Surprise! We've been running on hardware provided by BuyVM for a few months and wanted to show them a little appreciation.
Running a paste site comes with unique challenges, ones that aren't always obvious and hard to control. As such, BuyVM offered us a home where we could worry less about the hosting side of things and focus on maintaining a clean and useful service! Go check them out and show them some love!
Submitted on May 7, 2020 at 08:08 PM

New Paste 1 (Text)

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[   0.021][v][cplayer] mpv 0.32.0-410-g640db1ed3f Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.022][v][cplayer]  built on Sun Apr 26 14:33:34 +08 2020
[   0.022][v][cplayer] FFmpeg library versions:
[   0.022][v][cplayer]    libavutil       56.43.100
[   0.022][v][cplayer]    libavcodec      58.82.100
[   0.022][v][cplayer]    libavformat     58.42.101
[   0.022][v][cplayer]    libswscale      5.6.101
[   0.022][v][cplayer]    libavfilter     7.79.100
[   0.022][v][cplayer]    libswresample   3.6.100
[   0.022][v][cplayer] FFmpeg version: git-2020-04-25-cca0436ef
[   0.022][v][cplayer] 
[   0.022][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-sdl2 --enable-libarchive --enable-libbluray --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-spirv-cross --enable-vulkan --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
[   0.028][v][cplayer] List of enabled features: asm build-date cplayer cuda-hwaccel cuda-interop d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths dvdnav egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gpl iconv javascript jpeg lcms2 libarchive libass libavdevice libbluray libm libmpv-shared libplacebo lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband sdl2 sdl2-audio sdl2-gamepad sdl2-video shaderc shaderc-static spirv-cross spirv-cross-static static-build stdatomic uchardet vapoursynth vulkan wasapi win32-desktop win32-internal-pthreads zlib
[   0.028][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.028][d][stats] Loading lua script @stats.lua...
[   0.028][d][console] Loading lua script @console.lua...
[   0.028][d][stats] loading mp.defaults
[   0.028][d][ytdl_hook] loading mp.defaults
[   0.028][d][global] config path: 'scripts' -/-> 'C:\Users\username\AppData\Roaming/mpv/scripts'
[   0.028][d][global] config path: 'scripts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts'
[   0.028][d][global] config path: 'scripts' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/scripts'
[   0.028][d][stats] loading @stats.lua
[   0.028][d][ytdl_hook] loading @ytdl_hook.lua
[   0.028][d][firequalizer15] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua...
[   0.028][d][ytdl_hook] reading options for ytdl_hook 
[   0.028][d][ontop_playback] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua...
[   0.028][d][stats] reading options for stats 
[   0.028][d][audio_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua...
[   0.028][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook.conf'
[   0.028][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook.conf'
[   0.028][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook.conf'
[   0.028][d][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.028][d][playlistmanager] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua...
[   0.028][d][global] config path: 'script-opts/stats.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/stats.conf'
[   0.028][d][seek_to] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua...
[   0.028][d][global] config path: 'script-opts/stats.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/stats.conf'
[   0.028][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook.conf'
[   0.028][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook.conf'
[   0.028][v][stats] Opened config file script-opts/stats.conf. 
[   0.028][d][autoload] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua...
[   0.028][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook.conf'
[   0.028][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.028][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/Previous_OSC_with_thumbnails
[   0.028][d][ytdl_hook2] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua...
[   0.029][d][console] loading mp.defaults
[   0.029][d][show_stream_title] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua...
[   0.029][d][autocrop] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua...
[   0.029][d][open_file_dialog] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua...
[   0.029][v][ipc] Starting IPC master
[   0.029][d][webm] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua...
[   0.029][d][auto_profiles] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua...
[   0.029][d][mpv_thumbnail_script_client_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua...
[   0.029][d][screenshot_to_clipboard] Loading javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js...
[   0.030][d][visualizer] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua...
[   0.030][d][console] loading @console.lua
[   0.030][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/backup
[   0.030][v][cplayer] Waiting for scripts...
[   0.031][v][ipc] Listening to IPC pipe.
[   0.032][d][firequalizer15] loading mp.defaults
[   0.033][d][console] reading options for console 
[   0.033][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[   0.033][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.033][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[   0.033][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.034][d][global] config path: 'script-opts/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/console.conf'
[   0.034][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/console.conf'
[   0.034][d][firequalizer15] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua
[   0.034][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/console.conf'
[   0.034][d][console] script-opts/console.conf not found. 
[   0.034][d][global] config path: 'lua-settings/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/console.conf'
[   0.034][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/console.conf'
[   0.034][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/console.conf'
[   0.034][d][console] lua-settings/console.conf not found. 
[   0.034][d][ontop_playback] loading mp.defaults
[   0.035][d][firequalizer15] reading options for firequalizer15 
[   0.035][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.035][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.035][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.036][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/firequalizer15.conf'
[   0.036][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/firequalizer15.conf'
[   0.036][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/firequalizer15.conf'
[   0.036][d][firequalizer15] script-opts/firequalizer15.conf not found. 
[   0.036][d][ontop_playback] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua
[   0.036][d][global] config path: 'lua-settings/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/firequalizer15.conf'
[   0.037][d][global] config path: 'lua-settings/firequalizer15.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/firequalizer15.conf'
[   0.037][w][firequalizer15] lua-settings/ is deprecated, use directory script-opts/ 
[   0.037][v][firequalizer15] Opened config file lua-settings/firequalizer15.conf. 
[   0.037][d][audio_osc] loading mp.defaults
[   0.038][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.038][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.039][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.039][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.039][d][audio_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua
[   0.039][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.039][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.039][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.039][v][osd/libass] Setting up fonts...
[   0.039][d][playlistmanager] loading mp.defaults
[   0.040][d][seek_to] loading mp.defaults
[   0.040][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.041][d][playlistmanager] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua
[   0.041][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.042][d][seek_to] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua
[   0.042][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.042][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.043][d][autoload] loading mp.defaults
[   0.043][d][playlistmanager] reading options for playlistmanager 
[   0.044][d][global] config path: 'script-opts/playlistmanager.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/playlistmanager.conf'
[   0.044][d][global] config path: 'script-opts/playlistmanager.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/playlistmanager.conf'
[   0.044][v][playlistmanager] Opened config file script-opts/playlistmanager.conf. 
[   0.045][d][autoload] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua
[   0.045][d][ytdl_hook2] loading mp.defaults
[   0.045][d][autoload] reading options for autoload 
[   0.046][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/autoload.conf'
[   0.046][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/autoload.conf'
[   0.046][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/autoload.conf'
[   0.046][d][autoload] script-opts/autoload.conf not found. 
[   0.046][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/autoload.conf'
[   0.046][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/autoload.conf'
[   0.046][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/autoload.conf'
[   0.046][d][autoload] lua-settings/autoload.conf not found. 
[   0.047][d][show_stream_title] loading mp.defaults
[   0.048][d][ytdl_hook2] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua
[   0.049][d][show_stream_title] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua
[   0.050][d][ytdl_hook2] reading options for ytdl_hook2 
[   0.050][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook2.conf'
[   0.050][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook2.conf'
[   0.050][d][autocrop] loading mp.defaults
[   0.051][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook2.conf'
[   0.051][d][ytdl_hook2] script-opts/ytdl_hook2.conf not found. 
[   0.051][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook2.conf'
[   0.051][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook2.conf'
[   0.051][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook2.conf'
[   0.051][d][ytdl_hook2] lua-settings/ytdl_hook2.conf not found. 
[   0.052][d][autocrop] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua
[   0.052][d][open_file_dialog] loading mp.defaults
[   0.053][d][webm] loading mp.defaults
[   0.054][d][open_file_dialog] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua
[   0.055][d][webm] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua
[   0.055][d][auto_profiles] loading mp.defaults
[   0.056][d][mpv_thumbnail_script_client_osc] loading mp.defaults
[   0.057][d][auto_profiles] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua
[   0.057][d][mpv_thumbnail_script_client_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua
[   0.063][v][screenshot_to_clipboard] Loading file @/defaults.js
[   0.063][d][global] user path: '@/defaults.js' -> '@/defaults.js'
[   0.063][v][screenshot_to_clipboard] Reading file '@/defaults.js'
[   0.063][d][webm] reading options for webm 
[   0.064][d][global] config path: 'script-opts/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/webm.conf'
[   0.064][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/webm.conf'
[   0.064][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/webm.conf'
[   0.064][d][webm] script-opts/webm.conf not found. 
[   0.065][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/webm.conf'
[   0.065][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/webm.conf'
[   0.065][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/webm.conf'
[   0.065][d][webm] lua-settings/webm.conf not found. 
[   0.065][d][visualizer] loading mp.defaults
[   0.067][d][visualizer] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua
[   0.070][d][mpv_thumbnail_script_client_osc] reading options for mpv_thumbnail_script 
[   0.070][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.070][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/mpv_thumbnail_script.conf'
[   0.070][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/mpv_thumbnail_script.conf'
[   0.070][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/mpv_thumbnail_script.conf'
[   0.071][d][mpv_thumbnail_script_client_osc] script-opts/mpv_thumbnail_script.conf not found. 
[   0.071][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/mpv_thumbnail_script.conf'
[   0.071][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/mpv_thumbnail_script.conf'
[   0.071][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/mpv_thumbnail_script.conf'
[   0.071][d][mpv_thumbnail_script_client_osc] lua-settings/mpv_thumbnail_script.conf not found. 
[   0.073][d][global] config path: '.init.js' -/-> 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.073][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/.init.js'
[   0.073][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/.init.js'
[   0.073][d][global] user path: '~~/.init.js' -> 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.073][v][screenshot_to_clipboard] Reading file 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.073][v][screenshot_to_clipboard] Loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js
[   0.073][d][global] user path: 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js'
[   0.073][v][screenshot_to_clipboard] Reading file 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js'
[   0.074][f][screenshot_to_clipboard] SyntaxError: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js:11: invalid l-value in assignment
[   0.074][f][screenshot_to_clipboard] 	at run_script (native)
[   0.075][e][screenshot_to_clipboard] Could not load javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js
[   0.075][d][screenshot_to_clipboard] Exiting...
[   0.080][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.089][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.090][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.627][v][osd/libass] Using font provider directwrite
[   0.627][v][osd/libass] Done.
[   0.629][d][mpv_thumbnail_script_client_osc] reading options for osc 
[   0.629][d][cplayer] Run command: define-section, flags=64, args=[name="input_autocrop", contents="Y script-binding autocrop/auto_crop\n", flags="default"]
[   0.629][d][cplayer] Run command: enable-section, flags=64, args=[name="input_autocrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.629][d][cplayer] Run command: define-section, flags=64, args=[name="input_open_file_dialog", contents="ctrl+o script-binding open_file_dialog/open-file-dialog\n", flags="default"]
[   0.629][v][auto_profiles] Re-evaluate auto profile Erai-raws 
[   0.629][d][cplayer] Run command: enable-section, flags=64, args=[name="input_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.629][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_open_file_dialog", contents="", flags="force"]
[   0.629][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.629][d][global] config path: 'script-opts/osc.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/osc.conf'
[   0.629][d][global] config path: 'script-opts/osc.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/osc.conf'
[   0.629][d][cplayer] Run command: define-section, flags=64, args=[name="input_seek_to", contents="", flags="default"]
[   0.629][d][cplayer] Run command: enable-section, flags=64, args=[name="input_seek_to", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.629][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_seek_to", contents="", flags="force"]
[   0.629][v][mpv_thumbnail_script_client_osc] Opened config file script-opts/osc.conf. 
[   0.629][d][cplayer] Run command: af, flags=64, args=[operation="add", value="@firequalizer15:lavfi=graph=[firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))']"]
[   0.630][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_autocrop", contents="", flags="force"]
[   0.630][d][cplayer] Run command: define-section, flags=64, args=[name="input_firequalizer15", contents="", flags="default"]
[   0.630][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_autocrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.630][i][auto_profiles] Error evaluating: [string "profile Erai-raws condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.630][v][auto_profiles] Re-evaluate auto profile HorribleSubs 
[   0.630][i][auto_profiles] Error evaluating: [string "profile HorribleSubs condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.630][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[   0.630][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.630][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[   0.630][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][w][mpv_thumbnail_script_client_osc] The 'tracks-changed' event is deprecated and will be removed.
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input_playlistmanager", contents="p script-binding playlistmanager/sortplaylist\nCTRL+P script-binding playlistmanager/shuffleplaylist\nP script-binding playlistmanager/loadfiles\nk script-binding playlistmanager/saveplaylist\nctrl+p script-binding playlistmanager/showplaylist\n", flags="default"]
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_playlistmanager", contents="", flags="force"]
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][visualizer] reading options for visualizer 
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_firequalizer15", contents="ctrl+e script-binding firequalizer15/firequalizer15-toggle_control\n", flags="force"]
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_seek_to", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[   0.631][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/visualizer.conf'
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/visualizer.conf'
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding mpv_thumbnail_script_client_osc/__keybinding1\nmouse_leave script-binding mpv_thumbnail_script_client_osc/__keybinding2\n", flags="force"]
[   0.631][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/visualizer.conf'
[   0.631][d][visualizer] script-opts/visualizer.conf not found. 
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"]
[   0.631][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding3\nshift+mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding4\nmbtn_right script-binding mpv_thumbnail_script_client_osc/__keybinding5\nwheel_up script-binding mpv_thumbnail_script_client_osc/__keybinding6\nwheel_down script-binding mpv_thumbnail_script_client_osc/__keybinding7\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
[   0.631][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.631][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/visualizer.conf'
[   0.632][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[   0.632][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/visualizer.conf'
[   0.632][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/visualizer.conf'
[   0.632][d][visualizer] lua-settings/visualizer.conf not found. 
[   0.632][w][show_stream_title] 
[   0.632][w][show_stream_title] stack traceback:
[   0.632][w][show_stream_title] 	mp.defaults:392: in function 'handler'
[   0.632][w][show_stream_title] 	mp.defaults:495: in function 'call_event_handlers'
[   0.632][w][show_stream_title] 	mp.defaults:529: in function 'dispatch_events'
[   0.632][w][show_stream_title] 	mp.defaults:488: in function <mp.defaults:487>
[   0.632][w][show_stream_title] 	[C]: at 0x0128c620
[   0.632][w][show_stream_title] 	[C]: at 0x0128be20
[   0.632][f][show_stream_title] Lua error: ...loads/MPV-Made-Easy-master/scripts/show-stream-title.lua:65: attempt to concatenate local 'val' (a nil value)
[   0.632][d][show_stream_title] Exiting...
[   0.633][d][cplayer] Run command: define-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", contents="", flags="default"]
[   0.633][d][cplayer] Run command: enable-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.633][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", contents="", flags="force"]
[   0.633][v][cplayer] Done loading scripts.
[   0.633][d][global] config path: 'watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later'
[   0.633][i][cplayer] Resuming playback. This behavior can be disabled with --no-resume-playback.
[   0.633][v][cplayer] Loading config 'C:\Users\username\AppData\Roaming/mpv/watch_later/B19084B96053FEE55B7020E8450A5B68'
[   0.633][v][cplayer] Reading config file C:\Users\username\AppData\Roaming/mpv/watch_later/B19084B96053FEE55B7020E8450A5B68
[   0.634][v][cplayer] Applying profile 'default'...
[   0.634][v][cplayer] Setting option 'start' = '246.163000' (flags = 36)
[   0.634][v][cplayer] Setting option 'pause' = 'yes' (flags = 36)
[   0.634][v][cplayer] Setting option 'volume' = '45.000000' (flags = 36)
[   0.634][v][cplayer] Setting option 'ontop' = 'no' (flags = 36)
[   0.634][v][cplayer] Setting option 'contrast' = '-1' (flags = 36)
[   0.634][v][cplayer] Setting option 'af' = '@firequalizer15:lavfi=graph=%372%firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 36)
[   0.634][v][cplayer] Setting option 'sid' = '2' (flags = 36)
[   0.635][v][cplayer] Running hook: ytdl_hook/on_load
[   0.635][v][ytdl_hook] ytdl:// hook 
[   0.635][v][ytdl_hook] not a ytdl:// url 
[   0.636][v][cplayer] Running hook: ytdl_hook2/on_load
[   0.636][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.636][v][ytdl_hook2] ytdl:// hook 
[   0.636][v][ytdl_hook2] not a ytdl:// url 
[   0.636][d][cplayer] Run command: define-section, flags=64, args=[name="input_visualizer", contents="c script-binding visualizer/cycle-visualizer\n", flags="default"]
[   0.636][d][mpv_thumbnail_script_client_osc] osc_init 
[   0.636][d][cplayer] Run command: enable-section, flags=64, args=[name="input_visualizer", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.636][v][auto_profiles] Re-evaluate auto profile Erai-raws 
[   0.636][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_visualizer", contents="", flags="force"]
[   0.636][v][auto_profiles] Re-evaluate auto profile HorribleSubs 
[   0.636][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_visualizer", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.636][v][ifo_dvdnav] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058.mkv
[   0.637][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[   0.637][v][bdmv/bluray] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058.mkv
[   0.637][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.638][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.638][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.638][v][file] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058.mkv
[   0.638][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.638][d][file] Stream opened successfully.
[   0.638][v][demux] Trying demuxers for level=normal.
[   0.638][d][demux] Trying demuxer: disc (force-level: normal)
[   0.638][d][demux] Trying demuxer: edl (force-level: normal)
[   0.638][d][demux] Trying demuxer: cue (force-level: normal)
[   0.638][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.638][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.638][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.638][d][mkv] Found the head...
[   0.638][d][mkv] + a segment...
[   0.638][d][mkv] Parsing seek head...
[   0.638][d][mkv] |+ segment information...
[   0.638][d][mkv] float 1415252.000000
[   0.638][d][mkv] | + muxing app: libebml v1.3.6 + libmatroska v1.4.9
[   0.638][d][mkv] | + writing app: mkvmerge v24.0.0 ('Beyond The Pale') 64-bit
[   0.639][d][mkv] | + timecode scale: 1000000
[   0.639][d][mkv] | + duration: 1415.252s
[   0.639][d][mkv] | + segment uid 8a ee a8 d8 6b 69 2b 78 e7 80 d0 51 47 09 d0 c8
[   0.639][d][mkv] |+ segment tracks...
[   0.639][d][mkv] float 48000.000000
[   0.639][d][mkv] float 48000.000000
[   0.639][d][mkv] | + a track...
[   0.639][d][mkv] |  + Track number: 1
[   0.639][d][mkv] |  + Name: [Coalgirls]
[   0.639][d][mkv] |  + Track type: Video
[   0.639][d][mkv] |  + Video track
[   0.639][d][mkv] |   + Display width: 1280
[   0.639][d][mkv] |   + Display height: 720
[   0.639][d][mkv] |   + Pixel width: 1280
[   0.639][d][mkv] |   + Pixel height: 720
[   0.639][d][mkv] |  + Codec ID: V_MPEG4/ISO/AVC
[   0.639][d][mkv] |  + CodecPrivate, length 49
[   0.639][d][mkv] |  + Language: jpn
[   0.639][d][mkv] |  + Default duration: 41.708ms ( = 23.976 fps)
[   0.639][d][mkv] | + a track...
[   0.639][d][mkv] |  + Track number: 2
[   0.639][d][mkv] |  + Name: AAC 2.0 [Etzimal]
[   0.639][d][mkv] |  + Track type: Audio
[   0.639][d][mkv] |  + Audio track
[   0.639][d][mkv] |   + Sampling frequency: 48000.000000
[   0.639][d][mkv] |   + Channels: 2
[   0.639][d][mkv] |  + Codec ID: A_AAC
[   0.639][d][mkv] |  + CodecPrivate, length 2
[   0.639][d][mkv] |  + Default duration: 21.333ms ( = 46.875 fps)
[   0.639][d][mkv] | + a track...
[   0.639][d][mkv] |  + Track number: 3
[   0.639][d][mkv] |  + Name: AAC 2.0 [Coalgirls]
[   0.639][d][mkv] |  + Track type: Audio
[   0.639][d][mkv] |  + Audio track
[   0.639][d][mkv] |   + Sampling frequency: 48000.000000
[   0.639][d][mkv] |   + Channels: 2
[   0.639][d][mkv] |  + Codec ID: A_AAC
[   0.639][d][mkv] |  + CodecPrivate, length 2
[   0.639][d][mkv] |  + Language: jpn
[   0.639][d][mkv] |  + Default flag: 0
[   0.639][d][mkv] |  + Default duration: 21.333ms ( = 46.875 fps)
[   0.639][d][mkv] | + a track...
[   0.639][d][mkv] |  + Track number: 4
[   0.639][d][mkv] |  + Name: Signs [Coalgirls]
[   0.639][d][mkv] |  + Track type: Subtitle
[   0.639][d][mkv] |  + Codec ID: S_TEXT/ASS
[   0.639][d][mkv] |  + CodecPrivate, length 2418
[   0.640][d][mkv] |  + Forced flag: 1
[   0.640][d][mkv] | + a track...
[   0.640][d][mkv] |  + Track number: 5
[   0.640][d][mkv] |  + Name: Subtitles [Coalgirls]
[   0.640][d][mkv] |  + Track type: Subtitle
[   0.640][d][mkv] |  + Codec ID: S_TEXT/ASS
[   0.640][d][mkv] |  + CodecPrivate, length 2393
[   0.640][d][mkv] |  + Language: jpn
[   0.640][d][mkv] |  + Default flag: 0
[   0.640][d][mkv] Parsing attachments...
[   0.640][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.641][d][mkv] Attachment: AlegreyaSansSC-Black.ttf, application/x-truetype-font, 110316 bytes
[   0.641][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.641][d][mkv] Attachment: AlegreyaSansSC-BlackItalic.ttf, application/x-truetype-font, 86872 bytes
[   0.641][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.641][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.641][d][mkv] Attachment: ariblk.ttf, application/x-truetype-font, 119876 bytes
[   0.641][d][mkv] Attachment: GandhiSans-Bold.otf, application/x-truetype-font, 106728 bytes
[   0.641][d][mkv] Attachment: GandhiSans-BoldItalic.otf, application/x-truetype-font, 114888 bytes
[   0.641][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.641][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.641][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.641][v][osd/libass] Setting up fonts...
[   0.642][d][mkv] Attachment: HunterxHunterOP.ttf, application/x-truetype-font, 709068 bytes
[   0.642][d][mkv] Attachment: HxHOP3.ttf, application/x-truetype-font, 152948 bytes
[   0.642][d][mkv] Attachment: LEHN084.TTF, application/x-truetype-font, 47816 bytes
[   0.642][d][mkv] Attachment: Linotype_Atlantis_Regular.TTF, application/x-truetype-font, 47552 bytes
[   0.642][d][mkv] Attachment: pf_tempesta_seven_compressed.ttf, application/x-truetype-font, 20396 bytes
[   0.642][d][mkv] Attachment: Profile-Regular.otf, application/x-truetype-font, 36388 bytes
[   0.642][d][mkv] Attachment: TinDog.ttf, application/x-truetype-font, 15580 bytes
[   0.643][d][mkv] Parsing chapters...
[   0.643][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.643][v][mkv] New edition 0
[   0.643][v][mkv] Default edition flag: 0
[   0.643][d][mkv] Chapter 0 from 00:00:00.000 to 00:00:00.000, Prologue
[   0.643][d][mkv] Chapter 1 from 00:00:38.38000000 to 00:00:00.000, Opening
[   0.643][d][mkv] Chapter 2 from 00:01:58.15000000 to 00:00:00.000, Part A
[   0.643][d][mkv] Chapter 3 from 00:13:07.36000000 to 00:00:00.000, Part B
[   0.643][d][mkv] Chapter 4 from 00:21:50.59000000 to 00:00:00.000, Ending
[   0.643][d][mkv] Chapter 5 from 00:23:00.25000000 to 00:00:00.000, Hunterpedia
[   0.643][d][mkv] Chapter 6 from 00:23:20.65000000 to 00:00:00.000, Preview
[   0.643][d][mkv] |+ found cluster
[   0.643][v][mkv] Seeking to 407327164 to read header element 0x1c53bb6b.
[   0.643][v][file] stream level seek from 1711126 to 407327164
[   0.643][v][mkv] Parsing cues...
[   0.643][i][autoload] Prepending [CTR] Hunter x Hunter - 057.mkv 
[   0.644][i][autoload] Prepending [CTR] Hunter x Hunter - 056.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 059.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 060.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 061.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 062.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 063.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 064.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 065.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 066.mkv 
[   0.644][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 067.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 068.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 069.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 070.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 071.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 072.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 073.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 074.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 075.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 076.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 077.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 078.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 079.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 080.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 081.mkv 
[   0.644][i][autoload] Adding [CTR] Hunter x Hunter - 082.mkv 
[   0.644][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.644][v][mkv] Seeking to 407347093 to read header element 0x1254c367.
[   0.644][v][file] stream level seek from 407349014 to 1580463
[   0.644][v][mkv] All headers are parsed!
[   0.644][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.644][v][demux] Detected file format: Matroska
[   0.644][v][cplayer] Opening done: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058.mkv
[   0.658][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.666][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.674][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.674][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.699][v][osd/libass] Using font provider directwrite
[   0.699][v][osd/libass] Done.
[   0.700][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 059.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="1", index2="1"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 060.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="2", index2="2"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 061.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="3", index2="3"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 062.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="4", index2="4"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 063.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="5", index2="5"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 064.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="6", index2="6"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 065.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="7", index2="7"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 066.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="8", index2="8"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 067.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="9", index2="9"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 068.mkv", flags="append", options=""]
[   0.701][d][cplayer] Run command: playlist-move, flags=64, args=[index1="10", index2="10"]
[   0.701][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 069.mkv", flags="append", options=""]
[   0.702][d][cplayer] Run command: playlist-move, flags=64, args=[index1="11", index2="11"]
[   0.702][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 070.mkv", flags="append", options=""]
[   0.702][v][find_files] Loading external files in D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\
[   0.704][d][global] user path: 'ass' -> 'ass'
[   0.704][d][global] user path: 'srt' -> 'srt'
[   0.704][d][global] user path: 'sub' -> 'sub'
[   0.704][d][global] user path: 'subs' -> 'subs'
[   0.704][d][global] user path: 'subtitles' -> 'subtitles'
[   0.705][d][global] config path: 'sub' -/-> 'C:\Users\username\AppData\Roaming/mpv/sub'
[   0.705][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/sub'
[   0.705][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/sub'
[   0.705][d][global] config path: 'audio' -/-> 'C:\Users\username\AppData\Roaming/mpv/audio'
[   0.705][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/audio'
[   0.705][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/audio'
[   0.705][d][cplayer] Run command: playlist-move, flags=64, args=[index1="12", index2="12"]
[   0.705][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.705][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 071.mkv", flags="append", options=""]
[   0.705][v][cplayer] Running hook: ytdl_hook2/on_preloaded
[   0.705][d][cplayer] Run command: playlist-move, flags=64, args=[index1="13", index2="13"]
[   0.705][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 072.mkv", flags="append", options=""]
[   0.705][v][cplayer] Running hook: visualizer/on_preloaded
[   0.705][d][cplayer] Run command: playlist-move, flags=64, args=[index1="14", index2="14"]
[   0.705][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 073.mkv", flags="append", options=""]
[   0.705][d][cplayer] Run command: playlist-move, flags=64, args=[index1="15", index2="15"]
[   0.705][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 074.mkv", flags="append", options=""]
[   0.705][d][cplayer] Run command: playlist-move, flags=64, args=[index1="16", index2="16"]
[   0.706][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 075.mkv", flags="append", options=""]
[   0.706][d][cplayer] Run command: playlist-move, flags=64, args=[index1="17", index2="17"]
[   0.706][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 076.mkv", flags="append", options=""]
[   0.706][d][cplayer] Run command: playlist-move, flags=64, args=[index1="18", index2="18"]
[   0.706][v][cplayer] Set property: options/lavfi-complex="" -> 1
[   0.706][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 077.mkv", flags="append", options=""]
[   0.706][v][mkv] select track 0
[   0.706][v][mkv] select track 2
[   0.706][v][mkv] select track 4
[   0.706][i][cplayer]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[   0.706][i][cplayer]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[   0.706][i][cplayer]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[   0.706][i][cplayer]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[   0.706][i][cplayer]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[   0.706][i][display-tags] File tags:
[   0.706][i][display-tags]  Title: Hunter × Hunter 058: Signal × To × Retreat
[   0.707][v][vo/gpu] Probing for best GPU context.
[   0.707][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[   0.719][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
[   0.719][v][vo/gpu/d3d11] Device Name: Intel(R) HD Graphics 4000
[   0.719][v][vo/gpu/d3d11] Device ID: 8086:0166 (rev 09)
[   0.719][v][vo/gpu/d3d11] Subsystem ID: 1028:0597
[   0.719][v][vo/gpu/d3d11] LUID: 00000000000112da
[   0.719][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[   0.719][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
[   0.719][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
[   0.721][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17763.1
[   0.753][v][vo/gpu/d3d11] Using DXGI 1.2+
[   0.753][v][vo/gpu/d3d11] Queried output: \\.\DISPLAY1, 1366x768 @ 8 bits, colorspace: RGB_FULL_G22_NONE_P709 (0)
[   0.753][v][vo/gpu/d3d11] Selected swapchain format R8G8B8A8_UNORM (28), attempting to utilize it.
[   0.754][v][vo/gpu/d3d11] Selected swapchain color space RGB_FULL_G22_NONE_P709 (0), attempting to utilize it.
[   0.754][v][vo/gpu/d3d11] Swapchain capabilities for color space RGB_FULL_G22_NONE_P709 (0): normal: yes, overlay: no
[   0.754][v][vo/gpu/d3d11] Swapchain successfully configured to color space RGB_FULL_G22_NONE_P709 (0)!
[   0.754][v][vo/gpu/d3d11] Using flip-model presentation
[   0.755][d][vo/gpu/d3d11] Texture formats:
[   0.755][d][vo/gpu/d3d11]   NAME       COMP*TYPE SIZE           DEPTH PER COMP.
