Surprise! We've been running on hardware provided by BuyVM for a few months and wanted to show them a little appreciation.
Running a paste site comes with unique challenges, ones that aren't always obvious and hard to control. As such, BuyVM offered us a home where we could worry less about the hosting side of things and focus on maintaining a clean and useful service! Go check them out and show them some love!
Submitted on May 6, 2020 at 06:55 PM

New Paste 1 (Text)

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[   0.052][v][cplayer] mpv 0.32.0-383-ga09c7691d7 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects
[   0.052][v][cplayer]  built on Sun Apr 19 12:57:23 +08 2020
[   0.053][v][cplayer] FFmpeg library versions:
[   0.053][v][cplayer]    libavutil       56.42.102
[   0.053][v][cplayer]    libavcodec      58.80.100
[   0.053][v][cplayer]    libavformat     58.42.100
[   0.053][v][cplayer]    libswscale      5.6.101
[   0.053][v][cplayer]    libavfilter     7.79.100
[   0.053][v][cplayer]    libswresample   3.6.100
[   0.053][v][cplayer] FFmpeg version: git-2020-04-19-18d69e9a9
[   0.053][v][cplayer] 
[   0.053][v][cplayer] Configuration: /home/shinchiro/build/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-sdl2 --enable-libarchive --enable-libbluray --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-spirv-cross --enable-vulkan --enable-vapoursynth --prefix=/home/shinchiro/build/build64/install/mingw
[   0.053][v][cplayer] List of enabled features: asm build-date cplayer cuda-hwaccel cuda-interop d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths dvdnav egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gpl iconv javascript jpeg lcms2 libarchive libass libavdevice libbluray libm libmpv-shared libplacebo lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband sdl2 sdl2-audio sdl2-gamepad sdl2-video shaderc shaderc-static spirv-cross spirv-cross-static static-build stdatomic uchardet vapoursynth vulkan wasapi win32-desktop win32-internal-pthreads zlib
[   0.054][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.054][d][stats] Loading lua script @stats.lua...
[   0.054][d][console] Loading lua script @console.lua...
[   0.054][d][global] config path: 'scripts' -/-> 'C:\Users\username\AppData\Roaming/mpv/scripts'
[   0.054][d][global] config path: 'scripts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts'
[   0.054][d][global] config path: 'scripts' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/scripts'
[   0.055][v][ipc] Starting IPC master
[   0.064][d][ytdl_hook] loading mp.defaults
[   0.064][d][console] loading mp.defaults
[   0.064][d][ytdl_hook] loading @ytdl_hook.lua
[   0.064][d][show_stream_title] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua...
[   0.064][d][streamcache] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/streamcache.lua...
[   0.064][d][autoload] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua...
[   0.064][d][auto_profiles] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua...
[   0.064][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/Previous_OSC_with_thumbnails
[   0.064][d][visualizer] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua...
[   0.064][d][firequalizer15] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua...
[   0.064][d][ytdl_hook] reading options for ytdl_hook 
[   0.064][d][screenshot_to_clipboard] Loading javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js...
[   0.064][d][autocrop] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua...
[   0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook.conf'
[   0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook.conf'
[   0.064][d][global] config path: 'script-opts/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook.conf'
[   0.064][d][ytdl_hook2] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua...
[   0.064][d][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.064][d][seek_to] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua...
[   0.064][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook.conf'
[   0.064][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook.conf'
[   0.065][d][open_file_dialog] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua...
[   0.065][d][global] config path: 'lua-settings/ytdl_hook.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook.conf'
[   0.065][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.065][d][audio_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua...
[   0.065][d][stats] loading mp.defaults
[   0.065][e][cplayer] Cannot find main.* for any supported scripting backend in: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/backup
[   0.065][d][mpv_thumbnail_script_client_osc] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua...
[   0.065][d][console] loading @console.lua
[   0.065][d][ontop_playback] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua...
[   0.065][d][stats] loading @stats.lua
[   0.065][d][webm] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua...
[   0.065][d][playlistmanager] Loading lua script C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua...
[   0.065][v][cplayer] Waiting for scripts...
[   0.065][d][stats] reading options for stats 
[   0.065][d][console] reading options for console 
[   0.065][d][global] config path: 'script-opts/stats.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/stats.conf'
[   0.066][d][global] config path: 'script-opts/stats.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/stats.conf'
[   0.066][v][stats] Opened config file script-opts/stats.conf. 
[   0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/console.conf'
[   0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/console.conf'
[   0.066][d][global] config path: 'script-opts/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/console.conf'
[   0.066][d][console] script-opts/console.conf not found. 
[   0.066][d][global] config path: 'lua-settings/console.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/console.conf'
[   0.067][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/console.conf'
[   0.067][d][global] config path: 'lua-settings/console.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/console.conf'
[   0.067][d][console] lua-settings/console.conf not found. 
[   0.068][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[   0.068][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.068][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[   0.068][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.069][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.069][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.069][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.069][v][ipc] Listening to IPC pipe.
[   0.070][d][show_stream_title] loading mp.defaults
[   0.070][d][auto_profiles] loading mp.defaults
[   0.070][d][autoload] loading mp.defaults
[   0.071][d][auto_profiles] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/auto-profiles.lua
[   0.072][d][autoload] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autoload.lua
[   0.072][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.072][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.072][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.072][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.073][d][autoload] reading options for autoload 
[   0.073][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.073][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.073][d][show_stream_title] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/show-stream-title.lua
[   0.073][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.073][v][osd/libass] Setting up fonts...
[   0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/autoload.conf'
[   0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/autoload.conf'
[   0.073][d][global] config path: 'script-opts/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/autoload.conf'
[   0.073][d][autoload] script-opts/autoload.conf not found. 
[   0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/autoload.conf'
[   0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/autoload.conf'
[   0.074][d][global] config path: 'lua-settings/autoload.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/autoload.conf'
[   0.074][d][autoload] lua-settings/autoload.conf not found. 
[   0.074][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.074][d][visualizer] loading mp.defaults
[   0.074][d][firequalizer15] loading mp.defaults
[   0.075][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.075][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.076][d][visualizer] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/visualizer.lua
[   0.076][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.076][d][firequalizer15] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/firequalizer15.lua
[   0.077][d][autocrop] loading mp.defaults
[   0.078][v][screenshot_to_clipboard] Loading file @/defaults.js
[   0.078][d][global] user path: '@/defaults.js' -> '@/defaults.js'
[   0.078][v][screenshot_to_clipboard] Reading file '@/defaults.js'
[   0.078][d][firequalizer15] reading options for firequalizer15 
[   0.079][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/firequalizer15.conf'
[   0.079][d][autocrop] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/autocrop.lua
[   0.079][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/firequalizer15.conf'
[   0.080][d][global] config path: 'script-opts/firequalizer15.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/firequalizer15.conf'
[   0.080][d][firequalizer15] script-opts/firequalizer15.conf not found. 
[   0.080][d][global] config path: 'lua-settings/firequalizer15.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/firequalizer15.conf'
[   0.080][d][global] config path: 'lua-settings/firequalizer15.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/firequalizer15.conf'
[   0.080][d][ytdl_hook2] loading mp.defaults
[   0.080][w][firequalizer15] lua-settings/ is deprecated, use directory script-opts/ 
[   0.081][v][firequalizer15] Opened config file lua-settings/firequalizer15.conf. 
[   0.081][d][seek_to] loading mp.defaults
[   0.082][d][ytdl_hook2] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ytdl_hook.lua
[   0.083][d][seek_to] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/seek-to.lua
[   0.084][d][ytdl_hook2] reading options for ytdl_hook2 
[   0.085][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/ytdl_hook2.conf'
[   0.086][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/ytdl_hook2.conf'
[   0.086][d][global] config path: 'script-opts/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/ytdl_hook2.conf'
[   0.086][d][ytdl_hook2] script-opts/ytdl_hook2.conf not found. 
[   0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/ytdl_hook2.conf'
[   0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/ytdl_hook2.conf'
[   0.086][d][global] config path: 'lua-settings/ytdl_hook2.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/ytdl_hook2.conf'
[   0.086][d][ytdl_hook2] lua-settings/ytdl_hook2.conf not found. 
[   0.089][d][open_file_dialog] loading mp.defaults
[   0.093][d][open_file_dialog] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/open-file-dialog.lua
[   0.095][d][streamcache] loading mp.defaults
[   0.103][d][ontop_playback] loading mp.defaults
[   0.103][d][mpv_thumbnail_script_client_osc] loading mp.defaults
[   0.104][d][playlistmanager] loading mp.defaults
[   0.104][d][mpv_thumbnail_script_client_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/mpv_thumbnail_script_client_osc.lua
[   0.104][d][ontop_playback] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/ontop-playback.lua
[   0.104][d][webm] loading mp.defaults
[   0.104][d][playlistmanager] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/playlistmanager.lua
[   0.104][d][webm] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua
[   0.104][d][playlistmanager] reading options for playlistmanager 
[   0.106][d][global] config path: 'script-opts/playlistmanager.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/playlistmanager.conf'
[   0.106][d][global] config path: 'script-opts/playlistmanager.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/playlistmanager.conf'
[   0.106][v][playlistmanager] Opened config file script-opts/playlistmanager.conf. 
[   0.107][d][global] config path: '.init.js' -/-> 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.108][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/.init.js'
[   0.108][d][global] config path: '.init.js' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/.init.js'
[   0.109][d][webm] reading options for webm 
[   0.109][d][global] config path: 'script-opts/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/webm.conf'
[   0.110][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/webm.conf'
[   0.110][d][global] config path: 'script-opts/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/webm.conf'
[   0.110][d][webm] script-opts/webm.conf not found. 
[   0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/webm.conf'
[   0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/webm.conf'
[   0.110][d][global] config path: 'lua-settings/webm.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/webm.conf'
[   0.110][d][webm] lua-settings/webm.conf not found. 
[   0.110][d][global] user path: '~~/.init.js' -> 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.110][v][screenshot_to_clipboard] Reading file 'C:\Users\username\AppData\Roaming/mpv/.init.js'
[   0.110][d][mpv_thumbnail_script_client_osc] reading options for mpv_thumbnail_script 
[   0.110][v][screenshot_to_clipboard] Loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js
[   0.110][d][global] user path: 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js'
[   0.110][v][screenshot_to_clipboard] Reading file 'C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js'
[   0.110][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/mpv_thumbnail_script.conf'
[   0.110][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/mpv_thumbnail_script.conf'
[   0.111][d][global] config path: 'script-opts/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/mpv_thumbnail_script.conf'
[   0.111][d][mpv_thumbnail_script_client_osc] script-opts/mpv_thumbnail_script.conf not found. 
[   0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/mpv_thumbnail_script.conf'
[   0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/mpv_thumbnail_script.conf'
[   0.111][d][global] config path: 'lua-settings/mpv_thumbnail_script.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/mpv_thumbnail_script.conf'
[   0.111][d][mpv_thumbnail_script_client_osc] lua-settings/mpv_thumbnail_script.conf not found. 
[   0.112][d][audio_osc] loading mp.defaults
[   0.112][d][streamcache] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/streamcache.lua
[   0.112][f][screenshot_to_clipboard] SyntaxError: C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js:11: invalid l-value in assignment
[   0.113][f][screenshot_to_clipboard] 	at run_script (native)
[   0.114][d][audio_osc] loading file C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/audio-osc.lua
[   0.114][e][screenshot_to_clipboard] Could not load javascript C:/Users/username/Downloads/MPV-Made-Easy-master/scripts/screenshot-to-clipboard.js
[   0.114][d][screenshot_to_clipboard] Exiting...
[   0.116][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.126][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.138][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.139][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.688][v][osd/libass] Using font provider directwrite
[   0.688][v][osd/libass] Done.
[   0.690][d][cplayer] Run command: define-section, flags=64, args=[name="input_autocrop", contents="Y script-binding autocrop/auto_crop\n", flags="default"]
[   0.690][v][auto_profiles] Re-evaluate auto profile Erai-raws 
[   0.690][i][auto_profiles] Error evaluating: [string "profile Erai-raws condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.690][v][auto_profiles] Re-evaluate auto profile HorribleSubs 
[   0.690][i][auto_profiles] Error evaluating: [string "profile HorribleSubs condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.691][d][mpv_thumbnail_script_client_osc] reading options for osc 
[   0.691][d][global] config path: 'script-opts/osc.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/osc.conf'
[   0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_playlistmanager", contents="p script-binding playlistmanager/sortplaylist\nCTRL+P script-binding playlistmanager/shuffleplaylist\nP script-binding playlistmanager/loadfiles\nk script-binding playlistmanager/saveplaylist\nctrl+p script-binding playlistmanager/showplaylist\n", flags="default"]
[   0.691][d][global] config path: 'script-opts/osc.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/osc.conf'
[   0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_playlistmanager", contents="", flags="force"]
[   0.691][v][mpv_thumbnail_script_client_osc] Opened config file script-opts/osc.conf. 
[   0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_playlistmanager", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.691][v][cplayer] Set property: options/audio-pitch-correction="no" -> 1
[   0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_open_file_dialog", contents="ctrl+o script-binding open_file_dialog/open-file-dialog\n", flags="default"]
[   0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[   0.691][d][cplayer] Run command: define-section, flags=64, args=[name="input_stats", contents="i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", flags="default"]
[   0.691][d][cplayer] Run command: enable-section, flags=64, args=[name="input_autocrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_autocrop", contents="", flags="force"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_autocrop", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_open_file_dialog", contents="", flags="force"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_open_file_dialog", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: af, flags=64, args=[operation="add", value="@firequalizer15:lavfi=graph=[firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))']"]
[   0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_firequalizer15", contents="", flags="default"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_firequalizer15", contents="ctrl+e script-binding firequalizer15/firequalizer15-toggle_control\n", flags="force"]
[   0.692][d][visualizer] reading options for visualizer 
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_firequalizer15", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_stats", contents="", flags="force"]
[   0.692][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_stats", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.692][w][cplayer] Warning: option --cache-secs is deprecated and might be removed in the future (will use unlimited time).
[   0.692][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/script-opts/visualizer.conf'
[   0.693][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/script-opts/visualizer.conf'
[   0.693][v][cplayer] Set property: options/cache-secs="30" -> 1
[   0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"]
[   0.693][d][global] config path: 'script-opts/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/script-opts/visualizer.conf'
[   0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.693][d][visualizer] script-opts/visualizer.conf not found. 
[   0.693][w][mpv_thumbnail_script_client_osc] The 'tracks-changed' event is deprecated and will be removed.
[   0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/lua-settings/visualizer.conf'
[   0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_seek_to", contents="", flags="default"]
[   0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/lua-settings/visualizer.conf'
[   0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_seek_to", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.693][d][global] config path: 'lua-settings/visualizer.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/lua-settings/visualizer.conf'
[   0.693][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_seek_to", contents="", flags="force"]
[   0.693][d][visualizer] lua-settings/visualizer.conf not found. 
[   0.693][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_seek_to", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.694][w][show_stream_title] 
[   0.694][w][show_stream_title] stack traceback:
[   0.694][w][show_stream_title] 	mp.defaults:392: in function 'handler'
[   0.694][w][show_stream_title] 	mp.defaults:495: in function 'call_event_handlers'
[   0.694][w][show_stream_title] 	mp.defaults:529: in function 'dispatch_events'
[   0.694][w][show_stream_title] 	mp.defaults:488: in function <mp.defaults:487>
[   0.694][w][show_stream_title] 	[C]: at 0x00c0c670
[   0.694][w][show_stream_title] 	[C]: at 0x00c0be70
[   0.694][f][show_stream_title] Lua error: ...loads/MPV-Made-Easy-master/scripts/show-stream-title.lua:65: attempt to concatenate local 'val' (a nil value)
[   0.694][d][show_stream_title] Exiting...
[   0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input_visualizer", contents="c script-binding visualizer/cycle-visualizer\n", flags="default"]
[   0.695][d][cplayer] Run command: define-section, flags=64, args=[name="showhide", contents="mouse_move script-binding mpv_thumbnail_script_client_osc/__keybinding1\nmouse_leave script-binding mpv_thumbnail_script_client_osc/__keybinding2\n", flags="force"]
[   0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input_visualizer", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_visualizer", contents="", flags="force"]
[   0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_visualizer", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.695][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=1 
[   0.695][v][streamcache] bitrate changed from 1 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[   0.695][v][auto_profiles] Re-evaluate auto profile Erai-raws 
[   0.695][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[   0.695][i][auto_profiles] Error evaluating: [string "profile Erai-raws condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.695][v][auto_profiles] Re-evaluate auto profile HorribleSubs 
[   0.695][i][auto_profiles] Error evaluating: [string "profile HorribleSubs condition"]:1: bad argument #1 to 'match' (string expected, got nil) 
[   0.695][d][cplayer] Run command: enable-section, flags=64, args=[name="showhide", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.695][d][cplayer] Run command: define-section, flags=64, args=[name="input", contents="mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding3\nshift+mbtn_left script-binding mpv_thumbnail_script_client_osc/__keybinding4\nmbtn_right script-binding mpv_thumbnail_script_client_osc/__keybinding5\nwheel_up script-binding mpv_thumbnail_script_client_osc/__keybinding6\nwheel_down script-binding mpv_thumbnail_script_client_osc/__keybinding7\nmbtn_left_dbl ignore\nshift+mbtn_left_dbl ignore\nmbtn_right_dbl ignore\n", flags="force"]
[   0.696][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[   0.696][v][cplayer] Done loading scripts.
[   0.696][d][global] config path: 'watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later'
[   0.697][i][cplayer] Resuming playback. This behavior can be disabled with --no-resume-playback.
[   0.697][v][cplayer] Loading config 'C:\Users\username\AppData\Roaming/mpv/watch_later/AD5EE8A63D6F23CC3B84F892DB535376'
[   0.697][v][cplayer] Reading config file C:\Users\username\AppData\Roaming/mpv/watch_later/AD5EE8A63D6F23CC3B84F892DB535376
[   0.698][v][cplayer] Applying profile 'default'...
[   0.698][v][cplayer] Setting option 'start' = '145.437000' (flags = 36)
[   0.698][v][cplayer] Setting option 'speed' = '0.980000' (flags = 36)
[   0.698][v][cplayer] Setting option 'pause' = 'yes' (flags = 36)
[   0.698][v][cplayer] Setting option 'volume' = '95.000000' (flags = 36)
[   0.698][v][cplayer] Setting option 'ontop' = 'no' (flags = 36)
[   0.698][v][cplayer] Setting option 'af' = '@firequalizer15:lavfi=graph=%372%firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 36)
[   0.698][v][cplayer] Setting option 'panscan' = '0.100000' (flags = 36)
[   0.698][v][cplayer] Setting option 'sid' = '2' (flags = 36)
[   0.698][v][cplayer] Running hook: ytdl_hook/on_load
[   0.699][v][ytdl_hook] ytdl:// hook 
[   0.700][v][auto_profiles] Re-evaluate auto profile Erai-raws 
[   0.700][v][auto_profiles] Re-evaluate auto profile HorribleSubs 
[   0.700][v][ytdl_hook] not a ytdl:// url 
[   0.700][v][cplayer] Running hook: ytdl_hook2/on_load
[   0.700][d][mpv_thumbnail_script_client_osc] osc_init 
[   0.700][v][ytdl_hook2] ytdl:// hook 
[   0.700][v][ytdl_hook2] not a ytdl:// url 
[   0.701][v][ifo_dvdnav] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv
[   0.701][v][bdmv/bluray] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv
[   0.701][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[   0.702][v][file] Opening D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv
[   0.702][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.702][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.702][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.702][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.705][d][file] Stream opened successfully.
[   0.705][v][demux] Trying demuxers for level=normal.
[   0.705][d][demux] Trying demuxer: disc (force-level: normal)
[   0.705][d][demux] Trying demuxer: edl (force-level: normal)
[   0.705][d][demux] Trying demuxer: cue (force-level: normal)
[   0.705][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.705][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.705][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.706][d][mkv] Found the head...
[   0.706][d][mkv] + a segment...
[   0.706][d][mkv] Parsing seek head...
[   0.706][d][mkv] |+ segment information...
[   0.706][d][mkv] float 1415166.000000
[   0.706][d][mkv] | + muxing app: libebml v1.3.6 + libmatroska v1.4.9
[   0.706][d][mkv] | + writing app: mkvmerge v24.0.0 ('Beyond The Pale') 64-bit
[   0.706][d][mkv] | + timecode scale: 1000000
[   0.706][d][mkv] | + duration: 1415.166s
[   0.706][d][mkv] | + segment uid 71 c1 d4 af 2f f7 c2 7c 8a d2 bf 82 fd 12 99 10
[   0.706][d][mkv] |+ segment tracks...
[   0.706][d][mkv] float 48000.000000
[   0.706][d][mkv] float 48000.000000
[   0.706][d][mkv] | + a track...
[   0.706][d][mkv] |  + Track number: 1
[   0.706][d][mkv] |  + Name: [Coalgirls]
[   0.706][d][mkv] |  + Track type: Video
[   0.706][d][mkv] |  + Video track
[   0.706][d][mkv] |   + Display width: 1280
[   0.706][d][mkv] |   + Display height: 720
[   0.706][d][mkv] |   + Pixel width: 1280
[   0.706][d][mkv] |   + Pixel height: 720
[   0.706][d][mkv] |  + Codec ID: V_MPEG4/ISO/AVC
[   0.706][d][mkv] |  + CodecPrivate, length 49
[   0.706][d][mkv] |  + Language: jpn
[   0.706][d][mkv] |  + Default duration: 41.708ms ( = 23.976 fps)
[   0.706][d][mkv] | + a track...
[   0.706][d][mkv] |  + Track number: 2
[   0.706][d][mkv] |  + Name: AAC 2.0 [Etzimal]
[   0.706][d][mkv] |  + Track type: Audio
[   0.706][d][mkv] |  + Audio track
[   0.706][d][mkv] |   + Sampling frequency: 48000.000000
[   0.706][d][mkv] |   + Channels: 2
[   0.706][d][mkv] |  + Codec ID: A_AAC
[   0.706][d][mkv] |  + CodecPrivate, length 2
[   0.706][d][mkv] |  + Default duration: 21.333ms ( = 46.875 fps)
[   0.706][d][mkv] | + a track...
[   0.707][d][mkv] |  + Track number: 3
[   0.707][d][mkv] |  + Name: AAC 2.0 [Coalgirls]
[   0.707][d][mkv] |  + Track type: Audio
[   0.707][d][mkv] |  + Audio track
[   0.707][d][mkv] |   + Sampling frequency: 48000.000000
[   0.707][d][mkv] |   + Channels: 2
[   0.707][d][mkv] |  + Codec ID: A_AAC
[   0.707][d][mkv] |  + CodecPrivate, length 2
[   0.707][d][mkv] |  + Language: jpn
[   0.707][d][mkv] |  + Default flag: 0
[   0.707][d][mkv] |  + Default duration: 21.333ms ( = 46.875 fps)
[   0.707][d][mkv] | + a track...
[   0.707][d][mkv] |  + Track number: 4
[   0.707][d][mkv] |  + Name: Signs [Coalgirls]
[   0.707][d][mkv] |  + Track type: Subtitle
[   0.708][d][mkv] |  + Codec ID: S_TEXT/ASS
[   0.708][d][mkv] |  + CodecPrivate, length 2418
[   0.708][d][mkv] |  + Forced flag: 1
[   0.708][d][mkv] | + a track...
[   0.708][d][mkv] |  + Track number: 5
[   0.708][d][mkv] |  + Name: Subtitles [Coalgirls]
[   0.708][d][mkv] |  + Track type: Subtitle
[   0.708][d][mkv] |  + Codec ID: S_TEXT/ASS
[   0.708][d][mkv] |  + CodecPrivate, length 2393
[   0.708][d][mkv] |  + Language: jpn
[   0.708][d][mkv] |  + Default flag: 0
[   0.708][d][mkv] Parsing attachments...
[   0.708][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.708][d][mkv] Attachment: AlegreyaSansSC-Black.ttf, application/x-truetype-font, 110316 bytes
[   0.709][d][mkv] Attachment: AlegreyaSansSC-BlackItalic.ttf, application/x-truetype-font, 86872 bytes
[   0.709][d][mkv] Attachment: ariblk.ttf, application/x-truetype-font, 119876 bytes
[   0.709][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.709][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.709][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.709][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.709][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.709][d][mkv] Attachment: GandhiSans-Bold.otf, application/x-truetype-font, 106728 bytes
[   0.709][d][mkv] Attachment: GandhiSans-BoldItalic.otf, application/x-truetype-font, 114888 bytes
[   0.709][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.709][v][osd/libass] Setting up fonts...
[   0.709][d][mkv] Attachment: HunterxHunterOP.ttf, application/x-truetype-font, 709068 bytes
[   0.709][d][mkv] Attachment: HxHOP3.ttf, application/x-truetype-font, 152948 bytes
[   0.709][d][mkv] Attachment: LEHN084.TTF, application/x-truetype-font, 47816 bytes
[   0.709][d][mkv] Attachment: Linotype_Atlantis_Regular.TTF, application/x-truetype-font, 47552 bytes
[   0.709][d][mkv] Attachment: pf_tempesta_seven_compressed.ttf, application/x-truetype-font, 20396 bytes
[   0.709][d][mkv] Attachment: Profile-Regular.otf, application/x-truetype-font, 36388 bytes
[   0.709][d][mkv] Attachment: TinDog.ttf, application/x-truetype-font, 15580 bytes
[   0.710][d][mkv] Parsing chapters...
[   0.710][v][mkv] New edition 0
[   0.710][v][mkv] Default edition flag: 0
[   0.710][d][mkv] Chapter 0 from 00:00:00.000 to 00:00:00.000, Prologue
[   0.710][d][mkv] Chapter 1 from 00:00:49.49000000 to 00:00:00.000, Opening
[   0.710][d][mkv] Chapter 2 from 00:02:08.984000000 to 00:00:00.000, Part A
[   0.710][d][mkv] Chapter 3 from 00:08:51.31000000 to 00:00:00.000, Part B
[   0.710][d][mkv] Chapter 4 from 00:21:50.59000000 to 00:00:00.000, Ending
[   0.712][d][mkv] Chapter 5 from 00:23:00.25000000 to 00:00:00.000, Hunterpedia
[   0.712][d][mkv] Chapter 6 from 00:23:20.65000000 to 00:00:00.000, Preview
[   0.712][d][mkv] |+ found cluster
[   0.712][v][mkv] Seeking to 309448097 to read header element 0x1c53bb6b.
[   0.712][v][file] stream level seek from 1711092 to 309448097
[   0.712][v][mkv] Parsing cues...
[   0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.712][v][mkv] Seeking to 309467274 to read header element 0x1254c367.
[   0.712][v][file] stream level seek from 309469195 to 1580429
[   0.712][v][mkv] All headers are parsed!
[   0.712][v][demux] Detected file format: Matroska
[   0.712][v][cplayer] Opening done: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv
[   0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.712][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 053.mkv 
[   0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 052.mkv 
[   0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 051.mkv 
[   0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 050.mkv 
[   0.714][i][autoload] Prepending [CTR] Hunter x Hunter - 049.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 055.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 056.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 057.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 058.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 59.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 60.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 61.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 62.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 63.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 64.mkv 
[   0.714][i][autoload] Adding [CTR] Hunter x Hunter - 65.mkv 
[   0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E08.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2A00F3C3].mkv 
[   0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E09.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[1BCB36BC].mkv 
[   0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E10.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[F4F51466].mkv 
[   0.714][i][autoload] Adding Hunter.x.Hunter.2011.S02E11.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[C4384E35].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E12.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[BDF08BC5].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E13.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[B4B45C63].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E14.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[3F5EF68C].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E15.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[327E767B].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E16.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[DBA2B8A9].mkv 
[   0.715][i][autoload] Adding Hunter.x.Hunter.2011.S02E17.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2BFD852D].mkv 
[   0.727][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.735][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.742][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.742][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.769][v][osd/libass] Using font provider directwrite
[   0.769][v][osd/libass] Done.
[   0.770][d][cplayer] Run command: define-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", contents="", flags="default"]
[   0.770][d][cplayer] Run command: enable-section, flags=64, args=[name="input_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.770][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", contents="", flags="force"]
[   0.770][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 055.mkv", flags="append", options=""]
[   0.770][d][cplayer] Run command: playlist-move, flags=64, args=[index1="1", index2="1"]
[   0.771][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_mpv_thumbnail_script_client_osc", flags="allow-hide-cursor+allow-vo-dragging"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 056.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="2", index2="2"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 057.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="3", index2="3"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 058.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="4", index2="4"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 59.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="5", index2="5"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 60.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="6", index2="6"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 61.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="7", index2="7"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 62.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="8", index2="8"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 63.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="9", index2="9"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 64.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="10", index2="10"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 65.mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="11", index2="11"]
[   0.771][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E08.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2A00F3C3].mkv", flags="append", options=""]
[   0.771][d][cplayer] Run command: playlist-move, flags=64, args=[index1="12", index2="12"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E09.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[1BCB36BC].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="13", index2="13"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E10.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[F4F51466].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="14", index2="14"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E11.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[C4384E35].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="15", index2="15"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E12.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[BDF08BC5].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="16", index2="16"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E13.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[B4B45C63].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="17", index2="17"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E14.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[3F5EF68C].mkv", flags="append", options=""]
[   0.772][d][cplayer] Run command: playlist-move, flags=64, args=[index1="18", index2="18"]
[   0.772][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E15.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[327E767B].mkv", flags="append", options=""]
[   0.772][v][find_files] Loading external files in D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\
[   0.774][d][global] user path: 'ass' -> 'ass'
[   0.774][d][global] user path: 'srt' -> 'srt'
[   0.774][d][global] user path: 'sub' -> 'sub'
[   0.774][d][global] user path: 'subs' -> 'subs'
[   0.774][d][global] user path: 'subtitles' -> 'subtitles'
[   0.774][d][global] config path: 'sub' -/-> 'C:\Users\username\AppData\Roaming/mpv/sub'
[   0.774][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/sub'
[   0.774][d][global] config path: 'sub' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/sub'
[   0.775][d][global] config path: 'audio' -/-> 'C:\Users\username\AppData\Roaming/mpv/audio'
[   0.775][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/audio'
[   0.775][d][global] config path: 'audio' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/audio'
[   0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="19", index2="19"]
[   0.775][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.775][v][cplayer] Running hook: ytdl_hook2/on_preloaded
[   0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E16.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[DBA2B8A9].mkv", flags="append", options=""]
[   0.775][v][cplayer] Running hook: visualizer/on_preloaded
[   0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="20", index2="20"]
[   0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\Hunter.x.Hunter.2011.S02E17.720p-Hi10p.BluRay.AAC2.0.x264-CTR.[2BFD852D].mkv", flags="append", options=""]
[   0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="21", index2="21"]
[   0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 049.mkv", flags="append", options=""]
[   0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="22", index2="0"]
[   0.775][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 050.mkv", flags="append", options=""]
[   0.775][d][cplayer] Run command: playlist-move, flags=64, args=[index1="23", index2="1"]
[   0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 051.mkv", flags="append", options=""]
[   0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="24", index2="2"]
[   0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 052.mkv", flags="append", options=""]
[   0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="25", index2="3"]
[   0.776][d][cplayer] Run command: loadfile, flags=64, args=[url="D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 053.mkv", flags="append", options=""]
[   0.776][d][cplayer] Run command: playlist-move, flags=64, args=[index1="26", index2="4"]
[   0.776][v][cplayer] Set property: options/lavfi-complex="" -> 1
[   0.776][v][mkv] select track 0
[   0.776][v][mkv] select track 2
[   0.776][v][mkv] select track 4
[   0.776][i][cplayer]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[   0.776][i][cplayer]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[   0.776][i][cplayer]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[   0.776][i][cplayer]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[   0.776][i][cplayer]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[   0.776][i][display-tags] File tags:
[   0.776][i][display-tags]  Title: Hunter × Hunter 054: Fortunes × Aren't × Right?
[   0.777][v][vo/gpu] Probing for best GPU context.
[   0.777][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[   0.789][v][vo/gpu/d3d11] Using Direct3D 11 feature level 11_0
[   0.789][v][vo/gpu/d3d11] Device Name: Intel(R) HD Graphics 4000
[   0.789][v][vo/gpu/d3d11] Device ID: 8086:0166 (rev 09)
[   0.789][v][vo/gpu/d3d11] Subsystem ID: 1028:0597
[   0.789][v][vo/gpu/d3d11] LUID: 00000000000112da
[   0.789][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[   0.790][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
[   0.790][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
[   0.792][v][vo/gpu/d3d11] D3DCompiler version: 10.0.17763.1
[   0.824][v][vo/gpu/d3d11] Using DXGI 1.2+
[   0.824][v][vo/gpu/d3d11] Queried output: \\.\DISPLAY1, 1366x768 @ 8 bits, colorspace: RGB_FULL_G22_NONE_P709 (0)
[   0.824][v][vo/gpu/d3d11] Selected swapchain format R8G8B8A8_UNORM (28), attempting to utilize it.
[   0.825][v][vo/gpu/d3d11] Selected swapchain color space RGB_FULL_G22_NONE_P709 (0), attempting to utilize it.
[   0.825][v][vo/gpu/d3d11] Swapchain capabilities for color space RGB_FULL_G22_NONE_P709 (0): normal: yes, overlay: no
[   0.825][v][vo/gpu/d3d11] Swapchain successfully configured to color space RGB_FULL_G22_NONE_P709 (0)!
[   0.825][v][vo/gpu/d3d11] Using flip-model presentation
[   0.826][d][vo/gpu/d3d11] Texture formats:
[   0.826][d][vo/gpu/d3d11]   NAME       COMP*TYPE SIZE           DEPTH PER COMP.
[   0.826][d][vo/gpu/d3d11]   r8         1*unorm   1B    LF CR ST {8}
[   0.826][d][vo/gpu/d3d11]   rg8        2*unorm   2B    LF CR ST {8 8}
[   0.826][d][vo/gpu/d3d11]   rgba8      4*unorm   4B    LF CR ST {8 8 8 8}
[   0.826][d][vo/gpu/d3d11]   r16        1*unorm   2B    LF CR ST {16}
[   0.826][d][vo/gpu/d3d11]   rg16       2*unorm   4B    LF CR ST {16 16}
[   0.826][d][vo/gpu/d3d11]   rgba16     4*unorm   8B    LF CR ST {16 16 16 16}
[   0.826][d][vo/gpu/d3d11]   r32ui      1*uint    4B          ST {32}
[   0.826][d][vo/gpu/d3d11]   rg32ui     2*uint    8B          ST {32 32}
[   0.826][d][vo/gpu/d3d11]   rgb32ui    3*uint   12B             {32 32 32}
[   0.826][d][vo/gpu/d3d11]   rgba32ui   4*uint   16B          ST {32 32 32 32}
[   0.826][d][vo/gpu/d3d11]   r16hf      1*float   2B    LF CR ST {16}
[   0.826][d][vo/gpu/d3d11]   rg16hf     2*float   4B    LF CR ST {16 16}
[   0.826][d][vo/gpu/d3d11]   rgba16hf   4*float   8B    LF CR ST {16 16 16 16}
[   0.826][d][vo/gpu/d3d11]   r32f       1*float   4B    LF CR ST {32}
[   0.826][d][vo/gpu/d3d11]   rg32f      2*float   8B    LF CR ST {32 32}
[   0.826][d][vo/gpu/d3d11]   rgb32f     3*float  12B    LF       {32 32 32}
[   0.826][d][vo/gpu/d3d11]   rgba32f    4*float  16B    LF CR ST {32 32 32 32}
[   0.826][d][vo/gpu/d3d11]   rgb10_a2   4*unorm   4B    LF CR ST {10 10 10 2}
[   0.826][d][vo/gpu/d3d11]   bgra8      4*unorm   4B    LF CR    {8 8 8 8}
[   0.826][d][vo/gpu/d3d11]   bgrx8      3*unorm   4B    LF CR    {8 8 8}
[   0.826][d][vo/gpu/d3d11]  LA = LUMINANCE_ALPHA hack format
[   0.826][d][vo/gpu/d3d11]  LF = linear filterable
[   0.826][d][vo/gpu/d3d11]  CR = can be used for render targets
[   0.826][d][vo/gpu/d3d11]  ST = can be used for storable images
[   0.826][d][vo/gpu/d3d11] Image formats:
[   0.826][d][vo/gpu/d3d11]   yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
[   0.826][d][vo/gpu/d3d11]   yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
[   0.826][d][vo/gpu/d3d11]   gray => 1 planes 1x1 8/0 [r8] (r)
[   0.826][d][vo/gpu/d3d11]   gray16 => 1 planes 1x1 16/0 [r16] (r)
[   0.826][d][vo/gpu/d3d11]   yap8 => 2 planes 1x1 8/0 [r8/r8] (r/a)
[   0.826][d][vo/gpu/d3d11]   yap16 => 2 planes 1x1 16/0 [r16/r16] (r/a)
[   0.826][d][vo/gpu/d3d11]   uyvy422
[   0.826][d][vo/gpu/d3d11]   nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
[   0.826][d][vo/gpu/d3d11]   p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
[   0.826][d][vo/gpu/d3d11]   argb => 1 planes 1x1 8/0 [rgba8] (argb)
[   0.826][d][vo/gpu/d3d11]   bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
[   0.826][d][vo/gpu/d3d11]   abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
[   0.826][d][vo/gpu/d3d11]   rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
[   0.826][d][vo/gpu/d3d11]   bgr24
[   0.826][d][vo/gpu/d3d11]   rgb24
[   0.826][d][vo/gpu/d3d11]   0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
[   0.826][d][vo/gpu/d3d11]   bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
[   0.826][d][vo/gpu/d3d11]   0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
[   0.826][d][vo/gpu/d3d11]   rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
[   0.826][d][vo/gpu/d3d11]   rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
[   0.826][d][vo/gpu/d3d11]   rgb565
[   0.826][d][vo/gpu/d3d11]   rgb30
[   0.826][d][vo/gpu/d3d11]   pal8
[   0.826][d][vo/gpu/d3d11]   vdpau
[   0.826][d][vo/gpu/d3d11]   vdpau_output
[   0.826][d][vo/gpu/d3d11]   vaapi
[   0.826][d][vo/gpu/d3d11]   d3d11
[   0.826][d][vo/gpu/d3d11]   dxva2_vld
[   0.826][d][vo/gpu/d3d11]   mmal
[   0.826][d][vo/gpu/d3d11]   videotoolbox
[   0.826][d][vo/gpu/d3d11]   mediacodec
[   0.826][d][vo/gpu/d3d11]   drm_prime
[   0.827][d][vo/gpu/d3d11]   cuda
[   0.827][d][vo/gpu/d3d11]   yuyv422
[   0.827][d][vo/gpu/d3d11]   yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   monow
[   0.827][d][vo/gpu/d3d11]   monob
[   0.827][d][vo/gpu/d3d11]   yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   uyyvyy411
[   0.827][d][vo/gpu/d3d11]   bgr8
[   0.827][d][vo/gpu/d3d11]   bgr4
[   0.827][d][vo/gpu/d3d11]   bgr4_byte
[   0.827][d][vo/gpu/d3d11]   rgb8
[   0.827][d][vo/gpu/d3d11]   rgb4
[   0.827][d][vo/gpu/d3d11]   rgb4_byte
[   0.827][d][vo/gpu/d3d11]   nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
[   0.827][d][vo/gpu/d3d11]   gray16be
[   0.827][d][vo/gpu/d3d11]   yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   rgb48be
[   0.827][d][vo/gpu/d3d11]   rgb48
[   0.827][d][vo/gpu/d3d11]   rgb565be
[   0.827][d][vo/gpu/d3d11]   rgb555be
[   0.827][d][vo/gpu/d3d11]   rgb555
[   0.827][d][vo/gpu/d3d11]   bgr565be
[   0.827][d][vo/gpu/d3d11]   bgr565
[   0.827][d][vo/gpu/d3d11]   bgr555be
[   0.827][d][vo/gpu/d3d11]   bgr555
[   0.827][d][vo/gpu/d3d11]   vaapi_moco
[   0.827][d][vo/gpu/d3d11]   vaapi_idct
[   0.827][d][vo/gpu/d3d11]   yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv420p16be
[   0.827][d][vo/gpu/d3d11]   yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv422p16be
[   0.827][d][vo/gpu/d3d11]   yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv444p16be
[   0.827][d][vo/gpu/d3d11]   rgb444
[   0.827][d][vo/gpu/d3d11]   rgb444be
[   0.827][d][vo/gpu/d3d11]   bgr444
[   0.827][d][vo/gpu/d3d11]   bgr444be
[   0.827][d][vo/gpu/d3d11]   ya8 => 1 planes 1x1 8/0 [rg8] (ra)
[   0.827][d][vo/gpu/d3d11]   bgr48be
[   0.827][d][vo/gpu/d3d11]   bgr48
[   0.827][d][vo/gpu/d3d11]   yuv420p9be
[   0.827][d][vo/gpu/d3d11]   yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv420p10be
[   0.827][d][vo/gpu/d3d11]   yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv422p10be
[   0.827][d][vo/gpu/d3d11]   yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv444p9be
[   0.827][d][vo/gpu/d3d11]   yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv444p10be
[   0.827][d][vo/gpu/d3d11]   yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   yuv422p9be
[   0.827][d][vo/gpu/d3d11]   yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.827][d][vo/gpu/d3d11]   gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
[   0.827][d][vo/gpu/d3d11]   gbrp9be
[   0.827][d][vo/gpu/d3d11]   gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
[   0.827][d][vo/gpu/d3d11]   gbrp10be
[   0.827][d][vo/gpu/d3d11]   gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
[   0.827][d][vo/gpu/d3d11]   gbrp16be
[   0.827][d][vo/gpu/d3d11]   gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
[   0.827][d][vo/gpu/d3d11]   yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva420p9be
[   0.827][d][vo/gpu/d3d11]   yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva422p9be
[   0.827][d][vo/gpu/d3d11]   yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva444p9be
[   0.827][d][vo/gpu/d3d11]   yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva420p10be
[   0.827][d][vo/gpu/d3d11]   yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva422p10be
[   0.827][d][vo/gpu/d3d11]   yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva444p10be
[   0.827][d][vo/gpu/d3d11]   yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva420p16be
[   0.827][d][vo/gpu/d3d11]   yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva422p16be
[   0.827][d][vo/gpu/d3d11]   yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   yuva444p16be
[   0.827][d][vo/gpu/d3d11]   yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.827][d][vo/gpu/d3d11]   xyz12
[   0.827][d][vo/gpu/d3d11]   xyz12be
[   0.827][d][vo/gpu/d3d11]   nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
[   0.827][d][vo/gpu/d3d11]   nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
[   0.827][d][vo/gpu/d3d11]   nv20be
[   0.827][d][vo/gpu/d3d11]   rgba64be
[   0.827][d][vo/gpu/d3d11]   bgra64be
[   0.827][d][vo/gpu/d3d11]   bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
[   0.827][d][vo/gpu/d3d11]   yvyu422
[   0.828][d][vo/gpu/d3d11]   ya16be
[   0.828][d][vo/gpu/d3d11]   ya16 => 1 planes 1x1 16/0 [rg16] (ra)
[   0.828][d][vo/gpu/d3d11]   gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
[   0.828][d][vo/gpu/d3d11]   gbrap16be
[   0.828][d][vo/gpu/d3d11]   gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
[   0.828][d][vo/gpu/d3d11]   qsv
[   0.828][d][vo/gpu/d3d11]   d3d11va_vld
[   0.828][d][vo/gpu/d3d11]   yuv420p12be
[   0.828][d][vo/gpu/d3d11]   yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv420p14be
[   0.828][d][vo/gpu/d3d11]   yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv422p12be
[   0.828][d][vo/gpu/d3d11]   yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv422p14be
[   0.828][d][vo/gpu/d3d11]   yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv444p12be
[   0.828][d][vo/gpu/d3d11]   yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv444p14be
[   0.828][d][vo/gpu/d3d11]   yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   gbrp12be
[   0.828][d][vo/gpu/d3d11]   gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
[   0.828][d][vo/gpu/d3d11]   gbrp14be
[   0.828][d][vo/gpu/d3d11]   gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
[   0.828][d][vo/gpu/d3d11]   yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   bayer_bggr8
[   0.828][d][vo/gpu/d3d11]   bayer_rggb8
[   0.828][d][vo/gpu/d3d11]   bayer_gbrg8
[   0.828][d][vo/gpu/d3d11]   bayer_grbg8
[   0.828][d][vo/gpu/d3d11]   bayer_bggr16
[   0.828][d][vo/gpu/d3d11]   bayer_bggr16be
[   0.828][d][vo/gpu/d3d11]   bayer_rggb16
[   0.828][d][vo/gpu/d3d11]   bayer_rggb16be
[   0.828][d][vo/gpu/d3d11]   bayer_gbrg16
[   0.828][d][vo/gpu/d3d11]   bayer_gbrg16be
[   0.828][d][vo/gpu/d3d11]   bayer_grbg16
[   0.828][d][vo/gpu/d3d11]   bayer_grbg16be
[   0.828][d][vo/gpu/d3d11]   xvmc
[   0.828][d][vo/gpu/d3d11]   yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv440p10be
[   0.828][d][vo/gpu/d3d11]   yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.828][d][vo/gpu/d3d11]   yuv440p12be
[   0.828][d][vo/gpu/d3d11]   ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
[   0.828][d][vo/gpu/d3d11]   ayuv64be
[   0.828][d][vo/gpu/d3d11]   p010be
[   0.828][d][vo/gpu/d3d11]   gbrap12be
[   0.828][d][vo/gpu/d3d11]   gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
[   0.828][d][vo/gpu/d3d11]   gbrap10be
[   0.828][d][vo/gpu/d3d11]   gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
[   0.828][d][vo/gpu/d3d11]   gray12be
[   0.828][d][vo/gpu/d3d11]   gray12 => 1 planes 1x1 16/-4 [r16] (r)
[   0.828][d][vo/gpu/d3d11]   gray10be
[   0.828][d][vo/gpu/d3d11]   gray10 => 1 planes 1x1 16/-6 [r16] (r)
[   0.828][d][vo/gpu/d3d11]   p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
[   0.828][d][vo/gpu/d3d11]   p016be
[   0.828][d][vo/gpu/d3d11]   gray9be
[   0.828][d][vo/gpu/d3d11]   gray9 => 1 planes 1x1 16/-7 [r16] (r)
[   0.828][d][vo/gpu/d3d11]   gbrpf32be
[   0.828][d][vo/gpu/d3d11]   gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
[   0.828][d][vo/gpu/d3d11]   gbrapf32be
[   0.828][d][vo/gpu/d3d11]   gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
[   0.828][d][vo/gpu/d3d11]   opencl
[   0.828][d][vo/gpu/d3d11]   gray14be
[   0.828][d][vo/gpu/d3d11]   gray14 => 1 planes 1x1 16/-2 [r16] (r)
[   0.828][d][vo/gpu/d3d11]   grayf32be
[   0.828][d][vo/gpu/d3d11]   grayf32 => 1 planes 1x1 32/0 [r32f] (r)
[   0.829][d][vo/gpu/d3d11]   yuva422p12be
[   0.829][d][vo/gpu/d3d11]   yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.829][d][vo/gpu/d3d11]   yuva444p12be
[   0.829][d][vo/gpu/d3d11]   yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.829][d][vo/gpu/d3d11]   nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb)
[   0.829][d][vo/gpu/d3d11]   nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg)
[   0.829][d][vo/gpu/d3d11]   vulkan
[   0.829][d][vo/gpu/d3d11]   y210be
[   0.829][d][vo/gpu/d3d11]   y210
[   0.829][v][vo/gpu] Testing FBO format rgba16hf
[   0.829][d][vo/gpu] Resizing texture: 16x16
[   0.829][v][vo/gpu] Using FBO format rgba16hf.
[   0.829][d][global] user path: 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c' -> 'C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c'
[   0.829][v][ifo_dvdnav] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.829][v][bdmv/bluray] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.829][v][file] Opening C:\Users\username\Downloads\MPV-Made-Easy-master\shaders\noise_static_luma.hook.c
[   0.829][d][file] resize stream to 131072 bytes, drop 0 bytes
[   0.829][d][file] Stream opened successfully.
[   0.829][w][cplayer] Warning: property 'vo-drop-frame-count' was replaced with 'frame-drop-count' and might be removed in the future.
[   0.829][v][vo/gpu/win32] DPI detected from the new API: 96
[   0.829][v][vo/gpu/win32] display-fps: 60.044437
[   0.832][v][vo/gpu/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.832][v][vo/gpu] Assuming 60.044437 FPS for display sync.
[   0.834][v][decode_wrapper/vd] Container reported FPS: 23.976025
[   0.836][v][decode_wrapper/vd] Codec list:
[   0.836][v][decode_wrapper/vd]     h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[   0.836][v][decode_wrapper/vd]     h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
[   0.836][v][decode_wrapper/vd]     h264_cuvid (h264) - Nvidia CUVID H264 decoder
[   0.836][v][decode_wrapper/vd] Opening decoder h264
[   0.836][v][decode_wrapper/vd] No hardware decoding requested.
[   0.836][v][decode_wrapper/vd] Using software decoding.
[   0.836][v][decode_wrapper/vd] Detected 4 logical cores.
[   0.836][v][decode_wrapper/vd] Requesting 5 threads for decoding.
[   0.838][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[   0.839][d][decode_wrapper/vd] DR parameter change to 1280x738 yuv420p10 align=64
[   0.839][d][decode_wrapper/vd] Allocating new DR image...
[   0.839][d][decode_wrapper/vd] ...failed..
[   0.839][v][decode_wrapper/vd] DR failed - disabling.
[   0.845][v][decode_wrapper/vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
[   0.845][v][vf] User filter list:
[   0.845][v][vf]   (empty)
[   0.846][v][decode_wrapper/ad] Codec list:
[   0.846][v][decode_wrapper/ad]     aac - AAC (Advanced Audio Coding)
[   0.846][v][decode_wrapper/ad]     aac_fixed (aac) - AAC (Advanced Audio Coding)
[   0.846][v][decode_wrapper/ad] Opening decoder aac
[   0.846][v][decode_wrapper/ad] Requesting 1 threads for decoding.
[   0.850][v][decode_wrapper/ad] Selected codec: aac (AAC (Advanced Audio Coding))
[   0.850][v][user_filter_wrapper] Setting option 'graph' = 'firequalizer = wfunc      = tukey:delay      = 0.028:scale      = linlog:zero_phase = on:gain_entry = 'entry(0,0.0);entry(1,0.0);entry(2,0.0);entry(3,0.0);entry(4,0.0);entry(5,0.0);entry(6,0.0);entry(7,0.0);entry(8,0.0);entry(9,0.0);entry(10,0.0);entry(11,0.0);entry(12,0.0);entry(13,0.0);entry(14,0.0)':gain       = 'cubic_interpolate(2.8853900817779269*log(f/157.48+1))'' (flags = 0)
[   0.852][v][af] User filter list:
[   0.852][v][af]   lavfi (firequalizer15)
[   0.853][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   0.853][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   0.853][d][sub/ass] ASS library version: 0x1400001 (runtime 0x1400001)
[   0.857][v][sub/ass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   0.857][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   0.857][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   0.857][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   0.857][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   0.857][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   0.857][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   0.857][v][sub/ass] Setting up fonts...
[   0.858][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   0.859][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   0.859][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   0.860][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   0.876][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   0.885][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   0.893][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   0.894][v][sub/ass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   0.918][v][sub/ass] Using font provider directwrite
[   0.918][v][sub/ass] Done.
[   0.918][v][cplayer] Starting playback...
[   0.918][i][streamcache] new file loaded - starting with minimum speed = 0.98 
[   0.919][v][mkv] queuing seek to 145.437000
[   0.919][v][mkv] execute seek (to 145.437000 flags 32)
[   0.919][v][file] stream level seek from 1711501 to 47477641
[   0.919][v][mkv] seek done
[   0.920][v][cplayer] hr-seek, skipping to 145.437000
[   0.925][v][cplayer] Set property: speed="0.98" -> 1
[   0.925][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[   0.925][d][cplayer] Run command: script-message, flags=64, args=[args="osc-visibility", args="auto", args="no-osd"]
[   0.926][d][cplayer] Run command: set, flags=64, args=[name="options/osd-bar", value="yes"]
[   0.926][v][cplayer] Set property: options/osd-bar=yes -> 1
[   0.926][v][af] [in] 48000Hz stereo 2ch floatp
[   0.926][v][af] [lavfi] 48000Hz stereo 2ch floatp
[   0.926][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[   0.931][d][lavfi] Filter graph:
[   0.931][d][lavfi]                                                    +-----------------------+
[   0.931][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[   0.931][d][lavfi]                                                    |    (firequalizer)     |
[   0.931][d][lavfi]                                                    +-----------------------+
[   0.931][d][lavfi] 
[   0.931][d][lavfi]                                                              +---------------+
[   0.931][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[   0.931][d][lavfi]                                                              | (abuffersink) |
[   0.931][d][lavfi]                                                              +---------------+
[   0.931][d][lavfi] 
[   0.931][d][lavfi] +-------------+
[   0.931][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[   0.931][d][lavfi] |  (abuffer)  |
[   0.931][d][lavfi] +-------------+
[   0.931][d][lavfi] 
[   0.931][d][lavfi] 
[   0.931][v][af] [userspeed] 48000Hz stereo 2ch floatp
[   0.931][v][af] [userspeed] (disabled)
[   0.931][v][af] [convert] 48000Hz stereo 2ch floatp
[   0.932][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[   0.980][v][decode_wrapper/vd] Using software decoding.
[   0.980][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[   0.980][v][decode_wrapper/vd] Using container aspect ratio.
[   0.980][v][vf] [in] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.980][v][vf] [userdeint] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.980][v][vf] [userdeint] (disabled)
[   0.980][v][vf] [autorotate] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.980][v][vf] [autorotate] (disabled)
[   0.980][v][vf] [convert] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.980][v][vf] [convert] (disabled)
[   0.980][v][vf] [out] 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.980][v][ao] Trying audio driver 'wasapi'
[   0.980][v][ao/wasapi] requested format: 48000 Hz, stereo channels, floatp
[   0.980][d][ao/wasapi] Init wasapi
[   0.980][d][ao/wasapi] Find device ''
[   0.986][v][ao/wasapi] No device specified. Selecting default.
[   0.990][v][ao/wasapi] Selecting device '{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}' (Speakers / Headphones (Realtek High Definition Audio))
[   0.990][v][ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[   0.995][d][ao/wasapi] Init wasapi thread
[   0.995][d][ao/wasapi] Activating pAudioClient interface
[   0.999][d][ao/wasapi] Probing formats
[   1.016][v][ao/wasapi] Trying stereo float (32/32 bits) @ 48000hz (shared) -> ok
[   1.016][v][ao/wasapi] Accepted as stereo float @ 48000hz -> stereo float (32/32 bits) @ 48000hz (shared)
[   1.016][d][ao/wasapi] Fixing format
[   1.016][d][ao/wasapi] IAudioClient::GetDevicePeriod
[   1.017][v][ao/wasapi] Device period: 10 ms
[   1.017][d][ao/wasapi] IAudioClient::Initialize
[   1.209][d][ao/wasapi] IAudioClient::Initialize pRenderClient
[   1.209][d][ao/wasapi] IAudioClient::Initialize IAudioClient_SetEventHandle
[   1.209][d][ao/wasapi] IAudioClient::Initialize IAudioClient_GetBufferSize
[   1.209][v][ao/wasapi] Buffer frame count: 2400 (50 ms)
[   1.209][v][ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000.
[   1.215][d][ao/wasapi] IAudioClient::Initialize pAudioVolume
[   1.215][d][ao/wasapi] Entering dispatch loop
[   1.215][d][ao/wasapi] Init wasapi done
[   1.215][v][ao/wasapi] device buffer: 2400 samples.
[   1.215][v][ao/wasapi] using soft-buffer of 9600 samples.
[   1.215][i][cplayer] AO: [wasapi] 48000Hz stereo 2ch float
[   1.215][d][ao/wasapi] Thread Resume
[   1.215][d][ao/wasapi] Thread Reset
[   1.215][v][cplayer] AO: Description: Windows WASAPI audio output (event mode)
[   1.220][v][autoconvert] inserting resampler
[   1.220][v][swresample] format change, reinitializing resampler
[   1.220][v][swresample] 47040Hz stereo floatp -> 48000Hz stereo float
[   1.220][v][af] [out] 48000Hz stereo 2ch float
[   1.220][d][mpv_thumbnail_script_client_osc] Gathering video/thumbnail state 
[   1.222][d][mpv_thumbnail_script_client_osc] Thumbnailer.state: {"thumbnail_count" = 150, "finished_thumbnails" = 0, "available" = true, "thumbnail_size" = {"h" = 112, "w" = 200}, "is_remote" = false, "thumbnail_template" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 054-309469195\%06d.bgra", "worker_extra" = {}, "ready" = true, "thumbnails" = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, "thumbnail_delta" = 9.43444, "thumbnail_directory" = "C:\Users\username\AppData\Local\Temp\mpv_thumbs_cache\CTR Hunter x Hunter - 054-309469195"} 
[   1.228][w][mpv_thumbnail_script_client_osc] No workers found. Waiting a bit more for them. 
[   1.832][i][cplayer] VO: [gpu] 1280x720 yuv420p10
[   1.832][v][cplayer] VO: Description: Shader-based GPU Renderer
[   1.832][v][vo/gpu] reconfig to 1280x720 yuv420p10 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   1.832][d][vo/gpu] screen size: 1366x738
[   1.832][v][vo/gpu/win32] reset window bounds: 159:74:1048:590
[   1.833][d][vo/gpu/win32] move window: 159:74
[   1.833][v][vo/gpu/win32] resize window: 1048:590
[   1.843][v][vo/gpu/win32] resize window: 1048:590
[   1.844][d][vo/gpu/win32] move window: 159:74
[   1.846][v][vo/gpu] Resize: 1048x590
[   1.846][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[   1.846][v][vo/gpu] Video source: 1280x720 (1:1)
[   1.846][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[   1.846][v][vo/gpu] Video scale: 0.818750/0.819444
[   1.846][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   1.846][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   1.846][v][vo/gpu] Reported display depth: 8
[   1.846][v][vo/gpu] Texture for plane 0: 1280x720
[   1.846][v][vo/gpu] Texture for plane 1: 640x360
[   1.846][v][vo/gpu] Texture for plane 2: 640x360
[   1.846][v][vo/gpu] Testing FBO format rgba16hf
[   1.846][d][vo/gpu] Resizing texture: 16x16
[   1.847][v][vo/gpu] Using FBO format rgba16hf.
[   1.848][v][vo/gpu] Resize: 1048x590
[   1.848][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[   1.848][v][vo/gpu] Video source: 1280x720 (1:1)
[   1.848][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[   1.848][v][vo/gpu] Video scale: 0.818750/0.819444
[   1.848][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   1.848][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   1.848][v][vo/gpu] Reported display depth: 8
[   1.850][d][vo/gpu] Resizing texture: 640x360
[   2.088][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.093][v][vo/gpu/d3d11] Compiled a vertex shader in 242123us
[   2.093][v][vo/gpu/d3d11] shaderc: 237291us, SPIRV-Cross: 775us, D3DCompile: 4057us
[   2.093][d][vo/gpu/d3d11] GLSL source:
[   2.093][d][vo/gpu/d3d11] [  1] #version 450
[   2.093][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   2.093][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   2.093][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.093][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   2.093][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   2.093][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   2.093][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 vertex_texcoord1;
[   2.093][d][vo/gpu/d3d11] [  9] layout(location=2) out vec2 texcoord1;
[   2.093][d][vo/gpu/d3d11] [ 10] void main() {
[   2.093][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.093][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
[   2.093][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
[   2.093][d][vo/gpu/d3d11] [ 14] }
[   2.093][d][vo/gpu/d3d11] HLSL source:
[   2.093][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.093][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.093][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.093][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.093][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.093][d][vo/gpu/d3d11] [  6] static float2 _31;
[   2.093][d][vo/gpu/d3d11] [  7] 
[   2.094][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.094][d][vo/gpu/d3d11] [  9] {
[   2.094][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.094][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.094][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   2.094][d][vo/gpu/d3d11] [ 13] };
[   2.094][d][vo/gpu/d3d11] [ 14] 
[   2.094][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.094][d][vo/gpu/d3d11] [ 16] {
[   2.094][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.094][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   2.094][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.094][d][vo/gpu/d3d11] [ 20] };
[   2.094][d][vo/gpu/d3d11] [ 21] 
[   2.094][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.094][d][vo/gpu/d3d11] [ 23] {
[   2.094][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.094][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.094][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   2.094][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.094][d][vo/gpu/d3d11] [ 28] }
[   2.094][d][vo/gpu/d3d11] [ 29] 
[   2.094][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.094][d][vo/gpu/d3d11] [ 31] {
[   2.094][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.094][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.094][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   2.094][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.094][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.094][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.094][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.094][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.094][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.094][d][vo/gpu/d3d11] [ 41] }
[   2.099][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.105][v][vo/gpu/d3d11] Compiled a fragment shader in 11473us
[   2.105][v][vo/gpu/d3d11] shaderc: 5384us, SPIRV-Cross: 340us, D3DCompile: 5749us
[   2.105][d][vo/gpu/d3d11] GLSL source:
[   2.105][d][vo/gpu/d3d11] [  1] #version 450
[   2.105][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   2.105][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   2.105][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.105][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   2.105][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   2.106][d][vo/gpu/d3d11] [  7] layout(location=2) in vec2 texcoord1;
[   2.106][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.106][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   2.106][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   2.106][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   2.106][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   2.106][d][vo/gpu/d3d11] [ 13] layout(offset=64) vec2 texture_size1;
[   2.106][d][vo/gpu/d3d11] [ 14] layout(offset=80) mat2 texture_rot1;
[   2.106][d][vo/gpu/d3d11] [ 15] layout(offset=112) vec2 texture_off1;
[   2.106][d][vo/gpu/d3d11] [ 16] layout(offset=120) vec2 pixel_size1;
[   2.106][d][vo/gpu/d3d11] [ 17] };
[   2.106][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0;
[   2.106][d][vo/gpu/d3d11] [ 19] layout(binding=1) uniform sampler2D texture1;
[   2.106][d][vo/gpu/d3d11] [ 20] void main() {
[   2.106][d][vo/gpu/d3d11] [ 21] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.106][d][vo/gpu/d3d11] [ 22] // merging plane 1 ...
[   2.106][d][vo/gpu/d3d11] [ 23] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
[   2.106][d][vo/gpu/d3d11] [ 24] // merging plane 2 ... into 1
[   2.106][d][vo/gpu/d3d11] [ 25] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
[   2.106][d][vo/gpu/d3d11] [ 26] out_color = color;
[   2.106][d][vo/gpu/d3d11] [ 27] }
[   2.106][d][vo/gpu/d3d11] HLSL source:
[   2.106][d][vo/gpu/d3d11] [  1] Texture2D<float4> _17 : register(t0);
[   2.106][d][vo/gpu/d3d11] [  2] SamplerState __17_sampler : register(s0);
[   2.106][d][vo/gpu/d3d11] [  3] Texture2D<float4> _35 : register(t1);
[   2.106][d][vo/gpu/d3d11] [  4] SamplerState __35_sampler : register(s1);
[   2.106][d][vo/gpu/d3d11] [  5] 
[   2.106][d][vo/gpu/d3d11] [  6] static float2 _21;
[   2.106][d][vo/gpu/d3d11] [  7] static float2 _37;
[   2.106][d][vo/gpu/d3d11] [  8] static float4 _50;
[   2.106][d][vo/gpu/d3d11] [  9] 
[   2.106][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   2.106][d][vo/gpu/d3d11] [ 11] {
[   2.106][d][vo/gpu/d3d11] [ 12]     float2 _21 : TEXCOORD1;
[   2.106][d][vo/gpu/d3d11] [ 13]     float2 _37 : TEXCOORD2;
[   2.106][d][vo/gpu/d3d11] [ 14] };
[   2.106][d][vo/gpu/d3d11] [ 15] 
[   2.106][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   2.106][d][vo/gpu/d3d11] [ 17] {
[   2.107][d][vo/gpu/d3d11] [ 18]     float4 _50 : SV_Target0;
[   2.107][d][vo/gpu/d3d11] [ 19] };
[   2.107][d][vo/gpu/d3d11] [ 20] 
[   2.107][d][vo/gpu/d3d11] [ 21] void frag_main()
[   2.107][d][vo/gpu/d3d11] [ 22] {
[   2.107][d][vo/gpu/d3d11] [ 23]     float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f);
[   2.107][d][vo/gpu/d3d11] [ 24]     _57.x = 64.25f * _17.Sample(__17_sampler, _21).x;
[   2.107][d][vo/gpu/d3d11] [ 25]     float4 _59 = _57;
[   2.107][d][vo/gpu/d3d11] [ 26]     _59.y = 64.25f * _35.Sample(__35_sampler, _37).x;
[   2.107][d][vo/gpu/d3d11] [ 27]     _50 = _59;
[   2.107][d][vo/gpu/d3d11] [ 28] }
[   2.107][d][vo/gpu/d3d11] [ 29] 
[   2.107][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.107][d][vo/gpu/d3d11] [ 31] {
[   2.107][d][vo/gpu/d3d11] [ 32]     _21 = stage_input._21;
[   2.107][d][vo/gpu/d3d11] [ 33]     _37 = stage_input._37;
[   2.107][d][vo/gpu/d3d11] [ 34]     frag_main();
[   2.107][d][vo/gpu/d3d11] [ 35]     SPIRV_Cross_Output stage_output;
[   2.107][d][vo/gpu/d3d11] [ 36]     stage_output._50 = _50;
[   2.107][d][vo/gpu/d3d11] [ 37]     return stage_output;
[   2.107][d][vo/gpu/d3d11] [ 38] }
[   2.109][d][vo/gpu] Resizing texture: 1280x720
[   2.113][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.117][v][vo/gpu/d3d11] Compiled a vertex shader in 7368us
[   2.117][v][vo/gpu/d3d11] shaderc: 3561us, SPIRV-Cross: 242us, D3DCompile: 3565us
[   2.117][d][vo/gpu/d3d11] GLSL source:
[   2.117][d][vo/gpu/d3d11] [  1] #version 450
[   2.117][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   2.117][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   2.117][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.117][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   2.117][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   2.117][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   2.117][d][vo/gpu/d3d11] [  8] void main() {
[   2.117][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.117][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   2.117][d][vo/gpu/d3d11] [ 11] }
[   2.117][d][vo/gpu/d3d11] HLSL source:
[   2.117][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.117][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.117][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.117][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.117][d][vo/gpu/d3d11] [  5] 
[   2.117][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.117][d][vo/gpu/d3d11] [  7] {
[   2.117][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.117][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.117][d][vo/gpu/d3d11] [ 10] };
[   2.117][d][vo/gpu/d3d11] [ 11] 
[   2.117][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.117][d][vo/gpu/d3d11] [ 13] {
[   2.117][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.117][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.117][d][vo/gpu/d3d11] [ 16] };
[   2.117][d][vo/gpu/d3d11] [ 17] 
[   2.117][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.117][d][vo/gpu/d3d11] [ 19] {
[   2.117][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.117][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.117][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.117][d][vo/gpu/d3d11] [ 23] }
[   2.117][d][vo/gpu/d3d11] [ 24] 
[   2.117][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.117][d][vo/gpu/d3d11] [ 26] {
[   2.117][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.117][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.117][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.117][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.117][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.117][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.117][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.117][d][vo/gpu/d3d11] [ 34] }
[   2.126][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.140][v][vo/gpu/d3d11] Compiled a fragment shader in 23290us
[   2.140][v][vo/gpu/d3d11] shaderc: 9280us, SPIRV-Cross: 743us, D3DCompile: 13267us
[   2.140][d][vo/gpu/d3d11] GLSL source:
[   2.140][d][vo/gpu/d3d11] [  1] #version 450
[   2.140][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   2.140][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   2.140][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.140][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   2.140][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   2.140][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   2.140][d][vo/gpu/d3d11] [  8] layout(offset=0) float random;
[   2.140][d][vo/gpu/d3d11] [  9] layout(offset=4) int frame;
[   2.140][d][vo/gpu/d3d11] [ 10] layout(offset=8) vec2 input_size;
[   2.140][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec2 target_size;
[   2.140][d][vo/gpu/d3d11] [ 12] layout(offset=24) vec2 tex_offset;
[   2.140][d][vo/gpu/d3d11] [ 13] layout(offset=32) vec2 texture_size0;
[   2.140][d][vo/gpu/d3d11] [ 14] layout(offset=48) mat2 texture_rot0;
[   2.140][d][vo/gpu/d3d11] [ 15] layout(offset=80) vec2 texture_off0;
[   2.141][d][vo/gpu/d3d11] [ 16] layout(offset=88) vec2 pixel_size0;
[   2.141][d][vo/gpu/d3d11] [ 17] };
[   2.141][d][vo/gpu/d3d11] [ 18] layout(binding=0) uniform sampler2D texture0;
[   2.141][d][vo/gpu/d3d11] [ 19] #define HOOKED_raw texture0
[   2.141][d][vo/gpu/d3d11] [ 20] #define HOOKED_pos texcoord0
[   2.141][d][vo/gpu/d3d11] [ 21] #define HOOKED_size texture_size0
[   2.141][d][vo/gpu/d3d11] [ 22] #define HOOKED_rot texture_rot0
[   2.141][d][vo/gpu/d3d11] [ 23] #define HOOKED_off texture_off0
[   2.141][d][vo/gpu/d3d11] [ 24] #define HOOKED_pt pixel_size0
[   2.141][d][vo/gpu/d3d11] [ 25] #define HOOKED_map texmap0
[   2.141][d][vo/gpu/d3d11] [ 26] #define HOOKED_mul 64.250000
[   2.141][d][vo/gpu/d3d11] [ 27] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   2.141][d][vo/gpu/d3d11] [ 28] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   2.141][d][vo/gpu/d3d11] [ 29] #define LUMA_raw texture0
[   2.141][d][vo/gpu/d3d11] [ 30] #define LUMA_pos texcoord0
[   2.141][d][vo/gpu/d3d11] [ 31] #define LUMA_size texture_size0
[   2.141][d][vo/gpu/d3d11] [ 32] #define LUMA_rot texture_rot0
[   2.141][d][vo/gpu/d3d11] [ 33] #define LUMA_off texture_off0
[   2.141][d][vo/gpu/d3d11] [ 34] #define LUMA_pt pixel_size0
[   2.141][d][vo/gpu/d3d11] [ 35] #define LUMA_map texmap0
[   2.141][d][vo/gpu/d3d11] [ 36] #define LUMA_mul 64.250000
[   2.141][d][vo/gpu/d3d11] [ 37] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   2.141][d][vo/gpu/d3d11] [ 38] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   2.141][d][vo/gpu/d3d11] [ 39]  
[   2.141][d][vo/gpu/d3d11] [ 40] // Change this to tune the strength of the noise
[   2.141][d][vo/gpu/d3d11] [ 41] // Apparently this has to be float on some setups
[   2.141][d][vo/gpu/d3d11] [ 42] #define STRENGTH 48.0
[   2.141][d][vo/gpu/d3d11] [ 43]  
[   2.141][d][vo/gpu/d3d11] [ 44] // PRNG taken from mpv's deband shader
[   2.141][d][vo/gpu/d3d11] [ 45] float mod289(float x)  { return x - floor(x / 289.0) * 289.0; }
[   2.141][d][vo/gpu/d3d11] [ 46] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   2.141][d][vo/gpu/d3d11] [ 47] float rand(float x)    { return fract(x / 41.0); }
[   2.141][d][vo/gpu/d3d11] [ 48]  
[   2.141][d][vo/gpu/d3d11] [ 49] vec4 hook()  {
[   2.141][d][vo/gpu/d3d11] [ 50]     vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0);
[   2.141][d][vo/gpu/d3d11] [ 51]     float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   2.141][d][vo/gpu/d3d11] [ 52]     vec4 noise;
[   2.141][d][vo/gpu/d3d11] [ 53]     noise.x = rand(h);
[   2.141][d][vo/gpu/d3d11] [ 54]     return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5);
[   2.142][d][vo/gpu/d3d11] [ 55] }
[   2.142][d][vo/gpu/d3d11] [ 56] void main() {
[   2.142][d][vo/gpu/d3d11] [ 57] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.142][d][vo/gpu/d3d11] [ 58] color = hook();
[   2.142][d][vo/gpu/d3d11] [ 59] color.g = 0.000000;
[   2.142][d][vo/gpu/d3d11] [ 60] color.b = 0.000000;
[   2.142][d][vo/gpu/d3d11] [ 61] color.a = 1.000000;
[   2.142][d][vo/gpu/d3d11] [ 62] out_color = color;
[   2.142][d][vo/gpu/d3d11] [ 63] }
[   2.142][d][vo/gpu/d3d11] HLSL source:
[   2.142][d][vo/gpu/d3d11] [  1] Texture2D<float4> _89 : register(t0);
[   2.142][d][vo/gpu/d3d11] [  2] SamplerState __89_sampler : register(s0);
[   2.142][d][vo/gpu/d3d11] [  3] 
[   2.142][d][vo/gpu/d3d11] [  4] static float2 _53;
[   2.142][d][vo/gpu/d3d11] [  5] static float4 _118;
[   2.142][d][vo/gpu/d3d11] [  6] 
[   2.142][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   2.142][d][vo/gpu/d3d11] [  8] {
[   2.142][d][vo/gpu/d3d11] [  9]     float2 _53 : TEXCOORD1;
[   2.142][d][vo/gpu/d3d11] [ 10] };
[   2.142][d][vo/gpu/d3d11] [ 11] 
[   2.142][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.142][d][vo/gpu/d3d11] [ 13] {
[   2.142][d][vo/gpu/d3d11] [ 14]     float4 _118 : SV_Target0;
[   2.142][d][vo/gpu/d3d11] [ 15] };
[   2.142][d][vo/gpu/d3d11] [ 16] 
[   2.142][d][vo/gpu/d3d11] [ 17] static float4 _226;
[   2.142][d][vo/gpu/d3d11] [ 18] 
[   2.142][d][vo/gpu/d3d11] [ 19] void frag_main()
[   2.142][d][vo/gpu/d3d11] [ 20] {
[   2.142][d][vo/gpu/d3d11] [ 21]     float3 _137 = float3(_53, 1.0f) + 1.0f.xxx;
[   2.142][d][vo/gpu/d3d11] [ 22]     float _139 = _137.x;
[   2.142][d][vo/gpu/d3d11] [ 23]     float _172 = ((34.0f * _139) + 1.0f) * _139;
[   2.142][d][vo/gpu/d3d11] [ 24]     float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y;
[   2.142][d][vo/gpu/d3d11] [ 25]     float _187 = ((34.0f * _143) + 1.0f) * _143;
[   2.142][d][vo/gpu/d3d11] [ 26]     float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z;
[   2.142][d][vo/gpu/d3d11] [ 27]     float _202 = ((34.0f * _147) + 1.0f) * _147;
[   2.142][d][vo/gpu/d3d11] [ 28]     float4 _219 = _226;
[   2.142][d][vo/gpu/d3d11] [ 29]     _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   2.142][d][vo/gpu/d3d11] [ 30]     float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx));
[   2.142][d][vo/gpu/d3d11] [ 31]     _221.y = 0.0f;
[   2.142][d][vo/gpu/d3d11] [ 32]     float4 _223 = _221;
[   2.142][d][vo/gpu/d3d11] [ 33]     _223.z = 0.0f;
[   2.142][d][vo/gpu/d3d11] [ 34]     float4 _225 = _223;
[   2.142][d][vo/gpu/d3d11] [ 35]     _225.w = 1.0f;
[   2.142][d][vo/gpu/d3d11] [ 36]     _118 = _225;
[   2.142][d][vo/gpu/d3d11] [ 37] }
[   2.142][d][vo/gpu/d3d11] [ 38] 
[   2.142][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.142][d][vo/gpu/d3d11] [ 40] {
[   2.142][d][vo/gpu/d3d11] [ 41]     _53 = stage_input._53;
[   2.142][d][vo/gpu/d3d11] [ 42]     frag_main();
[   2.142][d][vo/gpu/d3d11] [ 43]     SPIRV_Cross_Output stage_output;
[   2.142][d][vo/gpu/d3d11] [ 44]     stage_output._118 = _118;
[   2.142][d][vo/gpu/d3d11] [ 45]     return stage_output;
[   2.142][d][vo/gpu/d3d11] [ 46] }
[   2.144][d][vo/gpu] Resizing texture: 1280x720
[   2.267][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.827][v][vo/gpu/d3d11] Compiled a compute shader in 682643us
[   2.827][v][vo/gpu/d3d11] shaderc: 122200us, SPIRV-Cross: 14550us, D3DCompile: 545893us
[   2.827][d][vo/gpu/d3d11] GLSL source:
[   2.827][d][vo/gpu/d3d11] [  1] #version 450
[   2.827][d][vo/gpu/d3d11] [  2] #extension GL_ARB_compute_shader : enable
[   2.827][d][vo/gpu/d3d11] [  3] #extension GL_ARB_shader_image_load_store : enable
[   2.827][d][vo/gpu/d3d11] [  4] #define tex1D texture
[   2.827][d][vo/gpu/d3d11] [  5] #define tex3D texture
