text = "Open" open.TextScaled = true open.TextSize = 14 open.TextWrapped = true -- Function CG.StoneHub.open.MouseButton1Down:connect(function() open.Visible = false main.Visible = true end) CG.StoneHub.main.mintop.min.MouseButton1Down:connect(function() open.Visible = true main.Visible = false end) b1.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait(0.1) game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) b3.MouseButton1Down:connect(function() for i=40,50 do wait(1) for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA'Accoutrement' then v.Parent=game.Players.LocalPlayer.Character v.Parent = workspace.Terrain end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA'Accoutrement' then for ape,hax in pairs(v.Handle:GetChildren()) do hax:Destroy() end wait'.1' v.Parent=game.Players.LocalPlayer.StarterGear end end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v:Destroy() end local prt=Instance.new("Model", workspace); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; game.Players.LocalPlayer.Character=prt repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head' for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if dad:IsA'Accoutrement' then dad.Parent = game.Players.LocalPlayer.StarterGear end end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do v:Destroy() end local prt2=Instance.new("Model", workspace); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; game.Players.LocalPlayer.Character=prt end end) b5.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.Humanoid.Sit = true for i,v in pairs(game.Players:GetChildren()) do local Target = v.Name local R_C = Instance.new("BallSocketConstraint") R_C.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart local hah = Instance.new("Attachment") hah.Parent = game.Players[Target].Character.HumanoidRootPart local hah2 = Instance.new("Attachment") hah2.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart R_C.Attachment0 = hah R_C.Attachment1 = hah2 R_C.Visible = false wait(0.1) end end) b6.MouseButton1Click:connect(function() --Just a regular knife script OOHNELLY = Instance.new("Tool") NELLAY = Instance.new("Animation") NOTSEEEE = Instance.new("Part") LEECHYISHERE = Instance.new("Sound") SPECIALMESHXDDDD = Instance.new("SpecialMesh") SEIGHEIL = Instance.new("Sound") OOHNELLY.Name = "Knife" OOHNELLY.Parent = game.Players.LocalPlayer.Backpack OOHNELLY.GripForward = Vector3.new(-1.74845553e-007, 4.37113812e-008, 1) OOHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334) OOHNELLY.GripRight = Vector3.new(-7.64274186e-015, -1, 4.37113812e-008) OOHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007) OOHNELLY.CanBeDropped = false -- no removal unless you wanna shank urself NELLAY.Name = "Whack" NELLAY.Parent = OOHNELLY NELLAY.AnimationId = "http://www.roblox.com/Asset?ID=94161088" NOTSEEEE.Name = "Handle" NOTSEEEE.Parent = OOHNELLY NOTSEEEE.BrickColor = BrickColor.new("Really black") NOTSEEEE.Reflectance = 0.0099999997764826 NOTSEEEE.Position = Vector3.new(-5.70826387, 0.254999995, 10.8100071) NOTSEEEE.Size = Vector3.new(1.54999995, 0.50999999, 0.699999988) NOTSEEEE.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) LEECHYISHERE.Name = "Swoosh" LEECHYISHERE.Parent = NOTSEEEE LEECHYISHERE.Pitch = 3 LEECHYISHERE.SoundId = "http://www.roblox.com/asset?id=153647529" LEECHYISHERE.Volume = 1 LEECHYISHERE.PlayOnRemove = true SPECIALMESHXDDDD.Parent = NOTSEEEE SPECIALMESHXDDDD.MeshId = "rbxassetid://442337985" SPECIALMESHXDDDD.Offset = Vector3.new(-0.600000024, 0, -0.200000003) SPECIALMESHXDDDD.Scale = Vector3.new(0.300000012, 0.300000012, 0.300000012) SPECIALMESHXDDDD.TextureId = "rbxassetid://442337993" SPECIALMESHXDDDD.MeshType = "FileMesh" SEIGHEIL.Name = "Ting" SEIGHEIL.Parent = NOTSEEEE SEIGHEIL.SoundId = "rbxassetid://429400881" SEIGHEIL.Volume = 0.20000000298023 OOHNELLY = OOHNELLY Handle = OOHNELLY:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") InsertService = game:GetService("InsertService") WhackAnim = OOHNELLY:WaitForChild("Whack") SlashSound = Handle:WaitForChild("Swoosh") HitSound = Handle:WaitForChild("Ting") Damage = 100 --the damage dealt ReloadTime = 1.45 --time between each swing Kills = 0 --start off with 0 killstreak function TagHumanoid(humanoid, player) --registers you actually hitting the guy HitSound:Play() local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) --removes the tag so that if someone kills the person you tagged, it doesnt register you killing that person. for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Blow(Hit) --registers the hit, deals damage to the player, and if the humanoid has 0 health a kill is added into the killstreak. if Hit and Hit.Parent then local character = Hit.Parent local humanoid = character:FindFirstChild("Humanoid") if Humanoid and Humanoid ~= humanoid and humanoid and Humanoid.Health > 0 and humanoid.Health > 0 then local Right_Arm = Character:FindFirstChild("Right Arm") if Right_Arm then local Joint = Right_Arm:FindFirstChild("RightGrip") if (Joint and (Joint.Part0 == Handle or Joint.Part1 == Handle)) then humanoid:TakeDamage(Damage) --deal regular damage or instakill normal health players if a ninja UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) end end end end end function Activated() --when you swing if OOHNELLY.Enabled then OOHNELLY.Enabled = false Whack = Humanoid:LoadAnimation(WhackAnim) if Whack then Whack:Play() SlashSound:Play() wait(.6) Whack:Stop() end OOHNELLY.Enabled = true end end function Equipped(mouse) --get everything settled up Character = OOHNELLY.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") Torso = Character:FindFirstChild("Torso") if not Humanoid or not Torso then return end if not OOHNELLY.Enabled then wait(ReloadTime) OOHNELLY.Enabled = true end end function Unequipped() if Whack then Whack:Stop() --stop the swing anim so we dont get stuck end end --important stuff to register what is what. you need these if you want to do stuff with the OOHNELLY itself. OOHNELLY.Activated:connect(Activated) OOHNELLY.Equipped:connect(Equipped) OOHNELLY.Unequipped:connect(Unequipped) Handle.Touched:connect(Blow) end) b4.MouseButton1Click:connect(function() -- Made By Pugz AKA (ItzDan) plyr = game.Players.LocalPlayer c = plyr.Character RunService = game:service'RunService' mouse = game.Players.LocalPlayer:GetMouse() local draw2 = false local colorA = 1 local lastPos tool = Instance.new("HopperBin", plyr.Backpack) tool.Name = "Draw" mouse = plyr:GetMouse() function draw(obj) -- local lastPos = obj.CFrame.p coroutine.wrap(function() while wait() do if draw2 then while draw2 do RunService.Stepped:wait() objC = obj:Clone() objC.Parent = c objC.Anchored = true local distance = (lastPos- obj.CFrame.p).magnitude objC.Size = Vector3.new(.2,.2,distance) objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2) lastPos = obj.CFrame.p end else break end end end)() end tool.Selected:connect(function(mouse) mouse.Button1Down:connect(function(mouse) part = Instance.new("Part", c) part.Name = "location" part.BottomSurface = 0 part.TopSurface = 0 part.BrickColor = BrickColor.Blue() part.Material = "Neon" part.FormFactor = "Custom" part.Size = Vector3.new(0.2, 0.2, 0.2) part.Anchored = true part.Locked = true coroutine.wrap(function() while part ~= nil do part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z) RunService.Stepped:wait() end end)() draw(part) draw2 = true end) mouse.Button1Up:connect(function(mouse) game:service'Debris':AddItem(part, 0) draw2 = false pcall(function() lastPos = nil end) end) end) end) b2.MouseButton1Click:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[StoneHub.main.pn.Text].HumanoidRootPart.CFrame end) if game:GetService('Workspace').FilteringEnabled == true then fec.Text = "FE Is On" fec.TextColor3 = BrickColor.new("Bright red").Color else fec.Text = "FE Is Off" fec.TextColor3 = BrickColor.new("Bright blue").Color end end) SBRekter.Name = "SB Rekter" SBRekter.Parent = DankGuiGUIPage SBRekter.BackgroundColor3 = Color3.new(0, 0, 0) SBRekter.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) SBRekter.Position = UDim2.new(0, 439, 0, 264) SBRekter.Size = UDim2.new(0, 128, 0, 34) SBRekter.Font = Enum.Font.SourceSans SBRekter.FontSize = Enum.FontSize.Size14 SBRekter.Text = "SB Rekter" SBRekter.TextColor3 = Color3.new(0.580392, 0, 0) SBRekter.TextSize = 14 SBRekter.MouseButton1Down:connect(function() -- Objects local GUI = Instance.new("ScreenGui") local SBRekter = Instance.new("Frame") local Box = Instance.new("TextBox") local Van = Instance.new("TextButton") local UFO = Instance.new("TextButton") local Close = Instance.new("TextButton") local Music = Instance.new("TextButton") -- Properties GUI.Name = "GUI" GUI.Parent = game.Players.LocalPlayer.PlayerGui SBRekter.Name = "SB Rekter" SBRekter.Parent = GUI SBRekter.BackgroundColor3 = Color3.new(0, 0, 0.498039) SBRekter.BackgroundTransparency = 0.5 SBRekter.BorderColor3 = Color3.new(0, 0, 1) SBRekter.Position = UDim2.new(0, 32, 0, 445) SBRekter.Size = UDim2.new(0, 381, 0, 194) Box.Name = "Box" Box.Parent = SBRekter Box.BackgroundColor3 = Color3.new(0, 0, 0.498039) Box.BackgroundTransparency = 0.5 Box.BorderColor3 = Color3.new(0, 0, 0.498039) Box.Position = UDim2.new(0, 90, 0, 32) Box.Size = UDim2.new(0, 200, 0, 50) Box.Font = Enum.Font.SourceSans Box.FontSize = Enum.FontSize.Size14 Box.Text = "Victim/MusicID" Box.TextColor3 = Color3.new(1, 1, 1) Box.TextSize = 14 Van.Name = "Van" Van.Parent = SBRekter Van.BackgroundColor3 = Color3.new(0, 0, 0.498039) Van.BackgroundTransparency = 0.5 Van.BorderColor3 = Color3.new(0, 0, 0.498039) Van.Position = UDim2.new(0, 18, 0, 97) Van.Size = UDim2.new(0, 88, 0, 50) Van.Font = Enum.Font.SourceSans Van.FontSize = Enum.FontSize.Size14 Van.Text = "Van" Van.TextColor3 = Color3.new(1, 1, 1) Van.TextSize = 14 Van.MouseButton1Down:connect(function() Victim = Box.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = 10 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) UFO.Name = "UFO" UFO.Parent = SBRekter UFO.BackgroundColor3 = Color3.new(0, 0, 0.498039) UFO.BackgroundTransparency = 0.5 UFO.BorderColor3 = Color3.new(0, 0, 0.498039) UFO.Position = UDim2.new(0, 146, 0, 97) UFO.Size = UDim2.new(0, 88, 0, 50) UFO.Font = Enum.Font.SourceSans UFO.FontSize = Enum.FontSize.Size14 UFO.Text = "UFO" UFO.TextColor3 = Color3.new(1, 1, 1) UFO.TextSize = 14 UFO.MouseButton1Down:connect(function() Victim = Box.Text if game.Players:FindFirstChild(Victim) and game.Workspace:FindFirstChild('ufoparthaha') == nil then local u1 = Instance.new('Part') u1.Name = 'ufoparthaha' u1.Parent = game.Workspace u1.Material = Enum.Material.DiamondPlate u1.Anchored = true u1.Size = Vector3.new(20,3,20) u1.CFrame = CFrame.new(0,50,0) local u2 = Instance.new('SpecialMesh') u2.Parent = u1 u2.MeshType = Enum.MeshType.Sphere local u3 = Instance.new('Part') u3.Parent = u1 u3.Material = Enum.Material.SmoothPlastic u3.Anchored = true u3.Size = Vector3.new(15,10,15) u3.CFrame = CFrame.new(0,54,0) u3.Transparency = 0.6 u3.BrickColor = BrickColor.new('Cyan') local u4 = Instance.new('SpecialMesh') u4.Parent = u3 local u5 = Instance.new('Part') u5.Parent = u1 u5.Material = Enum.Material.Neon u5.Anchored = true u5.Size = Vector3.new(5,1,5) u5.CFrame = CFrame.new(0,49,0) u5.Transparency = 0.7 u5.BrickColor = BrickColor.new('Toothpaste') u5.CanCollide = false local u6 = Instance.new('Part') u6.CFrame = CFrame.new(0,5,0) u6.Parent = u1 u6.Anchored = true u6.CanCollide = false u6.Transparency = 1 local u7 = Instance.new('Part') u7.CFrame = CFrame.new(0,8,0) u7.Parent = u1 u7.Anchored = true u7.CanCollide = false u7.Transparency = 1 local u8 = Instance.new('Part') u8.CFrame = CFrame.new(0,11,0) u8.Parent = u1 u8.Anchored = true u8.CanCollide = false u8.Transparency = 1 local u9 = Instance.new('Part') u9.CFrame = CFrame.new(0,14,0) u9.Parent = u1 u9.Anchored = true u9.CanCollide = false u9.Transparency = 1 local u10 = Instance.new('Part') u10.CFrame = CFrame.new(0,17,0) u10.Parent = u1 u10.Anchored = true u10.CanCollide = false u10.Transparency = 1 local u11 = Instance.new('Part') u11.CFrame = CFrame.new(0,20,0) u11.Parent = u1 u11.Anchored = true u11.CanCollide = false u11.Transparency = 1 local u12 = Instance.new('Part') u12.CFrame = CFrame.new(0,23,0) u12.Parent = u1 u12.Anchored = true u12.CanCollide = false u12.Transparency = 1 local u13 = Instance.new('Part') u13.CFrame = CFrame.new(0,26,0) u13.Parent = u1 u13.Anchored = true u13.CanCollide = false u13.Transparency = 1 local u14 = Instance.new('Part') u14.CFrame = CFrame.new(0,29,0) u14.Parent = u1 u14.Anchored = true u14.CanCollide = false u14.Transparency = 1 local u15 = Instance.new('Part') u15.CFrame = CFrame.new(0,32,0) u15.Parent = u1 u15.Anchored = true u15.CanCollide = false u15.Transparency = 1 local u16 = Instance.new('Part') u16.CFrame = CFrame.new(0,35,0) u16.Parent = u1 u16.Anchored = true u16.CanCollide = false u16.Transparency = 1 local u17 = Instance.new('Part') u17.CFrame = CFrame.new(0,38,0) u17.Parent = u1 u17.Anchored = true u17.CanCollide = false u17.Transparency = 1 local u18 = Instance.new('Part') u18.CFrame = CFrame.new(0,41,0) u18.Parent = u1 u18.Anchored = true u18.CanCollide = false u18.Transparency = 1 local u19 = Instance.new('Part') u19.CFrame = CFrame.new(0,44,0) u19.Parent = u1 u19.Anchored = true u19.CanCollide = false u19.Transparency = 1 local u20 = Instance.new('Part') u20.CFrame = CFrame.new(0,47,0) u20.Parent = u1 u20.Anchored = true u20.CanCollide = false u20.Transparency = 1 local u21 = Instance.new('Part') u21.CFrame = CFrame.new(0,50,0) u21.Parent = u1 u21.Anchored = true u21.CanCollide = false u21.Transparency = 1 local u22 = Instance.new('Part') u22.CFrame = CFrame.new(0,53,0) u22.Parent = u1 u22.Anchored = true u22.CanCollide = false u22.Transparency = 1 local u23 = Instance.new('Part') u23.CFrame = CFrame.new(0,54,0) u23.Parent = u1 u23.Anchored = true u23.CanCollide = false u23.Transparency = 1 function tractordown() for i=1, 47 do local cf = u5.CFrame u5.Size = u5.Size + Vector3.new(0,1,0) u5.CFrame = cf - Vector3.new(0,0.5,0) wait() end end function tractorup() for i=1, 47 do local cf = u5.CFrame u5.Size = u5.Size - Vector3.new(0,1,0) u5.CFrame = cf + Vector3.new(0,0.5,0) wait() end end function MoveX(model, Position) model.CFrame = model.CFrame + Vector3.new(Position,0,0) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) model.CFrame = model.CFrame + PLAYERPOS + Vector3.new(300,-5,0) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(300,-5,0) end end end if game.Players:FindFirstChild(Victim) ~= nil then game.Players[Victim].Character.HumanoidRootPart.Anchored = true game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 MoveSpawn(u1,game.Players[Victim].Character.HumanoidRootPart.Position) end for i=1,100 do MoveX(u1,-3) wait() end tractordown() game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() game.Players[Victim].Character.HumanoidRootPart.CFrame = u6.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u7.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u8.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u9.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u10.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u11.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u12.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u13.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u14.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u15.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u16.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u17.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u18.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u19.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u20.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u22.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame tractorup() for i=1,50 do MoveX(u1,-3) if game.Players[Victim] ~= nil then game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame end wait(.05) end wait(0.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame game.Players[Victim].Character.Humanoid.Health = 0 game.Players[Victim].Character.HumanoidRootPart.Anchored = false for i=1,50 do MoveX(u1,-3) wait() end u1:Destroy() end end) Close.Name = "Close" Close.Parent = SBRekter Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BackgroundTransparency = 1 Close.Size = UDim2.new(0, 89, 0, 35) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "LEAVE(plz dont do dat ;-;)" Close.TextColor3 = Color3.new(0, 0, 0.498039) Close.TextScaled = true Close.TextSize = 14 Close.TextWrapped = true Close.MouseButton1Down:connect(function() GUI:Remove() end) Music.Name = "Music" Music.Parent = SBRekter Music.BackgroundColor3 = Color3.new(0, 0, 0.498039) Music.BackgroundTransparency = 0.5 Music.BorderColor3 = Color3.new(0, 0, 0.498039) Music.Position = UDim2.new(0, 272, 0, 97) Music.Size = UDim2.new(0, 88, 0, 50) Music.Font = Enum.Font.SourceSans Music.FontSize = Enum.FontSize.Size14 Music.Text = "Change Music" Music.TextColor3 = Color3.new(1, 1, 1) Music.TextSize = 14 --[[Function/s being made!]] function PlayMusic(ID) for i, v in pairs (game.Workspace:GetChildren()) do if v:IsA("Sound") then v:Remove() end end local music = Instance.new("Sound") local asset = "rbxassetid://" music.SoundId = asset .. ID music.Parent = workspace music.Volume = 10 music.Looped = true music:Play() end --[[Connecting functions!]] Music.MouseButton1Down:connect(function() PlayMusic(Box.Text) end) end) CafeGrieffer.Name = "Cafe Grieffer" CafeGrieffer.Parent = DankGuiGUIPage CafeGrieffer.BackgroundColor3 = Color3.new(0, 0, 0) CafeGrieffer.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) CafeGrieffer.Position = UDim2.new(0, 619, 0, 264) CafeGrieffer.Size = UDim2.new(0, 128, 0, 34) CafeGrieffer.Font = Enum.Font.SourceSans CafeGrieffer.FontSize = Enum.FontSize.Size14 CafeGrieffer.Text = "Cafe Grieffer" CafeGrieffer.TextColor3 = Color3.new(0.580392, 0, 0) CafeGrieffer.TextSize = 14 CafeGrieffer.MouseButton1Down:connect(function() -- Objects local CafeGrieffer = Instance.new("ScreenGui") local OpenGui = Instance.new("Frame") local Open = Instance.new("TextButton") local Page1 = Instance.new("Frame") local Info = Instance.new("TextLabel") local BTools = Instance.new("TextButton") local MMLAdmin = Instance.new("TextButton") local Keemstar = Instance.new("TextButton") local UFO = Instance.new("TextButton") local GrabKnifeV3 = Instance.new("TextButton") local SatanicJonhDoe = Instance.new("TextButton") local BombVest = Instance.new("TextButton") local Page2 = Instance.new("TextButton") local Close = Instance.new("TextButton") local Victim = Instance.new("TextBox") -- Properties CafeGrieffer.Name = "CafeGrieffer" CafeGrieffer.Parent = game.Players.LocalPlayer.PlayerGui OpenGui.Name = "OpenGui" OpenGui.Parent = CafeGrieffer OpenGui.BackgroundColor3 = Color3.new(1, 1, 1) OpenGui.Position = UDim2.new(0, 0, 0, 339) OpenGui.Size = UDim2.new(0, 199, 0, 28) Open.Name = "Open" Open.Parent = OpenGui Open.BackgroundColor3 = Color3.new(1, 1, 1) Open.Size = UDim2.new(0, 200, 0, 28) Open.Font = Enum.Font.SourceSans Open.FontSize = Enum.FontSize.Size14 Open.Text = "Open" Open.TextSize = 14 Page1.Name = "Page1" Page1.Parent = CafeGrieffer Page1.BackgroundColor3 = Color3.new(0, 0, 0) Page1.BorderColor3 = Color3.new(1, 1, 0) Page1.Position = UDim2.new(0, 0, 0, 339) Page1.Size = UDim2.new(0, 294, 0, 339) Page1.Visible = false Info.Name = "Info" Info.Parent = Page1 Info.BackgroundColor3 = Color3.new(1, 1, 1) Info.BackgroundTransparency = 1 Info.Size = UDim2.new(0, 294, 0, 50) Info.Font = Enum.Font.SourceSans Info.FontSize = Enum.FontSize.Size14 Info.Text = "Cafe Grieffer" Info.TextColor3 = Color3.new(1, 1, 1) Info.TextScaled = true Info.TextSize = 14 Info.TextWrapped = true BTools.Name = "BTools" BTools.Parent = Page1 BTools.BackgroundColor3 = Color3.new(0, 0, 0) BTools.BorderColor3 = Color3.new(1, 1, 0) BTools.Position = UDim2.new(0, 39, 0, 79) BTools.Size = UDim2.new(0, 77, 0, 33) BTools.Font = Enum.Font.SourceSans BTools.FontSize = Enum.FontSize.Size14 BTools.Text = "BTools" BTools.TextColor3 = Color3.new(1, 1, 1) BTools.TextSize = 14 BTools.MouseButton1Down:connect(function() print("Getting Btools") --This is a normal script >_> wait( ) print("Drag Success") a = Instance.new("HopperBin") a.BinType = 1 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! wait( ) print("Delete Success") a = Instance.new("HopperBin") a.BinType = 4 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! wait( ) print("Copy Success") a = Instance.new("HopperBin") a.BinType = 3 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! end) MMLAdmin.Name = "MMLAdmin" MMLAdmin.Parent = Page1 MMLAdmin.BackgroundColor3 = Color3.new(0, 0, 0) MMLAdmin.BorderColor3 = Color3.new(1, 1, 0) MMLAdmin.Position = UDim2.new(0, 177, 0, 78) MMLAdmin.Size = UDim2.new(0, 77, 0, 33) MMLAdmin.Font = Enum.Font.SourceSans MMLAdmin.FontSize = Enum.FontSize.Size14 MMLAdmin.Text = "MML Admin" MMLAdmin.TextColor3 = Color3.new(1, 1, 1) MMLAdmin.TextSize = 14 MMLAdmin.MouseButton1Down:connect(function() game:GetObjects("rbxassetid://213727895")[1].Parent=game.Players.LocalPlayer.PlayerGui end) Keemstar.Name = "Keemstar" Keemstar.Parent = Page1 Keemstar.BackgroundColor3 = Color3.new(0, 0, 0) Keemstar.BorderColor3 = Color3.new(1, 1, 0) Keemstar.Position = UDim2.new(0, 40, 0, 137) Keemstar.Size = UDim2.new(0, 77, 0, 33) Keemstar.Font = Enum.Font.SourceSans Keemstar.FontSize = Enum.FontSize.Size14 Keemstar.Text = "Keemstar" Keemstar.TextColor3 = Color3.new(1, 1, 1) Keemstar.TextSize = 14 Keemstar.MouseButton1Down:connect(function() local a = Instance.new("Sound") a.Name = "Sound" a.SoundId = "http://www.roblox.com/asset/?id=433992205" a.Volume = 1 a.Pitch = 1 a.Looped = true a.archivable = false a.Parent = game.Workspace a:play() for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable p = v.Character local weld = Instance.new("Weld",p.Torso) weld.Part0 = p.Torso local train = Instance.new("Part",p.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(.5,.5,.5) TrainMesh.MeshId = "rbxassetid://471652548" TrainMesh.TextureId = "rbxassetid://471652580" local weld2 = Instance.new("Weld",p.Torso) weld2.Part0 = p.Torso local Smoke = Instance.new("Part",p.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; p.Humanoid.WalkSpeed = 60; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end end local playerLeaderstats = {} for i, v in pairs(game.Players:GetChildren()) do table.insert(playerLeaderstats, v) end end) UFO.Name = "UFO" UFO.Parent = Page1 UFO.BackgroundColor3 = Color3.new(0, 0, 0) UFO.BorderColor3 = Color3.new(1, 1, 0) UFO.Position = UDim2.new(0, 176, 0, 137) UFO.Size = UDim2.new(0, 77, 0, 33) UFO.Font = Enum.Font.SourceSans UFO.FontSize = Enum.FontSize.Size14 UFO.Text = "UFO" UFO.TextColor3 = Color3.new(1, 1, 1) UFO.TextSize = 14 UFO.TextWrapped = true UFO.MouseButton1Down:connect(function() Victim = Victim.Text if game.Players:FindFirstChild(Victim) and game.Workspace:FindFirstChild('ufoparthaha') == nil then local u1 = Instance.new('Part') u1.Name = 'ufoparthaha' u1.Parent = game.Workspace u1.Material = Enum.Material.DiamondPlate u1.Anchored = true u1.Size = Vector3.new(20,3,20) u1.CFrame = CFrame.new(0,50,0) local u2 = Instance.new('SpecialMesh') u2.Parent = u1 u2.MeshType = Enum.MeshType.Sphere local u3 = Instance.new('Part') u3.Parent = u1 u3.Material = Enum.Material.SmoothPlastic u3.Anchored = true u3.Size = Vector3.new(15,10,15) u3.CFrame = CFrame.new(0,54,0) u3.Transparency = 0.6 u3.BrickColor = BrickColor.new('Cyan') local u4 = Instance.new('SpecialMesh') u4.Parent = u3 local u5 = Instance.new('Part') u5.Parent = u1 u5.Material = Enum.Material.Neon u5.Anchored = true u5.Size = Vector3.new(5,1,5) u5.CFrame = CFrame.new(0,49,0) u5.Transparency = 0.7 u5.BrickColor = BrickColor.new('Toothpaste') u5.CanCollide = false local u6 = Instance.new('Part') u6.CFrame = CFrame.new(0,5,0) u6.Parent = u1 u6.Anchored = true u6.CanCollide = false u6.Transparency = 1 local u7 = Instance.new('Part') u7.CFrame = CFrame.new(0,8,0) u7.Parent = u1 u7.Anchored = true u7.CanCollide = false u7.Transparency = 1 local u8 = Instance.new('Part') u8.CFrame = CFrame.new(0,11,0) u8.Parent = u1 u8.Anchored = true u8.CanCollide = false u8.Transparency = 1 local u9 = Instance.new('Part') u9.CFrame = CFrame.new(0,14,0) u9.Parent = u1 u9.Anchored = true u9.CanCollide = false u9.Transparency = 1 local u10 = Instance.new('Part') u10.CFrame = CFrame.new(0,17,0) u10.Parent = u1 u10.Anchored = true u10.CanCollide = false u10.Transparency = 1 local u11 = Instance.new('Part') u11.CFrame = CFrame.new(0,20,0) u11.Parent = u1 u11.Anchored = true u11.CanCollide = false u11.Transparency = 1 local u12 = Instance.new('Part') u12.CFrame = CFrame.new(0,23,0) u12.Parent = u1 u12.Anchored = true u12.CanCollide = false u12.Transparency = 1 local u13 = Instance.new('Part') u13.CFrame = CFrame.new(0,26,0) u13.Parent = u1 u13.Anchored = true u13.CanCollide = false u13.Transparency = 1 local u14 = Instance.new('Part') u14.CFrame = CFrame.new(0,29,0) u14.Parent = u1 u14.Anchored = true u14.CanCollide = false u14.Transparency = 1 local u15 = Instance.new('Part') u15.CFrame = CFrame.new(0,32,0) u15.Parent = u1 u15.Anchored = true u15.CanCollide = false u15.Transparency = 1 local u16 = Instance.new('Part') u16.CFrame = CFrame.new(0,35,0) u16.Parent = u1 u16.Anchored = true u16.CanCollide = false u16.Transparency = 1 local u17 = Instance.new('Part') u17.CFrame = CFrame.new(0,38,0) u17.Parent = u1 u17.Anchored = true u17.CanCollide = false u17.Transparency = 1 local u18 = Instance.new('Part') u18.CFrame = CFrame.new(0,41,0) u18.Parent = u1 u18.Anchored = true u18.CanCollide = false u18.Transparency = 1 local u19 = Instance.new('Part') u19.CFrame = CFrame.new(0,44,0) u19.Parent = u1 u19.Anchored = true u19.CanCollide = false u19.Transparency = 1 local u20 = Instance.new('Part') u20.CFrame = CFrame.new(0,47,0) u20.Parent = u1 u20.Anchored = true u20.CanCollide = false u20.Transparency = 1 local u21 = Instance.new('Part') u21.CFrame = CFrame.new(0,50,0) u21.Parent = u1 u21.Anchored = true u21.CanCollide = false u21.Transparency = 1 local u22 = Instance.new('Part') u22.CFrame = CFrame.new(0,53,0) u22.Parent = u1 u22.Anchored = true u22.CanCollide = false u22.Transparency = 1 local u23 = Instance.new('Part') u23.CFrame = CFrame.new(0,54,0) u23.Parent = u1 u23.Anchored = true u23.CanCollide = false u23.Transparency = 1 function tractordown() for i=1, 47 do local cf = u5.CFrame u5.Size = u5.Size + Vector3.new(0,1,0) u5.CFrame = cf - Vector3.new(0,0.5,0) wait() end end function tractorup() for i=1, 47 do local cf = u5.CFrame u5.Size = u5.Size - Vector3.new(0,1,0) u5.CFrame = cf + Vector3.new(0,0.5,0) wait() end end function MoveX(model, Position) model.CFrame = model.CFrame + Vector3.new(Position,0,0) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) model.CFrame = model.CFrame + PLAYERPOS + Vector3.new(300,-5,0) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(300,-5,0) end end end if game.Players:FindFirstChild(Victim) ~= nil then game.Players[Victim].Character.HumanoidRootPart.Anchored = true game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 MoveSpawn(u1,game.Players[Victim].Character.HumanoidRootPart.Position) end for i=1,100 do MoveX(u1,-3) wait() end tractordown() game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() game.Players[Victim].Character.HumanoidRootPart.CFrame = u6.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u7.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u8.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u9.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u10.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u11.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u12.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u13.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u14.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u15.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u16.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u17.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u18.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u19.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u20.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u22.CFrame wait(0.1) game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame tractorup() for i=1,50 do MoveX(u1,-3) if game.Players[Victim] ~= nil then game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame end wait(.05) end wait(0.