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Description: VisionFive 2 glmark2-es2-wayland
Submitted on September 2, 2023 at 12:30 PM

New Paste 1 (Bash)

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sudo apt install  linux-cpupower
user@starfive:~$ cpupower frequency-info
analyzing CPU 0:
  driver: cpufreq-dt
  CPUs which run at the same hardware frequency: 0 1 2 3
  CPUs which need to have their frequency coordinated by software: 0 1 2 3
  maximum transition latency:  Cannot determine or is not supported.
  hardware limits: 313 MHz - 1.50 GHz
  available frequency steps:  313 MHz, 375 MHz, 417 MHz, 500 MHz, 625 MHz, 750 MHz, 1.25 GHz, 1.50 GHz
  available cpufreq governors: conservative ondemand userspace powersave performance schedutil
  current policy: frequency should be within 313 MHz and 1.50 GHz.
                  The governor "ondemand" may decide which speed to use
                  within this range.
  current CPU frequency: Unable to call hardware
  current CPU frequency: 750 MHz (asserted by call to kernel)
user@starfive:~$ 



user@starfive:~$ glmark2-es2-wayland 
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 227 FrameTime: 4.405 ms
[build] use-vbo=true: FPS: 777 FrameTime: 1.287 ms
[texture] texture-filter=nearest: FPS: 813 FrameTime: 1.230 ms
[texture] texture-filter=linear: FPS: 821 FrameTime: 1.218 ms
[texture] texture-filter=mipmap: FPS: 799 FrameTime: 1.252 ms
[shading] shading=gouraud: FPS: 583 FrameTime: 1.715 ms
[shading] shading=blinn-phong-inf: FPS: 565 FrameTime: 1.770 ms
[shading] shading=phong: FPS: 452 FrameTime: 2.212 ms
[shading] shading=cel: FPS: 398 FrameTime: 2.513 ms
[bump] bump-render=high-poly: FPS: 349 FrameTime: 2.865 ms
[bump] bump-render=normals: FPS: 817 FrameTime: 1.224 ms
[bump] bump-render=height: FPS: 739 FrameTime: 1.353 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 423 FrameTime: 2.364 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 153 FrameTime: 6.536 ms
[pulsar] light=false:quads=5:texture=false: FPS: 819 FrameTime: 1.221 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 170 FrameTime: 5.882 ms
[desktop] effect=shadow:windows=4: FPS: 420 FrameTime: 2.381 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 64 FrameTime: 15.625 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 63 FrameTime: 15.873 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 113 FrameTime: 8.850 ms
[ideas] speed=duration: FPS: 215 FrameTime: 4.651 ms
[jellyfish] <default>: FPS: 296 FrameTime: 3.378 ms
[terrain] <default>: FPS: 22 FrameTime: 45.455 ms
[shadow] <default>: FPS: 363 FrameTime: 2.755 ms
[refract] <default>: FPS: 53 FrameTime: 18.868 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 753 FrameTime: 1.328 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 419 FrameTime: 2.387 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 739 FrameTime: 1.353 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 555 FrameTime: 1.802 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 320 FrameTime: 3.125 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 540 FrameTime: 1.852 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 523 FrameTime: 1.912 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 539 FrameTime: 1.855 ms
=======================================================
                                  glmark2 Score: 451 
=======================================================
user@starfive:~$ glmark2-es2-wayland --off-screen --size 800x600 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 334 FrameTime: 2.994 ms
[build] use-vbo=true: FPS: 742 FrameTime: 1.348 ms
[texture] texture-filter=nearest: FPS: 833 FrameTime: 1.200 ms
[texture] texture-filter=linear: FPS: 818 FrameTime: 1.222 ms
[texture] texture-filter=mipmap: FPS: 858 FrameTime: 1.166 ms
[shading] shading=gouraud: FPS: 560 FrameTime: 1.786 ms
[shading] shading=blinn-phong-inf: FPS: 558 FrameTime: 1.792 ms
[shading] shading=phong: FPS: 412 FrameTime: 2.427 ms
[shading] shading=cel: FPS: 392 FrameTime: 2.551 ms
[bump] bump-render=high-poly: FPS: 318 FrameTime: 3.145 ms
[bump] bump-render=normals: FPS: 789 FrameTime: 1.267 ms
[bump] bump-render=height: FPS: 761 FrameTime: 1.314 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 417 FrameTime: 2.398 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 168 FrameTime: 5.952 ms
[pulsar] light=false:quads=5:texture=false: FPS: 952 FrameTime: 1.050 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 183 FrameTime: 5.464 ms