[   2.827][d][vo/gpu/d3d11] [  6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.827][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   2.827][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[   2.827][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[   2.827][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[   2.827][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[   2.827][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 out_scale;
[   2.828][d][vo/gpu/d3d11] [ 13] layout(offset=72) vec2 tex_scale0;
[   2.828][d][vo/gpu/d3d11] [ 14] };
[   2.828][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler1D lut;
[   2.828][d][vo/gpu/d3d11] [ 16] layout(binding=0, rgba16f) uniform writeonly image2D out_image;
[   2.828][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[   2.828][d][vo/gpu/d3d11] [ 18] layout (local_size_x = 32, local_size_y = 8) in;
[   2.828][d][vo/gpu/d3d11] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5)))
[   2.828][d][vo/gpu/d3d11] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id))
[   2.828][d][vo/gpu/d3d11] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0)
[   2.828][d][vo/gpu/d3d11] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID)
[   2.828][d][vo/gpu/d3d11] [ 23] #define gl_NumWorkGroups uvec3(40, 90, 1)
[   2.828][d][vo/gpu/d3d11] [ 24] shared float in0[288];
[   2.828][d][vo/gpu/d3d11] [ 25] shared float in1[288];
[   2.828][d][vo/gpu/d3d11] [ 26] void main() {
[   2.828][d][vo/gpu/d3d11] [ 27] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.828][d][vo/gpu/d3d11] [ 28] // upscaling plane 1
[   2.828][d][vo/gpu/d3d11] [ 29] #undef tex
[   2.828][d][vo/gpu/d3d11] [ 30] #undef texmap
[   2.828][d][vo/gpu/d3d11] [ 31] #define tex texture0
[   2.828][d][vo/gpu/d3d11] [ 32] #define texmap texmap0
[   2.828][d][vo/gpu/d3d11] [ 33] vec2 pos = texcoord0;
[   2.828][d][vo/gpu/d3d11] [ 34] vec2 size = texture_size0;
[   2.828][d][vo/gpu/d3d11] [ 35] vec2 pt = pixel_size0;
[   2.828][d][vo/gpu/d3d11] [ 36] color = vec4(0.0);
[   2.828][d][vo/gpu/d3d11] [ 37] {
[   2.828][d][vo/gpu/d3d11] [ 38] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize);
[   2.828][d][vo/gpu/d3d11] [ 39] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5));
[   2.828][d][vo/gpu/d3d11] [ 40] vec2 fcoord = fract(pos * size - vec2(0.5));
[   2.828][d][vo/gpu/d3d11] [ 41] vec2 base = pos - pt * fcoord;
[   2.828][d][vo/gpu/d3d11] [ 42] ivec2 rel = ivec2(round((base - wbase) * size));
[   2.828][d][vo/gpu/d3d11] [ 43] int idx;
[   2.828][d][vo/gpu/d3d11] [ 44] float w, d, wsum = 0.0;
[   2.828][d][vo/gpu/d3d11] [ 45] vec4 c;
[   2.828][d][vo/gpu/d3d11] [ 46] for (int y = int(gl_LocalInvocationID.y); y < 12; y += 8) {
[   2.828][d][vo/gpu/d3d11] [ 47] for (int x = int(gl_LocalInvocationID.x); x < 24; x += 32) {
[   2.828][d][vo/gpu/d3d11] [ 48] c = texture(tex, wbase + pt * vec2(x - 3, y - 3));
[   2.828][d][vo/gpu/d3d11] [ 49] in0[24 * y + x] = c[0];
[   2.828][d][vo/gpu/d3d11] [ 50] in1[24 * y + x] = c[1];
[   2.828][d][vo/gpu/d3d11] [ 51] }}
[   2.828][d][vo/gpu/d3d11] [ 52] groupMemoryBarrier();
[   2.828][d][vo/gpu/d3d11] [ 53] barrier();
[   2.828][d][vo/gpu/d3d11] [ 54] // scaler samples
[   2.828][d][vo/gpu/d3d11] [ 55] idx = 24 * rel.y + rel.x + 0;
[   2.828][d][vo/gpu/d3d11] [ 56] idx = 24 * rel.y + rel.x + 1;
[   2.828][d][vo/gpu/d3d11] [ 57] idx = 24 * rel.y + rel.x + 2;
[   2.828][d][vo/gpu/d3d11] [ 58] idx = 24 * rel.y + rel.x + 3;
[   2.829][d][vo/gpu/d3d11] [ 59] d = length(vec2(0.0, -3.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [ 60] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [ 61] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [ 62] wsum += w;
[   2.829][d][vo/gpu/d3d11] [ 63] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [ 64] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [ 65] }
[   2.829][d][vo/gpu/d3d11] [ 66] idx = 24 * rel.y + rel.x + 4;
[   2.829][d][vo/gpu/d3d11] [ 67] d = length(vec2(1.0, -3.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [ 68] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [ 69] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [ 70] wsum += w;
[   2.829][d][vo/gpu/d3d11] [ 71] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [ 72] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [ 73] }
[   2.829][d][vo/gpu/d3d11] [ 74] idx = 24 * rel.y + rel.x + 5;
[   2.829][d][vo/gpu/d3d11] [ 75] idx = 24 * rel.y + rel.x + 6;
[   2.829][d][vo/gpu/d3d11] [ 76] idx = 24 * rel.y + rel.x + 7;
[   2.829][d][vo/gpu/d3d11] [ 77] idx = 24 * rel.y + rel.x + 24;
[   2.829][d][vo/gpu/d3d11] [ 78] idx = 24 * rel.y + rel.x + 25;
[   2.829][d][vo/gpu/d3d11] [ 79] d = length(vec2(-2.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [ 80] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [ 81] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [ 82] wsum += w;
[   2.829][d][vo/gpu/d3d11] [ 83] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [ 84] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [ 85] }
[   2.829][d][vo/gpu/d3d11] [ 86] idx = 24 * rel.y + rel.x + 26;
[   2.829][d][vo/gpu/d3d11] [ 87] d = length(vec2(-1.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [ 88] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [ 89] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [ 90] wsum += w;
[   2.829][d][vo/gpu/d3d11] [ 91] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [ 92] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [ 93] }
[   2.829][d][vo/gpu/d3d11] [ 94] idx = 24 * rel.y + rel.x + 27;
[   2.829][d][vo/gpu/d3d11] [ 95] d = length(vec2(0.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [ 96] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [ 97] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [ 98] wsum += w;
[   2.829][d][vo/gpu/d3d11] [ 99] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [100] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [101] }
[   2.829][d][vo/gpu/d3d11] [102] idx = 24 * rel.y + rel.x + 28;
[   2.829][d][vo/gpu/d3d11] [103] d = length(vec2(1.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [104] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [105] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [106] wsum += w;
[   2.829][d][vo/gpu/d3d11] [107] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [108] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [109] }
[   2.829][d][vo/gpu/d3d11] [110] idx = 24 * rel.y + rel.x + 29;
[   2.829][d][vo/gpu/d3d11] [111] d = length(vec2(2.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [112] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [113] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [114] wsum += w;
[   2.829][d][vo/gpu/d3d11] [115] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [116] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [117] }
[   2.829][d][vo/gpu/d3d11] [118] idx = 24 * rel.y + rel.x + 30;
[   2.829][d][vo/gpu/d3d11] [119] d = length(vec2(3.0, -2.0) - fcoord);
[   2.829][d][vo/gpu/d3d11] [120] if (d < 3.084110) {
[   2.829][d][vo/gpu/d3d11] [121] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.829][d][vo/gpu/d3d11] [122] wsum += w;
[   2.829][d][vo/gpu/d3d11] [123] color[0] += w * in0[idx];
[   2.829][d][vo/gpu/d3d11] [124] color[1] += w * in1[idx];
[   2.829][d][vo/gpu/d3d11] [125] }
[   2.829][d][vo/gpu/d3d11] [126] idx = 24 * rel.y + rel.x + 31;
[   2.829][d][vo/gpu/d3d11] [127] idx = 24 * rel.y + rel.x + 48;
[   2.829][d][vo/gpu/d3d11] [128] idx = 24 * rel.y + rel.x + 49;
[   2.830][d][vo/gpu/d3d11] [129] d = length(vec2(-2.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [130] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [131] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [132] wsum += w;
[   2.830][d][vo/gpu/d3d11] [133] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [134] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [135] }
[   2.830][d][vo/gpu/d3d11] [136] idx = 24 * rel.y + rel.x + 50;
[   2.830][d][vo/gpu/d3d11] [137] d = length(vec2(-1.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [138] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [139] wsum += w;
[   2.830][d][vo/gpu/d3d11] [140] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [141] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [142] idx = 24 * rel.y + rel.x + 51;
[   2.830][d][vo/gpu/d3d11] [143] d = length(vec2(0.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [144] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [145] wsum += w;
[   2.830][d][vo/gpu/d3d11] [146] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [147] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [148] idx = 24 * rel.y + rel.x + 52;
[   2.830][d][vo/gpu/d3d11] [149] d = length(vec2(1.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [150] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [151] wsum += w;
[   2.830][d][vo/gpu/d3d11] [152] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [153] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [154] idx = 24 * rel.y + rel.x + 53;
[   2.830][d][vo/gpu/d3d11] [155] d = length(vec2(2.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [156] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [157] wsum += w;
[   2.830][d][vo/gpu/d3d11] [158] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [159] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [160] idx = 24 * rel.y + rel.x + 54;
[   2.830][d][vo/gpu/d3d11] [161] d = length(vec2(3.0, -1.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [162] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [163] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [164] wsum += w;
[   2.830][d][vo/gpu/d3d11] [165] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [166] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [167] }
[   2.830][d][vo/gpu/d3d11] [168] idx = 24 * rel.y + rel.x + 55;
[   2.830][d][vo/gpu/d3d11] [169] idx = 24 * rel.y + rel.x + 72;
[   2.830][d][vo/gpu/d3d11] [170] d = length(vec2(-3.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [171] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [172] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [173] wsum += w;
[   2.830][d][vo/gpu/d3d11] [174] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [175] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [176] }
[   2.830][d][vo/gpu/d3d11] [177] idx = 24 * rel.y + rel.x + 73;
[   2.830][d][vo/gpu/d3d11] [178] d = length(vec2(-2.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [179] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [180] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [181] wsum += w;
[   2.830][d][vo/gpu/d3d11] [182] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [183] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [184] }
[   2.830][d][vo/gpu/d3d11] [185] idx = 24 * rel.y + rel.x + 74;
[   2.830][d][vo/gpu/d3d11] [186] d = length(vec2(-1.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [187] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [188] wsum += w;
[   2.830][d][vo/gpu/d3d11] [189] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [190] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [191] idx = 24 * rel.y + rel.x + 75;
[   2.830][d][vo/gpu/d3d11] [192] d = length(vec2(0.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [193] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [194] wsum += w;
[   2.830][d][vo/gpu/d3d11] [195] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [196] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [197] idx = 24 * rel.y + rel.x + 76;
[   2.830][d][vo/gpu/d3d11] [198] d = length(vec2(1.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [199] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [200] wsum += w;
[   2.830][d][vo/gpu/d3d11] [201] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [202] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [203] idx = 24 * rel.y + rel.x + 77;
[   2.830][d][vo/gpu/d3d11] [204] d = length(vec2(2.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [205] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [206] wsum += w;
[   2.830][d][vo/gpu/d3d11] [207] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [208] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [209] idx = 24 * rel.y + rel.x + 78;
[   2.830][d][vo/gpu/d3d11] [210] d = length(vec2(3.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [211] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [212] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [213] wsum += w;
[   2.830][d][vo/gpu/d3d11] [214] color[0] += w * in0[idx];
[   2.830][d][vo/gpu/d3d11] [215] color[1] += w * in1[idx];
[   2.830][d][vo/gpu/d3d11] [216] }
[   2.830][d][vo/gpu/d3d11] [217] idx = 24 * rel.y + rel.x + 79;
[   2.830][d][vo/gpu/d3d11] [218] d = length(vec2(4.0, 0.0) - fcoord);
[   2.830][d][vo/gpu/d3d11] [219] if (d < 3.084110) {
[   2.830][d][vo/gpu/d3d11] [220] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.830][d][vo/gpu/d3d11] [221] wsum += w;
[   2.831][d][vo/gpu/d3d11] [222] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [223] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [224] }
[   2.831][d][vo/gpu/d3d11] [225] idx = 24 * rel.y + rel.x + 96;
[   2.831][d][vo/gpu/d3d11] [226] d = length(vec2(-3.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [227] if (d < 3.084110) {
[   2.831][d][vo/gpu/d3d11] [228] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [229] wsum += w;
[   2.831][d][vo/gpu/d3d11] [230] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [231] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [232] }
[   2.831][d][vo/gpu/d3d11] [233] idx = 24 * rel.y + rel.x + 97;
[   2.831][d][vo/gpu/d3d11] [234] d = length(vec2(-2.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [235] if (d < 3.084110) {
[   2.831][d][vo/gpu/d3d11] [236] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [237] wsum += w;
[   2.831][d][vo/gpu/d3d11] [238] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [239] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [240] }
[   2.831][d][vo/gpu/d3d11] [241] idx = 24 * rel.y + rel.x + 98;
[   2.831][d][vo/gpu/d3d11] [242] d = length(vec2(-1.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [243] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [244] wsum += w;
[   2.831][d][vo/gpu/d3d11] [245] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [246] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [247] idx = 24 * rel.y + rel.x + 99;
[   2.831][d][vo/gpu/d3d11] [248] d = length(vec2(0.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [249] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [250] wsum += w;
[   2.831][d][vo/gpu/d3d11] [251] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [252] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [253] idx = 24 * rel.y + rel.x + 100;
[   2.831][d][vo/gpu/d3d11] [254] d = length(vec2(1.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [255] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [256] wsum += w;
[   2.831][d][vo/gpu/d3d11] [257] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [258] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [259] idx = 24 * rel.y + rel.x + 101;
[   2.831][d][vo/gpu/d3d11] [260] d = length(vec2(2.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [261] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [262] wsum += w;
[   2.831][d][vo/gpu/d3d11] [263] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [264] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [265] idx = 24 * rel.y + rel.x + 102;
[   2.831][d][vo/gpu/d3d11] [266] d = length(vec2(3.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [267] if (d < 3.084110) {
[   2.831][d][vo/gpu/d3d11] [268] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [269] wsum += w;
[   2.831][d][vo/gpu/d3d11] [270] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [271] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [272] }
[   2.831][d][vo/gpu/d3d11] [273] idx = 24 * rel.y + rel.x + 103;
[   2.831][d][vo/gpu/d3d11] [274] d = length(vec2(4.0, 1.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [275] if (d < 3.084110) {
[   2.831][d][vo/gpu/d3d11] [276] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [277] wsum += w;
[   2.831][d][vo/gpu/d3d11] [278] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [279] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [280] }
[   2.831][d][vo/gpu/d3d11] [281] idx = 24 * rel.y + rel.x + 120;
[   2.831][d][vo/gpu/d3d11] [282] idx = 24 * rel.y + rel.x + 121;
[   2.831][d][vo/gpu/d3d11] [283] d = length(vec2(-2.0, 2.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [284] if (d < 3.084110) {
[   2.831][d][vo/gpu/d3d11] [285] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [286] wsum += w;
[   2.831][d][vo/gpu/d3d11] [287] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [288] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [289] }
[   2.831][d][vo/gpu/d3d11] [290] idx = 24 * rel.y + rel.x + 122;
[   2.831][d][vo/gpu/d3d11] [291] d = length(vec2(-1.0, 2.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [292] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [293] wsum += w;
[   2.831][d][vo/gpu/d3d11] [294] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [295] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [296] idx = 24 * rel.y + rel.x + 123;
[   2.831][d][vo/gpu/d3d11] [297] d = length(vec2(0.0, 2.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [298] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [299] wsum += w;
[   2.831][d][vo/gpu/d3d11] [300] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [301] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [302] idx = 24 * rel.y + rel.x + 124;
[   2.831][d][vo/gpu/d3d11] [303] d = length(vec2(1.0, 2.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [304] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [305] wsum += w;
[   2.831][d][vo/gpu/d3d11] [306] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [307] color[1] += w * in1[idx];
[   2.831][d][vo/gpu/d3d11] [308] idx = 24 * rel.y + rel.x + 125;
[   2.831][d][vo/gpu/d3d11] [309] d = length(vec2(2.0, 2.0) - fcoord);
[   2.831][d][vo/gpu/d3d11] [310] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.831][d][vo/gpu/d3d11] [311] wsum += w;
[   2.831][d][vo/gpu/d3d11] [312] color[0] += w * in0[idx];
[   2.831][d][vo/gpu/d3d11] [313] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [314] idx = 24 * rel.y + rel.x + 126;
[   2.832][d][vo/gpu/d3d11] [315] d = length(vec2(3.0, 2.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [316] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [317] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [318] wsum += w;
[   2.832][d][vo/gpu/d3d11] [319] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [320] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [321] }
[   2.832][d][vo/gpu/d3d11] [322] idx = 24 * rel.y + rel.x + 127;
[   2.832][d][vo/gpu/d3d11] [323] idx = 24 * rel.y + rel.x + 144;
[   2.832][d][vo/gpu/d3d11] [324] idx = 24 * rel.y + rel.x + 145;
[   2.832][d][vo/gpu/d3d11] [325] d = length(vec2(-2.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [326] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [327] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [328] wsum += w;
[   2.832][d][vo/gpu/d3d11] [329] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [330] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [331] }
[   2.832][d][vo/gpu/d3d11] [332] idx = 24 * rel.y + rel.x + 146;
[   2.832][d][vo/gpu/d3d11] [333] d = length(vec2(-1.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [334] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [335] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [336] wsum += w;
[   2.832][d][vo/gpu/d3d11] [337] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [338] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [339] }
[   2.832][d][vo/gpu/d3d11] [340] idx = 24 * rel.y + rel.x + 147;
[   2.832][d][vo/gpu/d3d11] [341] d = length(vec2(0.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [342] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [343] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [344] wsum += w;
[   2.832][d][vo/gpu/d3d11] [345] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [346] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [347] }
[   2.832][d][vo/gpu/d3d11] [348] idx = 24 * rel.y + rel.x + 148;
[   2.832][d][vo/gpu/d3d11] [349] d = length(vec2(1.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [350] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [351] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [352] wsum += w;
[   2.832][d][vo/gpu/d3d11] [353] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [354] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [355] }
[   2.832][d][vo/gpu/d3d11] [356] idx = 24 * rel.y + rel.x + 149;
[   2.832][d][vo/gpu/d3d11] [357] d = length(vec2(2.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [358] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [359] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [360] wsum += w;
[   2.832][d][vo/gpu/d3d11] [361] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [362] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [363] }
[   2.832][d][vo/gpu/d3d11] [364] idx = 24 * rel.y + rel.x + 150;
[   2.832][d][vo/gpu/d3d11] [365] d = length(vec2(3.0, 3.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [366] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [367] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [368] wsum += w;
[   2.832][d][vo/gpu/d3d11] [369] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [370] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [371] }
[   2.832][d][vo/gpu/d3d11] [372] idx = 24 * rel.y + rel.x + 151;
[   2.832][d][vo/gpu/d3d11] [373] idx = 24 * rel.y + rel.x + 168;
[   2.832][d][vo/gpu/d3d11] [374] idx = 24 * rel.y + rel.x + 169;
[   2.832][d][vo/gpu/d3d11] [375] idx = 24 * rel.y + rel.x + 170;
[   2.832][d][vo/gpu/d3d11] [376] idx = 24 * rel.y + rel.x + 171;
[   2.832][d][vo/gpu/d3d11] [377] d = length(vec2(0.0, 4.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [378] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [379] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [380] wsum += w;
[   2.832][d][vo/gpu/d3d11] [381] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [382] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [383] }
[   2.832][d][vo/gpu/d3d11] [384] idx = 24 * rel.y + rel.x + 172;
[   2.832][d][vo/gpu/d3d11] [385] d = length(vec2(1.0, 4.0) - fcoord);
[   2.832][d][vo/gpu/d3d11] [386] if (d < 3.084110) {
[   2.832][d][vo/gpu/d3d11] [387] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[   2.832][d][vo/gpu/d3d11] [388] wsum += w;
[   2.832][d][vo/gpu/d3d11] [389] color[0] += w * in0[idx];
[   2.832][d][vo/gpu/d3d11] [390] color[1] += w * in1[idx];
[   2.832][d][vo/gpu/d3d11] [391] }
[   2.832][d][vo/gpu/d3d11] [392] idx = 24 * rel.y + rel.x + 173;
[   2.832][d][vo/gpu/d3d11] [393] idx = 24 * rel.y + rel.x + 174;
[   2.832][d][vo/gpu/d3d11] [394] idx = 24 * rel.y + rel.x + 175;
[   2.832][d][vo/gpu/d3d11] [395] color = color / vec4(wsum);
[   2.832][d][vo/gpu/d3d11] [396] }
[   2.832][d][vo/gpu/d3d11] [397] color *= 1.000000;
[   2.832][d][vo/gpu/d3d11] [398] color.b = 0.000000;
[   2.832][d][vo/gpu/d3d11] [399] color.a = 1.000000;
[   2.832][d][vo/gpu/d3d11] [400] imageStore(out_image, ivec2(gl_GlobalInvocationID), color);
[   2.832][d][vo/gpu/d3d11] [401] }
[   2.832][d][vo/gpu/d3d11] HLSL source:
[   2.832][d][vo/gpu/d3d11] [  1] static const uint3 gl_WorkGroupSize = uint3(32u, 8u, 1u);
[   2.832][d][vo/gpu/d3d11] [  2] 
[   2.832][d][vo/gpu/d3d11] [  3] cbuffer _17_19 : register(b0)
[   2.832][d][vo/gpu/d3d11] [  4] {
[   2.832][d][vo/gpu/d3d11] [  5]     float2 _19_m0 : packoffset(c0);
[   2.832][d][vo/gpu/d3d11] [  6]     row_major float2x2 _19_m1 : packoffset(c1);
[   2.833][d][vo/gpu/d3d11] [  7]     float2 _19_m2 : packoffset(c3);
[   2.833][d][vo/gpu/d3d11] [  8]     float2 _19_m3 : packoffset(c3.z);
[   2.833][d][vo/gpu/d3d11] [  9]     float2 _19_m4 : packoffset(c4);
[   2.833][d][vo/gpu/d3d11] [ 10]     float2 _19_m5 : packoffset(c4.z);
[   2.833][d][vo/gpu/d3d11] [ 11] };
[   2.833][d][vo/gpu/d3d11] [ 12] 
[   2.833][d][vo/gpu/d3d11] [ 13] Texture2D<float4> _159 : register(t1);
[   2.833][d][vo/gpu/d3d11] [ 14] SamplerState __159_sampler : register(s1);
[   2.833][d][vo/gpu/d3d11] [ 15] Texture1D<float4> _246 : register(t0);
[   2.833][d][vo/gpu/d3d11] [ 16] SamplerState __246_sampler : register(s0);
[   2.833][d][vo/gpu/d3d11] [ 17] RWTexture2D<float4> _2255 : register(u0);
[   2.833][d][vo/gpu/d3d11] [ 18] 
[   2.833][d][vo/gpu/d3d11] [ 19] static uint3 gl_WorkGroupID;
[   2.833][d][vo/gpu/d3d11] [ 20] static uint3 gl_LocalInvocationID;
[   2.833][d][vo/gpu/d3d11] [ 21] static uint3 gl_GlobalInvocationID;
[   2.833][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Input
[   2.833][d][vo/gpu/d3d11] [ 23] {
[   2.833][d][vo/gpu/d3d11] [ 24]     uint3 gl_WorkGroupID : SV_GroupID;
[   2.833][d][vo/gpu/d3d11] [ 25]     uint3 gl_LocalInvocationID : SV_GroupThreadID;
[   2.833][d][vo/gpu/d3d11] [ 26]     uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
[   2.833][d][vo/gpu/d3d11] [ 27] };
[   2.833][d][vo/gpu/d3d11] [ 28] 
[   2.833][d][vo/gpu/d3d11] [ 29] groupshared float _176[288];
[   2.833][d][vo/gpu/d3d11] [ 30] groupshared float _185[288];
[   2.833][d][vo/gpu/d3d11] [ 31] 
[   2.833][d][vo/gpu/d3d11] [ 32] void comp_main()
[   2.833][d][vo/gpu/d3d11] [ 33] {
[   2.833][d][vo/gpu/d3d11] [ 34]     float2 _54 = _19_m3 * _19_m2;
[   2.833][d][vo/gpu/d3d11] [ 35]     float2 _55 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_GlobalInvocationID).xy) + 0.5f.xx)), _19_m1) + _54;
[   2.833][d][vo/gpu/d3d11] [ 36]     float2 _91 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_WorkGroupID * gl_WorkGroupSize).xy) + 0.5f.xx)), _19_m1) + _54;
[   2.833][d][vo/gpu/d3d11] [ 37]     float2 _101 = _91 - (_19_m3 * frac((_91 * _19_m0) - 0.5f.xx));
[   2.833][d][vo/gpu/d3d11] [ 38]     float2 _107 = frac((_55 * _19_m0) - 0.5f.xx);
[   2.833][d][vo/gpu/d3d11] [ 39]     int2 _123 = int2(round(((_55 - (_19_m3 * _107)) - _101) * _19_m0));
[   2.833][d][vo/gpu/d3d11] [ 40]     int _2624;
[   2.833][d][vo/gpu/d3d11] [ 41]     _2624 = int(gl_LocalInvocationID.y);
[   2.833][d][vo/gpu/d3d11] [ 42]     for (; _2624 < 12; _2624 += 8)
[   2.833][d][vo/gpu/d3d11] [ 43]     {
[   2.833][d][vo/gpu/d3d11] [ 44]         for (int _2683 = int(gl_LocalInvocationID.x); _2683 < 24; )
[   2.833][d][vo/gpu/d3d11] [ 45]         {
[   2.833][d][vo/gpu/d3d11] [ 46]             float4 _172 = _159.SampleLevel(__159_sampler, _101 + (_19_m3 * float2(float(_2683 - 3), float(_2624 - 3))), 0.0f);
[   2.833][d][vo/gpu/d3d11] [ 47]             int _180 = (24 * _2624) + _2683;
[   2.833][d][vo/gpu/d3d11] [ 48]             _176[_180] = _172.x;
[   2.833][d][vo/gpu/d3d11] [ 49]             _185[_180] = _172.y;
[   2.833][d][vo/gpu/d3d11] [ 50]             _2683 += 32;
[   2.833][d][vo/gpu/d3d11] [ 51]             continue;
[   2.833][d][vo/gpu/d3d11] [ 52]         }
[   2.833][d][vo/gpu/d3d11] [ 53]     }
[   2.833][d][vo/gpu/d3d11] [ 54]     AllMemoryBarrier();
[   2.833][d][vo/gpu/d3d11] [ 55]     GroupMemoryBarrierWithGroupSync();
[   2.833][d][vo/gpu/d3d11] [ 56]     int _229 = (24 * _123.y) + _123.x;
[   2.833][d][vo/gpu/d3d11] [ 57]     int _230 = _229 + 3;
[   2.833][d][vo/gpu/d3d11] [ 58]     float _236 = length(float2(0.0f, -3.0f) - _107);
[   2.833][d][vo/gpu/d3d11] [ 59]     float _2627;
[   2.833][d][vo/gpu/d3d11] [ 60]     float4 _2628;
[   2.833][d][vo/gpu/d3d11] [ 61]     if (_236 < 3.0841100215911865234375f)
[   2.833][d][vo/gpu/d3d11] [ 62]     {
[   2.833][d][vo/gpu/d3d11] [ 63]         float4 _255 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _236 * 0.3088025748729705810546875f), 0.0f);
[   2.833][d][vo/gpu/d3d11] [ 64]         float _256 = _255.x;
[   2.833][d][vo/gpu/d3d11] [ 65]         float4 _2270 = 0.0f.xxxx;
[   2.833][d][vo/gpu/d3d11] [ 66]         _2270.x = _256 * _176[_230];
[   2.833][d][vo/gpu/d3d11] [ 67]         float4 _2273 = _2270;
[   2.833][d][vo/gpu/d3d11] [ 68]         _2273.y = _256 * _185[_230];
[   2.833][d][vo/gpu/d3d11] [ 69]         _2628 = _2273;
[   2.833][d][vo/gpu/d3d11] [ 70]         _2627 = _256;
[   2.833][d][vo/gpu/d3d11] [ 71]     }
[   2.833][d][vo/gpu/d3d11] [ 72]     else
[   2.833][d][vo/gpu/d3d11] [ 73]     {
[   2.833][d][vo/gpu/d3d11] [ 74]         _2628 = 0.0f.xxxx;
[   2.833][d][vo/gpu/d3d11] [ 75]         _2627 = 0.0f;
[   2.833][d][vo/gpu/d3d11] [ 76]     }
[   2.833][d][vo/gpu/d3d11] [ 77]     int _284 = _229 + 4;
[   2.833][d][vo/gpu/d3d11] [ 78]     float _288 = length(float2(1.0f, -3.0f) - _107);
[   2.833][d][vo/gpu/d3d11] [ 79]     float _2629;
[   2.833][d][vo/gpu/d3d11] [ 80]     float4 _2630;
[   2.833][d][vo/gpu/d3d11] [ 81]     if (_288 < 3.0841100215911865234375f)
[   2.833][d][vo/gpu/d3d11] [ 82]     {
[   2.833][d][vo/gpu/d3d11] [ 83]         float4 _298 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _288 * 0.3088025748729705810546875f), 0.0f);
[   2.833][d][vo/gpu/d3d11] [ 84]         float _299 = _298.x;
[   2.833][d][vo/gpu/d3d11] [ 85]         float4 _2278 = _2628;
[   2.833][d][vo/gpu/d3d11] [ 86]         _2278.x = _2628.x + (_299 * _176[_284]);
[   2.834][d][vo/gpu/d3d11] [ 87]         float4 _2281 = _2278;
[   2.834][d][vo/gpu/d3d11] [ 88]         _2281.y = _2628.y + (_299 * _185[_284]);
[   2.834][d][vo/gpu/d3d11] [ 89]         _2630 = _2281;
[   2.834][d][vo/gpu/d3d11] [ 90]         _2629 = _2627 + _299;
[   2.834][d][vo/gpu/d3d11] [ 91]     }
[   2.834][d][vo/gpu/d3d11] [ 92]     else
[   2.834][d][vo/gpu/d3d11] [ 93]     {
[   2.834][d][vo/gpu/d3d11] [ 94]         _2630 = _2628;
[   2.834][d][vo/gpu/d3d11] [ 95]         _2629 = _2627;
[   2.834][d][vo/gpu/d3d11] [ 96]     }
[   2.834][d][vo/gpu/d3d11] [ 97]     int _358 = _229 + 25;
[   2.834][d][vo/gpu/d3d11] [ 98]     float _363 = length((-2.0f).xx - _107);
[   2.834][d][vo/gpu/d3d11] [ 99]     float _2631;
[   2.834][d][vo/gpu/d3d11] [100]     float4 _2632;
[   2.834][d][vo/gpu/d3d11] [101]     if (_363 < 3.0841100215911865234375f)
[   2.834][d][vo/gpu/d3d11] [102]     {
[   2.834][d][vo/gpu/d3d11] [103]         float4 _373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _363 * 0.3088025748729705810546875f), 0.0f);
[   2.834][d][vo/gpu/d3d11] [104]         float _374 = _373.x;
[   2.834][d][vo/gpu/d3d11] [105]         float4 _2286 = _2630;
[   2.834][d][vo/gpu/d3d11] [106]         _2286.x = _2630.x + (_374 * _176[_358]);
[   2.834][d][vo/gpu/d3d11] [107]         float4 _2289 = _2286;
[   2.834][d][vo/gpu/d3d11] [108]         _2289.y = _2630.y + (_374 * _185[_358]);
[   2.834][d][vo/gpu/d3d11] [109]         _2632 = _2289;
[   2.834][d][vo/gpu/d3d11] [110]         _2631 = _2629 + _374;
[   2.834][d][vo/gpu/d3d11] [111]     }
[   2.834][d][vo/gpu/d3d11] [112]     else
[   2.834][d][vo/gpu/d3d11] [113]     {
[   2.834][d][vo/gpu/d3d11] [114]         _2632 = _2630;
[   2.834][d][vo/gpu/d3d11] [115]         _2631 = _2629;
[   2.834][d][vo/gpu/d3d11] [116]     }
[   2.834][d][vo/gpu/d3d11] [117]     int _403 = _229 + 26;
[   2.834][d][vo/gpu/d3d11] [118]     float _408 = length(float2(-1.0f, -2.0f) - _107);
[   2.834][d][vo/gpu/d3d11] [119]     float _2633;
[   2.834][d][vo/gpu/d3d11] [120]     float4 _2634;
[   2.834][d][vo/gpu/d3d11] [121]     if (_408 < 3.0841100215911865234375f)
[   2.834][d][vo/gpu/d3d11] [122]     {
[   2.834][d][vo/gpu/d3d11] [123]         float4 _418 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _408 * 0.3088025748729705810546875f), 0.0f);
[   2.834][d][vo/gpu/d3d11] [124]         float _419 = _418.x;
[   2.834][d][vo/gpu/d3d11] [125]         float4 _2294 = _2632;
[   2.834][d][vo/gpu/d3d11] [126]         _2294.x = _2632.x + (_419 * _176[_403]);
[   2.834][d][vo/gpu/d3d11] [127]         float4 _2297 = _2294;
[   2.834][d][vo/gpu/d3d11] [128]         _2297.y = _2632.y + (_419 * _185[_403]);
[   2.834][d][vo/gpu/d3d11] [129]         _2634 = _2297;
[   2.834][d][vo/gpu/d3d11] [130]         _2633 = _2631 + _419;
[   2.834][d][vo/gpu/d3d11] [131]     }
[   2.834][d][vo/gpu/d3d11] [132]     else
[   2.834][d][vo/gpu/d3d11] [133]     {
[   2.834][d][vo/gpu/d3d11] [134]         _2634 = _2632;
[   2.834][d][vo/gpu/d3d11] [135]         _2633 = _2631;
[   2.834][d][vo/gpu/d3d11] [136]     }
[   2.834][d][vo/gpu/d3d11] [137]     int _448 = _229 + 27;
[   2.834][d][vo/gpu/d3d11] [138]     float _452 = length(float2(0.0f, -2.0f) - _107);
[   2.834][d][vo/gpu/d3d11] [139]     float _2635;
[   2.834][d][vo/gpu/d3d11] [140]     float4 _2636;
[   2.834][d][vo/gpu/d3d11] [141]     if (_452 < 3.0841100215911865234375f)
[   2.834][d][vo/gpu/d3d11] [142]     {
[   2.834][d][vo/gpu/d3d11] [143]         float4 _462 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _452 * 0.3088025748729705810546875f), 0.0f);
[   2.834][d][vo/gpu/d3d11] [144]         float _463 = _462.x;
[   2.834][d][vo/gpu/d3d11] [145]         float4 _2302 = _2634;
[   2.834][d][vo/gpu/d3d11] [146]         _2302.x = _2634.x + (_463 * _176[_448]);
[   2.834][d][vo/gpu/d3d11] [147]         float4 _2305 = _2302;
[   2.834][d][vo/gpu/d3d11] [148]         _2305.y = _2634.y + (_463 * _185[_448]);
[   2.834][d][vo/gpu/d3d11] [149]         _2636 = _2305;
[   2.834][d][vo/gpu/d3d11] [150]         _2635 = _2633 + _463;
[   2.834][d][vo/gpu/d3d11] [151]     }
[   2.834][d][vo/gpu/d3d11] [152]     else
[   2.834][d][vo/gpu/d3d11] [153]     {
[   2.834][d][vo/gpu/d3d11] [154]         _2636 = _2634;
[   2.834][d][vo/gpu/d3d11] [155]         _2635 = _2633;
[   2.834][d][vo/gpu/d3d11] [156]     }
[   2.834][d][vo/gpu/d3d11] [157]     int _492 = _229 + 28;
[   2.834][d][vo/gpu/d3d11] [158]     float _496 = length(float2(1.0f, -2.0f) - _107);
[   2.834][d][vo/gpu/d3d11] [159]     float _2637;
[   2.834][d][vo/gpu/d3d11] [160]     float4 _2638;
[   2.834][d][vo/gpu/d3d11] [161]     if (_496 < 3.0841100215911865234375f)
[   2.834][d][vo/gpu/d3d11] [162]     {
[   2.834][d][vo/gpu/d3d11] [163]         float4 _506 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _496 * 0.3088025748729705810546875f), 0.0f);
[   2.834][d][vo/gpu/d3d11] [164]         float _507 = _506.x;
[   2.834][d][vo/gpu/d3d11] [165]         float4 _2310 = _2636;
[   2.834][d][vo/gpu/d3d11] [166]         _2310.x = _2636.x + (_507 * _176[_492]);
[   2.834][d][vo/gpu/d3d11] [167]         float4 _2313 = _2310;
[   2.834][d][vo/gpu/d3d11] [168]         _2313.y = _2636.y + (_507 * _185[_492]);
[   2.834][d][vo/gpu/d3d11] [169]         _2638 = _2313;
[   2.834][d][vo/gpu/d3d11] [170]         _2637 = _2635 + _507;
[   2.834][d][vo/gpu/d3d11] [171]     }
[   2.834][d][vo/gpu/d3d11] [172]     else
[   2.834][d][vo/gpu/d3d11] [173]     {
[   2.835][d][vo/gpu/d3d11] [174]         _2638 = _2636;
[   2.835][d][vo/gpu/d3d11] [175]         _2637 = _2635;
[   2.835][d][vo/gpu/d3d11] [176]     }
[   2.835][d][vo/gpu/d3d11] [177]     int _536 = _229 + 29;
[   2.835][d][vo/gpu/d3d11] [178]     float _541 = length(float2(2.0f, -2.0f) - _107);
[   2.835][d][vo/gpu/d3d11] [179]     float _2639;
[   2.835][d][vo/gpu/d3d11] [180]     float4 _2640;
[   2.835][d][vo/gpu/d3d11] [181]     if (_541 < 3.0841100215911865234375f)
[   2.835][d][vo/gpu/d3d11] [182]     {
[   2.835][d][vo/gpu/d3d11] [183]         float4 _551 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _541 * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [184]         float _552 = _551.x;
[   2.835][d][vo/gpu/d3d11] [185]         float4 _2318 = _2638;
[   2.835][d][vo/gpu/d3d11] [186]         _2318.x = _2638.x + (_552 * _176[_536]);
[   2.835][d][vo/gpu/d3d11] [187]         float4 _2321 = _2318;
[   2.835][d][vo/gpu/d3d11] [188]         _2321.y = _2638.y + (_552 * _185[_536]);
[   2.835][d][vo/gpu/d3d11] [189]         _2640 = _2321;
[   2.835][d][vo/gpu/d3d11] [190]         _2639 = _2637 + _552;
[   2.835][d][vo/gpu/d3d11] [191]     }
[   2.835][d][vo/gpu/d3d11] [192]     else
[   2.835][d][vo/gpu/d3d11] [193]     {
[   2.835][d][vo/gpu/d3d11] [194]         _2640 = _2638;
[   2.835][d][vo/gpu/d3d11] [195]         _2639 = _2637;
[   2.835][d][vo/gpu/d3d11] [196]     }
[   2.835][d][vo/gpu/d3d11] [197]     int _581 = _229 + 30;
[   2.835][d][vo/gpu/d3d11] [198]     float _586 = length(float2(3.0f, -2.0f) - _107);
[   2.835][d][vo/gpu/d3d11] [199]     float _2641;
[   2.835][d][vo/gpu/d3d11] [200]     float4 _2642;
[   2.835][d][vo/gpu/d3d11] [201]     if (_586 < 3.0841100215911865234375f)
[   2.835][d][vo/gpu/d3d11] [202]     {
[   2.835][d][vo/gpu/d3d11] [203]         float4 _596 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _586 * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [204]         float _597 = _596.x;
[   2.835][d][vo/gpu/d3d11] [205]         float4 _2326 = _2640;
[   2.835][d][vo/gpu/d3d11] [206]         _2326.x = _2640.x + (_597 * _176[_581]);
[   2.835][d][vo/gpu/d3d11] [207]         float4 _2329 = _2326;
[   2.835][d][vo/gpu/d3d11] [208]         _2329.y = _2640.y + (_597 * _185[_581]);
[   2.835][d][vo/gpu/d3d11] [209]         _2642 = _2329;
[   2.835][d][vo/gpu/d3d11] [210]         _2641 = _2639 + _597;
[   2.835][d][vo/gpu/d3d11] [211]     }
[   2.835][d][vo/gpu/d3d11] [212]     else
[   2.835][d][vo/gpu/d3d11] [213]     {
[   2.835][d][vo/gpu/d3d11] [214]         _2642 = _2640;
[   2.835][d][vo/gpu/d3d11] [215]         _2641 = _2639;
[   2.835][d][vo/gpu/d3d11] [216]     }
[   2.835][d][vo/gpu/d3d11] [217]     int _642 = _229 + 49;
[   2.835][d][vo/gpu/d3d11] [218]     float _646 = length(float2(-2.0f, -1.0f) - _107);
[   2.835][d][vo/gpu/d3d11] [219]     float _2643;
[   2.835][d][vo/gpu/d3d11] [220]     float4 _2644;
[   2.835][d][vo/gpu/d3d11] [221]     if (_646 < 3.0841100215911865234375f)
[   2.835][d][vo/gpu/d3d11] [222]     {
[   2.835][d][vo/gpu/d3d11] [223]         float4 _656 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _646 * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [224]         float _657 = _656.x;
[   2.835][d][vo/gpu/d3d11] [225]         float4 _2334 = _2642;
[   2.835][d][vo/gpu/d3d11] [226]         _2334.x = _2642.x + (_657 * _176[_642]);
[   2.835][d][vo/gpu/d3d11] [227]         float4 _2337 = _2334;
[   2.835][d][vo/gpu/d3d11] [228]         _2337.y = _2642.y + (_657 * _185[_642]);
[   2.835][d][vo/gpu/d3d11] [229]         _2644 = _2337;
[   2.835][d][vo/gpu/d3d11] [230]         _2643 = _2641 + _657;
[   2.835][d][vo/gpu/d3d11] [231]     }
[   2.835][d][vo/gpu/d3d11] [232]     else
[   2.835][d][vo/gpu/d3d11] [233]     {
[   2.835][d][vo/gpu/d3d11] [234]         _2644 = _2642;
[   2.835][d][vo/gpu/d3d11] [235]         _2643 = _2641;
[   2.835][d][vo/gpu/d3d11] [236]     }
[   2.835][d][vo/gpu/d3d11] [237]     int _686 = _229 + 50;
[   2.835][d][vo/gpu/d3d11] [238]     float4 _696 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length((-1.0f).xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [239]     float _697 = _696.x;
[   2.835][d][vo/gpu/d3d11] [240]     int _726 = _229 + 51;
[   2.835][d][vo/gpu/d3d11] [241]     float4 _736 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [242]     float _737 = _736.x;
[   2.835][d][vo/gpu/d3d11] [243]     int _766 = _229 + 52;
[   2.835][d][vo/gpu/d3d11] [244]     float4 _776 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [245]     float _777 = _776.x;
[   2.835][d][vo/gpu/d3d11] [246]     int _806 = _229 + 53;
[   2.835][d][vo/gpu/d3d11] [247]     float4 _816 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.835][d][vo/gpu/d3d11] [248]     float _817 = _816.x;
[   2.835][d][vo/gpu/d3d11] [249]     float _820 = (((_2643 + _697) + _737) + _777) + _817;
[   2.835][d][vo/gpu/d3d11] [250]     float _828 = (((_2644.x + (_697 * _176[_686])) + (_737 * _176[_726])) + (_777 * _176[_766])) + (_817 * _176[_806]);
[   2.835][d][vo/gpu/d3d11] [251]     float4 _2366 = _2644;
[   2.835][d][vo/gpu/d3d11] [252]     _2366.x = _828;
[   2.835][d][vo/gpu/d3d11] [253]     float _837 = (((_2644.y + (_697 * _185[_686])) + (_737 * _185[_726])) + (_777 * _185[_766])) + (_817 * _185[_806]);
[   2.835][d][vo/gpu/d3d11] [254]     float4 _2369 = _2366;
[   2.836][d][vo/gpu/d3d11] [255]     _2369.y = _837;
[   2.836][d][vo/gpu/d3d11] [256]     int _846 = _229 + 54;
[   2.836][d][vo/gpu/d3d11] [257]     float _850 = length(float2(3.0f, -1.0f) - _107);
[   2.836][d][vo/gpu/d3d11] [258]     float _2645;
[   2.836][d][vo/gpu/d3d11] [259]     float4 _2646;
[   2.836][d][vo/gpu/d3d11] [260]     if (_850 < 3.0841100215911865234375f)
[   2.836][d][vo/gpu/d3d11] [261]     {
[   2.836][d][vo/gpu/d3d11] [262]         float4 _860 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _850 * 0.3088025748729705810546875f), 0.0f);
[   2.836][d][vo/gpu/d3d11] [263]         float _861 = _860.x;
[   2.836][d][vo/gpu/d3d11] [264]         float4 _2374 = _2369;
[   2.836][d][vo/gpu/d3d11] [265]         _2374.x = _828 + (_861 * _176[_846]);
[   2.836][d][vo/gpu/d3d11] [266]         float4 _2377 = _2374;
[   2.836][d][vo/gpu/d3d11] [267]         _2377.y = _837 + (_861 * _185[_846]);
[   2.836][d][vo/gpu/d3d11] [268]         _2646 = _2377;
[   2.836][d][vo/gpu/d3d11] [269]         _2645 = _820 + _861;
[   2.836][d][vo/gpu/d3d11] [270]     }
[   2.836][d][vo/gpu/d3d11] [271]     else
[   2.836][d][vo/gpu/d3d11] [272]     {
[   2.836][d][vo/gpu/d3d11] [273]         _2646 = _2369;
[   2.836][d][vo/gpu/d3d11] [274]         _2645 = _820;
[   2.836][d][vo/gpu/d3d11] [275]     }
[   2.836][d][vo/gpu/d3d11] [276]     int _898 = _229 + 72;
[   2.836][d][vo/gpu/d3d11] [277]     float _902 = length(float2(-3.0f, 0.0f) - _107);
[   2.836][d][vo/gpu/d3d11] [278]     float _2647;
[   2.836][d][vo/gpu/d3d11] [279]     float4 _2648;
[   2.836][d][vo/gpu/d3d11] [280]     if (_902 < 3.0841100215911865234375f)
[   2.836][d][vo/gpu/d3d11] [281]     {
[   2.836][d][vo/gpu/d3d11] [282]         float4 _912 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _902 * 0.3088025748729705810546875f), 0.0f);
[   2.836][d][vo/gpu/d3d11] [283]         float _913 = _912.x;
[   2.836][d][vo/gpu/d3d11] [284]         float4 _2382 = _2646;
[   2.836][d][vo/gpu/d3d11] [285]         _2382.x = _2646.x + (_913 * _176[_898]);
[   2.836][d][vo/gpu/d3d11] [286]         float4 _2385 = _2382;
[   2.836][d][vo/gpu/d3d11] [287]         _2385.y = _2646.y + (_913 * _185[_898]);
[   2.836][d][vo/gpu/d3d11] [288]         _2648 = _2385;
[   2.836][d][vo/gpu/d3d11] [289]         _2647 = _2645 + _913;
[   2.836][d][vo/gpu/d3d11] [290]     }
[   2.836][d][vo/gpu/d3d11] [291]     else
[   2.836][d][vo/gpu/d3d11] [292]     {
[   2.836][d][vo/gpu/d3d11] [293]         _2648 = _2646;
[   2.836][d][vo/gpu/d3d11] [294]         _2647 = _2645;
[   2.836][d][vo/gpu/d3d11] [295]     }
[   2.836][d][vo/gpu/d3d11] [296]     int _942 = _229 + 73;
[   2.836][d][vo/gpu/d3d11] [297]     float _946 = length(float2(-2.0f, 0.0f) - _107);
[   2.836][d][vo/gpu/d3d11] [298]     float _2649;
[   2.836][d][vo/gpu/d3d11] [299]     float4 _2650;
[   2.836][d][vo/gpu/d3d11] [300]     if (_946 < 3.0841100215911865234375f)
[   2.836][d][vo/gpu/d3d11] [301]     {
[   2.836][d][vo/gpu/d3d11] [302]         float4 _956 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _946 * 0.3088025748729705810546875f), 0.0f);
[   2.836][d][vo/gpu/d3d11] [303]         float _957 = _956.x;
[   2.836][d][vo/gpu/d3d11] [304]         float4 _2390 = _2648;
[   2.836][d][vo/gpu/d3d11] [305]         _2390.x = _2648.x + (_957 * _176[_942]);
[   2.836][d][vo/gpu/d3d11] [306]         float4 _2393 = _2390;
[   2.836][d][vo/gpu/d3d11] [307]         _2393.y = _2648.y + (_957 * _185[_942]);
[   2.836][d][vo/gpu/d3d11] [308]         _2650 = _2393;
[   2.836][d][vo/gpu/d3d11] [309]         _2649 = _2647 + _957;
[   2.836][d][vo/gpu/d3d11] [310]     }
[   2.836][d][vo/gpu/d3d11] [311]     else
[   2.836][d][vo/gpu/d3d11] [312]     {
[   2.836][d][vo/gpu/d3d11] [313]         _2650 = _2648;
[   2.836][d][vo/gpu/d3d11] [314]         _2649 = _2647;
[   2.837][d][vo/gpu/d3d11] [315]     }
[   2.837][d][vo/gpu/d3d11] [316]     int _986 = _229 + 74;
[   2.837][d][vo/gpu/d3d11] [317]     float4 _996 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [318]     float _997 = _996.x;
[   2.837][d][vo/gpu/d3d11] [319]     int _1026 = _229 + 75;
[   2.837][d][vo/gpu/d3d11] [320]     float4 _1036 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(-_107) * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [321]     float _1037 = _1036.x;
[   2.837][d][vo/gpu/d3d11] [322]     int _1066 = _229 + 76;
[   2.837][d][vo/gpu/d3d11] [323]     float4 _1076 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [324]     float _1077 = _1076.x;
[   2.837][d][vo/gpu/d3d11] [325]     int _1106 = _229 + 77;
[   2.837][d][vo/gpu/d3d11] [326]     float4 _1116 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [327]     float _1117 = _1116.x;
[   2.837][d][vo/gpu/d3d11] [328]     float _1120 = (((_2649 + _997) + _1037) + _1077) + _1117;
[   2.837][d][vo/gpu/d3d11] [329]     float _1128 = (((_2650.x + (_997 * _176[_986])) + (_1037 * _176[_1026])) + (_1077 * _176[_1066])) + (_1117 * _176[_1106]);
[   2.837][d][vo/gpu/d3d11] [330]     float4 _2422 = _2650;
[   2.837][d][vo/gpu/d3d11] [331]     _2422.x = _1128;
[   2.837][d][vo/gpu/d3d11] [332]     float _1137 = (((_2650.y + (_997 * _185[_986])) + (_1037 * _185[_1026])) + (_1077 * _185[_1066])) + (_1117 * _185[_1106]);
[   2.837][d][vo/gpu/d3d11] [333]     float4 _2425 = _2422;
[   2.837][d][vo/gpu/d3d11] [334]     _2425.y = _1137;
[   2.837][d][vo/gpu/d3d11] [335]     int _1146 = _229 + 78;
[   2.837][d][vo/gpu/d3d11] [336]     float _1150 = length(float2(3.0f, 0.0f) - _107);
[   2.837][d][vo/gpu/d3d11] [337]     float _2651;
[   2.837][d][vo/gpu/d3d11] [338]     float4 _2652;
[   2.837][d][vo/gpu/d3d11] [339]     if (_1150 < 3.0841100215911865234375f)
[   2.837][d][vo/gpu/d3d11] [340]     {
[   2.837][d][vo/gpu/d3d11] [341]         float4 _1160 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1150 * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [342]         float _1161 = _1160.x;
[   2.837][d][vo/gpu/d3d11] [343]         float4 _2430 = _2425;
[   2.837][d][vo/gpu/d3d11] [344]         _2430.x = _1128 + (_1161 * _176[_1146]);
[   2.837][d][vo/gpu/d3d11] [345]         float4 _2433 = _2430;
[   2.837][d][vo/gpu/d3d11] [346]         _2433.y = _1137 + (_1161 * _185[_1146]);
[   2.837][d][vo/gpu/d3d11] [347]         _2652 = _2433;
[   2.837][d][vo/gpu/d3d11] [348]         _2651 = _1120 + _1161;
[   2.837][d][vo/gpu/d3d11] [349]     }
[   2.837][d][vo/gpu/d3d11] [350]     else
[   2.837][d][vo/gpu/d3d11] [351]     {
[   2.837][d][vo/gpu/d3d11] [352]         _2652 = _2425;
[   2.837][d][vo/gpu/d3d11] [353]         _2651 = _1120;
[   2.837][d][vo/gpu/d3d11] [354]     }
[   2.837][d][vo/gpu/d3d11] [355]     int _1190 = _229 + 79;
[   2.837][d][vo/gpu/d3d11] [356]     float _1195 = length(float2(4.0f, 0.0f) - _107);
[   2.837][d][vo/gpu/d3d11] [357]     float _2653;
[   2.837][d][vo/gpu/d3d11] [358]     float4 _2654;
[   2.837][d][vo/gpu/d3d11] [359]     if (_1195 < 3.0841100215911865234375f)
[   2.837][d][vo/gpu/d3d11] [360]     {
[   2.837][d][vo/gpu/d3d11] [361]         float4 _1205 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1195 * 0.3088025748729705810546875f), 0.0f);
[   2.837][d][vo/gpu/d3d11] [362]         float _1206 = _1205.x;
[   2.837][d][vo/gpu/d3d11] [363]         float4 _2438 = _2652;
[   2.837][d][vo/gpu/d3d11] [364]         _2438.x = _2652.x + (_1206 * _176[_1190]);
[   2.838][d][vo/gpu/d3d11] [365]         float4 _2441 = _2438;
[   2.838][d][vo/gpu/d3d11] [366]         _2441.y = _2652.y + (_1206 * _185[_1190]);
[   2.838][d][vo/gpu/d3d11] [367]         _2654 = _2441;
[   2.838][d][vo/gpu/d3d11] [368]         _2653 = _2651 + _1206;
[   2.838][d][vo/gpu/d3d11] [369]     }
[   2.838][d][vo/gpu/d3d11] [370]     else
[   2.838][d][vo/gpu/d3d11] [371]     {
[   2.838][d][vo/gpu/d3d11] [372]         _2654 = _2652;
[   2.838][d][vo/gpu/d3d11] [373]         _2653 = _2651;
[   2.838][d][vo/gpu/d3d11] [374]     }
[   2.838][d][vo/gpu/d3d11] [375]     int _1235 = _229 + 96;
[   2.838][d][vo/gpu/d3d11] [376]     float _1239 = length(float2(-3.0f, 1.0f) - _107);
[   2.838][d][vo/gpu/d3d11] [377]     float _2655;
[   2.838][d][vo/gpu/d3d11] [378]     float4 _2656;
[   2.838][d][vo/gpu/d3d11] [379]     if (_1239 < 3.0841100215911865234375f)
[   2.838][d][vo/gpu/d3d11] [380]     {
[   2.838][d][vo/gpu/d3d11] [381]         float4 _1249 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1239 * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [382]         float _1250 = _1249.x;
[   2.838][d][vo/gpu/d3d11] [383]         float4 _2446 = _2654;
[   2.838][d][vo/gpu/d3d11] [384]         _2446.x = _2654.x + (_1250 * _176[_1235]);
[   2.838][d][vo/gpu/d3d11] [385]         float4 _2449 = _2446;
[   2.838][d][vo/gpu/d3d11] [386]         _2449.y = _2654.y + (_1250 * _185[_1235]);
[   2.838][d][vo/gpu/d3d11] [387]         _2656 = _2449;
[   2.838][d][vo/gpu/d3d11] [388]         _2655 = _2653 + _1250;
[   2.838][d][vo/gpu/d3d11] [389]     }
[   2.838][d][vo/gpu/d3d11] [390]     else
[   2.838][d][vo/gpu/d3d11] [391]     {
[   2.838][d][vo/gpu/d3d11] [392]         _2656 = _2654;
[   2.838][d][vo/gpu/d3d11] [393]         _2655 = _2653;
[   2.838][d][vo/gpu/d3d11] [394]     }
[   2.838][d][vo/gpu/d3d11] [395]     int _1279 = _229 + 97;
[   2.838][d][vo/gpu/d3d11] [396]     float _1283 = length(float2(-2.0f, 1.0f) - _107);
[   2.838][d][vo/gpu/d3d11] [397]     float _2657;
[   2.838][d][vo/gpu/d3d11] [398]     float4 _2658;
[   2.838][d][vo/gpu/d3d11] [399]     if (_1283 < 3.0841100215911865234375f)
[   2.838][d][vo/gpu/d3d11] [400]     {
[   2.838][d][vo/gpu/d3d11] [401]         float4 _1293 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1283 * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [402]         float _1294 = _1293.x;
[   2.838][d][vo/gpu/d3d11] [403]         float4 _2454 = _2656;
[   2.838][d][vo/gpu/d3d11] [404]         _2454.x = _2656.x + (_1294 * _176[_1279]);
[   2.838][d][vo/gpu/d3d11] [405]         float4 _2457 = _2454;
[   2.838][d][vo/gpu/d3d11] [406]         _2457.y = _2656.y + (_1294 * _185[_1279]);
[   2.838][d][vo/gpu/d3d11] [407]         _2658 = _2457;
[   2.838][d][vo/gpu/d3d11] [408]         _2657 = _2655 + _1294;
[   2.838][d][vo/gpu/d3d11] [409]     }
[   2.838][d][vo/gpu/d3d11] [410]     else
[   2.838][d][vo/gpu/d3d11] [411]     {
[   2.838][d][vo/gpu/d3d11] [412]         _2658 = _2656;
[   2.838][d][vo/gpu/d3d11] [413]         _2657 = _2655;
[   2.838][d][vo/gpu/d3d11] [414]     }
[   2.838][d][vo/gpu/d3d11] [415]     int _1323 = _229 + 98;
[   2.838][d][vo/gpu/d3d11] [416]     float4 _1333 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [417]     float _1334 = _1333.x;
[   2.838][d][vo/gpu/d3d11] [418]     int _1363 = _229 + 99;
[   2.838][d][vo/gpu/d3d11] [419]     float4 _1373 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [420]     float _1374 = _1373.x;
[   2.838][d][vo/gpu/d3d11] [421]     int _1403 = _229 + 100;
[   2.838][d][vo/gpu/d3d11] [422]     float4 _1413 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(1.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [423]     float _1414 = _1413.x;
[   2.838][d][vo/gpu/d3d11] [424]     int _1443 = _229 + 101;
[   2.838][d][vo/gpu/d3d11] [425]     float4 _1453 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [426]     float _1454 = _1453.x;
[   2.838][d][vo/gpu/d3d11] [427]     float _1457 = (((_2657 + _1334) + _1374) + _1414) + _1454;
[   2.838][d][vo/gpu/d3d11] [428]     float _1465 = (((_2658.x + (_1334 * _176[_1323])) + (_1374 * _176[_1363])) + (_1414 * _176[_1403])) + (_1454 * _176[_1443]);
[   2.838][d][vo/gpu/d3d11] [429]     float4 _2486 = _2658;
[   2.838][d][vo/gpu/d3d11] [430]     _2486.x = _1465;
[   2.838][d][vo/gpu/d3d11] [431]     float _1474 = (((_2658.y + (_1334 * _185[_1323])) + (_1374 * _185[_1363])) + (_1414 * _185[_1403])) + (_1454 * _185[_1443]);
[   2.838][d][vo/gpu/d3d11] [432]     float4 _2489 = _2486;
[   2.838][d][vo/gpu/d3d11] [433]     _2489.y = _1474;
[   2.838][d][vo/gpu/d3d11] [434]     int _1483 = _229 + 102;
[   2.838][d][vo/gpu/d3d11] [435]     float _1487 = length(float2(3.0f, 1.0f) - _107);
[   2.838][d][vo/gpu/d3d11] [436]     float _2659;
[   2.838][d][vo/gpu/d3d11] [437]     float4 _2660;
[   2.838][d][vo/gpu/d3d11] [438]     if (_1487 < 3.0841100215911865234375f)
[   2.838][d][vo/gpu/d3d11] [439]     {
[   2.838][d][vo/gpu/d3d11] [440]         float4 _1497 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1487 * 0.3088025748729705810546875f), 0.0f);
[   2.838][d][vo/gpu/d3d11] [441]         float _1498 = _1497.x;
[   2.838][d][vo/gpu/d3d11] [442]         float4 _2494 = _2489;
[   2.838][d][vo/gpu/d3d11] [443]         _2494.x = _1465 + (_1498 * _176[_1483]);
[   2.838][d][vo/gpu/d3d11] [444]         float4 _2497 = _2494;
[   2.838][d][vo/gpu/d3d11] [445]         _2497.y = _1474 + (_1498 * _185[_1483]);
[   2.838][d][vo/gpu/d3d11] [446]         _2660 = _2497;
[   2.838][d][vo/gpu/d3d11] [447]         _2659 = _1457 + _1498;
[   2.838][d][vo/gpu/d3d11] [448]     }
[   2.838][d][vo/gpu/d3d11] [449]     else
[   2.838][d][vo/gpu/d3d11] [450]     {
[   2.839][d][vo/gpu/d3d11] [451]         _2660 = _2489;
[   2.839][d][vo/gpu/d3d11] [452]         _2659 = _1457;
[   2.839][d][vo/gpu/d3d11] [453]     }
[   2.839][d][vo/gpu/d3d11] [454]     int _1527 = _229 + 103;
[   2.839][d][vo/gpu/d3d11] [455]     float _1531 = length(float2(4.0f, 1.0f) - _107);
[   2.839][d][vo/gpu/d3d11] [456]     float _2661;
[   2.839][d][vo/gpu/d3d11] [457]     float4 _2662;
[   2.839][d][vo/gpu/d3d11] [458]     if (_1531 < 3.0841100215911865234375f)
[   2.839][d][vo/gpu/d3d11] [459]     {
[   2.839][d][vo/gpu/d3d11] [460]         float4 _1541 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1531 * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [461]         float _1542 = _1541.x;
[   2.839][d][vo/gpu/d3d11] [462]         float4 _2502 = _2660;
[   2.839][d][vo/gpu/d3d11] [463]         _2502.x = _2660.x + (_1542 * _176[_1527]);
[   2.839][d][vo/gpu/d3d11] [464]         float4 _2505 = _2502;
[   2.839][d][vo/gpu/d3d11] [465]         _2505.y = _2660.y + (_1542 * _185[_1527]);
[   2.839][d][vo/gpu/d3d11] [466]         _2662 = _2505;
[   2.839][d][vo/gpu/d3d11] [467]         _2661 = _2659 + _1542;
[   2.839][d][vo/gpu/d3d11] [468]     }
[   2.839][d][vo/gpu/d3d11] [469]     else
[   2.839][d][vo/gpu/d3d11] [470]     {
[   2.839][d][vo/gpu/d3d11] [471]         _2662 = _2660;
[   2.839][d][vo/gpu/d3d11] [472]         _2661 = _2659;
[   2.839][d][vo/gpu/d3d11] [473]     }
[   2.839][d][vo/gpu/d3d11] [474]     int _1579 = _229 + 121;
[   2.839][d][vo/gpu/d3d11] [475]     float _1583 = length(float2(-2.0f, 2.0f) - _107);
[   2.839][d][vo/gpu/d3d11] [476]     float _2663;
[   2.839][d][vo/gpu/d3d11] [477]     float4 _2664;
[   2.839][d][vo/gpu/d3d11] [478]     if (_1583 < 3.0841100215911865234375f)
[   2.839][d][vo/gpu/d3d11] [479]     {
[   2.839][d][vo/gpu/d3d11] [480]         float4 _1593 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1583 * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [481]         float _1594 = _1593.x;
[   2.839][d][vo/gpu/d3d11] [482]         float4 _2510 = _2662;
[   2.839][d][vo/gpu/d3d11] [483]         _2510.x = _2662.x + (_1594 * _176[_1579]);
[   2.839][d][vo/gpu/d3d11] [484]         float4 _2513 = _2510;
[   2.839][d][vo/gpu/d3d11] [485]         _2513.y = _2662.y + (_1594 * _185[_1579]);
[   2.839][d][vo/gpu/d3d11] [486]         _2664 = _2513;
[   2.839][d][vo/gpu/d3d11] [487]         _2663 = _2661 + _1594;
[   2.839][d][vo/gpu/d3d11] [488]     }
[   2.839][d][vo/gpu/d3d11] [489]     else
[   2.839][d][vo/gpu/d3d11] [490]     {
[   2.839][d][vo/gpu/d3d11] [491]         _2664 = _2662;
[   2.839][d][vo/gpu/d3d11] [492]         _2663 = _2661;
[   2.839][d][vo/gpu/d3d11] [493]     }
[   2.839][d][vo/gpu/d3d11] [494]     int _1623 = _229 + 122;
[   2.839][d][vo/gpu/d3d11] [495]     float4 _1633 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [496]     float _1634 = _1633.x;
[   2.839][d][vo/gpu/d3d11] [497]     int _1663 = _229 + 123;
[   2.839][d][vo/gpu/d3d11] [498]     float4 _1673 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [499]     float _1674 = _1673.x;
[   2.839][d][vo/gpu/d3d11] [500]     int _1703 = _229 + 124;
[   2.839][d][vo/gpu/d3d11] [501]     float4 _1713 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [502]     float _1714 = _1713.x;
[   2.839][d][vo/gpu/d3d11] [503]     int _1743 = _229 + 125;
[   2.839][d][vo/gpu/d3d11] [504]     float4 _1753 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, length(2.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [505]     float _1754 = _1753.x;
[   2.839][d][vo/gpu/d3d11] [506]     float _1757 = (((_2663 + _1634) + _1674) + _1714) + _1754;
[   2.839][d][vo/gpu/d3d11] [507]     float _1765 = (((_2664.x + (_1634 * _176[_1623])) + (_1674 * _176[_1663])) + (_1714 * _176[_1703])) + (_1754 * _176[_1743]);
[   2.839][d][vo/gpu/d3d11] [508]     float4 _2542 = _2664;
[   2.839][d][vo/gpu/d3d11] [509]     _2542.x = _1765;
[   2.839][d][vo/gpu/d3d11] [510]     float _1774 = (((_2664.y + (_1634 * _185[_1623])) + (_1674 * _185[_1663])) + (_1714 * _185[_1703])) + (_1754 * _185[_1743]);
[   2.839][d][vo/gpu/d3d11] [511]     float4 _2545 = _2542;
[   2.839][d][vo/gpu/d3d11] [512]     _2545.y = _1774;
[   2.839][d][vo/gpu/d3d11] [513]     int _1783 = _229 + 126;
[   2.839][d][vo/gpu/d3d11] [514]     float _1787 = length(float2(3.0f, 2.0f) - _107);
[   2.839][d][vo/gpu/d3d11] [515]     float _2665;
[   2.839][d][vo/gpu/d3d11] [516]     float4 _2666;
[   2.839][d][vo/gpu/d3d11] [517]     if (_1787 < 3.0841100215911865234375f)
[   2.839][d][vo/gpu/d3d11] [518]     {
[   2.839][d][vo/gpu/d3d11] [519]         float4 _1797 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1787 * 0.3088025748729705810546875f), 0.0f);
[   2.839][d][vo/gpu/d3d11] [520]         float _1798 = _1797.x;
[   2.839][d][vo/gpu/d3d11] [521]         float4 _2550 = _2545;
[   2.839][d][vo/gpu/d3d11] [522]         _2550.x = _1765 + (_1798 * _176[_1783]);
[   2.839][d][vo/gpu/d3d11] [523]         float4 _2553 = _2550;
[   2.839][d][vo/gpu/d3d11] [524]         _2553.y = _1774 + (_1798 * _185[_1783]);
[   2.839][d][vo/gpu/d3d11] [525]         _2666 = _2553;
[   2.839][d][vo/gpu/d3d11] [526]         _2665 = _1757 + _1798;
[   2.839][d][vo/gpu/d3d11] [527]     }
[   2.839][d][vo/gpu/d3d11] [528]     else
[   2.840][d][vo/gpu/d3d11] [529]     {
[   2.840][d][vo/gpu/d3d11] [530]         _2666 = _2545;
[   2.840][d][vo/gpu/d3d11] [531]         _2665 = _1757;
[   2.840][d][vo/gpu/d3d11] [532]     }
[   2.840][d][vo/gpu/d3d11] [533]     int _1843 = _229 + 145;
[   2.840][d][vo/gpu/d3d11] [534]     float _1847 = length(float2(-2.0f, 3.0f) - _107);
[   2.840][d][vo/gpu/d3d11] [535]     float _2667;
[   2.840][d][vo/gpu/d3d11] [536]     float4 _2668;
[   2.840][d][vo/gpu/d3d11] [537]     if (_1847 < 3.0841100215911865234375f)
[   2.840][d][vo/gpu/d3d11] [538]     {
[   2.840][d][vo/gpu/d3d11] [539]         float4 _1857 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1847 * 0.3088025748729705810546875f), 0.0f);
[   2.840][d][vo/gpu/d3d11] [540]         float _1858 = _1857.x;
[   2.840][d][vo/gpu/d3d11] [541]         float4 _2558 = _2666;
[   2.840][d][vo/gpu/d3d11] [542]         _2558.x = _2666.x + (_1858 * _176[_1843]);
[   2.840][d][vo/gpu/d3d11] [543]         float4 _2561 = _2558;
[   2.840][d][vo/gpu/d3d11] [544]         _2561.y = _2666.y + (_1858 * _185[_1843]);
[   2.840][d][vo/gpu/d3d11] [545]         _2668 = _2561;
[   2.840][d][vo/gpu/d3d11] [546]         _2667 = _2665 + _1858;
[   2.840][d][vo/gpu/d3d11] [547]     }
[   2.840][d][vo/gpu/d3d11] [548]     else
[   2.840][d][vo/gpu/d3d11] [549]     {
[   2.840][d][vo/gpu/d3d11] [550]         _2668 = _2666;
[   2.840][d][vo/gpu/d3d11] [551]         _2667 = _2665;
[   2.840][d][vo/gpu/d3d11] [552]     }
[   2.840][d][vo/gpu/d3d11] [553]     int _1887 = _229 + 146;
[   2.840][d][vo/gpu/d3d11] [554]     float _1891 = length(float2(-1.0f, 3.0f) - _107);
[   2.840][d][vo/gpu/d3d11] [555]     float _2669;
[   2.840][d][vo/gpu/d3d11] [556]     float4 _2670;
[   2.840][d][vo/gpu/d3d11] [557]     if (_1891 < 3.0841100215911865234375f)
[   2.840][d][vo/gpu/d3d11] [558]     {
[   2.840][d][vo/gpu/d3d11] [559]         float4 _1901 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1891 * 0.3088025748729705810546875f), 0.0f);
[   2.840][d][vo/gpu/d3d11] [560]         float _1902 = _1901.x;
[   2.840][d][vo/gpu/d3d11] [561]         float4 _2566 = _2668;
[   2.840][d][vo/gpu/d3d11] [562]         _2566.x = _2668.x + (_1902 * _176[_1887]);
[   2.840][d][vo/gpu/d3d11] [563]         float4 _2569 = _2566;
[   2.840][d][vo/gpu/d3d11] [564]         _2569.y = _2668.y + (_1902 * _185[_1887]);
[   2.840][d][vo/gpu/d3d11] [565]         _2670 = _2569;
[   2.840][d][vo/gpu/d3d11] [566]         _2669 = _2667 + _1902;
[   2.840][d][vo/gpu/d3d11] [567]     }
[   2.840][d][vo/gpu/d3d11] [568]     else
[   2.840][d][vo/gpu/d3d11] [569]     {
[   2.840][d][vo/gpu/d3d11] [570]         _2670 = _2668;
[   2.840][d][vo/gpu/d3d11] [571]         _2669 = _2667;
[   2.840][d][vo/gpu/d3d11] [572]     }
[   2.840][d][vo/gpu/d3d11] [573]     int _1931 = _229 + 147;
[   2.840][d][vo/gpu/d3d11] [574]     float _1935 = length(float2(0.0f, 3.0f) - _107);
[   2.840][d][vo/gpu/d3d11] [575]     float _2671;
[   2.840][d][vo/gpu/d3d11] [576]     float4 _2672;
[   2.840][d][vo/gpu/d3d11] [577]     if (_1935 < 3.0841100215911865234375f)
[   2.840][d][vo/gpu/d3d11] [578]     {
[   2.840][d][vo/gpu/d3d11] [579]         float4 _1945 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1935 * 0.3088025748729705810546875f), 0.0f);
[   2.840][d][vo/gpu/d3d11] [580]         float _1946 = _1945.x;
[   2.840][d][vo/gpu/d3d11] [581]         float4 _2574 = _2670;
[   2.840][d][vo/gpu/d3d11] [582]         _2574.x = _2670.x + (_1946 * _176[_1931]);
[   2.840][d][vo/gpu/d3d11] [583]         float4 _2577 = _2574;
[   2.840][d][vo/gpu/d3d11] [584]         _2577.y = _2670.y + (_1946 * _185[_1931]);
[   2.840][d][vo/gpu/d3d11] [585]         _2672 = _2577;
[   2.840][d][vo/gpu/d3d11] [586]         _2671 = _2669 + _1946;
[   2.840][d][vo/gpu/d3d11] [587]     }
[   2.840][d][vo/gpu/d3d11] [588]     else
[   2.840][d][vo/gpu/d3d11] [589]     {
[   2.840][d][vo/gpu/d3d11] [590]         _2672 = _2670;
[   2.840][d][vo/gpu/d3d11] [591]         _2671 = _2669;
[   2.840][d][vo/gpu/d3d11] [592]     }
[   2.840][d][vo/gpu/d3d11] [593]     int _1975 = _229 + 148;
[   2.840][d][vo/gpu/d3d11] [594]     float _1979 = length(float2(1.0f, 3.0f) - _107);
[   2.840][d][vo/gpu/d3d11] [595]     float _2673;
[   2.840][d][vo/gpu/d3d11] [596]     float4 _2674;
[   2.840][d][vo/gpu/d3d11] [597]     if (_1979 < 3.0841100215911865234375f)
[   2.840][d][vo/gpu/d3d11] [598]     {
[   2.840][d][vo/gpu/d3d11] [599]         float4 _1989 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _1979 * 0.3088025748729705810546875f), 0.0f);
[   2.840][d][vo/gpu/d3d11] [600]         float _1990 = _1989.x;
[   2.840][d][vo/gpu/d3d11] [601]         float4 _2582 = _2672;
[   2.840][d][vo/gpu/d3d11] [602]         _2582.x = _2672.x + (_1990 * _176[_1975]);
[   2.840][d][vo/gpu/d3d11] [603]         float4 _2585 = _2582;
[   2.840][d][vo/gpu/d3d11] [604]         _2585.y = _2672.y + (_1990 * _185[_1975]);
[   2.840][d][vo/gpu/d3d11] [605]         _2674 = _2585;
[   2.840][d][vo/gpu/d3d11] [606]         _2673 = _2671 + _1990;
[   2.840][d][vo/gpu/d3d11] [607]     }
[   2.840][d][vo/gpu/d3d11] [608]     else
[   2.840][d][vo/gpu/d3d11] [609]     {
[   2.840][d][vo/gpu/d3d11] [610]         _2674 = _2672;
[   2.840][d][vo/gpu/d3d11] [611]         _2673 = _2671;
[   2.840][d][vo/gpu/d3d11] [612]     }
[   2.840][d][vo/gpu/d3d11] [613]     int _2019 = _229 + 149;
[   2.840][d][vo/gpu/d3d11] [614]     float _2023 = length(float2(2.0f, 3.0f) - _107);
[   2.840][d][vo/gpu/d3d11] [615]     float _2675;
[   2.840][d][vo/gpu/d3d11] [616]     float4 _2676;
[   2.840][d][vo/gpu/d3d11] [617]     if (_2023 < 3.0841100215911865234375f)
[   2.840][d][vo/gpu/d3d11] [618]     {
[   2.840][d][vo/gpu/d3d11] [619]         float4 _2033 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2023 * 0.3088025748729705810546875f), 0.0f);
[   2.841][d][vo/gpu/d3d11] [620]         float _2034 = _2033.x;
[   2.841][d][vo/gpu/d3d11] [621]         float4 _2590 = _2674;
[   2.841][d][vo/gpu/d3d11] [622]         _2590.x = _2674.x + (_2034 * _176[_2019]);
[   2.841][d][vo/gpu/d3d11] [623]         float4 _2593 = _2590;
[   2.841][d][vo/gpu/d3d11] [624]         _2593.y = _2674.y + (_2034 * _185[_2019]);
[   2.841][d][vo/gpu/d3d11] [625]         _2676 = _2593;
[   2.841][d][vo/gpu/d3d11] [626]         _2675 = _2673 + _2034;
[   2.841][d][vo/gpu/d3d11] [627]     }
[   2.841][d][vo/gpu/d3d11] [628]     else
[   2.841][d][vo/gpu/d3d11] [629]     {
[   2.841][d][vo/gpu/d3d11] [630]         _2676 = _2674;
[   2.841][d][vo/gpu/d3d11] [631]         _2675 = _2673;
[   2.841][d][vo/gpu/d3d11] [632]     }
[   2.841][d][vo/gpu/d3d11] [633]     int _2063 = _229 + 150;
[   2.841][d][vo/gpu/d3d11] [634]     float _2067 = length(3.0f.xx - _107);
[   2.841][d][vo/gpu/d3d11] [635]     float _2677;
[   2.841][d][vo/gpu/d3d11] [636]     float4 _2678;
[   2.841][d][vo/gpu/d3d11] [637]     if (_2067 < 3.0841100215911865234375f)
[   2.841][d][vo/gpu/d3d11] [638]     {
[   2.841][d][vo/gpu/d3d11] [639]         float4 _2077 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2067 * 0.3088025748729705810546875f), 0.0f);
[   2.841][d][vo/gpu/d3d11] [640]         float _2078 = _2077.x;
[   2.841][d][vo/gpu/d3d11] [641]         float4 _2598 = _2676;
[   2.841][d][vo/gpu/d3d11] [642]         _2598.x = _2676.x + (_2078 * _176[_2063]);
[   2.841][d][vo/gpu/d3d11] [643]         float4 _2601 = _2598;
[   2.841][d][vo/gpu/d3d11] [644]         _2601.y = _2676.y + (_2078 * _185[_2063]);
[   2.841][d][vo/gpu/d3d11] [645]         _2678 = _2601;
[   2.841][d][vo/gpu/d3d11] [646]         _2677 = _2675 + _2078;
[   2.841][d][vo/gpu/d3d11] [647]     }
[   2.841][d][vo/gpu/d3d11] [648]     else
[   2.841][d][vo/gpu/d3d11] [649]     {
[   2.841][d][vo/gpu/d3d11] [650]         _2678 = _2676;
[   2.841][d][vo/gpu/d3d11] [651]         _2677 = _2675;
[   2.841][d][vo/gpu/d3d11] [652]     }
[   2.841][d][vo/gpu/d3d11] [653]     int _2139 = _229 + 171;
[   2.841][d][vo/gpu/d3d11] [654]     float _2143 = length(float2(0.0f, 4.0f) - _107);
[   2.841][d][vo/gpu/d3d11] [655]     float _2679;
[   2.841][d][vo/gpu/d3d11] [656]     float4 _2680;
[   2.841][d][vo/gpu/d3d11] [657]     if (_2143 < 3.0841100215911865234375f)
[   2.841][d][vo/gpu/d3d11] [658]     {
[   2.841][d][vo/gpu/d3d11] [659]         float4 _2153 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2143 * 0.3088025748729705810546875f), 0.0f);
[   2.841][d][vo/gpu/d3d11] [660]         float _2154 = _2153.x;
[   2.841][d][vo/gpu/d3d11] [661]         float4 _2606 = _2678;
[   2.841][d][vo/gpu/d3d11] [662]         _2606.x = _2678.x + (_2154 * _176[_2139]);
[   2.841][d][vo/gpu/d3d11] [663]         float4 _2609 = _2606;
[   2.841][d][vo/gpu/d3d11] [664]         _2609.y = _2678.y + (_2154 * _185[_2139]);
[   2.841][d][vo/gpu/d3d11] [665]         _2680 = _2609;
[   2.841][d][vo/gpu/d3d11] [666]         _2679 = _2677 + _2154;
[   2.841][d][vo/gpu/d3d11] [667]     }
[   2.841][d][vo/gpu/d3d11] [668]     else
[   2.841][d][vo/gpu/d3d11] [669]     {
[   2.841][d][vo/gpu/d3d11] [670]         _2680 = _2678;
[   2.841][d][vo/gpu/d3d11] [671]         _2679 = _2677;
[   2.841][d][vo/gpu/d3d11] [672]     }
[   2.841][d][vo/gpu/d3d11] [673]     int _2183 = _229 + 172;
[   2.841][d][vo/gpu/d3d11] [674]     float _2187 = length(float2(1.0f, 4.0f) - _107);
[   2.841][d][vo/gpu/d3d11] [675]     float4 _2681;
[   2.841][d][vo/gpu/d3d11] [676]     float _2682;
[   2.841][d][vo/gpu/d3d11] [677]     if (_2187 < 3.0841100215911865234375f)
[   2.841][d][vo/gpu/d3d11] [678]     {
[   2.841][d][vo/gpu/d3d11] [679]         float4 _2197 = _246.SampleLevel(__246_sampler, lerp(0.0078125f, 0.9921875f, _2187 * 0.3088025748729705810546875f), 0.0f);
[   2.841][d][vo/gpu/d3d11] [680]         float _2198 = _2197.x;
[   2.841][d][vo/gpu/d3d11] [681]         float4 _2614 = _2680;
[   2.841][d][vo/gpu/d3d11] [682]         _2614.x = _2680.x + (_2198 * _176[_2183]);
[   2.841][d][vo/gpu/d3d11] [683]         float4 _2617 = _2614;
[   2.841][d][vo/gpu/d3d11] [684]         _2617.y = _2680.y + (_2198 * _185[_2183]);
[   2.841][d][vo/gpu/d3d11] [685]         _2682 = _2679 + _2198;
[   2.841][d][vo/gpu/d3d11] [686]         _2681 = _2617;
[   2.841][d][vo/gpu/d3d11] [687]     }
[   2.841][d][vo/gpu/d3d11] [688]     else
[   2.841][d][vo/gpu/d3d11] [689]     {
[   2.841][d][vo/gpu/d3d11] [690]         _2682 = _2679;
[   2.841][d][vo/gpu/d3d11] [691]         _2681 = _2680;
[   2.841][d][vo/gpu/d3d11] [692]     }
[   2.841][d][vo/gpu/d3d11] [693]     float4 _2621 = (_2681 / _2682.xxxx) * 1.0f;
[   2.841][d][vo/gpu/d3d11] [694]     _2621.z = 0.0f;
[   2.841][d][vo/gpu/d3d11] [695]     float4 _2623 = _2621;
[   2.841][d][vo/gpu/d3d11] [696]     _2623.w = 1.0f;
[   2.841][d][vo/gpu/d3d11] [697]     _2255[int2(int3(gl_GlobalInvocationID).xy)] = _2623;
[   2.841][d][vo/gpu/d3d11] [698] }
[   2.841][d][vo/gpu/d3d11] [699] 
[   2.841][d][vo/gpu/d3d11] [700] [numthreads(32, 8, 1)]
[   2.842][d][vo/gpu/d3d11] [701] void main(SPIRV_Cross_Input stage_input)
[   2.842][d][vo/gpu/d3d11] [702] {
[   2.842][d][vo/gpu/d3d11] [703]     gl_WorkGroupID = stage_input.gl_WorkGroupID;
[   2.842][d][vo/gpu/d3d11] [704]     gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
[   2.842][d][vo/gpu/d3d11] [705]     gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
[   2.842][d][vo/gpu/d3d11] [706]     comp_main();
[   2.842][d][vo/gpu/d3d11] [707] }
[   2.889][d][vo/gpu] Resizing texture: 1280x720
[   2.893][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.897][v][vo/gpu/d3d11] Compiled a vertex shader in 8289us
[   2.897][v][vo/gpu/d3d11] shaderc: 4030us, SPIRV-Cross: 304us, D3DCompile: 3955us
[   2.897][d][vo/gpu/d3d11] GLSL source:
[   2.897][d][vo/gpu/d3d11] [  1] #version 450
[   2.897][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.897][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.897][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.897][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.898][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.898][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.898][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.898][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   2.898][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   2.898][d][vo/gpu/d3d11] [ 11] void main() {
[   2.898][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.898][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   2.898][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   2.898][d][vo/gpu/d3d11] [ 15] }
[   2.898][d][vo/gpu/d3d11] HLSL source:
[   2.898][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.898][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.898][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.898][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.898][d][vo/gpu/d3d11] [  5] static float2 _30;
[   2.898][d][vo/gpu/d3d11] [  6] static float2 _31;
[   2.898][d][vo/gpu/d3d11] [  7] 
[   2.898][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   2.898][d][vo/gpu/d3d11] [  9] {
[   2.898][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   2.898][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   2.898][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   2.898][d][vo/gpu/d3d11] [ 13] };
[   2.898][d][vo/gpu/d3d11] [ 14] 
[   2.898][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   2.898][d][vo/gpu/d3d11] [ 16] {
[   2.898][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   2.898][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   2.898][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   2.898][d][vo/gpu/d3d11] [ 20] };
[   2.898][d][vo/gpu/d3d11] [ 21] 
[   2.898][d][vo/gpu/d3d11] [ 22] void vert_main()
[   2.898][d][vo/gpu/d3d11] [ 23] {
[   2.898][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.898][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   2.898][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   2.898][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   2.898][d][vo/gpu/d3d11] [ 28] }
[   2.898][d][vo/gpu/d3d11] [ 29] 
[   2.898][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.898][d][vo/gpu/d3d11] [ 31] {
[   2.898][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   2.898][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   2.898][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   2.898][d][vo/gpu/d3d11] [ 35]     vert_main();
[   2.898][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   2.898][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   2.898][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   2.898][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   2.898][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   2.898][d][vo/gpu/d3d11] [ 41] }
[   2.905][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.918][v][vo/gpu/d3d11] Compiled a fragment shader in 20019us
[   2.918][v][vo/gpu/d3d11] shaderc: 7305us, SPIRV-Cross: 650us, D3DCompile: 12064us
[   2.918][d][vo/gpu/d3d11] GLSL source:
[   2.918][d][vo/gpu/d3d11] [  1] #version 450
[   2.918][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.918][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.918][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.918][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.918][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.918][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.918][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   2.918][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   2.918][d][vo/gpu/d3d11] [ 10] layout(offset=0) mat3 colormatrix;
[   2.918][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec3 colormatrix_c;
[   2.918][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 texture_size0;
[   2.918][d][vo/gpu/d3d11] [ 13] layout(offset=80) mat2 texture_rot0;
[   2.918][d][vo/gpu/d3d11] [ 14] layout(offset=112) vec2 texture_off0;
[   2.918][d][vo/gpu/d3d11] [ 15] layout(offset=120) vec2 pixel_size0;
[   2.918][d][vo/gpu/d3d11] [ 16] layout(offset=128) vec2 texture_size1;
[   2.918][d][vo/gpu/d3d11] [ 17] layout(offset=144) mat2 texture_rot1;
[   2.918][d][vo/gpu/d3d11] [ 18] layout(offset=176) vec2 texture_off1;
[   2.918][d][vo/gpu/d3d11] [ 19] layout(offset=184) vec2 pixel_size1;
[   2.918][d][vo/gpu/d3d11] [ 20] };
[   2.918][d][vo/gpu/d3d11] [ 21] layout(binding=0) uniform sampler2D texture0;
[   2.918][d][vo/gpu/d3d11] [ 22] layout(binding=1) uniform sampler2D texture1;
[   2.918][d][vo/gpu/d3d11] [ 23] void main() {
[   2.918][d][vo/gpu/d3d11] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.918][d][vo/gpu/d3d11] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   2.918][d][vo/gpu/d3d11] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   2.918][d][vo/gpu/d3d11] [ 27] color = color.rgbr;
[   2.918][d][vo/gpu/d3d11] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   2.918][d][vo/gpu/d3d11] [ 29] color.a = 1.0;
[   2.918][d][vo/gpu/d3d11] [ 30] // scaler pre-conversion
[   2.918][d][vo/gpu/d3d11] [ 31] // linearize
[   2.918][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   2.918][d][vo/gpu/d3d11] [ 33] color.rgb = pow(color.rgb, vec3(2.4));
[   2.918][d][vo/gpu/d3d11] [ 34] color.rgb *= vec3(1.0/1.000000);
[   2.918][d][vo/gpu/d3d11] [ 35] // main scaling
[   2.918][d][vo/gpu/d3d11] [ 36] out_color = color;
[   2.918][d][vo/gpu/d3d11] [ 37] }
[   2.918][d][vo/gpu/d3d11] HLSL source:
[   2.918][d][vo/gpu/d3d11] [  1] cbuffer _53_55 : register(b0)
[   2.918][d][vo/gpu/d3d11] [  2] {
[   2.918][d][vo/gpu/d3d11] [  3]     row_major float3x3 _55_m0 : packoffset(c0);
[   2.918][d][vo/gpu/d3d11] [  4]     float3 _55_m1 : packoffset(c3);
[   2.918][d][vo/gpu/d3d11] [  5]     float2 _55_m2 : packoffset(c4);
[   2.918][d][vo/gpu/d3d11] [  6]     row_major float2x2 _55_m3 : packoffset(c5);
[   2.919][d][vo/gpu/d3d11] [  7]     float2 _55_m4 : packoffset(c7);
[   2.919][d][vo/gpu/d3d11] [  8]     float2 _55_m5 : packoffset(c7.z);
[   2.919][d][vo/gpu/d3d11] [  9]     float2 _55_m6 : packoffset(c8);
[   2.919][d][vo/gpu/d3d11] [ 10]     row_major float2x2 _55_m7 : packoffset(c9);
[   2.919][d][vo/gpu/d3d11] [ 11]     float2 _55_m8 : packoffset(c11);
[   2.919][d][vo/gpu/d3d11] [ 12]     float2 _55_m9 : packoffset(c11.z);
[   2.919][d][vo/gpu/d3d11] [ 13] };
[   2.919][d][vo/gpu/d3d11] [ 14] 
[   2.919][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
[   2.919][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
[   2.919][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
[   2.919][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
[   2.919][d][vo/gpu/d3d11] [ 19] 
[   2.919][d][vo/gpu/d3d11] [ 20] static float2 _20;
[   2.919][d][vo/gpu/d3d11] [ 21] static float2 _36;
[   2.919][d][vo/gpu/d3d11] [ 22] static float4 _98;
[   2.919][d][vo/gpu/d3d11] [ 23] 
[   2.919][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
[   2.919][d][vo/gpu/d3d11] [ 25] {
[   2.919][d][vo/gpu/d3d11] [ 26]     float2 _20 : TEXCOORD1;
[   2.919][d][vo/gpu/d3d11] [ 27]     float2 _36 : TEXCOORD2;
[   2.919][d][vo/gpu/d3d11] [ 28] };
[   2.919][d][vo/gpu/d3d11] [ 29] 
[   2.919][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
[   2.919][d][vo/gpu/d3d11] [ 31] {
[   2.919][d][vo/gpu/d3d11] [ 32]     float4 _98 : SV_Target0;
[   2.919][d][vo/gpu/d3d11] [ 33] };
[   2.919][d][vo/gpu/d3d11] [ 34] 
[   2.919][d][vo/gpu/d3d11] [ 35] static float4 _106;
[   2.919][d][vo/gpu/d3d11] [ 36] 
[   2.919][d][vo/gpu/d3d11] [ 37] void frag_main()
[   2.919][d][vo/gpu/d3d11] [ 38] {
[   2.919][d][vo/gpu/d3d11] [ 39]     float4 _101 = _106;
[   2.919][d][vo/gpu/d3d11] [ 40]     _101.x = _16.Sample(__16_sampler, _20).x;
[   2.919][d][vo/gpu/d3d11] [ 41]     float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
[   2.919][d][vo/gpu/d3d11] [ 42]     float3 _72 = mul(float4(_101.x, _45.x, _45.y, _101.w).xyz, _55_m0) + _55_m1;
[   2.919][d][vo/gpu/d3d11] [ 43]     float4 _103 = float4(_72.x, _72.y, _72.z, _101.x);
[   2.919][d][vo/gpu/d3d11] [ 44]     _103.w = 1.0f;
[   2.919][d][vo/gpu/d3d11] [ 45]     float3 _88 = pow(clamp(_103.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
[   2.919][d][vo/gpu/d3d11] [ 46]     _98 = float4(_88.x, _88.y, _88.z, _103.w);
[   2.919][d][vo/gpu/d3d11] [ 47] }
[   2.919][d][vo/gpu/d3d11] [ 48] 
[   2.919][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.919][d][vo/gpu/d3d11] [ 50] {
[   2.919][d][vo/gpu/d3d11] [ 51]     _20 = stage_input._20;
[   2.919][d][vo/gpu/d3d11] [ 52]     _36 = stage_input._36;
[   2.919][d][vo/gpu/d3d11] [ 53]     frag_main();
[   2.919][d][vo/gpu/d3d11] [ 54]     SPIRV_Cross_Output stage_output;
[   2.919][d][vo/gpu/d3d11] [ 55]     stage_output._98 = _98;
[   2.919][d][vo/gpu/d3d11] [ 56]     return stage_output;
[   2.919][d][vo/gpu/d3d11] [ 57] }
[   2.921][d][vo/gpu] Resizing texture: 1280x590
[   2.925][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.929][v][vo/gpu/d3d11] Compiled a vertex shader in 7712us
[   2.929][v][vo/gpu/d3d11] shaderc: 3915us, SPIRV-Cross: 229us, D3DCompile: 3568us
[   2.929][d][vo/gpu/d3d11] GLSL source:
[   2.929][d][vo/gpu/d3d11] [  1] #version 450
[   2.929][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.929][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.929][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.929][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.929][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.929][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.929][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.929][d][vo/gpu/d3d11] [  9] void main() {
[   2.929][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.929][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.929][d][vo/gpu/d3d11] [ 12] }
[   2.929][d][vo/gpu/d3d11] HLSL source:
[   2.929][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.929][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.929][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.929][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.929][d][vo/gpu/d3d11] [  5] 
[   2.929][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.929][d][vo/gpu/d3d11] [  7] {
[   2.929][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.929][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.929][d][vo/gpu/d3d11] [ 10] };
[   2.929][d][vo/gpu/d3d11] [ 11] 
[   2.929][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.929][d][vo/gpu/d3d11] [ 13] {
[   2.929][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.929][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.929][d][vo/gpu/d3d11] [ 16] };
[   2.929][d][vo/gpu/d3d11] [ 17] 
[   2.929][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.929][d][vo/gpu/d3d11] [ 19] {
[   2.929][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.929][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.929][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.929][d][vo/gpu/d3d11] [ 23] }
[   2.930][d][vo/gpu/d3d11] [ 24] 
[   2.930][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.930][d][vo/gpu/d3d11] [ 26] {
[   2.930][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.930][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.930][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.930][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.930][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.930][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.930][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.930][d][vo/gpu/d3d11] [ 34] }
[   2.939][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.958][v][vo/gpu/d3d11] Compiled a fragment shader in 29395us
[   2.958][v][vo/gpu/d3d11] shaderc: 10092us, SPIRV-Cross: 868us, D3DCompile: 18435us
[   2.958][d][vo/gpu/d3d11] GLSL source:
[   2.959][d][vo/gpu/d3d11] [  1] #version 450
[   2.959][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.959][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.959][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.959][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.959][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   2.959][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   2.959][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   2.959][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   2.959][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   2.959][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   2.959][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   2.959][d][vo/gpu/d3d11] [ 13] };
[   2.959][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut;
[   2.959][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0;
[   2.959][d][vo/gpu/d3d11] [ 16] void main() {
[   2.959][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   2.959][d][vo/gpu/d3d11] [ 18] #undef tex
[   2.959][d][vo/gpu/d3d11] [ 19] #undef texmap
[   2.959][d][vo/gpu/d3d11] [ 20] #define tex texture0
[   2.959][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
[   2.959][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
[   2.959][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
[   2.959][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
[   2.959][d][vo/gpu/d3d11] [ 25] // first pass
[   2.959][d][vo/gpu/d3d11] [ 26] color = vec4(0.0);
[   2.959][d][vo/gpu/d3d11] [ 27] {
[   2.959][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0);
[   2.959][d][vo/gpu/d3d11] [ 29] pt *= dir;