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame game.Players[Victim].Character.Humanoid.Health = 0 game.Players[Victim].Character.HumanoidRootPart.Anchored = false for i=1,50 do MoveX(u1,-3) wait() end u1:Destroy() end end) GrabKnifeV3.Name = "GrabKnifeV3" GrabKnifeV3.Parent = Page1 GrabKnifeV3.BackgroundColor3 = Color3.new(0, 0, 0) GrabKnifeV3.BorderColor3 = Color3.new(1, 1, 0) GrabKnifeV3.Position = UDim2.new(0, 37, 0, 199) GrabKnifeV3.Size = UDim2.new(0, 77, 0, 33) GrabKnifeV3.Font = Enum.Font.SourceSans GrabKnifeV3.FontSize = Enum.FontSize.Size14 GrabKnifeV3.Text = "Grab Knife V3" GrabKnifeV3.TextColor3 = Color3.new(1, 1, 1) GrabKnifeV3.TextSize = 14 GrabKnifeV3.MouseButton1Down:connect(function() math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end) SatanicJonhDoe.Name = "SatanicJonhDoe" SatanicJonhDoe.Parent = Page1 SatanicJonhDoe.BackgroundColor3 = Color3.new(0, 0, 0) SatanicJonhDoe.BorderColor3 = Color3.new(1, 1, 0) SatanicJonhDoe.Position = UDim2.new(0, 174, 0, 203) SatanicJonhDoe.Size = UDim2.new(0, 77, 0, 33) SatanicJonhDoe.Font = Enum.Font.SourceSans SatanicJonhDoe.FontSize = Enum.FontSize.Size14 SatanicJonhDoe.Text = "Satanic Jonh Doe" SatanicJonhDoe.TextColor3 = Color3.new(1, 1, 1) SatanicJonhDoe.TextScaled = true SatanicJonhDoe.TextSize = 14 SatanicJonhDoe.TextWrapped = true SatanicJonhDoe.MouseButton1Down:connect(function() ------------ --John Doe-- ------------ -----by----- --CKbackup-- ------------ --Player Stuff-- player = game:GetService("Players").LocalPlayer chara = player.Character ch = chara:GetChildren() for i = 1, #ch do if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 elseif ch[i].Name == "Head" then ch[i].face.Transparency = 1 ch[i].Transparency = 1 elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then ch[i]:Destroy() end end chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function ScatterEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(1) eff1.Rate = 100 eff1.VelocitySpread = 10000 eff1.Texture = "rbxassetid://347504241" eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(1) eff2.Rate = 100 eff2.VelocitySpread = 10000 eff2.Texture = "rbxassetid://347504259" eff2.Color = ColorSequence.new(Color3.new(1,0,0)) end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end FakeHead = New("Model",chara,"FakeHead",{}) MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),}) face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),}) FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow") EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),}) Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),}) Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),}) Chest = New("Model",chara,"Chest",{}) MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) LeftArm = New("Model",chara,"LeftArm",{}) MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) BurningEff(EffCorruptedPart) LeftLeg = New("Model",chara,"LeftLeg",{}) MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) ScatterEff(EffCorruptedPart) RightArm = New("Model",chara,"RightArm",{}) MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) RightLeg = New("Model",chara,"RightLeg",{}) MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) ScatterEff(EffCorruptedPart) sa = RightArm:GetChildren() for i = 1, #sa do ScatterEff(sa[i]) end local eff1 = Instance.new("ParticleEmitter",EyeFire) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(.5) eff1.Speed = NumberRange.new(1) eff1.EmissionDirection = "Front" eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",EyeFire) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(.5) eff2.Speed = NumberRange.new(1) eff2.EmissionDirection = "Front" eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",EyeFire) eff3.Size = NumberSequence.new(.1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(.5) eff3.Speed = NumberRange.new(1) eff3.EmissionDirection = "Front" eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) --Sounds-- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5}) hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5}) telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5}) burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5}) music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true}) music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) music1:Play() music2:Play() --Animations-- swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"})) --Name Tag-- local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "John Doe" tecks.Font = "Fantasy" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = Color3.new(0,0,0) tecks.Size = UDim2.new(1,0,0.5,0) --Skybox-- skybox = Instance.new("Part",chara) skybox.Size = Vector3.new(0,0,0) skybox.Anchored = true skybox.CanCollide = true skyboxmesh = Instance.new("SpecialMesh",skybox) skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559" skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455" skyboxmesh.VertexColor = Vector3.new(1,0,0) skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000) --Soul Steal-- function SoulSteal(pos) local soulst = coroutine.wrap(function() local soul = Instance.new("Part",chara) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 local ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) local bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chara then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chara.Torso.Position end end) soulst() end --Death of a Mortal-- function KillMortal(hitdude) local torsy = nil if hitdude:FindFirstChild("Torso")~=nil then torsy = hitdude.Torso elseif hitdude:FindFirstChild("UpperTorso")~=nil then torsy = hitdude.UpperTorso end local val = Instance.new("ObjectValue",hitdude) val.Name = "HasBeenHit" hitdude:BreakJoints() hitdude.Humanoid:Destroy() SoulSteal(torsy.Position) local chi = hitdude:GetChildren() for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then local bodpos = Instance.new("BodyPosition",chi[i]) bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) ScatterEff(chi[i]) chi[i].BrickColor = BrickColor.new("Really black") end end for i = 1, 4 do for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i].Transparency = chi[i].Transparency + .25 wait(.01) end end end for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i]:Destroy() end end end --Arm Touch-- bladeactive = false Hitbox.Touched:connect(function(hit) if bladeactive == true then if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then hitsnd:Play() KillMortal(hit.Parent) end end end) --Teleport-- function Teleport(pos) telesnd:Play() local ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then local trace = Instance.new("Part",game.Workspace) trace.Size = ch[i].Size trace.Material = "Neon" trace.BrickColor = BrickColor.new("Really black") trace.Transparency = .3 trace.CanCollide = false trace.Anchored = true trace.CFrame = ch[i].CFrame if ch[i].Name == "Head" then mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end tracedisappear = coroutine.wrap(function() wait(1) for i = 1, 7 do wait(.1) trace.Transparency = trace.Transparency + .1 end trace:Destroy() end) tracedisappear() end end chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) end --Grab-- function Grab(mouse) local hit = mouse.Target if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid")~=nil then local torsy = nil if hit.Parent:FindFirstChild("Torso")~=nil then torsy = hit.Parent.Torso elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then torsy = hit.Parent.UpperTorso end local bodpos = Instance.new("BodyPosition",torsy) bodpos.Position = torsy.Position wait(1) burnsnd:Play() hit.Parent.Humanoid.MaxHealth = 100 bodpos.Position = bodpos.Position + Vector3.new(0,4,0) for i = 1, 10 do wait(.1) BurningEff(torsy) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 end KillMortal(hit.Parent) end else end end --Button1Down-- dell = false function onButton1Down() if dell == false then dell = true swinganim:Play() bladeactive = true slashsnd:Play() wait(.7) bladeactive = false dell = false swinganim:Stop() end end --KeyDowns-- function onKeyDown(key) if key == "z" then Teleport(Mouse.Hit.p + Vector3.new(0,2,0)) elseif key == "x" then Grab(Mouse) end end --Mouse Functions-- Mouse = player:GetMouse() if Mouse then Mouse.Button1Down:connect(onButton1Down) Mouse.KeyDown:connect(onKeyDown) end --Death-- chara.Humanoid.Died:connect(function() local pat = Instance.new("Part",game.Workspace) pat.Transparency = 1 pat.Anchored = true pat.CFrame = chara.Torso.CFrame naeeym.Parent = pat naeeym.Adornee = pat skybox.Parent = game.Workspace tecks.Text = "BAD CHOICE" tecks.FontSize = "Size48" tecks.TextColor3 = Color3.new(1,0,0) music1:Stop() music2:Stop() deathmus.Parent = game.Workspace deathex.Parent = game.Workspace deathmus:Play() deathex:Play() game.Lighting.OutdoorAmbient = Color3.new(0,0,0) game.Lighting.TimeOfDay = "00:00:00" game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 1000 local ex = Instance.new("Explosion",game.Workspace) ex.Position = chara.Torso.Position ex.Visible = false ex.BlastRadius = 999999999999999999999999 ex.BlastPressure = 9999999999999999999999999 end) --Loop Function-- while true do wait(.01) chance = math.random(0,100) if chance < 10 then sel = math.random(1,3) if sel == 1 then tecks.Text = "NOHOPE" elseif sel == 2 then tecks.Text = "GIVEUP" elseif sel == 3 then tecks.Text = "BURNINHELL" end else tecks.Text = "John Doe" end if chara.Humanoid.Health > 0 then chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge game.Lighting.OutdoorAmbient = Color3.new(1,0,0) game.Lighting.Ambient = Color3.new(1,0,0) chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") chara["Left Arm"].Anchored = false chara["Right Arm"].Anchored = false chara["Left Leg"].Anchored = false chara["Right Leg"].Anchored = false chara.Torso.Anchored = false ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then ch[i]:Destroy() end end tools = player.Backpack:GetChildren() for i = 1, #tools do if tools[i].ClassName == "HopperBin" then tools[i]:Destroy() end end skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0) tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) local jtrace = Instance.new("Part",game.Workspace) jtrace.Name = "JDTrace" jtrace.Size = Vector3.new(10,0,10) jtrace.Position = chara.Torso.Position jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0) jtrace.Anchored = true jtrace.CanCollide = false jtrace.BrickColor = BrickColor.new("Really black") jtrace.Material = "Granite" BurningEff(jtrace) game.Debris:AddItem(jtrace,1) end end end) BombVest.Name = "BombVest" BombVest.Parent = Page1 BombVest.BackgroundColor3 = Color3.new(0, 0, 0) BombVest.BorderColor3 = Color3.new(1, 1, 0) BombVest.Position = UDim2.new(0, 36, 0, 261) BombVest.Size = UDim2.new(0, 77, 0, 33) BombVest.Font = Enum.Font.SourceSans BombVest.FontSize = Enum.FontSize.Size14 BombVest.Text = "Bomb Vest" BombVest.TextColor3 = Color3.new(1, 1, 1) BombVest.TextSize = 14 BombVest.TextWrapped = true BombVest.MouseButton1Down:connect(function() Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end VestHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(2.01999998, 1.39999998, 1.01999998)) handleweld=weld(m,Character["Torso"],VestHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, 0.300115585, 3.05175781e-005, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 0.999999642)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, 0.200000286, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000152587891, -0.999994516, -0.200134277, -4.47035475e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, -4.4703544e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700012207, -1.00999117, 1.52587891e-005, 0.999999046, 0, 0, 0, 1, 0, 0, 0, 0.999999046)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.620000005, 1.01999998)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699127197, -1.00999379, 0.000549316406, 0.999997914, 6.38506317e-005, -2.78951497e-015, -6.38804122e-005, 1.00000012, 2.10474918e-015, 2.78942159e-015, 1.39239913e-015, 0.999997854)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609390259, 0.811340332, -0.0999908447, 3.08029073e-018, -2.69585922e-014, -0.999999642, -0.999999642, -6.39334685e-005, -1.35697087e-018, -6.39334467e-005, 1, -2.6958582e-014)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609359741, -0.788131714, -0.0999910831, 3.06354694e-018, -2.34616979e-014, -0.999999642, -0.999999642, -6.39629943e-005, -1.56279636e-018, -6.39629725e-005, 1, -2.34616895e-014)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609375, 0.0116882324, -0.0999908447, 3.06355067e-018, -2.34617301e-014, -0.999999642, -0.999999642, -6.39631544e-005, -1.56279822e-018, -6.39631326e-005, 1, -2.34617217e-014)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609313965, -0.388046265, -0.0999908447, 3.0635486e-018, -2.34617301e-014, -0.999998927, -0.999998927, -6.39631544e-005, -1.56279719e-018, -6.39630889e-005, 1, -2.34617047e-014)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609329224, 0.411483765, -0.0999908447, 3.08028867e-018, -2.69585922e-014, -0.999998927, -0.999998927, -6.39334685e-005, -1.35696984e-018, -6.3933403e-005, 1, -2.69585617e-014)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -0.800010204, 0.89906311, -4.47035724e-008, 6.26018334e-015, 0.999997854, -8.34552054e-008, 1.00000012, -5.15634779e-015, -0.999997914, -5.35364961e-008, -4.47035653e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.600000024, 0.800000012)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000228881836, -0.99998498, -0.199783325, -4.47038211e-008, -2.85946115e-012, -0.999997854, -6.3955762e-005, 1.00000012, 1.77753083e-015, 0.999997914, 6.39259815e-005, -4.47038175e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 3.79999971, 0.200000003)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356018066, -0.311279297, -0.609542847, 0.865768671, 0.500441432, 0, -0.5004403, 0.865770638, 3.55271241e-015, 3.55271241e-015, 3.02253882e-015, 0.999997854)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.799995899, 0.900177002, 1.49011559e-008, 0, -0.999995232, 0, 1, 0, 0.999995232, 0, 1.49011559e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) FlagLogo=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FlagLogo",Vector3.new(3, 1.99999988, 0.200000003)) FlagLogoweld=weld(m,VestHandle,FlagLogo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.14234924, -3.41108704, -0.610244751, 0.865850091, 0.500302911, -3.55240239e-015, -0.500302792, 0.865850449, 9.79956736e-019, 3.07633938e-015, 1.77642947e-015, 0.999999642)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356628418, -2.31108093, -0.620269775, 0.865850091, 0.500302911, 7.10581953e-015, -0.500302792, 0.865850449, 9.79956736e-019, 6.15238443e-015, 3.55382075e-015, 0.999999642)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000036, 0.200000003, 0.400000036)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354736328, -4.51108551, -0.620117188, 0.865849495, 0.500302911, 1.77640292e-014, -0.500302434, 0.865850449, 9.79956115e-019, 9.22842142e-015, 5.33121097e-015, 0.999998927)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 1.99999964, 0.200000003)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356216431, -3.41107178, -0.610137939, 0.865848899, 0.500302911, 1.77639292e-014, -0.500302076, 0.865850449, 9.79955495e-019, 1.53807173e-014, 8.88612016e-015, 0.999998212)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Mid gray","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356292725, 1.6887207, -0.619628906, 0.865768075, 0.500441432, 0, -0.500439942, 0.865770638, 3.55270987e-015, 3.55270987e-015, 3.02253882e-015, 0.999997139)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.200000003, 0.400000036, 1.19999993)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589828491, 0.808547974, -0.0999956131, -3.90798369e-014, 8.06646416e-017, -0.999997854, -0.999997914, -6.36497934e-005, 3.90798369e-014, -6.36795739e-005, 1.00000012, 3.58011901e-015)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12891705",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"White","Part",Vector3.new(1, 0.76000005, 0.600000024)) Partweld=weld(m,VestHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.509597778, -0.490081787, -0.399998188, -0.999999642, 0, 0, 0, 0, 0.999999642, 0, 1, 0)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=104516854",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 1.4000001)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10011411, -1.52587891e-005, 0.999999404, -4.47034765e-008, 0, -4.47034836e-008, -0.999999285, 0, 0, 0, -1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=74322546",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5)) local Decal1 = Instance.new("Decal",FlagLogo) Decal1.Texture = "http://www.roblox.com/asset/?id=147337085" Decal1.Face = "Front" local Decal2 = Instance.new("Decal",FlagLogo) Decal2.Texture = "http://www.roblox.com/asset/?id=147337085" Decal2.Face = "Back" Humanoid.WalkSpeed = 50 function ALLAHUAKBAR() attack = true local speak = {"ALLAHUAKBAR"} local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. local chat = game:GetService("Chat") chat:Chat(Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end for i = 1,20 do --so("http://roblox.com/asset/?id=197815953",workspace,1,1) so("rbxassetid://134854740",Torso,1,1.3) so("rbxassetid://247893371",workspace,1,1) so("rbxassetid://137994058",Torso,1,1) so("rbxassetid://165969964",Torso,1,1) local S = Instance.new("Explosion",workspace) S.Position = Torso.Position S.BlastPressure = 5 S.BlastRadius = 50 S.ExplosionType = 2 end attack = false end mouse.Button1Down:connect(function() ALLAHUAKBAR() end) mouse.KeyDown:connect(function(k) k=k:lower() end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(10)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-10)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50*math.cos(sine/20)), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50*math.cos(sine/20)), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end end) Page2.Name = "Page2" Page2.Parent = Page1 Page2.BackgroundColor3 = Color3.new(0, 0, 0) Page2.BorderColor3 = Color3.new(1, 1, 0) Page2.Position = UDim2.new(0, 175, 0, 263) Page2.Size = UDim2.new(0, 77, 0, 33) Page2.Font = Enum.Font.SourceSans Page2.FontSize = Enum.FontSize.Size14 Page2.Text = "Page 2" Page2.TextColor3 = Color3.new(1, 1, 1) Page2.TextSize = 14 Page2.TextWrapped = true Page2.MouseButton1Down:connect(function() -- Objects local Part2 = Instance.new("ScreenGui") local Page2M8 = Instance.new("Frame") local Info = Instance.new("TextLabel") local Close = Instance.new("TextButton") local TextBox = Instance.new("TextBox") local Execute = Instance.new("TextButton") local Clear = Instance.new("TextButton") -- Properties Part2.Name = "Part2" Part2.Parent = game.Players.LocalPlayer.PlayerGui Page2M8.Name = "Page2M8" Page2M8.Parent = Part2 Page2M8.BackgroundColor3 = Color3.new(0, 0, 0) Page2M8.BorderColor3 = Color3.new(1, 1, 0) Page2M8.Position = UDim2.new(0, 0, 0, 339) Page2M8.Size = UDim2.new(0, 199, 0, 28) Info.Name = "Info" Info.Parent = Page2M8 Info.BackgroundColor3 = Color3.new(1, 1, 1) Info.BackgroundTransparency = 1 Info.Size = UDim2.new(0, 294, 0, 50) Info.Font = Enum.Font.SourceSans Info.FontSize = Enum.FontSize.Size14 Info.Text = "Cafe Grieffer" Info.TextColor3 = Color3.new(1, 1, 1) Info.TextScaled = true Info.TextSize = 14 Info.TextWrapped = true Close.Name = "Close" Close.Parent = Page2M8 Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BackgroundTransparency = 1 Close.Position = UDim2.new(0, 259, 0, 0) Close.Size = UDim2.new(0, 35, 0, 50) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 0) Close.TextSize = 14 Close.TextWrapped = true Close.MouseButton1Down:connect(function() Part2:Remove() end) TextBox.Parent = Page2M8 TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.Position = UDim2.new(0, 25, 0, 56) TextBox.Size = UDim2.new(0, 244, 0, 227) TextBox.Font = Enum.Font.SourceSans TextBox.FontSize = Enum.FontSize.Size14 TextBox.TextSize = 14 Execute.Name = "Execute" Execute.Parent = Page2M8 Execute.BackgroundColor3 = Color3.new(0, 0, 0) Execute.BorderColor3 = Color3.new(1, 1, 0) Execute.Position = UDim2.new(0, 25, 0, 298) Execute.Size = UDim2.new(0, 107, 0, 23) Execute.Font = Enum.Font.SourceSans Execute.FontSize = Enum.FontSize.Size14 Execute.Text = "Execute" Execute.TextColor3 = Color3.new(1, 1, 1) Execute.TextScaled = true Execute.TextSize = 14 Execute.TextWrapped = true Execute.MouseButton1Down:connect(function() loadstring(TextBox.Text)() end) Clear.Name = "Clear" Clear.Parent = Page2M8 Clear.BackgroundColor3 = Color3.new(0, 0, 0) Clear.BorderColor3 = Color3.new(1, 1, 0) Clear.Position = UDim2.new(0, 163, 0, 299) Clear.Size = UDim2.new(0, 107, 0, 23) Clear.Font = Enum.Font.SourceSans Clear.FontSize = Enum.FontSize.Size14 Clear.Text = "Clear" Clear.TextColor3 = Color3.new(1, 1, 1) Clear.TextScaled = true Clear.TextSize = 14 Clear.TextWrapped = true Clear.MouseButton1Down:connect(function() TextBox.Text = "" end) end) Close.Name = "Close" Close.Parent = Page1 Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BackgroundTransparency = 1 Close.Position = UDim2.new(0, 259, 0, 0) Close.Size = UDim2.new(0, 35, 0, 50) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 0) Close.TextSize = 14 Close.TextWrapped = true Close.MouseButton1Down:connect(function() OpenGui.Visible = true Page1.Visible = false end) Victim.Name = "Victim" Victim.Parent = Page1 Victim.BackgroundColor3 = Color3.new(0, 0, 0) Victim.BorderColor3 = Color3.new(1, 1, 0.) Victim.Position = UDim2.new(0, 176, 0, 120) Victim.Size = UDim2.new(0, 77, 0, 13) Victim.Font = Enum.Font.SourceSans Victim.FontSize = Enum.FontSize.Size14 Victim.Text = "Victim" Victim.TextColor3 = Color3.new(1, 1, 1) Victim.TextSize = 14 Open.MouseButton1Down:connect(function() OpenGui.Visible = false Page1.Visible = true end) end) ChildHoodRuiner.Name = "ChildHoodRuiner" ChildHoodRuiner.Parent = DankGuiGUIPage ChildHoodRuiner.BackgroundColor3 = Color3.new(0, 0, 0) ChildHoodRuiner.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) ChildHoodRuiner.Position = UDim2.new(0, 88, 0, 333) ChildHoodRuiner.Size = UDim2.new(0, 128, 0, 34) ChildHoodRuiner.Font = Enum.Font.SourceSans ChildHoodRuiner.FontSize = Enum.FontSize.Size14 ChildHoodRuiner.Text = "ChildHood Ruiner" ChildHoodRuiner.TextColor3 = Color3.new(0.580392, 0, 0) ChildHoodRuiner.TextSize = 14 ChildHoodRuiner.MouseButton1Down:connect(function() -- Objects local ChildHoodRuiner = Instance.new("ScreenGui") local OpenGui = Instance.new("Frame") local Credits = Instance.new("TextLabel") local Login = Instance.new("TextLabel") local Open = Instance.new("TextButton") local Username = Instance.new("TextBox") local Hacks = Instance.new("Frame") local GrabKnifev3 = Instance.new("TextButton") local ClownVanGui = Instance.new("TextButton") local Genocide = Instance.new("TextButton") local LuaHammer = Instance.new("TextButton") local CloseGui = Instance.new("TextButton") -- Properties ChildHoodRuiner.Name = "ChildHood Ruiner" ChildHoodRuiner.Parent = game.Players.LocalPlayer.PlayerGui OpenGui.Name = "OpenGui" OpenGui.Parent = ChildHoodRuiner OpenGui.BackgroundColor3 = Color3.new(0, 0, 0) OpenGui.BackgroundTransparency = 0.30000001192093 OpenGui.BorderColor3 = Color3.new(0, 0.333333, 0.498039) OpenGui.Position = UDim2.new(0, 0, 0, 216) OpenGui.Size = UDim2.new(0, 342, 0, 315) OpenGui.Visible = true Credits.Name = "Credits" Credits.Parent = OpenGui Credits.BackgroundColor3 = Color3.new(0, 0, 0) Credits.BackgroundTransparency = 0.30000001192093 Credits.BorderColor3 = Color3.new(0, 0.333333, 0.498039) Credits.Size = UDim2.new(0, 342, 0, 50) Credits.Font = Enum.Font.SourceSans Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "ChildHood Ruiner Gui Made By Migas3456" Credits.TextColor3 = Color3.new(0, 0.333333, 1) Credits.TextScaled = true Credits.TextSize = 14 Credits.TextWrapped = true Login.Name = "Login" Login.Parent = OpenGui Login.BackgroundColor3 = Color3.new(1, 1, 1) Login.BackgroundTransparency = 1 Login.Position = UDim2.new(0, 0, 0, 108) Login.Size = UDim2.new(0, 68, 0, 50) Login.Font = Enum.Font.SourceSans Login.FontSize = Enum.FontSize.Size14 Login.Text = "Login:" Login.TextColor3 = Color3.new(0, 0.333333, 1) Login.TextScaled = true Login.TextSize = 14 Login.TextWrapped = true Open.Name = "Open" Open.Parent = OpenGui Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.30000001192093 Open.BorderColor3 = Color3.new(0, 0.333333, 0.498039) Open.Position = UDim2.new(0, 71, 0, 210) Open.Size = UDim2.new(0, 200, 0, 50) Open.Font = Enum.Font.SourceSans Open.FontSize = Enum.FontSize.Size14 Open.Text = "Login" Open.TextColor3 = Color3.new(0, 0.333333, 1) Open.TextScaled = true Open.TextSize = 14 Open.TextWrapped = true Open.MouseButton1Down:connect(function() OpenGui.Visible = false Hacks.Visible = true end) Username.Name = "Username" Username.Parent = OpenGui Username.BackgroundColor3 = Color3.new(1, 1, 1) Username.Position = UDim2.new(0, 71, 0, 108) Username.Size = UDim2.new(0, 200, 0, 50) Username.Font = Enum.Font.SourceSans Username.FontSize = Enum.FontSize.Size14 Username.Text = "" Username.TextSize = 14 Hacks.Name = "Hacks" Hacks.Parent = ChildHoodRuiner Hacks.Active = true Hacks.BackgroundColor3 = Color3.new(0, 0, 0) Hacks.BackgroundTransparency = 0.30000001192093 Hacks.BorderColor3 = Color3.new(0, 0.333333, 1) Hacks.Draggable = true Hacks.Position = UDim2.new(0, 709, 0, 268) Hacks.Size = UDim2.new(0, 338, 0, 142) Hacks.Visible = false GrabKnifev3.Name = "Grab Knife v3" GrabKnifev3.Parent = Hacks GrabKnifev3.BackgroundColor3 = Color3.new(0, 0, 0) GrabKnifev3.BackgroundTransparency = 0.30000001192093 GrabKnifev3.BorderColor3 = Color3.new(0, 0.333333, 0.498039) GrabKnifev3.Position = UDim2.new(0, 31, 0, 46) GrabKnifev3.Size = UDim2.new(0, 116, 0, 25) GrabKnifev3.Font = Enum.Font.SourceSans GrabKnifev3.FontSize = Enum.FontSize.Size14 GrabKnifev3.Text = "Grab Knife V3" GrabKnifev3.TextColor3 = Color3.new(0, 0.333333, 1) GrabKnifev3.TextScaled = true GrabKnifev3.TextSize = 14 GrabKnifev3.TextWrapped = true GrabKnifev3.MouseButton1Down:connect(function() math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() repeat wait() until player.Character and player.Character:FindFirstChild('Torso') local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local knifeparts = {} local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for i=1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local function recurse(objnum) table.insert(knifeparts,{objnum,objnum.Parent}) for i,v in pairs(objnum:GetChildren()) do recurse(v) end end recurse(obj1) local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for i=1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for i=1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for i=1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end if aaaaaa:FindFirstChildOfClass('Humanoid') then aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid" aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50 aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for i=1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for i=1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 local coru=coroutine.wrap(function() wait(1.2) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) coru() wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for i=1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for i=1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() for i,v in pairs(knifeparts) do local function try() if v[1].Parent ~= v[2] then v[1].Parent = v[2] end end pcall(try) end if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() if grabbed then v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." end for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end) ClownVanGui.Name = "Clown Van Gui" ClownVanGui.Parent = Hacks ClownVanGui.BackgroundColor3 = Color3.new(0, 0, 0) ClownVanGui.BackgroundTransparency = 0.30000001192093 ClownVanGui.BorderColor3 = Color3.new(0, 0.333333, 0.498039) ClownVanGui.Position = UDim2.new(0, 199, 0, 46) ClownVanGui.Size = UDim2.new(0, 116, 0, 25) ClownVanGui.Font = Enum.Font.SourceSans ClownVanGui.FontSize = Enum.FontSize.Size14 ClownVanGui.Text = "Clown Van Gui" ClownVanGui.TextColor3 = Color3.new(0, 0.333333, 1) ClownVanGui.TextScaled = true ClownVanGui.TextSize = 14 ClownVanGui.TextWrapped = true ClownVanGui.MouseButton1Down:connect(function() -- Objects local VanGui = Instance.new("ScreenGui") local Opener = Instance.new("Frame") local Open = Instance.new("TextButton") local DaGui = Instance.new("Frame") local Frame = Instance.new("Frame") local Close = Instance.new("TextButton") local Username = Instance.new("TextBox") local VanDaPlayer = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") -- Properties VanGui.Name = "VanGui" VanGui.Parent = game.Players.LocalPlayer.PlayerGui Opener.Name = "Opener" Opener.Parent = VanGui Opener.BackgroundColor3 = Color3.new(0, 0, 0) Opener.BackgroundTransparency = 0.5 Opener.Position = UDim2.new(0, 19, 0, 564) Opener.Size = UDim2.new(0, 224, 0, 40) Open.Name = "Open" Open.Parent = Opener Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.5 Open.Size = UDim2.new(0, 224, 0, 40) Open.Font = Enum.Font.SciFi Open.FontSize = Enum.FontSize.Size42 Open.Text = "Open" Open.TextColor3 = Color3.new(0, 1, 1) Open.TextSize = 42 DaGui.Name = "DaGui" DaGui.Parent = VanGui DaGui.BackgroundColor3 = Color3.new(0, 0, 0) DaGui.BackgroundTransparency = 0.5 DaGui.Draggable = true DaGui.Position = UDim2.new(0, 0, 0, 311) DaGui.Size = UDim2.new(0, 343, 0, 197) DaGui.Visible = false Frame.Parent = DaGui Frame.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Frame.Position = UDim2.new(0, 313, 0, 0) Frame.Size = UDim2.new(0, 30, 0, 26) Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Close.Size = UDim2.new(0, 30, 0, 26) Close.Font = Enum.Font.SciFi Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.TextStrokeTransparency = 5 Username.Name = "Username" Username.Parent = DaGui Username.BackgroundColor3 = Color3.new(0, 0, 0) Username.BackgroundTransparency = 0.5 Username.Position = UDim2.new(0, 72, 0, 76) Username.Size = UDim2.new(0, 200, 0.0999999866, 24) Username.Font = Enum.Font.SciFi Username.FontSize = Enum.FontSize.Size18 Username.Text = "Username" Username.TextColor3 = Color3.new(0, 1, 1) Username.TextSize = 18 VanDaPlayer.Name = "VanDaPlayer" VanDaPlayer.Parent = DaGui VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0) VanDaPlayer.BackgroundTransparency = 0.5 VanDaPlayer.Position = UDim2.new(0.0199999996, 90, 0.00999999978, 138) VanDaPlayer.Size = UDim2.new(0, 150, 0, 26) VanDaPlayer.Font = Enum.Font.SciFi VanDaPlayer.FontSize = Enum.FontSize.Size14 VanDaPlayer.Text = "Van Player" VanDaPlayer.TextColor3 = Color3.new(0, 1, 1) VanDaPlayer.TextSize = 14 TextLabel.Parent = DaGui TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) TextLabel.BackgroundTransparency = 0.5 TextLabel.Position = UDim2.new(0, 48, 0, 22) TextLabel.Size = UDim2.new(0, 246, 0, 19) TextLabel.Font = Enum.Font.SciFi TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.Text = "Van Player Gui by 345678 (Talha)" TextLabel.TextColor3 = Color3.new(0, 1, 1) TextLabel.TextSize = 17 Open.MouseButton1Down:connect(function() DaGui.Visible = true Opener.Visible = false end) Close.MouseButton1Down:connect(function() DaGui.Visible = false Opener.Visible = true end) VanDaPlayer.MouseButton1Down:connect(function() Victim = Username.