[   0.755][d][vo/gpu/d3d11]   r8         1*unorm   1B    LF CR ST {8}
[   0.755][d][vo/gpu/d3d11]   rg8        2*unorm   2B    LF CR ST {8 8}
[   0.755][d][vo/gpu/d3d11]   rgba8      4*unorm   4B    LF CR ST {8 8 8 8}
[   0.755][d][vo/gpu/d3d11]   r16        1*unorm   2B    LF CR ST {16}
[   0.755][d][vo/gpu/d3d11]   rg16       2*unorm   4B    LF CR ST {16 16}
[   0.755][d][vo/gpu/d3d11]   rgba16     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.755][d][vo/gpu/d3d11]   r32ui      1*uint    4B          ST {32}
[   0.755][d][vo/gpu/d3d11]   rg32ui     2*uint    8B          ST {32 32}
[   0.755][d][vo/gpu/d3d11]   rgb32ui    3*uint   12B             {32 32 32}
[   0.755][d][vo/gpu/d3d11]   rgba32ui   4*uint   16B          ST {32 32 32 32}
[   0.755][d][vo/gpu/d3d11]   r16hf      1*float   2B    LF CR ST {16}
[   0.755][d][vo/gpu/d3d11]   rg16hf     2*float   4B    LF CR ST {16 16}
[   0.755][d][vo/gpu/d3d11]   rgba16hf   4*float   8B    LF CR ST {16 16 16 16}
[   0.755][d][vo/gpu/d3d11]   r32f       1*float   4B    LF CR ST {32}
[   0.755][d][vo/gpu/d3d11]   rg32f      2*float   8B    LF CR ST {32 32}
[   0.755][d][vo/gpu/d3d11]   rgb32f     3*float  12B    LF       {32 32 32}
[   0.755][d][vo/gpu/d3d11]   rgba32f    4*float  16B    LF CR ST {32 32 32 32}
[   0.755][d][vo/gpu/d3d11]   rgb10_a2   4*unorm   4B    LF CR ST {10 10 10 2}
[   0.755][d][vo/gpu/d3d11]   bgra8      4*unorm   4B    LF CR    {8 8 8 8}
[   0.755][d][vo/gpu/d3d11]   bgrx8      3*unorm   4B    LF CR    {8 8 8}
[   0.755][d][vo/gpu/d3d11]  LA = LUMINANCE_ALPHA hack format
[   0.755][d][vo/gpu/d3d11]  LF = linear filterable
[   0.755][d][vo/gpu/d3d11]  CR = can be used for render targets
[   0.755][d][vo/gpu/d3d11]  ST = can be used for storable images
[   0.755][d][vo/gpu/d3d11] Image formats:
[   0.755][d][vo/gpu/d3d11]   yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
[   0.755][d][vo/gpu/d3d11]   yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
[   0.755][d][vo/gpu/d3d11]   gray => 1 planes 1x1 8/0 [r8] (r)
[   0.755][d][vo/gpu/d3d11]   gray16 => 1 planes 1x1 16/0 [r16] (r)
[   0.755][d][vo/gpu/d3d11]   uyvy422
[   0.755][d][vo/gpu/d3d11]   nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
[   0.755][d][vo/gpu/d3d11]   p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
[   0.755][d][vo/gpu/d3d11]   argb => 1 planes 1x1 8/0 [rgba8] (argb)
[   0.755][d][vo/gpu/d3d11]   bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
[   0.755][d][vo/gpu/d3d11]   abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
[   0.756][d][vo/gpu/d3d11]   rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
[   0.756][d][vo/gpu/d3d11]   bgr24
[   0.756][d][vo/gpu/d3d11]   rgb24
[   0.756][d][vo/gpu/d3d11]   0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
[   0.756][d][vo/gpu/d3d11]   bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
[   0.756][d][vo/gpu/d3d11]   0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
[   0.756][d][vo/gpu/d3d11]   rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
[   0.756][d][vo/gpu/d3d11]   rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
[   0.756][d][vo/gpu/d3d11]   rgb565
[   0.756][d][vo/gpu/d3d11]   pal8
[   0.756][d][vo/gpu/d3d11]   vdpau
[   0.756][d][vo/gpu/d3d11]   d3d11
[   0.756][d][vo/gpu/d3d11]   dxva2_vld
[   0.756][d][vo/gpu/d3d11]   mmal
[   0.756][d][vo/gpu/d3d11]   mediacodec
[   0.756][d][vo/gpu/d3d11]   drm_prime
[   0.756][d][vo/gpu/d3d11]   cuda
[   0.756][d][vo/gpu/d3d11]   yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a)
[   0.756][d][vo/gpu/d3d11]   yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a)
[   0.756][d][vo/gpu/d3d11]   rgb30
[   0.756][d][vo/gpu/d3d11]   y1 => 1 planes 1x1 8/-7 [r8] (r)
[   0.756][d][vo/gpu/d3d11]   gbrp1 => 3 planes 1x1 8/-7 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   gbrp2 => 3 planes 1x1 8/-6 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   gbrp3 => 3 planes 1x1 8/-5 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   gbrp4 => 3 planes 1x1 8/-4 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   gbrp5 => 3 planes 1x1 8/-3 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   gbrp6 => 3 planes 1x1 8/-2 [r8/r8/r8] (g/b/r)
[   0.756][d][vo/gpu/d3d11]   vdpau_output
[   0.756][d][vo/gpu/d3d11]   vaapi
[   0.756][d][vo/gpu/d3d11]   videotoolbox
[   0.756][d][vo/gpu/d3d11]   yuyv422
[   0.756][d][vo/gpu/d3d11]   yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.756][d][vo/gpu/d3d11]   yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
[   0.756][d][vo/gpu/d3d11]   yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.756][d][vo/gpu/d3d11]   monow
[   0.756][d][vo/gpu/d3d11]   monob
[   0.756][d][vo/gpu/d3d11]   yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.756][d][vo/gpu/d3d11]   uyyvyy411
[   0.756][d][vo/gpu/d3d11]   bgr8
[   0.756][d][vo/gpu/d3d11]   bgr4
[   0.757][d][vo/gpu/d3d11]   bgr4_byte
[   0.757][d][vo/gpu/d3d11]   rgb8
[   0.757][d][vo/gpu/d3d11]   rgb4
[   0.757][d][vo/gpu/d3d11]   rgb4_byte
[   0.757][d][vo/gpu/d3d11]   nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
[   0.757][d][vo/gpu/d3d11]   gray16be
[   0.757][d][vo/gpu/d3d11]   yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   rgb48be
[   0.757][d][vo/gpu/d3d11]   rgb48
[   0.757][d][vo/gpu/d3d11]   rgb565be
[   0.757][d][vo/gpu/d3d11]   rgb555be
[   0.757][d][vo/gpu/d3d11]   rgb555
[   0.757][d][vo/gpu/d3d11]   bgr565be
[   0.757][d][vo/gpu/d3d11]   bgr565
[   0.757][d][vo/gpu/d3d11]   bgr555be
[   0.757][d][vo/gpu/d3d11]   bgr555
[   0.757][d][vo/gpu/d3d11]   vaapi_moco
[   0.757][d][vo/gpu/d3d11]   vaapi_idct
[   0.757][d][vo/gpu/d3d11]   yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv420p16be
[   0.757][d][vo/gpu/d3d11]   yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv422p16be
[   0.757][d][vo/gpu/d3d11]   yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv444p16be
[   0.757][d][vo/gpu/d3d11]   rgb444
[   0.757][d][vo/gpu/d3d11]   rgb444be
[   0.757][d][vo/gpu/d3d11]   bgr444
[   0.757][d][vo/gpu/d3d11]   bgr444be
[   0.757][d][vo/gpu/d3d11]   ya8 => 1 planes 1x1 8/0 [rg8] (ra)
[   0.757][d][vo/gpu/d3d11]   bgr48be
[   0.757][d][vo/gpu/d3d11]   bgr48
[   0.757][d][vo/gpu/d3d11]   yuv420p9be
[   0.757][d][vo/gpu/d3d11]   yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv420p10be
[   0.757][d][vo/gpu/d3d11]   yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv422p10be
[   0.757][d][vo/gpu/d3d11]   yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv444p9be
[   0.757][d][vo/gpu/d3d11]   yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv444p10be
[   0.757][d][vo/gpu/d3d11]   yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   yuv422p9be
[   0.757][d][vo/gpu/d3d11]   yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.757][d][vo/gpu/d3d11]   gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
[   0.757][d][vo/gpu/d3d11]   gbrp9be
[   0.757][d][vo/gpu/d3d11]   gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
[   0.757][d][vo/gpu/d3d11]   gbrp10be
[   0.757][d][vo/gpu/d3d11]   gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
[   0.757][d][vo/gpu/d3d11]   gbrp16be
[   0.757][d][vo/gpu/d3d11]   gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
[   0.757][d][vo/gpu/d3d11]   yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva420p9be
[   0.757][d][vo/gpu/d3d11]   yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva422p9be
[   0.757][d][vo/gpu/d3d11]   yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva444p9be
[   0.757][d][vo/gpu/d3d11]   yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva420p10be
[   0.757][d][vo/gpu/d3d11]   yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva422p10be
[   0.757][d][vo/gpu/d3d11]   yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva444p10be
[   0.757][d][vo/gpu/d3d11]   yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva420p16be
[   0.757][d][vo/gpu/d3d11]   yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva422p16be
[   0.757][d][vo/gpu/d3d11]   yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   yuva444p16be
[   0.757][d][vo/gpu/d3d11]   yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.757][d][vo/gpu/d3d11]   xyz12
[   0.757][d][vo/gpu/d3d11]   xyz12be
[   0.757][d][vo/gpu/d3d11]   nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
[   0.757][d][vo/gpu/d3d11]   nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
[   0.757][d][vo/gpu/d3d11]   nv20be
[   0.757][d][vo/gpu/d3d11]   rgba64be
[   0.757][d][vo/gpu/d3d11]   bgra64be
[   0.757][d][vo/gpu/d3d11]   bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
[   0.757][d][vo/gpu/d3d11]   yvyu422
[   0.757][d][vo/gpu/d3d11]   ya16be
[   0.757][d][vo/gpu/d3d11]   ya16 => 1 planes 1x1 16/0 [rg16] (ra)
[   0.758][d][vo/gpu/d3d11]   gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
[   0.758][d][vo/gpu/d3d11]   gbrap16be
[   0.758][d][vo/gpu/d3d11]   gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
[   0.758][d][vo/gpu/d3d11]   qsv
[   0.758][d][vo/gpu/d3d11]   d3d11va_vld
[   0.758][d][vo/gpu/d3d11]   yuv420p12be
[   0.758][d][vo/gpu/d3d11]   yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv420p14be
[   0.758][d][vo/gpu/d3d11]   yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv422p12be
[   0.758][d][vo/gpu/d3d11]   yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv422p14be
[   0.758][d][vo/gpu/d3d11]   yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv444p12be
[   0.758][d][vo/gpu/d3d11]   yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv444p14be
[   0.758][d][vo/gpu/d3d11]   yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   gbrp12be
[   0.758][d][vo/gpu/d3d11]   gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
[   0.758][d][vo/gpu/d3d11]   gbrp14be
[   0.758][d][vo/gpu/d3d11]   gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
[   0.758][d][vo/gpu/d3d11]   yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   bayer_bggr8
[   0.758][d][vo/gpu/d3d11]   bayer_rggb8
[   0.758][d][vo/gpu/d3d11]   bayer_gbrg8
[   0.758][d][vo/gpu/d3d11]   bayer_grbg8
[   0.758][d][vo/gpu/d3d11]   bayer_bggr16
[   0.758][d][vo/gpu/d3d11]   bayer_bggr16be
[   0.758][d][vo/gpu/d3d11]   bayer_rggb16
[   0.758][d][vo/gpu/d3d11]   bayer_rggb16be
[   0.758][d][vo/gpu/d3d11]   bayer_gbrg16
[   0.758][d][vo/gpu/d3d11]   bayer_gbrg16be
[   0.758][d][vo/gpu/d3d11]   bayer_grbg16
[   0.758][d][vo/gpu/d3d11]   bayer_grbg16be
[   0.758][d][vo/gpu/d3d11]   xvmc
[   0.758][d][vo/gpu/d3d11]   yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv440p10be
[   0.758][d][vo/gpu/d3d11]   yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.758][d][vo/gpu/d3d11]   yuv440p12be
[   0.758][d][vo/gpu/d3d11]   ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
[   0.758][d][vo/gpu/d3d11]   ayuv64be
[   0.758][d][vo/gpu/d3d11]   p010be
[   0.758][d][vo/gpu/d3d11]   gbrap12be
[   0.758][d][vo/gpu/d3d11]   gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
[   0.758][d][vo/gpu/d3d11]   gbrap10be
[   0.758][d][vo/gpu/d3d11]   gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
[   0.758][d][vo/gpu/d3d11]   gray12be
[   0.758][d][vo/gpu/d3d11]   gray12 => 1 planes 1x1 16/-4 [r16] (r)
[   0.758][d][vo/gpu/d3d11]   gray10be
[   0.758][d][vo/gpu/d3d11]   gray10 => 1 planes 1x1 16/-6 [r16] (r)
[   0.758][d][vo/gpu/d3d11]   p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
[   0.758][d][vo/gpu/d3d11]   p016be
[   0.758][d][vo/gpu/d3d11]   gray9be
[   0.758][d][vo/gpu/d3d11]   gray9 => 1 planes 1x1 16/-7 [r16] (r)
[   0.758][d][vo/gpu/d3d11]   gbrpf32be
[   0.758][d][vo/gpu/d3d11]   gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
[   0.758][d][vo/gpu/d3d11]   gbrapf32be
[   0.758][d][vo/gpu/d3d11]   gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
[   0.758][d][vo/gpu/d3d11]   opencl
[   0.758][d][vo/gpu/d3d11]   gray14be
[   0.758][d][vo/gpu/d3d11]   gray14 => 1 planes 1x1 16/-2 [r16] (r)
[   0.758][d][vo/gpu/d3d11]   grayf32be
[   0.758][d][vo/gpu/d3d11]   grayf32 => 1 planes 1x1 32/0 [r32f] (r)
[   0.758][d][vo/gpu/d3d11]   yuva422p12be
[   0.758][d][vo/gpu/d3d11]   yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.758][d][vo/gpu/d3d11]   yuva444p12be
[   0.758][d][vo/gpu/d3d11]   yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.758][d][vo/gpu/d3d11]   nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb)
[   0.758][d][vo/gpu/d3d11]   nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg)
[   0.758][d][vo/gpu/d3d11]   vulkan
[   0.758][d][vo/gpu/d3d11]   y210be
[   0.758][d][vo/gpu/d3d11]   y210
[   0.758][v][vo/gpu] Testing FBO format rgba16hf
[   0.758][d][vo/gpu] Resizing texture: 16x16
[   0.758][v][vo/gpu] Using FBO format rgba16hf.
[   0.758][d][global] user path: 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c' -> 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c'
[   0.758][v][ifo_dvdnav] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.758][v][bdmv/bluray] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.759][v][file] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.759][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.759][d][file] Stream opened successfully.
[   0.759][w][cplayer] Warning: property 'vo-drop-frame-count' was replaced with 'frame-drop-count' and might be removed in the future.
[   0.759][v][vo/gpu/win32] DPI detected from the new API: 96
[   0.759][v][vo/gpu/win32] display-fps: 60.044437
[   0.763][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.763][v][vo/gpu] Assuming 60.044437 FPS for display sync.
[   0.764][v][decode_wrapper/vd] Container reported FPS: 23.976025
[   0.766][v][decode_wrapper/vd] Codec list:
[   0.766][v][decode_wrapper/vd]     h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[   0.766][v][decode_wrapper/vd]     h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
[   0.766][v][decode_wrapper/vd]     h264_cuvid (h264) - Nvidia CUVID H264 decoder
[   0.766][v][decode_wrapper/vd] Opening decoder h264
[   0.766][v][decode_wrapper/vd] No hardware decoding requested.
[   0.766][v][decode_wrapper/vd] Using software decoding.
[   0.767][v][decode_wrapper/vd] Detected 4 logical cores.
[   0.767][v][decode_wrapper/vd] Requesting 5 threads for decoding.
[   0.768][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[   0.769][d][decode_wrapper/vd] DR parameter change to 1280x738 yuv420p10 align=64
[   0.769][d][decode_wrapper/vd] Allocating new DR image...
[   0.769][d][decode_wrapper/vd] ...failed..
[   0.769][v][decode_wrapper/vd] DR failed - disabling.
[   0.790][v][decode_wrapper/vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
[   0.790][v][vf] User filter list:
[   0.790][v][vf]   (empty)
[   0.792][v][decode_wrapper/ad] Codec list:
[   0.792][v][decode_wrapper/ad]     aac - AAC (Advanced Audio Coding)
[   0.792][v][decode_wrapper/ad]     aac_fixed (aac) - AAC (Advanced Audio Coding)
[   0.792][v][decode_wrapper/ad] Opening decoder aac
[   0.792][v][decode_wrapper/ad] Requesting 1 threads for decoding.
[   0.795][v][decode_wrapper/ad] Selected codec: aac (AAC (Advanced Audio Coding))
[   0.795][v][user_filter_wrapper] Setting option 'graph' = 'firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 0)
[   0.796][v][af] User filter list:
[   0.797][v][af]   lavfi (firequalizer15)
[   0.798][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.798][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.798][d][sub/ass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.801][v][sub/ass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.802][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.802][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.802][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.802][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.802][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.802][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.802][v][sub/ass] Setting up fonts...
[   0.803][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.803][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.804][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.804][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.818][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.825][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.832][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.833][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.853][v][sub/ass] Using font provider directwrite
[   0.853][v][sub/ass] Done.
[   0.853][v][cplayer] Starting playback...
[   0.853][v][mkv] queuing seek to 246.163000
[   0.853][v][mkv] execute seek (to 246.163000 flags 32)
[   0.853][v][file] stream level seek from 1711535 to 90758194
[   0.853][v][mkv] seek done
[   0.854][v][cplayer] hr-seek, skipping to 246.163000
[   0.857][d][cplayer] Run command: script-message, flags=64, args=[args="osc-visibility", args="auto", args="no-osd"]
[   0.858][d][cplayer] Run command: set, flags=64, args=[name="options/osd-bar", value="yes"]
[   0.858][v][cplayer] Set property: options/osd-bar=yes -> 1
[   0.858][d][cplayer] Run command: playlist-move, flags=64, args=[index1="19", index2="19"]
[   0.858][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 078.mkv", flags="append", options=""]
[   0.858][d][cplayer] Run command: playlist-move, flags=64, args=[index1="20", index2="20"]
[   0.858][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 079.mkv", flags="append", options=""]
[   0.858][v][af] [in] 48000Hz stereo 2ch floatp
[   0.858][v][af] [lavfi] 48000Hz stereo 2ch floatp
[   0.858][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[   0.863][d][lavfi] Filter graph:
[   0.863][d][lavfi]                                                    +-----------------------+
[   0.863][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[   0.863][d][lavfi]                                                    |    (firequalizer)     |
[   0.863][d][lavfi]                                                    +-----------------------+
[   0.863][d][lavfi] 
[   0.863][d][lavfi]                                                              +---------------+
[   0.863][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[   0.863][d][lavfi]                                                              | (abuffersink) |
[   0.863][d][lavfi]                                                              +---------------+
[   0.863][d][lavfi] 
[   0.863][d][lavfi] +-------------+
[   0.863][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[   0.863][d][lavfi] |  (abuffer)  |
[   0.863][d][lavfi] +-------------+
[   0.863][d][lavfi] 
[   0.863][d][lavfi] 
[   0.863][v][af] [userspeed] 48000Hz stereo 2ch floatp
[   0.863][v][af] [userspeed] (disabled)
[   0.863][v][af] [convert] 48000Hz stereo 2ch floatp
[   0.863][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[   0.900][v][decode_wrapper/vd] Using software decoding.
[   0.900][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[   0.900][v][decode_wrapper/vd] Using container aspect ratio.
[   0.900][v][vf] [in] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.900][v][vf] [userdeint] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.900][v][vf] [userdeint] (disabled)
[   0.900][v][vf] [autorotate] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.900][v][vf] [autorotate] (disabled)
[   0.900][v][vf] [convert] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.900][v][vf] [convert] (disabled)
[   0.900][v][vf] [out] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.900][v][ao] Trying audio driver 'wasapi'
[   0.900][v][ao/wasapi] requested format: 48000 Hz, stereo channels, floatp
[   0.900][d][ao/wasapi] Init wasapi
[   0.901][d][ao/wasapi] Find device ''
[   0.906][v][ao/wasapi] No device specified. Selecting default.
[   0.909][v][ao/wasapi] Selecting device '{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}' (Speakers / Headphones (Realtek High Definition Audio))
[   0.909][v][ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[   0.919][d][ao/wasapi] Init wasapi thread
[   0.919][d][ao/wasapi] Activating pAudioClient interface
[   0.923][d][ao/wasapi] Probing formats
[   0.939][v][ao/wasapi] Trying stereo float (32/32 bits) @ 48000hz (shared) -> ok
[   0.939][v][ao/wasapi] Accepted as stereo float @ 48000hz -> stereo float (32/32 bits) @ 48000hz (shared)
[   0.939][d][ao/wasapi] Fixing format
[   0.939][d][ao/wasapi] IAudioClient::GetDevicePeriod
[   0.939][v][ao/wasapi] Device period: 10 ms
[   0.939][d][ao/wasapi] IAudioClient::Initialize
[   1.120][d][ao/wasapi] IAudioClient::Initialize pRenderClient
[   1.120][d][ao/wasapi] IAudioClient::Initialize IAudioClient_SetEventHandle
[   1.120][d][ao/wasapi] IAudioClient::Initialize IAudioClient_GetBufferSize
[   1.120][v][ao/wasapi] Buffer frame count: 2400 (50 ms)
[   1.120][v][ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000.
[   1.125][d][ao/wasapi] IAudioClient::Initialize pAudioVolume
[   1.125][d][ao/wasapi] Entering dispatch loop
[   1.125][d][ao/wasapi] Init wasapi done
[   1.125][v][ao/wasapi] device buffer: 2400 samples.
[   1.125][v][ao/wasapi] using soft-buffer of 9600 samples.
[   1.125][d][ao/wasapi] Thread Resume
[   1.125][d][ao/wasapi] Thread Reset
[   1.125][i][cplayer] AO: [wasapi] 48000Hz stereo 2ch float
[   1.125][v][cplayer] AO: Description: Windows WASAPI audio output (event mode)
[   1.128][v][autoconvert] inserting resampler
[   1.128][v][swresample] format change, reinitializing resampler
[   1.128][v][swresample] 48000Hz stereo floatp -> 48000Hz stereo float
[   1.128][v][af] [out] 48000Hz stereo 2ch float
[   1.128][d][cplayer] Run command: playlist-move, flags=64, args=[index1="21", index2="21"]
[   1.128][d][mpv_thumbnail_script_client_osc] Gathering video/thumbnail state 
[   1.128][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 080.mkv", flags="append", options=""]
[   1.128][d][cplayer] Run command: playlist-move, flags=64, args=[index1="22", index2="22"]
[   1.128][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 081.mkv", flags="append", options=""]
[   1.128][d][cplayer] Run command: playlist-move, flags=64, args=[index1="23", index2="23"]
[   1.128][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 082.mkv", flags="append", options=""]
[   1.130][d][cplayer] Run command: playlist-move, flags=64, args=[index1="24", index2="24"]
[   1.135][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 056.mkv", flags="append", options=""]
[   1.135][d][cplayer] Run command: playlist-move, flags=64, args=[index1="25", index2="0"]
[   1.135][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 057.mkv", flags="append", options=""]
[   1.135][d][cplayer] Run command: playlist-move, flags=64, args=[index1="26", index2="1"]
[   1.138][d][mpv_thumbnail_script_client_osc] Thumbnailer.state: {"thumbnail_count" = 150, "finished_thumbnails" = 0, "available" = true, "thumbnail_size" = {"h" = 112, "w" = 200}, "is_remote" = false, "thumbnail_template" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 058-407349014\%06d.bgra", "worker_extra" = {}, "ready" = true, "thumbnails" = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, "thumbnail_delta" = 9.4350133333333, "thumbnail_directory" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 058-407349014"} 
[   1.142][w][mpv_thumbnail_script_client_osc] No workers found. Waiting a bit more for them. 
[   1.392][i][cplayer] VO: [gpu] 1280x720 yuv420p10
[   1.392][v][cplayer] VO: Description: Shader-based GPU Renderer
[   1.393][v][vo/gpu] reconfig to 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   1.393][d][vo/gpu] screen size: 1366x738
[   1.393][v][vo/gpu/win32] reset window bounds: 159:74:1048:590
[   1.394][d][vo/gpu/win32] move window: 159:74
[   1.394][v][vo/gpu/win32] resize window: 1048:590
[   1.400][v][vo/gpu/win32] resize window: 1048:590
[   1.400][d][vo/gpu/win32] move window: 159:74
[   1.404][v][vo/gpu] Resize: 1048x590
[   1.404][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[   1.404][v][vo/gpu] Video source: 1280x720 (1:1)
[   1.404][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[   1.404][v][vo/gpu] Video scale: 0.818750/0.819444
[   1.404][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   1.404][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   1.404][v][vo/gpu] Reported display depth: 8
[   1.404][v][vo/gpu] Texture for plane 0: 1280x720
[   1.404][v][vo/gpu] Texture for plane 1: 640x360
[   1.404][v][vo/gpu] Texture for plane 2: 640x360
[   1.404][v][vo/gpu] Testing FBO format rgba16hf
[   1.404][d][vo/gpu] Resizing texture: 16x16
[   1.404][v][vo/gpu] Using FBO format rgba16hf.
[   1.406][v][vo/gpu] Resize: 1048x590
[   1.406][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[   1.406][v][vo/gpu] Video source: 1280x720 (1:1)
[   1.406][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[   1.406][v][vo/gpu] Video scale: 0.818750/0.819444
[   1.406][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   1.406][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   1.406][v][vo/gpu] Reported display depth: 8
[   1.408][d][vo/gpu] Resizing texture: 640x360
[   1.618][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   1.623][v][vo/gpu/d3d11] Compiled a vertex shader in 213725us
[   1.623][v][vo/gpu/d3d11] shaderc: 208913us, SPIRV-Cross: 796us, D3DCompile: 4016us
[   1.623][d][vo/gpu/d3d11] GLSL source:
[   1.623][d][vo/gpu/d3d11] [  1] #version 450
[   1.623][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   1.623][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   1.623][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   1.623][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   1.623][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   1.623][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   1.623][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 vertex_texcoord1;
[   1.623][d][vo/gpu/d3d11] [  9] layout(location=2) out vec2 texcoord1;
[   1.623][d][vo/gpu/d3d11] [ 10] void main() {
[   1.623][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   1.623][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
[   1.623][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
[   1.623][d][vo/gpu/d3d11] [ 14] }
[   1.623][d][vo/gpu/d3d11] HLSL source:
[   1.623][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   1.623][d][vo/gpu/d3d11] [  2] static float2 _18;
[   1.623][d][vo/gpu/d3d11] [  3] static float2 _27;
[   1.623][d][vo/gpu/d3d11] [  4] static float2 _28;
[   1.623][d][vo/gpu/d3d11] [  5] static float2 _30;
[   1.623][d][vo/gpu/d3d11] [  6] static float2 _31;
[   1.623][d][vo/gpu/d3d11] [  7] 
[   1.623][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   1.623][d][vo/gpu/d3d11] [  9] {
[   1.623][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   1.623][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   1.623][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   1.623][d][vo/gpu/d3d11] [ 13] };
[   1.623][d][vo/gpu/d3d11] [ 14] 
[   1.623][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   1.623][d][vo/gpu/d3d11] [ 16] {
[   1.623][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   1.623][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   1.623][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   1.623][d][vo/gpu/d3d11] [ 20] };
[   1.623][d][vo/gpu/d3d11] [ 21] 
[   1.623][d][vo/gpu/d3d11] [ 22] void vert_main()
[   1.623][d][vo/gpu/d3d11] [ 23] {
[   1.623][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   1.623][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   1.623][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   1.623][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   1.623][d][vo/gpu/d3d11] [ 28] }
[   1.623][d][vo/gpu/d3d11] [ 29] 
[   1.623][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   1.623][d][vo/gpu/d3d11] [ 31] {
[   1.623][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   1.624][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   1.624][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   1.624][d][vo/gpu/d3d11] [ 35]     vert_main();
[   1.624][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   1.624][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   1.624][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   1.624][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   1.624][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   1.624][d][vo/gpu/d3d11] [ 41] }
[   1.629][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   1.635][v][vo/gpu/d3d11] Compiled a fragment shader in 11968us
[   1.635][v][vo/gpu/d3d11] shaderc: 5715us, SPIRV-Cross: 309us, D3DCompile: 5944us
[   1.635][d][vo/gpu/d3d11] GLSL source:
[   1.635][d][vo/gpu/d3d11] [  1] #version 450
[   1.635][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   1.636][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   1.636][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   1.636][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   1.636][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   1.636][d][vo/gpu/d3d11] [  7] layout(location=2) in vec2 texcoord1;
[   1.636][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   1.636][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   1.636][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   1.636][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   1.636][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   1.636][d][vo/gpu/d3d11] [ 13] layout(offset=64) vec2 texture_size1;
[   1.636][d][vo/gpu/d3d11] [ 14] layout(offset=80) mat2 texture_rot1;
[   1.636][d][vo/gpu/d3d11] [ 15] layout(offset=112) vec2 texture_off1;
[   1.636][d][vo/gpu/d3d11] [ 16] layout(offset=120) vec2 pixel_size1;
[   1.636][d][vo/gpu/d3d11] [ 17] };
[   1.636][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0;
[   1.636][d][vo/gpu/d3d11] [ 19] layout(binding=1) uniform sampler2D texture1;
[   1.636][d][vo/gpu/d3d11] [ 20] void main() {
[   1.636][d][vo/gpu/d3d11] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   1.636][d][vo/gpu/d3d11] [ 22] // merging plane 1 ...
