extends "res://Scripts/Skills/skill_main.gd" var counter = 0 var GRAVITY = 5 var directional_force = Vector2() func _ready(): speed = 100 # The bomb should shoot up and land at incoming_mouse_position's position velocity.x = incoming_angle.x velocity.y = incoming_angle.y print(incoming_mouse_position.distance_to(global_position)) func _process(delta): velocity.y += GRAVITY * delta global_position.x += velocity.x * delta * speed global_position.y += velocity.y * delta * speed if global_position.distance_to(incoming_mouse_position) < 10: queue_free()