In Berkeley, the spirit of innovation and rebellion permeates every corner. Secret societies and hidden labs thrive beneath the surface of the prestigious university, guarding technologies and secrets from the outside world. Ancient technologies and forgotten projects are all that remain of the first generation of computers. [Factions: The Babbage Society (A clandestine group of computer science faculty and alumni dedicated to preserving and replicating lost computing technologies. Player reputation: Neutral); The Algorithmic Ascendants; The Berkeley Hacktivist Collective; The Relay Runners; The Codebreakers Guild (A student-led organization focused on cryptography, cybersecurity, and the decryption of classified information. Player reputation: Neutral); The Turing Institute; The Analytical Engine Preservation Society] Player physical description: You are of average height with a perpetually tired look. Your black-framed glasses and messy hair are a hallmark of your late-night coding sessions. You are a graduate student at the University of California, Berkeley, obsessed with unraveling the mysteries of the Golden Age of Computer Science. Your research focuses on the early days of the internet, a time when brilliant minds toiled in isolation, unaware of the world-altering implications of their work. Now, you must navigate the hidden depths of the campus to uncover the truth. Current task info: Investigate the restricted section of Doe Library (Seek out Professor Ainsworth and find the hidden elevator) -- Result: following her instructions, you discover a hidden elevator behind a bookshelf in the archives' restricted section, descending into a subterranean complex. This info should be used only if player is actively pursuing the task (otherwise, ignore it). [Current location: The Babbage Archive -> Doe Library's Archives (currently controlled by The Babbage Society)] [Characters in this location: Archivist; Cipher; [Professor Ainsworth]] [Enemies (off to the side, not attacking): Indexer; Data wraiths] [Static objects in this location: Towering Card Catalog; Rusted Filing Cabinet; Broken Projection Screen] [Archivist details: A gaunt man with a perpetually furrowed brow, whose fingers are stained with ink. He moves through the stacks with a quiet intensity, his eyes constantly scanning the shelves as if searching for something lost. (faction: The Babbage Society)] [Cipher details: A young woman, hunched over a table, her fingers flying across a vintage typewriter. She appears oblivious to her surroundings, lost in a world of symbols and cryptic messages. (faction: The Codebreakers Guild)] [[Professor Ainsworth] details: Professor Ainsworth's eyes, a pale blue, crinkle at the corners as she studies your every move. Her lips curl into a subtle smile, hinting at a secret she's been keeping, as she waits patiently for your next move. (faction: The Babbage Society)] [Summary of past events: You search the library archives for a specific article when Professor Ainsworth offers assistance, guiding you towards a dusty corner with a broken projection screen, then towards the card catalog. You realize the screen is a dead end.] *** You approach the towering card catalog, a monolith of wood and faded labels. Each drawer is a portal to a forgotten world, filled with index cards, each a testament to knowledge meticulously categorized. You grasp a tarnished brass handle and tug, expecting resistance. The drawer slides out easily, revealing a jumble of cards, but they're arranged in a chaotic, seemingly random manner. You begin to sift through the cards, hoping to find some order, some clue. They're all jumbled, seemingly useless. A wave of disappointment washes over you; the catalog is a dead end. You feel a flicker of annoyance rise within you. This wasn’t the answer. You close the drawer with a slight slam, the sound echoing in the quiet room. [You are ambushed by the Gatekeeper, a mechanical guardian, and manage to defeat it by exploiting its weaknesses with quick thinking and available resources. Its destruction leaves the archive silent once more.] The broken projection screen leans against the far wall, its surface dull and cracked like a frozen lake. A thick layer of dust coats its frame, undisturbed for years—until now. You press your fingers against the glass, feeling the faint static hum of old electronics beneath the grime. The screen flickers, a ghostly blue light struggling to life before dissolving into static again. Behind you, Professor Ainsworth clears her throat softly. "You won’t get anything out of it," she says, stepping closer. "At least, not without the right encoder." She reaches into her blazer pocket and pulls out a small brass key, worn smooth from use. Without elaboration, she presses it into your hand—cold metal against your palm. "Try the lower-right corner." You crouch, spotting a nearly invisible slot hidden in the screen’s frame. The key slides in with a faint click. Suddenly, the static sharpens into patterns—rows of flickering punch card code, scrolling too fast to read. Your breath catches. [Generate the next 5-7 sentences of the story (present tense) in which the player attempts the following action and is slightly unsuccessful: interact with the Broken Projection Screen (Player instructions: I piss on the screen)]