[desktop] effect=shadow:windows=4: FPS: 343 FrameTime: 2.915 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 85 FrameTime: 11.765 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 124 FrameTime: 8.065 ms
[ideas] speed=duration: FPS: 239 FrameTime: 4.184 ms
[jellyfish] <default>: FPS: 278 FrameTime: 3.597 ms
[terrain] <default>: FPS: 22 FrameTime: 45.455 ms
[shadow] <default>: FPS: 322 FrameTime: 3.106 ms
[refract] <default>: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 785 FrameTime: 1.274 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 466 FrameTime: 2.146 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 833 FrameTime: 1.200 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 579 FrameTime: 1.727 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 329 FrameTime: 3.040 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 533 FrameTime: 1.876 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 570 FrameTime: 1.754 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 568 FrameTime: 1.761 ms
=======================================================
                                  glmark2 Score: 463 
=======================================================



user@starfive:~$ glmark2-es2-wayland --size 1920x1080 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   1920x1080 windowed
=======================================================
[build] use-vbo=false: FPS: 231 FrameTime: 4.329 ms
[build] use-vbo=true: FPS: 414 FrameTime: 2.415 ms
[texture] texture-filter=nearest: FPS: 435 FrameTime: 2.299 ms
[texture] texture-filter=linear: FPS: 434 FrameTime: 2.304 ms
[texture] texture-filter=mipmap: FPS: 435 FrameTime: 2.299 ms
[shading] shading=gouraud: FPS: 347 FrameTime: 2.882 ms
[shading] shading=blinn-phong-inf: FPS: 280 FrameTime: 3.571 ms
[shading] shading=phong: FPS: 195 FrameTime: 5.128 ms
[shading] shading=cel: FPS: 181 FrameTime: 5.525 ms
[bump] bump-render=high-poly: FPS: 218 FrameTime: 4.587 ms
[bump] bump-render=normals: FPS: 318 FrameTime: 3.145 ms
[bump] bump-render=height: FPS: 307 FrameTime: 3.257 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 119 FrameTime: 8.403 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
[pulsar] light=false:quads=5:texture=false: FPS: 425 FrameTime: 2.353 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 67 FrameTime: 14.925 ms
[desktop] effect=shadow:windows=4: FPS: 225 FrameTime: 4.444 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 67 FrameTime: 14.925 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 67 FrameTime: 14.925 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 115 FrameTime: 8.696 ms
[ideas] speed=duration: FPS: 296 FrameTime: 3.378 ms
[jellyfish] <default>: FPS: 150 FrameTime: 6.667 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 123 FrameTime: 8.130 ms
[refract] <default>: FPS: 23 FrameTime: 43.478 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 407 FrameTime: 2.457 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 166 FrameTime: 6.024 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 405 FrameTime: 2.469 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 222 FrameTime: 4.505 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 126 FrameTime: 7.937 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 221 FrameTime: 4.525 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 222 FrameTime: 4.505 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 210 FrameTime: 4.762 ms
=======================================================
                                  glmark2 Score: 227 
=======================================================
user@starfive:~$ glmark2-es2-wayland --off-screen --size 1920x1080 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   1920x1080 windowed
=======================================================
[build] use-vbo=false: FPS: 244 FrameTime: 4.098 ms
[build] use-vbo=true: FPS: 399 FrameTime: 2.506 ms
[texture] texture-filter=nearest: FPS: 391 FrameTime: 2.558 ms
[texture] texture-filter=linear: FPS: 378 FrameTime: 2.646 ms
[texture] texture-filter=mipmap: FPS: 334 FrameTime: 2.994 ms
[shading] shading=gouraud: FPS: 302 FrameTime: 3.311 ms
[shading] shading=blinn-phong-inf: FPS: 280 FrameTime: 3.571 ms
[shading] shading=phong: FPS: 201 FrameTime: 4.975 ms
[shading] shading=cel: FPS: 185 FrameTime: 5.405 ms
[bump] bump-render=high-poly: FPS: 193 FrameTime: 5.181 ms
[bump] bump-render=normals: FPS: 322 FrameTime: 3.106 ms
[bump] bump-render=height: FPS: 308 FrameTime: 3.247 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 122 FrameTime: 8.197 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 41 FrameTime: 24.390 ms