[   1.636][d][vo/gpu/d3d11] [ 23] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
[   1.636][d][vo/gpu/d3d11] [ 24] // merging plane 2 ... into 1
[   1.636][d][vo/gpu/d3d11] [ 25] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
[   1.636][d][vo/gpu/d3d11] [ 26] out_color = color;
[   1.636][d][vo/gpu/d3d11] [ 27] }
[   1.636][d][vo/gpu/d3d11] HLSL source:
[   1.636][d][vo/gpu/d3d11] [  1] Texture2D<float4> _17 : register(t0);
[   1.636][d][vo/gpu/d3d11] [  2] SamplerState __17_sampler : register(s0);
[   1.636][d][vo/gpu/d3d11] [  3] Texture2D<float4> _35 : register(t1);
[   1.636][d][vo/gpu/d3d11] [  4] SamplerState __35_sampler : register(s1);
[   1.636][d][vo/gpu/d3d11] [  5] 
[   1.636][d][vo/gpu/d3d11] [  6] static float2 _21;
[   1.636][d][vo/gpu/d3d11] [  7] static float2 _37;
[   1.636][d][vo/gpu/d3d11] [  8] static float4 _50;
[   1.636][d][vo/gpu/d3d11] [  9] 
[   1.636][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   1.636][d][vo/gpu/d3d11] [ 11] {
[   1.636][d][vo/gpu/d3d11] [ 12]     float2 _21 : TEXCOORD1;
[   1.636][d][vo/gpu/d3d11] [ 13]     float2 _37 : TEXCOORD2;
[   1.636][d][vo/gpu/d3d11] [ 14] };
[   1.636][d][vo/gpu/d3d11] [ 15] 
[   1.636][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   1.636][d][vo/gpu/d3d11] [ 17] {
[   1.636][d][vo/gpu/d3d11] [ 18]     float4 _50 : SV_Target0;
[   1.636][d][vo/gpu/d3d11] [ 19] };
[   1.636][d][vo/gpu/d3d11] [ 20] 
[   1.636][d][vo/gpu/d3d11] [ 21] void frag_main()
[   1.636][d][vo/gpu/d3d11] [ 22] {
[   1.636][d][vo/gpu/d3d11] [ 23]     float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f);
[   1.636][d][vo/gpu/d3d11] [ 24]     _57.x = 64.25f * _17.Sample(__17_sampler, _21).x;
[   1.636][d][vo/gpu/d3d11] [ 25]     float4 _59 = _57;
[   1.636][d][vo/gpu/d3d11] [ 26]     _59.y = 64.25f * _35.Sample(__35_sampler, _37).x;
[   1.637][d][vo/gpu/d3d11] [ 27]     _50 = _59;
[   1.637][d][vo/gpu/d3d11] [ 28] }
[   1.637][d][vo/gpu/d3d11] [ 29] 
[   1.637][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   1.637][d][vo/gpu/d3d11] [ 31] {
[   1.637][d][vo/gpu/d3d11] [ 32]     _21 = stage_input._21;
[   1.637][d][vo/gpu/d3d11] [ 33]     _37 = stage_input._37;
[   1.637][d][vo/gpu/d3d11] [ 34]     frag_main();
[   1.637][d][vo/gpu/d3d11] [ 35]     SPIRV_Cross_Output stage_output;
[   1.637][d][vo/gpu/d3d11] [ 36]     stage_output._50 = _50;
[   1.637][d][vo/gpu/d3d11] [ 37]     return stage_output;
[   1.637][d][vo/gpu/d3d11] [ 38] }
[   1.638][d][vo/gpu] Resizing texture: 1280x720
[   1.642][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   1.646][v][vo/gpu/d3d11] Compiled a vertex shader in 7357us
[   1.646][v][vo/gpu/d3d11] shaderc: 3537us, SPIRV-Cross: 214us, D3DCompile: 3606us
[   1.646][d][vo/gpu/d3d11] GLSL source:
[   1.646][d][vo/gpu/d3d11] [  1] #version 450
[   1.646][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   1.646][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   1.646][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   1.646][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   1.646][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   1.646][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   1.646][d][vo/gpu/d3d11] [  8] void main() {
[   1.646][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   1.646][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   1.646][d][vo/gpu/d3d11] [ 11] }
[   1.646][d][vo/gpu/d3d11] HLSL source:
[   1.646][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   1.647][d][vo/gpu/d3d11] [  2] static float2 _18;
[   1.647][d][vo/gpu/d3d11] [  3] static float2 _27;
[   1.647][d][vo/gpu/d3d11] [  4] static float2 _28;
[   1.647][d][vo/gpu/d3d11] [  5] 
[   1.647][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   1.647][d][vo/gpu/d3d11] [  7] {
[   1.647][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   1.647][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   1.647][d][vo/gpu/d3d11] [ 10] };
[   1.647][d][vo/gpu/d3d11] [ 11] 
[   1.647][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   1.647][d][vo/gpu/d3d11] [ 13] {
[   1.647][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   1.647][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   1.647][d][vo/gpu/d3d11] [ 16] };
[   1.647][d][vo/gpu/d3d11] [ 17] 
[   1.647][d][vo/gpu/d3d11] [ 18] void vert_main()
[   1.647][d][vo/gpu/d3d11] [ 19] {
[   1.647][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   1.647][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   1.647][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   1.647][d][vo/gpu/d3d11] [ 23] }
[   1.647][d][vo/gpu/d3d11] [ 24] 
[   1.647][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   1.647][d][vo/gpu/d3d11] [ 26] {
[   1.647][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   1.647][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   1.647][d][vo/gpu/d3d11] [ 29]     vert_main();
[   1.647][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   1.647][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   1.647][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   1.647][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   1.647][d][vo/gpu/d3d11] [ 34] }
[   1.655][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   1.668][v][vo/gpu/d3d11] Compiled a fragment shader in 21882us
[   1.668][v][vo/gpu/d3d11] shaderc: 8589us, SPIRV-Cross: 702us, D3DCompile: 12591us
[   1.668][d][vo/gpu/d3d11] GLSL source:
[   1.668][d][vo/gpu/d3d11] [  1] #version 450
[   1.668][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   1.668][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   1.668][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   1.668][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   1.668][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   1.668][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   1.668][d][vo/gpu/d3d11] [  8] layout(offset=0) float random;
[   1.669][d][vo/gpu/d3d11] [  9] layout(offset=4) int frame;
[   1.669][d][vo/gpu/d3d11] [ 10] layout(offset=8) vec2 input_size;
[   1.669][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec2 target_size;
[   1.669][d][vo/gpu/d3d11] [ 12] layout(offset=24) vec2 tex_offset;
[   1.669][d][vo/gpu/d3d11] [ 13] layout(offset=32) vec2 texture_size0;
[   1.669][d][vo/gpu/d3d11] [ 14] layout(offset=48) mat2 texture_rot0;
[   1.669][d][vo/gpu/d3d11] [ 15] layout(offset=80) vec2 texture_off0;
[   1.669][d][vo/gpu/d3d11] [ 16] layout(offset=88) vec2 pixel_size0;
[   1.669][d][vo/gpu/d3d11] [ 17] };
[   1.669][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0;
[   1.669][d][vo/gpu/d3d11] [ 19] #define HOOKED_raw texture0
[   1.669][d][vo/gpu/d3d11] [ 20] #define HOOKED_pos texcoord0
[   1.669][d][vo/gpu/d3d11] [ 21] #define HOOKED_size texture_size0
[   1.669][d][vo/gpu/d3d11] [ 22] #define HOOKED_rot texture_rot0
[   1.669][d][vo/gpu/d3d11] [ 23] #define HOOKED_off texture_off0
[   1.669][d][vo/gpu/d3d11] [ 24] #define HOOKED_pt pixel_size0
[   1.669][d][vo/gpu/d3d11] [ 25] #define HOOKED_map texmap0
[   1.669][d][vo/gpu/d3d11] [ 26] #define HOOKED_mul 64.250000
[   1.669][d][vo/gpu/d3d11] [ 27] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   1.669][d][vo/gpu/d3d11] [ 28] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   1.669][d][vo/gpu/d3d11] [ 29] #define LUMA_raw texture0
[   1.669][d][vo/gpu/d3d11] [ 30] #define LUMA_pos texcoord0
[   1.669][d][vo/gpu/d3d11] [ 31] #define LUMA_size texture_size0
[   1.669][d][vo/gpu/d3d11] [ 32] #define LUMA_rot texture_rot0
[   1.669][d][vo/gpu/d3d11] [ 33] #define LUMA_off texture_off0
[   1.669][d][vo/gpu/d3d11] [ 34] #define LUMA_pt pixel_size0
[   1.669][d][vo/gpu/d3d11] [ 35] #define LUMA_map texmap0
[   1.669][d][vo/gpu/d3d11] [ 36] #define LUMA_mul 64.250000
[   1.669][d][vo/gpu/d3d11] [ 37] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   1.669][d][vo/gpu/d3d11] [ 38] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   1.669][d][vo/gpu/d3d11] [ 39]  
[   1.669][d][vo/gpu/d3d11] [ 40] // Change this to tune the strength of the noise
[   1.669][d][vo/gpu/d3d11] [ 41] // Apparently this has to be float on some setups
[   1.669][d][vo/gpu/d3d11] [ 42] #define STRENGTH 48.0
[   1.669][d][vo/gpu/d3d11] [ 43]  
[   1.669][d][vo/gpu/d3d11] [ 44] // PRNG taken from mpv's deband shader
[   1.669][d][vo/gpu/d3d11] [ 45] float mod289(float x)  { return x - floor(x / 289.0) * 289.0; }
[   1.669][d][vo/gpu/d3d11] [ 46] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   1.669][d][vo/gpu/d3d11] [ 47] float rand(float x)    { return fract(x / 41.0); }
[   1.669][d][vo/gpu/d3d11] [ 48]  
[   1.669][d][vo/gpu/d3d11] [ 49] vec4 hook()  {
[   1.669][d][vo/gpu/d3d11] [ 50]     vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0);
[   1.669][d][vo/gpu/d3d11] [ 51]     float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   1.669][d][vo/gpu/d3d11] [ 52]     vec4 noise;
[   1.669][d][vo/gpu/d3d11] [ 53]     noise.x = rand(h);
[   1.669][d][vo/gpu/d3d11] [ 54]     return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5);
[   1.669][d][vo/gpu/d3d11] [ 55] }
[   1.669][d][vo/gpu/d3d11] [ 56] void main() {
[   1.669][d][vo/gpu/d3d11] [ 57] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   1.669][d][vo/gpu/d3d11] [ 58] color = hook();
[   1.669][d][vo/gpu/d3d11] [ 59] color.g = 0.000000;
[   1.669][d][vo/gpu/d3d11] [ 60] color.b = 0.000000;
[   1.669][d][vo/gpu/d3d11] [ 61] color.a = 1.000000;
[   1.669][d][vo/gpu/d3d11] [ 62] out_color = color;
[   1.669][d][vo/gpu/d3d11] [ 63] }
[   1.669][d][vo/gpu/d3d11] HLSL source:
[   1.669][d][vo/gpu/d3d11] [  1] Texture2D<float4> _89 : register(t0);
[   1.669][d][vo/gpu/d3d11] [  2] SamplerState __89_sampler : register(s0);
[   1.669][d][vo/gpu/d3d11] [  3] 
[   1.669][d][vo/gpu/d3d11] [  4] static float2 _53;
[   1.669][d][vo/gpu/d3d11] [  5] static float4 _118;
[   1.669][d][vo/gpu/d3d11] [  6] 
[   1.669][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   1.669][d][vo/gpu/d3d11] [  8] {
[   1.669][d][vo/gpu/d3d11] [  9]     float2 _53 : TEXCOORD1;
[   1.669][d][vo/gpu/d3d11] [ 10] };
[   1.669][d][vo/gpu/d3d11] [ 11] 
[   1.669][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   1.669][d][vo/gpu/d3d11] [ 13] {
[   1.669][d][vo/gpu/d3d11] [ 14]     float4 _118 : SV_Target0;
[   1.669][d][vo/gpu/d3d11] [ 15] };
[   1.669][d][vo/gpu/d3d11] [ 16] 
[   1.669][d][vo/gpu/d3d11] [ 17] static float4 _226;
[   1.669][d][vo/gpu/d3d11] [ 18] 
[   1.669][d][vo/gpu/d3d11] [ 19] void frag_main()
[   1.669][d][vo/gpu/d3d11] [ 20] {
[   1.669][d][vo/gpu/d3d11] [ 21]     float3 _137 = float3(_53, 1.0f) + 1.0f.xxx;
[   1.669][d][vo/gpu/d3d11] [ 22]     float _139 = _137.x;
[   1.669][d][vo/gpu/d3d11] [ 23]     float _172 = ((34.0f * _139) + 1.0f) * _139;
[   1.669][d][vo/gpu/d3d11] [ 24]     float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y;
[   1.669][d][vo/gpu/d3d11] [ 25]     float _187 = ((34.0f * _143) + 1.0f) * _143;
[   1.669][d][vo/gpu/d3d11] [ 26]     float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z;
[   1.669][d][vo/gpu/d3d11] [ 27]     float _202 = ((34.0f * _147) + 1.0f) * _147;
[   1.669][d][vo/gpu/d3d11] [ 28]     float4 _219 = _226;
[   1.669][d][vo/gpu/d3d11] [ 29]     _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   1.669][d][vo/gpu/d3d11] [ 30]     float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx));
[   1.669][d][vo/gpu/d3d11] [ 31]     _221.y = 0.0f;
[   1.669][d][vo/gpu/d3d11] [ 32]     float4 _223 = _221;
[   1.669][d][vo/gpu/d3d11] [ 33]     _223.z = 0.0f;
[   1.670][d][vo/gpu/d3d11] [ 34]     float4 _225 = _223;
[   1.670][d][vo/gpu/d3d11] [ 35]     _225.w = 1.0f;
[   1.670][d][vo/gpu/d3d11] [ 36]     _118 = _225;
[   1.670][d][vo/gpu/d3d11] [ 37] }
[   1.670][d][vo/gpu/d3d11] [ 38] 
[   1.670][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   1.670][d][vo/gpu/d3d11] [ 40] {
[   1.670][d][vo/gpu/d3d11] [ 41]     _53 = stage_input._53;
[   1.670][d][vo/gpu/d3d11] [ 42]     frag_main();
[   1.670][d][vo/gpu/d3d11] [ 43]     SPIRV_Cross_Output stage_output;
[   1.670][d][vo/gpu/d3d11] [ 44]     stage_output._118 = _118;
[   1.670][d][vo/gpu/d3d11] [ 45]     return stage_output;
[   1.670][d][vo/gpu/d3d11] [ 46] }
[   1.672][d][vo/gpu] Resizing texture: 1280x720
[   1.778][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.292][v][vo/gpu/d3d11] Compiled a compute shader in 619721us
[   2.292][v][vo/gpu/d3d11] shaderc: 105827us, SPIRV-Cross: 13415us, D3DCompile: 500479us
[   2.292][d][vo/gpu/d3d11] GLSL source:
[   2.292][d][vo/gpu/d3d11] [  1] #version 450
[   2.292][d][vo/gpu/d3d11] [  2] #extension GL_ARB_compute_shader : enable
[   2.292][d][vo/gpu/d3d11] [  3] #extension GL_ARB_shader_image_load_store : enable
[   2.292][d][vo/gpu/d3d11] [  4] #define tex1D texture
[   2.292][d][vo/gpu/d3d11] [  5] #define tex3D texture
[   2.292][d][vo/gpu/d3d11] [  6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.292][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   2.292][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[   2.292][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[   2.292][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[   2.292][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[   2.292][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 out_scale;
[   2.292][d][vo/gpu/d3d11] [ 13] layout(offset=72) vec2 tex_scale0;
[   2.292][d][vo/gpu/d3d11] [ 14] };
[   2.292][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler1D lut;
[   2.292][d][vo/gpu/d3d11] [ 16] layout(binding=0, rgba16f) uniform writeonly image2D out_image;
[   2.292][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[   2.292][d][vo/gpu/d3d11] [ 18] layout (local_size_x = 32, local_size_y = 8) in;
[   2.292][d][vo/gpu/d3d11] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5)))
[   2.293][d][vo/gpu/d3d11] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id))
[   2.293][d][vo/gpu/d3d11] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0)
[   2.293][d][vo/gpu/d3d11] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID)
[   2.293][d][vo/gpu/d3d11] [ 23] #define gl_NumWorkGroups uvec3(40, 90, 1)
[   2.293][d][vo/gpu/d3d11] [ 24] shared float in0[288];
[   2.293][d][vo/gpu/d3d11] [ 25] shared float in1[288];
[   2.293][d][vo/gpu/d3d11] [ 26] void main() {
[   2.293][d][vo/gpu/d3d11] [ 27] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.293][d][vo/gpu/d3d11] [ 28] // upscaling plane 1
[   2.293][d][vo/gpu/d3d11] [ 29] #undef tex
[   2.293][d][vo/gpu/d3d11] [ 30] #undef texmap
[   2.293][d][vo/gpu/d3d11] [ 31] #define tex texture0
[   2.293][d][vo/gpu/d3d11] [ 32] #define texmap texmap0
[   2.293][d][vo/gpu/d3d11] [ 33] vec2 pos = texcoord0;
[   2.293][d][vo/gpu/d3d11] [ 34] vec2 size = texture_size0;
[   2.293][d][vo/gpu/d3d11] [ 35] vec2 pt = pixel_size0;
[   2.293][d][vo/gpu/d3d11] [ 36] color = vec4(0.0);
[   2.293][d][vo/gpu/d3d11] [ 37] {
[   2.293][d][vo/gpu/d3d11] [ 38] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize);
[   2.293][d][vo/gpu/d3d11] [ 39] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5));
[   2.293][d][vo/gpu/d3d11] [ 40] vec2 fcoord = fract(pos * size - vec2(0.5));
[   2.293][d][vo/gpu/d3d11] [ 41] vec2 base = pos - pt * fcoord;
[   2.293][d][vo/gpu/d3d11] [ 42] ivec2 rel = ivec2(round((base - wbase) * size));
[   2.293][d][vo/gpu/d3d11] [ 43] int idx;
[   2.293][d][vo/gpu/d3d11] [ 44] float w, d, wsum = 0.0;
[   2.293][d][vo/gpu/d3d11] [ 45] vec4 c;
[   2.293][d][vo/gpu/d3d11] [ 46] for (int y = int(gl_LocalInvocationID.y); y < 12; y += 8) {
[   2.293][d][vo/gpu/d3d11] [ 47] for (int x = int(gl_LocalInvocationID.x); x < 24; x += 32) {
[   2.293][d][vo/gpu/d3d11] [ 48] c = texture(tex, wbase + pt * vec2(x - 3, y - 3));
[   2.293][d][vo/gpu/d3d11] [ 49] in0[24 * y + x] = c[0];
[   2.293][d][vo/gpu/d3d11] [ 50] in1[24 * y + x] = c[1];
[   2.293][d][vo/gpu/d3d11] [ 51] }}
[   2.293][d][vo/gpu/d3d11] [ 52] groupMemoryBarrier();
[   2.293][d][vo/gpu/d3d11] [ 53] barrier();
[   2.293][d][vo/gpu/d3d11] [ 54] // scaler samples
[   2.293][d][vo/gpu/d3d11] [ 55] idx = 24 * rel.y + rel.x + 0;
[   2.293][d][vo/gpu/d3d11] [ 56] idx = 24 * rel.y + rel.x + 1;
[   2.293][d][vo/gpu/d3d11] [ 57] idx = 24 * rel.y + rel.x + 2;
[   2.293][d][vo/gpu/d3d11] [ 58] idx = 24 * rel.y + rel.x + 3;
[   2.293][d][vo/gpu/d3d11] [ 59] d = length(vec2(0.0, -3.0) - fcoord);
[   2.293][d][vo/gpu/d3d11] [ 60] if (d < 3.084110) {
[   2.293][d][vo/gpu/d3d11] [ 61] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.293][d][vo/gpu/d3d11] [ 62] wsum += w;
[   2.293][d][vo/gpu/d3d11] [ 63] color[0] += w * in0[idx];
[   2.293][d][vo/gpu/d3d11] [ 64] color[1] += w * in1[idx];
[   2.293][d][vo/gpu/d3d11] [ 65] }
[   2.293][d][vo/gpu/d3d11] [ 66] idx = 24 * rel.y + rel.x + 4;
[   2.293][d][vo/gpu/d3d11] [ 67] d = length(vec2(1.0, -3.0) - fcoord);
[   2.293][d][vo/gpu/d3d11] [ 68] if (d < 3.084110) {
[   2.293][d][vo/gpu/d3d11] [ 69] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.293][d][vo/gpu/d3d11] [ 70] wsum += w;
[   2.293][d][vo/gpu/d3d11] [ 71] color[0] += w * in0[idx];
[   2.293][d][vo/gpu/d3d11] [ 72] color[1] += w * in1[idx];
[   2.293][d][vo/gpu/d3d11] [ 73] }
[   2.293][d][vo/gpu/d3d11] [ 74] idx = 24 * rel.y + rel.x + 5;
[   2.293][d][vo/gpu/d3d11] [ 75] idx = 24 * rel.y + rel.x + 6;
[   2.293][d][vo/gpu/d3d11] [ 76] idx = 24 * rel.y + rel.x + 7;
[   2.293][d][vo/gpu/d3d11] [ 77] idx = 24 * rel.y + rel.x + 24;
[   2.293][d][vo/gpu/d3d11] [ 78] idx = 24 * rel.y + rel.x + 25;
[   2.293][d][vo/gpu/d3d11] [ 79] d = length(vec2(-2.0, -2.0) - fcoord);
[   2.293][d][vo/gpu/d3d11] [ 80] if (d < 3.084110) {
[   2.293][d][vo/gpu/d3d11] [ 81] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.293][d][vo/gpu/d3d11] [ 82] wsum += w;
[   2.293][d][vo/gpu/d3d11] [ 83] color[0] += w * in0[idx];
[   2.293][d][vo/gpu/d3d11] [ 84] color[1] += w * in1[idx];
[   2.293][d][vo/gpu/d3d11] [ 85] }
[   2.293][d][vo/gpu/d3d11] [ 86] idx = 24 * rel.y + rel.x + 26;
[   2.293][d][vo/gpu/d3d11] [ 87] d = length(vec2(-1.0, -2.0) - fcoord);
[   2.293][d][vo/gpu/d3d11] [ 88] if (d < 3.084110) {
[   2.293][d][vo/gpu/d3d11] [ 89] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.293][d][vo/gpu/d3d11] [ 90] wsum += w;
[   2.293][d][vo/gpu/d3d11] [ 91] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [ 92] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [ 93] }
[   2.294][d][vo/gpu/d3d11] [ 94] idx = 24 * rel.y + rel.x + 27;
[   2.294][d][vo/gpu/d3d11] [ 95] d = length(vec2(0.0, -2.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [ 96] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [ 97] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [ 98] wsum += w;
[   2.294][d][vo/gpu/d3d11] [ 99] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [100] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [101] }
[   2.294][d][vo/gpu/d3d11] [102] idx = 24 * rel.y + rel.x + 28;
[   2.294][d][vo/gpu/d3d11] [103] d = length(vec2(1.0, -2.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [104] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [105] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [106] wsum += w;
[   2.294][d][vo/gpu/d3d11] [107] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [108] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [109] }
[   2.294][d][vo/gpu/d3d11] [110] idx = 24 * rel.y + rel.x + 29;
[   2.294][d][vo/gpu/d3d11] [111] d = length(vec2(2.0, -2.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [112] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [113] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [114] wsum += w;
[   2.294][d][vo/gpu/d3d11] [115] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [116] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [117] }
[   2.294][d][vo/gpu/d3d11] [118] idx = 24 * rel.y + rel.x + 30;
[   2.294][d][vo/gpu/d3d11] [119] d = length(vec2(3.0, -2.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [120] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [121] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [122] wsum += w;
[   2.294][d][vo/gpu/d3d11] [123] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [124] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [125] }
[   2.294][d][vo/gpu/d3d11] [126] idx = 24 * rel.y + rel.x + 31;
[   2.294][d][vo/gpu/d3d11] [127] idx = 24 * rel.y + rel.x + 48;
[   2.294][d][vo/gpu/d3d11] [128] idx = 24 * rel.y + rel.x + 49;
[   2.294][d][vo/gpu/d3d11] [129] d = length(vec2(-2.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [130] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [131] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [132] wsum += w;
[   2.294][d][vo/gpu/d3d11] [133] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [134] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [135] }
[   2.294][d][vo/gpu/d3d11] [136] idx = 24 * rel.y + rel.x + 50;
[   2.294][d][vo/gpu/d3d11] [137] d = length(vec2(-1.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [138] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [139] wsum += w;
[   2.294][d][vo/gpu/d3d11] [140] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [141] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [142] idx = 24 * rel.y + rel.x + 51;
[   2.294][d][vo/gpu/d3d11] [143] d = length(vec2(0.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [144] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [145] wsum += w;
[   2.294][d][vo/gpu/d3d11] [146] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [147] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [148] idx = 24 * rel.y + rel.x + 52;
[   2.294][d][vo/gpu/d3d11] [149] d = length(vec2(1.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [150] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [151] wsum += w;
[   2.294][d][vo/gpu/d3d11] [152] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [153] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [154] idx = 24 * rel.y + rel.x + 53;
[   2.294][d][vo/gpu/d3d11] [155] d = length(vec2(2.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [156] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [157] wsum += w;
[   2.294][d][vo/gpu/d3d11] [158] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [159] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [160] idx = 24 * rel.y + rel.x + 54;
[   2.294][d][vo/gpu/d3d11] [161] d = length(vec2(3.0, -1.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [162] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [163] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.294][d][vo/gpu/d3d11] [164] wsum += w;
[   2.294][d][vo/gpu/d3d11] [165] color[0] += w * in0[idx];
[   2.294][d][vo/gpu/d3d11] [166] color[1] += w * in1[idx];
[   2.294][d][vo/gpu/d3d11] [167] }
[   2.294][d][vo/gpu/d3d11] [168] idx = 24 * rel.y + rel.x + 55;
[   2.294][d][vo/gpu/d3d11] [169] idx = 24 * rel.y + rel.x + 72;
[   2.294][d][vo/gpu/d3d11] [170] d = length(vec2(-3.0, 0.0) - fcoord);
[   2.294][d][vo/gpu/d3d11] [171] if (d < 3.084110) {
[   2.294][d][vo/gpu/d3d11] [172] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [173] wsum += w;
[   2.295][d][vo/gpu/d3d11] [174] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [175] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [176] }
[   2.295][d][vo/gpu/d3d11] [177] idx = 24 * rel.y + rel.x + 73;
[   2.295][d][vo/gpu/d3d11] [178] d = length(vec2(-2.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [179] if (d < 3.084110) {
[   2.295][d][vo/gpu/d3d11] [180] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [181] wsum += w;
[   2.295][d][vo/gpu/d3d11] [182] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [183] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [184] }
[   2.295][d][vo/gpu/d3d11] [185] idx = 24 * rel.y + rel.x + 74;
[   2.295][d][vo/gpu/d3d11] [186] d = length(vec2(-1.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [187] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [188] wsum += w;
[   2.295][d][vo/gpu/d3d11] [189] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [190] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [191] idx = 24 * rel.y + rel.x + 75;
[   2.295][d][vo/gpu/d3d11] [192] d = length(vec2(0.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [193] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [194] wsum += w;
[   2.295][d][vo/gpu/d3d11] [195] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [196] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [197] idx = 24 * rel.y + rel.x + 76;
[   2.295][d][vo/gpu/d3d11] [198] d = length(vec2(1.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [199] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [200] wsum += w;
[   2.295][d][vo/gpu/d3d11] [201] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [202] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [203] idx = 24 * rel.y + rel.x + 77;
[   2.295][d][vo/gpu/d3d11] [204] d = length(vec2(2.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [205] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [206] wsum += w;
[   2.295][d][vo/gpu/d3d11] [207] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [208] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [209] idx = 24 * rel.y + rel.x + 78;
[   2.295][d][vo/gpu/d3d11] [210] d = length(vec2(3.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [211] if (d < 3.084110) {
[   2.295][d][vo/gpu/d3d11] [212] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [213] wsum += w;
[   2.295][d][vo/gpu/d3d11] [214] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [215] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [216] }
[   2.295][d][vo/gpu/d3d11] [217] idx = 24 * rel.y + rel.x + 79;
[   2.295][d][vo/gpu/d3d11] [218] d = length(vec2(4.0, 0.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [219] if (d < 3.084110) {
[   2.295][d][vo/gpu/d3d11] [220] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [221] wsum += w;
[   2.295][d][vo/gpu/d3d11] [222] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [223] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [224] }
[   2.295][d][vo/gpu/d3d11] [225] idx = 24 * rel.y + rel.x + 96;
[   2.295][d][vo/gpu/d3d11] [226] d = length(vec2(-3.0, 1.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [227] if (d < 3.084110) {
[   2.295][d][vo/gpu/d3d11] [228] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [229] wsum += w;
[   2.295][d][vo/gpu/d3d11] [230] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [231] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [232] }
[   2.295][d][vo/gpu/d3d11] [233] idx = 24 * rel.y + rel.x + 97;
[   2.295][d][vo/gpu/d3d11] [234] d = length(vec2(-2.0, 1.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [235] if (d < 3.084110) {
[   2.295][d][vo/gpu/d3d11] [236] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [237] wsum += w;
[   2.295][d][vo/gpu/d3d11] [238] color[0] += w * in0[idx];
[   2.295][d][vo/gpu/d3d11] [239] color[1] += w * in1[idx];
[   2.295][d][vo/gpu/d3d11] [240] }
[   2.295][d][vo/gpu/d3d11] [241] idx = 24 * rel.y + rel.x + 98;
[   2.295][d][vo/gpu/d3d11] [242] d = length(vec2(-1.0, 1.0) - fcoord);
[   2.295][d][vo/gpu/d3d11] [243] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.295][d][vo/gpu/d3d11] [244] wsum += w;
[   2.296][d][vo/gpu/d3d11] [245] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [246] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [247] idx = 24 * rel.y + rel.x + 99;
[   2.296][d][vo/gpu/d3d11] [248] d = length(vec2(0.0, 1.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [249] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [250] wsum += w;
[   2.296][d][vo/gpu/d3d11] [251] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [252] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [253] idx = 24 * rel.y + rel.x + 100;
[   2.296][d][vo/gpu/d3d11] [254] d = length(vec2(1.0, 1.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [255] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [256] wsum += w;
[   2.296][d][vo/gpu/d3d11] [257] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [258] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [259] idx = 24 * rel.y + rel.x + 101;
[   2.296][d][vo/gpu/d3d11] [260] d = length(vec2(2.0, 1.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [261] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [262] wsum += w;
[   2.296][d][vo/gpu/d3d11] [263] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [264] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [265] idx = 24 * rel.y + rel.x + 102;
[   2.296][d][vo/gpu/d3d11] [266] d = length(vec2(3.0, 1.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [267] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [268] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [269] wsum += w;
[   2.296][d][vo/gpu/d3d11] [270] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [271] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [272] }
[   2.296][d][vo/gpu/d3d11] [273] idx = 24 * rel.y + rel.x + 103;
[   2.296][d][vo/gpu/d3d11] [274] d = length(vec2(4.0, 1.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [275] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [276] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [277] wsum += w;
[   2.296][d][vo/gpu/d3d11] [278] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [279] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [280] }
[   2.296][d][vo/gpu/d3d11] [281] idx = 24 * rel.y + rel.x + 120;
[   2.296][d][vo/gpu/d3d11] [282] idx = 24 * rel.y + rel.x + 121;
[   2.296][d][vo/gpu/d3d11] [283] d = length(vec2(-2.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [284] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [285] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [286] wsum += w;
[   2.296][d][vo/gpu/d3d11] [287] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [288] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [289] }
[   2.296][d][vo/gpu/d3d11] [290] idx = 24 * rel.y + rel.x + 122;
[   2.296][d][vo/gpu/d3d11] [291] d = length(vec2(-1.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [292] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [293] wsum += w;
[   2.296][d][vo/gpu/d3d11] [294] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [295] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [296] idx = 24 * rel.y + rel.x + 123;
[   2.296][d][vo/gpu/d3d11] [297] d = length(vec2(0.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [298] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [299] wsum += w;