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = 10 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) end) Genocide.Name = "Genocide" Genocide.Parent = Hacks Genocide.BackgroundColor3 = Color3.new(0, 0, 0) Genocide.BackgroundTransparency = 0.30000001192093 Genocide.BorderColor3 = Color3.new(0, 0.333333, 0.498039) Genocide.Position = UDim2.new(0, 198, 0, 96) Genocide.Size = UDim2.new(0, 116, 0, 25) Genocide.Font = Enum.Font.SourceSans Genocide.FontSize = Enum.FontSize.Size14 Genocide.Text = "Genocide" Genocide.TextColor3 = Color3.new(0, 0.333333, 1) Genocide.TextScaled = true Genocide.TextSize = 14 Genocide.TextWrapped = true Genocide.MouseButton1Down:connect(function() --[[Psychopath's waifu I think ck is going to send me in hell... Genocider by grgrgry21. Credit to CKbackup's and idk.. B U R N I N H E L L ]]-- wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local doe = 0 local Create = LoadLibrary("RbxUtility").Create Humanoid.WalkSpeed = 8 local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) for _,v in pairs(m:children()) do if v:IsA("Part") then v.CanCollide = false end end if Character.Name == "grgrgry21" or Character.Name == "Player1" then for _,v in pairs(Character:children()) do if v:IsA("Accessory") then v:Remove() end end Handle = New("Part",m,"Handle",{CanCollide = false,BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Handle,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=146022204",}) mot = New("Motor",Handle,"mot",{Part0 = Handle,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) Handle1 = New("Part",m,"Handle1",{CanCollide = false,BrickColor = BrickColor.new("Bright red"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),}) Mesh = New("SpecialMesh",Handle1,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(0.949999988, 0.949999988, 0.949999988),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end --[[FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end]] function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Torso") then if v ~= Character then if (v.Torso.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function dmg(dude) if dude.Name ~= Character then dude.Humanoid.PlatformStand = true local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local val = Instance.new("BoolValue",dude) val.Name = "IsHit" for i = 1, 6 do local blo = Instance.new("Part",game.Workspace) blo.Size = Vector3.new(.6,.2,.6) blo.Material = "SmoothPlastic" blo.BrickColor = BrickColor.new("Crimson") --blo.Position = dude.Head.Position blo.CFrame = dude.Head.CFrame game:GetService("Debris"):AddItem(blo,30) end local ds = coroutine.wrap(function() wait(.2) dude.Torso:BreakJoints() end) ds() end end function mdmg(Part, Magnitude)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) --local buddy for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then if c.Name ~= Character then if c.Name ~= "CKbackup" then local asd = Instance.new("ParticleEmitter",c.Torso) asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) asd.LightEmission = .1 asd.Size = NumberSequence.new(0.2) asd.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) asd.Transparency = bbb asd.Size = aaa asd.ZOffset = .9 asd.Acceleration = Vector3.new(0, -5, 0) asd.LockedToPart = false asd.EmissionDirection = "Back" asd.Lifetime = NumberRange.new(1, 2) asd.Rate = 1000 asd.Rotation = NumberRange.new(-100, 100) asd.RotSpeed = NumberRange.new(-100, 100) asd.Speed = NumberRange.new(6) asd.VelocitySpread = 10000 asd.Enabled=true --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) dmg(c) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, .8) coroutine.wrap(function() wait(.2) asd.Enabled = false wait(2) asd:Remove() end)() else CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=240429289", c.Torso, 1.5, math.random(1,1.3)) Effects.Sphere.Create(BrickColor.new("Bright red"), c.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04) end end end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(.6,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "Fantasy" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(.6,0,0) tecks3.TextStrokeColor3 = Color3.new(0,0,0) tecks3.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8) tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) wait(0.01) end wait(2) for i = 1, 50 do swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted) abss = Instance.new("BillboardGui",Character) abss.Size = UDim2.new(10,0,10,0) abss.Enabled = false imgl = Instance.new("ImageLabel",abss) imgl.Position = UDim2.new(0,0,0,0) imgl.Size = UDim2.new(1,0,1,0) imgl.Image = "rbxassetid://711463989" imgl.BackgroundTransparency = 1 imgl.ImageColor3 = Color3.new(.9,0,0) img2 = Instance.new("ImageLabel",abss) img2.Position = UDim2.new(0,0,0,0) img2.Size = UDim2.new(1,0,1,0) img2.Image = "rbxassetid://711463989" img2.BackgroundTransparency = 1 img2.ImageColor3 = Color3.new(.9,0,0) function attackone() attack = true Humanoid.WalkSpeed = 0 if targetted.Name ~= "CKbackup" then local partasdeff = Instance.new("ParticleEmitter",targetted.Torso) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(6) partasdeff.VelocitySpread = 10000 partasdeff.Enabled=false for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) dmg(targetted) partasdeff.Enabled=true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end partasdeff.Enabled=false for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end coroutine.wrap(function() wait(2) partasdeff:Remove() end)() else sel = math.random(1,3) if sel == 1 then chatfunc("...") elseif sel == 2 then chatfunc("No...") elseif sel == 3 then chatfunc("I can't do that...") end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.54004693, 0.0494250022, 1.90734852e-06, 0.997847795, -0.0655719861, 0, 0.0655719936, 0.997847855, 7.53468894e-22, -4.94064563e-23, -7.51847299e-22, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.51232088, 0.0410207808, -3.73942044e-06, 0.998558879, 0.053665854, -2.33806347e-07, -0.0536658242, 0.998558939, -1.04548817e-05, -3.27600219e-07, 1.04523697e-05, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540300906, -1.99793804, -2.11055158e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539562821, -1.99794102, -5.75710146e-09, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end Humanoid.WalkSpeed = 8 attack = false end local Grabbed = false function hedshoot() attack = true --local GGyro = Instance.new("BodyPosition") local grab = nil for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do if v:FindFirstChild('Torso') then Grabbed = true CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Torso, 1, .8) grab = v end end Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=200632211", RootPart, 1.5, .5) for i = 0, 1, 0.1 do swait() if Grabbed == true then grab.Humanoid.PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) RootPart.Velocity = RootPart.CFrame.lookVector * 90 moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if Grabbed == true then Humanoid.WalkSpeed = 0 for i = 0, 2, 0.1 do swait() if Grabbed == true then grab.Humanoid.PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if grab.Name ~= "CKbackup" then local partasdeff = Instance.new("ParticleEmitter",grab.Torso) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(10) partasdeff.VelocitySpread = 20 partasdeff.Enabled=false sel = math.random(1,3) if sel == 1 then chatfunc("Too easy...") elseif sel == 2 then chatfunc("Die in hell!") elseif sel == 3 then chatfunc("Take this, idiot!") end for i = 0, 2, 0.1 do swait() if Grabbed == true then grab.Humanoid.PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) dmg(grab) grab.Head.Velocity = grab.Head.CFrame.lookVector * -60 partasdeff.Enabled=true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end partasdeff.Enabled=false for i = 0, 2.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end coroutine.wrap(function() wait(2) partasdeff:Remove() end)() else grab.Humanoid.PlatformStand = false for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104280457, -1.46030498e-22, -0.179343686, 0.249860913, 5.18448626e-22, 0.968281686, -5.82335151e-22, 1, -5.29395592e-22, -0.968281686, -3.70576914e-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -0.000196114182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5814501, 0.177012652, 5.41775626e-06, 0.939689815, 0.342028022, -2.68220901e-06, -0.342027992, 0.939689755, -6.1805149e-06, 4.17232513e-07, 6.72787428e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872e-05, -0.999851882, 0.999851942, 7.4505806e-06, -0.0172085222, 7.68899918e-06, -1.00000012, 1.39512122e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end sel = math.random(1,3) if sel == 1 then chatfunc("I'm so silly...") elseif sel == 2 then chatfunc("What am i doing...") elseif sel == 3 then chatfunc("I can't...") end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end end --GGyro.Parent = nil attack = false Grabbed = false Humanoid.WalkSpeed = 8 end function moarblood() attack = true CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521656", Character, 1, .8) RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,4) local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),}) wait(.5) for i = 0, 1.2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if targetted.Name ~= "CKbackup" then local grab = nil for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do if v:FindFirstChild('Head') then Grabbed = true CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8) grab = v end end Humanoid.WalkSpeed = 0 for i = 0, 2, 0.1 do swait() if Grabbed == true then grab.Humanoid.PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .25, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if Grabbed == true then sel = math.random(1,3) if sel == 1 then chatfunc("My turn.") elseif sel == 2 then chatfunc("You the next!") elseif sel == 3 then chatfunc("Hope you burn in hell!") end local partasdeff = Instance.new("ParticleEmitter",targetted.Head) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(6) partasdeff.VelocitySpread = 10000 partasdeff.Enabled=false for i = 0, 3, 0.1 do swait() if Grabbed == true then grab.Humanoid.PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end partasdeff.Enabled=true grab.Torso.Transparency = 1 dmg(grab) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", grab.Head, .8, .8) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=206082327", grab.Head, 1, .7) coroutine.wrap(function() wait(.4) partasdeff.Enabled=false end)() for i = 0, 3.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end else Humanoid.WalkSpeed = 0 for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end sel = math.random(1,3) if sel == 1 then chatfunc("Aahhh...") elseif sel == 2 then chatfunc("Oh Sugarie, I thought you're enemy...") elseif sel == 3 then chatfunc("Sigh...") end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end attack = false Grabbed = false k:Remove() Humanoid.WalkSpeed = 8 end function painlessrain() attack = true Humanoid.WalkSpeed = 0 local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) coroutine.wrap(function() for i = 0, 4 do wait(.2) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=199145095", RootPart, 1, 1.3) end end)() for i = 0, 4, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .07, false) moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3) end for i = 0, 1.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 3 do Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160087422, -3.66470256e-23, -0.0753137618, 0.15316838, 2.95750466e-22, 0.988200247, 9.50818972e-23, 1, -3.14019425e-22, -0.988200247, 1.42057819e-22, 0.15316838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46630716, 1.08524323, -0.0336530581, 0.00764143467, -0.0426861309, 0.999059498, 0.0445286781, -0.998082876, -0.0429849848, 0.998979032, 0.0448152684, -0.0057259798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188026, 0.0735908896, 2.69562906e-06, 0.978447855, 0.206495479, 2.48849392e-06, -0.206495419, 0.978447556, -1.05270137e-05, -4.61935997e-06, 9.78633761e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.659685254, -2.0274992, -0.0100700259, 0.00885757804, -0.161218897, -0.986879349, 0.00904085487, 0.986890197, -0.161139548, 0.999920309, -0.00749491528, 0.0101990253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.566697419, -2.04759264, -0.0995131433, 0.988195002, 0.078684561, 0.131453067, -0.0635149851, 0.991233289, -0.115855575, -0.139416695, 0.106138662, 0.984529436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112046078, -1.63744116, -0.318734497, -0.0172122065, 2.46167183e-05, -0.999852002, 0.999850631, -0.00159030408, -0.0172121339, -0.00159040466, -0.999998927, 2.57790089e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end attack = false Humanoid.WalkSpeed = 8 wait(.4) for i = 0, 8 do wait(.2) mdmg(ref1, 3) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=192410089", Character, 1.5, .7) ref1.Position = Mouse.hit.p ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5)) Effects.Cylinder.Create(BrickColor.new("Deep orange"), ref1.CFrame, .5, 9999, .5, 0.5, 0, 0.5, 0.07) end ref1:Remove() end function TargetSelect(person) local dd=coroutine.wrap(function() if targetted ~= person then targetted = person img2.Size = UDim2.new(1,0,1,0) img2.ImageTransparency = 0 img2.Position = UDim2.new(0,0,0,0) for i = 0, 2, 0.1 do swait() img2.Size = img2.Size + UDim2.new(.05,0,.05,0) img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0) img2.ImageTransparency = img2.ImageTransparency + 0.05 end end end) dd() end function LockOn() if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then TargetSelect(Mouse.Target.Parent) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8) end end function ofmoosic() -- 2 lazi hoh delays = true while wait() and kkk and kkk.Volume >= 0.02 do kkk.Volume = kkk.Volume - 0.05 end wait(0.1) kkk.Pitch = 0 kkk.PlaybackSpeed = 0 play = false delays = false end function onmoosic() delays = true kkk.Pitch = .6 kkk.PlaybackSpeed = .6 while wait() and kkk and kkk.Volume <= 1.5 do kkk.Volume = kkk.Volume + 0.05 end wait(0.1) play = true delays = false end Mouse.Button1Down:connect(function() if attack == false and targetted ~= nil then attackone() end end) Mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == 'q' then LockOn() end if k == 'z' and attack == false then hedshoot() elseif k == 'x' and attack == false and targetted ~= nil then moarblood() elseif k == 'c' and attack == false then painlessrain() elseif k == 'g' and delays == false and Character.Name == "grgrgry21" then delays = true chatfunc("Hey Sugarie...") wait(2) chatfunc("I want to tell you...") wait(3) chatfunc("Be my...") wait(1) chatfunc("Sacri-") wait(.5) chatfunc("I mean...") wait(1) chatfunc("Friend, Okay...?") delays = false elseif k == 'm' and play == true and delays == false then ofmoosic() elseif k == 'm' and play == false and delays == false then onmoosic() end end) kkk = Instance.new("Sound",Character) kkk.Volume = 1.5 kkk.PlaybackSpeed = 1 kkk.Pitch = .6 kkk.SoundId = "rbxassetid://583415095" kkk:Play() kkk.Name = "a" kkk.Looped = true coroutine.wrap(function() while true do swait() for i, v in pairs(Character.WeaponModel:GetChildren()) do if v:IsA("Part") then v.Anchored = false end end for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Anchored = false elseif v:IsA("Accessory") then v.Handle.Anchored = false end end end end)() coroutine.wrap(function() while 1 do swait() if doe <= 360 then doe = doe + 2 else doe = 0 end end end)() while true do swait() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end while true do swait() Character.Humanoid.MaxHealth = math.huge Character.Humanoid.Health = math.huge imgl.Rotation = imgl.Rotation + 3 img2.Rotation = img2.Rotation + 3 if targetted ~= nil then abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") abss.Enabled = true elseif targetted == nil then abss.Adornee = nil abss.Enabled = false end while true and imgl.Rotation >= 360 do imgl.Rotation = 0 img2.Rotation = 0 end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) else if Thing[8] == 2 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs["Sound"].Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end end end end end end) LuaHammer.Name = "Lua Hammer" LuaHammer.Parent = Hacks LuaHammer.BackgroundColor3 = Color3.new(0, 0, 0) LuaHammer.BackgroundTransparency = 0.30000001192093 LuaHammer.BorderColor3 = Color3.new(0, 0.333333, 0.498039) LuaHammer.Position = UDim2.new(0, 30, 0, 97) LuaHammer.Size = UDim2.new(0, 116, 0, 25) LuaHammer.Font = Enum.Font.SourceSans LuaHammer.FontSize = Enum.FontSize.Size14 LuaHammer.Text = "Lua Hammer" LuaHammer.TextColor3 = Color3.new(0, 0.333333, 1) LuaHammer.TextScaled = true LuaHammer.TextSize = 14 LuaHammer.TextWrapped = true LuaHammer.MouseButton1Down:connect(function() local oc = oc or function(...) return ... end function weld(p0,p1,c0,c1,par) local w = Instance.new("Weld",p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end function lerp(a, b, t) return a + (b - a)*t end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end local his = {} function ctween(tar,prop,c2,t,b) local function doIt() local now = tick() his[tar] = now local c1 = tar[prop] for i=1,t do if his[tar] ~= now then return end tar[prop] = clerp(c1,c2,1/t*i) wait(1/60) end end if b then coroutine.wrap(doIt)() else doIt() end end function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function playSound(id,parent,volume,pitch) local sound = Instance.new("Sound",parent or workspace) sound.SoundId = "http://www.roblox.com/asset?id="..id sound.Volume = volume or 1 sound.Pitch = pitch or 1 coroutine.wrap(function() wait() sound:Play() wait(10) sound:Stop() sound:Destroy() end)() return sound end local plr = game.Players.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local nk = char.Torso.Neck local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi) local ra,la = char["Right Arm"], char["Left Arm"] ra:BreakJoints() la:BreakJoints() local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff) local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff) ls.Part1.FrontSurface = "Hinge" rs.Part1.FrontSurface = "Hinge" local rs0 = rs.C0 local ls0 = ls.C0 local color1 = BrickColor.new("Dark gray") local color2 = BrickColor.new("Navy blue") local stuff = Instance.new("Model",char) pcall(function() char["Hammur"]:Destroy() end) stuff.Name = "Hammur" wait(.5) local handle = Instance.new("Part") handle.FormFactor = "Custom" handle.BrickColor = color1 handle.Reflectance = .25 handle.Size = Vector3.new(.5,5,.5) handle.TopSurface = "Smooth" handle.BottomSurface = "Smooth" handle.CanCollide = false handle.Parent = stuff local grip = weld(char["Right Arm"],handle,CFrame.new(0,-.95,0)*CFrame.Angles(math.rad(-90),0,0),CFrame.new(0,-1.4,0)) local grip0 = grip.C0 local hamend = handle:Clone() Instance.new("BlockMesh",hamend) hamend.Parent = stuff hamend.Size = Vector3.new(2,2,3.5) local hamwel = weld(handle,hamend,CFrame.new(0,3,0)) local hamsd1 = hamend:Clone() hamsd1.Mesh.Scale = Vector3.new(1,1,1) hamsd1.Parent = stuff hamsd1.Size = Vector3.new(2.3,2.3,.3) weld(hamend,hamsd1,CFrame.new(0,0,1.75)) local hamsd2 = hamsd1:Clone() hamsd2.Parent = stuff weld(hamend,hamsd2,CFrame.new(0,0,-1.75)) local hamp = hamsd1:Clone() hamp.Parent = stuff hamp.Size = Vector3.new(.2,.2,3.5) weld(hamend,hamp,CFrame.new(.95,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,.95,0)) hamp = hamp:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Size = Vector3.new(.2,.2,2.5) hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,0,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,0,0)) hamp = handle:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Parent = stuff hamp.Size = Vector3.new(.4,.2,.4) Instance.new("CylinderMesh",hamp) weld(hamend,hamp,CFrame.new(0,-.955,1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,-.955,-1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.955,1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(0,.955,-1.2)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,0,-1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,0,1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,0,-1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,0,1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.6,.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.6,.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.6,-.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.6,-.955,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,-.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,.6,0) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.955,-.6,0) * CFrame.Angles(0,0,math.rad(90))) local luacyl = hamp:Clone() luacyl.BrickColor = BrickColor.Blue() luacyl.Parent = stuff luacyl.Mesh.Scale = Vector3.new(1,.2,1) luacyl.Size = Vector3.new(2,.2,2) weld(hamsd1,luacyl,CFrame.new(0,0,.14) * CFrame.Angles(math.rad(90),0,0)) hamp = luacyl:Clone() hamp.BrickColor = BrickColor.White() hamp.Parent = stuff hamp.Size = Vector3.new(.7,.2,.7) weld(luacyl,hamp,CFrame.new(.35,.01,-.35)) local luamoon = luacyl:Clone() luamoon.Parent = stuff luamoon.Size = Vector3.new(.7,.2,.7) local mnw = weld(luacyl,luamoon,CFrame.new(1.2,.02,-1.2)) for r = 1,180,10 do local r2 = 2 * (math.pi/180*r) local l = hamsd1:Clone() l.Parent = stuff l.BrickColor = luacyl.BrickColor l.Size = Vector3.new(.3,.2,.2) l.Mesh.Scale = Vector3.new(1,.3,.3) weld(luacyl,l,CFrame.new(Vector3.new(math.sin(r2)*1.7,0,math.cos(r2)*1.7),Vector3.new())) end hamp = hamend:Clone() hamp.BrickColor = color2 hamp.Reflectance = .2 hamp.Size = Vector3.new(.2,.2,3.5) hamp.Mesh.Scale = Vector3.new(.25,.25,1) hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-1.05,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(1.05,.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(1.05,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(.95,-1.05,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-1.05,-.95,0)) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.95,-1.05,0)) for x = -1,1 do for y = -1,1 do hamp = hamp:Clone() hamp.Mesh.Scale = Vector3.new(1,1,1) hamp.Size = Vector3.new(.5,.5,.2) hamp.Parent = stuff weld(hamsd2,hamp,CFrame.new(x*.7,y*.7,-.1)) end end rs.C0 = rs0 * CFrame.Angles(math.rad(70),math.rad(50),math.rad(-20)) ls.C0 = ls0 * CFrame.new(.4,.2,-.3) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(00)) * CFrame.Angles(0,math.rad(60),0) function endScript() pcall(function() runcon:disconnect() end) pcall(function() kdcon:disconnect() end) pcall(function() kucon:disconnect() end) pcall(game.Destroy,stuff) pcall(game.Destroy,bg) pcall(game.Destroy,bv) end local spintime = 3 local idling = true runcon = game:GetService("RunService").Stepped:connect(oc(function() if not stuff:IsDescendantOf(workspace) then endScript() end local an = (tick()%spintime)*360/spintime mnw.C0 = CFrame.Angles(0,math.rad(an),0) * CFrame.new(0,.04,1.7) if idling then rs.C0 = clerp(rs.C0,rs0 * CFrame.Angles(math.rad(70+tickwave(3,5)),math.rad(50),math.rad(-20)),.4) ls.C0 = clerp(ls.C0,ls0 * CFrame.new(.4,.2,-.3) * CFrame.Angles(math.rad(115+tickwave(3,5)),math.rad(0),math.rad(-5)) * CFrame.Angles(0,math.rad(60),0),.4) nk.C0 = clerp(nk.C0,nk0 * CFrame.Angles(tickwave(4,-.1),0,0),.4) grip.C0 = clerp(grip.C0,grip0,.4) end end)) function cfot(tar,cf,t) coroutine.wrap(function() for i=1,t do tar.CFrame = tar.CFrame * cf wait(1/30) end end)() end function DoDamage(hum,dmg) if hum.Health == 0 then return end local a,b = ypcall(function() --hum:TakeDamage(dmg) hum.Health = hum.Health - dmg if not hum.Parent:FindFirstChild("Torso") then return end local m = Instance.new("Model",workspace) m.Name = -dmg local h = Instance.new("Humanoid",m) h.MaxHealth = 0 local p = Instance.new("Part",m) p.Name = "Head" p.FormFactor = "Custom" p.Size = Vector3.new(.2,.2,.2) p.Transparency = 0.97 p.CanCollide = false p.Anchored = true p:BreakJoints() game.Debris:AddItem(m,5) p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2)) local rAm = math.random(3,6)/100 coroutine.wrap(function() for i=1,300 do p.CFrame = p.CFrame * CFrame.new(0,rAm,0) wait() end p:Destroy() end)() end) if not a then print(b) end end local atdeb = false local basiccombo = 0 local basiccombotimer = 0 bg = Instance.new("BodyGyro",char.Torso) bg.maxTorque = Vector3.new(1,0,1)*9e10 bg.P = 10000 bg.D = 500 bv = Instance.new("BodyVelocity",char.Torso) bv.maxForce = Vector3.new() bv.P = 50000 kucon = mouse.KeyUp:connect(oc(function(k) if k == "0" and sprint then pcall(function() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed / 1.5 end) sprint = false end end)) kdcon = mouse.KeyDown:connect(oc(function(k) if k == "0" and not sprint then pcall(function() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed * 1.5 end) sprint = true end if k == "f" then if atdeb then return end atdeb = true idling = false playSound(105374058,hamend,1,1) --- bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) -- ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)),7) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(60)),13) playSound(92597296,hamend,1,1.07) local s = playSound(96626016,hamend) s.Volume = 0 local hitcon hitcon = hamend.Touched:connect(function(hit) s.Volume = 1 if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-20 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,30) hum.PlatformStand = true wait(.6) hum.PlatformStand = false end end) bg.maxTorque = Vector3.new(1,1,1)*9e10 ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(30)),4,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(35),0,0),4,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(35),math.rad(0),math.rad(-30)),4) if workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char) then s.Volume = 1 end wait(.2) bg.maxTorque = Vector3.new(1,0,1)*9e10 hitcon:disconnect() atdeb = false idling = true end if k == "q" then if atdeb then return end atdeb = true idling = false playSound(105374058,hamend,1,1) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-30),math.rad(-25),math.rad(-15)),9,true) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)),7,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)),7) ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true) ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-30)),13) playSound(92597296,hamend,1,1.07) local s = playSound(96626016,hamend) s.Volume = 0 local hitcon hitcon = hamend.Touched:connect(function(hit) s.Volume = 1 if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-20 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,30) hum.PlatformStand = true wait(.6) hum.PlatformStand = false end end) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0) wait(.05) bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(-20),0,0) bg.maxTorque = Vector3.new(1,1,1)*9e10 ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(55),math.rad(5),math.rad(50)),7,true) ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(5),0,0),4,true) ctween(rs,"C0",rs0*CFrame.new(-.9,0,-.9) * CFrame.Angles(math.rad(50),math.rad(5),math.rad(-50)),7) if workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char) then s.Volume = 1 end wait(.2) bg.maxTorque = Vector3.new(1,0,1)*9e10 hitcon:disconnect() atdeb = false idling = true end if k == "r" then if atdeb then return end atdeb = true idling = false ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) * CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)),7,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-60))*CFrame.Angles(0,math.rad(180),0),9,true) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) * CFrame.Angles(math.rad(70),math.rad(0),math.rad(-30)),7,true) local s = playSound(92597296,hamend,1,1.07) s.Looped = true local sndmd = {} local hitcon hitcon = hamend.Touched:connect(function(hit) if not sndmd[hit] then sndmd[hit] = playSound(10730819,hamend) end if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*60 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,math.random(4,6)) hum.Sit = true wait(2) hum.Sit = false end end) for i=1,20 do bg.cframe = bg.cframe * CFrame.Angles(0,math.rad(-1440/20),0) wait(.1) end hitcon:disconnect() bg.maxTorque = Vector3.new(1,0,1)*9e10 s:Stop() s:Destroy() atdeb = false idling = true end if k == "e" then if atdeb then return end basiccombo = (tick()-basiccombotimer > .5 or basiccombo == 2) and 1 or basiccombo + 1 idling = false atdeb = true if basiccombo == 1 then ctween(ls,"C0",ls0 * CFrame.new(.2,.2,-.1) * CFrame.Angles(math.rad(120),math.rad(0),math.rad(5)) * CFrame.Angles(0,math.rad(60),0),7,true) ctween(rs,"C0",rs0*CFrame.new(0,0,-.3) * CFrame.Angles(math.rad(120),math.rad(70),math.rad(-30)),7) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame * CFrame.Angles(0,math.rad(-40),0) playSound(92597296,hamend,1,1.2) local ac local hitcon hitcon = hamend.Touched:connect(function(hit) if not ac then ac = playSound(10730819,hamend,1,1) end if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*50 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,10) end end) ctween(ls,"C0",ls0 * CFrame.new(1,.2,-1) * CFrame.Angles(math.rad(115),math.rad(0),math.rad(40)) * CFrame.Angles(0,math.rad(60),0),6,true) ctween(rs,"C0",rs0*CFrame.new(0,0,-.3) * CFrame.Angles(math.rad(120),math.rad(80),math.rad(-30))* CFrame.Angles(math.rad(-50),0,0),6,true) wait(.1) bg.cframe = char.Torso.CFrame * CFrame.Angles(0,math.rad(40),0) hitcon:disconnect() elseif basiccombo == 2 then ctween(ls,"C0",ls0*CFrame.new(1,0,-1) * CFrame.Angles(math.rad(5),math.rad(0),math.rad(70)),10,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(10),0,0),12,true) ctween(rs,"C0",rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),10,true) wait(.2) playSound(92597296,hamend,1,.7) wait(.1) bg.maxTorque = Vector3.new(1,1,1)*9e10 bg.cframe = char.Torso.CFrame bv.maxForce = Vector3.new(1,0,1)*9e5 bv.velocity = bg.cframe.lookVector * 70 coroutine.wrap(function() for i=1,25 do bv.velocity = bv.velocity*.9 wait(1/30) end bv.maxForce = Vector3.new() end)() local thrustcon thrustcon = hamend.Touched:connect(function(hit) if not hit.Anchored then hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-40 end local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(char) then DoDamage(hum,5) --thrustcon:disconnect() hum.Sit = true ctween(grip,"C0",grip0*CFrame.Angles(math.rad(30),0,0),5,true) if not ac then ac = playSound(92597296,hamend,1,1.15) end local tor = hum.Parent:FindFirstChild("Torso") if tor and not tor:FindFirstChild("torv") then --tor.Velocity = bg.cframe.lookVector*30 + Vector3.new(0,100,0) local torv = Instance.new("BodyVelocity",tor) torv.maxForce = Vector3.new(1,1,1)*9e9 torv.P = 2000 torv.velocity = bg.cframe.lookVector*20 + Vector3.new(0,120,0) torv.Name = "torv" local torav = Instance.new("BodyAngularVelocity",tor) torav.maxTorque = Vector3.new(1,1,1)*9e9 torav.P = 5000 torav.angularvelocity = Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*2 coroutine.wrap(function() for i=1,torv.velocity.Y/196.22*30 do hum.Sit = true torv.velocity = torv.velocity - Vector3.new(0,196.22/30,0) wait(1/30) end torv:Destroy() torav:Destroy() tor.Velocity = Vector3.new() end)() end end end) ctween(ls,"C0",ls0*CFrame.new(1,0,-1) * CFrame.Angles(math.rad(80),math.rad(0),math.rad(50)),12,true) ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-70),0,0),12,true) ctween(rs,"C0",rs0*CFrame.new(-.6,0,-.7) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)),12,true) Delay(.3,function() thrustcon:disconnect() end) end wait(.1) bg.maxTorque = Vector3.new(1,0,1)*9e10 basiccombotimer = tick() atdeb = false idling = true end -- 96626016, 92597296 bg.cframe = CFrame.new(char.Torso.Position,char.Torso.Position+char.Torso.CFrame.lookVector*Vector3.new(1,0,1)) end)) char.Humanoid.MaxHealth = 220 char.Humanoid.WalkSpeed = 20 wait(.3) char.Humanoid.Health = 220 end) end) ServerDestroyerGui.Name = "ServerDestroyerGui" ServerDestroyerGui.Parent = DankGuiGUIPage ServerDestroyerGui.BackgroundColor3 = Color3.new(0, 0, 0) ServerDestroyerGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) ServerDestroyerGui.Position = UDim2.new(0, 263, 0, 331) ServerDestroyerGui.Size = UDim2.new(0, 128, 0, 34) ServerDestroyerGui.Font = Enum.Font.SourceSans ServerDestroyerGui.FontSize = Enum.FontSize.Size14 ServerDestroyerGui.Text = "Server Destroyer Gui" ServerDestroyerGui.TextColor3 = Color3.new(0.580392, 0, 0) ServerDestroyerGui.TextSize = 14 ServerDestroyerGui.MouseButton1Down:connect(function() -- Objects local ServerDestroyerGui = Instance.new("ScreenGui") local Gui = Instance.new("Frame") local Credits = Instance.new("TextLabel") local RainingMen = Instance.new("TextButton") local NootNoot = Instance.new("TextButton") local Nuke = Instance.new("TextButton") local Btools = Instance.new("TextButton") local _666ify = Instance.new("TextButton") local UnAnchor = Instance.new("TextButton") local MusicChangerGui = Instance.new("TextButton") local BlockSpammer = Instance.new("TextButton") -- Properties ServerDestroyerGui.Name = "Server Destroyer Gui" ServerDestroyerGui.Parent = game.Players.LocalPlayer.PlayerGui Gui.Name = "Gui" Gui.Parent = ServerDestroyerGui Gui.Active = true Gui.BackgroundColor3 = Color3.new(0, 0, 0) Gui.BackgroundTransparency = 0.20000000298023 Gui.BorderColor3 = Color3.new(1, 1, 0) Gui.Draggable = true Gui.Position = UDim2.new(0, 329, 0, 105) Gui.Size = UDim2.new(0, 388, 0, 469) Credits.Name = "Credits" Credits.Parent = Gui Credits.BackgroundColor3 = Color3.new(0, 0, 0) Credits.BackgroundTransparency = 0.20000000298023 Credits.BorderColor3 = Color3.new(1, 1, 0) Credits.Size = UDim2.new(0, 388, 0, 64) Credits.Font = Enum.Font.SourceSans Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "Server Destroyer Gui By:Migas3456" Credits.TextColor3 = Color3.new(1, 1, 1) Credits.TextScaled = true Credits.TextSize = 14 Credits.TextStrokeColor3 = Color3.new(1, 1, 0) Credits.TextWrapped = true RainingMen.Name = "Raining Men" RainingMen.Parent = Gui RainingMen.BackgroundColor3 = Color3.new(0, 0, 0) RainingMen.BackgroundTransparency = 0.19999998807907 RainingMen.BorderColor3 = Color3.new(1, 1, 0) RainingMen.Position = UDim2.new(0, 25, 0, 106) RainingMen.Size = UDim2.new(0, 142, 0, 26) RainingMen.Font = Enum.Font.SourceSans RainingMen.FontSize = Enum.FontSize.Size14 RainingMen.Text = "Raining Men" RainingMen.TextColor3 = Color3.new(1, 1, 1) RainingMen.TextScaled = true RainingMen.TextSize = 14 RainingMen.TextStrokeColor3 = Color3.new(1, 1, 0) RainingMen.TextWrapped = true RainingMen.MouseButton1Down:connect(function() wait(1) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end) del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end) for i,v in pairs(game.Players:GetChildren()) do v.Character.Archivable = true end noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'} sound = coroutine.create(function() a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() while wait(0.2) do rainin = workspace:FindFirstChild("RAINING MEN") if not rainin then a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() end end end) msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "Get toadroasted you bacon-haired bozos." wait(0.4) msg:Destroy() end end) rain = coroutine.create(function() while wait(10 % 1 * 1e2) do part = Instance.new("Part",workspace) part.Name = "Toad" mesh = Instance.new("SpecialMesh",part) sound = Instance.new("Sound",workspace) part.CanCollide = false part.Size = Vector3.new(440,530,380) part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) sound.SoundId = noises[math.random(1,#noises)] sound:Play() sound.Ended:connect(function() sound:Destroy() end) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://430210147" mesh.TextureId = "rbxassetid://430210159" end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain) end) NootNoot.Name = "Noot Noot" NootNoot.Parent = Gui NootNoot.BackgroundColor3 = Color3.new(0, 0, 0) NootNoot.BackgroundTransparency = 0.19999998807907 NootNoot.BorderColor3 = Color3.new(1, 1, 0) NootNoot.Position = UDim2.new(0, 210, 0, 106) NootNoot.Size = UDim2.new(0, 142, 0, 26) NootNoot.Font = Enum.Font.SourceSans NootNoot.FontSize = Enum.FontSize.Size14 NootNoot.Text = "Noot Noot" NootNoot.TextColor3 = Color3.new(1, 1, 1) NootNoot.TextScaled = true NootNoot.TextSize = 14 NootNoot.TextStrokeColor3 = Color3.new(1, 1, 0) NootNoot.TextWrapped = true NootNoot.MouseButton1Down:connect(function() --loadstring(game:GetObjects("rbxassetid://382365669")[1].Source)() local msg = Instance.new("Message",workspace) msg.Text = "Created By SageOfMumsV2 (Pingu) And Xeradius (AzuLX). - Noot Noot Script" wait(2) msg:Destroy() pingudecal = "http://www.roblox.com/asset/?id=382332426" local didpingu = false local ScreenGui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui) ScreenGui.Name = "nooties" local asd = Instance.new("TextButton",ScreenGui) asd.BackgroundColor3 = Color3.new(0,0,0) asd.BorderColor3 = Color3.new(0,0,0) asd.Name = "nooties" asd.Position = UDim2.new(1,-150,1,-90) asd.Size = UDim2.new(0,150,0,45) asd.Font = "SourceSansBold" asd.FontSize = "Size32" asd.Text = "Noot Noot!" asd.TextColor3 = Color3.new(255,255,255) asd.MouseButton1Down:connect(function() if didpingu == false then didpingu = true for i,v in pairs(game.Players:GetChildren()) do if v:IsA("Player") then local nooties = Instance.new("Sound",workspace) nooties.SoundId = "http://www.roblox.com/asset/?id=142912516" nooties.Volume = 1 nooties.Looped = true nooties:Play() end end wait(12) local Sky = Instance.new("Sky",game.Lighting) Sky.SkyboxBk = pingudecal Sky.SkyboxDn = pingudecal Sky.SkyboxFt = pingudecal Sky.SkyboxLf = pingudecal Sky.SkyboxRt = pingudecal Sky.SkyboxUp = pingudecal local function modelasd() for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then for i,a in pairs(v:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Size = NumberSequence.new(10000,10000) VTest.Lifetime = NumberRange.new(1000) local pepe = coroutine.create(function() while wait() do local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end) coroutine.resume(pepe) end end end end local function partasd() for i,a in pairs(workspace:GetChildren()) do local top = Instance.new("Decal",a) top.Face = "Top" top.Texture = pingudecal local btm = Instance.new("Decal",a) btm.Face = "Bottom" btm.Texture = pingudecal local lft = Instance.new("Decal",a) lft.Face = "Left" lft.Texture = pingudecal local rft = Instance.new("Decal",a) rft.Face = "Right" rft.Texture = pingudecal local frnt = Instance.new("Decal",a) frnt.Face = "Front" frnt.Texture = pingudecal local bk = Instance.new("Decal",a) bk.Face = "Back" bk.Texture = pingudecal local VTest = Instance.new("ParticleEmitter") VTest.Parent = a VTest.Texture = pingudecal VTest.Speed = NumberRange.new(200) VTest.Rate = 200 VTest.Lifetime = NumberRange.new(1000) VTest.Size = NumberSequence.new(10000,10000) local pepe = coroutine.create(function() while wait() do if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then local Explosion = Instance.new("Explosion",a) Explosion.BlastRadius = 10000 end end end) coroutine.resume(pepe) end end partasd() modelasd() else warn("Already Ran! Did not execute the script!") end end) end) Nuke.Name = "Nuke" Nuke.Parent = Gui Nuke.BackgroundColor3 = Color3.new(0, 0, 0) Nuke.BackgroundTransparency = 0.20000000298023 Nuke.BorderColor3 = Color3.new(1, 1, 0) Nuke.Position = UDim2.new(0, 29, 0, 208) Nuke.Size = UDim2.new(0, 142, 0, 26) Nuke.Font = Enum.Font.SourceSans Nuke.FontSize = Enum.FontSize.Size14 Nuke.Text = "Nuke" Nuke.TextColor3 = Color3.new(1, 1, 1) Nuke.TextScaled = true Nuke.TextSize = 14 Nuke.TextStrokeColor3 = Color3.new(1, 1, 0) Nuke.TextWrapped = true Nuke.MouseButton1Down:connect(function() --By Rufus14 game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Dropping down!","Red") wait(3) Instance.new("ForceField", game.Players.LocalPlayer.Character) lol = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) lol.SoundId = "rbxassetid://249888532" lol:Play() part = Instance.new("Part", game.Players.LocalPlayer.Character.Head) part.Position = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,178,0) part.Anchored = true part.CanCollide = false part.BrickColor = BrickColor.new("Really black") mesh = Instance.new("SpecialMesh", part) mesh.MeshId = "http://roblox.com/asset/?id=2251534" mesh.Scale = Vector3.new(1,1,1) part.Rotation = Vector3.new(-90,0,0) boomb = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) boomb.SoundId = "rbxassetid://258057783" for i = 1,178 do wait(0.01) part.Position = part.Position - Vector3.new(0,1,0) end boomb.Volume = 25 boomb:Play() game.Lighting.FogColor = Color3.new(255,255,255) game.Lighting.FogEnd = 1 bomb = Instance.new("Explosion", game.Players.LocalPlayer.Character.Head) bomb.Position = part.Position bomb.BlastRadius = 250 bomb.BlastPressure = 3000000 part.Transparency = 1 boom = Instance.new("Part", game.Players.LocalPlayer.Character.Head) boom.Anchored = true boom.CanCollide = false boom.Position = part.Position mesh1 = Instance.new("SpecialMesh", boom) mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017" boom.BrickColor = BrickColor.new("Bright yellow") boom.Rotation = Vector3.new(90,0,0) boom.Transparency = 0.5 lol.Volume = 32 for i = 1,750 do wait() game.Lighting.FogEnd = game.Lighting.FogEnd + 2000 game.Workspace.CurrentCamera.FieldOfView = math.random(60,80) boom.Rotation = boom.Rotation + Vector3.new(0,0,1) mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5) end game.Lighting.FogEnd = 100000000 part:destroy() lol:destroy() boom:destroy() game.Workspace.CurrentCamera.FieldOfView = 70 end) Btools.Name = "Btools" Btools.Parent = Gui Btools.BackgroundColor3 = Color3.new(0, 0, 0) Btools.BackgroundTransparency = 0.20000000298023 Btools.BorderColor3 = Color3.new(1, 1, 0) Btools.Position = UDim2.new(0, 212, 0, 209) Btools.Size = UDim2.new(0, 142, 0, 26) Btools.Font = Enum.Font.SourceSans Btools.FontSize = Enum.FontSize.Size14 Btools.Text = "Btools" Btools.TextColor3 = Color3.new(1, 1, 1) Btools.TextScaled = true Btools.TextSize = 14 Btools.TextStrokeColor3 = Color3.new(1, 1, 0) Btools.TextWrapped = true Btools.MouseButton1Down:connect(function() print("Getting Btools") --This is a normal script >_> wait(2) print("Drag Success") a = Instance.new("HopperBin") a.BinType = 1 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! wait(3) print("Delete Success") a = Instance.new("HopperBin") a.BinType = 4 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! wait(3) print("Copy Success") a = Instance.new("HopperBin") a.BinType = 3 a.Parent = game.Players.LocalPlayer.Backpack --Replace killerboy634 With your name! end) _666ify.Name = "666ify" _666ify.Parent = Gui _666ify.BackgroundColor3 = Color3.new(0, 0, 0) _666ify.BackgroundTransparency = 0.20000000298023 _666ify.BorderColor3 = Color3.new(1, 1, 0) _666ify.Position = UDim2.new(0, 214, 0, 311) _666ify.Size = UDim2.new(0, 142, 0, 26) _666ify.Font = Enum.Font.SourceSans _666ify.FontSize = Enum.FontSize.Size14 _666ify.Text = "666ify" _666ify.TextColor3 = Color3.new(1, 1, 1) _666ify.TextScaled = true _666ify.TextSize = 14 _666ify.TextStrokeColor3 = Color3.new(1, 1, 0) _666ify.TextWrapped = true _666ify.MouseButton1Down:connect(function() -- :( fac = {"Front", "Back", "Left", "Right", "Top", "Bottom"} dec = {"http://www.roblox.com/asset/?id=15917021","http://www.roblox.com/asset/?id=180477389","http://www.roblox.com/asset/?id=459153664","http://www.roblox.com/asset/?id=258199424"} text = {"666","666","666","666","666","666","hell is a bad p l a c e","s u c c","seis seis seis","tripl 6","a a a a","1234567890","0987654321","abcdefghijklmnopqrstuvwxyz","aladdin","3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3","a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2","agggggg","infectrd"} preload = function(table) for i=1,#table do game:service("ContentProvider"):Preload(table[i]) end end light = function(v) for i = 1, 50 do a2 = Instance.new("Fire", v) a2.Heat = 999999999999999 a2.Size = 99999999999 a2.Color = Color3.new(255, 0, 0) end end preload(dec) for i, v in pairs(workspace:children()) do light(v) if v:isA("Part") then for inc=1,6 do a = Instance.new("Decal",v) a.Face = fac[inc] local tab = {} tab[#tab + 1] = a or nil coroutine.resume(coroutine.create(function() while wait(.2) do for i=1,#tab do tab[i].Texture = dec[math.random(1,#dec)] end end end)) end end end for i, v in pairs(game.Players:children()) do b = v.Character light(b.Torso) t = v.PlayerGui coroutine.resume(coroutine.create(function() while true do wait(.1) a5 = Instance.new("ScreenGui",t) a6 = Instance.new("TextLabel",a5) a6.Position = UDim2.new(math.random(),0,math.random(),0) a6.TextColor3 = Color3.new(255,0,0) a6.TextStrokeTransparency = 0 a6.Text = text[math.random(1,#text)] end end)) end l = game.Lighting while wait() do l.FogColor = Color3.new(255, 0, 0) l.FogEnd = math.random(1, 100) l.FogStart = l.FogEnd l.TimeOfDay = "0:00:00" l.Brightness = -1000000000000 l.Ambient = Color3.new(255, 0, 0) l.OutdoorAmbient = Color3.new(math.random(), math.random(), math.random()) end end) UnAnchor.Name = "UnAnchor" UnAnchor.Parent = Gui UnAnchor.BackgroundColor3 = Color3.new(0, 0, 0) UnAnchor.BackgroundTransparency = 0.20000000298023 UnAnchor.BorderColor3 = Color3.new(1, 1, 0) UnAnchor.Position = UDim2.new(0, 25, 0, 407) UnAnchor.Size = UDim2.new(0, 142, 0, 26) UnAnchor.Font = Enum.Font.SourceSans UnAnchor.FontSize = Enum.FontSize.Size14 UnAnchor.Text = "UnAnchor" UnAnchor.TextColor3 = Color3.new(1, 1, 1) UnAnchor.TextScaled = true UnAnchor.TextSize = 14 UnAnchor.TextStrokeColor3 = Color3.new(1, 1, 0) UnAnchor.TextWrapped = true UnAnchor.MouseButton1Down:connect(function() function FUNCTION(a) if (a.className == "Part") or (a.className == "Seat") or (a.className == "SpawnLocation") then a.Anchored = false end local b = a:GetChildren() for i=1,#b do FUNCTION(b[i]) end end FUNCTION(game.workspace) end) MusicChangerGui.Name = "Music Changer Gui" MusicChangerGui.Parent = Gui MusicChangerGui.BackgroundColor3 = Color3.new(0, 0, 0) MusicChangerGui.BackgroundTransparency = 0.20000000298023 MusicChangerGui.BorderColor3 = Color3.new(1, 1, 0) MusicChangerGui.Position = UDim2.new(0, 218, 0, 405) MusicChangerGui.Size = UDim2.new(0, 142, 0, 26) MusicChangerGui.Font = Enum.Font.SourceSans MusicChangerGui.FontSize = Enum.FontSize.Size14 MusicChangerGui.Text = "Music Changer Gui" MusicChangerGui.TextColor3 = Color3.new(1, 1, 1) MusicChangerGui.TextScaled = true MusicChangerGui.TextSize = 14 MusicChangerGui.TextStrokeColor3 = Color3.new(1, 1, 0) MusicChangerGui.TextWrapped = true MusicChangerGui.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://551512591")[1].Source)( ) end) BlockSpammer.Name = "Block Spammer" BlockSpammer.Parent = Gui BlockSpammer.BackgroundColor3 = Color3.new(0, 0, 0) BlockSpammer.BackgroundTransparency = 0.20000000298023 BlockSpammer.BorderColor3 = Color3.new(1, 1, 0) BlockSpammer.Position = UDim2.new(0, 28, 0, 310) BlockSpammer.Size = UDim2.new(0, 142, 0, 26) BlockSpammer.Font = Enum.Font.SourceSans BlockSpammer.FontSize = Enum.FontSize.Size14 BlockSpammer.Text = "Block Spammer" BlockSpammer.TextColor3 = Color3.new(1, 1, 1) BlockSpammer.TextScaled = true BlockSpammer.TextSize = 14 BlockSpammer.TextStrokeColor3 = Color3.new(1, 1, 0) BlockSpammer.TextWrapped = true BlockSpammer.MouseButton1Down:connect(function() while true do wait() Instance.new("Part",Workspace) end end) --Thanks for use this random gui,Migas3456 end) SonicXploit.Name = "SonicXploit" SonicXploit.Parent = DankGuiGUIPage SonicXploit.BackgroundColor3 = Color3.new(0, 0, 0) SonicXploit.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) SonicXploit.Position = UDim2.new(0, 439, 0, 333) SonicXploit.Size = UDim2.new(0, 128, 0, 34) SonicXploit.Font = Enum.Font.SourceSans SonicXploit.FontSize = Enum.FontSize.Size14 SonicXploit.Text = "SonicXploit" SonicXploit.TextColor3 = Color3.new(0.580392, 0, 0) SonicXploit.TextSize = 14 SonicXploit.MouseButton1Down:connect(function() -- Objects local SonicXploit = Instance.new("ScreenGui") local Open = Instance.new("ScrollingFrame") local OpenGui = Instance.new("TextButton") local Gui = Instance.new("ScrollingFrame") local GrabKnife = Instance.new("TextButton") local VanGui = Instance.new("TextButton") local BombVest = Instance.new("TextButton") local KeemStar = Instance.new("TextButton") local Doge = Instance.new("TextButton") local DecalSpam = Instance.new("TextButton") local PutIDHere = Instance.new("TextBox") local Skybox = Instance.new("TextButton") local Sans = Instance.new("TextButton") local LoadstringExecutorIntriga = Instance.new("TextButton") local HandCannon = Instance.new("TextButton") local Jumpscare = Instance.new("TextButton") local TextButton = Instance.new("TextButton") -- Properties SonicXploit.Name = "SonicXploit" SonicXploit.Parent = game.Players.LocalPlayer.PlayerGui Open.Name = "Open" Open.Parent = SonicXploit Open.Active = true Open.BackgroundColor3 = Color3.new(0, 0, 1) Open.Position = UDim2.new(0, 0, 0, 317) Open.Size = UDim2.new(0, 85, 0, 39) Open.CanvasSize = UDim2.new(0, 0, 0, 0) OpenGui.Name = "Open Gui" OpenGui.Parent = Open OpenGui.BackgroundColor3 = Color3.new(1, 1, 1) OpenGui.Size = UDim2.new(0, 85, 0, 39) OpenGui.Font = Enum.Font.SourceSans OpenGui.FontSize = Enum.FontSize.Size14 OpenGui.Text = "Open Gui" OpenGui.TextSize = 14 Gui.Name = "Gui" Gui.Parent = SonicXploit Gui.BackgroundColor3 = Color3.new(0, 0, 1) Gui.Draggable = true Gui.Position = UDim2.new(0, 704, 0, 172) Gui.Size = UDim2.new(0, 368, 0, 399) Gui.CanvasSize = UDim2.new(0, 0, 0, 0) Gui.Visible = false GrabKnife.Name = "Grab Knife" GrabKnife.Parent = Gui GrabKnife.BackgroundColor3 = Color3.new(1, 1, 1) GrabKnife.Position = UDim2.new(0, 30, 0, 32) GrabKnife.Size = UDim2.new(0, 105, 0, 34) GrabKnife.Font = Enum.Font.SourceSans GrabKnife.FontSize = Enum.FontSize.Size14 GrabKnife.Text = "Grab Knife" GrabKnife.TextSize = 14 GrabKnife.MouseButton1Down:connect(function() me = game.Players.LocalPlayer char = me.Character selected = false attacking = false hurt = false grabbed = nil mode = "drop" bloodcolors = {"Really red", "Bright red"} function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size12" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.4, 0.7, "Really red", false, "Custom") oh = Instance.new("Weld") weld(oh, lleg, hold, -math.pi/1.4, 0, math.rad(35), 0.55, -0.9, 0.3) knife = Instance.new("Part") prop(knife, bricks, false, 0, 0, 0.35, 1.1, 0.5, "Really black", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") prop(blade, bricks, false, 0, 0, 0.1, 1.5, 0.4, "Medium grey", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -1.2, 0) blade2 = Instance.new("Part") prop(blade2, bricks, false, 0, 0, 0.1, 0.5, 0.4, "Medium grey", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 =math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-190,190)/10,math.random(-190,190)/10,math.random(-190,190)/10) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end h = Instance.new("HopperBin",me.Backpack) h.Name = "Grab" bin = h local function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait(0.1) end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 8500 bf.force = bf.force + Vector3.new(0,7400,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait(0.1) end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait(0.1) end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait(0.1) end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 60 do wait(0.1) local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end lolas.Health = 0 for i=1, 85 do wait(0.1) local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait(0.1) end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait(0.1) end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Mode: Drop",2) elseif key == "e" then mode = "throw" inform("Mode: Throw",2) elseif key == "f" then mode = "kill" inform("Mode: Kill",2) end end) end function desel() repeat wait(0.1) until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Grab script loaded succesfully.",2) end) VanGui.Name = "Van Gui" VanGui.Parent = Gui VanGui.BackgroundColor3 = Color3.new(1, 1, 1) VanGui.Position = UDim2.new(0, 223, 0, 32) VanGui.Size = UDim2.new(0, 105, 0, 34) VanGui.Font = Enum.Font.SourceSans VanGui.FontSize = Enum.FontSize.Size14 VanGui.Text = "Van Gui" VanGui.TextSize = 14 VanGui.MouseButton1Down:connect(function() -- Objects local VanGui = Instance.new("ScreenGui") local Opener = Instance.new("Frame") local Open = Instance.new("TextButton") local DaGui = Instance.new("Frame") local Frame = Instance.new("Frame") local Close = Instance.new("TextButton") local Username = Instance.new("TextBox") local VanDaPlayer = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") -- Properties VanGui.Name = "VanGui" VanGui.Parent = game.Players.LocalPlayer.PlayerGui Opener.Name = "Opener" Opener.Parent = VanGui Opener.BackgroundColor3 = Color3.new(0, 0, 0) Opener.BackgroundTransparency = 0.5 Opener.Position = UDim2.new(0, 19, 0, 564) Opener.Size = UDim2.new(0, 224, 0, 40) Open.Name = "Open" Open.Parent = Opener Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.5 Open.Size = UDim2.new(0, 224, 0, 40) Open.Font = Enum.Font.SciFi Open.FontSize = Enum.FontSize.Size42 Open.Text = "Open" Open.TextColor3 = Color3.new(0, 1, 1) Open.TextSize = 42 DaGui.Name = "DaGui" DaGui.Parent = VanGui DaGui.BackgroundColor3 = Color3.new(0, 0, 0) DaGui.BackgroundTransparency = 0.5 DaGui.Draggable = true DaGui.Position = UDim2.new(0, 0, 0, 311) DaGui.Size = UDim2.new(0, 343, 0, 197) DaGui.Visible = false Frame.Parent = DaGui Frame.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Frame.Position = UDim2.new(0, 313, 0, 0) Frame.Size = UDim2.new(0, 30, 0, 26) Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Close.Size = UDim2.new(0, 30, 0, 26) Close.Font = Enum.Font.SciFi Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.TextStrokeTransparency = 5 Username.Name = "Username" Username.Parent = DaGui Username.BackgroundColor3 = Color3.new(0, 0, 0) Username.BackgroundTransparency = 0.5 Username.Position = UDim2.new(0, 72, 0, 76) Username.Size = UDim2.new(0, 200, 0.0999999866, 24) Username.Font = Enum.Font.SciFi Username.FontSize = Enum.FontSize.Size18 Username.Text = "Username" Username.TextColor3 = Color3.new(0, 1, 1) Username.TextSize = 18 VanDaPlayer.Name = "VanDaPlayer" VanDaPlayer.Parent = DaGui VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0) VanDaPlayer.BackgroundTransparency = 0.5 VanDaPlayer.Position = UDim2.new(0.0199999996, 90, 0.00999999978, 138) VanDaPlayer.Size = UDim2.new(0, 150, 0, 26) VanDaPlayer.Font = Enum.Font.SciFi VanDaPlayer.FontSize = Enum.FontSize.Size14 VanDaPlayer.Text = "Van Player" VanDaPlayer.TextColor3 = Color3.new(0, 1, 1) VanDaPlayer.TextSize = 14 TextLabel.Parent = DaGui TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) TextLabel.BackgroundTransparency = 0.5 TextLabel.Position = UDim2.new(0, 48, 0, 22) TextLabel.Size = UDim2.new(0, 246, 0, 19) TextLabel.Font = Enum.Font.SciFi TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.Text = "Van Player Gui by 345678 (Talha)" TextLabel.TextColor3 = Color3.new(0, 1, 1) TextLabel.TextSize = 17 Open.MouseButton1Down:connect(function() DaGui.Visible = true Opener.Visible = false end) Close.MouseButton1Down:connect(function() DaGui.Visible = false Opener.Visible = true end) VanDaPlayer.MouseButton1Down:connect(function() Victim = Username.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = 10 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) end) BombVest.Name = "Bomb Vest" BombVest.Parent = Gui BombVest.BackgroundColor3 = Color3.new(1, 1, 1) BombVest.Position = UDim2.new(0, 31, 0, 97) BombVest.Size = UDim2.new(0, 105, 0, 34) BombVest.Font = Enum.Font.SourceSans BombVest.FontSize = Enum.FontSize.Size14 BombVest.Text = "Bomb Vest" BombVest.TextSize = 14 BombVest.MouseButton1Down:connect(function() local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Torso = Char.Torso local TickWait = 1 local Color = "Medium stone gray" local Dead = false local Tool = Instance.new("HopperBin", Me.Backpack) Tool.Name = "Bomb Vest" local Position = Vector3.new(0,100,0) function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 3 local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true ExplodeSound:Play() wait(1.4) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end end) end) Tool.Deselected:connect(function() TickWait = 1 end) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) KeemStar.Name = "KeemStar" KeemStar.Parent = Gui KeemStar.BackgroundColor3 = Color3.new(1, 1, 1) KeemStar.Position = UDim2.new(0, 222, 0, 93) KeemStar.Size = UDim2.new(0, 105, 0, 34) KeemStar.Font = Enum.Font.SourceSans KeemStar.FontSize = Enum.FontSize.Size14 KeemStar.Text = "KeemStar" KeemStar.TextSize = 14 KeemStar.MouseButton1Down:connect(function() local a = Instance.new("Sound") a.Name = "Sound" a.SoundId = "http://www.roblox.com/asset/?id=433992205" a.Volume = 1 a.Pitch = 1 a.Looped = true a.archivable = false a.Parent = game.Workspace a:play() for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable p = v.Character local weld = Instance.new("Weld",p.Torso) weld.Part0 = p.Torso local train = Instance.new("Part",p.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(.5,.5,.5) TrainMesh.MeshId = "rbxassetid://471652548" TrainMesh.TextureId = "rbxassetid://471652580" local weld2 = Instance.new("Weld",p.Torso) weld2.Part0 = p.Torso local Smoke = Instance.new("Part",p.