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Description: NS2 Gorge Tunnel blackscreen LUA Error
Submitted on January 1, 2016 at 12:12 AM

Section 1 (Text)

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[6647.374] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.374] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #1: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.379] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.379] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.390] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.390] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #3: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.397] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.397] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #4: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.406] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.406] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #5: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.412] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.412] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #6: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.419] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.419] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #7: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.426] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.426] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #8: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.433] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.433] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #9: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.444] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.444] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #10: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.451] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.451] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #11: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.458] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.458] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #12: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.465] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.465] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #13: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.474] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.474] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #14: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.481] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.482] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #15: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.488] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.488] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #16: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.495] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.495] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #17: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.502] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.502] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #18: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.511] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.511] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #19: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.517] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.517] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #20: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.527] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.528] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #21: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.536] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.536] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #22: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.549] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.549] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #23: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.556] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.556] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #24: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.564] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.564] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #25: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.590] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.590] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #26: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.625] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.625] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #27: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.641] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.641] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #28: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.650] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.650] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #29: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.662] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.662] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #30: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.672] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.672] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #31: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.680] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.680] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #32: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.688] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.688] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #33: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.698] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.698] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #34: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.712] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.712] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #35: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.722] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.722] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #36: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.731] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.732] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #37: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.742] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.742] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #38: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.752] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.752] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #39: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.761] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.761] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #40: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.769] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.769] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #41: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.778] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.778] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #42: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.787] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.787] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #43: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.797] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.797] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #44: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.811] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.811] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #45: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.820] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.821] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #46: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.831] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.831] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #47: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.843] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.843] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #48: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6647.853] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6647.853] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #49: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=8, animationSequence2=2, animationSequence=4, animationSpeed2=1, animationSpeed=1, animationStart2=550.11938476563, animationStart=551.35632324219, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
		
		NOTE : ~50.9k line truncated for upload purpose
		
[6677.222] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.222] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2604: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.235] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.235] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2605: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.247] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.247] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2606: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.258] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.258] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2607: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.269] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.269] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2608: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.282] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.282] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2609: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.292] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.292] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2610: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.302] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.302] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2611: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.317] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.317] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2612: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6677.328] ClientGame::UpdateWorld : Error: CollisionObject::SetBoneCoords - infinite coords!
[6677.328] ClientGame::UpdateWorld : Error: lua/FFIMigration.lua:82: Infinite coords
[Client] Script Error #2613: lua/FFIMigration.lua:82: Infinite coords
    Call stack:
    #1: error [C]:-1
    #2: SetBoneCoords lua/FFIMigration.lua:82
        self = CollisionObject { }
        coords = cdata
        boneCoords = CoordsArray { }
    #3: UpdatePhysicsModelCoords lua/Mixins/BaseModelMixin.lua:354
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        update = true
    #4: UpdateBoneCoords lua/Mixins/BaseModelMixin.lua:380
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
        forceUpdate = nil
        model = Model { }
        physicsType = 1
    #5: lua/Mixins/BaseModelMixin.lua:1199
        self = ViewModel-1257 {animationBlend=0.10000000149012, animationGraphIndex=56, animationGraphNode=3, animationSequence2=4, animationSequence=2, animationSpeed2=1, animationSpeed=1, animationStart2=580.45440673828, animationStart=581.25115966797, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, modelIndex=104, physicsGroup=1, physicsGroupFilterMask=0, physicsType=1, weaponId=402 }
[6681.523] MainThread : Error: Failed to add an obstacle at 80.27, -107.72, 52.52!
[6681.525] MainThread : Error: Failed to add an obstacle at 47.42, -103.25, 94.11!
[6681.554] MainThread : Error: Failed to add an obstacle at 84.73, -106.91, -38.30!
[6681.568] MainThread : Error: Failed to add an obstacle at 45.34, -100.10, -103.94!
[6681.568] MainThread : Error: Failed to add an obstacle at -5.74, -103.35, -33.63!
[6681.593] MainThread : Error: Failed to add an obstacle at 141.63, -100.94, 17.58!
[6681.593] MainThread : Error: Failed to add an obstacle at -43.34, -99.44, -4.06!
[6681.606] MainThread : Error: Failed to add an obstacle at 12.60, -104.06, 46.13!
[6681.608] MainThread : Error: Failed to add an obstacle at 38.61, -107.67, -2.64!
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
EpicGunBlast killed WookiKun' with Bite
nolanstar killed EpicGunBlast with Rifle
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Warning: Too many console commands executed too fast
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Main Menu Initialized at Version: 279
Steam Id: XXXXXXX
[6695.885] MainThread : Error: Attempted to load remote options from a file that does not exist.
[6696.479] MainThread : Error: 20 memory leaks in 'Texture' (1568 bytes)
[6696.479] MainThread : Error: 20 memory leaks in 'Resources' (1568 bytes)
[6696.511] MainThread : Error: PhysX: Foundation destruction failed due to pending module references. Close/release all depending modules first.
[6696.511] MainThread : Error: 19 memory leaks in 'PhysX' (32044 bytes)
[6696.512] MainThread : Error: 19 memory leaks in 'Physics' (32044 bytes)
[6696.512] MainThread : Error: 39 memory leaks in 'Engine' (33612 bytes)
CinematicsUpdate: exit
ClientGame::UpdateWorld: exit
CollectGarbage: exit
PredictWorld: exit