CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Game Version: 1.6.1170 Script Extender: 1.6.1170 ################################################################################ RAM ################################################################################ RAM Total: 31.1 GB RAM Used: 13.27 GB RAM Free: 17.83 GB Analysis RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Mod Count: ################################################################################ Light: 95 Regular: 65 Total: 160 ################################################################################ Header indicators: ################################################################################ Memory: 0x7FF6339D5846 count: (2) File: SkyrimSE.exe count: (48) Address: 0CD5846 count: (2) Assembler: mov rcx, [rbp+rax*8+0x60] count: (2) [0] 0x7FF6339D5846 SkyrimSE.exe+0CD5846 -> 68551+0xB6 mov rcx, [rbp+rax*8+0x60] -//- count: (1) [1] 0x7FF633614120 SkyrimSE.exe+0914120 -> 51503+0x110 test al, al -//- count: (1) [2] 0x7FF633CA45DA SkyrimSE.exe+0FA45DA -> 82082+0x63A mov rbx, rax -//- count: (1) [3] 0x7FF6333D2399 SkyrimSE.exe+06D2399 -> 39042+0x19 mov rcx, [0x00007FF634DF6A00] -//- count: (1) [4] 0x7FF6339F7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1) [5] 0x7FF6339F7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax -//- count: (1) [6] 0x7FF6339F61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1) [7] 0x7FF6339D0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF635ECC318] -//- count: (1) RBP 0x7FF635E878D0 (void* -> SkyrimSE.exe+31878D0 add [rax], al) -//- count: (1) R13 0x7FF635E5CFC0 (void* -> SkyrimSE.exe+315CFC0 and byte ptr [rcx], 0xCE) -//- count: (1) R14 0x7FF635ECC5A0 (void* -> SkyrimSE.exe+31CC5A0 cmp [rsi+0x2594D65], cl) -//- count: (1) [RSP+18 ] 0x7FF6339D5613 (void* -> SkyrimSE.exe+0CD5613 dec [rbp+0x118]) -//- count: (1) [RSP+40 ] 0x7FF635F91D10 (void* -> SkyrimSE.exe+3291D10 sub [rbx+0x2594D6E], al) -//- count: (1) [RSP+68 ] 0x7FF633614120 (void* -> SkyrimSE.exe+0914120 test al, al) -//- count: (1) [RSP+A8 ] 0x7FF635F91CF0 (void* -> SkyrimSE.exe+3291CF0 clc) -//- count: (1) [RSP+B0 ] 0x7FF635E5CEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1) [RSP+C8 ] 0x7FF633CA45DA (void* -> SkyrimSE.exe+0FA45DA mov rbx, rax) -//- count: (1) [RSP+108] 0x7FF633614010 (void* -> SkyrimSE.exe+0914010 push rsi) -//- count: (1) [RSP+138] 0x7FF635E5CFD0 (void* -> SkyrimSE.exe+315CFD0 add eax, 0x00) -//- count: (1) [RSP+140] 0x7FF635F91C90 (void* -> SkyrimSE.exe+3291C90 sbb [rax+rbp*2], bl) -//- count: (1) [RSP+150] 0x7FF635F91D10 (void* -> SkyrimSE.exe+3291D10 sub [rbx+0x2594D6E], al) -//- count: (1) [RSP+158] 0x7FF635F91D10 (void* -> SkyrimSE.exe+3291D10 sub [rbx+0x2594D6E], al) -//- count: (1) [RSP+160] 0x7FF635F580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1) [RSP+168] 0x7FF635F580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1) [RSP+188] 0x7FF6330A6E0F (void* -> SkyrimSE.exe+03A6E0F test al, al) -//- count: (1) [RSP+1B0] 0x7FF635E5D008 (void* -> SkyrimSE.exe+315D008 jnle 0x00007FF635E5D00B) -//- count: (1) [RSP+1C8] 0x7FF633614010 (void* -> SkyrimSE.exe+0914010 push rsi) -//- count: (1) [RSP+200] 0x7FF634468160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1) [RSP+208] 0x7FF635E5CFC0 (void* -> SkyrimSE.exe+315CFC0 and byte ptr [rcx], 0xCE) -//- count: (1) [RSP+228] 0x7FF6330A0A01 (void* -> SkyrimSE.exe+03A0A01 mov edx, [rbx]) -//- count: (1) [RSP+238] 0x7FF635F918B0 (void* -> SkyrimSE.exe+32918B0 jnle 0x00007FF635F918B3) -//- count: (1) [RSP+268] 0x7FF635F580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1) [RSP+278] 0x7FF635F580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1) [RSP+280] 0x7FF635F580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1) [RSP+298] 0x7FF635F59670 (void* -> SkyrimSE.exe+3259670 loopne 0x00007FF635F596E4) -//- count: (1) [RSP+2A8] 0x7FF6333D2399 (void* -> SkyrimSE.exe+06D2399 mov rcx, [0x00007FF634DF6A00]) -//- count: (1) [RSP+2B0] 0x7FF635E5CEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1) [RSP+2D8] 