--[[ Script Converted by WafflesAreVeryGood (Nobody#3907 on discord) ]]-- local plr = game:GetService('Players').LocalPlayer local char = plr.Character local mouse = plr:GetMouse() --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Tool0 = Instance.new("Tool") Folder1 = Instance.new("Folder") Sound2 = Instance.new("Sound") Model3 = Instance.new("Model") Part4 = Instance.new("Part") SpecialMesh5 = Instance.new("SpecialMesh") ManualWeld6 = Instance.new("ManualWeld") ManualWeld7 = Instance.new("ManualWeld") ManualWeld8 = Instance.new("ManualWeld") WedgePart9 = Instance.new("WedgePart") Part10 = Instance.new("Part") SpecialMesh11 = Instance.new("SpecialMesh") Script12 = Instance.new("Script") Part13 = Instance.new("Part") ParticleEmitter14 = Instance.new("ParticleEmitter") Part15 = Instance.new("Part") ParticleEmitter16 = Instance.new("ParticleEmitter") Animation17 = Instance.new("Animation") Tool0.Name = "Gaster Blaster" Tool0.Parent = mas Tool0.TextureId = "rbxassetid://382220657" Tool0.ToolTip = "Gaster Blaster: Used By Sans" Tool0.CanBeDropped = false Folder1.Parent = Tool0 Sound2.Name = "GBSound" Sound2.Parent = Folder1 Sound2.SoundId = "rbxassetid://382265669" Sound2.Volume = 1 Model3.Name = "GB" Model3.Parent = Folder1 Model3.PrimaryPart = Part4 Part4.Name = "Main" Part4.Parent = Model3 Part4.Material = Enum.Material.SmoothPlastic Part4.BrickColor = BrickColor.new("Institutional white") Part4.Rotation = Vector3.new(178.669998, -0.049999997, 179.819992) Part4.Anchored = true Part4.CanCollide = false Part4.FormFactor = Enum.FormFactor.Custom Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part4.CFrame = CFrame.new(9.6476717, 212.837067, 62.5175667, -0.999994874, -0.0030922927, -0.000849041739, -0.00307168509, 0.999724269, -0.0232850946, 0.000920811843, -0.0232823677, -0.99972856) Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part4.Color = Color3.new(0.972549, 0.972549, 0.972549) Part4.Position = Vector3.new(9.6476717, 212.837067, 62.5175667) Part4.Orientation = Vector3.new(1.32999992, -179.949997, -0.179999992) Part4.Color = Color3.new(0.972549, 0.972549, 0.972549) SpecialMesh5.Parent = Part4 SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=14028428" SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663) SpecialMesh5.VertexColor = Vector3.new(1000000, 10000, 10000) SpecialMesh5.MeshType = Enum.MeshType.FileMesh SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663) ManualWeld6.Name = "Weld" ManualWeld6.Parent = Part4 ManualWeld6.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441) ManualWeld6.C1 = CFrame.new(0.225479126, 3.69114685, 0.0936775208, -0.0154458769, 0.34394905, 0.93886131, 0.0187007096, 0.938908398, -0.343658656, -0.999705911, 0.0122492611, -0.0209343527) ManualWeld6.Part0 = Part4 ManualWeld6.Part1 = nil ManualWeld7.Name = "Weld" ManualWeld7.Parent = Part4 ManualWeld7.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441) ManualWeld7.C1 = CFrame.new(0.141029358, 4.85009766, 0.616783142, -0.872494459, -0.293409586, 0.390722692, -0.0644136816, 0.861726344, 0.503268003, -0.484359652, 0.413930595, -0.770751119) ManualWeld7.Part0 = Part4 ManualWeld7.Part1 = nil ManualWeld8.Name = "Weld" ManualWeld8.Parent = Part4 ManualWeld8.