[   2.296][d][vo/gpu/d3d11] [300] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [301] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [302] idx = 24 * rel.y + rel.x + 124;
[   2.296][d][vo/gpu/d3d11] [303] d = length(vec2(1.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [304] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [305] wsum += w;
[   2.296][d][vo/gpu/d3d11] [306] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [307] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [308] idx = 24 * rel.y + rel.x + 125;
[   2.296][d][vo/gpu/d3d11] [309] d = length(vec2(2.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [310] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [311] wsum += w;
[   2.296][d][vo/gpu/d3d11] [312] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [313] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [314] idx = 24 * rel.y + rel.x + 126;
[   2.296][d][vo/gpu/d3d11] [315] d = length(vec2(3.0, 2.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [316] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [317] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [318] wsum += w;
[   2.296][d][vo/gpu/d3d11] [319] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [320] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [321] }
[   2.296][d][vo/gpu/d3d11] [322] idx = 24 * rel.y + rel.x + 127;
[   2.296][d][vo/gpu/d3d11] [323] idx = 24 * rel.y + rel.x + 144;
[   2.296][d][vo/gpu/d3d11] [324] idx = 24 * rel.y + rel.x + 145;
[   2.296][d][vo/gpu/d3d11] [325] d = length(vec2(-2.0, 3.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [326] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [327] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.296][d][vo/gpu/d3d11] [328] wsum += w;
[   2.296][d][vo/gpu/d3d11] [329] color[0] += w * in0[idx];
[   2.296][d][vo/gpu/d3d11] [330] color[1] += w * in1[idx];
[   2.296][d][vo/gpu/d3d11] [331] }
[   2.296][d][vo/gpu/d3d11] [332] idx = 24 * rel.y + rel.x + 146;
[   2.296][d][vo/gpu/d3d11] [333] d = length(vec2(-1.0, 3.0) - fcoord);
[   2.296][d][vo/gpu/d3d11] [334] if (d < 3.084110) {
[   2.296][d][vo/gpu/d3d11] [335] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [336] wsum += w;
[   2.297][d][vo/gpu/d3d11] [337] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [338] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [339] }
[   2.297][d][vo/gpu/d3d11] [340] idx = 24 * rel.y + rel.x + 147;
[   2.297][d][vo/gpu/d3d11] [341] d = length(vec2(0.0, 3.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [342] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [343] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [344] wsum += w;
[   2.297][d][vo/gpu/d3d11] [345] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [346] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [347] }
[   2.297][d][vo/gpu/d3d11] [348] idx = 24 * rel.y + rel.x + 148;
[   2.297][d][vo/gpu/d3d11] [349] d = length(vec2(1.0, 3.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [350] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [351] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [352] wsum += w;
[   2.297][d][vo/gpu/d3d11] [353] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [354] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [355] }
[   2.297][d][vo/gpu/d3d11] [356] idx = 24 * rel.y + rel.x + 149;
[   2.297][d][vo/gpu/d3d11] [357] d = length(vec2(2.0, 3.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [358] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [359] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [360] wsum += w;
[   2.297][d][vo/gpu/d3d11] [361] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [362] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [363] }
[   2.297][d][vo/gpu/d3d11] [364] idx = 24 * rel.y + rel.x + 150;
[   2.297][d][vo/gpu/d3d11] [365] d = length(vec2(3.0, 3.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [366] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [367] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [368] wsum += w;
[   2.297][d][vo/gpu/d3d11] [369] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [370] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [371] }
[   2.297][d][vo/gpu/d3d11] [372] idx = 24 * rel.y + rel.x + 151;
[   2.297][d][vo/gpu/d3d11] [373] idx = 24 * rel.y + rel.x + 168;
[   2.297][d][vo/gpu/d3d11] [374] idx = 24 * rel.y + rel.x + 169;
[   2.297][d][vo/gpu/d3d11] [375] idx = 24 * rel.y + rel.x + 170;
[   2.297][d][vo/gpu/d3d11] [376] idx = 24 * rel.y + rel.x + 171;
[   2.297][d][vo/gpu/d3d11] [377] d = length(vec2(0.0, 4.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [378] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [379] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [380] wsum += w;
[   2.297][d][vo/gpu/d3d11] [381] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [382] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [383] }
[   2.297][d][vo/gpu/d3d11] [384] idx = 24 * rel.y + rel.x + 172;
[   2.297][d][vo/gpu/d3d11] [385] d = length(vec2(1.0, 4.0) - fcoord);
[   2.297][d][vo/gpu/d3d11] [386] if (d < 3.084110) {
[   2.297][d][vo/gpu/d3d11] [387] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.297][d][vo/gpu/d3d11] [388] wsum += w;
[   2.297][d][vo/gpu/d3d11] [389] color[0] += w * in0[idx];
[   2.297][d][vo/gpu/d3d11] [390] color[1] += w * in1[idx];
[   2.297][d][vo/gpu/d3d11] [391] }
[   2.297][d][vo/gpu/d3d11] [392] idx = 24 * rel.y + rel.x + 173;
[   2.297][d][vo/gpu/d3d11] [393] idx = 24 * rel.y + rel.x + 174;
[   2.297][d][vo/gpu/d3d11] [394] idx = 24 * rel.y + rel.x + 175;
[   2.297][d][vo/gpu/d3d11] [395] color = color / vec4(wsum);
[   2.297][d][vo/gpu/d3d11] [396] }
[   2.297][d][vo/gpu/d3d11] [397] color *= 1.000000;
[   2.298][d][vo/gpu/d3d11] [398] color.b = 0.000000;
[   2.298][d][vo/gpu/d3d11] [399] color.a = 1.000000;
[   2.298][d][vo/gpu/d3d11] [400] imageStore(out_image, ivec2(gl_GlobalInvocationID), color);
[   2.298][d][vo/gpu/d3d11] [401] }
[   2.298][d][vo/gpu/d3d11] HLSL source:
[   2.298][d][vo/gpu/d3d11] [  1] static const uint3 gl_WorkGroupSize = uint3(32u, 8u, 1u);
[   2.298][d][vo/gpu/d3d11] [  2] 
[   2.298][d][vo/gpu/d3d11] [  3] cbuffer _17_19 : register(b0)
[   2.298][d][vo/gpu/d3d11] [  4] {
[   2.298][d][vo/gpu/d3d11] [  5]     float2 _19_m0 : packoffset(c0);
[   2.298][d][vo/gpu/d3d11] [  6]     row_major float2x2 _19_m1 : packoffset(c1);
[   2.298][d][vo/gpu/d3d11] [  7]     float2 _19_m2 : packoffset(c3);
[   2.298][d][vo/gpu/d3d11] [  8]     float2 _19_m3 : packoffset(c3.z);
[   2.298][d][vo/gpu/d3d11] [  9]     float2 _19_m4 : packoffset(c4);
[   2.298][d][vo/gpu/d3d11] [ 10]     float2 _19_m5 : packoffset(c4.z);
[   2.298][d][vo/gpu/d3d11] [ 11] };
[   2.298][d][vo/gpu/d3d11] [ 12] 
[   2.298][d][vo/gpu/d3d11] [ 13] Texture2D<float4> _159 : register(t1);
[   2.298][d][vo/gpu/d3d11] [ 14] SamplerState __159_sampler : register(s1);
[   2.298][d][vo/gpu/d3d11] [ 15] Texture1D<float4> _246 : register(t0);
[   2.298][d][vo/gpu/d3d11] [ 16] SamplerState __246_sampler : register(s0);
[   2.298][d][vo/gpu/d3d11] [ 17] RWTexture2D<float4> _2255 : register(u0);
[   2.298][d][vo/gpu/d3d11] [ 18] 
[   2.298][d][vo/gpu/d3d11] [ 19] static uint3 gl_WorkGroupID;
[   2.298][d][vo/gpu/d3d11] [ 20] static uint3 gl_LocalInvocationID;
[   2.298][d][vo/gpu/d3d11] [ 21] static uint3 gl_GlobalInvocationID;
[   2.298][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Input
[   2.298][d][vo/gpu/d3d11] [ 23] {
[   2.298][d][vo/gpu/d3d11] [ 24]     uint3 gl_WorkGroupID : SV_GroupID;
[   2.298][d][vo/gpu/d3d11] [ 25]     uint3 gl_LocalInvocationID : SV_GroupThreadID;
[   2.298][d][vo/gpu/d3d11] [ 26]     uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
[   2.298][d][vo/gpu/d3d11] [ 27] };
[   2.298][d][vo/gpu/d3d11] [ 28] 
[   2.298][d][vo/gpu/d3d11] [ 29] groupshared float _176[288];
[   2.298][d][vo/gpu/d3d11] [ 30] groupshared float _185[288];
[   2.298][d][vo/gpu/d3d11] [ 31] 
[   2.298][d][vo/gpu/d3d11] [ 32] void comp_main()
[   2.298][d][vo/gpu/d3d11] [ 33] {
[   2.298][d][vo/gpu/d3d11] [ 34]     float2 _54 = _19_m3 * _19_m2;
[   2.298][d][vo/gpu/d3d11] [ 35]     float2 _55 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_GlobalInvocationID).xy) + 0.5f.xx)), _19_m1) + _54;
[   2.298][d][vo/gpu/d3d11] [ 36]     float2 _91 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_WorkGroupID * gl_WorkGroupSize).xy) + 0.5f.xx)), _19_m1) + _54;
[   2.298][d][vo/gpu/d3d11] [ 37]     float2 _101 = _91 - (_19_m3 * frac((_91 * _19_m0) - 0.5f.xx));
[   2.298][d][vo/gpu/d3d11] [ 38]     float2 _107 = frac((_55 * _19_m0) - 0.5f.xx);
[   2.298][d][vo/gpu/d3d11] [ 39]     int2 _123 = int2(round(((_55 - (_19_m3 * _107)) - _101) * _19_m0));
[   2.298][d][vo/gpu/d3d11] [ 40]     int _2624;
[   2.298][d][vo/gpu/d3d11] [ 41]     _2624 = int(gl_LocalInvocationID.y);
[   2.298][d][vo/gpu/d3d11] [ 42]     for (; _2624 < 12; _2624 += 8)
[   2.298][d][vo/gpu/d3d11] [ 43]     {
[   2.298][d][vo/gpu/d3d11] [ 44]         for (int _2683 = int(gl_LocalInvocationID.x); _2683 < 24; )
[   2.298][d][vo/gpu/d3d11] [ 45]         {
[   2.298][d][vo/gpu/d3d11] [ 46]             float4 _172 = _159.SampleLevel(__159_sampler, _101 + (_19_m3 * float2(float(_2683 - 3), float(_2624 - 3))), 0.0f);
[   2.298][d][vo/gpu/d3d11] [ 47]             int _180 = (24 * _2624) + _2683;
[   2.298][d][vo/gpu/d3d11] [ 48]             _176[_180] = _172.x;
[   2.298][d][vo/gpu/d3d11] [ 49]             _185[_180] = _172.y;
[   2.298][d][vo/gpu/d3d11] [ 50]             _2683 += 32;
[   2.298][d][vo/gpu/d3d11] [ 51]             continue;
[   2.298][d][vo/gpu/d3d11] [ 52]         }
[   2.298][d][vo/gpu/d3d11] [ 53]     }
[   2.298][d][vo/gpu/d3d11] [ 54]     AllMemoryBarrier();
[   2.298][d][vo/gpu/d3d11] [ 55]     GroupMemoryBarrierWithGroupSync();
[   2.298][d][vo/gpu/d3d11] [ 56]     int _229 = (24 * _123.y) + _123.x;
[   2.298][d][vo/gpu/d3d11] [ 57]     int _230 = _229 + 3;
[   2.298][d][vo/gpu/d3d11] [ 58]     float _236 = length(float2(0.0f, -3.0f) - _107);
[   2.298][d][vo/gpu/d3d11] [ 59]     float _2627;
[   2.298][d][vo/gpu/d3d11] [ 60]     float4 _2628;
[   2.298][d][vo/gpu/d3d11] [ 61]     if (_236 < 3.0841100215911865234375f)
[   2.298][d][vo/gpu/d3d11] [ 62]     {
[   2.298][d][vo/gpu/d3d11] [ 63]         float4 _255 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _236 * 0.3088025748729705810546875f), 0.0f);
[   2.298][d][vo/gpu/d3d11] [ 64]         float _256 = _255.x;
[   2.298][d][vo/gpu/d3d11] [ 65]         float4 _2270 = 0.0f.xxxx;
[   2.298][d][vo/gpu/d3d11] [ 66]         _2270.x = _256 * _176[_230];
[   2.298][d][vo/gpu/d3d11] [ 67]         float4 _2273 = _2270;
[   2.298][d][vo/gpu/d3d11] [ 68]         _2273.y = _256 * _185[_230];
[   2.298][d][vo/gpu/d3d11] [ 69]         _2628 = _2273;
[   2.298][d][vo/gpu/d3d11] [ 70]         _2627 = _256;
[   2.298][d][vo/gpu/d3d11] [ 71]     }
[   2.298][d][vo/gpu/d3d11] [ 72]     else
[   2.298][d][vo/gpu/d3d11] [ 73]     {
[   2.298][d][vo/gpu/d3d11] [ 74]         _2628 = 0.0f.xxxx;
[   2.298][d][vo/gpu/d3d11] [ 75]         _2627 = 0.0f;
[   2.298][d][vo/gpu/d3d11] [ 76]     }
[   2.298][d][vo/gpu/d3d11] [ 77]     int _284 = _229 + 4;
[   2.298][d][vo/gpu/d3d11] [ 78]     float _288 = length(float2(1.0f, -3.0f) - _107);
[   2.298][d][vo/gpu/d3d11] [ 79]     float _2629;
[   2.298][d][vo/gpu/d3d11] [ 80]     float4 _2630;
[   2.298][d][vo/gpu/d3d11] [ 81]     if (_288 < 3.0841100215911865234375f)
[   2.298][d][vo/gpu/d3d11] [ 82]     {
[   2.299][d][vo/gpu/d3d11] [ 83]         float4 _298 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _288 * 0.3088025748729705810546875f), 0.0f);
[   2.299][d][vo/gpu/d3d11] [ 84]         float _299 = _298.x;
[   2.299][d][vo/gpu/d3d11] [ 85]         float4 _2278 = _2628;
[   2.299][d][vo/gpu/d3d11] [ 86]         _2278.x = _2628.x + (_299 * _176[_284]);
[   2.299][d][vo/gpu/d3d11] [ 87]         float4 _2281 = _2278;
[   2.299][d][vo/gpu/d3d11] [ 88]         _2281.y = _2628.y + (_299 * _185[_284]);
[   2.299][d][vo/gpu/d3d11] [ 89]         _2630 = _2281;
[   2.299][d][vo/gpu/d3d11] [ 90]         _2629 = _2627 + _299;
[   2.299][d][vo/gpu/d3d11] [ 91]     }
[   2.299][d][vo/gpu/d3d11] [ 92]     else
[   2.299][d][vo/gpu/d3d11] [ 93]     {
[   2.299][d][vo/gpu/d3d11] [ 94]         _2630 = _2628;
[   2.299][d][vo/gpu/d3d11] [ 95]         _2629 = _2627;
[   2.299][d][vo/gpu/d3d11] [ 96]     }
[   2.299][d][vo/gpu/d3d11] [ 97]     int _358 = _229 + 25;
[   2.299][d][vo/gpu/d3d11] [ 98]     float _363 = length((-2.0f).xx - _107);
[   2.299][d][vo/gpu/d3d11] [ 99]     float _2631;
[   2.299][d][vo/gpu/d3d11] [100]     float4 _2632;
[   2.299][d][vo/gpu/d3d11] [101]     if (_363 < 3.0841100215911865234375f)
[   2.299][d][vo/gpu/d3d11] [102]     {
[   2.299][d][vo/gpu/d3d11] [103]         float4 _373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _363 * 0.3088025748729705810546875f), 0.0f);
[   2.299][d][vo/gpu/d3d11] [104]         float _374 = _373.x;
[   2.299][d][vo/gpu/d3d11] [105]         float4 _2286 = _2630;
[   2.299][d][vo/gpu/d3d11] [106]         _2286.x = _2630.x + (_374 * _176[_358]);
[   2.299][d][vo/gpu/d3d11] [107]         float4 _2289 = _2286;
[   2.299][d][vo/gpu/d3d11] [108]         _2289.y = _2630.y + (_374 * _185[_358]);
[   2.299][d][vo/gpu/d3d11] [109]         _2632 = _2289;
[   2.299][d][vo/gpu/d3d11] [110]         _2631 = _2629 + _374;
[   2.299][d][vo/gpu/d3d11] [111]     }
[   2.299][d][vo/gpu/d3d11] [112]     else
[   2.299][d][vo/gpu/d3d11] [113]     {
[   2.299][d][vo/gpu/d3d11] [114]         _2632 = _2630;
[   2.299][d][vo/gpu/d3d11] [115]         _2631 = _2629;
[   2.299][d][vo/gpu/d3d11] [116]     }
[   2.299][d][vo/gpu/d3d11] [117]     int _403 = _229 + 26;
[   2.299][d][vo/gpu/d3d11] [118]     float _408 = length(float2(-1.0f, -2.0f) - _107);
[   2.299][d][vo/gpu/d3d11] [119]     float _2633;
[   2.299][d][vo/gpu/d3d11] [120]     float4 _2634;
[   2.299][d][vo/gpu/d3d11] [121]     if (_408 < 3.0841100215911865234375f)
[   2.299][d][vo/gpu/d3d11] [122]     {
[   2.299][d][vo/gpu/d3d11] [123]         float4 _418 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _408 * 0.3088025748729705810546875f), 0.0f);
[   2.299][d][vo/gpu/d3d11] [124]         float _419 = _418.x;
[   2.299][d][vo/gpu/d3d11] [125]         float4 _2294 = _2632;
[   2.299][d][vo/gpu/d3d11] [126]         _2294.x = _2632.x + (_419 * _176[_403]);
[   2.299][d][vo/gpu/d3d11] [127]         float4 _2297 = _2294;
[   2.299][d][vo/gpu/d3d11] [128]         _2297.y = _2632.y + (_419 * _185[_403]);
[   2.299][d][vo/gpu/d3d11] [129]         _2634 = _2297;
[   2.299][d][vo/gpu/d3d11] [130]         _2633 = _2631 + _419;
[   2.299][d][vo/gpu/d3d11] [131]     }
[   2.299][d][vo/gpu/d3d11] [132]     else
[   2.299][d][vo/gpu/d3d11] [133]     {
[   2.299][d][vo/gpu/d3d11] [134]         _2634 = _2632;
[   2.299][d][vo/gpu/d3d11] [135]         _2633 = _2631;
[   2.299][d][vo/gpu/d3d11] [136]     }
[   2.299][d][vo/gpu/d3d11] [137]     int _448 = _229 + 27;
[   2.299][d][vo/gpu/d3d11] [138]     float _452 = length(float2(0.0f, -2.0f) - _107);
[   2.299][d][vo/gpu/d3d11] [139]     float _2635;
[   2.299][d][vo/gpu/d3d11] [140]     float4 _2636;
[   2.299][d][vo/gpu/d3d11] [141]     if (_452 < 3.0841100215911865234375f)
[   2.299][d][vo/gpu/d3d11] [142]     {
[   2.299][d][vo/gpu/d3d11] [143]         float4 _462 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _452 * 0.3088025748729705810546875f), 0.0f);
[   2.299][d][vo/gpu/d3d11] [144]         float _463 = _462.x;
[   2.299][d][vo/gpu/d3d11] [145]         float4 _2302 = _2634;
[   2.299][d][vo/gpu/d3d11] [146]         _2302.x = _2634.x + (_463 * _176[_448]);
[   2.299][d][vo/gpu/d3d11] [147]         float4 _2305 = _2302;
[   2.299][d][vo/gpu/d3d11] [148]         _2305.y = _2634.y + (_463 * _185[_448]);
[   2.299][d][vo/gpu/d3d11] [149]         _2636 = _2305;
[   2.299][d][vo/gpu/d3d11] [150]         _2635 = _2633 + _463;
[   2.299][d][vo/gpu/d3d11] [151]     }
[   2.299][d][vo/gpu/d3d11] [152]     else
[   2.299][d][vo/gpu/d3d11] [153]     {
[   2.299][d][vo/gpu/d3d11] [154]         _2636 = _2634;
[   2.299][d][vo/gpu/d3d11] [155]         _2635 = _2633;
[   2.299][d][vo/gpu/d3d11] [156]     }
[   2.299][d][vo/gpu/d3d11] [157]     int _492 = _229 + 28;
[   2.299][d][vo/gpu/d3d11] [158]     float _496 = length(float2(1.0f, -2.0f) - _107);
[   2.299][d][vo/gpu/d3d11] [159]     float _2637;
[   2.299][d][vo/gpu/d3d11] [160]     float4 _2638;
[   2.299][d][vo/gpu/d3d11] [161]     if (_496 < 3.0841100215911865234375f)
[   2.299][d][vo/gpu/d3d11] [162]     {
[   2.300][d][vo/gpu/d3d11] [163]         float4 _506 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _496 * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [164]         float _507 = _506.x;
[   2.300][d][vo/gpu/d3d11] [165]         float4 _2310 = _2636;
[   2.300][d][vo/gpu/d3d11] [166]         _2310.x = _2636.x + (_507 * _176[_492]);
[   2.300][d][vo/gpu/d3d11] [167]         float4 _2313 = _2310;
[   2.300][d][vo/gpu/d3d11] [168]         _2313.y = _2636.y + (_507 * _185[_492]);
[   2.300][d][vo/gpu/d3d11] [169]         _2638 = _2313;
[   2.300][d][vo/gpu/d3d11] [170]         _2637 = _2635 + _507;
[   2.300][d][vo/gpu/d3d11] [171]     }
[   2.300][d][vo/gpu/d3d11] [172]     else
[   2.300][d][vo/gpu/d3d11] [173]     {
[   2.300][d][vo/gpu/d3d11] [174]         _2638 = _2636;
[   2.300][d][vo/gpu/d3d11] [175]         _2637 = _2635;
[   2.300][d][vo/gpu/d3d11] [176]     }
[   2.300][d][vo/gpu/d3d11] [177]     int _536 = _229 + 29;
[   2.300][d][vo/gpu/d3d11] [178]     float _541 = length(float2(2.0f, -2.0f) - _107);
[   2.300][d][vo/gpu/d3d11] [179]     float _2639;
[   2.300][d][vo/gpu/d3d11] [180]     float4 _2640;
[   2.300][d][vo/gpu/d3d11] [181]     if (_541 < 3.0841100215911865234375f)
[   2.300][d][vo/gpu/d3d11] [182]     {
[   2.300][d][vo/gpu/d3d11] [183]         float4 _551 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _541 * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [184]         float _552 = _551.x;
[   2.300][d][vo/gpu/d3d11] [185]         float4 _2318 = _2638;
[   2.300][d][vo/gpu/d3d11] [186]         _2318.x = _2638.x + (_552 * _176[_536]);
[   2.300][d][vo/gpu/d3d11] [187]         float4 _2321 = _2318;
[   2.300][d][vo/gpu/d3d11] [188]         _2321.y = _2638.y + (_552 * _185[_536]);
[   2.300][d][vo/gpu/d3d11] [189]         _2640 = _2321;
[   2.300][d][vo/gpu/d3d11] [190]         _2639 = _2637 + _552;
[   2.300][d][vo/gpu/d3d11] [191]     }
[   2.300][d][vo/gpu/d3d11] [192]     else
[   2.300][d][vo/gpu/d3d11] [193]     {
[   2.300][d][vo/gpu/d3d11] [194]         _2640 = _2638;
[   2.300][d][vo/gpu/d3d11] [195]         _2639 = _2637;
[   2.300][d][vo/gpu/d3d11] [196]     }
[   2.300][d][vo/gpu/d3d11] [197]     int _581 = _229 + 30;
[   2.300][d][vo/gpu/d3d11] [198]     float _586 = length(float2(3.0f, -2.0f) - _107);
[   2.300][d][vo/gpu/d3d11] [199]     float _2641;
[   2.300][d][vo/gpu/d3d11] [200]     float4 _2642;
[   2.300][d][vo/gpu/d3d11] [201]     if (_586 < 3.0841100215911865234375f)
[   2.300][d][vo/gpu/d3d11] [202]     {
[   2.300][d][vo/gpu/d3d11] [203]         float4 _596 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _586 * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [204]         float _597 = _596.x;
[   2.300][d][vo/gpu/d3d11] [205]         float4 _2326 = _2640;
[   2.300][d][vo/gpu/d3d11] [206]         _2326.x = _2640.x + (_597 * _176[_581]);
[   2.300][d][vo/gpu/d3d11] [207]         float4 _2329 = _2326;
[   2.300][d][vo/gpu/d3d11] [208]         _2329.y = _2640.y + (_597 * _185[_581]);
[   2.300][d][vo/gpu/d3d11] [209]         _2642 = _2329;
[   2.300][d][vo/gpu/d3d11] [210]         _2641 = _2639 + _597;
[   2.300][d][vo/gpu/d3d11] [211]     }
[   2.300][d][vo/gpu/d3d11] [212]     else
[   2.300][d][vo/gpu/d3d11] [213]     {
[   2.300][d][vo/gpu/d3d11] [214]         _2642 = _2640;
[   2.300][d][vo/gpu/d3d11] [215]         _2641 = _2639;
[   2.300][d][vo/gpu/d3d11] [216]     }
[   2.300][d][vo/gpu/d3d11] [217]     int _642 = _229 + 49;
[   2.300][d][vo/gpu/d3d11] [218]     float _646 = length(float2(-2.0f, -1.0f) - _107);
[   2.300][d][vo/gpu/d3d11] [219]     float _2643;
[   2.300][d][vo/gpu/d3d11] [220]     float4 _2644;
[   2.300][d][vo/gpu/d3d11] [221]     if (_646 < 3.0841100215911865234375f)
[   2.300][d][vo/gpu/d3d11] [222]     {
[   2.300][d][vo/gpu/d3d11] [223]         float4 _656 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _646 * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [224]         float _657 = _656.x;
[   2.300][d][vo/gpu/d3d11] [225]         float4 _2334 = _2642;
[   2.300][d][vo/gpu/d3d11] [226]         _2334.x = _2642.x + (_657 * _176[_642]);
[   2.300][d][vo/gpu/d3d11] [227]         float4 _2337 = _2334;
[   2.300][d][vo/gpu/d3d11] [228]         _2337.y = _2642.y + (_657 * _185[_642]);
[   2.300][d][vo/gpu/d3d11] [229]         _2644 = _2337;
[   2.300][d][vo/gpu/d3d11] [230]         _2643 = _2641 + _657;
[   2.300][d][vo/gpu/d3d11] [231]     }
[   2.300][d][vo/gpu/d3d11] [232]     else
[   2.300][d][vo/gpu/d3d11] [233]     {
[   2.300][d][vo/gpu/d3d11] [234]         _2644 = _2642;
[   2.300][d][vo/gpu/d3d11] [235]         _2643 = _2641;
[   2.300][d][vo/gpu/d3d11] [236]     }
[   2.300][d][vo/gpu/d3d11] [237]     int _686 = _229 + 50;
[   2.300][d][vo/gpu/d3d11] [238]     float4 _696 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length((-1.0f).xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [239]     float _697 = _696.x;
[   2.300][d][vo/gpu/d3d11] [240]     int _726 = _229 + 51;
[   2.300][d][vo/gpu/d3d11] [241]     float4 _736 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [242]     float _737 = _736.x;
[   2.300][d][vo/gpu/d3d11] [243]     int _766 = _229 + 52;
[   2.300][d][vo/gpu/d3d11] [244]     float4 _776 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.300][d][vo/gpu/d3d11] [245]     float _777 = _776.x;
[   2.300][d][vo/gpu/d3d11] [246]     int _806 = _229 + 53;
[   2.300][d][vo/gpu/d3d11] [247]     float4 _816 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [248]     float _817 = _816.x;
[   2.301][d][vo/gpu/d3d11] [249]     float _820 = (((_2643 + _697) + _737) + _777) + _817;
[   2.301][d][vo/gpu/d3d11] [250]     float _828 = (((_2644.x + (_697 * _176[_686])) + (_737 * _176[_726])) + (_777 * _176[_766])) + (_817 * _176[_806]);
[   2.301][d][vo/gpu/d3d11] [251]     float4 _2366 = _2644;
[   2.301][d][vo/gpu/d3d11] [252]     _2366.x = _828;
[   2.301][d][vo/gpu/d3d11] [253]     float _837 = (((_2644.y + (_697 * _185[_686])) + (_737 * _185[_726])) + (_777 * _185[_766])) + (_817 * _185[_806]);
[   2.301][d][vo/gpu/d3d11] [254]     float4 _2369 = _2366;
[   2.301][d][vo/gpu/d3d11] [255]     _2369.y = _837;
[   2.301][d][vo/gpu/d3d11] [256]     int _846 = _229 + 54;
[   2.301][d][vo/gpu/d3d11] [257]     float _850 = length(float2(3.0f, -1.0f) - _107);
[   2.301][d][vo/gpu/d3d11] [258]     float _2645;
[   2.301][d][vo/gpu/d3d11] [259]     float4 _2646;
[   2.301][d][vo/gpu/d3d11] [260]     if (_850 < 3.0841100215911865234375f)
[   2.301][d][vo/gpu/d3d11] [261]     {
[   2.301][d][vo/gpu/d3d11] [262]         float4 _860 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _850 * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [263]         float _861 = _860.x;
[   2.301][d][vo/gpu/d3d11] [264]         float4 _2374 = _2369;
[   2.301][d][vo/gpu/d3d11] [265]         _2374.x = _828 + (_861 * _176[_846]);
[   2.301][d][vo/gpu/d3d11] [266]         float4 _2377 = _2374;
[   2.301][d][vo/gpu/d3d11] [267]         _2377.y = _837 + (_861 * _185[_846]);
[   2.301][d][vo/gpu/d3d11] [268]         _2646 = _2377;
[   2.301][d][vo/gpu/d3d11] [269]         _2645 = _820 + _861;
[   2.301][d][vo/gpu/d3d11] [270]     }
[   2.301][d][vo/gpu/d3d11] [271]     else
[   2.301][d][vo/gpu/d3d11] [272]     {
[   2.301][d][vo/gpu/d3d11] [273]         _2646 = _2369;
[   2.301][d][vo/gpu/d3d11] [274]         _2645 = _820;
[   2.301][d][vo/gpu/d3d11] [275]     }
[   2.301][d][vo/gpu/d3d11] [276]     int _898 = _229 + 72;
[   2.301][d][vo/gpu/d3d11] [277]     float _902 = length(float2(-3.0f, 0.0f) - _107);
[   2.301][d][vo/gpu/d3d11] [278]     float _2647;
[   2.301][d][vo/gpu/d3d11] [279]     float4 _2648;
[   2.301][d][vo/gpu/d3d11] [280]     if (_902 < 3.0841100215911865234375f)
[   2.301][d][vo/gpu/d3d11] [281]     {
[   2.301][d][vo/gpu/d3d11] [282]         float4 _912 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _902 * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [283]         float _913 = _912.x;
[   2.301][d][vo/gpu/d3d11] [284]         float4 _2382 = _2646;
[   2.301][d][vo/gpu/d3d11] [285]         _2382.x = _2646.x + (_913 * _176[_898]);
[   2.301][d][vo/gpu/d3d11] [286]         float4 _2385 = _2382;
[   2.301][d][vo/gpu/d3d11] [287]         _2385.y = _2646.y + (_913 * _185[_898]);
[   2.301][d][vo/gpu/d3d11] [288]         _2648 = _2385;
[   2.301][d][vo/gpu/d3d11] [289]         _2647 = _2645 + _913;
[   2.301][d][vo/gpu/d3d11] [290]     }
[   2.301][d][vo/gpu/d3d11] [291]     else
[   2.301][d][vo/gpu/d3d11] [292]     {
[   2.301][d][vo/gpu/d3d11] [293]         _2648 = _2646;
[   2.301][d][vo/gpu/d3d11] [294]         _2647 = _2645;
[   2.301][d][vo/gpu/d3d11] [295]     }
[   2.301][d][vo/gpu/d3d11] [296]     int _942 = _229 + 73;
[   2.301][d][vo/gpu/d3d11] [297]     float _946 = length(float2(-2.0f, 0.0f) - _107);
[   2.301][d][vo/gpu/d3d11] [298]     float _2649;
[   2.301][d][vo/gpu/d3d11] [299]     float4 _2650;
[   2.301][d][vo/gpu/d3d11] [300]     if (_946 < 3.0841100215911865234375f)
[   2.301][d][vo/gpu/d3d11] [301]     {
[   2.301][d][vo/gpu/d3d11] [302]         float4 _956 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _946 * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [303]         float _957 = _956.x;
[   2.301][d][vo/gpu/d3d11] [304]         float4 _2390 = _2648;
[   2.301][d][vo/gpu/d3d11] [305]         _2390.x = _2648.x + (_957 * _176[_942]);
[   2.301][d][vo/gpu/d3d11] [306]         float4 _2393 = _2390;
[   2.301][d][vo/gpu/d3d11] [307]         _2393.y = _2648.y + (_957 * _185[_942]);
[   2.301][d][vo/gpu/d3d11] [308]         _2650 = _2393;
[   2.301][d][vo/gpu/d3d11] [309]         _2649 = _2647 + _957;
[   2.301][d][vo/gpu/d3d11] [310]     }
[   2.301][d][vo/gpu/d3d11] [311]     else
[   2.301][d][vo/gpu/d3d11] [312]     {
[   2.301][d][vo/gpu/d3d11] [313]         _2650 = _2648;
[   2.301][d][vo/gpu/d3d11] [314]         _2649 = _2647;
[   2.301][d][vo/gpu/d3d11] [315]     }
[   2.301][d][vo/gpu/d3d11] [316]     int _986 = _229 + 74;
[   2.301][d][vo/gpu/d3d11] [317]     float4 _996 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [318]     float _997 = _996.x;
[   2.301][d][vo/gpu/d3d11] [319]     int _1026 = _229 + 75;
[   2.301][d][vo/gpu/d3d11] [320]     float4 _1036 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(-_107) * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [321]     float _1037 = _1036.x;
[   2.301][d][vo/gpu/d3d11] [322]     int _1066 = _229 + 76;
[   2.301][d][vo/gpu/d3d11] [323]     float4 _1076 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [324]     float _1077 = _1076.x;
[   2.301][d][vo/gpu/d3d11] [325]     int _1106 = _229 + 77;
[   2.301][d][vo/gpu/d3d11] [326]     float4 _1116 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.301][d][vo/gpu/d3d11] [327]     float _1117 = _1116.x;
[   2.302][d][vo/gpu/d3d11] [328]     float _1120 = (((_2649 + _997) + _1037) + _1077) + _1117;
[   2.302][d][vo/gpu/d3d11] [329]     float _1128 = (((_2650.x + (_997 * _176[_986])) + (_1037 * _176[_1026])) + (_1077 * _176[_1066])) + (_1117 * _176[_1106]);
[   2.302][d][vo/gpu/d3d11] [330]     float4 _2422 = _2650;
[   2.302][d][vo/gpu/d3d11] [331]     _2422.x = _1128;
[   2.302][d][vo/gpu/d3d11] [332]     float _1137 = (((_2650.y + (_997 * _185[_986])) + (_1037 * _185[_1026])) + (_1077 * _185[_1066])) + (_1117 * _185[_1106]);
[   2.302][d][vo/gpu/d3d11] [333]     float4 _2425 = _2422;
[   2.302][d][vo/gpu/d3d11] [334]     _2425.y = _1137;
[   2.302][d][vo/gpu/d3d11] [335]     int _1146 = _229 + 78;
[   2.302][d][vo/gpu/d3d11] [336]     float _1150 = length(float2(3.0f, 0.0f) - _107);
[   2.302][d][vo/gpu/d3d11] [337]     float _2651;
[   2.302][d][vo/gpu/d3d11] [338]     float4 _2652;
[   2.302][d][vo/gpu/d3d11] [339]     if (_1150 < 3.0841100215911865234375f)
[   2.302][d][vo/gpu/d3d11] [340]     {
[   2.302][d][vo/gpu/d3d11] [341]         float4 _1160 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1150 * 0.3088025748729705810546875f), 0.0f);
[   2.302][d][vo/gpu/d3d11] [342]         float _1161 = _1160.x;
[   2.302][d][vo/gpu/d3d11] [343]         float4 _2430 = _2425;
[   2.302][d][vo/gpu/d3d11] [344]         _2430.x = _1128 + (_1161 * _176[_1146]);
[   2.302][d][vo/gpu/d3d11] [345]         float4 _2433 = _2430;
[   2.302][d][vo/gpu/d3d11] [346]         _2433.y = _1137 + (_1161 * _185[_1146]);
[   2.302][d][vo/gpu/d3d11] [347]         _2652 = _2433;
[   2.302][d][vo/gpu/d3d11] [348]         _2651 = _1120 + _1161;
[   2.302][d][vo/gpu/d3d11] [349]     }
[   2.302][d][vo/gpu/d3d11] [350]     else
[   2.302][d][vo/gpu/d3d11] [351]     {
[   2.302][d][vo/gpu/d3d11] [352]         _2652 = _2425;
[   2.302][d][vo/gpu/d3d11] [353]         _2651 = _1120;
[   2.302][d][vo/gpu/d3d11] [354]     }
[   2.302][d][vo/gpu/d3d11] [355]     int _1190 = _229 + 79;
[   2.302][d][vo/gpu/d3d11] [356]     float _1195 = length(float2(4.0f, 0.0f) - _107);
[   2.302][d][vo/gpu/d3d11] [357]     float _2653;
[   2.302][d][vo/gpu/d3d11] [358]     float4 _2654;
[   2.302][d][vo/gpu/d3d11] [359]     if (_1195 < 3.0841100215911865234375f)
[   2.302][d][vo/gpu/d3d11] [360]     {
[   2.302][d][vo/gpu/d3d11] [361]         float4 _1205 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1195 * 0.3088025748729705810546875f), 0.0f);
[   2.302][d][vo/gpu/d3d11] [362]         float _1206 = _1205.x;
[   2.302][d][vo/gpu/d3d11] [363]         float4 _2438 = _2652;
[   2.302][d][vo/gpu/d3d11] [364]         _2438.x = _2652.x + (_1206 * _176[_1190]);
[   2.302][d][vo/gpu/d3d11] [365]         float4 _2441 = _2438;
[   2.302][d][vo/gpu/d3d11] [366]         _2441.y = _2652.y + (_1206 * _185[_1190]);
[   2.302][d][vo/gpu/d3d11] [367]         _2654 = _2441;
[   2.302][d][vo/gpu/d3d11] [368]         _2653 = _2651 + _1206;
[   2.302][d][vo/gpu/d3d11] [369]     }
[   2.302][d][vo/gpu/d3d11] [370]     else
[   2.302][d][vo/gpu/d3d11] [371]     {
[   2.302][d][vo/gpu/d3d11] [372]         _2654 = _2652;