[   2.959][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   2.959][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   2.959][d][vo/gpu/d3d11] [ 32] vec4 c;
[   2.959][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0);
[   2.959][d][vo/gpu/d3d11] [ 34] float weights[6];
[   2.959][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos));
[   2.959][d][vo/gpu/d3d11] [ 36] weights[0] = c[0];
[   2.959][d][vo/gpu/d3d11] [ 37] weights[1] = c[1];
[   2.959][d][vo/gpu/d3d11] [ 38] weights[2] = c[2];
[   2.959][d][vo/gpu/d3d11] [ 39] weights[3] = c[3];
[   2.959][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos));
[   2.959][d][vo/gpu/d3d11] [ 41] weights[4] = c[0];
[   2.959][d][vo/gpu/d3d11] [ 42] weights[5] = c[1];
[   2.959][d][vo/gpu/d3d11] [ 43] // scaler samples
[   2.959][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0));
[   2.959][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c;
[   2.959][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0));
[   2.959][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c;
[   2.959][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0));
[   2.959][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c;
[   2.959][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0));
[   2.959][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c;
[   2.959][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0));
[   2.959][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c;
[   2.959][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0));
[   2.959][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c;
[   2.959][d][vo/gpu/d3d11] [ 56] }
[   2.959][d][vo/gpu/d3d11] [ 57] color *= 1.000000;
[   2.960][d][vo/gpu/d3d11] [ 58] out_color = color;
[   2.960][d][vo/gpu/d3d11] [ 59] }
[   2.960][d][vo/gpu/d3d11] HLSL source:
[   2.960][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   2.960][d][vo/gpu/d3d11] [  2] {
[   2.960][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   2.960][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   2.960][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   2.960][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   2.960][d][vo/gpu/d3d11] [  7] };
[   2.960][d][vo/gpu/d3d11] [  8] 
[   2.960][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   2.960][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   2.960][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   2.960][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   2.960][d][vo/gpu/d3d11] [ 13] 
[   2.960][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   2.960][d][vo/gpu/d3d11] [ 15] static float4 _202;
[   2.960][d][vo/gpu/d3d11] [ 16] 
[   2.960][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   2.960][d][vo/gpu/d3d11] [ 18] {
[   2.960][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   2.960][d][vo/gpu/d3d11] [ 20] };
[   2.960][d][vo/gpu/d3d11] [ 21] 
[   2.960][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   2.960][d][vo/gpu/d3d11] [ 23] {
[   2.960][d][vo/gpu/d3d11] [ 24]     float4 _202 : SV_Target0;
[   2.960][d][vo/gpu/d3d11] [ 25] };
[   2.960][d][vo/gpu/d3d11] [ 26] 
[   2.960][d][vo/gpu/d3d11] [ 27] void frag_main()
[   2.960][d][vo/gpu/d3d11] [ 28] {
[   2.960][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(0.0f, 1.0f);
[   2.960][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   2.960][d][vo/gpu/d3d11] [ 31]     float _49 = _47.y;
[   2.960][d][vo/gpu/d3d11] [ 32]     float2 _55 = _17 - (_38 * _49);
[   2.960][d][vo/gpu/d3d11] [ 33]     float2 _60 = _55 - (_23_m3 * float2(0.0f, 2.0f));
[   2.960][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   2.960][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   2.960][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   2.960][d][vo/gpu/d3d11] [ 37]     _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f;
[   2.960][d][vo/gpu/d3d11] [ 38] }
[   2.960][d][vo/gpu/d3d11] [ 39] 
[   2.960][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.960][d][vo/gpu/d3d11] [ 41] {
[   2.960][d][vo/gpu/d3d11] [ 42]     _17 = stage_input._17;
[   2.960][d][vo/gpu/d3d11] [ 43]     frag_main();
[   2.960][d][vo/gpu/d3d11] [ 44]     SPIRV_Cross_Output stage_output;
[   2.960][d][vo/gpu/d3d11] [ 45]     stage_output._202 = _202;
[   2.960][d][vo/gpu/d3d11] [ 46]     return stage_output;
[   2.960][d][vo/gpu/d3d11] [ 47] }
[   2.963][d][vo/gpu] Resizing texture: 1048x590
[   2.967][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   2.971][v][vo/gpu/d3d11] Compiled a vertex shader in 7687us
[   2.971][v][vo/gpu/d3d11] shaderc: 3835us, SPIRV-Cross: 283us, D3DCompile: 3569us
[   2.971][d][vo/gpu/d3d11] GLSL source:
[   2.971][d][vo/gpu/d3d11] [  1] #version 450
[   2.971][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   2.971][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   2.971][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   2.971][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   2.971][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   2.971][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   2.971][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   2.971][d][vo/gpu/d3d11] [  9] void main() {
[   2.971][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   2.971][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   2.971][d][vo/gpu/d3d11] [ 12] }
[   2.971][d][vo/gpu/d3d11] HLSL source:
[   2.971][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   2.971][d][vo/gpu/d3d11] [  2] static float2 _18;
[   2.971][d][vo/gpu/d3d11] [  3] static float2 _27;
[   2.971][d][vo/gpu/d3d11] [  4] static float2 _28;
[   2.971][d][vo/gpu/d3d11] [  5] 
[   2.971][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   2.971][d][vo/gpu/d3d11] [  7] {
[   2.971][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   2.971][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   2.971][d][vo/gpu/d3d11] [ 10] };
[   2.971][d][vo/gpu/d3d11] [ 11] 
[   2.971][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   2.971][d][vo/gpu/d3d11] [ 13] {
[   2.971][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   2.971][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   2.971][d][vo/gpu/d3d11] [ 16] };
[   2.971][d][vo/gpu/d3d11] [ 17] 
[   2.971][d][vo/gpu/d3d11] [ 18] void vert_main()
[   2.971][d][vo/gpu/d3d11] [ 19] {
[   2.971][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   2.971][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   2.971][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   2.971][d][vo/gpu/d3d11] [ 23] }
[   2.972][d][vo/gpu/d3d11] [ 24] 
[   2.972][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   2.972][d][vo/gpu/d3d11] [ 26] {
[   2.972][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   2.972][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   2.972][d][vo/gpu/d3d11] [ 29]     vert_main();
[   2.972][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   2.972][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   2.972][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   2.972][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   2.972][d][vo/gpu/d3d11] [ 34] }
[   2.982][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.006][v][vo/gpu/d3d11] Compiled a fragment shader in 35122us
[   3.006][v][vo/gpu/d3d11] shaderc: 11299us, SPIRV-Cross: 956us, D3DCompile: 22867us
[   3.006][d][vo/gpu/d3d11] GLSL source:
[   3.006][d][vo/gpu/d3d11] [  1] #version 450
[   3.006][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.006][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.006][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.006][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.006][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.006][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.006][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   3.006][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   3.006][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   3.006][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   3.006][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   3.006][d][vo/gpu/d3d11] [ 13] };
[   3.006][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D lut;
[   3.006][d][vo/gpu/d3d11] [ 15] layout(binding=1) uniform sampler2D texture0;
[   3.007][d][vo/gpu/d3d11] [ 16] void main() {
[   3.007][d][vo/gpu/d3d11] [ 17] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.007][d][vo/gpu/d3d11] [ 18] #undef tex
[   3.007][d][vo/gpu/d3d11] [ 19] #undef texmap
[   3.007][d][vo/gpu/d3d11] [ 20] #define tex texture0
[   3.007][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
[   3.007][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
[   3.007][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
[   3.007][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
[   3.007][d][vo/gpu/d3d11] [ 25] color = vec4(0.0);
[   3.007][d][vo/gpu/d3d11] [ 26] {
[   3.007][d][vo/gpu/d3d11] [ 27] vec2 dir = vec2(1.0, 0.0);
[   3.007][d][vo/gpu/d3d11] [ 28] pt *= dir;
[   3.007][d][vo/gpu/d3d11] [ 29] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   3.007][d][vo/gpu/d3d11] [ 30] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   3.007][d][vo/gpu/d3d11] [ 31] vec4 c;
[   3.007][d][vo/gpu/d3d11] [ 32] float ypos = LUT_POS(fcoord, 64.0);
[   3.007][d][vo/gpu/d3d11] [ 33] float weights[6];
[   3.007][d][vo/gpu/d3d11] [ 34] c = texture(lut, vec2(0.250000, ypos));
[   3.007][d][vo/gpu/d3d11] [ 35] weights[0] = c[0];
[   3.007][d][vo/gpu/d3d11] [ 36] weights[1] = c[1];
[   3.007][d][vo/gpu/d3d11] [ 37] weights[2] = c[2];
[   3.007][d][vo/gpu/d3d11] [ 38] weights[3] = c[3];
[   3.007][d][vo/gpu/d3d11] [ 39] c = texture(lut, vec2(0.750000, ypos));
[   3.007][d][vo/gpu/d3d11] [ 40] weights[4] = c[0];
[   3.007][d][vo/gpu/d3d11] [ 41] weights[5] = c[1];
[   3.007][d][vo/gpu/d3d11] [ 42] // scaler samples
[   3.007][d][vo/gpu/d3d11] [ 43] c = texture(tex, base + pt * vec2(0.0));
[   3.007][d][vo/gpu/d3d11] [ 44] color += vec4(weights[0]) * c;
[   3.007][d][vo/gpu/d3d11] [ 45] c = texture(tex, base + pt * vec2(1.0));
[   3.007][d][vo/gpu/d3d11] [ 46] color += vec4(weights[1]) * c;
[   3.007][d][vo/gpu/d3d11] [ 47] c = texture(tex, base + pt * vec2(2.0));
[   3.007][d][vo/gpu/d3d11] [ 48] color += vec4(weights[2]) * c;
[   3.007][d][vo/gpu/d3d11] [ 49] c = texture(tex, base + pt * vec2(3.0));
[   3.007][d][vo/gpu/d3d11] [ 50] color += vec4(weights[3]) * c;
[   3.007][d][vo/gpu/d3d11] [ 51] c = texture(tex, base + pt * vec2(4.0));
[   3.007][d][vo/gpu/d3d11] [ 52] color += vec4(weights[4]) * c;
[   3.007][d][vo/gpu/d3d11] [ 53] c = texture(tex, base + pt * vec2(5.0));
[   3.007][d][vo/gpu/d3d11] [ 54] color += vec4(weights[5]) * c;
[   3.007][d][vo/gpu/d3d11] [ 55] }
[   3.007][d][vo/gpu/d3d11] [ 56] color.a = 1.000000;
[   3.007][d][vo/gpu/d3d11] [ 57] // scaler post-conversion
[   3.007][d][vo/gpu/d3d11] [ 58] // delinearize
[   3.007][d][vo/gpu/d3d11] [ 59] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   3.007][d][vo/gpu/d3d11] [ 60] color.rgb *= vec3(1.000000);
[   3.007][d][vo/gpu/d3d11] [ 61] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   3.007][d][vo/gpu/d3d11] [ 62] out_color = color;
[   3.007][d][vo/gpu/d3d11] [ 63] }
[   3.007][d][vo/gpu/d3d11] HLSL source:
[   3.007][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   3.007][d][vo/gpu/d3d11] [  2] {
[   3.007][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   3.007][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   3.007][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   3.007][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   3.007][d][vo/gpu/d3d11] [  7] };
[   3.007][d][vo/gpu/d3d11] [  8] 
[   3.007][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   3.007][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   3.007][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   3.007][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   3.007][d][vo/gpu/d3d11] [ 13] 
[   3.007][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   3.007][d][vo/gpu/d3d11] [ 15] static float4 _222;
[   3.007][d][vo/gpu/d3d11] [ 16] 
[   3.007][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   3.007][d][vo/gpu/d3d11] [ 18] {
[   3.007][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   3.007][d][vo/gpu/d3d11] [ 20] };
[   3.007][d][vo/gpu/d3d11] [ 21] 
[   3.008][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   3.008][d][vo/gpu/d3d11] [ 23] {
[   3.008][d][vo/gpu/d3d11] [ 24]     float4 _222 : SV_Target0;
[   3.008][d][vo/gpu/d3d11] [ 25] };
[   3.008][d][vo/gpu/d3d11] [ 26] 
[   3.008][d][vo/gpu/d3d11] [ 27] void frag_main()
[   3.008][d][vo/gpu/d3d11] [ 28] {
[   3.008][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(1.0f, 0.0f);
[   3.008][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   3.008][d][vo/gpu/d3d11] [ 31]     float _49 = _47.x;
[   3.008][d][vo/gpu/d3d11] [ 32]     float2 _55 = _17 - (_38 * _49);
[   3.008][d][vo/gpu/d3d11] [ 33]     float2 _60 = _55 - (_23_m3 * float2(2.0f, 0.0f));
[   3.008][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   3.008][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   3.008][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   3.008][d][vo/gpu/d3d11] [ 37]     float4 _237 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _55))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))));
[   3.008][d][vo/gpu/d3d11] [ 38]     _237.w = 1.0f;
[   3.008][d][vo/gpu/d3d11] [ 39]     float3 _218 = pow(clamp(_237.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   3.008][d][vo/gpu/d3d11] [ 40]     _222 = float4(_218.x, _218.y, _218.z, _237.w);
[   3.008][d][vo/gpu/d3d11] [ 41] }
[   3.008][d][vo/gpu/d3d11] [ 42] 
[   3.008][d][vo/gpu/d3d11] [ 43] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.008][d][vo/gpu/d3d11] [ 44] {
[   3.008][d][vo/gpu/d3d11] [ 45]     _17 = stage_input._17;
[   3.008][d][vo/gpu/d3d11] [ 46]     frag_main();
[   3.008][d][vo/gpu/d3d11] [ 47]     SPIRV_Cross_Output stage_output;
[   3.008][d][vo/gpu/d3d11] [ 48]     stage_output._222 = _222;
[   3.008][d][vo/gpu/d3d11] [ 49]     return stage_output;
[   3.008][d][vo/gpu/d3d11] [ 50] }
[   3.011][d][vo/gpu] Resizing texture: 1048x590
[   3.016][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.019][v][vo/gpu/d3d11] Compiled a vertex shader in 7657us
[   3.020][v][vo/gpu/d3d11] shaderc: 3861us, SPIRV-Cross: 212us, D3DCompile: 3584us
[   3.020][d][vo/gpu/d3d11] GLSL source:
[   3.020][d][vo/gpu/d3d11] [  1] #version 450
[   3.020][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.020][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.020][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.020][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.020][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.020][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   3.020][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   3.020][d][vo/gpu/d3d11] [  9] void main() {
[   3.020][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.020][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   3.020][d][vo/gpu/d3d11] [ 12] }
[   3.020][d][vo/gpu/d3d11] HLSL source:
[   3.020][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.020][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.020][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.020][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.020][d][vo/gpu/d3d11] [  5] 
[   3.020][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   3.020][d][vo/gpu/d3d11] [  7] {
[   3.020][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   3.020][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   3.020][d][vo/gpu/d3d11] [ 10] };
[   3.020][d][vo/gpu/d3d11] [ 11] 
[   3.020][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   3.020][d][vo/gpu/d3d11] [ 13] {
[   3.020][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   3.020][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   3.020][d][vo/gpu/d3d11] [ 16] };
[   3.020][d][vo/gpu/d3d11] [ 17] 
[   3.020][d][vo/gpu/d3d11] [ 18] void vert_main()
[   3.020][d][vo/gpu/d3d11] [ 19] {
[   3.020][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.020][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   3.020][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   3.020][d][vo/gpu/d3d11] [ 23] }
[   3.020][d][vo/gpu/d3d11] [ 24] 
[   3.020][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.020][d][vo/gpu/d3d11] [ 26] {
[   3.020][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   3.020][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   3.020][d][vo/gpu/d3d11] [ 29]     vert_main();
[   3.020][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   3.020][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   3.020][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   3.020][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   3.020][d][vo/gpu/d3d11] [ 34] }
[   3.026][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.034][v][vo/gpu/d3d11] Compiled a fragment shader in 14258us
[   3.034][v][vo/gpu/d3d11] shaderc: 6751us, SPIRV-Cross: 365us, D3DCompile: 7142us
[   3.034][d][vo/gpu/d3d11] GLSL source:
[   3.034][d][vo/gpu/d3d11] [  1] #version 450
[   3.034][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.034][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.034][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.034][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.034][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.034][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.034][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   3.034][d][vo/gpu/d3d11] [  9] layout(offset=0) vec2 texture_size0;
[   3.034][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   3.034][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   3.034][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   3.034][d][vo/gpu/d3d11] [ 13] };
[   3.034][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
[   3.034][d][vo/gpu/d3d11] [ 15] void main() {
[   3.034][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.034][d][vo/gpu/d3d11] [ 17] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   3.034][d][vo/gpu/d3d11] [ 18] // linearize
[   3.034][d][vo/gpu/d3d11] [ 19] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   3.035][d][vo/gpu/d3d11] [ 20] color.rgb = pow(color.rgb, vec3(2.4));
[   3.035][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.0/1.000000);
[   3.035][d][vo/gpu/d3d11] [ 22] out_color = color;
[   3.035][d][vo/gpu/d3d11] [ 23] }
[   3.035][d][vo/gpu/d3d11] HLSL source:
[   3.035][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t0);
[   3.035][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s0);
[   3.035][d][vo/gpu/d3d11] [  3] 
[   3.035][d][vo/gpu/d3d11] [  4] static float2 _20;
[   3.035][d][vo/gpu/d3d11] [  5] static float4 _54;
[   3.035][d][vo/gpu/d3d11] [  6] 
[   3.035][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   3.035][d][vo/gpu/d3d11] [  8] {
[   3.035][d][vo/gpu/d3d11] [  9]     float2 _20 : TEXCOORD1;
[   3.035][d][vo/gpu/d3d11] [ 10] };
[   3.035][d][vo/gpu/d3d11] [ 11] 
[   3.035][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   3.035][d][vo/gpu/d3d11] [ 13] {
[   3.035][d][vo/gpu/d3d11] [ 14]     float4 _54 : SV_Target0;
[   3.035][d][vo/gpu/d3d11] [ 15] };
[   3.035][d][vo/gpu/d3d11] [ 16] 
[   3.035][d][vo/gpu/d3d11] [ 17] void frag_main()
[   3.035][d][vo/gpu/d3d11] [ 18] {
[   3.035][d][vo/gpu/d3d11] [ 19]     float3 _44 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx);
[   3.035][d][vo/gpu/d3d11] [ 20]     _54 = float4(_44.x, _44.y, _44.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w);
[   3.035][d][vo/gpu/d3d11] [ 21] }
[   3.035][d][vo/gpu/d3d11] [ 22] 
[   3.035][d][vo/gpu/d3d11] [ 23] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.035][d][vo/gpu/d3d11] [ 24] {
[   3.035][d][vo/gpu/d3d11] [ 25]     _20 = stage_input._20;
[   3.035][d][vo/gpu/d3d11] [ 26]     frag_main();
[   3.035][d][vo/gpu/d3d11] [ 27]     SPIRV_Cross_Output stage_output;
[   3.035][d][vo/gpu/d3d11] [ 28]     stage_output._54 = _54;
[   3.035][d][vo/gpu/d3d11] [ 29]     return stage_output;
[   3.035][d][vo/gpu/d3d11] [ 30] }
[   3.044][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.049][v][vo/gpu/d3d11] Compiled a vertex shader in 8504us
[   3.049][v][vo/gpu/d3d11] shaderc: 3943us, SPIRV-Cross: 235us, D3DCompile: 4326us
[   3.049][d][vo/gpu/d3d11] GLSL source:
[   3.049][d][vo/gpu/d3d11] [  1] #version 450
[   3.049][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.049][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.049][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.049][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.049][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.049][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   3.049][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   3.049][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   3.049][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   3.049][d][vo/gpu/d3d11] [ 11] void main() {
[   3.049][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.049][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   3.049][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   3.049][d][vo/gpu/d3d11] [ 15] }
[   3.049][d][vo/gpu/d3d11] HLSL source:
[   3.049][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.049][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.049][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.049][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.049][d][vo/gpu/d3d11] [  5] static float2 _30;
[   3.049][d][vo/gpu/d3d11] [  6] static float2 _31;
[   3.049][d][vo/gpu/d3d11] [  7] 
[   3.049][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   3.049][d][vo/gpu/d3d11] [  9] {
[   3.049][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   3.049][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   3.049][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   3.049][d][vo/gpu/d3d11] [ 13] };
[   3.049][d][vo/gpu/d3d11] [ 14] 
[   3.049][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   3.049][d][vo/gpu/d3d11] [ 16] {
[   3.049][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   3.049][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   3.049][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   3.049][d][vo/gpu/d3d11] [ 20] };
[   3.049][d][vo/gpu/d3d11] [ 21] 
[   3.049][d][vo/gpu/d3d11] [ 22] void vert_main()
[   3.049][d][vo/gpu/d3d11] [ 23] {
[   3.049][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.049][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   3.049][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   3.049][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   3.049][d][vo/gpu/d3d11] [ 28] }
[   3.049][d][vo/gpu/d3d11] [ 29] 
[   3.049][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.049][d][vo/gpu/d3d11] [ 31] {
[   3.049][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   3.049][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   3.049][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   3.049][d][vo/gpu/d3d11] [ 35]     vert_main();
[   3.050][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   3.050][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   3.050][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   3.050][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   3.050][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   3.050][d][vo/gpu/d3d11] [ 41] }
[   3.054][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.060][v][vo/gpu/d3d11] Compiled a fragment shader in 11127us
[   3.060][v][vo/gpu/d3d11] shaderc: 5197us, SPIRV-Cross: 257us, D3DCompile: 5673us
[   3.060][d][vo/gpu/d3d11] GLSL source:
[   3.060][d][vo/gpu/d3d11] [  1] #version 450
[   3.060][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.060][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.060][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.060][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.060][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.060][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.060][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   3.060][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   3.060][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec2 texture_size0;
[   3.060][d][vo/gpu/d3d11] [ 11] layout(offset=16) mat2 texture_rot0;
[   3.060][d][vo/gpu/d3d11] [ 12] layout(offset=48) vec2 texture_off0;
[   3.060][d][vo/gpu/d3d11] [ 13] layout(offset=56) vec2 pixel_size0;
[   3.060][d][vo/gpu/d3d11] [ 14] layout(offset=64) vec2 texture_size1;
[   3.060][d][vo/gpu/d3d11] [ 15] layout(offset=80) mat2 texture_rot1;
[   3.060][d][vo/gpu/d3d11] [ 16] layout(offset=112) vec2 texture_off1;
[   3.060][d][vo/gpu/d3d11] [ 17] layout(offset=120) vec2 pixel_size1;
[   3.060][d][vo/gpu/d3d11] [ 18] };
[   3.060][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0;
[   3.060][d][vo/gpu/d3d11] [ 20] layout(binding=1) uniform sampler2D texture1;
[   3.060][d][vo/gpu/d3d11] [ 21] void main() {
[   3.060][d][vo/gpu/d3d11] [ 22] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.060][d][vo/gpu/d3d11] [ 23] // merging plane 1 ...
[   3.060][d][vo/gpu/d3d11] [ 24] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
[   3.060][d][vo/gpu/d3d11] [ 25] // merging plane 2 ... into 1
[   3.060][d][vo/gpu/d3d11] [ 26] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
[   3.061][d][vo/gpu/d3d11] [ 27] out_color = color;
[   3.061][d][vo/gpu/d3d11] [ 28] }
[   3.061][d][vo/gpu/d3d11] HLSL source:
[   3.061][d][vo/gpu/d3d11] [  1] Texture2D<float4> _17 : register(t0);
[   3.061][d][vo/gpu/d3d11] [  2] SamplerState __17_sampler : register(s0);
[   3.061][d][vo/gpu/d3d11] [  3] Texture2D<float4> _35 : register(t1);
[   3.061][d][vo/gpu/d3d11] [  4] SamplerState __35_sampler : register(s1);
[   3.061][d][vo/gpu/d3d11] [  5] 
[   3.061][d][vo/gpu/d3d11] [  6] static float2 _21;
[   3.061][d][vo/gpu/d3d11] [  7] static float2 _37;
[   3.061][d][vo/gpu/d3d11] [  8] static float4 _50;
[   3.061][d][vo/gpu/d3d11] [  9] 
[   3.061][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   3.061][d][vo/gpu/d3d11] [ 11] {
[   3.061][d][vo/gpu/d3d11] [ 12]     float2 _21 : TEXCOORD1;
[   3.061][d][vo/gpu/d3d11] [ 13]     float2 _37 : TEXCOORD2;
[   3.061][d][vo/gpu/d3d11] [ 14] };
[   3.061][d][vo/gpu/d3d11] [ 15] 
[   3.061][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   3.061][d][vo/gpu/d3d11] [ 17] {
[   3.061][d][vo/gpu/d3d11] [ 18]     float4 _50 : SV_Target0;
[   3.061][d][vo/gpu/d3d11] [ 19] };
[   3.061][d][vo/gpu/d3d11] [ 20] 
[   3.061][d][vo/gpu/d3d11] [ 21] void frag_main()
[   3.061][d][vo/gpu/d3d11] [ 22] {
[   3.061][d][vo/gpu/d3d11] [ 23]     float4 _57 = float4(0.0f, 0.0f, 0.0f, 1.0f);
[   3.061][d][vo/gpu/d3d11] [ 24]     _57.x = 64.25f * _17.Sample(__17_sampler, _21).x;
[   3.061][d][vo/gpu/d3d11] [ 25]     float4 _59 = _57;
[   3.061][d][vo/gpu/d3d11] [ 26]     _59.y = 64.25f * _35.Sample(__35_sampler, _37).x;
[   3.061][d][vo/gpu/d3d11] [ 27]     _50 = _59;
[   3.061][d][vo/gpu/d3d11] [ 28] }
[   3.061][d][vo/gpu/d3d11] [ 29] 
[   3.061][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.061][d][vo/gpu/d3d11] [ 31] {
[   3.061][d][vo/gpu/d3d11] [ 32]     _21 = stage_input._21;
[   3.061][d][vo/gpu/d3d11] [ 33]     _37 = stage_input._37;
[   3.061][d][vo/gpu/d3d11] [ 34]     frag_main();
[   3.061][d][vo/gpu/d3d11] [ 35]     SPIRV_Cross_Output stage_output;
[   3.061][d][vo/gpu/d3d11] [ 36]     stage_output._50 = _50;
[   3.061][d][vo/gpu/d3d11] [ 37]     return stage_output;
[   3.061][d][vo/gpu/d3d11] [ 38] }
[   3.066][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.070][v][vo/gpu/d3d11] Compiled a vertex shader in 7416us
[   3.070][v][vo/gpu/d3d11] shaderc: 3580us, SPIRV-Cross: 246us, D3DCompile: 3590us
[   3.070][d][vo/gpu/d3d11] GLSL source:
[   3.070][d][vo/gpu/d3d11] [  1] #version 450
[   3.070][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.070][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.070][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.070][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.070][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.070][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   3.070][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   3.070][d][vo/gpu/d3d11] [  9] void main() {
[   3.070][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.070][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   3.070][d][vo/gpu/d3d11] [ 12] }
[   3.070][d][vo/gpu/d3d11] HLSL source:
[   3.070][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.070][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.070][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.070][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.070][d][vo/gpu/d3d11] [  5] 
[   3.070][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   3.070][d][vo/gpu/d3d11] [  7] {
[   3.070][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   3.070][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   3.070][d][vo/gpu/d3d11] [ 10] };
[   3.070][d][vo/gpu/d3d11] [ 11] 
[   3.070][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   3.070][d][vo/gpu/d3d11] [ 13] {
[   3.070][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   3.070][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   3.070][d][vo/gpu/d3d11] [ 16] };
[   3.070][d][vo/gpu/d3d11] [ 17] 
[   3.070][d][vo/gpu/d3d11] [ 18] void vert_main()
[   3.070][d][vo/gpu/d3d11] [ 19] {
[   3.070][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.070][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   3.070][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   3.070][d][vo/gpu/d3d11] [ 23] }
[   3.070][d][vo/gpu/d3d11] [ 24] 
[   3.070][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.070][d][vo/gpu/d3d11] [ 26] {
[   3.070][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   3.070][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   3.070][d][vo/gpu/d3d11] [ 29]     vert_main();
[   3.070][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   3.070][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   3.070][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   3.071][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   3.071][d][vo/gpu/d3d11] [ 34] }
[   3.078][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.092][v][vo/gpu/d3d11] Compiled a fragment shader in 21565us
[   3.092][v][vo/gpu/d3d11] shaderc: 8308us, SPIRV-Cross: 642us, D3DCompile: 12615us
[   3.092][d][vo/gpu/d3d11] GLSL source:
[   3.092][d][vo/gpu/d3d11] [  1] #version 450
[   3.092][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.092][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.092][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.092][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.092][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.092][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.092][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   3.092][d][vo/gpu/d3d11] [  9] layout(offset=0) float random;
[   3.092][d][vo/gpu/d3d11] [ 10] layout(offset=4) int frame;
[   3.092][d][vo/gpu/d3d11] [ 11] layout(offset=8) vec2 input_size;
[   3.092][d][vo/gpu/d3d11] [ 12] layout(offset=16) vec2 target_size;
[   3.092][d][vo/gpu/d3d11] [ 13] layout(offset=24) vec2 tex_offset;
[   3.092][d][vo/gpu/d3d11] [ 14] layout(offset=32) vec2 texture_size0;
[   3.092][d][vo/gpu/d3d11] [ 15] layout(offset=48) mat2 texture_rot0;
[   3.092][d][vo/gpu/d3d11] [ 16] layout(offset=80) vec2 texture_off0;
[   3.092][d][vo/gpu/d3d11] [ 17] layout(offset=88) vec2 pixel_size0;
[   3.092][d][vo/gpu/d3d11] [ 18] };
[   3.092][d][vo/gpu/d3d11] [ 19] layout(binding=0) uniform sampler2D texture0;
[   3.092][d][vo/gpu/d3d11] [ 20] #define HOOKED_raw texture0
[   3.092][d][vo/gpu/d3d11] [ 21] #define HOOKED_pos texcoord0
[   3.092][d][vo/gpu/d3d11] [ 22] #define HOOKED_size texture_size0
[   3.092][d][vo/gpu/d3d11] [ 23] #define HOOKED_rot texture_rot0
[   3.092][d][vo/gpu/d3d11] [ 24] #define HOOKED_off texture_off0
[   3.092][d][vo/gpu/d3d11] [ 25] #define HOOKED_pt pixel_size0
[   3.092][d][vo/gpu/d3d11] [ 26] #define HOOKED_map texmap0
[   3.092][d][vo/gpu/d3d11] [ 27] #define HOOKED_mul 64.250000
[   3.092][d][vo/gpu/d3d11] [ 28] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   3.092][d][vo/gpu/d3d11] [ 29] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   3.092][d][vo/gpu/d3d11] [ 30] #define LUMA_raw texture0
[   3.092][d][vo/gpu/d3d11] [ 31] #define LUMA_pos texcoord0
[   3.092][d][vo/gpu/d3d11] [ 32] #define LUMA_size texture_size0
[   3.092][d][vo/gpu/d3d11] [ 33] #define LUMA_rot texture_rot0
[   3.092][d][vo/gpu/d3d11] [ 34] #define LUMA_off texture_off0
[   3.092][d][vo/gpu/d3d11] [ 35] #define LUMA_pt pixel_size0
[   3.092][d][vo/gpu/d3d11] [ 36] #define LUMA_map texmap0
[   3.092][d][vo/gpu/d3d11] [ 37] #define LUMA_mul 64.250000
[   3.092][d][vo/gpu/d3d11] [ 38] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   3.092][d][vo/gpu/d3d11] [ 39] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   3.092][d][vo/gpu/d3d11] [ 40]  
[   3.092][d][vo/gpu/d3d11] [ 41] // Change this to tune the strength of the noise
[   3.092][d][vo/gpu/d3d11] [ 42] // Apparently this has to be float on some setups
[   3.092][d][vo/gpu/d3d11] [ 43] #define STRENGTH 48.0
[   3.092][d][vo/gpu/d3d11] [ 44]  
[   3.092][d][vo/gpu/d3d11] [ 45] // PRNG taken from mpv's deband shader
[   3.092][d][vo/gpu/d3d11] [ 46] float mod289(float x)  { return x - floor(x / 289.0) * 289.0; }
[   3.092][d][vo/gpu/d3d11] [ 47] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   3.092][d][vo/gpu/d3d11] [ 48] float rand(float x)    { return fract(x / 41.0); }
[   3.092][d][vo/gpu/d3d11] [ 49]  
[   3.092][d][vo/gpu/d3d11] [ 50] vec4 hook()  {
[   3.092][d][vo/gpu/d3d11] [ 51]     vec3 _m = vec3(HOOKED_pos, 1.0) + vec3(1.0);
[   3.092][d][vo/gpu/d3d11] [ 52]     float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   3.092][d][vo/gpu/d3d11] [ 53]     vec4 noise;
[   3.092][d][vo/gpu/d3d11] [ 54]     noise.x = rand(h);
[   3.092][d][vo/gpu/d3d11] [ 55]     return HOOKED_tex(HOOKED_pos) + vec4(STRENGTH/8192.0) * (noise - 0.5);
[   3.092][d][vo/gpu/d3d11] [ 56] }
[   3.092][d][vo/gpu/d3d11] [ 57] void main() {
[   3.092][d][vo/gpu/d3d11] [ 58] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.093][d][vo/gpu/d3d11] [ 59] color = hook();
[   3.093][d][vo/gpu/d3d11] [ 60] color.g = 0.000000;
[   3.093][d][vo/gpu/d3d11] [ 61] color.b = 0.000000;
[   3.093][d][vo/gpu/d3d11] [ 62] color.a = 1.000000;
[   3.093][d][vo/gpu/d3d11] [ 63] out_color = color;
[   3.093][d][vo/gpu/d3d11] [ 64] }
[   3.093][d][vo/gpu/d3d11] HLSL source:
[   3.093][d][vo/gpu/d3d11] [  1] Texture2D<float4> _89 : register(t0);
[   3.093][d][vo/gpu/d3d11] [  2] SamplerState __89_sampler : register(s0);
[   3.093][d][vo/gpu/d3d11] [  3] 
[   3.093][d][vo/gpu/d3d11] [  4] static float2 _53;
[   3.093][d][vo/gpu/d3d11] [  5] static float4 _118;
[   3.093][d][vo/gpu/d3d11] [  6] 
[   3.093][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   3.093][d][vo/gpu/d3d11] [  8] {
[   3.093][d][vo/gpu/d3d11] [  9]     float2 _53 : TEXCOORD1;
[   3.093][d][vo/gpu/d3d11] [ 10] };
[   3.093][d][vo/gpu/d3d11] [ 11] 
[   3.093][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   3.093][d][vo/gpu/d3d11] [ 13] {
[   3.093][d][vo/gpu/d3d11] [ 14]     float4 _118 : SV_Target0;
[   3.093][d][vo/gpu/d3d11] [ 15] };
[   3.093][d][vo/gpu/d3d11] [ 16] 
[   3.093][d][vo/gpu/d3d11] [ 17] static float4 _226;
[   3.093][d][vo/gpu/d3d11] [ 18] 
[   3.093][d][vo/gpu/d3d11] [ 19] void frag_main()
[   3.093][d][vo/gpu/d3d11] [ 20] {
[   3.093][d][vo/gpu/d3d11] [ 21]     float3 _137 = float3(_53, 1.0f) + 1.0f.xxx;
[   3.093][d][vo/gpu/d3d11] [ 22]     float _139 = _137.x;
[   3.093][d][vo/gpu/d3d11] [ 23]     float _172 = ((34.0f * _139) + 1.0f) * _139;
[   3.093][d][vo/gpu/d3d11] [ 24]     float _143 = (_172 - (floor(_172 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.y;
[   3.093][d][vo/gpu/d3d11] [ 25]     float _187 = ((34.0f * _143) + 1.0f) * _143;
[   3.093][d][vo/gpu/d3d11] [ 26]     float _147 = (_187 - (floor(_187 * 0.00346020772121846675872802734375f) * 289.0f)) + _137.z;
[   3.093][d][vo/gpu/d3d11] [ 27]     float _202 = ((34.0f * _147) + 1.0f) * _147;
[   3.093][d][vo/gpu/d3d11] [ 28]     float4 _219 = _226;
[   3.093][d][vo/gpu/d3d11] [ 29]     _219.x = frac((_202 - (floor(_202 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   3.093][d][vo/gpu/d3d11] [ 30]     float4 _221 = (_89.Sample(__89_sampler, _53) * 64.25f) + (0.005859375f.xxxx * (_219 - 0.5f.xxxx));
[   3.093][d][vo/gpu/d3d11] [ 31]     _221.y = 0.0f;
[   3.093][d][vo/gpu/d3d11] [ 32]     float4 _223 = _221;
[   3.093][d][vo/gpu/d3d11] [ 33]     _223.z = 0.0f;
[   3.093][d][vo/gpu/d3d11] [ 34]     float4 _225 = _223;
[   3.093][d][vo/gpu/d3d11] [ 35]     _225.w = 1.0f;
[   3.093][d][vo/gpu/d3d11] [ 36]     _118 = _225;
[   3.093][d][vo/gpu/d3d11] [ 37] }
[   3.093][d][vo/gpu/d3d11] [ 38] 
[   3.093][d][vo/gpu/d3d11] [ 39] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.093][d][vo/gpu/d3d11] [ 40] {
[   3.093][d][vo/gpu/d3d11] [ 41]     _53 = stage_input._53;
[   3.093][d][vo/gpu/d3d11] [ 42]     frag_main();
[   3.093][d][vo/gpu/d3d11] [ 43]     SPIRV_Cross_Output stage_output;
[   3.093][d][vo/gpu/d3d11] [ 44]     stage_output._118 = _118;
[   3.093][d][vo/gpu/d3d11] [ 45]     return stage_output;
[   3.093][d][vo/gpu/d3d11] [ 46] }
[   3.121][d][vo/gpu] Resizing texture: 1048x590
[   3.122][v][vo/gpu] Dither to 8.
[   3.231][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.235][v][vo/gpu/d3d11] Compiled a vertex shader in 7897us
[   3.235][v][vo/gpu/d3d11] shaderc: 3707us, SPIRV-Cross: 235us, D3DCompile: 3955us
[   3.235][d][vo/gpu/d3d11] GLSL source:
[   3.235][d][vo/gpu/d3d11] [  1] #version 450
[   3.235][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.235][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.235][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.235][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.235][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.235][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   3.235][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   3.235][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[   3.235][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[   3.235][d][vo/gpu/d3d11] [ 11] void main() {
[   3.235][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.235][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[   3.235][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[   3.235][d][vo/gpu/d3d11] [ 15] }
[   3.235][d][vo/gpu/d3d11] HLSL source:
[   3.235][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.235][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.235][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.235][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.235][d][vo/gpu/d3d11] [  5] static float2 _30;
[   3.235][d][vo/gpu/d3d11] [  6] static float2 _31;
[   3.235][d][vo/gpu/d3d11] [  7] 
[   3.235][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   3.235][d][vo/gpu/d3d11] [  9] {
[   3.235][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   3.235][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   3.235][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   3.236][d][vo/gpu/d3d11] [ 13] };
[   3.236][d][vo/gpu/d3d11] [ 14] 
[   3.236][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   3.236][d][vo/gpu/d3d11] [ 16] {
[   3.236][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   3.236][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   3.236][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   3.236][d][vo/gpu/d3d11] [ 20] };
[   3.236][d][vo/gpu/d3d11] [ 21] 
[   3.236][d][vo/gpu/d3d11] [ 22] void vert_main()
[   3.236][d][vo/gpu/d3d11] [ 23] {
[   3.236][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.236][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   3.236][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   3.236][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   3.236][d][vo/gpu/d3d11] [ 28] }
[   3.236][d][vo/gpu/d3d11] [ 29] 
[   3.236][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.236][d][vo/gpu/d3d11] [ 31] {
[   3.236][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   3.236][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   3.236][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   3.236][d][vo/gpu/d3d11] [ 35]     vert_main();
[   3.236][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   3.236][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   3.236][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   3.236][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   3.236][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   3.236][d][vo/gpu/d3d11] [ 41] }
[   3.243][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.259][v][vo/gpu/d3d11] Compiled a fragment shader in 23366us
[   3.259][v][vo/gpu/d3d11] shaderc: 7459us, SPIRV-Cross: 684us, D3DCompile: 15223us
[   3.259][d][vo/gpu/d3d11] GLSL source:
[   3.259][d][vo/gpu/d3d11] [  1] #version 450
[   3.259][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.259][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.259][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.259][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.259][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.259][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.259][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[   3.259][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   3.259][d][vo/gpu/d3d11] [ 10] layout(offset=0) float inter_coeff;
[   3.259][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 src_luma;
[   3.259][d][vo/gpu/d3d11] [ 12] layout(offset=32) vec3 dst_luma;
[   3.259][d][vo/gpu/d3d11] [ 13] layout(offset=48) vec2 texture_size0;
[   3.259][d][vo/gpu/d3d11] [ 14] layout(offset=64) mat2 texture_rot0;
[   3.259][d][vo/gpu/d3d11] [ 15] layout(offset=96) vec2 texture_off0;
[   3.259][d][vo/gpu/d3d11] [ 16] layout(offset=104) vec2 pixel_size0;
[   3.259][d][vo/gpu/d3d11] [ 17] layout(offset=112) vec2 texture_size1;
[   3.259][d][vo/gpu/d3d11] [ 18] layout(offset=128) mat2 texture_rot1;
[   3.259][d][vo/gpu/d3d11] [ 19] layout(offset=160) vec2 texture_off1;
[   3.259][d][vo/gpu/d3d11] [ 20] layout(offset=168) vec2 pixel_size1;
[   3.259][d][vo/gpu/d3d11] [ 21] };
[   3.259][d][vo/gpu/d3d11] [ 22] layout(binding=0) uniform sampler2D dither;
[   3.259][d][vo/gpu/d3d11] [ 23] layout(binding=1) uniform sampler2D texture0;
[   3.259][d][vo/gpu/d3d11] [ 24] layout(binding=2) uniform sampler2D texture1;
[   3.259][d][vo/gpu/d3d11] [ 25] void main() {
[   3.259][d][vo/gpu/d3d11] [ 26] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.259][d][vo/gpu/d3d11] [ 27] color = mix(texture(texture0, texcoord0), texture(texture1, texcoord1), inter_coeff);
[   3.259][d][vo/gpu/d3d11] [ 28] // color mapping
[   3.259][d][vo/gpu/d3d11] [ 29] color.rgb *= vec3(1.000000);
[   3.259][d][vo/gpu/d3d11] [ 30] color.rgb *= vec3(1.000000);
[   3.259][d][vo/gpu/d3d11] [ 31] // delinearize
[   3.259][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   3.259][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.000000);
[   3.259][d][vo/gpu/d3d11] [ 34] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   3.259][d][vo/gpu/d3d11] [ 35] // dithering
[   3.259][d][vo/gpu/d3d11] [ 36] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   3.259][d][vo/gpu/d3d11] [ 37] float dither_value = texture(dither, dither_pos).r;
[   3.259][d][vo/gpu/d3d11] [ 38] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   3.259][d][vo/gpu/d3d11] [ 39] out_color = color;
[   3.259][d][vo/gpu/d3d11] [ 40] }
[   3.259][d][vo/gpu/d3d11] HLSL source:
[   3.259][d][vo/gpu/d3d11] [  1] cbuffer _30_32 : register(b0)
[   3.259][d][vo/gpu/d3d11] [  2] {
[   3.259][d][vo/gpu/d3d11] [  3]     float _32_m0 : packoffset(c0);
[   3.259][d][vo/gpu/d3d11] [  4]     float3 _32_m1 : packoffset(c1);
[   3.259][d][vo/gpu/d3d11] [  5]     float3 _32_m2 : packoffset(c2);
[   3.259][d][vo/gpu/d3d11] [  6]     float2 _32_m3 : packoffset(c3);
[   3.259][d][vo/gpu/d3d11] [  7]     row_major float2x2 _32_m4 : packoffset(c4);
[   3.259][d][vo/gpu/d3d11] [  8]     float2 _32_m5 : packoffset(c6);
[   3.259][d][vo/gpu/d3d11] [  9]     float2 _32_m6 : packoffset(c6.z);
[   3.260][d][vo/gpu/d3d11] [ 10]     float2 _32_m7 : packoffset(c7);
[   3.260][d][vo/gpu/d3d11] [ 11]     row_major float2x2 _32_m8 : packoffset(c8);
[   3.260][d][vo/gpu/d3d11] [ 12]     float2 _32_m9 : packoffset(c10);
[   3.260][d][vo/gpu/d3d11] [ 13]     float2 _32_m10 : packoffset(c10.z);
[   3.260][d][vo/gpu/d3d11] [ 14] };
[   3.260][d][vo/gpu/d3d11] [ 15] 
[   3.260][d][vo/gpu/d3d11] [ 16] Texture2D<float4> _16 : register(t1);
[   3.260][d][vo/gpu/d3d11] [ 17] SamplerState __16_sampler : register(s1);
[   3.260][d][vo/gpu/d3d11] [ 18] Texture2D<float4> _23 : register(t2);
[   3.260][d][vo/gpu/d3d11] [ 19] SamplerState __23_sampler : register(s2);
[   3.260][d][vo/gpu/d3d11] [ 20] Texture2D<float4> _82 : register(t0);
[   3.260][d][vo/gpu/d3d11] [ 21] SamplerState __82_sampler : register(s0);
[   3.260][d][vo/gpu/d3d11] [ 22] 
[   3.260][d][vo/gpu/d3d11] [ 23] static float4 gl_FragCoord;
[   3.260][d][vo/gpu/d3d11] [ 24] static float2 _20;
[   3.260][d][vo/gpu/d3d11] [ 25] static float2 _25;
[   3.260][d][vo/gpu/d3d11] [ 26] static float4 _103;
[   3.260][d][vo/gpu/d3d11] [ 27] 
[   3.260][d][vo/gpu/d3d11] [ 28] struct SPIRV_Cross_Input
[   3.260][d][vo/gpu/d3d11] [ 29] {
[   3.260][d][vo/gpu/d3d11] [ 30]     float2 _20 : TEXCOORD1;
[   3.260][d][vo/gpu/d3d11] [ 31]     float2 _25 : TEXCOORD2;
[   3.260][d][vo/gpu/d3d11] [ 32]     float4 gl_FragCoord : SV_Position;
[   3.260][d][vo/gpu/d3d11] [ 33] };
[   3.260][d][vo/gpu/d3d11] [ 34] 
[   3.260][d][vo/gpu/d3d11] [ 35] struct SPIRV_Cross_Output
[   3.260][d][vo/gpu/d3d11] [ 36] {
[   3.260][d][vo/gpu/d3d11] [ 37]     float4 _103 : SV_Target0;
[   3.260][d][vo/gpu/d3d11] [ 38] };
[   3.260][d][vo/gpu/d3d11] [ 39] 
[   3.260][d][vo/gpu/d3d11] [ 40] void frag_main()
[   3.260][d][vo/gpu/d3d11] [ 41] {
[   3.260][d][vo/gpu/d3d11] [ 42]     float4 _39 = lerp(_16.Sample(__16_sampler, _20), _23.Sample(__23_sampler, _25), _32_m0.xxxx);
[   3.260][d][vo/gpu/d3d11] [ 43]     float3 _67 = pow(clamp(_39.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   3.260][d][vo/gpu/d3d11] [ 44]     _103 = (floor(((float4(_67.x, _67.y, _67.z, _39.w) * 255.0f) + _82.Sample(__82_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[   3.260][d][vo/gpu/d3d11] [ 45] }
[   3.260][d][vo/gpu/d3d11] [ 46] 
[   3.260][d][vo/gpu/d3d11] [ 47] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.260][d][vo/gpu/d3d11] [ 48] {
[   3.260][d][vo/gpu/d3d11] [ 49]     gl_FragCoord = stage_input.gl_FragCoord;
[   3.260][d][vo/gpu/d3d11] [ 50]     _20 = stage_input._20;
[   3.260][d][vo/gpu/d3d11] [ 51]     _25 = stage_input._25;
[   3.260][d][vo/gpu/d3d11] [ 52]     frag_main();
[   3.260][d][vo/gpu/d3d11] [ 53]     SPIRV_Cross_Output stage_output;
[   3.260][d][vo/gpu/d3d11] [ 54]     stage_output._103 = _103;
[   3.260][d][vo/gpu/d3d11] [ 55]     return stage_output;
[   3.260][d][vo/gpu/d3d11] [ 56] }
[   3.267][v][cplayer] first video frame after restart shown
[   3.267][e][mpv_thumbnail_script_client_osc] No thumbnail workers found. Make sure you are not missing a script! 
[   3.267][w][mpv_thumbnail_script_client_osc] The 'tick' event is deprecated and will be removed.
[   3.268][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[   3.278][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.283][v][vo/gpu/d3d11] Compiled a vertex shader in 9451us
[   3.283][v][vo/gpu/d3d11] shaderc: 4337us, SPIRV-Cross: 426us, D3DCompile: 4688us
[   3.283][d][vo/gpu/d3d11] GLSL source:
[   3.283][d][vo/gpu/d3d11] [  1] #version 450
[   3.284][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.284][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.284][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.284][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.284][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.284][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[   3.284][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[   3.284][d][vo/gpu/d3d11] [  9] void main() {
[   3.284][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.284][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[   3.284][d][vo/gpu/d3d11] [ 12] }
[   3.284][d][vo/gpu/d3d11] HLSL source:
[   3.284][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.284][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.284][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.284][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.284][d][vo/gpu/d3d11] [  5] 
[   3.284][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   3.284][d][vo/gpu/d3d11] [  7] {
[   3.284][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   3.284][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   3.284][d][vo/gpu/d3d11] [ 10] };
[   3.284][d][vo/gpu/d3d11] [ 11] 
[   3.284][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   3.284][d][vo/gpu/d3d11] [ 13] {
[   3.284][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   3.284][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   3.284][d][vo/gpu/d3d11] [ 16] };
[   3.284][d][vo/gpu/d3d11] [ 17] 
[   3.284][d][vo/gpu/d3d11] [ 18] void vert_main()
[   3.284][d][vo/gpu/d3d11] [ 19] {
[   3.284][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.284][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   3.284][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   3.284][d][vo/gpu/d3d11] [ 23] }
[   3.284][d][vo/gpu/d3d11] [ 24] 
[   3.284][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.284][d][vo/gpu/d3d11] [ 26] {
[   3.284][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   3.284][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   3.284][d][vo/gpu/d3d11] [ 29]     vert_main();
[   3.284][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   3.284][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   3.284][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   3.284][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   3.284][d][vo/gpu/d3d11] [ 34] }
[   3.291][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.306][v][vo/gpu/d3d11] Compiled a fragment shader in 22331us
[   3.306][v][vo/gpu/d3d11] shaderc: 7636us, SPIRV-Cross: 567us, D3DCompile: 14128us
[   3.306][d][vo/gpu/d3d11] GLSL source:
[   3.306][d][vo/gpu/d3d11] [  1] #version 450
[   3.306][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.306][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.306][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.306][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.306][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.306][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[   3.306][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   3.306][d][vo/gpu/d3d11] [  9] layout(offset=0) vec3 src_luma;
[   3.306][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[   3.306][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0;
[   3.306][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0;
[   3.306][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0;
[   3.306][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0;
[   3.306][d][vo/gpu/d3d11] [ 15] };
[   3.306][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither;
[   3.306][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[   3.306][d][vo/gpu/d3d11] [ 18] void main() {
[   3.306][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.306][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   3.306][d][vo/gpu/d3d11] [ 21] // color mapping
[   3.306][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
[   3.307][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000);
[   3.307][d][vo/gpu/d3d11] [ 24] // delinearize
[   3.307][d][vo/gpu/d3d11] [ 25] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   3.307][d][vo/gpu/d3d11] [ 26] color.rgb *= vec3(1.000000);
[   3.307][d][vo/gpu/d3d11] [ 27] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   3.307][d][vo/gpu/d3d11] [ 28] // dithering
[   3.307][d][vo/gpu/d3d11] [ 29] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   3.307][d][vo/gpu/d3d11] [ 30] float dither_value = texture(dither, dither_pos).r;
[   3.307][d][vo/gpu/d3d11] [ 31] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   3.307][d][vo/gpu/d3d11] [ 32] out_color = color;
[   3.307][d][vo/gpu/d3d11] [ 33] }
[   3.307][d][vo/gpu/d3d11] HLSL source:
[   3.307][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t1);
[   3.307][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s1);
[   3.307][d][vo/gpu/d3d11] [  3] Texture2D<float4> _75 : register(t0);
[   3.307][d][vo/gpu/d3d11] [  4] SamplerState __75_sampler : register(s0);
[   3.307][d][vo/gpu/d3d11] [  5] 
[   3.307][d][vo/gpu/d3d11] [  6] static float4 gl_FragCoord;
[   3.307][d][vo/gpu/d3d11] [  7] static float2 _20;
[   3.307][d][vo/gpu/d3d11] [  8] static float4 _96;
[   3.307][d][vo/gpu/d3d11] [  9] 
[   3.307][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   3.307][d][vo/gpu/d3d11] [ 11] {
[   3.307][d][vo/gpu/d3d11] [ 12]     float2 _20 : TEXCOORD1;
[   3.307][d][vo/gpu/d3d11] [ 13]     float4 gl_FragCoord : SV_Position;
[   3.307][d][vo/gpu/d3d11] [ 14] };
[   3.307][d][vo/gpu/d3d11] [ 15] 
[   3.307][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   3.307][d][vo/gpu/d3d11] [ 17] {
[   3.307][d][vo/gpu/d3d11] [ 18]     float4 _96 : SV_Target0;
[   3.307][d][vo/gpu/d3d11] [ 19] };
[   3.307][d][vo/gpu/d3d11] [ 20] 
[   3.307][d][vo/gpu/d3d11] [ 21] void frag_main()
[   3.307][d][vo/gpu/d3d11] [ 22] {
[   3.307][d][vo/gpu/d3d11] [ 23]     float3 _60 = pow(clamp((_16.Sample(__16_sampler, _20).xyz * 1.0f).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   3.307][d][vo/gpu/d3d11] [ 24]     _96 = (floor(((float4(_60.x, _60.y, _60.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _75.Sample(__75_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[   3.307][d][vo/gpu/d3d11] [ 25] }
[   3.307][d][vo/gpu/d3d11] [ 26] 
[   3.307][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.307][d][vo/gpu/d3d11] [ 28] {
[   3.307][d][vo/gpu/d3d11] [ 29]     gl_FragCoord = stage_input.gl_FragCoord;
[   3.307][d][vo/gpu/d3d11] [ 30]     _20 = stage_input._20;
[   3.307][d][vo/gpu/d3d11] [ 31]     frag_main();
[   3.307][d][vo/gpu/d3d11] [ 32]     SPIRV_Cross_Output stage_output;
[   3.307][d][vo/gpu/d3d11] [ 33]     stage_output._96 = _96;
[   3.307][d][vo/gpu/d3d11] [ 34]     return stage_output;
[   3.307][d][vo/gpu/d3d11] [ 35] }
[   3.310][v][cplayer] audio sync: sync_to_video=1, offset=-5.200440
[   3.311][v][cplayer] audio sync: sync_to_video=1, offset=-4.987310
[   3.313][v][cplayer] audio sync: sync_to_video=1, offset=-4.773976
[   3.318][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   3.318][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   3.318][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   3.318][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   3.319][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   3.319][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   3.319][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   3.319][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   3.319][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   3.319][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   3.319][v][osd/libass] Setting up fonts...
[   3.320][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   3.321][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   3.340][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   3.351][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   3.361][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   3.361][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   3.385][v][osd/libass] Using font provider directwrite
[   3.386][v][osd/libass] Done.
[   3.390][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   3.395][v][vo/gpu] Reallocating OSD texture to 512x64.
[   3.395][v][cplayer] audio sync: sync_to_video=1, offset=-4.560642
[   3.398][d][streamcache] ab=126875 vb=0 br=126875 kb_per_sec=16 streamcache_last_kb_per_sec=245 
[   3.398][v][streamcache] bitrate changed from 245 kB/s to 16 kB/s, streamcache_cache_high now 160 kB 
[   3.398][v][cplayer] audio sync: sync_to_video=1, offset=-4.347309
[   3.398][d][mpv_thumbnail_script_client_osc] osc_init 
[   3.401][v][cplayer] audio sync: sync_to_video=1, offset=-4.133975
[   3.401][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.403][v][cplayer] audio sync: sync_to_video=1, offset=-3.920641
[   3.405][v][cplayer] audio sync: sync_to_video=1, offset=-3.707307
[   3.407][v][vo/gpu/d3d11] Compiled a vertex shader in 11667us
[   3.407][v][vo/gpu/d3d11] shaderc: 6260us, SPIRV-Cross: 303us, D3DCompile: 5104us
[   3.407][d][vo/gpu/d3d11] GLSL source:
[   3.407][d][vo/gpu/d3d11] [  1] #version 450
[   3.407][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.407][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.407][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.407][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.407][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[   3.407][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord;
[   3.407][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord;
[   3.407][d][vo/gpu/d3d11] [  9] layout(location=2) in vec4 vertex_ass_color;
[   3.407][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec4 ass_color;
[   3.407][d][vo/gpu/d3d11] [ 11] void main() {
[   3.407][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   3.407][d][vo/gpu/d3d11] [ 13] texcoord = vertex_texcoord;
[   3.407][d][vo/gpu/d3d11] [ 14] ass_color = vertex_ass_color;
[   3.407][d][vo/gpu/d3d11] [ 15] }
[   3.407][d][vo/gpu/d3d11] HLSL source:
[   3.407][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   3.407][d][vo/gpu/d3d11] [  2] static float2 _18;
[   3.407][d][vo/gpu/d3d11] [  3] static float2 _27;
[   3.407][d][vo/gpu/d3d11] [  4] static float2 _28;
[   3.407][d][vo/gpu/d3d11] [  5] static float4 _30;
[   3.407][d][vo/gpu/d3d11] [  6] static float4 _32;
[   3.407][d][vo/gpu/d3d11] [  7] 
[   3.407][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   3.407][d][vo/gpu/d3d11] [  9] {
[   3.408][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   3.408][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   3.408][d][vo/gpu/d3d11] [ 12]     float4 _32 : TEXCOORD2;
[   3.408][d][vo/gpu/d3d11] [ 13] };
[   3.408][d][vo/gpu/d3d11] [ 14] 
[   3.408][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   3.408][d][vo/gpu/d3d11] [ 16] {
[   3.408][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   3.408][d][vo/gpu/d3d11] [ 18]     float4 _30 : TEXCOORD2;
[   3.408][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   3.408][d][vo/gpu/d3d11] [ 20] };
[   3.408][d][vo/gpu/d3d11] [ 21] 
[   3.408][d][vo/gpu/d3d11] [ 22] void vert_main()
[   3.408][d][vo/gpu/d3d11] [ 23] {
[   3.408][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   3.408][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   3.408][d][vo/gpu/d3d11] [ 26]     _30 = _32;
[   3.408][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   3.408][d][vo/gpu/d3d11] [ 28] }
[   3.408][d][vo/gpu/d3d11] [ 29] 
[   3.408][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.408][d][vo/gpu/d3d11] [ 31] {
[   3.408][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   3.408][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   3.408][d][vo/gpu/d3d11] [ 34]     _32 = stage_input._32;
[   3.408][d][vo/gpu/d3d11] [ 35]     vert_main();
[   3.408][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   3.408][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   3.408][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   3.408][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   3.408][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   3.408][d][vo/gpu/d3d11] [ 41] }
[   3.408][v][cplayer] audio sync: sync_to_video=1, offset=-3.493974
[   3.410][v][cplayer] audio sync: sync_to_video=1, offset=-3.280640
[   3.413][v][cplayer] audio sync: sync_to_video=1, offset=-3.067306
[   3.413][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   3.416][v][cplayer] audio sync: sync_to_video=1, offset=-2.853972
[   3.419][v][cplayer] audio sync: sync_to_video=1, offset=-2.640639
[   3.420][v][vo/gpu/d3d11] Compiled a fragment shader in 12628us
[   3.420][v][vo/gpu/d3d11] shaderc: 5710us, SPIRV-Cross: 366us, D3DCompile: 6552us
[   3.420][d][vo/gpu/d3d11] GLSL source:
[   3.420][d][vo/gpu/d3d11] [  1] #version 450
[   3.420][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[   3.420][d][vo/gpu/d3d11] [  3] #define tex1D texture
[   3.420][d][vo/gpu/d3d11] [  4] #define tex3D texture
[   3.420][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   3.420][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[   3.420][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord;
[   3.420][d][vo/gpu/d3d11] [  8] layout(location=2) in vec4 ass_color;
[   3.420][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[   3.420][d][vo/gpu/d3d11] [ 10] layout(offset=0) vec3 src_luma;
[   3.420][d][vo/gpu/d3d11] [ 11] layout(offset=16) vec3 dst_luma;
[   3.420][d][vo/gpu/d3d11] [ 12] };
[   3.420][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D osdtex;
[   3.420][d][vo/gpu/d3d11] [ 14] void main() {
[   3.420][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   3.420][d][vo/gpu/d3d11] [ 16] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[   3.420][d][vo/gpu/d3d11] [ 17] // color mapping
[   3.420][d][vo/gpu/d3d11] [ 18] color.rgb *= vec3(1.000000);
[   3.420][d][vo/gpu/d3d11] [ 19] color.rgb *= vec3(1.000000);
[   3.420][d][vo/gpu/d3d11] [ 20] out_color = color;
[   3.420][d][vo/gpu/d3d11] [ 21] }
[   3.420][d][vo/gpu/d3d11] HLSL source:
[   3.420][d][vo/gpu/d3d11] [  1] Texture2D<float4> _26 : register(t0);
[   3.420][d][vo/gpu/d3d11] [  2] SamplerState __26_sampler : register(s0);
[   3.420][d][vo/gpu/d3d11] [  3] 
[   3.420][d][vo/gpu/d3d11] [  4] static float4 _14;
[   3.420][d][vo/gpu/d3d11] [  5] static float2 _30;
[   3.421][d][vo/gpu/d3d11] [  6] static float4 _52;
[   3.421][d][vo/gpu/d3d11] [  7] 
[   3.421][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   3.421][d][vo/gpu/d3d11] [  9] {
[   3.421][d][vo/gpu/d3d11] [ 10]     float2 _30 : TEXCOORD1;
[   3.421][d][vo/gpu/d3d11] [ 11]     float4 _14 : TEXCOORD2;
[   3.421][d][vo/gpu/d3d11] [ 12] };
[   3.421][d][vo/gpu/d3d11] [ 13] 
[   3.421][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
[   3.421][d][vo/gpu/d3d11] [ 15] {
[   3.421][d][vo/gpu/d3d11] [ 16]     float4 _52 : SV_Target0;
[   3.421][d][vo/gpu/d3d11] [ 17] };
[   3.421][d][vo/gpu/d3d11] [ 18] 
[   3.421][d][vo/gpu/d3d11] [ 19] void frag_main()
[   3.421][d][vo/gpu/d3d11] [ 20] {
[   3.421][d][vo/gpu/d3d11] [ 21]     float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
[   3.421][d][vo/gpu/d3d11] [ 22]     _52 = float4(_39.x, _39.y, _39.z, _39.w);
[   3.421][d][vo/gpu/d3d11] [ 23] }
[   3.421][d][vo/gpu/d3d11] [ 24] 
[   3.421][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   3.421][d][vo/gpu/d3d11] [ 26] {
[   3.421][d][vo/gpu/d3d11] [ 27]     _14 = stage_input._14;
[   3.421][d][vo/gpu/d3d11] [ 28]     _30 = stage_input._30;
[   3.421][d][vo/gpu/d3d11] [ 29]     frag_main();
[   3.421][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   3.421][d][vo/gpu/d3d11] [ 31]     stage_output._52 = _52;
[   3.421][d][vo/gpu/d3d11] [ 32]     return stage_output;
[   3.421][d][vo/gpu/d3d11] [ 33] }
[   3.422][v][cplayer] audio sync: sync_to_video=1, offset=-2.427305
[   3.424][v][cplayer] audio sync: sync_to_video=1, offset=-2.213971
[   3.426][v][cplayer] audio sync: sync_to_video=1, offset=-2.000637
[   3.428][v][cplayer] audio sync: sync_to_video=1, offset=-1.787304
[   3.431][v][cplayer] audio sync: sync_to_video=1, offset=-1.573970
[   3.433][v][cplayer] audio sync: sync_to_video=1, offset=-1.360636
[   3.437][v][cplayer] audio sync: sync_to_video=1, offset=-1.147302
[   3.441][v][cplayer] audio sync: sync_to_video=1, offset=-0.933969
[   3.443][v][cplayer] audio sync: sync_to_video=1, offset=-0.720635
[   3.446][v][cplayer] audio sync: sync_to_video=1, offset=-0.507301
[   3.450][v][cplayer] audio sync: sync_to_video=1, offset=-0.293967
[   3.454][v][cplayer] audio sync: sync_to_video=1, offset=-0.080634
[   3.454][d][streamcache] ab=130234 vb=0 br=130234 kb_per_sec=16 streamcache_last_kb_per_sec=16 
[   3.458][d][cplayer] starting video playback
[   3.458][d][cplayer] starting audio playback
[   3.458][v][cplayer] playback restart complete @ 145.437000, audio=playing, video=playing
[   3.501][d][streamcache] ab=133609 vb=0 br=133609 kb_per_sec=17 streamcache_last_kb_per_sec=16 
[   9.073][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[   9.076][d][global] config path: 'fonts' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts'
[   9.076][d][global] config path: 'fonts' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts'
[   9.076][d][osd/libass] ASS library version: 0x1400001 (runtime 0x1400001)
[   9.078][v][osd/libass] Shaper: FriBidi 1.0.9 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX)
[   9.078][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\username\AppData\Roaming/mpv/subfont.ttf'
[   9.078][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/subfont.ttf'
[   9.078][d][global] config path: 'subfont.ttf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/subfont.ttf'
[   9.079][d][global] config path: 'fonts.conf' -/-> 'C:\Users\username\AppData\Roaming/mpv/fonts.conf'
[   9.079][d][global] config path: 'fonts.conf' -/-> 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts.conf'
[   9.079][d][global] config path: 'fonts.conf' -> 'C:/Users/username/Downloads/MPV-Made-Easy-master/mpv/fonts.conf'
[   9.079][v][osd/libass] Setting up fonts...
[   9.079][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoEmoji-Regular.ttf'
[   9.080][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoNaskhArabic-Regular.ttf'
[   9.081][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSans-Regular.ttf'
[   9.081][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansHans-Regular.otf'
[   9.094][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansJP-Regular.otf'
[   9.102][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/NotoSansKR-Regular.otf'
[   9.110][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Italic.ttf'
[   9.111][v][osd/libass] Loading font file 'C:/Users/username/Downloads/MPV-Made-Easy-master/fonts/SourceSansVariable-Roman.ttf'
[   9.132][v][osd/libass] Using font provider directwrite
[   9.132][v][osd/libass] Done.
[   9.135][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[   9.135][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   9.135][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[   9.135][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[   9.136][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   9.215][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT
[   9.228][v][vo/gpu] Reallocating OSD texture to 512x512.
[   9.228][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[  10.393][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[  10.525][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[  12.805][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[  12.806][v][cplayer] Set property: pause -> 1
[  12.810][v][cplayer] Change display sync audio drift: -1
[  12.814][d][vo/gpu] Resizing texture: 1048x590
[  12.816][d][vo/gpu] Resizing texture: 1048x590
[  12.830][d][vo/gpu] Resizing texture: 1048x590
[  12.954][v][cplayer] Change display sync audio drift: 1
[  12.971][d][vo/gpu] Resizing texture: 1048x590
[  13.039][d][vo/gpu] Resizing texture: 1048x590
[  13.040][d][vo/gpu] Resizing texture: 1048x590
[  13.055][d][streamcache] ab=135734 vb=0 br=135734 kb_per_sec=17 streamcache_last_kb_per_sec=16 
[  13.071][d][vo/gpu] Resizing texture: 1048x590
[  13.121][d][vo/gpu] Resizing texture: 1048x590
[  13.321][d][streamcache] ab=135734 vb=3145749 br=3281483 kb_per_sec=401 streamcache_last_kb_per_sec=16 
[  13.322][v][streamcache] bitrate changed from 16 kB/s to 401 kB/s, streamcache_cache_high now 4010 kB 
[  13.574][d][streamcache] ab=137543 vb=3145749 br=3283292 kb_per_sec=401 streamcache_last_kb_per_sec=401 
[  14.111][d][streamcache] ab=144891 vb=3145749 br=3290640 kb_per_sec=402 streamcache_last_kb_per_sec=401 
[  14.630][d][streamcache] ab=144375 vb=3145749 br=3290124 kb_per_sec=402 streamcache_last_kb_per_sec=401 
[  15.150][d][streamcache] ab=144141 vb=3145749 br=3289890 kb_per_sec=402 streamcache_last_kb_per_sec=401 
[  15.351][d][streamcache] ab=144141 vb=2525243 br=2669384 kb_per_sec=326 streamcache_last_kb_per_sec=401 
[  15.351][v][streamcache] bitrate changed from 401 kB/s to 326 kB/s, streamcache_cache_high now 3260 kB 
[  15.703][d][streamcache] ab=150281 vb=2525243 br=2675524 kb_per_sec=327 streamcache_last_kb_per_sec=326 
[  16.206][d][streamcache] ab=131875 vb=2525243 br=2657118 kb_per_sec=325 streamcache_last_kb_per_sec=326 
[  16.238][v][vo/gpu] adjusting display FPS to a value closer to 59.657 Hz
[  16.726][d][streamcache] ab=146141 vb=2525243 br=2671384 kb_per_sec=327 streamcache_last_kb_per_sec=326 
[  16.827][v][sub/ass] fontselect: (Gandhi Sans, 700, 0) -> GandhiSans-Bold, 0, GandhiSans-Bold
[  16.828][v][vo/gpu] Reallocating OSD texture to 256x128.
[  16.832][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[  16.841][v][vo/gpu/d3d11] Compiled a vertex shader in 12270us
[  16.841][v][vo/gpu/d3d11] shaderc: 4025us, SPIRV-Cross: 291us, D3DCompile: 7954us
[  16.841][d][vo/gpu/d3d11] GLSL source:
[  16.841][d][vo/gpu/d3d11] [  1] #version 450
[  16.841][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[  16.841][d][vo/gpu/d3d11] [  3] #define tex1D texture
[  16.841][d][vo/gpu/d3d11] [  4] #define tex3D texture
[  16.841][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  16.841][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[  16.841][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord;
[  16.841][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord;
[  16.841][d][vo/gpu/d3d11] [  9] layout(location=2) in vec4 vertex_ass_color;
[  16.841][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec4 ass_color;
[  16.841][d][vo/gpu/d3d11] [ 11] void main() {
[  16.841][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[  16.841][d][vo/gpu/d3d11] [ 13] texcoord = vertex_texcoord;
[  16.841][d][vo/gpu/d3d11] [ 14] ass_color = vertex_ass_color;
[  16.841][d][vo/gpu/d3d11] [ 15] }
[  16.841][d][vo/gpu/d3d11] HLSL source:
[  16.841][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[  16.841][d][vo/gpu/d3d11] [  2] static float2 _18;
[  16.841][d][vo/gpu/d3d11] [  3] static float2 _27;
[  16.841][d][vo/gpu/d3d11] [  4] static float2 _28;
[  16.841][d][vo/gpu/d3d11] [  5] static float4 _30;
[  16.841][d][vo/gpu/d3d11] [  6] static float4 _32;
[  16.841][d][vo/gpu/d3d11] [  7] 
[  16.841][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[  16.841][d][vo/gpu/d3d11] [  9] {
[  16.841][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[  16.841][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[  16.841][d][vo/gpu/d3d11] [ 12]     float4 _32 : TEXCOORD2;
[  16.841][d][vo/gpu/d3d11] [ 13] };
[  16.841][d][vo/gpu/d3d11] [ 14] 
[  16.841][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[  16.841][d][vo/gpu/d3d11] [ 16] {
[  16.841][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[  16.841][d][vo/gpu/d3d11] [ 18]     float4 _30 : TEXCOORD2;
[  16.841][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[  16.841][d][vo/gpu/d3d11] [ 20] };
[  16.841][d][vo/gpu/d3d11] [ 21] 
[  16.841][d][vo/gpu/d3d11] [ 22] void vert_main()
[  16.841][d][vo/gpu/d3d11] [ 23] {
[  16.841][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[  16.842][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[  16.842][d][vo/gpu/d3d11] [ 26]     _30 = _32;
[  16.842][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[  16.842][d][vo/gpu/d3d11] [ 28] }
[  16.842][d][vo/gpu/d3d11] [ 29] 
[  16.842][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[  16.842][d][vo/gpu/d3d11] [ 31] {
[  16.842][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[  16.842][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[  16.842][d][vo/gpu/d3d11] [ 34]     _32 = stage_input._32;
[  16.842][d][vo/gpu/d3d11] [ 35]     vert_main();
[  16.842][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[  16.842][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[  16.842][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[  16.842][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[  16.842][d][vo/gpu/d3d11] [ 40]     return stage_output;
[  16.842][d][vo/gpu/d3d11] [ 41] }
[  16.845][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[  16.850][v][vo/gpu/d3d11] Compiled a fragment shader in 9376us
[  16.850][v][vo/gpu/d3d11] shaderc: 4423us, SPIRV-Cross: 291us, D3DCompile: 4662us
[  16.850][d][vo/gpu/d3d11] GLSL source:
[  16.850][d][vo/gpu/d3d11] [  1] #version 450
[  16.851][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[  16.851][d][vo/gpu/d3d11] [  3] #define tex1D texture
[  16.851][d][vo/gpu/d3d11] [  4] #define tex3D texture
[  16.851][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[  16.851][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[  16.851][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord;
[  16.851][d][vo/gpu/d3d11] [  8] layout(location=2) in vec4 ass_color;
[  16.851][d][vo/gpu/d3d11] [  9] layout(binding=0) uniform sampler2D osdtex;
[  16.851][d][vo/gpu/d3d11] [ 10] void main() {
[  16.851][d][vo/gpu/d3d11] [ 11] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[  16.851][d][vo/gpu/d3d11] [ 12] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[  16.851][d][vo/gpu/d3d11] [ 13] out_color = color;
[  16.851][d][vo/gpu/d3d11] [ 14] }
[  16.851][d][vo/gpu/d3d11] HLSL source:
[  16.851][d][vo/gpu/d3d11] [  1] Texture2D<float4> _26 : register(t0);
[  16.851][d][vo/gpu/d3d11] [  2] SamplerState __26_sampler : register(s0);
[  16.851][d][vo/gpu/d3d11] [  3] 
[  16.851][d][vo/gpu/d3d11] [  4] static float4 _14;
[  16.851][d][vo/gpu/d3d11] [  5] static float2 _30;
[  16.851][d][vo/gpu/d3d11] [  6] static float4 _41;
[  16.851][d][vo/gpu/d3d11] [  7] 
[  16.851][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[  16.851][d][vo/gpu/d3d11] [  9] {
[  16.851][d][vo/gpu/d3d11] [ 10]     float2 _30 : TEXCOORD1;
[  16.851][d][vo/gpu/d3d11] [ 11]     float4 _14 : TEXCOORD2;
[  16.851][d][vo/gpu/d3d11] [ 12] };
[  16.851][d][vo/gpu/d3d11] [ 13] 
[  16.851][d][vo/gpu/d3d11] [ 14] struct SPIRV_Cross_Output
[  16.851][d][vo/gpu/d3d11] [ 15] {
[  16.851][d][vo/gpu/d3d11] [ 16]     float4 _41 : SV_Target0;
[  16.851][d][vo/gpu/d3d11] [ 17] };
[  16.851][d][vo/gpu/d3d11] [ 18] 
[  16.851][d][vo/gpu/d3d11] [ 19] void frag_main()
[  16.851][d][vo/gpu/d3d11] [ 20] {
[  16.851][d][vo/gpu/d3d11] [ 21]     _41 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
[  16.851][d][vo/gpu/d3d11] [ 22] }
[  16.851][d][vo/gpu/d3d11] [ 23] 
[  16.851][d][vo/gpu/d3d11] [ 24] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[  16.851][d][vo/gpu/d3d11] [ 25] {
[  16.851][d][vo/gpu/d3d11] [ 26]     _14 = stage_input._14;
[  16.851][d][vo/gpu/d3d11] [ 27]     _30 = stage_input._30;
[  16.851][d][vo/gpu/d3d11] [ 28]     frag_main();
[  16.851][d][vo/gpu/d3d11] [ 29]     SPIRV_Cross_Output stage_output;
[  16.851][d][vo/gpu/d3d11] [ 30]     stage_output._41 = _41;
[  16.851][d][vo/gpu/d3d11] [ 31]     return stage_output;
[  16.851][d][vo/gpu/d3d11] [ 32] }
[  17.229][d][streamcache] ab=140672 vb=2525243 br=2665915 kb_per_sec=326 streamcache_last_kb_per_sec=326 
[  17.615][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[  17.615][v][cplayer] Set property: pause -> 1
[  19.057][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[  19.193][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[  22.383][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[  22.388][v][osd/libass] Glyph 0x25B6 not found, selecting one more font for (Source Sans Pro, 400, 0)
[  22.476][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> SegoeUI-Light, 0, SegoeUI-Light
[  22.487][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[  22.487][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  22.487][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"]
[  22.487][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  22.501][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[  23.487][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.688][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.713][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.739][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.764][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.790][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.815][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.840][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.866][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.892][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.917][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  23.929][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[  24.453][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.655][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.680][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.706][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.732][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.757][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.783][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.809][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.835][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.860][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.885][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.911][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.936][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.961][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  24.986][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.011][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.037][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.062][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.088][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.113][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.139][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.166][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.191][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.217][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.242][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.267][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.293][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.318][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.343][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.368][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.394][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.419][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.444][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.465][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  25.672][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  25.806][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  25.963][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.166][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.191][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.217][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.242][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.267][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.293][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.308][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.496][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  26.645][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[  27.179][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  27.336][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  27.480][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  27.629][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  27.765][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  27.910][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  28.048][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  28.214][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[  28.695][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  28.823][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/LEFT"]
[  29.449][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[  29.455][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[  29.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  29.455][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[  29.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  29.534][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[  37.695][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  37.702][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[  37.702][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[  37.705][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[  37.709][v][osd/libass] Glyph 0x30 not found, selecting one more font for (mpv-osd-symbols, 400, 0)
[  37.709][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> ArialMT, 0, ArialMT
[  37.713][v][vo/gpu] Reallocating OSD texture to 2048x128.
[  37.727][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  37.946][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  38.021][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  38.185][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  38.384][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  38.416][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  38.596][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  65.864][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[  65.969][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[  66.206][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[  68.435][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[  68.437][i][webm] Encoding to D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm 
[  68.437][v][webm] Command line: mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:25.437 --end=0:02:30.150 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=7638k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm 
[  68.437][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:25.437,--end=0:02:30.150,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=7638k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"]
[  68.537][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[  85.097][e][webm] 
AV: 00:02:25 / 00:23:35 (10%) A-V:  0.123 {0.5min 5.4fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V: -0.004 {0.1min 5.1fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V: -0.004 {0.1min 3.8fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V:  0.119 {0.2min 3.0fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V:  0.119 {0.1min 2.7fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V:  0.033 {0.2min 3.3fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V:  0.033 {0.1min 3.1fps 0.0MB}