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441) ManualWeld8.C1 = CFrame.new(0.0476670265, 0.962097168, 5.07106781, 1, 3.98733209e-05, -1.65144629e-05, -1.65144629e-05, 0.707063794, 0.707141817, 3.98733209e-05, -0.707141817, 0.707063794) ManualWeld8.Part0 = Part4 ManualWeld8.Part1 = WedgePart9 WedgePart9.Parent = Model3 WedgePart9.BrickColor = BrickColor.new("Institutional white") WedgePart9.Rotation = Vector3.new(45, 0, 0) WedgePart9.CanCollide = false WedgePart9.FormFactor = Enum.FormFactor.Symmetric WedgePart9.Size = Vector3.new(1.60000014, 1.5999999, 4.4000001) WedgePart9.CFrame = CFrame.new(9.59999466, 215.742599, 58.2514572, 1, 1.65165984e-05, -3.98718948e-05, -3.98723896e-05, 0.707119346, -0.707094252, 1.65153942e-05, 0.707094252, 0.707119346) WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549) WedgePart9.Position = Vector3.new(9.59999466, 215.742599, 58.2514572) WedgePart9.Orientation = Vector3.new(45, 0, 0) WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549) Part10.Name = "GBBeam" Part10.Parent = Folder1 Part10.Material = Enum.Material.SmoothPlastic Part10.BrickColor = BrickColor.new("Institutional white") Part10.Rotation = Vector3.new(0, 90, 0) Part10.Anchored = true Part10.CanCollide = false Part10.FormFactor = Enum.FormFactor.Custom Part10.Size = Vector3.new(200, 6, 6) Part10.CFrame = CFrame.new(-2.50004816, 4.40002823, -1021.19995, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05) Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part10.Color = Color3.new(1, 1, 1) Part10.Position = Vector3.new(-2.50004816, 4.40002823, -1021.19995) Part10.Orientation = Vector3.new(0, 90, 0) Part10.Color = Color3.new(1, 1, 1) SpecialMesh11.Parent = Part10 SpecialMesh11.MeshType = Enum.MeshType.Cylinder Script12.Parent = Part10 Script12.Disabled = true Part13.Name = "HandFlame" Part13.Parent = Folder1 Part13.Transparency = 1 Part13.Rotation = Vector3.new(0, 0, -30) Part13.Anchored = true Part13.CanCollide = false Part13.FormFactor = Enum.FormFactor.Custom Part13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part13.CFrame = CFrame.new(-8.29995918, 203.950241, 50.9999504, 0.866004944, 0.500030637, -2.15781438e-05, -0.500030637, 0.866004944, 3.73764087e-05, 3.73764087e-05, -2.15781438e-05, 1) Part13.Position = Vector3.new(-8.29995918, 203.950241, 50.9999504) Part13.Orientation = Vector3.new(0, 0, -30) ParticleEmitter14.Name = "Flame" ParticleEmitter14.Parent = Part13 ParticleEmitter14.Transparency = NumberSequence.new(0.69999998807907,0.69999998807907,0.94999998807907,1) ParticleEmitter14.Rotation = NumberRange.new(-180, 180) ParticleEmitter14.Size = NumberSequence.new(0.5,0.5) ParticleEmitter14.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1)) ParticleEmitter14.LightEmission = 1 ParticleEmitter14.Texture = "http://www.roblox.com/asset/?id=298319954" ParticleEmitter14.ZOffset = 0.5 ParticleEmitter14.Lifetime = NumberRange.new(3, 3) ParticleEmitter14.Rate = 500 ParticleEmitter14.Speed = NumberRange.new(2, 2) ParticleEmitter14.VelocitySpread = 45 ParticleEmitter14.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1)) Part15.Name = "HeadFlame" Part15.Parent = Folder1 Part15.Transparency = 1 Part15.Rotation = Vector3.new(0, 0, 79.6899948) Part15.Anchored = true Part15.CanCollide = false Part15.FormFactor = Enum.FormFactor.Custom Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part15.CFrame = CFrame.new(-10.0999317, 211.071381, 50.400013, 0.178991079, -0.983850658, -4.29847787e-05, 0.983850658, 0.178991094, 3.88006174e-06, 3.87649106e-06, -4.29850988e-05, 1) Part15.Position = Vector3.new(-10.0999317, 211.071381, 50.400013) Part15.Orientation = Vector3.new(0, 0, 79.6899948) ParticleEmitter16.Name = "Flame" ParticleEmitter16.Parent = Part15 ParticleEmitter16.Transparency = NumberSequence.new(0.69999998807907,0.89999997615814,1) ParticleEmitter16.Rotation = NumberRange.new(-180, 180) ParticleEmitter16.Size = NumberSequence.new(0.5,0.5) ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1)) ParticleEmitter16.LightEmission = 1 ParticleEmitter16.Texture = "http://www.roblox.com/asset/?id=134531489" ParticleEmitter16.Acceleration = Vector3.new(0, 20, 0) ParticleEmitter16.