0x7FF6339F7888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1) [RSP+2E0] 0x7FF635F59670 (void* -> SkyrimSE.exe+3259670 loopne 0x00007FF635F596E4) -//- count: (1) [RSP+310] 0x7FF635F59620 (void* -> SkyrimSE.exe+3259620 add [rax], al) -//- count: (1) [RSP+320] 0x7FF635F6E700 (void* -> SkyrimSE.exe+326E700 and [rbx], eax) -//- count: (1) [RSP+328] 0x7FF6339F7E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1) [RSP+3F8] 0x7FF6339F61DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1) [RSP+400] 0x7FF635F59601 (void* -> SkyrimSE.exe+3259601 jb 0x00007FF635F5966D) -//- count: (1) [RSP+428] 0x7FF6339D0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF635ECC318]) -//- count: (1) [RSP+430] 0x7FF635ECC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1) SkyrimSE.exe 0x7FF632D00000 -//- count: (1) ################################################################################ Solutions ################################################################################ SkyrimSE.exe: count: (48) This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!! -------------------------------------------------------------------------------- Modified by: count: (2) These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating. If you do have other indicators, try to solve those first! That said, it is common to have 2-4 mods listed in a row, however, lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times. Chance: LOW (4) Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> EnhancedLightsandFX.esp -> ELFX Fixes.esp -> alternate start - live another life.esp -//- count: (2) -------------------------------------------------------------------------------- DynDOLOD.esm: count: (1) There is a chance that this might cause a CTD when changing locations. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall. To avoid that, it is recomended to DISABLE Autosave in game settings. If that does not help, please report to either: https://www.nexusmods.com/skyrimspecialedition/mods/32382 https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation. ################################################################################ Success Statistic: (this has been detected/handled, does not mean it's the cause) ################################################################################ Issues Found: 3 Issues Solved: 3 ################################################################################ DEBUG State: ################################################################################ Culprit list content: (just a list) SkyrimSE.exe, Modified by, DynDOLOD.esm, ################################################################################ Random 'Fallback' Checks ################################################################################ How to read these results? - They are simple keywords that may appear when you have a lot of issues. - They do NOT have to mean anything. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash. File: "Skyrim.esm" -//- count: (7) File: "alternate start - live another life.esp" -//- count: (2) File: "Dawnguard.esm" -//- count: (1) Name: "Prisoner" -//- count: (3) Name: "Abandoned Prison" -//- count: (2) Name: "Riften Scripted Scene North Gate" -//- count: (2) GetFullName: "Riften Scripted Scene North Gate" -//- count: (1) Name: "Ghost" -//- count: (2) Name: "Vampire Sleep Perk" -//- count: (1) FormID: 0x000AA0BA -//- count: (3) FormID: 0x00000014 -//- count: (3) FormID: 0x00000007 -//- count: (1) EditorID: "AbandonedPrison01" -//- count: (2) FormID: 0x00021594 -//- count: (2) EditorID: "DialogueRiftenSS01" -//- count: (1) FormID: 0x000AA0B3 -//- count: (1) FormID: 0x000590F0 -//- count: (2) FormID: 0xFF000D8A -//- count: (1) FormID: 0x02008E3F -//- count: (1) [RSP+178] 0x259FEB7B120 (BGSScene*) -//- count: (1) [RSP+218] 0x259FEB7B120 (BGSScene*) -//- count: (1) [RSP+250] 0x259FEB7B120 (BGSScene*) -//- count: (1) [ 5] ccBGSSSE001-Fish.esm -//- count: (1) [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1) [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)