[   2.302][d][vo/gpu/d3d11] [373]         _2653 = _2651;
[   2.302][d][vo/gpu/d3d11] [374]     }
[   2.302][d][vo/gpu/d3d11] [375]     int _1235 = _229 + 96;
[   2.302][d][vo/gpu/d3d11] [376]     float _1239 = length(float2(-3.0f, 1.0f) - _107);
[   2.302][d][vo/gpu/d3d11] [377]     float _2655;
[   2.302][d][vo/gpu/d3d11] [378]     float4 _2656;
[   2.302][d][vo/gpu/d3d11] [379]     if (_1239 < 3.0841100215911865234375f)
[   2.302][d][vo/gpu/d3d11] [380]     {
[   2.302][d][vo/gpu/d3d11] [381]         float4 _1249 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1239 * 0.3088025748729705810546875f), 0.0f);
[   2.302][d][vo/gpu/d3d11] [382]         float _1250 = _1249.x;
[   2.302][d][vo/gpu/d3d11] [383]         float4 _2446 = _2654;
[   2.302][d][vo/gpu/d3d11] [384]         _2446.x = _2654.x + (_1250 * _176[_1235]);
[   2.302][d][vo/gpu/d3d11] [385]         float4 _2449 = _2446;
[   2.302][d][vo/gpu/d3d11] [386]         _2449.y = _2654.y + (_1250 * _185[_1235]);
[   2.302][d][vo/gpu/d3d11] [387]         _2656 = _2449;
[   2.302][d][vo/gpu/d3d11] [388]         _2655 = _2653 + _1250;
[   2.302][d][vo/gpu/d3d11] [389]     }
[   2.302][d][vo/gpu/d3d11] [390]     else
[   2.302][d][vo/gpu/d3d11] [391]     {
[   2.302][d][vo/gpu/d3d11] [392]         _2656 = _2654;
[   2.302][d][vo/gpu/d3d11] [393]         _2655 = _2653;
[   2.302][d][vo/gpu/d3d11] [394]     }
[   2.302][d][vo/gpu/d3d11] [395]     int _1279 = _229 + 97;
[   2.302][d][vo/gpu/d3d11] [396]     float _1283 = length(float2(-2.0f, 1.0f) - _107);
[   2.303][d][vo/gpu/d3d11] [397]     float _2657;
[   2.303][d][vo/gpu/d3d11] [398]     float4 _2658;
[   2.303][d][vo/gpu/d3d11] [399]     if (_1283 < 3.0841100215911865234375f)
[   2.303][d][vo/gpu/d3d11] [400]     {
[   2.303][d][vo/gpu/d3d11] [401]         float4 _1293 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1283 * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [402]         float _1294 = _1293.x;
[   2.303][d][vo/gpu/d3d11] [403]         float4 _2454 = _2656;
[   2.303][d][vo/gpu/d3d11] [404]         _2454.x = _2656.x + (_1294 * _176[_1279]);
[   2.303][d][vo/gpu/d3d11] [405]         float4 _2457 = _2454;
[   2.303][d][vo/gpu/d3d11] [406]         _2457.y = _2656.y + (_1294 * _185[_1279]);
[   2.303][d][vo/gpu/d3d11] [407]         _2658 = _2457;
[   2.303][d][vo/gpu/d3d11] [408]         _2657 = _2655 + _1294;
[   2.303][d][vo/gpu/d3d11] [409]     }
[   2.303][d][vo/gpu/d3d11] [410]     else
[   2.303][d][vo/gpu/d3d11] [411]     {
[   2.303][d][vo/gpu/d3d11] [412]         _2658 = _2656;
[   2.303][d][vo/gpu/d3d11] [413]         _2657 = _2655;
[   2.303][d][vo/gpu/d3d11] [414]     }
[   2.303][d][vo/gpu/d3d11] [415]     int _1323 = _229 + 98;
[   2.303][d][vo/gpu/d3d11] [416]     float4 _1333 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [417]     float _1334 = _1333.x;
[   2.303][d][vo/gpu/d3d11] [418]     int _1363 = _229 + 99;
[   2.303][d][vo/gpu/d3d11] [419]     float4 _1373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [420]     float _1374 = _1373.x;
[   2.303][d][vo/gpu/d3d11] [421]     int _1403 = _229 + 100;
[   2.303][d][vo/gpu/d3d11] [422]     float4 _1413 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(1.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [423]     float _1414 = _1413.x;
[   2.303][d][vo/gpu/d3d11] [424]     int _1443 = _229 + 101;
[   2.303][d][vo/gpu/d3d11] [425]     float4 _1453 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [426]     float _1454 = _1453.x;
[   2.303][d][vo/gpu/d3d11] [427]     float _1457 = (((_2657 + _1334) + _1374) + _1414) + _1454;
[   2.303][d][vo/gpu/d3d11] [428]     float _1465 = (((_2658.x + (_1334 * _176[_1323])) + (_1374 * _176[_1363])) + (_1414 * _176[_1403])) + (_1454 * _176[_1443]);
[   2.303][d][vo/gpu/d3d11] [429]     float4 _2486 = _2658;
[   2.303][d][vo/gpu/d3d11] [430]     _2486.x = _1465;
[   2.303][d][vo/gpu/d3d11] [431]     float _1474 = (((_2658.y + (_1334 * _185[_1323])) + (_1374 * _185[_1363])) + (_1414 * _185[_1403])) + (_1454 * _185[_1443]);
[   2.303][d][vo/gpu/d3d11] [432]     float4 _2489 = _2486;
[   2.303][d][vo/gpu/d3d11] [433]     _2489.y = _1474;
[   2.303][d][vo/gpu/d3d11] [434]     int _1483 = _229 + 102;
[   2.303][d][vo/gpu/d3d11] [435]     float _1487 = length(float2(3.0f, 1.0f) - _107);
[   2.303][d][vo/gpu/d3d11] [436]     float _2659;
[   2.303][d][vo/gpu/d3d11] [437]     float4 _2660;
[   2.303][d][vo/gpu/d3d11] [438]     if (_1487 < 3.0841100215911865234375f)
[   2.303][d][vo/gpu/d3d11] [439]     {
[   2.303][d][vo/gpu/d3d11] [440]         float4 _1497 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1487 * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [441]         float _1498 = _1497.x;
[   2.303][d][vo/gpu/d3d11] [442]         float4 _2494 = _2489;
[   2.303][d][vo/gpu/d3d11] [443]         _2494.x = _1465 + (_1498 * _176[_1483]);
[   2.303][d][vo/gpu/d3d11] [444]         float4 _2497 = _2494;
[   2.303][d][vo/gpu/d3d11] [445]         _2497.y = _1474 + (_1498 * _185[_1483]);
[   2.303][d][vo/gpu/d3d11] [446]         _2660 = _2497;
[   2.303][d][vo/gpu/d3d11] [447]         _2659 = _1457 + _1498;
[   2.303][d][vo/gpu/d3d11] [448]     }
[   2.303][d][vo/gpu/d3d11] [449]     else
[   2.303][d][vo/gpu/d3d11] [450]     {
[   2.303][d][vo/gpu/d3d11] [451]         _2660 = _2489;
[   2.303][d][vo/gpu/d3d11] [452]         _2659 = _1457;
[   2.303][d][vo/gpu/d3d11] [453]     }
[   2.303][d][vo/gpu/d3d11] [454]     int _1527 = _229 + 103;
[   2.303][d][vo/gpu/d3d11] [455]     float _1531 = length(float2(4.0f, 1.0f) - _107);
[   2.303][d][vo/gpu/d3d11] [456]     float _2661;
[   2.303][d][vo/gpu/d3d11] [457]     float4 _2662;
[   2.303][d][vo/gpu/d3d11] [458]     if (_1531 < 3.0841100215911865234375f)
[   2.303][d][vo/gpu/d3d11] [459]     {
[   2.303][d][vo/gpu/d3d11] [460]         float4 _1541 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1531 * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [461]         float _1542 = _1541.x;
[   2.303][d][vo/gpu/d3d11] [462]         float4 _2502 = _2660;
[   2.303][d][vo/gpu/d3d11] [463]         _2502.x = _2660.x + (_1542 * _176[_1527]);
[   2.303][d][vo/gpu/d3d11] [464]         float4 _2505 = _2502;
[   2.303][d][vo/gpu/d3d11] [465]         _2505.y = _2660.y + (_1542 * _185[_1527]);
[   2.303][d][vo/gpu/d3d11] [466]         _2662 = _2505;
[   2.303][d][vo/gpu/d3d11] [467]         _2661 = _2659 + _1542;
[   2.303][d][vo/gpu/d3d11] [468]     }
[   2.303][d][vo/gpu/d3d11] [469]     else
[   2.303][d][vo/gpu/d3d11] [470]     {
[   2.303][d][vo/gpu/d3d11] [471]         _2662 = _2660;
[   2.303][d][vo/gpu/d3d11] [472]         _2661 = _2659;
[   2.303][d][vo/gpu/d3d11] [473]     }
[   2.303][d][vo/gpu/d3d11] [474]     int _1579 = _229 + 121;
[   2.303][d][vo/gpu/d3d11] [475]     float _1583 = length(float2(-2.0f, 2.0f) - _107);
[   2.303][d][vo/gpu/d3d11] [476]     float _2663;
[   2.303][d][vo/gpu/d3d11] [477]     float4 _2664;
[   2.303][d][vo/gpu/d3d11] [478]     if (_1583 < 3.0841100215911865234375f)
[   2.303][d][vo/gpu/d3d11] [479]     {
[   2.303][d][vo/gpu/d3d11] [480]         float4 _1593 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1583 * 0.3088025748729705810546875f), 0.0f);
[   2.303][d][vo/gpu/d3d11] [481]         float _1594 = _1593.x;
[   2.304][d][vo/gpu/d3d11] [482]         float4 _2510 = _2662;
[   2.304][d][vo/gpu/d3d11] [483]         _2510.x = _2662.x + (_1594 * _176[_1579]);
[   2.304][d][vo/gpu/d3d11] [484]         float4 _2513 = _2510;
[   2.304][d][vo/gpu/d3d11] [485]         _2513.y = _2662.y + (_1594 * _185[_1579]);
[   2.304][d][vo/gpu/d3d11] [486]         _2664 = _2513;
[   2.304][d][vo/gpu/d3d11] [487]         _2663 = _2661 + _1594;
[   2.304][d][vo/gpu/d3d11] [488]     }
[   2.304][d][vo/gpu/d3d11] [489]     else
[   2.304][d][vo/gpu/d3d11] [490]     {
[   2.304][d][vo/gpu/d3d11] [491]         _2664 = _2662;
[   2.304][d][vo/gpu/d3d11] [492]         _2663 = _2661;
[   2.304][d][vo/gpu/d3d11] [493]     }
[   2.304][d][vo/gpu/d3d11] [494]     int _1623 = _229 + 122;
[   2.304][d][vo/gpu/d3d11] [495]     float4 _1633 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [496]     float _1634 = _1633.x;
[   2.304][d][vo/gpu/d3d11] [497]     int _1663 = _229 + 123;
[   2.304][d][vo/gpu/d3d11] [498]     float4 _1673 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [499]     float _1674 = _1673.x;
[   2.304][d][vo/gpu/d3d11] [500]     int _1703 = _229 + 124;
[   2.304][d][vo/gpu/d3d11] [501]     float4 _1713 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [502]     float _1714 = _1713.x;
[   2.304][d][vo/gpu/d3d11] [503]     int _1743 = _229 + 125;
[   2.304][d][vo/gpu/d3d11] [504]     float4 _1753 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(2.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [505]     float _1754 = _1753.x;
[   2.304][d][vo/gpu/d3d11] [506]     float _1757 = (((_2663 + _1634) + _1674) + _1714) + _1754;
[   2.304][d][vo/gpu/d3d11] [507]     float _1765 = (((_2664.x + (_1634 * _176[_1623])) + (_1674 * _176[_1663])) + (_1714 * _176[_1703])) + (_1754 * _176[_1743]);
[   2.304][d][vo/gpu/d3d11] [508]     float4 _2542 = _2664;
[   2.304][d][vo/gpu/d3d11] [509]     _2542.x = _1765;
[   2.304][d][vo/gpu/d3d11] [510]     float _1774 = (((_2664.y + (_1634 * _185[_1623])) + (_1674 * _185[_1663])) + (_1714 * _185[_1703])) + (_1754 * _185[_1743]);
[   2.304][d][vo/gpu/d3d11] [511]     float4 _2545 = _2542;
[   2.304][d][vo/gpu/d3d11] [512]     _2545.y = _1774;
[   2.304][d][vo/gpu/d3d11] [513]     int _1783 = _229 + 126;
[   2.304][d][vo/gpu/d3d11] [514]     float _1787 = length(float2(3.0f, 2.0f) - _107);
[   2.304][d][vo/gpu/d3d11] [515]     float _2665;
[   2.304][d][vo/gpu/d3d11] [516]     float4 _2666;
[   2.304][d][vo/gpu/d3d11] [517]     if (_1787 < 3.0841100215911865234375f)
[   2.304][d][vo/gpu/d3d11] [518]     {
[   2.304][d][vo/gpu/d3d11] [519]         float4 _1797 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1787 * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [520]         float _1798 = _1797.x;
[   2.304][d][vo/gpu/d3d11] [521]         float4 _2550 = _2545;
[   2.304][d][vo/gpu/d3d11] [522]         _2550.x = _1765 + (_1798 * _176[_1783]);
[   2.304][d][vo/gpu/d3d11] [523]         float4 _2553 = _2550;
[   2.304][d][vo/gpu/d3d11] [524]         _2553.y = _1774 + (_1798 * _185[_1783]);
[   2.304][d][vo/gpu/d3d11] [525]         _2666 = _2553;
[   2.304][d][vo/gpu/d3d11] [526]         _2665 = _1757 + _1798;
[   2.304][d][vo/gpu/d3d11] [527]     }
[   2.304][d][vo/gpu/d3d11] [528]     else
[   2.304][d][vo/gpu/d3d11] [529]     {
[   2.304][d][vo/gpu/d3d11] [530]         _2666 = _2545;
[   2.304][d][vo/gpu/d3d11] [531]         _2665 = _1757;
[   2.304][d][vo/gpu/d3d11] [532]     }
[   2.304][d][vo/gpu/d3d11] [533]     int _1843 = _229 + 145;
[   2.304][d][vo/gpu/d3d11] [534]     float _1847 = length(float2(-2.0f, 3.0f) - _107);
[   2.304][d][vo/gpu/d3d11] [535]     float _2667;
[   2.304][d][vo/gpu/d3d11] [536]     float4 _2668;
[   2.304][d][vo/gpu/d3d11] [537]     if (_1847 < 3.0841100215911865234375f)
[   2.304][d][vo/gpu/d3d11] [538]     {
[   2.304][d][vo/gpu/d3d11] [539]         float4 _1857 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1847 * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [540]         float _1858 = _1857.x;
[   2.304][d][vo/gpu/d3d11] [541]         float4 _2558 = _2666;
[   2.304][d][vo/gpu/d3d11] [542]         _2558.x = _2666.x + (_1858 * _176[_1843]);
[   2.304][d][vo/gpu/d3d11] [543]         float4 _2561 = _2558;
[   2.304][d][vo/gpu/d3d11] [544]         _2561.y = _2666.y + (_1858 * _185[_1843]);
[   2.304][d][vo/gpu/d3d11] [545]         _2668 = _2561;
[   2.304][d][vo/gpu/d3d11] [546]         _2667 = _2665 + _1858;
[   2.304][d][vo/gpu/d3d11] [547]     }
[   2.304][d][vo/gpu/d3d11] [548]     else
[   2.304][d][vo/gpu/d3d11] [549]     {
[   2.304][d][vo/gpu/d3d11] [550]         _2668 = _2666;
[   2.304][d][vo/gpu/d3d11] [551]         _2667 = _2665;
[   2.304][d][vo/gpu/d3d11] [552]     }
[   2.304][d][vo/gpu/d3d11] [553]     int _1887 = _229 + 146;
[   2.304][d][vo/gpu/d3d11] [554]     float _1891 = length(float2(-1.0f, 3.0f) - _107);
[   2.304][d][vo/gpu/d3d11] [555]     float _2669;
[   2.304][d][vo/gpu/d3d11] [556]     float4 _2670;
[   2.304][d][vo/gpu/d3d11] [557]     if (_1891 < 3.0841100215911865234375f)
[   2.304][d][vo/gpu/d3d11] [558]     {
[   2.304][d][vo/gpu/d3d11] [559]         float4 _1901 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1891 * 0.3088025748729705810546875f), 0.0f);
[   2.304][d][vo/gpu/d3d11] [560]         float _1902 = _1901.x;
[   2.304][d][vo/gpu/d3d11] [561]         float4 _2566 = _2668;
[   2.304][d][vo/gpu/d3d11] [562]         _2566.x = _2668.x + (_1902 * _176[_1887]);
[   2.304][d][vo/gpu/d3d11] [563]         float4 _2569 = _2566;
[   2.305][d][vo/gpu/d3d11] [564]         _2569.y = _2668.y + (_1902 * _185[_1887]);
[   2.305][d][vo/gpu/d3d11] [565]         _2670 = _2569;
[   2.305][d][vo/gpu/d3d11] [566]         _2669 = _2667 + _1902;
[   2.305][d][vo/gpu/d3d11] [567]     }
[   2.305][d][vo/gpu/d3d11] [568]     else
[   2.305][d][vo/gpu/d3d11] [569]     {
[   2.305][d][vo/gpu/d3d11] [570]         _2670 = _2668;
[   2.305][d][vo/gpu/d3d11] [571]         _2669 = _2667;
[   2.305][d][vo/gpu/d3d11] [572]     }
[   2.305][d][vo/gpu/d3d11] [573]     int _1931 = _229 + 147;
[   2.305][d][vo/gpu/d3d11] [574]     float _1935 = length(float2(0.0f, 3.0f) - _107);
[   2.305][d][vo/gpu/d3d11] [575]     float _2671;
[   2.305][d][vo/gpu/d3d11] [576]     float4 _2672;
[   2.305][d][vo/gpu/d3d11] [577]     if (_1935 < 3.0841100215911865234375f)
[   2.305][d][vo/gpu/d3d11] [578]     {
[   2.305][d][vo/gpu/d3d11] [579]         float4 _1945 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1935 * 0.3088025748729705810546875f), 0.0f);
[   2.305][d][vo/gpu/d3d11] [580]         float _1946 = _1945.x;
[   2.305][d][vo/gpu/d3d11] [581]         float4 _2574 = _2670;
[   2.305][d][vo/gpu/d3d11] [582]         _2574.x = _2670.x + (_1946 * _176[_1931]);
[   2.305][d][vo/gpu/d3d11] [583]         float4 _2577 = _2574;
[   2.305][d][vo/gpu/d3d11] [584]         _2577.y = _2670.y + (_1946 * _185[_1931]);
[   2.305][d][vo/gpu/d3d11] [585]         _2672 = _2577;
[   2.305][d][vo/gpu/d3d11] [586]         _2671 = _2669 + _1946;
[   2.305][d][vo/gpu/d3d11] [587]     }
[   2.305][d][vo/gpu/d3d11] [588]     else
[   2.305][d][vo/gpu/d3d11] [589]     {
[   2.305][d][vo/gpu/d3d11] [590]         _2672 = _2670;
[   2.305][d][vo/gpu/d3d11] [591]         _2671 = _2669;
[   2.305][d][vo/gpu/d3d11] [592]     }
[   2.305][d][vo/gpu/d3d11] [593]     int _1975 = _229 + 148;
[   2.305][d][vo/gpu/d3d11] [594]     float _1979 = length(float2(1.0f, 3.0f) - _107);
[   2.305][d][vo/gpu/d3d11] [595]     float _2673;
[   2.305][d][vo/gpu/d3d11] [596]     float4 _2674;
[   2.305][d][vo/gpu/d3d11] [597]     if (_1979 < 3.0841100215911865234375f)
[   2.305][d][vo/gpu/d3d11] [598]     {
[   2.305][d][vo/gpu/d3d11] [599]         float4 _1989 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1979 * 0.3088025748729705810546875f), 0.0f);
[   2.305][d][vo/gpu/d3d11] [600]         float _1990 = _1989.x;
[   2.305][d][vo/gpu/d3d11] [601]         float4 _2582 = _2672;
[   2.305][d][vo/gpu/d3d11] [602]         _2582.x = _2672.x + (_1990 * _176[_1975]);
[   2.305][d][vo/gpu/d3d11] [603]         float4 _2585 = _2582;
[   2.305][d][vo/gpu/d3d11] [604]         _2585.y = _2672.y + (_1990 * _185[_1975]);
[   2.305][d][vo/gpu/d3d11] [605]         _2674 = _2585;
[   2.305][d][vo/gpu/d3d11] [606]         _2673 = _2671 + _1990;
[   2.305][d][vo/gpu/d3d11] [607]     }
[   2.305][d][vo/gpu/d3d11] [608]     else
[   2.305][d][vo/gpu/d3d11] [609]     {
[   2.305][d][vo/gpu/d3d11] [610]         _2674 = _2672;
[   2.305][d][vo/gpu/d3d11] [611]         _2673 = _2671;
[   2.305][d][vo/gpu/d3d11] [612]     }
[   2.305][d][vo/gpu/d3d11] [613]     int _2019 = _229 + 149;
[   2.305][d][vo/gpu/d3d11] [614]     float _2023 = length(float2(2.0f, 3.0f) - _107);
[   2.305][d][vo/gpu/d3d11] [615]     float _2675;
[   2.305][d][vo/gpu/d3d11] [616]     float4 _2676;
[   2.305][d][vo/gpu/d3d11] [617]     if (_2023 < 3.0841100215911865234375f)
[   2.305][d][vo/gpu/d3d11] [618]     {
[   2.305][d][vo/gpu/d3d11] [619]         float4 _2033 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2023 * 0.3088025748729705810546875f), 0.0f);
[   2.305][d][vo/gpu/d3d11] [620]         float _2034 = _2033.x;
[   2.305][d][vo/gpu/d3d11] [621]         float4 _2590 = _2674;
[   2.305][d][vo/gpu/d3d11] [622]         _2590.x = _2674.x + (_2034 * _176[_2019]);
[   2.305][d][vo/gpu/d3d11] [623]         float4 _2593 = _2590;
[   2.305][d][vo/gpu/d3d11] [624]         _2593.y = _2674.y + (_2034 * _185[_2019]);
[   2.305][d][vo/gpu/d3d11] [625]         _2676 = _2593;
[   2.305][d][vo/gpu/d3d11] [626]         _2675 = _2673 + _2034;
[   2.305][d][vo/gpu/d3d11] [627]     }
[   2.305][d][vo/gpu/d3d11] [628]     else
[   2.305][d][vo/gpu/d3d11] [629]     {
[   2.305][d][vo/gpu/d3d11] [630]         _2676 = _2674;
[   2.305][d][vo/gpu/d3d11] [631]         _2675 = _2673;
[   2.305][d][vo/gpu/d3d11] [632]     }
[   2.305][d][vo/gpu/d3d11] [633]     int _2063 = _229 + 150;
[   2.305][d][vo/gpu/d3d11] [634]     float _2067 = length(3.0f.xx - _107);
[   2.305][d][vo/gpu/d3d11] [635]     float _2677;
[   2.305][d][vo/gpu/d3d11] [636]     float4 _2678;
[   2.305][d][vo/gpu/d3d11] [637]     if (_2067 < 3.0841100215911865234375f)
[   2.305][d][vo/gpu/d3d11] [638]     {
[   2.305][d][vo/gpu/d3d11] [639]         float4 _2077 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2067 * 0.3088025748729705810546875f), 0.0f);
[   2.305][d][vo/gpu/d3d11] [640]         float _2078 = _2077.x;
[   2.305][d][vo/gpu/d3d11] [641]         float4 _2598 = _2676;
[   2.305][d][vo/gpu/d3d11] [642]         _2598.x = _2676.x + (_2078 * _176[_2063]);
[   2.305][d][vo/gpu/d3d11] [643]         float4 _2601 = _2598;
[   2.305][d][vo/gpu/d3d11] [644]         _2601.y = _2676.y + (_2078 * _185[_2063]);
[   2.305][d][vo/gpu/d3d11] [645]         _2678 = _2601;
[   2.305][d][vo/gpu/d3d11] [646]         _2677 = _2675 + _2078;
[   2.305][d][vo/gpu/d3d11] [647]     }
[   2.305][d][vo/gpu/d3d11] [648]     else
[   2.305][d][vo/gpu/d3d11] [649]     {
[   2.305][d][vo/gpu/d3d11] [650]         _2678 = _2676;
[   2.305][d][vo/gpu/d3d11] [651]         _2677 = _2675;
[   2.305][d][vo/gpu/d3d11] [652]     }
[   2.305][d][vo/gpu/d3d11] [653]     int _2139 = _229 + 171;
[   2.306][d][vo/gpu/d3d11] [654]     float _2143 = length(float2(0.0f, 4.0f) - _107);
[   2.306][d][vo/gpu/d3d11] [655]     float _2679;
[   2.306][d][vo/gpu/d3d11] [656]     float4 _2680;
[   2.306][d][vo/gpu/d3d11] [657]     if (_2143 < 3.0841100215911865234375f)
[   2.306][d][vo/gpu/d3d11] [658]     {
[   2.306][d][vo/gpu/d3d11] [659]         float4 _2153 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2143 * 0.3088025748729705810546875f), 0.0f);
[   2.306][d][vo/gpu/d3d11] [660]         float _2154 = _2153.x;
[   2.306][d][vo/gpu/d3d11] [661]         float4 _2606 = _2678;
[   2.306][d][vo/gpu/d3d11] [662]         _2606.x = _2678.x + (_2154 * _176[_2139]);
[   2.306][d][vo/gpu/d3d11] [663]         float4 _2609 = _2606;
[   2.306][d][vo/gpu/d3d11] [664]         _2609.y = _2678.y + (_2154 * _185[_2139]);
[   2.306][d][vo/gpu/d3d11] [665]         _2680 = _2609;
[   2.306][d][vo/gpu/d3d11] [666]         _2679 = _2677 + _2154;
[   2.306][d][vo/gpu/d3d11] [667]     }
[   2.306][d][vo/gpu/d3d11] [668]     else
[   2.306][d][vo/gpu/d3d11] [669]     {
[   2.306][d][vo/gpu/d3d11] [670]         _2680 = _2678;
[   2.306][d][vo/gpu/d3d11] [671]         _2679 = _2677;
[   2.306][d][vo/gpu/d3d11] [672]     }
[   2.306][d][vo/gpu/d3d11] [673]     int _2183 = _229 + 172;
[   2.306][d][vo/gpu/d3d11] [674]     float _2187 = length(float2(1.0f, 4.0f) - _107);
[   2.306][d][vo/gpu/d3d11] [675]     float4 _2681;
[   2.306][d][vo/gpu/d3d11] [676]     float _2682;
[   2.306][d][vo/gpu/d3d11] [677]     if (_2187 < 3.0841100215911865234375f)
[   2.306][d][vo/gpu/d3d11] [678]     {
[   2.306][d][vo/gpu/d3d11] [679]         float4 _2197 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2187 * 0.3088025748729705810546875f), 0.0f);
[   2.306][d][vo/gpu/d3d11] [680]         float _2198 = _2197.x;
[   2.306][d][vo/gpu/d3d11] [681]         float4 _2614 = _2680;
[   2.306][d][vo/gpu/d3d11] [682]         _2614.x = _2680.x + (_2198 * _176[_2183]);
[   2.306][d][vo/gpu/d3d11] [683]         float4 _2617 = _2614;
[   2.306][d][vo/gpu/d3d11] [684]         _2617.y = _2680.y + (_2198 * _185[_2183]);
[   2.306][d][vo/gpu/d3d11] [685]         _2682 = _2679 + _2198;
[   2.306][d][vo/gpu/d3d11] [686]         _2681 = _2617;
[   2.306][d][vo/gpu/d3d11] [687]     }
[   2.306][d][vo/gpu/d3d11] [688]     else
[   2.306][d][vo/gpu/d3d11] [689]     {
[   2.306][d][vo/gpu/d3d11] [690]         _2682 = _2679;
[   2.306][d][vo/gpu/d3d11] [691]         _2681 = _2680;
[   2.306][d][vo/gpu/d3d11] [692]     }
[   2.306][d][vo/gpu/d3d11] [693]     float4 _2621 = (_2681 / _2682.xxxx) * 1.0f;
[   2.306][d][vo/gpu/d3d11] [694]     _2621.z = 0.0f;
[   2.306][d][vo/gpu/d3d11] [695]     float4 _2623 = _2621;
[   2.306][d][vo/gpu/d3d11] [696]     _2623.w = 1.0f;
[   2.306][d][vo/gpu/d3d11] [697]     _2255[int2(int3(gl_GlobalInvocationID).xy)] = _2623;
[   2.306][d][vo/gpu/d3d11] [698] }
[   2.306][d][vo/gpu/d3d11] [699] 
[   2.306][d][vo/gpu/d3d11] [700] [numthreads(32, 8, 1)]
[   2.306][d][vo/gpu/d3d11] [701] void main(SPIRV_Cross_Input stage_input)
[   2.306][d][vo/gpu/d3d11] [702] {
[   2.306][d][vo/gpu/d3d11] [703]     gl_WorkGroupID = stage_input.gl_WorkGroupID;
[   2.306][d][vo/gpu/d3d11] [704]     gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
[   2.306][d][vo/gpu/d3d11] [705]     gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
[   2.306][d][vo/gpu/d3d11] [706]     comp_main();
[   2.306][d][vo/gpu/d3d11] [707] }
[   2.353][d][vo/gpu] Resizing texture: 1280x720
[   2.357][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.361][v][vo/gpu/d3d11] Compiled a vertex shader in 7923us
[   2.361][v][vo/gpu/d3d11] shaderc: 3765us, SPIRV-Cross: 234us, D3DCompile: 3924us
[   2.361][d][vo/gpu/d3d11] GLSL source:
[   2.361][d][vo/gpu/d3d11] [  1] #version 450
[   2.361][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.361][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.361][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.361][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.361][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.361][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.361][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.361][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   2.361][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   2.361][d][vo/gpu/d3d11] [ 11] void main() {
[   2.361][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.361][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   2.361][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   2.361][d][vo/gpu/d3d11] [ 15] }
[   2.361][d][vo/gpu/d3d11] HLSL source:
[   2.361][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.361][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.361][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.361][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.361][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.361][d][vo/gpu/d3d11] [  6] static float2 _31;
[   2.361][d][vo/gpu/d3d11] [  7] 
[   2.361][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.361][d][vo/gpu/d3d11] [  9] {
[   2.361][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.362][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.362][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   2.362][d][vo/gpu/d3d11] [ 13] };
[   2.362][d][vo/gpu/d3d11] [ 14] 
[   2.362][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.362][d][vo/gpu/d3d11] [ 16] {
[   2.362][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.362][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   2.362][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.362][d][vo/gpu/d3d11] [ 20] };
[   2.362][d][vo/gpu/d3d11] [ 21] 
[   2.362][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.362][d][vo/gpu/d3d11] [ 23] {
[   2.362][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.362][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.362][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   2.362][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.362][d][vo/gpu/d3d11] [ 28] }
[   2.362][d][vo/gpu/d3d11] [ 29] 
[   2.362][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.362][d][vo/gpu/d3d11] [ 31] {
[   2.362][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.362][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.362][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   2.362][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.362][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.362][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.362][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.362][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.362][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.362][d][vo/gpu/d3d11] [ 41] }
[   2.368][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.381][v][vo/gpu/d3d11] Compiled a fragment shader in 19598us
[   2.381][v][vo/gpu/d3d11] shaderc: 7005us, SPIRV-Cross: 624us, D3DCompile: 11969us
[   2.381][d][vo/gpu/d3d11] GLSL source:
[   2.381][d][vo/gpu/d3d11] [  1] #version 450
[   2.381][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.381][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.381][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.381][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.381][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.381][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.381][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   2.381][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   2.381][d][vo/gpu/d3d11] [ 10] layout(offset=0) mat3 colormatrix;
[   2.381][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec3 colormatrix_c;
[   2.381][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 texture_size0;
[   2.381][d][vo/gpu/d3d11] [ 13] layout(offset=80) mat2 texture_rot0;
[   2.381][d][vo/gpu/d3d11] [ 14] layout(offset=112) vec2 texture_off0;
[   2.381][d][vo/gpu/d3d11] [ 15] layout(offset=120) vec2 pixel_size0;
[   2.381][d][vo/gpu/d3d11] [ 16] layout(offset=128) vec2 texture_size1;
[   2.381][d][vo/gpu/d3d11] [ 17] layout(offset=144) mat2 texture_rot1;
[   2.381][d][vo/gpu/d3d11] [ 18] layout(offset=176) vec2 texture_off1;
[   2.381][d][vo/gpu/d3d11] [ 19] layout(offset=184) vec2 pixel_size1;
[   2.381][d][vo/gpu/d3d11] [ 20] };
[   2.381][d][vo/gpu/d3d11] [ 21] layout(binding=0) uniform sampler2D texture0;
[   2.381][d][vo/gpu/d3d11] [ 22] layout(binding=1) uniform sampler2D texture1;
[   2.381][d][vo/gpu/d3d11] [ 23] void main() {
[   2.381][d][vo/gpu/d3d11] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.381][d][vo/gpu/d3d11] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   2.381][d][vo/gpu/d3d11] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   2.381][d][vo/gpu/d3d11] [ 27] color = color.rgbr;
[   2.381][d][vo/gpu/d3d11] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   2.381][d][vo/gpu/d3d11] [ 29] color.a = 1.0;
[   2.381][d][vo/gpu/d3d11] [ 30] // scaler pre-conversion
[   2.381][d][vo/gpu/d3d11] [ 31] // linearize
[   2.381][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.381][d][vo/gpu/d3d11] [ 33] color.rgb = pow(color.rgb, vec3(2.4));
[   2.381][d][vo/gpu/d3d11] [ 34] color.rgb *= vec3(1.0/1.000000);
[   2.381][d][vo/gpu/d3d11] [ 35] // main scaling
[   2.381][d][vo/gpu/d3d11] [ 36] out_color = color;
[   2.381][d][vo/gpu/d3d11] [ 37] }
[   2.382][d][vo/gpu/d3d11] HLSL source:
[   2.382][d][vo/gpu/d3d11] [  1] cbuffer _53_55 : register(b0)
[   2.382][d][vo/gpu/d3d11] [  2] {
[   2.382][d][vo/gpu/d3d11] [  3]     row_major float3x3 _55_m0 : packoffset(c0);
[   2.382][d][vo/gpu/d3d11] [  4]     float3 _55_m1 : packoffset(c3);
[   2.382][d][vo/gpu/d3d11] [  5]     float2 _55_m2 : packoffset(c4);
[   2.382][d][vo/gpu/d3d11] [  6]     row_major float2x2 _55_m3 : packoffset(c5);
[   2.382][d][vo/gpu/d3d11] [  7]     float2 _55_m4 : packoffset(c7);
[   2.382][d][vo/gpu/d3d11] [  8]     float2 _55_m5 : packoffset(c7.z);
[   2.382][d][vo/gpu/d3d11] [  9]     float2 _55_m6 : packoffset(c8);
[   2.382][d][vo/gpu/d3d11] [ 10]     row_major float2x2 _55_m7 : packoffset(c9);
[   2.382][d][vo/gpu/d3d11] [ 11]     float2 _55_m8 : packoffset(c11);
[   2.382][d][vo/gpu/d3d11] [ 12]     float2 _55_m9 : packoffset(c11.z);
[   2.382][d][vo/gpu/d3d11] [ 13] };
[   2.382][d][vo/gpu/d3d11] [ 14] 
[   2.382][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
[   2.382][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
[   2.382][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
[   2.382][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
[   2.382][d][vo/gpu/d3d11] [ 19] 
[   2.382][d][vo/gpu/d3d11] [ 20] static float2 _20;
[   2.382][d][vo/gpu/d3d11] [ 21] static float2 _36;
[   2.382][d][vo/gpu/d3d11] [ 22] static float4 _98;
[   2.382][d][vo/gpu/d3d11] [ 23] 
[   2.382][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
[   2.382][d][vo/gpu/d3d11] [ 25] {
[   2.382][d][vo/gpu/d3d11] [ 26]     float2 _20 : TEXCOORD1;
[   2.382][d][vo/gpu/d3d11] [ 27]     float2 _36 : TEXCOORD2;
[   2.382][d][vo/gpu/d3d11] [ 28] };
[   2.382][d][vo/gpu/d3d11] [ 29] 
[   2.382][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
[   2.382][d][vo/gpu/d3d11] [ 31] {
[   2.382][d][vo/gpu/d3d11] [ 32]     float4 _98 : SV_Target0;
[   2.382][d][vo/gpu/d3d11] [ 33] };
[   2.382][d][vo/gpu/d3d11] [ 34] 
[   2.382][d][vo/gpu/d3d11] [ 35] static float4 _106;
[   2.382][d][vo/gpu/d3d11] [ 36] 
[   2.382][d][vo/gpu/d3d11] [ 37] void frag_main()
[   2.382][d][vo/gpu/d3d11] [ 38] {
[   2.382][d][vo/gpu/d3d11] [ 39]     float4 _101 = _106;
[   2.382][d][vo/gpu/d3d11] [ 40]     _101.x = _16.Sample(__16_sampler, _20).x;
[   2.382][d][vo/gpu/d3d11] [ 41]     float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
[   2.382][d][vo/gpu/d3d11] [ 42]     float3 _72 = mul(float4(_101.x, _45.x, _45.y, _101.w).xyz, _55_m0) + _55_m1;
[   2.382][d][vo/gpu/d3d11] [ 43]     float4 _103 = float4(_72.x, _72.y, _72.z, _101.x);
[   2.382][d][vo/gpu/d3d11] [ 44]     _103.w = 1.0f;
