@panoram_debug_dead_pad : 0 : : @panorama_daisy_wheel : 0 : : Daisy wheel input mode: RS | ABXY @panorama_debug_movies : 0 : : @panorama_disable_blur : 0 : : @panorama_disable_box_shadow : 0 : : @panorama_disable_draw_fancy_quad : 0 : : @panorama_disable_draw_text : 0 : : @panorama_disable_draw_text_shadow : 0 : : @panorama_disable_layer_clear : 0 : : @panorama_disable_render_callbacks : 0 : : @panorama_experimental_overdraw_prevention : 1 : : @panorama_fbo_alloc_batch : 10 : : @panorama_joystick_axis_repeat_curve_time : 1 : : @panorama_joystick_axis_repeat_interval_end : 0 : : @panorama_joystick_axis_repeat_interval_start : 0 : : @panorama_joystick_button_repeat_curve_time : 1 : : @panorama_joystick_button_repeat_interval_end : 0 : : @panorama_joystick_button_repeat_interval_start : 0 : : @panorama_max_fps : 120 : : @panorama_max_free_fbo : 1000 : : @panorama_max_oof_overlay_up_fps : 4 : : @panorama_max_overlay_fps : 60 : : @panorama_print_cache_status : cmd : : Print internal panorama refcounts for every file @panorama_reload_animations : 1 : : @panorama_right_pad_tap_to_type : 0 : : @panorama_show_fps : 0 : : @panorama_spew_layout_invalidates : 0 : : @panorama_steampad_button_repeat_curve_time : 3 : : @panorama_steampad_button_repeat_interval_end : 0 : : @panorama_steampad_button_repeat_interval_start : 0 : : @panorama_transition_time_factor : 1 : : A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast @panorama_use_backbuffer_directly : 1 : : @panorama_volume_ambient : 0 : : @panorama_volume_effects : 1 : : @panorama_volume_master : 1 : : @panorama_volume_movies : 1 : : @panorama_vsync : 1 : : _cl_minimapzoom : 1 : cl, a : _fov : 0 : cl : Automates fov command to server. _overview_mode : 1 : cl, a : Overview mode - 0=off, 1=inset, 2=full _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file achievement_debug : 0 : sv, rep, cheat : Turn on achievement debug msgs. achievement_disable : 0 : sv, rep, cheat : Turn off achievements. actionpanel_frame : cmd : : actionpanel set frame # actionpanel_resize : cmd : : actionpanel force re-layout activategameui : cmd : : addip : cmd : : Add an IP address to the ban list. addons : cmd : : list current addon info. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : a : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_debug_los : 0 : sv, cheat : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_ragdoll_magnets : 0 : sv : ai_debug_shoot_positions : 0 : sv, rep, cheat : ai_debug_speech : 0 : sv : ai_expression_frametime : 0 : sv : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : sv : Disable npc background expressions when you can't see them. ai_force_serverside_ragdoll : 0 : sv : ai_LOS_mode : 0 : sv, rep : ai_post_frame_navigation : 0 : sv : ai_sequence_debug : 0 : sv, rep : ai_shot_bias_max : 1 : sv, rep : ai_shot_bias_min : -1 : sv, rep : ai_show_hull_attacks : 0 : sv : ai_use_visibility_cache : 1 : sv : alias : cmd : : Alias a command. all_pick_force_test : 0 : sv : allow_clientside_entities : 1 : cl : +alt1 : cmd : : -alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : anim_disable : 0 : sv, rep : anim_showmainactivity : 0 : cl, cheat : Show the idle, walk, run, and/or sprint activities. animevents_dump : cmd : : List all the currently registered anim events. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : async_track_all : cmd : : Enable all registered asynchronous tracking convars at once -attack : cmd : : +attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : autoaim_max_deflect : 0 : sv : autoaim_max_dist : 2160 : sv : -back : cmd : : +back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. binddefaults : cmd : : Bind all keys to their default values. bindss : cmd : : Bind a key for a particular splitscreen player. bindtoggle : cmd : : Performs a bind 'increment var 0 1 1'. blackbox : 1 : : blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox blink : cmd : : Blink specified convar value between two values at the specified duration. blink_duration : 0 : cl : How many seconds an eye blink will last. bot_mimic : 0 : sv, rep : Bot uses usercmd of player by index. bot_mimic_spec_buttons : 1 : cl, cheat : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : sv : breakable_multiplayer : 1 : sv : broadcaster_openmenu : cmd : : buddha : 0 : sv, nf, cheat : Player takes damage but won't die budget_averages_window : 30 : cl, a : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : cl, a : how translucent the budget panel is budget_bargraph_background_alpha : 128 : cl, a : how translucent the budget panel is budget_bargraph_range_ms : 16 : cl, a : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : cl, a : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : cl, a : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1 budget_panel_height : 384 : cl, a : height in pixels of the budget panel budget_panel_width : 512 : cl, a : width in pixels of the budget panel budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : cl, a : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : cl, a : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : cl, a : enable/disable averages in the budget panel budget_show_history : 1 : cl, a : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : cl, a : enable/disable peaks in the budget panel bug : cmd : : bug [auto_fill_tokens] [-title ] [-noscreenshot] : Activate the bug reporter. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. building_cubemaps : 0 : cl : c_maxdistance : 200 : cl, a : c_maxpitch : 90 : cl, a : c_maxyaw : 135 : cl, a : c_mindistance : 30 : cl, a : c_minpitch : 0 : cl, a : c_minyaw : -135 : cl, a : c_orthoheight : 100 : cl, a : c_orthowidth : 100 : cl, a : c_thirdpersonshoulder : 0 : cl, a : c_thirdpersonshoulderaimdist : 120 : cl, a : c_thirdpersonshoulderdist : 40 : cl, a : c_thirdpersonshoulderheight : 5 : cl, a : c_thirdpersonshoulderoffset : 20 : cl, a : cam_collision : 1 : cl, a : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes cam_idealdelta : 4 : cl, a : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : cl, a : cam_ideallag : 4 : cl, a : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : cl, a : cam_idealyaw : 0 : cl, a : cam_showangles : 0 : cl, cheat : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : cl, a : -camdistance : cmd : : +camdistance : cmd : : +cameragrip : cmd : : -cameragrip : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : -campitchup : cmd : : +campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : can_show_full_ui : cmd : : Check show full UI stat cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : cl : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : cl, a : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : cl, a : Close caption linger time. cc_minvisibleitems : 1 : cl : Minimum number of caption items to show. cc_norepeat : 5 : sv : In multiplayer games, don't repeat captions more often than this many seconds. cc_predisplay_time : 0 : cl, a : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : cl : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_showmissing : 0 : sv, rep : Show missing closecaption entries. cc_subtitles : 0 : cl, a, xbox_archive : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). cg_start_loading : cmd : : Listen server started loading changelevel : cmd : : changelevel :Multiplayer change level. changelevel2 : cmd : : changelevel2 :Singe player change level. chat_channel_debug : cmd : : Print members of a chat channel chat_clear : cmd : : Clears all chat history chat_dump_channels : cmd : : chat_join : cmd : : Join a chat channel chat_leave : cmd : : Leave a chat channel chat_say : cmd : : Send a message to the specified channel chat_sound : 0 : cl, a : If enabled, play sound when receiving chat messages chat_wheel_phrase_0 : 8 : cl, a : chat_wheel_phrase_1 : 1 : cl, a : chat_wheel_phrase_2 : 2 : cl, a : chat_wheel_phrase_3 : 3 : cl, a : chat_wheel_phrase_4 : 4 : cl, a : chat_wheel_phrase_5 : 5 : cl, a : chat_wheel_phrase_6 : 6 : cl, a : chat_wheel_phrase_7 : 7 : cl, a : -chatwheel : cmd : : Executes the highlighted chatwheel menu item +chatwheel : cmd : : Opens chatwheel menu while held chatwheel_say : cmd : : Send a chatwheel message. Usage: chatwheel_say check_collision : cmd : : Tests entity collision cl_address_try_count : 4 : release : Number of tries for each address in the list, no effect if only one address cl_aggregate_particles : 0 : : cl_allowdownload : 1 : a : Client downloads customization files cl_allowupload : 1 : a : Client uploads customization files cl_anglespeedkey : 0 : cl : cl_animationinfo : cmd : : Hud element to examine. cl_backspeed : 450 : cl, cheat : cl_box : cmd : : Draw a bbox Arguments: minx miny miny maxx maxy maxz cl_burninggibs : 0 : cl : A burning player that gibs has burning gibs. cl_cache_sendtable : 1 : : Cache sendtables cl_camera_follow_bone_index : -2 : cl, cheat : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_cameraoverride_shadow_depth_bias : 0 : cl : cl_cameraoverride_shadow_end : 0 : cl : cl_chat_active : 0 : cl : cl_chat_wipehistory : 0 : cl, a : Wipes chat history after all chat text faded out cl_chatfilters : 31 : cl, a : Stores the chat filter settings cl_class : 0 : cl, a, user : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : cheat : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : cheat : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. cl_clock_correction_adjustment_max_offset : 90 : cheat : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : cheat : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : cheat : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : cheat : Show debugging info about the clock drift. cl_clockdbg : 0 : : cl_clockdrift_max_ms : 150 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : cheat : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : a, user : Max number of command packets sent to server per second cl_connectionretrytime : 30 : release : Number of seconds over which to spread retry attempts. cl_consistencycheck_interval : 180 : rep : Perform a consistency check after this amount of time (seconds) has passed since the last. cl_constraints_enable : 1 : : cl_customsounds : 0 : cl : Enable customized player sound playback cl_debug_overlay_fullposition : 0 : cl : cl_debug_player_use : 0 : cl : Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success cl_debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system. cl_decal_clear_all_entities : cmd : : Clears decals from all entities cl_decal_clear_world : cmd : : Clears world decals cl_decal_debug : cmd : : Toggles client decal debug visualization cl_demoviewoverride : 0 : cl : Override view during demo playback cl_destroy_ragdolls : cmd : : Destroys all client-side ragdolls cl_dev_simulate_gcdown : cmd : : Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) cl_disable_ragdolls : 0 : cl, cheat : cl_display_game_events : 0 : cl, cheat : cl_dormant_spew : 0 : cl : Spew state on when client entities become dormant or active. cl_dota_cd_captain_pick_time : 10 : cl, cheat : cl_dota_cm_captain_pick_time : 10 : cl, cheat : cl_dota_dump_econ_item_stringtable : cmd : : cl_dota_dump_econ_item_stringtable cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable cl_dota_recent_games_include_practice_matches : 0 : cl, a : cl_dota_showents : cmd : : Dump entity list to console. cl_dota_speech_announcer_holiday : 0 : cl : Set to enable special seasonal announcer cl_dota_speech_spec_ancientattack : 1 : cl : Set to 0 to prevent hearing 'your ancient is under attack' lines. cl_dota_speech_spec_barracksattack : 1 : cl : Set to 0 to prevent hearing 'your rax is under attack' lines. cl_dota_speech_spec_barracksfalls : 1 : cl : Set to 0 to prevent hearing 'your rax has fallen' lines. cl_dota_speech_spec_enemybasefalls : 1 : cl : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines. cl_dota_speech_spec_idles : 1 : cl : Set to 0 to prevent hearing announcers' idle lines. cl_dota_speech_spec_towerattack : 1 : cl : Set to 0 to prevent hearing 'your tower is under attack' lines. cl_dota_speech_spec_towerfalls : 1 : cl : Set to 0 to prevent hearing 'your tower has fallen' lines. cl_downloadfilter : 0 : a : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawcross : cmd : : Draws a cross at the given location Arguments: x y z cl_drawhud : 1 : cl, cheat : Enable the rendering of the hud cl_drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 cl_drawmaterial : 0 : cl, cheat : Draw a particular material over the frame cl_drawmonitors : 1 : cl : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dumpentity : cmd : : Dumps info about an entity cl_dumpsplithacks : cmd : : Dump split screen workarounds. cl_ejectbrass : 1 : cl : cl_enable_remote_splitscreen : 0 : cl : Allows viewing of nonlocal players in a split screen fashion cl_ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_call : cmd : : ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope cl_ent_clear_debug_overlays : cmd : : Clears all debug overlays cl_ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent cl_ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index cl_ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle cl_ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_name : cmd : : Displays the entity name cl_ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information cl_ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_pivot_size : 20 : cl, a, cheat : cl_ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} cl_ent_scale : cmd : : Scales entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_show_contexts : 0 : cl, cheat : Show entity contexts in ent_text display cl_ent_showonlyattachment : 0 : cl, cheat : cl_ent_showonlyhitbox : -1 : cl, cheat : cl_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text_filter : cmd : : Set which ent_text filters you want: cl_ent_text_flags_active : -1 : cl, cheat : cl_ent_text_no_name_really_i_mean_it : 0 : cl, cheat : cl_ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} cl_ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_ungrab : cmd : : un-grabs all objects cl_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cl_entityreport : cmd : : Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. cl_entitysummary : cmd : : Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. cl_ents : cmd : : List client entities, sorted by spawn group cl_extrapolate : 0 : cl, cheat : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : cl, cheat : Set how many seconds the client will extrapolate entities for. cl_fasttempentcollision : 5 : cl : cl_flesh_sound_frequency : 0 : cl : cl_flex_cycler_think_interval : 0 : cl : cl_flex_expression : 0 : cl : cl_flex_talk : 0 : cl : cl_flushentitypacket : 0 : cheat : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : a : Whether we should force preloading. cl_forwardspeed : 450 : cl, cheat : cl_fow_viz : cmd : : FoW viz commands cl_fullupdate : cmd : : Force uncompressed update cl_globallight_debug : 0 : cl : cl_globallight_depth_bias : -999 : cl : cl_globallight_expansion : 200 : cl : cl_globallight_freeze : 0 : cl : cl_globallight_orig_calc_frustum : 1 : cl : cl_globallight_shadow_mode : 0 : cl : cl_globallight_slope_scale_depth_bias : -999 : cl : cl_globallight_use_alt_focus_region : 0 : cl : cl_globallight_use_optimized_calc_frustum : 1 : cl : cl_globallight_world_bottom_height : 0 : cl : cl_globallight_world_top_height : 4096 : cl : cl_glow_brightness : 1 : cl, cheat : Brightness of player halos cl_glow_item_far_b : 1 : cl, release : cl_glow_item_far_g : 0 : cl, release : cl_glow_item_far_r : 0 : cl, release : cl_glow_physics_props : 0 : cl : cl_groups : cmd : : Show status of all spawn groups. cl_hitbox_debug : 0 : cl : cl_ideal_spec_mode : 5 : cl, user, server_can_execute : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) cl_ignorepackets : 0 : cheat : Force client to ignore packets (for debugging). cl_interp : 0 : cl, user : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : cl : Disable interpolation list optimizations. cl_interp_animationvars : 1 : cl : Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval cl_interp_hermite : 1 : cl, cheat : Set to zero do disable hermite interpolation. cl_interp_npcs : 0 : cl : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : cl, user : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_simulationvars : 1 : cl : Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval cl_interp_threadmodeticks : 0 : cl : Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_interpolate_report : 0 : cl, a : Enable to skip client-side animation cl_jiggle_bone_debug : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : cl, cheat : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : cl, cheat : cl_jiggle_bone_sanity : 1 : cl : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck : 0 : cl : Player index of other player to check for position errors. cl_lagcompensation : 1 : cl, user : Perform server side lag compensation of weapon firing events. cl_language : 0 : user : Language (from HKCU\Software\Valve\Steam\Language) cl_latch_report : 0 : cl, a : Enable to skip client-side animation cl_leveloverview : 0 : cl, cheat : cl_leveloverviewmarker : 0 : cl, cheat : cl_lightquery_debug : 0 : cl, cheat : cl_logofile : 0 : a : Spraypoint logo decal. cl_massreport : 0 : cl : cl_mouseenable : 1 : cl, release : cl_mouselook : 1 : cl, a, user, ss, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook2 : 1 : cl, a, user, ss_added, disconnected : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_net_showeventlisteners : 0 : cl : Show listening addition/removals cl_net_showevents : 0 : cl : Dump game events to console (1=client only, 2=all). cl_observercrosshair : 1 : cl, a : cl_overdraw_test : 0 : cl, numeric, cheat : cl_panelanimation : cmd : : Shows panel animation variables: . cl_panorama_script_help : cmd : : Display Panorama JavaScript bindings cl_panorama_script_help_2 : cmd : : Display all registered Panorama JavaScript bindings in wiki syntax cl_particle_batch_mode : 1 : : cl_particle_fallback_base : 0 : : Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier : 0 : : Multiplier for falling back to cheaper effects under load. cl_particle_max_count : 0 : : cl_particle_retire_cost : 0 : cheat : cl_particle_sim_fallback_base_multiplier : 5 : : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. cl_particle_sim_fallback_threshold_ms : 6 : : Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particle_simulate : 1 : cheat : Enables/Disables Particle Simulation cl_particles_debug_showparticles : 0 : cheat : cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_pause_animate : 0 : cl, a : 1 = Animates the pause text so that you can be sure the game isn't just hard locked. cl_pclass : 0 : cl, cheat : Dump entity by prediction classname. cl_pdump : -1 : cl, cheat : Dump info about this entity to screen. cl_phys_block_dist : 1 : cl : cl_phys_block_fraction : 0 : cl : cl_phys_create_agg_iters : 0 : cl : cl_phys_debug_callback_entities : 0 : cl : Print all entities that get touch callbacks. Each entity is printed only once. cl_phys_dump_intersection_controller : cmd : : Dump intersection controller status cl_phys_list : cmd : : List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save : save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) cl_phys_rendergeo : cmd : : Toggles client physics debug geometry cl_phys_sleep_enable : 1 : cl, cheat : Enable sleeping for dynamic physics bodies. cl_phys_timescale : 1 : cl : Scale time for physics cl_phys_visualize_awake : 0 : cl : cl_physics_highlight_active : cmd : : Turns on the absbox for all active physics objects. 