[pulsar] light=false:quads=5:texture=false: FPS: 389 FrameTime: 2.571 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 71 FrameTime: 14.085 ms
[desktop] effect=shadow:windows=4: FPS: 195 FrameTime: 5.128 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 69 FrameTime: 14.493 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 73 FrameTime: 13.699 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 108 FrameTime: 9.259 ms
[ideas] speed=duration: FPS: 168 FrameTime: 5.952 ms
[jellyfish] <default>: FPS: 117 FrameTime: 8.547 ms
[terrain] <default>: FPS: 8 FrameTime: 125.000 ms
[shadow] <default>: FPS: 114 FrameTime: 8.772 ms
[refract] <default>: FPS: 14 FrameTime: 71.429 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 350 FrameTime: 2.857 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 165 FrameTime: 6.061 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 356 FrameTime: 2.809 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 229 FrameTime: 4.367 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 131 FrameTime: 7.634 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 237 FrameTime: 4.219 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 236 FrameTime: 4.237 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 223 FrameTime: 4.484 ms
=======================================================
                                  glmark2 Score: 210 
=======================================================





vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
>>>> I do not own a 4k monitor so I can only run the off-screen test <<<
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^





user@starfive:~$ glmark2-es2-wayland --off-screen --size 3840x2160 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   3840x2160 windowed
=======================================================
[build] use-vbo=false: FPS: 111 FrameTime: 9.009 ms
[build] use-vbo=true: FPS: 142 FrameTime: 7.042 ms
[texture] texture-filter=nearest: FPS: 116 FrameTime: 8.621 ms
[texture] texture-filter=linear: FPS: 124 FrameTime: 8.065 ms
[texture] texture-filter=mipmap: FPS: 125 FrameTime: 8.000 ms
[shading] shading=gouraud: FPS: 123 FrameTime: 8.130 ms
[shading] shading=blinn-phong-inf: FPS: 96 FrameTime: 10.417 ms
[shading] shading=phong: FPS: 70 FrameTime: 14.286 ms
[shading] shading=cel: FPS: 61 FrameTime: 16.393 ms
[bump] bump-render=high-poly: FPS: 77 FrameTime: 12.987 ms
[bump] bump-render=normals: FPS: 98 FrameTime: 10.204 ms
[bump] bump-render=height: FPS: 97 FrameTime: 10.309 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 33 FrameTime: 30.303 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11 FrameTime: 90.909 ms
[pulsar] light=false:quads=5:texture=false: FPS: 111 FrameTime: 9.009 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 19 FrameTime: 52.632 ms
[desktop] effect=shadow:windows=4: FPS: 66 FrameTime: 15.152 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 47 FrameTime: 21.277 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 46 FrameTime: 21.739 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[ideas] speed=duration: FPS: 81 FrameTime: 12.346 ms
[jellyfish] <default>: FPS: 35 FrameTime: 28.571 ms
[terrain] <default>: FPS: 3 FrameTime: 333.333 ms
[shadow] <default>: FPS: 32 FrameTime: 31.250 ms
[refract] <default>: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 110 FrameTime: 9.091 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 47 FrameTime: 21.277 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 114 FrameTime: 8.772 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 67 FrameTime: 14.925 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 33 FrameTime: 30.303 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 65 FrameTime: 15.385 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 61 FrameTime: 16.393 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
=======================================================
                                  glmark2 Score: 71 
=======================================================




user@starfive:~$ sudo cpupower frequency-set -g performance
Setting cpu: 0
Setting cpu: 1
Setting cpu: 2
Setting cpu: 3
user@starfive:~$ cpupower frequency-info
analyzing CPU 0:
  driver: cpufreq-dt
  CPUs which run at the same hardware frequency: 0 1 2 3
  CPUs which need to have their frequency coordinated by software: 0 1 2 3
  maximum transition latency:  Cannot determine or is not supported.