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186) ParticleEmitter16.Rate = 500 ParticleEmitter16.Speed = NumberRange.new(10, 10) ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1)) Animation17.Name = "GBSend" Animation17.Parent = Folder1 Animation17.AnimationId = "http://www.roblox.com/GBSend-item?id=388238523" for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end Tool0.RequiresHandle = false local tool = char["Gaster Blaster"] for i,v in pairs(tool.Folder:GetChildren()) do v.Parent = script end script.Parent = tool tool.Parent = plr.Backpack local hum=char:WaitForChild("Humanoid") local torso=char:WaitForChild("Torso") local hrp=char:WaitForChild("HumanoidRootPart") local check=false local dmg=false local combo=false local comboing=false local gb=script.GB local gbsend=hum:LoadAnimation(script.GBSend) local equipped=false local tool=script.Parent local closest=nil crosstab={ [1]={math.cos(math.rad(45)),math.sin(math.rad(45))}, [2]={math.cos(math.rad(135)),math.sin(math.rad(135))}, [3]={math.cos(math.rad(225)),math.sin(math.rad(225))}, [4]={math.cos(math.rad(315)),math.sin(math.rad(315))} } local attacklist={} local rignore={} local lgb=nil local rgb=nil local lgbbp=nil local rgbbp=nil local lgbbg=nil local rgbbg=nil local headf=nil local handf=nil for _,v in pairs(workspace:GetChildren()) do if not v:FindFirstChild("Humanoid") then table.insert(rignore,v) end end function Loop() coroutine.resume(coroutine.create(function() while equipped==true do repeat wait() until rgb:FindFirstChild("Main") and lgb:FindFirstChild("Main") rgb.Main.Velocity = Vector3.new() lgb.Main.Velocity = Vector3.new() rgbbp.Position=(hrp.CFrame*CFrame.new(10,5,0)).p lgbbp.Position=(hrp.CFrame*CFrame.new(-10,5,0)).p rgbbg.CFrame=CFrame.new(rgb.Main.Position,mouse.Hit.p) lgbbg.CFrame=CFrame.new(lgb.Main.Position,mouse.Hit.p) rgb.Main.Anchored = false lgb.Main.Anchored = false wait() end end)) end local function PrepareHurt(proj,dmgcheck,dmg) return --[[ local ray=Ray.new((proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p,(hitpos-(proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p).unit*100) for _,v in pairs(workspace:GetChildren()) do if v.Name=="GBBeam" then table.insert(rignore,v) end end local hit=workspace:FindPartOnRayWithIgnoreList(ray,rignore) if hit then if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name~=plr.Name then if hit.Parent.Humanoid.Health>0 then hit.Parent.Humanoid:TakeDamage(dmg) end end end]] end function fakescript(beamasd) local script = {Parent = beamasd} local key=math.random() function onTouched(hit) local human = hit.Parent:FindFirstChildOfClass("Humanoid") --Basically this just checks to see if it is a real player touching this brick. if (human ~= nil) and hit.Parent ~= char then --If it is a real player, then DESTROY THEM! print("y'all") human.Health = human.Health - 7.5*(1-script.Parent.Transparency) end end if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block connection = script.Parent.Touched:connect(onTouched) end local beam=script.Parent local bp = Instance.new("BodyPosition") bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bp.Position = beam.Position bp.Parent = beam beam.Anchored = false coroutine.resume(coroutine.create(function() wait(0.3) for i=1,10 do if not beam:FindFirstChild"Mesh" then return end beam.Mesh.Scale=Vector3.new(1,1-(i/9),1-(i/9)) wait() end end)) wait(0.4) for i=1,15 do bp.Position = beam.Position beam.Transparency=i/15 wait() end wait() beam:Destroy() end local function FIRE(obj,mode,thitpos) coroutine.resume(coroutine.create(function() if mode=="Normal" then obj.