AV: 00:02:25 / 00:23:35 (10%) A-V:  0.199 {0.2min 3.4fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.199 {0.1min 3.3fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.113 {0.2min 3.6fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.113 {0.1min 3.5fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.029 {0.2min 3.7fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.029 {0.2min 3.5fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.152 {0.2min 3.7fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.152 {0.1min 3.6fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.024 {0.2min 3.3fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.189 {0.2min 3.4fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.189 {0.1min 3.4fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.104 {0.2min 3.5fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.104 {0.1min 3.4fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.019 {0.2min 3.6fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.019 {0.1min 3.5fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.185 {0.1min 3.7fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.185 {0.1min 3.6fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.057 {0.1min 3.8fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.057 {0.1min 3.7fps 0.0MB}

AV: 00:02:26 / 00:23:35 (10%) A-V:  0.222 {0.1min 3.8fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.222 {0.1min 3.8fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.137 {0.1min 3.9fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.094 {0.1min 4.0fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.094 {0.1min 3.9fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.010 {0.1min 4.1fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.010 {0.1min 4.0fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.175 {0.1min 4.1fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.175 {0.1min 4.0fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.047 {0.1min 4.1fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.213 {0.1min 4.2fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.213 {0.1min 4.1fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.127 {0.1min 4.2fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.043 {0.1min 4.2fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.209 {0.1min 4.2fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.123 {0.1min 4.3fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.081 {0.1min 4.3fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.246 {0.1min 4.4fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.246 {0.1min 4.3fps 0.0MB}

AV: 00:02:27 / 00:23:35 (10%) A-V:  0.161 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.161 {0.1min 4.3fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.034 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.034 {0.1min 4.3fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.199 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.199 {0.1min 4.3fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.156 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.071 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.028 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.237 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.237 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.194 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.152 {0.1min 4.6fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.152 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.109 {0.1min 4.6fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.067 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.024 {0.1min 4.6fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.024 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.232 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.190 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.190 {0.1min 4.4fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.147 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.104 {0.1min 4.5fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.062 {0.1min 4.6fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.020 {0.1min 4.6fps 0.0MB}

AV: 00:02:28 / 00:23:35 (10%) A-V:  0.227 {0.1min 4.6fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.184 {0.1min 4.7fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.143 {0.1min 4.6fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.100 {0.0min 4.7fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.057 {0.1min 4.5fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.057 {0.0min 4.5fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.015 {0.0min 4.4fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.223 {0.0min 4.5fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.180 {0.0min 4.5fps 0.0MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.137 {0.0min 4.4fps 3.7MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.137 {0.0min 4.4fps 3.6MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.095 {0.0min 4.4fps 3.6MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.052 {0.0min 4.5fps 3.6MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.052 {0.0min 4.5fps 3.5MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.010 {0.0min 4.5fps 3.5MB}

AV: 00:02:29 / 00:23:35 (10%) A-V: -0.032 {0.0min 4.5fps 3.5MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.176 {0.0min 4.6fps 3.5MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.176 {0.0min 4.5fps 3.4MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.133 {0.0min 4.5fps 3.4MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.090 {0.0min 4.5fps 3.4MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.048 {0.0min 4.5fps 3.4MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.048 {0.0min 4.5fps 3.3MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.005 {0.0min 4.5fps 3.3MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.213 {0.0min 4.6fps 3.3MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.213 {0.0min 4.5fps 3.3MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.171 {0.0min 4.6fps 3.3MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.171 {0.0min 4.6fps 3.2MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.128 {0.0min 4.6fps 3.2MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.085 {0.0min 4.6fps 3.2MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.044 {0.0min 4.6fps 3.2MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.044 {0.0min 4.6fps 3.1MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.001 {0.0min 4.7fps 3.1MB}