  hardware limits: 313 MHz - 1.50 GHz
  available frequency steps:  313 MHz, 375 MHz, 417 MHz, 500 MHz, 625 MHz, 750 MHz, 1.25 GHz, 1.50 GHz
  available cpufreq governors: conservative ondemand userspace powersave performance schedutil
  current policy: frequency should be within 313 MHz and 1.50 GHz.
                  The governor "performance" may decide which speed to use
                  within this range.
  current CPU frequency: Unable to call hardware
  current CPU frequency: 1.50 GHz (asserted by call to kernel)



user@starfive:~$ glmark2-es2-wayland 
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 347 FrameTime: 2.882 ms
[build] use-vbo=true: FPS: 770 FrameTime: 1.299 ms
[texture] texture-filter=nearest: FPS: 858 FrameTime: 1.166 ms
[texture] texture-filter=linear: FPS: 997 FrameTime: 1.003 ms
[texture] texture-filter=mipmap: FPS: 1065 FrameTime: 0.939 ms
[shading] shading=gouraud: FPS: 761 FrameTime: 1.314 ms
[shading] shading=blinn-phong-inf: FPS: 692 FrameTime: 1.445 ms
[shading] shading=phong: FPS: 485 FrameTime: 2.062 ms
[shading] shading=cel: FPS: 444 FrameTime: 2.252 ms
[bump] bump-render=high-poly: FPS: 376 FrameTime: 2.660 ms
[bump] bump-render=normals: FPS: 975 FrameTime: 1.026 ms
[bump] bump-render=height: FPS: 906 FrameTime: 1.104 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 428 FrameTime: 2.336 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 146 FrameTime: 6.849 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1119 FrameTime: 0.894 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 165 FrameTime: 6.061 ms
[desktop] effect=shadow:windows=4: FPS: 393 FrameTime: 2.545 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 101 FrameTime: 9.901 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 93 FrameTime: 10.753 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 134 FrameTime: 7.463 ms
[ideas] speed=duration: FPS: 319 FrameTime: 3.135 ms
[jellyfish] <default>: FPS: 299 FrameTime: 3.344 ms
[terrain] <default>: FPS: 22 FrameTime: 45.455 ms
[shadow] <default>: FPS: 367 FrameTime: 2.725 ms
[refract] <default>: FPS: 54 FrameTime: 18.519 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 903 FrameTime: 1.107 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 454 FrameTime: 2.203 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1004 FrameTime: 0.996 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 631 FrameTime: 1.585 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 336 FrameTime: 2.976 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 632 FrameTime: 1.582 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 613 FrameTime: 1.631 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 563 FrameTime: 1.776 ms
=======================================================
                                  glmark2 Score: 528 
=======================================================
user@starfive:~$ glmark2-es2-wayland --off-screen --size 800x600 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 406 FrameTime: 2.463 ms
[build] use-vbo=true: FPS: 833 FrameTime: 1.200 ms
[texture] texture-filter=nearest: FPS: 898 FrameTime: 1.114 ms
[texture] texture-filter=linear: FPS: 883 FrameTime: 1.133 ms
[texture] texture-filter=mipmap: FPS: 936 FrameTime: 1.068 ms
[shading] shading=gouraud: FPS: 588 FrameTime: 1.701 ms
[shading] shading=blinn-phong-inf: FPS: 621 FrameTime: 1.610 ms
[shading] shading=phong: FPS: 476 FrameTime: 2.101 ms
[shading] shading=cel: FPS: 436 FrameTime: 2.294 ms
[bump] bump-render=high-poly: FPS: 316 FrameTime: 3.165 ms
[bump] bump-render=normals: FPS: 882 FrameTime: 1.134 ms
[bump] bump-render=height: FPS: 817 FrameTime: 1.224 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 450 FrameTime: 2.222 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 169 FrameTime: 5.917 ms
[pulsar] light=false:quads=5:texture=false: FPS: 955 FrameTime: 1.047 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 195 FrameTime: 5.128 ms
[desktop] effect=shadow:windows=4: FPS: 474 FrameTime: 2.110 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 103 FrameTime: 9.709 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 112 FrameTime: 8.929 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 171 FrameTime: 5.848 ms
[ideas] speed=duration: FPS: 318 FrameTime: 3.145 ms
[jellyfish] <default>: FPS: 292 FrameTime: 3.425 ms