[   2.382][d][vo/gpu/d3d11] [ 45]     float3 _88 = pow(clamp(_103.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
[   2.382][d][vo/gpu/d3d11] [ 46]     _98 = float4(_88.x, _88.y, _88.z, _103.w);
[   2.382][d][vo/gpu/d3d11] [ 47] }
[   2.382][d][vo/gpu/d3d11] [ 48] 
[   2.382][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.382][d][vo/gpu/d3d11] [ 50] {
[   2.382][d][vo/gpu/d3d11] [ 51]     _20 = stage_input._20;
[   2.382][d][vo/gpu/d3d11] [ 52]     _36 = stage_input._36;
[   2.382][d][vo/gpu/d3d11] [ 53]     frag_main();
[   2.382][d][vo/gpu/d3d11] [ 54]     SPIRV_Cross_Output stage_output;
[   2.382][d][vo/gpu/d3d11] [ 55]     stage_output._98 = _98;
[   2.382][d][vo/gpu/d3d11] [ 56]     return stage_output;
[   2.382][d][vo/gpu/d3d11] [ 57] }
[   2.384][d][vo/gpu] Resizing texture: 1280x590
[   2.388][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.392][v][vo/gpu/d3d11] Compiled a vertex shader in 7477us
[   2.392][v][vo/gpu/d3d11] shaderc: 3591us, SPIRV-Cross: 261us, D3DCompile: 3625us
[   2.392][d][vo/gpu/d3d11] GLSL source:
[   2.392][d][vo/gpu/d3d11] [  1] #version 450
[   2.392][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.392][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.392][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.392][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.392][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.392][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.392][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.392][d][vo/gpu/d3d11] [  9] void main() {
[   2.392][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.392][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.392][d][vo/gpu/d3d11] [ 12] }
[   2.392][d][vo/gpu/d3d11] HLSL source:
[   2.392][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.392][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.392][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.392][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.392][d][vo/gpu/d3d11] [  5] 
[   2.392][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.392][d][vo/gpu/d3d11] [  7] {
[   2.392][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.392][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.392][d][vo/gpu/d3d11] [ 10] };
[   2.392][d][vo/gpu/d3d11] [ 11] 
[   2.392][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.392][d][vo/gpu/d3d11] [ 13] {
[   2.392][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.392][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.392][d][vo/gpu/d3d11] [ 16] };
[   2.392][d][vo/gpu/d3d11] [ 17] 
[   2.392][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.392][d][vo/gpu/d3d11] [ 19] {
[   2.392][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.392][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.392][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.392][d][vo/gpu/d3d11] [ 23] }
[   2.392][d][vo/gpu/d3d11] [ 24] 
[   2.392][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.392][d][vo/gpu/d3d11] [ 26] {
[   2.392][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.392][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.392][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.392][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.392][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.392][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.393][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.393][d][vo/gpu/d3d11] [ 34] }
[   2.402][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.421][v][vo/gpu/d3d11] Compiled a fragment shader in 28874us
[   2.421][v][vo/gpu/d3d11] shaderc: 9803us, SPIRV-Cross: 984us, D3DCompile: 18087us
[   2.421][d][vo/gpu/d3d11] GLSL source:
[   2.421][d][vo/gpu/d3d11] [  1] #version 450
[   2.421][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.421][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.421][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.421][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.421][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.421][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.421][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.421][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   2.421][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   2.421][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   2.421][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   2.421][d][vo/gpu/d3d11] [ 13] };
[   2.421][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut;
[   2.421][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0;
[   2.421][d][vo/gpu/d3d11] [ 16] void main() {
[   2.421][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.421][d][vo/gpu/d3d11] [ 18] #undef tex
[   2.421][d][vo/gpu/d3d11] [ 19] #undef texmap
[   2.421][d][vo/gpu/d3d11] [ 20] #define tex texture0
[   2.421][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
[   2.421][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
[   2.421][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
[   2.421][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
[   2.421][d][vo/gpu/d3d11] [ 25] // first pass
[   2.421][d][vo/gpu/d3d11] [ 26] color = vec4(0.0);
[   2.421][d][vo/gpu/d3d11] [ 27] {
[   2.421][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0);
[   2.421][d][vo/gpu/d3d11] [ 29] pt *= dir;
[   2.421][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   2.421][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   2.421][d][vo/gpu/d3d11] [ 32] vec4 c;
[   2.421][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0);
[   2.421][d][vo/gpu/d3d11] [ 34] float weights[6];
[   2.421][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos));
[   2.421][d][vo/gpu/d3d11] [ 36] weights[0] = c[0];
[   2.421][d][vo/gpu/d3d11] [ 37] weights[1] = c[1];
[   2.421][d][vo/gpu/d3d11] [ 38] weights[2] = c[2];
[   2.421][d][vo/gpu/d3d11] [ 39] weights[3] = c[3];
[   2.421][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos));
[   2.421][d][vo/gpu/d3d11] [ 41] weights[4] = c[0];
[   2.421][d][vo/gpu/d3d11] [ 42] weights[5] = c[1];
[   2.421][d][vo/gpu/d3d11] [ 43] // scaler samples
[   2.421][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0));
[   2.422][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c;
[   2.422][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0));
[   2.422][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c;
[   2.422][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0));
[   2.422][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c;
[   2.422][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0));
[   2.422][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c;
[   2.422][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0));
[   2.422][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c;
[   2.422][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0));
[   2.422][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c;
[   2.422][d][vo/gpu/d3d11] [ 56] }
[   2.422][d][vo/gpu/d3d11] [ 57] color *= 1.000000;
[   2.422][d][vo/gpu/d3d11] [ 58] out_color = color;
[   2.422][d][vo/gpu/d3d11] [ 59] }
[   2.422][d][vo/gpu/d3d11] HLSL source:
[   2.422][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   2.422][d][vo/gpu/d3d11] [  2] {
[   2.422][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   2.422][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   2.422][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   2.422][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   2.422][d][vo/gpu/d3d11] [  7] };
[   2.422][d][vo/gpu/d3d11] [  8] 
[   2.422][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   2.422][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   2.422][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   2.422][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   2.422][d][vo/gpu/d3d11] [ 13] 
[   2.422][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   2.422][d][vo/gpu/d3d11] [ 15] static float4 _202;
[   2.422][d][vo/gpu/d3d11] [ 16] 
[   2.422][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   2.422][d][vo/gpu/d3d11] [ 18] {
[   2.422][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   2.422][d][vo/gpu/d3d11] [ 20] };
[   2.422][d][vo/gpu/d3d11] [ 21] 
[   2.422][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   2.422][d][vo/gpu/d3d11] [ 23] {
[   2.422][d][vo/gpu/d3d11] [ 24]     float4 _202 : SV_Target0;
[   2.422][d][vo/gpu/d3d11] [ 25] };
[   2.422][d][vo/gpu/d3d11] [ 26] 
[   2.422][d][vo/gpu/d3d11] [ 27] void frag_main()
[   2.422][d][vo/gpu/d3d11] [ 28] {
[   2.422][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(0.0f, 1.0f);
[   2.422][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   2.422][d][vo/gpu/d3d11] [ 31]     float _49 = _47.y;
[   2.422][d][vo/gpu/d3d11] [ 32]     float2 _55 = _17 - (_38 * _49);
[   2.422][d][vo/gpu/d3d11] [ 33]     float2 _60 = _55 - (_23_m3 * float2(0.0f, 2.0f));
[   2.422][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   2.422][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   2.422][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   2.422][d][vo/gpu/d3d11] [ 37]     _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f;
[   2.422][d][vo/gpu/d3d11] [ 38] }
[   2.422][d][vo/gpu/d3d11] [ 39] 
[   2.422][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.422][d][vo/gpu/d3d11] [ 41] {
[   2.422][d][vo/gpu/d3d11] [ 42]     _17 = stage_input._17;
[   2.422][d][vo/gpu/d3d11] [ 43]     frag_main();
[   2.422][d][vo/gpu/d3d11] [ 44]     SPIRV_Cross_Output stage_output;
[   2.422][d][vo/gpu/d3d11] [ 45]     stage_output._202 = _202;
[   2.422][d][vo/gpu/d3d11] [ 46]     return stage_output;
[   2.422][d][vo/gpu/d3d11] [ 47] }
[   2.425][d][vo/gpu] Resizing texture: 1048x590
[   2.429][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.433][v][vo/gpu/d3d11] Compiled a vertex shader in 7415us
[   2.433][v][vo/gpu/d3d11] shaderc: 3523us, SPIRV-Cross: 210us, D3DCompile: 3682us
[   2.433][d][vo/gpu/d3d11] GLSL source:
[   2.433][d][vo/gpu/d3d11] [  1] #version 450
[   2.433][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.433][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.433][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.433][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.433][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.433][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.433][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.433][d][vo/gpu/d3d11] [  9] void main() {
[   2.433][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.433][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.433][d][vo/gpu/d3d11] [ 12] }
[   2.433][d][vo/gpu/d3d11] HLSL source:
[   2.433][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.433][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.433][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.433][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.433][d][vo/gpu/d3d11] [  5] 
[   2.433][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.433][d][vo/gpu/d3d11] [  7] {
[   2.433][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.433][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.433][d][vo/gpu/d3d11] [ 10] };
[   2.433][d][vo/gpu/d3d11] [ 11] 
[   2.433][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.433][d][vo/gpu/d3d11] [ 13] {
[   2.433][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.433][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.433][d][vo/gpu/d3d11] [ 16] };
[   2.433][d][vo/gpu/d3d11] [ 17] 
[   2.433][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.433][d][vo/gpu/d3d11] [ 19] {
[   2.433][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.433][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.433][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.433][d][vo/gpu/d3d11] [ 23] }
[   2.434][d][vo/gpu/d3d11] [ 24] 
[   2.434][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.434][d][vo/gpu/d3d11] [ 26] {
[   2.434][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.434][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.434][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.434][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.434][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.434][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.434][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.434][d][vo/gpu/d3d11] [ 34] }
[   2.443][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.465][v][vo/gpu/d3d11] Compiled a fragment shader in 32189us
[   2.465][v][vo/gpu/d3d11] shaderc: 10187us, SPIRV-Cross: 939us, D3DCompile: 21063us
[   2.465][d][vo/gpu/d3d11] GLSL source:
[   2.465][d][vo/gpu/d3d11] [  1] #version 450
[   2.465][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.465][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.465][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.465][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.465][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.465][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.465][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.465][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   2.465][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   2.465][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   2.466][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   2.466][d][vo/gpu/d3d11] [ 13] };
[   2.466][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut;
[   2.466][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0;
[   2.466][d][vo/gpu/d3d11] [ 16] void main() {
[   2.466][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.466][d][vo/gpu/d3d11] [ 18] #undef tex
[   2.466][d][vo/gpu/d3d11] [ 19] #undef texmap
[   2.466][d][vo/gpu/d3d11] [ 20] #define tex texture0
[   2.466][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
[   2.466][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
[   2.466][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
[   2.466][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
[   2.466][d][vo/gpu/d3d11] [ 25] color = vec4(0.0);
[   2.466][d][vo/gpu/d3d11] [ 26] {
[   2.466][d][vo/gpu/d3d11] [ 27] vec2 dir = vec2(1.0, 0.0);
[   2.466][d][vo/gpu/d3d11] [ 28] pt *= dir;
[   2.466][d][vo/gpu/d3d11] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   2.466][d][vo/gpu/d3d11] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   2.466][d][vo/gpu/d3d11] [ 31] vec4 c;
[   2.466][d][vo/gpu/d3d11] [ 32] float ypos = LUT_POS(fcoord, 64.0);
[   2.466][d][vo/gpu/d3d11] [ 33] float weights[6];
[   2.466][d][vo/gpu/d3d11] [ 34] c = texture(lut, vec2(0.250000, ypos));
[   2.466][d][vo/gpu/d3d11] [ 35] weights[0] = c[0];
[   2.466][d][vo/gpu/d3d11] [ 36] weights[1] = c[1];
[   2.466][d][vo/gpu/d3d11] [ 37] weights[2] = c[2];
[   2.466][d][vo/gpu/d3d11] [ 38] weights[3] = c[3];
[   2.466][d][vo/gpu/d3d11] [ 39] c = texture(lut, vec2(0.750000, ypos));
[   2.466][d][vo/gpu/d3d11] [ 40] weights[4] = c[0];
[   2.466][d][vo/gpu/d3d11] [ 41] weights[5] = c[1];
[   2.466][d][vo/gpu/d3d11] [ 42] // scaler samples
[   2.466][d][vo/gpu/d3d11] [ 43] c = texture(tex, base + pt * vec2(0.0));
[   2.466][d][vo/gpu/d3d11] [ 44] color += vec4(weights[0]) * c;
[   2.466][d][vo/gpu/d3d11] [ 45] c = texture(tex, base + pt * vec2(1.0));
[   2.466][d][vo/gpu/d3d11] [ 46] color += vec4(weights[1]) * c;
[   2.466][d][vo/gpu/d3d11] [ 47] c = texture(tex, base + pt * vec2(2.0));
[   2.466][d][vo/gpu/d3d11] [ 48] color += vec4(weights[2]) * c;
[   2.466][d][vo/gpu/d3d11] [ 49] c = texture(tex, base + pt * vec2(3.0));
[   2.466][d][vo/gpu/d3d11] [ 50] color += vec4(weights[3]) * c;
[   2.466][d][vo/gpu/d3d11] [ 51] c = texture(tex, base + pt * vec2(4.0));
[   2.466][d][vo/gpu/d3d11] [ 52] color += vec4(weights[4]) * c;
[   2.466][d][vo/gpu/d3d11] [ 53] c = texture(tex, base + pt * vec2(5.0));
[   2.466][d][vo/gpu/d3d11] [ 54] color += vec4(weights[5]) * c;
[   2.466][d][vo/gpu/d3d11] [ 55] }
[   2.466][d][vo/gpu/d3d11] [ 56] color.a = 1.000000;
[   2.466][d][vo/gpu/d3d11] [ 57] // scaler post-conversion
[   2.466][d][vo/gpu/d3d11] [ 58] // delinearize
[   2.466][d][vo/gpu/d3d11] [ 59] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.466][d][vo/gpu/d3d11] [ 60] color.rgb *= vec3(1.000000);
[   2.466][d][vo/gpu/d3d11] [ 61] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   2.466][d][vo/gpu/d3d11] [ 62] out_color = color;
[   2.466][d][vo/gpu/d3d11] [ 63] }
[   2.466][d][vo/gpu/d3d11] HLSL source:
[   2.467][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   2.467][d][vo/gpu/d3d11] [  2] {
[   2.467][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   2.467][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   2.467][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   2.467][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   2.467][d][vo/gpu/d3d11] [  7] };
[   2.467][d][vo/gpu/d3d11] [  8] 
[   2.467][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   2.467][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   2.467][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   2.467][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   2.467][d][vo/gpu/d3d11] [ 13] 
[   2.467][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   2.467][d][vo/gpu/d3d11] [ 15] static float4 _222;
[   2.467][d][vo/gpu/d3d11] [ 16] 
[   2.467][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   2.467][d][vo/gpu/d3d11] [ 18] {
[   2.467][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   2.467][d][vo/gpu/d3d11] [ 20] };
[   2.467][d][vo/gpu/d3d11] [ 21] 
[   2.467][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   2.467][d][vo/gpu/d3d11] [ 23] {
[   2.467][d][vo/gpu/d3d11] [ 24]     float4 _222 : SV_Target0;
[   2.467][d][vo/gpu/d3d11] [ 25] };
[   2.467][d][vo/gpu/d3d11] [ 26] 
[   2.467][d][vo/gpu/d3d11] [ 27] void frag_main()
[   2.467][d][vo/gpu/d3d11] [ 28] {
[   2.467][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(1.0f, 0.0f);
[   2.467][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   2.467][d][vo/gpu/d3d11] [ 31]     float _49 = _47.x;
[   2.467][d][vo/gpu/d3d11] [ 32]     float2 _55 = _17 - (_38 * _49);
[   2.467][d][vo/gpu/d3d11] [ 33]     float2 _60 = _55 - (_23_m3 * float2(2.0f, 0.0f));
[   2.467][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   2.467][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   2.467][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   2.467][d][vo/gpu/d3d11] [ 37]     float4 _237 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))));
[   2.467][d][vo/gpu/d3d11] [ 38]     _237.w = 1.0f;
[   2.467][d][vo/gpu/d3d11] [ 39]     float3 _218 = pow(clamp(_237.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   2.467][d][vo/gpu/d3d11] [ 40]     _222 = float4(_218.x, _218.y, _218.z, _237.w);
[   2.467][d][vo/gpu/d3d11] [ 41] }
[   2.467][d][vo/gpu/d3d11] [ 42] 
[   2.467][d][vo/gpu/d3d11] [ 43] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.467][d][vo/gpu/d3d11] [ 44] {
[   2.467][d][vo/gpu/d3d11] [ 45]     _17 = stage_input._17;
[   2.467][d][vo/gpu/d3d11] [ 46]     frag_main();
[   2.467][d][vo/gpu/d3d11] [ 47]     SPIRV_Cross_Output stage_output;
[   2.467][d][vo/gpu/d3d11] [ 48]     stage_output._222 = _222;
[   2.467][d][vo/gpu/d3d11] [ 49]     return stage_output;
[   2.467][d][vo/gpu/d3d11] [ 50] }
[   2.472][d][vo/gpu] Resizing texture: 1048x590
[   2.476][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.480][v][vo/gpu/d3d11] Compiled a vertex shader in 7386us
[   2.480][v][vo/gpu/d3d11] shaderc: 3596us, SPIRV-Cross: 247us, D3DCompile: 3543us
[   2.480][d][vo/gpu/d3d11] GLSL source:
[   2.480][d][vo/gpu/d3d11] [  1] #version 450
[   2.480][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.480][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.480][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.480][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.480][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.480][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.480][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.480][d][vo/gpu/d3d11] [  9] void main() {
[   2.481][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.481][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.481][d][vo/gpu/d3d11] [ 12] }
[   2.481][d][vo/gpu/d3d11] HLSL source:
[   2.481][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.481][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.481][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.481][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.481][d][vo/gpu/d3d11] [  5] 
[   2.481][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.481][d][vo/gpu/d3d11] [  7] {
[   2.481][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.481][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.481][d][vo/gpu/d3d11] [ 10] };
[   2.481][d][vo/gpu/d3d11] [ 11] 
[   2.481][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.481][d][vo/gpu/d3d11] [ 13] {
[   2.481][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.481][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.481][d][vo/gpu/d3d11] [ 16] };
[   2.481][d][vo/gpu/d3d11] [ 17] 
[   2.481][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.481][d][vo/gpu/d3d11] [ 19] {
[   2.481][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.481][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.481][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.481][d][vo/gpu/d3d11] [ 23] }
[   2.481][d][vo/gpu/d3d11] [ 24] 
[   2.481][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.481][d][vo/gpu/d3d11] [ 26] {
[   2.481][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.481][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.481][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.481][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.481][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.481][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.481][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.481][d][vo/gpu/d3d11] [ 34] }
[   2.485][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.492][v][vo/gpu/d3d11] Compiled a fragment shader in 11455us
[   2.492][v][vo/gpu/d3d11] shaderc: 4835us, SPIRV-Cross: 336us, D3DCompile: 6284us
[   2.492][d][vo/gpu/d3d11] GLSL source:
[   2.492][d][vo/gpu/d3d11] [  1] #version 450
[   2.492][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.492][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.492][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.492][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.492][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.492][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.492][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.492][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   2.492][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   2.492][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   2.492][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   2.492][d][vo/gpu/d3d11] [ 13] };
[   2.492][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
[   2.492][d][vo/gpu/d3d11] [ 15] void main() {
[   2.492][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.492][d][vo/gpu/d3d11] [ 17] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   2.492][d][vo/gpu/d3d11] [ 18] // linearize
[   2.492][d][vo/gpu/d3d11] [ 19] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.492][d][vo/gpu/d3d11] [ 20] color.rgb = pow(color.rgb, vec3(2.4));
[   2.492][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.0/1.000000);
[   2.492][d][vo/gpu/d3d11] [ 22] out_color = color;
[   2.492][d][vo/gpu/d3d11] [ 23] }
[   2.492][d][vo/gpu/d3d11] HLSL source:
[   2.492][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t0);
[   2.492][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s0);
[   2.493][d][vo/gpu/d3d11] [  3] 
[   2.493][d][vo/gpu/d3d11] [  4] static float2 _20;
[   2.493][d][vo/gpu/d3d11] [  5] static float4 _54;
[   2.493][d][vo/gpu/d3d11] [  6] 
[   2.493][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   2.493][d][vo/gpu/d3d11] [  8] {
[   2.493][d][vo/gpu/d3d11] [  9]     float2 _20 : TEXCOORD1;
[   2.493][d][vo/gpu/d3d11] [ 10] };
[   2.493][d][vo/gpu/d3d11] [ 11] 
[   2.493][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.493][d][vo/gpu/d3d11] [ 13] {
[   2.493][d][vo/gpu/d3d11] [ 14]     float4 _54 : SV_Target0;
[   2.493][d][vo/gpu/d3d11] [ 15] };
[   2.493][d][vo/gpu/d3d11] [ 16] 
[   2.493][d][vo/gpu/d3d11] [ 17] void frag_main()
[   2.493][d][vo/gpu/d3d11] [ 18] {
[   2.493][d][vo/gpu/d3d11] [ 19]     float3 _44 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
[   2.493][d][vo/gpu/d3d11] [ 20]     _54 = float4(_44.x, _44.y, _44.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w);
[   2.493][d][vo/gpu/d3d11] [ 21] }
[   2.493][d][vo/gpu/d3d11] [ 22] 
[   2.493][d][vo/gpu/d3d11] [ 23] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.493][d][vo/gpu/d3d11] [ 24] {
[   2.493][d][vo/gpu/d3d11] [ 25]     _20 = stage_input._20;
[   2.493][d][vo/gpu/d3d11] [ 26]     frag_main();
[   2.493][d][vo/gpu/d3d11] [ 27]     SPIRV_Cross_Output stage_output;
[   2.493][d][vo/gpu/d3d11] [ 28]     stage_output._54 = _54;
[   2.493][d][vo/gpu/d3d11] [ 29]     return stage_output;
[   2.493][d][vo/gpu/d3d11] [ 30] }
[   2.501][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.505][v][vo/gpu/d3d11] Compiled a vertex shader in 7995us
[   2.505][v][vo/gpu/d3d11] shaderc: 3868us, SPIRV-Cross: 245us, D3DCompile: 3882us
[   2.505][d][vo/gpu/d3d11] GLSL source:
[   2.505][d][vo/gpu/d3d11] [  1] #version 450
[   2.505][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.505][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.505][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.505][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.505][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.505][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.505][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.505][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   2.505][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   2.505][d][vo/gpu/d3d11] [ 11] void main() {
[   2.505][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.505][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   2.505][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   2.505][d][vo/gpu/d3d11] [ 15] }
[   2.505][d][vo/gpu/d3d11] HLSL source:
[   2.505][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.505][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.505][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.505][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.505][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.505][d][vo/gpu/d3d11] [  6] static float2 _31;
[   2.505][d][vo/gpu/d3d11] [  7] 
[   2.506][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.506][d][vo/gpu/d3d11] [  9] {
[   2.506][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.506][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.506][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   2.506][d][vo/gpu/d3d11] [ 13] };
[   2.506][d][vo/gpu/d3d11] [ 14] 
[   2.506][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.506][d][vo/gpu/d3d11] [ 16] {
[   2.506][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.506][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   2.506][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.506][d][vo/gpu/d3d11] [ 20] };
[   2.506][d][vo/gpu/d3d11] [ 21] 
[   2.506][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.506][d][vo/gpu/d3d11] [ 23] {
[   2.506][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.506][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.506][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   2.506][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.506][d][vo/gpu/d3d11] [ 28] }
[   2.506][d][vo/gpu/d3d11] [ 29] 
[   2.506][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.506][d][vo/gpu/d3d11] [ 31] {
[   2.506][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.506][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.506][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   2.506][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.506][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.506][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.506][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.506][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.506][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.506][d][vo/gpu/d3d11] [ 41] }
[   2.511][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.516][v][vo/gpu/d3d11] Compiled a fragment shader in 11117us
[   2.517][v][vo/gpu/d3d11] shaderc: 5198us, SPIRV-Cross: 292us, D3DCompile: 5627us
[   2.517][d][vo/gpu/d3d11] GLSL source:
[   2.517][d][vo/gpu/d3d11] [  1] #version 450
[   2.517][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.517][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.517][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.517][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.517][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.517][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.517][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   2.517][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   2.517][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec2 texture_size0;
[   2.517][d][vo/gpu/d3d11] [ 11] layout(offset=16) mat2 texture_rot0;
[   2.517][d][vo/gpu/d3d11] [ 12] layout(offset=48) vec2 texture_off0;
[   2.517][d][vo/gpu/d3d11] [ 13] layout(offset=56) vec2 pixel_size0;
[   2.517][d][vo/gpu/d3d11] [ 14] layout(offset=64) vec2 texture_size1;
[   2.517][d][vo/gpu/d3d11] [ 15] layout(offset=80) mat2 texture_rot1;
[   2.517][d][vo/gpu/d3d11] [ 16] layout(offset=112) vec2 texture_off1;
[   2.517][d][vo/gpu/d3d11] [ 17] layout(offset=120) vec2 pixel_size1;
[   2.517][d][vo/gpu/d3d11] [ 18] };
[   2.517][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0;
[   2.517][d][vo/gpu/d3d11] [ 20] layout(binding=1) uniform sampler2D texture1;
[   2.517][d][vo/gpu/d3d11] [ 21] void main() {
[   2.517][d][vo/gpu/d3d11] [ 22] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.517][d][vo/gpu/d3d11] [ 23] // merging plane 1 ...