0 : un-highlight. cl_physics_report_active : cmd : : Lists all active physics objects -more : extra info cl_pitchdown : 89 : cl, cheat : cl_pitchspeed : 225 : cl : cl_pitchup : 89 : cl, cheat : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : cl, a : Disable player sprays. cl_portrait_bg_translucent_test : 0 : cl, cheat : Renders the hero on a gray background for translucency blending testing cl_precacheinfo : cmd : : Show precache info (client). cl_pred_doresetlatch : 0 : cl : cl_pred_error_verbose : 0 : cl : Show more field info when spewing prediction errors. cl_pred_optimize : 2 : cl : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_pred_track : cmd : : : Track changes to entity index entindex, for field fieldname. cl_predict : 1 : cl, user, cheat : Perform client side prediction. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictioncopy_print : cmd : : Print simple description of prediction copy fields for entindex cl_predictioncopy_runs : 1 : cl : cl_predictionlist : 0 : cl, cheat : Show which entities are predicting cl_predictweapons : 1 : cl, user : Perform client side prediction of weapon effects. cl_print_consistency_list : cmd : : Display's the contents and flags of the current consistency list cl_prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. cl_querycache_stats : cmd : : Display status of the query cache (client only) cl_ragdoll_default_scale : 1 : cl : cl_ragdoll_limit : 20 : cl, a : Maximum number of ragdolls to show (-1 disables limit) cl_ragdoll_reload : 0 : cl : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_predcopy_overrides : cmd : : Report prediction copy overrides cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 1 : release : Delay in seconds before the client will resend the 'connect' attempt cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones cl_rr_reloadresponsesystems : cmd : : Reload all response system scripts. cl_scaleform_script_help : cmd : : Display Scaleform ActionScript bindings cl_sceneentity_debug : 0 : cl : Display all thinking scene entities and its data. cl_screenmessage_notifytime : 8 : cl : How long to display screen message text cl_script_add_debug_filter : cmd : : Add a filter to the game debug overlay cl_script_add_watch : cmd : : Add a watch to the game debug overlay cl_script_add_watch_pattern : cmd : : Add a watch to the game debug overlay cl_script_attach_debugger : cmd : : Connect the vscript VM to the script debugger cl_script_attach_debugger_at_startup : 0 : cl : cl_script_break_in_native_debugger_on_error : 0 : cl : cl_script_clear_watches : cmd : : Clear all watches from the game debug overlay cl_script_debug : cmd : : Toggle the in-game script debug features cl_script_dump_all : cmd : : Dump the state of the VM to the console cl_script_find : cmd : : Find a key in the VM cl_script_help : cmd : : Output help for script functions cl_script_help2 : cmd : : Output help for script functions suitable for auto-completion cl_script_reload : cmd : : Reload scripts cl_script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script cl_script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts cl_script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay cl_script_remove_watch : cmd : : Remove a watch from the game debug overlay cl_script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay cl_script_resurrect_unreachable : cmd : : Use the garbage collector to track down reference cycles cl_script_trace_disable : cmd : : Turn off a particular trace output by file or function name cl_script_trace_disable_all : cmd : : Turn off all trace output cl_script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance cl_script_trace_enable : cmd : : Turn on a particular trace output by file or function name cl_script_trace_enable_all : cmd : : Turn on all trace output cl_script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance cl_sendtable_cache_filename : 0 : : Send tables cache file cl_sequence_debug : -1 : cl : cl_show_bounds_errors : 0 : cl : cl_show_splashes : 1 : cl : cl_showanimstate : -1 : cl, cheat : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities : 1 : cl, cheat : Show activities in the (client) animation state display. cl_ShowBoneSetupEnts : 0 : cl : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : cl : Show prediction errors, 2 for above plus detailed field deltas. cl_showfps : 0 : cl, release : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp : 1 : cl, a : Set to 0 to not show on-screen help cl_showncustomtabhelp : 0 : cl, a : cl_showpausedimage : 1 : cl : Show the 'Paused' image when game is paused. cl_showpos : 0 : cl, release : Draw current position at top of screen cl_showtextmsg : 1 : cl : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : cl, cheat : cl_simdslerp : 1 : rep : Use SIMD Slerp. cl_smooth : 1 : cl : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : cl : Smooth client's view after prediction error over this many seconds cl_snd_new_visualize : 0 : cl, cheat : Displays soundevent name played at it's 3d position cl_soundfile : 0 : a : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv cl_spectator_interp_ratio : 2 : cl : When connected to hltv or playing a demo, adjust the interp time by this ratio. cl_spewserializers : cmd : : Spew serializers cl_ss_origin : cmd : : print origin in script format cl_steamcontroller : 0 : cl : cl_steamdatagramtransport_debugticket_address : 0 : : For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets. cl_team : 0 : cl, a, user : Default team when joining a game cl_timeout : 30 : a : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tracer_whiz_distance : 72 : cl : cl_trade_steamid : cmd : : Trade with a person by steam id cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 30 : a, user : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : cl, cheat : cl_viewmodelsclonedasworld : 1 : cl : cl_viewtarget_clamp : 1 : cl : cl_voice_buffer_time : 0 : a : Amount of time between receiving voice data and playing the audio cl_voice_filter : 0 : : Filter voice by name substring cl_voice_hltv_extra_buffer_time : 1 : a : Amount of time between receiving voice data and playing the audio when watching HTLV cl_voiceenabled : 1 : cl : cl_vprof_scope_entity_gamephys : 0 : cl : cl_weather : 0 : cl, cheat : cl_winddir : 0 : cl, cheat : Weather effects wind direction angle cl_windspeed : 0 : cl, cheat : Weather effects wind speed scalar cl_yawspeed : 210 : cl : clear : cmd : : Clear console output. clearall : cmd : : Clear console output from all views. cli_ent_attachments : cmd : : Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cli_ent_hitbox : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cli_ent_pivot : cmd : : Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cli_ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at cli_ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at clientport : 27005 : release : Host game client port clientportany : 1 : release : If set, use system allocated port closecaption : 1 : a, user, xbox_archive : Enable close captioning. cloth_airdrag : 0 : : cloth_airdrag_override : 0 : : cloth_attr_pos : 1 : : cloth_attr_vel : 2 : : cloth_batch : 32 : : cloth_compatibility : 1 : : cloth_damping_bias : 0 : : cloth_damping_multiplier : 1 : : cloth_debug : 0 : : cloth_debug_draw : 0 : cl : cloth_expairdrag : 0 : : cloth_expquadairdrag : 0 : : cloth_ground_plane_thickness : 3 : : cloth_guard_threshold : 1000 : : cloth_iteration_multiplier : 1 : : cloth_iv_dump : 4 : cl : cloth_iv_store_back : 0 : sv, rep : cloth_legacy_stretch_force : 0 : : cloth_node_velocity_limit : 1000000 : : cloth_quad_smooth_iterations : -1 : : cloth_quad_smooth_rate : -1 : : cloth_quadairdrag : 0 : : cloth_reload_immediately : 1 : : cloth_rod_smooth_iterations : -1 : : cloth_rod_smooth_rate : -1 : : cloth_simulate : 1 : : cloth_step : 1 : : cloth_update : 1 : cl : cloth_version : 4 : : cloth_watch : 1 : rep : cloth_wind : 0 : : cloth_wind_pitch : 0 : : cmd : cmd : : Forward command to server. coach_toggle_studentview : cmd : : Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of. col_viz : cmd : : Collision visualizer commands collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at collision_shake_amp : 0 : sv : collision_shake_freq : 0 : sv : collision_shake_time : 0 : sv : +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : sv, a, xbox_archive : Desired commentary mode state. commentary_available : 0 : sv : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : cl, a : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun : cmd : : compendium_test_hidedash : 0 : cl : Hide the rest of the UI when viewing a compendium compendium_test_last_content_version : -1 : cl : When set to >=0 this will force the last viewed content version to this value for testing compendium_test_league_id : 1 : cl : Compendium test league ID. compendium_test_league_is_public : 0 : cl : For testing public/private leagues. 0 means private. compendium_test_version : 0 : cl : Used in URL's. condump : cmd : : dump the text currently in the console to condumpXX.log configure : cmd : : Sets a machine configuration value to a particular value. configureuser : cmd : : Sets a user configuration value to a particular value. connect : cmd : : Connect to a remote server. connect_hltv : cmd : : Connect to a remote HLTV server. console_history_size : 1000 : : consoletool : cmd : : Open a VConsole subtool. cpu_level : 2 : cl : CPU Level - Default: High crash : cmd : : Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert crash_error : cmd : : Cause the engine to crash by spewing an error (Debug!!) crash_job : cmd : : Cause the engine to crash in a job thread (Debug!!) crash_thread : cmd : : Cause the engine to crash in a brand new non-main thread (Debug!!) create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error creditsdone : cmd : : crosshair : 1 : cl, a : csm_bias_override_0 : 1 : cheat : csm_bias_override_1 : 1 : cheat : csm_bias_override_2 : 1 : cheat : csm_bias_override_3 : 1 : cheat : csm_cascade_viewdir_shadow_bias_scale : 2 : cheat : csm_max_num_cascades_override : -1 : cheat : csm_max_shadow_dist_override : -1 : cheat : csm_slope_scale_db_override : -1 : cheat : csm_split_log_scalar : 0 : cheat : csm_viewdir_shadow_bias : 3 : cheat : custom_game_detail_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown on custom game detail page. custom_game_lobby_fake_entries : 0 : cl : Add fake entries to the custom lobby UI custom_game_overview_fake_friend_lobbies : 0 : cl : Fake friend lobbies in custom game overview UI. custom_game_overview_fake_friends_in_game : 0 : cl : Fake friends in custom game overview UI. custom_game_overview_friend_lobbies_to_hide_ingame_friends : 4 : cl : When there are this many friend lobbies, the friends ingame display is hidden. custom_game_overview_max_friend_lobbies : 3 : cl : Max number of friend lobbies shown in custom game overview UI. custom_game_overview_suppress_friend_data : 0 : cl : Suppress friend active and historical data on custom game overview UI customgamesetup_auto_assign_players : cmd : : Automatically assign all curently unassigned player to teams. customgamesetup_enable_auto_launch : cmd : : Enable or disable automatically launching the game when all players are assigned to a team. customgamesetup_lock_team_selection : cmd : : Lock or unlock the team selection, when locked players cannot change teams. customgamesetup_select_team : cmd : : Player selecting a team during custom game setup. customgamesetup_set_auto_launch_delay : cmd : : Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team. customgamesetup_set_remaining_time : cmd : : Set the number of seconds remaining before the game starts. customgamesetup_shuffle_players : cmd : : Suffle the team assignments of all players currently assigned to a team. cvarlist : cmd : : Show the list of convars/concommands. cw_alignment : 0 : cl : cw_image_height : 12 : cl : cw_image_width : 12 : cl : cw_vspace : -8 : cl : dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player debug_materialmodifycontrol : 0 : sv : debug_materialmodifycontrol_client : 0 : cl : debug_overlay_fullposition : 0 : sv : debug_physimpact : 0 : sv : debug_shared_random : 0 : sv, rep : debug_touchlinks : 0 : sv : Spew touch link activity debug_visibility_monitor : 0 : sv, cheat : debugoverlay_draw_current : 0 : cheat : Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering. debugoverlay_ignore_source : 0 : cheat : Draw everything normal and ignore the source for rendering debugoverlay_show_text_outline : 0 : cheat : Toggle display of box around text debugoverlay_toggle : cmd : : Toggles visibility of the debug overlay system. decalfrequency : 10 : sv, nf : default_fov : 70 : cl, cheat : demo_analyze : 0 : cl, cheat : demo_analyze_all : cmd : : Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory. demo_analyze_running : 0 : cl, cheat : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_goto : cmd : : Skips to location in demo. demo_gototick : cmd : : Skips to a tick in demo. demo_info : cmd : : Print information about currently playing demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : cheat : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands. demo_writefullupdate_rate : 60 : : Interval time in seconds to write full updates to demo. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. dev_simulate_gcdown : cmd : : Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) developer : 0 : : Set developer message level. diffcheck : 0 : : Activate diffcheck system. diffcheck_playerslot : 0 : : diffcheck_spew : 1 : : Actually show diffcheck results. differences : cmd : : Show all convars which are not at their default values (optional restricted to specific flags). diretide_password : 0 : cl : Password used to find diretide matches. disable_dynamic_prop_loading : 0 : sv, cheat : If non-zero when a map loads, dynamic props won't be loaded disconnect : cmd : : Disconnect from server dispcoll_drawplane : 0 : sv : display_game_events : 0 : sv, cheat : displaysoundlist : 0 : sv : dlight_debug : cmd : : Creates a dlight in front of the player dota_ability_autocast : cmd : : dota_ability_debug : 0 : sv, cheat : dota_ability_dump_refcounts : cmd : : Dumps the modifier refcounts of all hero abilities dota_ability_execute : cmd : : +dota_ability_execute : cmd : : -dota_ability_execute : cmd : : dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent dota_ability_legacy_mode_quick_cast : 0 : cl, a : dota_ability_quick_cast : 0 : cl, a : dota_ability_quickcast : cmd : : dota_ability_refcount_modifiers : 0 : sv, cheat : dota_ability_self_cast_timeout : 0 : cl, a : Maximum time between clicks to execute self-cast before a timeout dota_active_play_section : 0 : cl, a : dota_all_vision : 0 : sv, rep, cheat : dota_allow_clientside_entities : 1 : cl : dota_allow_clientside_particles : 1 : cl : dota_allow_invalid_orders : 0 : cl, cheat : dota_allow_orders_while_paused : 0 : sv, cheat : dota_allow_pause_in_match : 1 : sv : Allow players to pause in matchmade games dota_always_show_player_names : 0 : cl, a : If set, always show player names dota_ambient_creatures : 1 : cl : dota_ambient_creatures_pop : 0 : cl : dota_animation_force_modifier : 0 : sv, rep : dota_animation_run : cmd : : dota_announcer_idle_speech_deathwait : 45 : sv, cheat : This many seconds must pass after a hero dies for an announcer to consider saying idle lines. dota_announcer_idle_speech_debug : 0 : sv, cheat : If true print debug information about why announcers do or do not idle. dota_announcer_idle_speech_herodamage_limit : 250 : sv, cheat : If any hero has taken more than this many hitpoints of damage recently, no idles play. dota_announcer_idle_speech_herodamage_window : 45 : sv, cheat : If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play. dota_announcer_idle_speech_interval : 240 : sv, cheat : After an announcer has said an idle line, another can't play for at least this many seconds. dota_announcer_idle_speech_minwait : 20 : sv, cheat : Announcers won't say idle speech unless at least this many seconds passed since the last time they said something. dota_announcer_idle_speech_starttime : 240 : sv, cheat : This many seconds must have passed since start of game before announcers poll for idle speech. dota_apm : cmd : : dota_assassin_announce_timeout : 20 : cl, a : how long to show the assassin quest announcement dota_assassin_complete_timeout : 6 : cl, a : how long to show the assassin popup messages dota_assassin_minigame_time_until_announcing : 15 : sv : how long after the game starts (enters pregame or later) to announce the assassination minigame target dota_assisted_camera_operator_pure_interp_multiplier : 16 : cl : dota_auto_connect : 0 : cl : Automatically connect to the specified server forever dota_auto_create_proxy : 0 : cl : Automatically create a proxy dota_autoselect_bots : 0 : cl, cheat : If set, new bots will be autoselected. This is for the item icon editor. dota_autoselect_entity : 0 : cl, cheat : If set, new bots of the given type will be autoselected. This is for the item icon editor. dota_bio_debug : 0 : cl : Show SCL value in UI dota_bot_chat_throttle_duration : 4 : sv : dota_bot_client_debug : 0 : cl : Draw some basic client-side debug info for each hero. dota_bot_debug_assemble : 0 : sv, cheat : dota_bot_debug_clear : cmd : : Disables all bot debugging. dota_bot_debug_clear_all : cmd : : Disables all bot debugging. dota_bot_debug_grid : 0 : sv : dota_bot_debug_grid_cycle : cmd : : Cycles through grid modes. dota_bot_debug_lanes : 0 : sv : dota_bot_debug_minimap : 0 : sv : dota_bot_debug_minimap_cycle : cmd : : Cycles through different minimap debug modes. dota_bot_debug_overview : 0 : sv : dota_bot_debug_overview_toggle : cmd : : Toggles overview of all bot status dota_bot_debug_path : 0 : sv, cheat : dota_bot_debug_path_avg : 0 : sv, cheat : dota_bot_debug_path_draw : 0 : sv, cheat : dota_bot_debug_pathing : 0 : sv : dota_bot_debug_potential_location : 0 : sv : dota_bot_debug_ward_spots : 0 : sv : dota_bot_disable : 1 : sv, cheat : dota_bot_disable_test : 0 : sv : dota_bot_disconnect_player : cmd : : Disconnects the player owner of all bots dota_bot_dump_state : cmd : : Dumps the entire bot state to the client dota_bot_failed_pathfind_warnings : 0 : sv, cheat : dota_bot_force_pick : 0 : sv : Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces) dota_bot_give_gold : cmd : : Gives all bots the specified amount of gold. dota_bot_give_item : cmd : : Creates an item for all bots. dota_bot_give_level : cmd : : Gives all bots the specified number of levels. dota_bot_level : 0 : sv : If set, bots will be set to the level specified with appropriate gold on game start dota_bot_match_difficulty : 1 : cl, a : Difficulty to play coop bot matches against dota_bot_match_solo : 0 : cl, a : dota_bot_match_team : 2 : cl, a : What to play in practice bot matches. 0=radiant, 1=dire, 2=random dota_bot_match_use_matchmaking : 0 : cl, a : Fill a bot practice match with human teammates via matchmaking. dota_bot_mode : 0 : sv, rep : dota_bot_pick_odds : 500 : sv : dota_bot_populate : cmd : : Populates the remaining slots with bots dota_bot_potential_debug : cmd : : Displays potential locations for this bot. dota_bot_practice_difficulty : 1 : sv, a, rep : Default difficulty for quick bot practice games dota_bot_practice_gamemode : 1 : sv, rep : Default game mode for bot practice games, AP = 1 dota_bot_practice_start : 0 : sv, rep : Whether to start a local game when the map loads dota_bot_practice_team : 0 : sv, a, rep : Default team for quick bot practice games dota_bot_purchase_item_enable : 1 : sv : dota_bot_select_debug : cmd : : Displays general bot debugging information. dota_bot_select_debug_gank : cmd : : Displays gank bot debugging information. dota_bot_set_difficulty : cmd : : Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair. dota_bot_takeover_disconnected : 0 : sv, cheat : dota_bot_tutorial_boss : 1 : sv : dota_broadcast_debug : 0 : cl : dota_broadcaster_channel_country_name : 0 : cl, a : Broadcaster Channel Country Name dota_broadcaster_channel_description : 0 : cl, a : Broadcaster Channel Description dota_broadcaster_channel_language : 0 : cl, a : Broadcaster Channel Language dota_broadcaster_channel_save_settings : 1 : cl, a : dota_building_defended_radius : 800 : sv, cheat : dota_building_health_loss_warn_interval : 9 : sv, cheat : Minimum seconds between announcer warning a particular building is under attack dota_button_fade_in_time : 0 : cl : dota_button_ready_fade_time : 0 : cl : dota_button_ready_start_alpha : 100 : cl : dota_button_unlearned_saturation : 0 : cl : dota_camera_accelerate : 49 : cl, a : dota_camera_assisted_camera_operator_bias_constant_oneteam : 1 : cl : dota_camera_assisted_camera_operator_bias_constant_twoteams : 0 : cl : dota_camera_assisted_camera_operator_bias_frame_multiplier : 1 : cl : dota_camera_assisted_camera_operator_bias_scale : 1 : cl : dota_camera_assisted_camera_operator_bias_scale_frame_multiplier : 0 : cl : dota_camera_assisted_camera_operator_blend_multiplier : 1 : cl : dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in : 250 : cl : dota_camera_assisted_camera_operator_input_cooldown : 0 : cl : dota_camera_assisted_camera_operator_interp_speed_bias_param : 0 : cl : dota_camera_assisted_camera_operator_interp_speed_dist_max : 8000 : cl : dota_camera_assisted_camera_operator_interp_speed_dist_min : 500 : cl : dota_camera_assisted_camera_operator_interp_speed_multiplier : 1 : cl : dota_camera_assisted_camera_operator_interp_speed_speed_max : 50 : cl : dota_camera_assisted_camera_operator_interp_speed_speed_min : 1 : cl : dota_camera_assisted_camera_operator_max_instanteous_ent_velocity : 275 : cl : dota_camera_assisted_camera_operator_mouseclick_duration : 0 : cl : dota_camera_assisted_camera_operator_movement_multiplier : 4 : cl : dota_camera_assisted_camera_operator_null_zone_enabled : 1 : cl : dota_camera_assisted_camera_operator_null_zone_velocity_max : 125 : cl : dota_camera_assisted_camera_operator_null_zone_velocity_min : 100 : cl : dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in : 600 : cl : dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in : 20 : cl : dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out : 6 : cl : dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out : 4 : cl : dota_camera_assisted_camera_operator_unit_fade_duration : 1 : cl : dota_camera_broadcaster_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction, used for broadcasters only. dota_camera_broadcaster_mousewheel_frametime_multiplier : 1 : cl : Multipler on frametime, used for broadcasters only. dota_camera_center : cmd : : dota_camera_center_on_entity : cmd : : +dota_camera_center_on_hero : cmd : : -dota_camera_center_on_hero : cmd : : dota_camera_deatheffect : 1 : cl, a : dota_camera_disable_yaw : 1 : cl : dota_camera_disable_zoom : 0 : cl, a : dota_camera_distance : 1134 : cl, cheat : dota_camera_distance_teamspec : 3000 : cl, cheat : dota_camera_dotatv_smooth_drag : 0 : cl, a : dota_camera_dotatv_smooth_drag_drag : 0 : cl : dota_camera_dotatv_smooth_drag_inverse : 0 : cl : dota_camera_dotatv_smooth_drag_max_speed : 25 : cl : dota_camera_drag_factor_zoomed_out : 0 : cl, cheat : dota_camera_drag_speed : 1 : cl : dota_camera_edgemove : 1 : cl, a, user : dota_camera_fog_end_zoomed_in : 2500 : cl, cheat : dota_camera_fog_end_zoomed_out : 6000 : cl, cheat : dota_camera_fog_start_zoomed_in : 2000 : cl, cheat : dota_camera_fog_start_zoomed_out : 4500 : cl, cheat : -dota_camera_follow : cmd : : +dota_camera_follow : cmd : : dota_camera_follow_doublepress_time : 0 : cl : dota_camera_get_lookatpos : cmd : : Prints the main camera's look-at position. dota_camera_get_pos : cmd : : Prints the camera position. If you are trying to set DOTA's main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos. dota_camera_hero_inspector_camera_height_percentage : 0 : cl : % of the hero's hitbox height. dota_camera_hero_inspector_camera_lookat_height_percentage : 0 : cl : % of the hero's hitbox height. dota_camera_hero_inspector_dist_max : 1000 : cl : dota_camera_hero_inspector_dist_min : 150 : cl : dota_camera_hero_inspector_drag_scale : 1 : cl : dota_camera_hero_inspector_drag_speed_const : 25 : cl : dota_camera_hero_inspector_drag_yaw_max : 89 : cl : dota_camera_hero_inspector_drag_yaw_min : -60 : cl : dota_camera_hero_inspector_duration : 0 : cl : dota_camera_hero_inspector_fog_end_max : 2200 : cl : dota_camera_hero_inspector_fog_end_min : 1700 : cl : dota_camera_hero_inspector_fog_start_max : 1200 : cl : dota_camera_hero_inspector_fog_start_min : 500 : cl : dota_camera_hero_inspector_fov_buffer_multiplier : 1 : cl : dota_camera_hero_inspector_fov_default : 60 : cl : dota_camera_hero_inspector_fov_max : 80 : cl : dota_camera_hero_inspector_fov_min : 50 : cl : dota_camera_hero_inspector_mousewheel_direction_multiplier : 0 : cl : dota_camera_hero_inspector_mousewheel_frametime_multiplier : 2 : cl : dota_camera_hero_inspector_mousewheel_process_interval : 0 : cl : dota_camera_hero_inspector_speed_const : 1 : cl : dota_camera_hero_inspector_use_third_person : 0 : cl : Locks the showcase behind the hero dota_camera_hero_inspector_zfar_max : 4000 : cl : dota_camera_hero_inspector_zfar_min : 3500 : cl : dota_camera_hold_select_to_follow : 0 : cl, a : If set, pressing the select hero button will actively follow and keep you on screen dota_camera_lerp_duration : 2 : cl : dota_camera_listening_offset : 700 : cl : dota_camera_lock : 0 : cl : dota_camera_lock_lerp : 0 : cl, a : dota_camera_lock_mouse_lead : 220 : cl : dota_camera_lock_view_helper : 1 : cl : dota_camera_lock_view_helper_ratio : 0 : cl : dota_camera_mousewheel_delay_reset_interval : 1 : cl : The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming. dota_camera_mousewheel_direction_multiplier : 0 : cl : Multiplier on direction dota_camera_mousewheel_start_delay : 0 : cl : The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming. dota_camera_reverse : 0 : cl, a : dota_camera_set_lookatpos : cmd : : Sets the main camera's look-at position from (x,y) coordinates. dota_camera_smart_follow_drag_distance : 500 : cl : dota_camera_smart_follow_edge_distance : 500 : cl : dota_camera_smart_follow_offset_reset : 8 : cl : dota_camera_smart_follow_offset_time : 1 : cl : dota_camera_smooth_count : 8 : cl : dota_camera_smooth_distance : 96 : cl : dota_camera_smooth_enable : 1 : cl : dota_camera_speed : 3000 : cl, a : dota_camera_stage_fov : 15 : cl : dota_camera_stage_pitch : 0 : cl : dota_camera_stage_rotate : 0 : cl : dota_camera_stage_x : 25 : cl : dota_camera_stage_y : -600 : cl : dota_camera_stage_yaw : 90 : cl : dota_camera_stage_z : 225 : cl : dota_camera_terrain_sample_timer_duration : 0 : cl : dota_camera_yaw_rotate_hold_time : 1 : cl : dota_camera_yaw_rotate_speed : 0 : cl : dota_camera_z_interp_speed : 10 : cl : dota_camera_zfar_zoomed_in : 3300 : cl, cheat : dota_camera_zfar_zoomed_out : 4800 : cl, cheat : dota_camera_zoom_return_to_default_speed : 0 : cl, cheat : dota_camera_zoom_return_to_default_time : 30 : cl, cheat : dota_cameraman_queryunit_slave : 2 : cl : Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit dota_cancel_GG : cmd : : Cancel GG call dota_cd_captain_pick_time : 10 : sv, cheat : dota_cd_pick_time : 150 : sv, cheat : dota_cd_pool_size : 27 : sv, cheat : dota_center_message : cmd : : Show a message in the center of the screen dota_chat_mute_all : 0 : cl, a : Set to 1 to mute all incoming chat dota_chat_test : 0 : cl : Print some text to the chat dota_cheap_water : 0 : cl : dota_check_localization : cmd : : Look over unit and ability data to verify that all the expected localization strings are present dota_client_filesystem_warnings : 0 : cl : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings. dota_cm_captain_pick_time : 10 : sv, cheat : dota_combatlog_fight_idle_time : 5 : sv, rep : The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight). dota_combatlog_file : 0 : sv, rep : A file you want to write combatlog events to as they happen. dota_combatlog_location_interval : 1 : sv, cheat : dota_combatlog_scan : cmd : : Scans for fights dota_combatlog_size : cmd : : Calculates the total allocations for a combatlog dota_combatlog_size_server : cmd : : dota_combatlog_summary : cmd : : dota_combatlog_update : cmd : : Send command log to a client dota_combatlog_write_test : cmd : : Writes combatlog to disk if you have dota_combatlog_file set dota_combine_models : 1 : cl, rep : dota_commander_report : cmd : : Prints a snapshot of the commander's state dota_compendium_bundle_last_popup_time : 0 : cl, a : dota_compendium_stretch_goal_popup_tracker : 0 : cl, a : dota_competitive_game_modes : 0 : cl, a : Bit masks of game modes to search for in ranked matchmaking -dota_control_group : cmd : : +dota_control_group : cmd : : dota_courier_burst : cmd : : Hey courier, go go go! dota_courier_deliver : cmd : : Hey courier, bring me my stuff dota_create_bot_wearing_item : cmd : : Creates a bot wearing a given item def index. dota_create_bot_wearing_set : cmd : : Creates a bot wearing a given set of items from a bundle object. dota_create_fake_clients : cmd : : Populates the remaining slots with fake clients dota_create_item : cmd : : Creates an item for the selected unit dota_create_lan_lobby : cmd : : create a LAN lobby dota_create_neutral_hero : cmd : : Creates an unit dota_create_unit : cmd : : Creates an unit dota_credits_fade_delay : 1 : cl : dota_credits_fade_time : 2 : cl : dota_credits_interval : 2 : cl : dota_credits_scroll_time : 23 : cl : dota_creep_stack_nearby_hero_radius : 3000 : sv : dota_creeps_no_spawning : 0 : sv, cheat : dota_custom_channels : 0 : cl, a : List of custom channels to join on startup dota_custom_game_library_filter : 0 : cl, a : Custom game library filter type dota_custom_game_win_score : 11 : sv : dota_custom_games_enable_browse_tab : 0 : cl : dota_custom_games_exclude : 0 : cl : Comma separated list of IDs to exclude from custom games overview page dota_custom_ui_debug_panel : cmd : : Usage: dota_custom_ui_debug_panel dota_cycle_selected : cmd : : dota_damage_flash : 1 : sv, a : Flash when enemies take damage from the player dota_dashboard : 0 : cl : Enable dota dashboard dota_daynightcycle_pause : 0 : sv, cheat : 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0; dota_daynightcycle_toggle : cmd : : Toggle the day-night cycle. dota_db_custom_download_debug : 0 : cl : Test different custom game download states dota_dead_unit_delete_time : 1 : sv, cheat : dota_dead_unit_disappear_time : 4 : sv, cheat : dota_debug_global_light : 0 : cl, cheat : dota_debug_location_x : 0 : sv : dota_debug_location_y : 0 : sv : dota_debug_new_linear_projectile_visibility_check : 0 : cl, cheat : dota_debug_onstage_seats : 0 : cl : dota_debug_rewardanim : cmd : : Test a reward animation. Parameter should be the item ID of the item to display. dota_debug_so_cache : 0 : cl : Log SO cache messages dota_debug_stuck : 0 : sv, cheat : dota_debug_today_message_sorting : 0 : cl : Print out unsorted and sorted today messages to the console dota_default_gold : 625 : sv, cheat : dota_dev : cmd : : DotA dev commands dota_director_debug : 0 : sv : dota_director_record_combat_log : 1 : sv : dota_director_shoulder_view_chance : 10 : sv : dota_disable_bot_lane : 0 : sv, rep : dota_disable_lan_lobby_broadcast : 0 : cl : Don't send UDP broadcast packets for LAN lobby discovery dota_disable_mid_lane : 0 : sv, rep : dota_disable_official_player_info : 0 : cl : dota_disable_range_finder : 1 : cl : dota_disable_showcase_view_button : 0 : cl : Disable the Showcase View button unless sv_cheats is enabled. dota_disable_top_lane : 0 : sv, rep : dota_disable_unit_ring : 0 : cl : dota_draw_portrait : 1 : cl, cheat : dota_dump_all_player_stats : cmd : : dota_dump_bot_state : cmd : : dota_dump_buff_message_count : cmd : : dota_dump_buff_message_count dota_dump_connection_stats : cmd : : Dump current connection stats dota_dump_creep_stats : cmd : : Displays stats on creep denies/lasthits/kills. dota_dump_hero_history : cmd : : Dump items and abilities that a hero has bought/leveled dota_dump_inventory : cmd : : dota_dump_keybindings : 0 : cl : dota_dump_server_inventory : cmd : : dota_dump_tournament : cmd : : dump tournament state dota_easy_mode : 0 : sv, rep : dota_effective_creep_spawn_time : 0 : sv, cheat : If non-zero, the time the creep spawner uses for deciding what to spawn dota_embers : 1 : cl, a : dota_endgame_cinematic_disable : 0 : sv, rep : dota_enemy_color_b : 0 : cl : dota_enemy_color_b_cb : 0 : cl : dota_enemy_color_g : 0 : cl : dota_enemy_color_g_cb : 0 : cl : dota_enemy_color_r : 1 : cl : dota_enemy_color_r_cb : 1 : cl : dota_entity_count_grace_threshold : 128 : sv : Number of entities to reserve when we're getting close to the limit. Stops some entities from spawning. dota_experimental_stats_interval : 60 : sv : Seconds between each experimental stat update. dota_fake_battle_bonus : 0 : cl, cheat : dota_fake_custom_killbanner : 1 : cl, a : test dota_fake_gc_connection_state : -1 : cl : dota_fake_gc_est_time : -1 : cl : dota_fake_gc_queue_pos : -1 : cl : dota_fake_lobby_browser_data : 0 : cl : dota_fake_lobby_count : 100 : cl : dota_fake_party_games : -2 : cl : dota_fake_party_rank : -2 : cl : dota_fake_solo_games : -2 : cl : dota_fake_solo_rank : -2 : cl : dota_fanfare_disable : 0 : sv : dota_fantasy_stat_update_interval_s : 10 : sv, cheat : How often the server updates the GC with player fantasy stats dota_fight_recap_ability_level : -1 : cl, a : dota_fight_recap_bounce : 0 : cl : dota_fight_recap_disable : 0 : cl : dota_fight_recap_pause : 0 : cl, a : dota_fight_recap_terse : 0 : cl, a : dota_find_source_tv_games : cmd : : Request game news from the GC dota_force_bot_cycle : 0 : sv : Set automatically by matchmaking to fill slots with bots dota_force_cooldown : 0 : cl : dota_force_end_scores : 0 : cl, cheat : dota_force_gamemode : 1 : sv, rep : Force the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4. INTRO = 6. 