[terrain] <default>: FPS: 22 FrameTime: 45.455 ms
[shadow] <default>: FPS: 363 FrameTime: 2.755 ms
[refract] <default>: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 930 FrameTime: 1.075 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 496 FrameTime: 2.016 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 939 FrameTime: 1.065 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 650 FrameTime: 1.538 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 369 FrameTime: 2.710 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 651 FrameTime: 1.536 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 642 FrameTime: 1.558 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 615 FrameTime: 1.626 ms
=======================================================
                                  glmark2 Score: 516 
=======================================================
user@starfive:~$ glmark2-es2-wayland  --size 1920x1080 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   1920x1080 windowed
=======================================================
[build] use-vbo=false: FPS: 269 FrameTime: 3.717 ms
[build] use-vbo=true: FPS: 412 FrameTime: 2.427 ms
[texture] texture-filter=nearest: FPS: 430 FrameTime: 2.326 ms
[texture] texture-filter=linear: FPS: 430 FrameTime: 2.326 ms
[texture] texture-filter=mipmap: FPS: 427 FrameTime: 2.342 ms
[shading] shading=gouraud: FPS: 347 FrameTime: 2.882 ms
[shading] shading=blinn-phong-inf: FPS: 278 FrameTime: 3.597 ms
[shading] shading=phong: FPS: 194 FrameTime: 5.155 ms
[shading] shading=cel: FPS: 178 FrameTime: 5.618 ms
[bump] bump-render=high-poly: FPS: 216 FrameTime: 4.630 ms
[bump] bump-render=normals: FPS: 316 FrameTime: 3.165 ms
[bump] bump-render=height: FPS: 304 FrameTime: 3.289 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 117 FrameTime: 8.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 41 FrameTime: 24.390 ms
[pulsar] light=false:quads=5:texture=false: FPS: 418 FrameTime: 2.392 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 66 FrameTime: 15.152 ms
[desktop] effect=shadow:windows=4: FPS: 224 FrameTime: 4.464 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 133 FrameTime: 7.519 ms
[ideas] speed=duration: FPS: 366 FrameTime: 2.732 ms
[jellyfish] <default>: FPS: 143 FrameTime: 6.993 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 121 FrameTime: 8.264 ms
[refract] <default>: FPS: 23 FrameTime: 43.478 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 399 FrameTime: 2.506 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 160 FrameTime: 6.250 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 402 FrameTime: 2.488 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 222 FrameTime: 4.505 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 123 FrameTime: 8.130 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 220 FrameTime: 4.545 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 220 FrameTime: 4.545 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 209 FrameTime: 4.785 ms
=======================================================
                                  glmark2 Score: 229 
=======================================================
user@starfive:~$ glmark2-es2-wayland --off-screen --size 1920x1080 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   1920x1080 windowed
=======================================================
[build] use-vbo=false: FPS: 259 FrameTime: 3.861 ms
[build] use-vbo=true: FPS: 408 FrameTime: 2.451 ms
[texture] texture-filter=nearest: FPS: 399 FrameTime: 2.506 ms
[texture] texture-filter=linear: FPS: 390 FrameTime: 2.564 ms
[texture] texture-filter=mipmap: FPS: 395 FrameTime: 2.532 ms
[shading] shading=gouraud: FPS: 330 FrameTime: 3.030 ms
[shading] shading=blinn-phong-inf: FPS: 277 FrameTime: 3.610 ms
[shading] shading=phong: FPS: 203 FrameTime: 4.926 ms
[shading] shading=cel: FPS: 192 FrameTime: 5.208 ms
[bump] bump-render=high-poly: FPS: 201 FrameTime: 4.975 ms
[bump] bump-render=normals: FPS: 342 FrameTime: 2.924 ms
[bump] bump-render=height: FPS: 320 FrameTime: 3.125 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 124 FrameTime: 8.065 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
[pulsar] light=false:quads=5:texture=false: FPS: 359 FrameTime: 2.786 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 71 FrameTime: 14.085 ms
