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Submitted on July 10, 2018 at 11:00 PM

New Paste 1 (Text)

Triangulation failed: Additional vertices were inserted.
UnityEngine.Debug:LogWarning(Object)
ProBuilder.Core.pb_Log:PrintToConsole(String, LogType) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesCore/pb_Log.cs:271)
ProBuilder.Core.pb_Log:DoPrint(String, LogType) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesCore/pb_Log.cs:201)
ProBuilder.Core.pb_Log:Warning(String) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesCore/pb_Log.cs:166)
ProBuilder.MeshOperations.pb_Triangulation:Triangulate(IList`1, List`1&, Boolean) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_Triangulation.cs:105)
ProBuilder.MeshOperations.pb_Triangulation:TriangulateVertices(Vector3[], List`1&, Boolean, Boolean) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_Triangulation.cs:71)
ProBuilder.MeshOperations.pb_Triangulation:TriangulateVertices(IList`1, List`1&, Boolean, Boolean) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_Triangulation.cs:48)
ProBuilder.MeshOperations.pb_AppendPolygon:FaceWithVertices(List`1, Boolean) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_AppendPolygon.cs:140)
ProBuilder.MeshOperations.pb_ConnectEdges:ConnectEdgesInFace(pb_Face, pb_WingedEdge, pb_WingedEdge, List`1) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_ConnectEdges.cs:267)
ProBuilder.MeshOperations.pb_ConnectEdges:Connect(pb_Object, IEnumerable`1, pb_Face[]&, pb_Edge[]&, Boolean, Boolean, HashSet`1) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_ConnectEdges.cs:151)
ProBuilder.MeshOperations.pb_ConnectEdges:Connect(pb_Object, IEnumerable`1, pb_Edge[]&) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Classes/ClassesEditing/pb_ConnectEdges.cs:53)
ProBuilder.EditorCore.pb_MenuCommands:MenuInsertEdgeLoop(pb_Object[]) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Editor/EditorCore/pb_MenuCommands.cs:1775)
ProBuilder.Actions.InsertEdgeLoop:DoAction() (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Editor/EditorCore/MenuActions/Geometry/InsertEdgeLoop.cs:44)
ProBuilder.EditorCore.pb_MenuAction:DoButton(Boolean, Boolean, Rect&, GUILayoutOption[]) (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Editor/EditorCore/pb_MenuAction.cs:289)
ProBuilder.EditorCore.pb_EditorToolbar:OnGUI() (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Editor/EditorCore/pb_EditorToolbar.cs:365)
ProBuilder.EditorCore.pb_Editor:OnGUI() (at C:/Users/karlh/procore/probuilder/probuilder2.0/Assets/ProCore/ProBuilder/Editor/EditorCore/pb_Editor.cs:377)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)