7 = HW. 8 = REVERSE CM. 9 = XMAS dota_force_pick_allow : 0 : sv, rep : dota_force_right_click_attack : 0 : cl, a : dota_force_upload_match_stats : 0 : sv, cheat : If enabled, server will upload match stats even when there aren't human players on each side dota_fountain_idle_minimum_time : 600 : sv : How long into the game we need to be before we boot players for being intentionally Idle. dota_fow_grid_size : 64 : sv, rep : dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes. dota_friendly_color_b : 0 : cl : dota_friendly_color_b_cb : 1 : cl : dota_friendly_color_g : 1 : cl : dota_friendly_color_g_cb : 0 : cl : dota_friendly_color_r : 0 : cl : dota_friendly_color_r_cb : 0 : cl : dota_frontpage_carousel_cycle_time : 4 : cl : dota_full_ui : 1 : cl : Unlock the full UI dota_game_account_debug : cmd : : Prints game account info dota_gamemode_ability_draft_per_player_time : 5 : sv, rep : Total time in seconds a player has to draft an ability dota_gamemode_ability_draft_pre_round_time : 10 : sv, rep : Break between rounds dota_gamemode_ability_draft_pre_time : 60 : sv, cheat : dota_gamemode_ability_draft_test_hero : 0 : sv, cheat : Forced hero id dota_gamemode_ardm_hero_count : 90 : sv, cheat : dota_gamescom_althack : 0 : cl, a : QWE and ASD + Alt = inventory keys. dota_gamestate : cmd : : Print current game state dota_gg_call_time : 10 : sv, rep : dota_glyph : cmd : : trigger the Glyph of Fortification for your team dota_gold_redistribute_time : 1 : sv, cheat : dota_gold_summary : cmd : : Print out gold info dota_greevil_black_essence : -1 : sv, cheat : dota_greevil_blue_essence : -1 : sv, cheat : dota_greevil_green_essence : -1 : sv, cheat : dota_greevil_orange_essence : -1 : sv, cheat : dota_greevil_purple_essence : -1 : sv, cheat : dota_greevil_red_essence : -1 : sv, cheat : dota_greevil_seed : -1 : sv, cheat : dota_greevil_white_essence : -1 : sv, cheat : dota_greevil_yellow_essence : -1 : sv, cheat : dota_gridnav_show : 0 : sv, cheat : dota_grinder_snap_to_damage : 0 : cl, cheat : dota_hack_delay_start : 0 : sv : dota_health_hurt_decay_time_max : 0 : cl : dota_health_hurt_decay_time_min : 0 : cl : dota_health_hurt_delay : 0 : cl : dota_health_hurt_threshold : 0 : cl : dota_health_marker_major_alpha : 255 : cl : dota_health_marker_minor_alpha : 128 : cl : dota_health_per_vertical_marker : 250 : cl : How much health between each vertical line in the health bars dota_height_fog_scale : 1 : cl, cheat : dota_hero_auto_graball : 0 : cl : dota_hero_god_mode : 0 : sv, cheat : dota_hero_multiple_kill_time : 18 : sv : dota_hero_selection_announcer_use_rr : 1 : cl : If enabled, use response rules for hero selection announcer lines dota_hero_tooltip : 1 : cl : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead dota_hero_undying_max_zombies : 64 : sv : Maximum amount of zombies that can be spawned. dota_heropicker_ad_select_time : 10 : sv, cheat : dota_heropicker_alldraft_planning_time : 15 : sv, rep, cheat : dota_heropicker_alldraft_random_time : 11 : sv, rep, cheat : dota_heropicker_alldraft_select_time : 36 : sv, rep, cheat : dota_heropicker_ap_select_time : 75 : sv, cheat : dota_heropicker_ar_select_time : 10 : sv, cheat : dota_heropicker_ardm_select_time : 10 : sv, cheat : dota_heropicker_fh_select_time : 60 : sv, cheat : dota_heropicker_intro_select_time : 180 : sv, cheat : dota_heropicker_rd_select_time : 20 : sv, rep, cheat : dota_heropicker_sd_select_time : 60 : sv, cheat : dota_heropicker_tutorial_select_time : 599 : sv : dota_hide_cursor : 0 : cl : If set, mouse cursor is always hidden dota_hide_wearables : 0 : sv, rep, cheat : If set, wearables (default body parts) will be hidden. This is for the item icon editor. dota_highlight_reel : 0 : cl : dota_highlight_reel_debug : 0 : cl, cheat : dota_highlight_reel_leadin_seconds : 13 : cl : dota_highlight_reel_leadout_seconds : 5 : cl : dota_highlight_reel_matchid : 0 : cl : dota_highlight_reel_playerid : -1 : cl : dota_highlight_reel_running_time : 180 : cl : dota_hold : cmd : : dota_html_panel : 0 : cl : enable dota html control in dashboard dota_hud_colorblind : 0 : cl, a : Use color blind versions HUD elements dota_hud_custom_label_offset : 16 : cl : dota_hud_debug_name_all_entities : 0 : cl : If set, shows debug names for all entities. dota_hud_flip : 0 : cl, a : Hud layout with minimap on the right dota_hud_healthbar_hoveroutline_alpha : 200 : cl : Mouse hover outline brightness on healthbars dota_hud_healthbar_number : 1 : cl, a : If set, your own hero's health number will be shown on the floating health bar over his head dota_hud_healthbar_number_critical : 20 : cl : Percentage of health left before hitpoint number turns red (value between 1-100) dota_hud_healthbar_number_danger : 40 : cl : Percentage of health left before hitpoint number turns orange (value between 1-100) dota_hud_healthbars : 3 : cl : Show unit health bars, etc. dota_hud_reduced_flash : 0 : cl, a : Reduce flashing in various gameplay effects. dota_hud_show_overhead_events : 1 : cl : Show Crit, Gold, XP, etc. Overhead Event Messages dota_hud_unit_info : 0 : cl : Show health bars, etc. dota_hugeportrait : 0 : cl, a : dota_ice_grip : 500 : sv : dota_ice_grip_skates : 2000 : sv : dota_ice_slide : 1 : sv : dota_ice_slide_slack : 25 : sv : dota_idle_acquire : 1 : sv, cheat : dota_idle_rare_interval_max : 25 : sv, cheat : dota_idle_rare_interval_min : 15 : sv, cheat : dota_idle_time : 360 : sv : How long a player needs to be idle before he counts as disconnected. dota_ignore_nonfriend_invites : 0 : cl, a : If set, party and lobby invites from non-friends are ignored dota_intro_mode : 0 : sv, rep : dota_inventory_combine_ground_items_radius : 200 : sv, cheat : dota_inventory_shuffled_slots : 0 : cl, a : Bitmask of player loadout slots that the user selected to shuffle dota_invite_debug : cmd : : Prints local invite objects dota_item_execute : cmd : : dota_item_free_disassemble_interval : 10 : sv, rep, cheat : dota_item_fullprice_buyback_interval : 10 : sv, rep, cheat : dota_item_quick_cast : cmd : : dota_joystick : 0 : cl : dota_keybindings_cloud_disable : 0 : cl : dota_kill_all_bots : cmd : : Destroys all bots dota_kill_buildings : cmd : : Kill buildings. dota_kill_creeps : cmd : : Kill creeps. dota_killcam_history_time : 20 : sv, rep : dota_last_hit_multiple_kill_time : 8 : sv : dota_learn_stats : cmd : : Spend an ability point on hero stats dota_leaver_status : cmd : : List leaver status of players dota_legacy_demo_combine : 1 : cl, rep : dota_lenient_idle_time : 480 : sv : How long a player needs to be idle before he counts as disconnected during the end stages of the game. dota_letterbox_mode_fade_duration : 5 : cl, cheat : dota_load_all_hero_sounds : cmd : : Loads all hero sound entries, for diagnostics dota_load_game_from_replay : cmd : : Load a save game from the closet save before the current replay point dota_loadout_test_pet_offset : -16777216 : cl, cheat : dota_lobby_browser_selected_gamemode : 22 : cl, a : dota_lobby_browser_selected_region : 3 : cl, a : dota_lobby_debug : cmd : : Prints local lobby objects dota_lobby_settings_advanced_visible : 0 : cl, a : dota_local_event_difficulty : 0 : sv, rep : dota_local_event_enable : 0 : sv, rep : dota_local_event_game : 0 : sv, rep : dota_local_event_map : 0 : sv, rep : dota_log_server_connection : 1 : cl : Log connections to the server dota_log_server_connection_logfile : 0 : cl : Name of the file to log server connections too dota_map_locations_debug : cmd : : Prints map location objects dota_map_ping_multi_key_press : 0 : cl : If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed. dota_map_preload : 0 : sv : Enable pre-loading of the dota map dota_match_details : cmd : : Show match details for a specific matchID dota_match_details_sf : cmd : : Show match details for a specific matchID dota_match_game_modes : 0 : cl, a : Bit masks of game modes to search for in unranked matchmaking dota_match_game_modes_version : 0 : cl, a : Which version of the defaults the player is running dota_match_languages : 0 : cl, a : Bit masks of languages to search for in matchmaking dota_match_map_preference_new : 2 : cl, a : 1=Classic only, 2=Themed map (if available), 3=either dota_match_signout_timeout : 10 : sv, cheat : dota_matchgroups : 0 : cl, a : Bit masks of match groups to search in for matchmaking dota_matchgroups_automatic : 388 : cl, a : Bit mask of match groups to search in for matchmaking if automatic detection is enabled dota_matchgroups_random_data : 0 : cl : dota_matchgroups_version : 0 : cl, a : Used to reset matchgroups setting when regions change dota_max_courier_purchase_limit : 24 : sv : Maximum allowed couriers per player (purchasing disallowed when reached) dota_max_disconnected_time : 300 : sv : How long a player needs to be disconnected before he counts as a leaver and gets punished. dota_max_hero_select_time : 390 : sv : How long a player has to choose their hero before being marked as AFK. dota_max_invade_path_length : 1000 : sv, cheat : dota_max_pets : 10 : sv, rep, cheat : Number of pets allowed in a single match. dota_max_physical_items_drop_limit : 6 : sv : Maximum allowed physical items on ground per player for split items (tango/wards) dota_max_physical_items_purchase_limit : 24 : sv : Maximum allowed physical items per player (purchasing disallowed when reached) dota_max_videomode_matches : 15 : cl : Max number of video resolutions to show in UI. dota_minimap_always_draw_hero_icons : 0 : cl, a : dota_minimap_create : cmd : : Does a bunch of work to create a minimap dota_minimap_creep_scale : 1 : cl : dota_minimap_disable_rightclick : 0 : cl, a : Disables right clicking on the minimap. dota_minimap_draw_cocaster_camera : 1 : cl, a : dota_minimap_draw_fow : 1 : cl, cheat : dota_minimap_filter_amount : 0 : cl : dota_minimap_hero_name_shadowsize : 8 : cl, a : dota_minimap_hero_scalar : 0 : cl : dota_minimap_hero_scalar_distance : 12 : cl : dota_minimap_hero_scalar_minimum : 500 : cl : dota_minimap_hero_size : 600 : cl : dota_minimap_hero_spread : 0 : cl : dota_minimap_hero_spread_distance : 2 : cl : dota_minimap_hide_background : 0 : cl, a : dota_minimap_misclick_time : 0 : cl, a : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. dota_minimap_ping_duration : 3 : cl, a : dota_minimap_ping_tag_duration : 10 : cl : dota_minimap_rune_size : 500 : cl : dota_minimap_show_hero_icon : 1 : cl, a : If set, will show hero icons when you hold alt down dota_minimap_simple_colors : 0 : cl, a : dota_minimap_simple_filter : 1 : cl : dota_minimap_tower_defend_distance : 500 : cl : dota_minimap_use_dynamic_mesh : 1 : cl : dota_modifier_debug : 0 : sv, rep, cheat : dota_modifier_dump : cmd : : Dump all modifiers on all entities. dota_modifier_test : cmd : : Creates a test modifier on unit: dota_modifier_test dota_mouse_spectator_window_lock : 0 : cl, a : If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn't give camera control dota_mouse_window_lock : 1 : cl, a : If enabled, mouse will be locked to the window when ingame dota_music_battle_debug : 0 : sv : dota_music_battle_distance : 1000 : sv : dota_music_battle_duration : 2 : sv : dota_music_battle_enable : 1 : sv : dota_music_battle_pre_time : 2 : sv : dota_music_battle_rest_time : 10 : sv : dota_music_battle_weight_trigger : 40 : sv : dota_music_enable_spectator_mode : 1 : sv, rep : dota_music_gank_enemy_timer : 2 : sv : dota_music_spectator_battle_average : 30 : cl : dota_music_spectator_battle_min : 15 : cl : dota_music_spectator_debug_enable : 0 : cl : dota_mute_cobroadcasters : 0 : cl, a, user : dota_neutral_color_b : 1 : cl : dota_neutral_color_b_cb : 1 : cl : dota_neutral_color_g : 1 : cl : dota_neutral_color_g_cb : 1 : cl : dota_neutral_color_r : 1 : cl : dota_neutral_color_r_cb : 1 : cl : dota_neutral_initial_spawn_delay : 30 : sv, rep, cheat : Time after 0:00 to spawn the first wave of creeps. dota_neutral_spacing_radius : 100 : sv, rep, cheat : Range that neutrals will be spaced apart from each other. dota_neutral_spawn_interval : 60 : sv, rep, cheat : Time between neutral creep camp respawns, starting at 0:00. dota_new_user_keybind : 0 : cl : dota_no_minimap : 0 : cl : dota_ogs_report_interval : 120 : sv : When in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports dota_ogs_report_vprof : 0 : sv : Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing). dota_ogs_report_vprof_force_now : cmd : : testing only dota_ogs_report_vprof_fraction : 0 : sv : If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set. dota_ogs_snapshot_interval : 300 : sv : dota_old_client_projectile : 0 : cl : dota_old_linear_projectile_visibility_check : 0 : cl, cheat : dota_onstage_stat_cycle_early : 10 : cl : dota_onstage_stat_cycle_late : 6 : cl : dota_onstage_stat_cycle_mid : 8 : cl : dota_onstage_stat_end_early_game_mins : 10 : cl : dota_onstage_stat_end_mid_game_mins : 25 : cl : dota_open_party_manual_accept_invites : 0 : cl, a : Set this to disable auto-accepting invites when the leader of an open party dota_orders_update_bots_immediately : 1 : sv, cheat : dota_overhead_damage_threshold_percent : 15 : sv : dota_pain_debug : 0 : cl : dota_pain_decay : 0 : cl : dota_pain_factor : 3 : cl : dota_pain_fade_rate : 3 : cl : dota_pain_multiplier : 0 : cl : dota_particle_camera_cull_distance : 3200 : cl, cheat : dota_particle_off_camera_simrate : 0 : cl, cheat : dota_particle_offset_x : 0 : cl : dota_particle_offset_y : 300 : cl : dota_particle_vis_check_interpolation : 1 : cl, cheat : dota_party_debug : cmd : : Prints local party objects dota_pause : cmd : : Send a game pause request. dota_pause_cooldown : 2 : sv, cheat : dota_pause_cooldown_time : 300 : sv : Number of seconds before a player is allowed to pause again dota_pause_count : 3 : sv : Number of times a player is allowed to pause the game dota_pause_countdown : 3 : sv, cheat : dota_pause_force_unpause_time : 300 : sv : Number of seconds after which the game will automatically unpause dota_pause_game_pause_silently : 0 : sv, rep, cheat : dota_pause_requires_full_team_picked : 1 : sv : Players are only able to pause once their entire has picked. dota_pause_same_team_resume_time : 5 : sv : Number of seconds resuming is restricted to the same team, after that either team can pause dota_pause_same_team_resume_time_disconnected : 30 : sv : Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause dota_pet_aatest_threat : -1 : sv, cheat : dota_pet_allow_infront : 1 : sv, cheat : dota_pet_creepdist_maxthreat : 0 : sv, cheat : dota_pet_creepdist_minthreat : 0 : sv, cheat : dota_pet_debug : 0 : sv, cheat : dota_pet_decay_rate : 0 : sv, cheat : dota_pet_dist_cone : 50 : sv, cheat : dota_pet_dist_max : 400 : sv, cheat : dota_pet_dist_min : 200 : sv, cheat : dota_pet_dist_range : 400 : sv, cheat : dota_pet_dmg_threshold_panic : 200 : sv, cheat : dota_pet_emote_maxtime : 30 : sv, cheat : dota_pet_emote_mintime : 10 : sv, cheat : dota_pet_fleedir_persist_time : 2 : sv, cheat : dota_pet_herodist_maxthreat : 0 : sv, cheat : dota_pet_herodist_minthreat : 0 : sv, cheat : dota_pet_herodist_radius : 1024 : sv, cheat : dota_pet_itemcarry : 120 : sv, cheat : dota_pet_priorthreat_to_vanish : 0 : sv, cheat : dota_pet_reposition_maxtime : 7 : sv, cheat : dota_pet_reposition_mintime : 4 : sv, cheat : dota_pet_return_threshold : 0 : sv, cheat : dota_pet_return_threshold_time : 10 : sv, cheat : dota_pet_threat_rate : 1 : sv, cheat : dota_pet_threat_time : 1 : sv, cheat : dota_ping : cmd : : Print out latency information dota_play_landing_tab : 8 : cl, a : dota_player_add_summoned_to_selection : 0 : cl, a : dota_player_auto_purchase_items : 0 : cl, a : dota_player_auto_repeat_right_mouse : 0 : cl, a : Auto-repeat right clicks. dota_player_multipler_orders : 0 : cl, a : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click dota_player_simplified_controls : 0 : cl, a : dota_player_smart_multiunit_cast : 0 : cl, a : dota_player_status : cmd : : Gives a status update on all players. dota_player_teleport_requires_halt : 0 : cl, a : dota_player_units_auto_attack : 0 : cl, a : dota_player_units_auto_attack_after_spell : 1 : cl, a : dota_poor_network_detection_debug_level : 2 : sv : Spew verbosity for poor network condition detection dota_poor_network_detection_loss_pct : 0 : sv : Packet loss threshold (0...1) for declaring a QoS stat interval to be 'bad' dota_poor_network_detection_max_intervals_player : 5 : sv : Max number of bad intervals to count for a player dota_poor_network_detection_min_intervals_player : 3 : sv : Player must have at least N bad intervals to count dota_poor_network_detection_num_intervals_team : 11 : sv : Number of QoS stats intervals that must be 'bad' on each team. dota_poor_network_detection_num_intervals_total : 25 : sv : Number of QoS stats intervals that