[desktop] effect=shadow:windows=4: FPS: 221 FrameTime: 4.525 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 86 FrameTime: 11.628 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 89 FrameTime: 11.236 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 133 FrameTime: 7.519 ms
[ideas] speed=duration: FPS: 222 FrameTime: 4.505 ms
[jellyfish] <default>: FPS: 128 FrameTime: 7.812 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 126 FrameTime: 7.937 ms
[refract] <default>: FPS: 15 FrameTime: 66.667 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 404 FrameTime: 2.475 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 180 FrameTime: 5.556 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 390 FrameTime: 2.564 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 238 FrameTime: 4.202 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 128 FrameTime: 7.812 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 231 FrameTime: 4.329 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 230 FrameTime: 4.348 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 219 FrameTime: 4.566 ms
=======================================================
                                  glmark2 Score: 223 
=======================================================





vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
>>>> I do not own a 4k monitor so I can only run the off-screen test <<<
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^





user@starfive:~$ glmark2-es2-wayland --off-screen --size 3840x2160 --visual-config -red=8:green=8:blue=8:alpha=8:buffer=0
=======================================================
    glmark2 2021.12
=======================================================
    OpenGL Information
    GL_VENDOR:      Imagination Technologies
    GL_RENDERER:    PowerVR B-Series BXE-4-32
    GL_VERSION:     OpenGL ES 3.2 build 1.19@6345021
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=8
    Surface Size:   3840x2160 windowed
=======================================================
[build] use-vbo=false: FPS: 121 FrameTime: 8.264 ms
[build] use-vbo=true: FPS: 145 FrameTime: 6.897 ms
[texture] texture-filter=nearest: FPS: 131 FrameTime: 7.634 ms
[texture] texture-filter=linear: FPS: 134 FrameTime: 7.463 ms
[texture] texture-filter=mipmap: FPS: 128 FrameTime: 7.812 ms
[shading] shading=gouraud: FPS: 127 FrameTime: 7.874 ms
[shading] shading=blinn-phong-inf: FPS: 93 FrameTime: 10.753 ms
[shading] shading=phong: FPS: 68 FrameTime: 14.706 ms
[shading] shading=cel: FPS: 61 FrameTime: 16.393 ms
[bump] bump-render=high-poly: FPS: 87 FrameTime: 11.494 ms
[bump] bump-render=normals: FPS: 91 FrameTime: 10.989 ms
[bump] bump-render=height: FPS: 89 FrameTime: 11.236 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 32 FrameTime: 31.250 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10 FrameTime: 100.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 113 FrameTime: 8.850 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 19 FrameTime: 52.632 ms
[desktop] effect=shadow:windows=4: FPS: 66 FrameTime: 15.152 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.519 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 55 FrameTime: 18.182 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 69 FrameTime: 14.493 ms
[ideas] speed=duration: FPS: 91 FrameTime: 10.989 ms
[jellyfish] <default>: FPS: 36 FrameTime: 27.778 ms
[terrain] <default>: FPS: 3 FrameTime: 333.333 ms
[shadow] <default>: FPS: 34 FrameTime: 29.412 ms
[refract] <default>: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 119 FrameTime: 8.403 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 48 FrameTime: 20.833 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 122 FrameTime: 8.197 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 70 FrameTime: 14.286 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 36 FrameTime: 27.778 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 68 FrameTime: 14.706 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 70 FrameTime: 14.286 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 64 FrameTime: 15.625 ms
=======================================================
                                  glmark2 Score: 74 
=======================================================
user@starfive:~$