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; p.Humanoid.WalkSpeed = 60; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end end local playerLeaderstats = {} for i, v in pairs(game.Players:GetChildren()) do table.insert(playerLeaderstats, v) end end) Doge.Name = "Doge" Doge.Parent = Gui Doge.BackgroundColor3 = Color3.new(1, 1, 1) Doge.Position = UDim2.new(0, 31, 0, 166) Doge.Size = UDim2.new(0, 105, 0, 34) Doge.Font = Enum.Font.SourceSans Doge.FontSize = Enum.FontSize.Size14 Doge.Text = "Doge" Doge.TextSize = 14 Doge.MouseButton1Down:connect(function() local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end do --the animating plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") anim = char:findFirstChild("Animate") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera if anim then anim:Destroy() end local rm = Instance.new("Motor", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Motor", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Motor", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Motor", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) rj.C0 = CFrame.new() rj.C1 = CFrame.new() local sound = Instance.new("Sound", head) sound.SoundId = "http://www.roblox.com/asset/?id=130797915" sound.Volume = 0.8 sound.Looped = true for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end --look of the fox here game:service'InsertService':LoadAsset(151784320):children()[1].Parent = char Instance.new("PointLight", head).Range = 10 print'sweg, madiik made dis kthx' --ogm y found meh sekret local speed = 0.3 local angle = 0 local sitting = false local humanwalk = false local anglespeed = 1 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 neckc0 = neck.C0 local controllerService = game:GetService("ControllerService") local controller = controllerService:GetChildren()[1] controller.Parent = nil Instance.new("HumanoidController", game:service'ControllerService') Instance.new("SkateboardController", game:service'ControllerService') Instance.new("VehicleController", game:service'ControllerService') local controller = controllerService:GetChildren()[1] mouse.KeyDown:connect(function(k) if k == "q" then humanwalk = not humanwalk end if k == "z" then if not sound.IsPlaying then sound:stop() sound.SoundId = "http://www.roblox.com/asset/?id=130802245" wait() sound:play() end end if k == "x" then if not sound.IsPlaying then sound:stop() sound.SoundId = "http://www.roblox.com/asset/?id=130797915" wait() sound:play() end end if k == "c" then if not sound.IsPlaying then sound:stop() sound.SoundId = "http://www.roblox.com/asset/?id=149713968" wait() sound:play() end end if string.byte(k) == 48 then humanoid.WalkSpeed = 34 end end) mouse.KeyUp:connect(function(k) if string.byte(k) == 48 then humanoid.WalkSpeed = 16 end end) while wait() do angle = (angle % 100) + anglespeed/10 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = CFrame.new() local ncf = neckc0 local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:findPartOnRay(rayz, char) if not hitz then if sound.IsPlaying then sound:stop() end if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0) rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0) rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0) rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0) else ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0) rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0) rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0) lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0) rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) end elseif humanoid.Sit then if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then anglespeed = 6 ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then anglespeed = 4 ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then anglespeed = 2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) else anglespeed = 1/2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then anglespeed = 6 ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5)) llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then anglespeed = 2 ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5)) llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5)) elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then anglespeed = 3 ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5)) llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1)) else if humanwalk then anglespeed = 1/4 ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0) rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0) rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5)) llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5)) else anglespeed = 1/2 ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08) rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15)) lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15)) rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20)) llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20)) end end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then if sound.IsPlaying then sound:stop() end if humanwalk then anglespeed = 4 ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0) rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02) rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5)) llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5)) else anglespeed = 4 ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0) rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0) rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5)) lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5)) rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025) llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025) end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then if sound.IsPlaying then sound:stop() end if humanwalk then anglespeed = 5 ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0) rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0) rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02) lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02) rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) else anglespeed = 5.5 ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0) rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0) rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5)) lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5)) rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025) llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025) end end rm.C0 = clerp(rm.C0,rscf,speed) lm.C0 = clerp(lm.C0,lscf,speed) rj.C0 = clerp(rj.C0,rjcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) end end end) DecalSpam.Name = "Decal Spam" DecalSpam.Parent = Gui DecalSpam.BackgroundColor3 = Color3.new(1, 1, 1) DecalSpam.Position = UDim2.new(0, 200, 0, 181) DecalSpam.Size = UDim2.new(0, 61, 0, 19) DecalSpam.Font = Enum.Font.SourceSans DecalSpam.FontSize = Enum.FontSize.Size14 DecalSpam.Text = "Decal Spam" DecalSpam.TextSize = 14 DecalSpam.MouseButton1Down:connect(function() local ID =274434631 --id here function spamDecal(v) if v:IsA("Part") then for i=0, 5 do D = Instance.new("Decal") D.Name = "MYDECALHUE" D.Face = i D.Parent = v D.Texture = ("http://www.roblox.com/asset/?id="..Id) end else if v:IsA("Model") then for a,b in pairs(v:GetChildren()) do spamDecal(b) end end end end function decalspam(id) --use this function, not the one on top Id = id for i,v in pairs(game.Workspace:GetChildren()) do if v:IsA("Part") then for i=0, 5 do D = Instance.new("Decal") D.Name = "MYDECALHUE" D.Face = i D.Parent = v D.Texture = ("http://www.roblox.com/asset/?id="..id) end else if v:IsA("Model") then for a,b in pairs(v:GetChildren()) do spamDecal(b) end end end end end decalspam(ID) end) PutIDHere.Name = "Put ID Here" PutIDHere.Parent = Gui PutIDHere.BackgroundColor3 = Color3.new(1, 1, 1) PutIDHere.Position = UDim2.new(0, 220, 0, 164) PutIDHere.Size = UDim2.new(0, 101, 0, 14) PutIDHere.Font = Enum.Font.SourceSans PutIDHere.FontSize = Enum.FontSize.Size14 PutIDHere.Text = "" PutIDHere.TextSize = 14 Skybox.Name = "Skybox" Skybox.Parent = Gui Skybox.BackgroundColor3 = Color3.new(1, 1, 1) Skybox.Position = UDim2.new(0, 279, 0, 181) Skybox.Size = UDim2.new(0, 69, 0, 19) Skybox.Font = Enum.Font.SourceSans Skybox.FontSize = Enum.FontSize.Size14 Skybox.Text = "Skybox" Skybox.TextSize = 14 Skybox.MouseButton1Down:connect(function() --Change the IDs with your-- --Dark Exploitz-- s = Instance.new("Sky") s.Name = "SKY" s.SkyboxBk = "http://www.roblox.com/asset/?id=78391907" s.SkyboxDn = "http://www.roblox.com/asset/?id=78391907" s.SkyboxFt = "http://www.roblox.com/asset/?id=78391907" s.SkyboxLf = "http://www.roblox.com/asset/?id=78391907" s.SkyboxRt = "http://www.roblox.com/asset/?id=78391907" s.SkyboxUp = "http://www.roblox.com/asset/?id=78391907" s.Parent = game.Lighting end) Sans.Name = "Sans" Sans.Parent = Gui Sans.BackgroundColor3 = Color3.new(1, 1, 1) Sans.Position = UDim2.new(0, 31, 0, 236) Sans.Size = UDim2.new(0, 105, 0, 34) Sans.Font = Enum.Font.SourceSans Sans.FontSize = Enum.FontSize.Size14 Sans.Text = "Sans" Sans.TextSize = 14 Sans.MouseButton1Down:connect(function() pls=game:GetService'Players'; rs=game:GetService'RunService'; uinps=game:GetService'UserInputService'; lp=pls.LocalPlayer; mouse=lp:GetMouse(); c=lp.Character; rayModel=Instance.new('Model',c); human=c.Humanoid; Cone=nil; human.MaxHealth=5000; wait(); human.Health=5000; c.Health:Destroy(); Debounces={ FPS=0; isAttacking=false; isMoving=false; isSprinting=false; Debounce=false; isTyping=false; isJumping=false; isFlash=false; }; numLerp=function(start,goal,alpha) return(((goal-start)*alpha)+start); end; CFrameZero=function() return CFrame.new(Vector3.new()); end; local function a() local t=tick(); local l=t%1*3; local t=.5*math.pi*(l%1); if l<1 then return Color3.new(1,1-math.cos(t),1-math.sin(t)); elseif l<2 then return Color3.new(1-math.sin(t),1,1-math.cos(t)); else return Color3.new(1-math.cos(t),1-math.sin(t),1); end; end; rad=function(value) return math.rad(value); end; CFAngles=function(Vector) return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)); end; AnimStat={ lerpSpeed=.2; lerpSpeed2=.35; lerpTween=0; }; Joints={ c.HumanoidRootPart.RootJoint; c.Torso.Neck; c.Torso['Left Shoulder']; c.Torso['Right Shoulder']; c.Torso['Left Hip']; c.Torso['Right Hip']; }; JointTargets={ CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); }; prepareCharacter=function() music=Instance.new('Sound',c.HumanoidRootPart); music.SoundId='rbxassetid://394144904'; music.Looped=true; music.Volume=.6; music2=Instance.new('Sound',c); music2.SoundId='rbxassetid://259613634'; music2.Looped=true; music2.Volume=1; music3=Instance.new('Sound',c.HumanoidRootPart); music3.SoundId='rbxassetid://266530326'; music3.Looped=true; music3.Volume=1; music4=Instance.new('Sound',c.HumanoidRootPart); music4.SoundId='rbxassetid://155738252'; music4.Looped=true; music4.Volume=1; music5=Instance.new('Sound',c.HumanoidRootPart); music5.SoundId='rbxassetid://215391212'; music5.Looped=true; music5.Volume=1; human.WalkSpeed=0; human.JumpPower=0; for i,v in pairs(c:children())do if v:isA'Hat'then v:Destroy();end; if v:FindFirstChild'roblox'then v.roblox:Destroy();end; if v.Name=='Head'then v.Transparency=1 for _,x in pairs(v:children())do if x.ClassName=='Sound'then x:Destroy();end;end;end; if v:FindFirstChild'face'then v.face:Destroy();end; if v:isA'Part'then v.BrickColor=BrickColor.new'White';end; end local shirt=c:FindFirstChild'Shirt'or Instance.new('Shirt',c); local pants=c:FindFirstChild'Pants'or Instance.new('Pants',c); shirt.ShirtTemplate='rbxassetid://334755544'; pants.PantsTemplate='rbxassetid://315964941'; local Head=Instance.new('Part',c); Head.Size=Vector3.new(2.5,2.5,1); Head.Transparency=1; Head:BreakJoints(); local hw=Instance.new('Weld',c.Head); hw.Part0=c.Head; hw.Part1=Head; hw.C0=CFrame.new(0,.3,0); faceDecal=Instance.new('Decal',Head); faceDecal.Face=Enum.NormalId.Front; faceDecal.Texture='rbxassetid://400387868'; local backDecal=Instance.new('Decal',Head); backDecal.Face=Enum.NormalId.Back; backDecal.Texture='rbxassetid://400377807'; local mes=Instance.new('BlockMesh',Head); mes.Scale=Vector3.new(1,1,.4); local Anim=human:FindFirstChild'Animator' if Anim then Anim:Destroy();end; end; setJointCFrames=function(table) for i=1,#table do JointTargets[i]=table[i]; end; end; triWave=function(x) local pi2=math.pi/2; return math.abs((x/pi2)%4-2)-1; end; setLerp=function(speed) AnimStat.lerpSpeed=speed; end; setTween=function(tween) AnimStat.lerpTween=tween; end; playSound=function(id,part,vol,pitch) local vol=vol or 1; local pitch=pitch or 1; local x=Instance.new('Sound',part); x.Volume=vol; x.Pitch=pitch; x.SoundId='rbxassetid://'..id; spawn(function() wait(); x:Play(); wait(x.TimeLength+.2); x:Destroy(); end); end; lerpBoom=function() if Cone then Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0); cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20); Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000; else Cone=Instance.new('Part',c); Cone.Anchored=true; Cone.CanCollide=false; Cone.Transparency=math.random(50,70)/100; Cone.Size=Vector3.new(1,1,1); Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0); cMesh=Instance.new('SpecialMesh',Cone); cMesh.MeshId='rbxassetid://1033714'; cMesh.Scale=Vector3.new(20,50,20); end; end; noBoom=function() if Cone then local x=Cone Cone=nil; for i=1,20 do wait(); x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5); x.Transparency=x.Transparency+1/30; end; end; end; gasterBlast=function(tCFrame,aimPos,charge) local aimTarget; if aimPos then aimTarget=CFrame.new(tCFrame,aimPos); else aimTarget=tCFrame; end; local gast=Instance.new('Part',c); gast.Size=Vector3.new(12,.2,12); gast.CanCollide=false; gast.Anchored=true; gast.Transparency=1; if charge then playSound(400523331,gast,math.random(90,110)/100); end; wait(); for i=1,2 do local decal=Instance.new('Decal',gast); decal.Texture='rbxassetid://323497117'; if i==1 then decal.Face=Enum.NormalId.Top; else decal.Face=Enum.NormalId.Bottom; end; end; gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10)); spawn(function() local tarCFrame=gast.CFrame; local isLooping=true; spawn(function() while rs.RenderStepped:wait()and isLooping do gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60)); end; end); for i=1,30 do wait(); tarCFrame=gast.CFrame:lerp(aimTarget,.24); end; playSound(340722848,gast,math.random(90,110)/100); isLooping=false; wait(.08); local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999); local _,pos=workspace:FindPartOnRay(ray,c); local dis=(aimTarget.p-pos).magnitude; local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0); local rayPart=Instance.new('Part',rayModel); rayPart.Material='Neon'; rayPart.FormFactor='Custom'; rayPart.Color=a(); rayPart.Anchored=true; rayPart.CanCollide=false; rayPart.Shape='Cylinder'; rayPart.Size=Vector3.new(dis+400,8,8); rayPart.CFrame=rayCFrame; gast:Destroy(); end); end; largegasterBlast=function(tCFrame,aimPos) local aimTarget; if aimPos then aimTarget=CFrame.new(tCFrame,aimPos); else aimTarget=tCFrame; end; local gast=Instance.new('Part',c); gast.Size=Vector3.new(25,.2,25); gast.CanCollide=false; gast.Anchored=true; gast.Transparency=1; playSound(400523331,gast,math.random(85,97)/100); wait(); for i=1,2 do local decal=Instance.new('Decal',gast); decal.Texture='rbxassetid://323497117'; if i==1 then decal.Face=Enum.NormalId.Top; else decal.Face=Enum.NormalId.Bottom; end; end; gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10)); spawn(function() local tarCFrame=gast.CFrame; local isLooping=true; spawn(function() while rs.RenderStepped:wait()and isLooping do gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60)); end; end); for i=1,40 do wait(); tarCFrame=gast.CFrame:lerp(aimTarget,.18); end; playSound(340722848,gast,math.random(80,95)/100); isLooping=false; wait(.08); local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999); local _,pos=workspace:FindPartOnRay(ray,c); local dis=(aimTarget.p-pos).magnitude; local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0); local rayPart=Instance.new('Part',rayModel); rayPart.Material='Neon'; rayPart.FormFactor='Custom'; rayPart.Color=a(); rayPart.Anchored=true; rayPart.CanCollide=false; rayPart.Shape='Cylinder'; rayPart.Size=Vector3.new(dis+400,17,17); rayPart.CFrame=rayCFrame; gast:Destroy(); end); end; prepareCharacter(); spawn(function() local sine=0; while wait()do if Debounces.isFlash then if(tick()*8)%2>1 then faceDecal.Texture='rbxassetid://400377503'; else faceDecal.Texture='rbxassetid://400387868'; end; else faceDecal.Texture='rbxassetid://400387868'; end; if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then setLerp(.8); local spasm=math.abs(math.sin(tick()*20))*1.1; local spasm2=math.abs(math.sin(tick()*20-2))*1.1; local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1; setJointCFrames({ CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0)); CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177)); CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60)); CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60)); CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582)); CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184)); }); elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==false and Debounces.isJumping==false then sine=tick()*18; human.WalkSpeed=120; setLerp(.35); setJointCFrames({ CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0)); CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0)); CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15)); CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999)); CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001)); CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0)); }); elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then sine=tick()*28; human.WalkSpeed=400; lerpBoom(); setLerp(.65); setJointCFrames({ CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0)); CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0)); CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15)); CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999)); CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001)); CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0)); }); elseif Debounces.isJumping==true and Debounces.Debounce==false then setLerp(.14); human.WalkSpeed=45; setJointCFrames({ CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0)); CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306)); CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704)); CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416)); CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249)); CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776)); }); end; end; end); human.Changed:connect(function(prop) if prop=='MoveDirection'then if human.MoveDirection.magnitude>.02 then Debounces.isMoving=true; else Debounces.isMoving=false; end; end; end); uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode==Enum.KeyCode.Slash then local finishEvent=nil; Debounces.isTyping=true finishEvent=uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then Debounces.isTyping=false; finishEvent:disconnect(); end; end); end; end); mouse.KeyDown:connect(function(key) if key=='0'then Debounces.isSprinting=true; playSound(160248522,c.Torso); for i=1,3 do spawn(function() local e=Instance.new('Part',c); e.Size=Vector3.new(1,1,1); e.Material='Neon'; e.Color=a(); e.Anchored=true; e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2); e.CanCollide=false; local rm=Instance.new('SpecialMesh',e); rm.MeshType='FileMesh'; rm.MeshId='rbxassetid://3270017'; rm.Scale=Vector3.new(3.2,3.2,10); for x=1,30 do wait(); rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1); e.Transparency=x/30+.5; end; end); end; c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200; end; end); mouse.KeyUp:connect(function(key) if key=='0'then Debounces.isSprinting=false; end; end); mouse.KeyDown:connect(function(key) if key=='v'then playSound(201858087,c.Torso,math.random(90,120)/100); local oldPos=c.HumanoidRootPart.CFrame.p; local mHit=mouse.Hit.p; for i=1,2 do spawn(function() local pos if i==1 then pos=oldPos else pos=mHit end local p=Instance.new('Part',workspace); p.Anchored=true; p.CanCollide=false; p.Color=a(); p.FormFactor='Custom'; p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)); p.Transparency=.4; p.Size=Vector3.new(20,1000,20); for i=1,20 do wait(); p.Transparency=.4+(i/10)*.6; p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5); p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)); end; p:Destroy(); end); end; if Debounces.isMoving then c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z)); else c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z)); end; end; end); mouse.KeyDown:connect(function(key) if key=='r'then local pointTarget=mouse.Hit.p; for i=1,20 do wait(); gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget)); end; wait(); largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget)); end; end); mouse.KeyDown:connect(function(key) if key=='f'then local pointTarget=mouse.Hit.p; for i=1,20 do wait(); gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i))); end; largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25))); end; end); mouse.Button1Down:connect(function() Debounces.isFlash=true; end); mouse.Button1Up:connect(function() Debounces.isFlash=false; end); mouse.KeyDown:connect(function(key) if key=='k'then if music.isPlaying then music:Stop();else music:Play();end; end; end); mouse.KeyDown:connect(function(key) if key=='j'then if music2.isPlaying then music2:Stop();else music2:Play();end; end; end); mouse.KeyDown:connect(function(key) if key=='l'then if music3.isPlaying then music3:Stop();else music3:Play();end; end; end); mouse.KeyDown:connect(function(key) if key=='p'then if music4.isPlaying then music4:Stop();else music4:Play();end; end; end); mouse.KeyDown:connect(function(key) if key=='o'then if music5.isPlaying then music4:Stop();else music5:Play();end; end; end); mouse.KeyDown:connect(function(key) if key=='e'then gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true); end; end); mouse.KeyDown:connect(function(key) if key=='c'then largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); end; end); mouse.KeyDown:connect(function(key) if key=='q'then for i=1,5 do wait(); gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); end; largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p); end; end); mouse.KeyDown:connect(function(key) if key=='t'then local pointTarget=mouse.Hit.p; for i=1,20 do gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget); end; wait(.2); for i=1,10 do largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget); end; end; end); human.StateChanged:connect(function(os,ns) if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then Debounces.isJumping=false; end; end); for i=1,#Joints do Joints[i].C1=CFrameZero(); end; rs.RenderStepped:connect(function() Debounces.FPS=1/rs.RenderStepped:wait(); if Debounces.FPS<30 then Debounces.FPS=30; end; if Debounces.isSprinting then lerpBoom(); else noBoom(); end; for _,v in pairs(rayModel:children())do v.Transparency=v.Transparency+.06/(Debounces.FPS/60); if v.Transparency>.99 then v:Destroy();return;end; v.CanCollide=true; local tParts=v:GetTouchingParts(); v.CanCollide=false; local vCFrame=v.CFrame; v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60); v.CFrame=vCFrame; for _,x in pairs(tParts)do if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then x.Parent.Humanoid:TakeDamage(1,2); end; end; end; local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60); for i=1,#Joints do Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp); end; end); end) LoadstringExecutorIntriga.Name = "Loadstring Executor(Intriga)" LoadstringExecutorIntriga.Parent = Gui LoadstringExecutorIntriga.BackgroundColor3 = Color3.new(1, 1, 1) LoadstringExecutorIntriga.Position = UDim2.new(0, 223, 0, 231) LoadstringExecutorIntriga.Size = UDim2.new(0, 105, 0, 34) LoadstringExecutorIntriga.Font = Enum.Font.SourceSans LoadstringExecutorIntriga.FontSize = Enum.FontSize.Size14 LoadstringExecutorIntriga.Text = "Loadstring Executor" LoadstringExecutorIntriga.TextSize = 14 LoadstringExecutorIntriga.MouseButton1Down:connect(function() -- Objects local INTRIGASimulaoterbyPerryTalhaHopelessv3rm = Instance.new("ScreenGui") local Main = Instance.new("Frame") local TextBox = Instance.new("TextBox") local EXE = Instance.new("TextButton") local Open = Instance.new("TextButton") local Clear = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local lol = Instance.new("TextButton") local Close = Instance.new("TextButton") local cri = Instance.new("Frame") local TextLabel_2 = Instance.new("TextLabel") local CloseE = Instance.new("TextButton") -- Properties INTRIGASimulaoterbyPerryTalhaHopelessv3rm.Name = "INTRIGA Simulaoter by Perry/Talha/Hopeless @ v3rm" INTRIGASimulaoterbyPerryTalhaHopelessv3rm.Parent = game.Players.LocalPlayer.PlayerGui Main.Name = "Main" Main.Parent = INTRIGASimulaoterbyPerryTalhaHopelessv3rm Main.Active = true Main.BackgroundColor3 = Color3.new(0.0862745, 0.0941177, 0.0823529) Main.Draggable = true Main.Position = UDim2.new(0.379166692, 0, 0.281489581, 0) Main.Size = UDim2.new(0.207812503, 100, 0.251916766, 100) TextBox.Parent = Main TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.Position = UDim2.new(0.0581162311, 0, 0.172955975, 0) TextBox.Size = UDim2.new(0.476953894, 200, 0.493710697, 50) TextBox.Font = Enum.Font.Code TextBox.FontSize = Enum.FontSize.Size24 TextBox.Text = "" TextBox.TextSize = 20 TextBox.TextWrapped = true TextBox.TextXAlignment = Enum.TextXAlignment.Left TextBox.TextYAlignment = Enum.TextYAlignment.Top EXE.Name = "EXE" EXE.Parent = Main EXE.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882) EXE.BorderSizePixel = 0 EXE.Position = UDim2.new(0.0581162311, 0, 0.848484874, 0) EXE.Size = UDim2.new(-0.112224452, 200, -0.0272727273, 50) EXE.Font = Enum.Font.SourceSans EXE.FontSize = Enum.FontSize.Size24 EXE.Text = "EXECUTE" EXE.TextColor3 = Color3.new(1, 1, 1) EXE.TextSize = 22 Open.Name = "Open" Open.Parent = Main Open.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882) Open.BorderSizePixel = 0 Open.Position = UDim2.new(0.374749482, 0, 0.846969724, 0) Open.Size = UDim2.new(-0.112224452, 200, -0.0272727273, 50) Open.Font = Enum.Font.SourceSans Open.FontSize = Enum.FontSize.Size24 Open.Text = "OPEN" Open.TextColor3 = Color3.new(1, 1, 1) Open.TextSize = 22 Clear.Name = "Clear" Clear.Parent = Main Clear.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882) Clear.BorderSizePixel = 0 Clear.Position = UDim2.new(0.697394788, 0, 0.846969724, 0) Clear.Size = UDim2.new(-0.112224452, 200, -0.0272727273, 50) Clear.Font = Enum.Font.SourceSans Clear.FontSize = Enum.FontSize.Size24 Clear.Text = "CLEAR" Clear.TextColor3 = Color3.new(1, 1, 1) Clear.TextSize = 22 TextLabel.Parent = Main TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0.0340681374, 0, 0.0181818176, 0) TextLabel.Size = UDim2.new(0, 200, -0.0909090936, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size24 TextLabel.Text = "INTRIGA" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 22 TextLabel.TextXAlignment = Enum.TextXAlignment.Left lol.Name = "lol" lol.Parent = Main lol.BackgroundColor3 = Color3.new(1, 1, 1) lol.BackgroundTransparency = 1 lol.Position = UDim2.new(0.800601184, 0, 0.0500000007, 0) lol.Size = UDim2.new(-0.318637282, 200, -0.124242425, 50) lol.Font = Enum.Font.SourceSans lol.FontSize = Enum.FontSize.Size14 lol.Text = "_" lol.TextColor3 = Color3.new(1, 1, 1) lol.TextSize = 14 Close.Name = "Close" Close.Parent = Main Close.BackgroundColor3 = Color3.new(1, 1, 1) Close.BackgroundTransparency = 1 Close.Position = UDim2.new(0.90380764, 0, 0.0515151508, 0) Close.Size = UDim2.new(-0.318637282, 200, -0.124242425, 50) Close.Font = Enum.Font.Code Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 cri.Name = "cri" cri.Parent = INTRIGASimulaoterbyPerryTalhaHopelessv3rm cri.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392) cri.Position = UDim2.new(0.388802081, 0, 0.31653887, 0) cri.Size = UDim2.new(0.170312494, 100, 0.174151152, 100) cri.Visible = false TextLabel_2.Parent = cri TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Size = UDim2.new(0.531615913, 200, 0.806949794, 50) TextLabel_2.Font = Enum.Font.SciFi TextLabel_2.FontSize = Enum.FontSize.Size60 TextLabel_2.Text = "Not avaliable rn" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextSize = 60 TextLabel_2.TextWrapped = true CloseE.Name = "CloseE" CloseE.Parent = TextLabel_2 CloseE.BackgroundColor3 = Color3.new(0.952941, 0.0784314, 0.137255) CloseE.BackgroundTransparency = 0.5 CloseE.Position = UDim2.new(0.92740047, 0, 0, 0) CloseE.Size = UDim2.new(-0.395784557, 200, -0.0772200748, 50) CloseE.Font = Enum.Font.SourceSans CloseE.FontSize = Enum.FontSize.Size14 CloseE.Text = "" CloseE.TextSize = 14 Close.MouseButton1Down:connect(function() INTRIGASimulaoterbyPerryTalhaHopelessv3rm:Remove() end) CloseE.MouseButton1Down:connect(function() cri.Visible = false Main.Visible = true end) Open.MouseButton1Down:connect(function() cri.Visible = true Main.Visible = false end) Clear.MouseButton1Down:connect(function() TextBox.Text = "" end) EXE.MouseButton1Down:connect(function() loadstring(TextBox.Text)() end) -- kthx bye end) HandCannon.Name = "HandCannon" HandCannon.Parent = Gui HandCannon.BackgroundColor3 = Color3.new(1, 1, 1) HandCannon.Position = UDim2.new(0, 32, 0, 307) HandCannon.Size = UDim2.new(0, 105, 0, 34) HandCannon.Font = Enum.Font.SourceSans HandCannon.FontSize = Enum.FontSize.Size14 HandCannon.Text = "HandCannon" HandCannon.TextSize = 14 HandCannon.MouseButton1Down:connect(function() --Noob & Cannon Gifted by machontz, Regular Script! function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) local p = Instance.new("Part") p.formFactor = "Custom" p.TopSurface = 0 p.BottomSurface = 0 p.Transparency = Tran p.Reflectance = Ref p.Anchored = Anc p.CanCollide = Colli p.BrickColor = Col p.Size = Siz p.Locked = true p.Parent = Par p:BreakJoints() return p end function Weld(P0, P1, C0, C1) local w = Instance.new("Weld") w.Part0 = P0 w.Part1 = P1 if C0 then w.C0 = C0 end if C1 then w.C1 = C1 end w.Parent = P0 return w end V3 = Vector3.new C3 = Color3.new BN = BrickColor.new CN = CFrame.new CA = CFrame.Angles MR = math.rad MRA = math.random MP = math.pi MH = math.huge UD = UDim2.new Asset = "http://www.roblox.com/asset/?id=" Noob = nil function MakeMotor(torso, p1, c0, c1) local mot = Instance.new("Motor6D") mot.C0 = c0 mot.C1 = c1 mot.Part0 = torso mot.Part1 = p1 mot.Parent = torso return mot end function Set(tab) for _,v in pairs(tab) do local motor = v[1] local vel = v[2] local des = v[3] motor.MaxVelocity = vel motor.DesiredAngle = des end end function Animate(Hum, RSH, LSH, RH, LH) local pose = "Standing" local function sit() pose = "Seated" end local function jump() pose = "Jumping" end local function died() pose = "Dead" end local function falling() pose = "Falling" end local function climbing() pose = "Climbing" end local function run(speed) if speed > 0.5 then pose = "Running" else pose = "Standing" end end local function move() if pose == "Seated" then Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}}) return end if pose == "Jumping" then Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}}) return end if pose == "Standing" then Set({{RSH, 0.25, 0}, {LSH, 0.25, 0}, {LH, 0.25, 0}, {RH, 0.25, 0}}) return end if pose == "Falling" then Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}}) return end if pose == "Running" then Set({{RSH, 0.2, -0.8}, {LSH, 0.2, 0.8}, {LH, 0.2, 0}, {RH, 0.2, 0}}) elseif pose == "Climbing" then Set({{RSH, 0.35, 2.8}, {LSH, 0.35, -2.8}, {LH, 0.35, 0.1}, {RH, 0.35, 0.1}}) end end Hum.Jumping:connect(jump) Hum.Running:connect(run) Hum.Seated:connect(sit) Hum.Died:connect(died) Hum.FreeFalling:connect(falling) Hum.Climbing:connect(climbing) coroutine.resume(coroutine.create(function() while pose ~= "Dead" do wait(0.04) move() end end)) end function MakeNoob(pos, scale) local Nub = Instance.new("Model") Nub.Name = "Cannoneer nub" local Torso = Part(Nub, false, false, 0, 0, BN("Bright blue"), V3(2*scale, 2*scale, 1*scale)) Torso.Name = "Torso" local Head = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(2*scale, 1*scale, 1*scale)) Head.Name = "Head" local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CN(0, -0.5*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) local HeadMesh = Instance.new("SpecialMesh",Head) HeadMesh.Scale = V3(1.25, 1.25, 1.25) local Face = Instance.new("Decal",Head) Face.Face = "Front" Face.Texture = Asset..