AV: 00:02:29 / 00:23:35 (10%) A-V:  0.001 {0.0min 4.6fps 3.1MB}

AV: 00:02:29 / 00:23:35 (10%) A-V: -0.021 {0.0min 4.7fps 3.1MB}

AV: 00:02:30 / 00:23:35 (10%) A-V: -0.021 {0.0min 4.7fps 3.1MB}

AV: 00:02:30 / 00:23:35 (10%) A-V: -0.064 {0.0min 4.7fps 3.1MB}

AV: 00:02:30 / 00:23:35 (10%) A-V: -0.106 {0.0min 4.7fps 3.1MB}

AV: 00:02:30 / 00:23:35 (10%) A-V:  0.000 {0.0min 4.7fps 3.0MB}

[  85.161][v][webm] Command stdout:  
[  85.161][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer).
[  85.161][v][webm]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[  85.161][v][webm]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[  85.161][v][webm]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[  85.161][v][webm]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[  85.161][v][webm]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[  85.161][v][webm] File tags:
[  85.161][v][webm]  Title: Hunter × Hunter 054: Fortunes × Aren't × Right?
[  85.161][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis]
[  85.161][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp
[  85.161][v][webm] VO: [lavc] 1280x720 yuv420p
[  85.161][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx]
[  85.161][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.25.437-02.30.150]-audio.webm
[  85.161][v][webm] [encode] Opening muxer: WebM [webm]
[  85.161][v][webm] 
[  85.161][v][webm] [encode] video: encoded 4096504 bytes
[  85.161][v][webm] [encode] audio: encoded 56161 bytes
[  85.161][v][webm] [encode] muxing overhead 7484 bytes
[  85.161][v][webm] Exiting... (End of file)
[  85.161][v][webm]  
[  85.161][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[  85.161][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  85.161][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"]
[  85.161][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[  85.165][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT
[  85.172][v][vo/gpu] Reallocating OSD texture to 1024x128.
[ 113.122][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 113.320][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 113.833][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 114.109][d][vo/gpu/win32] move window: -32000:-32000
[ 114.109][v][vo/gpu] Resize: 1048x590
[ 114.109][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 114.110][v][vo/gpu] Video source: 1280x720 (1:1)
[ 114.110][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 114.110][v][vo/gpu] Video scale: 0.818750/0.819444
[ 114.110][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 114.110][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 114.110][v][vo/gpu] Reported display depth: 8
[ 136.941][d][vo/gpu/win32] move window: 159:74
[ 136.941][v][vo/gpu/win32] resize window: 1048:590
[ 136.944][v][vo/gpu] Resize: 1048x590
[ 136.944][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 136.944][v][vo/gpu] Video source: 1280x720 (1:1)
[ 136.944][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 136.944][v][vo/gpu] Video scale: 0.818750/0.819444
[ 136.944][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 136.944][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 136.944][v][vo/gpu] Reported display depth: 8
[ 136.944][v][vo/gpu] Resize: 1048x590
[ 136.944][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 136.944][v][vo/gpu] Video source: 1280x720 (1:1)
[ 136.944][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 136.944][v][vo/gpu] Video scale: 0.818750/0.819444
[ 136.944][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 136.944][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 136.944][v][vo/gpu] Reported display depth: 8
[ 137.675][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 137.701][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 137.922][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 138.547][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 139.536][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 139.761][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 141.181][d][vo/gpu/win32] move window: -32000:-32000
[ 141.184][v][vo/gpu] Resize: 1048x590
[ 141.184][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 141.184][v][vo/gpu] Video source: 1280x720 (1:1)
[ 141.186][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 141.186][v][vo/gpu] Video scale: 0.818750/0.819444
[ 141.187][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 141.187][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 141.187][v][vo/gpu] Reported display depth: 8
[ 154.112][d][vo/gpu/win32] move window: 159:74
[ 154.112][v][vo/gpu/win32] resize window: 1048:590
[ 154.114][v][vo/gpu] Resize: 1048x590
[ 154.114][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 154.114][v][vo/gpu] Video source: 1280x720 (1:1)
[ 154.114][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 154.114][v][vo/gpu] Video scale: 0.818750/0.819444
[ 154.114][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 154.114][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 154.114][v][vo/gpu] Reported display depth: 8
[ 154.124][v][vo/gpu] Resize: 1048x590
[ 154.124][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 154.124][v][vo/gpu] Video source: 1280x720 (1:1)
[ 154.124][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 154.124][v][vo/gpu] Video scale: 0.818750/0.819444
[ 154.124][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 154.124][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 154.124][v][vo/gpu] Reported display depth: 8
[ 154.242][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 154.242][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 154.488][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 155.763][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 155.763][v][mkv] queuing seek to 155.150000
[ 155.764][v][mkv] execute seek (to 155.150000 flags 4)
[ 155.764][v][file] stream level seek from 53700606 to 55113535
[ 155.764][v][mkv] seek done
[ 155.768][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=326 
[ 155.768][v][streamcache] bitrate changed from 326 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 155.768][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[ 155.770][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 155.770][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 155.775][d][lavfi] Filter graph:
[ 155.776][d][lavfi]                                                    +-----------------------+
[ 155.776][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 155.776][d][lavfi]                                                    |    (firequalizer)     |
[ 155.776][d][lavfi]                                                    +-----------------------+
[ 155.776][d][lavfi] 
[ 155.776][d][lavfi]                                                              +---------------+
[ 155.776][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 155.776][d][lavfi]                                                              | (abuffersink) |
[ 155.776][d][lavfi]                                                              +---------------+
[ 155.776][d][lavfi] 
[ 155.776][d][lavfi] +-------------+
[ 155.776][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 155.776][d][lavfi] |  (abuffer)  |
[ 155.776][d][lavfi] +-------------+
[ 155.776][d][lavfi] 
[ 155.776][d][lavfi] 
[ 155.817][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 155.817][v][decode_wrapper/vd] Using container aspect ratio.
[ 155.826][v][cplayer] first video frame after restart shown
[ 155.827][v][cplayer] audio sync: sync_to_video=1, offset=-0.023733
[ 155.827][d][cplayer] starting video playback
[ 155.828][d][cplayer] starting audio playback
[ 155.828][v][cplayer] playback restart complete @ 160.911000, audio=playing, video=playing
[ 155.994][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 155.994][v][mkv] queuing seek to 165.911000
[ 155.994][v][mkv] execute seek (to 165.911000 flags 4)
[ 155.994][v][file] stream level seek from 55573368 to 56112059
[ 155.994][v][mkv] seek done
[ 155.999][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 156.003][d][lavfi] Filter graph:
[ 156.003][d][lavfi]                                                    +-----------------------+
[ 156.003][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 156.003][d][lavfi]                                                    |    (firequalizer)     |
[ 156.003][d][lavfi]                                                    +-----------------------+
[ 156.003][d][lavfi] 
[ 156.003][d][lavfi]                                                              +---------------+
[ 156.003][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 156.003][d][lavfi]                                                              | (abuffersink) |
[ 156.004][d][lavfi]                                                              +---------------+
[ 156.004][d][lavfi] 
[ 156.004][d][lavfi] +-------------+
[ 156.004][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 156.004][d][lavfi] |  (abuffer)  |
[ 156.004][d][lavfi] +-------------+
[ 156.004][d][lavfi] 
[ 156.004][d][lavfi] 
[ 156.004][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 156.047][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 156.047][v][decode_wrapper/vd] Using container aspect ratio.
[ 156.056][v][cplayer] first video frame after restart shown
[ 156.056][v][cplayer] audio sync: sync_to_video=1, offset=-0.013440
[ 156.056][d][cplayer] starting video playback
[ 156.056][d][cplayer] starting audio playback
[ 156.057][v][cplayer] playback restart complete @ 166.917000, audio=playing, video=playing
[ 156.281][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 156.282][v][mkv] queuing seek to 171.917000
[ 156.282][v][mkv] execute seek (to 171.917000 flags 4)
[ 156.282][v][file] stream level seek from 56636347 to 57821673
[ 156.282][v][mkv] seek done
[ 156.285][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 156.328][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 156.328][v][decode_wrapper/vd] Using container aspect ratio.
[ 156.328][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 156.333][d][lavfi] Filter graph:
[ 156.333][d][lavfi]                                                    +-----------------------+
[ 156.333][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 156.333][d][lavfi]                                                    |    (firequalizer)     |
[ 156.333][d][lavfi]                                                    +-----------------------+
[ 156.333][d][lavfi] 
[ 156.333][d][lavfi]                                                              +---------------+
[ 156.333][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 156.333][d][lavfi]                                                              | (abuffersink) |
[ 156.333][d][lavfi]                                                              +---------------+
[ 156.333][d][lavfi] 
[ 156.333][d][lavfi] +-------------+
[ 156.333][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 156.333][d][lavfi] |  (abuffer)  |
[ 156.333][d][lavfi] +-------------+
[ 156.333][d][lavfi] 
[ 156.333][d][lavfi] 
[ 156.341][v][cplayer] first video frame after restart shown
[ 156.342][v][cplayer] audio sync: sync_to_video=1, offset=-0.018440
[ 156.343][d][cplayer] starting video playback
[ 156.343][d][cplayer] starting audio playback
[ 156.343][v][cplayer] playback restart complete @ 173.173000, audio=playing, video=playing
[ 156.606][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 156.606][v][mkv] queuing seek to 178.173000
[ 156.606][v][mkv] execute seek (to 178.173000 flags 4)
[ 156.606][v][file] stream level seek from 58542569 to 60163708
[ 156.606][v][mkv] seek done
[ 156.611][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 156.611][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 156.617][d][lavfi] Filter graph:
[ 156.617][d][lavfi]                                                    +-----------------------+
[ 156.617][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 156.617][d][lavfi]                                                    |    (firequalizer)     |
[ 156.617][d][lavfi]                                                    +-----------------------+
[ 156.617][d][lavfi] 
[ 156.617][d][lavfi]                                                              +---------------+
[ 156.617][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 156.617][d][lavfi]                                                              | (abuffersink) |
[ 156.617][d][lavfi]                                                              +---------------+
[ 156.617][d][lavfi] 
[ 156.617][d][lavfi] +-------------+
[ 156.617][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 156.617][d][lavfi] |  (abuffer)  |
[ 156.617][d][lavfi] +-------------+
[ 156.617][d][lavfi] 
[ 156.617][d][lavfi] 
[ 156.664][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 156.664][v][decode_wrapper/vd] Using container aspect ratio.
[ 156.672][v][cplayer] first video frame after restart shown
[ 156.673][v][cplayer] audio sync: sync_to_video=1, offset=-0.009440
[ 156.673][d][cplayer] starting video playback
[ 156.673][d][cplayer] starting audio playback
[ 156.674][v][cplayer] playback restart complete @ 181.932000, audio=playing, video=playing
[ 157.017][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 157.017][v][mkv] queuing seek to 186.932000
[ 157.017][v][mkv] execute seek (to 186.932000 flags 4)
[ 157.017][v][file] stream level seek from 60927849 to 62631797
[ 157.017][v][mkv] seek done
[ 157.020][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 157.024][d][lavfi] Filter graph:
[ 157.024][d][lavfi]                                                    +-----------------------+
[ 157.024][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 157.024][d][lavfi]                                                    |    (firequalizer)     |
[ 157.024][d][lavfi]                                                    +-----------------------+
[ 157.024][d][lavfi] 
[ 157.024][d][lavfi]                                                              +---------------+
[ 157.024][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 157.024][d][lavfi]                                                              | (abuffersink) |
[ 157.024][d][lavfi]                                                              +---------------+
[ 157.024][d][lavfi] 
[ 157.024][d][lavfi] +-------------+
[ 157.024][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 157.024][d][lavfi] |  (abuffer)  |
[ 157.024][d][lavfi] +-------------+
[ 157.024][d][lavfi] 
[ 157.024][d][lavfi] 
[ 157.060][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 157.094][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 157.094][v][decode_wrapper/vd] Using container aspect ratio.
[ 157.104][v][vo/gpu] Reallocating OSD texture to 1024x128.
[ 157.104][v][cplayer] first video frame after restart shown
[ 157.104][v][cplayer] audio sync: sync_to_video=1, offset=-5.520440
[ 157.104][v][cplayer] audio sync: sync_to_video=1, offset=-5.307310
[ 157.108][v][cplayer] audio sync: sync_to_video=1, offset=-5.093976
[ 157.111][v][cplayer] audio sync: sync_to_video=1, offset=-4.880642
[ 157.115][v][cplayer] audio sync: sync_to_video=1, offset=-4.667309
[ 157.119][v][cplayer] audio sync: sync_to_video=1, offset=-4.453975
[ 157.123][v][cplayer] audio sync: sync_to_video=1, offset=-4.240641
[ 157.126][v][cplayer] audio sync: sync_to_video=1, offset=-4.027307
[ 157.128][v][cplayer] audio sync: sync_to_video=1, offset=-3.813974
[ 157.131][v][cplayer] audio sync: sync_to_video=1, offset=-3.600640
[ 157.133][v][cplayer] audio sync: sync_to_video=1, offset=-3.387306
[ 157.137][v][cplayer] audio sync: sync_to_video=1, offset=-3.173972
[ 157.140][v][cplayer] audio sync: sync_to_video=1, offset=-2.960639
[ 157.142][v][cplayer] audio sync: sync_to_video=1, offset=-2.747305
[ 157.144][v][cplayer] audio sync: sync_to_video=1, offset=-2.533971
[ 157.146][v][cplayer] audio sync: sync_to_video=1, offset=-2.320637
[ 157.148][v][cplayer] audio sync: sync_to_video=1, offset=-2.107304
[ 157.148][d][streamcache] ab=158828 vb=0 br=158828 kb_per_sec=20 streamcache_last_kb_per_sec=245 
[ 157.148][v][streamcache] bitrate changed from 245 kB/s to 20 kB/s, streamcache_cache_high now 200 kB 
[ 157.150][v][cplayer] audio sync: sync_to_video=1, offset=-1.893970
[ 157.153][v][cplayer] audio sync: sync_to_video=1, offset=-1.680636
[ 157.156][v][cplayer] audio sync: sync_to_video=1, offset=-1.467302
[ 157.158][v][cplayer] audio sync: sync_to_video=1, offset=-1.253969
[ 157.160][v][cplayer] audio sync: sync_to_video=1, offset=-1.040635
[ 157.162][v][cplayer] audio sync: sync_to_video=1, offset=-0.827301
[ 157.164][v][cplayer] audio sync: sync_to_video=1, offset=-0.613967
[ 157.166][v][cplayer] audio sync: sync_to_video=1, offset=-0.400634
[ 157.169][v][cplayer] audio sync: sync_to_video=1, offset=-0.187300
[ 157.173][d][cplayer] starting video playback
[ 157.173][d][cplayer] starting audio playback
[ 157.173][v][cplayer] playback restart complete @ 194.611000, audio=playing, video=playing
[ 157.197][d][streamcache] ab=146559 vb=0 br=146559 kb_per_sec=18 streamcache_last_kb_per_sec=20 
[ 157.393][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 157.393][v][mkv] queuing seek to 199.611000
[ 157.394][v][mkv] execute seek (to 199.611000 flags 4)
[ 157.394][v][file] stream level seek from 64521543 to 66699126
[ 157.394][v][mkv] seek done
[ 157.397][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=20 
[ 157.397][v][streamcache] bitrate changed from 20 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 157.514][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 157.519][d][lavfi] Filter graph:
[ 157.519][d][lavfi]                                                    +-----------------------+
[ 157.519][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 157.519][d][lavfi]                                                    |    (firequalizer)     |
[ 157.519][d][lavfi]                                                    +-----------------------+
[ 157.519][d][lavfi] 
[ 157.519][d][lavfi]                                                              +---------------+
[ 157.519][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 157.519][d][lavfi]                                                              | (abuffersink) |
[ 157.519][d][lavfi]                                                              +---------------+
[ 157.519][d][lavfi] 
[ 157.519][d][lavfi] +-------------+
[ 157.519][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 157.519][d][lavfi] |  (abuffer)  |
[ 157.519][d][lavfi] +-------------+
[ 157.519][d][lavfi] 
[ 157.519][d][lavfi] 
[ 157.519][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 157.553][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 157.553][v][decode_wrapper/vd] Using container aspect ratio.
[ 157.564][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 157.569][v][vo/gpu/d3d11] Compiled a vertex shader in 10701us
[ 157.569][v][vo/gpu/d3d11] shaderc: 5715us, SPIRV-Cross: 387us, D3DCompile: 4599us
[ 157.569][d][vo/gpu/d3d11] GLSL source:
[ 157.569][d][vo/gpu/d3d11] [  1] #version 450
[ 157.569][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[ 157.569][d][vo/gpu/d3d11] [  3] #define tex1D texture
[ 157.569][d][vo/gpu/d3d11] [  4] #define tex3D texture
[ 157.569][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 157.569][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[ 157.569][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[ 157.569][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[ 157.569][d][vo/gpu/d3d11] [  9] void main() {
[ 157.569][d][vo/gpu/d3d11] [ 10] gl_Position = vec4(vertex_position, 1.0, 1.0);
[ 157.570][d][vo/gpu/d3d11] [ 11] texcoord0 = vertex_texcoord0;
[ 157.570][d][vo/gpu/d3d11] [ 12] }
[ 157.570][d][vo/gpu/d3d11] HLSL source:
[ 157.570][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[ 157.570][d][vo/gpu/d3d11] [  2] static float2 _18;
[ 157.570][d][vo/gpu/d3d11] [  3] static float2 _27;
[ 157.570][d][vo/gpu/d3d11] [  4] static float2 _28;
[ 157.570][d][vo/gpu/d3d11] [  5] 
[ 157.570][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[ 157.570][d][vo/gpu/d3d11] [  7] {
[ 157.570][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[ 157.570][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[ 157.570][d][vo/gpu/d3d11] [ 10] };
[ 157.570][d][vo/gpu/d3d11] [ 11] 
[ 157.570][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[ 157.570][d][vo/gpu/d3d11] [ 13] {
[ 157.570][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[ 157.570][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[ 157.570][d][vo/gpu/d3d11] [ 16] };
[ 157.570][d][vo/gpu/d3d11] [ 17] 
[ 157.570][d][vo/gpu/d3d11] [ 18] void vert_main()
[ 157.570][d][vo/gpu/d3d11] [ 19] {
[ 157.570][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[ 157.570][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[ 157.570][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[ 157.570][d][vo/gpu/d3d11] [ 23] }
[ 157.570][d][vo/gpu/d3d11] [ 24] 
[ 157.570][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 157.570][d][vo/gpu/d3d11] [ 26] {
[ 157.570][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[ 157.570][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[ 157.570][d][vo/gpu/d3d11] [ 29]     vert_main();
[ 157.570][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[ 157.570][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[ 157.570][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[ 157.570][d][vo/gpu/d3d11] [ 33]     return stage_output;
[ 157.570][d][vo/gpu/d3d11] [ 34] }
[ 157.579][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 157.589][v][vo/gpu/d3d11] Compiled a fragment shader in 19020us
[ 157.589][v][vo/gpu/d3d11] shaderc: 9582us, SPIRV-Cross: 511us, D3DCompile: 8927us
[ 157.589][d][vo/gpu/d3d11] GLSL source:
[ 157.589][d][vo/gpu/d3d11] [  1] #version 450
[ 157.589][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[ 157.589][d][vo/gpu/d3d11] [  3] #define tex1D texture
[ 157.589][d][vo/gpu/d3d11] [  4] #define tex3D texture
[ 157.589][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 157.589][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[ 157.589][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[ 157.589][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[ 157.589][d][vo/gpu/d3d11] [  9] layout(offset=0) vec3 src_luma;
[ 157.589][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[ 157.589][d][vo/gpu/d3d11] [ 11] layout(offset=32) vec2 texture_size0;
[ 157.589][d][vo/gpu/d3d11] [ 12] layout(offset=48) mat2 texture_rot0;
[ 157.589][d][vo/gpu/d3d11] [ 13] layout(offset=80) vec2 texture_off0;
[ 157.589][d][vo/gpu/d3d11] [ 14] layout(offset=88) vec2 pixel_size0;
[ 157.589][d][vo/gpu/d3d11] [ 15] };
[ 157.589][d][vo/gpu/d3d11] [ 16] layout(binding=0) uniform sampler2D dither;
[ 157.589][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[ 157.589][d][vo/gpu/d3d11] [ 18] void main() {
[ 157.589][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[ 157.589][d][vo/gpu/d3d11] [ 20] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[ 157.589][d][vo/gpu/d3d11] [ 21] // color mapping
[ 157.589][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
[ 157.589][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000);
[ 157.589][d][vo/gpu/d3d11] [ 24] // dithering
[ 157.589][d][vo/gpu/d3d11] [ 25] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[ 157.589][d][vo/gpu/d3d11] [ 26] float dither_value = texture(dither, dither_pos).r;
[ 157.589][d][vo/gpu/d3d11] [ 27] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[ 157.589][d][vo/gpu/d3d11] [ 28] out_color = color;
[ 157.589][d][vo/gpu/d3d11] [ 29] }
[ 157.589][d][vo/gpu/d3d11] HLSL source:
[ 157.589][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t1);
[ 157.589][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s1);
[ 157.589][d][vo/gpu/d3d11] [  3] Texture2D<float4> _56 : register(t0);
[ 157.589][d][vo/gpu/d3d11] [  4] SamplerState __56_sampler : register(s0);
[ 157.589][d][vo/gpu/d3d11] [  5] 
[ 157.589][d][vo/gpu/d3d11] [  6] static float4 gl_FragCoord;
[ 157.589][d][vo/gpu/d3d11] [  7] static float2 _20;
[ 157.589][d][vo/gpu/d3d11] [  8] static float4 _77;
[ 157.589][d][vo/gpu/d3d11] [  9] 
[ 157.589][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[ 157.589][d][vo/gpu/d3d11] [ 11] {
[ 157.589][d][vo/gpu/d3d11] [ 12]     float2 _20 : TEXCOORD1;
[ 157.589][d][vo/gpu/d3d11] [ 13]     float4 gl_FragCoord : SV_Position;
[ 157.589][d][vo/gpu/d3d11] [ 14] };
[ 157.589][d][vo/gpu/d3d11] [ 15] 
[ 157.589][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[ 157.589][d][vo/gpu/d3d11] [ 17] {
[ 157.589][d][vo/gpu/d3d11] [ 18]     float4 _77 : SV_Target0;
[ 157.589][d][vo/gpu/d3d11] [ 19] };
[ 157.589][d][vo/gpu/d3d11] [ 20] 
[ 157.589][d][vo/gpu/d3d11] [ 21] void frag_main()
[ 157.589][d][vo/gpu/d3d11] [ 22] {
[ 157.589][d][vo/gpu/d3d11] [ 23]     float3 _30 = _16.Sample(__16_sampler, _20).xyz * 1.0f;
[ 157.589][d][vo/gpu/d3d11] [ 24]     _77 = (floor(((float4(_30.x, _30.y, _30.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w) * 255.0f) + _56.Sample(__56_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[ 157.589][d][vo/gpu/d3d11] [ 25] }
[ 157.589][d][vo/gpu/d3d11] [ 26] 
[ 157.589][d][vo/gpu/d3d11] [ 27] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 157.589][d][vo/gpu/d3d11] [ 28] {
[ 157.589][d][vo/gpu/d3d11] [ 29]     gl_FragCoord = stage_input.gl_FragCoord;
[ 157.589][d][vo/gpu/d3d11] [ 30]     _20 = stage_input._20;
[ 157.589][d][vo/gpu/d3d11] [ 31]     frag_main();
[ 157.589][d][vo/gpu/d3d11] [ 32]     SPIRV_Cross_Output stage_output;
[ 157.589][d][vo/gpu/d3d11] [ 33]     stage_output._77 = _77;
[ 157.589][d][vo/gpu/d3d11] [ 34]     return stage_output;
[ 157.589][d][vo/gpu/d3d11] [ 35] }
[ 157.598][v][cplayer] first video frame after restart shown
[ 157.598][v][cplayer] audio sync: sync_to_video=1, offset=-0.432440
[ 157.598][v][cplayer] audio sync: sync_to_video=1, offset=-0.219310
[ 157.601][v][cplayer] audio sync: sync_to_video=1, offset=-0.005976
[ 157.603][d][cplayer] starting video playback
[ 157.603][d][cplayer] starting audio playback
[ 157.603][v][cplayer] playback restart complete @ 206.248000, audio=playing, video=playing
[ 157.639][d][streamcache] ab=180586 vb=0 br=180586 kb_per_sec=23 streamcache_last_kb_per_sec=245 
[ 157.639][v][streamcache] bitrate changed from 245 kB/s to 23 kB/s, streamcache_cache_high now 230 kB 
[ 159.315][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 159.345][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 159.567][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 159.640][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 160.793][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 160.794][d][cplayer] Run command: seek, flags=64, args=[target="0.714588", flags="absolute-percent", legacy="exact"]
[ 160.794][v][mkv] queuing seek to 10.112600
[ 160.794][v][mkv] execute seek (to 10.112600 flags 32)
[ 160.794][v][file] stream level seek from 67382994 to 1580429
[ 160.794][v][mkv] seek done
[ 160.795][v][cplayer] hr-seek, skipping to 10.112600
[ 160.796][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=23 
[ 160.796][v][streamcache] bitrate changed from 23 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 160.797][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 160.797][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 160.801][d][lavfi] Filter graph:
[ 160.802][d][lavfi]                                                    +-----------------------+
[ 160.802][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 160.802][d][lavfi]                                                    |    (firequalizer)     |
[ 160.802][d][lavfi]                                                    +-----------------------+
[ 160.802][d][lavfi] 
[ 160.802][d][lavfi]                                                              +---------------+
[ 160.802][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 160.802][d][lavfi]                                                              | (abuffersink) |
[ 160.802][d][lavfi]                                                              +---------------+
[ 160.802][d][lavfi] 
[ 160.802][d][lavfi] +-------------+
[ 160.802][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 160.802][d][lavfi] |  (abuffer)  |
[ 160.802][d][lavfi] +-------------+
[ 160.802][d][lavfi] 
[ 160.802][d][lavfi] 
[ 160.813][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 160.813][v][decode_wrapper/vd] Using container aspect ratio.
[ 160.873][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 161.203][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 161.352][v][cplayer] first video frame after restart shown
[ 161.352][d][streamcache] ab=0 vb=816944 br=816944 kb_per_sec=100 streamcache_last_kb_per_sec=245 
[ 161.352][v][streamcache] bitrate changed from 245 kB/s to 100 kB/s, streamcache_cache_high now 1000 kB 
[ 161.354][v][cplayer] audio sync: sync_to_video=1, offset=-10.143440
[ 161.357][v][cplayer] audio sync: sync_to_video=1, offset=-9.930310
[ 161.360][v][cplayer] audio sync: sync_to_video=1, offset=-9.716976
[ 161.363][v][cplayer] audio sync: sync_to_video=1, offset=-9.503642
[ 161.367][v][cplayer] audio sync: sync_to_video=1, offset=-9.290309
[ 161.369][v][cplayer] audio sync: sync_to_video=1, offset=-9.076975
[ 161.371][v][cplayer] audio sync: sync_to_video=1, offset=-8.863641
[ 161.373][v][cplayer] audio sync: sync_to_video=1, offset=-8.650307
[ 161.373][d][streamcache] ab=167297 vb=816944 br=984241 kb_per_sec=121 streamcache_last_kb_per_sec=100 
[ 161.373][v][streamcache] bitrate changed from 100 kB/s to 121 kB/s, streamcache_cache_high now 1210 kB 
[ 161.375][v][cplayer] audio sync: sync_to_video=1, offset=-8.436974
[ 161.377][v][cplayer] audio sync: sync_to_video=1, offset=-8.223640
[ 161.379][v][cplayer] audio sync: sync_to_video=1, offset=-8.010306
[ 161.382][v][cplayer] audio sync: sync_to_video=1, offset=-7.796972
[ 161.384][v][cplayer] audio sync: sync_to_video=1, offset=-7.583639
[ 161.386][v][cplayer] audio sync: sync_to_video=1, offset=-7.370305
[ 161.388][v][cplayer] audio sync: sync_to_video=1, offset=-7.156971
[ 161.390][v][cplayer] audio sync: sync_to_video=1, offset=-6.943637
[ 161.392][v][cplayer] audio sync: sync_to_video=1, offset=-6.730304
[ 161.395][v][cplayer] audio sync: sync_to_video=1, offset=-6.516970
[ 161.397][v][cplayer] audio sync: sync_to_video=1, offset=-6.303636
[ 161.399][v][cplayer] audio sync: sync_to_video=1, offset=-6.090302
[ 161.402][v][cplayer] audio sync: sync_to_video=1, offset=-5.876969
[ 161.404][v][cplayer] audio sync: sync_to_video=1, offset=-5.663635
[ 161.406][v][cplayer] audio sync: sync_to_video=1, offset=-5.450301
[ 161.408][v][cplayer] audio sync: sync_to_video=1, offset=-5.236967
[ 161.411][v][cplayer] audio sync: sync_to_video=1, offset=-5.023634
[ 161.414][v][cplayer] audio sync: sync_to_video=1, offset=-4.810300
[ 161.418][v][cplayer] audio sync: sync_to_video=1, offset=-4.596966
[ 161.421][v][cplayer] audio sync: sync_to_video=1, offset=-4.383632
[ 161.423][v][cplayer] audio sync: sync_to_video=1, offset=-4.170299
[ 161.425][v][cplayer] audio sync: sync_to_video=1, offset=-3.956965
[ 161.428][v][cplayer] audio sync: sync_to_video=1, offset=-3.743631
[ 161.428][d][streamcache] ab=174641 vb=816944 br=991585 kb_per_sec=122 streamcache_last_kb_per_sec=121 
[ 161.430][v][cplayer] audio sync: sync_to_video=1, offset=-3.530297
[ 161.433][v][cplayer] audio sync: sync_to_video=1, offset=-3.316963
[ 161.435][v][cplayer] audio sync: sync_to_video=1, offset=-3.103630
[ 161.437][v][cplayer] audio sync: sync_to_video=1, offset=-2.890296
[ 161.439][v][cplayer] audio sync: sync_to_video=1, offset=-2.676962
[ 161.441][v][cplayer] audio sync: sync_to_video=1, offset=-2.463628
[ 161.443][v][cplayer] audio sync: sync_to_video=1, offset=-2.250295
[ 161.445][v][cplayer] audio sync: sync_to_video=1, offset=-2.036961
[ 161.449][v][cplayer] audio sync: sync_to_video=1, offset=-1.823648
[ 161.451][v][cplayer] audio sync: sync_to_video=1, offset=-1.610314
[ 161.453][v][cplayer] audio sync: sync_to_video=1, offset=-1.396980
[ 161.455][v][cplayer] audio sync: sync_to_video=1, offset=-1.183646
[ 161.458][v][cplayer] audio sync: sync_to_video=1, offset=-0.970313
[ 161.460][v][cplayer] audio sync: sync_to_video=1, offset=-0.756979
[ 161.463][v][cplayer] audio sync: sync_to_video=1, offset=-0.543645
[ 161.465][v][cplayer] audio sync: sync_to_video=1, offset=-0.330312
[ 161.468][v][cplayer] audio sync: sync_to_video=1, offset=-0.116978
[ 161.471][d][cplayer] starting video playback
[ 161.471][d][cplayer] starting audio playback
[ 161.471][v][cplayer] playback restart complete @ 10.135000, audio=playing, video=playing
[ 161.473][d][streamcache] ab=182891 vb=816944 br=999835 kb_per_sec=123 streamcache_last_kb_per_sec=121 
[ 161.699][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 161.800][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 161.800][v][mkv] queuing seek to 15.135000
[ 161.800][v][mkv] execute seek (to 15.135000 flags 4)
[ 161.800][v][file] stream level seek from 3349901 to 4286002
[ 161.800][v][mkv] seek done
[ 161.806][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=121 
[ 161.806][v][streamcache] bitrate changed from 121 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 161.807][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[ 161.807][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 161.812][d][lavfi] Filter graph:
[ 161.812][d][lavfi]                                                    +-----------------------+
[ 161.812][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 161.812][d][lavfi]                                                    |    (firequalizer)     |
[ 161.812][d][lavfi]                                                    +-----------------------+
[ 161.812][d][lavfi] 
[ 161.812][d][lavfi]                                                              +---------------+
[ 161.812][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 161.812][d][lavfi]                                                              | (abuffersink) |
[ 161.812][d][lavfi]                                                              +---------------+
[ 161.812][d][lavfi] 
[ 161.812][d][lavfi] +-------------+
[ 161.812][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 161.812][d][lavfi] |  (abuffer)  |
[ 161.812][d][lavfi] +-------------+
[ 161.812][d][lavfi] 
[ 161.812][d][lavfi] 
[ 161.813][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 161.841][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 161.841][v][decode_wrapper/vd] Using container aspect ratio.
[ 161.850][v][cplayer] first video frame after restart shown
[ 161.851][v][cplayer] audio sync: sync_to_video=1, offset=-0.014440
[ 161.852][d][cplayer] starting video playback
[ 161.852][d][cplayer] starting audio playback
[ 161.852][v][cplayer] playback restart complete @ 16.433000, audio=playing, video=playing
[ 162.376][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 162.376][v][mkv] queuing seek to 21.433000
[ 162.376][v][mkv] execute seek (to 21.433000 flags 4)
[ 162.376][v][file] stream level seek from 4679218 to 5696948
[ 162.376][v][mkv] seek done
[ 162.380][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 162.380][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 162.385][d][lavfi] Filter graph:
[ 162.385][d][lavfi]                                                    +-----------------------+
[ 162.385][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 162.385][d][lavfi]                                                    |    (firequalizer)     |
[ 162.385][d][lavfi]                                                    +-----------------------+
[ 162.385][d][lavfi] 
[ 162.385][d][lavfi]                                                              +---------------+
[ 162.385][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 162.385][d][lavfi]                                                              | (abuffersink) |
[ 162.385][d][lavfi]                                                              +---------------+
[ 162.385][d][lavfi] 
[ 162.385][d][lavfi] +-------------+
[ 162.385][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 162.385][d][lavfi] |  (abuffer)  |
[ 162.385][d][lavfi] +-------------+
[ 162.385][d][lavfi] 
[ 162.385][d][lavfi] 
[ 162.406][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 162.406][v][decode_wrapper/vd] Using container aspect ratio.
[ 162.415][v][cplayer] first video frame after restart shown
[ 162.415][v][cplayer] audio sync: sync_to_video=1, offset=-0.015440
[ 162.416][d][cplayer] starting video playback
[ 162.416][d][cplayer] starting audio playback
[ 162.416][v][cplayer] playback restart complete @ 24.775000, audio=playing, video=playing
[ 163.010][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 163.574][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 163.574][d][cplayer] Run command: seek, flags=64, args=[target="28.989884", flags="absolute-percent", legacy="exact"]
[ 163.575][v][mkv] queuing seek to 410.254981
[ 163.575][v][mkv] execute seek (to 410.254981 flags 32)
[ 163.575][v][file] stream level seek from 5893556 to 103144592
[ 163.575][v][mkv] seek done
[ 163.577][v][cplayer] hr-seek, skipping to 410.254981
[ 163.657][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 163.676][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 163.680][d][lavfi] Filter graph:
[ 163.680][d][lavfi]                                                    +-----------------------+
[ 163.680][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 163.680][d][lavfi]                                                    |    (firequalizer)     |
[ 163.680][d][lavfi]                                                    +-----------------------+
[ 163.680][d][lavfi] 
[ 163.680][d][lavfi]                                                              +---------------+
[ 163.680][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 163.680][d][lavfi]                                                              | (abuffersink) |
[ 163.680][d][lavfi]                                                              +---------------+
[ 163.680][d][lavfi] 
[ 163.680][d][lavfi] +-------------+
[ 163.680][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 163.680][d][lavfi] |  (abuffer)  |
[ 163.680][d][lavfi] +-------------+
[ 163.680][d][lavfi] 
[ 163.680][d][lavfi] 
[ 163.680][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 163.715][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 163.715][v][decode_wrapper/vd] Using container aspect ratio.
[ 163.904][v][cplayer] first video frame after restart shown
[ 163.907][v][cplayer] audio sync: sync_to_video=1, offset=-3.765440
[ 163.908][v][cplayer] audio sync: sync_to_video=1, offset=-3.552310
[ 163.912][v][cplayer] audio sync: sync_to_video=1, offset=-3.338976
[ 163.915][v][cplayer] audio sync: sync_to_video=1, offset=-3.125642
[ 163.917][v][cplayer] audio sync: sync_to_video=1, offset=-2.912309
[ 163.919][v][cplayer] audio sync: sync_to_video=1, offset=-2.698975
[ 163.921][v][cplayer] audio sync: sync_to_video=1, offset=-2.485641
[ 163.923][v][cplayer] audio sync: sync_to_video=1, offset=-2.272307
[ 163.926][v][cplayer] audio sync: sync_to_video=1, offset=-2.058974
[ 163.928][v][cplayer] audio sync: sync_to_video=1, offset=-1.845640
[ 163.930][v][cplayer] audio sync: sync_to_video=1, offset=-1.632306
[ 163.933][v][cplayer] audio sync: sync_to_video=1, offset=-1.418972
[ 163.933][d][streamcache] ab=128609 vb=0 br=128609 kb_per_sec=16 streamcache_last_kb_per_sec=245 
[ 163.933][v][streamcache] bitrate changed from 245 kB/s to 16 kB/s, streamcache_cache_high now 160 kB 
[ 163.935][v][cplayer] audio sync: sync_to_video=1, offset=-1.205639
[ 163.938][v][cplayer] audio sync: sync_to_video=1, offset=-0.992305
[ 163.941][v][cplayer] audio sync: sync_to_video=1, offset=-0.778971
[ 163.944][v][cplayer] audio sync: sync_to_video=1, offset=-0.565637
[ 163.947][v][cplayer] audio sync: sync_to_video=1, offset=-0.352304
[ 163.949][v][cplayer] audio sync: sync_to_video=1, offset=-0.138970
[ 163.952][d][cplayer] starting video playback
[ 163.952][d][cplayer] starting audio playback
[ 163.952][v][cplayer] playback restart complete @ 410.285000, audio=playing, video=playing
[ 163.995][d][streamcache] ab=151125 vb=0 br=151125 kb_per_sec=19 streamcache_last_kb_per_sec=16 
[ 163.995][v][streamcache] bitrate changed from 16 kB/s to 19 kB/s, streamcache_cache_high now 190 kB 
[ 164.770][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 164.985][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 165.477][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 165.477][v][mkv] queuing seek to 405.285000
[ 165.477][v][mkv] execute seek (to 405.285000 flags 0)
[ 165.477][v][file] stream level seek from 103931024 to 101480985
[ 165.477][v][mkv] seek done
[ 165.480][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=19 
[ 165.480][v][streamcache] bitrate changed from 19 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 165.561][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 165.570][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 165.573][d][lavfi] Filter graph:
[ 165.573][d][lavfi]                                                    +-----------------------+
[ 165.573][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 165.573][d][lavfi]                                                    |    (firequalizer)     |
[ 165.573][d][lavfi]                                                    +-----------------------+
[ 165.573][d][lavfi] 
[ 165.573][d][lavfi]                                                              +---------------+
[ 165.573][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 165.573][d][lavfi]                                                              | (abuffersink) |
[ 165.573][d][lavfi]                                                              +---------------+
[ 165.573][d][lavfi] 
[ 165.574][d][lavfi] +-------------+
[ 165.574][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 165.574][d][lavfi] |  (abuffer)  |
[ 165.574][d][lavfi] +-------------+
[ 165.574][d][lavfi] 
[ 165.574][d][lavfi] 
[ 165.600][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 165.600][v][decode_wrapper/vd] Using container aspect ratio.
[ 165.614][v][cplayer] first video frame after restart shown
[ 165.614][v][cplayer] audio sync: sync_to_video=1, offset=-0.023440
[ 165.616][d][cplayer] starting video playback
[ 165.616][d][cplayer] starting audio playback
[ 165.616][v][cplayer] playback restart complete @ 397.647000, audio=playing, video=playing
[ 165.704][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 165.704][v][mkv] queuing seek to 392.647000
[ 165.705][v][mkv] execute seek (to 392.647000 flags 0)
[ 165.705][v][file] stream level seek from 102479134 to 99940456
[ 165.705][v][mkv] seek done
[ 165.728][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 165.730][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 165.736][d][lavfi] Filter graph:
[ 165.736][d][lavfi]                                                    +-----------------------+
[ 165.736][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 165.736][d][lavfi]                                                    |    (firequalizer)     |
[ 165.736][d][lavfi]                                                    +-----------------------+
[ 165.736][d][lavfi] 
[ 165.736][d][lavfi]                                                              +---------------+
[ 165.736][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 165.736][d][lavfi]                                                              | (abuffersink) |
[ 165.736][d][lavfi]                                                              +---------------+
[ 165.736][d][lavfi] 
[ 165.736][d][lavfi] +-------------+
[ 165.736][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 165.736][d][lavfi] |  (abuffer)  |
[ 165.736][d][lavfi] +-------------+
[ 165.736][d][lavfi] 
[ 165.736][d][lavfi] 
[ 165.775][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 165.775][v][decode_wrapper/vd] Using container aspect ratio.
[ 165.783][v][cplayer] first video frame after restart shown
[ 165.783][v][cplayer] audio sync: sync_to_video=1, offset=-0.011440
[ 165.784][d][cplayer] starting video playback
[ 165.784][d][cplayer] starting audio playback
[ 165.784][v][cplayer] playback restart complete @ 391.683000, audio=playing, video=playing
[ 165.896][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 165.896][v][mkv] queuing seek to 386.683000
[ 165.896][v][mkv] execute seek (to 386.683000 flags 0)
[ 165.896][v][file] stream level seek from 101659381 to 99940456
[ 165.896][v][mkv] seek done
[ 165.900][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 165.904][d][lavfi] Filter graph:
[ 165.904][d][lavfi]                                                    +-----------------------+
[ 165.904][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 165.904][d][lavfi]                                                    |    (firequalizer)     |
[ 165.904][d][lavfi]                                                    +-----------------------+
[ 165.904][d][lavfi] 
[ 165.904][d][lavfi]                                                              +---------------+
[ 165.904][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 165.904][d][lavfi]                                                              | (abuffersink) |
[ 165.904][d][lavfi]                                                              +---------------+
[ 165.904][d][lavfi] 
[ 165.904][d][lavfi] +-------------+
[ 165.904][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 165.904][d][lavfi] |  (abuffer)  |
[ 165.904][d][lavfi] +-------------+
[ 165.904][d][lavfi] 
[ 165.904][d][lavfi] 
[ 165.904][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 165.939][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 165.939][v][decode_wrapper/vd] Using container aspect ratio.
[ 165.948][v][cplayer] first video frame after restart shown
[ 165.949][v][cplayer] audio sync: sync_to_video=1, offset=-0.020440
[ 165.950][d][cplayer] starting video playback
[ 165.950][d][cplayer] starting audio playback
[ 165.950][v][cplayer] playback restart complete @ 384.759000, audio=playing, video=playing
[ 166.165][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 166.165][v][mkv] queuing seek to 379.759000
[ 166.165][v][mkv] execute seek (to 379.759000 flags 0)
[ 166.165][v][file] stream level seek from 100268136 to 98500708
[ 166.165][v][mkv] seek done
[ 166.174][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 166.178][d][lavfi] Filter graph:
[ 166.178][d][lavfi]                                                    +-----------------------+
[ 166.178][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 166.178][d][lavfi]                                                    |    (firequalizer)     |
[ 166.178][d][lavfi]                                                    +-----------------------+
[ 166.178][d][lavfi] 
[ 166.178][d][lavfi]                                                              +---------------+
[ 166.178][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 166.178][d][lavfi]                                                              | (abuffersink) |
[ 166.178][d][lavfi]                                                              +---------------+
[ 166.178][d][lavfi] 
[ 166.178][d][lavfi] +-------------+
[ 166.178][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 166.178][d][lavfi] |  (abuffer)  |
[ 166.178][d][lavfi] +-------------+
[ 166.178][d][lavfi] 
[ 166.178][d][lavfi] 
[ 166.179][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 166.210][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 166.210][v][decode_wrapper/vd] Using container aspect ratio.
[ 166.218][v][cplayer] first video frame after restart shown
[ 166.219][v][cplayer] audio sync: sync_to_video=1, offset=-0.016440
[ 166.219][d][cplayer] starting video playback
[ 166.219][d][cplayer] starting audio playback
[ 166.220][v][cplayer] playback restart complete @ 374.749000, audio=playing, video=playing
[ 166.678][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 166.678][v][mkv] queuing seek to 369.749000
[ 166.679][v][mkv] execute seek (to 369.749000 flags 0)
[ 166.679][v][file] stream level seek from 98893924 to 97289566
[ 166.679][v][mkv] seek done
[ 166.694][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 166.695][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 166.701][d][lavfi] Filter graph:
[ 166.701][d][lavfi]                                                    +-----------------------+
[ 166.701][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 166.701][d][lavfi]                                                    |    (firequalizer)     |
[ 166.701][d][lavfi]                                                    +-----------------------+
[ 166.701][d][lavfi] 
[ 166.701][d][lavfi]                                                              +---------------+
[ 166.701][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 166.701][d][lavfi]                                                              | (abuffersink) |
[ 166.701][d][lavfi]                                                              +---------------+
[ 166.701][d][lavfi] 
[ 166.701][d][lavfi] +-------------+
[ 166.701][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 166.701][d][lavfi] |  (abuffer)  |
[ 166.701][d][lavfi] +-------------+
[ 166.701][d][lavfi] 
[ 166.701][d][lavfi] 
[ 166.743][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 166.743][v][decode_wrapper/vd] Using container aspect ratio.
[ 166.752][v][cplayer] first video frame after restart shown
[ 166.752][v][cplayer] audio sync: sync_to_video=1, offset=-0.022440
[ 166.753][d][cplayer] starting video playback
[ 166.753][d][cplayer] starting audio playback
[ 166.753][v][cplayer] playback restart complete @ 367.993000, audio=playing, video=playing
[ 167.513][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 167.513][v][mkv] queuing seek to 362.993000
[ 167.513][v][mkv] execute seek (to 362.993000 flags 0)
[ 167.513][v][file] stream level seek from 97768793 to 95168382
[ 167.513][v][mkv] seek done
[ 167.602][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 167.634][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 167.634][v][decode_wrapper/vd] Using container aspect ratio.
[ 167.634][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 167.639][d][lavfi] Filter graph:
[ 167.639][d][lavfi]                                                    +-----------------------+
[ 167.639][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 167.639][d][lavfi]                                                    |    (firequalizer)     |
[ 167.639][d][lavfi]                                                    +-----------------------+
[ 167.639][d][lavfi] 
[ 167.639][d][lavfi]                                                              +---------------+
[ 167.639][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 167.639][d][lavfi]                                                              | (abuffersink) |
[ 167.639][d][lavfi]                                                              +---------------+
[ 167.639][d][lavfi] 
[ 167.639][d][lavfi] +-------------+
[ 167.639][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 167.639][d][lavfi] |  (abuffer)  |
[ 167.639][d][lavfi] +-------------+
[ 167.639][d][lavfi] 
[ 167.639][d][lavfi] 
[ 167.652][v][cplayer] first video frame after restart shown
[ 167.652][v][cplayer] audio sync: sync_to_video=1, offset=-0.020440
[ 167.653][d][cplayer] starting video playback
[ 167.653][d][cplayer] starting audio playback
[ 167.653][v][cplayer] playback restart complete @ 362.529000, audio=playing, video=playing
[ 167.764][d][cplayer] Run command: seek, flags=73, args=[target="-5.000000", flags="relative", legacy="unused"]
[ 167.764][v][mkv] queuing seek to 357.529000
[ 167.765][v][mkv] execute seek (to 357.529000 flags 0)
[ 167.765][v][file] stream level seek from 96680327 to 93947613
[ 167.765][v][mkv] seek done
[ 167.783][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 167.788][d][lavfi] Filter graph:
[ 167.788][d][lavfi]                                                    +-----------------------+
[ 167.788][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 167.788][d][lavfi]                                                    |    (firequalizer)     |
[ 167.788][d][lavfi]                                                    +-----------------------+
[ 167.788][d][lavfi] 
[ 167.788][d][lavfi]                                                              +---------------+
[ 167.788][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 167.788][d][lavfi]                                                              | (abuffersink) |
[ 167.788][d][lavfi]                                                              +---------------+
[ 167.788][d][lavfi] 
[ 167.788][d][lavfi] +-------------+
[ 167.789][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 167.789][d][lavfi] |  (abuffer)  |
[ 167.789][d][lavfi] +-------------+
[ 167.789][d][lavfi] 
[ 167.789][d][lavfi] 
[ 167.789][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 167.834][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 167.834][v][decode_wrapper/vd] Using container aspect ratio.
[ 167.844][v][cplayer] first video frame after restart shown
[ 167.847][v][cplayer] audio sync: sync_to_video=1, offset=-0.025440
[ 167.847][d][cplayer] starting video playback
[ 167.847][d][cplayer] starting audio playback
[ 167.847][v][cplayer] playback restart complete @ 352.102000, audio=playing, video=playing
[ 167.931][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 168.090][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 168.752][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 168.754][d][cplayer] Run command: seek, flags=64, args=[target="11.273084", flags="absolute-percent", legacy="exact"]
[ 168.754][v][mkv] queuing seek to 159.532856
[ 168.754][v][mkv] execute seek (to 159.532856 flags 32)
[ 168.754][v][file] stream level seek from 94471901 to 54118385
[ 168.754][v][mkv] seek done
[ 168.756][v][cplayer] hr-seek, skipping to 159.532856
[ 168.759][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 168.759][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 168.762][d][lavfi] Filter graph:
[ 168.762][d][lavfi]                                                    +-----------------------+
[ 168.762][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 168.762][d][lavfi]                                                    |    (firequalizer)     |
[ 168.762][d][lavfi]                                                    +-----------------------+
[ 168.762][d][lavfi] 
[ 168.762][d][lavfi]                                                              +---------------+
[ 168.762][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 168.762][d][lavfi]                                                              | (abuffersink) |
[ 168.762][d][lavfi]                                                              +---------------+
[ 168.763][d][lavfi] 
[ 168.763][d][lavfi] +-------------+
[ 168.763][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 168.763][d][lavfi] |  (abuffer)  |
[ 168.763][d][lavfi] +-------------+
[ 168.763][d][lavfi] 
[ 168.763][d][lavfi] 
[ 168.790][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 168.790][v][decode_wrapper/vd] Using container aspect ratio.
[ 168.845][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 169.129][v][cplayer] first video frame after restart shown
[ 169.130][v][cplayer] audio sync: sync_to_video=1, offset=-6.390440
[ 169.130][v][cplayer] audio sync: sync_to_video=1, offset=-6.177310
[ 169.133][v][cplayer] audio sync: sync_to_video=1, offset=-5.963976
[ 169.136][v][cplayer] audio sync: sync_to_video=1, offset=-5.750642
[ 169.140][v][cplayer] audio sync: sync_to_video=1, offset=-5.537309
[ 169.143][v][cplayer] audio sync: sync_to_video=1, offset=-5.323975
[ 169.146][v][cplayer] audio sync: sync_to_video=1, offset=-5.110641
[ 169.150][v][cplayer] audio sync: sync_to_video=1, offset=-4.897307
[ 169.153][v][cplayer] audio sync: sync_to_video=1, offset=-4.683974
[ 169.156][v][cplayer] audio sync: sync_to_video=1, offset=-4.470640
[ 169.159][v][cplayer] audio sync: sync_to_video=1, offset=-4.257306
[ 169.161][v][cplayer] audio sync: sync_to_video=1, offset=-4.043972
[ 169.165][v][cplayer] audio sync: sync_to_video=1, offset=-3.830639
[ 169.168][v][cplayer] audio sync: sync_to_video=1, offset=-3.617305
[ 169.172][v][cplayer] audio sync: sync_to_video=1, offset=-3.403971
[ 169.175][v][cplayer] audio sync: sync_to_video=1, offset=-3.190637
[ 169.178][v][cplayer] audio sync: sync_to_video=1, offset=-2.977304
[ 169.180][v][cplayer] audio sync: sync_to_video=1, offset=-2.763970
[ 169.183][d][streamcache] ab=146734 vb=0 br=146734 kb_per_sec=18 streamcache_last_kb_per_sec=245 
[ 169.183][v][streamcache] bitrate changed from 245 kB/s to 18 kB/s, streamcache_cache_high now 180 kB 
[ 169.183][v][cplayer] audio sync: sync_to_video=1, offset=-2.550636
[ 169.186][v][cplayer] audio sync: sync_to_video=1, offset=-2.337302
[ 169.189][v][cplayer] audio sync: sync_to_video=1, offset=-2.123969
[ 169.191][v][cplayer] audio sync: sync_to_video=1, offset=-1.910635
[ 169.195][v][cplayer] audio sync: sync_to_video=1, offset=-1.697301
[ 169.198][v][cplayer] audio sync: sync_to_video=1, offset=-1.483967
[ 169.200][v][cplayer] audio sync: sync_to_video=1, offset=-1.270634
[ 169.202][v][cplayer] audio sync: sync_to_video=1, offset=-1.057300
[ 169.206][v][cplayer] audio sync: sync_to_video=1, offset=-0.843966
[ 169.209][v][cplayer] audio sync: sync_to_video=1, offset=-0.630632
[ 169.212][v][cplayer] audio sync: sync_to_video=1, offset=-0.417299
[ 169.214][v][cplayer] audio sync: sync_to_video=1, offset=-0.203965
[ 169.220][d][cplayer] starting video playback
[ 169.220][d][cplayer] starting audio playback
[ 169.220][v][cplayer] playback restart complete @ 159.534000, audio=playing, video=playing
[ 169.231][d][streamcache] ab=150547 vb=0 br=150547 kb_per_sec=19 streamcache_last_kb_per_sec=18 
[ 169.306][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 169.573][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 171.883][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[ 171.888][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 171.888][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 171.888][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[ 171.888][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 172.006][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[ 172.336][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[ 172.422][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[ 173.816][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[ 173.963][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/1"]
[ 174.233][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 174.234][v][cplayer] Set property: pause -> 1
[ 174.237][v][cplayer] Change display sync audio drift: -1
[ 174.245][v][vo/gpu] switching back to assuming display fps = 60.046 Hz
[ 174.336][d][streamcache] ab=157156 vb=0 br=157156 kb_per_sec=20 streamcache_last_kb_per_sec=18 
[ 174.336][v][streamcache] bitrate changed from 18 kB/s to 20 kB/s, streamcache_cache_high now 200 kB 
[ 174.453][v][cplayer] Change display sync audio drift: 1
[ 174.827][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"]
[ 174.827][v][cplayer] Set property: volume -> 1
[ 174.840][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[ 174.856][d][streamcache] ab=148484 vb=0 br=148484 kb_per_sec=19 streamcache_last_kb_per_sec=20 
[ 175.024][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"]
[ 175.024][v][cplayer] Set property: volume -> 1
[ 175.263][d][cplayer] Run command: add, flags=73, args=[name="volume", value="-5.000000"]
[ 175.263][v][cplayer] Set property: volume -> 1
[ 175.292][d][streamcache] ab=148484 vb=713885 br=862369 kb_per_sec=106 streamcache_last_kb_per_sec=20 
[ 175.292][v][streamcache] bitrate changed from 20 kB/s to 106 kB/s, streamcache_cache_high now 1060 kB 
[ 175.376][d][streamcache] ab=138547 vb=713885 br=852432 kb_per_sec=105 streamcache_last_kb_per_sec=106 
[ 175.895][d][streamcache] ab=173488 vb=713885 br=887373 kb_per_sec=109 streamcache_last_kb_per_sec=106 
[ 176.398][d][streamcache] ab=160312 vb=713885 br=874197 kb_per_sec=107 streamcache_last_kb_per_sec=106 
[ 176.918][d][streamcache] ab=160625 vb=713885 br=874510 kb_per_sec=107 streamcache_last_kb_per_sec=106 
[ 177.470][d][streamcache] ab=140578 vb=713885 br=854463 kb_per_sec=105 streamcache_last_kb_per_sec=106 
[ 177.654][v][vo/gpu] adjusting display FPS to a value closer to 59.652 Hz
[ 177.991][d][streamcache] ab=171031 vb=713885 br=884916 kb_per_sec=109 streamcache_last_kb_per_sec=106 
[ 178.527][d][streamcache] ab=156250 vb=713885 br=870135 kb_per_sec=107 streamcache_last_kb_per_sec=106 
[ 179.030][d][streamcache] ab=148422 vb=713885 br=862307 kb_per_sec=106 streamcache_last_kb_per_sec=106 
[ 179.113][d][streamcache] ab=148422 vb=1059154 br=1207576 kb_per_sec=148 streamcache_last_kb_per_sec=106 
[ 179.114][v][streamcache] bitrate changed from 106 kB/s to 148 kB/s, streamcache_cache_high now 1480 kB 
[ 179.549][d][streamcache] ab=168922 vb=1059154 br=1228076 kb_per_sec=150 streamcache_last_kb_per_sec=148 
[ 180.103][d][streamcache] ab=167531 vb=1059154 br=1226685 kb_per_sec=150 streamcache_last_kb_per_sec=148 
[ 180.606][d][streamcache] ab=152000 vb=1059154 br=1211154 kb_per_sec=148 streamcache_last_kb_per_sec=148 
[ 180.977][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 180.978][v][cplayer] Set property: pause -> 1
[ 182.400][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[ 182.533][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/2"]
[ 184.331][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[ 184.339][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 184.340][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 184.340][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"]
[ 184.340][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 184.427][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[ 185.169][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 185.350][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 185.484][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 185.643][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 185.755][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 185.905][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.017][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.185][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.303][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.488][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.750][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 186.928][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 189.084][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.288][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.313][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.339][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.364][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.390][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.416][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.442][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.467][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.492][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 189.501][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/UP"]
[ 191.481][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[ 191.488][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 191.488][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 191.488][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[ 191.488][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 191.576][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[ 193.479][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[ 193.481][i][webm] Encoding to D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm 
[ 193.481][v][webm] Command line: mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:39.534 --end=0:02:46.124 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=5462k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm 
[ 193.482][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:39.534,--end=0:02:46.124,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=5462k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"]
[ 193.603][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[ 194.139][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 197.046][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 201.428][e][webm] 
AV: 00:02:39 / 00:23:35 (11%) A-V:  0.123 {0.3min 5.4fps 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 4.7fps 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 3.6fps 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V:  0.118 {0.1min 5.2fps 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V:  0.118 {0.1min 4.4fps 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V:  0.241 {0.1min 6.0fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.241 {0.1min 5.5fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.113 {0.1min 7.0fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.113 {0.1min 6.2fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.236 {0.1min 7.3fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.109 {0.1min 8.2fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V: -0.019 {0.1min 8.8fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.104 {0.1min 9.3fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.226 {0.1min 9.8fps 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.099 {0.1min 10.3fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.099 {0.1min 9.6fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.222 {0.1min 10.1fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.222 {0.1min 9.6fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.094 {0.1min 10.3fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V: -0.033 {0.1min 10.5fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.090 {0.1min 10.8fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.213 {0.1min 11.0fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.086 {0.0min 11.4fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V: -0.043 {0.0min 11.6fps 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.080 {0.0min 11.5fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.080 {0.0min 11.1fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.203 {0.0min 11.5fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.203 {0.0min 11.1fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.076 {0.0min 11.5fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V: -0.052 {0.0min 11.7fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.071 {0.0min 11.9fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.071 {0.0min 11.5fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.194 {0.0min 11.7fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.067 {0.0min 11.9fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.024 {0.0min 12.1fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V: -0.019 {0.0min 12.3fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.189 {0.0min 12.4fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.147 {0.0min 12.6fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.147 {0.0min 12.3fps 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.104 {0.0min 12.7fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.061 {0.0min 12.8fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.020 {0.0min 13.0fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.023 {0.0min 13.1fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.184 {0.0min 13.3fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.143 {0.0min 13.4fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.100 {0.0min 13.5fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.057 {0.0min 13.7fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.014 {0.0min 13.8fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.028 {0.0min 13.9fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.180 {0.0min 14.0fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.137 {0.0min 14.1fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.095 {0.0min 14.2fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.053 {0.0min 14.3fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.010 {0.0min 14.4fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.033 {0.0min 14.5fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.176 {0.0min 14.5fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.133 {0.0min 14.7fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.090 {0.0min 14.7fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.048 {0.0min 14.8fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.005 {0.0min 14.9fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.038 {0.0min 15.0fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.170 {0.0min 15.1fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.128 {0.0min 15.1fps 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.085 {0.0min 15.2fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.043 {0.0min 15.3fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.001 {0.0min 15.4fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.042 {0.0min 15.5fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.166 {0.0min 15.6fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.124 {0.0min 15.7fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.124 {0.0min 15.5fps 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.081 {0.0min 14.3fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.038 {0.0min 14.3fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.005 {0.0min 14.4fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.204 {0.0min 14.5fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.161 {0.0min 14.7fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.118 {0.0min 14.8fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.077 {0.0min 14.8fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.034 {0.0min 14.9fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.009 {0.0min 15.0fps 0.7MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.199 {0.0min 15.0fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.199 {0.0min 14.8fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.157 {0.0min 15.0fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.114 {0.0min 15.1fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.071 {0.0min 15.1fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.029 {0.0min 15.2fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.014 {0.0min 15.3fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.194 {0.0min 15.3fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.151 {0.0min 15.4fps 0.6MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.110 {0.0min 15.4fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.067 {0.0min 15.5fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.024 {0.0min 15.5fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.018 {0.0min 15.6fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.190 {0.0min 15.6fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.147 {0.0min 15.7fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.105 {0.0min 15.8fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.062 {0.0min 15.8fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.019 {0.0min 15.9fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.023 {0.0min 15.9fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.185 {0.0min 15.9fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.143 {0.0min 16.0fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.100 {0.0min 16.0fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.058 {0.0min 16.1fps 0.6MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.015 {0.0min 16.1fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.028 {0.0min 16.2fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.180 {0.0min 16.2fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.138 {0.0min 16.3fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.095 {0.0min 16.3fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.052 {0.0min 16.4fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.011 {0.0min 16.4fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.032 {0.0min 16.4fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.177 {0.0min 16.5fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.134 {0.0min 16.5fps 0.5MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.092 {0.0min 16.6fps 0.5MB}