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100)) end local dmgcheck=false local gbsfx=script.GBSound:Clone() gbsfx.Parent=obj.Main gbsfx:Play() game.Debris:AddItem(gbsfx,3) wait(1) local beam=script.GBBeam:Clone() beam.CFrame=obj.Main.CFrame*CFrame.new(0,-3,1) spawn(function() fakescript(beam) end) beam.Size=Vector3.new(((beam.CFrame*CFrame.new(0,0,-beam.Size.X/2)).p-hitpos).magnitude*2,beam.Size.Y,beam.Size.Z) if mode~="Dual" then beam.CFrame=CFrame.new(beam.Position,thitpos)*CFrame.Angles(0,math.pi/2,0) else beam.CFrame=CFrame.new(beam.Position,mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) end beam.CFrame=beam.CFrame*CFrame.new(beam.Size.X/2,0,0) beam.Transparency=0 local m = Instance.new("SpecialMesh") m.MeshType = "Cylinder" m.Parent = beam beam.Mesh.Scale=Vector3.new(1,1,1) --PrepareHurt(beam,dmgcheck,10) beam.Parent = char if mode=="Dual" then end end)) end local function Lerp(obj,kind,nb,total,spec) obj.Main.Anchored=false local bodyp=Instance.new("BodyPosition",obj.Main) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.D=100 bodyp.P=1000 local gyro=Instance.new("BodyGyro",obj.Main) gyro.MaxTorque=Vector3.new(10000,10000,10000) gyro.D=80 if kind=="Front" then obj.CFrame=hrp.CFrame*CFrame.new(math.random(-10,10),math.random(0,5),-5) end coroutine.resume(coroutine.create(function() wait() gyro.CFrame=CFrame.new(obj.Main.Position,hitpos) wait(0.5) gyro.CFrame=CFrame.new(obj.Main.Position,hitpos) end)) if kind=="Line" then if total==0 then bodyp.Position=hrp.Position+Vector3.new(0,10,0) elseif total==2 then if nb==1 then bodyp.Position=hrp.Position+Vector3.new(5,0,4) elseif nb==2 then bodyp.Position=hrp.Position+Vector3.new(-5,0,4) end elseif total==6 then if nb==1 then bodyp.Position=(hrp.CFrame*CFrame.new(-30,1,0)).p elseif nb==2 then bodyp.Position=(hrp.CFrame*CFrame.new(-20,1,0)).p elseif nb==3 then bodyp.Position=(hrp.CFrame*CFrame.new(-10,1,0)).p elseif nb==4 then bodyp.Position=(hrp.CFrame*CFrame.new(10,1,0)).p elseif nb==5 then bodyp.Position=(hrp.CFrame*CFrame.new(20,1,0)).p elseif nb==6 then bodyp.Position=(hrp.CFrame*CFrame.new(30,1,0)).p end end elseif kind=="Circle" then if spec=="Cross" then bodyp.Position=hitpos+Vector3.new(crosstab[nb][1],3/50,crosstab[nb][2])*50 elseif spec=="Plus" or spec=="Total" then bodyp.Position=hitpos+Vector3.new(math.cos(math.rad(nb*(360/total))),3/50,math.sin(math.rad(nb*(360/total))))*50 end end end function debris(obj, t) spawn(function() wait(t) for i = 1, 10 do for _,v in pairs(obj:GetChildren()) do if v:IsA("BasePart") and v.Transparency < 1 then v.Transparency = i/10 end end game:GetService('RunService').Stepped:wait(0) end for _,v in pairs(obj:GetChildren()) do v:Destroy() end end) end local function PrepareAttack(key) if check==false and hum.Health>0 then if closest==nil then hitpos=mouse.Hit.p else hitpos=closest.Torso.Position end if equipped==true then if key=="q" then combo=true elseif key=="e" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() local gbc=gb:Clone() gbc.Parent=char gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100)) Lerp(gbc,"Line",0,0) FIRE(gbc,"Normal",hitpos) hum.WalkSpeed=30 debris(gbc, 1.8) if comboing==false then wait(1) else wait(0.25) end check=false elseif combo==true and #attacklist<5 then table.insert(attacklist,key) end elseif