(13038247) local Rarm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale)) Rarm.Name = "Right Arm" local Larm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale)) Larm.Name = "Left Arm" local Rleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale)) Rleg.Name = "Right Leg" local Lleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale)) Lleg.Name = "Left Leg" local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0)) local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0)) local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0)) local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0)) local Hum = Instance.new("Humanoid") local Speed = 14+(2*scale) Hum.Parent = Nub Hum.Died:connect(function() wait(6) Nub:remove() wait(5) MakeNoob(pos, scale) end) Nub.Parent = workspace Nub:MakeJoints() Hum.MaxHealth = 50+(scale*70) Hum.Health = 50+(scale*70) Nub:MoveTo(pos) coroutine.resume(coroutine.create(function() repeat wait() Hum.Health = Hum.MaxHealth until Hum.Health >= Hum.MaxHealth-1 end)) Animate(Hum,RSH,LSH,RH,LH) local Char = Nub local necko = CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} local Attacking = false local Accuracy = 5 local Debounce = true local Hurt = false local Damage = {15,42} local Selected = false local ContentProvider = game:GetService("ContentProvider") local function RC(Pos, Dir, Max, Ignore) return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) end local function RayC(Start, En, MaxDist, Ignore) return RC(Start, (En - Start), MaxDist, Ignore) end local function ComputePos(pos1, pos2) return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) end local function DetectSurface(pos, part) local surface = nil local pospos = part.CFrame local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} else if pos2.Y > ((siz.Y/2)-0.04) then surface = {"Top", CA(0, 0, 0)} elseif pos2.Y < -((siz.Y/2)-0.04) then surface = {"Bottom", CA(-MP, 0, 0)} elseif pos2.X > ((siz.X/2)-0.04) then surface = {"Right", CA(0, 0, MR(-90))} elseif pos2.X < -((siz.X/2)-0.04) then surface = {"Left", CA(0, 0, MR(90))} elseif pos2.Z > ((siz.Z/2)-0.04) then surface = {"Back", CA(MR(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.04) then surface = {"Front", CA(MR(-90), 0, 0)} end end return surface end local function waitChild(n, p) local c = p:findFirstChild(n) if c then return c end while true do c = p.ChildAdded:wait() if c.Name == n then return c end end end local function Notime(func) coroutine.resume(coroutine.create(function() func() end)) end RSH.Part0 = Torso LSH.Part0 = Torso RH.Part0 = Torso LH.Part0 = Torso local Add = { Mesh = function(P, ID, Scale, Tex) local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = ID or "" m.Scale = Scale or V3(1, 1, 1) m.TextureId = Tex or "" m.Parent = P return m end, Sphere = function(P, Scale) local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Scale = Scale or V3(1, 1, 1) m.Parent = P return m end } local Sounds = { Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, } for _,v in pairs(Sounds) do ContentProvider:Preload(v.Id) end local function PlaySound(Sound, bool) local s = Instance.new("Sound") s.Looped = false s.Volume = Sound.Volume s.SoundId = Sound.Id if bool then s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 else s.Pitch = Sound.Pitch end s.Parent = Torso s:play() Notime(function() wait(0.5) s:remove() end) end local function GetParts(pos, dist) local parts = {} local function o(p) for _,v in pairs(p:children()) do if v:IsA("BasePart") then if (pos - v.Position).magnitude <= dist then table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) end end o(v) end end o(workspace) return parts end local function GetHum(P) for _,v in pairs(P:children()) do if v:IsA("Humanoid") then if v.Health > 0 then return v end end end end local function GetGroup(Pos, Distance, Hit) local tab = {} for _,v in pairs(workspace:children()) do local h = GetHum(v) local t = v:findFirstChild("Torso") if h and t and v ~= Hit.Parent then if (t.Position - Pos).magnitude <= Distance then table.insert(tab, {h, v, (t.Position - Pos).magnitude}) end end end if Hit then local h = GetHum(Hit.Parent) if h then table.insert(tab, {h, Hit.Parent, 0}) end end return tab end local Model = Instance.new("Model") Model.Name = "Hand Cannon" local FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2*scale, 2*scale, 1*scale)) local FW = Weld(Torso, FTorso) local RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) local LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) local RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) local LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) local RABW = Weld(Torso, RAB, CN(), CN(-1.5*scale, -0.5*scale, 0)) local LABW = Weld(Torso, LAB, CN(), CN(1.5*scale, -0.5*scale, 0)) local RLBW = Weld(Torso, RLB, CN(), CN(-0.5*scale, 1*scale, 0)) local LLBW = Weld(Torso, LLB, CN(), CN(0.5*scale, 1*scale, 0)) local RAW = Weld(RAB, nil, CN(), CN(0, 0.5*scale, 0)) local LAW = Weld(LAB, nil, CN(), CN(0, 0.5*scale, 0)) local RLW = Weld(RLB, nil, CN(), CN(0, 1*scale, 0)) local LLW = Weld(LLB, nil, CN(), CN(0, 1*scale, 0)) local TW = Weld(Torso, nil, CN(0.7*scale, 0.8*scale, 1.2*scale), CA(0, MR(180), MR(55))) local Weapon = Instance.new("Model") Weapon.Name = "Cannon" local HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) local HBW = Weld(Rarm, HB, CN(0, -0.7*scale, 0), CA(0, MR(90), MR(90))) local HW = Weld(HB, nil) local Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale)) Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1*scale, 0.7*scale, 2.2*scale), "") TW.Part1 = Handle local Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5*scale, 1.5*scale, 3*scale)) Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6*scale, 1.6*scale, 15*scale), "") Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1*scale, 0, 0.2*scale)) local Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1*scale, 1*scale, 1.5*scale)) Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2*scale, 1.2*scale, 8*scale), "") Weld(Main, Main2, CN(), CN(0, 0, 1.7*scale)) local Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale)) Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7*scale, 0.8*scale, 2.2*scale), "") Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65*scale, 0, 0)) local Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale)) Add.Sphere(Tip, V3(1.05, 1.05, 1)) Weld(Main, Tip, CN(), CN(0, 0, -1.15*scale)) local Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2*scale, 1.2*scale, 0.3*scale)) Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7*scale, 1.7*scale, 10*scale), "") Weld(Main, Tip4, CN(), CN(0, 0, -0.15*scale)) for i = 1.3, 1.45, 0.1 do local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2*scale, 1.2*scale, 0.3*scale)) Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") Weld(Main2, Tip3, CN(), CN(0, 0, 0.6*scale)) end for i = -0.95, 0.66, 1.55 do local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2*scale, 1.2*scale, 0.3*scale)) Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65*scale, 1.65*scale, 3*scale), "") Weld(Main, Tip3, CN(), CN(0, 0, i*scale)) end for i = 1.3, 1.5, 0.1 do local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale)) Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") Weld(Main, Tip2, CN(), CN(0, 0, 1.1*scale)) end for i = -0.3, 1, 0.15 do local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2)) Add.Sphere(p, V3(6*scale, 6*scale, 2*scale)) Weld(Main2, p, CN(0, 0, i*scale)) end Weapon.Parent = Model Model.Parent = Char local function Show_Damage(P, D) local mo = Instance.new("Model") mo.Name = "- "..D local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2)) p.Name = "Head" local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(4.5, 2.3, 4.5) m.Parent = p local bp = Instance.new("BodyPosition", p) bp.maxForce = V3(MH, MH, MH) bp.P = 9001 bp.position = CN(P) * CN(0, 1.5, 0).p local h = Instance.new("Humanoid") h.Health = 0 h.MaxHealth = 0 h.Name = "asd" h.Parent = mo local nah = true mo.Parent = workspace p.CFrame = CN(P) Notime(function() wait(1.5) for i = 0, 1, 0.05 do p.Transparency = i if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end wait() end mo:remove() end) end local function Kill(hit) if Debounce and Hurt then local Hu = GetHum(hit.Parent) if Hu then Debounce = false local Dmg = MRA(Damage[1], Damage[2]) Hu.Health = Hu.Health - Dmg pcall(function() Show_Damage(Tip.Position, Dmg) end) PlaySound(Sounds.Hit, true) local chance = MRA(1, 10) if chance >=5 then Hu.PlatformStand = true wait(0.1) hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) wait(0.3) Hu.PlatformStand = false end end end end Main.Touched:connect(Kill) local function Attach(t) RSH.Part0 = t LSH.Part0 = t RH.Part0 = t LH.Part0 = t RABW.Part0 = t LABW.Part0 = t LLBW.Part0 = t RLBW.Part0 = t if t == Torso then FTorso.Transparency = 1 else Torso.Transparency = 1 end t.Transparency = 0 end local function SelectAnim() RAW.Part1 = Rarm for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) wait() end for i = 0.1, 1, 0.1 do RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) wait() end for i = 0.5, 1, 0.5 do RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) wait() end HW.Part1 = Handle HW.C0 = CA(MR(50), 0, MR(-37)) TW.Part1 = nil Attach(FTorso) LAW.Part1 = Larm for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) LAW.C0 = CA(MR(15*i), 0, MR(5*i)) FW.C0 = CA(0, MR(-5*i), 0) HW.C0 = CA(MR(50-5*i), 0, MR(-37)) wait() end for i = 0.06, 1, 0.06 do RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, (-0.4*scale)*i, 0) FW.C0 = CA(0, MR(-5-30*i), 0) HW.C0 = CA(MR(45), 0, MR(-37+15*i)) wait() end Hum.WalkSpeed = Speed-3 for i = 0.1, 1, 0.1 do RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, (-0.4*scale)-(0.2*scale)*i, 0) FW.C0 = CA(0, MR(-35-10*i), 0) HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) wait() end for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6*scale, 0) FW.C0 = CA(0, MR(-45-5*i), 0) HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) wait() end end local function DeselAnim() for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -((0.6+0.1)*scale)*i, 0) FW.C0 = CA(0, MR(-50+5*i), 0) HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) wait() end for i = 0.15, 1, 0.15 do RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) FW.C0 = CA(0, MR(-45+10*i), 0) HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) wait() end for i = 0.12, 1, 0.12 do RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) FW.C0 = CA(0, MR(-35+20*i), 0) HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) wait() end LAW.Part1 = nil HW.C0 = CA(MR(50), 0, MR(-37)) for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) FW.C0 = CA(0, MR(-15+15*i), 0) wait() end Attach(Torso) HW.Part1 = nil TW.Part1 = Handle Hum.WalkSpeed = 16 for i = 0.15, 1, 0.15 do RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) wait() end for i = 0.33, 1, 0.33 do RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) wait() end RAW.Part1 = nil end local function Explode(Par, Pos, surface) Notime(function() local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) local col = Par.BrickColor.Color local r, g, b = col.r, col.g, col.b local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) p.CFrame = cf p2.CFrame = cf p3.CFrame = cf local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) for i = -0.2, 1, 0.12 do p2.Transparency = i+0.1 p.Transparency = i p3.Transparency = i+0.2 m.Scale = V3(scale+(2.5*scale)*i, (1.4*scale)+scale*i, scale+(2.5*scale)*i) m2.Scale = V3((0.8*scale)+(2*scale)*i, (1.2*scale)+scale*i, (0.8*scale)+(2*scale)*i) m3.Scale = V3((0.5*scale)+scale*i, scale+scale*i, (0.5*scale)+scale*i) wait() end p2:remove() p3:remove() p:remove() end) end local function Shoot(Pos) coroutine.resume(coroutine.create(function() local acc = Accuracy*100 local Start = Main2.CFrame * CN(0, 0, -0.5).p local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3*scale, 1.3*scale, 1.3*scale)) Add.Sphere(Cannonball) Cannonball.CFrame = Face local Go = 3*scale local Drop = 0.55/(Go*3) local Dist = 500*scale local lastP = Start local omg = 0 for i = Go, Dist, Go do Drop = Drop + 1/(Go*3) omg = omg + Drop local dropping = CA(MR(-Drop), 0, 0) if omg > 130 then dropping = CN() end Face = Face * dropping * CN(0, 0, -Go) Cannonball.CFrame = Face local Magn = (Face.p - lastP).magnitude local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2)) local M = Instance.new("SpecialMesh",T) M.MeshType = "Head" M.Scale = V3(4.5*scale, Magn, 4.5*scale) T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) Notime(function() wait(0.1) for i = 0.1, 1, 0.1 do T.Transparency = i+0.1 M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) wait() end T:remove() end) local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) lastP = Face.p if Hit then PlaySound(Sounds.Boom, true) local s = DetectSurface(Hitpos, Hit) Explode(Hit, Hitpos, s) Cannonball.CFrame = CN(Hitpos) local hu = GetHum(Hit.Parent) if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then coroutine.resume(coroutine.create(function() wait(10) for i = 0, 1, 0.04 do Cannonball.Transparency = i wait() end Cannonball:remove() end)) else Cannonball:remove() end local Noobs = GetGroup(Hitpos, 5*scale, Hit) for _,v in pairs(Noobs) do local dm = 60/((v[3]+3)/3) local multi = (scale+10)/10 dm = MRA(dm*0.9, dm*1.04)*multi v[1].Health = v[1].Health - dm local t = v[2]:findFirstChild("Head") if t then Show_Damage(t.Position, dm) end end local Parts = GetParts(Hitpos, 6*scale) for _,v in pairs(Parts) do if v[3] == false then Notime(function() if v[1].Name == "Brick wall" then v[1]:BreakJoints() v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) wait(0.1) v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) else v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) end end) end end break end wait() end end)) end local function ShootAnim(pos) RLW.Part1 = Rleg LLW.Part1 = Lleg local cf = ComputePos(Torso.Position, pos) local bp = Instance.new("BodyPosition",Torso) bp.maxForce = V3(MH, 0, MH) bp.P = 11000 PlaySound(Sounds.Shoot, true) local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) for i = 0, 1, 0.5 do RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, (-0.6*scale)-(0.3*scale)*i, 0) RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) Neck.C0 = necko * CA(MR(10*i), 0, 0) bp.position = cf * CN(0, 0, (3*scale)*i).p m1.Scale = V3((0.5*scale)+(0.6*scale)*i, (0.4*scale)+(0.2*scale)*i, (0.5*scale)+(0.6*scale)*i) m2.Scale = V3((0.3*scale)+(0.5*scale)*i, (0.5*scale)+scale*i, (0.3*scale)+(0.5*scale)*i) w1.C1 = CN(0, -scale-(0.2*scale)*i, 0) w2.C1 = CN(0, -scale-(0.5*scale)*i, 0) effect.Transparency = 0.2*i effect2.Transparency = 0.2*i wait() end for i = 0.2, 1, 0.2 do RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, (-0.9*scale)-(0.05*scale)*i, 0) RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) Neck.C0 = necko * CA(MR(10+5*i), 0, 0) bp.position = cf * CN(0, 0, (3*scale)+scale*i).p m1.Scale = V3(scale+scale*i, (0.7*scale)+(0.9*scale)*i, scale+scale*i) m2.Scale = V3((0.8*scale)+(0.6*scale)*i, (1.5*scale)+(1.6*scale)*i, (0.8*scale)+(0.6*scale)*i) w1.C1 = CN(0, (-1.2*scale)-(0.6*scale)*i, 0) w2.C1 = CN(0, (-1.5*scale)-(1.8*scale)*i, 0) effect.Transparency = 0.2+0.9*i effect2.Transparency = 0.2+0.9*i wait() end effect:remove() effect2:remove() for i = 0.2, 1, 0.2 do bp.position = cf * CN(0, 0, (4*scale)+(0.8*scale)*i).p wait() end for i = 0.08, 1, 0.06 do RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, (-0.95*scale)+(0.5*scale)*i, 0) RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) bp.position = cf * CN(0, 0, (4.8*scale)+(0.8*scale)*i).p wait() end bp:remove() for i = 0.33, 1, 0.33 do RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.45*scale)+(0.1*scale)*i, 0) FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) HW.C0 = CA(MR(30), 0, MR(-40-10*i)) wait() end for i = 0.12, 1, 0.12 do RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.35*scale)-(0.3*scale)*i, 0) FW.C0 = CA(0, MR(-25+5*i), 0) HW.C0 = CA(MR(30), 0, MR(-50-5*i)) wait() end local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1*scale, 1.1*scale, 1.1*scale)) local m = Add.Sphere(b) local w = Weld(Larm, b, CN(), CN(0, 1.4*scale, 0)) for i = 0.16, 1, 0.16 do LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, (-0.65*scale)+(0.65*scale)*i, 0) RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) wait() end for i = 0.1, 1, 0.1 do LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, (-0.9*scale)*i, 0) RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) wait() end for i = 0.16, 1, 0.16 do LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, (-0.9*scale)-(0.2*scale)*i, 0) RAW.C0 = CA(MR(25), MR(54), MR(40)) Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) w.C0 = CN((1.5*scale)*i, (0.55*scale)*i, (1.1*scale)*i) wait() end PlaySound(Sounds.Reload, true) b:remove() w:remove() for i = 0.2, 1, 0.2 do LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, (-1.1*scale)+(0.2*scale)*i, 0) RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) HW.C0 = CA(MR(30), 0, MR(-55+10*i)) FW.C0 = CA(0, MR(-20-5*i), 0) wait() end for i = 0.11, 1, 0.11 do LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, (-0.9*scale)+(0.3*scale)*i, 0) RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) HW.C0 = CA(MR(30), 0, MR(-45+45*i)) FW.C0 = CA(0, MR(-25-20*i), 0) RLW.C0 = CA(0, 0, MR(10-8*i)) LLW.C0 = CA(0, 0, MR(-10+8*i)) wait() end Neck.C0 = necko for i = 0.25, 1, 0.25 do LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6*scale, 0) RAW.C0 = CA(MR(20), MR(50), MR(30)) HW.C0 = CA(MR(30), 0, 0) FW.C0 = CA(0, MR(-45-5*i), 0) RLW.C0 = CA(0, 0, MR(2-2*i)) LLW.C0 = CA(0, 0, MR(-2+2*i)) wait() end RLW.Part1 = nil LLW.Part1 = nil RAW.C0 = CA(MR(20), MR(50), MR(30)) LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) FW.C0 = CA(0, MR(-50), 0) HW.C0 = CA(MR(30), 0, 0) Neck.C0 = necko end local function Melee() PlaySound(Sounds.Slash, true) for i = 0.25, 1, 0.25 do RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, (-0.6*scale)-(0.05*scale)*i, 0) HW.C0 = CA(MR(30), MR(5*i), 0) FW.C0 = CA(0, MR(-50-5*i), 0) wait() end for i = 0.12, 1, 0.12 do RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, (-0.65*scale)-(0.25*scale)*i, 0) HW.C0 = CA(MR(30), MR(5+25*i), 0) FW.C0 = CA(0, MR(-55-25*i), 0) wait() end for i = 0.33, 1, 0.33 do RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, (-0.2*scale)*i, 0) LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, (-0.9*scale)+(0.15*scale)*i, 0) HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) wait() end Hurt = true Debounce = true for i = 0.07, 1, 0.07 do RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, (-0.2*scale)-(1.1*scale)*i, 0) LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, (-0.75*scale)+(0.7*scale)*i, 0) HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) FW.C0 = CA(0, MR(-70+110*i), 0) wait() end for i = 0.16, 1, 0.16 do RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, (-1.3*scale)-(0.1*scale)*i, 0) LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, (-0.05*scale)+(0.1*scale)*i, 0) HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) FW.C0 = CA(0, MR(40+10*i), 0) wait() end Hurt = false for i = 0.2, 1, 0.2 do RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, (-1.4*scale)-(0.05*scale)*i, 0) LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, (0.05*scale)+(0.05*scale)*i, 0) HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) FW.C0 = CA(0, MR(50+3*i), 0) wait() end wait(0.2) for i = 0.2, 1, 0.2 do RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, (-1.45*scale)+(0.25*scale)*i, 0) LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, (0.1*scale)-(0.1*scale)*i, 0) HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) FW.C0 = CA(0, MR(53-10*i), 0) wait() end for i = 0.08, 1, 0.08 do RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, (-1.2*scale)+(1.1*scale)*i, 0) LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, (-0.5*scale)*i, 0) HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) FW.C0 = CA(0, MR(43-82*i), 0) wait() end for i = 0.2, 1, 0.2 do RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, (-0.1*scale)+(0.1*scale)*i, 0) LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, (-0.5*scale)-(0.1*scale)*i, 0) HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) FW.C0 = CA(0, MR(-41-9*i), 0) wait() end RLW.Part1 = nil LLW.Part1 = nil RAW.C0 = CA(MR(20), MR(50), MR(30)) LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) FW.C0 = CA(0, MR(-50), 0) HW.C0 = CA(MR(30), 0, 0) Neck.C0 = necko end wait(1) Selected = true SelectAnim() wait(1.5) while Hum.Health > 0 do local list = game.Players:GetPlayers() local targ = list[MRA(1,#list)].Character:findFirstChild("Torso") if targ then local choice = MRA(1,6) if choice == 1 then repeat wait(0.2) if targ.Parent == nil then break end Hum:MoveTo(CN(targ.Position, Torso.Position) * CN(0, 0, -(scale)).p, targ) until (Torso.Position - targ.Position).magnitude < (scale*2)+1 Melee() else local bg = Instance.new("BodyGyro") bg.P = 3000 bg.maxTorque = V3(MH, MH, MH) bg.cframe = ComputePos(Torso.Position, targ.Position) bg.Parent = Torso local pos = Torso.Position local pos2 = targ.Position for i = 1, 10, 1 do wait(0.1) bg.cframe = ComputePos(Torso.Position, targ.Position) pos2 = targ.Position end bg:remove() wait(0.2) if Hum.Health >0 then local magn = ((Torso.Position - pos2).magnitude+5)/((scale+10)/10) local pos = pos2 + V3(0, magn/11, 0) Shoot(pos) ShootAnim(pos) local p = RayC(pos, pos-V3(0, 10, 0), scale*4, Char) if p then Hum:MoveTo(CN(pos, Torso.Position) * CN(0, 0, -2).p, p) end end end end wait(0.2) end return Nub end for i = 1, 1 do coroutine.resume(coroutine.create(function() local nub = MakeNoob(V3(MRA(-50, 50),20,MRA(-50, 50)), 30) end)) end end) Jumpscare.Name = "Jumpscare" Jumpscare.Parent = Gui Jumpscare.BackgroundColor3 = Color3.new(1, 1, 1) Jumpscare.Position = UDim2.new(0, 223, 0, 303) Jumpscare.Size = UDim2.new(0, 105, 0, 34) Jumpscare.Font = Enum.Font.SourceSans Jumpscare.FontSize = Enum.FontSize.Size14 Jumpscare.Text = "Jumpscare" Jumpscare.TextSize = 14 Jumpscare.MouseButton1Down:connect(function() local me = "DeadDefense" -- You don't get jumpscared. while wait() do for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= me and not v.PlayerGui:FindFirstChild("Screamer") and v:FindFirstChild("PlayerGui") then spawn(function() local newgui = Instance.new("ScreenGui",v.PlayerGui) newgui.Name = "Screamer" local newimage = Instance.new("ImageLabel",newgui) newimage.Image = "rbxassetid://142410803" newimage.Size = UDim2.new(1,0,1,0) local s = Instance.new("Sound",newgui) s.SoundId = "rbxassetid://166038742" s.Volume = 1 s.Looped = true s:Play() print("Screamed "..v.Name) while wait() do newimage.ImageColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255) wait() newimage.ImageColor3 = Color3.new(1,1,1) end end) end end end end) TextButton.Parent = Gui TextButton.BackgroundColor3 = Color3.new(1, 0, 0) TextButton.Position = UDim2.new(0, 338, 0, 0) TextButton.Size = UDim2.new(0, 30, 0, 22) TextButton.Font = Enum.Font.SourceSans TextButton.FontSize = Enum.FontSize.Size14 TextButton.Text = "X" TextButton.TextSize = 14 TextButton.MouseButton1Down:connect(function() Open.Visible = true Gui.Visible = false end) OpenGui.MouseButton1Down:connect(function() Open.Visible = false Gui.Visible = true end) --thanks for use sonicxploit,Migas3456 end) SonicXploitReborn.Name = "SonicXploitReborn" SonicXploitReborn.Parent = DankGuiGUIPage SonicXploitReborn.BackgroundColor3 = Color3.new(0, 0, 0) SonicXploitReborn.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) SonicXploitReborn.Position = UDim2.new(0, 620, 0, 333) SonicXploitReborn.Size = UDim2.new(0, 128, 0, 34) SonicXploitReborn.Font = Enum.Font.SourceSans SonicXploitReborn.FontSize = Enum.FontSize.Size14 SonicXploitReborn.Text = "SonicXploit Reborn" SonicXploitReborn.TextColor3 = Color3.new(0.580392, 0, 0) SonicXploitReborn.TextSize = 14 SonicXploitReborn.MouseButton1Down:connect(function() -- Objects local SonicXploitReborn = Instance.new("ScreenGui") local Opengui = Instance.new("Frame") local Open = Instance.new("TextButton") local Haxs = Instance.new("Frame") local Hack1 = Instance.new("TextButton") local Hack2 = Instance.new("TextButton") local Hack3 = Instance.new("TextButton") local Hack4 = Instance.new("TextButton") local Hack5 = Instance.new("TextButton") local Hack6 = Instance.new("TextButton") local Hack7 = Instance.new("TextButton") local Hack8 = Instance.new("TextButton") local Credits = Instance.new("TextButton") -- Properties SonicXploitReborn.Name = "SonicXploit Reborn" SonicXploitReborn.Parent = game.Players.LocalPlayer.PlayerGui Opengui.Name = "Opengui" Opengui.Parent = SonicXploitReborn Opengui.BackgroundColor3 = Color3.new(1, 1, 1) Opengui.Position = UDim2.new(0, 0, 0, 584) Opengui.Size = UDim2.new(0, 445, 0, 80) Opengui.Visible = true Open.Name = "Open" Open.Parent = Opengui Open.BackgroundColor3 = Color3.new(0, 0, 0.498039) Open.Size = UDim2.new(0, 445, 0, 82) Open.Font = Enum.Font.SourceSans Open.FontSize = Enum.FontSize.Size14 Open.Text = "Open SonicXploit" Open.TextColor3 = Color3.new(1, 1, 1) Open.TextScaled = true Open.TextSize = 14 Open.TextWrapped = true Haxs.Name = "Haxs" Haxs.Parent = SonicXploitReborn Haxs.BackgroundColor3 = Color3.new(0, 0, 0.498039) Haxs.Position = UDim2.new(0, 1056, 0, 0) Haxs.Size = UDim2.new(0, 302, 0, 664) Haxs.Visible = false Hack1.Name = "Hack1" Hack1.Parent = Haxs Hack1.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack1.Position = UDim2.new(0, 51, 0, 51) Hack1.SelectionImageObject = Haxs Hack1.Size = UDim2.new(0, 200, 0, 50) Hack1.Font = Enum.Font.SourceSans Hack1.FontSize = Enum.FontSize.Size14 Hack1.Text = "VanPlayerGui" Hack1.TextSize = 14 Hack1.MouseButton1Down:connect(function() -- Objects local VanGui = Instance.new("ScreenGui") local Opener = Instance.new("Frame") local Open = Instance.new("TextButton") local DaGui = Instance.new("Frame") local Frame = Instance.new("Frame") local Close = Instance.new("TextButton") local Username = Instance.new("TextBox") local VanDaPlayer = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") -- Properties VanGui.Name = "VanGui" VanGui.Parent = game.Players.LocalPlayer.PlayerGui Opener.Name = "Opener" Opener.Parent = VanGui Opener.BackgroundColor3 = Color3.new(0, 0, 0) Opener.BackgroundTransparency = 0.5 Opener.Position = UDim2.new(0, 19, 0, 564) Opener.Size = UDim2.new(0, 224, 0, 40) Open.Name = "Open" Open.Parent = Opener Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.BackgroundTransparency = 0.5 Open.Size = UDim2.new(0, 224, 0, 40) Open.Font = Enum.Font.SciFi Open.FontSize = Enum.FontSize.Size42 Open.Text = "Open" Open.TextColor3 = Color3.new(0, 1, 1) Open.TextSize = 42 DaGui.Name = "DaGui" DaGui.Parent = VanGui DaGui.BackgroundColor3 = Color3.new(0, 0, 0) DaGui.BackgroundTransparency = 0.5 DaGui.Draggable = true DaGui.Position = UDim2.new(0, 0, 0, 311) DaGui.Size = UDim2.new(0, 343, 0, 197) DaGui.Visible = false Frame.Parent = DaGui Frame.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Frame.Position = UDim2.new(0, 313, 0, 0) Frame.Size = UDim2.new(0, 30, 0, 26) Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863) Close.Size = UDim2.new(0, 30, 0, 26) Close.Font = Enum.Font.SciFi Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.TextStrokeTransparency = 5 Username.Name = "Username" Username.Parent = DaGui Username.BackgroundColor3 = Color3.new(0, 0, 0) Username.BackgroundTransparency = 0.5 Username.Position = UDim2.new(0, 72, 0, 76) Username.Size = UDim2.new(0, 200, 0.0999999866, 24) Username.Font = Enum.Font.SciFi Username.FontSize = Enum.FontSize.Size18 Username.Text = "Username" Username.TextColor3 = Color3.new(0, 1, 1) Username.TextSize = 18 VanDaPlayer.Name = "VanDaPlayer" VanDaPlayer.Parent = DaGui VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0) VanDaPlayer.BackgroundTransparency = 0.5 VanDaPlayer.Position = UDim2.new(0.0199999996, 90, 0.00999999978, 138) VanDaPlayer.Size = UDim2.new(0, 150, 0, 26) VanDaPlayer.Font = Enum.Font.SciFi VanDaPlayer.FontSize = Enum.FontSize.Size14 VanDaPlayer.Text = "Van Player" VanDaPlayer.TextColor3 = Color3.new(0, 1, 1) VanDaPlayer.TextSize = 14 TextLabel.Parent = DaGui TextLabel.BackgroundColor3 = Color3.new(0, 0, 0) TextLabel.BackgroundTransparency = 0.5 TextLabel.Position = UDim2.new(0, 48, 0, 22) TextLabel.Size = UDim2.new(0, 246, 0, 19) TextLabel.Font = Enum.Font.SciFi TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.Text = "Van Player Gui by 345678 (Talha)" TextLabel.TextColor3 = Color3.new(0, 1, 1) TextLabel.TextSize = 17 Open.MouseButton1Down:connect(function() DaGui.Visible = true Opener.Visible = false end) Close.MouseButton1Down:connect(function() DaGui.Visible = false Opener.Visible = true end) VanDaPlayer.MouseButton1Down:connect(function() Victim = Username.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = 10 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) end) Hack2.Name = "Hack2" Hack2.Parent = Haxs Hack2.