AV: 00:02:46 / 00:23:35 (11%) A-V:  0.050 {0.0min 16.6fps 0.5MB}

AV: 00:02:46 / 00:23:35 (11%) A-V:  0.007 {0.0min 16.6fps 0.5MB}

[ 201.491][v][webm] Command stdout:  
[ 201.491][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer).
[ 201.491][v][webm]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[ 201.491][v][webm]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[ 201.491][v][webm]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[ 201.491][v][webm]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[ 201.491][v][webm]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[ 201.491][v][webm] File tags:
[ 201.491][v][webm]  Title: Hunter × Hunter 054: Fortunes × Aren't × Right?
[ 201.491][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis]
[ 201.491][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp
[ 201.491][v][webm] VO: [lavc] 1280x720 yuv420p
[ 201.491][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx]
[ 201.491][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm
[ 201.491][v][webm] [encode] Opening muxer: WebM [webm]
[ 201.491][v][webm] 
[ 201.491][v][webm] [encode] video: encoded 1223577 bytes
[ 201.491][v][webm] [encode] audio: encoded 77628 bytes
[ 201.491][v][webm] [encode] muxing overhead 8360 bytes
[ 201.491][v][webm] Exiting... (End of file)
[ 201.491][v][webm]  
[ 201.491][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 201.491][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 201.492][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="", flags="force"]
[ 201.492][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 429.597][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 459.018][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[ 459.018][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},24
[ 459.020][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[ 459.020][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},27
[ 459.030][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[ 459.030][v][ao/wasapi] Changed property: {b3f8fa53-0004-438e-9003-51a46e139bfc},22
[ 459.035][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[ 459.035][v][ao/wasapi] Changed property: {8943b373-388c-4395-b557-bc6dbaffafdb},2
[ 459.036][v][ao/wasapi] OnPropertyValueChanged triggered on device {0.0.0.00000000}.{f3e62d0f-e073-4030-b6f7-e8bcd14cba5e}
[ 459.036][v][ao/wasapi] Changed property: {fb1de864-e06d-47f4-82a6-8a0aef44493c},2
[ 463.455][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 463.537][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 463.777][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 463.918][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 463.950][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 464.174][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 466.727][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 466.752][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 466.975][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 505.235][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 505.257][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 505.479][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 505.782][d][cplayer] Run command: cycle, flags=73, args=[name="fullscreen", value="1.000000"]
[ 505.784][v][vo/gpu/win32] save window bounds: 159:74:1048:590
[ 505.784][v][vo/gpu/win32] reset window bounds: 0:0:1366:768
[ 505.784][v][cplayer] Set property: fullscreen -> 1
[ 505.784][d][vo/gpu/win32] move window: 0:0
[ 505.784][v][vo/gpu/win32] resize window: 1366:768
[ 505.785][v][vo/gpu/d3d11] Disabling full-screen exclusive mode while entering fullscreen
[ 505.788][v][vo/gpu] Resize: 1366x768
[ 505.788][v][vo/gpu] Window size: 1366x768 (Borders: l=0 t=0 r=0 b=0)
[ 505.788][v][vo/gpu] Video source: 1280x720 (1:1)
[ 505.788][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1366x768
[ 505.788][v][vo/gpu] Video scale: 1.067187/1.066667
[ 505.788][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 505.788][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 505.788][v][vo/gpu] Reported display depth: 8
[ 505.788][v][vo/gpu] Resize: 1366x768
[ 505.788][v][vo/gpu] Window size: 1366x768 (Borders: l=0 t=0 r=0 b=0)
[ 505.788][v][vo/gpu] Video source: 1280x720 (1:1)
[ 505.788][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1366x768
[ 505.788][v][vo/gpu] Video scale: 1.067187/1.066667
[ 505.788][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 505.788][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 505.788][v][vo/gpu] Reported display depth: 8
[ 505.797][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 505.804][v][vo/gpu/d3d11] Compiled a vertex shader in 14124us
[ 505.804][v][vo/gpu/d3d11] shaderc: 7109us, SPIRV-Cross: 386us, D3DCompile: 6629us
[ 505.804][d][vo/gpu/d3d11] GLSL source:
[ 505.804][d][vo/gpu/d3d11] [  1] #version 450
[ 505.804][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[ 505.804][d][vo/gpu/d3d11] [  3] #define tex1D texture
[ 505.804][d][vo/gpu/d3d11] [  4] #define tex3D texture
[ 505.804][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 505.804][d][vo/gpu/d3d11] [  6] layout(location=0) in vec2 vertex_position;
[ 505.804][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 vertex_texcoord0;
[ 505.804][d][vo/gpu/d3d11] [  8] layout(location=1) out vec2 texcoord0;
[ 505.804][d][vo/gpu/d3d11] [  9] layout(location=2) in vec2 vertex_texcoord1;
[ 505.804][d][vo/gpu/d3d11] [ 10] layout(location=2) out vec2 texcoord1;
[ 505.804][d][vo/gpu/d3d11] [ 11] void main() {
[ 505.804][d][vo/gpu/d3d11] [ 12] gl_Position = vec4(vertex_position, 1.0, 1.0);
[ 505.804][d][vo/gpu/d3d11] [ 13] texcoord0 = vertex_texcoord0;
[ 505.804][d][vo/gpu/d3d11] [ 14] texcoord1 = vertex_texcoord1;
[ 505.804][d][vo/gpu/d3d11] [ 15] }
[ 505.804][d][vo/gpu/d3d11] HLSL source:
[ 505.804][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[ 505.805][d][vo/gpu/d3d11] [  2] static float2 _18;
[ 505.805][d][vo/gpu/d3d11] [  3] static float2 _27;
[ 505.805][d][vo/gpu/d3d11] [  4] static float2 _28;
[ 505.805][d][vo/gpu/d3d11] [  5] static float2 _30;
[ 505.805][d][vo/gpu/d3d11] [  6] static float2 _31;
[ 505.805][d][vo/gpu/d3d11] [  7] 
[ 505.805][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[ 505.805][d][vo/gpu/d3d11] [  9] {
[ 505.805][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[ 505.805][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[ 505.805][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[ 505.805][d][vo/gpu/d3d11] [ 13] };
[ 505.805][d][vo/gpu/d3d11] [ 14] 
[ 505.805][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[ 505.805][d][vo/gpu/d3d11] [ 16] {
[ 505.805][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[ 505.805][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[ 505.805][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[ 505.805][d][vo/gpu/d3d11] [ 20] };
[ 505.805][d][vo/gpu/d3d11] [ 21] 
[ 505.805][d][vo/gpu/d3d11] [ 22] void vert_main()
[ 505.805][d][vo/gpu/d3d11] [ 23] {
[ 505.805][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[ 505.805][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[ 505.805][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[ 505.805][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[ 505.805][d][vo/gpu/d3d11] [ 28] }
[ 505.805][d][vo/gpu/d3d11] [ 29] 
[ 505.805][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 505.805][d][vo/gpu/d3d11] [ 31] {
[ 505.805][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[ 505.805][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[ 505.805][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[ 505.805][d][vo/gpu/d3d11] [ 35]     vert_main();
[ 505.805][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[ 505.805][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[ 505.805][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[ 505.805][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[ 505.805][d][vo/gpu/d3d11] [ 40]     return stage_output;
[ 505.805][d][vo/gpu/d3d11] [ 41] }
[ 505.814][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 505.834][d][mpv_thumbnail_script_client_osc] osc_init 
[ 505.837][v][vo/gpu/d3d11] Compiled a fragment shader in 32350us
[ 505.837][v][vo/gpu/d3d11] shaderc: 9380us, SPIRV-Cross: 848us, D3DCompile: 22122us
[ 505.837][d][vo/gpu/d3d11] GLSL source:
[ 505.837][d][vo/gpu/d3d11] [  1] #version 450
[ 505.837][d][vo/gpu/d3d11] [  2] #extension GL_ARB_shader_image_load_store : enable
[ 505.837][d][vo/gpu/d3d11] [  3] #define tex1D texture
[ 505.837][d][vo/gpu/d3d11] [  4] #define tex3D texture
[ 505.837][d][vo/gpu/d3d11] [  5] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 505.837][d][vo/gpu/d3d11] [  6] layout(location=0) out vec4 out_color;
[ 505.837][d][vo/gpu/d3d11] [  7] layout(location=1) in vec2 texcoord0;
[ 505.837][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 texcoord1;
[ 505.837][d][vo/gpu/d3d11] [  9] layout(std140, binding=0) uniform UBO {
[ 505.837][d][vo/gpu/d3d11] [ 10] layout(offset=0) mat3 colormatrix;
[ 505.837][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec3 colormatrix_c;
[ 505.837][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 texture_size0;
[ 505.837][d][vo/gpu/d3d11] [ 13] layout(offset=80) mat2 texture_rot0;
[ 505.837][d][vo/gpu/d3d11] [ 14] layout(offset=112) vec2 texture_off0;
[ 505.837][d][vo/gpu/d3d11] [ 15] layout(offset=120) vec2 pixel_size0;
[ 505.837][d][vo/gpu/d3d11] [ 16] layout(offset=128) vec2 texture_size1;
[ 505.837][d][vo/gpu/d3d11] [ 17] layout(offset=144) mat2 texture_rot1;
[ 505.837][d][vo/gpu/d3d11] [ 18] layout(offset=176) vec2 texture_off1;
[ 505.837][d][vo/gpu/d3d11] [ 19] layout(offset=184) vec2 pixel_size1;
[ 505.837][d][vo/gpu/d3d11] [ 20] };
[ 505.837][d][vo/gpu/d3d11] [ 21] layout(binding=0) uniform sampler2D texture0;
[ 505.837][d][vo/gpu/d3d11] [ 22] layout(binding=1) uniform sampler2D texture1;
[ 505.837][d][vo/gpu/d3d11] [ 23] void main() {
[ 505.837][d][vo/gpu/d3d11] [ 24] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[ 505.837][d][vo/gpu/d3d11] [ 25] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[ 505.837][d][vo/gpu/d3d11] [ 26] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[ 505.837][d][vo/gpu/d3d11] [ 27] color = color.rgbr;
[ 505.837][d][vo/gpu/d3d11] [ 28] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[ 505.837][d][vo/gpu/d3d11] [ 29] color.a = 1.0;
[ 505.837][d][vo/gpu/d3d11] [ 30] // scaler pre-conversion
[ 505.837][d][vo/gpu/d3d11] [ 31] // linearize
[ 505.837][d][vo/gpu/d3d11] [ 32] color.rgb = clamp(color.rgb, 0.0, 1.0);
[ 505.837][d][vo/gpu/d3d11] [ 33] color.rgb = pow(color.rgb, vec3(2.4));
[ 505.837][d][vo/gpu/d3d11] [ 34] color.rgb *= vec3(1.0/1.000000);
[ 505.837][d][vo/gpu/d3d11] [ 35] color.rgb = clamp(color.rgb, 0.0, 1.0);
[ 505.838][d][vo/gpu/d3d11] [ 36] color.rgb = 0.750000 - log(1.0/(color.rgb * 0.827906 + 0.007577) - 1.0) * 1.0/6.500000;
[ 505.838][d][vo/gpu/d3d11] [ 37] // main scaling
[ 505.838][d][vo/gpu/d3d11] [ 38] out_color = color;
[ 505.838][d][vo/gpu/d3d11] [ 39] }
[ 505.838][d][vo/gpu/d3d11] HLSL source:
[ 505.838][d][vo/gpu/d3d11] [  1] cbuffer _53_55 : register(b0)
[ 505.838][d][vo/gpu/d3d11] [  2] {
[ 505.838][d][vo/gpu/d3d11] [  3]     row_major float3x3 _55_m0 : packoffset(c0);
[ 505.838][d][vo/gpu/d3d11] [  4]     float3 _55_m1 : packoffset(c3);
[ 505.838][d][vo/gpu/d3d11] [  5]     float2 _55_m2 : packoffset(c4);
[ 505.838][d][vo/gpu/d3d11] [  6]     row_major float2x2 _55_m3 : packoffset(c5);
[ 505.838][d][vo/gpu/d3d11] [  7]     float2 _55_m4 : packoffset(c7);
[ 505.838][d][vo/gpu/d3d11] [  8]     float2 _55_m5 : packoffset(c7.z);
[ 505.838][d][vo/gpu/d3d11] [  9]     float2 _55_m6 : packoffset(c8);
[ 505.838][d][vo/gpu/d3d11] [ 10]     row_major float2x2 _55_m7 : packoffset(c9);
[ 505.838][d][vo/gpu/d3d11] [ 11]     float2 _55_m8 : packoffset(c11);
[ 505.838][d][vo/gpu/d3d11] [ 12]     float2 _55_m9 : packoffset(c11.z);
[ 505.838][d][vo/gpu/d3d11] [ 13] };
[ 505.838][d][vo/gpu/d3d11] [ 14] 
[ 505.838][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
[ 505.838][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
[ 505.838][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
[ 505.838][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
[ 505.838][d][vo/gpu/d3d11] [ 19] 
[ 505.838][d][vo/gpu/d3d11] [ 20] static float2 _20;
[ 505.838][d][vo/gpu/d3d11] [ 21] static float2 _36;
[ 505.838][d][vo/gpu/d3d11] [ 22] static float4 _126;
[ 505.838][d][vo/gpu/d3d11] [ 23] 
[ 505.838][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
[ 505.838][d][vo/gpu/d3d11] [ 25] {
[ 505.838][d][vo/gpu/d3d11] [ 26]     float2 _20 : TEXCOORD1;
[ 505.838][d][vo/gpu/d3d11] [ 27]     float2 _36 : TEXCOORD2;
[ 505.838][d][vo/gpu/d3d11] [ 28] };
[ 505.838][d][vo/gpu/d3d11] [ 29] 
[ 505.838][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
[ 505.838][d][vo/gpu/d3d11] [ 31] {
[ 505.838][d][vo/gpu/d3d11] [ 32]     float4 _126 : SV_Target0;
[ 505.838][d][vo/gpu/d3d11] [ 33] };
[ 505.838][d][vo/gpu/d3d11] [ 34] 
[ 505.838][d][vo/gpu/d3d11] [ 35] static float4 _139;
[ 505.838][d][vo/gpu/d3d11] [ 36] 
[ 505.838][d][vo/gpu/d3d11] [ 37] void frag_main()
[ 505.838][d][vo/gpu/d3d11] [ 38] {
[ 505.838][d][vo/gpu/d3d11] [ 39]     float4 _129 = _139;
[ 505.838][d][vo/gpu/d3d11] [ 40]     _129.x = _16.Sample(__16_sampler, _20).x;
[ 505.838][d][vo/gpu/d3d11] [ 41]     float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
[ 505.838][d][vo/gpu/d3d11] [ 42]     float3 _72 = mul(float4(_129.x, _45.x, _45.y, _129.w).xyz, _55_m0) + _55_m1;
[ 505.838][d][vo/gpu/d3d11] [ 43]     float4 _131 = float4(_72.x, _72.y, _72.z, _129.x);
[ 505.838][d][vo/gpu/d3d11] [ 44]     _131.w = 1.0f;
[ 505.838][d][vo/gpu/d3d11] [ 45]     float3 _122 = 0.75f.xxx - ((log((1.0f.xxx / ((clamp(pow(clamp(_131.xyz, 0.0f.xxx, 1.0f.xxx).xyz, 2.400000095367431640625f.xxx).xyz, 0.0f.xxx, 1.0f.xxx).xyz * 0.82790601253509521484375f) + 0.00757700018584728240966796875f.xxx)) - 1.0f.xxx) * 1.0f) * 0.15384615957736968994140625f.xxx);
[ 505.838][d][vo/gpu/d3d11] [ 46]     _126 = float4(_122.x, _122.y, _122.z, _131.w);
[ 505.838][d][vo/gpu/d3d11] [ 47] }
[ 505.838][d][vo/gpu/d3d11] [ 48] 
[ 505.838][d][vo/gpu/d3d11] [ 49] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[ 505.838][d][vo/gpu/d3d11] [ 50] {
[ 505.838][d][vo/gpu/d3d11] [ 51]     _20 = stage_input._20;
[ 505.838][d][vo/gpu/d3d11] [ 52]     _36 = stage_input._36;
[ 505.838][d][vo/gpu/d3d11] [ 53]     frag_main();
[ 505.838][d][vo/gpu/d3d11] [ 54]     SPIRV_Cross_Output stage_output;
[ 505.838][d][vo/gpu/d3d11] [ 55]     stage_output._126 = _126;
[ 505.838][d][vo/gpu/d3d11] [ 56]     return stage_output;
[ 505.838][d][vo/gpu/d3d11] [ 57] }
[ 505.841][d][vo/gpu] Resizing texture: 1366x768
[ 505.995][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[ 507.009][v][vo/gpu/d3d11] Compiled a compute shader in 1168242us
[ 507.010][v][vo/gpu/d3d11] shaderc: 153522us, SPIRV-Cross: 18042us, D3DCompile: 996678us
[ 507.010][d][vo/gpu/d3d11] GLSL source:
[ 507.010][d][vo/gpu/d3d11] [  1] #version 450
[ 507.010][d][vo/gpu/d3d11] [  2] #extension GL_ARB_compute_shader : enable
[ 507.010][d][vo/gpu/d3d11] [  3] #extension GL_ARB_shader_image_load_store : enable
[ 507.010][d][vo/gpu/d3d11] [  4] #define tex1D texture
[ 507.010][d][vo/gpu/d3d11] [  5] #define tex3D texture
[ 507.010][d][vo/gpu/d3d11] [  6] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[ 507.010][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[ 507.010][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[ 507.010][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[ 507.010][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[ 507.010][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[ 507.010][d][vo/gpu/d3d11] [ 12] layout(offset=64) vec2 out_scale;
[ 507.010][d][vo/gpu/d3d11] [ 13] layout(offset=72) vec2 tex_scale0;
[ 507.010][d][vo/gpu/d3d11] [ 14] };
[ 507.010][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler1D lut;
[ 507.010][d][vo/gpu/d3d11] [ 16] layout(binding=0, rgba16f) uniform writeonly image2D out_image;
[ 507.010][d][vo/gpu/d3d11] [ 17] layout(binding=1) uniform sampler2D texture0;
[ 507.010][d][vo/gpu/d3d11] [ 18] layout (local_size_x = 32, local_size_y = 8) in;
[ 507.010][d][vo/gpu/d3d11] [ 19] #define outcoord(id) (out_scale * (vec2(id) + vec2(0.5)))
[ 507.010][d][vo/gpu/d3d11] [ 20] #define texmap0_raw(id) (tex_scale0 * outcoord(id))
[ 507.010][d][vo/gpu/d3d11] [ 21] #define texmap0(id) (texture_rot0 * texmap0_raw(id) + pixel_size0 * texture_off0)
[ 507.010][d][vo/gpu/d3d11] [ 22] #define texcoord0 texmap0(gl_GlobalInvocationID)
[ 507.010][d][vo/gpu/d3d11] [ 23] #define gl_NumWorkGroups uvec3(43, 96, 1)
[ 507.010][d][vo/gpu/d3d11] [ 24] shared float in0[608];
[ 507.010][d][vo/gpu/d3d11] [ 25] shared float in1[608];
[ 507.010][d][vo/gpu/d3d11] [ 26] shared float in2[608];
[ 507.010][d][vo/gpu/d3d11] [ 27] void main() {
[ 507.010][d][vo/gpu/d3d11] [ 28] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[ 507.010][d][vo/gpu/d3d11] [ 29] #undef tex
[ 507.010][d][vo/gpu/d3d11] [ 30] #undef texmap
[ 507.010][d][vo/gpu/d3d11] [ 31] #define tex texture0
[ 507.010][d][vo/gpu/d3d11] [ 32] #define texmap texmap0
[ 507.010][d][vo/gpu/d3d11] [ 33] vec2 pos = texcoord0;
[ 507.010][d][vo/gpu/d3d11] [ 34] vec2 size = texture_size0;
[ 507.010][d][vo/gpu/d3d11] [ 35] vec2 pt = pixel_size0;
[ 507.010][d][vo/gpu/d3d11] [ 36] color = vec4(0.0);
[ 507.010][d][vo/gpu/d3d11] [ 37] {
[ 507.010][d][vo/gpu/d3d11] [ 38] vec2 wpos = texmap(gl_WorkGroupID * gl_WorkGroupSize);
[ 507.010][d][vo/gpu/d3d11] [ 39] vec2 wbase = wpos - pt * fract(wpos * size - vec2(0.5));
[ 507.010][d][vo/gpu/d3d11] [ 40] vec2 fcoord = fract(pos * size - vec2(0.5));
[ 507.010][d][vo/gpu/d3d11] [ 41] vec2 base = pos - pt * fcoord;
[ 507.010][d][vo/gpu/d3d11] [ 42] ivec2 rel = ivec2(round((base - wbase) * size));
[ 507.010][d][vo/gpu/d3d11] [ 43] int idx;
[ 507.010][d][vo/gpu/d3d11] [ 44] float w, d, wsum = 0.0;
[ 507.010][d][vo/gpu/d3d11] [ 45] vec4 c;
[ 507.010][d][vo/gpu/d3d11] [ 46] for (int y = int(gl_LocalInvocationID.y); y < 16; y += 8) {
[ 507.010][d][vo/gpu/d3d11] [ 47] for (int x = int(gl_LocalInvocationID.x); x < 38; x += 32) {
[ 507.010][d][vo/gpu/d3d11] [ 48] c = texture(tex, wbase + pt * vec2(x - 3, y - 3));
[ 507.010][d][vo/gpu/d3d11] [ 49] in0[38 * y + x] = c[0];
[ 507.010][d][vo/gpu/d3d11] [ 50] in1[38 * y + x] = c[1];
[ 507.010][d][vo/gpu/d3d11] [ 51] in2[38 * y + x] = c[2];
[ 507.010][d][vo/gpu/d3d11] [ 52] }}
[ 507.010][d][vo/gpu/d3d11] [ 53] groupMemoryBarrier();
[ 507.010][d][vo/gpu/d3d11] [ 54] barrier();
[ 507.010][d][vo/gpu/d3d11] [ 55] // scaler samples
[ 507.010][d][vo/gpu/d3d11] [ 56] idx = 38 * rel.y + rel.x + 0;
[ 507.010][d][vo/gpu/d3d11] [ 57] idx = 38 * rel.y + rel.x + 1;
[ 507.010][d][vo/gpu/d3d11] [ 58] idx = 38 * rel.y + rel.x + 2;
[ 507.010][d][vo/gpu/d3d11] [ 59] idx = 38 * rel.y + rel.x + 3;
[ 507.010][d][vo/gpu/d3d11] [ 60] d = length(vec2(0.0, -3.0) - fcoord);
[ 507.010][d][vo/gpu/d3d11] [ 61] if (d < 3.032708) {
[ 507.010][d][vo/gpu/d3d11] [ 62] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.010][d][vo/gpu/d3d11] [ 63] wsum += w;
[ 507.010][d][vo/gpu/d3d11] [ 64] color[0] += w * in0[idx];
[ 507.010][d][vo/gpu/d3d11] [ 65] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [ 66] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [ 67] }
[ 507.011][d][vo/gpu/d3d11] [ 68] idx = 38 * rel.y + rel.x + 4;
[ 507.011][d][vo/gpu/d3d11] [ 69] d = length(vec2(1.0, -3.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [ 70] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [ 71] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [ 72] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [ 73] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [ 74] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [ 75] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [ 76] }
[ 507.011][d][vo/gpu/d3d11] [ 77] idx = 38 * rel.y + rel.x + 5;
[ 507.011][d][vo/gpu/d3d11] [ 78] idx = 38 * rel.y + rel.x + 6;
[ 507.011][d][vo/gpu/d3d11] [ 79] idx = 38 * rel.y + rel.x + 7;
[ 507.011][d][vo/gpu/d3d11] [ 80] idx = 38 * rel.y + rel.x + 38;
[ 507.011][d][vo/gpu/d3d11] [ 81] idx = 38 * rel.y + rel.x + 39;
[ 507.011][d][vo/gpu/d3d11] [ 82] d = length(vec2(-2.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [ 83] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [ 84] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [ 85] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [ 86] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [ 87] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [ 88] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [ 89] }
[ 507.011][d][vo/gpu/d3d11] [ 90] idx = 38 * rel.y + rel.x + 40;
[ 507.011][d][vo/gpu/d3d11] [ 91] d = length(vec2(-1.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [ 92] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [ 93] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [ 94] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [ 95] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [ 96] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [ 97] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [ 98] }
[ 507.011][d][vo/gpu/d3d11] [ 99] idx = 38 * rel.y + rel.x + 41;
[ 507.011][d][vo/gpu/d3d11] [100] d = length(vec2(0.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [101] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [102] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [103] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [104] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [105] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [106] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [107] }
[ 507.011][d][vo/gpu/d3d11] [108] idx = 38 * rel.y + rel.x + 42;
[ 507.011][d][vo/gpu/d3d11] [109] d = length(vec2(1.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [110] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [111] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [112] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [113] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [114] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [115] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [116] }
[ 507.011][d][vo/gpu/d3d11] [117] idx = 38 * rel.y + rel.x + 43;
[ 507.011][d][vo/gpu/d3d11] [118] d = length(vec2(2.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [119] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [120] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [121] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [122] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [123] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [124] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [125] }
[ 507.011][d][vo/gpu/d3d11] [126] idx = 38 * rel.y + rel.x + 44;
[ 507.011][d][vo/gpu/d3d11] [127] d = length(vec2(3.0, -2.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [128] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [129] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [130] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [131] color[0] += w * in0[idx];
[ 507.011][d][vo/gpu/d3d11] [132] color[1] += w * in1[idx];
[ 507.011][d][vo/gpu/d3d11] [133] color[2] += w * in2[idx];
[ 507.011][d][vo/gpu/d3d11] [134] }
[ 507.011][d][vo/gpu/d3d11] [135] idx = 38 * rel.y + rel.x + 45;
[ 507.011][d][vo/gpu/d3d11] [136] idx = 38 * rel.y + rel.x + 76;
[ 507.011][d][vo/gpu/d3d11] [137] idx = 38 * rel.y + rel.x + 77;
[ 507.011][d][vo/gpu/d3d11] [138] d = length(vec2(-2.0, -1.0) - fcoord);
[ 507.011][d][vo/gpu/d3d11] [139] if (d < 3.032708) {
[ 507.011][d][vo/gpu/d3d11] [140] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.011][d][vo/gpu/d3d11] [141] wsum += w;
[ 507.011][d][vo/gpu/d3d11] [142] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [143] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [144] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [145] }
[ 507.012][d][vo/gpu/d3d11] [146] idx = 38 * rel.y + rel.x + 78;
[ 507.012][d][vo/gpu/d3d11] [147] d = length(vec2(-1.0, -1.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [148] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [149] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [150] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [151] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [152] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [153] idx = 38 * rel.y + rel.x + 79;
[ 507.012][d][vo/gpu/d3d11] [154] d = length(vec2(0.0, -1.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [155] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [156] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [157] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [158] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [159] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [160] idx = 38 * rel.y + rel.x + 80;
[ 507.012][d][vo/gpu/d3d11] [161] d = length(vec2(1.0, -1.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [162] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [163] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [164] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [165] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [166] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [167] idx = 38 * rel.y + rel.x + 81;
[ 507.012][d][vo/gpu/d3d11] [168] d = length(vec2(2.0, -1.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [169] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [170] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [171] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [172] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [173] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [174] idx = 38 * rel.y + rel.x + 82;
[ 507.012][d][vo/gpu/d3d11] [175] d = length(vec2(3.0, -1.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [176] if (d < 3.032708) {
[ 507.012][d][vo/gpu/d3d11] [177] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [178] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [179] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [180] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [181] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [182] }
[ 507.012][d][vo/gpu/d3d11] [183] idx = 38 * rel.y + rel.x + 83;
[ 507.012][d][vo/gpu/d3d11] [184] idx = 38 * rel.y + rel.x + 114;
[ 507.012][d][vo/gpu/d3d11] [185] d = length(vec2(-3.0, 0.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [186] if (d < 3.032708) {
[ 507.012][d][vo/gpu/d3d11] [187] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [188] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [189] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [190] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [191] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [192] }
[ 507.012][d][vo/gpu/d3d11] [193] idx = 38 * rel.y + rel.x + 115;
[ 507.012][d][vo/gpu/d3d11] [194] d = length(vec2(-2.0, 0.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [195] if (d < 3.032708) {
[ 507.012][d][vo/gpu/d3d11] [196] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [197] wsum += w;
[ 507.012][d][vo/gpu/d3d11] [198] color[0] += w * in0[idx];
[ 507.012][d][vo/gpu/d3d11] [199] color[1] += w * in1[idx];
[ 507.012][d][vo/gpu/d3d11] [200] color[2] += w * in2[idx];
[ 507.012][d][vo/gpu/d3d11] [201] }
[ 507.012][d][vo/gpu/d3d11] [202] idx = 38 * rel.y + rel.x + 116;
[ 507.012][d][vo/gpu/d3d11] [203] d = length(vec2(-1.0, 0.0) - fcoord);
[ 507.012][d][vo/gpu/d3d11] [204] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.012][d][vo/gpu/d3d11] [205] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [206] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [207] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [208] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [209] idx = 38 * rel.y + rel.x + 117;
[ 507.013][d][vo/gpu/d3d11] [210] d = length(vec2(0.0, 0.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [211] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [212] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [213] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [214] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [215] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [216] idx = 38 * rel.y + rel.x + 118;
[ 507.013][d][vo/gpu/d3d11] [217] d = length(vec2(1.0, 0.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [218] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [219] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [220] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [221] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [222] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [223] idx = 38 * rel.y + rel.x + 119;
[ 507.013][d][vo/gpu/d3d11] [224] d = length(vec2(2.0, 0.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [225] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [226] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [227] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [228] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [229] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [230] idx = 38 * rel.y + rel.x + 120;
[ 507.013][d][vo/gpu/d3d11] [231] d = length(vec2(3.0, 0.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [232] if (d < 3.032708) {
[ 507.013][d][vo/gpu/d3d11] [233] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [234] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [235] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [236] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [237] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [238] }
[ 507.013][d][vo/gpu/d3d11] [239] idx = 38 * rel.y + rel.x + 121;
[ 507.013][d][vo/gpu/d3d11] [240] d = length(vec2(4.0, 0.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [241] if (d < 3.032708) {
[ 507.013][d][vo/gpu/d3d11] [242] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [243] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [244] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [245] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [246] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [247] }
[ 507.013][d][vo/gpu/d3d11] [248] idx = 38 * rel.y + rel.x + 152;
[ 507.013][d][vo/gpu/d3d11] [249] d = length(vec2(-3.0, 1.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [250] if (d < 3.032708) {
[ 507.013][d][vo/gpu/d3d11] [251] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [252] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [253] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [254] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [255] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [256] }
[ 507.013][d][vo/gpu/d3d11] [257] idx = 38 * rel.y + rel.x + 153;
[ 507.013][d][vo/gpu/d3d11] [258] d = length(vec2(-2.0, 1.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [259] if (d < 3.032708) {
[ 507.013][d][vo/gpu/d3d11] [260] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [261] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [262] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [263] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [264] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [265] }
[ 507.013][d][vo/gpu/d3d11] [266] idx = 38 * rel.y + rel.x + 154;
[ 507.013][d][vo/gpu/d3d11] [267] d = length(vec2(-1.0, 1.0) - fcoord);
[ 507.013][d][vo/gpu/d3d11] [268] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.013][d][vo/gpu/d3d11] [269] wsum += w;
[ 507.013][d][vo/gpu/d3d11] [270] color[0] += w * in0[idx];
[ 507.013][d][vo/gpu/d3d11] [271] color[1] += w * in1[idx];
[ 507.013][d][vo/gpu/d3d11] [272] color[2] += w * in2[idx];
[ 507.013][d][vo/gpu/d3d11] [273] idx = 38 * rel.y + rel.x + 155;
[ 507.013][d][vo/gpu/d3d11] [274] d = length(vec2(0.0, 1.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [275] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [276] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [277] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [278] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [279] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [280] idx = 38 * rel.y + rel.x + 156;
[ 507.014][d][vo/gpu/d3d11] [281] d = length(vec2(1.0, 1.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [282] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [283] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [284] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [285] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [286] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [287] idx = 38 * rel.y + rel.x + 157;
[ 507.014][d][vo/gpu/d3d11] [288] d = length(vec2(2.0, 1.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [289] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [290] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [291] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [292] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [293] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [294] idx = 38 * rel.y + rel.x + 158;
[ 507.014][d][vo/gpu/d3d11] [295] d = length(vec2(3.0, 1.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [296] if (d < 3.032708) {
[ 507.014][d][vo/gpu/d3d11] [297] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [298] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [299] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [300] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [301] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [302] }
[ 507.014][d][vo/gpu/d3d11] [303] idx = 38 * rel.y + rel.x + 159;
[ 507.014][d][vo/gpu/d3d11] [304] d = length(vec2(4.0, 1.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [305] if (d < 3.032708) {
[ 507.014][d][vo/gpu/d3d11] [306] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [307] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [308] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [309] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [310] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [311] }
[ 507.014][d][vo/gpu/d3d11] [312] idx = 38 * rel.y + rel.x + 190;
[ 507.014][d][vo/gpu/d3d11] [313] idx = 38 * rel.y + rel.x + 191;
[ 507.014][d][vo/gpu/d3d11] [314] d = length(vec2(-2.0, 2.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [315] if (d < 3.032708) {
[ 507.014][d][vo/gpu/d3d11] [316] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [317] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [318] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [319] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [320] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [321] }
[ 507.014][d][vo/gpu/d3d11] [322] idx = 38 * rel.y + rel.x + 192;
[ 507.014][d][vo/gpu/d3d11] [323] d = length(vec2(-1.0, 2.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [324] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [325] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [326] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [327] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [328] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [329] idx = 38 * rel.y + rel.x + 193;
[ 507.014][d][vo/gpu/d3d11] [330] d = length(vec2(0.0, 2.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [331] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [332] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [333] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [334] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [335] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [336] idx = 38 * rel.y + rel.x + 194;
[ 507.014][d][vo/gpu/d3d11] [337] d = length(vec2(1.0, 2.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [338] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [339] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [340] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [341] color[1] += w * in1[idx];
[ 507.014][d][vo/gpu/d3d11] [342] color[2] += w * in2[idx];
[ 507.014][d][vo/gpu/d3d11] [343] idx = 38 * rel.y + rel.x + 195;
[ 507.014][d][vo/gpu/d3d11] [344] d = length(vec2(2.0, 2.0) - fcoord);
[ 507.014][d][vo/gpu/d3d11] [345] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.014][d][vo/gpu/d3d11] [346] wsum += w;
[ 507.014][d][vo/gpu/d3d11] [347] color[0] += w * in0[idx];
[ 507.014][d][vo/gpu/d3d11] [348] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [349] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [350] idx = 38 * rel.y + rel.x + 196;
[ 507.015][d][vo/gpu/d3d11] [351] d = length(vec2(3.0, 2.0) - fcoord);
[ 507.015][d][vo/gpu/d3d11] [352] if (d < 3.032708) {
[ 507.015][d][vo/gpu/d3d11] [353] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.015][d][vo/gpu/d3d11] [354] wsum += w;
[ 507.015][d][vo/gpu/d3d11] [355] color[0] += w * in0[idx];
[ 507.015][d][vo/gpu/d3d11] [356] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [357] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [358] }
[ 507.015][d][vo/gpu/d3d11] [359] idx = 38 * rel.y + rel.x + 197;
[ 507.015][d][vo/gpu/d3d11] [360] idx = 38 * rel.y + rel.x + 228;
[ 507.015][d][vo/gpu/d3d11] [361] idx = 38 * rel.y + rel.x + 229;
[ 507.015][d][vo/gpu/d3d11] [362] d = length(vec2(-2.0, 3.0) - fcoord);
[ 507.015][d][vo/gpu/d3d11] [363] if (d < 3.032708) {
[ 507.015][d][vo/gpu/d3d11] [364] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.015][d][vo/gpu/d3d11] [365] wsum += w;
[ 507.015][d][vo/gpu/d3d11] [366] color[0] += w * in0[idx];
[ 507.015][d][vo/gpu/d3d11] [367] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [368] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [369] }
[ 507.015][d][vo/gpu/d3d11] [370] idx = 38 * rel.y + rel.x + 230;
[ 507.015][d][vo/gpu/d3d11] [371] d = length(vec2(-1.0, 3.0) - fcoord);
[ 507.015][d][vo/gpu/d3d11] [372] if (d < 3.032708) {
[ 507.015][d][vo/gpu/d3d11] [373] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.015][d][vo/gpu/d3d11] [374] wsum += w;
[ 507.015][d][vo/gpu/d3d11] [375] color[0] += w * in0[idx];
[ 507.015][d][vo/gpu/d3d11] [376] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [377] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [378] }
[ 507.015][d][vo/gpu/d3d11] [379] idx = 38 * rel.y + rel.x + 231;
[ 507.015][d][vo/gpu/d3d11] [380] d = length(vec2(0.0, 3.0) - fcoord);
[ 507.015][d][vo/gpu/d3d11] [381] if (d < 3.032708) {
[ 507.015][d][vo/gpu/d3d11] [382] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.015][d][vo/gpu/d3d11] [383] wsum += w;
[ 507.015][d][vo/gpu/d3d11] [384] color[0] += w * in0[idx];
[ 507.015][d][vo/gpu/d3d11] [385] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [386] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [387] }
[ 507.015][d][vo/gpu/d3d11] [388] idx = 38 * rel.y + rel.x + 232;
[ 507.015][d][vo/gpu/d3d11] [389] d = length(vec2(1.0, 3.0) - fcoord);
[ 507.015][d][vo/gpu/d3d11] [390] if (d < 3.032708) {
[ 507.015][d][vo/gpu/d3d11] [391] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.015][d][vo/gpu/d3d11] [392] wsum += w;
[ 507.015][d][vo/gpu/d3d11] [393] color[0] += w * in0[idx];
[ 507.015][d][vo/gpu/d3d11] [394] color[1] += w * in1[idx];
[ 507.015][d][vo/gpu/d3d11] [395] color[2] += w * in2[idx];
[ 507.015][d][vo/gpu/d3d11] [396] }
[ 507.015][d][vo/gpu/d3d11] [397] idx = 38 * rel.y + rel.x + 233;
[ 507.016][d][vo/gpu/d3d11] [398] d = length(vec2(2.0, 3.0) - fcoord);
[ 507.016][d][vo/gpu/d3d11] [399] if (d < 3.032708) {
[ 507.016][d][vo/gpu/d3d11] [400] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.016][d][vo/gpu/d3d11] [401] wsum += w;
[ 507.016][d][vo/gpu/d3d11] [402] color[0] += w * in0[idx];
[ 507.016][d][vo/gpu/d3d11] [403] color[1] += w * in1[idx];
[ 507.016][d][vo/gpu/d3d11] [404] color[2] += w * in2[idx];
[ 507.016][d][vo/gpu/d3d11] [405] }
[ 507.016][d][vo/gpu/d3d11] [406] idx = 38 * rel.y + rel.x + 234;
[ 507.016][d][vo/gpu/d3d11] [407] d = length(vec2(3.0, 3.0) - fcoord);
[ 507.016][d][vo/gpu/d3d11] [408] if (d < 3.032708) {
[ 507.016][d][vo/gpu/d3d11] [409] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.016][d][vo/gpu/d3d11] [410] wsum += w;
[ 507.016][d][vo/gpu/d3d11] [411] color[0] += w * in0[idx];
[ 507.016][d][vo/gpu/d3d11] [412] color[1] += w * in1[idx];
[ 507.016][d][vo/gpu/d3d11] [413] color[2] += w * in2[idx];
[ 507.016][d][vo/gpu/d3d11] [414] }
[ 507.016][d][vo/gpu/d3d11] [415] idx = 38 * rel.y + rel.x + 235;
[ 507.016][d][vo/gpu/d3d11] [416] idx = 38 * rel.y + rel.x + 266;
[ 507.016][d][vo/gpu/d3d11] [417] idx = 38 * rel.y + rel.x + 267;
[ 507.016][d][vo/gpu/d3d11] [418] idx = 38 * rel.y + rel.x + 268;
[ 507.016][d][vo/gpu/d3d11] [419] idx = 38 * rel.y + rel.x + 269;
[ 507.016][d][vo/gpu/d3d11] [420] d = length(vec2(0.0, 4.0) - fcoord);
[ 507.016][d][vo/gpu/d3d11] [421] if (d < 3.032708) {
[ 507.016][d][vo/gpu/d3d11] [422] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.016][d][vo/gpu/d3d11] [423] wsum += w;
[ 507.016][d][vo/gpu/d3d11] [424] color[0] += w * in0[idx];
[ 507.016][d][vo/gpu/d3d11] [425] color[1] += w * in1[idx];
[ 507.016][d][vo/gpu/d3d11] [426] color[2] += w * in2[idx];
[ 507.016][d][vo/gpu/d3d11] [427] }
[ 507.016][d][vo/gpu/d3d11] [428] idx = 38 * rel.y + rel.x + 270;
[ 507.016][d][vo/gpu/d3d11] [429] d = length(vec2(1.0, 4.0) - fcoord);
[ 507.016][d][vo/gpu/d3d11] [430] if (d < 3.032708) {
[ 507.016][d][vo/gpu/d3d11] [431] w = tex1D(lut, LUT_POS(d * 1.0/3.238315, 64.0)).r;
[ 507.016][d][vo/gpu/d3d11] [432] wsum += w;
[ 507.017][d][vo/gpu/d3d11] [433] color[0] += w * in0[idx];
[ 507.017][d][vo/gpu/d3d11] [434] color[1] += w * in1[idx];
[ 507.017][d][vo/gpu/d3d11] [435] color[2] += w * in2[idx];
[ 507.017][d][vo/gpu/d3d11] [436] }
[ 507.017][d][vo/gpu/d3d11] [437] idx = 38 * rel.y + rel.x + 271;
[ 507.017][d][vo/gpu/d3d11] [438] idx = 38 * rel.y + rel.x + 272;
[ 507.017][d][vo/gpu/d3d11] [439] idx = 38 * rel.y + rel.x + 273;
[ 507.017][d][vo/gpu/d3d11] [440] color = color / vec4(wsum);
[ 507.017][d][vo/gpu/d3d11] [441] }
[ 507.017][d][vo/gpu/d3d11] [442] color *= 1.000000;
[ 507.017][d][vo/gpu/d3d11] [443] color.a = 1.000000;
[ 507.017][d][vo/gpu/d3d11] [444] // scaler post-conversion
[ 507.017][d][vo/gpu/d3d11] [445] color.rgb = clamp(color.rgb, 0.0, 1.0);
[ 507.017][d][vo/gpu/d3d11] [446] color.rgb = (1.0/(1.0 + exp(6.500000 * (0.750000 - color.rgb))) - 0.007577) * 1.0/0.827906;
[ 507.017][d][vo/gpu/d3d11] [447] // delinearize
[ 507.017][d][vo/gpu/d3d11] [448] color.rgb = clamp(color.rgb, 0.0, 1.0);
[ 507.017][d][vo/gpu/d3d11] [449] color.rgb *= vec3(1.000000);
[ 507.017][d][vo/gpu/d3d11] [450] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[ 507.017][d][vo/gpu/d3d11] [451] imageStore(out_image, ivec2(gl_GlobalInvocationID), color);
[ 507.017][d][vo/gpu/d3d11] [452] }
[ 507.017][d][vo/gpu/d3d11] HLSL source:
[ 507.017][d][vo/gpu/d3d11] [  1] static const uint3 gl_WorkGroupSize = uint3(32u, 8u, 1u);
[ 507.017][d][vo/gpu/d3d11] [  2] 
[ 507.017][d][vo/gpu/d3d11] [  3] cbuffer _17_19 : register(b0)
[ 507.017][d][vo/gpu/d3d11] [  4] {
[ 507.017][d][vo/gpu/d3d11] [  5]     float2 _19_m0 : packoffset(c0);
[ 507.017][d][vo/gpu/d3d11] [  6]     row_major float2x2 _19_m1 : packoffset(c1);
[ 507.017][d][vo/gpu/d3d11] [  7]     float2 _19_m2 : packoffset(c3);
[ 507.017][d][vo/gpu/d3d11] [  8]     float2 _19_m3 : packoffset(c3.z);
[ 507.017][d][vo/gpu/d3d11] [  9]     float2 _19_m4 : packoffset(c4);
[ 507.017][d][vo/gpu/d3d11] [ 10]     float2 _19_m5 : packoffset(c4.z);
[ 507.017][d][vo/gpu/d3d11] [ 11] };
[ 507.017][d][vo/gpu/d3d11] [ 12] 
[ 507.017][d][vo/gpu/d3d11] [ 13] Texture2D<float4> _159 : register(t1);
[ 507.017][d][vo/gpu/d3d11] [ 14] SamplerState __159_sampler : register(s1);
[ 507.017][d][vo/gpu/d3d11] [ 15] Texture1D<float4> _254 : register(t0);
[ 507.017][d][vo/gpu/d3d11] [ 16] SamplerState __254_sampler : register(s0);
[ 507.017][d][vo/gpu/d3d11] [ 17] RWTexture2D<float4> _2706 : register(u0);
[ 507.017][d][vo/gpu/d3d11] [ 18] 
[ 507.017][d][vo/gpu/d3d11] [ 19] static uint3 gl_WorkGroupID;
[ 507.017][d][vo/gpu/d3d11] [ 20] static uint3 gl_LocalInvocationID;
[ 507.017][d][vo/gpu/d3d11] [ 21] static uint3 gl_GlobalInvocationID;
[ 507.017][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Input
[ 507.017][d][vo/gpu/d3d11] [ 23] {
[ 507.017][d][vo/gpu/d3d11] [ 24]     uint3 gl_WorkGroupID : SV_GroupID;
[ 507.017][d][vo/gpu/d3d11] [ 25]     uint3 gl_LocalInvocationID : SV_GroupThreadID;
[ 507.017][d][vo/gpu/d3d11] [ 26]     uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
[ 507.018][d][vo/gpu/d3d11] [ 27] };
[ 507.018][d][vo/gpu/d3d11] [ 28] 
[ 507.018][d][vo/gpu/d3d11] [ 29] groupshared float _176[608];
[ 507.018][d][vo/gpu/d3d11] [ 30] groupshared float _185[608];
[ 507.018][d][vo/gpu/d3d11] [ 31] groupshared float _193[608];
[ 507.018][d][vo/gpu/d3d11] [ 32] 
[ 507.018][d][vo/gpu/d3d11] [ 33] static float4 _3277;
[ 507.018][d][vo/gpu/d3d11] [ 34] 
[ 507.018][d][vo/gpu/d3d11] [ 35] void comp_main()
[ 507.018][d][vo/gpu/d3d11] [ 36] {
[ 507.018][d][vo/gpu/d3d11] [ 37]     float2 _54 = _19_m3 * _19_m2;
[ 507.018][d][vo/gpu/d3d11] [ 38]     float2 _55 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_GlobalInvocationID).xy) + 0.5f.xx)), _19_m1) + _54;
[ 507.018][d][vo/gpu/d3d11] [ 39]     float2 _91 = mul(_19_m5 * (_19_m4 * (float2(float3(gl_WorkGroupID * gl_WorkGroupSize).xy) + 0.5f.xx)), _19_m1) + _54;
[ 507.018][d][vo/gpu/d3d11] [ 40]     float2 _101 = _91 - (_19_m3 * frac((_91 * _19_m0) - 0.5f.xx));
[ 507.018][d][vo/gpu/d3d11] [ 41]     float2 _107 = frac((_55 * _19_m0) - 0.5f.xx);
[ 507.018][d][vo/gpu/d3d11] [ 42]     int2 _123 = int2(round(((_55 - (_19_m3 * _107)) - _101) * _19_m0));
[ 507.018][d][vo/gpu/d3d11] [ 43]     int _3206;
[ 507.018][d][vo/gpu/d3d11] [ 44]     _3206 = int(gl_LocalInvocationID.y);
[ 507.018][d][vo/gpu/d3d11] [ 45]     for (; _3206 < 16; _3206 += 8)
[ 507.018][d][vo/gpu/d3d11] [ 46]     {
[ 507.018][d][vo/gpu/d3d11] [ 47]         for (int _3265 = int(gl_LocalInvocationID.x); _3265 < 38; )
[ 507.018][d][vo/gpu/d3d11] [ 48]         {
[ 507.018][d][vo/gpu/d3d11] [ 49]             float4 _172 = _159.SampleLevel(__159_sampler, _101 + (_19_m3 * float2(float(_3265 - 3), float(_3206 - 3))), 0.0f);
[ 507.018][d][vo/gpu/d3d11] [ 50]             int _180 = (38 * _3206) + _3265;
[ 507.018][d][vo/gpu/d3d11] [ 51]             _176[_180] = _172.x;
[ 507.018][d][vo/gpu/d3d11] [ 52]             _185[_180] = _172.y;
[ 507.018][d][vo/gpu/d3d11] [ 53]             _193[_180] = _172.z;
[ 507.018][d][vo/gpu/d3d11] [ 54]             _3265 += 32;
[ 507.018][d][vo/gpu/d3d11] [ 55]             continue;
[ 507.018][d][vo/gpu/d3d11] [ 56]         }
[ 507.018][d][vo/gpu/d3d11] [ 57]     }
[ 507.018][d][vo/gpu/d3d11] [ 58]     AllMemoryBarrier();
[ 507.018][d][vo/gpu/d3d11] [ 59]     GroupMemoryBarrierWithGroupSync();
[ 507.018][d][vo/gpu/d3d11] [ 60]     int _237 = (38 * _123.y) + _123.x;
[ 507.018][d][vo/gpu/d3d11] [ 61]     int _238 = _237 + 3;
[ 507.018][d][vo/gpu/d3d11] [ 62]     float _244 = length(float2(0.0f, -3.0f) - _107);
[ 507.018][d][vo/gpu/d3d11] [ 63]     float _3209;
[ 507.018][d][vo/gpu/d3d11] [ 64]     float4 _3210;
[ 507.018][d][vo/gpu/d3d11] [ 65]     if (_244 < 3.0327079296112060546875f)
[ 507.018][d][vo/gpu/d3d11] [ 66]     {
[ 507.018][d][vo/gpu/d3d11] [ 67]         float4 _263 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _244 * 0.3088025748729705810546875f), 0.0f);
[ 507.018][d][vo/gpu/d3d11] [ 68]         float _264 = _263.x;
[ 507.018][d][vo/gpu/d3d11] [ 69]         float4 _2722 = _3277;
[ 507.018][d][vo/gpu/d3d11] [ 70]         _2722.x = _264 * _176[_238];
[ 507.019][d][vo/gpu/d3d11] [ 71]         float4 _2725 = _2722;
[ 507.019][d][vo/gpu/d3d11] [ 72]         _2725.y = _264 * _185[_238];
[ 507.019][d][vo/gpu/d3d11] [ 73]         float4 _2728 = _2725;
[ 507.019][d][vo/gpu/d3d11] [ 74]         _2728.z = _264 * _193[_238];
[ 507.019][d][vo/gpu/d3d11] [ 75]         _3210 = _2728;
[ 507.019][d][vo/gpu/d3d11] [ 76]         _3209 = _264;
[ 507.019][d][vo/gpu/d3d11] [ 77]     }
[ 507.019][d][vo/gpu/d3d11] [ 78]     else
[ 507.019][d][vo/gpu/d3d11] [ 79]     {
[ 507.019][d][vo/gpu/d3d11] [ 80]         _3210 = 0.0f.xxxx;
[ 507.019][d][vo/gpu/d3d11] [ 81]         _3209 = 0.0f;
[ 507.019][d][vo/gpu/d3d11] [ 82]     }
[ 507.019][d][vo/gpu/d3d11] [ 83]     int _301 = _237 + 4;
[ 507.019][d][vo/gpu/d3d11] [ 84]     float _305 = length(float2(1.0f, -3.0f) - _107);
[ 507.019][d][vo/gpu/d3d11] [ 85]     float _3211;
[ 507.019][d][vo/gpu/d3d11] [ 86]     float4 _3212;
[ 507.019][d][vo/gpu/d3d11] [ 87]     if (_305 < 3.0327079296112060546875f)
[ 507.019][d][vo/gpu/d3d11] [ 88]     {
[ 507.019][d][vo/gpu/d3d11] [ 89]         float4 _315 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _305 * 0.3088025748729705810546875f), 0.0f);
[ 507.019][d][vo/gpu/d3d11] [ 90]         float _316 = _315.x;
[ 507.019][d][vo/gpu/d3d11] [ 91]         float4 _2733 = _3277;
[ 507.019][d][vo/gpu/d3d11] [ 92]         _2733.x = _3210.x + (_316 * _176[_301]);
[ 507.019][d][vo/gpu/d3d11] [ 93]         float4 _2736 = _2733;
[ 507.019][d][vo/gpu/d3d11] [ 94]         _2736.y = _3210.y + (_316 * _185[_301]);
[ 507.019][d][vo/gpu/d3d11] [ 95]         float4 _2739 = _2736;
[ 507.019][d][vo/gpu/d3d11] [ 96]         _2739.z = _3210.z + (_316 * _193[_301]);
[ 507.019][d][vo/gpu/d3d11] [ 97]         _3212 = _2739;
[ 507.019][d][vo/gpu/d3d11] [ 98]         _3211 = _3209 + _316;
[ 507.019][d][vo/gpu/d3d11] [ 99]     }
[ 507.019][d][vo/gpu/d3d11] [100]     else
[ 507.019][d][vo/gpu/d3d11] [101]     {
[ 507.019][d][vo/gpu/d3d11] [102]         _3212 = _3210;
[ 507.019][d][vo/gpu/d3d11] [103]         _3211 = _3209;
[ 507.019][d][vo/gpu/d3d11] [104]     }
[ 507.019][d][vo/gpu/d3d11] [105]     int _384 = _237 + 39;
[ 507.019][d][vo/gpu/d3d11] [106]     float _389 = length((-2.0f).xx - _107);
[ 507.019][d][vo/gpu/d3d11] [107]     float _3213;
[ 507.019][d][vo/gpu/d3d11] [108]     float4 _3214;
[ 507.019][d][vo/gpu/d3d11] [109]     if (_389 < 3.0327079296112060546875f)
[ 507.019][d][vo/gpu/d3d11] [110]     {
[ 507.019][d][vo/gpu/d3d11] [111]         float4 _399 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _389 * 0.3088025748729705810546875f), 0.0f);
[ 507.019][d][vo/gpu/d3d11] [112]         float _400 = _399.x;
[ 507.019][d][vo/gpu/d3d11] [113]         float4 _2744 = _3277;
[ 507.019][d][vo/gpu/d3d11] [114]         _2744.x = _3212.x + (_400 * _176[_384]);
[ 507.019][d][vo/gpu/d3d11] [115]         float4 _2747 = _2744;
[ 507.019][d][vo/gpu/d3d11] [116]         _2747.y = _3212.y + (_400 * _185[_384]);
[ 507.020][d][vo/gpu/d3d11] [117]         float4 _2750 = _2747;
[ 507.020][d][vo/gpu/d3d11] [118]         _2750.z = _3212.z + (_400 * _193[_384]);
[ 507.020][d][vo/gpu/d3d11] [119]         _3214 = _2750;
[ 507.020][d][vo/gpu/d3d11] [120]         _3213 = _3211 + _400;
[ 507.020][d][vo/gpu/d3d11] [121]     }
[ 507.020][d][vo/gpu/d3d11] [122]     else
[ 507.020][d][vo/gpu/d3d11] [123]     {
[ 507.020][d][vo/gpu/d3d11] [124]         _3214 = _3212;
[ 507.020][d][vo/gpu/d3d11] [125]         _3213 = _3211;
[ 507.020][d][vo/gpu/d3d11] [126]     }
[ 507.020][d][vo/gpu/d3d11] [127]     int _438 = _237 + 40;
[ 507.020][d][vo/gpu/d3d11] [128]     float _443 = length(float2(-1.0f, -2.0f) - _107);
[ 507.020][d][vo/gpu/d3d11] [129]     float _3215;
[ 507.020][d][vo/gpu/d3d11] [130]     float4 _3216;
[ 507.020][d][vo/gpu/d3d11] [131]     if (_443 < 3.0327079296112060546875f)
[ 507.020][d][vo/gpu/d3d11] [132]     {
[ 507.020][d][vo/gpu/d3d11] [133]         float4 _453 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _443 * 0.3088025748729705810546875f), 0.0f);
[ 507.020][d][vo/gpu/d3d11] [134]         float _454 = _453.x;
[ 507.020][d][vo/gpu/d3d11] [135]         float4 _2755 = _3277;
[ 507.020][d][vo/gpu/d3d11] [136]         _2755.x = _3214.x + (_454 * _176[_438]);
[ 507.020][d][vo/gpu/d3d11] [137]         float4 _2758 = _2755;
[ 507.020][d][vo/gpu/d3d11] [138]         _2758.y = _3214.y + (_454 * _185[_438]);
[ 507.020][d][vo/gpu/d3d11] [139]         float4 _2761 = _2758;
[ 507.020][d][vo/gpu/d3d11] [140]         _2761.z = _3214.z + (_454 * _193[_438]);
[ 507.020][d][vo/gpu/d3d11] [141]         _3216 = _2761;
[ 507.020][d][vo/gpu/d3d11] [142]         _3215 = _3213 + _454;
[ 507.020][d][vo/gpu/d3d11] [143]     }
[ 507.020][d][vo/gpu/d3d11] [144]     else
[ 507.020][d][vo/gpu/d3d11] [145]     {
[ 507.020][d][vo/gpu/d3d11] [146]         _3216 = _3214;
[ 507.020][d][vo/gpu/d3d11] [147]         _3215 = _3213;
[ 507.020][d][vo/gpu/d3d11] [148]     }
[ 507.020][d][vo/gpu/d3d11] [149]     int _492 = _237 + 41;
[ 507.020][d][vo/gpu/d3d11] [150]     float _496 = length(float2(0.0f, -2.0f) - _107);
[ 507.020][d][vo/gpu/d3d11] [151]     float _3217;
[ 507.020][d][vo/gpu/d3d11] [152]     float4 _3218;
[ 507.020][d][vo/gpu/d3d11] [153]     if (_496 < 3.0327079296112060546875f)
[ 507.020][d][vo/gpu/d3d11] [154]     {
[ 507.020][d][vo/gpu/d3d11] [155]         float4 _506 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _496 * 0.3088025748729705810546875f), 0.0f);
[ 507.020][d][vo/gpu/d3d11] [156]         float _507 = _506.x;
[ 507.020][d][vo/gpu/d3d11] [157]         float4 _2766 = _3277;
[ 507.020][d][vo/gpu/d3d11] [158]         _2766.x = _3216.x + (_507 * _176[_492]);
[ 507.020][d][vo/gpu/d3d11] [159]         float4 _2769 = _2766;
[ 507.020][d][vo/gpu/d3d11] [160]         _2769.y = _3216.y + (_507 * _185[_492]);
[ 507.020][d][vo/gpu/d3d11] [161]         float4 _2772 = _2769;
[ 507.020][d][vo/gpu/d3d11] [162]         _2772.z = _3216.z + (_507 * _193[_492]);
[ 507.020][d][vo/gpu/d3d11] [163]         _3218 = _2772;
[ 507.020][d][vo/gpu/d3d11] [164]         _3217 = _3215 + _507;
[ 507.020][d][vo/gpu/d3d11] [165]     }
[ 507.020][d][vo/gpu/d3d11] [166]     else
[ 507.020][d][vo/gpu/d3d11] [167]     {
[ 507.020][d][vo/gpu/d3d11] [168]         _3218 = _3216;
[ 507.020][d][vo/gpu/d3d11] [169]         _3217 = _3215;
[ 507.020][d][vo/gpu/d3d11] [170]     }
[ 507.020][d][vo/gpu/d3d11] [171]     int _545 = _237 + 42;
[ 507.020][d][vo/gpu/d3d11] [172]     float _549 = length(float2(1.0f, -2.0f) - _107);
[ 507.020][d][vo/gpu/d3d11] [173]     float _3219;
[ 507.020][d][vo/gpu/d3d11] [174]     float4 _3220;
[ 507.020][d][vo/gpu/d3d11] [175]     if (_549 < 3.0327079296112060546875f)
[ 507.020][d][vo/gpu/d3d11] [176]     {
[ 507.020][d][vo/gpu/d3d11] [177]         float4 _559 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _549 * 0.3088025748729705810546875f), 0.0f);
[ 507.020][d][vo/gpu/d3d11] [178]         float _560 = _559.x;
[ 507.020][d][vo/gpu/d3d11] [179]         float4 _2777 = _3277;
[ 507.020][d][vo/gpu/d3d11] [180]         _2777.x = _3218.x + (_560 * _176[_545]);
[ 507.020][d][vo/gpu/d3d11] [181]         float4 _2780 = _2777;
[ 507.020][d][vo/gpu/d3d11] [182]         _2780.y = _3218.y + (_560 * _185[_545]);
[ 507.020][d][vo/gpu/d3d11] [183]         float4 _2783 = _2780;
[ 507.020][d][vo/gpu/d3d11] [184]         _2783.z = _3218.z + (_560 * _193[_545]);
[ 507.020][d][vo/gpu/d3d11] [185]         _3220 = _2783;
[ 507.020][d][vo/gpu/d3d11] [186]         _3219 = _3217 + _560;
[ 507.020][d][vo/gpu/d3d11] [187]     }
[ 507.020][d][vo/gpu/d3d11] [188]     else
[ 507.020][d][vo/gpu/d3d11] [189]     {
[ 507.020][d][vo/gpu/d3d11] [190]         _3220 = _3218;
[ 507.021][d][vo/gpu/d3d11] [191]         _3219 = _3217;
[ 507.021][d][vo/gpu/d3d11] [192]     }
[ 507.021][d][vo/gpu/d3d11] [193]     int _598 = _237 + 43;
[ 507.021][d][vo/gpu/d3d11] [194]     float _603 = length(float2(2.0f, -2.0f) - _107);
[ 507.021][d][vo/gpu/d3d11] [195]     float _3221;
[ 507.021][d][vo/gpu/d3d11] [196]     float4 _3222;
[ 507.021][d][vo/gpu/d3d11] [197]     if (_603 < 3.0327079296112060546875f)
[ 507.021][d][vo/gpu/d3d11] [198]     {
[ 507.021][d][vo/gpu/d3d11] [199]         float4 _613 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _603 * 0.3088025748729705810546875f), 0.0f);
[ 507.021][d][vo/gpu/d3d11] [200]         float _614 = _613.x;
[ 507.021][d][vo/gpu/d3d11] [201]         float4 _2788 = _3277;
[ 507.021][d][vo/gpu/d3d11] [202]         _2788.x = _3220.x + (_614 * _176[_598]);
[ 507.021][d][vo/gpu/d3d11] [203]         float4 _2791 = _2788;
[ 507.021][d][vo/gpu/d3d11] [204]         _2791.y = _3220.y + (_614 * _185[_598]);
[ 507.021][d][vo/gpu/d3d11] [205]         float4 _2794 = _2791;
[ 507.021][d][vo/gpu/d3d11] [206]         _2794.z = _3220.z + (_614 * _193[_598]);
[ 507.021][d][vo/gpu/d3d11] [207]         _3222 = _2794;
[ 507.021][d][vo/gpu/d3d11] [208]         _3221 = _3219 + _614;
[ 507.021][d][vo/gpu/d3d11] [209]     }
[ 507.021][d][vo/gpu/d3d11] [210]     else
[ 507.021][d][vo/gpu/d3d11] [211]     {
[ 507.021][d][vo/gpu/d3d11] [212]         _3222 = _3220;
[ 507.021][d][vo/gpu/d3d11] [213]         _3221 = _3219;
[ 507.021][d][vo/gpu/d3d11] [214]     }
[ 507.021][d][vo/gpu/d3d11] [215]     int _652 = _237 + 44;
[ 507.021][d][vo/gpu/d3d11] [216]     float _657 = length(float2(3.0f, -2.0f) - _107);
[ 507.021][d][vo/gpu/d3d11] [217]     float _3223;
[ 507.021][d][vo/gpu/d3d11] [218]     float4 _3224;
[ 507.021][d][vo/gpu/d3d11] [219]     if (_657 < 3.0327079296112060546875f)
[ 507.021][d][vo/gpu/d3d11] [220]     {
[ 507.021][d][vo/gpu/d3d11] [221]         float4 _667 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _657 * 0.3088025748729705810546875f), 0.0f);
[ 507.021][d][vo/gpu/d3d11] [222]         float _668 = _667.x;
[ 507.021][d][vo/gpu/d3d11] [223]         float4 _2799 = _3277;
[ 507.021][d][vo/gpu/d3d11] [224]         _2799.x = _3222.x + (_668 * _176[_652]);
[ 507.021][d][vo/gpu/d3d11] [225]         float4 _2802 = _2799;
[ 507.021][d][vo/gpu/d3d11] [226]         _2802.y = _3222.y + (_668 * _185[_652]);
[ 507.021][d][vo/gpu/d3d11] [227]         float4 _2805 = _2802;
[ 507.021][d][vo/gpu/d3d11] [228]         _2805.z = _3222.z + (_668 * _193[_652]);
[ 507.021][d][vo/gpu/d3d11] [229]         _3224 = _2805;
[ 507.021][d][vo/gpu/d3d11] [230]         _3223 = _3221 + _668;
[ 507.021][d][vo/gpu/d3d11] [231]     }
[ 507.021][d][vo/gpu/d3d11] [232]     else
[ 507.021][d][vo/gpu/d3d11] [233]     {
[ 507.021][d][vo/gpu/d3d11] [234]         _3224 = _3222;
[ 507.021][d][vo/gpu/d3d11] [235]         _3223 = _3221;
[ 507.021][d][vo/gpu/d3d11] [236]     }
[ 507.021][d][vo/gpu/d3d11] [237]     int _722 = _237 + 77;
[ 507.021][d][vo/gpu/d3d11] [238]     float _726 = length(float2(-2.0f, -1.0f) - _107);
[ 507.021][d][vo/gpu/d3d11] [239]     float _3225;
[ 507.021][d][vo/gpu/d3d11] [240]     float4 _3226;
[ 507.021][d][vo/gpu/d3d11] [241]     if (_726 < 3.0327079296112060546875f)
[ 507.021][d][vo/gpu/d3d11] [242]     {
[ 507.021][d][vo/gpu/d3d11] [243]         float4 _736 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _726 * 0.3088025748729705810546875f), 0.0f);
[ 507.021][d][vo/gpu/d3d11] [244]         float _737 = _736.x;
[ 507.021][d][vo/gpu/d3d11] [245]         float4 _2810 = _3277;
[ 507.021][d][vo/gpu/d3d11] [246]         _2810.x = _3224.x + (_737 * _176[_722]);
[ 507.021][d][vo/gpu/d3d11] [247]         float4 _2813 = _2810;
[ 507.021][d][vo/gpu/d3d11] [248]         _2813.y = _3224.y + (_737 * _185[_722]);
[ 507.021][d][vo/gpu/d3d11] [249]         float4 _2816 = _2813;
[ 507.021][d][vo/gpu/d3d11] [250]         _2816.z = _3224.z + (_737 * _193[_722]);
[ 507.021][d][vo/gpu/d3d11] [251]         _3226 = _2816;
[ 507.021][d][vo/gpu/d3d11] [252]         _3225 = _3223 + _737;
[ 507.021][d][vo/gpu/d3d11] [253]     }
[ 507.021][d][vo/gpu/d3d11] [254]     else
[ 507.021][d][vo/gpu/d3d11] [255]     {
[ 507.021][d][vo/gpu/d3d11] [256]         _3226 = _3224;
[ 507.021][d][vo/gpu/d3d11] [257]         _3225 = _3223;
[ 507.021][d][vo/gpu/d3d11] [258]     }
[ 507.021][d][vo/gpu/d3d11] [259]     int _775 = _237 + 78;
[ 507.021][d][vo/gpu/d3d11] [260]     float4 _785 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length((-1.0f).xx - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.021][d][vo/gpu/d3d11] [261]     float _786 = _785.x;
[ 507.022][d][vo/gpu/d3d11] [262]     int _824 = _237 + 79;
[ 507.022][d][vo/gpu/d3d11] [263]     float4 _834 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.022][d][vo/gpu/d3d11] [264]     float _835 = _834.x;
[ 507.022][d][vo/gpu/d3d11] [265]     int _873 = _237 + 80;
[ 507.022][d][vo/gpu/d3d11] [266]     float4 _883 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.022][d][vo/gpu/d3d11] [267]     float _884 = _883.x;
[ 507.022][d][vo/gpu/d3d11] [268]     int _922 = _237 + 81;
[ 507.022][d][vo/gpu/d3d11] [269]     float4 _932 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, -1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.022][d][vo/gpu/d3d11] [270]     float _933 = _932.x;
[ 507.022][d][vo/gpu/d3d11] [271]     float _936 = (((_3225 + _786) + _835) + _884) + _933;
[ 507.022][d][vo/gpu/d3d11] [272]     float _944 = (((_3226.x + (_786 * _176[_775])) + (_835 * _176[_824])) + (_884 * _176[_873])) + (_933 * _176[_922]);
[ 507.022][d][vo/gpu/d3d11] [273]     float4 _2854 = _3277;
[ 507.022][d][vo/gpu/d3d11] [274]     _2854.x = _944;
[ 507.022][d][vo/gpu/d3d11] [275]     float _953 = (((_3226.y + (_786 * _185[_775])) + (_835 * _185[_824])) + (_884 * _185[_873])) + (_933 * _185[_922]);
[ 507.022][d][vo/gpu/d3d11] [276]     float4 _2857 = _2854;
[ 507.022][d][vo/gpu/d3d11] [277]     _2857.y = _953;
[ 507.022][d][vo/gpu/d3d11] [278]     float _962 = (((_3226.z + (_786 * _193[_775])) + (_835 * _193[_824])) + (_884 * _193[_873])) + (_933 * _193[_922]);
[ 507.022][d][vo/gpu/d3d11] [279]     float4 _2860 = _2857;
[ 507.022][d][vo/gpu/d3d11] [280]     _2860.z = _962;
[ 507.022][d][vo/gpu/d3d11] [281]     int _971 = _237 + 82;
[ 507.022][d][vo/gpu/d3d11] [282]     float _975 = length(float2(3.0f, -1.0f) - _107);
[ 507.022][d][vo/gpu/d3d11] [283]     float _3227;
[ 507.022][d][vo/gpu/d3d11] [284]     float4 _3228;
[ 507.022][d][vo/gpu/d3d11] [285]     if (_975 < 3.0327079296112060546875f)
[ 507.022][d][vo/gpu/d3d11] [286]     {
[ 507.022][d][vo/gpu/d3d11] [287]         float4 _985 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _975 * 0.3088025748729705810546875f), 0.0f);
[ 507.022][d][vo/gpu/d3d11] [288]         float _986 = _985.x;
[ 507.022][d][vo/gpu/d3d11] [289]         float4 _2865 = _3277;
[ 507.022][d][vo/gpu/d3d11] [290]         _2865.x = _944 + (_986 * _176[_971]);
[ 507.022][d][vo/gpu/d3d11] [291]         float4 _2868 = _2865;
[ 507.022][d][vo/gpu/d3d11] [292]         _2868.y = _953 + (_986 * _185[_971]);
[ 507.022][d][vo/gpu/d3d11] [293]         float4 _2871 = _2868;
[ 507.022][d][vo/gpu/d3d11] [294]         _2871.z = _962 + (_986 * _193[_971]);
[ 507.022][d][vo/gpu/d3d11] [295]         _3228 = _2871;
[ 507.022][d][vo/gpu/d3d11] [296]         _3227 = _936 + _986;
[ 507.022][d][vo/gpu/d3d11] [297]     }
[ 507.022][d][vo/gpu/d3d11] [298]     else
[ 507.022][d][vo/gpu/d3d11] [299]     {
[ 507.022][d][vo/gpu/d3d11] [300]         _3228 = _2860;
[ 507.022][d][vo/gpu/d3d11] [301]         _3227 = _936;
[ 507.022][d][vo/gpu/d3d11] [302]     }
[ 507.022][d][vo/gpu/d3d11] [303]     int _1032 = _237 + 114;
[ 507.022][d][vo/gpu/d3d11] [304]     float _1036 = length(float2(-3.0f, 0.0f) - _107);
[ 507.022][d][vo/gpu/d3d11] [305]     float _3229;
[ 507.022][d][vo/gpu/d3d11] [306]     float4 _3230;
[ 507.023][d][vo/gpu/d3d11] [307]     if (_1036 < 3.0327079296112060546875f)
[ 507.023][d][vo/gpu/d3d11] [308]     {
[ 507.023][d][vo/gpu/d3d11] [309]         float4 _1046 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1036 * 0.3088025748729705810546875f), 0.0f);
[ 507.023][d][vo/gpu/d3d11] [310]         float _1047 = _1046.x;
[ 507.023][d][vo/gpu/d3d11] [311]         float4 _2876 = _3277;
[ 507.023][d][vo/gpu/d3d11] [312]         _2876.x = _3228.x + (_1047 * _176[_1032]);
[ 507.023][d][vo/gpu/d3d11] [313]         float4 _2879 = _2876;
[ 507.023][d][vo/gpu/d3d11] [314]         _2879.y = _3228.y + (_1047 * _185[_1032]);
[ 507.023][d][vo/gpu/d3d11] [315]         float4 _2882 = _2879;
[ 507.023][d][vo/gpu/d3d11] [316]         _2882.z = _3228.z + (_1047 * _193[_1032]);
[ 507.023][d][vo/gpu/d3d11] [317]         _3230 = _2882;
[ 507.023][d][vo/gpu/d3d11] [318]         _3229 = _3227 + _1047;
[ 507.023][d][vo/gpu/d3d11] [319]     }
[ 507.023][d][vo/gpu/d3d11] [320]     else
[ 507.023][d][vo/gpu/d3d11] [321]     {
[ 507.023][d][vo/gpu/d3d11] [322]         _3230 = _3228;
[ 507.023][d][vo/gpu/d3d11] [323]         _3229 = _3227;
[ 507.023][d][vo/gpu/d3d11] [324]     }
[ 507.023][d][vo/gpu/d3d11] [325]     int _1085 = _237 + 115;
[ 507.023][d][vo/gpu/d3d11] [326]     float _1089 = length(float2(-2.0f, 0.0f) - _107);
[ 507.023][d][vo/gpu/d3d11] [327]     float _3231;
[ 507.023][d][vo/gpu/d3d11] [328]     float4 _3232;
[ 507.023][d][vo/gpu/d3d11] [329]     if (_1089 < 3.0327079296112060546875f)
[ 507.023][d][vo/gpu/d3d11] [330]     {
[ 507.023][d][vo/gpu/d3d11] [331]         float4 _1099 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1089 * 0.3088025748729705810546875f), 0.0f);
[ 507.023][d][vo/gpu/d3d11] [332]         float _1100 = _1099.x;
[ 507.023][d][vo/gpu/d3d11] [333]         float4 _2887 = _3277;
[ 507.023][d][vo/gpu/d3d11] [334]         _2887.x = _3230.x + (_1100 * _176[_1085]);
[ 507.023][d][vo/gpu/d3d11] [335]         float4 _2890 = _2887;
[ 507.023][d][vo/gpu/d3d11] [336]         _2890.y = _3230.y + (_1100 * _185[_1085]);
[ 507.024][d][vo/gpu/d3d11] [337]         float4 _2893 = _2890;
[ 507.024][d][vo/gpu/d3d11] [338]         _2893.z = _3230.z + (_1100 * _193[_1085]);
[ 507.024][d][vo/gpu/d3d11] [339]         _3232 = _2893;
[ 507.024][d][vo/gpu/d3d11] [340]         _3231 = _3229 + _1100;
[ 507.024][d][vo/gpu/d3d11] [341]     }
[ 507.024][d][vo/gpu/d3d11] [342]     else
[ 507.024][d][vo/gpu/d3d11] [343]     {
[ 507.024][d][vo/gpu/d3d11] [344]         _3232 = _3230;
[ 507.024][d][vo/gpu/d3d11] [345]         _3231 = _3229;
[ 507.024][d][vo/gpu/d3d11] [346]     }
[ 507.024][d][vo/gpu/d3d11] [347]     int _1138 = _237 + 116;
[ 507.024][d][vo/gpu/d3d11] [348]     float4 _1148 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.024][d][vo/gpu/d3d11] [349]     float _1149 = _1148.x;
[ 507.024][d][vo/gpu/d3d11] [350]     int _1187 = _237 + 117;
[ 507.024][d][vo/gpu/d3d11] [351]     float4 _1197 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(-_107) * 0.3088025748729705810546875f), 0.0f);
[ 507.024][d][vo/gpu/d3d11] [352]     float _1198 = _1197.x;
[ 507.024][d][vo/gpu/d3d11] [353]     int _1236 = _237 + 118;
[ 507.024][d][vo/gpu/d3d11] [354]     float4 _1246 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.024][d][vo/gpu/d3d11] [355]     float _1247 = _1246.x;
[ 507.024][d][vo/gpu/d3d11] [356]     int _1285 = _237 + 119;
[ 507.024][d][vo/gpu/d3d11] [357]     float4 _1295 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 0.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.024][d][vo/gpu/d3d11] [358]     float _1296 = _1295.x;
[ 507.024][d][vo/gpu/d3d11] [359]     float _1299 = (((_3231 + _1149) + _1198) + _1247) + _1296;
[ 507.024][d][vo/gpu/d3d11] [360]     float _1307 = (((_3232.x + (_1149 * _176[_1138])) + (_1198 * _176[_1187])) + (_1247 * _176[_1236])) + (_1296 * _176[_1285]);
[ 507.024][d][vo/gpu/d3d11] [361]     float4 _2931 = _3277;
[ 507.024][d][vo/gpu/d3d11] [362]     _2931.x = _1307;
[ 507.024][d][vo/gpu/d3d11] [363]     float _1316 = (((_3232.y + (_1149 * _185[_1138])) + (_1198 * _185[_1187])) + (_1247 * _185[_1236])) + (_1296 * _185[_1285]);
[ 507.024][d][vo/gpu/d3d11] [364]     float4 _2934 = _2931;
[ 507.024][d][vo/gpu/d3d11] [365]     _2934.y = _1316;
[ 507.024][d][vo/gpu/d3d11] [366]     float _1325 = (((_3232.z + (_1149 * _193[_1138])) + (_1198 * _193[_1187])) + (_1247 * _193[_1236])) + (_1296 * _193[_1285]);
[ 507.024][d][vo/gpu/d3d11] [367]     float4 _2937 = _2934;
[ 507.024][d][vo/gpu/d3d11] [368]     _2937.z = _1325;
[ 507.024][d][vo/gpu/d3d11] [369]     int _1334 = _237 + 120;
[ 507.024][d][vo/gpu/d3d11] [370]     float _1338 = length(float2(3.0f, 0.0f) - _107);
[ 507.025][d][vo/gpu/d3d11] [371]     float _3233;
[ 507.025][d][vo/gpu/d3d11] [372]     float4 _3234;
[ 507.025][d][vo/gpu/d3d11] [373]     if (_1338 < 3.0327079296112060546875f)
[ 507.025][d][vo/gpu/d3d11] [374]     {
[ 507.025][d][vo/gpu/d3d11] [375]         float4 _1348 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1338 * 0.3088025748729705810546875f), 0.0f);
[ 507.025][d][vo/gpu/d3d11] [376]         float _1349 = _1348.x;
[ 507.025][d][vo/gpu/d3d11] [377]         float4 _2942 = _3277;
[ 507.025][d][vo/gpu/d3d11] [378]         _2942.x = _1307 + (_1349 * _176[_1334]);
[ 507.025][d][vo/gpu/d3d11] [379]         float4 _2945 = _2942;
[ 507.025][d][vo/gpu/d3d11] [380]         _2945.y = _1316 + (_1349 * _185[_1334]);
[ 507.025][d][vo/gpu/d3d11] [381]         float4 _2948 = _2945;
[ 507.025][d][vo/gpu/d3d11] [382]         _2948.z = _1325 + (_1349 * _193[_1334]);
[ 507.025][d][vo/gpu/d3d11] [383]         _3234 = _2948;
[ 507.025][d][vo/gpu/d3d11] [384]         _3233 = _1299 + _1349;
[ 507.025][d][vo/gpu/d3d11] [385]     }
[ 507.025][d][vo/gpu/d3d11] [386]     else
[ 507.025][d][vo/gpu/d3d11] [387]     {
[ 507.025][d][vo/gpu/d3d11] [388]         _3234 = _2937;
[ 507.025][d][vo/gpu/d3d11] [389]         _3233 = _1299;
[ 507.025][d][vo/gpu/d3d11] [390]     }
[ 507.025][d][vo/gpu/d3d11] [391]     int _1387 = _237 + 121;
[ 507.025][d][vo/gpu/d3d11] [392]     float _1392 = length(float2(4.0f, 0.0f) - _107);
[ 507.025][d][vo/gpu/d3d11] [393]     float _3235;
[ 507.025][d][vo/gpu/d3d11] [394]     float4 _3236;
[ 507.025][d][vo/gpu/d3d11] [395]     if (_1392 < 3.0327079296112060546875f)
[ 507.025][d][vo/gpu/d3d11] [396]     {
[ 507.025][d][vo/gpu/d3d11] [397]         float4 _1402 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1392 * 0.3088025748729705810546875f), 0.0f);
[ 507.025][d][vo/gpu/d3d11] [398]         float _1403 = _1402.x;
[ 507.025][d][vo/gpu/d3d11] [399]         float4 _2953 = _3277;
[ 507.025][d][vo/gpu/d3d11] [400]         _2953.x = _3234.x + (_1403 * _176[_1387]);
[ 507.025][d][vo/gpu/d3d11] [401]         float4 _2956 = _2953;
[ 507.025][d][vo/gpu/d3d11] [402]         _2956.y = _3234.y + (_1403 * _185[_1387]);
[ 507.026][d][vo/gpu/d3d11] [403]         float4 _2959 = _2956;
[ 507.026][d][vo/gpu/d3d11] [404]         _2959.z = _3234.z + (_1403 * _193[_1387]);
[ 507.026][d][vo/gpu/d3d11] [405]         _3236 = _2959;
[ 507.026][d][vo/gpu/d3d11] [406]         _3235 = _3233 + _1403;
[ 507.026][d][vo/gpu/d3d11] [407]     }
[ 507.026][d][vo/gpu/d3d11] [408]     else
[ 507.026][d][vo/gpu/d3d11] [409]     {
[ 507.026][d][vo/gpu/d3d11] [410]         _3236 = _3234;
[ 507.026][d][vo/gpu/d3d11] [411]         _3235 = _3233;
[ 507.026][d][vo/gpu/d3d11] [412]     }
[ 507.026][d][vo/gpu/d3d11] [413]     int _1441 = _237 + 152;
[ 507.026][d][vo/gpu/d3d11] [414]     float _1445 = length(float2(-3.0f, 1.0f) - _107);
[ 507.026][d][vo/gpu/d3d11] [415]     float _3237;
[ 507.026][d][vo/gpu/d3d11] [416]     float4 _3238;
[ 507.026][d][vo/gpu/d3d11] [417]     if (_1445 < 3.0327079296112060546875f)
[ 507.026][d][vo/gpu/d3d11] [418]     {
[ 507.026][d][vo/gpu/d3d11] [419]         float4 _1455 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1445 * 0.3088025748729705810546875f), 0.0f);
[ 507.026][d][vo/gpu/d3d11] [420]         float _1456 = _1455.x;
[ 507.026][d][vo/gpu/d3d11] [421]         float4 _2964 = _3277;
[ 507.026][d][vo/gpu/d3d11] [422]         _2964.x = _3236.x + (_1456 * _176[_1441]);
[ 507.026][d][vo/gpu/d3d11] [423]         float4 _2967 = _2964;
[ 507.026][d][vo/gpu/d3d11] [424]         _2967.y = _3236.y + (_1456 * _185[_1441]);
[ 507.026][d][vo/gpu/d3d11] [425]         float4 _2970 = _2967;
[ 507.026][d][vo/gpu/d3d11] [426]         _2970.z = _3236.z + (_1456 * _193[_1441]);
[ 507.026][d][vo/gpu/d3d11] [427]         _3238 = _2970;
[ 507.026][d][vo/gpu/d3d11] [428]         _3237 = _3235 + _1456;
[ 507.026][d][vo/gpu/d3d11] [429]     }
[ 507.026][d][vo/gpu/d3d11] [430]     else
[ 507.026][d][vo/gpu/d3d11] [431]     {
[ 507.026][d][vo/gpu/d3d11] [432]         _3238 = _3236;
[ 507.026][d][vo/gpu/d3d11] [433]         _3237 = _3235;
[ 507.026][d][vo/gpu/d3d11] [434]     }
[ 507.026][d][vo/gpu/d3d11] [435]     int _1494 = _237 + 153;
[ 507.026][d][vo/gpu/d3d11] [436]     float _1498 = length(float2(-2.0f, 1.0f) - _107);
[ 507.026][d][vo/gpu/d3d11] [437]     float _3239;
[ 507.026][d][vo/gpu/d3d11] [438]     float4 _3240;
[ 507.026][d][vo/gpu/d3d11] [439]     if (_1498 < 3.0327079296112060546875f)
[ 507.026][d][vo/gpu/d3d11] [440]     {
[ 507.026][d][vo/gpu/d3d11] [441]         float4 _1508 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1498 * 0.3088025748729705810546875f), 0.0f);
[ 507.026][d][vo/gpu/d3d11] [442]         float _1509 = _1508.x;
[ 507.026][d][vo/gpu/d3d11] [443]         float4 _2975 = _3277;
[ 507.026][d][vo/gpu/d3d11] [444]         _2975.x = _3238.x + (_1509 * _176[_1494]);
[ 507.026][d][vo/gpu/d3d11] [445]         float4 _2978 = _2975;
[ 507.026][d][vo/gpu/d3d11] [446]         _2978.y = _3238.y + (_1509 * _185[_1494]);
[ 507.026][d][vo/gpu/d3d11] [447]         float4 _2981 = _2978;
[ 507.026][d][vo/gpu/d3d11] [448]         _2981.z = _3238.z + (_1509 * _193[_1494]);
[ 507.026][d][vo/gpu/d3d11] [449]         _3240 = _2981;
[ 507.026][d][vo/gpu/d3d11] [450]         _3239 = _3237 + _1509;
[ 507.026][d][vo/gpu/d3d11] [451]     }
[ 507.026][d][vo/gpu/d3d11] [452]     else
[ 507.027][d][vo/gpu/d3d11] [453]     {
[ 507.027][d][vo/gpu/d3d11] [454]         _3240 = _3238;
[ 507.027][d][vo/gpu/d3d11] [455]         _3239 = _3237;
[ 507.027][d][vo/gpu/d3d11] [456]     }
[ 507.027][d][vo/gpu/d3d11] [457]     int _1547 = _237 + 154;
[ 507.027][d][vo/gpu/d3d11] [458]     float4 _1557 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [459]     float _1558 = _1557.x;
[ 507.027][d][vo/gpu/d3d11] [460]     int _1596 = _237 + 155;
[ 507.027][d][vo/gpu/d3d11] [461]     float4 _1606 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [462]     float _1607 = _1606.x;
[ 507.027][d][vo/gpu/d3d11] [463]     int _1645 = _237 + 156;
[ 507.027][d][vo/gpu/d3d11] [464]     float4 _1655 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(1.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [465]     float _1656 = _1655.x;
[ 507.027][d][vo/gpu/d3d11] [466]     int _1694 = _237 + 157;
[ 507.027][d][vo/gpu/d3d11] [467]     float4 _1704 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(2.0f, 1.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [468]     float _1705 = _1704.x;
[ 507.027][d][vo/gpu/d3d11] [469]     float _1708 = (((_3239 + _1558) + _1607) + _1656) + _1705;
[ 507.027][d][vo/gpu/d3d11] [470]     float _1716 = (((_3240.x + (_1558 * _176[_1547])) + (_1607 * _176[_1596])) + (_1656 * _176[_1645])) + (_1705 * _176[_1694]);
[ 507.027][d][vo/gpu/d3d11] [471]     float4 _3019 = _3277;
[ 507.027][d][vo/gpu/d3d11] [472]     _3019.x = _1716;
[ 507.027][d][vo/gpu/d3d11] [473]     float _1725 = (((_3240.y + (_1558 * _185[_1547])) + (_1607 * _185[_1596])) + (_1656 * _185[_1645])) + (_1705 * _185[_1694]);
[ 507.027][d][vo/gpu/d3d11] [474]     float4 _3022 = _3019;
[ 507.027][d][vo/gpu/d3d11] [475]     _3022.y = _1725;
[ 507.027][d][vo/gpu/d3d11] [476]     float _1734 = (((_3240.z + (_1558 * _193[_1547])) + (_1607 * _193[_1596])) + (_1656 * _193[_1645])) + (_1705 * _193[_1694]);
[ 507.027][d][vo/gpu/d3d11] [477]     float4 _3025 = _3022;
[ 507.027][d][vo/gpu/d3d11] [478]     _3025.z = _1734;
[ 507.027][d][vo/gpu/d3d11] [479]     int _1743 = _237 + 158;
[ 507.027][d][vo/gpu/d3d11] [480]     float _1747 = length(float2(3.0f, 1.0f) - _107);
[ 507.027][d][vo/gpu/d3d11] [481]     float _3241;
[ 507.027][d][vo/gpu/d3d11] [482]     float4 _3242;
[ 507.027][d][vo/gpu/d3d11] [483]     if (_1747 < 3.0327079296112060546875f)
[ 507.027][d][vo/gpu/d3d11] [484]     {
[ 507.027][d][vo/gpu/d3d11] [485]         float4 _1757 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1747 * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [486]         float _1758 = _1757.x;
[ 507.027][d][vo/gpu/d3d11] [487]         float4 _3030 = _3277;
[ 507.027][d][vo/gpu/d3d11] [488]         _3030.x = _1716 + (_1758 * _176[_1743]);
[ 507.027][d][vo/gpu/d3d11] [489]         float4 _3033 = _3030;
[ 507.027][d][vo/gpu/d3d11] [490]         _3033.y = _1725 + (_1758 * _185[_1743]);
[ 507.027][d][vo/gpu/d3d11] [491]         float4 _3036 = _3033;
[ 507.027][d][vo/gpu/d3d11] [492]         _3036.z = _1734 + (_1758 * _193[_1743]);
[ 507.027][d][vo/gpu/d3d11] [493]         _3242 = _3036;
[ 507.027][d][vo/gpu/d3d11] [494]         _3241 = _1708 + _1758;
[ 507.027][d][vo/gpu/d3d11] [495]     }
[ 507.027][d][vo/gpu/d3d11] [496]     else
[ 507.027][d][vo/gpu/d3d11] [497]     {
[ 507.027][d][vo/gpu/d3d11] [498]         _3242 = _3025;
[ 507.027][d][vo/gpu/d3d11] [499]         _3241 = _1708;
[ 507.027][d][vo/gpu/d3d11] [500]     }
[ 507.027][d][vo/gpu/d3d11] [501]     int _1796 = _237 + 159;
[ 507.027][d][vo/gpu/d3d11] [502]     float _1800 = length(float2(4.0f, 1.0f) - _107);
[ 507.027][d][vo/gpu/d3d11] [503]     float _3243;
[ 507.027][d][vo/gpu/d3d11] [504]     float4 _3244;
[ 507.027][d][vo/gpu/d3d11] [505]     if (_1800 < 3.0327079296112060546875f)
[ 507.027][d][vo/gpu/d3d11] [506]     {
[ 507.027][d][vo/gpu/d3d11] [507]         float4 _1810 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1800 * 0.3088025748729705810546875f), 0.0f);
[ 507.027][d][vo/gpu/d3d11] [508]         float _1811 = _1810.x;
[ 507.027][d][vo/gpu/d3d11] [509]         float4 _3041 = _3277;
[ 507.027][d][vo/gpu/d3d11] [510]         _3041.x = _3242.x + (_1811 * _176[_1796]);
[ 507.027][d][vo/gpu/d3d11] [511]         float4 _3044 = _3041;
[ 507.027][d][vo/gpu/d3d11] [512]         _3044.y = _3242.y + (_1811 * _185[_1796]);
[ 507.027][d][vo/gpu/d3d11] [513]         float4 _3047 = _3044;
[ 507.027][d][vo/gpu/d3d11] [514]         _3047.z = _3242.z + (_1811 * _193[_1796]);
[ 507.027][d][vo/gpu/d3d11] [515]         _3244 = _3047;
[ 507.027][d][vo/gpu/d3d11] [516]         _3243 = _3241 + _1811;
[ 507.027][d][vo/gpu/d3d11] [517]     }
[ 507.027][d][vo/gpu/d3d11] [518]     else
[ 507.027][d][vo/gpu/d3d11] [519]     {
[ 507.027][d][vo/gpu/d3d11] [520]         _3244 = _3242;
[ 507.027][d][vo/gpu/d3d11] [521]         _3243 = _3241;
[ 507.027][d][vo/gpu/d3d11] [522]     }
[ 507.027][d][vo/gpu/d3d11] [523]     int _1857 = _237 + 191;
[ 507.027][d][vo/gpu/d3d11] [524]     float _1861 = length(float2(-2.0f, 2.0f) - _107);
[ 507.027][d][vo/gpu/d3d11] [525]     float _3245;
[ 507.027][d][vo/gpu/d3d11] [526]     float4 _3246;
[ 507.028][d][vo/gpu/d3d11] [527]     if (_1861 < 3.0327079296112060546875f)
[ 507.028][d][vo/gpu/d3d11] [528]     {
[ 507.028][d][vo/gpu/d3d11] [529]         float4 _1871 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _1861 * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [530]         float _1872 = _1871.x;
[ 507.028][d][vo/gpu/d3d11] [531]         float4 _3052 = _3277;
[ 507.028][d][vo/gpu/d3d11] [532]         _3052.x = _3244.x + (_1872 * _176[_1857]);
[ 507.028][d][vo/gpu/d3d11] [533]         float4 _3055 = _3052;
[ 507.028][d][vo/gpu/d3d11] [534]         _3055.y = _3244.y + (_1872 * _185[_1857]);
[ 507.028][d][vo/gpu/d3d11] [535]         float4 _3058 = _3055;
[ 507.028][d][vo/gpu/d3d11] [536]         _3058.z = _3244.z + (_1872 * _193[_1857]);
[ 507.028][d][vo/gpu/d3d11] [537]         _3246 = _3058;
[ 507.028][d][vo/gpu/d3d11] [538]         _3245 = _3243 + _1872;
[ 507.028][d][vo/gpu/d3d11] [539]     }
[ 507.028][d][vo/gpu/d3d11] [540]     else
[ 507.028][d][vo/gpu/d3d11] [541]     {
[ 507.028][d][vo/gpu/d3d11] [542]         _3246 = _3244;
[ 507.028][d][vo/gpu/d3d11] [543]         _3245 = _3243;
[ 507.028][d][vo/gpu/d3d11] [544]     }
[ 507.028][d][vo/gpu/d3d11] [545]     int _1910 = _237 + 192;
[ 507.028][d][vo/gpu/d3d11] [546]     float4 _1920 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(-1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [547]     float _1921 = _1920.x;
[ 507.028][d][vo/gpu/d3d11] [548]     int _1959 = _237 + 193;
[ 507.028][d][vo/gpu/d3d11] [549]     float4 _1969 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(0.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [550]     float _1970 = _1969.x;
[ 507.028][d][vo/gpu/d3d11] [551]     int _2008 = _237 + 194;
[ 507.028][d][vo/gpu/d3d11] [552]     float4 _2018 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(float2(1.0f, 2.0f) - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [553]     float _2019 = _2018.x;
[ 507.028][d][vo/gpu/d3d11] [554]     int _2057 = _237 + 195;
[ 507.028][d][vo/gpu/d3d11] [555]     float4 _2067 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, length(2.0f.xx - _107) * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [556]     float _2068 = _2067.x;
[ 507.028][d][vo/gpu/d3d11] [557]     float _2071 = (((_3245 + _1921) + _1970) + _2019) + _2068;
[ 507.028][d][vo/gpu/d3d11] [558]     float _2079 = (((_3246.x + (_1921 * _176[_1910])) + (_1970 * _176[_1959])) + (_2019 * _176[_2008])) + (_2068 * _176[_2057]);
[ 507.028][d][vo/gpu/d3d11] [559]     float4 _3096 = _3277;
[ 507.028][d][vo/gpu/d3d11] [560]     _3096.x = _2079;
[ 507.028][d][vo/gpu/d3d11] [561]     float _2088 = (((_3246.y + (_1921 * _185[_1910])) + (_1970 * _185[_1959])) + (_2019 * _185[_2008])) + (_2068 * _185[_2057]);
[ 507.028][d][vo/gpu/d3d11] [562]     float4 _3099 = _3096;
[ 507.028][d][vo/gpu/d3d11] [563]     _3099.y = _2088;
[ 507.028][d][vo/gpu/d3d11] [564]     float _2097 = (((_3246.z + (_1921 * _193[_1910])) + (_1970 * _193[_1959])) + (_2019 * _193[_2008])) + (_2068 * _193[_2057]);
[ 507.028][d][vo/gpu/d3d11] [565]     float4 _3102 = _3099;
[ 507.028][d][vo/gpu/d3d11] [566]     _3102.z = _2097;
[ 507.028][d][vo/gpu/d3d11] [567]     int _2106 = _237 + 196;
[ 507.028][d][vo/gpu/d3d11] [568]     float _2110 = length(float2(3.0f, 2.0f) - _107);
[ 507.028][d][vo/gpu/d3d11] [569]     float _3247;
[ 507.028][d][vo/gpu/d3d11] [570]     float4 _3248;
[ 507.028][d][vo/gpu/d3d11] [571]     if (_2110 < 3.0327079296112060546875f)
[ 507.028][d][vo/gpu/d3d11] [572]     {
[ 507.028][d][vo/gpu/d3d11] [573]         float4 _2120 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2110 * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [574]         float _2121 = _2120.x;
[ 507.028][d][vo/gpu/d3d11] [575]         float4 _3107 = _3277;
[ 507.028][d][vo/gpu/d3d11] [576]         _3107.x = _2079 + (_2121 * _176[_2106]);
[ 507.028][d][vo/gpu/d3d11] [577]         float4 _3110 = _3107;
[ 507.028][d][vo/gpu/d3d11] [578]         _3110.y = _2088 + (_2121 * _185[_2106]);
[ 507.028][d][vo/gpu/d3d11] [579]         float4 _3113 = _3110;
[ 507.028][d][vo/gpu/d3d11] [580]         _3113.z = _2097 + (_2121 * _193[_2106]);
[ 507.028][d][vo/gpu/d3d11] [581]         _3248 = _3113;
[ 507.028][d][vo/gpu/d3d11] [582]         _3247 = _2071 + _2121;
[ 507.028][d][vo/gpu/d3d11] [583]     }
[ 507.028][d][vo/gpu/d3d11] [584]     else
[ 507.028][d][vo/gpu/d3d11] [585]     {
[ 507.028][d][vo/gpu/d3d11] [586]         _3248 = _3102;
[ 507.028][d][vo/gpu/d3d11] [587]         _3247 = _2071;
[ 507.028][d][vo/gpu/d3d11] [588]     }
[ 507.028][d][vo/gpu/d3d11] [589]     int _2175 = _237 + 229;
[ 507.028][d][vo/gpu/d3d11] [590]     float _2179 = length(float2(-2.0f, 3.0f) - _107);
[ 507.028][d][vo/gpu/d3d11] [591]     float _3249;
[ 507.028][d][vo/gpu/d3d11] [592]     float4 _3250;
[ 507.028][d][vo/gpu/d3d11] [593]     if (_2179 < 3.0327079296112060546875f)
[ 507.028][d][vo/gpu/d3d11] [594]     {
[ 507.028][d][vo/gpu/d3d11] [595]         float4 _2189 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2179 * 0.3088025748729705810546875f), 0.0f);
[ 507.028][d][vo/gpu/d3d11] [596]         float _2190 = _2189.x;
[ 507.028][d][vo/gpu/d3d11] [597]         float4 _3118 = _3277;
[ 507.028][d][vo/gpu/d3d11] [598]         _3118.x = _3248.x + (_2190 * _176[_2175]);
[ 507.028][d][vo/gpu/d3d11] [599]         float4 _3121 = _3118;
[ 507.028][d][vo/gpu/d3d11] [600]         _3121.y = _3248.y + (_2190 * _185[_2175]);
[ 507.029][d][vo/gpu/d3d11] [601]         float4 _3124 = _3121;
[ 507.029][d][vo/gpu/d3d11] [602]         _3124.z = _3248.z + (_2190 * _193[_2175]);
[ 507.029][d][vo/gpu/d3d11] [603]         _3250 = _3124;
[ 507.029][d][vo/gpu/d3d11] [604]         _3249 = _3247 + _2190;
[ 507.029][d][vo/gpu/d3d11] [605]     }
[ 507.029][d][vo/gpu/d3d11] [606]     else
[ 507.029][d][vo/gpu/d3d11] [607]     {
[ 507.029][d][vo/gpu/d3d11] [608]         _3250 = _3248;
[ 507.029][d][vo/gpu/d3d11] [609]         _3249 = _3247;
[ 507.029][d][vo/gpu/d3d11] [610]     }
[ 507.029][d][vo/gpu/d3d11] [611]     int _2228 = _237 + 230;
[ 507.029][d][vo/gpu/d3d11] [612]     float _2232 = length(float2(-1.0f, 3.0f) - _107);
[ 507.029][d][vo/gpu/d3d11] [613]     float _3251;
[ 507.029][d][vo/gpu/d3d11] [614]     float4 _3252;
[ 507.029][d][vo/gpu/d3d11] [615]     if (_2232 < 3.0327079296112060546875f)
[ 507.029][d][vo/gpu/d3d11] [616]     {
[ 507.029][d][vo/gpu/d3d11] [617]         float4 _2242 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2232 * 0.3088025748729705810546875f), 0.0f);
[ 507.029][d][vo/gpu/d3d11] [618]         float _2243 = _2242.x;
[ 507.029][d][vo/gpu/d3d11] [619]         float4 _3129 = _3277;
[ 507.029][d][vo/gpu/d3d11] [620]         _3129.x = _3250.x + (_2243 * _176[_2228]);
[ 507.029][d][vo/gpu/d3d11] [621]         float4 _3132 = _3129;
[ 507.029][d][vo/gpu/d3d11] [622]         _3132.y = _3250.y + (_2243 * _185[_2228]);
[ 507.029][d][vo/gpu/d3d11] [623]         float4 _3135 = _3132;
[ 507.029][d][vo/gpu/d3d11] [624]         _3135.z = _3250.z + (_2243 * _193[_2228]);
[ 507.029][d][vo/gpu/d3d11] [625]         _3252 = _3135;
[ 507.029][d][vo/gpu/d3d11] [626]         _3251 = _3249 + _2243;
[ 507.029][d][vo/gpu/d3d11] [627]     }
[ 507.029][d][vo/gpu/d3d11] [628]     else
[ 507.029][d][vo/gpu/d3d11] [629]     {
[ 507.029][d][vo/gpu/d3d11] [630]         _3252 = _3250;
[ 507.029][d][vo/gpu/d3d11] [631]         _3251 = _3249;
[ 507.029][d][vo/gpu/d3d11] [632]     }
[ 507.029][d][vo/gpu/d3d11] [633]     int _2281 = _237 + 231;
[ 507.029][d][vo/gpu/d3d11] [634]     float _2285 = length(float2(0.0f, 3.0f) - _107);
[ 507.029][d][vo/gpu/d3d11] [635]     float _3253;
[ 507.029][d][vo/gpu/d3d11] [636]     float4 _3254;
[ 507.029][d][vo/gpu/d3d11] [637]     if (_2285 < 3.0327079296112060546875f)
[ 507.029][d][vo/gpu/d3d11] [638]     {
[ 507.029][d][vo/gpu/d3d11] [639]         float4 _2295 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2285 * 0.3088025748729705810546875f), 0.0f);
[ 507.029][d][vo/gpu/d3d11] [640]         float _2296 = _2295.x;
[ 507.029][d][vo/gpu/d3d11] [641]         float4 _3140 = _3277;
[ 507.029][d][vo/gpu/d3d11] [642]         _3140.x = _3252.x + (_2296 * _176[_2281]);
[ 507.029][d][vo/gpu/d3d11] [643]         float4 _3143 = _3140;
[ 507.029][d][vo/gpu/d3d11] [644]         _3143.y = _3252.y + (_2296 * _185[_2281]);
[ 507.029][d][vo/gpu/d3d11] [645]         float4 _3146 = _3143;
[ 507.029][d][vo/gpu/d3d11] [646]         _3146.z = _3252.z + (_2296 * _193[_2281]);
[ 507.029][d][vo/gpu/d3d11] [647]         _3254 = _3146;
[ 507.029][d][vo/gpu/d3d11] [648]         _3253 = _3251 + _2296;
[ 507.029][d][vo/gpu/d3d11] [649]     }
[ 507.029][d][vo/gpu/d3d11] [650]     else
[ 507.029][d][vo/gpu/d3d11] [651]     {
[ 507.029][d][vo/gpu/d3d11] [652]         _3254 = _3252;
[ 507.029][d][vo/gpu/d3d11] [653]         _3253 = _3251;
[ 507.029][d][vo/gpu/d3d11] [654]     }
[ 507.029][d][vo/gpu/d3d11] [655]     int _2334 = _237 + 232;
[ 507.029][d][vo/gpu/d3d11] [656]     float _2338 = length(float2(1.0f, 3.0f) - _107);
[ 507.029][d][vo/gpu/d3d11] [657]     float _3255;
[ 507.029][d][vo/gpu/d3d11] [658]     float4 _3256;
[ 507.029][d][vo/gpu/d3d11] [659]     if (_2338 < 3.0327079296112060546875f)
[ 507.029][d][vo/gpu/d3d11] [660]     {
[ 507.029][d][vo/gpu/d3d11] [661]         float4 _2348 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2338 * 0.3088025748729705810546875f), 0.0f);
[ 507.029][d][vo/gpu/d3d11] [662]         float _2349 = _2348.x;
[ 507.029][d][vo/gpu/d3d11] [663]         float4 _3151 = _3277;
[ 507.029][d][vo/gpu/d3d11] [664]         _3151.x = _3254.x + (_2349 * _176[_2334]);
[ 507.029][d][vo/gpu/d3d11] [665]         float4 _3154 = _3151;
[ 507.029][d][vo/gpu/d3d11] [666]         _3154.y = _3254.y + (_2349 * _185[_2334]);
[ 507.029][d][vo/gpu/d3d11] [667]         float4 _3157 = _3154;
[ 507.029][d][vo/gpu/d3d11] [668]         _3157.z = _3254.z + (_2349 * _193[_2334]);
[ 507.029][d][vo/gpu/d3d11] [669]         _3256 = _3157;
[ 507.029][d][vo/gpu/d3d11] [670]         _3255 = _3253 + _2349;
[ 507.029][d][vo/gpu/d3d11] [671]     }
[ 507.029][d][vo/gpu/d3d11] [672]     else
[ 507.029][d][vo/gpu/d3d11] [673]     {
[ 507.029][d][vo/gpu/d3d11] [674]         _3256 = _3254;
[ 507.029][d][vo/gpu/d3d11] [675]         _3255 = _3253;
[ 507.029][d][vo/gpu/d3d11] [676]     }
[ 507.029][d][vo/gpu/d3d11] [677]     int _2387 = _237 + 233;
[ 507.029][d][vo/gpu/d3d11] [678]     float _2391 = length(float2(2.0f, 3.0f) - _107);
[ 507.029][d][vo/gpu/d3d11] [679]     float _3257;
[ 507.029][d][vo/gpu/d3d11] [680]     float4 _3258;
[ 507.029][d][vo/gpu/d3d11] [681]     if (_2391 < 3.0327079296112060546875f)
[ 507.030][d][vo/gpu/d3d11] [682]     {
[ 507.030][d][vo/gpu/d3d11] [683]         float4 _2401 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2391 * 0.3088025748729705810546875f), 0.0f);
[ 507.030][d][vo/gpu/d3d11] [684]         float _2402 = _2401.x;
[ 507.030][d][vo/gpu/d3d11] [685]         float4 _3162 = _3277;
[ 507.030][d][vo/gpu/d3d11] [686]         _3162.x = _3256.x + (_2402 * _176[_2387]);
[ 507.030][d][vo/gpu/d3d11] [687]         float4 _3165 = _3162;
[ 507.030][d][vo/gpu/d3d11] [688]         _3165.y = _3256.y + (_2402 * _185[_2387]);
[ 507.030][d][vo/gpu/d3d11] [689]         float4 _3168 = _3165;
[ 507.030][d][vo/gpu/d3d11] [690]         _3168.z = _3256.z + (_2402 * _193[_2387]);
[ 507.030][d][vo/gpu/d3d11] [691]         _3258 = _3168;
[ 507.030][d][vo/gpu/d3d11] [692]         _3257 = _3255 + _2402;
[ 507.030][d][vo/gpu/d3d11] [693]     }
[ 507.030][d][vo/gpu/d3d11] [694]     else
[ 507.030][d][vo/gpu/d3d11] [695]     {
[ 507.030][d][vo/gpu/d3d11] [696]         _3258 = _3256;
[ 507.030][d][vo/gpu/d3d11] [697]         _3257 = _3255;
[ 507.030][d][vo/gpu/d3d11] [698]     }
[ 507.030][d][vo/gpu/d3d11] [699]     int _2440 = _237 + 234;
[ 507.030][d][vo/gpu/d3d11] [700]     float _2444 = length(3.0f.xx - _107);
[ 507.030][d][vo/gpu/d3d11] [701]     float _3259;
[ 507.030][d][vo/gpu/d3d11] [702]     float4 _3260;
[ 507.030][d][vo/gpu/d3d11] [703]     if (_2444 < 3.0327079296112060546875f)
[ 507.030][d][vo/gpu/d3d11] [704]     {
[ 507.030][d][vo/gpu/d3d11] [705]         float4 _2454 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2444 * 0.3088025748729705810546875f), 0.0f);
[ 507.030][d][vo/gpu/d3d11] [706]         float _2455 = _2454.x;
[ 507.030][d][vo/gpu/d3d11] [707]         float4 _3173 = _3277;
[ 507.030][d][vo/gpu/d3d11] [708]         _3173.x = _3258.x + (_2455 * _176[_2440]);
[ 507.030][d][vo/gpu/d3d11] [709]         float4 _3176 = _3173;
[ 507.030][d][vo/gpu/d3d11] [710]         _3176.y = _3258.y + (_2455 * _185[_2440]);
[ 507.030][d][vo/gpu/d3d11] [711]         float4 _3179 = _3176;
[ 507.030][d][vo/gpu/d3d11] [712]         _3179.z = _3258.z + (_2455 * _193[_2440]);
[ 507.030][d][vo/gpu/d3d11] [713]         _3260 = _3179;
[ 507.030][d][vo/gpu/d3d11] [714]         _3259 = _3257 + _2455;
[ 507.030][d][vo/gpu/d3d11] [715]     }
[ 507.030][d][vo/gpu/d3d11] [716]     else
[ 507.030][d][vo/gpu/d3d11] [717]     {
[ 507.030][d][vo/gpu/d3d11] [718]         _3260 = _3258;
[ 507.030][d][vo/gpu/d3d11] [719]         _3259 = _3257;
[ 507.030][d][vo/gpu/d3d11] [720]     }
[ 507.030][d][vo/gpu/d3d11] [721]     int _2525 = _237 + 269;
[ 507.030][d][vo/gpu/d3d11] [722]     float _2529 = length(float2(0.0f, 4.0f) - _107);
[ 507.030][d][vo/gpu/d3d11] [723]     float _3261;
[ 507.030][d][vo/gpu/d3d11] [724]     float4 _3262;
[ 507.030][d][vo/gpu/d3d11] [725]     if (_2529 < 3.0327079296112060546875f)
[ 507.030][d][vo/gpu/d3d11] [726]     {
[ 507.030][d][vo/gpu/d3d11] [727]         float4 _2539 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2529 * 0.3088025748729705810546875f), 0.0f);
[ 507.030][d][vo/gpu/d3d11] [728]         float _2540 = _2539.x;
[ 507.030][d][vo/gpu/d3d11] [729]         float4 _3184 = _3277;
[ 507.030][d][vo/gpu/d3d11] [730]         _3184.x = _3260.x + (_2540 * _176[_2525]);
[ 507.030][d][vo/gpu/d3d11] [731]         float4 _3187 = _3184;
[ 507.030][d][vo/gpu/d3d11] [732]         _3187.y = _3260.y + (_2540 * _185[_2525]);
[ 507.030][d][vo/gpu/d3d11] [733]         float4 _3190 = _3187;
[ 507.030][d][vo/gpu/d3d11] [734]         _3190.z = _3260.z + (_2540 * _193[_2525]);
[ 507.030][d][vo/gpu/d3d11] [735]         _3262 = _3190;
[ 507.030][d][vo/gpu/d3d11] [736]         _3261 = _3259 + _2540;
[ 507.030][d][vo/gpu/d3d11] [737]     }
[ 507.030][d][vo/gpu/d3d11] [738]     else
[ 507.030][d][vo/gpu/d3d11] [739]     {
[ 507.030][d][vo/gpu/d3d11] [740]         _3262 = _3260;
[ 507.030][d][vo/gpu/d3d11] [741]         _3261 = _3259;
[ 507.030][d][vo/gpu/d3d11] [742]     }
[ 507.030][d][vo/gpu/d3d11] [743]     int _2578 = _237 + 270;
[ 507.030][d][vo/gpu/d3d11] [744]     float _2582 = length(float2(1.0f, 4.0f) - _107);
[ 507.030][d][vo/gpu/d3d11] [745]     float4 _3263;
[ 507.030][d][vo/gpu/d3d11] [746]     float _3264;
[ 507.031][d][vo/gpu/d3d11] [747]     if (_2582 < 3.0327079296112060546875f)
[ 507.031][d][vo/gpu/d3d11] [748]     {
[ 507.031][d][vo/gpu/d3d11] [749]         float4 _2592 = _254.SampleLevel(__254_sampler, lerp(0.0078125f, 0.9921875f, _2582 * 0.3088025748729705810546875f), 0.0f);
[ 507.031][d][vo/gpu/d3d11] [750]         float _2593 = _2592.x;
[ 507.031][d][vo/gpu/d3d11] [751]         float4 _3195 = _3277;
[ 507.031][d][vo/gpu/d3d11] [752]         _3195.x = _3262.x + (_2593 * _176[_2578]);
[ 507.031][d][vo/gpu/d3d11] [753]         float4 _3198 = _3195;
[ 507.031][d][vo/gpu/d3d11] [754]         _3198.y = _3262.y + (_2593 * _185[_2578]);
[ 507.031][d][vo/gpu/d3d11] [755]         float4 _3201 = _3198;
[ 507.031][d][vo/gpu/d3d11] [756]         _3201.z = _3262.z + (_2593 * _193[_2578]);
[ 507.031][d][vo/gpu/d3d11] [757]         _3264 = _3261 + _2593;
[ 507.031][d][vo/gpu/d3d11] [758]         _3263 = _3201;
[ 507.031][d][vo/gpu/d3d11] [759]     }
[ 507.031][d][vo/gpu/d3d11] [760]     else
[ 507.031][d][vo/gpu/d3d11] [761]     {
[ 507.031][d][vo/gpu/d3d11] [762]         _3264 = _3261;
[ 507.031][d][vo/gpu/d3d11] [763]         _3263 = _3262;
[ 507.031][d][vo/gpu/d3d11] [764]     }
[ 507.031][d][vo/gpu/d3d11] [765]     float4 _3205 = (_3263 / _3264.xxxx) * 1.0f;
[ 507.031][d][vo/gpu/d3d11] [766]     _3205.w = 1.0f;
[ 507.031][d][vo/gpu/d3d11] [767]     float3 _2701 = pow(clamp(((((1.0f.xxx / (1.0f.xxx + exp((0.75f.xxx - clamp(_3205.xyz, 0.0f.xxx, 1.0f.xxx).xyz) * 6.5f))) - 0.00757700018584728240966796875f.xxx) * 1.0f) * 1.20786654949188232421875f.xxx).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[ 507.031][d][vo/gpu/d3d11] [768]     _2706[int2(int3(gl_GlobalInvocationID).xy)] = float4(_2701.x, _2701.y, _2701.z, _3205.w);
[ 507.031][d][vo/gpu/d3d11] [769] }
[ 507.031][d][vo/gpu/d3d11] [770] 
[ 507.031][d][vo/gpu/d3d11] [771] [numthreads(32, 8, 1)]
[ 507.031][d][vo/gpu/d3d11] [772] void main(SPIRV_Cross_Input stage_input)
[ 507.031][d][vo/gpu/d3d11] [773] {
[ 507.031][d][vo/gpu/d3d11] [774]     gl_WorkGroupID = stage_input.gl_WorkGroupID;
[ 507.031][d][vo/gpu/d3d11] [775]     gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
[ 507.031][d][vo/gpu/d3d11] [776]     gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
[ 507.031][d][vo/gpu/d3d11] [777]     comp_main();
[ 507.031][d][vo/gpu/d3d11] [778] }
[ 507.196][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 507.197][v][cplayer] Set property: pause -> 1
[ 507.197][v][cplayer] Change display sync audio drift: -1