must be 'bad' over the whole match. dota_portrait_animate : 1 : cl : dota_portrait_debug_draw_frustum : 1 : cl, cheat : dota_portrait_debug_item_def_index : 0 : cl, cheat : Enables icon modification shader for specific item def index. dota_portrait_debug_mode : 0 : cl, cheat : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selector cards dota_portrait_debug_mode_sensitivity : 0 : cl, cheat : dota_portrait_debug_no_modifier : 0 : cl, cheat : dota_portrait_debug_preview_letterbox : 16 : cl, cheat : dota_portrait_export_icon : cmd : : dota_portrait_export_icon_data : cmd : : dota_portrait_hide_background : 0 : cl, cheat : Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha. dota_portrait_hide_hero : 0 : cl, cheat : dota_portrait_model : cmd : : Sets the model used in the portrait editor dota_portrait_per_entity : 0 : cl : dota_portrait_reload : cmd : : Reload portrait data dota_portrait_reload_fullbody : cmd : : Reloads full body portrait data. dota_portrait_test_pet : 0 : cl, cheat : Set to 1 to make the pet show up once. dota_portrait_toggle_hero : cmd : : dota_post_game_survey_player_count : 3 : sv : The first N player id slots will be surveyed for match quality dota_postgame_finish_replay_time : 15 : sv : How long to wait after the end scoreboard panel to finish the replay dota_powerbar_baseline : 0 : cl : dota_preview_hero : cmd : : Pick hero for previewing dota_preview_hero_pitch_offset : 0 : cl, cheat : dota_preview_hero_roll_offset : 0 : cl, cheat : dota_preview_hero_scale : -1 : cl, cheat : dota_preview_hero_x_offset : 0 : cl, cheat : dota_preview_hero_y_offset : 0 : cl, cheat : dota_preview_hero_yaw_offset : 0 : cl, cheat : dota_preview_hero_z_offset : 0 : cl, cheat : dota_privatebeta_teamswap : 0 : sv : dota_pro_balance_stats_interval : 10 : sv : Seconds between each balance stat update. dota_purchase_force_failure : 0 : cl : dota_purchase_gc_timeout : 10 : cl : dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop dota_query_inhibit_time : 0 : cl : dota_quit_after_game : 1 : sv : Quit after a game is completed, do not hibernate dota_quit_on_hibernate_after_lobby : 1 : sv : Always terminate after receiving a lobby, do not rehibernate dota_random_strength : 0 : sv : dota_range_display : 0 : cl : Displays a ring around the hero at the specified radius dota_rare_line_click_count : 5 : cl : dota_rattletrap_cogs_death_anim : 0 : sv, rep, cheat : dota_realtime_stat_keyframe_interval_s : 10 : sv : How often the server generates a keyframe of realtime stats dota_realtime_stat_update_interval_s : 1 : sv : How often the server updates internal game state and checks whether it should update the GC with realtime stats dota_recent_event : cmd : : dota_reconnect_idle_buffer_time : 45 : sv : How much extra time the player has after reconnecting before he gets marked as AFK. dota_record_blend_scale : 1 : cl : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation dota_record_hero : cmd : : Pick hero for recording dota_record_hero_next : cmd : : Switch to next hero dota_record_hero_prev : cmd : : Switch to prev hero dota_record_mode_webm : 0 : cl, cheat : Don't use this directly, use the dota_record_webm command. dota_record_webm : cmd : : Record a hero for a transparent webm movie. dota_recorder_auto_advance : 1 : cl, cheat : Automatically start recording the next hero when the current ends dota_recorder_cycles : 3 : cl, cheat : How many cycles of the animation to record dota_recorder_mode : 1 : cl, cheat : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim dota_recorder_use_card_portrait : 0 : cl, cheat : Use the hero selector card portrait setup dota_recorder_use_default_items : 1 : sv, cheat : Use default items only when recording heroes. dota_recorder_use_fullbody_portrait : 0 : cl, cheat : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes. dota_recorder_use_portrait_file : 0 : cl, cheat : Load camera setup from a specific portrait file dota_recorder_use_portrait_position : 1 : cl, cheat : Use camera position/activity from the portrait setup dota_ref_winner_dire : cmd : : Causes the dire team to win dota_ref_winner_radiant : cmd : : Causes the radiant team to win dota_reload_podseats : cmd : : Reload ti_podseats.txt data dota_remap_alt_key : 0 : cl : Specify a key to use instead of the alt key in-game. dota_render_crop_height : 148 : cl : dota_render_y_inset : 31 : cl : dota_replay_manager_download_chunk_size : 1048576 : cl, a : dota_replay_manager_download_simultaneous_requests : 3 : cl, a : dota_replay_upload_script : 0 : sv : Name of the script used to upload replay files dota_reset_camera_on_spawn : 1 : cl, a : If enabled, camera will reset to your hero when you respawn dota_respawn_roshan : cmd : : Respawn Roshan dota_restrict_partner_type_chat : 1 : sv : Disallow chat between certain partner types dota_roshan_halloween_game_end_time : 3 : sv, rep, cheat : dota_roshan_halloween_phase2_start_time : 960 : sv, rep, cheat : dota_roshan_halloween_spawn_time : 480 : sv, rep, cheat : dota_roshan_halloween_start_time_delay : 300 : sv, rep, cheat : dota_roshan_halloween_start_time_delay_min : 10 : sv, rep, cheat : dota_roshan_halloween_time_limit : 120 : sv, rep, cheat : dota_roshan_halloween_time_limit_bonus : 30 : sv, rep, cheat : dota_roshan_upgrade_rate : 240 : sv, rep, cheat : dota_rp_hide_party_unless_open : 0 : cl, a : If set, party status will not be sent to friends via rich presence, unless the party is open dota_scale_unit : cmd : : Scales the unit to the target multiplier dota_scoreboard_buyback_border : 1 : cl : dota_screen_shake : 1 : cl, a : dota_script_function_help : cmd : : Get help on registered script API functions and tables. dota_scripted_replay : 0 : cl : dota_scripted_replay_camspeed : 1 : cl : dota_scripted_replay_file : 0 : cl : dota_select_all : cmd : : dota_select_all_others : cmd : : dota_select_courier : cmd : : attempt to select a courier dota_select_scale : 0 : sv, rep : dota_selection_stage_enable : 0 : sv, rep : dota_selector_advfilter_attack : 0 : cl : Stores the attack filter of the Hero Selector. dota_selector_advfilter_myhero : 0 : cl : Stores the stats filter of the Hero Selector. dota_selector_advfilter_role : 0 : cl : Stores the role filter of the Hero Selector. dota_selector_fulldeck_dynamic : 1 : cl, a : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD) dota_selector_fulldeck_mode : 0 : cl : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic. dota_send_courier_killed : 1 : sv : dota_server_lobby_debug : cmd : : Prints server lobby object dota_set_lobby_details : cmd : : Set game/team names dota_sf_force_ready_up_dialog : 0 : cl : 1 to force dialog immediately, 2 to force ready dialog when we lose focus dota_sf_game_end_delay : 10 : sv, rep : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended dota_sf_hero_selection_seen : 1 : cl, a : Has this player seen the hero picker yet? dota_sf_hud_actionpanel : 1 : cl : dota_sf_hud_betting : 0 : cl : dota_sf_hud_channelbar : 1 : cl : dota_sf_hud_chat : 1 : cl : dota_sf_hud_chat_wheel : 1 : cl : dota_sf_hud_chat_wheel_debug : 0 : cl : dota_sf_hud_combat_log : 1 : cl : dota_sf_hud_error_msg : 1 : cl : dota_sf_hud_fight_recap : 1 : cl : dota_sf_hud_force_broadcaster_selection : 0 : cl : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden dota_sf_hud_force_captainsmode : 0 : cl : dota_sf_hud_force_heroselection : 0 : cl, cheat : dota_sf_hud_force_inline_ready : 0 : cl : dota_sf_hud_force_inspect : 0 : cl : dota_sf_hud_force_killcam : 0 : cl : dota_sf_hud_force_mm_ready : 0 : cl : dota_sf_hud_force_spec : 0 : cl : dota_sf_hud_force_teamname : 0 : cl : dota_sf_hud_gameend : 1 : cl : dota_sf_hud_header_display_time : 7 : cl : dota_sf_hud_herodisplay : 1 : cl : dota_sf_hud_heroselection : 1 : cl : dota_sf_hud_inventory : 1 : cl : dota_sf_hud_killcam_local_player_items : 0 : cl : dota_sf_hud_overlay : 1 : cl : dota_sf_hud_questlog : 1 : cl : dota_sf_hud_report_dialogue : 0 : cl, cheat : dota_sf_hud_shared_content : 1 : cl : dota_sf_hud_shared_units : 1 : cl : dota_sf_hud_shop : 1 : cl : dota_sf_hud_shop_tree_animtime : 0 : cl : dota_sf_hud_spectator_graph : 1 : cl : dota_sf_hud_spectator_harvest : 1 : cl : dota_sf_hud_spectator_items : 1 : cl : dota_sf_hud_spectator_override : 0 : cl : dota_sf_hud_stats_dropdown : 1 : cl : dota_sf_hud_top : 1 : cl : dota_sf_hud_voicechat : 1 : cl : dota_sf_hud_voicechat_loud_value : 1 : cl : dota_sf_hud_voicechat_quiet_value : 0 : cl : dota_sf_hud_waitingforplayers : 1 : cl : dota_sf_max_reward_wait : 4 : cl : Max time we wait for reward message from the GC dota_sf_party_invite : 0 : cl : dota_sf_party_invite_throttle_time : 5 : cl : Additional accept/decline clicks within this time interval (in seconds) are ignored dota_sf_ready_up_throttle_time : 5 : cl : Additional accept/decline clicks within this time interval (in seconds) are ignored dota_sf_spectate_teamname_dire : 0 : cl : International 2012: for testing, override the team ID # for the dire. dota_sf_spectate_teamname_overrides : 1 : cl : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'. dota_sf_spectate_teamname_radiant : 0 : cl : International 2012: for testing, override the team ID # for the radiant. dota_sf_spectate_ti_stream : 0 : cl : dota_sf_victory_message_duration : 4 : cl : Duration victory message is shown in game end dota_shop_force_hotkeys : 0 : cl, a : dota_shop_recommended_open : 1 : cl, a : dota_shop_use_prototype : 0 : cl, a : Use the prototype store instead of the old one dota_shop_view_mode : 1 : cl, a : dota_show_combatlog : cmd : : dota_show_heightmap : 0 : sv, cheat : dota_show_hero_finder : 1 : cl, a : If set, will show hero indicator when alt is held down dota_show_itempickups : 1 : cl : dota_show_loadgame : cmd : : Open the Load Game dialog dota_show_object_obstructions : 0 : sv, cheat : dota_show_spectated_unit_orders : 0 : cl : Log unit orders from other players while spectating/watching replays dota_show_spectator_tournament_drops : 1 : cl, a : Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages dota_silent_roshan : 0 : cl : Be quiet Rosh, the pros are trying to kill you dota_simple_ready_up : 1 : cl : Use simple ready up dialog dota_spawn_creeps : cmd : : Force spawn of all lane creeps. dota_spawn_creeps_mid : cmd : : Force spawn of all mid lane creeps. dota_spawn_neutrals : cmd : : Force spawn of all neutrals. dota_spawn_rune : cmd : : Spawns a rune dota_special_attack_delay : 0 : sv, cheat : dota_spectator_auto_spectate_games : 0 : cl : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league. dota_spectator_autospeed : 0 : cl : Toggle Directed mode auto speed control. dota_spectator_autospeed_fast : 2 : cl : dota_spectator_autospeed_fastest : 4 : cl : dota_spectator_autospeed_slowmo : 1 : cl : dota_spectator_autospeed_slowmo_slow : 0 : cl : dota_spectator_autospeed_slowmo_slowest : 0 : cl : dota_spectator_debug : 0 : cl : dota_spectator_decreasereplayspeed : cmd : : dota_spectator_directed_bonusz : 75 : cl : dota_spectator_directed_hero_timer : 2 : cl : dota_spectator_directed_maxdistance : 820 : cl : dota_spectator_directed_mouse_bias : 400 : cl : dota_spectator_directed_mouse_control : 0 : cl : dota_spectator_directed_player_perspective : 0 : cl : dota_spectator_directed_spline_time : 1 : cl : dota_spectator_fog_of_war : -1 : cl : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire dota_spectator_force_dvr : cmd : : dota_spectator_fowtoggle : cmd : : dota_spectator_graph_interval : 3 : sv : Seconds between each graph update. Each update will update one stat for one player. dota_spectator_graph_networking_enabled : 1 : sv : 0 to disable graph data networking for perf comparisons. dota_spectator_graph_networking_override : 0 : sv : 1 to enable graph data networking for all clients. dota_spectator_graph_per_player_stats : 0 : sv : Set to enable creation and networking of per player stats. dota_spectator_graph_print : cmd : : Prints spectator graph debug info dota_spectator_graph_send_interval : 10 : sv : Seconds between each graph update and tranmission. dota_spectator_hero_index : 0 : cl : dota_spectator_increasereplayspeed : cmd : : dota_spectator_interest_ratio : 0 : cl, a : What ratio to show the interest bubble at (0 for 'never'). Red will show at double this ratio. dota_spectator_mode : 0 : cl : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView dota_spectator_pausetoggle : cmd : : dota_spectator_resetreplayspeed : cmd : : dota_spectator_revertcameraview : cmd : : dota_spectator_rewind : cmd : : dota_spectator_select_under_mouse : cmd : : dota_spectator_selectnexthero : cmd : : dota_spectator_selectprevioushero : cmd : : dota_spectator_shoulder_view : 0 : cl : dota_spectator_shoulder_view_forward : -300 : cl : dota_spectator_shoulder_view_override_angles_pitch : 25 : cl : dota_spectator_shoulder_view_right : 0 : cl : dota_spectator_shoulder_view_up : 75 : cl : dota_spectator_stats_panel : 0 : cl : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy dota_spectator_statstoggle : cmd : : dota_spectator_test_spectator_view : 0 : cl : dota_spectator_use_broadcaster_stats_panel : 1 : cl, a : Follow the broadcasters choice of stats display. dota_spectator_watching_broadcaster : 0 : cl : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode. dota_speech_emotes : 1 : sv : Set 0 to disable emotes. dota_speech_hardcoded_respeak_delay : 1 : sv, rep, cheat : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable. dota_speech_level : 2 : cl, a : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all dota_speech_meepo_pitch : 5 : cl, cheat : Increase the pitch of every successive meepo voice by this many % dota_speech_missinglane_call_interval : 10 : sv, cheat : Bots will call 'missing' on a lane no more than once per this many seconds. dota_speech_missinglane_call_threshold : 8 : sv, cheat : Bots will call 'missing' on a lane if an opponent has been gone this many seconds. dota_speech_mute_time : 1 : sv, rep : dota_speech_proximity_interval : 5 : sv, cheat : Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether. dota_speech_proximity_radius : 500 : sv, cheat : Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept. dota_speech_shop_dawdle_interval : 15 : sv : Play 'dawdling' line from shopkeeper after hero has been in shop this long. dota_speech_shop_enter_interval : 30 : sv : At least this many seconds must pass between shopkeeper greeting someone to his shop. dota_speech_shopkeeper : 0 : sv, cheat : Enable or disable shopkeepers' speech. dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player. dota_speech_test_cycle : cmd : : dota_spew_connected_players : 0 : sv : If enabled, server will spew connected player GC updates dota_start_ai_game : 0 : sv, rep : dota_startup : 0 : cl : dota_state_disconnect : cmd : : Transition to disconnect state on a listen server dota_statmanager_debug : 0 : sv : Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose. dota_steam_workshop_download_dir : 0 : cl, a : The directory you're downloading workshop submissions to import from. dota_steam_workshop_import_dir : 0 : cl, a : The directory you're storing your workshop submissions files in. dota_steam_workshop_preview_mousespeed : 0 : cl, a : dota_steam_workshop_query_timeout : 10 : cl : Time in seconds to allow communication with the Steam Workshop server. dota_steam_workshop_sourceonly : 0 : cl : Only submit source during imports. Saves you a lot of space in your workshop quota. Recommended that you leave it on. dota_steam_workshop_tempdir : 0 : cl, a : Temp directory used to unzip imported submissions from the Steam Workshop. dota_steam_workshop_use_p4 : 1 : cl : Automatically submit imported wearables to perforce. dota_steamcontroller_view_acceleration_exponent : 1 : cl, a : dota_steamcontroller_view_cardinal_bias : 0 : cl, a : dota_steamcontroller_view_cardinal_bias_diagonal : 0 : cl, a : dota_steamcontroller_view_distance_scale : 1 : cl, a : dota_steamcontroller_view_haptic_intensity : 2 : cl, a : dota_steamcontroller_view_mode : 0 : cl, a : dota_steamcontroller_view_sensitivity : -5 : cl, a : dota_stencil_glows : 1 : cl : Enable stencil of glows. dota_stop : cmd : : dota_suppress_invalid_orders : 0 : sv, cheat : dota_surrender_on_disconnect : 1 : sv : If enabled, a team will surrender if all players on that team disconnect dota_surrender_timeout : 360 : sv : Delay after an entire team has disconnected before timing the game out. dota_surrender_timeout_abandoner : 30 : sv : Delay after an entire team has disconnected before timing the game out when someone has abandoned. dota_surrender_timeout_all_abandoned : 3 : sv : Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out. dota_sv_ogs_itemevents : 0 : sv : When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging dota_swap_mouse_spellcast : 0 : cl, a : dota_takeherophotos : cmd : : Take a single full body shot of each hero. dota_team_showcase_enabled_ap : 0 : sv, rep, cheat : dota_team_showcase_enabled_cm : 0 : sv, rep, cheat : dota_team_showcase_stat_panel_visible_duration : 2 : cl : dota_teamscore_enable : 1 : sv, rep : dota_test_buyback : cmd : : dota_test_glyph : cmd : : dota_test_npc : cmd : : Creates a testing npc dota_test_team_showcase : cmd : : Begin pregame team showcase mode dota_ti_announcements_fantasy : 1 : cl, a : dota_ti_announcements_left_cycle_time : 8 : cl, a : dota_ti_announcements_no_team_logos : 0 : cl, a : dota_ti_announcements_right_cycle_time : 15 : cl, a : dota_ti_announcements_update_fantasy_time : 30 : cl, a : dota_ti_announcements_update_time : 30 : cl, a : dota_ti_onstage_pods : 0 : cl : dota_ti_onstage_pods_buyback : 1 : cl : dota_ti_onstage_pods_item_pickup : 1 : cl : dota_ti_onstage_pods_item_time : 4 : cl : dota_ti_onstage_pods_rapier : 1 : cl : dota_ti_onstage_side : 0 : cl, a : dota_ti_onstage_side_hero_pick_stat_rotation_time : 4 : cl : dota_ti_onstage_side_hero_rotation : 0 : cl : dota_ti_onstage_side_no_stats : 0 : cl : dota_ti_onstage_side_stat_rotation_time : 5 : cl : dota_ti_web_redirect : 1 : cl : If enabled, show buttons redirecting to web pages for recent International games dota_time_before_event_replay : 2 : cl : dota_time_of_day_rate : 0 : sv, rep, cheat : Rate at which time of day changes relative to game seconds dota_tod_slow_transition_speed : 0 : cl, cheat : dota_tod_transition_speed : 1 : cl, cheat : dota_toggle_assisted_camera_operator : cmd : : Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control. dota_toggle_broadcaster_cameraman : cmd : : toggle cameraman dota_toggle_combatlog : cmd : : dota_toggle_free_camera : cmd : : Toggle free camera mode. Only available in DotaTV and replays. dota_toggle_tree_visualization : cmd : : dota_tooltip_nohide : 0 : cl : dota_topbar_buyback_time : 10 : cl : dota_trading_show_requests_from : 1 : cl, a : View trade requests from a certain group only. dota_tree_try_to_make_solid : cmd : : dota_treerespawn : cmd : : Respawns all trees on the map. dota_tutorial_actionpanel : 1 : sv, rep : dota_tutorial_camera_location_dist : 500 : sv, rep : dota_tutorial_debug : 1 : sv, rep : dota_tutorial_disable_bot_situational_items : 0 : sv, cheat : dota_tutorial_fadespeed : 150 : cl : dota_tutorial_force_bot_defend : 0 : sv, cheat : dota_tutorial_force_finish : 0 : cl : dota_tutorial_force_learn_ability : -1 : sv, rep : dota_tutorial_game : 0 : sv, rep : dota_tutorial_heroselection : 1 : sv, rep : dota_tutorial_log_bot_game : 0 : cl : dota_tutorial_log_hero : 0 : cl : dota_tutorial_move_location_dist : 225 : sv, rep : dota_tutorial_percent_bot_exp_decrease : 0 : sv, cheat : dota_tutorial_percent_damage_decrease : 0 : sv, cheat : Percentage decrease to apply on damage on the player character. dota_tutorial_prevent_exp_gain : 0 : sv, cheat : dota_tutorial_prevent_start : 0 : sv, cheat : dota_tutorial_roquelaire_keepdistance : 0 : sv : dota_tutorial_roquelaire_useperches : 0 : sv : dota_tutorial_see_enemy : 1 : sv : dota_tutorial_show_tower_damage : 0 : sv, cheat : dota_tutorial_skip_pregame : 0 : sv, cheat : dota_tutorial_start : cmd : : dota_tutorial_start_lesson : 0 : sv, rep : dota_tutorial_state_change_delay : 2 : sv, rep : dota_tutorial_stop_daynightcycle : 0 : sv, cheat : dota_tutorial_usemodifierforanim : 1 : sv : dota_ugc_binary : 0 : cl : dota_ugc_revert_binary : 0 : cl : dota_ui_stats_chance : 0 : cl : Chance of client tracking UI stats dota_ui_stats_debug : 0 : cl : Print debug spew for UI stat tracking dota_unit_alert_radius : 500 : sv, cheat : dota_unit_alert_range : 1800 : sv, cheat : dota_unit_allow_moveto_direction : 0 : cl, a : Allow alt+right click to force movement in a direction. dota_unit_anger_cooldown : 2 : sv, cheat : dota_unit_anger_duration : 2 : sv, cheat : dota_unit_anger_radius : 500 : sv, cheat : dota_unit_blocked_angle_threshold : 0 : sv, cheat : dota_unit_blocked_look_ahead_angle_threshold : 0 : sv, cheat : dota_unit_blocked_wait_time : 0 : sv, cheat : dota_unit_blocked_wait_time_long : 0 : sv, cheat : dota_unit_blocked_wait_time_mid : 0 : sv, cheat : dota_unit_cache_npc_searches : 1 : sv, cheat : Whether to reuse a unit's search cache every frame to avoid obstruction manager queries. dota_unit_damage_event_window : 2 : sv, cheat : Window (in seconds) that we track damage events for future health value extrapolation. dota_unit_debug_acquisition_range : 0 : sv, cheat : Shows the acquisition range for selected units (Green circle) dota_unit_debug_attack : 0 : sv, cheat : dota_unit_debug_attack_range : 0 : sv, cheat : Shows the attack range for selected units (Red circle) dota_unit_debug_vision_range : 0 : sv, cheat : Shows the vision range for selected units (Teal circle) dota_unit_draw_health_bar : 1 : cl : dota_unit_draw_paths : 0 : sv, cheat : dota_unit_fly_bonus_height : 150 : cl : dota_unit_health_bar_offset : -1 : cl : dota_unit_hero_glows : 0 : cl : dota_unit_interact_flash_duration : 0 : cl, a : dota_unit_lean_angle : 90 : sv, rep : dota_unit_lean_enable : 1 : sv, rep : dota_unit_lean_rate : 3 : sv, rep : dota_unit_short_path_max_search_score : 5000 : sv, cheat : dota_unit_short_path_max_search_updates : 150 : sv, cheat : dota_unit_short_path_search_debug : 0 : sv, cheat : dota_unit_show_bounding_radius : 0 : sv, cheat : dota_unit_show_collision_radius : 0 : sv, cheat : dota_unit_show_missing_selection_boxes : 0 : cl : dota_unit_show_selection_boxes : 0 : cl, cheat : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. dota_unit_sink_delay : 4 : cl : dota_unit_sink_speed : 50 : cl : dota_unit_use_player_color : 0 : cl : dota_unit_z_speed : 200 : cl : dota_unpause_countdown : 3 : sv, cheat : dota_unpause_mass_disconnect_cooldown : 86400 : sv, cheat : dota_update_connected_players_check_time : 1 : sv, cheat : How often the server should check if it needs to update the GC in seconds dota_update_connected_players_send_time : 2 : sv, cheat : Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds dota_update_connected_players_urgency_connect : 30 : sv, cheat : max send interval: player connect dota_update_connected_players_urgency_disconnect_consequences : 5 : sv, cheat : max send interval: player disconnects, relevant leaver actions are predicted dota_update_connected_players_urgency_disconnect_noconsequences : 30 : sv, cheat : max send interval: player disconnects, no relevant leaver actions predicted dota_update_connected_players_urgency_gamestate_timeout : 10 : sv, cheat : max send interval: We send a game state change, but lobby hasn't acknowledged it dota_update_connected_players_urgency_heartbeat : 1800 : sv, cheat : max send interval: nothing has changed and lobby appears to be accurate dota_update_connected_players_urgency_herochanged : 10 : sv, cheat : max send interval: player changer their hero dota_update_connected_players_urgency_kills : 60 : sv, cheat : max send interval: kill counts changed dota_update_connected_players_urgency_mass_disconnect : 3 : sv, cheat : max send interval: mass disconnection has been detected dota_update_connected_players_urgency_spectator_count : 60 : sv, cheat : max send interval: spectator count changed dota_update_connected_players_urgency_tower_state : 60 : sv, cheat : max send interval: tower state changed dota_update_gc_connection_check_count : 2 : sv, cheat : How many tries we check if the GC is still connected before terminating due to no response dota_update_gc_connection_check_time : 1200 : sv, cheat : How often the server should check the GC is still connected dota_update_gc_server_info : 600 : sv, cheat : How often the server should check if it needs to update the GC in seconds dota_upload_replay : cmd : : Upload a replay file dota_use_controller : 0 : cl : dota_use_heightmap : 1 : cheat : Set to 0 to disable using heightmap when tracing vertical rays dota_use_particle_fow : 1 : cl : dota_wait_for_players_completed_delay : 5 : sv : How long to stay at the waiting-for-players UI after all players have loaded dota_wait_for_players_to_load : 1 : sv : If set, hero picking will be delayed until all players have loaded. If 2, show even when there is only 1 player present dota_wait_for_players_to_load_timeout : 180 : sv : Game will start after this time, even if all players haven't loaded yet dota_watch_live_friend_score_boost : 500 : cl, cheat : Amount that friends in live games boost the game's sort score dota_watch_live_hero_id : 0 : cl, cheat : Hero ID for requested games dota_watch_live_league_id : 0 : cl, cheat : League ID for requested games dota_wearables_clientside : 0 : sv, rep : dota_will_purchase_gold_remaining_max_remaining : 1000 : cl : On the 'I will purchase ' alert, the maximum amount of gold remaining when showing the remaining gold cost dota_will_purchase_gold_remaining_min_cost : 2000 : cl : On the 'I will purchase ' alert, the minimum cost of an item to show the remaining gold cost dota_winter_ambientfx : 0 : sv, rep : dota_workshoptest : 0 : sv, rep : dota_workshoptest_hudskin : 0 : cl : dota_workshoptest_modelhero : -1 : sv : dota_workshoptest_modelnew0 : 0 : sv : dota_workshoptest_modelnew1 : 0 : sv : dota_workshoptest_modelnew2 : 0 : sv : dota_workshoptest_modelorg0 : 0 : sv : dota_workshoptest_modelorg1 : 0 : sv : dota_workshoptest_modelorg2 : 0 : sv : dota_workshoptest_modelwearable0 : 0 : sv : dota_workshoptest_modelwearable1 : 0 : sv : dota_workshoptest_modelwearable10 : 0 : sv : dota_workshoptest_modelwearable11 : 0 : sv : dota_workshoptest_modelwearable12 : 0 : sv : dota_workshoptest_modelwearable13 : 0 : sv : dota_workshoptest_modelwearable14 : 0 : sv : dota_workshoptest_modelwearable15 : 0 : sv : dota_workshoptest_modelwearable2 : 0 : sv : dota_workshoptest_modelwearable3 : 0 : sv : dota_workshoptest_modelwearable4 : 0 : sv : dota_workshoptest_modelwearable5 : 0 : sv : dota_workshoptest_modelwearable6 : 0 : sv : dota_workshoptest_modelwearable7 : 0 : sv : dota_workshoptest_modelwearable8 : 0 : sv : dota_workshoptest_modelwearable9 : 0 : sv : dota_xmas_greevil_camp_clear_heal : 0 : sv, rep, cheat : How much to heal nearby heroes when a camp of greevils is killed. dota_xmas_greevil_camps_active : 3 : sv, rep, cheat : Maximum level of neutral greevil camps. dota_xmas_greevil_max_spawn_level : 3 : sv, rep, cheat : Maximum level of neutral greevil camps. dota_xmas_greevil_spawn_interval : 180 : sv, rep, cheat : Minimum time for a greevil camp spawn, starting at 0:00. dota_xmas_greevil_spawns_per_level : 6 : sv, rep, cheat : Number of Greevil spawns before we jump to the next level dotadev_bind : cmd : : For development: Bind a key to in dota (ALT+key) allowed. dotadev_binds_show : cmd : : For development: List all developer binds. dotadev_unbind : cmd : : For development: Unbind a key to in dota (ALT+key) allowed. dotaguide_load : cmd : : Loads the guide found at game\dota\guides\.build dp_drag : 0 : sv, cheat : dp_pull : 0 : sv, cheat : dp_radius : 100 : sv, cheat : dp_spirits : 0 : sv, cheat : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_automatic : 0 : demo : dsp_db_min : 80 : demo : dsp_db_mixdrop : 0 : demo : dsp_dist_max : 1440 : cheat, demo : dsp_dist_min : 0 : cheat, demo : dsp_mix_max : 0 : demo : dsp_mix_min : 0 : demo : dsp_off : 0 : cheat : dsp_slow_cpu : 0 : a, demo : dsp_speaker : 50 : demo : dsp_vol_2ch : 1 : demo : dsp_vol_4ch : 0 : demo : dsp_vol_5ch : 0 : demo : dsp_volume : 0 : a, demo : dti_report_stddev_threshold : 1 : release : For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer. +duck : cmd : : -duck : cmd : : dump_client_projectiles : cmd : : Spews a list of all client-side projectiles dump_globals : cmd : : Dump all global entities/states dump_localization_files : cmd : : List all loaded localization files. dump_visible_buffs : cmd : : Print out non-hidden buffs. dumpparticlelist : cmd : : Print out information on existing particle systems dumpparticleperf : cmd : : Write a spreadheeet describing particle performance to particle_profile.csv dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtable : cmd : : Usage: dumpstringtable tablename Print string tables to console, verbose to dump data. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. enable_boneflex : 1 : cl, a : engine_max_resource_system_update_time : 5 : : engine_no_focus_sleep : 20 : a : engine_no_focus_sleep_vconsole_suppress : 1 : : When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior engine_show_frame_pacing : 0 : : english : 1 : cl, user : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_call : cmd : : ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_characterize : cmd : : Spew PVS debug info for entity ent_clear_debug_overlays : cmd : : Clears all debug overlays ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_debug_anim : cmd : : Use the specified entity for animation debugging (sets 'anim_debug_entindex' to that entity's index) ent_debugkeys : 0 : sv : ent_dump : cmd : : Usage: ent_dump ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_info : cmd : : Usage: ent_info ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : sv, rep, cheat : Visualizes all entity input/output activity. ent_name : cmd : : Displays the entity name ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_pivot_size : 20 : sv, a, cheat : ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_scale : cmd : : Scales entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_setang : cmd : : Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_setpos : cmd : : Move entity to position ent_show_contexts : 0 : sv, cheat : Show entity contexts in ent_text display ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_steadystate_batchsize : 20 : sv : Max number of entities to transmit to player ent_steadystate_cooldown : 5 : sv : Time in seconds after player state changes before steady state changes can occur. ent_steadystate_delay : 5 : sv : Time in seconds without network state changes until an entity is considered for trickle updates ent_steadystate_enable : 1 : sv : ent_steadystate_interval : 0 : sv : Rate at which entities can be trickled to players ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_test_interpolation : 0 : cl : ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text_filter : cmd : : Set which ent_text filters you want: ent_text_flags_active : -1 : sv, cheat : ent_text_no_name_really_i_mean_it : 0 : sv, cheat : ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_ungrab : cmd : : un-grabs all objects ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at entity_log_load_unserialize : 0 : : Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client entity_lump_list : cmd : : List all known entity lumps entity_lump_spew : cmd : : Dump the contents of an entity lump ents : cmd : : List server entities, sorted by spawn group error_msg_test : cmd : : fire a fake hud error message escape : cmd : : Escape key pressed. event_boss_active : 0 : cl : exec : cmd : : Execute a cfg file execute_command_every_frame : 0 : : explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fake_account_disabled : 0 : cl : fake_account_disabled_duration_seconds : 100 : cl : fake_chat_members : 0 : cl : Number of users in chat channel. fake_event : 0 : cl : fake_low_pri : 0 : cl : fake_meta_xp : cmd : : Fake meta xp values fake_url : 0 : cl : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : filter_live_games_by_hero : 0 : cl : filter_live_games_by_team_games : 0 : cl : find : cmd : : Find concommands with the specified string in their name/help text. findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : sv : fire_dmgbase : 1 : sv : fire_dmginterval : 1 : sv : fire_dmgscale : 0 : sv : fire_extabsorb : 5 : sv : fire_extscale : 12 : sv : fire_growthrate : 1 : sv : fire_heatscale : 1 : sv : fire_incomingheatscale : 0 : sv : fire_maxabsorb : 50 : sv : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : cl, cheat : Show debug info for fish fish_dormant : 0 : sv, rep, cheat : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_cycler_think_interval : 0 : sv : flex_expression : 0 : sv : flex_rules : 1 : cl : Allow flex animation rules to run. flex_smooth : 1 : cl : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : sv : flip_booster_offer : cmd : : fog_color : -1 : cheat : fog_colorskybox : -1 : cl, cheat : fog_enable : 1 : cheat : Enable fog fog_enableskybox : 1 : cl, cheat : fog_end : -1 : cl, cheat : fog_endskybox : -1 : cl, cheat : fog_hdrcolorscale : -1 : cheat : fog_hdrcolorscaleskybox : -1 : cl, cheat : fog_maxdensity : -1 : cl, cheat : fog_maxdensityskybox : -1 : cl, cheat : fog_override : 0 : cheat : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_override_color : cmd : : Sets the fog color override fog_override_enable : 0 : cheat : Use fog_override convars instead of world fog data fog_override_end : 3500 : cheat : fog_override_exponent : 2 : cheat : fog_override_max_density : 0 : cheat : fog_override_start : 1000 : cheat : fog_start : -1 : cl, cheat : fog_startskybox : -1 : cl, cheat : fog_volume_debug : 0 : sv : If enabled, prints diagnostic information about the current fog volume fogui : cmd : : Show/hide fog control UI. font_provider_update : cmd : : Update font provider settings force_centerview : cmd : : force_quest_update : 0 : cl : -forward : cmd : : +forward : cmd : : fow_client_nofiltering : 0 : cl, cheat : 0 = normal, 1 = off fow_client_show_stats : 0 : cl, cheat : fow_client_stats : cmd : : displays fog of war stats fow_client_visibility : 0 : cl, cheat : 0 = normal, 1 = off, 2 = never seen, 3 = seen fow_degree_fade_in_rate1 : 4 : sv, rep, cheat : FoW area fade in rate #1 (greater than 1 is faster) fow_degree_fade_in_rate2 : 4 : sv, rep, cheat : FoW area fade in rate #2 (greater than 1 is faster) fow_degree_fade_in_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate midpoint (0.0 - 1.0) fow_degree_fade_out_rate1 : 4 : sv, rep, cheat : FoW area fade out rate #1 (greater than 1 is faster) fow_degree_fade_out_rate2 : 4 : sv, rep, cheat : FoW area fade out rate #2 (greater than 1 is faster) fow_degree_fade_out_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate (0.0 - 1.0) fow_server_debug : 0 : sv, cheat : fow_server_debug_team : -1 : sv, cheat : fow_server_show_grid : 1 : sv, cheat : fow_server_show_grid_xy : 0 : sv, cheat : fow_server_show_occluders : 1 : sv, cheat : fow_server_show_stats : 0 : sv, cheat : fow_server_show_viewers : 1 : sv, cheat : fow_server_stats : cmd : : displays fog of war stats fow_server_test_tempviewer : cmd : : test a temp viewer fow_tile_update_time : 0 : sv, rep, cheat : FoW tile update time. fp_trace : cmd : : Toggle field path tracing to file fps_max : 300 : : Frame rate limiter freecamera_accel : 5 : cl : Tweak this parameter to adjust Free Camera movement acceleration. freecamera_fog_end : 2500 : cl : Fog end for Free Camera. freecamera_fog_start : 1800 : cl : Fog start for Free Camera. freecamera_max_speed : 500 : cl : Tweak this parameter to adjust Free Camera movement max speed. freecamera_rotation_mulitplier : 10 : cl : Tweak this parameter to adjust Free Camera mouse rotation. freecamera_zfar : 4500 : cl : Fog start for Free Camera. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : sv, a, rep : func_break_reduction_factor : 0 : sv : func_breakdmg_bullet : 0 : sv : func_breakdmg_club : 1 : sv : func_breakdmg_explosive : 1 : sv : fx_glass_velocity_cap : 0 : cl : Maximum downwards speed of shattered glass particles g_debug_constraint_sounds : 0 : sv, cheat : Enable debug printing about constraint sounds. g_debug_doors : 0 : sv : g_debug_npc_vehicle_roles : 0 : sv : g_debug_ragdoll_removal : 0 : sv, rep, cheat : g_debug_ragdoll_visualize : 0 : cl, cheat : g_debug_transitions : 0 : sv : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. g_debug_vehiclebase : 0 : sv, cheat : g_debug_vehicleexit : 0 : sv, cheat : g_debug_vehiclesound : 0 : sv, cheat : g_Language : 0 : sv, rep : g_ragdoll_fadespeed : 600 : cl : g_ragdoll_important_maxcount : 2 : sv, rep : g_ragdoll_lvfadespeed : 100 : cl : g_ragdoll_maxcount : 5 : sv, rep : game_end_halloween_intro_delay : 10 : cl : game_end_halloween_intro_failure_delay : 2 : cl : game_end_item_anim_delay : 2 : cl : game_end_show_gpm : cmd : : Print GPM stats during game end game_end_speech_delay : 1 : cl : game_end_xmas_intro_delay : 2 : cl : game_end_xp_anim_delay : 1 : cl : game_end_xp_anim_duration : 1 : cl : gameevents_showeventlisteners : 0 : : Show listening addition/removals gameevents_showevents : 0 : : Dump game events to console. (1 = Show Signaling, 2 = Show Posting also). gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : cl, a : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : cl, cheat : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_start_sound_cooldown : 4 : cl : Number of seconds forced between similar lesson start sounds. gameinstructor_verbose : 0 : cl, cheat : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : cl, cheat : Display more verbose information for lessons have this name. gamemenucommand : cmd : : Issue game menu command. gamestats_file_output_directory : 0 : sv : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_xbox : 0 : : gc_finish_loading : cmd : : tell whatever gc_secret_key : 0 : sv, prot : Secret key for authenticating with the GC getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 1 : cl : gl_clear_gray : 0 : cl, cheat : Clear the back buffer to gray every frame. gl_clear_randomcolor : 0 : cl, cheat : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_event_log_enabled : 0 : sv, cheat : Enables the global event log system global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : cl, cheat : Enable entity outline glow effects. glow_outline_width : 6 : cl, cheat : Width of glow outline effect in screen space. glow_use_tolerance : 0 : cl, rep, cheat : god : cmd : : Toggle. Player becomes invulnerable. gpu_level : 3 : cl : GPU Level - Default: High gpu_mem_level : 2 : cl : Memory Level - Default: High -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : grep : cmd : : grep line for pattern, print out matching lines only guidepanel_promptforrating : 1 : cl : guidepanel_resetnag : cmd : : Resets the nag count on the guide panel guidepanel_toggle : cmd : : Toggles the visibility of the Hero Build panel guild_refresh : cmd : : guild_force_refresh help : cmd : : Find help about a convar/concommand. hide_sf_shop : cmd : : hide scaleform shop hideconsole : cmd : : Hide the console. hidehud : 0 : cl, cheat : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle hidepanel : cmd : : Hides a viewport panel hl2_episodic : 0 : sv, rep : host_framerate : 0 : release : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_timescale : 1 : rep, cheat : Prescale the clock by this amount. host_timescale_dec : cmd : : Decrement the timescale by one step host_timescale_inc : cmd : : Increment the timescale by one step host_writeconfig : cmd : : Saves out the user config values. hostfile : 0 : sv, release : The HOST file to load. hostip : -1062731776.000 : release : Host game server ip hostname : 0 : release : Hostname for server. hostport : 27015 : release : Host game server port http_cache_size : 150 : : hud_autoreloadscript : 0 : cl : Automatically reloads the animation script each time one is ran hud_drawhistory_time : 5 : cl : hud_fastswitch : 0 : cl, a : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : cl : hud_scaleformperf : 0 : cl : hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name > hud_sticky_item_name : 0 : cl, a : hud_takesshots : 0 : cl, a : Auto-save a scoreboard screenshot at the end of a map. hurtme : cmd : : Hurts the player. Arguments: ic : cmd : : interp entity count ime_hkl_info : cmd : : Spew IME HKL info. ime_info : cmd : : Spew IME info. ime_supported_info : cmd : : Spew IME Supported info. impulse : cmd : : incrementvar : cmd : : Increment specified convar value. input_forceuser : -1 : cheat : Force user input to this split screen player. inspectheroinworld : cmd : : Zoom into a selected hero in the world for a closer view. instant_replay : 0 : : Enable instant replay recording. instant_replay_goto_tick : cmd : : Goto a direct timestamp of the replay instant_replay_history_limit : 120 : : Maximum amount of minutes to save history (0 is unlimited). instant_replay_history_limit_low : 30 : : Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited). instant_replay_live : cmd : : If in replay, jumps back to live instant_replay_pause : cmd : : Pauses instant replay. instant_replay_resume : cmd : : Resumes instant replay. instant_replay_skip : cmd : : Number of seconds to skip back to instant replay from current position instant_replay_skip_live : cmd : : Number of seconds to skip back to instant replay from live instant_replay_timescale : cmd : : Sets instant replay speed. instant_replay_togglepause : cmd : : Toggles instant replay. +invaction : cmd : : -invaction : cmd : : inventory_frame : cmd : : inventory set frame # inventory_resize : cmd : : force re-layout inventory invnext : cmd : : invprev : cmd : : ip : 0 : release : Overrides IP for multihomed hosts irrad_atlas_print_stats : cmd : : Displays irrad atlas allocation stats. irrad_flush : cmd : : Flush irradiance volume allocations. irrad_maxstreams : 8 : cheat : Maximum number of simultaneous streaming irradiance volume textures. irrad_overridefademaxdist : -1 : cheat : Override fademaxdist for purposes of streaming visiblity calculation. irrad_streamingthreshold : 512 : cheat : Distance at which to begin streaming in non-resident irradiance volumes. irrad_suppress : 0 : cheat : Stop irradiance volume updates item_debug_validation : 1 : sv, a, rep : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players. item_enable_dynamic_loading : 1 : sv, rep : Enable/disable dynamic streaming of econ content. item_land_duration : 350 : cl : item_land_magnitude : 10 : cl : item_land_oscillations : 3 : cl : item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. item_testitem : cmd : : Creates a server-side item of the specified type, and gives it to the player. Does NOT create the item on the Steam backend. items_game_use_gc_copy_ugc : 0 : sv, rep : If set, items_game.txt will be stomped by the GC. iv_debug : cmd : : Spew interpolated var info for entity. iv_debugbone : 0 : release : Debug bone name for interpolation spew of CAnimationState. iv_interp : cmd : : Spew interpolated var info for entity. iv_off : cmd : : Turn off all interpolation variable spew. iv_on : cmd : : Spew both interpolated var debug info and history for entity. iv_parallel_latch : 1 : cl : iv_parallel_restore : 0 : cl : iv_wrapped_parallel_latch : 1 : cl : -jlook : cmd : : +jlook : cmd : : jointeam : cmd : : Join a team joy_advanced : 0 : cl, a : joy_advaxisr : 0 : cl, a : joy_advaxisu : 0 : cl, a : joy_advaxisv : 0 : cl, a : joy_advaxisx : 0 : cl, a : joy_advaxisy : 0 : cl, a : joy_advaxisz : 0 : cl, a : joy_autoaimdampen : 0 : cl, a, user : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : cl, a : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : cl : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : a : Analog axis range before a button press is registered. joy_display_input : 0 : cl, a : joy_forwardsensitivity : -1 : cl, a : joy_forwardthreshold : 0 : cl, a : joy_inverty : 0 : cl, a, ss, xbox_archive : Whether to invert the Y axis of the joystick for looking. joy_inverty2 : 0 : cl, a, ss_added, xbox_archive : Whether to invert the Y axis of the joystick for looking. joy_legacy : 0 : cl, a, ss, xbox_archive : Turn on/off 'Legacy' mapping for control sticks. joy_legacy2 : 0 : cl, a, ss_added, xbox_archive : Turn on/off 'Legacy' mapping for control sticks. joy_lookspin_default : 0 : cl : joy_movement_stick : 0 : cl, a, ss, xbox_archive : Which stick controls movement (0 is left stick) joy_movement_stick2 : 0 : cl, a, ss_added, xbox_archive : Which stick controls movement (0 is left stick) joy_name : 0 : cl, a : joy_pitchsensitivity : 1 : cl, a, ss, xbox_archive : joy_pitchsensitivity2 : 1 : cl, a, ss_added, xbox_archive : joy_pitchthreshold : 0 : cl, a : joy_response_move_vehicle : 6 : cl : joy_sidesensitivity : 1 : cl, a : joy_sidethreshold : 0 : cl, a : joy_variable_frametime : 1 : cl : joy_wingmanwarrior_centerhack : 0 : a : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : a : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : cl : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_yawsensitivity : -1 : cl, a, ss, xbox_archive : joy_yawsensitivity2 : -1 : cl, a, ss_added, xbox_archive : joy_yawthreshold : 0 : cl, a : joyadvancedupdate : cmd : : joystick : 0 : cl, a : True if the joystick is enabled, false otherwise. jpeg_quality : 90 : : Set jpeg screenshot quality. [1..100] jpeg_screenshot : cmd : : Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. +jump : cmd : : -jump : cmd : : key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kickid_hltv : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killvector : cmd : : Kills a player applying force. Usage: killvector -klook : cmd : : +klook : cmd : : language_fake_unsupported_primary : 0 : cl : lastinv : cmd : : +left : cmd : : -left : cmd : : lightquery_debug_direct_lighting : 1 : sv, rep, cheat : lightquery_debug_indirect_lighting : 1 : sv, rep, cheat : lightquery_debug_indirect_lighting_fast : 0 : sv, rep, cheat : 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. loadcommentary : cmd : : loadgame_simulate_fail : 0 : cl : loadout_test_activity_modifiers : 0 : cl, cheat : locator_background_border_color : 268435456.000 : cl : The default color for the border. locator_background_border_thickness : 3 : cl : How many pixels the background borders the left and right. locator_background_color : 100663296.000 : cl : The default color for the background. locator_background_shift_x : 3 : cl : How many pixels the background is shifted right. locator_background_shift_y : 1 : cl : How many pixels the background is shifted down. locator_background_style : 0 : cl : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x : 8 : cl : How many pixels the background borders the left and right. locator_background_thickness_y : 0 : cl : How many pixels the background borders the top and bottom. locator_fade_time : 0 : cl : Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss : 1 : cl : Maximum scale of the icon on the screen locator_icon_min_size_non_ss : 1 : cl : Minimum scale of the icon on the screen locator_lerp_rest : 2 : cl : Number of seconds before moving from the center. locator_lerp_speed : 5 : cl : Speed that static lessons move along the Y axis. locator_lerp_time : 1 : cl : Number of seconds to lerp before reaching final destination locator_pulse_time : 1 : cl : Number of seconds to pulse after changing icon or position locator_split_len : 0 : cl, cheat : locator_split_maxwide_percent : 0 : cl, cheat : locator_start_at_crosshair : 0 : cl : Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x : 0 : cl : How many pixels to offset the locator from the target position. locator_target_offset_y : 0 : cl : How many pixels to offset the locator from the target position. locator_text_drop_shadow : 1 : cl : If enabled, a drop shadow is drawn behind caption text. PC only. locator_text_glow : 0 : cl : If enabled, a glow is drawn behind caption text locator_text_glow_color : -1 : cl : Color of text glow locator_topdown_style : 0 : cl : Topdown games set this to handle distance and offscreen location differently. log : cmd : : Enables logging to file, console, and udp < on | off >. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. log_verbosity : cmd : : Set the verbosity of a logging channel. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : -lookdown : cmd : : +lookspin : cmd : : -lookspin : cmd : : lookstrafe : 0 : cl, a : -lookup : cmd : : +lookup : cmd : : loop_dump : cmd : : Print the listeners of the current loop mode lore_fade_in_rate : 400 : cl : lore_fade_out_rate : 400 : cl : lservercfgfile : 0 : sv : lua_report_memory : cmd : : m_customaccel : 0 : cl, a : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity m_customaccel_exponent : 1 : cl, a : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : cl, a : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : cl, a : Custom mouse acceleration value. m_filter : 0 : cl, a, ss : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_filter2 : 0 : cl, a, ss_added : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : cl, a : Mouse forward factor. m_mouseaccel1 : 0 : cl, a : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : cl, a : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : cl, a : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). m_pitch : 0 : cl, a, ss : Mouse pitch factor. m_pitch2 : 0 : cl, a, ss_added : Mouse pitch factor. m_rawinput : 0 : cl, a : Use Raw Input for mouse input. m_side : 0 : cl, a : Mouse side factor. m_yaw : 0 : cl, a : Mouse yaw factor. map : cmd : : map :Load a new map. map_enable_background_maps : cmd : : Enables/disables portrait background maps mapcyclefile : 0 : sv : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. markup_group_ent_bbox : cmd : : markup_group_ent_bbox -> toggle ent_bbox for all members of the named markup group markup_group_ent_text : cmd : : markup_group_ent_text -> toggle ent_text for all members of the named markup group markup_group_spew : cmd : : Spew all current markup groups and their members mat_accelerate_adjust_exposure_down : 3 : cl, cheat : mat_bloom_scalefactor_scalar : 1 : cl, release : mat_bloomamount_rate : 0 : cl, cheat : mat_bloomscale : 1 : cl : mat_camerarendertargetoverlaysize : 128 : cl, cheat : mat_clearshadercache : cmd : : Clears the shader cache used for dynamic shader compile. mat_clipz : 1 : cl : mat_colcorrection_disableentities : 0 : cl : Disable map color-correction entities mat_colcorrection_editor : 0 : cl : mat_colcorrection_forceentitiesclientside : 0 : cl, cheat : Forces color correction entities to be updated on the client mat_debug_bloom : 0 : cl, cheat : mat_debug_postprocessing_effects : 0 : cl : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_depthbias_shadowmap : 0 : cl : mat_disable_bloom : 0 : cl : mat_disable_dynamic_shader_compile : cmd : : Reloads all shaders from vcs files until the next time mat_reloadshaders is called mat_dof_enabled : 1 : cl : mat_dof_far_blur_depth : 1000 : cl : mat_dof_far_blur_radius : 5 : cl : mat_dof_far_focus_depth : 250 : cl : mat_dof_near_blur_depth : 20 : cl : mat_dof_near_blur_radius : 10 : cl : mat_dof_near_focus_depth : 100 : cl : mat_dof_override : 0 : cl : mat_dof_quality : 0 : cl : mat_drawTexture : 0 : cl : Enable debug view texture mat_drawTextureScale : 1 : cl : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : cl, cheat : mat_dump_rts : 0 : cl : mat_exposure_center_region_x : 0 : cl, cheat : mat_exposure_center_region_y : 0 : cl, cheat : mat_force_bloom : 0 : cl, cheat : mat_framebuffercopyoverlaysize : 128 : cl : mat_fullbright : 0 : cheat : mat_grain_enable : 0 : cl : mat_hdr_level : 2 : cl : mat_hdr_manual_tonemap_rate : 1 : cl : mat_hdr_uncapexposure : 0 : cl, cheat : mat_hsv : 0 : cl, cheat : mat_local_contrast_enable : 0 : cl : mat_material_frameupdate_limit : 2 : : Maximum time in ms to spend initializing shaders for materials each frame. mat_motion_blur_enabled : 0 : cl : mat_motion_blur_falling_intensity : 1 : cl : mat_motion_blur_falling_max : 20 : cl : mat_motion_blur_falling_min : 10 : cl : mat_motion_blur_forward_enabled : 1 : cl : mat_motion_blur_rotation_intensity : 1 : cl : mat_motion_blur_strength : 1 : cl : mat_print_dead_materials : cmd : : Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. mat_print_error_materials : cmd : : Print loaded materials that are using the error shader or material. mat_print_material_info : cmd : : Print info about a specific material mat_print_materials : cmd : : Print loaded materials. Takes an optional substring as an argument. mat_print_materials_last_frame : cmd : : Print materials used last frame mat_print_materials_unused : cmd : : Print materials that have never been used