key=="r" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() FIRE(lgb,"Dual",hitpos) FIRE(rgb,"Dual",hitpos) hum.WalkSpeed=30 if comboing==false then wait(1.5) else wait(0.325) end check=false elseif combo==true and #attacklist<5 then table.insert(attacklist,key) end elseif key=="t" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() for i=1,12 do local gbc=gb:Clone() gbc.Parent=char debris(gbc, 1.8) gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100)) coroutine.resume(coroutine.create(function() Lerp(gbc,"Circle",i,12,"Total") FIRE(gbc,"Normal",hitpos) end)) wait(0.05) end hum.WalkSpeed=30 if comboing==false then wait(7) else wait(5) end check=false elseif combo==true and #attacklist==4 then table.insert(attacklist,key) end elseif key=="f" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() for i=1,4 do local gbc=gb:Clone() gbc.Parent=char debris(gbc, 1.8) coroutine.resume(coroutine.create(function() Lerp(gbc,"Circle",i,4,"Plus") FIRE(gbc,"Normal",hitpos) end)) end hum.WalkSpeed=30 if comboing==false then wait(2) else wait(0.5) end check=false elseif combo==true and #attacklist<5 then table.insert(attacklist,key) end elseif key=="g" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() for i=1,4 do local gbc=gb:Clone() gbc.Parent=char debris(gbc, 1.8) coroutine.resume(coroutine.create(function() Lerp(gbc,"Circle",i,4,"Cross") FIRE(gbc,"Normal",hitpos) end)) end hum.WalkSpeed=30 if comboing==false then wait(2) else wait(0.5) end check=false elseif combo==true and #attacklist<5 then table.insert(attacklist,key) end elseif key=="h" then if combo==false then check=true hum.WalkSpeed=0 gbsend:Play() for i=1,8 do local gbc=gb:Clone() gbc.Parent=char debris(gbc, 1.8) coroutine.resume(coroutine.create(function() Lerp(gbc,"Circle",i,8,"Total") FIRE(gbc,"Normal",hitpos) end)) end hum.WalkSpeed=30 if comboing==false then wait(2) else wait(.5) end check=false elseif combo==true and #attacklist<3 then table.insert(attacklist,key) end end end end end mouse.KeyUp:connect(function(key) if key=="q" and combo==true and check==false then combo=false comboing=true for _,v in pairs(attacklist) do PrepareAttack(v) end attacklist={} comboing=false check=true wait(5) check=false end end) mouse.KeyDown:connect(PrepareAttack) tool.Equipped:connect(function() equipped=true lgb=script.GB:Clone() lgb.Parent=char lgb.Main.Anchored=true rgb=script.GB:Clone() rgb.Parent=char rgb.Main.Anchored=true rgbbp=Instance.new("BodyPosition") rgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) rgbbp.D=200 rgbbp.Position = char.Torso.Position rgbbp.P=300 lgbbp=Instance.new("BodyPosition") lgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) lgbbp.D=200 lgbbp.P=300 lgbbp.Position = char.Torso.Position lgbbg=Instance.new("BodyGyro") lgbbg.MaxTorque=Vector3.new(10000,10000,10000) lgbbg.D=400 rgbbg=Instance.new("BodyGyro") rgbbg.MaxTorque=Vector3.new(10000,10000,10000) rgbbg.D=400 headf=script.HeadFlame:Clone() headf.Parent=char headf.Anchored=false local headfw=Instance.new("Weld",headf) headfw.Part0=char.Head headfw.Part1=headf headfw.C0=CFrame.new(-0.125,0.22,-0.55)*CFrame.Angles(0,0,math.pi/2) handf=script.HandFlame:Clone() handf.Parent=char handf.Anchored=false local handfw=Instance.new("Weld",handf) handfw.Part0=char["Right Arm"] handfw.Part1=handf handfw.C0=CFrame.new(0,-1.25,0)*CFrame.Angles(0,0,-math.pi/4) rgbbp.Position = char.Torso.Position lgbbp.Position = char.Torso.Position rgbbp.Parent = rgb.Main lgbbp.Parent = lgb.Main lgbbg.Parent = lgb.Main rgbbg.Parent = rgb.Main Loop() end) tool.Unequipped:connect(function() equipped=false lgb:Destroy() rgb:Destroy() headf:Destroy() handf:Destroy() end)