[   2.517][d][vo/gpu/d3d11] [ 24] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
[   2.517][d][vo/gpu/d3d11] [ 25] // merging plane 2 ... into 1
[   2.517][d][vo/gpu/d3d11] [ 26] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
[   2.517][d][vo/gpu/d3d11] [ 27] out_color = color;
[   2.517][d][vo/gpu/d3d11] [ 28] }
[   2.517][d][vo/gpu/d3d11] HLSL source:
[   2.517][d][vo/gpu/d3d11] [  1] Texture2D<float4> _17 : register(t0);
[   2.517][d][vo/gpu/d3d11] [  2] SamplerState __17_sampler : register(s0);
[   2.517][d][vo/gpu/d3d11] [  3] Texture2D<float4> _35 : register(t1);
[   2.517][d][vo/gpu/d3d11] [  4] SamplerState __35_sampler : register(s1);
[   2.517][d][vo/gpu/d3d11] [  5] 
[   2.517][d][vo/gpu/d3d11] [  6] static float2 _21;
[   2.517][d][vo/gpu/d3d11] [  7] static float2 _37;
[   2.517][d][vo/gpu/d3d11] [  8] static float4 _50;
[   2.517][d][vo/gpu/d3d11] [  9] 
[   2.517][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   2.517][d][vo/gpu/d3d11] [ 11] {
[   2.517][d][vo/gpu/d3d11] [ 12]     float2 _21 : TEXCOORD1;
[   2.517][d][vo/gpu/d3d11] [ 13]     float2 _37 : TEXCOORD2;
[   2.517][d][vo/gpu/d3d11] [ 14] };
[   2.517][d][vo/gpu/d3d11] [ 15] 
[   2.517][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   2.517][d][vo/gpu/d3d11] [ 17] {
[   2.517][d][vo/gpu/d3d11] [ 18]     float4 _50 : SV_Target0;
[   2.517][d][vo/gpu/d3d11] [ 19] };
[   2.517][d][vo/gpu/d3d11] [ 20] 
[   2.517][d][vo/gpu/d3d11] [ 21] void frag_main()
[   2.517][d][vo/gpu/d3d11] [ 22] {
[   2.517][d][vo/gpu/d3d11] [ 23]     float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f);
[   2.517][d][vo/gpu/d3d11] [ 24]     _57.x = 64.25f * _17.Sample(__17_sampler, _21).x;
[   2.517][d][vo/gpu/d3d11] [ 25]     float4 _59 = _57;
[   2.517][d][vo/gpu/d3d11] [ 26]     _59.y = 64.25f * _35.Sample(__35_sampler, _37).x;
[   2.517][d][vo/gpu/d3d11] [ 27]     _50 = _59;
[   2.517][d][vo/gpu/d3d11] [ 28] }
[   2.517][d][vo/gpu/d3d11] [ 29] 
[   2.517][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.517][d][vo/gpu/d3d11] [ 31] {
[   2.517][d][vo/gpu/d3d11] [ 32]     _21 = stage_input._21;
[   2.517][d][vo/gpu/d3d11] [ 33]     _37 = stage_input._37;
[   2.518][d][vo/gpu/d3d11] [ 34]     frag_main();
[   2.518][d][vo/gpu/d3d11] [ 35]     SPIRV_Cross_Output stage_output;
[   2.518][d][vo/gpu/d3d11] [ 36]     stage_output._50 = _50;
[   2.518][d][vo/gpu/d3d11] [ 37]     return stage_output;
[   2.518][d][vo/gpu/d3d11] [ 38] }
[   2.522][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.526][v][vo/gpu/d3d11] Compiled a vertex shader in 7245us
[   2.526][v][vo/gpu/d3d11] shaderc: 3516us, SPIRV-Cross: 214us, D3DCompile: 3515us
[   2.526][d][vo/gpu/d3d11] GLSL source:
[   2.526][d][vo/gpu/d3d11] [  1] #version 450
[   2.526][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.526][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.526][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.526][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.526][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.526][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.526][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.526][d][vo/gpu/d3d11] [  9] void main() {
[   2.526][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.526][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.526][d][vo/gpu/d3d11] [ 12] }
[   2.526][d][vo/gpu/d3d11] HLSL source:
[   2.526][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.526][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.527][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.527][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.527][d][vo/gpu/d3d11] [  5] 
[   2.527][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.527][d][vo/gpu/d3d11] [  7] {
[   2.527][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.527][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.527][d][vo/gpu/d3d11] [ 10] };
[   2.527][d][vo/gpu/d3d11] [ 11] 
[   2.527][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.527][d][vo/gpu/d3d11] [ 13] {
[   2.527][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.527][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.527][d][vo/gpu/d3d11] [ 16] };
[   2.527][d][vo/gpu/d3d11] [ 17] 
[   2.527][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.527][d][vo/gpu/d3d11] [ 19] {
[   2.527][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.527][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.527][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.527][d][vo/gpu/d3d11] [ 23] }
[   2.527][d][vo/gpu/d3d11] [ 24] 
[   2.527][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.527][d][vo/gpu/d3d11] [ 26] {
[   2.527][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.527][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.527][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.527][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.527][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.527][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.527][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.527][d][vo/gpu/d3d11] [ 34] }
[   2.535][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.548][v][vo/gpu/d3d11] Compiled a fragment shader in 21793us
[   2.548][v][vo/gpu/d3d11] shaderc: 8404us, SPIRV-Cross: 698us, D3DCompile: 12691us
[   2.548][d][vo/gpu/d3d11] GLSL source:
[   2.548][d][vo/gpu/d3d11] [  1] #version 450
[   2.548][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.548][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.548][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.548][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.548][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.548][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.548][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.548][d][vo/gpu/d3d11] [  9] layout(offset=0) float random;
[   2.548][d][vo/gpu/d3d11] [ 10] layout(offset=4) int frame;
[   2.549][d][vo/gpu/d3d11] [ 11] layout(offset=8) vec2 input_size;
[   2.549][d][vo/gpu/d3d11] [ 12] layout(offset=16) vec2 target_size;
[   2.549][d][vo/gpu/d3d11] [ 13] layout(offset=24) vec2 tex_offset;
[   2.549][d][vo/gpu/d3d11] [ 14] layout(offset=32) vec2 texture_size0;
[   2.549][d][vo/gpu/d3d11] [ 15] layout(offset=48) mat2 texture_rot0;
[   2.549][d][vo/gpu/d3d11] [ 16] layout(offset=80) vec2 texture_off0;
[   2.549][d][vo/gpu/d3d11] [ 17] layout(offset=88) vec2 pixel_size0;
[   2.549][d][vo/gpu/d3d11] [ 18] };
[   2.549][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0;
[   2.549][d][vo/gpu/d3d11] [ 20] #define HOOKED_raw texture0
[   2.549][d][vo/gpu/d3d11] [ 21] #define HOOKED_pos texcoord0
[   2.549][d][vo/gpu/d3d11] [ 22] #define HOOKED_size texture_size0
[   2.549][d][vo/gpu/d3d11] [ 23] #define HOOKED_rot texture_rot0
[   2.549][d][vo/gpu/d3d11] [ 24] #define HOOKED_off texture_off0
[   2.549][d][vo/gpu/d3d11] [ 25] #define HOOKED_pt pixel_size0
[   2.549][d][vo/gpu/d3d11] [ 26] #define HOOKED_map texmap0
[   2.549][d][vo/gpu/d3d11] [ 27] #define HOOKED_mul 64.250000
[   2.549][d][vo/gpu/d3d11] [ 28] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   2.549][d][vo/gpu/d3d11] [ 29] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   2.549][d][vo/gpu/d3d11] [ 30] #define LUMA_raw texture0
[   2.549][d][vo/gpu/d3d11] [ 31] #define LUMA_pos texcoord0
[   2.549][d][vo/gpu/d3d11] [ 32] #define LUMA_size texture_size0
[   2.549][d][vo/gpu/d3d11] [ 33] #define LUMA_rot texture_rot0
[   2.549][d][vo/gpu/d3d11] [ 34] #define LUMA_off texture_off0
[   2.549][d][vo/gpu/d3d11] [ 35] #define LUMA_pt pixel_size0
[   2.549][d][vo/gpu/d3d11] [ 36] #define LUMA_map texmap0
[   2.549][d][vo/gpu/d3d11] [ 37] #define LUMA_mul 64.250000
[   2.549][d][vo/gpu/d3d11] [ 38] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   2.549][d][vo/gpu/d3d11] [ 39] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   2.549][d][vo/gpu/d3d11] [ 40]  
[   2.549][d][vo/gpu/d3d11] [ 41] // Change this to tune the strength of the noise
[   2.549][d][vo/gpu/d3d11] [ 42] // Apparently this has to be float on some setups
[   2.549][d][vo/gpu/d3d11] [ 43] #define STRENGTH 48.0
[   2.549][d][vo/gpu/d3d11] [ 44]  
[   2.549][d][vo/gpu/d3d11] [ 45] // PRNG taken from mpv's deband shader
[   2.549][d][vo/gpu/d3d11] [ 46] float mod289(float x)  { return x - floor(x / 289.0) * 289.0; }
[   2.549][d][vo/gpu/d3d11] [ 47] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   2.549][d][vo/gpu/d3d11] [ 48] float rand(float x)    { return fract(x / 41.0); }
[   2.549][d][vo/gpu/d3d11] [ 49]  
[   2.549][d][vo/gpu/d3d11] [ 50] vec4 hook()  {
[   2.549][d][vo/gpu/d3d11] [ 51]     vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0);
[   2.549][d][vo/gpu/d3d11] [ 52]     float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   2.549][d][vo/gpu/d3d11] [ 53]     vec4 noise;
[   2.549][d][vo/gpu/d3d11] [ 54]     noise.x = rand(h);
[   2.549][d][vo/gpu/d3d11] [ 55]     return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5);
[   2.549][d][vo/gpu/d3d11] [ 56] }
[   2.549][d][vo/gpu/d3d11] [ 57] void main() {
[   2.549][d][vo/gpu/d3d11] [ 58] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.549][d][vo/gpu/d3d11] [ 59] color = hook();
[   2.549][d][vo/gpu/d3d11] [ 60] color.g = 0.000000;
[   2.549][d][vo/gpu/d3d11] [ 61] color.b = 0.000000;
[   2.549][d][vo/gpu/d3d11] [ 62] color.a = 1.000000;
[   2.549][d][vo/gpu/d3d11] [ 63] out_color = color;
[   2.549][d][vo/gpu/d3d11] [ 64] }
[   2.549][d][vo/gpu/d3d11] HLSL source:
[   2.549][d][vo/gpu/d3d11] [  1] Texture2D<float4> _89 : register(t0);
[   2.549][d][vo/gpu/d3d11] [  2] SamplerState __89_sampler : register(s0);
[   2.549][d][vo/gpu/d3d11] [  3] 
[   2.549][d][vo/gpu/d3d11] [  4] static float2 _53;
[   2.549][d][vo/gpu/d3d11] [  5] static float4 _118;
[   2.549][d][vo/gpu/d3d11] [  6] 
[   2.549][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   2.549][d][vo/gpu/d3d11] [  8] {
[   2.549][d][vo/gpu/d3d11] [  9]     float2 _53 : TEXCOORD1;
[   2.549][d][vo/gpu/d3d11] [ 10] };
[   2.549][d][vo/gpu/d3d11] [ 11] 
[   2.549][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.549][d][vo/gpu/d3d11] [ 13] {
[   2.549][d][vo/gpu/d3d11] [ 14]     float4 _118 : SV_Target0;
[   2.549][d][vo/gpu/d3d11] [ 15] };
[   2.549][d][vo/gpu/d3d11] [ 16] 
[   2.549][d][vo/gpu/d3d11] [ 17] static float4 _226;
[   2.549][d][vo/gpu/d3d11] [ 18] 
[   2.549][d][vo/gpu/d3d11] [ 19] void frag_main()
[   2.549][d][vo/gpu/d3d11] [ 20] {
[   2.549][d][vo/gpu/d3d11] [ 21]     float3 _137 = float3(_53, 1.0f) + 1.0f.xxx;
[   2.549][d][vo/gpu/d3d11] [ 22]     float _139 = _137.x;
[   2.549][d][vo/gpu/d3d11] [ 23]     float _172 = ((34.0f * _139) + 1.0f) * _139;
[   2.549][d][vo/gpu/d3d11] [ 24]     float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y;
[   2.549][d][vo/gpu/d3d11] [ 25]     float _187 = ((34.0f * _143) + 1.0f) * _143;
[   2.549][d][vo/gpu/d3d11] [ 26]     float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z;
[   2.549][d][vo/gpu/d3d11] [ 27]     float _202 = ((34.0f * _147) + 1.0f) * _147;
[   2.549][d][vo/gpu/d3d11] [ 28]     float4 _219 = _226;
[   2.550][d][vo/gpu/d3d11] [ 29]     _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   2.550][d][vo/gpu/d3d11] [ 30]     float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx));
[   2.550][d][vo/gpu/d3d11] [ 31]     _221.y = 0.0f;
[   2.550][d][vo/gpu/d3d11] [ 32]     float4 _223 = _221;
[   2.550][d][vo/gpu/d3d11] [ 33]     _223.z = 0.0f;
[   2.550][d][vo/gpu/d3d11] [ 34]     float4 _225 = _223;
[   2.550][d][vo/gpu/d3d11] [ 35]     _225.w = 1.0f;
[   2.550][d][vo/gpu/d3d11] [ 36]     _118 = _225;
[   2.550][d][vo/gpu/d3d11] [ 37] }
[   2.550][d][vo/gpu/d3d11] [ 38] 
[   2.550][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.550][d][vo/gpu/d3d11] [ 40] {
[   2.550][d][vo/gpu/d3d11] [ 41]     _53 = stage_input._53;
[   2.550][d][vo/gpu/d3d11] [ 42]     frag_main();
[   2.550][d][vo/gpu/d3d11] [ 43]     SPIRV_Cross_Output stage_output;
[   2.550][d][vo/gpu/d3d11] [ 44]     stage_output._118 = _118;
[   2.550][d][vo/gpu/d3d11] [ 45]     return stage_output;
[   2.550][d][vo/gpu/d3d11] [ 46] }
[   2.578][d][vo/gpu] Resizing texture: 1048x590
[   2.579][v][vo/gpu] Dither to 8.
[   2.690][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.694][v][vo/gpu/d3d11] Compiled a vertex shader in 8682us
[   2.694][v][vo/gpu/d3d11] shaderc: 4284us, SPIRV-Cross: 250us, D3DCompile: 4148us
[   2.694][d][vo/gpu/d3d11] GLSL source:
[   2.694][d][vo/gpu/d3d11] [  1] #version 450
[   2.694][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.694][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.694][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.694][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.694][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.694][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.694][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.694][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   2.694][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   2.694][d][vo/gpu/d3d11] [ 11] void main() {
[   2.694][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.694][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   2.694][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   2.694][d][vo/gpu/d3d11] [ 15] }
[   2.694][d][vo/gpu/d3d11] HLSL source:
[   2.694][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.694][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.694][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.694][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.694][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.694][d][vo/gpu/d3d11] [  6] static float2 _31;
[   2.694][d][vo/gpu/d3d11] [  7] 
[   2.694][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.695][d][vo/gpu/d3d11] [  9] {
[   2.695][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.695][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.695][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   2.695][d][vo/gpu/d3d11] [ 13] };
[   2.695][d][vo/gpu/d3d11] [ 14] 
[   2.695][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.695][d][vo/gpu/d3d11] [ 16] {
[   2.695][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.695][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   2.695][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.695][d][vo/gpu/d3d11] [ 20] };
[   2.695][d][vo/gpu/d3d11] [ 21] 
[   2.695][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.695][d][vo/gpu/d3d11] [ 23] {
[   2.695][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.695][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.695][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   2.695][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.695][d][vo/gpu/d3d11] [ 28] }
[   2.695][d][vo/gpu/d3d11] [ 29] 
[   2.695][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.695][d][vo/gpu/d3d11] [ 31] {
[   2.695][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.695][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.695][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   2.695][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.695][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.695][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.695][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.695][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.695][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.695][d][vo/gpu/d3d11] [ 41] }
[   2.702][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.719][v][vo/gpu/d3d11] Compiled a fragment shader in 24316us
[   2.719][v][vo/gpu/d3d11] shaderc: 7981us, SPIRV-Cross: 740us, D3DCompile: 15595us
[   2.719][d][vo/gpu/d3d11] GLSL source:
[   2.719][d][vo/gpu/d3d11] [  1] #version 450
[   2.719][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.719][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.719][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.719][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.719][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.719][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.719][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   2.719][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   2.719][d][vo/gpu/d3d11] [ 10] layout(offset=0) float inter_coeff;
[   2.719][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 src_luma;
[   2.719][d][vo/gpu/d3d11] [ 12] layout(offset=32) vec3 dst_luma;
[   2.719][d][vo/gpu/d3d11] [ 13] layout(offset=48) vec2 texture_size0;
[   2.719][d][vo/gpu/d3d11] [ 14] layout(offset=64) mat2 texture_rot0;
[   2.719][d][vo/gpu/d3d11] [ 15] layout(offset=96) vec2 texture_off0;
[   2.719][d][vo/gpu/d3d11] [ 16] layout(offset=104) vec2 pixel_size0;
[   2.719][d][vo/gpu/d3d11] [ 17] layout(offset=112) vec2 texture_size1;
[   2.719][d][vo/gpu/d3d11] [ 18] layout(offset=128) mat2 texture_rot1;
[   2.719][d][vo/gpu/d3d11] [ 19] layout(offset=160) vec2 texture_off1;
[   2.719][d][vo/gpu/d3d11] [ 20] layout(offset=168) vec2 pixel_size1;
[   2.719][d][vo/gpu/d3d11] [ 21] };
[   2.719][d][vo/gpu/d3d11] [ 22] layout(binding=0) uniform sampler2D dither;
[   2.719][d][vo/gpu/d3d11] [ 23] layout(binding=1) uniform sampler2D texture0;
[   2.719][d][vo/gpu/d3d11] [ 24] layout(binding=2) uniform sampler2D texture1;
[   2.719][d][vo/gpu/d3d11] [ 25] void main() {
[   2.719][d][vo/gpu/d3d11] [ 26] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.719][d][vo/gpu/d3d11] [ 27] color = mix(texture(texture0, texcoord0), texture(texture1, texcoord1), inter_coeff);
[   2.719][d][vo/gpu/d3d11] [ 28] // color mapping
[   2.719][d][vo/gpu/d3d11] [ 29] color.rgb *= vec3(1.000000);
[   2.719][d][vo/gpu/d3d11] [ 30] color.rgb *= vec3(1.000000);
[   2.719][d][vo/gpu/d3d11] [ 31] // delinearize
[   2.719][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.719][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.000000);
[   2.719][d][vo/gpu/d3d11] [ 34] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   2.719][d][vo/gpu/d3d11] [ 35] // dithering
[   2.719][d][vo/gpu/d3d11] [ 36] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   2.719][d][vo/gpu/d3d11] [ 37] float dither_value = texture(dither, dither_pos).r;
[   2.719][d][vo/gpu/d3d11] [ 38] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   2.719][d][vo/gpu/d3d11] [ 39] out_color = color;
[   2.719][d][vo/gpu/d3d11] [ 40] }
[   2.719][d][vo/gpu/d3d11] HLSL source:
[   2.719][d][vo/gpu/d3d11] [  1] cbuffer _30_32 : register(b0)
[   2.719][d][vo/gpu/d3d11] [  2] {
[   2.719][d][vo/gpu/d3d11] [  3]     float _32_m0 : packoffset(c0);
[   2.719][d][vo/gpu/d3d11] [  4]     float3 _32_m1 : packoffset(c1);
[   2.719][d][vo/gpu/d3d11] [  5]     float3 _32_m2 : packoffset(c2);
[   2.719][d][vo/gpu/d3d11] [  6]     float2 _32_m3 : packoffset(c3);
[   2.720][d][vo/gpu/d3d11] [  7]     row_major float2x2 _32_m4 : packoffset(c4);
[   2.720][d][vo/gpu/d3d11] [  8]     float2 _32_m5 : packoffset(c6);
[   2.720][d][vo/gpu/d3d11] [  9]     float2 _32_m6 : packoffset(c6.z);
[   2.720][d][vo/gpu/d3d11] [ 10]     float2 _32_m7 : packoffset(c7);
[   2.720][d][vo/gpu/d3d11] [ 11]     row_major float2x2 _32_m8 : packoffset(c8);
[   2.720][d][vo/gpu/d3d11] [ 12]     float2 _32_m9 : packoffset(c10);
[   2.720][d][vo/gpu/d3d11] [ 13]     float2 _32_m10 : packoffset(c10.z);
[   2.720][d][vo/gpu/d3d11] [ 14] };
[   2.720][d][vo/gpu/d3d11] [ 15] 
[   2.720][d][vo/gpu/d3d11] [ 16] Texture2D<float4> _16 : register(t1);
[   2.720][d][vo/gpu/d3d11] [ 17] SamplerState __16_sampler : register(s1);
[   2.720][d][vo/gpu/d3d11] [ 18] Texture2D<float4> _23 : register(t2);
[   2.720][d][vo/gpu/d3d11] [ 19] SamplerState __23_sampler : register(s2);
[   2.720][d][vo/gpu/d3d11] [ 20] Texture2D<float4> _82 : register(t0);
[   2.720][d][vo/gpu/d3d11] [ 21] SamplerState __82_sampler : register(s0);
[   2.720][d][vo/gpu/d3d11] [ 22] 
[   2.720][d][vo/gpu/d3d11] [ 23] static float4 gl_FragCoord;
[   2.720][d][vo/gpu/d3d11] [ 24] static float2 _20;
[   2.720][d][vo/gpu/d3d11] [ 25] static float2 _25;
[   2.720][d][vo/gpu/d3d11] [ 26] static float4 _103;
[   2.720][d][vo/gpu/d3d11] [ 27] 
[   2.720][d][vo/gpu/d3d11] [ 28] struct SPIRV_Cross_Input
[   2.720][d][vo/gpu/d3d11] [ 29] {
[   2.720][d][vo/gpu/d3d11] [ 30]     float2 _20 : TEXCOORD1;
[   2.720][d][vo/gpu/d3d11] [ 31]     float2 _25 : TEXCOORD2;
[   2.720][d][vo/gpu/d3d11] [ 32]     float4 gl_FragCoord : SV_Position;
[   2.720][d][vo/gpu/d3d11] [ 33] };
[   2.720][d][vo/gpu/d3d11] [ 34] 
[   2.720][d][vo/gpu/d3d11] [ 35] struct SPIRV_Cross_Output
[   2.720][d][vo/gpu/d3d11] [ 36] {
[   2.720][d][vo/gpu/d3d11] [ 37]     float4 _103 : SV_Target0;
[   2.720][d][vo/gpu/d3d11] [ 38] };
[   2.720][d][vo/gpu/d3d11] [ 39] 
[   2.720][d][vo/gpu/d3d11] [ 40] void frag_main()
[   2.720][d][vo/gpu/d3d11] [ 41] {
[   2.720][d][vo/gpu/d3d11] [ 42]     float4 _39 = lerp(_16.Sample(__16_sampler, _20), _23.Sample(__23_sampler, _25), _32_m0.xxxx);
[   2.720][d][vo/gpu/d3d11] [ 43]     float3 _67 = pow(clamp(_39.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   2.720][d][vo/gpu/d3d11] [ 44]     _103 = (floor(((float4(_67.x, _67.y, _67.z, _39.w) * 255.0f) + _82.Sample(__82_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[   2.720][d][vo/gpu/d3d11] [ 45] }
[   2.720][d][vo/gpu/d3d11] [ 46] 
[   2.720][d][vo/gpu/d3d11] [ 47] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.720][d][vo/gpu/d3d11] [ 48] {
[   2.720][d][vo/gpu/d3d11] [ 49]     gl_FragCoord = stage_input.gl_FragCoord;
[   2.720][d][vo/gpu/d3d11] [ 50]     _20 = stage_input._20;
[   2.720][d][vo/gpu/d3d11] [ 51]     _25 = stage_input._25;
[   2.720][d][vo/gpu/d3d11] [ 52]     frag_main();
[   2.720][d][vo/gpu/d3d11] [ 53]     SPIRV_Cross_Output stage_output;
[   2.720][d][vo/gpu/d3d11] [ 54]     stage_output._103 = _103;
[   2.720][d][vo/gpu/d3d11] [ 55]     return stage_output;
[   2.720][d][vo/gpu/d3d11] [ 56] }
[   2.727][v][cplayer] first video frame after restart shown
[   2.728][e][mpv_thumbnail_script_client_osc] No thumbnail workers found. Make sure you are not missing a script! 
[   2.728][w][mpv_thumbnail_script_client_osc] The 'tick' event is deprecated and will be removed.
[   2.741][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.745][v][vo/gpu/d3d11] Compiled a vertex shader in 9761us
[   2.745][v][vo/gpu/d3d11] shaderc: 4873us, SPIRV-Cross: 477us, D3DCompile: 4411us
[   2.745][d][vo/gpu/d3d11] GLSL source:
[   2.745][d][vo/gpu/d3d11] [  1] #version 450
[   2.745][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.745][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.745][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.745][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.746][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.746][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.746][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.746][d][vo/gpu/d3d11] [  9] void main() {
[   2.746][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.746][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.746][d][vo/gpu/d3d11] [ 12] }
[   2.746][d][vo/gpu/d3d11] HLSL source:
[   2.746][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.746][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.746][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.746][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.746][d][vo/gpu/d3d11] [  5] 
[   2.746][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.746][d][vo/gpu/d3d11] [  7] {
[   2.746][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.746][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.746][d][vo/gpu/d3d11] [ 10] };
[   2.746][d][vo/gpu/d3d11] [ 11] 
[   2.746][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.746][d][vo/gpu/d3d11] [ 13] {
[   2.746][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.746][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.746][d][vo/gpu/d3d11] [ 16] };
[   2.746][d][vo/gpu/d3d11] [ 17] 
[   2.746][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.746][d][vo/gpu/d3d11] [ 19] {
[   2.746][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.746][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.746][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.746][d][vo/gpu/d3d11] [ 23] }
[   2.746][d][vo/gpu/d3d11] [ 24] 
[   2.746][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.746][d][vo/gpu/d3d11] [ 26] {
[   2.746][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.746][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.746][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.746][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.746][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.746][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.746][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.746][d][vo/gpu/d3d11] [ 34] }
[   2.755][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.770][v][vo/gpu/d3d11] Compiled a fragment shader in 24100us
[   2.770][v][vo/gpu/d3d11] shaderc: 9108us, SPIRV-Cross: 1214us, D3DCompile: 13778us
[   2.770][d][vo/gpu/d3d11] GLSL source:
[   2.770][d][vo/gpu/d3d11] [  1] #version 450
[   2.770][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.770][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.770][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.770][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.770][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.770][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.770][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.770][d][vo/gpu/d3d11] [  9] layout(offset=0) vec3 src_luma;
[   2.770][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[   2.770][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0;
[   2.770][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0;
[   2.770][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0;
[   2.770][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0;
[   2.770][d][vo/gpu/d3d11] [ 15] };
[   2.770][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither;
[   2.770][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[   2.770][d][vo/gpu/d3d11] [ 18] void main() {
[   2.770][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.770][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   2.770][d][vo/gpu/d3d11] [ 21] // color mapping
[   2.770][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
[   2.770][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000);
[   2.770][d][vo/gpu/d3d11] [ 24] // delinearize
[   2.770][d][vo/gpu/d3d11] [ 25] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.770][d][vo/gpu/d3d11] [ 26] color.rgb *= vec3(1.000000);
[   2.770][d][vo/gpu/d3d11] [ 27] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   2.770][d][vo/gpu/d3d11] [ 28] // dithering
[   2.770][d][vo/gpu/d3d11] [ 29] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   2.770][d][vo/gpu/d3d11] [ 30] float dither_value = texture(dither, dither_pos).r;
[   2.770][d][vo/gpu/d3d11] [ 31] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   2.770][d][vo/gpu/d3d11] [ 32] out_color = color;
[   2.771][d][vo/gpu/d3d11] [ 33] }
[   2.771][d][vo/gpu/d3d11] HLSL source:
[   2.771][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t1);
[   2.771][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s1);
[   2.771][d][vo/gpu/d3d11] [  3] Texture2D<float4> _75 : register(t0);
[   2.771][d][vo/gpu/d3d11] [  4] SamplerState __75_sampler : register(s0);
[   2.771][d][vo/gpu/d3d11] [  5] 
[   2.771][d][vo/gpu/d3d11] [  6] static float4 gl_FragCoord;
[   2.771][d][vo/gpu/d3d11] [  7] static float2 _20;
[   2.771][d][vo/gpu/d3d11] [  8] static float4 _96;
[   2.771][d][vo/gpu/d3d11] [  9] 
[   2.771][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   2.771][d][vo/gpu/d3d11] [ 11] {
[   2.771][d][vo/gpu/d3d11] [ 12]     float2 _20 : TEXCOORD1;
[   2.771][d][vo/gpu/d3d11] [ 13]     float4 gl_FragCoord : SV_Position;
[   2.771][d][vo/gpu/d3d11] [ 14] };
[   2.771][d][vo/gpu/d3d11] [ 15] 
[   2.771][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   2.771][d][vo/gpu/d3d11] [ 17] {
[   2.771][d][vo/gpu/d3d11] [ 18]     float4 _96 : SV_Target0;
[   2.771][d][vo/gpu/d3d11] [ 19] };
[   2.771][d][vo/gpu/d3d11] [ 20] 
[   2.771][d][vo/gpu/d3d11] [ 21] void frag_main()
[   2.771][d][vo/gpu/d3d11] [ 22] {
[   2.771][d][vo/gpu/d3d11] [ 23]     float3 _60 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   2.771][d][vo/gpu/d3d11] [ 24]     _96 = (floor(((float4(_60.x, _60.y, _60.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _75.Sample(__75_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[   2.771][d][vo/gpu/d3d11] [ 25] }
[   2.771][d][vo/gpu/d3d11] [ 26] 
[   2.771][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.771][d][vo/gpu/d3d11] [ 28] {
[   2.771][d][vo/gpu/d3d11] [ 29]     gl_FragCoord = stage_input.gl_FragCoord;
[   2.771][d][vo/gpu/d3d11] [ 30]     _20 = stage_input._20;
[   2.771][d][vo/gpu/d3d11] [ 31]     frag_main();
[   2.771][d][vo/gpu/d3d11] [ 32]     SPIRV_Cross_Output stage_output;
[   2.771][d][vo/gpu/d3d11] [ 33]     stage_output._96 = _96;
[   2.771][d][vo/gpu/d3d11] [ 34]     return stage_output;
[   2.771][d][vo/gpu/d3d11] [ 35] }
[   2.774][v][cplayer] audio sync: sync_to_video=1, offset=-2.928376
[   2.774][v][cplayer] audio sync: sync_to_video=1, offset=-2.714667
[   2.781][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   2.781][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   2.781][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   2.782][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   2.782][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   2.782][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   2.782][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   2.782][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   2.782][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   2.782][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   2.782][v][osd/libass] Setting up fonts...