mat_print_modes : cmd : : Print supported rendering modes. mat_print_shader_info : cmd : : Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. mat_print_shaders : cmd : : Print loaded shaders. Takes a substring as an argument. mat_print_textures : cmd : : Print loaded textures. Takes an optional substring as an argument. mat_reinitmaterials : cmd : : Reinitializes all loaded materials, reloading their shaders. mat_reloadmaterials : cmd : : Reloads all materials. Takes an optional substring as an argument. mat_reloadshaders : cmd : : Reloads all shaders. Takes an optional substring as an argument. mat_show_histogram : 0 : cl : mat_showcamerarendertarget : 0 : cl, cheat : mat_showframebuffertexture : 0 : cl, cheat : mat_showwatertextures : 0 : cl, cheat : mat_slopescaledepthbias_shadowmap : 4 : cl : mat_stub : 0 : cl, cheat : mat_tonemap_debug : 0 : : mat_tonemap_force_accelerate_exposure_down : -1 : cheat : mat_tonemap_force_average_lum_min : -1 : cheat : Override. Old default was 3.0 mat_tonemap_force_log_lum_max : -1 : cheat : mat_tonemap_force_log_lum_min : -1 : cheat : mat_tonemap_force_max : -1 : cheat : mat_tonemap_force_min : -1 : cheat : mat_tonemap_force_percent_bright_pixels : -1 : cheat : Override. Old value was 1.0 mat_tonemap_force_percent_target : -1 : cheat : Override. Old default was 45. mat_tonemap_force_rate : -1 : cheat : mat_tonemap_force_scale : 0 : cheat : mat_tonemap_force_use_alpha : -1 : cheat : mat_tonemap_uncap_exposure : 0 : cheat : mat_viewportscale : 1 : cl : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_viewportupscale : 1 : cl, cheat : Scale the viewport back up mat_vignette_enable : 0 : cl : mat_wateroverlaysize : 128 : cl : mat_wireframe : 0 : cl, cheat : mat_yuv : 0 : cl, cheat : mem_compact : cmd : : Compacts the heap mem_dump : cmd : : Dump memory stats to text file. mem_incremental_compact : cmd : : Incrementally compacts the heap mem_incremental_compact_rate : 0 : cheat : Rate at which to attempt internal heap compaction mem_level : 2 : cl : Memory Level - Default: High mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_test_quiet : 0 : : Don't print stats when memtesting +menuAccept : cmd : : -menuAccept : cmd : : +menuDown : cmd : : -menuDown : cmd : : +menuUp : cmd : : -menuUp : cmd : : mix_input : cmd : : Set an input mix value model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager. motd_intros : 0 : cl, a : motdfile : 0 : sv, release : The MOTD file to load. mouse_disableinput : 0 : : Set to disable mouse input +movedown : cmd : : -movedown : cmd : : -moveleft : cmd : : +moveleft : cmd : : -moveright : cmd : : +moveright : cmd : : -moveup : cmd : : +moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : sv, nf : mp_allowspectators : 1 : sv, rep : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : sv, nf : mp_bonusroundtime : 15 : cl, rep : Time after round win until round restarts mp_chattime : 10 : sv, rep : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : sv : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : sv : If non-zero, game will restart once someone from each team gives the ready signal mp_defaultteam : 0 : sv : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : cl, nf, rep : mp_fadetoblack : 0 : sv, nf, rep : fade a player's screen to black when he dies mp_falldamage : 0 : sv, nf : mp_feetyawrate_max : 360 : sv, rep : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. mp_flashlight : 1 : sv, nf : mp_footsteps : 1 : sv, nf : mp_forcecamera : 0 : sv, rep : Restricts spectator modes for dead players mp_forcerespawn : 1 : sv, nf : mp_fraglimit : 0 : sv, nf : mp_friendlyfire : 0 : sv, nf, rep : Allows team members to injure other members of their team mp_maxrounds : 0 : cl, nf, rep : max number of rounds to play before server changes maps mp_restartgame : 0 : sv : If non-zero, game will restart in the specified number of seconds mp_teamlist : 0 : sv, nf : mp_teamoverride : 1 : sv : mp_teamplay : 0 : sv, nf : mp_teams_unbalance_limit : 1 : cl, nf, rep : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 0 : sv, nf, rep : game time per map in minutes mp_tournament : 0 : sv, nf, rep : mp_tournament_whitelist : 0 : sv : Specifies the item whitelist file to use. mp_usehwmmodels : 0 : cl : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : cl : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : sv : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : sv : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : sv : WaitingForPlayers time length in seconds mp_weaponstay : 0 : sv, nf : mp_winlimit : 0 : cl, nf, rep : Max score one team can reach before server changes maps multiunit_frame_tall : 48 : cl : multiunit_frame_wide : 48 : cl : multiunit_page_next : cmd : : cycle to the next multiunit page multiunit_page_prev : cmd : : cycle to the previous multiunit page multiunit_x_gap : 4 : cl : multiunit_x_start : 0 : cl : multiunit_y_gap : 13 : cl : multiunit_y_start : 0 : cl : multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : cl, a : nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 503316480 : sv, cheat : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 15 : sv, cheat : Max area size created in nav generation nav_area_res : 25 : sv, cheat : Standard nav area minimum size nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_blockers_can_affect_flow : 1 : cheat : Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_attributes : cmd : : Clear all nav attributes of selected area. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. nav_coplanar_slope_limit : 0 : cheat : nav_corner_adjust_adjacent : 18 : cheat : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : sv, cheat : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : sv, cheat : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : sv, cheat : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_displacement_test : 10000 : sv, cheat : Checks for nodes embedded in displacements (useful for in-development maps) nav_drag_selection_volume_zmax_offset : 32 : sv, rep : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : sv, rep : The offset of the nav drag volume bottom from center nav_draw_area_vert_order : 0 : sv, cheat : nav_draw_clearance_warning : 0 : sv, cheat : nav_draw_connected_area_radius : 750 : sv, cheat : nav_draw_limit : 300 : sv, cheat : The maximum number of areas to draw in edit mode nav_draw_vert_hotspots : 1 : sv, cheat : nav_edit : 0 : sv, cheat : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_pc_add_jumps : 1 : cheat : nav_gen_pc_connect_angle : 0 : cheat : nav_gen_pc_connect_dist : 0 : cheat : nav_gen_pc_connect_overlap : 4 : cheat : nav_gen_pc_degen_limit : 0 : cheat : nav_gen_pc_false : 0 : cheat : Always false nav_gen_pc_island_removal : 1 : cheat : nav_gen_pc_opt_to_quads_2 : 1 : cheat : nav_gen_pc_opt_to_quads_angle_limit_2 : 10 : cheat : nav_gen_pc_opt_to_quads_num_steps : 6 : cheat : nav_gen_pc_opt_to_quads_se_limit_end : 0 : cheat : nav_gen_pc_opt_to_quads_se_limit_start : 0 : cheat : nav_gen_pc_opt_to_quads_weld_limit_end : 0 : cheat : nav_gen_pc_opt_to_quads_weld_limit_start : 0 : cheat : nav_gen_pc_remove_vertical_polys : 1 : cheat : nav_gen_pc_run_recast : 1 : cheat : nav_gen_pc_tr_max_acceptable_cost_1 : 900 : cheat : nav_gen_pc_tr_max_acceptable_cost_2 : 900 : cheat : nav_gen_pc_tri_reduce_all : 0 : cheat : nav_gen_pc_true : 1 : cheat : Always true nav_gen_pc_vertical_limit : 88 : cheat : nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_compute_lighting : 0 : sv, cheat : If true, compute lighting for this area. Otherwise, just set to 1/2. nav_generate_fencetops : 1 : sv, cheat : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : sv, cheat : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : sv, cheat : nav_generate_incremental_tolerance : 0 : sv, cheat : Z tolerance for adding new nav areas. nav_generate_no_restart : 0 : sv : nav_generate_remove_jump_areas : 1 : sv : nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_load_aaquad : cmd : : Loads the Navigation Mesh for the current map. nav_load_polyclip : cmd : : Loads the Navigation Mesh for the current map. nav_load_recast : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_max_auto_area_size : 16384 : sv, cheat : Max size in x/y of any auto-generated nav area nav_max_view_distance : 0 : sv, cheat : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : cheat : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_path_debug_compute_with_open_goal : 0 : sv, cheat : nav_path_draw_areas : 0 : sv, cheat : nav_path_draw_climb_segments : 1 : sv, cheat : nav_path_draw_connected_areas : 0 : sv, cheat : nav_path_draw_ground_segments : 1 : sv, cheat : nav_path_draw_inc : 100 : sv, cheat : nav_path_draw_jump_segments : 1 : sv, cheat : nav_path_draw_ladder_segments : 1 : sv, cheat : nav_path_fixup_climb_up_segments : 0 : sv, cheat : nav_path_fixup_gap_segments : 0 : sv, cheat : nav_path_fixup_portal_violation_segments : 0 : sv, cheat : nav_path_optimizer_debug : 0 : sv, cheat : nav_path_segment_influence_radius : 100 : sv, cheat : nav_pathfind_debug : 0 : sv, cheat : nav_pathfind_debug_draw_costs : 0 : sv, cheat : nav_pathfind_debug_draw_total_costs : 0 : sv, cheat : nav_pathfind_debug_errors : 0 : sv, cheat : nav_pathfind_inadmissable_heuristic_factor : 1 : sv, cheat : nav_pathfind_repath_tolerance_growth_rate : 0 : sv, cheat : nav_pathfind_repath_tolerance_max : 400 : sv, cheat : nav_pathfind_repath_tolerance_min : 1 : sv, cheat : nav_pathfind_use_area_center : 0 : sv, cheat : nav_potentially_visible_dot_tolerance : 0 : sv, cheat : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : sv, cheat : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_history : 10 : : Keep this many backup copies of nav files. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_select_with_attribute : cmd : : Selects areas with the given attribute. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_area_info : 0 : sv, a, cheat : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide) nav_show_clearance : 0 : cheat : Show the clearance for each area. nav_show_compass : 0 : sv, cheat : nav_show_connectionblockers : 0 : sv, cheat : Debug: Show connection blocker models. nav_show_light_intensity : 0 : sv, cheat : nav_show_node_grid : 0 : sv, cheat : nav_show_node_id : 0 : sv, cheat : nav_show_nodes : 0 : sv, cheat : nav_show_player_counts : 0 : cheat : Show current player counts in each area. nav_show_potentially_visible : 0 : cheat : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : sv, cheat : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : sv, cheat : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : cheat : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : sv, cheat : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_aa : cmd : : To split an area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : cheat : If true, nav areas will be placed flush with the ground when split. nav_split_show_aa : 0 : sv, cheat : Show the axis-aligned split line in addition to free angle split line nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_switch : cmd : : Switches to navmesh for the specified spawngroup nav_test_node : 0 : sv, cheat : nav_test_node_crouch : 0 : sv, cheat : nav_test_node_crouch_dir : 4 : sv, cheat : nav_test_test_ray_to_mesh : cmd : : Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_try_load_nav2 : 0 : : Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_volume_debug : 0 : sv, cheat : Draw or print debug information about nav volume queries. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_allow_avoiding : 1 : sv, cheat : nb_allow_climbing : 1 : sv, cheat : nb_allow_gap_jumping : 1 : sv, cheat : nb_blind : 0 : sv, cheat : Disable vision nb_command : cmd : : Sends a command string to all bots nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : sv, cheat : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 0 : sv, release : If true, each bot keeps a history of debug output in memory nb_debug_known_entities : 0 : sv, cheat : Show the 'known entities' for the bot that is the current spectator target nb_delete_all : cmd : : Delete all non-player NextBot entities. Equivalent to script 'NextBotManager.DeleteAll(...)' nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_freeze : 0 : sv, rep, cheat : Stop all NextBots from moving only nb_head_aim_resettle_angle : 100 : sv, cheat : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time : 0 : sv, cheat : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration : 0 : sv, cheat : nb_head_aim_steady_max_rate : 100 : sv, cheat : nb_ladder_align_range : 50 : sv, cheat : nb_locomotion_acceleration_max : 500 : sv, cheat : nb_locomotion_debug_climb : 0 : sv, cheat : nb_locomotion_friction_forward : 0 : sv, cheat : nb_locomotion_friction_sideways : 3 : sv, cheat : nb_locomotion_gravity : 1000 : sv, cheat : nb_locomotion_lean_forward_accel : 100 : sv, cheat : nb_locomotion_lean_sideways_max_angle : 30 : sv, cheat : nb_locomotion_lean_sideways_rate : 3 : sv, cheat : nb_locomotion_yaw_rate_max : 250 : sv, cheat : nb_lod_0_limit : 12 : sv, cheat : nb_lod_0_range : 1500 : sv, cheat : nb_lod_1_limit : 25 : sv, cheat : nb_lod_1_range : 2500 : sv, cheat : nb_lod_debug : 0 : sv, cheat : nb_lod_stats : 0 : sv, cheat : nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_player_crouch : 0 : sv, cheat : Force bots to crouch nb_player_move : 1 : sv, cheat : Prevents bots from moving nb_player_move_direct : 0 : sv : nb_player_stop : 0 : sv, cheat : Stop all NextBotPlayers from updating nb_player_walk : 0 : sv, cheat : Force bots to walk nb_saccade_speed : 1000 : sv, cheat : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_shadow_blobby_dist : 400 : cl : nb_shadow_cull_dist : 1600 : cl : nb_speed_look_ahead_range : 150 : sv, cheat : nb_stop : 0 : sv, rep, cheat : Stop all NextBots nb_update_debug : 0 : sv, cheat : nb_update_framelimit : 15 : sv, cheat : nb_update_frequency : 0 : sv, cheat : nb_update_maxslide : 2 : sv, cheat : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position net_channels : cmd : : Shows net channel info net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_debug_to_file : 0 : sv : net_droppackets : 0 : cheat : Drops next n packets on client net_fakejitter : 0 : cheat : Jitter fakelag packet time net_fakelag : 0 : cheat : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : cheat : Simulate packet loss as a percentage (negative means drop 1/n packets) net_listallmessages : cmd : : List all registered net messages net_max_foreign_packets : 1000 : : Maximum amount of foreign packets (no established connection) allowed per frame before we discard net_max_network_processing_frame_time_ms : 20 : : Maximum amount of time in ms to spend processing the network socket during a frame net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : : Max fragment bytes per packet net_maxroutable : 1200 : a, user : Requested max packet size before packets are 'split'. net_messageinfo : cmd : : Display info about a message (by classname or id) net_p2pconnection_linger_time : 120 : : How long p2p connection requests should linger before we completely ignore them net_public_adr : 0 : release : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) net_queue_trace : 0 : threadsafe : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_restrict_showmsg_socket : 0 : : If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc. net_serializedentitymemory : cmd : : Spew CSerializedEntity memory net_showeventlisteners : 0 : sv : Show listening addition/removals net_showevents : 0 : sv : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP net_showoob : 0 : : Show connectionless UDP traffic. net_showpeaks : 0 : : Show messages for large packets only: net_showreliable : 0 : : Like net_showmsg, but only spew reliable messages net_showsplits : 0 : release : Show info about packet splits net_showudp : 0 : release : Dump UDP packets summary to console net_showudp_remoteonly : 0 : release : Dump non-loopback udp only net_showusercmd : 0 : cl : Show user command encoding net_spewcounts : cmd : : Spew serializer counts net_splitrate : 1 : release : Number of fragments for a splitpacket that can be sent per frame net_status : cmd : : Shows current network status net_steamdatagramtransport_forceproxyaddr : 0 : : Force the use of a particular set of proxy servers. Comma-separated list. net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only). net_validatemessages : cmd : : Activates/deactivates net message validation next_weapon_timer : 1 : cl, a : nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : sv, nf : If set to a valid map name, will change to this map during the next changelevel nian_fight_duration : 1500 : sv, rep, cheat : nian_ingot_conversion : 40 : sv, rep, cheat : noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : sv, cheat : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_height_adjust : 1 : sv, a : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_vphysics : 0 : sv : old_radiusdamage : 0 : sv, rep : onstage_side_hero_test : cmd : : openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request overview_alpha : 1 : cl, a, clientcmd_can_execute : Overview map translucency. overview_draw_map : 1 : cl : overview_health : 1 : cl, a, clientcmd_can_execute : Show player's health in map overview. overview_locked : 1 : cl, a, clientcmd_can_execute : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : cl, a, clientcmd_can_execute : Show player's names in map overview. overview_tracks : 1 : cl, a, clientcmd_can_execute : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: [