[ 507.198][d][vo/gpu] Resizing texture: 1366x768
[ 507.200][d][vo/gpu] Resizing texture: 1366x768
[ 507.202][d][vo/gpu] Resizing texture: 1366x768
[ 507.221][d][vo/gpu] Resizing texture: 1366x768
[ 507.230][d][vo/gpu] Resizing texture: 1366x768
[ 507.324][v][vo/gpu] switching back to assuming display fps = 60.046 Hz
[ 507.341][d][streamcache] ab=166625 vb=1059154 br=1225779 kb_per_sec=150 streamcache_last_kb_per_sec=148 
[ 507.359][d][vo/gpu] Resizing texture: 1366x768
[ 507.458][v][cplayer] Change display sync audio drift: 1
[ 507.477][d][vo/gpu] Resizing texture: 1366x768
[ 507.512][d][vo/gpu] Resizing texture: 1366x768
[ 507.514][d][vo/gpu] Resizing texture: 1366x768
[ 507.516][d][vo/gpu] Resizing texture: 1366x768
[ 507.694][d][streamcache] ab=166625 vb=919268 br=1085893 kb_per_sec=133 streamcache_last_kb_per_sec=148 
[ 507.694][v][streamcache] bitrate changed from 148 kB/s to 133 kB/s, streamcache_cache_high now 1330 kB 
[ 507.758][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 507.758][v][cplayer] Set property: pause -> 1
[ 508.920][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 508.920][v][mkv] queuing seek to 166.167000
[ 508.920][v][mkv] execute seek (to 166.167000 flags 32)
[ 508.920][v][file] stream level seek from 56623752 to 55758624
[ 508.920][v][mkv] seek done
[ 508.927][v][cplayer] hr-seek, skipping to 166.667000 (no framedrop) (backstep)
[ 508.927][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=133 
[ 508.927][v][streamcache] bitrate changed from 133 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 508.927][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[ 508.929][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 508.929][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 508.934][d][lavfi] Filter graph:
[ 508.934][d][lavfi]                                                    +-----------------------+
[ 508.934][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 508.934][d][lavfi]                                                    |    (firequalizer)     |
[ 508.934][d][lavfi]                                                    +-----------------------+
[ 508.934][d][lavfi] 
[ 508.934][d][lavfi]                                                              +---------------+
[ 508.934][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 508.934][d][lavfi]                                                              | (abuffersink) |
[ 508.934][d][lavfi]                                                              +---------------+
[ 508.934][d][lavfi] 
[ 508.934][d][lavfi] +-------------+
[ 508.934][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 508.934][d][lavfi] |  (abuffer)  |
[ 508.934][d][lavfi] +-------------+
[ 508.934][d][lavfi] 
[ 508.934][d][lavfi] 
[ 508.969][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 508.969][v][decode_wrapper/vd] Using container aspect ratio.
[ 509.122][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.129][v][cplayer] first video frame after restart shown
[ 509.129][d][streamcache] ab=0 vb=919268 br=919268 kb_per_sec=113 streamcache_last_kb_per_sec=245 
[ 509.132][v][streamcache] bitrate changed from 245 kB/s to 113 kB/s, streamcache_cache_high now 1130 kB 
[ 509.132][v][cplayer] audio sync: sync_to_video=1, offset=-1.982733
[ 509.132][v][cplayer] audio sync: sync_to_video=1, offset=-1.769338
[ 509.135][v][cplayer] audio sync: sync_to_video=1, offset=-1.555978
[ 509.137][v][cplayer] audio sync: sync_to_video=1, offset=-1.342644
[ 509.141][v][cplayer] audio sync: sync_to_video=1, offset=-1.129310
[ 509.144][v][cplayer] audio sync: sync_to_video=1, offset=-0.915976
[ 509.147][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.147][v][cplayer] audio sync: sync_to_video=1, offset=-0.702642
[ 509.150][v][cplayer] audio sync: sync_to_video=1, offset=-0.489309
[ 509.153][v][cplayer] audio sync: sync_to_video=1, offset=-0.275975
[ 509.155][v][cplayer] audio sync: sync_to_video=1, offset=-0.062641
[ 509.159][d][cplayer] starting video playback
[ 509.159][d][cplayer] starting audio playback
[ 509.159][v][cplayer] playback restart complete @ 166.625000, audio=playing, video=playing
[ 509.175][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.175][v][mkv] queuing seek to 166.125000
[ 509.175][v][mkv] execute seek (to 166.125000 flags 32)
[ 509.175][v][file] stream level seek from 56558216 to 55758624
[ 509.175][v][mkv] seek done
[ 509.179][v][cplayer] hr-seek, skipping to 166.625000 (no framedrop) (backstep)
[ 509.181][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=113 
[ 509.181][v][streamcache] bitrate changed from 113 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 509.181][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 509.181][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 509.188][d][lavfi] Filter graph:
[ 509.188][d][lavfi]                                                    +-----------------------+
[ 509.188][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 509.188][d][lavfi]                                                    |    (firequalizer)     |
[ 509.188][d][lavfi]                                                    +-----------------------+
[ 509.188][d][lavfi] 
[ 509.188][d][lavfi]                                                              +---------------+
[ 509.188][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 509.188][d][lavfi]                                                              | (abuffersink) |
[ 509.188][d][lavfi]                                                              +---------------+
[ 509.188][d][lavfi] 
[ 509.188][d][lavfi] +-------------+
[ 509.188][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 509.189][d][lavfi] |  (abuffer)  |
[ 509.189][d][lavfi] +-------------+
[ 509.189][d][lavfi] 
[ 509.189][d][lavfi] 
[ 509.227][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 509.228][v][decode_wrapper/vd] Using container aspect ratio.
[ 509.231][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.231][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.245][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.280][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.296][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.324][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.346][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.374][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.390][v][cplayer] first video frame after restart shown
[ 509.390][v][cplayer] audio sync: sync_to_video=1, offset=-1.940440
[ 509.394][v][cplayer] audio sync: sync_to_video=1, offset=-1.727310
[ 509.395][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.395][v][cplayer] audio sync: sync_to_video=1, offset=-1.513976
[ 509.398][v][cplayer] audio sync: sync_to_video=1, offset=-1.300642
[ 509.400][v][cplayer] audio sync: sync_to_video=1, offset=-1.087309
[ 509.403][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 509.403][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 509.403][v][cplayer] audio sync: sync_to_video=1, offset=-0.873975
[ 509.405][v][cplayer] audio sync: sync_to_video=1, offset=-0.660641
[ 509.407][v][cplayer] audio sync: sync_to_video=1, offset=-0.447307
[ 509.410][v][cplayer] audio sync: sync_to_video=1, offset=-0.233974
[ 509.413][v][cplayer] audio sync: sync_to_video=1, offset=-0.020640
[ 509.416][d][cplayer] starting video playback
[ 509.416][d][cplayer] starting audio playback
[ 509.416][v][cplayer] playback restart complete @ 166.583000, audio=playing, video=playing
[ 509.429][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.429][v][mkv] queuing seek to 166.083000
[ 509.430][v][mkv] execute seek (to 166.083000 flags 32)
[ 509.430][v][file] stream level seek from 56558216 to 55758624
[ 509.430][v][mkv] seek done
[ 509.434][v][cplayer] hr-seek, skipping to 166.583000 (no framedrop) (backstep)
[ 509.436][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 509.436][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 509.436][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 509.440][d][lavfi] Filter graph:
[ 509.440][d][lavfi]                                                    +-----------------------+
[ 509.440][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 509.440][d][lavfi]                                                    |    (firequalizer)     |
[ 509.440][d][lavfi]                                                    +-----------------------+
[ 509.440][d][lavfi] 
[ 509.440][d][lavfi]                                                              +---------------+
[ 509.440][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 509.440][d][lavfi]                                                              | (abuffersink) |
[ 509.440][d][lavfi]                                                              +---------------+
[ 509.440][d][lavfi] 
[ 509.440][d][lavfi] +-------------+
[ 509.440][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 509.440][d][lavfi] |  (abuffer)  |
[ 509.440][d][lavfi] +-------------+
[ 509.440][d][lavfi] 
[ 509.440][d][lavfi] 
[ 509.440][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 509.482][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 509.482][v][decode_wrapper/vd] Using container aspect ratio.
[ 509.485][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.485][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.505][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.524][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.545][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.577][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.598][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.624][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.639][v][cplayer] first video frame after restart shown
[ 509.640][v][cplayer] audio sync: sync_to_video=1, offset=-1.898440
[ 509.640][v][cplayer] audio sync: sync_to_video=1, offset=-1.685310
[ 509.647][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.647][v][cplayer] audio sync: sync_to_video=1, offset=-1.471976
[ 509.651][v][cplayer] audio sync: sync_to_video=1, offset=-1.258642
[ 509.653][v][cplayer] audio sync: sync_to_video=1, offset=-1.045309
[ 509.656][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 509.656][v][cplayer] audio sync: sync_to_video=1, offset=-0.831975
[ 509.656][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 509.658][v][cplayer] audio sync: sync_to_video=1, offset=-0.618641
[ 509.660][v][cplayer] audio sync: sync_to_video=1, offset=-0.405307
[ 509.662][v][cplayer] audio sync: sync_to_video=1, offset=-0.191974
[ 509.667][d][cplayer] starting video playback
[ 509.667][d][cplayer] starting audio playback
[ 509.667][v][cplayer] playback restart complete @ 166.541000, audio=playing, video=playing
[ 509.680][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.680][v][mkv] queuing seek to 166.041000
[ 509.680][v][mkv] execute seek (to 166.041000 flags 32)
[ 509.680][v][file] stream level seek from 56558216 to 55758624
[ 509.680][v][mkv] seek done
[ 509.684][v][cplayer] hr-seek, skipping to 166.541000 (no framedrop) (backstep)
[ 509.685][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 509.685][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 509.685][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 509.691][d][lavfi] Filter graph:
[ 509.691][d][lavfi]                                                    +-----------------------+
[ 509.691][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 509.691][d][lavfi]                                                    |    (firequalizer)     |
[ 509.691][d][lavfi]                                                    +-----------------------+
[ 509.691][d][lavfi] 
[ 509.691][d][lavfi]                                                              +---------------+
[ 509.691][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 509.691][d][lavfi]                                                              | (abuffersink) |
[ 509.691][d][lavfi]                                                              +---------------+
[ 509.691][d][lavfi] 
[ 509.691][d][lavfi] +-------------+
[ 509.691][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 509.691][d][lavfi] |  (abuffer)  |
[ 509.691][d][lavfi] +-------------+
[ 509.691][d][lavfi] 
[ 509.691][d][lavfi] 
[ 509.691][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 509.734][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 509.735][v][decode_wrapper/vd] Using container aspect ratio.
[ 509.738][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.738][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.753][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.777][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.801][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.825][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.848][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.872][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.891][v][cplayer] first video frame after restart shown
[ 509.894][v][cplayer] audio sync: sync_to_video=1, offset=-1.857440
[ 509.894][v][cplayer] audio sync: sync_to_video=1, offset=-1.644310
[ 509.897][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.897][v][cplayer] audio sync: sync_to_video=1, offset=-1.430976
[ 509.899][v][cplayer] audio sync: sync_to_video=1, offset=-1.217642
[ 509.901][v][cplayer] audio sync: sync_to_video=1, offset=-1.004309
[ 509.904][v][cplayer] audio sync: sync_to_video=1, offset=-0.790975
[ 509.904][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 509.904][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 509.906][v][cplayer] audio sync: sync_to_video=1, offset=-0.577641
[ 509.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.364307
[ 509.911][v][cplayer] audio sync: sync_to_video=1, offset=-0.150974
[ 509.915][d][cplayer] starting video playback
[ 509.915][d][cplayer] starting audio playback
[ 509.915][v][cplayer] playback restart complete @ 166.500000, audio=playing, video=playing
[ 509.931][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.931][v][mkv] queuing seek to 166.000000
[ 509.931][v][mkv] execute seek (to 166.000000 flags 32)
[ 509.931][v][file] stream level seek from 56558216 to 55758624
[ 509.931][v][mkv] seek done
[ 509.934][v][cplayer] hr-seek, skipping to 166.500000 (no framedrop) (backstep)
[ 509.937][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 509.937][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 509.937][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 509.937][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 509.941][d][lavfi] Filter graph:
[ 509.941][d][lavfi]                                                    +-----------------------+
[ 509.941][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 509.941][d][lavfi]                                                    |    (firequalizer)     |
[ 509.941][d][lavfi]                                                    +-----------------------+
[ 509.941][d][lavfi] 
[ 509.941][d][lavfi]                                                              +---------------+
[ 509.941][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 509.941][d][lavfi]                                                              | (abuffersink) |
[ 509.941][d][lavfi]                                                              +---------------+
[ 509.941][d][lavfi] 
[ 509.941][d][lavfi] +-------------+
[ 509.941][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 509.941][d][lavfi] |  (abuffer)  |
[ 509.941][d][lavfi] +-------------+
[ 509.941][d][lavfi] 
[ 509.941][d][lavfi] 
[ 509.978][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 509.978][v][decode_wrapper/vd] Using container aspect ratio.
[ 509.981][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.981][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 509.996][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.021][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.047][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.079][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.096][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.120][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.135][v][cplayer] first video frame after restart shown
[ 510.136][v][cplayer] audio sync: sync_to_video=1, offset=-1.815440
[ 510.136][v][cplayer] audio sync: sync_to_video=1, offset=-1.602310
[ 510.141][v][cplayer] audio sync: sync_to_video=1, offset=-1.388976
[ 510.143][v][cplayer] audio sync: sync_to_video=1, offset=-1.175642
[ 510.146][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.146][v][cplayer] audio sync: sync_to_video=1, offset=-0.962309
[ 510.149][v][cplayer] audio sync: sync_to_video=1, offset=-0.748975
[ 510.151][v][cplayer] audio sync: sync_to_video=1, offset=-0.535641
[ 510.155][v][cplayer] audio sync: sync_to_video=1, offset=-0.322307
[ 510.157][v][cplayer] audio sync: sync_to_video=1, offset=-0.108974
[ 510.160][d][cplayer] starting video playback
[ 510.160][d][cplayer] starting audio playback
[ 510.160][v][cplayer] playback restart complete @ 166.458000, audio=playing, video=playing
[ 510.180][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.180][v][mkv] queuing seek to 165.958000
[ 510.180][v][mkv] execute seek (to 165.958000 flags 32)
[ 510.180][v][file] stream level seek from 56558216 to 55758624
[ 510.180][v][mkv] seek done
[ 510.184][v][cplayer] hr-seek, skipping to 166.458000 (no framedrop) (backstep)
[ 510.186][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 510.186][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 510.191][d][lavfi] Filter graph:
[ 510.192][d][lavfi]                                                    +-----------------------+
[ 510.192][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 510.192][d][lavfi]                                                    |    (firequalizer)     |
[ 510.192][d][lavfi]                                                    +-----------------------+
[ 510.192][d][lavfi] 
[ 510.192][d][lavfi]                                                              +---------------+
[ 510.192][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 510.192][d][lavfi]                                                              | (abuffersink) |
[ 510.192][d][lavfi]                                                              +---------------+
[ 510.192][d][lavfi] 
[ 510.192][d][lavfi] +-------------+
[ 510.192][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 510.192][d][lavfi] |  (abuffer)  |
[ 510.192][d][lavfi] +-------------+
[ 510.192][d][lavfi] 
[ 510.192][d][lavfi] 
[ 510.229][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 510.229][v][decode_wrapper/vd] Using container aspect ratio.
[ 510.229][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.229][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.247][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.270][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.296][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.320][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.351][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.381][v][cplayer] first video frame after restart shown
[ 510.382][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.382][v][cplayer] audio sync: sync_to_video=1, offset=-1.773440
[ 510.382][v][cplayer] audio sync: sync_to_video=1, offset=-1.560310
[ 510.386][v][cplayer] audio sync: sync_to_video=1, offset=-1.346976
[ 510.389][v][cplayer] audio sync: sync_to_video=1, offset=-1.133642
[ 510.392][v][cplayer] audio sync: sync_to_video=1, offset=-0.920309
[ 510.395][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 510.395][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.395][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 510.395][v][cplayer] audio sync: sync_to_video=1, offset=-0.706975
[ 510.397][v][cplayer] audio sync: sync_to_video=1, offset=-0.493641
[ 510.399][v][cplayer] audio sync: sync_to_video=1, offset=-0.280307
[ 510.402][v][cplayer] audio sync: sync_to_video=1, offset=-0.066974
[ 510.405][d][cplayer] starting video playback
[ 510.405][d][cplayer] starting audio playback
[ 510.405][v][cplayer] playback restart complete @ 166.416000, audio=playing, video=playing
[ 510.427][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.427][v][mkv] queuing seek to 165.916000
[ 510.428][v][mkv] execute seek (to 165.916000 flags 32)
[ 510.428][v][file] stream level seek from 56558216 to 55758624
[ 510.428][v][mkv] seek done
[ 510.431][v][cplayer] hr-seek, skipping to 166.416000 (no framedrop) (backstep)
[ 510.432][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 510.433][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 510.433][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 510.438][d][lavfi] Filter graph:
[ 510.439][d][lavfi]                                                    +-----------------------+
[ 510.439][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 510.439][d][lavfi]                                                    |    (firequalizer)     |
[ 510.439][d][lavfi]                                                    +-----------------------+
[ 510.439][d][lavfi] 
[ 510.439][d][lavfi]                                                              +---------------+
[ 510.439][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 510.439][d][lavfi]                                                              | (abuffersink) |
[ 510.439][d][lavfi]                                                              +---------------+
[ 510.439][d][lavfi] 
[ 510.439][d][lavfi] +-------------+
[ 510.439][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 510.439][d][lavfi] |  (abuffer)  |
[ 510.439][d][lavfi] +-------------+
[ 510.439][d][lavfi] 
[ 510.439][d][lavfi] 
[ 510.439][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 510.484][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 510.484][v][decode_wrapper/vd] Using container aspect ratio.
[ 510.488][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.488][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.506][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.525][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.551][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.587][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.599][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.623][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.629][v][cplayer] first video frame after restart shown
[ 510.630][v][cplayer] audio sync: sync_to_video=1, offset=-1.732440
[ 510.630][v][cplayer] audio sync: sync_to_video=1, offset=-1.519310
[ 510.634][v][cplayer] audio sync: sync_to_video=1, offset=-1.305976
[ 510.636][v][cplayer] audio sync: sync_to_video=1, offset=-1.092642
[ 510.639][v][cplayer] audio sync: sync_to_video=1, offset=-0.879309
[ 510.641][v][cplayer] audio sync: sync_to_video=1, offset=-0.665975
[ 510.641][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 510.641][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 510.643][v][cplayer] audio sync: sync_to_video=1, offset=-0.452641
[ 510.646][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.646][v][cplayer] audio sync: sync_to_video=1, offset=-0.239307
[ 510.649][v][cplayer] audio sync: sync_to_video=1, offset=-0.025974
[ 510.651][d][cplayer] starting video playback
[ 510.651][d][cplayer] starting audio playback
[ 510.652][v][cplayer] playback restart complete @ 166.375000, audio=playing, video=playing
[ 510.675][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.675][v][mkv] queuing seek to 165.875000
[ 510.675][v][mkv] execute seek (to 165.875000 flags 32)
[ 510.675][v][file] stream level seek from 56558216 to 55758624
[ 510.675][v][mkv] seek done
[ 510.679][v][cplayer] hr-seek, skipping to 166.375000 (no framedrop) (backstep)
[ 510.681][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 510.681][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 510.681][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 510.681][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 510.686][d][lavfi] Filter graph:
[ 510.686][d][lavfi]                                                    +-----------------------+
[ 510.686][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 510.686][d][lavfi]                                                    |    (firequalizer)     |
[ 510.686][d][lavfi]                                                    +-----------------------+
[ 510.686][d][lavfi] 
[ 510.686][d][lavfi]                                                              +---------------+
[ 510.686][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 510.687][d][lavfi]                                                              | (abuffersink) |
[ 510.687][d][lavfi]                                                              +---------------+
[ 510.687][d][lavfi] 
[ 510.687][d][lavfi] +-------------+
[ 510.687][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 510.687][d][lavfi] |  (abuffer)  |
[ 510.687][d][lavfi] +-------------+
[ 510.687][d][lavfi] 
[ 510.687][d][lavfi] 
[ 510.724][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 510.724][v][decode_wrapper/vd] Using container aspect ratio.
[ 510.728][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.729][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.752][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.770][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.802][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.825][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.845][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.879][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.884][v][cplayer] first video frame after restart shown
[ 510.884][v][cplayer] audio sync: sync_to_video=1, offset=-1.690440
[ 510.885][v][cplayer] audio sync: sync_to_video=1, offset=-1.477310
[ 510.889][v][cplayer] audio sync: sync_to_video=1, offset=-1.263976
[ 510.892][v][cplayer] audio sync: sync_to_video=1, offset=-1.050642
[ 510.897][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.897][v][cplayer] audio sync: sync_to_video=1, offset=-0.837309
[ 510.900][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 510.900][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 510.900][v][cplayer] audio sync: sync_to_video=1, offset=-0.623975
[ 510.903][v][cplayer] audio sync: sync_to_video=1, offset=-0.410641
[ 510.907][v][cplayer] audio sync: sync_to_video=1, offset=-0.197307
[ 510.914][d][cplayer] starting video playback
[ 510.914][d][cplayer] starting audio playback
[ 510.914][v][cplayer] playback restart complete @ 166.333000, audio=playing, video=playing
[ 510.920][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.920][v][mkv] queuing seek to 165.833000
[ 510.920][v][mkv] execute seek (to 165.833000 flags 32)
[ 510.920][v][file] stream level seek from 56558216 to 55758624
[ 510.920][v][mkv] seek done
[ 510.925][v][cplayer] hr-seek, skipping to 166.333000 (no framedrop) (backstep)
[ 510.929][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 510.929][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 510.930][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 510.934][d][lavfi] Filter graph:
[ 510.934][d][lavfi]                                                    +-----------------------+
[ 510.934][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 510.934][d][lavfi]                                                    |    (firequalizer)     |
[ 510.934][d][lavfi]                                                    +-----------------------+
[ 510.934][d][lavfi] 
[ 510.935][d][lavfi]                                                              +---------------+
[ 510.935][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 510.935][d][lavfi]                                                              | (abuffersink) |
[ 510.935][d][lavfi]                                                              +---------------+
[ 510.935][d][lavfi] 
[ 510.935][d][lavfi] +-------------+
[ 510.935][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 510.935][d][lavfi] |  (abuffer)  |
[ 510.935][d][lavfi] +-------------+
[ 510.935][d][lavfi] 
[ 510.935][d][lavfi] 
[ 510.935][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 510.986][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 510.987][v][decode_wrapper/vd] Using container aspect ratio.
[ 510.991][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 510.991][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.007][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.026][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.047][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.076][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.101][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.129][v][cplayer] first video frame after restart shown
[ 511.129][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.129][v][cplayer] audio sync: sync_to_video=1, offset=-1.648440
[ 511.129][v][cplayer] audio sync: sync_to_video=1, offset=-1.435310
[ 511.134][v][cplayer] audio sync: sync_to_video=1, offset=-1.221976
[ 511.137][v][cplayer] audio sync: sync_to_video=1, offset=-1.008642
[ 511.140][v][cplayer] audio sync: sync_to_video=1, offset=-0.795309
[ 511.142][v][cplayer] audio sync: sync_to_video=1, offset=-0.581975
[ 511.144][v][cplayer] audio sync: sync_to_video=1, offset=-0.368641
[ 511.147][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.147][v][cplayer] audio sync: sync_to_video=1, offset=-0.155307
[ 511.150][d][cplayer] starting video playback
[ 511.150][d][cplayer] starting audio playback
[ 511.150][v][cplayer] playback restart complete @ 166.291000, audio=playing, video=playing
[ 511.175][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.175][v][mkv] queuing seek to 165.791000
[ 511.175][v][mkv] execute seek (to 165.791000 flags 32)
[ 511.175][v][file] stream level seek from 56558216 to 55758624
[ 511.175][v][mkv] seek done
[ 511.178][v][cplayer] hr-seek, skipping to 166.291000 (no framedrop) (backstep)
[ 511.181][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 511.182][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 511.186][d][lavfi] Filter graph:
[ 511.186][d][lavfi]                                                    +-----------------------+
[ 511.186][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 511.186][d][lavfi]                                                    |    (firequalizer)     |
[ 511.186][d][lavfi]                                                    +-----------------------+
[ 511.186][d][lavfi] 
[ 511.186][d][lavfi]                                                              +---------------+
[ 511.186][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 511.186][d][lavfi]                                                              | (abuffersink) |
[ 511.186][d][lavfi]                                                              +---------------+
[ 511.186][d][lavfi] 
[ 511.186][d][lavfi] +-------------+
[ 511.186][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 511.186][d][lavfi] |  (abuffer)  |
[ 511.186][d][lavfi] +-------------+
[ 511.186][d][lavfi] 
[ 511.186][d][lavfi] 
[ 511.224][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 511.224][v][decode_wrapper/vd] Using container aspect ratio.
[ 511.226][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.226][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.249][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.276][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.302][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.326][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.347][v][cplayer] first video frame after restart shown
[ 511.347][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.347][v][cplayer] audio sync: sync_to_video=1, offset=-1.606440
[ 511.348][v][cplayer] audio sync: sync_to_video=1, offset=-1.393310
[ 511.352][v][cplayer] audio sync: sync_to_video=1, offset=-1.179976
[ 511.355][v][cplayer] audio sync: sync_to_video=1, offset=-0.966642
[ 511.359][v][cplayer] audio sync: sync_to_video=1, offset=-0.753309
[ 511.363][v][cplayer] audio sync: sync_to_video=1, offset=-0.539975
[ 511.365][v][cplayer] audio sync: sync_to_video=1, offset=-0.326641
[ 511.368][v][cplayer] audio sync: sync_to_video=1, offset=-0.113307
[ 511.371][d][cplayer] starting video playback
[ 511.371][d][cplayer] starting audio playback
[ 511.371][v][cplayer] playback restart complete @ 166.249000, audio=playing, video=playing
[ 511.371][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.371][v][mkv] queuing seek to 165.749000
[ 511.372][v][mkv] execute seek (to 165.749000 flags 32)
[ 511.372][v][file] stream level seek from 56558216 to 55758624
[ 511.372][v][mkv] seek done
[ 511.374][v][cplayer] hr-seek, skipping to 166.249000 (no framedrop) (backstep)
[ 511.376][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 511.376][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 511.380][d][lavfi] Filter graph:
[ 511.384][d][lavfi]                                                    +-----------------------+
[ 511.384][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 511.385][d][lavfi]                                                    |    (firequalizer)     |
[ 511.385][d][lavfi]                                                    +-----------------------+
[ 511.385][d][lavfi] 
[ 511.385][d][lavfi]                                                              +---------------+
[ 511.385][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 511.385][d][lavfi]                                                              | (abuffersink) |
[ 511.385][d][lavfi]                                                              +---------------+
[ 511.385][d][lavfi] 
[ 511.385][d][lavfi] +-------------+
[ 511.385][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 511.385][d][lavfi] |  (abuffer)  |
[ 511.385][d][lavfi] +-------------+
[ 511.385][d][lavfi] 
[ 511.385][d][lavfi] 
[ 511.419][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 511.419][v][decode_wrapper/vd] Using container aspect ratio.
[ 511.422][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.422][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.449][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.476][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.497][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.527][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.544][v][cplayer] first video frame after restart shown
[ 511.549][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.549][v][cplayer] audio sync: sync_to_video=1, offset=-1.565440
[ 511.549][v][cplayer] audio sync: sync_to_video=1, offset=-1.352310
[ 511.552][v][cplayer] audio sync: sync_to_video=1, offset=-1.138976
[ 511.555][v][cplayer] audio sync: sync_to_video=1, offset=-0.925642
[ 511.557][v][cplayer] audio sync: sync_to_video=1, offset=-0.712309
[ 511.559][v][cplayer] audio sync: sync_to_video=1, offset=-0.498975
[ 511.561][v][cplayer] audio sync: sync_to_video=1, offset=-0.285641
[ 511.564][v][cplayer] audio sync: sync_to_video=1, offset=-0.072307
[ 511.567][d][cplayer] starting video playback
[ 511.567][d][cplayer] starting audio playback
[ 511.567][v][cplayer] playback restart complete @ 166.208000, audio=playing, video=playing
[ 511.588][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.588][v][mkv] queuing seek to 165.708000
[ 511.588][v][mkv] execute seek (to 165.708000 flags 32)
[ 511.588][v][file] stream level seek from 56558216 to 55758624
[ 511.588][v][mkv] seek done
[ 511.591][v][cplayer] hr-seek, skipping to 166.208000 (no framedrop) (backstep)
[ 511.593][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 511.593][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 511.599][d][lavfi] Filter graph:
[ 511.600][d][lavfi]                                                    +-----------------------+
[ 511.600][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 511.600][d][lavfi]                                                    |    (firequalizer)     |
[ 511.600][d][lavfi]                                                    +-----------------------+
[ 511.600][d][lavfi] 
[ 511.600][d][lavfi]                                                              +---------------+
[ 511.600][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 511.600][d][lavfi]                                                              | (abuffersink) |
[ 511.600][d][lavfi]                                                              +---------------+
[ 511.600][d][lavfi] 
[ 511.600][d][lavfi] +-------------+
[ 511.600][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 511.600][d][lavfi] |  (abuffer)  |
[ 511.600][d][lavfi] +-------------+
[ 511.600][d][lavfi] 
[ 511.600][d][lavfi] 
[ 511.637][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 511.637][v][decode_wrapper/vd] Using container aspect ratio.
[ 511.641][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.641][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.654][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.673][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.704][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.729][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.746][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.767][v][cplayer] first video frame after restart shown
[ 511.769][v][cplayer] audio sync: sync_to_video=1, offset=-1.523440
[ 511.769][v][cplayer] audio sync: sync_to_video=1, offset=-1.310310
[ 511.772][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.772][v][cplayer] audio sync: sync_to_video=1, offset=-1.096976
[ 511.774][v][cplayer] audio sync: sync_to_video=1, offset=-0.883642
[ 511.776][v][cplayer] audio sync: sync_to_video=1, offset=-0.670309
[ 511.778][v][cplayer] audio sync: sync_to_video=1, offset=-0.456975
[ 511.780][v][cplayer] audio sync: sync_to_video=1, offset=-0.243641
[ 511.783][v][cplayer] audio sync: sync_to_video=1, offset=-0.030307
[ 511.786][d][cplayer] starting video playback
[ 511.786][d][cplayer] starting audio playback
[ 511.787][v][cplayer] playback restart complete @ 166.166000, audio=playing, video=playing
[ 511.810][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.810][v][mkv] queuing seek to 165.666000
[ 511.810][v][mkv] execute seek (to 165.666000 flags 32)
[ 511.810][v][file] stream level seek from 56558216 to 55758624
[ 511.810][v][mkv] seek done
[ 511.813][v][cplayer] hr-seek, skipping to 166.166000 (no framedrop) (backstep)
[ 511.815][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 511.815][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 511.819][d][lavfi] Filter graph:
[ 511.819][d][lavfi]                                                    +-----------------------+
[ 511.819][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 511.819][d][lavfi]                                                    |    (firequalizer)     |
[ 511.819][d][lavfi]                                                    +-----------------------+
[ 511.819][d][lavfi] 
[ 511.819][d][lavfi]                                                              +---------------+
[ 511.819][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 511.819][d][lavfi]                                                              | (abuffersink) |
[ 511.819][d][lavfi]                                                              +---------------+
[ 511.819][d][lavfi] 
[ 511.820][d][lavfi] +-------------+
[ 511.820][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 511.820][d][lavfi] |  (abuffer)  |
[ 511.820][d][lavfi] +-------------+
[ 511.820][d][lavfi] 
[ 511.820][d][lavfi] 
[ 511.856][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 511.856][v][decode_wrapper/vd] Using container aspect ratio.
[ 511.856][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.856][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.873][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.902][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.929][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.950][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.971][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.976][v][cplayer] first video frame after restart shown
[ 511.976][v][cplayer] audio sync: sync_to_video=1, offset=-1.481440
[ 511.977][v][cplayer] audio sync: sync_to_video=1, offset=-1.268310
[ 511.981][v][cplayer] audio sync: sync_to_video=1, offset=-1.054976
[ 511.985][v][cplayer] audio sync: sync_to_video=1, offset=-0.841642
[ 511.988][v][cplayer] audio sync: sync_to_video=1, offset=-0.628309
[ 511.990][v][cplayer] audio sync: sync_to_video=1, offset=-0.414975
[ 511.992][v][cplayer] audio sync: sync_to_video=1, offset=-0.201641
[ 511.995][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 511.997][d][cplayer] starting video playback
[ 511.997][d][cplayer] starting audio playback
[ 511.997][v][cplayer] playback restart complete @ 166.124000, audio=playing, video=playing
[ 512.021][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.021][v][mkv] queuing seek to 165.624000
[ 512.021][v][mkv] execute seek (to 165.624000 flags 32)
[ 512.022][v][file] stream level seek from 56492680 to 55758624
[ 512.022][v][mkv] seek done
[ 512.030][v][cplayer] hr-seek, skipping to 166.124000 (no framedrop) (backstep)
[ 512.032][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 512.033][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 512.037][d][lavfi] Filter graph:
[ 512.037][d][lavfi]                                                    +-----------------------+
[ 512.037][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 512.037][d][lavfi]                                                    |    (firequalizer)     |
[ 512.037][d][lavfi]                                                    +-----------------------+
[ 512.037][d][lavfi] 
[ 512.037][d][lavfi]                                                              +---------------+
[ 512.037][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 512.037][d][lavfi]                                                              | (abuffersink) |
[ 512.037][d][lavfi]                                                              +---------------+
[ 512.037][d][lavfi] 
[ 512.037][d][lavfi] +-------------+
[ 512.037][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 512.038][d][lavfi] |  (abuffer)  |
[ 512.038][d][lavfi] +-------------+
[ 512.038][d][lavfi] 
[ 512.038][d][lavfi] 
[ 512.079][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 512.079][v][decode_wrapper/vd] Using container aspect ratio.
[ 512.083][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.083][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.096][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.126][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.158][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.174][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.195][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.200][v][cplayer] first video frame after restart shown
[ 512.200][v][cplayer] audio sync: sync_to_video=1, offset=-1.440440
[ 512.205][v][cplayer] audio sync: sync_to_video=1, offset=-1.227310
[ 512.208][v][cplayer] audio sync: sync_to_video=1, offset=-1.013976
[ 512.210][v][cplayer] audio sync: sync_to_video=1, offset=-0.800642
[ 512.213][v][cplayer] audio sync: sync_to_video=1, offset=-0.587309
[ 512.216][v][cplayer] audio sync: sync_to_video=1, offset=-0.373975
[ 512.218][v][cplayer] audio sync: sync_to_video=1, offset=-0.160641
[ 512.220][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.223][d][cplayer] starting video playback
[ 512.223][d][cplayer] starting audio playback
[ 512.223][v][cplayer] playback restart complete @ 166.083000, audio=playing, video=playing
[ 512.245][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.245][v][mkv] queuing seek to 165.583000
[ 512.246][v][mkv] execute seek (to 165.583000 flags 32)
[ 512.246][v][file] stream level seek from 56492680 to 55758624
[ 512.246][v][mkv] seek done
[ 512.249][v][cplayer] hr-seek, skipping to 166.083000 (no framedrop) (backstep)
[ 512.251][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 512.251][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 512.256][d][lavfi] Filter graph:
[ 512.256][d][lavfi]                                                    +-----------------------+
[ 512.256][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 512.256][d][lavfi]                                                    |    (firequalizer)     |
[ 512.256][d][lavfi]                                                    +-----------------------+
[ 512.256][d][lavfi] 
[ 512.256][d][lavfi]                                                              +---------------+
[ 512.256][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 512.256][d][lavfi]                                                              | (abuffersink) |
[ 512.256][d][lavfi]                                                              +---------------+
[ 512.256][d][lavfi] 
[ 512.256][d][lavfi] +-------------+
[ 512.256][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 512.256][d][lavfi] |  (abuffer)  |
[ 512.256][d][lavfi] +-------------+
[ 512.256][d][lavfi] 
[ 512.256][d][lavfi] 
[ 512.292][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 512.292][v][decode_wrapper/vd] Using container aspect ratio.
[ 512.296][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.296][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.326][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.352][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.374][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.395][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.413][v][cplayer] first video frame after restart shown
[ 512.413][v][cplayer] audio sync: sync_to_video=1, offset=-1.398440
[ 512.413][v][cplayer] audio sync: sync_to_video=1, offset=-1.185310
[ 512.417][v][cplayer] audio sync: sync_to_video=1, offset=-0.971976
[ 512.419][v][cplayer] audio sync: sync_to_video=1, offset=-0.758642
[ 512.422][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.422][v][cplayer] audio sync: sync_to_video=1, offset=-0.545309
[ 512.425][v][cplayer] audio sync: sync_to_video=1, offset=-0.331975
[ 512.427][v][cplayer] audio sync: sync_to_video=1, offset=-0.118641
[ 512.430][d][cplayer] starting video playback
[ 512.430][d][cplayer] starting audio playback
[ 512.430][v][cplayer] playback restart complete @ 166.041000, audio=playing, video=playing
[ 512.456][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.456][v][mkv] queuing seek to 165.541000
[ 512.456][v][mkv] execute seek (to 165.541000 flags 32)
[ 512.456][v][file] stream level seek from 56492680 to 55758624
[ 512.456][v][mkv] seek done
[ 512.459][v][cplayer] hr-seek, skipping to 166.041000 (no framedrop) (backstep)
[ 512.461][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 512.461][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 512.466][d][lavfi] Filter graph:
[ 512.466][d][lavfi]                                                    +-----------------------+
[ 512.466][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 512.466][d][lavfi]                                                    |    (firequalizer)     |
[ 512.466][d][lavfi]                                                    +-----------------------+
[ 512.466][d][lavfi] 
[ 512.466][d][lavfi]                                                              +---------------+
[ 512.466][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 512.466][d][lavfi]                                                              | (abuffersink) |
[ 512.466][d][lavfi]                                                              +---------------+
[ 512.466][d][lavfi] 
[ 512.466][d][lavfi] +-------------+
[ 512.466][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 512.466][d][lavfi] |  (abuffer)  |
[ 512.466][d][lavfi] +-------------+
[ 512.466][d][lavfi] 
[ 512.466][d][lavfi] 
[ 512.505][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 512.505][v][decode_wrapper/vd] Using container aspect ratio.
[ 512.505][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.505][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.521][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.545][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.574][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.600][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.625][v][cplayer] first video frame after restart shown
[ 512.625][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.625][v][cplayer] audio sync: sync_to_video=1, offset=-1.356440
[ 512.626][v][cplayer] audio sync: sync_to_video=1, offset=-1.143310
[ 512.630][v][cplayer] audio sync: sync_to_video=1, offset=-0.929976
[ 512.633][v][cplayer] audio sync: sync_to_video=1, offset=-0.716642
[ 512.636][v][cplayer] audio sync: sync_to_video=1, offset=-0.503309
[ 512.639][v][cplayer] audio sync: sync_to_video=1, offset=-0.289975
[ 512.642][v][cplayer] audio sync: sync_to_video=1, offset=-0.076641
[ 512.645][d][cplayer] starting video playback
[ 512.645][d][cplayer] starting audio playback
[ 512.645][v][cplayer] playback restart complete @ 165.999000, audio=playing, video=playing
[ 512.645][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.646][v][mkv] queuing seek to 165.499000
[ 512.646][v][mkv] execute seek (to 165.499000 flags 32)
[ 512.646][v][file] stream level seek from 56492680 to 55758624
[ 512.646][v][mkv] seek done
[ 512.649][v][cplayer] hr-seek, skipping to 165.999000 (no framedrop) (backstep)
[ 512.651][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 512.651][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 512.658][d][lavfi] Filter graph:
[ 512.658][d][lavfi]                                                    +-----------------------+
[ 512.658][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 512.658][d][lavfi]                                                    |    (firequalizer)     |
[ 512.658][d][lavfi]                                                    +-----------------------+
[ 512.658][d][lavfi] 
[ 512.658][d][lavfi]                                                              +---------------+
[ 512.658][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 512.658][d][lavfi]                                                              | (abuffersink) |
[ 512.658][d][lavfi]                                                              +---------------+
[ 512.658][d][lavfi] 
[ 512.658][d][lavfi] +-------------+
[ 512.658][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 512.658][d][lavfi] |  (abuffer)  |
[ 512.658][d][lavfi] +-------------+
[ 512.658][d][lavfi] 
[ 512.658][d][lavfi] 
[ 512.697][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 512.697][v][decode_wrapper/vd] Using container aspect ratio.
[ 512.701][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.701][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.728][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.746][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.774][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.796][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.826][v][cplayer] first video frame after restart shown
[ 512.826][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.314440
[ 512.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.101310
[ 512.830][v][cplayer] audio sync: sync_to_video=1, offset=-0.887976
[ 512.834][v][cplayer] audio sync: sync_to_video=1, offset=-0.674642
[ 512.836][v][cplayer] audio sync: sync_to_video=1, offset=-0.461309
[ 512.839][v][cplayer] audio sync: sync_to_video=1, offset=-0.247975
[ 512.842][v][cplayer] audio sync: sync_to_video=1, offset=-0.034641
[ 512.845][d][cplayer] starting video playback
[ 512.846][d][cplayer] starting audio playback
[ 512.846][v][cplayer] playback restart complete @ 165.957000, audio=playing, video=playing
[ 512.846][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.846][v][mkv] queuing seek to 165.457000
[ 512.847][v][mkv] execute seek (to 165.457000 flags 32)
[ 512.847][v][file] stream level seek from 56492680 to 55758624
[ 512.847][v][mkv] seek done
[ 512.849][v][cplayer] hr-seek, skipping to 165.957000 (no framedrop) (backstep)
[ 512.851][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 512.851][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 512.858][d][lavfi] Filter graph:
[ 512.858][d][lavfi]                                                    +-----------------------+
[ 512.858][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 512.858][d][lavfi]                                                    |    (firequalizer)     |
[ 512.858][d][lavfi]                                                    +-----------------------+
[ 512.858][d][lavfi] 
[ 512.858][d][lavfi]                                                              +---------------+
[ 512.858][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 512.858][d][lavfi]                                                              | (abuffersink) |
[ 512.858][d][lavfi]                                                              +---------------+
[ 512.858][d][lavfi] 
[ 512.858][d][lavfi] +-------------+
[ 512.858][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 512.858][d][lavfi] |  (abuffer)  |
[ 512.858][d][lavfi] +-------------+
[ 512.858][d][lavfi] 
[ 512.858][d][lavfi] 
[ 512.897][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 512.897][v][decode_wrapper/vd] Using container aspect ratio.
[ 512.900][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.900][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.922][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.950][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.971][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 512.995][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.005][v][cplayer] first video frame after restart shown
[ 513.005][v][cplayer] audio sync: sync_to_video=1, offset=-1.273440
[ 513.005][v][cplayer] audio sync: sync_to_video=1, offset=-1.060310
[ 513.009][v][cplayer] audio sync: sync_to_video=1, offset=-0.846976
[ 513.013][v][cplayer] audio sync: sync_to_video=1, offset=-0.633642
[ 513.016][v][cplayer] audio sync: sync_to_video=1, offset=-0.420309
[ 513.020][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.020][v][cplayer] audio sync: sync_to_video=1, offset=-0.206975
[ 513.028][d][cplayer] starting video playback
[ 513.029][d][cplayer] starting audio playback
[ 513.029][v][cplayer] playback restart complete @ 165.916000, audio=playing, video=playing
[ 513.045][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.045][v][mkv] queuing seek to 165.416000
[ 513.045][v][mkv] execute seek (to 165.416000 flags 32)
[ 513.045][v][file] stream level seek from 56492680 to 55758624
[ 513.045][v][mkv] seek done
[ 513.048][v][cplayer] hr-seek, skipping to 165.916000 (no framedrop) (backstep)
[ 513.050][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 513.051][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 513.057][d][lavfi] Filter graph:
[ 513.058][d][lavfi]                                                    +-----------------------+
[ 513.058][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 513.058][d][lavfi]                                                    |    (firequalizer)     |
[ 513.058][d][lavfi]                                                    +-----------------------+
[ 513.058][d][lavfi] 
[ 513.058][d][lavfi]                                                              +---------------+
[ 513.058][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 513.059][d][lavfi]                                                              | (abuffersink) |
[ 513.059][d][lavfi]                                                              +---------------+
[ 513.059][d][lavfi] 
[ 513.059][d][lavfi] +-------------+
[ 513.059][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 513.059][d][lavfi] |  (abuffer)  |
[ 513.059][d][lavfi] +-------------+
[ 513.059][d][lavfi] 
[ 513.059][d][lavfi] 
[ 513.107][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 513.107][v][decode_wrapper/vd] Using container aspect ratio.
[ 513.111][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.111][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.113][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 513.129][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.150][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.181][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.195][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.222][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.258][v][cplayer] first video frame after restart shown
[ 513.258][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.258][v][cplayer] audio sync: sync_to_video=1, offset=-1.231440
[ 513.258][v][cplayer] audio sync: sync_to_video=1, offset=-1.018310
[ 513.261][v][cplayer] audio sync: sync_to_video=1, offset=-0.804976
[ 513.264][v][cplayer] audio sync: sync_to_video=1, offset=-0.591642
[ 513.266][v][cplayer] audio sync: sync_to_video=1, offset=-0.378309
[ 513.269][v][cplayer] audio sync: sync_to_video=1, offset=-0.164975
[ 513.270][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.272][d][cplayer] starting video playback
[ 513.272][d][cplayer] starting audio playback
[ 513.273][v][cplayer] playback restart complete @ 165.874000, audio=playing, video=playing
[ 513.274][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 513.274][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 513.316][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.316][v][mkv] queuing seek to 165.374000
[ 513.316][v][mkv] execute seek (to 165.374000 flags 32)
[ 513.316][v][file] stream level seek from 56427144 to 55758624
[ 513.316][v][mkv] seek done
[ 513.319][v][cplayer] hr-seek, skipping to 165.874000 (no framedrop) (backstep)
[ 513.320][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 513.320][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 513.320][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.321][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 513.326][d][lavfi] Filter graph:
[ 513.326][d][lavfi]                                                    +-----------------------+
[ 513.326][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 513.326][d][lavfi]                                                    |    (firequalizer)     |
[ 513.326][d][lavfi]                                                    +-----------------------+
[ 513.326][d][lavfi] 
[ 513.326][d][lavfi]                                                              +---------------+
[ 513.326][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 513.326][d][lavfi]                                                              | (abuffersink) |
[ 513.326][d][lavfi]                                                              +---------------+
[ 513.326][d][lavfi] 
[ 513.326][d][lavfi] +-------------+
[ 513.326][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 513.326][d][lavfi] |  (abuffer)  |
[ 513.326][d][lavfi] +-------------+
[ 513.326][d][lavfi] 
[ 513.326][d][lavfi] 
[ 513.326][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 513.369][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 513.369][v][decode_wrapper/vd] Using container aspect ratio.
[ 513.375][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.375][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.396][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.425][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.451][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.464][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 513.472][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.497][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.515][v][cplayer] first video frame after restart shown
[ 513.515][v][cplayer] audio sync: sync_to_video=1, offset=-1.189440
[ 513.516][v][cplayer] audio sync: sync_to_video=1, offset=-0.976310
[ 513.519][v][cplayer] audio sync: sync_to_video=1, offset=-0.762976
[ 513.523][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.523][v][cplayer] audio sync: sync_to_video=1, offset=-0.549642
[ 513.527][v][cplayer] audio sync: sync_to_video=1, offset=-0.336309
[ 513.530][v][cplayer] audio sync: sync_to_video=1, offset=-0.122975
[ 513.536][d][cplayer] starting video playback
[ 513.536][d][cplayer] starting audio playback
[ 513.536][v][cplayer] playback restart complete @ 165.832000, audio=playing, video=playing
[ 513.540][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 513.540][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 513.545][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.545][v][mkv] queuing seek to 165.332000
[ 513.545][v][mkv] execute seek (to 165.332000 flags 32)
[ 513.545][v][file] stream level seek from 56427144 to 55758624
[ 513.545][v][mkv] seek done
[ 513.548][v][cplayer] hr-seek, skipping to 165.832000 (no framedrop) (backstep)
[ 513.549][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 513.550][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 513.550][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 513.550][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 513.556][d][lavfi] Filter graph:
[ 513.556][d][lavfi]                                                    +-----------------------+
[ 513.556][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 513.556][d][lavfi]                                                    |    (firequalizer)     |
[ 513.556][d][lavfi]                                                    +-----------------------+
[ 513.556][d][lavfi] 
[ 513.556][d][lavfi]                                                              +---------------+
[ 513.556][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 513.556][d][lavfi]                                                              | (abuffersink) |
[ 513.556][d][lavfi]                                                              +---------------+
[ 513.556][d][lavfi] 
[ 513.556][d][lavfi] +-------------+
[ 513.556][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 513.556][d][lavfi] |  (abuffer)  |
[ 513.556][d][lavfi] +-------------+
[ 513.556][d][lavfi] 
[ 513.556][d][lavfi] 
[ 513.597][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 513.597][v][decode_wrapper/vd] Using container aspect ratio.
[ 513.600][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.600][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.620][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.654][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.674][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.704][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.711][v][cplayer] first video frame after restart shown
[ 513.713][v][cplayer] audio sync: sync_to_video=1, offset=-1.148440
[ 513.713][v][cplayer] audio sync: sync_to_video=1, offset=-0.935310
[ 513.717][v][cplayer] audio sync: sync_to_video=1, offset=-0.721976
[ 513.719][v][cplayer] audio sync: sync_to_video=1, offset=-0.508642
[ 513.721][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.722][v][cplayer] audio sync: sync_to_video=1, offset=-0.295309
[ 513.724][v][cplayer] audio sync: sync_to_video=1, offset=-0.081975
[ 513.727][d][cplayer] starting video playback
[ 513.727][d][cplayer] starting audio playback
[ 513.728][v][cplayer] playback restart complete @ 165.791000, audio=playing, video=playing
[ 513.755][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.756][v][mkv] queuing seek to 165.291000
[ 513.756][v][mkv] execute seek (to 165.291000 flags 32)
[ 513.756][v][file] stream level seek from 56427144 to 55758624
[ 513.756][v][mkv] seek done
[ 513.759][v][cplayer] hr-seek, skipping to 165.791000 (no framedrop) (backstep)
[ 513.762][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 513.763][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 513.766][d][lavfi] Filter graph:
[ 513.766][d][lavfi]                                                    +-----------------------+
[ 513.766][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 513.766][d][lavfi]                                                    |    (firequalizer)     |
[ 513.766][d][lavfi]                                                    +-----------------------+
[ 513.766][d][lavfi] 
[ 513.766][d][lavfi]                                                              +---------------+
[ 513.766][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 513.766][d][lavfi]                                                              | (abuffersink) |
[ 513.766][d][lavfi]                                                              +---------------+
[ 513.766][d][lavfi] 
[ 513.766][d][lavfi] +-------------+
[ 513.766][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 513.766][d][lavfi] |  (abuffer)  |
[ 513.766][d][lavfi] +-------------+
[ 513.766][d][lavfi] 
[ 513.766][d][lavfi] 
[ 513.767][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 513.809][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 513.809][v][decode_wrapper/vd] Using container aspect ratio.
[ 513.813][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.813][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.828][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.847][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.880][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.895][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.905][v][cplayer] first video frame after restart shown
[ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-1.106440
[ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.893310
[ 513.909][v][cplayer] audio sync: sync_to_video=1, offset=-0.679976
[ 513.914][v][cplayer] audio sync: sync_to_video=1, offset=-0.466642
[ 513.916][v][cplayer] audio sync: sync_to_video=1, offset=-0.253309
[ 513.919][v][cplayer] audio sync: sync_to_video=1, offset=-0.039975
[ 513.919][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 513.919][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 513.922][d][cplayer] starting video playback
[ 513.922][d][cplayer] starting audio playback
[ 513.922][v][cplayer] playback restart complete @ 165.749000, audio=playing, video=playing
[ 513.923][d][cplayer] Run command: frame-back-step, flags=73, args=[]
[ 513.923][v][mkv] queuing seek to 165.249000
[ 513.923][v][mkv] execute seek (to 165.249000 flags 32)
[ 513.923][v][file] stream level seek from 56427144 to 55758624
[ 513.923][v][mkv] seek done
[ 513.925][v][cplayer] hr-seek, skipping to 165.749000 (no framedrop) (backstep)
[ 513.926][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=21 
[ 513.926][v][streamcache] bitrate changed from 21 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 513.926][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 513.926][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 513.931][d][lavfi] Filter graph:
[ 513.931][d][lavfi]                                                    +-----------------------+
[ 513.932][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 513.932][d][lavfi]                                                    |    (firequalizer)     |
[ 513.932][d][lavfi]                                                    +-----------------------+
[ 513.932][d][lavfi] 
[ 513.932][d][lavfi]                                                              +---------------+
[ 513.932][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 513.932][d][lavfi]                                                              | (abuffersink) |
[ 513.932][d][lavfi]                                                              +---------------+
[ 513.932][d][lavfi] 
[ 513.932][d][lavfi] +-------------+
[ 513.932][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 513.932][d][lavfi] |  (abuffer)  |
[ 513.932][d][lavfi] +-------------+
[ 513.932][d][lavfi] 
[ 513.932][d][lavfi] 
[ 513.968][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 513.968][v][decode_wrapper/vd] Using container aspect ratio.
[ 514.067][v][cplayer] first video frame after restart shown
[ 514.067][v][cplayer] audio sync: sync_to_video=1, offset=-1.064440
[ 514.067][v][cplayer] audio sync: sync_to_video=1, offset=-0.851310
[ 514.070][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 514.070][v][cplayer] Set property: pause -> 1
[ 514.070][v][cplayer] audio sync: sync_to_video=1, offset=-0.637976
[ 514.072][v][cplayer] audio sync: sync_to_video=1, offset=-0.424642
[ 514.075][w][cplayer] Audio device underrun detected.
[ 514.084][w][cplayer] Audio device underrun detected.
[ 514.084][v][cplayer] audio sync: sync_to_video=1, offset=-0.211309
[ 514.089][d][cplayer] starting video playback
[ 514.089][d][cplayer] starting audio playback
[ 514.089][d][ao/wasapi] Audio underrun by 960 samples.
[ 514.089][v][cplayer] playback restart complete @ 165.707000, audio=playing, video=playing
[ 514.089][d][streamcache] ab=167859 vb=0 br=167859 kb_per_sec=21 streamcache_last_kb_per_sec=245 
[ 514.089][v][streamcache] bitrate changed from 245 kB/s to 21 kB/s, streamcache_cache_high now 210 kB 
[ 514.116][v][cplayer] Change display sync audio drift: -1
[ 514.282][v][cplayer] Change display sync audio drift: 1
[ 514.399][d][streamcache] ab=151047 vb=0 br=151047 kb_per_sec=19 streamcache_last_kb_per_sec=21 
[ 514.919][d][streamcache] ab=167156 vb=0 br=167156 kb_per_sec=21 streamcache_last_kb_per_sec=21 
[ 515.004][d][streamcache] ab=167156 vb=919268 br=1086424 kb_per_sec=133 streamcache_last_kb_per_sec=21 
[ 515.004][v][streamcache] bitrate changed from 21 kB/s to 133 kB/s, streamcache_cache_high now 1330 kB 
[ 515.334][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 515.335][v][cplayer] Set property: pause -> 1
[ 516.001][d][cplayer] Run command: cycle, flags=73, args=[name="fullscreen", value="1.000000"]
[ 516.002][v][vo/gpu/d3d11] Disabling full-screen exclusive mode while leaving fullscreen
[ 516.002][v][cplayer] Set property: fullscreen -> 1
[ 516.003][v][vo/gpu/win32] reset window bounds: 159:74:1048:590
[ 516.023][d][vo/gpu/win32] move window: 159:74
[ 516.023][v][vo/gpu/win32] resize window: 1048:590
[ 516.031][v][vo/gpu] Resize: 1048x590
[ 516.031][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 516.031][v][vo/gpu] Video source: 1280x720 (1:1)
[ 516.031][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 516.031][v][vo/gpu] Video scale: 0.818750/0.819444
[ 516.031][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 516.031][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 516.031][v][vo/gpu] Reported display depth: 8
[ 516.031][v][vo/gpu] Resize: 1048x590
[ 516.031][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 516.031][v][vo/gpu] Video source: 1280x720 (1:1)
[ 516.031][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 516.031][v][vo/gpu] Video scale: 0.818750/0.819444
[ 516.031][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 516.031][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 516.031][v][vo/gpu] Reported display depth: 8
[ 516.033][d][vo/gpu] Resizing texture: 1048x590
[ 516.053][d][mpv_thumbnail_script_client_osc] osc_init 
[ 516.593][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 516.732][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 516.945][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 525.717][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 525.732][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 525.962][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 531.279][d][cplayer] Run command: add, flags=73, args=[name="chapter", value="1.000000"]
[ 531.279][v][cplayer] Set property: chapter -> 1
[ 531.279][v][mkv] queuing seek to 531.031000
[ 531.279][v][mkv] execute seek (to 531.031000 flags 32)
[ 531.280][v][file] stream level seek from 56689288 to 121554711
[ 531.280][v][mkv] seek done
[ 531.282][v][cplayer] hr-seek, skipping to 531.031000
[ 531.283][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=133 
[ 531.283][v][streamcache] bitrate changed from 133 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 531.283][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[ 531.356][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 531.360][d][lavfi] Filter graph:
[ 531.360][d][lavfi]                                                    +-----------------------+
[ 531.360][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 531.360][d][lavfi]                                                    |    (firequalizer)     |
[ 531.360][d][lavfi]                                                    +-----------------------+
[ 531.360][d][lavfi] 
[ 531.360][d][lavfi]                                                              +---------------+
[ 531.360][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 531.360][d][lavfi]                                                              | (abuffersink) |
[ 531.360][d][lavfi]                                                              +---------------+
[ 531.360][d][lavfi] 
[ 531.360][d][lavfi] +-------------+
[ 531.360][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 531.360][d][lavfi] |  (abuffer)  |
[ 531.360][d][lavfi] +-------------+
[ 531.360][d][lavfi] 
[ 531.360][d][lavfi] 
[ 531.362][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 531.408][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 531.408][v][decode_wrapper/vd] Using container aspect ratio.
[ 531.417][d][vo/gpu] Resizing texture: 1048x590
[ 531.418][d][vo/gpu] Resizing texture: 1048x590
[ 531.426][v][cplayer] first video frame after restart shown
[ 531.426][v][cplayer] audio sync: sync_to_video=1, offset=-0.010733
[ 531.426][d][cplayer] starting video playback
[ 531.426][d][cplayer] starting audio playback
[ 531.427][v][cplayer] playback restart complete @ 531.031000, audio=playing, video=playing
[ 536.239][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 536.273][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 536.504][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 536.757][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 537.079][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 537.080][d][cplayer] Run command: seek, flags=64, args=[target="20.757836", flags="absolute-percent", legacy="exact"]
[ 537.080][v][mkv] queuing seek to 293.757832
[ 537.080][v][mkv] execute seek (to 293.757832 flags 32)
[ 537.080][v][file] stream level seek from 121947927 to 83474679
[ 537.080][v][mkv] seek done
[ 537.083][v][cplayer] hr-seek, skipping to 293.757832
[ 537.118][d][cplayer] Run command: seek, flags=64, args=[target="20.757836", flags="absolute-percent", legacy="exact"]
[ 537.159][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 537.194][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 537.194][v][decode_wrapper/vd] Using container aspect ratio.
[ 537.194][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 537.200][d][lavfi] Filter graph:
[ 537.200][d][lavfi]                                                    +-----------------------+
[ 537.200][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 537.200][d][lavfi]                                                    |    (firequalizer)     |
[ 537.200][d][lavfi]                                                    +-----------------------+
[ 537.200][d][lavfi] 
[ 537.200][d][lavfi]                                                              +---------------+
[ 537.200][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 537.200][d][lavfi]                                                              | (abuffersink) |
[ 537.200][d][lavfi]                                                              +---------------+
[ 537.200][d][lavfi] 
[ 537.200][d][lavfi] +-------------+
[ 537.200][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 537.200][d][lavfi] |  (abuffer)  |
[ 537.200][d][lavfi] +-------------+
[ 537.200][d][lavfi] 
[ 537.200][d][lavfi] 
[ 537.202][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 537.385][v][mkv] queuing seek to 293.757832
[ 537.385][v][mkv] execute seek (to 293.757832 flags 32)
[ 537.385][v][file] stream level seek from 84371658 to 83474679
[ 537.385][v][mkv] seek done
[ 537.390][v][cplayer] hr-seek, skipping to 293.757832
[ 537.392][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 537.426][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 537.426][v][decode_wrapper/vd] Using container aspect ratio.
[ 537.426][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 537.430][d][lavfi] Filter graph:
[ 537.430][d][lavfi]                                                    +-----------------------+
[ 537.430][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 537.430][d][lavfi]                                                    |    (firequalizer)     |
[ 537.430][d][lavfi]                                                    +-----------------------+
[ 537.430][d][lavfi] 
[ 537.430][d][lavfi]                                                              +---------------+
[ 537.430][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 537.430][d][lavfi]                                                              | (abuffersink) |
[ 537.430][d][lavfi]                                                              +---------------+
[ 537.430][d][lavfi] 
[ 537.430][d][lavfi] +-------------+
[ 537.430][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 537.430][d][lavfi] |  (abuffer)  |
[ 537.430][d][lavfi] +-------------+
[ 537.430][d][lavfi] 
[ 537.430][d][lavfi] 
[ 537.586][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 537.772][v][cplayer] first video frame after restart shown
[ 537.772][v][cplayer] audio sync: sync_to_video=1, offset=-5.397440
[ 537.772][v][cplayer] audio sync: sync_to_video=1, offset=-5.184310
[ 537.777][v][cplayer] audio sync: sync_to_video=1, offset=-4.970976
[ 537.780][v][cplayer] audio sync: sync_to_video=1, offset=-4.757642
[ 537.784][v][cplayer] audio sync: sync_to_video=1, offset=-4.544309
[ 537.788][v][cplayer] audio sync: sync_to_video=1, offset=-4.330975
[ 537.790][v][cplayer] audio sync: sync_to_video=1, offset=-4.117641
[ 537.793][v][cplayer] audio sync: sync_to_video=1, offset=-3.904307
[ 537.795][v][cplayer] audio sync: sync_to_video=1, offset=-3.690974
[ 537.795][d][streamcache] ab=198906 vb=0 br=198906 kb_per_sec=25 streamcache_last_kb_per_sec=245 
[ 537.795][v][streamcache] bitrate changed from 245 kB/s to 25 kB/s, streamcache_cache_high now 250 kB 
[ 537.798][v][cplayer] audio sync: sync_to_video=1, offset=-3.477640
[ 537.800][v][cplayer] audio sync: sync_to_video=1, offset=-3.264306
[ 537.804][v][cplayer] audio sync: sync_to_video=1, offset=-3.050972
[ 537.807][v][cplayer] audio sync: sync_to_video=1, offset=-2.837639
[ 537.809][v][cplayer] audio sync: sync_to_video=1, offset=-2.624305
[ 537.811][v][cplayer] audio sync: sync_to_video=1, offset=-2.410971
[ 537.814][v][cplayer] audio sync: sync_to_video=1, offset=-2.197637
[ 537.816][v][cplayer] audio sync: sync_to_video=1, offset=-1.984304
[ 537.819][v][cplayer] audio sync: sync_to_video=1, offset=-1.770970
[ 537.822][v][cplayer] audio sync: sync_to_video=1, offset=-1.557636
[ 537.824][v][cplayer] audio sync: sync_to_video=1, offset=-1.344302
[ 537.826][v][cplayer] audio sync: sync_to_video=1, offset=-1.130969
[ 537.829][v][cplayer] audio sync: sync_to_video=1, offset=-0.917635
[ 537.832][v][cplayer] audio sync: sync_to_video=1, offset=-0.704301
[ 537.838][v][cplayer] audio sync: sync_to_video=1, offset=-0.490967
[ 537.841][v][cplayer] audio sync: sync_to_video=1, offset=-0.277634
[ 537.844][v][cplayer] audio sync: sync_to_video=1, offset=-0.064300
[ 537.845][d][streamcache] ab=132141 vb=0 br=132141 kb_per_sec=17 streamcache_last_kb_per_sec=25 
[ 537.845][v][streamcache] bitrate changed from 25 kB/s to 17 kB/s, streamcache_cache_high now 170 kB 
[ 537.848][d][cplayer] starting video playback
[ 537.848][d][cplayer] starting audio playback
[ 537.848][v][cplayer] playback restart complete @ 293.794000, audio=playing, video=playing
[ 537.897][d][streamcache] ab=132141 vb=0 br=132141 kb_per_sec=17 streamcache_last_kb_per_sec=17 
[ 538.068][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 538.319][d][cplayer] Run command: seek, flags=73, args=[target="5.000000", flags="relative", legacy="unused"]
[ 538.319][v][mkv] queuing seek to 298.794000
[ 538.320][v][mkv] execute seek (to 298.794000 flags 4)
[ 538.320][v][file] stream level seek from 84568266 to 84780311
[ 538.320][v][mkv] seek done
[ 538.324][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=17 
[ 538.324][v][streamcache] bitrate changed from 17 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 538.428][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 538.434][d][lavfi] Filter graph:
[ 538.434][d][lavfi]                                                    +-----------------------+
[ 538.434][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 538.434][d][lavfi]                                                    |    (firequalizer)     |
[ 538.434][d][lavfi]                                                    +-----------------------+
[ 538.434][d][lavfi] 
[ 538.434][d][lavfi]                                                              +---------------+
[ 538.434][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 538.434][d][lavfi]                                                              | (abuffersink) |
[ 538.434][d][lavfi]                                                              +---------------+
[ 538.434][d][lavfi] 
[ 538.434][d][lavfi] +-------------+
[ 538.434][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 538.434][d][lavfi] |  (abuffer)  |
[ 538.434][d][lavfi] +-------------+
[ 538.434][d][lavfi] 
[ 538.434][d][lavfi] 
[ 538.435][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 538.489][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 538.489][v][decode_wrapper/vd] Using container aspect ratio.
[ 538.494][v][cplayer] first video frame after restart shown
[ 538.495][v][cplayer] audio sync: sync_to_video=1, offset=-4.099440
[ 538.495][v][cplayer] audio sync: sync_to_video=1, offset=-3.886310
[ 538.499][v][cplayer] audio sync: sync_to_video=1, offset=-3.672976
[ 538.503][v][cplayer] audio sync: sync_to_video=1, offset=-3.459642
[ 538.507][v][cplayer] audio sync: sync_to_video=1, offset=-3.246309
[ 538.511][v][cplayer] audio sync: sync_to_video=1, offset=-3.032975
[ 538.513][v][cplayer] audio sync: sync_to_video=1, offset=-2.819641
[ 538.515][v][cplayer] audio sync: sync_to_video=1, offset=-2.606307
[ 538.517][v][cplayer] audio sync: sync_to_video=1, offset=-2.392974
[ 538.519][v][cplayer] audio sync: sync_to_video=1, offset=-2.179640
[ 538.522][v][cplayer] audio sync: sync_to_video=1, offset=-1.966306
[ 538.525][v][cplayer] audio sync: sync_to_video=1, offset=-1.752972
[ 538.528][v][cplayer] audio sync: sync_to_video=1, offset=-1.539639
[ 538.531][v][cplayer] audio sync: sync_to_video=1, offset=-1.326305
[ 538.533][v][cplayer] audio sync: sync_to_video=1, offset=-1.112971
[ 538.535][v][cplayer] audio sync: sync_to_video=1, offset=-0.899637
[ 538.538][v][cplayer] audio sync: sync_to_video=1, offset=-0.686304
[ 538.540][v][cplayer] audio sync: sync_to_video=1, offset=-0.472970
[ 538.543][v][cplayer] audio sync: sync_to_video=1, offset=-0.259636
[ 538.546][v][cplayer] audio sync: sync_to_video=1, offset=-0.046302
[ 538.546][d][streamcache] ab=138969 vb=0 br=138969 kb_per_sec=17 streamcache_last_kb_per_sec=245 
[ 538.546][v][streamcache] bitrate changed from 245 kB/s to 17 kB/s, streamcache_cache_high now 170 kB 
[ 538.548][d][cplayer] starting video playback
[ 538.548][d][cplayer] starting audio playback
[ 538.548][v][cplayer] playback restart complete @ 302.928000, audio=playing, video=playing
[ 538.593][d][streamcache] ab=135396 vb=0 br=135396 kb_per_sec=17 streamcache_last_kb_per_sec=17 
[ 539.200][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 539.920][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 539.921][d][cplayer] Run command: seek, flags=64, args=[target="11.630999", flags="absolute-percent", legacy="exact"]
[ 539.921][v][mkv] queuing seek to 164.597949
[ 539.921][v][mkv] execute seek (to 164.597949 flags 32)
[ 539.921][v][file] stream level seek from 85910206 to 55113535
[ 539.921][v][mkv] seek done
[ 539.924][v][cplayer] hr-seek, skipping to 164.597949
[ 539.926][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=17 
[ 539.926][v][streamcache] bitrate changed from 17 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 539.927][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 539.932][d][lavfi] Filter graph:
[ 539.932][d][lavfi]                                                    +-----------------------+
[ 539.932][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 539.932][d][lavfi]                                                    |    (firequalizer)     |
[ 539.932][d][lavfi]                                                    +-----------------------+
[ 539.932][d][lavfi] 
[ 539.932][d][lavfi]                                                              +---------------+
[ 539.932][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 539.932][d][lavfi]                                                              | (abuffersink) |
[ 539.932][d][lavfi]                                                              +---------------+
[ 539.932][d][lavfi] 
[ 539.933][d][lavfi] +-------------+
[ 539.933][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 539.933][d][lavfi] |  (abuffer)  |
[ 539.933][d][lavfi] +-------------+
[ 539.933][d][lavfi] 
[ 539.933][d][lavfi] 
[ 539.933][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 539.978][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 539.978][v][decode_wrapper/vd] Using container aspect ratio.
[ 540.022][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding3"]
[ 540.205][v][cplayer] first video frame after restart shown
[ 540.205][d][streamcache] ab=0 vb=1059154 br=1059154 kb_per_sec=130 streamcache_last_kb_per_sec=245 
[ 540.205][v][streamcache] bitrate changed from 245 kB/s to 130 kB/s, streamcache_cache_high now 1300 kB 
[ 540.206][v][cplayer] audio sync: sync_to_video=1, offset=-3.735440
[ 540.208][d][cplayer] Run command: seek, flags=64, args=[target="11.630999", flags="absolute-percent", legacy="exact"]
[ 540.208][v][cplayer] audio sync: sync_to_video=1, offset=-3.522310
[ 540.211][v][cplayer] audio sync: sync_to_video=1, offset=-3.308976
[ 540.215][v][cplayer] audio sync: sync_to_video=1, offset=-3.095642
[ 540.218][v][cplayer] audio sync: sync_to_video=1, offset=-2.882309
[ 540.220][v][cplayer] audio sync: sync_to_video=1, offset=-2.668975
[ 540.222][v][cplayer] audio sync: sync_to_video=1, offset=-2.455641
[ 540.225][v][mkv] queuing seek to 164.597949
[ 540.225][v][mkv] execute seek (to 164.597949 flags 32)
[ 540.225][v][file] stream level seek from 56107423 to 55113535
[ 540.225][v][mkv] seek done
[ 540.229][v][cplayer] hr-seek, skipping to 164.597949
[ 540.229][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=130 
[ 540.230][v][streamcache] bitrate changed from 130 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 540.233][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: yuv420p10le
[ 540.280][v][decode_wrapper/vd] Decoder format: 1280x720 yuv420p10 auto/auto/auto/auto/auto CL=mpeg2/4/h264
[ 540.280][v][decode_wrapper/vd] Using container aspect ratio.
[ 540.280][d][ffmpeg] mpv_src_in0: tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:(null)
[ 540.286][d][lavfi] Filter graph:
[ 540.286][d][lavfi]                                                    +-----------------------+
[ 540.286][d][lavfi] mpv_src_in0:default--[48000Hz fltp:stereo]--default| Parsed_firequalizer_0 |default--[48000Hz fltp:stereo]--mpv_sink_out0:default
[ 540.286][d][lavfi]                                                    |    (firequalizer)     |
[ 540.286][d][lavfi]                                                    +-----------------------+
[ 540.286][d][lavfi] 
[ 540.286][d][lavfi]                                                              +---------------+
[ 540.286][d][lavfi] Parsed_firequalizer_0:default--[48000Hz fltp:stereo]--default| mpv_sink_out0 |
[ 540.286][d][lavfi]                                                              | (abuffersink) |
[ 540.286][d][lavfi]                                                              +---------------+
[ 540.286][d][lavfi] 
[ 540.286][d][lavfi] +-------------+
[ 540.286][d][lavfi] | mpv_src_in0 |default--[48000Hz fltp:stereo]--Parsed_firequalizer_0:default
[ 540.286][d][lavfi] |  (abuffer)  |
[ 540.286][d][lavfi] +-------------+
[ 540.286][d][lavfi] 
[ 540.286][d][lavfi] 
[ 540.469][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 540.512][d][streamcache] ab=0 vb=1059154 br=1059154 kb_per_sec=130 streamcache_last_kb_per_sec=245 
[ 540.512][v][streamcache] bitrate changed from 245 kB/s to 130 kB/s, streamcache_cache_high now 1300 kB 
[ 540.522][v][cplayer] first video frame after restart shown
[ 540.522][v][cplayer] audio sync: sync_to_video=1, offset=-3.735440
[ 540.523][v][cplayer] audio sync: sync_to_video=1, offset=-3.522310
[ 540.527][v][cplayer] audio sync: sync_to_video=1, offset=-3.308976
[ 540.529][v][cplayer] audio sync: sync_to_video=1, offset=-3.095642
[ 540.533][v][cplayer] audio sync: sync_to_video=1, offset=-2.882309
[ 540.535][v][cplayer] audio sync: sync_to_video=1, offset=-2.668975
[ 540.538][v][cplayer] audio sync: sync_to_video=1, offset=-2.455641
[ 540.541][v][cplayer] audio sync: sync_to_video=1, offset=-2.242307
[ 540.543][v][cplayer] audio sync: sync_to_video=1, offset=-2.028974
[ 540.545][v][cplayer] audio sync: sync_to_video=1, offset=-1.815640
[ 540.548][v][cplayer] audio sync: sync_to_video=1, offset=-1.602306
[ 540.550][v][cplayer] audio sync: sync_to_video=1, offset=-1.388972
[ 540.553][v][cplayer] audio sync: sync_to_video=1, offset=-1.175639
[ 540.555][v][cplayer] audio sync: sync_to_video=1, offset=-0.962305
[ 540.558][v][cplayer] audio sync: sync_to_video=1, offset=-0.748971
[ 540.562][v][cplayer] audio sync: sync_to_video=1, offset=-0.535637
[ 540.565][v][cplayer] audio sync: sync_to_video=1, offset=-0.322304
[ 540.568][v][cplayer] audio sync: sync_to_video=1, offset=-0.108970
[ 540.568][d][streamcache] ab=148344 vb=1059154 br=1207498 kb_per_sec=148 streamcache_last_kb_per_sec=130 
[ 540.568][v][streamcache] bitrate changed from 130 kB/s to 148 kB/s, streamcache_cache_high now 1480 kB 
[ 540.571][d][cplayer] starting video playback
[ 540.571][d][cplayer] starting audio playback
[ 540.571][v][cplayer] playback restart complete @ 164.623000, audio=playing, video=playing
[ 540.617][d][streamcache] ab=148344 vb=1059154 br=1207498 kb_per_sec=148 streamcache_last_kb_per_sec=148 
[ 540.815][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 541.070][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 541.071][v][cplayer] Set property: pause -> 1
[ 541.072][v][cplayer] Change display sync audio drift: -1
[ 541.074][d][vo/gpu] Resizing texture: 1048x590
[ 541.075][d][vo/gpu] Resizing texture: 1048x590
[ 541.090][d][vo/gpu] Resizing texture: 1048x590
[ 541.171][d][vo/gpu] Resizing texture: 1048x590
[ 541.270][v][cplayer] Change display sync audio drift: 1
[ 541.270][d][streamcache] ab=169125 vb=1059154 br=1228279 kb_per_sec=150 streamcache_last_kb_per_sec=148 
[ 541.288][d][vo/gpu] Resizing texture: 1048x590
[ 541.322][d][vo/gpu] Resizing texture: 1048x590
[ 541.339][d][vo/gpu] Resizing texture: 1048x590
[ 541.389][d][vo/gpu] Resizing texture: 1048x590
[ 541.426][d][cplayer] Run command: cycle, flags=73, args=[name="pause", value="1.000000"]
[ 541.426][v][cplayer] Set property: pause -> 1
[ 542.812][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[ 542.818][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 542.818][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 542.818][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[ 542.818][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 542.934][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/display-webm-encoder"]
[ 545.811][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[ 545.824][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 545.824][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 545.824][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="LEFT script-binding webm/LEFT\nENTER script-binding webm/ENTER\nESC script-binding webm/ESC\nUP script-binding webm/UP\nDOWN script-binding webm/DOWN\nRIGHT script-binding webm/RIGHT\n", flags="force"]
[ 545.824][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 545.906][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/o"]
[ 546.637][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 546.818][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/DOWN"]
[ 546.988][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[ 547.142][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/RIGHT"]
[ 548.324][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[ 548.330][d][cplayer] Run command: define-section, flags=64, args=[name="input_webm", contents="W script-binding webm/display-webm-encoder\n", flags="default"]
[ 548.331][d][cplayer] Run command: enable-section, flags=64, args=[name="input_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 548.331][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_webm", contents="o script-binding webm/o\n1 script-binding webm/1\nESC script-binding webm/ESC\n2 script-binding webm/2\ne script-binding webm/e\nc script-binding webm/c\np script-binding webm/p\n", flags="force"]
[ 548.331][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_webm", flags="allow-hide-cursor+allow-vo-dragging"]
[ 548.403][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/ENTER"]
[ 549.557][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[ 549.559][v][webm] First-pass command line:  mpv D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054.mkv --start=0:02:39.534 --end=0:02:46.124 --ovc=libvpx --oac=libvorbis --loop-file=no --aid=2 --vid=1 --sid=2 --sub-ass-override=no --sub-ass-force-style=Kerning=yes --sub-auto=fuzzy --sub-delay=0.000000 --video-rotate=0 --vf-add=lavfi-colormatrix=bt709:bt601 --vf-add=setpts=PTS/0.98 --af-add=atempo=0.98 --sub-speed=1/0.98 --ovcopts-add=threads=4 --ovcopts-add=b=5462k --o=D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm --ovcopts-add=flags=+pass1 
[ 549.559][d][cplayer] Run command: subprocess, flags=64, args=[args="mpv,D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054.mkv,--start=0:02:39.534,--end=0:02:46.124,--ovc=libvpx,--oac=libvorbis,--loop-file=no,--aid=2,--vid=1,--sid=2,--sub-ass-override=no,--sub-ass-force-style=Kerning=yes,--sub-auto=fuzzy,--sub-delay=0.000000,--video-rotate=0,--vf-add=lavfi-colormatrix=bt709:bt601,--vf-add=setpts=PTS/0.98,--af-add=atempo=0.98,--sub-speed=1/0.98,--ovcopts-add=threads=4,--ovcopts-add=b=5462k,--o=D:\\ Current Anime\\[CTR] Hunter x Hunter (BD 720p)\\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm,--ovcopts-add=flags=+pass1", playback_only="no", capture_size="67108864", capture_stdout="yes", capture_stderr="no"]
[ 549.695][d][cplayer] Run command: script-binding, flags=73, args=[name="webm/e"]
[ 556.753][e][webm] 
AV: 00:02:39 / 00:23:35 (11%) A-V:  0.123 {0.2min 1.88x 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V: -0.005 {0.1min 1.51x 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V:  0.118 {0.1min 2.67x 0.0MB}