[   2.783][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   2.784][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   2.784][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   2.785][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   2.803][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   2.812][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   2.820][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   2.820][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   2.839][v][osd/libass] Using font provider directwrite
[   2.839][v][osd/libass] Done.
[   2.844][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   2.849][v][vo/gpu] Reallocating OSD texture to 512x64.
[   2.850][v][cplayer] audio sync: sync_to_video=1, offset=-2.501484
[   2.852][v][cplayer] audio sync: sync_to_video=1, offset=-2.288150
[   2.852][d][mpv_thumbnail_script_client_osc] osc_init 
[   2.854][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.854][v][cplayer] audio sync: sync_to_video=1, offset=-2.074817
[   2.857][v][cplayer] audio sync: sync_to_video=1, offset=-1.861484
[   2.859][v][cplayer] audio sync: sync_to_video=1, offset=-1.648151
[   2.860][v][vo/gpu/d3d11] Compiled a vertex shader in 9622us
[   2.860][v][vo/gpu/d3d11] shaderc: 4274us, SPIRV-Cross: 441us, D3DCompile: 4907us
[   2.860][d][vo/gpu/d3d11] GLSL source:
[   2.860][d][vo/gpu/d3d11] [  1] #version 450
[   2.860][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.860][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.860][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.860][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.860][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.860][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord;
[   2.860][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord;
[   2.860][d][vo/gpu/d3d11] [  9] layout(location=2) in vec4 vertex_ass_color;
[   2.860][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec4 ass_color;
[   2.860][d][vo/gpu/d3d11] [ 11] void main() {
[   2.860][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.860][d][vo/gpu/d3d11] [ 13] texcoord = vertex_texcoord;
[   2.860][d][vo/gpu/d3d11] [ 14] ass_color = vertex_ass_color;
[   2.860][d][vo/gpu/d3d11] [ 15] }
[   2.860][d][vo/gpu/d3d11] HLSL source:
[   2.860][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.860][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.860][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.860][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.860][d][vo/gpu/d3d11] [  5] static float4 _30;
[   2.860][d][vo/gpu/d3d11] [  6] static float4 _32;
[   2.860][d][vo/gpu/d3d11] [  7] 
[   2.860][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.860][d][vo/gpu/d3d11] [  9] {
[   2.860][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.860][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.860][d][vo/gpu/d3d11] [ 12]     float4 _32 : TEXCOORD2;
[   2.860][d][vo/gpu/d3d11] [ 13] };
[   2.860][d][vo/gpu/d3d11] [ 14] 
[   2.860][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.860][d][vo/gpu/d3d11] [ 16] {
[   2.860][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.860][d][vo/gpu/d3d11] [ 18]     float4 _30 : TEXCOORD2;
[   2.860][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.860][d][vo/gpu/d3d11] [ 20] };
[   2.860][d][vo/gpu/d3d11] [ 21] 
[   2.860][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.860][d][vo/gpu/d3d11] [ 23] {
[   2.860][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.860][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.860][d][vo/gpu/d3d11] [ 26]     _30 = _32;
[   2.860][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.860][d][vo/gpu/d3d11] [ 28] }
[   2.860][d][vo/gpu/d3d11] [ 29] 
[   2.860][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.860][d][vo/gpu/d3d11] [ 31] {
[   2.861][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.861][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.861][d][vo/gpu/d3d11] [ 34]     _32 = stage_input._32;
[   2.861][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.861][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.861][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.861][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.861][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.861][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.861][d][vo/gpu/d3d11] [ 41] }
[   2.862][v][cplayer] audio sync: sync_to_video=1, offset=-1.434818
[   2.865][v][cplayer] audio sync: sync_to_video=1, offset=-1.221484
[   2.865][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.868][v][cplayer] audio sync: sync_to_video=1, offset=-1.008151
[   2.870][v][cplayer] audio sync: sync_to_video=1, offset=-0.794818
[   2.871][v][vo/gpu/d3d11] Compiled a fragment shader in 11514us
[   2.871][v][vo/gpu/d3d11] shaderc: 5355us, SPIRV-Cross: 420us, D3DCompile: 5739us
[   2.871][d][vo/gpu/d3d11] GLSL source:
[   2.871][d][vo/gpu/d3d11] [  1] #version 450
[   2.872][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.872][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.872][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.872][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.872][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.872][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord;
[   2.872][d][vo/gpu/d3d11] [  8] layout(location=2) in vec4 ass_color;
[   2.872][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   2.872][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec3 src_luma;
[   2.872][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 dst_luma;
[   2.872][d][vo/gpu/d3d11] [ 12] };
[   2.872][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D osdtex;
[   2.872][d][vo/gpu/d3d11] [ 14] void main() {
[   2.872][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.872][d][vo/gpu/d3d11] [ 16] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[   2.872][d][vo/gpu/d3d11] [ 17] // color mapping
[   2.872][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000);
[   2.872][d][vo/gpu/d3d11] [ 19] color.rgb *= vec3(1.000000);
[   2.872][d][vo/gpu/d3d11] [ 20] out_color = color;
[   2.872][d][vo/gpu/d3d11] [ 21] }
[   2.872][d][vo/gpu/d3d11] HLSL source:
[   2.872][d][vo/gpu/d3d11] [  1] Texture2D<float4> _26 : register(t0);
[   2.872][d][vo/gpu/d3d11] [  2] SamplerState __26_sampler : register(s0);
[   2.872][d][vo/gpu/d3d11] [  3] 
[   2.872][d][vo/gpu/d3d11] [  4] static float4 _14;
[   2.872][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.872][d][vo/gpu/d3d11] [  6] static float4 _52;
[   2.872][d][vo/gpu/d3d11] [  7] 
[   2.872][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.872][d][vo/gpu/d3d11] [  9] {
[   2.872][d][vo/gpu/d3d11] [ 10]     float2 _30 : TEXCOORD1;
[   2.872][d][vo/gpu/d3d11] [ 11]     float4 _14 : TEXCOORD2;
[   2.872][d][vo/gpu/d3d11] [ 12] };
[   2.872][d][vo/gpu/d3d11] [ 13] 
[   2.872][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
[   2.872][d][vo/gpu/d3d11] [ 15] {
[   2.872][d][vo/gpu/d3d11] [ 16]     float4 _52 : SV_Target0;
[   2.872][d][vo/gpu/d3d11] [ 17] };
[   2.872][d][vo/gpu/d3d11] [ 18] 
[   2.872][d][vo/gpu/d3d11] [ 19] void frag_main()
[   2.872][d][vo/gpu/d3d11] [ 20] {
[   2.872][d][vo/gpu/d3d11] [ 21]     float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
[   2.872][d][vo/gpu/d3d11] [ 22]     _52 = float4(_39.x, _39.y, _39.z, _39.w);
[   2.872][d][vo/gpu/d3d11] [ 23] }
[   2.872][d][vo/gpu/d3d11] [ 24] 
[   2.872][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.872][d][vo/gpu/d3d11] [ 26] {
[   2.872][d][vo/gpu/d3d11] [ 27]     _14 = stage_input._14;
[   2.872][d][vo/gpu/d3d11] [ 28]     _30 = stage_input._30;
[   2.872][d][vo/gpu/d3d11] [ 29]     frag_main();
[   2.872][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.872][d][vo/gpu/d3d11] [ 31]     stage_output._52 = _52;
[   2.872][d][vo/gpu/d3d11] [ 32]     return stage_output;
[   2.872][d][vo/gpu/d3d11] [ 33] }
[   2.873][v][cplayer] audio sync: sync_to_video=1, offset=-0.581485
[   2.876][v][cplayer] audio sync: sync_to_video=1, offset=-0.368151
[   2.878][v][cplayer] audio sync: sync_to_video=1, offset=-0.154818
[   2.881][d][cplayer] starting video playback
[   2.881][d][cplayer] starting audio playback
[   2.881][v][cplayer] playback restart complete @ 246.163000, audio=playing, video=playing
[   4.040][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[   4.043][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   4.043][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   4.043][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   4.045][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   4.045][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   4.045][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   4.046][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   4.046][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   4.046][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   4.046][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   4.046][v][osd/libass] Setting up fonts...
[   4.047][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   4.048][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   4.048][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   4.049][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   4.065][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   4.075][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   4.084][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   4.085][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   4.103][v][osd/libass] Using font provider directwrite
[   4.103][v][osd/libass] Done.
[   4.106][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[   4.106][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   4.106][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[   4.106][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   4.108][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   4.110][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT
[   4.122][v][vo/gpu] Reallocating OSD texture to 512x512.
[   4.162][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[   4.589][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[   4.690][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[   5.047][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[   5.048][v][cplayer] Set property: pause -> 1
[   5.050][v][cplayer] Change display sync audio drift: -1
[   5.052][d][vo/gpu] Resizing texture: 1048x590
[   5.053][d][vo/gpu] Resizing texture: 1048x590
[   5.074][d][vo/gpu] Resizing texture: 1048x590
[   5.131][d][vo/gpu] Resizing texture: 1048x590
[   5.264][v][cplayer] Change display sync audio drift: 1
[   5.282][d][vo/gpu] Resizing texture: 1048x590
[   5.317][d][vo/gpu] Resizing texture: 1048x590
[   5.319][d][vo/gpu] Resizing texture: 1048x590
[   5.349][d][vo/gpu] Resizing texture: 1048x590
[   8.466][v][vo/gpu] adjusting display FPS to a value closer to 59.648 Hz
[   8.967][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[   8.968][v][cplayer] Set property: pause -> 1
[   9.481][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[   9.598][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[  11.024][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[  11.028][v][osd/libass] Glyph 0x25B6 not found, selecting one more font for (Source Sans Pro, 400, 0)
[  11.030][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> SegoeUI-Light, 0, SegoeUI-Light
[  11.041][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[  11.041][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  11.041][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"]
[  11.041][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  11.129][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[  11.802][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  11.955][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  12.303][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  12.377][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  13.098][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.300][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.325][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.352][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.377][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.402][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.428][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.453][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.478][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.503][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.528][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.553][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  13.575][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  14.073][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.277][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.303][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.329][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.355][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.380][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.405][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.431][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.457][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.482][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.508][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.533][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.558][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.583][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.608][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.633][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.659][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.684][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.709][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.735][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.760][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.785][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.810][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  14.812][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  15.221][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  15.376][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  15.507][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  15.638][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  15.743][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  15.836][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  16.412][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[  16.418][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[  16.418][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  16.418][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[  16.418][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  16.496][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[  17.243][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[  17.244][v][webm] apply_current_filters: got 0 currently applied. 
[  17.245][v][webm] First-pass command line:  mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058.mkv --start=0:04:06.163 --end=0:04:10.041 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --ovcopts-add=threads=4 --ovcopts-add=b=6188k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058-[04.06.163-04.10.041]-audio.webm --ovcopts-add=flags=+pass1 
[  17.245][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 058.mkv,--start=0:04:06.163,--end=0:04:10.041,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--ovcopts-add=threads=4,--ovcopts-add=b=6188k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 058-[04.06.163-04.10.041]-audio.webm,--ovcopts-add=flags=+pass1", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"]
[  17.339][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[  23.512][e][webm] 
AV: 00:04:06 / 00:23:35 (17%) A-V:  0.210 {5.5min 5.88x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.168 {0.1min 4.59x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.126 {0.1min 2.63x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.085 {0.1min 1.64x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.043 {0.1min 1.20x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.001 {0.1min 0.95x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V: -0.041 {0.1min 0.80x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.168 {0.1min 1.60x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.126 {0.1min 1.42x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.084 {0.1min 1.24x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.043 {0.1min 1.12x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.001 {0.1min 1.01x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V: -0.041 {0.1min 0.93x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.168 {0.1min 1.23x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.127 {0.1min 1.16x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.085 {0.1min 1.07x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.043 {0.1min 1.01x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.002 {0.1min 0.95x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V: -0.040 {0.1min 0.90x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.169 {0.1min 1.14x 0.0MB}

AV: 00:04:06 / 00:23:35 (17%) A-V:  0.128 {0.1min 1.09x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.086 {0.1min 1.04x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.044 {0.1min 1.00x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.002 {0.1min 0.94x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V: -0.039 {0.1min 0.88x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V: -0.039 {0.1min 1.05x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.169 {0.1min 1.04x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.127 {0.1min 1.00x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.086 {0.0min 0.97x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.044 {0.0min 0.94x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.002 {0.0min 0.91x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V: -0.040 {0.0min 0.88x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.170 {0.0min 1.03x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.128 {0.0min 1.00x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.086 {0.0min 0.97x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.086 {0.0min 0.94x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.045 {0.1min 0.57x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.003 {0.1min 0.56x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V: -0.039 {0.1min 0.55x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.170 {0.1min 0.63x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.129 {0.1min 0.63x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.087 {0.1min 0.62x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.045 {0.1min 0.61x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.004 {0.1min 0.61x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V: -0.038 {0.1min 0.60x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.170 {0.1min 0.68x 0.0MB}

AV: 00:04:07 / 00:23:35 (17%) A-V:  0.129 {0.1min 0.67x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.087 {0.1min 0.66x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.045 {0.1min 0.65x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.003 {0.0min 0.64x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V: -0.038 {0.0min 0.63x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.171 {0.0min 0.69x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.129 {0.0min 0.68x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.129 {0.0min 0.67x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.088 {0.0min 0.67x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.088 {0.0min 0.66x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.046 {0.0min 0.66x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.004 {0.0min 0.65x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V: -0.038 {0.0min 0.64x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.172 {0.0min 0.70x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.130 {0.0min 0.69x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.088 {0.0min 0.69x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.047 {0.0min 0.68x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.005 {0.0min 0.67x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V: -0.037 {0.0min 0.67x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.171 {0.0min 0.73x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.130 {0.0min 0.72x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.088 {0.0min 0.71x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.046 {0.0min 0.71x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.005 {0.0min 0.70x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V: -0.037 {0.0min 0.69x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.172 {0.0min 0.75x 0.0MB}

AV: 00:04:08 / 00:23:35 (17%) A-V:  0.131 {0.0min 0.75x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.089 {0.0min 0.74x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.047 {0.0min 0.73x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.005 {0.0min 0.73x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V: -0.036 {0.0min 0.72x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.173 {0.0min 0.77x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.131 {0.0min 0.77x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.090 {0.0min 0.76x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.048 {0.0min 0.75x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.006 {0.0min 0.75x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V: -0.036 {0.0min 0.74x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.173 {0.0min 0.79x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.131 {0.0min 0.79x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.089 {0.0min 0.78x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.048 {0.0min 0.77x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.006 {0.0min 0.77x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V: -0.036 {0.0min 0.76x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.173 {0.0min 0.81x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.132 {0.0min 0.81x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.090 {0.0min 0.80x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.048 {0.0min 0.79x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V:  0.007 {0.0min 0.79x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V: -0.035 {0.0min 0.78x 0.0MB}

AV: 00:04:09 / 00:23:35 (17%) A-V: -0.071 {0.0min 0.78x 0.0MB}

[  23.577][v][webm] Command stdout:  
[  23.578][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer).
[  23.578][v][webm]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[  23.578][v][webm]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[  23.578][v][webm]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[  23.578][v][webm]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[  23.578][v][webm]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[  23.578][v][webm] File tags:
[  23.578][v][webm]  Title: Hunter × Hunter 058: Signal × To × Retreat
[  23.578][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis]
[  23.578][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp
[  23.578][v][webm] VO: [lavc] 1280x720 yuv420p
[  23.578][v][webm] [vo/lavc] Writing to 2-pass log: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058-[04.06.163-04.10.041]-audio.webm-video-pass1.log
[  23.578][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx]
[  23.578][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058-[04.06.163-04.10.041]-audio.webm
[  23.578][v][webm] [encode] Opening muxer: WebM [webm]
[  23.578][v][webm] 
[  23.578][v][webm] [encode] video: encoded 0 bytes
[  23.578][v][webm] [encode] audio: encoded 46483 bytes
[  23.578][v][webm] [encode] muxing overhead 5922 bytes
[  23.578][v][webm] Exiting... (End of file)
[  23.578][v][webm]  
[  23.578][v][webm] Patching libvpx pass log file... 
[  23.578][w][webm] 
[  23.578][w][webm] stack traceback:
[  23.578][w][webm] 	...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:640: in function 'read_logfile_into_stats_array'
[  23.578][w][webm] 	...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:668: in function 'vp8_patch_logfile'
[  23.578][w][webm] 	...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:1513: in function 'fn'
[  23.578][w][webm] 	mp.defaults:225: in function 'fn'
[  23.578][w][webm] 	mp.defaults:60: in function 'handler'
[  23.578][w][webm] 	mp.defaults:365: in function 'handler'
[  23.578][w][webm] 	mp.defaults:495: in function 'call_event_handlers'
[  23.578][w][webm] 	mp.defaults:529: in function 'dispatch_events'
[  23.578][w][webm] 	mp.defaults:488: in function <mp.defaults:487>
[  23.578][w][webm] 	[C]: at 0x0128c620
[  23.578][w][webm] 	[C]: at 0x0128be20
[  23.578][f][webm] Lua error: ...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:640: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 058-[04.06.163-04.10.041]-audio.webm-video-pass1.log: No such file or directory
[  23.579][d][webm] Exiting...
[  25.624][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"]
[  25.624][d][cplayer] Run command: enable-section, flags=64, args=[name="console-input", flags="allow-hide-cursor+allow-vo-dragging"]
[  25.626][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[  25.626][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[  25.627][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="esc script-binding console/_console_1\nenter script-binding console/_console_2\nkp_enter script-binding console/_console_3\nshift+enter script-binding console/_console_4\nbs script-binding console/_console_5\nshift+bs script-binding console/_console_6\ndel script-binding console/_console_7\nshift+del script-binding console/_console_8\nins script-binding console/_console_9\nshift+ins script-binding console/_console_10\nmbtn_mid script-binding console/_console_11\nleft script-binding console/_console_12\nright script-binding console/_console_13\nup script-binding console/_console_14\nwheel_up script-binding console/_console_15\ndown script-binding console/_console_16\nwheel_down script-binding console/_console_17\nwheel_left script-binding console/_console_18\nwheel_right script-binding console/_console_19\nctrl+left script-binding console/_console_20\nctrl+right script-binding console/_console_21\ntab script-binding console/_console_22\nhome script-binding console/_console_23\nend script-binding console/_console_24\npgup script-binding console/_console_25\npgdwn script-binding console/_console_26\nctrl+c script-binding console/_console_27\nctrl+d script-binding console/_console_28\nctrl+k script-binding console/_console_29\nctrl+l script-binding console/_console_30\nctrl+u script-binding console/_console_31\nctrl+v script-binding console/_console_32\nmeta+v script-binding console/_console_33\nctrl+w script-binding console/_console_34\nkp_dec script-binding console/_console_35\nkp0 script-binding console/_console_36\nkp1 script-binding console/_console_37\nkp2 script-binding console/_console_38\nkp3 script-binding console/_console_39\nkp4 script-binding console/_console_40\nkp5 script-binding console/_console_41\nkp6 script-binding console/_console_42\nkp7 script-binding console/_console_43\nkp8 script-binding console/_console_44\nkp9 script-binding console/_console_45\nany_unicode script-binding console/_console_text\n", flags="force"]
[  25.628][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[  25.628][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[  25.629][v][osd/libass] fontselect: (Consolas, 400, 0) -> Consolas, 0, Consolas
[  25.637][v][vo/gpu] Reallocating OSD texture to 1024x256.
[  25.691][v][osd/libass] fontselect: (Consolas, 700, 0) -> Consolas-Bold, 0, Consolas-Bold
[  25.736][v][vo/gpu] Reallocating OSD texture to 2048x1024.
[  25.750][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"]
[  27.166][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_text"]
[  27.362][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_text"]
[  30.166][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"]
[  30.166][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[  30.166][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[  30.166][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[  30.166][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[  30.302][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"]
[  36.632][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"]
[  36.632][v][vo/gpu] Resize: 1048x590
[  36.632][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  36.632][v][vo/gpu] Video source: 1280x720 (1:1)
[  36.632][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  36.632][v][vo/gpu] Video scale: 0.818750/0.819444
[  36.632][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  36.632][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  36.632][v][cplayer] Set property: panscan -> 1
[  36.632][v][vo/gpu] Reported display depth: 8
[  36.637][v][vo/gpu] Reallocating OSD texture to 1024x64.
[  36.832][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"]
[  36.832][v][cplayer] Set property: panscan -> 1
[  36.832][v][vo/gpu] Resize: 1048x590
[  36.833][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  36.833][v][vo/gpu] Video source: 1280x720 (1:1)
[  36.833][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  36.833][v][vo/gpu] Video scale: 0.818750/0.819444
[  36.833][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  36.833][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  36.833][v][vo/gpu] Reported display depth: 8
[  36.858][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"]
[  36.859][v][cplayer] Set property: panscan -> 1
[  36.867][v][vo/gpu] Resize: 1048x590
[  36.867][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  36.867][v][vo/gpu] Video source: 1280x720 (1:1)
[  36.867][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  36.867][v][vo/gpu] Video scale: 0.818750/0.819444
[  36.867][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  36.867][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  36.867][v][vo/gpu] Reported display depth: 8
[  36.892][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"]
[  36.893][v][cplayer] Set property: panscan -> 1
[  36.915][v][vo/gpu] Resize: 1048x590
[  36.916][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  36.916][v][vo/gpu] Video source: 1280x720 (1:1)
[  36.916][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  36.916][v][vo/gpu] Video scale: 0.818750/0.819444
[  36.916][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  36.916][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  36.916][v][vo/gpu] Reported display depth: 8
[  37.350][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[  37.350][v][cplayer] Set property: panscan -> 1
[  37.371][v][vo/gpu] Resize: 1048x590
[  37.371][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  37.371][v][vo/gpu] Video source: 1280x720 (1:1)
[  37.371][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  37.371][v][vo/gpu] Video scale: 0.818750/0.819444
[  37.371][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  37.371][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  37.371][v][vo/gpu] Reported display depth: 8
[  37.601][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[  37.602][v][cplayer] Set property: panscan -> 1
[  37.602][v][vo/gpu] Resize: 1048x590
[  37.602][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  37.602][v][vo/gpu] Video source: 1280x720 (1:1)
[  37.603][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  37.603][v][vo/gpu] Video scale: 0.818750/0.819444
[  37.603][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  37.603][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  37.603][v][vo/gpu] Reported display depth: 8
[  37.850][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[  37.851][v][cplayer] Set property: panscan -> 1
[  37.876][v][vo/gpu] Resize: 1048x590
[  37.876][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  37.877][v][vo/gpu] Video source: 1280x720 (1:1)
[  37.877][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  37.877][v][vo/gpu] Video scale: 0.818750/0.819444
[  37.877][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  37.877][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  37.877][v][vo/gpu] Reported display depth: 8
[  38.315][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[  38.316][v][cplayer] Set property: panscan -> 1
[  38.316][v][vo/gpu] Resize: 1048x590
[  38.316][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[  38.316][v][vo/gpu] Video source: 1280x720 (1:1)
[  38.316][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[  38.316][v][vo/gpu] Video scale: 0.818750/0.819444
[  38.316][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[  38.316][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[  38.316][v][vo/gpu] Reported display depth: 8
[  39.178][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  40.017][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  40.286][d][cplayer] Run command: quit, flags=73, args=[code="0"]
[  40.286][d][global] config path: 'C:\Users\username\AppData\Roaming/mpv/watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later'
[  40.286][i][cplayer] Saving state.
[  40.297][v][cplayer] EOF code: 5  
[  40.297][d][decode_wrapper/ad] Uninit decoder.
[  40.298][d][decode_wrapper/vd] Uninit decoder.
[  40.310][d][cplayer] Terminating demuxers...
[  40.313][d][cplayer] Done terminating demuxers.
[  40.313][v][cplayer] finished playback, success (reason 3)
[  40.313][i][cplayer] 
[  40.314][i][cplayer] Exiting... (Quit)
[  40.314][d][ytdl_hook] Exiting...
[  40.314][d][console] Exiting...
[  40.314][d][stats] Exiting...
[  40.314][d][firequalizer15] Exiting...
[  40.314][d][ontop_playback] Exiting...
[  40.315][d][autoload] Exiting...
[  40.315][d][audio_osc] Exiting...
[  40.315][d][ytdl_hook2] Exiting...
[  40.316][d][playlistmanager] Exiting...
[  40.316][d][seek_to] Exiting...
[  40.317][d][autocrop] Exiting...
[  40.317][d][open_file_dialog] Exiting...
[  40.318][d][visualizer] Exiting...
[  40.319][d][auto_profiles] Exiting...
[  40.320][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[  40.325][v][vo/gpu/d3d11] Compiled a vertex shader in 11873us
[  40.325][v][vo/gpu/d3d11] shaderc: 6852us, SPIRV-Cross: 340us, D3DCompile: 4681us
[  40.325][d][vo/gpu/d3d11] GLSL source:
[  40.325][d][vo/gpu/d3d11] [  1] #version 450
[  40.325][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[  40.325][d][vo/gpu/d3d11] [  3] #define tex1D texture
[  40.325][d][vo/gpu/d3d11] [  4] #define tex3D texture
[  40.325][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  40.325][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[  40.325][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[  40.325][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[  40.325][d][vo/gpu/d3d11] [  9] void main() {
[  40.325][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[  40.325][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[  40.325][d][vo/gpu/d3d11] [ 12] }
[  40.325][d][vo/gpu/d3d11] HLSL source:
[  40.325][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[  40.325][d][vo/gpu/d3d11] [  2] static float2 _18;
[  40.325][d][vo/gpu/d3d11] [  3] static float2 _27;
[  40.325][d][vo/gpu/d3d11] [  4] static float2 _28;
[  40.326][d][vo/gpu/d3d11] [  5] 
[  40.326][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[  40.326][d][vo/gpu/d3d11] [  7] {
[  40.326][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[  40.326][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[  40.326][d][vo/gpu/d3d11] [ 10] };
[  40.326][d][vo/gpu/d3d11] [ 11] 
[  40.326][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[  40.326][d][vo/gpu/d3d11] [ 13] {
[  40.326][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[  40.326][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[  40.326][d][vo/gpu/d3d11] [ 16] };
[  40.326][d][vo/gpu/d3d11] [ 17] 
[  40.326][d][vo/gpu/d3d11] [ 18] void vert_main()
[  40.326][d][vo/gpu/d3d11] [ 19] {
[  40.326][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[  40.326][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[  40.326][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[  40.326][d][vo/gpu/d3d11] [ 23] }
[  40.326][d][vo/gpu/d3d11] [ 24] 
[  40.326][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[  40.326][d][vo/gpu/d3d11] [ 26] {
[  40.326][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[  40.326][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[  40.326][d][vo/gpu/d3d11] [ 29]     vert_main();
[  40.326][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[  40.326][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[  40.326][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[  40.326][d][vo/gpu/d3d11] [ 33]     return stage_output;
[  40.326][d][vo/gpu/d3d11] [ 34] }
[  40.329][d][mpv_thumbnail_script_client_osc] Exiting...
[  40.335][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[  40.338][d][ao/wasapi] Uninit wasapi
[  40.338][d][ao/wasapi] Thread Reset
[  40.340][d][ao/wasapi] Thread shutdown
[  40.350][v][vo/gpu/d3d11] Compiled a fragment shader in 24930us
[  40.350][v][vo/gpu/d3d11] shaderc: 9993us, SPIRV-Cross: 868us, D3DCompile: 14069us
[  40.351][d][vo/gpu/d3d11] GLSL source:
[  40.351][d][vo/gpu/d3d11] [  1] #version 450
[  40.351][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[  40.351][d][vo/gpu/d3d11] [  3] #define tex1D texture
[  40.351][d][vo/gpu/d3d11] [  4] #define tex3D texture
[  40.351][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  40.351][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[  40.351][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[  40.351][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[  40.351][d][vo/gpu/d3d11] [  9] layout(offset=0) vec3 src_luma;
[  40.351][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[  40.351][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0;
[  40.351][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0;
[  40.351][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0;
[  40.351][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0;
[  40.351][d][vo/gpu/d3d11] [ 15] };
[  40.351][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither;
[  40.351][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[  40.351][d][vo/gpu/d3d11] [ 18] void main() {
[  40.351][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[  40.351][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[  40.351][d][vo/gpu/d3d11] [ 21] // color mapping
[  40.351][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
[  40.351][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000);
[  40.351][d][vo/gpu/d3d11] [ 24] // dithering
[  40.351][d][vo/gpu/d3d11] [ 25] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[  40.351][d][vo/gpu/d3d11] [ 26] float dither_value = texture(dither, dither_pos).r;
[  40.351][d][vo/gpu/d3d11] [ 27] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[  40.351][d][vo/gpu/d3d11] [ 28] out_color = color;
[  40.351][d][vo/gpu/d3d11] [ 29] }
[  40.351][d][vo/gpu/d3d11] HLSL source:
[  40.351][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t1);
[  40.351][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s1);
[  40.351][d][vo/gpu/d3d11] [  3] Texture2D<float4> _56 : register(t0);
[  40.351][d][vo/gpu/d3d11] [  4] SamplerState __56_sampler : register(s0);
[  40.351][d][vo/gpu/d3d11] [  5] 
[  40.351][d][vo/gpu/d3d11] [  6] static float4 gl_FragCoord;
[  40.351][d][vo/gpu/d3d11] [  7] static float2 _20;
[  40.351][d][vo/gpu/d3d11] [  8] static float4 _77;
[  40.351][d][vo/gpu/d3d11] [  9] 
[  40.351][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[  40.351][d][vo/gpu/d3d11] [ 11] {
[  40.351][d][vo/gpu/d3d11] [ 12]     float2 _20 : TEXCOORD1;
[  40.351][d][vo/gpu/d3d11] [ 13]     float4 gl_FragCoord : SV_Position;
[  40.351][d][vo/gpu/d3d11] [ 14] };
[  40.351][d][vo/gpu/d3d11] [ 15] 
[  40.352][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[  40.352][d][vo/gpu/d3d11] [ 17] {
[  40.352][d][vo/gpu/d3d11] [ 18]     float4 _77 : SV_Target0;
[  40.352][d][vo/gpu/d3d11] [ 19] };
[  40.352][d][vo/gpu/d3d11] [ 20] 
[  40.352][d][vo/gpu/d3d11] [ 21] void frag_main()
[  40.352][d][vo/gpu/d3d11] [ 22] {
[  40.352][d][vo/gpu/d3d11] [ 23]     float3 _30 = _16.Sample(__16_sampler, _20).xyz * 1.0f;
[  40.352][d][vo/gpu/d3d11] [ 24]     _77 = (floor(((float4(_30.x, _30.y, _30.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _56.Sample(__56_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[  40.352][d][vo/gpu/d3d11] [ 25] }
[  40.352][d][vo/gpu/d3d11] [ 26] 
[  40.352][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[  40.352][d][vo/gpu/d3d11] [ 28] {
[  40.352][d][vo/gpu/d3d11] [ 29]     gl_FragCoord = stage_input.gl_FragCoord;
[  40.352][d][vo/gpu/d3d11] [ 30]     _20 = stage_input._20;
[  40.352][d][vo/gpu/d3d11] [ 31]     frag_main();
[  40.352][d][vo/gpu/d3d11] [ 32]     SPIRV_Cross_Output stage_output;
[  40.352][d][vo/gpu/d3d11] [ 33]     stage_output._77 = _77;
[  40.352][d][vo/gpu/d3d11] [ 34]     return stage_output;
[  40.352][d][vo/gpu/d3d11] [ 35] }
[  40.358][d][ao/wasapi] Thread uninit done
[  40.358][d][ao/wasapi] Thread return
[  40.359][d][ao/wasapi] Uninit wasapi done
[  40.371][d][vo/gpu] flushing shader cache
[  40.377][v][vo/gpu/win32] uninit