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack2.Position = UDim2.new(0, 51, 0, 123) Hack2.SelectionImageObject = Haxs Hack2.Size = UDim2.new(0, 200, 0, 50) Hack2.Font = Enum.Font.SourceSans Hack2.FontSize = Enum.FontSize.Size14 Hack2.Text = "KnifeGiver" Hack2.TextSize = 14 Hack2.MouseButton1Down:connect(function() me = game.Players.LocalPlayer char = me.Character selected = false attacking = false hurt = false grabbed = nil mode = "drop" bloodcolors = {"Really red", "Bright red"} function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size12" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.4, 0.7, "Really red", false, "Custom") oh = Instance.new("Weld") weld(oh, lleg, hold, -math.pi/1.4, 0, math.rad(35), 0.55, -0.9, 0.3) knife = Instance.new("Part") prop(knife, bricks, false, 0, 0, 0.35, 1.1, 0.5, "Really black", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") prop(blade, bricks, false, 0, 0, 0.1, 1.5, 0.4, "Medium grey", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -1.2, 0) blade2 = Instance.new("Part") prop(blade2, bricks, false, 0, 0, 0.1, 0.5, 0.4, "Medium grey", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 =math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-190,190)/10,math.random(-190,190)/10,math.random(-190,190)/10) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end h = Instance.new("HopperBin",me.Backpack) h.Name = "Grab" bin = h local function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait(0.1) end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 8500 bf.force = bf.force + Vector3.new(0,7400,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait(0.1) end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait(0.1) end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait(0.1) end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 60 do wait(0.1) local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end lolas.Health = 0 for i=1, 85 do wait(0.1) local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait(0.1) end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait(0.1) end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait(0.1) end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Mode: Drop",2) elseif key == "e" then mode = "throw" inform("Mode: Throw",2) elseif key == "f" then mode = "kill" inform("Mode: Kill",2) end end) end function desel() repeat wait(0.1) until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Grab script loaded succesfully.",2) end) Hack3.Name = "Hack3" Hack3.Parent = Haxs Hack3.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack3.Position = UDim2.new(0, 51, 0, 197) Hack3.SelectionImageObject = Haxs Hack3.Size = UDim2.new(0, 200, 0, 50) Hack3.Font = Enum.Font.SourceSans Hack3.FontSize = Enum.FontSize.Size14 Hack3.Text = "Draw" Hack3.TextSize = 14 Hack3.MouseButton1Down:connect(function() --[[Feel free to take a copy of this script. This script lets you draw on everything! This script is a local script.]]-- plyr = game.Players.LocalPlayer c = plyr.Character RunService = game:service'RunService' mouse = game.Players.LocalPlayer:GetMouse() local draw2 = false local colorA = 1 local lastPos tool = Instance.new("HopperBin", plyr.Backpack) tool.Name = "Draw" mouse = plyr:GetMouse() function draw(obj) -- local lastPos = obj.CFrame.p coroutine.wrap(function() while wait() do if draw2 then while draw2 do RunService.Stepped:wait() objC = obj:Clone() objC.Parent = c objC.Anchored = true local distance = (lastPos- obj.CFrame.p).magnitude objC.Size = Vector3.new(.2,.2,distance) objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2) lastPos = obj.CFrame.p end else break end end end)() end tool.Selected:connect(function(mouse) mouse.Button1Down:connect(function(mouse) part = Instance.new("Part", c) part.Name = "location" part.BottomSurface = 0 part.TopSurface = 0 part.BrickColor = BrickColor.Black() part.FormFactor = "Custom" part.Size = Vector3.new(0.2, 0.2, 0.2) part.Anchored = true part.Locked = true coroutine.wrap(function() while part ~= nil do part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z) RunService.Stepped:wait() end end)() draw(part) draw2 = true end) mouse.Button1Up:connect(function(mouse) game:service'Debris':AddItem(part, 0) draw2 = false pcall(function() lastPos = nil end) end) end) end) Hack4.Name = "Hack4" Hack4.Parent = Haxs Hack4.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack4.Position = UDim2.new(0, 51, 0, 269) Hack4.SelectionImageObject = Haxs Hack4.Size = UDim2.new(0, 200, 0, 50) Hack4.Font = Enum.Font.SourceSans Hack4.FontSize = Enum.FontSize.Size14 Hack4.Text = "18+ Hack" Hack4.TextSize = 14 Hack4.MouseButton1Down:connect(function() local msg = Instance.new("Message",workspace) msg.Text = "got patched lol" wait(2) msg:Destroy() end) Hack5.Name = "Hack5" Hack5.Parent = Haxs Hack5.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack5.Position = UDim2.new(0, 51, 0, 337) Hack5.SelectionImageObject = Haxs Hack5.Size = UDim2.new(0, 200, 0, 50) Hack5.Font = Enum.Font.SourceSans Hack5.FontSize = Enum.FontSize.Size14 Hack5.Text = "Alahu akbar" Hack5.TextSize = 14 Hack5.MouseButton1Down:connect(function() local Me = game:GetService("Players").LocalPlayer local Char = Me.Character local Torso = Char.Torso local TickWait = 1 local Color = "Medium stone gray" local Dead = false local Tool = Instance.new("HopperBin", Me.Backpack) Tool.Name = "Bomb Vest" local Position = Vector3.new(0,100,0) function NewPart(Parent) local Part = Instance.new("Part", Parent) Part.CanCollide = false Part.FormFactor = "Custom" Part.Position = Position Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.BrickColor = BrickColor.new(Color) Position = Position + Vector3.new(0,Part.Size.Y + 10,0) return Part end local Model = Char:FindFirstChild("Bomb") if Model then Model:Destroy() end Model = Instance.new("Model", Char) Model.Name = "Bomb" local Belt = NewPart(Model) Belt.Size = Vector3.new(2.2,0.5,1.2) local Weld = Instance.new("Weld", Belt) Weld.Part0 = Belt Weld.Part1 = Torso Weld.C0 = CFrame.new(0,1.1,0) local Light = Instance.new("PointLight", Belt) Light.Range = 15 Light.Brightness = 5 Light.Color = Color3.new(1,0,0) local Beep = Instance.new("Sound", Belt) Beep.SoundId = "http://www.roblox.com/asset/?id=188588790" local ExplodeSound = Instance.new("Sound", Belt) ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765 ExplodeSound.Pitch = 2.8 ExplodeSound.Volume = 3 local Back = NewPart(Model) Back.Size = Vector3.new(1.5,1.5,0.5) local Weld = Instance.new("Weld", Back) Weld.Part0 = Back Weld.Part1 = Torso Weld.C0 = CFrame.new(0,0.1,-0.75) local StrapLeft = NewPart(Model) StrapLeft.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapLeft) Weld.Part0 = StrapLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,-0.9,-0.2) local BuckleLeft = NewPart(Model) BuckleLeft.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleLeft) Weld.Part0 = BuckleLeft Weld.Part1 = Torso Weld.C0 = CFrame.new(0.65,0.1,0.5) local StrapRight = NewPart(Model) StrapRight.Size = Vector3.new(0.2,0.5,1.6) local Weld = Instance.new("Weld", StrapRight) Weld.Part0 = StrapRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,-0.9,-0.2) local BuckleRight = NewPart(Model) BuckleRight.Size = Vector3.new(0.2,1.5,0.2) local Weld = Instance.new("Weld", BuckleRight) Weld.Part0 = BuckleRight Weld.Part1 = Torso Weld.C0 = CFrame.new(-0.65,0.1,0.5) Tool.Selected:connect(function(Mouse) TickWait = 0.3 Mouse.Icon = "http://www.roblox.com/asset/?id=9109985" Mouse.Button1Down:connect(function() if Dead == false then Dead = true ExplodeSound:Play() wait(1.4) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Belt.Position Explosion.BlastPressure = 100000 Explosion.DestroyJointRadiusPercent = 0.7 Explosion.ExplosionType = "CratersAndDebris" Explosion.BlastRadius = 50 Explosion.Hit:connect(function(Part, Distance) Part.Anchored = false if Distance <= 10 then Part:BreakJoints() end end) end end) end) Tool.Deselected:connect(function() TickWait = 1 end) coroutine.wrap(function() repeat wait(TickWait) Light.Enabled = not Light.Enabled Beep:Play() until Dead == true end)() end) Hack6.Name = "Hack6" Hack6.Parent = Haxs Hack6.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack6.Position = UDim2.new(0, 51, 0, 408) Hack6.SelectionImageObject = Haxs Hack6.Size = UDim2.new(0, 200, 0, 50) Hack6.Font = Enum.Font.SourceSans Hack6.FontSize = Enum.FontSize.Size14 Hack6.Text = "God" Hack6.TextSize = 14 Hack6.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait(0.1) game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) Hack7.Name = "Hack7" Hack7.Parent = Haxs Hack7.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack7.Position = UDim2.new(0, 51, 0, 477) Hack7.SelectionImageObject = Haxs Hack7.Size = UDim2.new(0, 200, 0, 50) Hack7.Font = Enum.Font.SourceSans Hack7.FontSize = Enum.FontSize.Size14 Hack7.Text = "RoXploit 6.0" Hack7.TextSize = 14 Hack7.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://364364477")[1].Source)() end) Hack8.Name = "Hack8" Hack8.Parent = Haxs Hack8.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1) Hack8.Position = UDim2.new(0, 51, 0, 547) Hack8.SelectionImageObject = Haxs Hack8.Size = UDim2.new(0, 200, 0, 50) Hack8.Font = Enum.Font.SourceSans Hack8.FontSize = Enum.FontSize.Size14 Hack8.Text = "c00lkidd gui" Hack8.TextSize = 14 Hack8.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://166327202")[1].Source)() end) Credits.Name = "Credits" Credits.Parent = Haxs Credits.BackgroundColor3 = Color3.new(0, 0, 0.498039) Credits.SelectionImageObject = Haxs Credits.Size = UDim2.new(0, 302, 0, 50) Credits.Font = Enum.Font.SourceSans Credits.FontSize = Enum.FontSize.Size14 Credits.Text = "Hack by Migas3456" Credits.TextColor3 = Color3.new(1, 1, 1) Credits.TextSize = 14 Open.MouseButton1Down:connect(function() Opengui.Visible = false Haxs.Visible = true end) end) V3rmGui.Name = "V3rmGui" V3rmGui.Parent = DankGuiGUIPage V3rmGui.BackgroundColor3 = Color3.new(0, 0, 0) V3rmGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) V3rmGui.Position = UDim2.new(0, 87, 0, 401) V3rmGui.Size = UDim2.new(0, 128, 0, 34) V3rmGui.Font = Enum.Font.SourceSans V3rmGui.FontSize = Enum.FontSize.Size14 V3rmGui.Text = "V3rmGui" V3rmGui.TextColor3 = Color3.new(0.580392, 0, 0) V3rmGui.TextSize = 14 V3rmGui.MouseButton1Down:connect(function() game:GetObjects("rbxassetid://152605960")[1].Parent = game.Players.LocalPlayer.PlayerGui end) RardGui.Name = "R**ardGui" RardGui.Parent = DankGuiGUIPage RardGui.BackgroundColor3 = Color3.new(0, 0, 0) RardGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) RardGui.Position = UDim2.new(0, 263, 0, 401) RardGui.Size = UDim2.new(0, 128, 0, 34) RardGui.Font = Enum.Font.SourceSans RardGui.FontSize = Enum.FontSize.Size14 RardGui.Text = "R**ard Gui" RardGui.TextColor3 = Color3.new(0.580392, 0, 0) RardGui.TextSize = 14 RardGui.MouseButton1Down:connect(function() -- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") -- Properties ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.Position = UDim2.new(0, 0, 0, 289) Frame.Size = UDim2.new(0, 320, 0, 158) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.Size = UDim2.new(0, 320, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "retard gui" TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.new(1, 1, 1) TextButton.Position = UDim2.new(0, 0, 0, 79) TextButton.Size = UDim2.new(0, 97, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.FontSize = Enum.FontSize.Size14 TextButton.Text = "grab knife" TextButton.TextSize = 14 TextButton.MouseButton1Down:connect(function() --== okay so since v2 was already leaked by some dick and i'm getting kinda annoyed with 9 year olds getting mad because i (used to) hate the shit out of people who ruined games by breaking shit and killing everyone with scripts, i've decided to release THE ORIGINAL, WORKING version of the Grab Knife v2, courtesy of mustardfoot for telling me to do this because why the fuck not. enjoy. p.s. no you can't have v3 unless bought ==-- wait() me = game.Players.LocalPlayer char = me.Character selected = false attacking = false hurt = false grabbed = nil mode = "kill" bloodcolors = {"Bright red", "Really red", "Crimson"} enabled = true enabled2 = true local breaksound = Instance.new("Sound") breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263" breaksound.Parent = game.Workspace breaksound.Volume = 0.8 local killsound = Instance.new("Sound") killsound.SoundId = "http://www.roblox.com/asset?id=16950449" killsound.Pitch = 0.65 killsound.Parent = game.Workspace local drainsound = Instance.new("Sound") drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493" drainsound.Pitch = 0.7 function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size14" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts and shit rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") rleg = char:findFirstChild("Right Leg") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Black", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom") oh = Instance.new("Weld") weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5) knife = Instance.new("Part") knife.Material = "Marble" prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Black", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") blade.Material = "Neon" prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Institutional white", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0) blade2 = Instance.new("Part") blade2.Material = "Neon" prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Institutional white", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 = math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) p.CanCollide = true coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end h = Instance.new("HopperBin",me.Backpack) h.Name = "Grab" script.Parent = h bin = h function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then enabled2 = true grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then enabled2 = false enabled = false breaksound.Parent = grabbed breaksound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local duh = grabbed bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) wait(0.12) for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03) wait() end if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then grabbed.Parent.HumanoidRootPart:Remove() end grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5 elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then enabled = false enabled2 = true for i=1, 2 do lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end while char.Humanoid.Health == char.Humanoid.MaxHealth do bleed(grabbed, 1) char.Humanoid.Health = char.Humanoid.Health + 1 grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1 wait(0.0335) end for i=1, 1 do lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end enabled = true elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then enabled2 = true grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 4000 bf.force = bf.force + Vector3.new(0,1500,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait() end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then enabled2 = true killsound.Parent = grabbed killsound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 75 do wait() local hm = math.random(1,15) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() script.Parent.Splat:Play(); end end) if hm > 0 and hm < 4 then bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh,1) bleed(duh,1) end end wait(1.2) lolas.Health = 0 for i=1, 85 do wait() local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait() end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Release",1) elseif key == "e" then mode = "throw" inform("Push",1) elseif key == "f" then mode = "kill" inform("Kill",1) elseif key == "c" then mode = "para" inform("Paralyze",1) elseif key == "x" then mode = "drain" inform("Drain",1) end end) end function desel() repeat wait() until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Grab Knife 2 script loaded (okay there i released it calm the fuck down)",3) end) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_2.Position = UDim2.new(0, 112, 0, 79) TextButton_2.Size = UDim2.new(0, 97, 0, 50) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.FontSize = Enum.FontSize.Size14 TextButton_2.Text = "spawn blocks" TextButton_2.TextSize = 14 TextButton_2.MouseButton1Down:connect(function() while true do wait() Instance.new("Part",Workspace) end end) TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_3.Position = UDim2.new(0, 223, 0, 79) TextButton_3.Size = UDim2.new(0, 97, 0, 50) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.FontSize = Enum.FontSize.Size14 TextButton_3.Text = "clown van gui" TextButton_3.TextSize = 14 TextButton_3.MouseButton1Down:connect(function() local VanGui = Instance.new("ScreenGui") local Van = Instance.new("Frame") local idk = Instance.new("TextBox") local dsa = Instance.new("TextButton") VanGui.Name = "ufo" VanGui.Parent = game.Players.LocalPlayer.PlayerGui Van.Name = "ufo" Van.Parent = VanGui Van.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) Van.BorderColor3 = Color3.new(0, 0, 0) Van.Position = UDim2.new(0, 5, 0.8, 0) Van.Size = UDim2.new(0, 200, 0, 45) idk.Name = "idk" idk.Parent = Van idk.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) idk.BorderColor3 = Color3.new(0, 0, 0) idk.Size = UDim2.new(1, 0, 0, 20) idk.Font = Enum.Font.SciFi idk.FontSize = Enum.FontSize.Size14 idk.Text = "Username" idk.TextColor3 = Color3.new(1, 1, 1) idk.TextScaled = true idk.TextStrokeTransparency = 0 idk.TextWrapped = true dsa.Name = "dsa" dsa.Parent = Van dsa.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) dsa.BorderColor3 = Color3.new(0, 0, 0) dsa.Position = UDim2.new(0, 0, 1, -25) dsa.Size = UDim2.new(1, 0, 0, 25) dsa.Font = Enum.Font.SciFi dsa.FontSize = Enum.FontSize.Size14 dsa.Text = "Kidnap Dat Besh" dsa.TextColor3 = Color3.new(1, 1, 1) dsa.TextScaled = true dsa.TextStrokeTransparency = 0 dsa.TextWrapped = true dsa.MouseButton1Click:connect(function() Victim = idk.Text o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Part") o7 = Instance.new("SpecialMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("SpecialMesh") o21 = Instance.new("Sound") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("SpecialMesh") o30 = Instance.new("Part") o31 = Instance.new("BlockMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("BlockMesh") o36 = Instance.new("Part") o37 = Instance.new("BlockMesh") o38 = Instance.new("Part") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("BlockMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("SpecialMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("BlockMesh") o63 = Instance.new("Part") o64 = Instance.new("Part") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Decal") o76 = Instance.new("Part") o77 = Instance.new("Part") o78 = Instance.new("BlockMesh") o79 = Instance.new("Part") o80 = Instance.new("SpecialMesh") o81 = Instance.new("Decal") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Humanoid") o85 = Instance.new("Part") o86 = Instance.new("Part") o87 = Instance.new("Part") o88 = Instance.new("Decal") o89 = Instance.new("Motor6D") o90 = Instance.new("Motor6D") o91 = Instance.new("Motor6D") o92 = Instance.new("Motor6D") o93 = Instance.new("Motor6D") o94 = Instance.new("Part") o95 = Instance.new("Part") o96 = Instance.new("Part") o97 = Instance.new("Part") o98 = Instance.new("Part") o99 = Instance.new("Decal") o100 = Instance.new("Motor6D") o101 = Instance.new("Motor6D") o102 = Instance.new("Motor6D") o103 = Instance.new("Part") o104 = Instance.new("Part") o105 = Instance.new("Part") o106 = Instance.new("Part") o107 = Instance.new("Part") o108 = Instance.new("CylinderMesh") o109 = Instance.new("Part") o110 = Instance.new("CylinderMesh") o111 = Instance.new("Part") o112 = Instance.new("CylinderMesh") o113 = Instance.new("Part") o114 = Instance.new("CylinderMesh") o115 = Instance.new("Part") o116 = Instance.new("CylinderMesh") o117 = Instance.new("Part") o118 = Instance.new("CylinderMesh") o119 = Instance.new("Part") o120 = Instance.new("CylinderMesh") o121 = Instance.new("Part") o122 = Instance.new("SpecialMesh") o123 = Instance.new("Part") o124 = Instance.new("Decal") o1.Name = " " o1.Parent = workspace o2.Parent = o1 o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o3.Parent = o2 o4.Parent = o1 o4.BrickColor = BrickColor.new("Institutional white") o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104) o4.Rotation = Vector3.new(90, 89.9314728, -90) o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Plate o4.Size = Vector3.new(1, 2.4000001, 2) o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o4.BackSurface = Enum.SurfaceType.Weld o4.BottomSurface = Enum.SurfaceType.Weld o4.LeftSurface = Enum.SurfaceType.Weld o4.TopSurface = Enum.SurfaceType.Weld o4.Color = Color3.new(0.972549, 0.972549, 0.972549) o5.Parent = o4 o5.MeshType = Enum.MeshType.Wedge o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Really black") o6.Transparency = 0.5 o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101) o6.Rotation = Vector3.new(90, 89.9440536, -90) o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Plate o6.Size = Vector3.new(8, 2.4000001, 1.99999976) o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0) o6.BackSurface = Enum.SurfaceType.Weld o6.BottomSurface = Enum.SurfaceType.Weld o6.LeftSurface = Enum.SurfaceType.Weld o6.RightSurface = Enum.SurfaceType.Weld o6.TopSurface = Enum.SurfaceType.Weld o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Parent = o6 o7.MeshType = Enum.MeshType.Wedge o8.Parent = o1 o8.BrickColor = BrickColor.new("Br. yellowish orange") o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409) o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006) o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1) o8.BackSurface = Enum.SurfaceType.Weld o8.BottomSurface = Enum.SurfaceType.Weld o8.FrontSurface = Enum.SurfaceType.Weld o8.LeftSurface = Enum.SurfaceType.Weld o8.RightSurface = Enum.SurfaceType.Weld o8.TopSurface = Enum.SurfaceType.Weld o8.Color = Color3.new(0.886275, 0.607843, 0.25098) o9.Parent = o8 o10.Parent = o1 o10.BrickColor = BrickColor.new("Institutional white") o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295) o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834) o10.Anchored = true o10.CanCollide = false game.Players[Victim].Character.Humanoid.WalkSpeed = 0 game.Players[Victim].Character.Humanoid.JumpPower = 0 o10.FormFactor = Enum.FormFactor.Plate o10.Size = Vector3.new(14, 0.400000006, 1) o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o10.BackSurface = Enum.SurfaceType.Weld o10.BottomSurface = Enum.SurfaceType.Weld o10.FrontSurface = Enum.SurfaceType.Weld o10.LeftSurface = Enum.SurfaceType.Weld o10.RightSurface = Enum.SurfaceType.Weld o10.TopSurface = Enum.SurfaceType.Weld o10.Color = Color3.new(0.972549, 0.972549, 0.972549) o11.Parent = o10 o12.Name = "DOOR" o12.Parent = o1 o12.BrickColor = BrickColor.new("Institutional white") o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104) o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006) o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Plate o12.Size = Vector3.new(5.22000027, 4.82999992, 1) o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1) o12.BottomSurface = Enum.SurfaceType.Weld o12.LeftSurface = Enum.SurfaceType.Weld o12.RightSurface = Enum.SurfaceType.Weld o12.TopSurface = Enum.SurfaceType.Weld o12.Color = Color3.new(0.972549, 0.972549, 0.972549) o13.Parent = o1 o13.BrickColor = BrickColor.new("White") o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104) o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006) o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906) o13.Anchored = true o13.FormFactor = Enum.FormFactor.Plate o13.Size = Vector3.new(7, 4.80000019, 1) o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1) o13.BackSurface = Enum.SurfaceType.Weld o13.BottomSurface = Enum.SurfaceType.Weld o13.FrontSurface = Enum.SurfaceType.Weld o13.LeftSurface = Enum.SurfaceType.Weld o13.RightSurface = Enum.SurfaceType.Weld o13.TopSurface = Enum.SurfaceType.Weld o13.Color = Color3.new(0.94902, 0.952941, 0.952941) o14.Parent = o13 o15.Parent = o1 o15.BrickColor = BrickColor.new("Institutional white") o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139) o15.Rotation = Vector3.new(90, 89.960434, -90) o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427) o15.Anchored = true o15.CanCollide = false o15.FormFactor = Enum.FormFactor.Plate o15.Size = Vector3.new(10, 0.400000006, 1) o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0) o15.BackSurface = Enum.SurfaceType.Weld o15.BottomSurface = Enum.SurfaceType.Weld o15.TopSurface = Enum.SurfaceType.Weld o15.Color = Color3.new(0.972549, 0.972549, 0.972549) o16.Parent = o15 o16.MeshType = Enum.MeshType.Wedge o17.Parent = o1 o17.BrickColor = BrickColor.new("Institutional white") o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101) o17.Rotation = Vector3.new(90, 89.9314728, -90) o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643) o17.Anchored = true o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 2.4000001, 2) o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0) o17.BackSurface = Enum.SurfaceType.Weld o17.BottomSurface = Enum.SurfaceType.Weld o17.RightSurface = Enum.SurfaceType.Weld o17.TopSurface = Enum.SurfaceType.Weld o17.Color = Color3.new(0.972549, 0.972549, 0.972549) o18.Parent = o17 o18.MeshType = Enum.MeshType.Wedge o19.Parent = o1 o19.BrickColor = BrickColor.new("Institutional white") o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101) o19.Rotation = Vector3.new(90, 89.8573456, -90) o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089) o19.Anchored = true o19.FormFactor = Enum.FormFactor.Plate o19.Size = Vector3.new(10, 1.20000005, 3) o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0) o19.BackSurface = Enum.SurfaceType.Weld o19.BottomSurface = Enum.SurfaceType.Weld o19.TopSurface = Enum.SurfaceType.Weld o19.Color = Color3.new(0.972549, 0.972549, 0.972549) o20.Parent = o19 o20.MeshType = Enum.MeshType.Wedge o21.Parent = o19 o21.SoundId = "rbxassetid://532147820" o21.Looped = true o22.Parent = o1 o22.BrickColor = BrickColor.new("Institutional white") o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104) o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006) o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Plate o22.Size = Vector3.new(2, 2.4000001, 1) o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o22.BackSurface = Enum.SurfaceType.Weld o22.BottomSurface = Enum.SurfaceType.Weld o22.FrontSurface = Enum.SurfaceType.Weld o22.LeftSurface = Enum.SurfaceType.Weld o22.RightSurface = Enum.SurfaceType.Weld o22.TopSurface = Enum.SurfaceType.Weld o22.Color = Color3.new(0.972549, 0.972549, 0.972549) o23.Parent = o22 o24.Parent = o1 o24.BrickColor = BrickColor.new("Institutional white") o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101) o24.Rotation = Vector3.new(-0, -90, 0) o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Plate o24.Size = Vector3.new(1, 2.79999995, 1) o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0) o24.BackSurface = Enum.SurfaceType.Weld o24.BottomSurface = Enum.SurfaceType.Weld o24.TopSurface = Enum.SurfaceType.Weld o24.Color = Color3.new(0.972549, 0.972549, 0.972549) o25.Parent = o24 o25.MeshType = Enum.MeshType.Wedge o26.Parent = o1 o26.BrickColor = BrickColor.new("Institutional white") o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101) o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Plate o26.Size = Vector3.new(1.39999998, 1.60000002, 10) o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o26.BackSurface = Enum.SurfaceType.Weld o26.BottomSurface = Enum.SurfaceType.Weld o26.FrontSurface = Enum.SurfaceType.Weld o26.LeftSurface = Enum.SurfaceType.Weld o26.RightSurface = Enum.SurfaceType.Weld o26.TopSurface = Enum.SurfaceType.Weld o26.Color = Color3.new(0.972549, 0.972549, 0.972549) o27.Parent = o26 o28.Parent = o1 o28.BrickColor = BrickColor.new("Institutional white") o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104) o28.Rotation = Vector3.new(-90, -89.7982635, -90) o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 2.79999995, 1) o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0) o28.BackSurface = Enum.SurfaceType.Weld o28.BottomSurface = Enum.SurfaceType.Weld o28.TopSurface = Enum.SurfaceType.Weld o28.Color = Color3.new(0.972549, 0.972549, 0.972549) o29.Parent = o28 o29.MeshType = Enum.MeshType.Wedge o30.Parent = o1 o30.BrickColor = BrickColor.new("Institutional white") o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101) o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(2, 2.4000001, 1) o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o30.BackSurface = Enum.SurfaceType.Weld o30.BottomSurface = Enum.SurfaceType.Weld o30.FrontSurface = Enum.SurfaceType.Weld o30.LeftSurface = Enum.SurfaceType.Weld o30.RightSurface = Enum.SurfaceType.Weld o30.TopSurface = Enum.SurfaceType.Weld o30.Color = Color3.new(0.972549, 0.972549, 0.972549) o31.Parent = o30 o32.Parent = o1 o32.BrickColor = BrickColor.new("Dark stone grey") o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101) o32.Rotation = Vector3.new(90, 89.960434, -90) o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727) o32.Anchored = true o32.FormFactor = Enum.FormFactor.Plate o32.Size = Vector3.new(8, 2.4000001, 1) o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0) o32.BottomSurface = Enum.SurfaceType.Weld o32.TopSurface = Enum.SurfaceType.Weld o32.Color = Color3.new(0.388235, 0.372549, 0.384314) o33.Parent = o32 o33.Offset = Vector3.new(0, 0, 0.5) o33.Scale = Vector3.new(1, 1, 2) o34.Parent = o1 o34.BrickColor = BrickColor.new("Institutional white") o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101) o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006) o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051) o34.Anchored = true o34.FormFactor = Enum.FormFactor.Plate o34.Size = Vector3.new(3, 1.20000005, 10) o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1) o34.BackSurface = Enum.SurfaceType.Weld o34.BottomSurface = Enum.SurfaceType.Weld o34.FrontSurface = Enum.SurfaceType.Weld o34.LeftSurface = Enum.SurfaceType.Weld o34.RightSurface = Enum.SurfaceType.Weld o34.TopSurface = Enum.SurfaceType.Weld o34.Color = Color3.new(0.972549, 0.972549, 0.972549) o35.Parent = o34 o36.Parent = o1 o36.BrickColor = BrickColor.new("Br. yellowish orange") o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504) o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355) o36.Anchored = true o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714) o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o36.BackSurface = Enum.SurfaceType.Weld o36.BottomSurface = Enum.SurfaceType.Weld o36.FrontSurface = Enum.SurfaceType.Weld o36.LeftSurface = Enum.SurfaceType.Weld o36.RightSurface = Enum.SurfaceType.Weld o36.TopSurface = Enum.SurfaceType.Weld o36.Color = Color3.new(0.886275, 0.607843, 0.25098) o37.Parent = o36 o38.Parent = o1 o38.BrickColor = BrickColor.new("Institutional white") o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101) o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006) o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618) o38.Anchored = true o38.CanCollide = false o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(3.48000026, 2.4000001, 1) o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1) o38.BottomSurface = Enum.SurfaceType.Weld o38.LeftSurface = Enum.SurfaceType.Weld o38.RightSurface = Enum.SurfaceType.Weld o38.TopSurface = Enum.SurfaceType.Weld o38.Color = Color3.new(0.972549, 0.972549, 0.972549) o39.Parent = o1 o39.BrickColor = BrickColor.new("Really red") o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104) o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006) o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Plate o39.Size = Vector3.new(1, 1.20000005, 1) o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1) o39.BackSurface = Enum.SurfaceType.Weld o39.BottomSurface = Enum.SurfaceType.Weld o39.FrontSurface = Enum.SurfaceType.Weld o39.LeftSurface = Enum.SurfaceType.Weld o39.RightSurface = Enum.SurfaceType.Weld o39.TopSurface = Enum.SurfaceType.Weld o39.Color = Color3.new(1, 0, 0) o40.Parent = o39 o41.Parent = o1 o41.BrickColor = BrickColor.new("Institutional white") o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104) o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006) o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.800000012, 1) o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1) o41.BackSurface = Enum.SurfaceType.Weld o41.BottomSurface = Enum.SurfaceType.Weld o41.FrontSurface = Enum.SurfaceType.Weld o41.LeftSurface = Enum.SurfaceType.Weld o41.RightSurface = Enum.SurfaceType.Weld o41.TopSurface = Enum.SurfaceType.Weld o41.Color = Color3.new(0.972549, 0.972549, 0.972549) o42.Parent = o41 o43.Parent = o1 o43.BrickColor = BrickColor.new("Institutional white") o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139) o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006) o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346) o43.Anchored = true o43.CanCollide = false o43.FormFactor = Enum.FormFactor.Plate o43.Size = Vector3.new(14, 0.400000006, 8) o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1) o43.BackSurface = Enum.SurfaceType.Weld o43.BottomSurface = Enum.SurfaceType.Weld o43.FrontSurface = Enum.SurfaceType.Weld o43.LeftSurface = Enum.SurfaceType.Weld o43.RightSurface = Enum.SurfaceType.Weld o43.TopSurface = Enum.SurfaceType.Weld o43.Color = Color3.new(0.972549, 0.972549, 0.972549) o44.Parent = o43 o45.Parent = o1 o45.BrickColor = BrickColor.new("Really black") o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511) o45.Rotation = Vector3.new(-90, -89.9314728, -90) o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645) o45.Anchored = true o45.CanCollide = false o45.FormFactor = Enum.FormFactor.Plate o45.Size = Vector3.new(3, 2.79999995, 1) o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o45.BackSurface = Enum.SurfaceType.Weld o45.BottomSurface = Enum.SurfaceType.Weld o45.TopSurface = Enum.SurfaceType.Weld o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46.Parent = o45 o46.MeshType = Enum.MeshType.Wedge o47.Parent = o1 o47.BrickColor = BrickColor.new("Institutional white") o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101) o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203) o47.Anchored = true o47.FormFactor = Enum.FormFactor.Plate o47.Size = Vector3.new(12.3999996, 1.20000005, 10) o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o47.BackSurface = Enum.SurfaceType.Weld o47.BottomSurface = Enum.SurfaceType.Weld o47.FrontSurface = Enum.SurfaceType.Weld o47.LeftSurface = Enum.SurfaceType.Weld o47.RightSurface = Enum.SurfaceType.Weld o47.TopSurface = Enum.SurfaceType.Weld o47.Color = Color3.new(0.972549, 0.972549, 0.972549) o48.Parent = o47 o49.Parent = o1 o49.BrickColor = BrickColor.new("White") o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101) o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006) o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787) o49.Anchored = true o49.FormFactor = Enum.FormFactor.Plate o49.Size = Vector3.new(20.6000004, 0.400000006, 10) o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1) o49.BackSurface = Enum.SurfaceType.Weld o49.BottomSurface = Enum.SurfaceType.Weld o49.FrontSurface = Enum.SurfaceType.Weld o49.LeftSurface = Enum.SurfaceType.Weld o49.RightSurface = Enum.SurfaceType.Weld o49.TopSurface = Enum.SurfaceType.Weld o49.Color = Color3.new(0.94902, 0.952941, 0.952941) o50.Parent = o49 o51.Parent = o1 o51.BrickColor = BrickColor.new("Institutional white") o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101) o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006) o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471) o51.Anchored = true o51.FormFactor = Enum.FormFactor.Plate o51.Size = Vector3.new(12.3000002, 4.80000019, 1) o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1) o51.BackSurface = Enum.SurfaceType.Weld o51.BottomSurface = Enum.SurfaceType.Weld o51.FrontSurface = Enum.SurfaceType.Weld o51.LeftSurface = Enum.SurfaceType.Weld o51.RightSurface = Enum.SurfaceType.Weld o51.TopSurface = Enum.SurfaceType.Weld o51.Color = Color3.new(0.972549, 0.972549, 0.972549) o52.Parent = o51 o53.Parent = o1 o53.BrickColor = BrickColor.new("Institutional white") o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101) o53.Rotation = Vector3.new(-90, -89.9314728, -90) o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645) o53.Anchored = true o53.CanCollide = false o53.FormFactor = Enum.FormFactor.Plate o53.Size = Vector3.new(2, 2.79999995, 1) o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o53.BackSurface = Enum.SurfaceType.Weld o53.BottomSurface = Enum.SurfaceType.Weld o53.TopSurface = Enum.SurfaceType.Weld o53.Color = Color3.new(0.972549, 0.972549, 0.972549) o54.Parent = o53 o54.MeshType = Enum.MeshType.Wedge o55.Parent = o1 o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101) o55.Rotation = Vector3.new(-90, -89.9314728, -90) o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645) o55.Anchored = true o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Plate o55.Size = Vector3.new(3, 2.79999995, 1) o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0) o55.BackSurface = Enum.SurfaceType.Weld o55.BottomSurface = Enum.SurfaceType.Weld o55.TopSurface = Enum.SurfaceType.Weld o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Institutional white") o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101) o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637) o57.Anchored = true o57.CanCollide = false o57.FormFactor = Enum.FormFactor.Plate o57.Size = Vector3.new(1, 2, 8) o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o57.BackSurface = Enum.SurfaceType.Weld o57.BottomSurface = Enum.SurfaceType.Weld o57.FrontSurface = Enum.SurfaceType.Weld o57.LeftSurface = Enum.SurfaceType.Weld o57.RightSurface = Enum.SurfaceType.Weld o57.TopSurface = Enum.SurfaceType.Weld o57.Color = Color3.new(0.972549, 0.972549, 0.972549) o58.Parent = o57 o59.Parent = o1 o59.BrickColor = BrickColor.new("Institutional white") o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101) o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385) o59.Anchored = true o59.FormFactor = Enum.FormFactor.Plate o59.Size = Vector3.new(1, 0.800000012, 1) o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o59.BackSurface = Enum.SurfaceType.Weld o59.BottomSurface = Enum.SurfaceType.Weld o59.FrontSurface = Enum.SurfaceType.Weld o59.LeftSurface = Enum.SurfaceType.Weld o59.RightSurface = Enum.SurfaceType.Weld o59.TopSurface = Enum.SurfaceType.Weld o59.Color = Color3.new(0.972549, 0.972549, 0.972549) o60.Parent = o59 o61.Parent = o1 o61.BrickColor = BrickColor.new("Institutional white") o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101) o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346) o61.Anchored = true o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Plate o61.Size = Vector3.new(14, 0.400000006, 1) o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o61.BackSurface = Enum.SurfaceType.Weld o61.BottomSurface = Enum.SurfaceType.Weld o61.FrontSurface = Enum.SurfaceType.Weld o61.LeftSurface = Enum.SurfaceType.Weld o61.RightSurface = Enum.SurfaceType.Weld o61.TopSurface = Enum.SurfaceType.Weld o61.Color = Color3.new(0.972549, 0.972549, 0.972549) o62.Parent = o61 o63.Parent = o1 o63.BrickColor = BrickColor.new("Institutional white") o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104) o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006) o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602) o63.Anchored = true o63.CanCollide = false o63.FormFactor = Enum.FormFactor.Plate o63.Size = Vector3.new(1, 4.80999994, 1) o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1) o63.BottomSurface = Enum.SurfaceType.Weld o63.LeftSurface = Enum.SurfaceType.Weld o63.RightSurface = Enum.SurfaceType.Weld o63.TopSurface = Enum.SurfaceType.Weld o63.Color = Color3.new(0.972549, 0.972549, 0.972549) o64.Parent = o1 o64.BrickColor = BrickColor.new("Institutional white") o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101) o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006) o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705) o64.Anchored = true o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Plate o64.Size = Vector3.new(1, 2.4000001, 1) o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1) o64.BottomSurface = Enum.SurfaceType.Weld o64.LeftSurface = Enum.SurfaceType.Weld o64.RightSurface = Enum.SurfaceType.Weld o64.TopSurface = Enum.SurfaceType.Weld o64.Color = Color3.new(0.972549, 0.972549, 0.972549) o65.Parent = o1 o65.BrickColor = BrickColor.new("Institutional white") o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101) o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006) o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732) o65.Anchored = true o65.FormFactor = Enum.FormFactor.Plate o65.Size = Vector3.new(1.80000007, 1.20000005, 10) o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1) o65.BackSurface = Enum.SurfaceType.Weld o65.BottomSurface = Enum.SurfaceType.Weld o65.FrontSurface = Enum.SurfaceType.Weld o65.LeftSurface = Enum.SurfaceType.Weld o65.RightSurface = Enum.SurfaceType.Weld o65.TopSurface = Enum.SurfaceType.Weld o65.Color = Color3.new(0.972549, 0.972549, 0.972549) o66.Parent = o65 o67.Parent = o1 o67.BrickColor = BrickColor.new("Really red") o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101) o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006) o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799) o67.Anchored = true o67.FormFactor = Enum.FormFactor.Plate o67.Size = Vector3.new(1, 1.20000005, 1) o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1) o67.BackSurface = Enum.SurfaceType.Weld o67.BottomSurface = Enum.SurfaceType.Weld o67.FrontSurface = Enum.SurfaceType.Weld o67.LeftSurface = Enum.SurfaceType.Weld o67.RightSurface = Enum.SurfaceType.Weld o67.TopSurface = Enum.SurfaceType.Weld o67.Color = Color3.new(1, 0, 0) o68.Parent = o67 o69.Parent = o1 o69.BrickColor = BrickColor.new("Institutional white") o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139) o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006) o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288) o69.Anchored = true o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 10) o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1) o69.BackSurface = Enum.SurfaceType.Weld o69.BottomSurface = Enum.SurfaceType.Weld o69.FrontSurface = Enum.SurfaceType.Weld o69.LeftSurface = Enum.SurfaceType.Weld o69.RightSurface = Enum.SurfaceType.Weld o69.TopSurface = Enum.SurfaceType.Weld o69.Color = Color3.new(0.972549, 0.972549, 0.972549) o70.Parent = o69 o71.Parent = o1 o71.BrickColor = BrickColor.new("Really black") o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101) o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006) o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593) o71.Anchored = true o71.FormFactor = Enum.FormFactor.Custom o71.Size = Vector3.new(0.200000003, 0.800000012, 6) o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1) o71.BackSurface = Enum.SurfaceType.Weld o71.BottomSurface = Enum.SurfaceType.Weld o71.FrontSurface = Enum.SurfaceType.Weld o71.LeftSurface = Enum.SurfaceType.Weld o71.RightSurface = Enum.SurfaceType.Weld o71.TopSurface = Enum.SurfaceType.Weld o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Parent = o71 o73.Name = "Head" o73.Parent = o1 o73.Material = Enum.Material.SmoothPlastic o73.BrickColor = BrickColor.new("Institutional white") o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167) o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o73.Anchored = true o73.FormFactor = Enum.FormFactor.Symmetric o73.Size = Vector3.new(2, 1, 1) o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines o73.Color = Color3.new(0.972549, 0.972549, 0.972549) o74.Parent = o73 o74.Scale = Vector3.new(1.25, 1.25, 1.25) o75.Name = "face" o75.Parent = o73 o75.Texture = "rbxasset://textures/face.png" o76.Parent = o1 o76.BrickColor = BrickColor.new("Institutional white") o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104) o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006) o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309) o76.Anchored = true o76.CanCollide = false o76.FormFactor = Enum.FormFactor.Plate o76.Size = Vector3.new(2.76000023, 4.82999992, 1) o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1) o76.BottomSurface = Enum.SurfaceType.Weld o76.LeftSurface = Enum.SurfaceType.Weld o76.RightSurface = Enum.SurfaceType.Weld o76.TopSurface = Enum.SurfaceType.Weld o76.Color = Color3.new(0.972549, 0.972549, 0.972549) o77.Parent = o1 o77.BrickColor = BrickColor.new("Institutional white") o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134) o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006) o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005) o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542) o77.Anchored = true o77.FormFactor = Enum.FormFactor.Plate o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995) o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1) o77.BackSurface = Enum.SurfaceType.Weld o77.BottomSurface = Enum.SurfaceType.Weld o77.FrontSurface = Enum.SurfaceType.Weld o77.LeftSurface = Enum.SurfaceType.Weld o77.RightSurface = Enum.SurfaceType.Weld o77.TopSurface = Enum.SurfaceType.Weld o77.Color = Color3.new(0.972549, 0.972549, 0.972549) o78.Parent = o77 o79.Name = "Head" o79.Parent = o1 o79.Material = Enum.Material.SmoothPlastic o79.BrickColor = BrickColor.new("Institutional white") o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167) o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o79.Anchored = true o79.FormFactor = Enum.FormFactor.Symmetric o79.Size = Vector3.new(2, 1, 1) o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines o79.Color = Color3.new(0.972549, 0.972549, 0.972549) o80.Parent = o79 o80.Scale = Vector3.new(1.25, 1.25, 1.25) o81.Name = "face" o81.Parent = o79 o81.Texture = "rbxasset://textures/face.png" o82.Name = "Handle" o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167) o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o82.Anchored = true o82.CanCollide = false o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(2, 2, 2) o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o83.Parent = o82 o83.MeshId = "http://www.roblox.com/asset/?id=15393031" o83.TextureId = "http://www.roblox.com/asset/?id=15393013" o83.MeshType = Enum.MeshType.FileMesh o84.Parent = o1 o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion o84.RightLeg = o94 o84.LeftLeg = o96 o84.Torso = o87 o84.Health = 0 o84.MaxHealth = 0 o85.Name = "TPPART" o85.Parent = o1 o85.Transparency = 1 o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485) o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o85.Anchored = true o85.CanCollide = false o85.Size = Vector3.new(4, 1, 2) o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o86.Name = "TPPART2" o86.Parent = o1 o86.Transparency = 1 o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237) o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006) o86.Anchored = true o86.CanCollide = false o86.Size = Vector3.new(4, 1, 2) o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1) o87.Name = "Torso" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Navy blue") o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167) o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o87.Anchored = true o87.FormFactor = Enum.FormFactor.Symmetric o87.Size = Vector3.new(2, 2, 1) o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0, 0.12549, 0.376471) o88.Name = "roblox" o88.Parent = o87 o89.Name = "Right Shoulder" o89.Parent = o87 o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o89.Part0 = o87 o89.Part1 = o95 o89.DesiredAngle = -0.062025275081396 o89.MaxVelocity = 0.15000000596046 o90.Name = "Left Shoulder" o90.Parent = o87 o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o90.Part0 = o87 o90.Part1 = o97 o90.DesiredAngle = -0.062025275081396 o90.MaxVelocity = 0.15000000596046 o91.Name = "Right Hip" o91.Parent = o87 o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o91.Part0 = o87 o91.Part1 = o94 o91.DesiredAngle = 0.062025275081396 o91.MaxVelocity = 0.10000000149012 o92.Name = "Left Hip" o92.Parent = o87 o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o92.Part0 = o87 o92.Part1 = o96 o92.DesiredAngle = 0.062025275081396 o92.MaxVelocity = 0.10000000149012 o93.Name = "Neck" o93.Parent = o87 o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o93.Part0 = o87 o93.Part1 = o73 o93.MaxVelocity = 0.10000000149012 o94.Name = "Right Leg" o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Navy blue") o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863) o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o94.Anchored = true o94.CanCollide = false o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 2, 1) o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0, 0.12549, 0.376471) o95.Name = "Right Arm" o95.Parent = o1 o95.Material = Enum.Material.SmoothPlastic o95.BrickColor = BrickColor.new("Maroon") o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236) o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o95.Anchored = true o95.CanCollide = false o95.FormFactor = Enum.FormFactor.Symmetric o95.Size = Vector3.new(1, 2, 1) o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines o95.Color = Color3.new(0.458824, 0, 0) o96.Name = "Left Leg" o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Navy blue") o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452) o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o96.Anchored = true o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 2, 1) o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0, 0.12549, 0.376471) o97.Name = "Left Arm" o97.Parent = o1 o97.Material = Enum.Material.SmoothPlastic o97.BrickColor = BrickColor.new("Maroon") o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078) o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o97.Anchored = true o97.CanCollide = false o97.FormFactor = Enum.FormFactor.Symmetric o97.Size = Vector3.new(1, 2, 1) o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines o97.Color = Color3.new(0.458824, 0, 0) o98.Name = "Torso" o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Navy blue") o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167) o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(2, 2, 1) o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0, 0.12549, 0.376471) o99.Name = "roblox" o99.Parent = o98 o100.Name = "Right Hip" o100.Parent = o98 o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) o100.Part0 = o98 o100.Part1 = o103 o100.DesiredAngle = 0.062025275081396 o100.MaxVelocity = 0.10000000149012 o101.Name = "Left Hip" o101.Parent = o98 o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) o101.Part0 = o98 o101.Part1 = o105 o101.DesiredAngle = 0.062025275081396 o101.MaxVelocity = 0.10000000149012 o102.Name = "Neck" o102.Parent = o98 o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) o102.Part0 = o98 o102.Part1 = o79 o102.MaxVelocity = 0.10000000149012 o103.Name = "Right Leg" o103.Parent = o1 o103.Material = Enum.Material.SmoothPlastic o103.BrickColor = BrickColor.new("Really black") o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556) o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o103.Anchored = true o103.CanCollide = false o103.FormFactor = Enum.FormFactor.Symmetric o103.Size = Vector3.new(1, 2, 1) o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o104.Name = "Right Arm" o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Maroon") o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393) o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o104.Anchored = true o104.CanCollide = false o104.FormFactor = Enum.FormFactor.Symmetric o104.Size = Vector3.new(1, 2, 1) o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.458824, 0, 0) o105.Name = "Left Leg" o105.Parent = o1 o105.Material = Enum.Material.SmoothPlastic o105.BrickColor = BrickColor.new("Really black") o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739) o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006) o105.Anchored = true o105.CanCollide = false o105.FormFactor = Enum.FormFactor.Symmetric o105.Size = Vector3.new(1, 2, 1) o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942) o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o106.Name = "Left Arm" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Maroon") o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496) o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313) o106.Anchored = true o106.CanCollide = false o106.FormFactor = Enum.FormFactor.Symmetric o106.Size = Vector3.new(1, 2, 1) o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.458824, 0, 0) o107.Parent = o1 o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o107.Anchored = true o107.FormFactor = Enum.FormFactor.Symmetric o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o108.Parent = o107 o109.Parent = o1 o109.BrickColor = BrickColor.new("Really black") o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o109.Anchored = true o109.FormFactor = Enum.FormFactor.Symmetric o109.Size = Vector3.new(3, 1.20000005, 3) o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o110.Parent = o109 o111.Parent = o1 o111.BrickColor = BrickColor.new("Really black") o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953) o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o111.Anchored = true o111.FormFactor = Enum.FormFactor.Symmetric o111.Size = Vector3.new(3, 1.20000005, 3) o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o112.Parent = o111 o113.Parent = o1 o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o113.Anchored = true o113.FormFactor = Enum.FormFactor.Symmetric o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o114.Parent = o113 o115.Parent = o1 o115.BrickColor = BrickColor.new("Really black") o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411) o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o115.Anchored = true o115.FormFactor = Enum.FormFactor.Symmetric o115.Size = Vector3.new(3, 1.20000005, 3) o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o116.Parent = o115 o117.Parent = o1 o117.BrickColor = BrickColor.new("Really black") o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877) o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180) o117.Anchored = true o117.FormFactor = Enum.FormFactor.Symmetric o117.Size = Vector3.new(3, 1.20000005, 3) o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008) o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o118.Parent = o117 o119.Parent = o1 o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411) o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006) o119.Anchored = true o119.FormFactor = Enum.FormFactor.Symmetric o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986) o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009) o120.Parent = o119 o121.Name = "Handle" o121.Parent = o1 o121.Material = Enum.Material.SmoothPlastic o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167) o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005) o121.Anchored = true o121.CanCollide = false o121.FormFactor = Enum.FormFactor.Symmetric o121.Size = Vector3.new(2, 2, 2) o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915) o121.BottomSurface = Enum.SurfaceType.Smooth o121.TopSurface = Enum.SurfaceType.Smooth o122.Parent = o121 o122.MeshId = "http://www.roblox.com/asset/?id=15393031" o122.TextureId = "http://www.roblox.com/asset/?id=15393013" o122.MeshType = Enum.MeshType.FileMesh o123.Name = "RPPART" o123.Parent = o1 o123.Transparency = 1 o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426) o123.Rotation = Vector3.new(-90, 0, -0) o123.Anchored = true o123.CanCollide = false o123.Size = Vector3.new(4, 1, 2) o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0) o124.Parent = o12 o124.Texture = "http://roblox.com/asset/?id=112031763" function MoveY(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,Position,0) end end end function MoveX(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(Position,0,0) end end end function MoveSpawn(model, PLAYERPOS) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5) end end end function MoveZ(model, Position) for _,part in pairs (model:GetChildren()) do if part.ClassName == "Part" then part.CFrame = part.CFrame + Vector3.new(0,0,Position) end end end function MoveZPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(0,0,Position) end function MoveXPart(Part, Position) Part.CFrame = Part.CFrame + Vector3.new(Position,0,0) end game.Players[Victim].Character.HumanoidRootPart.Anchored = true OMGCREEPY = Instance.new("Sound") OMGCREEPY.Parent = o1 OMGCREEPY.Volume = 10 OMGCREEPY.SoundId = "rbxassetid://177775134" for i,v in pairs (o1:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" v.BackSurface = "SmoothNoOutlines" v.FrontSurface = "SmoothNoOutlines" v.BottomSurface = "SmoothNoOutlines" v.LeftSurface = "SmoothNoOutlines" v.RightSurface = "SmoothNoOutlines" v.TopSurface = "SmoothNoOutlines" end end OMGCREEPY:Play() o21:Play() MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position) for i=1,51 do MoveX(o1,-3) wait(.05) end wait(.5) MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end for i=1,50 do MoveX(o1,-3) game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame wait(.05) end game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029" game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame SCREAM = Instance.new("Sound") SCREAM.Parent = game.Players[Victim].Character.Head SCREAM.SoundId = "rbxassetid://138167455" SCREAM:Play() wait(2.5) game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon") MoveZPart(o12,-1) wait(.2) for i=1,6 do MoveXPart(o12,1) wait(.1) end wait(.5) game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame wait(.5) MoveZPart(o12,1) wait(.2) for i=1,6 do MoveXPart(o12,-1) wait(.1) end game.Players[Victim].Character.Humanoid.Health = 0 player = game.Players[Victim] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = workspace OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for i=1,20 do DEATH() MoveX(o1,-3) wait(.05) end o1:Destroy() end) end) end) YourMomGui.Name = "YourMomGui" YourMomGui.Parent = DankGuiGUIPage YourMomGui.BackgroundColor3 = Color3.new(0, 0, 0) YourMomGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) YourMomGui.Position = UDim2.new(0, 439, 0, 400) YourMomGui.Size = UDim2.new(0, 128, 0, 34) YourMomGui.Font = Enum.Font.SourceSans YourMomGui.FontSize = Enum.FontSize.Size14 YourMomGui.Text = "Your Mom Gui" YourMomGui.TextColor3 = Color3.new(0.580392, 0, 0) YourMomGui.TextSize = 14 YourMomGui.MouseButton1Down:connect(function() loadstring(game:GetObjects('rbxassetid://289110135')[1].Source)() end) PepeGui.Name = "PepeGui" PepeGui.Parent = DankGuiGUIPage PepeGui.BackgroundColor3 = Color3.new(0, 0, 0) PepeGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) PepeGui.Position = UDim2.new(0, 621, 0, 401) PepeGui.Size = UDim2.new(0, 128, 0, 34) PepeGui.Font = Enum.Font.SourceSans PepeGui.FontSize = Enum.FontSize.Size14 PepeGui.Text = "Pepe Gui" PepeGui.TextColor3 = Color3.new(0.580392, 0, 0) PepeGui.TextSize = 14 PepeGui.MouseButton1Down:connect(function() loadstring(Game:GetObjects("rbxassetid://277881926")[1].Source)() end) KappaGui.Name = "KappaGui" KappaGui.Parent = DankGuiGUIPage KappaGui.BackgroundColor3 = Color3.new(0, 0, 0) KappaGui.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) KappaGui.Position = UDim2.new(0, 179, 0, 468) KappaGui.Size = UDim2.new(0, 128, 0, 34) KappaGui.Font = Enum.Font.SourceSans KappaGui.FontSize = Enum.FontSize.Size14 KappaGui.Text = "Kappa Gui" KappaGui.TextColor3 = Color3.new(0.580392, 0, 0) KappaGui.TextSize = 14 KappaGui.MouseButton1Down:connect(function() game:GetObjects("rbxassetid://275984240")[1].Parent=game.Players.LocalPlayer.PlayerGui end) Hung999.Name = "Hung999" Hung999.Parent = DankGuiGUIPage Hung999.BackgroundColor3 = Color3.new(0, 0, 0) Hung999.BorderColor3 = Color3.new(0.14902, 0.14902, 0.14902) Hung999.Position = UDim2.new(0, 539, 0, 461) Hung999.Size = UDim2.new(0, 128, 0, 34) Hung999.Font = Enum.Font.SourceSans Hung999.FontSize = Enum.FontSize.Size14 Hung999.Text = "Hung999" Hung999.TextColor3 = Color3.new(0.580392, 0, 0) Hung999.TextSize = 14 Hung999.MouseButton1Down:connect(function() loadstring(game:GetObjects("rbxassetid://157387254")[1].Source)() end) OpenButton.MouseButton1Down:connect(function() OpenGUI.Visible = false DankGuiScriptPage.Visible = true end)