AV: 00:02:39 / 00:23:35 (11%) A-V:  0.241 {0.1min 3.21x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.113 {0.0min 2.84x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V: -0.014 {0.0min 2.33x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.109 {0.0min 2.82x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.232 {0.0min 3.12x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.104 {0.0min 2.91x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V: -0.024 {0.0min 2.60x 0.0MB}

AV: 00:02:40 / 00:23:35 (11%) A-V:  0.099 {0.0min 2.93x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.222 {0.0min 3.11x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.094 {0.0min 2.96x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V: -0.033 {0.0min 2.74x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.090 {0.0min 2.95x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.213 {0.0min 3.06x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.086 {0.0min 2.91x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V: -0.043 {0.0min 2.70x 0.0MB}

AV: 00:02:41 / 00:23:35 (11%) A-V:  0.080 {0.0min 2.76x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.203 {0.0min 2.78x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.076 {0.0min 2.63x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.076 {0.0min 2.43x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.199 {0.0min 2.51x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.071 {0.0min 2.38x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V: -0.056 {0.0min 2.17x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V: -0.056 {0.0min 2.28x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.067 {0.0min 1.33x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.024 {0.0min 1.31x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V: -0.019 {0.0min 1.29x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.189 {0.0min 1.36x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.147 {0.0min 1.35x 0.0MB}

AV: 00:02:42 / 00:23:35 (11%) A-V:  0.104 {0.0min 1.33x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.061 {0.0min 1.31x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.020 {0.0min 1.29x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.023 {0.0min 1.28x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.184 {0.0min 1.35x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.143 {0.0min 1.33x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.100 {0.0min 1.32x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.057 {0.0min 1.30x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.014 {0.0min 1.28x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.028 {0.0min 1.27x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.180 {0.0min 1.33x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.137 {0.0min 1.32x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.095 {0.0min 1.30x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.053 {0.0min 1.29x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.010 {0.0min 1.27x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.033 {0.0min 1.26x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.176 {0.0min 1.32x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.133 {0.0min 1.31x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.090 {0.0min 1.29x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.048 {0.0min 1.28x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.005 {0.0min 1.27x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V: -0.038 {0.0min 1.26x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.170 {0.0min 1.32x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.128 {0.0min 1.30x 0.0MB}

AV: 00:02:43 / 00:23:35 (11%) A-V:  0.085 {0.0min 1.29x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.043 {0.0min 1.28x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.001 {0.0min 1.27x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.042 {0.0min 1.26x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.166 {0.0min 1.32x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.124 {0.0min 1.31x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.081 {0.0min 1.29x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.038 {0.0min 1.28x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.005 {0.0min 1.27x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.204 {0.0min 1.32x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.161 {0.0min 1.31x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.118 {0.0min 1.30x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.077 {0.0min 1.29x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.034 {0.0min 1.28x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.009 {0.0min 1.27x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.199 {0.0min 1.33x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.157 {0.0min 1.31x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.114 {0.0min 1.30x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.071 {0.0min 1.29x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.029 {0.0min 1.28x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V: -0.014 {0.0min 1.27x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.194 {0.0min 1.32x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.151 {0.0min 1.31x 0.0MB}

AV: 00:02:44 / 00:23:35 (11%) A-V:  0.110 {0.0min 1.30x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.067 {0.0min 1.29x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.024 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.018 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.190 {0.0min 1.32x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.147 {0.0min 1.31x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.105 {0.0min 1.30x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.062 {0.0min 1.30x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.019 {0.0min 1.29x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.023 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.185 {0.0min 1.32x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.143 {0.0min 1.31x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.100 {0.0min 1.30x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.058 {0.0min 1.29x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.015 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.028 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.180 {0.0min 1.32x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.138 {0.0min 1.31x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.095 {0.0min 1.30x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.052 {0.0min 1.29x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.011 {0.0min 1.29x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V: -0.032 {0.0min 1.28x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.177 {0.0min 1.32x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.134 {0.0min 1.31x 0.0MB}

AV: 00:02:45 / 00:23:35 (11%) A-V:  0.092 {0.0min 1.30x 0.0MB}

AV: 00:02:46 / 00:23:35 (11%) A-V:  0.050 {0.0min 1.30x 0.0MB}

AV: 00:02:46 / 00:23:35 (11%) A-V:  0.007 {0.0min 1.29x 0.0MB}

[ 556.816][v][webm] Command stdout:  
[ 556.816][v][webm] Warning: option --o is deprecated and might be removed in the future (lack of maintainer).
[ 556.816][v][webm]  (+) Video --vid=1 (*) '[Coalgirls]' (h264 1280x720 23.976fps)
[ 556.816][v][webm]      Audio --aid=1 --alang=eng (*) 'AAC 2.0 [Etzimal]' (aac 2ch 48000Hz)
[ 556.816][v][webm]  (+) Audio --aid=2 --alang=jpn 'AAC 2.0 [Coalgirls]' (aac 2ch 48000Hz)
[ 556.816][v][webm]      Subs  --sid=1 --slang=eng (*) (f) 'Signs [Coalgirls]' (ass)
[ 556.816][v][webm]  (+) Subs  --sid=2 --slang=jpn 'Subtitles [Coalgirls]' (ass)
[ 556.816][v][webm] File tags:
[ 556.816][v][webm]  Title: Hunter × Hunter 054: Fortunes × Aren't × Right?
[ 556.816][v][webm] [ao/lavc] Opening encoder: libvorbis [libvorbis]
[ 556.816][v][webm] AO: [lavc] 48000Hz stereo 2ch floatp
[ 556.816][v][webm] VO: [lavc] 1280x720 yuv420p
[ 556.816][v][webm] [vo/lavc] Writing to 2-pass log: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm-video-pass1.log
[ 556.816][v][webm] [vo/lavc] Opening encoder: libvpx VP8 [libvpx]
[ 556.816][v][webm] [encode] Opening output file: D:\ Current Anime\[CTR] Hunter x Hunter (BD 720p)\[CTR] Hunter x Hunter - 054-[02.39.534-02.46.124]-audio.webm
[ 556.816][v][webm] [encode] Opening muxer: WebM [webm]
[ 556.816][v][webm] 
[ 556.816][v][webm] [encode] video: encoded 0 bytes
[ 556.816][v][webm] [encode] audio: encoded 77628 bytes
[ 556.816][v][webm] [encode] muxing overhead 7581 bytes
[ 556.816][v][webm] Exiting... (End of file)
[ 556.816][v][webm]  
[ 556.816][v][webm] Patching libvpx pass log file... 
[ 556.816][w][webm] 
[ 556.816][w][webm] stack traceback:
[ 556.816][w][webm] 	...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:668: in function 'vp8_patch_logfile'
[ 556.816][w][webm] 	...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:1513: in function 'fn'
[ 556.816][w][webm] 	mp.defaults:225: in function 'fn'
[ 556.816][w][webm] 	mp.defaults:60: in function 'handler'
[ 556.816][w][webm] 	mp.defaults:365: in function 'handler'
[ 556.816][w][webm] 	mp.defaults:495: in function 'call_event_handlers'
[ 556.816][w][webm] 	mp.defaults:529: in function 'dispatch_events'
[ 556.816][w][webm] 	mp.defaults:488: in function <mp.defaults:487>
[ 556.817][w][webm] 	[C]: at 0x00c0c670
[ 556.817][w][webm] 	[C]: at 0x00c0be70
[ 556.817][f][webm] Lua error: ...s/username/Downloads/MPV-Made-Easy-master/scripts/webm.lua:641: attempt to index local 'file' (a nil value)
[ 556.817][d][webm] Exiting...
[ 558.116][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 558.131][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 558.359][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 558.466][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 559.277][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 561.510][d][vo/gpu/win32] move window: -32000:-32000
[ 561.510][v][vo/gpu] Resize: 1048x590
[ 561.510][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 561.510][v][vo/gpu] Video source: 1280x720 (1:1)
[ 561.510][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 561.510][v][vo/gpu] Video scale: 0.818750/0.819444
[ 561.510][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 561.510][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 561.510][v][vo/gpu] Reported display depth: 8
[ 578.910][d][vo/gpu/win32] move window: 159:74
[ 578.911][v][vo/gpu/win32] resize window: 1048:590
[ 578.914][v][vo/gpu] Resize: 1048x590
[ 578.914][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 578.914][v][vo/gpu] Video source: 1280x720 (1:1)
[ 578.914][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 578.914][v][vo/gpu] Video scale: 0.818750/0.819444
[ 578.914][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 578.914][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 578.914][v][vo/gpu] Reported display depth: 8
[ 578.914][v][vo/gpu] Resize: 1048x590
[ 578.914][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 578.914][v][vo/gpu] Video source: 1280x720 (1:1)
[ 578.914][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 578.914][v][vo/gpu] Video scale: 0.818750/0.819444
[ 578.914][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 578.914][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 578.914][v][vo/gpu] Reported display depth: 8
[ 579.109][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 579.210][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 579.448][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 580.443][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"]
[ 580.443][d][cplayer] Run command: enable-section, flags=64, args=[name="console-input", flags="allow-hide-cursor+allow-vo-dragging"]
[ 580.446][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[ 580.446][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[ 580.448][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="esc script-binding console/_console_1\nenter script-binding console/_console_2\nkp_enter script-binding console/_console_3\nshift+enter script-binding console/_console_4\nbs script-binding console/_console_5\nshift+bs script-binding console/_console_6\ndel script-binding console/_console_7\nshift+del script-binding console/_console_8\nins script-binding console/_console_9\nshift+ins script-binding console/_console_10\nmbtn_mid script-binding console/_console_11\nleft script-binding console/_console_12\nright script-binding console/_console_13\nup script-binding console/_console_14\nwheel_up script-binding console/_console_15\ndown script-binding console/_console_16\nwheel_down script-binding console/_console_17\nwheel_left script-binding console/_console_18\nwheel_right script-binding console/_console_19\nctrl+left script-binding console/_console_20\nctrl+right script-binding console/_console_21\ntab script-binding console/_console_22\nhome script-binding console/_console_23\nend script-binding console/_console_24\npgup script-binding console/_console_25\npgdwn script-binding console/_console_26\nctrl+c script-binding console/_console_27\nctrl+d script-binding console/_console_28\nctrl+k script-binding console/_console_29\nctrl+l script-binding console/_console_30\nctrl+u script-binding console/_console_31\nctrl+v script-binding console/_console_32\nmeta+v script-binding console/_console_33\nctrl+w script-binding console/_console_34\nkp_dec script-binding console/_console_35\nkp0 script-binding console/_console_36\nkp1 script-binding console/_console_37\nkp2 script-binding console/_console_38\nkp3 script-binding console/_console_39\nkp4 script-binding console/_console_40\nkp5 script-binding console/_console_41\nkp6 script-binding console/_console_42\nkp7 script-binding console/_console_43\nkp8 script-binding console/_console_44\nkp9 script-binding console/_console_45\nany_unicode script-binding console/_console_text\n", flags="force"]
[ 580.448][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[ 580.449][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[ 580.450][v][osd/libass] fontselect: (Consolas, 400, 0) -> Consolas, 0, Consolas
[ 580.535][v][osd/libass] fontselect: (Consolas, 700, 0) -> Consolas-Bold, 0, Consolas-Bold
[ 580.653][v][vo/gpu] Reallocating OSD texture to 2048x1024.
[ 580.656][d][cplayer] Run command: script-binding, flags=73, args=[name="console/enable"]
[ 582.183][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"]
[ 582.184][d][cplayer] Run command: define-section, flags=64, args=[name="input_console", contents="", flags="default"]
[ 582.184][d][cplayer] Run command: enable-section, flags=64, args=[name="input_console", flags="allow-hide-cursor+allow-vo-dragging"]
[ 582.184][d][cplayer] Run command: define-section, flags=64, args=[name="input_forced_console", contents="", flags="force"]
[ 582.184][d][cplayer] Run command: enable-section, flags=64, args=[name="input_forced_console", flags="allow-hide-cursor+allow-vo-dragging"]
[ 582.240][d][cplayer] Run command: script-binding, flags=73, args=[name="console/_console_1"]
[ 583.085][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="0.100000"]
[ 583.085][v][vo/gpu] Resize: 1048x590
[ 583.085][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 583.085][v][vo/gpu] Video source: 1280x720 (1:1)
[ 583.085][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 583.085][v][vo/gpu] Video scale: 0.818750/0.819444
[ 583.085][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 583.085][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 583.085][v][vo/gpu] Reported display depth: 8
[ 583.085][v][cplayer] Set property: panscan -> 1
[ 583.918][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[ 583.919][v][cplayer] Set property: panscan -> 1
[ 583.947][v][vo/gpu] Resize: 1048x590
[ 583.947][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 583.947][v][vo/gpu] Video source: 1280x720 (1:1)
[ 583.947][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 583.947][v][vo/gpu] Video scale: 0.818750/0.819444
[ 583.947][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 583.947][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 583.947][v][vo/gpu] Reported display depth: 8
[ 584.120][d][cplayer] Run command: add, flags=73, args=[name="panscan", value="-0.100000"]
[ 584.120][v][cplayer] Set property: panscan -> 1
[ 584.139][v][vo/gpu] Resize: 1048x590
[ 584.139][v][vo/gpu] Window size: 1048x590 (Borders: l=0 t=0 r=0 b=0)
[ 584.139][v][vo/gpu] Video source: 1280x720 (1:1)
[ 584.139][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1048x590
[ 584.139][v][vo/gpu] Video scale: 0.818750/0.819444
[ 584.139][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[ 584.139][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[ 584.139][v][vo/gpu] Reported display depth: 8
[ 586.547][d][cplayer] Run command: enable-section, flags=64, args=[name="input", flags=""]
[ 587.003][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 587.098][d][cplayer] Run command: script-binding, flags=73, args=[name="mpv_thumbnail_script_client_osc/__keybinding2"]
[ 587.224][d][cplayer] Run command: disable-section, flags=64, args=[name="input"]
[ 587.782][d][cplayer] Run command: quit, flags=73, args=[code="0"]
[ 587.782][d][global] config path: 'C:\Users\username\AppData\Roaming/mpv/watch_later' -> 'C:\Users\username\AppData\Roaming/mpv/watch_later'
[ 587.783][i][cplayer] Saving state.
[ 587.796][v][cplayer] EOF code: 5  
[ 587.796][d][decode_wrapper/ad] Uninit decoder.
[ 587.797][d][decode_wrapper/vd] Uninit decoder.
[ 587.809][d][cplayer] Terminating demuxers...
[ 587.810][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=148 
[ 587.810][v][streamcache] bitrate changed from 148 kB/s to 245 kB/s, streamcache_cache_high now 2450 kB 
[ 587.812][d][cplayer] Done terminating demuxers.
[ 587.815][v][cplayer] finished playback, success (reason 3)
[ 587.815][i][cplayer] 
[ 587.815][i][cplayer] Exiting... (Quit)
[ 587.815][d][ytdl_hook] Exiting...
[ 587.815][d][stats] Exiting...
[ 587.815][d][console] Exiting...
[ 587.815][d][autoload] Exiting...
[ 587.815][d][firequalizer15] Exiting...
[ 587.815][d][ytdl_hook2] Exiting...
[ 587.815][d][seek_to] Exiting...
[ 587.815][d][open_file_dialog] Exiting...
[ 587.815][d][audio_osc] Exiting...
[ 587.815][d][ontop_playback] Exiting...
[ 587.815][d][autocrop] Exiting...
[ 587.815][d][playlistmanager] Exiting...
[ 587.815][d][visualizer] Exiting...
[ 587.815][d][auto_profiles] Exiting...
[ 587.833][d][streamcache] ab=0 vb=0 br=2000000 kb_per_sec=245 streamcache_last_kb_per_sec=245 
[ 587.834][d][streamcache] Exiting...
[ 587.834][d][mpv_thumbnail_script_client_osc] Exiting...
[ 587.844][d][ao/wasapi] Uninit wasapi
[ 587.844][d][ao/wasapi] Thread Reset
[ 587.846][d][ao/wasapi] Thread shutdown
[ 587.853][d][ao/wasapi] Thread uninit done
[ 587.854][d][ao/wasapi] Thread return
[ 587.854][d][ao/wasapi] Uninit wasapi done
[ 587.868][d][vo/gpu] flushing shader cache
[ 587.882][v][vo/gpu/win32] uninit