extends "res://Scripts/Skills/skill_main.gd"
var counter = 0
var GRAVITY = 5
var directional_force = Vector2()
func _ready():
speed = 100
# The bomb should shoot up and land at incoming_mouse_position's position
velocity.x = incoming_angle.x
velocity.y = incoming_angle.y
print(incoming_mouse_position.distance_to(global_position))
func _process(delta):
velocity.y += GRAVITY * delta
global_position.x += velocity.x * delta * speed
global_position.y += velocity.y * delta * speed
if global_position.distance_to(incoming_mouse_position) < 10:
queue_free()